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Similar to other tower defense games, but even more advanced, Plants vs. Zombies sees players planting different
types of plants, each with their own unique offensive or defensive capabilities, across the front lawn, back lawn, and
roof of a house in order to stop a horde of zombies from devouring the brains of the resident living inside. The zombies
also come in a number of types that have different attributes and abilities, with zombies that can tunnel or pole vault
over obstacles, balloon and Zamboni riding zombies, Thriller-inspired dancing zombies that can raise others from the
ground, as well as zombies that wear armor such as tin buckets or carry shields such as screen doors that make them
harder to dispatch.
The game also features extra modes that are unlockable as the player progresses through the game's main
Adventure mode. These include Survival Mode, Puzzle Mode, and a selection of Mini-games including zombie themed
versions of PopCap games Bejeweled and Insaniquarium. In the version made for iPad and iPod Touch, a mode
called Quick Play lets players play their favorite levels over again. Players can also purchase items and plant upgrades
with money dropped by zombies or won by playing these extra modes. The versions available through Steam, on the
iPhone/iPod Touch, on the iPad, on the Xbox, on the Nintendo DS, and the Game of the Year version also
feature Achievements.
Plants
Plants are living organisms that belong to the kingdom Plantae in Science. They obtain most of their energy from
sunlight in a process called photosynthesis. They also seem to be the only things the player can defend their house with
against a horde of Zombies. Plants also populate the Zen Garden, though only in the PC, Xbox, and DS versions.
Overview
There are 49 different plants each with different abilities. At Night, sun is harder to come by; so fungi are usually used.
Also in Pool levels, plants must be either aquatic or planted on Lily Pad to be in the water.
Projectiles
To fight zombies, certain projectiles are fired from plants. For example, Peas are fired from a pea-shooting
plants. Spikes are fired from Cattails and Cacti. Spores are shot from Puff-shroom, Scaredy-shroom and Seashroom. Fumes are shot from Fume-shroom and Gloom-shroom. Lobbed-shot Plants each fire their own specific
kind of projectile. Stars are fired from Starfruit. Lobbed-shot Plants can also shoot over shields and hit Snorkel
Zombie while they are underwater, although they cannot hit Balloon Zombie despite the fact they shoot high up.
Note: The table below is about the damage of the projectiles. The numbers are the number of peas equivalent in
damage to the projectile.
Damage
Projectile
Normal
Snow Pea
Frozen Pea
1, slows zombie
Normal
Spore
Fume
Spike
1, or balloon pop
Starfruit
Star
Cabbage-pult
Normal
Kernel-pult
Kernel or Butter,Lobbed
Shot
Melon-pult
Heavy
Winter Melon
Sunflower
50
Normal
Sun-shroom
25
Twin Sunflower
150 (+50)
Double
Sun Production
Sun Size
Sun Amount
Normal Sun
25
Small Sun
15
Morticulturalist achievement
To unlock the Morticulturalist achievement you must collect all 49 plants, including the upgrade
plants in Crazy Dave's shop.
The Plants
Plant
Type
Sun cost
Peashooter
Pea-shooter
100
Sunflower
Sun-producer
50
Cherry Bomb
Explosive
150
Wall-nut
Defensive
50
Potato Mine
Explosive
25
Snow Pea
Pea-shooter
175
Freezer
Chomper
Instant Kill
150
Repeater
Pea-shooter
200
Puff-shroom
Sun-shroom
Sun-producer
25
Fume-shroom
Fume-shooter
75
Grave Buster
Grave-destroyer
75
Hypno-shroom
Hypnotizer
75
Scaredy-shroom
Spore-shooter
25
Ice-shroom
75
Doom-shroom
Explosive
125
Lily Pad
Plant-supporter
25
Squash
Instant Kill
50
Threepeater
Pea-shooter
325
Multi-directional shooter
Tangle Kelp
Instant Kill
25
Jalapeno
Explosive
125
Spikeweed
Ground plant
100
Buffer Debuffer
Torchwood
175
Fog-clearer
Tall-nut
Defensive
125
Debuffer
Sea-shroom
Plantern
Fog-clearer
25
Cactus
Spike-shooter
125
Balloon-popper
Blover
Instant Kill
100
Fog-clearer
Split Pea
Pea-shooter
125
Rear-shooter
Starfruit
Star-shooter
125
Multi-direction shooter
Pumpkin
Defensive
125
Magnet-shroom
Debuffer
100
Cabbage-pult
Lobbed-shooter
100
Flower Pot
Plant-supporter
25
Kernel-pult
Lobbed-shooter
100
Paralyzer
Coffee Bean
Mushroom-activator
75
Garlic
Zombie-diverter
50
Umbrella Leaf
Shield
100
Marigold
Money-producer
50
Melon-pult
AoE Lobbed-shooter
300
Gatling Pea*
Pea-shooter
250
Twin Sunflower*
Sun-producer
150
Gloom-shroom*
Multi-direction Fume-shooter
150
Cattail*
Spike-shooter
225
Advance shooter
Winter Melon*
AoE Lobbed-shooter
200
Enemy-freezer
Gold Magnet*
Coin collector
50
Spikerock*
Ground plant
125
Cob Cannon*
Multi-use explosive
500
Imitater**
Imitating Plant
Peashooter
Puff-shroom
Sunflower
Cherry Bomb
Wall-nut
Potato Mine
Snow Pea
Chomper
Repeater
Hypnoshroom
Scaredyshroom
Ice-shroom
Doomshroom
Lily Pad
Squash
Threepeater
Tangle Kelp
Jalapeno
Spikeweed
Torchwood
Tall-nut
Sea-shroom
Plantern
Cactus
Blover
Split Pea
Starfruit
Pumpkin
Magnetshroom
Cabbage-pult
Flower Pot
Kernel-pult
Coffee Bean
Garlic
Umbrella Leaf
Marigold
Melon-pult
Upgrade plants
These are bought from Crazy DaveCrazy Dave's Shop and are placed on top of certain plants to upgrade them.
Gatling Pea
Twin
Sunflower
Miscellaneous plants
Imitater
Gloomshroom
Cattail
Spikerock
Cob Cannon
Regular Plants...
Sunflower
Sunlight Required: 50
Damage Info: None
Extra Info: Produces 25 sun occasionally, even at night.
Recharge Time: Short
PeaShooter
Sunlight Required: 100
Damage Info: Normal
Extra Info: None
Recharge Time: Short
Cherry Bomb
Sunlight Required: 150
Damage Info: Massive, One-usage. Fires instantly.
Extra Info: Medium size splash damage.
Recharge Time: Long
Wall-Nut
Sunlight Required: 50
Damage Info: None
Extra Info: Until the Wall-Nut has been destroyed, it prevents most Zombies from
passing through. Its tough outer shell makes it extremely durable against Zombie
attacks.
Recharge Time: Moderate
Potato Mine
Sunlight Required: 25
Damage Info: Massive+Splash
Extra Info: Look for eyeballs to know mine is ready to blow. Single-usage,
massive damage plus minor splash damage. Also has the ability to impact
underground Miner Zombies.
Recharge Time: Moderate
Snow Pea
Sunlight Required: 175
Damage Info: Normal
Extra Info: Impact of Snow Peas temporarily slows Zombies rate of speed.
Recharge Time: Short
Chomper
Sunlight Required: 150
Damage Info: Massive
Extra Info: Able to swallow most small Zombies whole, but is
vulnerable during the digestion phase.
Repeater
Sunlight Required: 200
Damage Info: Normal (for each pea)
Extra Info: Fires two peas at once.
Recharge Time: Short
Puff-Shroom
Sunlight Required: 0
Damage Info: Normal
Extra Info: Short range attack only. Nocturnal (use at night).
Recharge Time: Short
Sun-Shroom
Sunlight Required: 25
Damage Info: None
Extra Info: Produces 15 sun at first, but when after it grows, it can
produce up 25 sun. Nocturnal (use at night).
Fume-Shroom
Sunlight Required: 75
Damage Info: Normal+Splash
Extra Info: Hits all Zombies in the fume-cloud. Also, not impeded by
screen doors and ladders. Nocturnal (use at night).
Grave Buster
Sunlight Required: 75
Damage Info: None
Extra Info: Eats graves thereby eliminating Zombies that return in
the final round. Single use. Must be planted on a grave.
Hypno-Shroom
Sunlight Required: 75
Damage Info: None
Extra Info: Hypnotizes Zombies and turns them to your side so they will fight for you.
Nocturnal (use at night).
Scaredy-Shroom
Sunlight Required: 25
Damage Info: Normal
Extra Info: Use at a distance only as Scaredy-Shrooms will hide when a Zombie gets close
and vulnerable to attack. Nocturnal (use at night).
Ice-Shroom
Sunlight Required: 75
Damage Info: Low, Instant fire, single-usage.
Extra Info: Freezes all Zombies visible to the player. Nocturnal (use at night).
Recharge Time: Long
Doom-Shroom
Sunlight Required: 125
Damage Info: Massive+Splash
Extra Info: Explosion leaves a crater that cannot be planted in temporarily. Nocturnal (use
at night).
Lily-Pad
Sunlight Required: 25
Damage Info: None
Extra Info: Gives you the ability to plant non-aquatic plants on your pool.
Recharge Time: Short
Squash
Sunlight Required: 50
Damage Info: Massive+Splash
Extra Info: Single use. Splash damage hits all Zombies in the spot where it lands.
Recharge Time: Moderate
Threepeater
Sunlight Required: 325
Damage Info: Normal x 3
Extra Info: Fires three peas, one in front, one in the lane above, and one in the lane below.
Recharge Time: Short
Tangle Kelp
Sunlight Required: 25
Damage Info: Massive, single-usage
Extra Info: Aquatic use only.
Recharge Time: Moderate
Jalapeno
Sunlight Required: 125
Damage Info: Massive+Splash
Extra Info: Single use. Impacts all Zombies in the lane in which the Jalapeno is planted.
Recharge Time: Long
Spikeweed
Sunlight Required: 100
Damage Info: Normal / Massive
Extra Info: Damage is massive against vehicles, it can't hit flyers, and it can be hurdled.
Pops tires on Zombie vehicles, but is destroyed in the process. Can't be eaten.
Torchwood
Sunlight Required: 175
Damage Info: None
Extra Info: All pease that fly through Torchwood have their damage doubled. Also,
Fireball Peas do slight splash damage.
Tall-Nut
Sunlight Required: 125
Damage Info: None
Extra Info: Can't be hurdled, but can be flown over. Also has an even thicker shell than
the wall-nut.
Sea-Shroom
Sunlight Required: 0
Damage Info: Normal, short-range only.
Extra Info: Aquatic, Nocturnal
Recharge Time: Moderate
Plantern
Sunlight Required: 25
Damage Info: None
Extra Info: Clears fog in an area around it.
Recharge Time: Moderate
Cactus
Sunlight Required: 125
Damage Info: Normal
Extra Info: Can hit both ground and air targets. Use this to pop balloons.
Recharge Time: Short
Blover
Sunlight Required: 100
Damage Info: None
Extra Info: Use the Blover to blow away fog and Balloon Zombies.
Recharge Time: Short
Split Pea
Sunlight Required: 125
Damage Info: Normal (for each pea)
Extra Info: Reminds me of a mullet...peashooter (business) in front, repeater (party) in the back.
Recharge Time: Short
Starfruit
Sunlight Required: 125
Damage Info: Normal
Extra Info: Shoots in five directions - backwards, sideways, and diagonally forwards.
Recharge Time: Short
Pumpkin
Sunlight Required: 125
Damage Info: None
Extra Info: This is a defense plant similar to the Wall-Nut and the Tall-Nut. Pumpkins can be
planted on other plants.
Magnet-Shroom
Sunlight Required: 100
Damage Info: None
Extra Info: Robs Zombies of buckets, helmets (football and mining), screen doors, Pogo Sticks,
and ladders.
Cabbage-Pult
Sunlight Required: 100
Damage Info: Normal
Extra Info: Shots follow an arcing trajectory.
Recharge Time: Short
Flower Pot
Sunlight Required: 25
Damage Info: None
Extra Info: Allows plants to be planted on the rooftop.
Recharge Time: Short
Kernel-Pult
Sunlight Required: 100
Damage Info: Medium-low (kernels), Normal (butter)
Extra Info: Shots follow an arcing trajectory. Random shots of butter immobilize Zombies.
Recharge Time: Short
Coffee Bean
Sunlight Required: 75
Damage Info: None
Extra Info: Single use. Use to wake mushrooms up during the daytime by planting them on
the mushrooms.
Garlic
Sunlight Required: 50
Damage Info: None
Extra Info: Forces Zombies to move into an adjacent lane.
Recharge Time: Short
Umbrella Leaf
Sunlight Required: 100
Damage Info: None
Extra Info: Reflects Bungee Zombies and basketballs from Catapult Zombies.
Recharge Time: Short
Marigold
Sunlight Required: 50
Damage Info: None
Extra Info: Spits out Gold and Silver coins intermittently.
Recharge Time: Moderate
Melon-Pult
Sunlight Required: 300
Damage Info: Heavy
Extra Info: Shots follow an arcing trajectory. Use to inflict damage on closely Zombie groups.
Recharge Time: Short
Upgrade Plants...
Gatling Pea
Sunlight Required: 250
Damage Info: Normal
Extra Info: Buy from Crazy Dave for $5,000. Shoots four peas at once. Should be planted
over Repeater.
Twin Sunflower
Sunlight Required: 150
Damage Info: None
Extra Info: Buy from Crazy Dave for $5,000. Releases two 25 suns. Should be planted
over Sunflower.
Gloom-Shroom
Sunlight Required: 150
Damage Info: Normal
Extra Info: Buy from Crazy Dave for $7,500. Should be planted over Fume-Shroom. Able
to hit Zombies one square away in all directions simultaneously. Nocturnal (use at night).
Cattail
Sunlight Required: 225
Damage Info: Normal
Extra Info: Buy from Crazy Dave for $10,000. Should be planted over Lily Pad.
Recharge Time: Long
Spikerock
Sunlight Required: 125
Damage Info: Normal + Heavy on vehicles
Extra Info: Buy from Crazy Dave for $7,500. Plant over Spikeweed.
Recharge Time: Long
Golden Magnet
Sunlight Required: 50
Damage Info: None
Extra Info: Buy from Crazy Dave for $3,000. Should be planted over Magnet-Shroom.
Attracts silver coins, gold coins, and gems.
Winter-Melon
Sunlight Required: 200
Damage Info: Very Heavy
Extra Info: Buy from Crazy Dave for $10,000. Plant over Melon-Pult. Chills down groups of
Zombies, resulting in them move and attack at a slower rate.
Cob Cannon
Sunlight Required: 500
Damage Info: Massive
Extra Info: Buy from Crazy Dave for $20,000. Plant over two Kernal-Pults positioned side-byside in one lane. Medium explosions similar to Cherry Bombs.
Special Plants...
Imitater
Sunlight Required: N/A
Damage Info: N/A
Extra Info: Buy from Crazy Dave for $30,000. Allows you to plant two of the same plants in
the same round.
Zombies
Name
Health
Special
Zombie
10
None
Flag Zombie
10
Conehead
Zombie
28
Headwear Zombie
Pole Vaulting
Zombie
17
Vault zombie, single jump; jumps over the first plant it encounters with a
fiberglass pole that cannot be attracted to the Magnet-shroom.
Buckethead
Zombie
65
Headwear Zombie
Newspaper
Zombie
18
Screen Door
Zombie
65
Shield zombie, is not affected by Snow Peasand fire peas, unless screen door is
removed.
Football Zombie 80
Dancing Zombie 17
Backup Dancer
10
Ducky Tube
Zombie
10
Snorkel Zombie 10
Zomboni**
75
14 (bobsled)
Zombie Bobsled
Team
10 (each
zombie)
Dolphin Rider
Zombie
17
Vault zombie, Single jump. While riding his dolphin, he's much faster. Dolphin will
disappear after its jump.
Jack-in-the-Box
Zombie
17
Balloon Zombie 10
Digger Zombie
15
Digs through the ground and appears on the left side of the lawn.
Pogo Zombie
17
Zombie Yeti
75
Runs away if not killed, drops about 4 diamonds if killed. Only appears in Fog level
4-10 the second time that you play Adventure Mode.
Bungee Zombie 23
Ladder Zombie
Shield zombie, attaches ladder to defensive plants to let others go over them.
Shield unaffacted by Snow Peas and fire peas.
42
Catapult Zombie 34
Attacks the last attackable plant in a row, (it doesn't attack spike weeds or spike
rocks) until it is out of basketballs, then moves forward and crushes plants.
Gargantuar
150
Takes two instant kills. Crushes plants and throws an Imp if it is not halfway
through the lawn.
Imp
10 (3 in I,
Zombie)
Thrown by Gargantuars deep into your defenses after losing half of it's health.
Dr. Zomboss
20,572/41,144
Final (and only) boss, has double health in Dr. Zomboss's Revenge
GigaGargantuar
225
Takes three instant kills, crushes plants and throws a giga Imp, only found
in Survival: Endless
Giga-Imp
15
Giga-Football
Zombie
150
Headwear Zombie, moves faster, Takes about 2 instant kills, only in Vasebreaker:
Endless and Survival: Endless (Online Version only).
50
Shield zombie, moves about 1/4th the speed of a Normal zombie, only appears in
the Xbox Live Arcade version
Target Zombie
10
10
Wall-nut Zombie 72
Gatling Pea
Zombie
10
Jalapeno
Zombie
17
Explodes after a short time (like the Jack-in-the-Box Zombie) and destroys all
plants in the row, only appears in ZomBotany 2
Squash Zombie
10
Squashes the first plant it comes near, moves faster, only appears in ZomBotany 2
Health is estimate
Other Zombies
Other zombies encountered in or out of the game.
Zombie China:
Baseball Zombies
Plant Strategies
You can learn plenty about the plants available for Zombie battle by reading the Suburban Almanac featured in
the game, but weve included further strategic info below.
Peashooter
Strategy: Your most basic level of defense. Use Peashooters early in the game, but move on
to more powerful plants as soon as possible.
Cherry Bomb
Strategy: Your most basic bomb. Use it for massive damage early in the game, but, like the
Peashooter, move on to more powerful plants as soon as possible.
Chomper
Strategy: Chompers can devour an entire Zombie in a single bite but they need time to
digest them. They are not a great choice for levels with lots of Zombies. Plant them in pairs one behind the other. This way, when the Chomper in front is digesting a Zombie, the
Chomper in back can take over.
Puff-Shroom
Strategy: You should only use a Puff-Shroom at night. While they are free, it will cost you a
Coffee Bean (75 sun) to wake them up. They have a range of 3 patches, so they can kill just
one Zombie before it starts getting eaten. Keep this in mind when placing your Puff-Shrooms!
Fume-Shroom
Strategy: These are your best defense against Screen Door Zombies. They have an added
bonus of damaging multiple Zombies simultaneously. Placing a Gloom-Shroom on top of a
Fume-Shroom will give you 2 more patches of range in all directions except the front where
you lose 2 patches. As such, placing these on the outskirts of the lawn is a bad idea.
Grave Buster
Strategy: You might not think Grave Busters are all that valuable, but in the final wave, most
Zombies rise up from their graves. Clear those graves throughout the level with your Grave
Busters and the final wave will be much easier.
Hypno-Shroom
Strategy: Although Zombies dont have brains (they eat them, after all), they can still be hypnotized. This
is just what the Hypno-Shrooms can do! They turn Zombies around and send them back to attack their
Zombie friends (do Zombies have friends?). Use them against bigger zombies...like Football zombies.
Scaredy-Shroom
Strategy: There are an inexpensive plant that works well backing up your defensive lines. Beware, these
wimps will hide as soon as a Zombie comes within 1 patch of them, leaving them defenseless.
Doom-Shroom
Strategy: Need fire power? These are the nuclear weapons of the plant army world. When they detonate,
they eliminate every Zombie within 3 patches in every direction. While they leave a crater that cant be
used for planting it will heal in time.
Squash
Strategy: These are a good final line of defense. They squash every Zombie they encounter, as well as
any Zombie immediately to the left of right.
Threepeater
Strategy: These are pretty simple to understand. Rather than shooting one pea, they shoot three peas
that cover three lanes. As such, just be sure now to place them on the lawn edges.
Torchwood
Strategy: Placing any pea shooting plant behind Torchwood doubles the strength of said peas shoot
through it. Torchwood also drives off fog in 3 patches in all directions.
Plantern
Strategy: Want to drive off fog? Reach for your Planterns! They will light up any area covered in fog and
clear up to 3 lanes.
Split Pea
Strategy: Since Split Peas fire forward and backward, use them against Digging Zombies who will try to
attack your plants from behind.
Pumpkin
Strategy: Place these directly over other plants. They offer a layer of protection against Zombie
attacks.
Kernel-Pult
Strategy: Due to the random attack nature of Kernel-Pults, they are either great or terrible. A
good strategy is to implement them in pairs. That way if one is firing duds, the other can back it
up.
Garlic
Strategy: Use Garlic to protect parts of the lawn as Zombies will avoid it to the point of switching
lanes. Put one on the first, third and fifth lane, and youre left with only 2 lanes to protect.
Marigold
Strategy: In the earlier levels, Marigolds are a good idea as they give you coins over the course
of the level. However, at higher levels, dont opt to use these when you need as much firepower
as you can muster.
Cattail
Strategy: These are great for taking down Balloon Zombies. They must be planted on Lilypads.
Cobcannon
Strategy: These guys are your missile launchers of the game. They do serious damage and, as
a result, are also the most expensive plants available. Their impact effects 3 patches in every
direction from the point of impact. Beware of the recharging time (25 seconds) as it is enough
time for a Zombie to cover a lot of lawn.
Imitator
Strategy: You can fill two patches with the same plant when using the Imitator. This reduces the
wait time for recharging to complete.
Zombie Strategies
The game has a very nifty Suburban Almanac, which can be found in the main menu, that shows you a description
of all the zombies you have encountered. In this section, I will give some additional hints on how to best take on
some of those thougher zombies.
Zombie
Strategy: The basic Zombie is pretty straightforward. Susceptible to every type of plant attack.
Flag Zombie
Strategy: The Flag Zombie is the same as a standard Zombie except slightly faster. It too is
susceptible to all plant attacks.
Conehead Zombie
Strategy: Conehead Zombies are a regular Zombie with a traffic cone on its head for protection.
This makes him twice as tough as a normal Zombie. They can be taken out with almost all
strategies, so a basic setup (Peashooter, Snow Pea, or Repeater) should be sufficient.
Buckethead Zombie
Strategy: Buckethead Zombies can absorb a lot of damage - up to five times what a standard
Zombie can handle. Use one-hit plants (Squash, bombs) if your range plants dont have enough
power. You can negate the bucket with a Magnet-Shroom to make things easier.
Newspaper Zombie
Strategy: Newspaper Zombies are protected by an old newspaper that can stop direct attacks
from Peashooters. However, the newspaper is useless against lobbed shots, instants, the
Fume-Shroom, and the Gloom-Shroom. Once the newspaper is detroyed, the Newspaper
Zombie will charge forward very quickly so be ready to deal with him.
Football Zombie
Strategy: Think of Football Zombies as fast Buckethead Zombies. Hit them hard and hit them quickly.
Dancing Zombie
Strategy: The biggest concern with Dancing Zombies is their ability to summon Backup Dancer
Zombies. Kill him with a Squash or a Cherry Bomb before he calls in his pals or hit him with a HypnoShroom and the Backup Dancers will dance for you!
Snorkel Zombie
Strategy:Snorkel Zombies swim underwater, but you can force them to the surface with Lily Pad.
You can also keep them out by planting Tangle Kelp.
Zomboni
Strategy: Zomboni is a Zombie driving a zamboni, and are very tough as a result. With such power,
he will crush your plants and leave behind an ice trail for the Zombie Bob Sled Team and the Zombie
Yeti. Use a Jalapeno or a Squash to take him down (Bonus! A Jalapeno will also melt the ice trail).
Jack-in-the-Box Zombie
Strategy: Jack-in-the-box Zombies are fast, but other than that, pose no big threat. Use any of the strategies
outlined above for regular Zombies to deal with these guys.
Balloon Zombie
Strategy: Balloon zombies think theyre smart by floating over your attack plants, but are easily taken down
by a cactus or a blover.
Digger Zombie
Strategy: Digger zombies are tricky zombies that dig through your garden, come out at the other end and eat
their ways through your plants from the back. Use split-peas to have a guard against them, or a magnetshroom to stop them in their underground tracks.
Pogo Zombie
Strategy: Pogo zombies jump over nearly every plant you put in front of him, but is stopped short by a
magnet-shroom.
Zombie Yeti
Strategy: While the Zombie Yeti poses no threat to your home, destroying it results in a nice diamond drop.
Use the same tactics you use to destroy the Buckethead Zombie. If the Zombie Yeti starts to run away, you
can place defensive plants in his path to stop him.
Bungee Zombie
Strategy: Think of Bungee Zombies as death from above. If you see a bulls-eye appear on the ground,
brace yourself...a Bungee Zombie is on its way to make off with one of your plants. Defend against them with
an Umbrella Leaf.
Ladder Zombie
Strategy: It is possible to snatch the ladder away from the Ladder Zombie with the Magnet-Shroom. You can
also destroy it with any explosive plant. Ladder Zombies are also weak to Fume-shrooms, Gloom-shrooms,
Spikeweed/Spikerock, and lobbed-shots as they can impact the Zombie without dealing with the ladder.
Catapult Zombie
Strategy: In order to stop the Catapult Zombie, use Spikeweeds and Spikerocks to pop the tires on his
vehicle. If you dont have these available, use Umbrella Leaves to shield your plants while your offensive
plants deal out damage.
Gargantuar
Strategy: Gargantuar is huge and crazy tough. You simply wont be able to destroy
him with standard projectile weapons. Resort to your power plants so as the Squash,
Cherry Bomb, or Jalapeno.
Imp
Strategy: Although the weakest Zombie, Imps are fast and when thrown from the
back of a Gargantuar, they can land near the back of your defenses and wreak havoc.
Be sure to have Pumpkins in the back row to protect against Imp damage.
Dr. Zomboss
Strategy: Dr. Zomboss is the final Zombie boss, and only appears in the last level.
When Dr. Zomboss lowers his head, unleash your lob attack. You can also freeze him
with an Ice-Shroom to lengthen your attack time.
Cheats
Type any of the following cheat codes during gameplay to see the effect take place. Remember, in some
cases, you have to grow your Tree of Wisdom to a specific height in order to activate the code. In such
cases, weve called out the minimum height required to activate the cheat.
Code: pinata
Effect: A shower of candy erupts from Zombie whenever one is destroyed.
Tree of Wisdom Height: 1000 Feet
Code: trickedout
Effect: The appearance of the lawn mower is updated to a much more tricked out style.
Code: future
Effect: Give Zombies futuristic retro shades (is that a contradiction of terms?). Its like
youre back in the 80s.
Code: daisies
Effect: Zombies leave small patch of daisies behind when destroyed.
Tree of Wisdom Height: 100 Feet
Code: mustache
Effect: What Zombie doesnt want a killer motorcycle cop mustache? Make it happen!
Code: dance
Effect: Want to see some super-bad moves? Dance, Zombies, dance! FYI, this is
different from the Dancing Zombies.
Tree of Wisdom Height: 500 Feet