Professional Documents
Culture Documents
Funhouse Design Doc 1 1
Funhouse Design Doc 1 1
Fun House
(Working title)
The pinnacle of horror
Theres nothing to fear but the Fun House itself.
Table of Contents
FUN HOUSE
DESIGN HISTORY
VERSION 1.00
VERSION 1.1
4
4
THE GAME
GAME OVERVIEW
DESIGN PHILOSOPHY
COMMON QUESTIONS
What is the game?
Why create this game?
Where does the game take place?
What do I control?
What is the main focus?
Whats different?
4
4
4
4
5
5
5
5
FEATURE SET
GENERAL FEATURES
GAME PLAY
5
5
OVERVIEW
FUN HOUSE
WEATHER
6
6
6
WORLD FEATURES
Overview: Fun house at Fair Grounds
Key Locations: Fair Grounds
Scale
Objects
Hero Assets
CAMERA
Overview:
Camera: FPV
Camera: Combat
6
6
6
6
6
7
7
7
7
CHARACTERS
OVERVIEW
AVATAR: SARHA
AI: CLOWN
7
7
7
USER INTERFACE
OVERVIEW
HEADS-UP DISPLAY (HUD)
8
8
8
8
8
Confidential
Page 2
5/12/2016
3D SOUND
SOUND DESIGN
8
8
OVERVIEW
OBJECTIVES
EXPLORATION
STORY
8
8
8
9
"STORY APPENDIX"
Confidential
Page 3
5/12/2016
Design History
Please see below.
Version 1.00
Version 1.00 is the initial game design document.
Version 1.01
1.
Game Overview
Design Philosophy
The game is designed to put the player in the shoes of a child where all the horrors, imagined and
real, chase her through a fun house. Our goal is to avoid cheap jump scares and instead create the anxiety
and sense of impending doom that so few horror games achieve. By letting the child's imagination run wild
we can design more frightening or violent environments to explore.
As a psychological horror game, it is geared towards an adult customer base. The gameplay is
centered around some of the worst aspects of human nature and how they are perceived by the child
protagonist. To achieve our goal the child's perception will often be unreliable, colored by their fears,
leaving the player to try and figure out what is real and what is fake.
Common Questions
What is the game?
The game is a survival horror game that explores some of the psychology of horror and the
imagination, especially as it pertains to a child. You will explore a carnival Fun House that is used by a
serial killer to hunt victims. Obstacles will be overcome as you look for an exit in an attempt to reach your
brother, who is the one who locked you in the Fun House in the first place.
Why create this game?
While exploring other horror games we found very few games that explore how our perception is
colored by fear and imagination. The most frightening things are those that aren't seen, or can't be trusted,
and we want to be one of the few games to explore this.
Where does the game take place?
Confidential
Page 4
5/12/2016
Feature Set
General Features
Exploring dark confined spaces
Escaping traps and pitfalls
Game play
Swapping items/Pick ups
Carnival Puzzle games
Gravity alterations
Physical Materials
Trap doors
Fun House
Confidential
Page 5
5/12/2016
It will be full of carnival games and the staples of a fun house, like a spinning hallway and room
of mirrors. The colorful decorations will have aged and there will be signs that someone has been living
inside of it.
Weather
The game takes place at night and a storm sets in shortly after the player is trapped inside.
Thunder and lightning will occasionally shed light through windows while rain pours down.
World Features
Overview
The world of the game consists of a carnival Fun House with nine rooms.
Key Locations
1.
2.
3.
Room of Mirrors
Ball Pit
Rubber bouncy room
Travel
The character will travel by walking, running, crouching, and jumping. They will be forced to
move forward by the killer clown that is chasing them. To travel to new rooms, they must succeed at
carnival games.
Scale
Real world.
Objects:
1. Cell Phone- Flashlight:
Hero Assets
1. Fortune Teller Booth
2. Clown Face Doorway
Camera
Overview
First Person Camera View with only arms and items in view.
Camera:
A cinematic will play upon capture and death.
Characters
Confidential
Page 6
5/12/2016
Overview
The only characters modeled in the game will be the protagonist and the killer clown. The brother
will push the player into the Fun House at the start as a plot device but is not seen.
Avatar
The player will be able to pick up items that will help them interact with the environment or
unlock new rooms. The player can dash, pick up items, and crouch. Their movements will be controlled by
an endurance system accompanied by panting sound effects.
Clown
The clown will be a serial killer, inspired by John Wayne Gacy. His presence will always spur the
main character to advance forward and escape.
User Interface
Overview
The User Interface will be designed for the PC but flexible enough to adapt to other consoles. It
will help the player track their stamina and the status of their flashlight, as well as any items they acquire.
Musical Score
3D Sound
Sound Design
Single-Player Game
Confidential
Page 7
5/12/2016
Overview
Fun House is solely a single player experience.
Objectives
The player is not given an objective at first. Once they discover the existence of the killer clown,
their objective is to move forward and escape the clown and the Fun House.
Exploration
The environment is very linear and straightforward for the most part so there is little to no
exploration the player needs to do. They must find their ways through each room and trap to get to the exit.
Story Appendix
The player takes the role of a little girl who visits an abandoned carnival with her brother. They
walk through the corn fields from their home to reach the amusement park, far from any other living
person. Together they walk up to the entrance of the fun house and the brother pushes her in, locking the
door behind her.
The girl must overcome her fears in order to begin looking for an exit from the fun house. She
quickly discovers she is not alone, and a killer clown begins to chase her from room to room. Each room
has its own challenges to overcome including traps, carnival games and props.
Confidential
Page 8
5/12/2016