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FRAMEWORK: POKEMON

AVATAR
The avatar for this framework is the basic Pokemon Trainer. This Pokemon Trainer
avatar can be placed within a single frame page to provide a location to visibly
show progress in the form of gym badges, pokeballs, pokemon, and attack and
health points (see appendix 1).
At the beginning of the unit, the students choose their basic avatar frame (if options
are provided), or given their basic frame. At this point, they choose a name and
color their character.
POWER-UPS
Power-ups are essentially a currency used between teacher and students to
encourage completion of activities and assignments, and to reward positive
behavior and participation.
For grades K-1, the power-ups should stickers in a sticker book (see appendix 2).
When a page is complete, the student can cash it in for something. This model uses
15 stickers to a page, but that is easily adaptable to the needs of your own
classroom.
For grades 2-3, each student has a power up sheet they add power-ups to and keep
track of (works on addition and subtraction skills as well) (appendix 3).
A day is picked each week for turning in power-up points.
CHOICE
Pokeball
Pokemon- Starter
Additional Pokemon
**note that students can
only
Have 6 active
pokemon
Evolution (health must be
at 10 or higher)
Attack Dice

K-1
1 Page
1 Page
1 Page

2-3
500 Points
1000 Points
1000 Points

2 Pages

2000 Points

n/a

2000 Points

Health: Health points are representations of their book reading, whether on their
own or having the book read to them (K-1). This provides a visual representation of

their reading.

BADGES
Badges are providing for making weekly improvement in specific areas. For
example, the Completion Gym Badge could be for completing all your work. The
Math Gym Badge is for completing a timed math fluency in the set timeframe. With
each badge, students can also are given additional power-up points. This is
designed so all students can earn badges, not just those showing grade level
competency.
In order to become a Master Pokemon Trainer, a student must acquire a certain
number of gym badges (12 for 2-3, 6 for K-1).
To create badges, there are several online programs including
https://openbadges.me/, https://www.canva.com/features/badges/, and
http://www.onlinebadgemaker.com/.

CHALLENGES/QUESTS
Worksheets are now referred to as challenges or quests, and students can earn
power-up points and/or badges for worksheets turned in correct. Students are
allowed to redo worksheets until they are correct so that they can earn the
points/badges.
Assessment should be used as challenges, and should be worth a badge.

COMMUNAL BAD GUY: Team Rocket


The Communal Bad Guys in the Pokemon model is Team Rocket. This give the
Pokemon Trainers a nemesis to battle. This provides something within the game to
be working towards, as well as bringing the class together. The attacks on the Bad
Guys can be done in a variety of ways. If everybody completes and turns in their
worksheet, a point can be taken from the Bad Guys health. If the class lines up
quietly, a point can be taken from the Bad Guy. These can be related to behavior
management or to academics.
Students can also battle Team Rocket, using their attack and health. For each attack
point they have, the student may roll one die. They have to add up the points and
this is their attack (I highly recommend using dice with only a 1,2, or 3 if you use
battling in K-1 to allow them success in adding). Team Rockets dice number is 10

minus however many health points they have lost. Once they have lost 10 health
points, Team Rocket undergoes a re-charge and is reset to 10 dice again.

EXTENSIONS
Background Story
Write a background story for your character. Where did they come from? What have
they done? What do they like? What do they not like? For K-1, they can do
illustrations in combination with words.
Pokemon Cards
Pokemon cards, or adapted Pokemon cards, could be used to have battles. This is a
great use of math skills. For K-1, this could be played as WAR with cards with
numbers and Pokemon character pictures.
Trading Cards
Trading cards could also be created using the students trainer avatars and available
pokemon, or using actual pictures of the students themselves. These could be used
as rewards, or could be something they can purchase with power up points. This
does require some extra work, but there are online templates for creating trading
cards, such as http://www.readwritethink.org/classroom-resources/studentinteractives/trading-card-creator-30056.html

FRAMEWORK IN PRACTICE EXAMPLE


ELA Session
Warmups: Journal Writing: Prompt Response
Wordwork: Short and long A sound sort worksheet (receive 100 Power-up Points for
correct worksheet turn-in)
Lesson: Rhyming Words
Activity: Rhyming words using magnets, ELA rotations
Math Session
Warmups: Partner facts flashcards
NumberWork: Completing missing numbers on multiplication chart (receive 100
Power-up Points for correct worksheet turn-in)
Assessment: Math Exam (Gym Badge and 300 Power-up Points for successful
completion- students encouraged to correct papers, with support if necessary, after
graded to receive rewards)

APPENDIX
Appendix
1. Pokemon Trainer Frame

Appendix 1. Pokemon Trainer Frame


Appendix 2. Power-up Sticker Book (K-1)
Appendix 3. Power-up Tracking Sheet (2-3)
Appendix 4. Team Rocket Frame

Pokemon Trainer
___________________

GYM BADGES
ATTACK

HEALTH

Power-Ups Sticker Book


Page 1

Page 2

NAME:______________________
POWER UP SHEET
Date

Spent

Earned

Total Remaining

Total Points at end of sheet:______________________________

TEAM ROCKET

HEALTH

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