Professional Documents
Culture Documents
WARSCROLLS
COMPENDIUM
Warhammer Age of Sigmar Games Workshop Ltd. 2015
Introduction
In the war-torn Mortal Realms, the
unquiet dead are plentiful indeed.
Some have the power to bind the slain
to their will, from the most bestial
corpse to the most kingly of spectres.
Their revenant armies walk abroad
Warscroll Key
1. Title: The name of the model that the
warscrolldescribes.
1 MORghAST hARbINgERS
U N DS
WO
10
bR
Spirit Swords
Attacks
1"
To hit
To Wound
3+
Rend
3+
Damage
-1
KEYWorDS
MAGic
Fly
Range
ABilities
MORghAST ARChAI
U N DS
WO
MOV E
9"
10
bR
4+
MELEE WEAPONS
Spirit Halberd
Range
Attacks
2"
To hit
To Wound
3+
Rend
3+
Damage
-2
AV ERy
description
ABilities
U N DS
WO
10
Range
MISSILE WEAPONS
Gaze of Nagash
3+
suMMon ArcHAi
16
MOV E
9"
MAGic
Fly
SAV E
MELEE WEAPONS
description
KEYWorDS
4+
AV ERy
SAV E
9"
SAV E
MOV E
MELEE WEAPONS
7-10
11-13
14+
-1
D6
Rend
Damage
3"
2+
-3
D6
2"
3+
5+
1"
3+
4+
3
1
Alakanash
Zefet-nebtar
-2
6
5
4
3
2
soul steAler
description
with
Nagash is a single model. He fights
is
Zefet-nebtar, the Mortis Blade, and
protected by the black plates of Morikhane,
him
his magical suit of armour. Around
in
and
Nagash,
of
swirl the Nine Books
of
one hand he holds Alakanash, the Staff
Power. Even his deathly Gaze can strike
is
down the most powerful offoes. Nagash
fight
accompanied by a host of spirits that
Daggers.
and
with Spectral Claws
Fly
MAGic
ABilities
to cast
Nagash is a wizard. He can attempt
hero
three different spells in each of your
spells
phases, and attempt to unbind three
he
in each enemy hero phase. In addition,
spells
can attempt to cast or unbind extra
knows
with the Nine Books of Nagash. He
of
Hand
Shield,
Mystic
the Arcane Bolt,
as any
Dust and Soul Stealer spells, as well
spells known by other Death Wizards
on the battlefield.
coMMAnd ABility
HAnd oF dust
Damage
2+
To Wound
3+
DAMAgE TAbLE
0-3
Rend
3+
To hit
Wounds Suffered
To Wound
To hit
1
Attacks
Alakanash
4-6
KEYWorDS
Attacks
Range
Zefet-nebtar
bR AV ERy
12"
16
9"
10
b
3+
sav e
u n ds
wo
MOV E
r av ery
Range
Attacks
To Hit
To Wound
Rend
Damage
Gaze of Nagash
12"
3+
2+
-1
D6
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Alakanash
3"
3+
2+
-3
D6
Zefet-nebtar
2"
3+
3+
-2
1"
5+
4+
DAMAGE TABLE
Wounds Suffered
Zefet-nebtar
Alakanash
0-3
4-6
7-10
11-13
14+
description
ABILITIES
MAGIC
Hand of Dust
Fly
KEYWORDS
Soul Stealer
COMMAND ABILITY
11
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Zefet-kar
1"
3+
3+
-1
D3
10
b
4+
sav e
u n ds
wo
r av ery
Khenash-an
2"
4+
3+
-1
D3
1"
4+
3+
-2
1"
5+
4+
DAMAGE Table
Wounds Suffered
Ebon Claws
Khenash-an
0-2
16"
3-4
13"
5-6
10"
7-8
7"
+1 cast
9+
4"
DESCRIPTION
ABILITIES
Move
MAGIC
COMMAND ABILITY
Curse of Years
11
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Gheistvor
1"
3+
3+
-1
D3
10
4+
sav e
u n ds
wo
br a ery
v
Sickle-glaive
2"
3+
3+
-1
1"
4+
3+
-2
1"
5+
4+
DAMAGE Table
Wounds Suffered
Move
Ebon Claws
0-2
16"
15"
3-4
13"
12"
5-6
10"
9"
7-8
7"
6"
9+
4"
3"
DESCRIPTION
ABILITIES
Magic
Wind of Death
KEYWORDS
Vigour of Undeath
COmmand Ability
Mortarchs Vigour of Undeath:
Mannfreds iron will binds his minions
to his service and pushes them beyond
their normal limits. If Mannfred uses
this ability, then until your next hero
phase you can re-roll hit and wound rolls
of 1 for Death units from your army
that are within the range shown on the
damagetable.
11
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Akmet-har
1"
2+
3+
-1
10
4+
sav e
u n ds
wo
br a ery
v
Aken-seth
1"
2+
3+
-2
1"
4+
3+
-2
1"
5+
4+
DAMAGE TABLE
Wounds Suffered
Skeletal Claws
0-2
16"
15"
13"
12"
5-6
10"
9"
7-8
7"
6"
9+
4"
3"
Feaster of Souls: Neferata, Mortarch of
Blood, heals 2 wounds at the end of each
combat phase during which she slew
anymodels.
Mortarch of Blood: Each time Neferata
slays an enemy Hero in the combat phase
with either Akmet-har or Aken-seth,
she transforms that hero into one of her
thralls; you can set up a Vampire Lord
within 6" of Neferata. This model is added
to your army, but cannot attack in that
combat phase.
Frightful Touch: If the hit roll for an
attack made by the spirits Spectral Claws
and Daggers is 6 or more, their frightful
touch stills the victims beating heart,
immediately inflicting 1 mortal wound
instead of the normal damage.
KEYWORDS
Twilights Allure
3-4
description
ABILITIES
Move
MAGIC
COMMAND ABILITY
Morghast Harbingers
6
9"
10
b
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Spirit Swords
1"
3+
3+
-1
r av ery
description
Abilities
Magic
Summon Harbingers
KEYWORDS
Morghast Archai
6
9"
10
b
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Spirit Halberd
2"
3+
3+
-2
r av ery
description
KEYWORDS
Abilities
Magic
5"
10
b
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Blood Drinker
1"
3+
3+
-2
r av ery
description
Abilities
KEYWORDS
Magic
COmmand Ability
Curse Soul
Count Mannfred
5"
10
b
4+
sav e
u n ds
wo
MOV E
r av ery
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Gheistvor
1"
3+
3+
-1
D3
Sickle-glaive
2"
3+
3+
-1
1"
4+
4+
description
Abilities
Wind of Death
Magic
COmmand Ability
DEATH, Vampire, Soulblight, Hero, Wizard, Mannfred von Carstein
KEYWORDS
5"
10
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Sword of Waldenhof
1"
3+
3+
-1
Wicked Blade
1"
3+
3+
br a ery
v
description
The Hunger: Konrad von Carstein heals a
wound at the end of each combat phase in
which he killed any models.
Abilities
KEYWORDS
COmmand Ability
10
b
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
4+
-1
r av ery
description
Abilities
KEYWORDS
Magic
Dark Seduction
Vampire Lord
5
5"
10
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Spirit-possessed Sword
1"
3+
3+
-1
D3
1"
4+
4+
br a ery
v
description
Abilities
Magic
Spirit Blight
COmmand Ability
Vampire Lord on
Abyssal Terror
8
12"
10
4+
sav e
u n ds
wo
MOV E
br a ery
v
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Deathlance
1"
3+
3+
-1
Vampiric Sword
1"
3+
3+
-1
D3
2"
4+
3+
-1
description
Hellish Vigour
Abilities
Damage
Magic
COmmand Ability
12
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
4+
D3
10
4+
sav e
u n ds
wo
Coven Throne
br a ery
v
1"
3+
3+
-1
1"
3+
3+
1"
5+
4+
DAMAGE Table
Wounds Suffered
Move
Handmaidens
Spectral Host
0-2
14"
12
3-4
12"
10
5-7
10"
8-9
8"
10+
4"
DESCRIPTION
ABILITIES
Fly
KEYWORDS
MAGIC
COmmand Ability
vargheists
4
12"
10
b
5+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
3+
-1
r av ery
description
Abilities
Vargoyle
Magic
Summon Vargheists
KEYWORDS
Blood Knights
3
10"
10
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
3+
-1
1"
4+
4+
br a ery
v
description
Standard bearer
KEYWORDS
Abilities
Fell Bats
3
14"
10
b
6+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Elongated Fangs
1"
4+
4+
r av ery
description
Abilities
Magic
Fly
KEYWORDS
Bat SwarmS
5
12"
10
b
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Razor-sharp Teeth
3"
5+
5+
r av ery
description
KEYWORDS
Abilities
Magic
Heinrich Kemmler,
TheLichemaster
5"
10
6+
sav e
u n ds
wo
MOV E
br a ery
v
MELEE WEAPONS
Range
Skull Staff
2"
4+
1"
4+
description
Abilities
Attacks
To Hit
To Wound
Rend
Damage
3+
-1
D3
3+
-1
Magic
Chaos Tomb Blade: Roll a dice each time
a model is slain by the Chaos Tomb Blade.
On a 2 or more, you can add 1 model to a
unit of Skeleton Warriors or Zombies
within 18" of Kemmler.
invigorate
KEYWORDS
necromancer
5
5"
10
6+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Necromancers Staff
2"
4+
3+
-1
D3
1"
4+
4+
br a ery
v
description
Abilities
Magic
Zombies
1
4"
10
b
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Zombie Bite
1"
6+
6+
r av ery
description
Abilities
standard bearer
KEYWORDS
Vigour Mortis: You can add 1 to all hit
rolls for this unit if it is within 9" of any
Corpse Carts from your army when
itattacks.
Magic
Dire Wolves
2
10"
10
b
5+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
4+
4+
r av ery
description
Abilities
Doom Wolf
Magic
KEYWORDS
Corpse Cart
6
4"
10
6+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Corpsemasters Goad
2"
4+
4+
Zombie Horde
1"
2D6
5+
5+
br a ery
v
description
KEYWORDS
Abilities
Mortis Engine
12
10
b
MISSILE WEAPONS
4+
sav e
u n ds
wo
MOV E
r av ery
Range
Attacks
To Hit
To Wound
Rend
Damage
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
See below
Rend
Damage
1"
4+
3+
-1
D3
1"
5+
4+
DAMAGE TABLE
Wounds Suffered
description
Move
Ethereal Weapons
0-2
14"
9"
12
3-4
12"
8"
10
5-7
10"
7"
8-9
8"
6"
10+
4"
5"
ABILITIES
Fly
The Reliquary: Once per battle, in the
hero phase, the Corpsemaster can unleash
the energies stored by the Reliquary. When
he does so, roll four dice. Each unit within
that many inches is struck by a wave of
necromantic force. Death units that are
struck heal D3 wounds, but any other unit
suffers D3 mortal wounds.
Blasphemous Tome: You can add 1 to the
casting rolls for any Death Wizards
within 12" of any Mortis Engines with
a Blasphemous Tome. You and your
opponent must subtract 1 from the casting
rolls of all other Wizards that are
within 12" of any Mortis Engines with a
BlasphemousTome.
KEYWORDS
4"
10
b
3+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
3+
-1
D3
r av ery
description
Abilities
Command Ability
KEYWORDS
Wight King
5
4"
10
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
3+
-1
1"
4+
5+
br a ery
v
description
KEYWORDS
Abilities
Beheading Strike: If the wound roll for an
attack made with a Baleful Tomb Blade is
6 or more, that attack inflicts D3 damage
rather than 1.
Ancient Shield: A Wight King with an
Ancient Shield has a Save of 3+.
Skeleton Warriors
1
4"
10
b
6+
MELEE WEAPONS
sav e
u n ds
wo
MOV E
Range
Attacks
To Hit
To Wound
Rend
Damage
Ancient Blade
1"
4+
4+
Ancient Spear
2"
5+
4+
r av ery
description
Abilities
Skeleton Champion
Magic
Grave Guard
1
4"
10
b
5+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Wight Blade
1"
3+
4+
-1
1"
3+
3+
-1
r av ery
description
HornBlower
Standard bearer
KEYWORDS
Abilities
Magic
Black Knights
2
12"
10
5+
MELEE WEAPONS
sav e
u n ds
wo
MOV E
Range
Attacks
To Hit
To Wound
Rend
Damage
Barrow Lance
1"
4+
4+
1"
4+
5+
br a ery
v
description
HornBlower
Abilities
Magic
KEYWORDS
6"
10
b
5+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
3+
3+
-1
r av ery
description
Abilities
KEYWORDS
Magic
COMMAND ABILITY
Crypt Ghouls
1
6"
10
b
6+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
4+
4+
r av ery
description
Abilities
Crypt Ghast
Magic
KEYWORDS
Crypt Horrors
4
6"
10
b
5+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
4+
3+
r av ery
description
Abilities
Magic
Crypt Haunter
Varghulf
10"
10
5+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Immense Claws
2"
Dagger-like Fangs
1"
Attacks
To Hit
To Wound
Rend
Damage
3+
3+
-1
3+
2+
-2
D3
br a ery
v
description
Abilities
Magic
KEYWORDS
Cairn Wraith
4
6"
10
b
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Reaper Scythe
2"
4+
3+
-1
r av ery
description
KEYWORDS
Abilities
Magic
tomb Banshee
4
6"
10
b
4+
sav e
u n ds
wo
MOV E
MISSILE WEAPONS
Range
Attacks
Ghostly Howl
10"
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Chill Dagger
1"
4+
3+
-2
D3
r av ery
description
Abilities
To Hit
To Wound
Rend
Damage
See below
Magic
KEYWORDS
Spirit Hosts
3
6"
10
b
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
5+
4+
r av ery
description
KEYWORDS
Abilities
Magic
Hexwraiths
2
12"
10
4+
MELEE WEAPONS
sav e
u n ds
wo
MOV E
Range
Attacks
To Hit
To Wound
Rend
Damage
Spectral Scythe
1"
4+
3+
-1
1"
4+
5+
br a ery
v
description
Abilities
Magic
KEYWORDS
Black Coach
7
10"
10
4+
sav e
u n ds
wo
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
1"
4+
3+
-1
1"
4+
4+
br a ery
v
description
Abilities
KEYWORDS
Terrorgheist
14
10
b
5+
sav e
u n ds
wo
MOV E
r av ery
MISSILE WEAPONS
Range
Attacks
Death Shriek
10"
To Hit
To Wound
Rend
Damage
See below
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
2"
4+
3+
-1
D3
3"
4+
3+
-2
D6
1"
3+
3+
-1
DAMAGE Table
Wounds Suffered
Death Shriek
Skeletal Claws
0-3
14"
Three dice
4-6
12"
Three dice
7-9
10"
Two dice
10-12
8"
Two dice
13+
6"
One dice
DESCRIPTION
ABILITIES
Move
Bound by Necromancy: A Terrorgheist
heals a wound in each of your hero phases,
or D3 wounds if it slew any enemy models
in the previous turn.
Infested: When a Terrorgheist is finally
destroyed, it explodes into a multitude of
bats that feast on those nearby. When this
model is slain, inflict D3 mortal wounds
on each unit (friend or foe) within 3" of it
before removing the model.
Magic
Grave Call
COMMAND ABILITY
Terrorgheist
KEYWORDS
ZombieDragon
14
10
4+
sav e
u n ds
wo
MOV E
br a ery
v
MISSILE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Pestilential Breath
9"
4+
-1
D6
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Deathlance
1"
3+
3+
-1
Vampiric Sword
1"
3+
3+
-1
D3
3"
4+
3+
-2
D6
2"
4+
3+
-1
DAMAGE TABLE
Wounds Suffered
Move
Pestilential Breath
Sword-like Claws
0-3
14"
2+
4-6
12"
3+
7-9
10"
4+
10-12
8"
5+
13+
6"
6+
description
ABILITIES
MAGIC
COMMAND ABILITY
Zombie Dragon
KEYWORDS
DEATH, Vampire, ZOMBIE DRAGON, Soulblight, MONSTER, Hero, Wizard, Vampire Lord
Warhammer Age of Sigmar Games Workshop Ltd. 2015
DEATHRATTLE
deathrattle horde
Organisation
A Deathrattle Horde consists of the
followingunits:
1 Wight King
1 unit of Black Knights
1 unit of Grave Guard
3 units of Skeleton Warriors
Abilities
Unbreaking Ranks: Deathrattle Hordes close ranks with a singular will, making
it difficult for enemies to break through to attack their vulnerable flanks. You can
reroll save rolls of 1 for a unit in a Deathrattle Horde whilst it is within 6" of any
other unit from its battalion.
March of the Dead: Deathrattle Hordes are implacable in the advance. When
a unit from a Deathrattle Horde runs, you can choose to move each model an
additional 4" instead of rolling to see how far they can move.
Flesh-eater
Abilities
Lair of the Flesh-eaters: These creatures will fight furiously to defend their lair
and the dead bodies on which they feast. After set-up is complete, you can pick one
piece of scenery to be a charnel pit. Models from a Charnel Pit Carrion battalion
can make one extra attack with each of their melee weapons whilst their unit is
within 15" of this piece of scenery.
Unnatural Vigour: Consuming the flesh of the dead prolongs the life of these foul
beings, making them all but impossible to kill. If a unit in a Charnel Pit Carrion
battalion wipes out an enemy unit in the combat phase, you can add 1 to all save
rolls for that unit for the rest of the battle (a unit can only benefit from this ability
once per battle).
SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls below.
Unit
Warscroll