You are on page 1of 1

Archetype for Rogues

Fancy Footwork
You are a continuous
blur of motion in battle
as you dart in, attack,
and slip away to safety.
Starting at 3rd level, if
you make a melee attack
against a creature, that
creature cannot
make opportunity
attacks against you for
the rest of your turn.

You are a flamboyant and colorful hero who


combines skill, courage, elegance and
resourcefulness in equal parts. You are idealistic
and follow your own distinctive code of honour
and this often puts you at odds with the
authorities. Meanwhile, the common folk love you
for your charm, flashiness and generosity.

Audacious Assault
Your unmistakable
confidence propels you
into battle. Starting at 3rd
level, you add your
Charisma modifier to your
initiative rolls. In addition,
you can now use Sneak
Attack against a target
even when it has none
of your allies
adjacent to it.

Magnificent Maneuver
You complete difficult
maneuvers with practiced
ease. Starting at 13th
level, you have
advantage on Dexterity
(Acrobatics) checks.
Charismatic Charmer
Your dash and charm
have an almost
magical effect on
people. Starting at
9th level, you can
use your action to
make a Charisma (Persuasion) check
contested by a creatures Wisdom (Insight)
check. If you succeed, the creature is charmed
by you, as per the spell.

Original Design: Mike Mearles


Modifications: M.T. Black
Image: David Nakayama

Stunning Success
Your skill and daring enable you to snatch
victory from the jaws of defeat. Starting at
17th level, if you miss with an attack you
can choose to hit instead. Once you use this ability,
you cannot use it again until you complete a short
or long rest.

You might also like