Professional Documents
Culture Documents
[PAGE 2]
In manga, there are times when you should continue and times when you should not, so when that
happens, you should have a heart fitting your current size, let's say.
(Illustration: When you think "Berserk", this iconic scene comes to mind.)
(Left of Guts: "Huge, thick, heavy and ridiculously crude. It was more like a lump of steel.")
(Sign on the left: "If a man with a giant sword really existed... I started from an idea from a live
action film")
BERSERK STARTED FROM A "CONVENTION"
Describe, how Berserk came to be made.
In the 80s, when Berserk was still in my head, manga in general was, for better or for worse, unruly.
Comics were greedily borrowing fun features from films and anything that was selling well. That
was an epoch when all-new things were being cranked out all the time. The most impressive
phenomenon in entertainment were Hollywood films, therefore, works using those as a standard to
follow were a dime a dozen. Berserk was also being made by gathering features of things I found
interesting at the time, like Hollywood films or Hokuto no Ken (by Buronson and Hara Tetsuo). Just
like other manga of its time, it wasn't based on any special, unique way of thinking (laughs).
Was Guts, the protagonist, what you began creating the story from?
At the beginning, there was Guts' gimmick, or "archetype", let's say. A "dark hero in black".
Something like Hakaider from Kikaider (by Ishinomori Shoutarou). A nihilist guy in black. To that,
I added elements of fantasy stories I liked, like Conan the Great (by Robert E Howard) or Guin
Saga (by Kurimoto Kaoru). And so, it all began from an idea of a "Black Swordsman". Then,
though black and nihilist, what kind of person should he be? It wouldn't be any fun if he was a
normal swordsman, so how should I differentiate him? This is how I was making him, one question
at a time. Since I liked Dororo (by Tezuka Osamu) and Cobra (by Terasawa Buichi), I came up with
the idea of attaching something to one of his hands. When it comes to the Dragonslayer, in Guin
Saga and Pygmalio (by Wada Shinji), there were those huge swords. However, those swords, being
this big, if you were to swing them...? If actual people saw them...? Those works did not bother
answering similar questions. Also, as I said before, back then, Hollywood films were having their
golden age. The live action film had been the king of entertainment. Terminator and Robocop were
not using CG as they would be doing now, those were humans doing their best to play a machine.
There was this phenomenon of "portraying a superhuman using an acting organic body", so if a man
wielding a giant sword could actually exist, how much muscle would he need? How would the
action of swinging it look like? I had this idea, taken from live action films, in mind.
And that is how Guts' appearance was decided on.
At first, Guts only had a crossbow attached to his hand. It was treated as his "hidden weapon", but it
made too weak an impact. His sword was a katana at first, too. "An Asian man with a katana and a
trick up his left sleeve, in a medieval, European setting" was my idea, but as I was considering it,
the idea that made me snap my fingers and say "this'll work" was the Dragonslayer and a cannon
hidden in a prosthetic arm. This balance of "cooler than reality, but still within limits, not destroying
the illusion of reality" is fun, I think. For example, there's a character like Captain America among
Marvel heroes. His abilities are "only a bit above an Olympic sportsman". He's way weaker than
other superheroes. But, in a live action film, it can be represented properly and your mind is into it a
lot more.
[PAGE 3]
(Illustration: A suffering Apostle, after his beloved daughter learns of his true form. A frightening
monster suddenly seems more like a pitiful human.)
(Dialogue: Theresia...)
It's almost as if you're made to think "If I trained my body enough, even I might be able to do all
that". It's realistic within the bounds of your imagination. On the other hand, being able to fly
doesn't feel real. With the Dragonslayer, I wanted to make you think "With a body of a pro wrestler,
I'd be able to swind it once or twice, too. That is how the appearance of Guts came to be. Well
then, where do we go from here...? (laughs)
Character motivations and their backgrounds came later, didn't they?
Actually, that came to me in the most conventional way. If we say that Ultraman has his unique
look, his laser beams and that he came from the M78 nebula, the rest of the details follows
naturally. I think that such stories created based on a convention have the most power to last long.
Their content and execution can be different depending on the era they were made in, but a good
convention is copied, prolonged, and loved forever. When I chose the convention for Guts, next up
was the inner side of his character. For a dark hero, revenge is a fine motivation. Even before
thinking of his reason for revenge, I had prefered to think about "how to exact that revenge".
Do you mean that more than developing his inner side, you thought of what would happen to
him in the future?
Yes. At first, I imagined Guts as an "angry hero". Like Max from Mad Max or Kenshirou from
Hokuto no Ken. "How to make him angry?" "How does he take revenge?" "How to effectively
show off his looks and his gimmick in a story?" - after I milled those questions for a while, what
was born out of this painful process was the first Black Swordsman. Back then, there still was no
Band of the Hawk or anything (laughs).
PROGRESS FROM THE BLACK SWORDSMAN TO THE GOLDEN AGE ARC
And so, the Black Swordsman's struggles continued for 2, 3 volumes...
I realized at the moment when the Snail Count appears: I'm creating a story about Guts defeating
giant monsters. And that the monsters gradually seem more human. In the monster's retrospection
scene, he looks more like a pitiable human. While Guts, the other way round, seems more like the
monster in this pairing... And then, when the monster is toppled, the emotions of the two intersect
and the giant sword is swung down. "What incredible catharsis!" is what I thought. And thus,
finally, the Black Swordsman's form was established, but around that time, the "Animal House"
magazine was decided to be retired and I had to start my comic from the very beginning...
Right at the moment when things actually started getting interesting...
Berserk was then still unacknowledged by the wider world and I had an other work in progress,
written by Buronson-sensei, so for the editors, when the question of "which one to continue?" came
up, the obvious choice would be going with "Buronson", right? (laughs) To do something about it, I
had to try pushing my own original story.
And so, the Golden Age Arc began.
Even though Guts was a complete character in my head at this point, mine still was a rookie artist's
comic and it could not compete with the weight of Buronson-sensei's name. So, as I like shoujo
manga as well, I thought I could change my methods and put in some sad human relationships and
an emotional story. Until then, I was exclusively going down the Hokuto no Ken route, but couldn't
compare with its author, Buronson-sensei (laughs). "This is a good moment to try a different
weapon and borrow something from Versailles no Bara (by Ikeda Riyoko) or Kaze to Ki no Uta (by
Takemiya Keiko). And, to enter some new, unexplored territories, I thought: why not include some
memories of youth and people close to me in my work?
You mean using people around you as models for characters, right?
I didn't really have any manga mentors, so I had no idea what was right or not. I've always thought
that giving form to things not existing in reality with your imagination was what being a mangaka
was about. Then I tried doing it and learned that I was right. You include your thoughts and things
dear to you in a story, so emotions will end up there as well and lies will stop being lies (laughs).
Golden Age did that well. Moreover, I don't think that the environment I've lived in was very
dramatic, so when mixing realism with fiction, I think I maintained a good balance.
[PAGE 4]
I made my manga pals from high school into mercenaries, as "a group of men acting with a certain
goal in mind". They were doing great and I was happy for them, but this story arc was made to
explain Guts' motivation for revenge, so I was like "I made this many great characters and now
they're all gonna die!" (laughs).
(Illustration: The Golden Age arc, about ascending to glory together with friends. Yet, what awaits
them is...)
(Dialogue: Their official name will probably be...
General of the White Hawk, Griffith and his Knights of the White Hawk.
I would like to bestow the title of knight upon all centurions of the Band of the Hawk without
exception.)
(Sign to the right: In the monster's retrospection scene, it's Guts who seems like the monster)
This outcome has been decided on from the very start, right?
Everything up until the Eclipse was already complete and ready in my head, so they really had no
way to escape that! Also, I had a reason why I made Golden Age this long. I've felt that something
was missing in flashback scenes in various stories I'd read. To maintain a story's speed, putting
flashbacks into the story in proper intervals is common sense, but I wanted to feel things like Guts'
reason for revenge, or the basis of characters' development thoroughly, with my whole heart. If I
spend little time on those, the story will only be conveying information. A story written by me has
to be one that you dive into with your entire heart. And so, it turned out this long (laughs).
However, exactly because it was so long, the rage Guts feels can sufficiently get through to the
reader and be understood.
The story had to be made into something the reader could agree with and say "anyone would be
mad after that". And if you want to do that, it all comes down to how dramatically and
naturalistically you can draw how Guts' precious relationships with other people came to be. Among
them, the bond between Guts and Griffith was modeled after me and my close friend, the mangaka
Mori Kouji (Jisatsutou, among others). The matter of which of us is Guts and who's Griffith
changes at times, but it's my standard of manly friendship.
Those characters, so full of emotion, suddenly all disappear in the Eclipse. Didn't drawing
that damage you in any way?
Each and every character had some emotions to drive them, so... Damage? I have to admit I'd been
kind of depressed. What's more, around the time when the Eclipse happened, the comic's popularity
among readers dropped drastically (laughs). There was a lot of angry readers saying "What did you
just do?!" after getting to like the characters. Yet, my editor at the time said "No choice but to do
this till the very end", worryingly. The only point I was cautious about was not to completely stop
the story's flow with the Eclipse. I kept Casca alive precisely for that reason. That's because even if
she died, and if the series continued for a long time, Guts' reason the seek revenge would become a
thing of the past and if Guts formed new relationships with people, his motivation would weaken.
It's a cold, calculating move and it might feel unpleasant, but it's exactly because Guts has Casca at
his side that he can never forget about the Eclipse.
Still, Guts and a cute fairy might be too much of a contrast, I've thought that too (laughs). Also,
Puck's convenient in how he's fine to do whatever. To tell the truth, it's been a while since Puck
turned into "Chestnut Puck", his personality has changed a lot, has it not? Exactly because he's a
fairy, his personality can be vague, I think. In Lost Children, he's sympathetic towards Jill and gets
sad, while when he's with Isidoro, he's cheeky and that's perfectly fine. When I'm busy with
something else, he offers me a break. When Puck does my dumb gags, the reader watches him with
a warm feeling. At this point, without a character like Puck, it would get so heavy and menacing, I
wouldn't be able to stomach it, probably.
THE WAY TO FACE REFERENCE MATERIAL
If dark fantasy has warmer spots that don't ruin the atmosphere, it becomes easier to read,
doesn't it?
I guess my intuition works well then. I feel that the story not getting too dark and heavy is one of
the features that differentiate the major from the minor works of culture. Now, most mangaka are
aware of it, but in the case of Berserk, it has maintained that balance accidentally. Also, in my case,
I think my mental structure is free of inclinations. That's why I end up naturally calming into the
same balance as the reader, never becoming too much of a nerd. I'm drawing it thinking that most of
the things I find pleasing are pleasing to the reader as well.
[PAGE 6]
(Sign on the left: I feel that the story not getting too dark and heavy is a feature that differentiates
the major from the minor works of culture)
(Illustration: The Conviction arc, showing the weakness of suffering humans flocking to religion)
To a writer, it's a rather important weapon, isn't it.
There's a lot of mangaka making nerdy knowledge a weapon, but it's not a weapon at all for me.
Only my drawings are for nerds. In all the rest, I look things up and use them as I need them. But, to
begin with, not only in manga, all people do research for their jobs. That's the way it is. I'm masking
it with my art. Even if I do random stuff, with this level of art, it'll appear deep. That's the useful
aspect of it (laughs).
When you look up reference material, do you have any tricks you use?
Because of the lack of time, you have to be selective when choosing material and representative
features of your work. Researching minute details is impossible, unless you involve a lot of people.
What's more, in my case, I only scan a book's themes and information and emphasize the writer's
conclusions. In the Conviction arc, with its witch hunting, I looked at what the reference book's
author thought the witch hunts were, for example. For the Conviction arc, I had read 2-3 books,
what I learned from them was that the witch hunts were "the materialization of the unseen fears of
the Middle Ages". When people experience fear, they give it a shape, and when a group of people
do it, it ends up as a witch hunt.
In this arc, Griffith comes back, not as Femto, but as the "hawk of light".
Even at the beginning, at "Black Guts", I intended to make Femto the enemy later. But, when
Golden Age ended, Griffith's character became too prominent and I wanted him to fight with Guts
in his usual form. Storytelling-wise, if he was in his normal, unchanged form, and then changed into
his powered-up form, the opposition would be easier to understand. Also, setting-wise, as Femto,
the dimension on which he operates becomes more distant.
By the way, Mozgus, who appears around that time, is an interesting character, beginning
from his looks. Do you have any thoughts on him?
The basis for the Conviction arc was the film "The Name of the Rose". I thought I would add some
witch hunting to that, to show the dark side of religion. There are all kinds of ideas on religion in it,
but out of all of them, when I thought of a character embodying fundamentalism, Mozgus came to
be. "Ideology comes first, people are less important". He's an exaggeration of that idea. All religions
have that to some extent, but if you make things transcending human thought and rules of reality
into an absolute and exaggerate that idea, that's what happens. When I tried creating a person out of
this strict thinking, this low-polygon kind of face is what I ended up with (laughs). When I thought
"He's a square" and made that into a picture, he turned out to literally be square.
Mozgus is supposed to be a character made for laughs too, isn't he.
I'm diving characters in Berserk clearly into cannon fodder and ones participating in actual drama.
Mozgus, Wyald or Adon are there to die, in the end. Like the villains in Hokuto no Ken, they're fun,
impactful characters. Those characters are always destined to die the moment they go unruly. But
their henchmen remain. Daiba and Luca appear in multiple chapters.
Daiba and his folks appear a lot lately.
It happens in Guin Saga as well, but when the main characters in that series leave an impact and
disappear from the story, the characters that were hanging around before end up reused. It becomes
a story about the world later in time, so one is interested in "what happened to him after that?", so
when I need new characters, I reintroduce those.
[PAGE 7]
(Upper illustration: Mozgus, who has fans even now that he's dead. One of many unique characters
supporting Berserk.)
(Dialogue: Exactly because it's a courageous soul like you! I want you to endure this trial bestowed
upon you by god!)
(Sign to the left: The most insignificant thing calls forth the most impressive thing)
(Lower illustration: The egg of the perfect world, a big factor for changing the world's nature.)
(Dialogue: As a human would say, everything is heralding the coming of that time. The guidance of
the great will... Or should I call it the gears of fate? It will emerge soon.)
Berserk has a lot of those fun details. New little discoveries in each chapter. Even Apostles
reappear, like the one who bit off Guts' arm during the Eclipse...
He's still working hard as a member of the New Band of the Hawk (laughs). At first, I was
designing Apostles as I was drawing, but thinking up new monsters every time is hard and it just
would be bad if there were many of those in the world. Sometimes, they appear one after the other,
too.
IS THE CONVICTION ARC "SEKAI-KEI"?
Among numerous Apostles, "the egg of the perfect world" is rather unusual.
This one is special. For Griffith to be resurrected, something very specific is needed. When I started
the Conviction arc, I invented something that, I feel, clicked with me. The idea of "a group praying
to god for something" took this form. It happened by accident, in a way. It might have been an
obvious outcome of the witch hunt.
He had a different role than "a monster eating people", unlike the ones before him.
Around that time, the word "NEET" was being discussed by the public. "Someone who never
became anyone and was watching the outer world through a computer from the confines of his dark
shell" - that was the common image, wasn't it? Anyone, when you're young, has a side like that, to
some extent, so it's very relatable. Sitting in a room, holding your knees and feeling anxiety about
your future is something pretty much everybody has experienced. It's a feeling of fear. This
"obscure, insignificant being", "the being to become a vessel for everyone" resonated with me. "The
most insignificant thing calls forth the most impressive thing" - a story like this feels good. Back
then, a term like "sekai-kei" had not yet existed, but if you look at it that way, the Conviction arc
follows the sekai-kei pattern.
"One's emotions being directly connected to the state of the world" - it really is sekai-kei.
The Conviction arc is very exaggerated, but I did want to include a metaphor of the world in it. If I
placed Griffith at the top of it, it would become something super charismatic. On the other hand, in
this sekai-kei story, I would draw a human in a down-to-earth, weak position, to achieve balance. In
a phantasmal world, I would put realistic, mundane people as well. In an eerie world, I would put
Chestnut Puck. When drawing, I want to put in values beyond ones like "win-loss", "strong-weak".
ORIGINS OF HIS TRAVEL COMPANIONS
After that, Griffith is resurrected and Guts gains some companions. How was one of them,
Farnese, created?
I made up Farnese as a second heroine, after Casca. I was struggling with her a bit. In Casca, I
simply contained things I liked.
[PAGE 8]
A brown female warrior. Strong, but still feminine - she was my ideal at the time (laughs). Still,
when I had to create a new heroine, I couldn't do it the same way I made Casca. Therefore, I worked
at her while listening to advice from Mori-kun, always popular with the girls, thinking of making
her a heroine who female readers could sympathise with,. "An office lady who joined society 1-2
years ago, getting used to her job and feeling anxiety about this man's world" was the concept
(laughs). She's trying her best in the male society of her knight order, but doesn't mix well with the
surroundings, butts heads with them and sometimes her dissatisfaction takes sexual form... It's
partly just my fantasies, though (laughs). If you expose such an unstable woman to Mozgus and his
strong impact, she will surely fall for religion. Long story short: Farnese is an "office lady who
joined a dangerous cult" (laughs).
(Upper illustration: Farnese, whose personality and growth was thoroughly described.)
(Dialogue: "I'm... not wrong.")
(Lower illustration: Is Serpico's role "the prince who looks only at her"?)
(Dialogue: "I'll get it out of the way quickly and then return")
What about Serpico?
Serpico is that female reader's "dream". "They probably want a man like him" was my intuition.
Said directly, he's Andre from Versailles no Bara. For women exhausted by society, someone who
does for them things a host would do, who thinks about them first, is an eternal dream, I thought.
What's more, I think women have three types of dream men. Someone always at their side, like
Serpico. A highborn prince they can admire. And someone realistic, who seduces them with money.
Recently, I saw a play "Female Pirate Bianca", based on a manga by Miuchi Suzue, who made
Glass Mask. All three of those types hang around the heroine. Then, I realized: "Berserk did the
same accidentally" (laughs). Serpico, always present around Farnese. Guts, whom she respects. And
the rich Roderick... All three are there!
Meanwhile, Guts also has three heroines - Casca, Farnese and Schierke.
Three characters of the opposite genders for each hero - that's a good balance. That's also
unintended, though (laughs).
What about Isidoro, then?
Isidoro is sort of modeled after a child of an assistant who worked with me at the time. He wasn't as
brave as Isidoro, but he was ambitious. "What do I do to become like you, Miura-sensei? Tell me
the easy way" - he was a kid who'd actually ask such questions (laughs). "I want to go big. But, I
want it to be easy too". He was putting spirit into that line, like Kaneda from Akira (by Ootomo
Katsuhiro), the "healthy bad youngun". The setting of Berserk is all dark, so I like him as the
standard of a boy boldly going through that world.
Even though that world is what it is, Isidoro makes a wholesome impression.
The characters in Berserk have both good sides, bad sides, and their circumstances. I'm drawing
while thinking of that foremost. Vague goals like "For justice!" are something that only characters
like Mozgus could call their own (laughs). Even when you're pursuing profit, if your goals are the
same, people cooperate. If you hang around for long, you become nicer to each other... It's a natural
balance. Precisely because Berserk is set in an other world, I want you to sympathise with the
characters, like "For humans, this is normal". If I were to add anything to that: Isidoro has a side
like "a child of the Shouwa era" to him, in my mind. When I was a kid, there were a lot of children
full of energy, like "I want, I want".
[PAGE 9]
They show off their character and secure their own place to be - an image like this. Children of the
Heisei era are all kind and make an impression of minding their balance with the surroundings. I
wonder what they think when looking at Isidoro? They probably can't relate (laughs).
(Illustration: A vision of moving into a higher plane of existence and watching that world through
the water's surface)
THE IMAGE OF MAGIC: RETURNING TO THE SOURCE
And so, Guts and his crew meet Schierke and head to Enoch village. Had you planned the
appearance of magic around that point?
The Conviction arc was about witch trials, so it followed that I had to deal with witches and magic
later. Therefore, I looked for some books about magic for reference and among them, there was one
book written by a self-styled magician. At a first glance that's suspicious, but apparently, overseas,
magicians do exist and enjoy authority. And so, I decide to draw "the idea of magic as a real
magician would invent". In Japan, game-like magic is the common image, like shooting fireballs,
but obviously, in the outer world, the serious concept of "magic" exists. I'll digress a bit, but if you
want to create a film to rival Star Wars, you shouldn't watch Star Wars. Watch what George Lucas
watched in order to create Star Wars. I've heard than in some documentary. If you trace something
already known to the public, you will only end up creating an inferior copy.
And then, you did research on the foundations of magic.
I gathered some reference and started thinking on the general impression of what real magic is.
What I learned was that magic is, more than I thought, an internal thing. You make a series of
images in your mind and then refresh them, kind of. Conveying this phenomenon properly as
drawings became important. You don't chant a spell and then something pops up. Using magic is
entering a layer of reality above ours - the hidden, supernatural world, and work your magic there.
When visualizing that, it's important to draw this vague image in a clear way. Otherwise, you won't
be able to show the magic that real magicians talk about.
Until then, combat had been only done with a sword. Did you have any conflicting feelings
about drawing magic?
Yes, I did. After all, the scheme of Guts swinging a giant sword to kill monsters was at risk of
collapsing if I added magic. Magic could not become too convenient. Therefore, I balanced it out by
making its casting speed slow and such. One more thing I wanted to give attention to was... magic
in games is all shiny, isn't it? I wanted to avoid that. It could mysteriously make water overflow or
make trees grow suddenly - in a way, I made the imagery of magic very mundane.
After that, the story switches to Griffith's side and the dynamic battle with Ganishka happens.
Was that a development foreshadowing the Fantasia arc?
Yes. Ganishka was just a very big piece of cannon fodder (laughs). To make a character on the level
of Griffith work, you need to confront an equally impressive character with him. His story is
parallel to Guts', so after Griffith's resurrection, Berserk becomes a story with two routes.
In Griffith's route, he starts to seem like the protagonist.
I wrote Griffith as a character who doesn't talk about his emotions much, but by placing characters
who expose thier emotions all the time around him, I made Griffith actually stand out among them.
Also, manga characters have the tendency to be divided clearly into enemies and allies, good and
evil. However, I'm creating Berserk without including such values in it. Griffith is Griffith - he
seems attractive and looking from his side, it's Guts who's the villain. For some people, the world
that Griffith is creating might be more in their favor. What will the new stage of Fantasia be like...?
(laughs)
[PAGE 11]
(Illustration: Far away from Guts' adventure, a different battle, one to change the world...)
(Dialogue: "I am the one who steals. Never the one who is stolen from.")
(Sign on the right: I'm making Berserk as always, without wavering)
FINALLY, THE ARRIVAL IN ELFHEIM
Then, Guts and his comrades had an adventure on the sea.
The Guts Route is normal fantasy, a rare sight in Berserk (laughs). He forms a party, gets his hands
on a ship and then pirates appear. Until that point, there was a lot of character development, but
from this point on, the time has come to do some quests. I wanted to do something like this once.
Was Isma joining the party planned?
It wasn't, but I found that I'd regret removing her, so I had her come along (laughs). The party's
balance after introducing Isma turned out surprisingly good. Honestly, she occupies the position of
"stupid child", so she sometimes says frank things that leave an impression. I thought having
someone with a straightforward child's eyes would be good. Even though he's a child too, Isidoro's
wild amibition would turn out too strong and he would end up a laughingstock. Isma is fun when
grouped with someone, so maybe she would stand out together with Isidoro or Puck. What would
happen if I juxtaposed her with some other character? How far would I go? I don't know. Showing
the appeal of a new character is fine, but I would like to push the story forward hard as well.
In volume 38, the party arrived in Elfheim. It's a huge milestone in the story. Any
impressions?
It's been so long (laughs). But still, I've always thought "when will Golden Age end?" or "when will
Falconia appear?". I end up feeling the same in each story arc.
I've heard that you've decided on the developments in the next arc and you're drawing it now,
Miura-sensei...
Not thinking too much and saving good stuff for later is the trick to lasting long. If I stuffed in too
much content at once, it would put pressure on me and bind me, the story at this point would
become too solid. I do some light thinking and when the time to make storyboards comes, I truly
immerse myself in storytelling for the first time, you know. Of course "what you absolutely
shouldn't do" always happens when you do things haphazardly, so thinking of spicing things up
beyond the general outline should be done at the proper time. Especially the way you present the
story - it usually comes to you as you're drawing.
impact and as a result, the lines leave an impression upon the reader.
We're having this conversation after the characters arrived at a milestone that is Elfheim. Do
you have anything you would like to try your hand at in the future as you're drawing Berserk,
Miura-sensei?
I've done some incredible things, so maybe I would "tidy up" all the things I've done until now.
When it comes to entirely new things, I would like to make preparations before the inevitable
deciding battle between Guts and Griffith and make it more exciting.
Well then, to wrap this up, please give a word to the readers who have bought this book - both
the new ones and fans who have been following your work for years.
I think that during this festive period in the history of Berserk, completely new, young readers gave
it a read. Fantasy has its history and as a part of it, I'm still continuing the manga that your
(probably) young self's dad was into in the 80s, drawing and using the same yakitori sauce as back
then (laughs). Whoever found this comic fun - give some old stories a try as well. I'd be glad if,
having become a supporter of Berserk, you used this opportunity to get interested in things I had
been obsessing about. And to everybody who has been reading since ages ago: I will be making
Berserk as always, without wavering. There will be times when the slot for my serialization is
empty, so times when I distance myself from my comic for a while will be happening as well, but
when you get curious about Berserk, come back to check it out. I will be continuing Berserk
without change. And, I would like to somehow arrive at the end in good health. Be good to me from
now on as well!
Thank you for your time!