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Star Defense
Star Defense
Players 2-4
20 Sided Die
1 Starfighter
Victory conditions
1. Have other players forfeit
2. Take over all enemy planets (Including Home Worlds)
Player Levels:
Players all have Levels in the game. The level you are will dictate what you are able to
build in shipyards. At the start players will all be at level 1. To reach the next level you must meet
certain requirements.
They are:
Level 1: N\A
Level 2: Control 1 planet and 2 structures + Pay 1000G
Level 3: Control 1 planet and 3 structures + Pay 1500G
Level 4: Control 2 planet and 4 structures + Pay 2000G
Level 5: Control 3 planet and 4 structures + Pay 2500G
All ships and structure have a level requirement to build.
Planetary Sizes:
Determining the planets size:
At the start of the game players place 1x1 Planet Markers on the map. When a
player approaches the planet marker they roll a 20 sided die to determine the planets size.
Roll Planet Size
1-10
2x2 (4)
11-17
3x3 (9)
18-20
4x4 (16)
Planets all have different HP
2x2 3000HP
3x3 4000HP
4x4 5000HP
Destroying Planets:
Flagship Card
Units
Hull
Shields
Ship Name
Max Count
Starfighter
Scouts
Colony Ship
Transport Ship
Battle Cruiser
Destroyer
4
2
1
2
2
1
Weapons
Engine
Building
Star Base
Mining Colony
Shield Generators
Shipyard
Outpost
Warp Engines
Max Count
2
5
1
3
Starfighter
Hit Points: 3 HP
Cost: 300 Credits
Construction Time: 1 Turns
Maintenance: 10 Credits\Turn
Speed: 3 Spaces\Turn
Special Abilities: None
Attack
Beam: 1
Missile: 0
Gun: 0
Defense
Shield: 1
Armor: 0
Scout
Hit Points: 1 HP
Cost: 100 Credits
Construction Time: 1 Turns
Attack
Beam: 0
Maintenance: 0 Credits\Turn
Speed: 4 Spaces\Turn
Special Abilities: None
Missile: 0
Gun: 0
Defense
Shield: 0
Armor: 0
Colony Ship
Hit Points: 2 HP
Cost: 1000 Credits
Construction Time: 3 Turns
Maintenance: 10 Credits\Turn
Speed: 1 Space\Turn
Special Abilities: None
Attack
Beam: 0
Missile: 0
Gun: 0
Defense
Shield: 0
Armor: 0
Transport Ship
Hit Points: 4 HP
Cost: 1000 Credits
Construction Time: 2 Turns
Maintenance: 40 Credits\Turn
Speed: 1 Spaces\Turn
Special Abilities:
Attack
Beam: 0
Missile: 0
Gun: 0
Defense
Shield: 0
Armor: 0
Constructer
Hit Points: 2 HP
Cost: 500 Credits
Construction Time: 2 Turns
Maintenance: 0 Credits\Turn
Speed: 2 Spaces\Turn
Special Abilities: Needed to
Attack
buildings
Hit Points: 5 HP
Cost: 750 Credits
Construction Time: 2 Turns
Maintenance: 100 Credits\Turn
Speed: 2 Spaces\Turn
Beam: 0
Missile: 0
Gun: 0
Defense
construct
Cruiser
Shield: 0
Armor: 0
Attack
Beam: 2
Missile: 1
Gun: 0
Defense
Shield: 1
Armor: 1
Battle Cruiser
Hit Points: 7 HP
Cost: 1000 Credits
Construction Time: 3 Turns
Maintenance: 200 Credits\Turn
Speed: 1 Space\Turn
Special Abilities: None
Attack
Beam: 2
Missile: 2
Gun: 1
Defense
Shield: 1
Armor: 2
Dreadnought
Hit Points: 10 HP
Cost: 750 Credits
Construction Time: 4 Turns
Maintenance: 300 Credits\Turn
Speed: N/A
Special Abilities: None
Attack
Beam: 3
Missile: 3
Gun: 2
Defense
Shield: 2
Armor: 3
Shield Generator
Hit Points: 20 HP
Cost: 2000 Credits
Construction Time: 1 Turns
Maintenance: 300 Credits\Turn
Speed: 1 Space\Turn
Special Abilities: None
Outpost
Hit Points: 15 HP
Cost: 1500 Credits
Construction Time: 2 Turns
Maintenance: 100 Credits\Turn
Speed: N/A
Special Abilities: Generates 500 Credits per turn
Star Base
Hit Points: 30 HP
Cost: 2500
Construction Time: 5 Turns
Maintenance: 0 Credits\Turn
Speed: N/A
Special Abilities: acts as a basic shipyard. Only able to
make scouts and Constructor ships. You start the game with
one and may build one extra.
Shipyard
Hit Points: 20 HP
Cost: 1000 Credits
Construction Time: 2 Turns
Maintenance: 100 Credits\Turn
Speed: N/A
Special Abilities: makes it possible to build Starfighter,
Shield Generators
They are meant as a defense for planets, to be useful they must make a complete circle
around the planet to become operational.
Examples of complete Shield generator Circuit.
3x3 Planet
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
2x2 Planet
SG
SG
SG
SG
SG
SG
SG
SG
1x1 Planet
SG
SG
SG
SG
SG
SG
SG
SG