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Product Description Example

This document outlines an educational mobile application that will showcase the features of a Google smartphone through a series of math-based games, with the main game involving snakes and ladders where players answer fraction questions based on their dice roll. The application will have a home screen, main menu, content screens, and points tracking, and the document describes the user experience flow, functionality, and acceptance criteria for sign-off.

Uploaded by

Lua Bilhalva
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2K views12 pages

Product Description Example

This document outlines an educational mobile application that will showcase the features of a Google smartphone through a series of math-based games, with the main game involving snakes and ladders where players answer fraction questions based on their dice roll. The application will have a home screen, main menu, content screens, and points tracking, and the document describes the user experience flow, functionality, and acceptance criteria for sign-off.

Uploaded by

Lua Bilhalva
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Product Introduction: Provides an overview of the product, outlining its purpose, requirements, solution, deliverables, and design goals.
  • Product (app) Overview: Describes the application concept and main application features, including multiplayer mode details.
  • Product (app) Functionality: Describes the core functions, objectives, and technical details of the application's functionality.
  • Key Screen Mock-ups: Illustrates key screen designs with accompanying descriptive paragraphs.
  • Acceptance Criteria: Defines quality criteria, tolerance, and roles responsible for product review and approval.

Product Description

Project Name:
Date:
Author:

Release:

Draft/Final

Owner:
Client:
Document Number:

Revision History
Date of next revision:
Revision Date

Previous
Revision Date

Summary of Changes

Changes
Marked

Approvals
This document requires the following approvals. A signed copy should be placed in the project files.
Name
Signature
Title
Date of Issue

Version

Distribution
This document has been distributed to:
Name

Title

Date of Issue

Version

1. Product Introduction
Overview
Product Specification
Design Goals
Target Audience
Audience for this Document
Change Request Process
2. Product (Application) Overview
Concept
Type
Flow Summary
UI/Controls
3. Product (Application) Functionality
Core Functions
4. Product Visuals
Screenshots
5. Acceptance Criteria
6. Assumption/Constraints

1 Introduction
1.1 Overview
Using interactive educational content, the purpose of this application is to
showcase the key features of the new Google smartphone.
1.2 Requirements (Scope)
To provide suitable content for teaching and learning basic literacy and
numeracy skills
Content suitable for the first three years in primary school i.e. ages 4-7
approximately
The content will be suitable for multiple markets and will not be culture
specific for example.
The content may also be appropriate for older children / adults who may
require additional help with basic skills e.g. children with special needs
e.g. children in developing countries who may not have had access to
early education
The literacy content might also be appropriate for younger EFL users
The content will be suitable for mixed ability groups
The content will complement the existing suite of teaching and learning
products
The content will be in English
1.3 Solution
This document outlines a proposal and project plan for developing a flexible
educational courseware product for use in both offline and online broadband
environments.
This courseware will be designed as a transferable solution i.e. can be easily
used by program implementers in various different emerging markets, without
large scale customization. Although initially delivered as an offline CD solution,
it will be designed in a standard Web component model to allow for future
enhancements and features. It will serve to establish the company brand in the
minds of these parties, relevant to their local connectivity and geographical
challenges and their respective end users informational and service
requirements.
To ensure a seamless transition from offline to online broadband deployments,
the solution will initially be developed as an online portal. This online portal will
be saved to CD for offline deployments.
Using interactive educational content, the purpose of this application is to
showcase the key features of the new Google smartphone. These features
include:
Accelerometer
3

Network Group Task


Touch Screen
Webcam
The games will use mathematical content (fractions, percentages and decimals)
as the main gameplay element.

1.4 Product Deliverable ( Specification )


Ordering
Product Name:
App
Product Type:
Native Mobile Application
Application
Full Screen Application
Type:
Published application files and supporting documentation
Deliverables
& marketing collateral
Delivery
Download via AppStore
Mechanism
Target Device:
iPhone 5 mobile handset
Target OS:
IOS 7.0
Browser, browser with plug in, Adobe AIR, using the ILS
Target Platform:
SDK
Initial Language: English
Desktop landscape recommended
Viewing mode

Handset

1.5 Design Goals


[SAMPLE CONTENT]

The main users of this application will be young students and teachers, possibly
with limited computer literacy. As a result, the design needs to be:
Simple and Intuitive
Logical and Uncluttered
Soft, neutral background colours
Strong colour, used sparingly
Cute icons, used sparingly
Plenty of whitespace
Nice big text
1.6 Target Audience
The main audience for this application will be learners aged 10 +/- 1 year. It will
be primarily be used in a classroom environment with a teacher present.
It is designed to be of most benefit to small groups of mixed ability

1.7 Audience for this Document


This document is intended for all parties involved in the product design
specification. It will be updated after each review and development cycle. To
ensure version and feature control, all design requirements and updates need to
be included in this document.
1.8 Change Request Process
Minor changes within scope can be approved by the Project Manager.
Major change process
Any change affecting an external sub-contractor would need to be
reviewed with that contractor who would agree any necessary contract
revisions or payments etc.
Changes of scope and contract revisions would require the approval of the
Steering Committee (or it might have been a Change Control Board).

2. Product (app) Overview


2.1 Application Concept
Edu App is a set of educational games and sites using mathematical content to
showcase the main features of the Google Nexus phone. The application will
consist of a core game (snakes and ladders) and a set of 4 mini games that will
showcase the phone features.
The current game design is for multiplayer only .i.e. 3 players are needed to
start a game. (to be clarified)
Main Applicatoin:
The main game is based on the classic mobile game Snake. A user roles a dice
and progress on the map, based on their dice number. To add variety and
educational content to the game, a user will be asked fraction questions,
depending on where they land.

2.2 Application Type


This application combines puzzle and quiz elements with the classic mobile
game. The puzzle and quiz elements will use mathematical content (fractions,
percentages and decimals).
2.3 Application Flow Summary

2.4 Application UI/ Controls


Keyboard
Touchpad
Touchscreen

3. Product (app) Functionality


8

Core Functions Objectives


User Registration
Description paragraph
Viewing Content
Description paragraph
Purchasing items
Description paragraph
Searching/browsing
Description paragraph
Connecting with similar users
Description paragraph

4. Key Screen Mock-ups:

Home
With Description Paragraph

Main Menu
With Description Paragraph

10

Content Screen
With Description Paragraph

Points Screen
With Description Paragraph

5. Acceptance Criteria (Sign Off)


11

Quality
Criteria

Quality
Tolerance

Quality
Method

Quality Responsibilities
Role

Responsible Individuals

Product Producer
Product Reviewer(s)

Product Approver(s)

12

Quality Skills
Required

Product Description
Project Name:
Date:
Release:
Draft/Final
Author:
Owner:
Client:
Document Number:
Revision History
Date of
1. Product Introduction

Overview

Product Specification

Design Goals

Target Audience

Audience for this Document

Ch
1 Introduction
1.1 Overview
Using interactive educational content, the purpose of this application is to 
showcase the key fe

Network Group Task

Touch Screen

Webcam
The games will use mathematical content (fractions, percentages and decimals) 
a
The main users of this application will be young students and teachers, possibly 
with limited computer literacy. As a result
2. Product (app) Overview
2.1 Application Concept
Edu App is a set of educational games and sites using mathematical content
2.2 Application Type
This application combines puzzle and quiz elements with the classic mobile 
game. The puzzle and quiz el
2.4 Application UI/ Controls

Keyboard

Touchpad

Touchscreen
3. Product (app) Functionality
8
Core Functions Objectives
User Registration
Description paragraph
Viewing Content
Description paragraph
Purchasing items
Desc
Home
With Description Paragraph
Main Menu
With Description Paragraph
10

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