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Nicco lvl.

Character Number: 1234 - 1

Player: Nicco
Male human ninja 4, Grand Lodge faction - CR 3
Chaotic Neutral Humanoid (Human); Deity: Norgorber; Age:
18; Height: 5' 4"; Weight: 140 lb.
Ability

Score

Modifier

STR

10

DEX

20

+5

CON

14

+2

INT

10

WIS

10

CHA

12

+1

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

Saving Throw

Total

FORTITUDE

+3 =

(CONSTITUTION)

+9 =

(DEXTERITY)

WILL

Misc

Temp

Notes

+2

+4

+5

+2 =

+1

+1

Carefully Hidden: +2 trait bonus vs. divinaton effects

Total

Touch AC

+1

Resist

Carefully Hidden: +2 trait bonus vs. divinaton effects

(WISDOM)

19

Ability

Skill Name

Carefully Hidden: +2 trait bonus vs. divinaton effects

REFLEX

AC

Base

Temporary

Armor Shield Dex

= +4
10
15

CM Bonus
CM Defense

+3
18

Size

Natur Deflec Dodge Misc

+5
Flat-Footed AC
=
= 10

14

BAB

Strength

Size

Misc

+3

+0

BAB

Strength

Dexterity

Size

+3

+0

+5

Base Attack

+3

Initiative

+7

Speed

30 ft

HP

35

Damage / Current HP

Ability

Ranks

DEX (5)

4
4
4
4
4
4
4
1
1
4
1
1

INT (0)
CHA (1)
STR (0)
CHA (1)
DEX (5)
CHA (1)
DEX (5)
DEX (5)
WIS (0)
CHA (1)
WIS (0)
DEX (5)
WIS (0)
DEX (5)
DEX (5)
WIS (0)
STR (0)
CHA (1)

Temp

Armor Proficiency (Light)


When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Crit: 18-20/2
Light, P/S, Deadly

Quick Draw
Draw weapon as a free action (or move if hidden weapon). Throw at full rate of
attacks.

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Two-Weapon Fighting

+1 wakizashi

Main hand: +10, 1d6+1


Main w/ offhand: +6, 1d6+1
Main w/ light off.: +8, 1d6+1
Offhand: +8, 1d6+1

Total

+12
+0
+1
+7
+1
+12
+9
+12
+5
+0
+8
+7
+5
+4
+9
+12
+0
+4
+5
Feats

+1 wakizashi

Main hand: +10, 1d6+1


Main w/ offhand: +6, 1d6+1
Main w/ light off.: +8, 1d6+1
Offhand: +8, 1d6+1

Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Heal
Intimidate
Perception
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
Use Magic Device

Crit: 18-20/2
Light, P/S, Deadly

Your penalties on attack rolls for fighting with two weapons are reduced. The
penalty for your primary hand lessens by 2 and the one for your off hand
lessens by 6.

Weapon Finesse
Can use Dex to attack with light and certain other weapons. Shields give ACP
penalty to attack rolls.

Weapon Focus (Wakizashi)


You gain a +1 bonus on all attack rolls you make using the selected weapon.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Traits

Experience & Wealth

Carefully Hidden
You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus
divination effects.

Reactionary

Experience Points: 9/12


Current Cash: 2,349 gp
Grand Lodge: Fame: 0, PP: 0

+2 Initiative

Special Abilities

Shuriken

Ranged: +8, 1d2


Ranged w/ offhand: +4, 1d2
Ranged w/ light off.: +6, 1d2
Ranged offhand: +6, 1d2

Crit: 2
Rng: 10'
Light, P, Monk

+1 studded leather
Max Dex: +5, Armor Check: Spell Fail: 15%, Light

+4

Uncanny Dodge (Ex)


You gain the ability to react to danger before her senses would normally allow
you to do so. You cannot be caught flat-footed, nor do you lose your Dex bonus
to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if
immobilized. You can still lose your Dexterity bonus to AC if an opponent
successfully uses the feint action against you.

Tracked Resources

Ki Pool (3/day) (Su)


Potion of blur
Shuriken

Languages

Gear
Total Weight Carried: 27/100 lbs, Encumberance
Ignored
(Light: 33 lbs, Medium: 66 lbs, Heavy: 100 lbs)
+1 studded leather
+1 wakizashi
+1 wakizashi
Artisan's outfit (Free)
Potion of blur
Shuriken x30

20 lbs
2 lbs
2 lbs
0.1 lbs

Common

Situational Modifiers
All Saves
Carefully Hidden: +2 trait bonus vs. divinaton effects

Special Abilities
Flurry of Stars (Ex)
A ninja with this ability can expend 1 ki point from her ki pool as a swift action before
she makes a full-attack attack with shuriken. During that attack, she can throw two
additional shuriken at her highest attack bonus, but all of her shuriken attacks are
made at a -2 penalty, including the two extra attacks.

Ki Attack Speed (Su)

By spending 1 point from her ki pool, a ninja can make one additional attack at her
highest attack bonus, but she can do so only when making a full attack. This is
activated as a swift action.

Ki Jump (Running Start) (Su)


As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill
check made to jump as if she had a running start. At 10th level, she also reduces
the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot
move farther than her speed allows).

Ki Movement (Su)

A Ninja can spend 1 point to increase her speed by 20 feet for 1 round. This is
activated as a swift action.

Ki Pool (3/day) (Su)


At 4th level, a monk gains a pool of ki points, supernatural energy he can use to
accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2
his monk level + his Wisdom modifier.

KiAStealth
(Su)
monk gains
additional powers that consume points from his ki pool as he gains
A
ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on
levels.
Stealth skill checks for 1 round. This is activated as a swift action.

The
ki pool +1
is replenished
No
Trace
(Ex) each morning after 8 hours of rest or meditation; these

hours
notaneed
be consecutive.
At 3rd do
level,
ninjatolearns
to cover her tracks, remain hidden, and conceal her
presence. The DC to track a ninja using the Survival skill increases by +1. In
For
a
Ninja,
the
Ki
Pool
is
based
on insight
Charisma,
rather
than Wisdom.
addition, her training gives her a +1
bonus
on Disguise
skill checks and on
opposed Stealth checks whenever she is stationary and does not take any action for
Poison
Use
Note:
Unchained
monks
gain
this
ability
at
3rd
level.
at least 1 round. Every three levels thereafter, the increase to Survival DCs and the
You
are trained
in the and
use opposed
of poisonStealth
and cannot
accidentally
poison
bonuses
on Disguise
checks
increase by
1. yourself when
applying poison to a blade (see Poison).

Sneak Attack +2d6


If a character can catch an opponent when he is unable to defend himself effectively
from her attack, she can strike a vital spot for extra damage.
The character's attack deals extra damage anytime her target would be denied a
Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or
Lab and
the Hero
logo arescore
Registered
Trademarks
when the character flanksHero
her target.
Should
theLab
character
a critical
hit with aof LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder
associated
marks
logos
sneak attack, this extra damage is not
multiplied.and
Ranged
attacks
canand
count
asare trademarks of Paizo Inc., and are used under license.
sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike),
a character can make a sneak attack that deals nonlethal damage instead of lethal
damage. She cannot use a weapon that deals lethal damage to deal nonlethal

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