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CG15 VirtualReality
CG15 VirtualReality
HIN THC O
1
TNG QUAN
-
nh ngha
Thc ti o Virtual Reality
Coates (1992):
Hin thc o l m phng in t cc thit b
knh, qun o v mi trng 3 chiu in t cho
php ngi dng tng tc vi
Greenbaum (1992):
Hin thc o l nhng nh ca th gii thc c
my tnh sinh ra phn hi li cc chuyn ng
ca con ngi. Vic tng tc vi mi trung m
phng ny thng qua d liu ln ph hp vi cc
thit b nh tng tc loa, knh hay gng tay m
phng
3
nh ngha
(Isdale, 1998)
L mt cch hnh nh ha, iu khin v
tng tc vi my tnh v cc d liu c bit
phc tp
Tng tc - Interactivity
(cho php ngi dng c
kh nng thay i mi
trng )
speed (update rates,
time lag)
mapping (text, speech,
gestures, gaze, complex
behavior patterns)
2
THNH PHN KIN TRC
-
c im
Virtual reality (VR) phi m bo
Th gii l tng sinh ra bi my tnh
m bo ging tht v hnh dng
tng tc vi ngi dng cng kiu vi th gii thc.
Ho nhp - immersion.
Mi trng VR l ho nhp - immersive nu n em
li cho ngi dng cm gic tn ti trong mi trng
ch khng phi l cm gic ang quan st
11
Cm nhn mi trng o
hearing
sound
ears,body
sight
image
eyes
skin
touch
surface /
temperature
smell
odour
nose
taste
savour, flavour
tongue/
nose
kinesthesia
position,
movement,
muscular
tensions
muscles
proprioceptio
n
balance,
acceleration,
position,
location,
orientation,
movement of
the body
ear
15
Cm nhn mi trng o
a) monoscopic cues( cnh
mono)
relative size
interposition and occlusion(
lng lo)
perspective distortion(
mo)
lighting and shadows
texture gradient
motion parallax ( th sai
chuyn ng)
Yu cu ca thc ti o
Cnh-scene: cn c v, sinh ra ph thuc vo im nhn
ca ngi dng
V tr ca mt cn xc nh, thit b theo di xc nh hng v
v tr ca u v mt. Theo Phn mm cn hiu chnh ma
trn chiu ph hp c kt qu..
Cnh hin th 3-D .
stereo vision: Khi hai mt nhn c hai hnh nh khc
nhau, chng ta s cm nhn c cm gic 3D
y l s nh la mt s dng s nhn bit v tiu c
ca mt
3
NG DNG
-
ng dng
Kho c hc: Ti
to li nhng di
tch lch s b
ph hy hoc
khng cn tn ti
ng dng
o to, hun luyn:
Cho php ngi hc c
th c rn luyn trc
khi s dng thit b tht,
c bit l khi vic s
dng thit b tht l kh
khn hoc qu tn km
20
ng dng
Vin tng:
Kin to
nhng khung
cnh khng
c tht
ng dng
Gii tr: Xy dng cc khung cnh vin tng phc
v mc ch gii tr nh tr chi, phim nh...
22
4
PHN LOI
-
Phn loi
Desktop VR
Non-immersive:
chut 3d, window
system
3D world hin th tren
mn hnh, chut v
bn phm l u vo
tng tc.
Gi thp, dng c vi
PC thng dng.
VRML, Games
24
Phn loi
Window on a World (WoW)
Mt s h thng s dng mt mn
hnh truyn thng hin th th gii
trc quan (visual world).
Ngi ta phi xem mn hnh hin th
nh l mt ca s m qua ca s
ngi ta c th thy mt th gii o.
Thch thc i vi lnh vc ho
my tnh l lm cho hnh nh trong
ca s trng ging nh tht, m
thanh nghe ging tht v cc i
tng hnh ng ging tht.
One must look at a display screen
as a window through which one
beholds a virtual world. The
challenge to computer graphics is to
make the picture in the window look
real, sound real and the objects act
real [Computer Graphics].
25
Phn loi
nh x video (video-mapping)
y l mt bin th ca cch tip cn theo kiu WoW. Tip cn
theo kiu ny s kt hp mt on video hnh nh ngi s
dng vi ho 2D. Ngi s dng s thy mt mn hnh hin
th tng tc ca hnh anh ta vi my tnh.
DVR h thng n gin s dng cc thit b tng tc thng
thng nh : chut 3d, window system. Th gii 3D c hin
th trn mn hnh, chut v bn phm l u vo tng tc.
26
Phn loi
nh x video (video-mapping) (tip)
u im ca h thng v cc ng dng loi nay l chi ph v gi
c thp, c th dng c c vi PC thng dng v cc thit b
thng dng khc.
Ph hp vi vic pht trin nhng ng dng i tr v cc sn
phm cp thp khng cn n i chnh xc tuyt i.
27
Phn loi
Th gii thc b sung (augmented
reality)
S kt hp gia ho v th
gii thc to thnh 1 h thng
chung phc v cho vic nhn
nhn v nh gi th gii thc.
Kt hp Telepresence v cc h
thng thc ti o cho ta mt
thc ti hn hp(Mixed Reality)
hay cc h thng m phng
lin mch (Seamless
Simulation systems).
y, cc d liu vo sinh ra
bi my tnh s c hp nht
(kt hp) vi cc d liu vo
telepresence v/hoc quan
im (cch nhn) v th gii
thc ca ngi s dng.
28
Hin din o
"Virtual presence is experienced by a person when sensory
information generated only by and within a computer compels
a feeling of being present in an environment other than the
one the person is actually in (Sheridan, 1992, pg.6)
Presence: l cm nhn tm l xut hin mt mi trng da
vo cng ngh hnh thnh theo kiu ho nhp - immersive.
Trn thc t h thng hot ng theo kiu ny khng cn thit
p dng cho tt c mi ngi m ch cho mt vi ngi c vai
tr nht nh trong cng ng.
Vic tch hp gia immersive v presence lun l bi ton kh
cho cng ngh . Mt ng dng ca Presence l: Telepresence
v teleoperate
29
Telepresence
Telepresence: L thut ng m t vic s dng cc cng ngh khc
nhau gy hiu ng t ngi dng ti mt v tr khc.
Telepresence l mt cch mng tng, hnh dung cc th gii c
sinh ra hon ton trong my tnh. y l mt k thut kt ni cc cm
bin t xa trong th gii thc vi cm gic ca ngi iu khin. Cc
cm bin t xa ny c th c nh v trn mt robot, ging nh l
cc cng c.
Lnh cu ho s dng cc phng tin iu khin t xa x l nhng
trng hp nguy him. Cc bc s gii phu s dng cc thit b v
cng nh trn nhng dy cp thc hin ca phu thut m khng
cn rch ra mt l ln trn c th bnh nhn. Cc thit b ny c mt
video camera nh u lm vic (business end).
Cc robot c trang b cc h thng telepresence ny thay i
cch thc thc hin cc cuc th nghim v bin su hoc ni la. K
thut ny ngoi ra cn c p dng trong cc cuc nghin cu v
tr...
30
Telepresence
31
Ho nhp
To ra cm gic ho nhp gia ngi dng v mi trng, hnh nh
quan st l hnh nh ngi s dng nhn c bao gm c khng gian
v phng hng.
Phn hnh nh ngi dng quan st c ch l 1 phn rt nh so vi
khng gian hin th
Thng thng cng ngh cho hin th ng vai tr quan trng v cc
cm nhn khc cng c kim tra.
H thng thc ti o - VR systems s to cho ngi dng l mt phn
ca th gii o ang c m phng ch khng n thun mi trng
o ang m phng l 1 gc ca th gii thc m ngi dng hin hu.
H thng immersive VR u tin l h thng m phng li my bay m
s ha nhp l s kt hp tinh xo gia cc thit b tht v cc
hnh nh o. Bung li tht vi cc thit b thc t cho php phi cng
s dng nh 1 chuyn bay bnh thng. Hnh nh hin th l nhng
cnh o c chun b sn.
32
Phn loi
1.
2.
3.
33
5
CC THIT B VR
-
Lights
Illustration Model
Head Position
INPUT
Hand Position
Objects
Geometry
Surface Properties
Dynamic Properties
Physical Constrains
Acoustic Properties
Visual
Audio
OUTPUT
Haptic
Collision Detection
35
H thng VR c bn
Head Tracker Receiver
Head-mounted display(HMD)
Head phones
Microphone
Glove
Video Camera
Glove tracker
receiver
Voice
Recognition
Haptics
3D Sound
Processor
Face / Gesture /
Motion Analysis
Host Computer
3D Tracker
System
Tracker
Transmitter
VE
Real-time OS
Machine
Intelligence
Graphics
Processor
VE
Database
36
Christes CAVE
39
Haptic Displays
Xc nh v tr v hng tay
Cc thit b phn hi li lc v m-men
Cc thit b xc gic
Cc thit b to ra cc kch thch nh nng hay
lnh
41
42
Cc giao din ng hc
43