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ee es aa ee MORROWIN]) PTET ENTREE LTT Ce STE UCC Re ET Ty in THE ART OF MORROWIND Copyright © 2002. Bethesda Softworks Inc., a ZeniMax Media company, 1370 Piccard Drive, Suite 120, Rockville, Maryland 20850 U.S.A. www.elderscrolls.com The Elder Scrolls, Morrowind, Bethesda Softworks, ZeniMax and their respective logos are registered trademarks or trademarks of ZeniMax Media Inc. No part of or image appearing this publication may be reproduced in any form or by any electronic or mechanical means without the prior written permission of Bethesda Softworks Inc. All Rights Reserved. n January of 1997, four artists locked themselves in a room to lay the foundation for the third I chapter in the Elder Scrolls series. Knowing that the game would be set in the dark and exotic land of Morrowind, they set out to discover what a Dark Elf would look like. The initial Dark Elf look emerged over the next month, and the project was put on hold due to its massive scope. In January of 1999, the staff once again met in this room, which had become known as “The War Room.” This was the place where the entire team would meet through the next year to discuss what the game was going to be, how it was going to play, and what it would look like, The walls slowly filled with exotic imagery of the land of Morrowind, its peoples, and places. Through this special book, we hope to share with you the images that lined our walls and defined our game. We strove to create another world that would come alive on the screen, another world Zag Todd Howard, Project Leader for you to live and lose yourself in. First concept Images of the Dark Elf, 1997. | I-11 The face texture actually appears in the final game, 01-08 Sketches of game elements to be used in initial screenshots, and the resulting shots. Screenshots from prototype | 09-14 movie created to capture the look of the game and the movement of the interface. ee eee NS eS ee eee Cee 15 46 7 ‘Skylamps along Dagoth-Ur Dunmer Stronghold Dwarven Ruin house 18 Ghostgate The Ghostfence Holamayan 38 19 20 tome ees 30-31 32 Gnisis Exterior of Ald’ruhn | 33, Redoran strider port Interior of Redoran Council Hall | 34 J 4 ) \ ai A Ss 35 | Redoran market & 36 | Exterior of Redoran Council Hall sre ee cst = HR 37-38 | Various Redoran buildings | e THE ART OF MORROWIND ) : 47 8 49 | 50 Temple Triolith Siltstiders in the West Gash Pelagiad Balmora 47 Vivec Temple and Ministry of Truth Vivec’s Birthday 54 | Velothi Temple THE ART OF MORROWIND ——— THE ART OF MORROWIND f Vivec Dark Elf of House Dres | 86 THE ART OF MORROWIND 87-98 92 Redoran Wartiors Telvanni Wizard Redoran Warriors, Morag Tong Assassin 93-97 98 THE ART OF MORROWIND 108 Dunmer Warrior | 105 Argonian Healer | 106 Nord Barbarian | 107 Telvanni Wizard | 108 THE ART OF MORROWIND joni elms 109M | Golden Ordinator helm Duni rs THE ART OF MORROWIND 112 | Scout in full netch-leather 113A-M | Various helms nagA-F | Daedric helms 235A-C | Wraithguard matching with Keening THE ART OF MORROWIND Steel weapons Ebony armor Templar of the Imperial Legion Dvrarven weapons Full Dreugh armor Silver weapons Steel weapons Nordic weapons 1264-0 36E,F 1166 a7 18 319 32 THE ART OF MORROWIND Various clothing and armor | 422A-M Siltstrider | 323 Kwama Scout | 424 Shal Bonewalker 125, 326 THE ART OF MORROWIND 40 Scamps Ogrim (Clannfear Daddy) 130-42 432 THE ART OF MORROWIND THE ART OF MORROWIND Nose ee m1 UTNINY) my (11) - Dwarven Sphe! THE ART OF MORROWIND 149 4s | Dagoth ur 142 | Netch Sload | 146 sia | Dreush, Corprus beasts | 247-249 aay | Mudcra = fas | Kwama Worker MORROWIND ART TEAM fope Adams. Shirin Alkais: Noah Berry Mark Bullock Matt Carofano Richard Guy Mark Jones: Michael Kirkbride Tohan Kim Christiane Meister Christine Miller Gary Noonan Hugh Riley juan Sanchez Brian Stokes Ka-Kei Wong ee Nera ean t anything like a moose OH FUCK JESUS TITS HELP

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