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float a = 0;

void setup() {
size(400, 400, P3D);
}
void draw() {
background(0);
noStroke();
lights();
pushMatrix();
translate(width/2, height/2, -100);
a = a + 0.01;
rotateX(a);
beginShape(QUADS);
vertex(-100, -100, 85);
vertex(100, -100, 85);
vertex(100, 100, 85);
vertex(-100, 100, 85);
vertex(-100, 100, 85);
vertex(100, 100, 85);
vertex(100, 0, - 85);
vertex(-100, 0, - 85);
vertex(-100, - 100, 85);
vertex(100, - 100, 85);
vertex(100, 0, - 85);
vertex(-100, 0, - 85);
endShape();
popMatrix();
}

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