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‘man-made society allows people to ereate space within video game of life In is Soy: = ‘simulated intricate web of alternate online dimensions (known as OASIS) is all ereated by ay James Halliday. Interactions online function much like real-life interactions, People can talk, play, and orm bonds, While he erated this world, he later reveals it was primarily o escape the world he were still disconnected to Secale tas something larger yg call lif) The virtual world, while opening up a literal world of facety tu ested the reality of human exploration and relationships with human be Bperiies, consti hg elty iP beings. Fustcouts ine fit wie ee iecomect Tom y Without these two things, what separates beg humans Ef'vatars? off is as natural as breathing. Wo as humans are driven to question tale fo be short ove Iymecty ‘what the meaning, purpose, or lack thereo, that life, Where di the mind eome 0 ‘the highs of living a virtual life Kimberly Young, the clinical director of the center for ca | Opie Adicton and exeemed author, dis that aning cn come a clinical “impulse ont disorder. WEBMD ike oie ations, when one is dong they become ——~F « rela ge Sept wh incredibly irritable and miserable White wk 40 playing games may start to sound sa. abit over dramatized, there are major implications on the lives of those whom it affects. For. instance, iFa child plays ebout four hours a day (or more) will “have no time time for socializing, doing homework, or playing sports... That takes away from normal social developments ERM) People wll continue to physically age but ther emovional and mental growth willbe stunted. Emotional and mental connections tothe world are two ofthe te that Overswceping getePulization “make up che human dynamic. The vinual space of video pames nan wie to disconnect people from thir Age 10 choose between right and wrong, and focusing more on what positively af | Same statistic€))allowing people to enter a space in which they ae detached from humanity affects them when the orcen goes dark. There comes atime when itis nota decision based off ‘morality, buts decision solely on action. There is no questions, just results, driving away from ical Pallegy ~ Sippel att eyery command of actice. “2” Mney ~ SRY Slope: GS3; Players in novel mention disconnects. The killings of characters, obvious mot HUMAN relationships. (Avidlence syyeeiten -ossivke of “internet friends” vs real friends. whe Says on! eran society there isa lot of what is to reffered to as Antemet friends “friends in the online world, usually because of distance. While the world wide web allows the “friend” is constantly attached to the word, * ‘fo meet and bond/ there is a reason the word = A Benecee) . EX: Story of internet friends who met in real life “A close friends of mine, named Sean, had an internet friendship over facebook with a gitl He fever met, Megan, He would tell me all about her, Megan lived ubout 40 minutes away, had a9 swicked sense of humor. and enjoyed playing video games, For months they ehatted online “everyday, There finally came a point when the two decided 19 meet in person. Sean drove meet her, expecting her same outwardness that she acted online, It was that day he reali ‘a completely different person, in-person. and feck MA Aeech the internet bonded them, being together in real life Berea sed Samanta he sld bead set want og ae Dei what Halliday wanted. Leave it simple and save “hat he want or We, Summarize he implication on exploration and emotions that lease specity. ‘relationships. Restate the ICD quote. Seam 24 coset dy scng s Ta steiner adipiscing elit, sed diam nonummy nibh 1998, Ready Player One

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