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To this date, I have released 2 Breaking The Jungle analyses, 1 for [6.22](
https://www.reddit.com/r/summonerschool/comments/5cs8hs/breaking_the_jungle_s7_jungl
e_pathing_incl_tested/) and 1 for [6.23](
https://www.reddit.com/r/summonerschool/comments/5e6yct/breaking_the_jungle_s7_jung
le_pathing_updated_for/). The positive feedback has been extremely encouraging, and is my
main motivation toward continuing this series.
For those of you have not read the previous 2 posts, fear not because I will be recapping their
history very shortly (however, I encourage you to read the 6.22 post if you want context
behind the discovery of my paths). Furthermore, if you are a jungler or to-be jungler, I
encourage you to read the 6.23 post because there is a section there called Why does
pathing matter? where I concretely define how efficient patching helps better achieve your
goals.
I also feel it has somewhat become tradition for me to include my thoughts on some aspect of
jungling, so please read along if you are interested. However, if you just want to see the
paths, please skip all the way down to "Updated Jungle Paths."
#**Prior Posts**
- Introduction of the Raptors start to take advantage of the +30 bonus experience one gets
when killing a jungle creep higher level than you (raptors start would yield +150 exp at level 1
compared to level 2+)
- Discussion of the impetus pushing for more dynamic pathing (re-distribution of creep #
around camps, delayed spawn of gromp/krugs)
- Introduction of the Red-Krugs start for a lightning quick level 3 half-side clear
#**6.24 Changes**
Gromp
260
260
| Small Wolf |
40
80
150
150
Blue
260
260
Red
260
260
| Big Raptor |
65
| Small Raptors |
15
| Ancient Krug |
112.5
Big Wolf |
65
|
|
75
|
112.5
Krug
45
135
| Small Krug |
15
90
| Scuttlecrab |
60
120
#**6.24 Thesis**
I think the jungle changes are really, really good, even though in a vacuum, they present
themselves as simple nerfs. Specifically, the inability to do red -> krugs now promotes balance
among all early pressure junglers, whereas before it was entirely skewed in the favor of:
1. AD junglers
2. Junglers who spike level 3 vs level 4
*Legend:*
SS = Same Side. You finish at the same side that you start.
CM = Cross Map. You finish at the opposite side that you start.
#**Level 3:**
290
| Krugs |
290 |
400
690 |
290
290 |
| Wolves |
230
520 |
| Gromp |
260
780 |
290
140
260
290 |
|
430 |
700 |
|
2
2
|
|
2
|
|
#**Level 4:**
290
290 |
| Gromp |
260
550 |
| Wolves |
230
780 |
| Raptors |
140
920 |
| Red |
260
| 1180 |
290
290 |
| Krugs |
400
690 |
| Wolves |
| Blue |
230
260
920 |
| 1180 |
3
3
|
|
3
4
|
|
#**Level 6:**
320
320
| Wolves |
230
550
| Gromp |
260
810
| Blue |
260
1070 |
| Scuttle |
60
1130 |
| Krugs |
*400*
1530 |
| Red |
*260*
1790 |
| Raptors |
140
1930 |
| Wolves |
230
2160 |
| Gromp |
260
2420 |
320
| Krugs |
400
|
|
320
720
|
|
1
2
950
| Gromp |
260
1210 |
| Red |
*260*
1610 |
| Raptors |
140
1350 |
| Krugs |
400
2010 |
230
| Wolves |
3
|
|
-
| Wolves |
230
2240 |
| Blue |
*260*
2500 |
*Italicized* indicates that EXP # is not exact due to being significantly overleveled relative to
the camp.
________________________________________
#**Summary**
Buff to powerfarm-to-6 junglers because starting raptors is -20, but krugs is consistently +60.