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setInterval(drawAvatar, 1000);
eventlisteners
gameCanvas.addEventListener("mousemove", redrawAvatar);
redrawAvatar(mouseEvent)
document.getElementById("myBtn").addEventListener("click", displayDate);
Syntax :
element.addEventListener(event, function, useCapture);
removeEventListener()
element.removeEventListener("mousemove", myFunction);
events :
mouseout
mousemove
click
keypress
keydown
If you want the entire browser window to accept a key press event, the code woul
d be this: