Professional Documents
Culture Documents
Marketing Plan
Executive Summary
Traveling or studying in a new country is stressful in itself without
having to worry about getting tricked into paying a higher price for a product
just for not knowing where to shop. With the app Ciao! travelers and study
abroad students will be able to locate their desired item for the best price in
Florence, Italy. Ciao! is the answer to all shoppers visiting Florence because it
allows users to post, view, and comment on products within the market.
Want to buy a leather bag but you dont know which leather shop to give
business to? Ciao! shows where travelers and locals have previously
shopped, the prices they have paid, and whether or not the purchase is
worth the price that was paid.
We developed a short survey in order to discover if our app would be
successful. From this survey we received a great amount of positive
feedback. Now we can continue developing this app for our users.
Unfortunately our survey showed that most consumers would not want to
pay for a basic version of this app. In order for us to profitize off of the app
we decided to create a pro version of Ciao! The pro version will give more
detailed results, there will be a location tab in order to discover the closest
option to the user's location, and much more. As the app gains popularity we
will have the ability to include pop up advertisements within the app. This
will allow us to profitize from both the basic version along with the pro
version that has been paid for.
This lead us to the creation of the app Ciao!. With Ciao! it will now be
possible for consumers to quickly search for specific products one is
interested in purchasing. With the search a consumer will be able to see the
individual prices other people have paid for similar merchandise. Consumers
will also be authorized to post comments about certain products they have
purchased and markets they have visited to give the rest of the consumer
market an idea of the experience they should have. There will also be a
location tab developed for consumers to locate products that are closest to
their specific area.
This app will be a social media based app with multiple available
markets to choose from which include, but not limited to, leather markets,
flea markets, farmers markets and other food markets. The subscribers will
post on the app about what they paid for a specific item and others will be
able to see the prices that have been previously paid at the same markets
and at every other market that has been posted about.
We decided to take action with this app based on the amount of
duplicate products that one will see while walking around the streets in
Florence. Each market and stand that you pass will be selling similar, if not
the same merchandise. The difference is that one might be real, and the
other a knock off item. One of the most disheartening things as a consumer
is to purchase an item thinking it is one of a kind and that it was purchased
at a great price and then coming across the same item moments later listed
at a lower price. This app is created to stop that experience from happening
and making sure consumers are purchasing the best possible option for the
merchandise they are looking for.
Through research and personal experiences we have found that
travelers would be willing to use this app, however not so willing to pay for
the service. Unfortunately, we had to come up with a solution in order for us
to profitize. There needs to be funds for this venture to be put in action so it
was decided to develop both a lite version of Ciao! and a pro version. The
pro version will allow the subscriber to see more reviews, more markets, and
additional benefits for just a small cost. The marketing plan to follow will
discuss both the primary and secondary research that has been done, the
competitors of our app Ciao!, the target market we are going to focus on, the
product description and all of its benefits, and the marketing mix decisions
we have made.
Method
The development of Ciao!, evolved when personally we were studying
abroad in Florence. We were all eager to purchase a real leather good.
Italy being known for leather products makes shopping the markets the place
to be. While at the market it became extremely discouraging when always
viewing the same products at each different vendor. Each having a range of
different prices and different varieties. Once something had been purchased,
we began to think about the prices other students may have paid for the
same product. We also were questioning the quality and whether or not a
different vendor might have held a better quality leather product. This is
where our idea sparked.
Having knowledge about TripAdvisor and its surplus of abilities, we
began to think about how convenient it would be if there was an app that
could compare all the different markets around Florence. This has lead us to
the idea of the app Ciao!, and made it come alive. After consulting with our
peers who are also studying abroad in Florence, and comparing their own
personal experience of purchasing leather products at the market, with our
own, we really saw a difference in the pricing and a window for a successful
app. Then we reached an agreement that it would be extremely convenient
and helpful to have the information at hand to have known which market and
which vendors sell the best products at the best possible prices.
With our primary research and the details of the summary we came to
the conclusion that most people would not pay for the use of this app. We
then settled on the idea of creating two versions of the app. A lite version
which will be free of cost and a pro version that would cost 0.99 cents. This
app will be based on travelers opinions about where they went shopping and
the prices they have paid. It will be very similar to writing a review.
As a customer, if you downloaded the app you would have the freedom
to browse and find all different markets to visit and then in a detailed search,
find a variety of different products such as coats, bags, gloves, etc with the
listed pricing that has previously been paid by other tourists and study
abroad students.
These next figures show the growth of the size of the industrys
market, the volume. As with the first graph seen above, the percentage of
growth is declining but the subscribers are increasing. The graph below
further our success. The questions that were asked in this survey included,
how old are you, what is your gender, would you use this app, would you pay
for this app, how much would you pay, and a section for feedback. We had
100 responses and eleven people left feedback.
The results include that 84% responded between the age of eighteen
and twenty-two, 7% between the ages of twenty three and thirty, 3%
between the ages of thirty one and forty five, and lastly 6% for ages fifty and
above. Overall there was 88% of female that responded and 12% male. For
the question would you use this app, 86% responded yes and 14%
responded with no. 30% responded that they would pay for the app but 70%
said they would not. Breaking it up for pricing 30% said they would pay .99
cents, 3% said they would be $1.25 and 67% said they would not pay for it at
all. We received positive feedback saying that it was a smart idea, I think
this would be great because you can see the same items from store to store
but some are more expensive or cheaper. With the app you would be able to
compare before you buy. Another comment was, This app would be
awesome especially being in a country where you don't understand the
language or culture that well! I always hear that I paid more than someone
else for essential products and that can be really frustrating.
It seems that future customers are satisfied with the idea of the
application, we learned that mostly women answered and a large amount
over 50% answered with that they would not pay for this app. This is
something we had to re-consider so we generated a new idea. We would
have a free version of the app but if they wanted more results or locations of
where goods were they could pay the .99 cents to receive the pro-version.
This is seen throughout all different successful applications we believe if we
give the customer an incentive to want more from the app that they would
pay for it. Also the age group that was mostly responding in the survey
included young people from the age of 18-22, depending on the age could
change the decision on paying for it or not. Another idea came from the
feedback section someone left a comment saying, Maybe say how close the
cheaper items are. Kind of like the gas app that shows you where the
cheapest gas is. According to the customer's location we could locate the
cheapest price of any item that they are looking for, this again could be part
of the pro-version which gives an incentive to the customer to want to pay
the amount.
Target Market
Market segmentation is dividing the total market into smaller groups
and analyzing each group by specific characteristics. There are four ways to
divide and segment the market. It can be looked at through demographics,
psychographics, geographical location, and behavioral habits.
In the past apps have lacked making shopping suitable on the go.
However, with the fast paced lifestyle that is now developed, technology is
essential to managing our everyday lives. We created a survey to receive
feedback about our product to discover the most appropriate target market.
We surveyed over 100 consumers of all different age groups, both male and
female. After conducting this survey and research, we determined that our
target market would be of the female demographic profile, specifically those
females that are traveling and studying in the area of Florence, Italy within
the age range of 18-22.
Information that was taken by the Census Bureau states that the
population of Italy is currently made up of 62,008 people, both male and
female. There is also research that divides the population by age group.
Considering the age group we are targeting, the Census Bureau calculates
demographically the population of males and females. Between the ages of
15-29, about 15% of the population is female and about 16% of the
population is male.
more un-interested browsing around after several minutes while it can take a
woman several hours to finally be content with her shopping. Some people
can even say, men buy and women shop. This is because men have the
behavioral habits of grabbing what they need, making the purchase, and
leaving. A woman is more likely to take the time to browse a store or
market, shopping at a leisurely pace. Women will take there time to be
100% satisfied with a product before making a purchase.
After analyzing the market through segmentation we have developed
the most appropriate target market for our app. We are targeting a female
international student who is studying abroad in the area of Florence, Italy.
After conducting surveys and doing research, we believe that females of this
age range will make up the best target market to make Ciao a successful
app.
Product Description and Benefit Analysis
Markets are becoming increasingly popular, however what is
considered to be a good price for an item? Travel apps are used daily by
both internationals and locals because everyone wants the best out of their
stay. The app Ciao! will allow consumers all over Florence to grasp an idea
about shopping in the local markets. When an international students or
tourists come to stay in Florence, they usually are uneducated and unaware
of their surroundings and their spending habits. This app is designed to be
beneficial to both international and local beings. The idea behind Ciao! is to
give people a place to post, view, and comment on the different products
Marketing Mix
Distribution
Customers will be able to purchase our app through the Apple App
store. Apple has web based tools that helps developers submit and manage
their apps called ITunes Connect. This allows for developers to have a
portfolio of store content, legal and tax documents, along with contact
information so that the developer can add to their app while it is live. The
portfolio also collects status information, feedback from customers, and
earnings so that developers can easily track their apps sales. The app must
be put through a review by Apple to be allowed on the App Store.
Once it is accepted by Apple we will create a product page for the app
that will be easily understood by our customers. We have chosen the name
Ciao! which is a simple, memorable name that is easy to spell as an apps
name plays a critical role on how it is found in the App Store. The app will
have an easily recognizable icon that communicates the apps quality and
purpose. Previews for the app will tell the customer how the app functions
and the features it possesses. We will have app screenshots to visually show
the apps user experience before the customer downloads it. A description
will be included to let the customer know what the app is exactly about and
all the benefits it contains. The description will let the customer know why
our app is unique and how it will be useful for their shopping experience. Our
app will be catagorized under the shopping and travel categories as the app
was designed for traveling shoppers. Having the app under a category on the
App Store will give it more attention by customers not knowing its specific
name.
Price
The variable cost is any additional cost such as the cost for the GPS locator
and the monthly printing of flyers.
Promotion
An integral part of any product is the promotion or where and how you
are going to get any messages and ideas to the public about the product.
There are many factors to consider when promoting any product such as
where, when, how, and to whom you will be promoting to. For this mobile
app, Ciao!, the promotion will rely on word-of-mouth marketing as their main
source of promotion.
Advertising
In order to keep costs at a minimum there will be no advertisements in
any magazines or on television. A source that Ciao! will utilize is college
study abroad students because this is a large group of the target market.
Other things that Ciao! will do to promote is have an Instagram account,
Twitter, and Facebook page that users can follow with pictures of items that
people just bought telling the prices or other pictures having to do with
Florence and shopping. Ciao! recognizes that this kind of promotion is not
always enough to sell your product so instead of using conventional ways of
marketing with advertisements, Ciao! will use the travel bloggers that are all
over social media and websites who have many followers. This is a common
tactic for marketing and because our target market is mostly young travelers
it is the most useful and effective way to promote our mobile application.
Direct Marketing
On college campuses around the United States, Ciao! will hand out
stickers and small pieces of information that gets students interested in what
the app is. From there, the marketing and promotion will be about people
talking to each other about the app.
Sales Promotions
Ciao! will few sales promotions because, as you can see from the
primary research done, not many people will want to pay for Ciao!. A
promotion that Ciao! will utilize is that it will offer the pro version of the app
for free for three days and then require the user to purchase the app if they
would like to continue using the pro version. This will allow the user to get a
taste of what the whole unlocked app is and will force them to want to buy it.
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