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xcadsgdsagdsfgdfgdsfgsgdfsgsdfshgfhfjdfbvcxefsdfdsgb bdfgsdfgdsfbhcxzbczxb# Came
ra Configuration File
# all angles in degrees
# all linear measurements in game units
# all indices start from zero except camera index,
# which corresponds to the key you press to activate
# the desired camera (thus, ds'1' is the first camera)
# Acceptable controller types are "SmoothSims1", "sims2lot", "Neighborhood", "Mo
use", and "Maya" (without quotes)
# "sims2lot" is the in game camera use when on a lot.
# "neighborhood" is the camera use when in the neighborhood view.
# usage: for each camera...
# camera
<identifierString> <controllerType>
# If controllerType is SmoothSims1, the following controller parameters can be d
efined:
# zoom
<defaultZoomLevelIndex> (horizontal distances) [(FOVs) (near clip
distances) (far clip distances) (min camera pitch angles) (max camera pitch angl
es)]
# fov
(field of views)
# clip
(near clip distances) (far clip distances)
# orientation <defaultOrientationIndex> (yaw angles)
# smoothing <zoom duration> <spin duration>
# where the smaller the duration (must be an integer >= 1) the more abrupt the
transition
# slope
<slope value>
# where slope value is the (positive) ratio dy/dx (change in y per unit change
in x)
# this value is only used if no min/max camera pitch angles are specified for
the zoom command
# wheel
<wheel scaling>
# where wheel scaling is a multiplier that determines how quickly the zoom lev
el adjusts in response to the mouse wheel
# If controllerType is Mouse or Maya, there are no user-settable parameters. The
camera definition then
# consists solely of the line which contains the identifier string and controlle
r type.
version 1
# any locally-supplied cameras.
sinclude "userCameras.txt"
dsagdfsg
include "LiveCamera.txt"
include "BuildCamera.txt"
include "NeighborhoodCamera.txt"

include
include
include
include
include
include

"PreRenderCamera.txt"
"CASCamera.txt"
"SnapshotCamera.txt"
"LotSnapshotCamera.txt"
"FirstPersonCameras.txt"
"CineCamCamera.txt"

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