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Chapter 03
Chapter 03
Agile Development
Slide Set to accompany
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
What is Agility?
Effective (rapid and adaptive) response to
change
Effective communication among all stakeholders
Drawing the customer onto the team
Organizing a team so that it is in control of the
work performed
Yielding
Rapid, incremental delivery of software
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
An Agile Process
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
Agility Principles - I
1. Our highest priority is to satisfy the customer through early and
continuous delivery of valuable software.
2. Welcome changing requirements, even late in development.
Agile processes harness change for the customer's competitive
advantage.
3. Deliver working software frequently, from a couple of weeks to
a couple of months, with a preference to the shorter timescale.
4. Business people and developers must work together daily
throughout the project.
5. Build projects around motivated individuals. Give them the
environment and support they need, and trust them to get the
job done.
6. The most efficient and effective method of conveying
information to and within a development team is facetoface
conversation.
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
Agility Principles - II
7. Working software is the primary measure of progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to
maintain a constant pace indefinitely.
9. Continuous attention to technical excellence and good
design enhances agility.
10. Simplicity the art of maximizing the amount of work
not done is essential.
11. The best architectures, requirements, and designs
emerge from selforganizing teams.
12. At regular intervals, the team reflects on how to become
more effective, then tunes and adjusts its behavior
accordingly.
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
Human Factors
Competence.
Common focus.
Collaboration.
Decision-making ability.
Fuzzy problem-solving ability.
Mutual trust and respect.
Self-organization.
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
XP Design
Follows the KIS principle
Encourage the use of CRC cards (see Chapter 8)
For difficult design problems, suggests the creation of spike
solutionsa design prototype
Encourages refactoringan iterative refinement of the internal
program design
XP Coding
Recommends the construction of a unit test for a store before
coding commences
Encourages pair programming
XP Testing
All unit tests are executed daily
Acceptance tests are defined by the customer and excuted to
assess customer visible functionality
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
10
user st ories
values
accept ance t est crit eria
it erat ion plan
refact oring
pair
programming
Release
software increment
project velocity computed
unit t est
cont inuous int egrat ion
accept ance t est ing
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
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Mission-driven planning
Component-based focus
Uses time-boxing (See Chapter 24)
Explicit consideration of risks
Emphasizes collaboration for requirements gathering
Emphasizes learning throughout the process
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
12
Release
software increment
adjustments for subsequent cycles
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
13
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
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Scrum
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
16
Scrum
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
17
Crystal
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
18
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
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Agile Modeling
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.
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