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Yumenikki and Flow Outline
Yumenikki and Flow Outline
1. Topic
Two 8-bit Games, Yume-Nikki and .flow
2. Introduction
2-1. Hook
Every derivation has original, and usually, things derived from original are more
similar to original than different from them.
3. Body
3-1. Paragraph 2 Topic sentence: There are some similarities between two games
3-1-1. Support 1: The backgrounds of both of games are imaginary world.
3-1-1-1. Detail 1: Yume Nikkis background is the dream.
3-1-1-2. Detail 2: .flows background is the computer program.
3-1-3. Support 3: The rules of games are resembled each other.
3-1-3-1. Detail 1: There are 24 Effects player has to collect.
3-2. Paragraph 3 Topic sentence: The differences between the two games
3-1-1. Support 1: Effects different function with same name or vice versa
3-1-1-1. Detail 1: With same functions & Different names
3-1-1-2. Detail 2: With same names & Different functions
3-1-2. Support 2: .flow is more complex than Yume Nikki.
3-1-2-1. Detail 1: The map of Yume Nikki is simpler than .flow.
3-1-2-2. Detail 2: The map of .flow is very complex.
3-1-3. Support 3: The big difference of these games is ending of the game.
3-1-3-1. Detail 1: Yume Nikki has just one ending.
3-1-3-2. Detail 2: .flow has 3 different endings.
4. Conclusion
4-1. Restated thesis: These two games are very similar at some points. Both of
them have imaginary backgrounds, ambiguous stories, and the same rules to play
the game. Also they have some differences, such as the function of effects,
complexity of the maps, and the endings of the game.