Professional Documents
Culture Documents
The Key
to Time
4th Doctor Campaign
2nd Edition Supplement by Graeme Dawson,
Karl Perrotton & Chris Viau
CONTENTS
Contents . . . . . . . . . . . . . . . . . . . 1
Copyright & Dedication . . . . . . . . . . 1
Introduction . . . . . . . . . . . . . . . . 2
. . . . . . . . . . 9
The Captain . . . . . . . . . . . . . 9
Polyphase Avitron . . . . . . . . 9
Mr. Fibuli . . . . . . . . . . . . . . 10
The Nurse . . . . . . . . . . . . 10
Pirate Guard . . . . . . . . . . . . 10
Mentiad . . . . . . . . . . . . . . . 11
Psychic Interference Transmitter . 11
Air Car . . . . . . . . . . . . . . . 11
Captain Random Oath Generator . 11
Scenario: Battle of the Bridge . . 12
. . . . .
Amelia Rumford . . . . . . .
Ogri . . . . . . . . . . . . .
Making the Stones of Blood
Vivien Fay . . . . . . . . . .
The Cailleach . . . . .
Cessair of Diplos . . .
Cultist . . . . . . . . . . . . .
Leonard de Vries . . . . . .
Megara . . . . . . . . . . . .
Scenario: All Tied Up . . .
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.
.
.
.
13
13
13
14
14
14
14
15
15
15
16
. . . . . .
Prince Reynart . . . . . . . . .
Princess Strella . . . . . . . . . .
Swordmaster Zadek . . . . . . .
Swordmaster Farrah . . .
Taran Soldier . . . . . . . . .
Taran Weaponry . . . . .
Count Grendel . . . . . . . . .
Taran Horse . . . . . . . . . . . .
Horses and Riding . . . . .
Taran Wood Beast . . . . . . .
Taran Android . . . . . . . . .
Using Androids in the Game . .
Scenario: Get Me To The Church
On Time . . . . . . . . . .
17
17
17
18
18
18
18
19
19
19
19
20
20
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.
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. . . . . . . . . . 22
Ranquin . . . . . . . . . . . . . 22
Swampie . . . . . . . . . . . . 22
The Refinery Crew . . . . . . . 23
Refinery Crewman . . . . . 23
Thawn . . . . . . . . . . 23
Dugeen & Harg . . . . . . 23
Rohm Dutt . . . . . . . . . . 23
Do You Canoe? . . . . . . 23
New Vehicles . . . . . . . . . 24
Swamp Rider . . . . . . . 24
Canoe . . . . . . . . . . . 24
Tentacle of Kroll . . . . . . . 24
Battlefield Hazards of Delta Three . 25
Scenario: Romp in the Swamp . . 26
. . . . . . .
The Marshal . . . . . . . . . . . .
Princess Strella . . . . . . . . . . .
Drax . . . . . . . . . . . . . . .
The Shadow . . . . . . . . . . .
Mute . . . . . . . . . . . . . .
Scenario: Mentalis As Anything . .
27
27
27
28
28
28
29
Stat Cards
. . . . . . . . . 3136
21
01
Contents
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
be plenty of other
TimeThereLordsmustwhod
be delighted
I have chosen you, Doctor.
02
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Garron
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
melee
4+
Stuns
Information:
Special Rules:
Luck (4)
Bad Influence: Garrons incessant fast-talking causes any
single model within 6 to shoot at 1.
Sleight of Hand: Garron can reroll any Agility test made to
pick pockets (if in base contact) or palm objects.
Wrist Speaker: Garron can spend a special action to activate
Unstoffe, no matter where he is on the table.
Unstoffe
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
Quick Cosh
melee
4+
Stuns
Information:
Special Rules:
Luck (1)
Tall Tale Teller: Unstoffe is able to spin a spell-binding yarn by
spending a special action. A single opponent within 4 who
fails an Int roll cannot activate in their next turn.
03
Graff Vynda-K
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Sabre Strike
Laser Staff
Thermite Pack
melee
12
placed
4+
4+
2+
3
4
6
Notes
Laser, Pistol
As High Explosive (DWMG page 14)
Information:
Special Rules:
Sholakh
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Sabre Strike
Laser Staff
melee
12
4+
4+
3
4
Notes
Laser, Pistol
Information:
Special Rules:
Leviathan Invincible
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Sabre Strike
Laser Staff
melee
12
4+
3+
3
4
Notes
Laser, Pistol
Information:
Special Rules:
04
Shrieve
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Pike
melee
4+
Notes
When wielding Pike, Agi counts as 2
Information:
Shrieve Captain:
Special Rules:
Blocker, Body Armour
The Cannon
The Shrieves have access to a primitive cannon, powered by gunpowder.
One model can move it at half speed, or two models can move it at their
full Move rate. Models moving the cannon may not run. The cannon has
Def 4 and 3 Hits.
A model can spend a special action to fire the cannon due to the fuse
it will fire at the start of the owning players next turn. The cannon fires
a powerful blast cut a triangle from a full sheet of A4 card (US: letter).
Models fully or partially under this template will
each take 3 Str 5 Hits on the roll of 3+.
Cannon
template: cut
this shape from
A4 card
Shrivenzale
Faction: Neutral
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
melee
4+
Notes
2 Attacks
Information:
Special Rules:
Alien, Slow
Alien Instinct: The Shrivenzale cannot be activated using
another models Leader ability.
Hungry Beast: The Shrivenzale will move automatically
towards the nearest model in the end phase of each turn.
05
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
None
Binro
Faction: Hero
Information:
Special Rules:
The Seeker
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Information:
The Seeker uses primitive rituals to determine the location
of sought individuals. She also manages an equally accurate
line in predictions.
Special Rules:
Psychic
The Bones Are Alive: When any other model uses Luck while
the Seeker is in play roll 6 and consult the table, right.
06
Hit
Str
Notes
None
6 Result
13 Your fate is sealed
The expended Luck point has no effect. The
model cannot use any further points of Luck
in this game.
Map Key
Forces
The Table
The 48 square playing area should represent the
catacombs beneath the city of Shur. The tunnels are quite
literally a maze and should therefore include a number of
dead-ends and small tombs. Try to make the tunnels at least
3 wide where possible.
Special Rules
There are 10 unique
event markers used in this
scenario. Before play starts these
markers should be shuffled and placed
faced down on the table. The markers
represents either a clue or an obstacle to locating the
Jethrik. Divide the markers equally between both players.
Taking turns, the players may place them around the board.
None may be closer than 12 from any model or 3 from a
table edge.
Each marker has the Blocker special ability which means
players may not pass it unless they activate it, which they
achieve by coming into base to base contact with the
marker. Each time a player activates a marker read the
instructions and place the appropriate models or instigate
the effect immediately.
Victory Points
Initiative
07
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Clue Markers
Each of these markers counts as one of the three needed
to win the game. Binro, the Seeker and Garron & Unstoffe
count while their models are within 4 of the players other
models. Binro, Garron & Unstoffe are heroic models so will
join the heroic player, while the monster player will have to
capture them to get the credit (as non-combatants keeping
a model in base contact counts as a capture).
The Seeker will join the side of any player who attains base
contact as long as this is not contested by any of the other
players models. If these models are killed then their marker
bonuses are lost for the rest of the game.
Ancient Carvings: Scribings in the walls reveal a route
through the maze.Your side gain the initiative next round.
Binro: You stumble across this wise local who has extensive
knowledge of the catacombs. He joins your party and
may be activated on your next turn if desired. Binros
knowledge brings you one step closer to the Jethrik.
Obstacles
Obstacle markers are intended to delay the players and add
some spice to the game. Their effects are given below.
Rockfall: The passage going forward is blocked by a sudden
rockfall! To pass the rockfall 8 actions must be spent to dig
through the rubble otherwise you must go back the way
you came. Multiple models can help to reduce the number
of turns required to clear the blockage.
Shrieve Cannon: The Shrieves have set up their cannon
and lit the fuse! Get your opponent to place the Cannon
template 66 inches in front of the obstacle marker.
See page 6 for rules for damage. The resulting rockfall is
covered in the paragraph above.
Shrieve Guards: Replace the obstacle marker with 2 Shrieve
Guard models. They join the opposing players forces and
may be activated on their next turn if desired.
08
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
The Captain
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Robot Arm
Laser Pistol
melee
12
4+
4+
4
4
Notes
Laser, Pistol
Information:
Special Rules:
Special Rules:
Leader (2), Luck (1), Mechanoid
The Captains Leader ability may only be used on Mr. Fibuli, his
Polyphase Avitron and his guards.
Polyphase Avitron
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Beak Blaster
Range
Hit
Str
4+
Notes
Disruptor
Information:
Special Rules:
09
Mr. Fibuli
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
None
Information:
Special Rules:
Invent, Repair
Yes, Captain: Mr. Fibuli counts his Morale as 7 while he is
within 6 of the Captain.
Nurse
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
None
Information:
Special Rules:
Medic
The Nurses Medic ability can only be used on the Captain.
Projection: If the Nurse is hit by weapons fire or struck
in melee, roll a further 6. On a roll of a 6 her Image
Projector has been damaged and the Nurse will lose 1 Hit.
Pirate Guard
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
Brawl
Laser Rifle
melee
24
4+
4+
3
4
Stuns
Laser
Information:
Special Rules:
None too clever, the Captains guards are still very effective.
Blocker
10
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Mentiad
Range
Hit
Str
6+
Psychokinetic Blast
Notes
Stuns. No effect on Mechanoids.
The Psychokinetic Blast is activated as a Mentiad Power (see below), not using a shooting action.
Information:
For each additional Mentiad you can add 1 to the die roll
when using the Psychokinetic Blast or the Telekenesis powers,
or add 2 to the length of the Force Wall.
Special Rules:
Mentiad Powers: As a special action a Mentiad can use one
of their special powers once per turn. Their psychic field
gets stronger the more Mentiads bolster any power.You
can choose up to 4 additional Mentiads who are within 4
of the original user of the Mentiad power.
Air Car
Ships Boat
Air Cars allow the Captains
Guards to travel between
his bridge, perched on a cliff,
and the city below. They are
unarmed and simple to operate,
as the Doctor discovers.
1D6
6
1
2
3 By the
4
5
6
Column 1
black
fiery
maloderous
nefarious
putrid
rotting
Type: Flyer
Notable Appearances: The Pirate Planet
Weapons: None
4 5
Column 2
moon
tentacles
pits
hells
sewers
deserts
5+ 2
1D6
Column 3
fifth
damned
of the eternal
frozen
rancid
forbidden
12
Flyer, Large
Column 4
sky demon
hell hound
hag queen
beast king
forgotten god
vampire lord
11
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Forces
5
4
The Table
start area
Map Key
Initiative
The heroic side gains the first turn. Determine initiative as
normal on all future turns.
Special Rules
Both Transmat controls need 2 Repair rolls before Zanak
can relocate and mine the planet Terra of all its Quartz
(and incidentally wiping out the entire population).
Inventions can be made in the Bridge and the Transmat
areas. The Transmat controls have Def 5 and 1 Hit each.
Victory Points
Set Up
The Doctor, Romana, Pralix, K9, Kimas and the Mentiad
start positions are given above.
The Captain, Polyphase Avitron, Mr. Fibuli and the Nurse
start on the Bridge. Place one Pirate Guard with the air car
within 12 of the Doctor he can only take off if he has
captured any heroic models. The remaining Pirate Guards
may be deployed anywhere on the Bridge.
12
Heroes and Allies: The Polyphase Avitron and Mr. Fibuli are
worth 1 VP each. The Captain and the Nurse are worth 2
VP each. If both Transmat controls are put out of action the
heroic side gains 4 VP.
Monster and Villains: The Doctor is worth 2 VP, other unique
heroic models are worth 1VP each. If both Transmat
controls are repaired the Zanak will jump and the Monster/
Villain side gains worth 4 VP.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Amelia Rumford
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
Enthusiastic Truncheon
melee
4+
Stuns
Information:
Special Rules:
Luck (1), Slow
Can We Fix It?: Amelia gains the Repair ability while K9 is
within 4 .
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Plasma Drain
melee
3+
Notes
Victim cannot move this turn or next
Ogri
Information:
Special Rules:
The Ogri hail from Ogros in the Tau Ceti system but are
now under the control of Vivien Fay. Their presence is the
cause of local legend about the stones.
13
Vivien Fay
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Surprise Grapple
melee
3+
Information:
Vivien Fay is the pseudonym of Cessair of Diplos, a wanted
galactic criminal. She has been on Earth for nearly 4000
years as a variety of different people through the ages.
face!
IItsknowyourthatfriend,
Fay.
Miss
Special Rules:
Infiltrator, Luck (2)
Many Guises: Vivien can adopt the guise of the Cailleach
or Cessair at the beginning of any of her activations. She
cannot return to her Vivien Fay persona.
Misdirection: Vivien can influence the non-shooting roll of a
single model within 6 by 1, once per turn.
Special Rules:
Leader (2), Luck (1)
This ability can only affect de Vries or Cultists.
The Cailleach is armed with a sacrificial knife, hitting
on 4+.
Call Ogri: If the knife hits, a single Ogri may take one
immediate free action.
Cessair of Diplos
Cessair is ruthless, and has been hiding
on Earth to escape justice. She appears
as a silver skinned woman.
Special Rules:
The Cailleach
14
Notes
Leader (1)
This ability can only affect Ogri.
Cessair is armed with a force rod, hitting on 4+.
Hyperpace Shift: If the force rod hits, the player can elect
to transfer the affected model into hyperpace instead of
rolling to damage. Unless the hyperspace ship is in play, the
model must roll 6 on 6 in any end phase to reappear at
any table edge, having found a method to return.
Weapon
Range
Str
Sacrificial Knife
Force Rod
melee
6
User
4
Notes
Call Ogri
Disruptor,
Hyperspace Shift, Laser
Cultist
UNIT File:220571/03/09
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Improvised Weapon
melee
5+
Notes
Stuns or Captures
Leonard de Vries
Information:
Special Rules:
Fears Aliens
Human: The heroic player loses 1 VP for each Cultist killed.
Megara
UNIT File:220571/03/09
Faction: Varies
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Dissolution Beam
Range
Hit
Str
4+
Information:
Appearing as glowing points of light, the Megara take justice
very seriously and apply the consequences to the letter.
6
12
Disruptor, Laser
Sentence
Innocent: The model is not guilty of any
crimes and will be ignored by the Megara
unless attacked.
Special Rules:
Flyer, Mechanoid, Small
Judge: Megara are controlled by the player with the initiative
each turn. Roll 6 on the table to the right the first time
any model is within 4 of a Megara in each end phase.
Jury: Models may appeal by spending a special action and
winning an opposed Int test against a Megara.
Executioner: Megara may only use their Dissolution Beam
against models found guilty, or who attack them.
Notes
34
56
15
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Map Key
3
1
12
Approaching from
the other end of the
moor is the unlikely
rescue team of Romana, K9
and Amelia Rumford. So far so
good apart from the Ogri rumbling
up just behind.
2
3
Forces
Heroes and Allies: The Doctor, Romana, K9, Amelia
Rumford and 2 hikers (use Civilian stats).
Monsters and Villains: Vivien Fay, de Vries, 4 Cultists and 3
Ogri.
The Table
The 48 square playing area represents the Cornish moor
around the stone circle of the Nine Travellers. The area has
scattered woods, brush, broken ground and low hills. Place
the stone circle 12 from the centre of one table edge.
The circle should be about 10 across (and ideally should
be comprised of nine stones) and surround three stone
sacrificial slabs.
Special Rules
Tied to a stone, and
intended to be sacrificed, the
Doctor and the hikers begin the
game with the Tied Up status effect.
While they have this effect, models cannot
activate, although they are of course able to roll to remove
the effect in each end phase.
Monster models in the stone circle cannot activate until
any of the captives moves from their stone slab. After this
point they can activate as normal.Heroic models who
become captured are immediately placed on an empty
stone slab (if one is available) with their captor in bae
contact. The captive gains the Tied Up status effect.
In the end phases of turns 3, 4 and 5, place a single Ogri
adjacent to any point on any of the indicated table edges.
The Ogri are not required to enter from different table
edges.
Set Up
Victory Points
The Doctor and the hikers each begin tied to a stone slab.
The remaining heroic models begin on a line exactly 12
from the opposite table edge. de Vries and the Cultists
begin within the circle. The Ogri do not begin play on the
table.Vivien can either begin with Amelia (as Vivien) or in
the stone circle as the Cailleach. The monster player can
place 3 Birds (see page 15).
Initiative
Determine initiative as normal on all turns.
16
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
The map had been stolen from the Dinosaur invasion one
Prince Reynart
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Electric Epee
melee
4+
Information:
Notes
1 Hit or Stuns. Disruptor
Special Rules:
Inspirational: Friendly models within 12 can use the
Princes Morale value for tests if required.
Princess Strella
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
Tapestry Smash
melee
2+
Stuns
Information:
Special Rules:
Monster Magnet
Worth Fighting Over: All models within 6 who fail a Morale
test by a single point may reroll.
17
Swordmaster Zadek
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Electric Sabre
melee
3+
Notes
1 Hit or Stuns. Disruptor
Information:
Swordsman Farrah
Special Rules:
Leader (2), Luck (1)
Zadeks Leader ability can be used on any friendly soldiery.
Something about the towers of Castle Gracht still niggled the Count
Taran Soldier
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Varies
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Brawl
Electric Sabre
Electric Crossbow
melee
melee
24
4+
4+
4+
3
3
4
Notes
Stuns
1 Hit or Stuns. Disruptor
Disruptor
Information:
The soldiers of Tara are only lightly armoured, but benefit
from technologically advanced weaponry.
Special Rules:
None
Taran Soldiers are equipped with either a Sabre or a Crossbow.
Soldiers of Prince Reinhart are heroic models, while those of
Count Grendel are counted as monster models.
18
Taran Weaponry
These medieval weapons have been
augmented to deliver an electric charge.
Taran weapons therefore do not suffer
the usual penalties associated with the
Primitive or Move or Fire weapon effects. In addition
they have the Disruptor ability.
Count Grendel
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Electric Epee
melee
3+
Notes
1 Hit or Stuns. Disruptor
Information:
Special Rules:
DEF
HITS
STR
AGI
INT
MORALE
Attack
Range
Hit
Str
Trample
melee
4+
Notes
Faction: Neutral
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
melee
4+
Notes
Information:
Special Rules:
Alien, Slow
Animal Instinct: The Wood Beast cannot be activated using
another models Leader ability.
Hungry Beast: The Wood Beast will move automatically
towards the nearest model in the end phase of each turn.
19
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Android
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction:Varies
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Brawl
Hidden Laser
Melee
12
4+
4+
4
4
Notes
1 Hit or Stuns
Laser
Information:
Madame Lamia
Special Rules:
Creating Androids
0
20
start area
4: Chapel
3
1
Map Key
2
Count Grendels men may
start anywhere within the
castle walls, but cannot start closer
than 6 to the Doctor.
Forces
Heroes and Allies: The Doctor, K9, Zadek, Farrah and 6 of
the Princes loyal soldiers.
Monsters and Villains: Count Grendel, Till, Kurster, 8 of the
Counts personal guard and one Taran Wood Beast.
The Table
The 48 square playing area is divided through the middle
with the impassable walls of Castle Gracht. A 6 square
gatehouse sits in the middle of the wall straddling the open
gate to the castle. One side of the wall should represent
the wooded outskirts of the castle.
The other side of the wall is the inside of the Castle a
courtyard with several buildings, one of which should
ideally represent Grachts family chapel where the wedding
takes place. The chapel should be placed on the outside
edge of the board opposite to the castle wall. One building
should be chosen as Madame Lamias lab and can be used
by any model with the Repair/Invent abilities. Add scatter
terrain such as crates, wells and carts to break up the area.
Set Up
The Doctor and K9 begin in the gatehouse having just
sneaked into the castle and opened the gate for Prince
Reynarts men. These troops, led by Swordmaster Zadek
must start at least start six inches from the castle walls. Up
to one third of the Princes men can attempt to sneak into
the castle via an underground tunnel.
Do not place these infiltrating models on the table at the
start of the game, but instead roll 6 in the end phase. On
the roll of 6 the heroic player chooses a short table edge
inside the castle, the monster player places the infiltrators
within 4 of each other at any point on this edge.
Initiative
The element of surprise gains the heroic side gains the first
turn. Determine initiative as normal on all future turns.
Victory Points
Use the Victory Points rules in the core rulebook. If the
ceremony is stopped by the heroic side they gain 2 VP,
conversely if it goes ahead the monster player will gain 2 VP.
21
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Ranquin
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Spear
melee
4+
Notes
Can also be Thrown
Information:
Special Rules:
Ranquin leads the Swampies in worship of the great squidgod Kroll, and in attacks against the human dryfoots. He is
soon to fatally discover that Kroll shows no great favours
to his followers.
Swampie
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Spear
melee
4+
Notes
Can also be Thrown
Information:
Special Rules:
22
Refinery Crewman
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Brawl
Blaster Pistol
Blaster Rifle
melee
12
24
4+
4+
4+
3
4
4
Notes
Stuns
Disruptor, Pistol
Disruptor
Information:
Special Rules:
Repair
Luck (1) Fenner only.
Rohm Dutt
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
12
4+
Concealed Pistol
Notes
Disruptor, Pistol
Information:
Special Rules:
Infiltrator
Two-Faced Traitor: Rohm Dutts guns (count as SMGs) are
faulty and will explode on a hit roll of one, causing a Str 3
hit to the holder and destroying the weapon.
Do You Canoe?
Rohm Dutt uses a canoe to get around stats for this can
be found on page 25.
23
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
New Vehicles
The Swamp Rider and the Canoe are located at opposite
ends of the travel spectrum but each allows its user(s) an
ideal way to get around the swamps.
Vehicle
Swamp Rider
Canoe
Type
4 5
2 3
Boat
5+
6+
3 12
1 5/6
Large
Speed 6 if crewed by 2 persons (2 rowers!)
Tentacle of Kroll
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Embrace of Suckers
Range
Hit
Str
3+
Notes
Can Capture automatically
Information:
Special Rules:
24
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Hazards Table
Event
Effect
Gas Eruption
A burst of swamp gas bubbles up with an explosion of foul gas and water.
Choose one model. Place the Blast template 66 inches away in a random
direction. All models in this area are knocked to the ground.
Giant Tentacle
Mighty Kroll
The huge mass of Kroll appears on the horizon. Choose a table side. All
models must make 2 fear based Morale tests. For each test which is failed,
that model will take a move action towards the opposite table edge.
Sticky Bog
The ground underfoot is more water than ground. Choose one model. All
models within 3 count as being in difficult ground.
Storm
A riot of rain whips across the table and just as quickly dissipates. All models
have an additional 1 penalty to hit with ranged weapons and everyone
counts as being in difficult ground this turn.
Tall Grass
The thick reedy swamp grass offers protection to the stealthy. Choose
one model. As long as that model does not move it cannot be the target of
ranged attacks, or be attacked by the Tentacles of Kroll.
KILL
SWITCH
COUNT
DOWN
KILL
SWITCH
25
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Map Key
16
Forces
Heroes and Allies: The Doctor,
Romana, Rohm Dutt, Ranquin and 8
Swampies (two armed with SMGs).
Monsters and Villains: All four Refinery crew.
Neutral: 2 Tentacles of Kroll.
The Table
The 48 square table is a mix of swamp and grassy islets. A
wide (68) river runs between two table corners. At one
end sits the refinery, the Swampie village is adjacent to the
other corner. Place a suitably icthoid altar to Kroll in the
centre of the village. The swamp areas of the table count as
difficult ground. The Swamp Rider and Rohm Dutts canoe
begin at the indicated points.
Set Up
The Refinery crew all start within the Refinery up to two
can start in the Swamp Rider. Ranquin, the Swampies and
Rohm Dutt start in the village. The Doctor and Romana
start in the center of the table. The Tentacles of Kroll start
as shown on the map.
Initiative
Roll normally for initiative. Battlefield Hazards are not used
on the first turn of the game.
Special Rules
The player who wins the initiative must activate one
Tentacle of Kroll of their choice during their turn this
activation is free. River movement (swimming or by Swamp
Rider) will activate Tentacles as per their Hunts By Surface
Vibration ability on the 6 roll of 5+. Canoeing is safe.
If the Doctor or Romana get into base contact with the
Kroll altar, spend an action and pass an Int test they figure
Krolls true nature as the segment of the Key to Time.
Once this has been achieved, if the model with the tracer
(Romana at the beginning of the game) scores a melee
hit against any Tentacle, Kroll will revert to his true form
remove all Tentacles from play. Rolls of 2 & 3 on the
Battlefield Hazards table now count as No Effect.
26
Victory Points
Use the Victory Points rules in the core rulebook. The
heroic side gains +4 VP if they retrieve the Key segment.
The monster player scores double VP for each captured
unique heroic model at the end of the game.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
The Marshal
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Iron Fist
melee
4+
Notes
1 Hit or Stuns
Special Rules:
Faction: Hero
Princess Astra
Information:
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Notes
None
Information:
Special Rules:
Monster Magnet
27
Faction: Hero
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Monkey Wrench
melee
4+
Notes
1 Hit or Stuns
Drax
Information:
Special Rules:
The Shadow
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Skeletal Swipe
melee
3+
Notes
1 Hit or Stuns
Information:
Special Rules:
Mute
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
Weapon
Range
Hit
Str
Brawl
Laser Pistol
melee
12
4+
4+
4
4
Notes
Stuns
Laser, Pistol
Information:
Special Rules:
Controlled, Slow
Bright Light! Bright light!: See the Shadows profile, above.
28
Map Key
The Marshal of Atrios is preparing a devastating counterstrike against his planets ancient enemy, Zeos. But
the Doctor finds that Zeos is deserted save
for the giant computer Mentalis, which
is controlling the war.
Threatened with
destuction, Mentalis
is preparing its self
destruct sequence
which will destroy both
planets. Can the Doctor
shut down Mentalis and stop the
Armaggedon Factor?
In addition, if any
hero has collected
two markers, they will be
able to use their Invent ability.
Forces
Heroes and Allies: The Doctor, Romana and K9.
Drax can also come into play as the game progresses.
Monsters and Villains: The Shadow and 8 Mutes.
The Table
The 48 square playing area represents the bunker
complex surrounding the supercomputer Mentalis. The
giant pyramid-shaped computer itself sits on one edge of
the table. The rest of the table should be scattered with six
to eight large pieces of sci-fi machinery, pipes, computer
banks, cooling towers, data nodes etc. Extra scatter terrain
such as computer banks and barrels should be liberally
applied across the board to provide extra cover.
Set Up
The Doctor, Romana and K9 start on the table edge
opposite Mentalis. The Shadow and the Mutes start within
6 of Mentalis.
Initiative
Determine initiative as normal on all turns.
Special Rules
The heroic side must locate four kill switches to disable
Mentalis. These switches are hidden amongst seven
encounter markers two of which are marked with Self
Destruct and one marked Drax. Before play, players should
take turns placing the objective markers face down, no
closer than 8 to any model or any table edge. A marker is
turned over when a model enters base contact.
Once both Self Destruct markers are revealed then the
countdown begins and Mentalis will self destruct after four
full turns unless disabled.If the Heroes uncover the Drax
marker, the itinerant Time Lord may join their forces.
Victory Points
Use the Victory Points rules in the core rulebook. In
addition, the Heroes receive +1VP for each Kill Switch
marker they uncover.
Blast!
29
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
Doctor Who Miniatures Game 20069 Graeme Dawson. This product is free and not for sale.
30
Garron
Str
Agi
Int
Morale
Morale
Notes
Weapon
Range
Hit
Str
Notes
Stuns
Quick Cosh
melee
4+
Stuns
Agi
Int
Morale
Str
3
4
6
Notes
Laser, Pistol
As High
Explosive
Leviathan Invincible
SPECIAL:
Str
Agi
Int
Morale
Range
Hit
Str
Sabre Strike
Laser Staff
melee
12
4+
3+
3
4
Notes
Laser, Pistol
Shrieve Captain
SPECIAL:
Str
Agi
Int
Morale
Range
Hit
Str
Pike
melee
4+
SPECIAL:
Morale
Weapon
Range
Hit
Str
Sabre Strike
Laser Staff
melee
12
4+
4+
3
4
Notes
Laser, Pistol
Shrieve
Guard of Shur
Move
Def Hits
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Pike
melee
4+
Notes
When wielding
Pike, Agi counts
as 2
Shrivenzale
Reptilian quadraped
Move
Alien, Slow
Alien Instinct, Hungry Beast
Def Hits
Str
Agi
Int
Morale
Notes
Weapon
Range
Hit
Str
When wielding
Pike, Agi counts
as 2
melee
4+
Notes
2 Attacks
Def Hits
Weapon
Int
Agi
Def Hits
Weapon
Str
Graffs warrior
Def Hits
SPECIAL:
Hit
4+
4+
2+
Move
SPECIAL:
SPECIAL:
Str
Def Hits
Sholakh
Range
Int
Str
melee
12
placed
Move
Agi
Hit
Sabre Strike
Laser Staff
Thermite Pack
Str
4+
Weapon
Move
Def Hits
Range
Deposed despot l
Move
Luck (1)
Tall Tale Teller
melee
Graff Vynda-K
Move
SPECIAL:
SPECIAL:
Def Hits
Luck (4)
Bad Influence, Sleight of Hand,
Wrist Speaker
Move
Unstoffe
Binro
Str
Agi
Int
Morale
6
Weapon
1
Range
Hit
Str
Notes
Agi
Int
Morale
2
Range
Hit
Str
melee
12
4+
4+
4
4
Notes
Int
Morale
1
Range
Hit
Str
Notes
SPECIAL:
Agi
Int
Morale
Range
Hit
SPECIAL:
Str
Notes
Def Hits
Str
Agi
Int
Morale
1
Range
Hit
Str
4+
Notes
Disruptor
Nurse
Move
Medic
Projection
Def Hits
Str
Agi
Int
Morale
Weapon
None
2
Range
Hit
Str
Str
Def Hits
Weapon
Move
Invent, Repair
Yes, Captain
Robot parrot l
Beak Blaster
Laser, Pistol
Polyphase Avitron
Weapon
Mr. Fibuli
Notes
None
Pirate Guard
Agi
Int
Morale
SPECIAL:
SPECIAL:
Str
Pariah psychic
Move
Mentiad Powers
Def Hits
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Notes
Weapon
Brawl
Laser Rifle
melee
24
4+
4+
3
4
Stuns
Laser
Psychokinetic
Blast
1
Range
Hit
Str
6+
Def Hits
Blocker
Mentiad
Agi
SPECIAL:
SPECIAL:
Str
Robot Arm
Laser Pistol
Move
Str
Def Hits
Weapon
Def Hits
Move
Psychic
The Bones Are Alive
None
The Captain
Move
Weapon
None
Move
SPECIAL:
SPECIAL:
Def Hits
Poor Wretch
Move
The Seeker
The heretic l
Notes
Stuns. No effect
on Mechanoids
Amelia Rumford
Def Hits
Str
Agi
Int
Morale
SPECIAL:
SPECIAL:
Move
Def Hits
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Notes
Weapon
Range
Hit
Str
Enthusiastic
Truncheon
melee
4+
Stuns
Plasma Drain
melee
3+
Vivien Fay
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Surprise Grapple
melee
3+
SPECIAL:
SPECIAL:
Def Hits
Str
Agi
Int
Morale
Range
Hit
Str
melee
5+
Str
Agi
Int
Morale
Range
Hit
Str
Sacrificial Knife
melee
4+
Notes
Stuns or
Captures
Megara
Weapon
Move
Def Hits
Str
Agi
Int
Morale
Notes
Weapon
Call Ogri
Dissolution
Beam
1
Range
Hit
Str
4+
SPECIAL:
Move
Fears Aliens
Human
Improvised
Weapon
Def Hits
Weapon
Cultist
Disruptor,
Hyperspace Shift,
Laser
Call Ogri
Notes
Notes
Leonard de Vries
Move
3
4
7
3
Str
3
Str
Hit
Hit
Morale
4+
4+
Int
Morale
Range
Agi
Range
Int
melee
Str
Force Rod
Agi
Sacrificial Knife
Def Hits
Weapon
Str
Weapon
Leader (1)
Hyperspace Shift
Def Hits
Capture only
Notes
Cessair of Diplos
Move
Move
SPECIAL:
SPECIAL:
SPECIAL:
Def Hits
Victim cannot
move this turn
or the next
Move
Notes
The Cailleach
Move
Ogri
Septuagenarian archaeologist l
Notes
Disruptor, Laser
Prince Reynart
Str
Agi
Int
Morale
Range
Hit
Str
Electric Epee
melee
4+
Notes
Stuns
SPECIAL:
Hit
Str
3
SPECIAL:
Range
Hit
Str
4+
4+
4+
3
3
4
Notes
Stuns
1 Hit or Stuns.
Disruptor
Disruptor
Count Grendel
Master of the sword, Knight of Gracht l
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Electric Epee
melee
3+
Move
Def Hits
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Brawl
Electric Sabre
Electric
Crossbow
melee
melee
24
4+
4+
4+
3
3
4
Notes
Stuns
1 Hit or Stuns.
Disruptor
Disruptor
Horse
Trusty mount
Move
Gallop
Def Hits
Str
Agi
Int
Morale
Notes
Weapon
Range
Hit
Str
1 Hit or Stuns.
Disruptor
Trample
melee
4+
Notes
Def Hits
1 Hit or Stuns.
Disruptor
Taran Soldier
M
DWMG 2nd Edition
Notes
Morale
melee
melee
24
3+
Int
SPECIAL:
Range
Agi
Morale
melee
Str
Brawl
Electric Sabre
Electric
Crossbow
Int
Weapon
Move
Agi
Electric Sabre
Def Hits
Str
Weapon
Def Hits
1 Hit or Stuns.
Disruptor
Move
Move
Luck (1)
Notes
Taran Soldier
3
3
Swordsman Farrah
Str
SPECIAL:
Str
Hit
Hit
Morale
3+
4+
Int
Range
Range
Agi
melee
1
melee
Str
Electric Sabre
Tapestry Smash
Def Hits
Weapon
Morale
Weapon
Int
1 Hit or Stuns.
Disruptor
Agi
Notes
Swordmaster Zadek
Move
Str
SPECIAL:
Weapon
Def Hits
SPECIAL:
Move
Monster Magnet
Worth Fighting For
SPECIAL:
SPECIAL:
Def Hits
Locked-up lookey-likey l
Inspirational
Move
Princess Strella
Heir apparent l
Str
Agi
Int
Morale
Range
Hit
Str
melee
4+
Notes
Madame Lamia
SPECIAL:
Def Hits
Str
Agi
Int
Morale
Weapon
1
Range
Hit
Str
Notes
None
Swampie
SPECIAL:
Def Hits
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Spear
melee
4+
SPECIAL:
Weapon
Range
Hit
Str
Brawl
Hidden Laser
melee
12
4+
4+
4
4
Ranquin
Move
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Spear
melee
4+
Thawn
Move
Def Hits
Str
Agi
Int
Morale
Str
3
4
Notes
Stuns
Disruptor
Dugeen
Refinery tech l
Move
Def Hits
Str
Agi
Int
Morale
Notes
Weapon
Range
Hit
Str
Stuns
Disruptor
Brawl
Blaster Pistol
melee
12
4+
4+
3
4
3
Hit
3
4
4+
4+
Str
Morale
Range
Hit
Int
Notes
Can also be
Thrown
4+
4+
Agi
melee
24
Range
Str
Brawl
Blaster Rifle
Leader (3)
High Priest, Inspirational, Swampie
Def Hits
Weapon
melee
24
Def Hits
Notes
1 Hit or Stuns
Laser
Brawl
Blaster Rifle
SPECIAL:
Weapon
Can also be
Thrown
Refinery crewman l
Notes
Fenner
Move
Swampie
Morale
Move
Int
Invent, Repair
Agi
Move
Str
SPECIAL:
Weapon
Infiltrator, Mechanoid
DOS Is An Imitation
Def Hits
SPECIAL:
Move
SPECIAL:
SPECIAL:
Def Hits
Robot in disguise
Alien, Slow
Animal Instinct, Hungry Beast
Move
Taran Android
Un-bearable animal
Notes
Stuns
Disruptor, Pistol
Harg
Agi
Int
Morale
Weapon
Range
Hit
Str
Brawl
Blaster Pistol
melee
12
4+
4+
3
4
Int
Morale
Range
Hit
Str
melee
3+
SPECIAL:
Str
Agi
Int
Morale
6
Notes
Ancient servitor l
Str
Agi
Int
Morale
Range
Hit
Str
melee
3+
1 Hit or Stuns
Move
Def Hits
Str
Agi
Int
Morale
Weapon
Range
Hit
Str
Monkey Wrench
melee
4+
Notes
1 Hit or Stuns
Mute
Move
Controlled, Slow
Bright Light! Bright Light!
Def Hits
Str
Agi
Int
Morale
Notes
Weapon
Range
Hit
Str
1 Hit or Stuns
Brawl
Laser Pistol
melee
12
4+
4+
3
4
Notes
Stuns
Laser, Pistol
Def Hits
Notes
Drax
Skeletal Swipe
SPECIAL:
Def Hits
SPECIAL:
Move
Morale
Weapon
Str
Int
The Marshal
Hit
Agi
Notes
Disruptor, Pistol
4+
The Shadow
Range
None
Move
Str
4+
melee
Str
Str
Hit
12
Iron Fist
Def Hits
Hit
Range
Weapon
Monster Magnet
Range
Can Capture
automatically
Weapon
Notes
Princess Astra
SPECIAL:
SPECIAL:
Agi
Embrace of
Suckers
Str
Weapon
Move
Morale
Concealed Pistol
Def Hits
Int
Weapon
Move
Agi
Stuns
Disruptor, Pistol
Str
Notes
Tentacle of Kroll
Infiltrator*
Two-Faced Traitor
Def Hits
SPECIAL:
Move
SPECIAL:
SPECIAL:
Str
Def Hits
Move
Rohm Dutt
Refinery tech l