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Zero 4

This document contains configuration settings for the game Quake Live. It defines key bindings for weapons, movement, and other actions. It also sets various graphics, audio, and gameplay options like sensitivity, field of view, volume, bloom effects, and more. The key bindings and settings are customized for a particular player's preferences and style of play in Quake Live.

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chermak
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
293 views14 pages

Zero 4

This document contains configuration settings for the game Quake Live. It defines key bindings for weapons, movement, and other actions. It also sets various graphics, audio, and gameplay options like sensitivity, field of view, volume, bloom effects, and more. The key bindings and settings are customized for a particular player's preferences and style of play in Quake Live.

Uploaded by

chermak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

// Replicate cfg - Generated by QUAKE LIVE.

Do not modify
unbindall
bind TAB "+scores"
bind SPACE "+moveup"
bind + "sizeup"
bind - "sizedown"
bind . "dropflag"
bind 1 "weapon 1; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 0; cg_drawcrosshair 6;cg_crosshairsize 3
3;vstr lgreset"
bind 2 "weapon 2; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 2;cg_crosshairsize 2
0;vstr lgreset"
bind 3 "weapon 3; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 6;cg_Crosshairsize 6
0;vstr lgreset"
bind 4 "weapon 11"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind = "sizeup"
bind _ "sizedown"
bind a "weapon 8; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 2;cg_crosshairsize 2
0;vstr lgreset"
bind b "dropflag"
bind c "+movedown"
bind d "+back"
bind e "+forward"
bind f "+moveright"
bind g "weapon 4; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 2;cg_Crosshairsize 2
0;vstr lgreset"
bind h "+button2"
bind j "screenshotJPEG"
bind k "screenshotJPEG"
bind l "+acc"
bind o "cg_enemyHeadColor 0x00FF0000; cg_enemyUpperColor 0x00FF0000; cg_enemyLow
erColor 0xFFFF00FF"
bind p "cg_enemyHeadColor 0x40FF00FF; cg_enemyUpperColor 0x40FF00FF; cg_enemyLow
erColor 0x1CE1FFFF"
bind q "weapon 3; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 6;cg_Crosshairsize 6
0;vstr lgreset"
bind r "weapon 5; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 3;cg_crosshairsize 2
5;vstr lgreset"
bind s "+moveleft"
bind t "messagemode"
bind u "messagemode5"
bind v "droppowerup"
bind w "weapon 7; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun 0;
cg_impactsparks 1; cg_crosshairhitstyle 0; cg_drawcrosshair 2;cg_crosshairsize 2
0;vstr lgreset"
bind y "messagemode2"
bind z "dropweapon;+button2;wait 5;-button2"
bind PAUSE "pause"
bind UPARROW "dropweapon"

bind RIGHTARROW "droppowerup"


bind ALT "+button2"
bind CTRL "say ^1100"
bind SHIFT "+speed"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F11 "screenshot"
bind KP_PGUP "+button2"
bind MOUSE1 "+attack"
bind MOUSE2 "vstr lgtoggle"
bind MOUSE3 "vstr quadtoggle"
bind MWHEELDOWN "cg_fov 60; sensitivity 1.75; cl_mouseaccel .03; cg_drawgun 0; c
g_impactsparks 1; cg_crosshairhitstyle 2;vstr lgreset"
bind MWHEELUP "cg_Fov 103; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_dr
awgun 0; cg_impactsparks 0; cg_crosshairhitstyle 2;vstr lgreset"
seta com_allowConsole "1"
seta con_background "0"
seta con_height "0.5"
seta con_opacity "0.1"
seta con_scale "1"
seta con_speed "1000"
seta con_timestamps "0"
seta cl_allowConsoleChat "1"
seta cl_autoTimeNudge "0"
seta cl_demoRecordMessage "0"
seta cl_freelook "1"
seta cl_mouseAccel ".03"
seta cl_mouseAccelOffset "5"
seta cl_mouseAccelPower "2"
seta country "US"
seta sensitivity "4.4"
seta cl_timeNudge "0"
seta m_cpi "0"
seta m_filter "0"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta color1 "17"
seta color2 "17"
seta sex "male"
seta teamtask "0"
seta r_ambientScale "10"
seta r_bloomBlurFalloff "0.75"
seta r_bloomBlurRadius "5"
seta r_bloomBlurScale "1.0"
seta r_bloomBrightThreshold "0.125"
seta r_bloomIntensity "0.750"
seta r_bloomPasses "1"
seta r_bloomSaturation "0.800"
seta r_bloomSceneIntensity "1.000"
seta r_bloomSceneSaturation "1.000"
seta r_fastSky "0"
seta r_fastSkyColor "0"
seta r_fullbright "0"
seta r_gl_vendor "NVIDIA Corporation"
seta r_gl_renderer "GeForce GTX 960/PCIe/SSE2"
seta r_gl_reserved "1"
seta r_lodBias "-2"
seta r_picmip "10"
seta r_teleporterFlash "0"

seta
seta
seta
seta
seta
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seta

r_vertexLight "1"
r_windowedMode "-1"
s_doppler "0"
s_mixahead "0.140"
s_mixPreStep "0.05"
s_musicvolume "0"
s_pvs "0"
s_voiceVolume "1.0"
s_voiceStep "0.02"
s_volume ".15"
cg_rewardsVO "1"
cg_respawnTimerY "100"
cg_respawnTimerX "10"
cg_playTeamVO "1"
cg_placebo "0.0100"
cg_drawSpawnLocations "0"
cg_drawFriendMinWidth "4.0f"
cg_drawFriendMaxWidth "24.0f"
cg_clanOnTeamOverlay "0"
com_blood "0"
team_headmodel "ranger/red"
web_start_settings_3 "{}"
web_start_settings_4 "{}"
cl_mouseAccelStyle "0"
web_advancedBrowser ""
cg_drawFriend "1"
cl_downloadSize "2626366"
cl_downloadCount "2626366"
cg_forceModel "0"
cl_punkbuster "1"
clan "^1sk^7"
scr_conspeed "3"
web_start_settings_5 "{}"
quadtoggle "vstr quad0"
web_home ""
web_start_settings_0 "{}"
web_start_settings_9 "{}"
web_botskill "nightmare"
snaps "40"
cg_oldRocket "1"
cg_oldPlasma "1"
web_configVersion "8"
web_skipLauncher "1"
cg_noProjectileTrail "1"
web_practice_settings_4 "{}"
cg_gibs "0"
web_start_settings_1 "{}"
team_model "ranger/red"
cg_weaponColorStyle "1"
cg_weaponColor "0x007000FF"
session0 "3 1433646434 1 0 0 0 0 0 0 0 0 0 0 0 0"
cl_showmouserate "0"
color "3"
con_disable "0"
creepCam "0"
creepCamSmoothRate "2.5"
demospeed "vstr demospeedup"
erec "stoprecord;bind kp_enter vstr srec"
fov1 "cg_zoomfov 100; cg_fov 100"
fov2 "cg_zoomfov 90 ; cg_fov 280"

seta
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fov3 "cg_zoomfov 95 ; cg_fov 95"


fov4 "cg_zoomfov 105; cg_fov 98"
fov5 "cg_zoomfov 95 ; cg_fov 105"
fov6 "cg_zoomfov 105; cg_Fov 103"
freelook "1"
g_blueTeam "Pagans"
g_redTeam "Stroggs"
gun1 "vstr weap1"
gun11 "vstr weap11"
gun12 "vstr weap12"
gun13 "vstr weap13"
gun2 "vstr weap2"
gun3 "vstr weap3"
gun4 "vstr weap4"
gun5 "vstr weap5"
gun6 "vstr weap6"
gun7 "vstr weap7"
gun8 "vstr weap8"
gun9 "vstr weap9"
in_logitechbug "0"
m_accel ".1"
match_readypercent "51"
minuszoom "vstr z_off; vstr bind_weap; bind mouse1 vstr pluszoom"
mvw_DM "0"
net_noipx "0"
nextdemo ""
nick ""
nxt_demo "vstr demo_04"
pluszoom "vstr z_on ; vstr bind_zoom; bind mouse1 vstr minuszoom"
prv_demo "vstr demo_02"
r1 "record
; set rec vstr r2"
r2 "stoprecord ; set rec vstr r1"
r_customaspect "1"
r_dlightBacks "1"
rec "vstr r2"
rec_demo "record 03"
r_ext_compress_textures "1"
r_preloadTextures "0"
r_vertexlighting "1"
s_announcer "feedback"
s_bloat "2.0"
s_distance "100.0"
server_chatfloodprotect "0"
server_gameplay "CPM"
server_optimiseBW "1"
session3 "0 598 0 0 0 0 0 2"
session4 "0 796 0 0 0 0 0 2"
session6 "0 895 0 0 0 0 0 2"
s_khz "22"
s_leafnum "0"
s_loadas8bit "0"
s_max_distance "1000.0"
s_min_distance "3.0"
s_numpolys "400"
s_occ_eq "0.75"
s_occfactor "0.5"
s_polykeep "1000000000"
s_polyreflectsize "10000000"
s_polysize "10000000"
srec "autorecord;bind kp_enter vstr erec"

seta s_refdelay "2.0"


seta s_refgain "0.45"
seta s_rolloff "1.0"
seta s_separation "0.5"
seta stuff1 "cg_drawcrosshair 9; cg_crosshairSize 0 ; cg_drawGun 2; cg_gunZ 0 ;+
zoom"
seta stuff11 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;
+zoom"
seta stuff12 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;
+zoom"
seta stuff13 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;
+zoom"
seta stuff2 "cg_drawcrosshair 9; cg_crosshairSize 0 ; cg_drawGun 2; cg_gunZ 0;+z
oom"
seta stuff3 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 2; cg_gunZ 0;+z
oom"
seta stuff4 "cg_drawcrosshair 10;cg_crosshairSize 32; cg_drawGun 0; cg_gunZ 0 ;+
zoom"
seta stuff5 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+
zoom"
seta stuff6 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 2; cg_gunZ 0;+z
oom"
seta stuff7 "cg_drawcrosshair 1; cg_crosshairSize 52; cg_drawGun 0; cg_gunZ 0;+z
oom"
seta stuff8 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+
zoom"
seta stuff9 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+
zoom"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta sv_strictAuth "1"
seta tsf1 "timescale 2;bind F11 vstr tsf2;echo ^7TS-2"
seta tsf2 "timescale 10;bind F11 vstr tsf3;echo ^7TS-10"
seta tsf3 "timescale 100;bind F11 vstr tsf1;echo ^7TS-100"
seta tss1 "timescale 0.7;bind F9 vstr tss2;echo ^7TS-0.7"
seta tss2 "timesca"
seta ui_3waveFont "1"
seta ui_teamArenaFirstRun "1"
seta vdn "vstr vol00"
seta viewsize "100"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"
seta vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0 ; ec
ho ^7Volume: ^0[^70.0^0]"
seta vol00 "play sound/misc/menu2;set s_volume 0.0;set vdn vstr vol00;set vup vs
tr vol01;echo ^0*^7volume ^1mute^0*"
seta vol01 "play sound/misc/menu2;set s_volume 0.1;set vdn vstr vol00;set vup vs
tr vol02;echo ^0*^7volume ^30.1^0*"
seta vol02 "play sound/misc/menu2;set s_volume 0.2;set vdn vstr vol01;set vup vs
tr vol03;echo ^0*^7volume ^30.2^0*"
seta tss3 "timescale 0.1;bind F9 vstr tss1;echo ^7TS-0.1"
seta vol03 "play sound/misc/menu2;set s_volume 0.3;set vdn vstr vol02;set vup vs
tr vol04;echo ^0*^7volume ^30.3^0*"
seta vol04 "play sound/misc/menu2;set s_volume 0.4;set vdn vstr vol03;set vup vs
tr vol05;echo ^0*^7volume ^30.4^0*"
seta vol05 "play sound/misc/menu2;set s_volume 0.5;set vdn vstr vol04;set vup vs
tr vol06;echo ^0*^7volume ^30.5^0*"

seta vol_0.5 "s_volume 0.1; set vol_up vstr vol_1; set vol_down vstr vol_0 ;
echo ^7Volume: ^0[^20.1^0]"
seta vol_2 "s_volume 0.3; set vol_up vstr vol_3; set vol_down vstr vol_1 ; ec
ho ^7Volume: ^0[^20.3^0]"
seta vol_3 "s_volume 0.4; set vol_up vstr vol_4; set vol_down vstr vol_2 ; ec
ho ^7Volume: ^0[^20.4^0]"
seta vol_4 "s_volume 0.5; set vol_up vstr vol_5; set vol_down vstr vol_3 ; ec
ho ^7Volume: ^0[^20.5^0]"
seta vol_5 "s_volume 0.6; set vol_up vstr vol_6; set vol_down vstr vol_4 ; ec
ho ^7Volume: ^0[^20.6^0]"
seta vol_6 "s_volume 0.7; set vol_up vstr vol_7; set vol_down vstr vol_5 ; ec
ho ^7Volume: ^0[^20.7^0]"
seta vol_7 "s_volume 0.8; set vol_up vstr vol_8; set vol_down vstr vol_6 ; ec
ho ^7Volume: ^0[^20.8^0]"
seta vol_8 "s_volume 0.9; set vol_up vstr vol_9; set vol_down vstr vol_7 ; ec
ho ^7Volume: ^0[^20.9^0]"
seta vol_9 "s_volume 1.0; set vol_up vstr vol_10; set vol_down vstr vol_8 ; ec
ho ^7Volume: ^0[^21.0^0]"
seta vol_down "vstr vol_3"
seta vol_up "vstr vol_5"
seta vup "vstr vol01"
seta weap1 "weapon 1 ; vstr fov1; vstr stuff1 ; set z_on vstr zoom1 ; set z_off
vstr weap1"
seta weap11 "weapon 11; vstr fov6; vstr stuff11; set z_on vstr zoom11; set z_off
vstr weap11"
seta weap12 "weapon 12; vstr fov6; vstr stuff12; set z_on vstr zoom12; set z_off
vstr weap12"
seta vol06 "play sound/misc/menu2;set s_volume 0.6;set vdn vstr vol05;set vup vs
tr vol07;echo ^0*^7volume ^30.6^0*"
seta vol07 "play sound/misc/menu2;set s_volume 0.7;set vdn vstr vol06;set vup vs
tr vol08;echo ^0*^7volume ^30.7^0*"
seta vol08 "play sound/misc/menu2;set s_volume 0.8;set vdn vstr vol07;set vup vs
tr vol09;echo ^0*^7volume ^30.8^0*"
seta vol09 "play sound/misc/menu2;set s_volume 0.9;set vdn vstr vol08;set vup vs
tr vol10;echo ^0*^7volume ^30.9^0*"
seta vol_1 "s_volume 0.2; set vol_up vstr vol_2; set vol_down vstr vol_0.5; ec
ho ^7Volume: ^0[^20.2^0]"
seta vol10 "play sound/misc/menu2;set s_volume 1.0;set vdn vstr vol09;set vup vs
tr vol10;echo ^0*^7volume ^31.0^0*"
seta vol_10 "s_volume 1.2; set vol_up vstr vol_11; set vol_down vstr vol_9 ; e
cho ^7Volume: ^0[^21.2^0]"
seta vol_11 "s_volume 1.4; set vol_up vstr vol_12; set vol_down vstr vol_10 ; e
cho ^7Volume: ^0[^21.4^0]"
seta vol_12 "s_volume 1.6; set vol_up vstr vol_12; set vol_down vstr vol_11 ; e
cho ^7Volume: ^0[^11.6"
seta weap13 "weapon 13; vstr fov6; vstr stuff13; set z_on vstr zoom13; set z_off
vstr weap13"
seta weap2 "weapon 2 ; vstr fov1; vstr stuff2 ; set z_on vstr zoom2 ; set z_off
vstr weap2"
seta weap3 "weapon 3 ; vstr fov4; vstr stuff3 ; set z_on vstr zoom3 ; set z_off
vstr weap3"
seta weap4 "weapon 4 ; vstr fov5; vstr stuff4 ; set z_on vstr zoom4 ; set z_off
vstr weap4"
seta weapon2 "weapon 2; cg_drawGun 0;cg_drawcrosshair 8; cg_crosshairSize 19;com
_blood 1;sensitivity 2"
seta weapon3 "weapon 3; cg_drawGun 0;cg_drawcrosshair 8; cg_crosshairSize 19;com
_blood 1;sensitivity 2"
seta weapon4 "weapon 4; cg_drawGun 0;cg_drawcrosshair 8; cg_crosshairSize 19;com
_blood 1;sensitivity 2"
seta weapon5 "weapon 5; cg_drawGun 0;cg_drawcrosshair 8; cg_crosshairSize 19;com

_blood 1;sensitivity 2"


seta weapon6 "weapon 6; cg_drawGun 2; cg_crosshairSize 19;com_blood 1;sensitivit
y 2"
seta weap5 "weapon 5 ; vstr fov6; vstr stuff5 ; set z_on vstr zoom5 ; set z_off
vstr weap5"
seta weap6 "weapon 6 ; vstr fov3; vstr stuff6 ; set z_on vstr zoom6 ; set z_off
vstr weap6"
seta weap7 "weapon 7 ; vstr fov2; vstr stuff7 ; set z_on vstr zoom7 ; set z_off
vstr weap7"
seta weap8 "weapon 8 ; vstr fov5; vstr stuff8 ; set z_on vstr zoom8 ; set z_off
vstr weap8"
seta weap9 "weapon 9 ; vstr fov6; vstr stuff9 ; set z_on vstr zoom9 ; set z_off
vstr weap9"
seta weapon7 "weapon 7; cg_drawGun 0;cg_drawcrosshair 5; cg_crosshairSize 19;com
_blood 0;sensitivity 2"
seta weapon8 "weapon 8; cg_drawGun 0;cg_drawcrosshair 8; cg_crosshairSize 19;com
_blood 1;sensitivity 2"
seta wp1 "weapon 1;cg_drawGun 0;cg_drawcrosshair 8; cg_crosshairSize 19;com_bloo
d 1;sensitivity 2"
seta zfov1 "cg_zoomfov 50 ; cg_fov 280"
seta zfov2 "cg_zoomfov 70 ; cg_fov 120"
seta zfov3 "cg_zoomfov 80 ; cg_fov 280"
seta zfov4 "cg_zoomfov 75 ; cg_fov 100"
seta z_off "vstr weap11"
seta z_on "vstr zoom11"
seta zoom "+zoom;set activeAction vstr zoom"
seta zoom1 "weapon 1 ; vstr zfov4; vstr stuff1 ; set z_on vstr zoom1 ; set z_off
vstr weap1"
seta zoom11 "weapon 11; vstr zfov2; vstr stuff11; set z_on vstr zoom11; set z_of
f vstr weap11"
seta zoom12 "weapon 12; vstr zfov2; vstr stuff12; set z_on vstr zoom12; set z_of
f vstr weap12"
seta zoom13 "weapon 13; vstr zfov2; vstr stuff13; set z_on vstr zoom13; set z_of
f vstr weap13"
seta zoom2 "weapon 2 ; vstr zfov4; vstr stuff2 ; set z_on vstr zoom2 ; set z_off
vstr weap2"
seta zoom3 "weapon 3 ; vstr zfov3; vstr stuff3 ; set z_on vstr zoom3 ; set z_off
vstr weap3"
seta zoom4 "weapon 4 ; vstr zfov2; vstr stuff4 ; set z_on vstr zoom4 ; set z_off
vstr weap4"
seta zoom5 "weapon 5 ; vstr zfov2; vstr stuff5 ; set z_on vstr zoom5 ; set z_off
vstr weap5"
seta zoom6 "weapon 6 ; vstr zfov4; vstr stuff6 ; set z_on vstr zoom6 ; set z_off
vstr weap6"
seta zoom7 "weapon 7 ; vstr zfov1; vstr stuff7 ; set z_on vstr zoom7 ; set z_off
vstr weap7"
seta zoom9 "weapon 9 ; vstr zfov2; vstr stuff9 ; set z_on vstr zoom9 ; set z_off
vstr weap9"
seta zoom8 "weapon 8 ; vstr zfov2; vstr stuff8 ; set z_on vstr zoom8 ; set z_off
vstr weap8"
seta cg_quadKillCounter "0"
seta web_practice_settings_1 "{}"
seta lgtoggle "vstr lg00"
seta cg_smoothClients "0"
seta cg_teamColor ""
seta ui_q3model "0"
seta ui_powerupKillCounters ""
seta cg_compHud "1"
seta cg_battlesuitKillCounter "1"
seta cg_readyIcon "0"

seta cg_atmosphericEffects "1"


seta cg_enemyColor ""
seta r_inBrowserMode "9"
seta web_practice_settings_0 "{}"
seta session1 "3 600 1 0 0 0 0 0"
seta web_chattimestamps "0"
seta session2 "0 598 0 0 0 0 0 2"
seta session7 "0 895 0 0 0 0 0 2"
seta cg_compmode "0"
seta lg00 "weapon 6; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun
0; cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 2;cg_Crosshairsiz
e 20;set lgtoggle vstr lg01"
seta cg_drawCrosshairNamesOpacity "0.75"
seta lg01 "weapon 6; sensitivity 4.4; cl_mouseaccel .03; cg_Fov 103; cg_drawgun
0; cg_impactsparks 0; cg_crosshairhitstyle 2; cg_drawcrosshair 2;cg_Crosshairsiz
e 20;set lgtoggle vstr lg00"
seta web_practice_gametype "0"
seta web_practice_settings_5 "{}"
seta web_practice_settings_3 "{}"
seta quad1 "r_dynamiclight 0; cg_autohop 1; set quadtoggle vstr quad0"
seta quad0 "r_dynamiclight 1; cg_autohop 1; set quadtoggle vstr quad1"
seta quadreset "set quad vstr quad0"
seta quad "r_dynamiclight 1"
seta bind_weap "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; s
et gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap
7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vs
tr weap12; set gun13 vstr weap13"
seta bind_zoom "set gun1 vstr zoom1; set gun2 vstr zoom2; set gun3 vstr zoom3; s
et gun4 vstr zoom4; set gun5 vstr zoom5; set gun6 vstr zoom6; set gun7 vstr zoom
7; set gun8 vstr zoom8; set gun9 vstr zoom9; set gun11 vstr zoom11; set gun12 vs
tr zoom12; set gun13 vstr zoom13"
seta cf_AmmoStatusbar "8x8"
seta cf_Console "8x16"
seta cf_CrosshairNames "12x12"
seta cf_CrosshariNames "12x12"
seta cf_Following "24x24"
seta cf_Fragmsg "16x16"
seta cf_Pickupstring "10x14"
seta cf_Scores "16x16"
seta cf_Statusbar "40x39"
seta cf_Teamchat "8x12"
seta cf_TeamCrosshairHealth "12x12"
seta cf_Teamoverlay "6x11"
seta cf_Vote "10x14"
seta cf_weaponname "1"
seta cf_weaponswitch "24x24"
seta cg_altGrenades "0"
seta cg_altLightning "2"
seta cg_altPlasma "0"
seta cg_ammoCheck "0"
seta cg_ammoWarning "1"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_clientLog "0"
seta cg_customLoc "1"
seta cg_damageDraw "1"
seta cg_damageKick "1"
seta cg_deadBodyFilter "0"
seta cg_drawDecals "1"

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cg_drawPing "0"
cg_drawtargetnames ""
cg_drawTimer "1"
cg_enableOSPHUD "1"
cg_execVstr ""
cg_fallKick "1"
cg_float "0"
cg_followviewcam "1"
cg_forceColors "0"
cg_gunOffset ""
cg_lagHax "-1"
cg_MaxlocationWidth "16"
cg_newWeaponBar "1"
cg_noAmmoChange "1"
cg_nochatbeep "0"
cg_noHitBeep "0"
cg_nomip "0"
cg_NoMOTDDisplayDuringDemo "0"
cg_nopredictItems "1"
cg_noTaunt "0"
cg_noTaunts "0"
cg_noteamchatbeep "0"
cg_noVoiceChats "0"
cg_enemyColors "iiii"
cg_enemyModel "keel/bright"
cg_noVoiceText "0"
cg_nudge "0"
cg_oldCTFSounds "0"
cg_oldRail "1"
cg_optimiseBW "0"
cg_oversampleMouse "0"
cg_playerNames "0"
cg_predict "1"
cg_q3compScoreboard "1"
cg_railCoreWidth "10"
cg_railRingStep "40"
cg_railRingWidth "40"
cg_runpitch "0"
cg_runroll "0"
cg_scoreTransparency "1.0"
cg_showPlayerLean "0"
cg_smokeGrowth_GL "0"
cg_smokeGrowth_RL "0"
cg_statScrollTime "0.15"
cg_teamRails "0"
cg_useScreenShotJPEG "0"
cg_viewAdjustments "0"
cg_xerpClients "1"
ch_3waveFont "0"
change "vstr zoomin"
ch_ColorLocations "1"
ch_consoleLines "4"
ch_crosshairText ""
ch_drawFlagNames "2"
ch_consoleTime "3000"
ch_crosshairAlpha "1.0"
ch_drawHealthMeters "0"
ch_drawPickup "1"
ch_drawSpeed "0"
ch_drawWarmup "0"

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ch_drawWeaponSelect "0"
ch_crosshairColor "5"
ch_CrosshairNamesLeft "0"
ch_crosshairPulse "1"
ch_crosshairTeamInfo "1"
ch_file "chypa_hud"
ch_FilterLocationsTeamchat "0"
ch_fragMessage "1"
ch_graphs "1"
ch_InverseTeamChat "1"
ch_Obituaries "1"
ch_Pickupitem "1"
ch_playerNames "0"
ch_recordMessage "0"
ch_selfOnTeamOverlay "0"
ch_shortNames "0"
ch_shortScoreboard "0"
ch_statusbarformat "3"
ch_statusbarStyle "1"
ch_TeamBackground "0"
ch_TeamchatOnly "0"
ch_TeamCrosshairHealth "1"
ch_Teamoverlay "p12n h/aw l"
ch_weaponList "1"
ch_weaponListBackground "1"
ch_weaponListDrawAll "0"
ch_weaponListFlash "1"
ch_weaponswitch "2"
ch_wstatsTime "10"
cl_autoRecordDemo "1"
lgreset "set lgtoggle vstr lg00"
cg_specOnly "0"
web_start_gametype "1"
session5 "0 796 0 0 0 0 0 2"
g_forcePremium "0"
g_maxGameClients "0"
sv_ranked "0"
g_maxStandardClients "0"
cg_drawCrosshairNames "1"
gt_admin ""
gt_master ""
sv_wwwFallbackURL ""
sv_wwwDlDisconnected "0"
sv_wwwBaseURL ""
sv_wwwDownload "0"
sv_maxPing "0"
sv_minPing "0"
sv_maxRate "0"
com_configVersion "17"
gt_eventtype "none"
gt_eventid "0"
cg_premium "1"
cg_endMapVotingDisabled "0"
cg_mapVotingDisabled "1"
cg_enableRespawnTimer "15"
cg_customAspect_Y "0"
cg_customAspect_X "0"
gt_realm "quakelive"
rate "25000"
r_mapOverBrightCap "125"

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ui_mousePitch "0"
headmodel "ranger/red"
model "ranger/red"
s_announcerVolume "1.0"
s_killBeepVolume "1"
s_ambient "0"
com_maxfps "250"
cg_zoomToggle "0"
cg_zoomSensitivity ".9"
cg_zoomScaling "1"
cg_zoomOutOnDeath "1"
cg_zoomfov "67.5"
cg_weaponConfig_hmg ""
cg_weaponConfig_cg ""
cg_weaponConfig_pl ""
cg_weaponConfig_ng ""
cg_weaponConfig_gh ""
cg_weaponConfig_bfg ""
cg_weaponConfig_pg ""
cg_weaponConfig_rg ""
cg_weaponConfig_lg ""
cg_weaponConfig_rl ""
cg_weaponConfig_gl ""
cg_weaponConfig_sg ""
cg_weaponConfig_mg ""
cg_weaponConfig_g ""
cg_weaponConfig ""
cg_weaponColor_grenade "0xFFFFFFFF"
cg_weaponBar "3"
cg_waterWarp "0"
cg_voiceChatIndicator "1"
cg_vignette "0"
cg_viewsize "100"
cg_useItemWarning "1"
cg_useItemMessage "1"
cg_trueShotgun "0"
cg_trueLightning "1"
cg_teammatePOIsMinWidth "4.0"
cg_teammatePOIsMaxWidth "24.0"
cg_teammatePOIs "1"
cg_teammateNames "1"
cg_teammateCrosshairNamesOpacity "0.75"
cg_teammateCrosshairNames "0"
cg_teamUpperColor "0x808080FF"
cg_teamLowerColor "0x808080FF"
cg_teamHeadColor "0x808080FF"
cg_teamChatTime "3000"
cg_teamChatsOnly "0"
cg_teamChatHeight "0"
cg_teamChatBeep "1"
cg_switchToEmpty "1"
cg_switchOnEmpty "1"
cg_speedometer "0"
cg_specTeamVitalsY "85"
cg_specTeamVitalsWidth "100"
cg_specTeamVitalsHealthColor "0"
cg_specTeamVitals "1"
cg_specNames "2"
cg_specItemTimersY "200"
cg_specItemTimersX "10"

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cg_specItemTimersSize "0.24"
cg_specItemTimers "15"
cg_specFov "1"
cg_specDuelHealthColor "0"
cg_specDuelHealthArmor "1"
cg_smokeRadius_RL "0"
cg_smokeRadius_NG "0"
cg_smokeRadius_haste "0"
cg_smokeRadius_GL "0"
cg_smokeRadius_flight "0"
cg_smokeRadius_dust "0"
cg_smoke_SG "0"
cg_simpleItemsRadius "8"
cg_simpleItemsHeightOffset "0"
cg_simpleItemsBob "0"
cg_simpleItems "0"
cg_shadows "1"
cg_selfOnTeamOverlay "0"
cg_screenDamageAlpha_Team "0"
cg_screenDamageAlpha "0"
cg_screenDamage_Team "0"
cg_screenDamage_Self "0"
cg_screenDamage "0"
cg_scorePlums "0"
cg_rocketStyle "1"
cg_railTrailTime "400"
cg_railStyle "1"
cg_raceBeep "7"
cg_predictItems "1"
cg_powerupPOIs "2"
cg_flagPOIs "1"
cg_poiMinWidth "16.0f"
cg_poiMaxWidth "32.0f"
cg_plasmaStyle "1"
cg_preferredStartingWeapons ""
cg_overheadNamesWidth "75"
cg_obituaryRowSize "5"
cg_nopredict "0"
cg_muzzleFlash "1"
cg_lowAmmoWeaponBarWarning "1.000000"
cg_lowAmmoWarningSound "0.000000"
cg_lowAmmoWarningPercentile "0.20"
cg_lightningStyle "5"
cg_lightningImpactCap "0"
cg_lightningImpact "0"
cg_levelTimerDirection "0"
cg_lagometer "1"
cg_killBeep "0"
cg_kickScale "0"
cg_itemTimers "1"
cg_itemFx "7"
cg_impactSparksVelocity "128"
cg_impactSparksSize "16"
cg_impactSparksLifetime "1000.000000"
cg_impactSparks "0"
cg_impactMarkTime "10000.000000"
cg_hudFiles "ui/zero4.cfg"
cg_hitBeep "2"
cg_gunZ "0"
cg_gunY "2.4"

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cg_gunX "-2"
cg_fov "103"
cg_forceTeamWeaponColor "1"
cg_forceTeamSkin ""
cg_forceTeamModel "sarge"
cg_forceRedTeamModel ""
cg_forceEnemyWeaponColor "1"
cg_forceEnemySkin "bright"
cg_forceEnemyModel "keel/bright"
cg_forceDrawCrosshair "0"
cg_forceBlueTeamModel ""
cg_flagStyle "1"
cg_enemyUpperColor "0x40FF00FF"
cg_enemyLowerColor "0x1CE1FFFF"
cg_enemyHeadColor "0x40FF00FF"
cg_enemyCrosshairNamesOpacity "0.75"
cg_enemyCrosshairNames "1"
cg_drawTieredArmorAvailability "1"
cg_drawTeamOverlayY "0"
cg_drawTeamOverlayX "0"
cg_drawTeamOverlaySize "0.16"
cg_drawTeamOverlayOpacity "0.75"
cg_drawTeamOverlay "2"
cg_drawStatus "1"
cg_drawSpriteSelf "0"
cg_drawSprites "1"
cg_drawSnapshot "0"
cg_drawRewardsRowSize "1"
cg_drawRewards "1"
cg_drawCheckpointRemaining "1"
cg_drawProfileImages "1"
cg_drawItemPickups "7"
cg_drawInputCmdsY "240"
cg_drawInputCmdsX "320"
cg_drawInputCmdsSize "32"
cg_drawInputCmds "0"
cg_drawIcons "1"
cg_drawHitFriendTime "1500"
cg_drawGun "0"
cg_drawFullWeaponBar "1"
cg_drawFragMessages "1"
cg_drawFPS "1"
cg_drawDemoHUD "1"
cg_drawDeadFriendTime "3000.0f"
cg_drawCrosshairTeamHealthSize "0.12f"
cg_drawCrosshairTeamHealth "2"
cg_drawCrosshair "3"
cg_drawAttacker "0"
cg_drawAmmoWarning "0.000000"
cg_draw3dIcons "1"
cg_draw2D "1"
cg_deferPlayers "1"
cg_deadBodyDarken "1"
cg_deadBodyColor "0x101010FF"
cg_damagePlumColorStyle "1"
cg_damagePlum "g sg gl rl rg pg lg mg"
cg_crosshairY "0"
cg_crosshairX "0"
cg_crosshairSize "25"
cg_crosshairPulse "0"

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cg_crosshairHitTime "200.0"
cg_crosshairHitStyle "2"
cg_crosshairHitColor "1"
cg_crosshairHealth "0"
cg_crosshairColor "25"
cg_crosshairBrightness "1.0"
cg_complaintWarning "1"
cg_chatHistoryLength "6"
cg_chatbeep "0"
cg_buzzerSound "1"
cg_bubbleTrail "0"
cg_brassTime "0"
cg_bob "0"
cg_blood "1"
cg_autoProjectileNudge "0"
cg_autoswitch "0"
cg_autoHop "1"
cg_autoAction "3"
cg_announcerTiesVO "1"
cg_announcerRewardsVO "1"
cg_announcerLeadsVO "1"
cg_announcerLastStandingVO "1"
cg_announcer "1"
cg_allowTaunt "0"
cg_marks "0.000000"

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