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something larger we cal, life. The virtual world, while opening up a literal world of TPpportunities, contrite the realty ot hama'SeBdion and relationship with human ‘exploration of life is as natural as breathing, We as humans are driven to. ‘purpose, or lack thereof, that life is. Where did the mind come fi an addiction for many people, serious enough to receive ‘An adition center in Amsterdam hae taken teenagers and young adults who detox from the highs of living a virtual life On-Line Addiction and estcemed author, claims that gaming can become a clinical “impulse contol disorder”,¢WEBMD), Like other additions, when oneisdetoxing they Become incredibly iritable and miserable, While a ite an adaiction o playing games may start fo sound abit over dramatized, there are major implications on the lives of those whom itaffeets. For instance, ifa child plays about four hours a day (or more), will “have no time time for socializing, doing homework, or playing sports... That takes away from normal social development WEBMD) People wil continue to physically agg bt their emotional and m ‘growth will be stunted. Emotional and mental eonnestions tothe world are two ofthe up the human dynamic. jrtual space of video games is allowing wires to diseonnest people ‘us human is questions, yearning for answers, and ov« i. Many of these games are desensitizing the actions can be found under Amazon.com’s list of “family games”. Is these violent games robbing people of a sense of morality? Are they distracting hhaying to choose between right and wrong, and focusing more on what positivel game statistics? Allowing people to enter a space in which they are detached from affects them when the screen goes dark. There comes a time when itis not a deeision ba ‘morality, but a decision solely on action. There is no questions, just results, driving ‘humanity with every command of a click. ) NOT WANT TO LOG BACK ©

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