Professional Documents
Culture Documents
Case Study Fund Rising Incomplete
Case Study Fund Rising Incomplete
PROJECT MANAGEMENT
Prepared By:
Shoaib Jalil Khan
MSPM 2016 (1st Semester)
Assignment II
Case Study:
Fund Rising Project Selection
Be Safe,
Legal &
Comply
with
University
Policies
Y = Yes
N = No
Earn at
least $500
Y = Yes
N = No
Can be
completed
within 9
weeks
Y = Yes
N = No
Opportunit
y to learn
Y = Yes
N = No
1
Hoops for
Hope
Y
Because its a
indoor gaming
tournament and
university
management
has no
objection to
organize it.
Y
Because only 6
teams will play
the game (2 for
Co-Ed, 2 for
male and 2 for
female) and
each team entry
[6= team]
fee is $240 i.e.
$240 +
Every team
member will
buy a T-shirt of
$10 each. [36 x
$10= $360]
Total revenue.
$600
Y
Three
tournaments
can be
completed
within 3 weeks
Y
We will learn
2
Singing for
Smiles
3
Halo for
Heroes
4
Raffle for
Life
5
Holdem for
Hunger
6
Build your
own box
Project
Manageme
nt
Want
Objectives
Earning
potential
Fun
Increase
awareness
of charity
Resume
worthy
Be featured
On local
TV news
scope
definition,
scheduling,
team
management,
finance
management
and its output
will be service
to the
community.
Relative
Importance
1-100
Single project
impact
definitions
0: 500 750
1: 750 1500
90
2: >$1500
3: >$2000
0: None
30
1: Some fun
2: a lot of fun
0: No Potential
30
1: Low Potential
2: High Potential
0: No Potential
40
1: Low Potential
2: High Potential
0: No Potential
40
1: Low Potential
2: High Potential
Total weight score
Priority
Scoring
0
7
2