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New Super Mario Bros.

Wii (Wii) Walkthrough


World 1: Grass World
1-1
Being the first level of the game, this one introduces the basic controls. New PowerUps such as the Propeller Mushroom and Ice Flower can be used here.
1-2
This one takes place underground, like World 1-2 in the DS version of the game.
Piranhas and stuff should be avoided here.
1-3
Wahoo! The first Yoshi level! (: Yeah, in this level, Mario has to use Yoshis Flutter
Ability to reach some areas or Star Coins.
1-Tower
This is Larry Koopas fortress. Before Mario can reach Larry, however, he must climb
to the top of the tower by using moving ledges that swing. Dry Bones should be killed, I
think.
Boss: Larry Koopa
Larry isnt too difficult. Mario must jump on his head when he is not rolling in shell form.
While Larry rolls across the platform in shell form, have Mario jump and avoid this when
possible. After three hits, Larry will flee to the World 1 Castle. But were not going there
just yet...
1-4
Much of this level involves Mario swimming underwater and avoiding clams and
Cheep-Cheeps.
1-5
Mario mostly has to jump across moving block platforms in the high sky for this level.
Be careful where you jump so Mario doesnt fall to his death!
1-6
Some Star Coins involve Yoshi here. Otherwise, Mario just has to walk across spinning
circles of grass.
1-Castle
The last level of World 1. This castle involves moving gears and lava that Mario must
use as platforms. These gears spin, so be aware.
Larry is also fought, being the castle level, one last time. This time, with the help of
Kamek, Larrys floors move up and down, making it more challenging to defeat Larry.
(Like any Koopaling boss in this game, shooting with Fire Power a total of about six
times will defeat Larry, also.)
World 2: Desert World
2-1
World 2 is hot! (: In this sandy desert area, Mario basically uses sand things that shoot
up from time to time, allowing you to reach Star Coins or whatever else is available.
2-2
Another desert level, basically. The Spikes here can be a hazard, so just jump on them
or avoid their spike balls. There are also some barrels you can throw here, too.
2-3
This cave is dark...
2-Tower

This is the fortress of Roy Koopa, a tough and fat Koopaling of Bowsers. Mario has to
reach Roy by climbing up gates and avoiding Dry Bones. Once you reach Roy, just use
just about the same attack pattern you did for Larry back in World 1.
2-4
This desert-themed area mostly involves periodic winds that push Mario back. The wind
can be dangerous if it pulls Mario towards an enemy, so be aware. (Note: I had a rough
time with this levels Star Coins due to the annoying winds.)
2-5
Lakitus make their first appearance in the game here, along with Pokeys. However,
Yoshi can help Mario by gobbling the Spinies, Pokeys, and Lakitus up! (:
2-6
A rip-off of World 1-6, basically...
2-Castle
God, I hated this castle! Pretty much, Mario has to go through the right sections of the
castles platforms. Example: If Mario goes through the right one, hell hear a ding and
can progress. However, if you hear a bad MEEP sound, you have to start that area over.
Oh, and to defeat Roy, just avoid him when he pops in and out of pipes and Shell Rolls,
etc. Jump on him three times to get the Key to World 3: Penguin Playground!
World 3: Ice World
3-1
This world is slippery and full of penguin-themed Christmas enemies! For the first stage
of World 3, Mario is introduced to the Penguin Suit. The Penguin Suit will allow Mario to
(Like the Ice Flower) fire snowballs and freeze enemies. It can also let him slide on his
penguin belly. But be warned, because the other penguin enemies (Cooligans) can slide
into and damage Mario, making him lose the Penguin Suit.
3-2
Bullet Bills and Yoshi? Oh my! The Toad Rescue here was rather annoying, though, just
because of all the crap flying around and stuff.
3-3
An icy cave level. Mario has to avoid falling icicles and moving ones in the cold water
that can crush and kill him...
3-Ghost House
Have you ever felt like you were being followed? Followed by...Boos?
3-Tower
Spike balls and moving platforms. And a duel with Lemmy Koopa on ice. Such fun...
3-4
Another icy level with moving icicles...
3-5
Moving platforms in the gray, snowy sky. Icy what you did there, Nintendo!
3-Castle
Snake Blocks are a common obstacle Mario must pass here, while avoiding spike
chains and Donut Blocks. Bah. For the Lemmy battle, Mario has to avoid the giant
circus balls he fires at you and jump on his head three times. Not too bad...
World 4: Beach World
4-1
Ah...beach levels...

4-2
Flying Cheep-Cheeps are an obstacle Mario must overcome in this tropical, sunny
paradise.
4-3
This level introduces Huckit Crabs, crabs that throw rocks, and Mega Urchins. Hooray...
4-Tower
Steel blocks come out from the pipes here in this tower level. Mario must avoid them
and, eventually, find Wendy O. Koopa. Wendy fires rings from her wand, like in Super
Mario Bros. 3. Jump on her and avoid the rings, and you win the fight!
4-4
Underwater madness!
4-Ghost House
Mostly another haunted-themed level (Sigh). The Scaredy Rats, mouse enemies, are
introduced here, also.
4-5
Mario uses Yoshi on this sandy beach to eat up Lakitus (some of which are friendly and
throw Coins) and reach Star Coins! Yoshis Flutter Ability may be a huge help, as most
of your Star Coins are up high. Too high for Mario himself to reach.
4-Castle
Spike pillars are common enemies here, and Mario will have to use gates to climb at
times. Being a beach castle, this one has some underwater sections to it, too. Of
course, you must defeat Wendy. But were not done with World 4 just yet...
4-Airship
Instead of taking Peach to the next world, Bowser Jr. takes her aboard his Airship.
Once Mario gets on board the ship, he will find Mecha-Koopas and moving flames.
Boss: Bowser Jr.
For this fight, Bowser Jr. will ride around in his mini Koopa Clown Car and shoot
curving fireballs down at Mario. To beat him, Mario must use a Propeller Block or, if he
has it, a Propeller Mushroom to reach Bowser Jr. and jump on his head three times. Jr.
will now take off with Peach, and Mario can move on to World 5.
World 5: Jungle World
5-1
This world is mainly jungle-themed. Mario will be avoiding Piranha Plants and
poisonous purple water.
5-2
Mario will go through an underground cave of sorts. He will often have to avoid Big
Wigglers and Swoopers, too.
5-3
This level introduces the Bramballs, rare plant-like vine enemies whose spiky arms can
damage Mario. You can jump on their heads, use the Fire Flower at their heads, etc. to
avoid them. They can be useful, like for reaching the first Star Coin. Toxic water is a
hazard for Mario, too.
5-Tower
This tower area of World 5 involves moving walls that can crush Mario if he is not
careful. Spikes and Dry Bones should be avoided, too. The battle with Iggy isnt too
different from previous Koopaling boss fights. You know the drill, so I wont explain

Iggys defeat. However, Iggy can shoot green fireballs at Mario. Jump and avoid these
carefully.
5-4
This level was a bit annoying, I.M.O. Mario must hop on a moving platform to get
across a river of purple gooey toxic stuff that instantly kills Mario if he falls into it.
However, enemies will often drop onto the platform to try to hurt Mario. Just kill them if
possible. Sometimes, lots of enemies will fill up the platform, stopping it from moving. To
fix this, Mario can eliminate the enemies, causing the platform to continue. I found that
the Ice Flower was a huge help here for me.
5-Ghost House
This Ghost House can be tricky. Mario needs Ghost Blocks to light his way through the
area, while avoiding Boos.
5-5
A sky level. This time, Mario must ride Jumbo Rays, stingray-like creatures, across the
clouds while avoiding minor obstacles, such as Bullet Bills. Just have Mario do a Spin to
make clouds go away if theyre blocking your view. The Jumbos leave you after a while,
so just find another one. (Note: This level is side-scrolling. Crap...)
5-Castle
For this castle level, Mario has to climb across spinning fences and avoid fireballs that
Iggy (Unseen) shoots. For the fight, Iggy is accompanied by a HUGE Chain Chomp.
World 6: Cliff and Mountain World
6-1
This level involves Stone Spikes and Bullet Bills. Mario gets to climb across
mountainous areas. Wahoo...
6-2
A dark cave level.
6-3
Gigantic Piranhas are an obstacle in this pipe-themed level.
6-4
Monty Moles are an obstacle here. Yeah! (: Yoshi can easily swallow the Monty Moles
up, so...
6-Tower
This tower of Morton Koopa Jr. involves moving spiked pillars that go up and down.
Perfect timing is necessary for Mario here.
Oh, and for the Morton fight, just avoid the pillars on the sides. Morton will be faster
than most Koopalings, so be aware!
6-5
Porcu Puffers return!
6-6
Spooky underground cavern...
6-Castle
Lava pools and giant spike balls.
6-Airship
Rocky Wrenches (annoying wrench-throwing moles) are introduced to this Airship.
Bowser Jr. will be fought, but this time he has electric fences on the sides of the arenas
walls.

World 7: Cloud and Sky World


7-1
Spinning blocks in the sky. Oh my...
7-2
This level features giant sky bubbles (lol) that Mario can swim through to progress.
7-3
Fuzzies in the sky...
7-Tower
A tower in the sky with cannons that shoot Bob-ombs. Ludwig von Koopa is fought here.
And yes, the Star Coins were a pain to collect here.
7-Ghost House
Broozers are an annoyance here.
7-4
Moving platforms in the sky that are moved by the motion controls of the Wii Remote.
What fun...
7-5
Annoying clouds with faces called Foos will try to fog out Marios view and path.
Thankfully, this is the only level to feature them.
7-6
You ready to ride some Para-Beetles in the sky with Yoshi, Mario?
7-Castle
An outdoor castle level. Sledge Bros. try to stun Mario. Spiked pillars try to kill you, too.
Some go very fast, so be careful.
Boss: Ludwig von Koopa
Ludwig isnt too bad, but hes arguably the hardest Koopa to fight in the game. He fires
stuff from his wand, and to make matters worse, the platforms go up while you fight him.
World 8: Volcano World
8-1
Mario has to hop across falling rock platforms above lava here.
8-2
Moving rocks will be used as platforms by Mario in this underground volcano.
8-3
The platforms here are on chains, and lava must be avoided by Mario (as if that wasnt
already obvious, lol).
8-Tower
Fire bars are common here and must be avoided.
Boss: Kamek
Since all seven Koopalings are down, Kamek takes their place as the boss here. Kamek
will often teleport during the fight and turn platforms Mario is on into enemies. When he
is open, have Mario jump on him three times. He will now fly out of the tower on his
broom.
8-4
Underwater in a volcano. Huh? Jellyfish enemies that I believe are called Jellybeams
are found here, and must be avoided, along with Stone Spikes that throw spikes from
up above the water. Bulbers, odd-looking anglerfish enemies with lightbulbs/headlamps,
appear also.

8-5
I really HATED this one. Mario has to ride this moving platform through lava and avoid
parachuting Bob-ombs.
8-6
Classic rising lava...
8-7
I thought this one was a lot of fun for a World 8 level. Mario gets to ride Bonecoasters,
skeletal roller coasters, through lava and stuff. Really epic and cool.
8-Airship
Mecha-Koopas and stuff. You have to shake your Wii Remote to make the drill things on
platforms move so you can reach the next platform and...you know, stuff.
Boss: Bowser Jr.
Pretty much Ground Pounding the wooden floor below and hitting him with spiked
cannonballs, which will reach him after the Ground Pounds. After Jr.s last defeat,
Kamek will flee to Bowsers Castle with Peach.
World 8-Bowsers Castle
Pretty much platforms that fall into lava and stuff. After going through a big door, Mario
will face his archnemesis.
Boss: Bowser
Oh, this is easy. Just avoid Bowser and hit the ? Switch to free Peach from her
cage...but wait. That isnt Peach. Its Kamek in disguise! Now, Kamek will put magic into
Bowser to make him huge!
Final Boss: Mega Bowser
Mega Bowser will fire fireballs at the walls, breaking Marios safe platforms. Mario must
race ahead to avoid Bowsers fire and such. Then, youll find a gigantic ? Switch. Hit
the ? Switch to end it all. Bowser will sink into the lava. Hes done...until the next time.

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