You are on page 1of 833

Name

Aasimar
Abaia
Aballonian
Abasheen Genie
Aberrant
Aboleth
Abrikandilu
Abyss Gigas
Abyssal Harvester
Abyssal Larva
Abyssal Wolf
Accuser
Achaierai
Adamantine Cobra
Adamantine Golem
Adamantine Wasp Swarm
Adaro
Addath
Addu
Adherer
Adherer
Adhukait
Adlet
Adult Black Dragon
Adult Blue Dragon
Adult Brass Dragon
Adult Brine Dragon
Adult Bronze Dragon
Adult Cloud Dragon
Adult Cloud Dragon
Adult Copper Dragon
Adult Crystal Dragon
Adult Dungeon Dragon
Adult Forest Dragon
Adult Gold Dragon
Adult Gray Dragon
Adult Green Dragon
Adult Lunar Dragon
Adult Magma Dragon
Adult Mist Dragon
Adult Red Dragon
Adult Sea Dragon
Adult Silver Dragon
Adult Sky Dragon
Adult Solar Dragon
Adult Sovereign Dragon
Adult Time Dragon
Adult Umbral Dragon
Adult Underworld Dragon
Adult Void Dragon
Adult Vortex Dragon
Adult White Dragon
Advodaza Devil
Aerial Servant
Aerial Servant
Aeshma Demon
Afanc

CR
0.50
10
7
7
5
7
3
16
17
1
7
3
5
3
19
10
3
16
15
3
3
7
10
11
13
11
11
13
11
13
12
10
9
14
15
10
12
13
12
11
14
12
14
13
13
15
15
14
11
13
14
10
18
11
11
11
17

XP
200
9,600
3,200
3,200
1,600
3,200
800
76,800
102,400
400
3,200
800
1,600
800
204,800
9,600
800
76,800
51,200
800
800
3,200
9,600
12,800
25,600
12,800
12,800
25,600
12,800
25,600
19,200
9,600
6,400
38,400
51,200
9,600
19,200
25,600
19,200
12,800
38,400
19,200
38,400
25,600
25,600
51,200
51,200
38,400
12,800
25,600
38,400
9,600
153,600
12,800
12,800
12,800
102,400

Race
Aasimar

Class1
cleric

Agathion
Aghash
Aghasura
Agyra
Ahlinni
Ahuizotl
Air Elemental Construct
Akata
Akhana
Akhlut
Akvan
Alastor
Albino Cave Solifugid
Albino Cave Spider
Alchemical Golem
Algant
Algidarch
Algoid
Algoid
Allip
Allosaurus
Almiraj
Al-mi'raj
Al-Mi'raj
Alpluachra
Alraune
Alu-Demon
Aluum
Amaimon Devil
Amalgamation
Amber Ooze
Amber Skeleton
Amoeba Swarm
Amoeba, Giant
Amon
Amphisbaena
Amphisbaena
Ancient Black Dragon
Ancient Blue Dragon
Ancient Brass Dragon
Ancient Brine Dragon
Ancient Bronze Dragon
Ancient Cloud Dragon
Ancient Cloud Dragon
Ancient Copper Dragon
Ancient Crystal Dragon
Ancient Dungeon Dragon
Ancient Forest Dragon
Ancient Gold Dragon
Ancient Gray Dragon
Ancient Green Dragon
Ancient Lunar Dragon
Ancient Magma Dragon
Ancient Mist Dragon
Ancient Red Dragon
Ancient Sea Dragon
Ancient Silver Dragon
Ancient Sky Dragon

4
4
11
27
4
6
13
1
12
13
20
25
4
0.50
9
7
5
4
4
3
7
1
0.50
1
0.50
13
3
10
8
20
1
6
1
1
25
4
4
16
18
16
16
18
16
18
17
15
14
19
20
15
17
18
17
16
19
17
19
18

1,200
1,200
12,800
3,276,800
1,200
2,400
25,600
400
19,200
25,600
307,200
820,000
1,200
200
6,400
3,200
1,600
1,200
1,200
800
3,200
400
200
400
200
25,600
800
9,600
4,800
307,200
400
2,400
400
400
1,640,000
1,200
1,200
76,800
153,600
76,800
76,800
153,600
76,800
153,600
102,400
51,200
38,400
204,800
307,200
51,200
102,400
153,600
102,400
76,800
204,800
102,400
204,800
153,600

Ancient Solar Dragon


Ancient Sovereign Dragon
Ancient Time Dragon
Ancient Umbral Dragon
Ancient Underworld Dragon
Ancient Void Dragon
Ancient Vortex Dragon
Ancient White Dragon
Andrazku
Android
Androsphinx
Angazhani (High Girallon)
Angelic Guardian
Angustiden
Animate Dream
Animated Object
Animated Tank
Ankheg
Ankou
Ankylosaurus
Annis Hag
Ant Lion
Antelope
Aoandon
Apocalypse Locust
Apostasy Wraith
Apostate Devil
Apparition
Arach
Aranea
Arbiter
Arcanoplasm
Arcanotheign
Archaeopteryx
Archelon
Archer Bush
Arctic Fox
Arctic Hare
Arctic Tern
Argos
Argus
Armadillo
Army Ant Swarm
Arsinoitherium
Ascomoid
Ascomoid
Ash Giant
Asp
Asp Mummy
Aspidochelone
Aspis Agents
Asrai
Assassin Vine
Astradaemon
Astral Deva
Astral Leviathan
Astral Shark
Astral Spider

18
20
20
19
16
18
19
15
5
0.50
9
9
5
7
8
3
12
3
14
6
6
6
0.50
12
6
6
17
7
7
4
2
7
15
0.25
5
2
0.25
0.17
0.17
3
13
0.25
5
7
5
5
11
2
8
17
4
5
3
16
14
18
6
8

153,600
307,200
307,200
204,800
76,800
153,600
204,800
51,200
1,600
200
Android
6,400
6,400
1,600
3,200
4,800
800
19,200
800
38,400
2,400
2,400
2,400
200
19,200
2,400
2,400
102,400
3,200
3,200
1,200
600
3,200
51,200
100
1,600
600
100
65
65
800
25,600
100
1,600
3,200
1,600
1,600
12,800
600
4,800
102,400
1,200 Male human
1,600
800
76,800
38,400
153,600
2,400
4,800

rogue

bard

Asurendra
Aswang
Atamahuta
Athach
Atomie
Atomie
Attic Whisperer
Augnagar
Augur
Aurochs
Aurumvorax
Aurumvorax
Avoral
Axe Beak
Axe Beak
Axiomite
Azer
Azgenzak
Azizou Demon
Azruverda
Baal
Baaphel
Baba Yaga
Babau
Babbler
Baboon
Baboonwere
Baccae
Badger
Badger, Dire
Bakekujira
Baku
Balban Demon
Balisse Angel
Balor
Balor Lord
Baluchitherium
Banderlog
Bandersnatch
Banshee
Banyant
Baobhan Sith
Baphomet
Baphomet
Barbed Devil
Barbegazi
Baregara
Barghest
Baric
Barizou Demon
Barometz
Barrow Rat
Barrow Wight
Basidirond
Basidirond
Basileus
Basilisk
Basilosaurus

20
6
11
12
1
1
4
14
2
2
9
9
9
2
2
8
2
8
4
13
22
21
10
6
3
0.50
2
3
0.50
2
17
8
8
8
20
25
8
2
17
13
9
6
25
27
11
1
12
4
0.50
3
15
0.25
4
4
5
15
5
12

307,200
2,400
12,800
19,200
400
400
1,200
38,400
600
600
6,400
6,400
6,400
600
600
4,800
600
4,800
1,200
25,600
615,000
409,600
9,600
2,400
800
200
600
800
200
600
102,400
4,800
4,800
4,800
307,200
1,638,400
4,800
600
102,400
25,600
6,400
2,400
1,640,000
3,276,800
12,800
400
19,200
1,200
200
800
51,200
100
1,200
1,200
1,600
51,200
1,600
19,200

balor

barbarian

Bat
Bat Swarm
Battlehulk
Baykok
Bearded Devil
Bebilith
Bedlam
Beheaded
Behemoth Golem
Behemoth Hippopotamus
Behemoth, Ravener
Behir
Belabra
Belier Devil
Belker
Belostomatid
Beluiri
Berbalang
Berserker Cannibal
Besmaran Priest
Bhole
Bhuta
Bhuta
Biclops
Biloko
Bison
Black Magga
Black Orc
Black Pudding
Black Rider
Black Rot
Black Scorpion
Black Skeleton
Black Spot
Black Troll
Blackraven Scout
Blackwood Satyr
Bladecoin Swarm
Blaze Boa
Blighted Fey
Blightspawn of Ghlaunder
Blindheim
Blindheim
Blink Dog
Blodeuwedd
Blood Bush
Blood Golem
Blood Golem
Blood Hag
Blood Hawk
Blood Orc
Blood Orchid
Blood Pudding
Blood Queen
Blood Reaver Devil
Blood Weird
Blood Wight
Bloodhaze Mosquito Swarm

0.13
2
13
9
5
10
9
0.33
17
10
18
8
3
16
6
3
15
6
3
4
17
6
11
12
0.50
4
15
0.33
7
13
16
15
5
0.50
7
5
7
6
6
6
5
2
2
2
6
4
5
6
8
1
0.33
5
5
23
8
8
9
6

50
600
25,600
6,400
1,600
9,600
6,400
135
102,400
9,600
153,600
4,800
800
76,800
2,400
800
51,200
2,400
800
1,200
102,400
2,400
12,800
19,200
200
1,200
51,200
135
3,200
25,600
76,800
51,200
1,600
200
3,200
1,600
3,200
2,400
2,400
2,400
1,600
600
600
600
2,400
1,200
1,600
2,400
4,800
600
135
1,600
1,600
819,200
4,800
4,800
6,400
2,400

Human
Female

barbarian
cleric

Black orc

warrior

Human

ranger

Blood orc

warrior

Bloodsoaker Vine
Bloodsuckle
Bloodworm
Bloody Bones
Blue Whale
Blue-Ringed Octopus
Bluetip Eurypterid
Boalisk
Boar
Boarfolk
Bodak
Bodythief
Bog Beast
Bog Creeper
Bog Mummy
Bog Strider
Bogeyman
Bogeyman
Boggard
Boggart
Bogwid
Bogwiggle
Boilborn
Bokrug
Bone Cobbler
Bone Crawler
Bone Delver
Bone Devil
Bone Golem
Bone Idol
Bone Swarm
Bonesnapper
Bonesucker
Boobrie
Boreal Creature
Borsin
Boruta
Botfly Swarm
Bottled Armada
Brachiosaurus
Brain Ooze
Bralani Azata
Brass Golem
Brass Man
Brethedan
Brijidine
Brimorak
Brine Drake
Brine Zombie
Broken Soul Lillend
Brontotherium
Bronze Giant
Bronze Minotaur
Bronze Sentinel
Brown Pudding
Brownie
Brownie
Brume

9
6
4
4
12
0.50
5
4
2
10
8
14
5
8
6
2
6
10
2
5
5
1
1
27
4
12
2
9
8
2
4
3
7
5
7
3
9
4
6
10
7
6
14
7
5
17
5
9
1
9
8
11
11
3
7
1
1
10

6,400
2,400
1,200
1,200
19,200
200
1,600
1,200
600
9,600
4,800
38,400
1,600
4,800
2,400
600
2,400
9,600
600
1,600
1,600
400
400
3,276,800
1,200
19,200
600
6,400
4,800
600
1,200
800
3,200
1,600
3,200
800
6,400
1,200
2,400
9,600
3,200
2,400
38,400
3,200
1,600
102,400
1,600
6,400
400
6,400
4,800
12,800
12,800
800
3,200
400
400
9,600

Brush Thylacine
Brykolakas
Bucentaur
Buckawn
Bugbear
Buggane
Bulette
Bull Shark
Bunyip
Bunyip
Burning Dervish
Burning Ghat
Burrowing Lamprey
Bythos
Caasimolar
Cacodaemon
Cacodaemon
Cactant
Cadaver
Cairn Linnorm
Cairn Wight
Caizel
Calathgar
Calikang
Cambion
Cambion Demon
Camel
Camulatz
Cannon Golem
Canopy Creeper
Capramace
Carbuncle
Carbuncle
Carnivorous Blob
Carnivorous Crystal
Carrion Claw
Carrion Golem
Carrion Moth
Carrionstorm
Caryatid Column
Caryatid Column
Cassisian
Cat
Cat Lord
Cat Lord
Caterprism
Caterwaul
Catfolk
Catoblepas
Catrina
Cauchemar
Caulborn
Cave Cricket
Cave Fisher
Cave Fisher
Cave Giant
Cave Giant
Cave Leech

2
6
6
2
2
5
7
2
3
4
7
3
2
16
23
2
12
6
2
18
4
16
4
12
2
6
1
9
15
8
7
0.50
1
13
11
6
4
5
1
3
3
2
0.25
11
15
6
4
0.50
12
5
11
7
0.50
2
2
6
9
6

600
2,400
2,400
600
600
1,600
3,200
600
800
1,200
3,200
800
600
76,800
820,000
600
19,200
2,400
600
153,600
1,200
76,800
1,200
19,200
600
2,400
400
6,400
51,200
4,800
3,200
200
400
25,600
12,800
2,400
1,200
1,600
400
800
800
600
100
12,800
Human animal lord ranger
51,200
2,400
1,200
200
Catfolk
ranger
19,200
1,600
12,800
3,200
200
600
600
2,400
6,400
2,400

Cave Lion
Cave Moray
Cave Scorpion
Cave Troll
Cavern Crawler
Cavern Lizard
Cayhound
Cecaelia
Centaur
Centipede Swarm
Cephalophore
Ceratioidi
Cerberi
Cerberus
Cerebral Stalker
Cerebric Fungus
Cernunnos
Ceru
Cervinal
Cetaceal
Ceustodaemon
Chaaor Demon
Chain Worm
Chalkydri
Chaneque
Changeling
Changeling
Chaos Beast
Char Shambler
Charau-Ka
Charda
Charnel Colossus
Charon
Charonodaemon
Charybdis
Cheetah
Chemnosit
Chemosit
Chernobue
Cherum
Chickcharney
Chike
Chimera
Choker
Choleric Ooze Swarm
Chon Chon
Chon Chon Swarm
Choral Angel
Choronzon Demon
Chortov
Chrestomath
Chrystone
Chupacabra
Chupacabra
Church Grim
Churr
Chuul
Chuul-Ttaen

6
2
1
4
4
4
5
5
3
4
8
3
6
23
8
3
30
2
17
15
6
11
12
14
1
0.50
0.50
7
11
2
7
19
23
9
13
2
23
4
12
22
3
2
7
2
2
0.50
3
6
18
9
6
4
2
3
5
5
7
9

2,400
600
400
1,200
1,200
1,600
1,600
1,600
800
1,200
4,800
800
2,400
819,200
4,800
800
9,830,400
600
102,400
51,200
2,400
12,800
19,200
36,400
400
200 Changeling
witch
200
Female changeling witch
3,200
12,800
600
3,200
204,800
820,000
6,400
25,600
600
819,200
1,200
19,200
615,000
800
600
3,200
600
600
200
800
2,400
153,600
6,400
2,400
1,200
600
800
1,600
1,600
3,200
6,400

Cimota
Cinder Ghoul
Cinder Knight
Ciratto
City Guards
City Watch Captains
Clamor
Clawbat
Clay Golem
Cliff Giant
Cloaker
Clockwork Brain Gear
Clockwork Dragon
Clockwork Drone
Clockwork Familiar
Clockwork Golem
Clockwork Goliath
Clockwork Leviathan
Clockwork Mage
Clockwork Overseer
Clockwork Parasite
Clockwork Scout
Clockwork Servant
Clockwork Snail
Clockwork Soldier
Clockwork Spy
Clockwork Steed
Clockwork Swarm
Clockwork Titan
Clockwork Warrior
Cloud Giant
Clubnek
Cobalt Viper
Cobra Flower
Cobra-back Inphidian
Cockatrice
Cockroach Swarm
Coffer Corpse
Cold Rider
Colour Out Of Space
Coloxus
Common Eurypterid
Common Inphidian
Common Time Elemental
Comozant Wyrd
Compsognathus
Conshee
Constrictor Snake
Contemplative
Contemplative Of Ashok
Contract Devil
Cooshee
Coral Capuchin
Coral Giant
Coral Golem
Corpse Candle
Corpse Lotus
Corpse Orgy

4
7
11
16
0.33
4
4
1
10
9
5
3
16
0.17
2
12
19
12
9
2
2
0.50
2
10
6
0.50
6
4
6
3
11
2
4
4
3
3
2
3
8
10
12
1
3
8
4
0.50
0.33
2
2
2
10
2
1
9
9
5
13
13

1,200
3,200
12,800
76,800
135 Male human
1,200Female human
1,200
400
9,600
6,400
1,600
800
76,800
65
600
19,200
204,800
19,200
6,400
600
600
200
600
9,600
2,400
200
2,400
1,200
2,400
800
12,800
600
1,200
1,200
800
800
600
800
4,800
9,600
19,200
400
800
4,800
1,200
200
135
600
600
600
9,600
600
400
6,400
6,400
1,600
25,600
25,600

warrior
fighter

Corpse Rook
Corpsespinner
Couatl
Courage Heart
Coven Ooze
Crab Swarm
Crabman
Crag Giant
Crag Linnorm
Crag Man
Crawling Hand
Crawling Offspring
Crimson Basilisk
Crimson Death
Crimson Whale
Criosphinx
Crocodile
Crone Queen
Crucidaemon
Crucifixion Spirit
Crypt Thing
Crypt Thing
Crysmal
Crysolax
Crystal Ooze
Crystalline Golem
Crystalline Horror
Crystallis
Cthulhu
Cyclops
Cythnigot
Cytillipede
Dagon
Dagon
Dakon
Dancer Inphidian
Dancing Hut Of Baba Yaga
Dandasuka
Dantalion
Daochyn
Daraka Demon
Dark Caller
Dark Creeper
Dark Creeper
Dark Custodian
Dark Dancer
Dark Matter Entropic Ooze
Dark Naga
Dark Slayer
Dark Stalker
Dark Stalker
Dark Young of Shub-Niggurath
Darkmantle
Darnoc
Daughter of Urgathoa
Dawn Piper
Deadfall Scorpion
Deadly Mandrake

5
11
10
15
9
4
2
11
14
5
0.50
5
6
10
8
7
2
15
15
11
5
5
3
15
4
5
5
12
30
5
2
6
27
28
2
3
17
5
24
5
12
5
2
2
9
1
14
8
3
4
4
12
1
6
8
5
8
2

1,600
12,800
9,600
51,200
6,400
1,200
600
12,800
38,400
1,600
200
1,600
2,400
9,600
4,800
3,200
600
51,200
51,200
12,800
1,600
1,600
800
51,200
1,200
1,600
1,600
19,200
9,830,400
1,600
600
2,400
3,280,000
4,915,200
600
800
102,400
1,600
1,230,000
1,600
19,200
1,600
600
600
6,400
400
38,400
4,800
800
1,200
1,200
19,200
400
2,400
4,800
1,600
4,800
600

Deadly Mantis
Death Dog
Death Dog
Death Naga
Death Worm
Death Worm
Death Worm Leviathan
Death's Head Inphidian
Death's Head Jellyfish
Deathstroke Serpent
Deathtrap Ooze
Deathweb
Decapus
Decapus
Deep Hunter Sea Serpent
Deep Sea Serpent
Deer
Defender Globe
Deinonychus
Deinosuchus
Delver
Demilich
Demi-lich
Demiurge
Demon Lord, Shax
Demonic Deadfall Scorpion
Demonic Knight
Demonic Mist
Demoriel
Denizen of Leng
Derakni
Derghodaemon
Derghodaemon
Derhii
Derro
Desert Drake
Desert Giant
Desert Hermit
Deskari
Destrachan
Devastator
Devil Dog
Devil, Handmaiden
Devil, Possession Greater
Devilbound Sorcerer
Devilfish
Devourer
Devouring Mist
Dhampir
Diger
Dimensional Shambler
Dimensional Slug
Dimetrodon
Dimorphodon
Diplodocus
Dire Ape
Dire Bat
Dire Bear

11
2
2
12
6
6
11
5
1
12
8
6
3
4
22
19
0.25
3
3
8
9
14
14
6
28
9
12
5
19
8
10
10
12
5
3
8
9
8
29
8
22
5
14
15
13
4
11
10
0.50
2
8
10
3
1
12
3
2
7

12,800
600
600
19,200
2,400
2,400
12,800
1,600
400
19,200
4,800
2,400
800
1,200
614,400
204,800
100
800
800
4,800
6,400
38,400
38,400
2,400
4,915,200
6,400
19,200
1,600
204,800
4,800
9,600
9,600
19,200
1,600
800
4,800
6,400
4,800
6,553,600
4,800
614,400
1,600
38,400
51,200
25,600
1,200
12,800
9,600
200
600
4,800
9,600
800
400
19,200
800
600
3,200

Human

druid

pit fiendbound
human

sorcerer

Dhampir

fighter

Dire Boar
Dire Corby
Dire Corby
Dire Crocodile
Dire Fox
Dire Hyena
Dire Lion
Dire Mastiff
Dire Racoon
Dire Rat
Dire Rat Megaswarm
Dire Shadow Rat
Dire Shark (Megalodon)
Dire Smilodon
Dire Stag
Dire Tiger
Dire Weasel
Dire Wolf
Dire Wolverine
Dire Worg
Disenchanter
Disenchanter
Divine Guardian Hydra
Djinni
Dobie
Dodo
Dog
Dolphin
Domovoi
Domovoi
Donkey Rat
Doombat Bat
Doppelganger
Doru
Dorvae
Dosojin
Dossenus
Dracohydra
Dracolisk
Dracolisk
Draconal
Draconid
Dragon Horse
Dragon Horse
Dragon Turtle
Dragonfish
Dragonkin
Dragonne
Dragonnel
Dragonship
Drakainia
Draug
Draugr
Dread Wraith
Dreadweed
Dream Spectre
Drekavac
Drelb

4
1
1
9
2
3
5
3
2
0.33
5
1
9
7
3
8
3
3
4
6
3
3
5
5
4
0.25
0.33
0.50
3
4
0.25
4
3
2
11
7
1
10
7
9
20
9
7
9
9
1
9
7
6
10
25
4
2
13
8
9
3
5

1,200
400
400
6,400
600
800
1,600
800
600
135
1,600
400
6,400
3,200
800
4,800
800
800
1,200
2,400
800
800
1,600
1,600
1,200
100
135
200
800
1,200
100
1,200
800
600
12,800
3,200
400
9,600
3,200
Half-black dragon basilisk
6,400
307,200
6,400
3,200
6,400
6,400
400
6,400
3,200
2,400
9,600
1,638,400
1,200
600
25,600
4,800
6,400
800
1,600

Dretch
Dretch Megaswarm
Drider
Drocha Swarm
Dromosphinx
Drow
Drow Noble
Drowning Devil
Dryad
Duergar
Dullahan
Dun Pudding
Dune Horror
Dunkleosteus
Duppy
Dust Digger
Dust Digger
Dust Ghoul
Dvorovoi
Dwarf Caiman
Dweomercat
Dweomercat Cub
Dwiergeth
Dybbuk
D'ziriak
Eagle
Earth Elemental Construct
Eblis
Ebon Acolytus
Ebon Ooze
Ebony Horse
Ecorche
Ectoplasm
Ectoplasmic Human
Edon
Efreeti
Einherji
Ekimmu
Elasmosaurus
Elder Acid Quasi-elemental
Elder Air Elemental
Elder Earth Elemental
Elder Fire Elemental
Elder Gravity Elemental
Elder Ice Elemental
Elder Lightning Elemental
Elder Magma Elemental
Elder Mud Elemental
Elder Negative Energy Elemental
Elder Nirento
Elder Obsidian Quasi-elemental
Elder Positive Energy Elemental
Elder Salt Elemental
Elder Smoke Elemental
Elder Thing
Elder Water Elemental
Elder Witchlights
Electric Eel

2
12
7
7
8
0.33
3
8
3
0.33
7
7
13
6
7
4
4
8
4
0.33
7
2
13
15
3
0.50
13
3
7
6
6
16
5
0.50
1
8
10
7
7
9
11
11
11
11
11
11
11
11
12
6
9
12
10
11
5
11
0.25
2

600
19,200
3,200
3,200
4,800
135
Drow
warrior
800
Female drow noble cleric
4,800
800
135 Duergar
warrior
3,200
3,200
25,600
2,400
3,200
1,200
1,200
4,800
1,200
135
3,200
600
25,600
51,200
800
200
25,600
800
3,200
2,400
2,400
76,800
1,600
200
400
4,800
9,600
3,200
3,200
6,400
12,800
12,800
12,800
12,800
12,800
12,800
12,800
12,800
19,200
2,400
6,400
19,200
9,600
12,800
1,600
12,800
100
600

Electric Eel
Elemental Air Dragon
Elemental Earth Dragon
Elemental Fire Dragon
Elemental Water Dragon
Elephant
Elk
Elohim
Elusa Hound
Elven Wasp
Elysian Titan
Emberleaf
Emperor Cobra
Emperor of Scales
Emperor Walrus
Empyreal
Encephalon Gorger
End's Voice
Entropic Ooze
Ephialtes Kyton
Eremite
Erinyes Devil
Erlking
Ermine
Erodaemon
Ethereal Rat
Ettercap
Ettin
Euparkeria
Euryale
Executioner's Hood
Executioner's Hood
Eye Killer
Eye Of The Deep
Faceless Stalker
Faceless Whale
Fachan
Fachen
Faerie Dragon
Faerie Dragon
Fafnheir
Fallen
Fanged Sea Serpent
Fast Zombie
Faun
Fear Guard
Fen Witch
Feral Vampire Spawn
Ferrous Giant
Festering Lung
Festering Spirit
Festrog
Fetch
Fetchling
Fext
Fey Giant Toad
Fey Wolverine
Filcher Gremlin

2
18
20
22
18
7
1
23
3
4
21
4
5
15
8
15
8
15
9
16
20
8
18
0.50
11
2
3
6
0.50
22
2
2
4
6
4
15
6
5
2
2
24
8
6
0.50
1
5
5
6
17
10
8
1
2
0.50
10
3
3
6

600
153,600
307,200
615,000
153,600
3,200
400
819,200
800
1,200
409,600
1,200
1,600
51,200
4,800
51,200
4,800
51,200
6,400
76,800
307,200
4,800
153,600
200
12,800
600
800
2,400
200
615,000
600
600
1,200
2,400
1,200
51,200
2,400
1,600
600
600
1,228,800
4,800
2,400
200
400
1,600
1,600
2,400
102,400
9,600
4,800
400
600
200
9,600
800
800
2,400

Fetchling

rogue

Gremlin

rogue

Fire Beetle
Fire Crab, Medium
Fire Crab, Small
Fire Drake
Fire Eel
Fire Elemental Construct
Fire Fish
Fire Giant
Fire Lizard
Fire Nymph
Fire Phantom
Fire Snake
Fire Whale
Fire Yai
Firebird
First Blade
Fisherman
Fjord Linnorm
Flagstone Golem
Flail Snail
Flail Snail
Flame Drake
Flame Drakeling
Flaming Skull
Flayed Angel
Flayer Devil
Flesh Colossus
Flesh Golem
Fleshdreg
Fleshdreg Swarm
Flind
Floating Eye
Flumph
Flumph
Flying Polyp
Flying Squirrel
Fogwarden
Fomorian Titan
Foo Dog
Forest Drake
Forester's Bane
Forgefiend
Forgotten One
Forlarren
Forlarren
Formian Myrmarch
Formian Queen
Formian Taskmaster
Formian Warrior
Formian Worker
Forsaken Lich
Fossegrim
Fossil Golem
Fountain Fungus
Four-armed
Four-armed Gargoyle
Fox
Fox

0.33
2
0.50
3
5
13
1
10
8
4
5
1
10
15
8
15
15
16
7
3
4
5
2
0.50
16
11
16
7
1
2
2
0.33
1
1
14
0.33
5
22
2
4
5
10
2
2
2
10
17
7
3
0.50
12
4
12
8
3
5
0.25
0.33

135
600
200
800
1,600
25,600
400
9,600
4,800
1,200
1,600
400
9,600
51,200
4,800
51,200 First Blade
51,200
76,800
3,200
800
1,200
1,600
600
200
76,800
12,800
76,800
3,200
400
600
600
135
400
400
38,400
135
1,600
614,400
600
1,200
1,600
9,600
600
600
600
9,600
102,400
3,200
800
200
12,800 Human lich
1,200
19,200
4,800
800
1,600
100
135

cleric

Fraz-urb'luu
Freezing Flow
Frog Stone Idol
Froghemoth
Froghemoth
Frost Drake
Frost Drakeling
Frost Dwarf
Frost Fir
Frost Giant
Frost Man
Frost Wight
Frost Worm
Frostfallen Mammoth
Fuath
Fukujin
Fungal Crawler
Fungal Nymph
Fungoid
Fungus Gargoyle
Fungus Leshy
Fungus Man
Fungus Man King
Fungus Queen
Fungus Weird
Furnace Golem
Fye
Fyr
Gaki
Galley Beggar
Gallowdead
Gallows Tree
Gallows Tree Zombie
Gallu
Gallu-Demon
Galvo
Gambado
Gar
Garden Ooze
Gare Linnorm
Gargantuan Monstrous Sea Wasp
Gargiya
Gargoyle
Gargoyle Guardian
Gargoyle Stone Idol
Garipan
Garuda
Gashadokuro
Gathlain
Gearghost
Geist
Gelatinous Cube
Gelatinous Emperor
Gelatinous Golem
Genthodaemon
Geon
Geruzou Demon
Geryon

29
4
6
13
13
7
3
1
1
9
2
4
12
10
1
3
3
8
3
5
2
2
4
9
4
14
4
2
7
8
16
13
4
19
6
9
3
1
2
15
11
10
4
8
5
10
9
13
0.50
5
9
3
17
10
5
9
5
29

6,560,000
1,200
2,400
25,600
25,600
3,200
800
400
400
6,400
600
1,200
19,200
9,600
400
800
800
4,800
800
1,600
600
600
1,200
Male giant fungus man
6,400
1,200
38,400
1,200
600
3,200
4,800
76,800
25,600
1,200
204,800
2,400
6,400
800
400
600
51,200
3,200
9,600
1,200
4,800
1,600
9,600
6,400
25,600
200 Gathlain
sorcerer
1,600
6,400
800
102,400
9,600
1,600
6,400
1,600
6,560,000

Ghaddar Devil
Ghaele Azata
Ghaggurath
Gharros Demon
Ghast
Ghawwas
Ghirru
Gholdako
Ghonhatine
Ghoran
Ghorazagh
Ghost
Ghost Scorpion
Ghost-faced Orc
Ghoul
Ghoul Dire Wolf
Ghoul Monkey
Ghoul Wolf
Ghoul-stirge
Ghul
Giant Abyssal Dire Frog
Giant Adult Ant Lion
Giant Anaconda
Giant Ant
Giant Ant Lion
Giant Archerfish
Giant Assassin Bug
Giant Barracuda
Giant Bee
Giant Beheaded
Giant Black Widow Spider
Giant Blister Beetle
Giant Blowfish
Giant Bog Turtle
Giant Boring Beetle
Giant Botfly
Giant Bumblebee, Queen
Giant Bumblebee, Worker
Giant Caribe
Giant Centipede
Giant Chameleon
Giant Chameleon
Giant Clam
Giant Cobalt Viper
Giant Cockroach
Giant Crab
Giant Crab Spider
Giant Crawling Hand
Giant Death Watch Beetle
Giant Dire Frog
Giant Dragonfly
Giant Dragonfly
Giant Dragonfly Nymph
Giant Eagle
Giant Electric Catfish
Giant Emperor Scorpion
Giant Falcon
Giant Flea

16
13
18
14
2
10
9
10
10
0.50
13
7
0.50
0.33
1
6
1
2
3
5
4
6
10
2
5
1
5
5
1
2
3
1
5
12
3
0.33
5
3
1
0.50
3
3
2
7
0.50
2
0.50
5
6
3
4
4
3
3
6
11
2
0.50

76,800
25,600
153,600
36,400
600
9,600
6,400
9,600
9,600
200
Ghoran
bard
25,600
3,200 Human ghost aristocrat
200
135Ghost-faced orc warrior
400
2,400
400
600
800
1,600
1,200
2,400
9,600
600
1,600
400
1,600
1,600
400
600
800
400
1,600
19,200
800
135
1,600
800
400
200
800
800
600
3,200
200
600
200
1,600
2,400
800
1,200
1,200
800
800
2,400
12,800
600
200

Giant Flea
Giant Fly
Giant Fly
Giant Flying Piranha
Giant Flytrap
Giant Forest Lizard
Giant Frilled Lizard
Giant Frog
Giant Frog
Giant Funnel-Web Spider
Giant Gar
Giant Gecko
Giant Hamster
Giant Hellgrammite
Giant Hornet
Giant Horsefly
Giant Isopod
Giant Jellyfish
Giant Leech
Giant Leech
Giant Locust
Giant Maggot
Giant Mantis
Giant Marmoset
Giant Moray Eel
Giant Moray Eel
Giant Mosquito
Giant Mosquito
Giant Octopus
Giant Owl
Giant Phantom Armor
Giant Pike
Giant Porcupine
Giant Proto-Creature
Giant Queen Bee
Giant Rhinoceros Beetle
Giant Rock-horned Lizard
Giant Rot Grub
Giant Saw-toothed Beetle
Giant Scorpion
Giant Sea Anemone
Giant Sea Slug
Giant Sea Snake
Giant Seahorse
Giant Seahorse
Giant Silverfish
Giant Skunk
Giant Slicer Beetle
Giant Slug
Giant Slug
Giant Snapping Turtle
Giant Snapping Turtle
Giant Solifugid
Giant Spider
Giant Squid
Giant Stag Beetle
Giant Stymphalides
Giant Tarantula

0.50
1
1
2
10
5
5
1
1
6
6
1
3
5
5
3
0.13
7
2
2
3
0.50
3
1
5
5
0.50
6
8
5
4
4
2
12
5
7
3
3
3
3
2
12
7
2
3
2
3
4
8
8
9
10
1
1
9
4
8
8

200
400
400
600
9,600
1,600
1,600
400
400
2,400
2,400
400
800
1,600
1,600
800
50
3,200
600
600
800
200
800
400
1,600
1,600
200
2,400
4,800
1,600
1,200
1,200
600
19,200
1,600
3,200
800
800
800
800
600
19,200
3,200
600
800
600
800
1,200
4,800
4,800
6,400
9,600
400
400
6,400
1,200
4,800
4,800

Giant Tick
Giant Tick
Giant Tiger Barb
Giant Toad
Giant Tortoise
Giant Tuatara
Giant Vulture
Giant Wasp
Giant Water Beetle
Giant Water Strider
Giant Weasel
Giant Whiptail Centipede
Giant Yellowjacket
Gibbering Abomination
Gibbering Mouther
Gibbering Orb
Gibrileth
Gigas Clam
Gigas Hell
Gilded Sea Serpent
Gillman
Giraffe
Girallon
Girtablilu
Glabrezu
Glacial Haunt
Glacial Ooze
Glacier Toad
Glass Golem
Glass Urchin
Glass Wyrm
Globster
Gloom Crawler
Gloom Haunt
Gloomwing
Gloomwing
Gnarlwood
Gnasher Lizard
Gnoll
Gnoll Mutant
Gnoph-Keh
Goat
Goblin
Goblin Dog
Goblin Snake
Gohl
Golden Cat
Golden Guardian
Goliath Spider
Goliath Stag Beetle
Gongorinan
Gorbel
Gorgimera
Gorgon
Gorgosaurus
Gorilla
Gorilla Bear
Gorson

1
1
2
2
1
4
4
3
3
1
1
3
4
13
5
27
11
11
15
5
0.33
3
6
8
13
2
6
6
8
9
12
5
8
5
4
4
11
8
1
4
11
0.33
0.33
1
1
9
1
6
11
8
11
0.50
9
8
7
2
5
22

400
400
600
600
400
1,200
1,200
800
800
400
400
800
1,200
25,600
1,600
3,276,800
12,800
12,800
51,200
1,600
135
Gillman
warrior
800
2,400
4,800
25,600
600
2,400
2,400
4,800
6,400
19,200
1,600
4,800
1,600
1,200
1,200
12,800
4,800
400
Gnoll
1,200Mana Wastes mutant
fighter
12,800
135
135
Goblin
warrior
400
400
6,400
400
2,400
12,800
4,800
12,800
200
6,400
4,800
3,200
600
1,600
615,000

Gorynych
Gourd Leshy
Graeae
Grand Defender
Grave Mount
Grave Risen
Graveknight
Graven Guardian
Gray Nisp
Gray Ooze
Gray Render
Gray-Scale Inphidian
Great Cyclops
Great Diadem Urchin
Great Horned Owl
Great Sea Anemone
Great White Shark
Great White Whale
Great Wyrm Black Dragon
Great Wyrm Blue Dragon
Great Wyrm Brass Dragon
Great Wyrm Bronze Dragon
Great Wyrm Copper Dragon
Great Wyrm Gold Dragon
Great Wyrm Gray Dragon
Great Wyrm Green Dragon
Great Wyrm Red Dragon
Great Wyrm Umbral Dragon
Great Wyrm White Dragon
Greater Acid Quasi-elemental
Greater Air Elemental
Greater Barghest
Greater Basilisk
Greater Boneneedle
Greater Earth Elemental
Greater Fire Crab
Greater Fire Elemental
Greater Gelid Beetle
Greater Gravity Elemental
Greater Host Devil
Greater Ice Elemental
Greater Lightning Elemental
Greater Magma Elemental
Greater Medusa
Greater Mud Elemental
Greater Negative Energy Elemental
Greater Obsidian Quasi-elemental
Greater Ooze Demon
Greater Positive Energy Elemental
Greater Salt Elemental
Greater Shadow
Greater Shedu
Greater Smoke Elemental
Greater Verduous Ooze
Greater Water Elemental
Greater Witchcrow
Green Guardian Gargoyle
Green Hag

15
1
5
15
4
4
11
5
8
4
8
6
12
5
0.50
8
4
14
19
21
19
21
20
23
18
20
22
22
18
7
9
7
7
4
9
3
9
9
9
6
9
9
9
8
9
10
7
11
10
8
8
10
9
11
9
3
4
5

51,200
400
1,600
51,200
1,200
1,200
12,800
Human graveknight fighter
1,600
4,800
1,200
4,800
2,400
19,200
1,600
200
4,800
1,200
38,400
204,800
409,600
204,800
409,600
307,200
819,200
153,600
307,200
615,000
614,400
153,600
3,200
6,400
3,200
3,200
1,200
6,400
800
6,400
6,400
6,400
2,400
6,400
6,400
6,400
4,800
6,400
9,600
1,600
12,800
9,600
4,800
4,800
9,600
6,400
12,800Verduous Ooze
6,400
800
1,200
1,600

Greenskin Orc
Greensting Scorpion
Greensting Scorpion
Gremlin
Grendel
Greruor Demon
Grey Spirit
Gribbon
Grick
Griffon
Grig
Grig Swarm
Grim Reaper
Grimlock
Grimm
Grimple
Grimshrike
Grimslake
Grimstalker
Grindylow
Grioth
Grippli
Grippli
Grizzly Bear
Grodair
Gronk
Grootslang
Grothlut
Gryph
Gryph
Guardian Cimota
Guardian Daemon
Guardian Doll
Guardian Dragon
Guardian Naga
Guardian Phantom Armor
Guecubu
Gug
Gug Savant
Gulper Eel
Gunpowder Ooze
Gutlslug
Gylptodon
Gynosphinx
Hag Nymph
Hag Ooze
Hagfish
Hala
Half-Celestial Unicorn
Half-Elf
Half-Fiend Minotaur
Half-ogre
Half-Orc
Halsora
Hamadryad
Hammerhead Shark
Ha-Naga
Hand of the Inheritor

0.33
0.25
0.25
0.50
19
10
5
0.50
3
4
1
6
20
1
13
0.33
4
6
5
0.50
1
0.33
0.50
4
5
3
16
3
1
1
6
6
3
24
10
2
8
10
11
5
14
3
6
8
10
3
1
4
4
0.50
6
1
0.33
7
15
3
16
15

135 Greenskin orc


100
100
200
204,800
9,600
1,600
200
800
1,200
400
2,400
307,200
400
25,600
135
1,200
2,400
1,600
200
400
135
Grippli
200
Grippli
1,200
1,600
800
76,800
800
400
400
2,400
2,400
800
1,228,800
9,600
600
4,800
9,600
12,800
1,600
38,400
800
2,400
4,800
9,600
800
400
1,200
1,200
200
Half-elf
2,400
400
135 Male half-orc
3,200
51,200
800
76,800
51,200

warrior

warrior
ranger

fighter
warrior

Handmaiden Devil
Hanged Man
Hangman Tree
Hangman Tree
Haniver
Hanu-Naga
Harbinger Archon
Harionago
Harpy
Hastur
Haunt
Hawanar Genie
Hawk
Heat Swarm
Hedgehog
Hedon
Hekatonkheires
Helicoprion
Hell Hound
Hell Moth
Hellcat
Hellstoker Devil
Hellwasp Swarm
Hellwidow
Herald Of Tsathogga
Heresy Devil
Herne
Hetkoshu
Hezrou
Hieracosphinx
High Cimota
Hill Giant
Hippocampus
Hippocampus
Hippogriff
Hippopotamus
Hippopotamus
Hoar Fox
Hoar Spirit
Hobgoblin
Hodag
Hollow Helm
Hollow Serpent
Homotherium
Homunculus
Hooded Horror
Horned Devil
Horse
Horse, Rhianna
Host Devil
Hound Archon
Hound of Tindalos
House Centipede
Howler
Huecuva
Huecuva
Huge Acid Quasi-elemental
Huge Air Elemental

14
3
7
7
0.50
4
2
11
4
29
4
10
0.33
7
0.13
3
24
6
3
6
7
5
8
8
15
12
6
12
11
5
9
7
1
3
2
4
5
2
3
0.50
6
1
16
5
1
8
16
1
1
6
4
7
0.13
3
2
2
5
7

38,400
800
3,200
3,200
200
1,200
600
12,800
1,200
6,553,600
1,200
9,600
135
3,200
50
800
1,228,800
2,400
800
2,400
3,200
1,600
4,800
4,800
51,200
19,200
2,400
19,200
12,800
1,600
6,400
3,200
400
800
600
1,200
1,600
600
800
200
2,400
400
76,800
1,600
400
4,800
76,800
400
400
2,400
1,200
3,200
50
800
600
600
1,600
3,200

Hobgoblin

fighter

Huge Earth Elemental


Huge Fire Elemental
Huge Gravity Elemental
Huge Ice Elemental
Huge Lightning Elemental
Huge Magma Elemental
Huge Monstrous Sea Wasp
Huge Mud Elemental
Huge Negative Energy Elemental
Huge Obsidian Quasi-elemental
Huge Positive Energy Elemental
Huge Salt Elemental
Huge Smoke Elemental
Huge Water Elemental
Huggermugger
Huldra
Human
Human Juju Zombie
Human Skeleton
Human Zombie
Humbaba
Hungerer
Hungry Flesh
Hungry Fog
Hunter Urchin
Hutijin
Hyaenodon
Hyakume
Hydra
Hydrodaemon
Hydrodaemon
Hyena
Hypnalis
Iathavos
Ice Devil
Ice Drake
Ice Golem
Ice Golem
Ice Linnorm
Ice Salamander
Ice Troll
Ice Troll
Ice Yai
Ifestus
Ifrit
Iguanodon
Ijiraq
Iku-turso
Imentesh
Immense Tortoise
Immolation Devil
Immortal Ichor
Imp
Impaled Spirit
Impundulu
Incubus
Incutilis
Inder

7
7
7
7
7
7
7
7
8
5
8
6
7
7
1
4
0.33
2
0.33
0.50
19
15
3
6
1
22
4
15
4
7
8
1
5
20
13
3
5
5
17
5
3
4
14
23
0.50
6
9
8
10
8
19
17
2
10
11
6
2
23

3,200
3,200
3,200
3,200
3,200
3,200
3,200
3,200
4,800
1,600
4,800
2,400
3,200
3,200
400
1,200
135
Human
warrior
600
Human juju zombie rogue
135
200
204,800
51,200
800
2,400
400
615,000
1,200
51,200
1,200
3,200
4,800
400
1,600
307,200
25,600
800
1,600
1,600
102,400
1,600
800
1,200
38,400
819,200
200
Ifrit
sorcerer
2,400
6,400
4,800
9,600
4,800
204,800
102,400
600
9,600
12,800
2,400
600
820,000

Inkanyamba
Intellect Devourer
Interlocutor
Inverted Giant
Invisible Stalker
Irlgaunt
Irminsul
Irnakurse
Iron Cobra
Iron Cobra
Iron Colossus
Iron Golem
Iron Maiden Golem
Isitoq
Ja Noi
Jabberwock
Jackal
Jackalwere
Jack-in-irons Giant
Jack-O'-Lantern
Jack-o-lantern
Jaculi
Jade Colossus
Jade Idol
Jaguar
Janni
Jellyfish Swarm
Jiang-shi
Jigsaw Shark
Jinkin
Jinmenju
Jinushigami
Jinx Eater
Jolly Jelly
Jorogumo
Jotun
Jotund Troll
Jubilex
Jubilex-touched Marsh Jelly
Jubjub Bird
Juggernaut
Julunggali
Jungle Giant
Junk Golem
Jupiter Bloodsucker
Juvenile Black Dragon
Juvenile Blue Dragon
Juvenile Brass Dragon
Juvenile Bronze Dragon
Juvenile Copper Dragon
Juvenile Gold Dragon
Juvenile Gray Dragon
Juvenile Green Dragon
Juvenile Red Dragon
Juvenile Rukh
Juvenile Seps
Juvenile Sovereign Dragon
Juvenile White Dragon

13
8
12
11
7
13
17
9
2
2
21
13
9
0.50
5
23
0.50
2
17
1
3
0.50
16
4
3
4
6
6
1
1
11
20
2
5
12
11
15
23
11
15
11
21
10
4
3
8
10
8
10
9
12
7
9
11
3
2
12
7

25,600
4,800
19,200
12,800
3,200
25,600
Irlgaunt
102,400
6,400
600
600
409,600
25,600
6,400
200
1,600
819,200
200
600
102,400
400
800
200
76,800
1,200
800
1,200
2,400
2,400Human jiang-shi
400
400
12,800
307,200
600
Male
1,600
19,200
12,800
51,200
820,000
12,800
51,200
12,800
409,600
9,600
1,200
800
4,800
9,600
4,800
9,600
6,400
19,200
3,200
6,400
12,800
800
600
19,200
3,200

monk

rogue

Jynx
Jyoti
Kakuen-taka
Kalavakus
Kamadan
Kamadan
Kamarupa
Kaminari
Kampfult
Kangaroo
Kappa
Kapre
Kapre
Karkinoi
Kasatha
Kathlin
Katpaskir
Kech
Kech
Keketar
Kelp Devil
Kelpie
Kelpie
Kelpie's Wrath
Kere
Khaei
Khala
Khargra
Kijimuna
Killer Frog
Killer Seahorse
Killmoulis
King Crab
Kirin
Kithangian
Kitsune
Knight Gaunt
Kobold
Kodama
Kokogiak
Kolyarut
Kongamato
Korada
Korir-kokembe
Korog
Korred
Korred
Kostchtchie
Kostchtchie
Kraken
Krenshar
Kronosaurus
Kuah-lij
Kuchrima
Kulgreer
Kurshu The Undying
Kuru
Kuwa

2
9
14
10
4
4
7
17
2
0.50
2
2
10
6
0.50
3
18
3
3
17
8
4
4
15
10
3
17
4
2
1
5
0.17
0.25
7
9
0.50
3
0.25
5
12
12
15
26
10
4
4
4
23
26
18
1
10
0.33
8
16
15
0.50
4

600
6,400
38,400
9,600
1,200
1,200
3,200
102,400
600
200
600
600
9,600
2,400
200 Male kasatha
monk
800
153,600
800
800
102,400
4,800
1,200
1,200
51,200
9,600
800
102,400
1,200
600
400
1,600
65
100
3,200
6,400
200Female kitsune sorcerer
800
100
Kobold
warrior
1,600
19,200
19,200
51,200
2,457,600
9,600
1,200
1,200
1,200
820,000
2,457,600
153,600
400
9,600
135
Kuah-lij
warrior
4,800
76,800
51,200
200
Male
barbarian
1,200

Kytha
Kyton
Labyrinth Minotaur
Lacedon
Lacridaemon
Lamhigyn
Lamia
Lamia Matriarch
Lammasu
Lampad
Lamprey Swarm
Land Lamprey
Lantern Archon
Lantern Goat
Lar
Larabay
Large Acid Quasi-elemental
Large Air Elemental
Large Earth Elemental
Large Fire Elemental
Large Gravity Elemental
Large Ice Elemental
Large Lightning Elemental
Large Lightning Quasi-elemental
Large Magma Elemental
Large Monstrous Sea Wasp
Large Mud Elemental
Large Negative Energy Elemental
Large Obsidian Quasi-elemental
Large Positive Energy Elemental
Large Salt Elemental
Large Smoke Elemental
Large Spriggan
Large Stingray
Large Water Elemental
Larva Helix Moth
Larval Slime Crawler
Lashunta
Lava Child
Lava Child
Lava Drake
Lava Lizard
Lava Weird
Lead Skeleton
Leaf Leshy
Leaf Ray
Leanan Sidhe
Leech Swarm
Legion Archon
Lemming
Lemure
Leng Spider
Leonal
Leonine
Leopard
Leprechaun
Leprechaun
Lesser Banshee

9
6
16
1
3
3
6
8
8
5
5
1
2
6
5
11
3
5
5
5
5
5
5
9
5
3
5
6
3
6
4
5
3
5
5
6
1
1
3
3
9
8
8
7
0.50
1
9
4
7
0.13
1
14
12
4
2
2
4
13

6,400
2,400
76,800
400
800
800
2,400
4,800
4,800
1,600
1,600
400
600
2,400
1,600
12,800
800
1,600
1,600
1,600
1,600
1,600
1,600
6,400
1,600
800
1,600
2,400
800
2,400
1,200
1,600
800
1,600
1,600
2,400
400
400Female lashunta
800
800
6,400
4,800
4,800
3,200
200
400
6,400
1,200
3,200
50
400
38,400
19,200
1,200
600
600
1,200
25,600

wizard

Lesser Boneneedle
Lesser Fire Crab
Lesser Gelid Beetle
Lesser Gibbering Orb
Lesser Hollow Serpent
Lesser Host Devil
Lesser Ooze Demon
Lesser Shadow
Leucrotta
Leukodaemon
Leviathan
Lhaksharut
Lich
Lich Shade
Lightning Bladder
Lightning Lamprey
Lightning Mephit
Lightning Treant
Lightning Weird
Lilin Devil
Lilith
Lilitu
Lillend Azata
Lion
Livestone
Living Lake
Living Mirage
Living Monolith
Living Rune
Living Topiary
Living Wall
Lizard
Lizardfolk
Llama
Locathah
Locust Swarm
Longboat Captain
Lorelei
Lorthact
Lucifer
Lukwata
Lunar Naga
Lunarma
Lupin
Lurker Above
Lurker Above
Lurker In Light
Lurker Wraith
Lusca
Lynx
Lypso
Lyrakien
Lythic
Maenad
Maftet
Magma Ooze
Magma Ooze
Magmin

4
0.50
3
11
6
3
3
0.50
5
9
19
20
12
9
4
2
3
8
8
6
16
17
7
3
6
22
9
13
13
4
4
0.17
1
0.50
0.50
2
4
12
25
39
11
6
6
2
7
7
5
10
17
2
23
2
4
8
6
7
7
3

600
200
800
12,800
2,400
800
800
200
1,600
6,400
204,800
307,200
19,200 Human lich necromancer
6,400
1,200
600
800
4,800
4,800
2,400
76,800
102,400
3,200
800
2,400
615,000
6,400
25,600
25,600
1,200
1,200
65
400
200
200
600
1,200
Human
fighter
19,200
1,638,400
209,920,000
12,800
2,400
2,400
600
3,200
3,200
1,600
9,600
102,400
600
820,000
600
1,200
4,800
2,400
3,200
3,200
800

Magmoid
Magnesium Golem
Magnesium Spirit
Maharaja
Malbolgian Cerberi
Malenti
Malkeen
Mallor Demon
Mammoth
Mammoth Flea
Manananggal
Mandragora
Mandragora
Mandrill
Man-Eating Aurochs
Manitou
Manta Ray
Mantari
Manticore
Mantidrake
Maphistal
Marai
Marble Sentinel
Marble Snake
Margay
Margoyle Gargoyle
Marid
Marid Genie
Marilith
Marine Crocodile
Marrowstone Golem
Marsh Giant
Marsh Jelly
Marut
Mask Golem
Mastodon
Mastodon Elephant
Mature Adult Black Dragon
Mature Adult Blue Dragon
Mature Adult Brass Dragon
Mature Adult Bronze Dragon
Mature Adult Copper Dragon
Mature Adult Forest Dragon
Mature Adult Gold Dragon
Mature Adult Green Dragon
Mature Adult Red Dragon
Mature Adult White Dragon
Mature Gray Dragon
Mature Helix Moth
Mature Slime Crawler
Mawler
Medium Acid Quasi-elemental
Medium Air Elemental
Medium Barracuda
Medium Earth Elemental
Medium Fire Elemental
Medium Gravity Elemental
Medium Ice Elemental

7
6
5
20
12
2
6
3
10
2
7
1
4
0.25
3
15
1
0.50
5
9
21
8
4
2
1
5
9
9
17
3
8
8
3
15
4
13
9
12
14
12
14
13
15
16
13
15
11
11
10
4
4
2
3
1
3
3
3
3

3,200
2,400
1,600
307,200
19,200
600
2,400
25,600
9,600
600
3,200
400
1,200
100
800
51,200
400
200
1,600
4,800
409,600
4,800
1,200
600
400
1,600
6,400
6,400
102,400
800
4,800
4,800
800
51,200
1,200
25,600
6,400
19,200
38,400
19,200
38,400
25,600
51,200
76,800
25,600
51,200
12,800
12,800
9,600
1,200
1,200
600
800
400
800
800
800
800

Medium Lightning Elemental


Medium Lightning Quasi-elemental
Medium Magma Elemental
Medium Monstrous Sea Wasp
Medium Mud Elemental
Medium Negative Energy Elemental
Medium Obsidian Quasi-elemental
Medium Positive Energy Elemental
Medium Salt Elemental
Medium Smoke Elemental
Medium Stingray
Medium Water Elemental
Medusa
Medusa Head
Megalania
Megaloceros
Megaloceros Elk
Megapiranha Swarm
Megatherium
Mehrim Demon
Meladaemon
Melancholic Ooze Swarm
Melfesh Monster
Memitim
Memory Child
Mephit
Mercane
Mercury Ooze
Merfolk
Merrow, Freshwater
Merrow, Saltwater
Metallic Ooze
Mezlan
Mezzalorn Demon
Midnight Peddler
Mi-Go
Mihstu
Mihstu
Mimi
Mimic
Mindslaver Mold
Minor Grim Reaper
Minotaur
Mire Brute
Mirror Man
Mist Drake
Mite
Mite
Mithral Golem
Mobat
Mobat Bat
Mobogo
Mockingfey
Mohrg
Mokele-Mbembe
Moloch
Monaciello
Monadic Deva

3
6
3
1
3
2
2
4
2
3
2
3
7
3
7
4
4
6
5
4
11
1
6
15
6
3
5
4
0.33
3
6
6
14
11
6
6
6
8
1
4
3
10
4
13
5
5
0.25
1
16
3
3
10
1
8
9
26
1
12

800
2,400
800
400
800
1,200
600
1,200
600
800
600
800
3,200
800
3,200
1,200
1,200
2,400
1,600
1,200
12,800
400
2,400
51,200
2,400
800
1,600
1,200
135
800
2,400
2,400
38,400
12,800
2,400
2,400
2,400
4,800
400
1,200
800
9,600
1,200
25,600
1,600
1,600
100
400
76,800
800
800
9,600
400
4,800
6,400
2,460,000
400
19,200

Merfolk

warrior

Monadic Deva
Mongrelman
Mongrelman
Monitor Lizard
Monkey
Monkey Goblin
Monkey Swarm
Monstrous Crab
Monstrous Crayfish
Monstrous Jellyfish
Moon Dog
Moon-beast
Moonflower
Moose
Moose
Mordnaissant
Morlock
Morrigna
Mortuary Cyclone
Mosquito Swarm
Moss Troll
Mother's Maw
Mothman
Mountain Lion
Mountain Troll
Mouse Lord
Movanic Deva
Movanic Deva
Moxix
Mu Spore
Muckdweller
Mudbog
Mudlord
Mudman
Mummified Gynosphinx
Mummy
Mummy Golem
Mummy Of The Deep
Murder Crow
Murder-born
Mustard Jelly
Mute hag
Myceloid
Myrmecoleon
Mystery Cultists
Mythic Aboleth
Mythic Bone Devil
Mythic Cockatrice
Mythic Elder Air Elemental
Mythic Elder Earth Elemental
Mythic Elder Fire Elemental
Mythic Elder Water Elemental
Mythic Ettin
Mythic Fire Giant
Mythic Flesh Golem
Mythic Gargoyle
Mythic Great Cyclops
Mythic Greater Barghest

12
1
1
2
0.25
0.50
2
2
3
2
9
11
8
3
3
7
2
13
20
3
3
15
6
3
14
13
10
10
20
21
0.25
3
6
2
9
5
6
4
5
6
7
11
4
10
2
9
11
4
14
14
14
14
8
12
9
5
15
8

19,200
400
400
600
100
200Monkey goblin barbarian
600
600
800
600
6,400
12,800
4,800
800
800
3,200
600
25,600
307,200
800
800
51,200
2,400
800
38,400
25,600
9,600
9,600
307,200
409,600
100
800
2,400
600
6,400
1,600
2,400
1,200
1,600
2,400
3,200
12,800
1,200
9,600
600Female human
cleric
6,400
12,800
1,200
38,400
38,400
38,400
38,400
4,800
19,200
6,400
1,600
51,200
4,800

Mythic Griffon
Mythic Hell Hound
Mythic Hill Giant
Mythic Human Skeleton
Mythic Hydra
Mythic Ice Devil
Mythic Juvenile White Dragon
Mythic Lamia
Mythic Lich
Mythic Manticore
Mythic Marilith
Mythic Mature Adult Black Dragon
Mythic Mature Adult Blue Dragon
Mythic Medusa
Mythic Minotaur
Mythic Mummy
Mythic Nalfeshnee
Mythic Nessian Warhound
Mythic Ogre
Mythic Owlbear
Mythic Phoenix
Mythic Rakshasa
Mythic Sphinx
Mythic Treant
Mythic Troll
Mythic Vampire
Mythic Very Old Green Dragon
Mythic Vrock
Mythic Winter Wolf
Mythic Worg
Mythic Wyrm Red Dragon
Mythic Wyvern
Mythic Young Red Dragon
Nabasu
Nabasu Demon
Nabasu Demonling
Nagaji
Nalfeshnee
Narwhal
Narwhal
Naunet
Nazalor
Necrocraft
Necromantic Golem
Necro-Phantom
Necrophidius
Necrophidius
Neh-thalggu
Nemesis Devil
Nemhain
Neomimic
Neothelid
Nependis
Nephilim
Nereid
Nereid
Nerizo Demon
Nessian Warhound

5
4
9
1
9
16
9
7
17
6
21
15
17
9
6
7
17
11
4
5
18
12
10
10
6
10
20
11
6
3
25
8
12
8
10
7
0.50
14
3
4
7
6
3
8
3
2
3
8
18
15
5
15
9
8
10
10
9
9

1,600
1,200
6,400
400
6,400
76,800
6,400
3,200
102,400 Human lich
2,400
409,600
51,200
102,400
6,400
2,400
3,200
102,400
12,800
1,200
1,600
153,600
19,200
9,600
9,600
2,400
9,600Human vampire
307,200
12,800
2,400
800
1,638,400
4,800
19,200
4,800
9,600
3,200
200 Male nagaji
38,400
800
1,200
3,200
2,400
800
4,800
800
600
800
4,800
153,600
51,200
1,600
51,200
6,400
4,800
9,600
9,600
6,400
6,400

cleric

fighter

fighter

Netherspark
Ngoga
Night Adder Inphidian
Night Hag
Night Scale Assassins
Nightcrawler
Nightgaunt
Nightmare
Nightmare Ettercap
Nightripper
Nightskitter
Nightwalker
Nightwave
Nightwing
Nihiloi
Nilbog
Niln
Ningyo
Nirento
Niserie
Nithu
Nixie
Noble Marid
Noble Steed
Noble Time Elemental
Nocticula
Nogitsune
Noqual Golem
Normal Spriggan
Norn
Northlands Aurochs
Nosferatu
Nosoi
Nothosaur
Nothosaurus
Nuckalavee
Nuckelavee
Nue
Nuglub
Nupperibo Devil
Nycar
Nymph
Nymph Water Strider
Nyogoth
Nysrock Demon
Oakman
Obambo
Obcisidaemon
Obsidian Minotaur
Ocean Giant
Oceanid
Ochre Eurypterid
Ochre Jelly
Octopus
Ogre
Ogre Mage
Ogre Spider
Ogrekin

7
7
5
9
5
18
4
5
4
24
12
16
20
14
11
1
5
1
4
7
6
1
11
4
14
30
7
18
3
18
7
10
2
5
6
9
9
10
2
1
2
7
0.25
10
13
3
13
19
9
14
7
0.33
5
1
3
8
5
2

3,200
3,200
1,600
6,400
1,600Female half-elf
rogue
153,600
1,200
1,600
1,200
1,228,800
19,200
76,800
307,200
38,400
12,800
400
1,600
400
1,200
3,200
2,400
400
12,800
1,200
38,400
9,830,400
3,200
153,600
800
153,600
3,200
9,600
Male human nosferaturogue
600
1,600
2,400
6,400
6,400
9,600
600
400
600
3,200
100
9,600
25,600
800
25,600
204,800
6,400
38,400
3,200
135
1,600
400
800
4,800
1,600
600
Male human ogrekin fighter

Ogren
Ogrillon
Oil Shark
Old Black Dragon
Old Blue Dragon
Old Brass Dragon
Old Bronze Dragon
Old Copper Dragon
Old Gold Dragon
Old Gray Dragon
Old Green Dragon
Old Red Dragon
Old Umbral Dragon
Old White Dragon
Olethrodaemon
Oliphant
Oma
Ommoth
Omox
Oni, Earth Yai
Onyst
Onyx Deer
Oolioddroo
Ooze Golem
Oozeanderthal
Oracular Cyclops
Orc
Orca
Orcus
Oread
Orog
Oronci
Osirionologist
Ossuary Golem
Ostiarius
Ostrich
Otter
Otyugh
Ovinnik
Owb
Owl
Owlbear
Pachycephalosaurus
Pairaka
Pale Stranger
Panda
Panotti
Paracletus
Parasaurolophus
Pard
Pazuzu
Pazuzu
Pech
Pech
Pedipalp
Peg Powler
Pegasus
Pelagos Sea Spider

1
1
7
14
16
14
16
15
18
13
15
17
17
13
20
6
16
5
12
13
24
5
13
8
0.50
7
0.33
5
35
0.50
1
5
7
11
5
1
0.25
4
2
6
0.33
4
4
7
10
2
2
2
4
3
28
30
3
3
2
3
3
15

400
400
3,200
38,400
76,800
38,400
76,800
51,200
153,600
25,600
51,200
102,400
102,400
25,600
307,200
2,400
76,800
1,600
19,200
25,600
1,230,000
1,600
25,600
4,800
200
3,200
135
1,600
52,480,000
200
400
1,600
3,200
12,800
1,600
400
100
1,200
600
2,400
135
1,200
1,200
3,200
9,600
600
600
600
1,200
800
4,920,000
9,830,400
800
800
600
800
800
51,200

Orc

warrior

Oread

fighter

Human

bard

Peluda
Penanggalen
Peri
Personification of Fury
Peryton
Pestie
Pestilential Cadaver
Petitioner
Petrified Horror
Petrified Maiden
Phantasm
Phantom Fungus
Phantom Lancer
Phantom Stalker
Pharaonic Guardian
Phase Spider
Phasma
Phasmadaemon
Philosopher Golem
Phlegmatic Ooze Swarm
Phlogiston
Phoenix
Phooka
Phycomid
Phycomid
Pickled Punk
Pig
Pipefox
Piranha Swarm
Piranha Swarm
Piranha Swarm
Pirate Captains
Pirate Officers
Piscodaemon
Piscodaemon
Pit Fiend
Pit Hag
Pixie
Plague Zombie
Plagued Steed
Planetar
Plantoid
Plantoid Servitor
Plasma Ooze
Platypus
Pleroma
Podokesaurus
Pod-Spawned Guard Captain
Poison Frog
Poisonous Frog
Poisonous Frog Swarm
Polar Bear
Polevik
Poltergeist
Poltergeist
Poludnica
Pony
Pooka

10
5
14
15
4
1
7
1
15
6
8
3
6
4
11
5
12
17
9
0.50
3
15
3
4
4
1
0.33
2
2
3
4
5
3
10
10
20
13
4
0.50
2
16
4
2
16
0.17
20
0.33
8
0.50
0.50
2
5
5
2
2
10
0.50
2

9,600
1,600
Human penanggalen
38,400
51,200
1,200
600
3,200
400
Human
51,200
2,400
4,800
800
2,400
1,200
12,800
1,600
19,200
102,400
6,400
200
800
51,200
800
1,200
1,200
400
135
600
600
800
1,200
1,600
Human
800
Half-elf
9,600
9,600
307,200
25,600
1,200
200
600
Plagued beast horse
76,800
1,200
600
76,800
65
307,200
135
4,800
Human
200
200
600
1,600
1,600
600
600
9,600
200
600

witch

fighter
bard

fighter

Popobala
Porcupine
Possession Lesser
Proscriber
Protector
Proto-Creature
Pseudodragon
Ptarmigan
Pteranodon
Puffin
Pugwampi
Pukwudgie
Purple Worm
Purrodaemon
Putrid Ooze
Pyre Zombie
Pyrolisk
Qallupilluk
Quantium Golem
Quantum
Quasit
Queen Thermite
Quetzalcoatlus
Quickling
Quickling
Quickwood
Quickwood
Quipper
Rabbit
Raccoon
Raccoon
Raelis
Raggoth
Raiju
Rakewood
Rakshasa
Raktavarna
Ram
Ram
Rast
Rat
Rat King
Rat Swarm
Ratfolk
Rat-Ghouls
Ratling
Rattler Inphidian
Ravager Beetle
Ravager Spawn
Ravager Spawn
Ravager Spawn
Raven
Raven Swarm
Ravenous Urchin Swarm
Rawbones
Razor Treant
Red Jester
Red Rider

15
0.25
6
15
7
8
1
0.17
3
0.33
0.50
7
12
18
11
0.50
3
7
20
20
2
6
7
3
3
8
8
0.13
0.17
0.17
0.50
10
9
5
9
10
2
1
1
5
0.25
5
2
0.33
0.33
2
4
2
20
20
20
0.17
3
2
8
11
10
12

51,200
100
2,400
51,200
3,200
4,800
400
65
800
135
200
3,200
19,200
153,600
12,800
200
1,200
3,200
307,200
307,200
600
2,400
3,200
800
800
4,800
4,800
50
65
65
200
9,600
6,400
1,600
6,400
9,600
600
400
400
1,600
100
1,600
600
135
135
600
1,200
600
307,200
307,200
307,200
65
800
600
4,800
12,800
9,600
19,200

Ratfolk

expert

Red Wyrm Ravener


Redcap
Redcap
Reefclaw
Reliquary Guardian
Remorhaz
Renzer
Requiem Beetle
Retch Hound
Retriever
Revenant
Rhamphorhynchus
Rhinoceros
Riding Dog
Rift Drake
Riftcreeper
Riptide Horror
Risen Guard
River Cleric
River Drake
River Elk
River Giant
River Troll
Roc
Rock Reptile
Rock Troll
Rock Troll
Rokurokubi
Ronus
Rope Golem
Roper
Rorkoun
Rot Grub Swarm
Royal Naga
Royal Time Elemental
Rukh
Rune Giant
Rune Guardian
Runeslave Hill Giant
Rusalka
Rust Monster
Ryven
Sabosan
Sabrewing
Sacristan
Sagari
Saguaroi
Sahuagin
Sailors
Salamander
Salikotal
Salt Drake
Saltwater Crocodile
Samsaran
Sand Giant
Sand Kraken
Sand Stalker
Sandling

22
2
6
1
13
7
6
18
3
11
6
0.33
4
1
9
15
8
5
3
3
2
6
5
9
4
6
6
14
2
5
12
6
7
11
17
10
17
1
8
12
3
2
5
6
10
0.50
5
2
0.50
6
7
8
5
0.50
14
8
4
2

614,400
600
2,400
400
25,600
3,200
2,400
153,600
800
12,800
2,400
135
1,200
400
6,400
51,200
4,800
1,600
Human
800
Human
800
600
2,400
1,600
6,400
1,200
2,400
2,400
38,400
600
1,600
19,200
2,400
3,200
12,800
102,400
9,600
102,400
400
4,800
19,200
800
600
1,600
2,400
9,600
200
1,600
600
200
Human
2,400
3,200
4,800
1,600
200Male samsaran
38,400
4,800
1,200
600

fighter
cleric

rogue

oracle

Sandman
Sandman
Sandpoint Devil
Sangoi
Sangudaemon
Sanguine Ooze Swarm
Sapphire Jellyfish
Sard
Sargassum Fiend
Sasquatch
Satyr
Saumen Kar
Savage Great Cyclops
Sayona
Scarab Beetle
Scarecrow
Scarecrow
Scarlet Spider
Scarlet Spider
Scarlet Spider Swarm
Scarlet Walker
Sceaduinar
Schir
Sciurian
Scorpionfolk
Scrag
Screamer
Screaming Devilkin
Screaming Skull
Scylla
Scylla
Scythe Horn
Scythe Tree
Sczarni Thugs
Sea Bonze
Sea Cat
Sea Drake
Sea Giant
Sea Hag
Sea Scourge
Sea Serpent
Sea Snake
Sea Spider
Seal
Seaweed Leshy
Seaweed Siren
Selkie
Sentient Wax Golem
Sentinel Hut
Sepia Snake
Sepid
Seps
Sepulchral Guardian
Seraph Genie
Seraptis
Serpent Creeper
Serpentfolk
Seugathi

3
3
8
7
9
0.33
11
19
9
2
4
10
18
12
6
4
4
0.25
0.25
2
12
7
4
0.50
5
5
4
2
4
10
16
4
6
1
15
4
6
10
4
6
12
1
11
0.33
3
13
5
4
8
10
14
11
8
8
15
4
4
6

800
800
4,800
3,200
6,400
135
12,800
204,800
6,400
600
1,200
9,600
153,600
Savage Great Cyclops
barbarian
19,200
2,400
1,200
1,200
100
100
600
19,200
3,200
1,200
200 Sciurian
ranger
1,600
1,600
1,200
600
1,200
9,600
76,800
1,200
2,400
400 Male human
rogue
51,200
1,200
2,400
9,600
1,200
2,400
19,200
400
12,800
135
800
25,600
1,600
1,200
Sentient Wax Golem
commoner
4,800
9,600
38,400
12,800
4,800
4,800
51,200
1,200
1,200
2,400

Severed Head
Sewer Sludge
Shachath
Shackled Sorcerers
Shadow
Shadow Demon
Shadow Demon
Shadow Dire Bear
Shadow Drake
Shadow Giant
Shadow Hunter
Shadow Hunter Hatchling
Shadow Mastiff
Shadow Rat
Shadow Rat Swarm
Shadow Roper
Shadow Wing
Shadow Wolf
Shadowgarm
Shae
Shaggy Demodand
Shaggy Demodand
Shaitan
Shambling Mound
Shamira
Shantak
Shard Slag
Shard Spider
Shark
Shark-Eating Crab
Shedu
Shedu
Shedu Stone Idol
Sheep
Sheet Fungus
Shemhazian
Shenzuzhou
Shield Archon
Shifty Nobles
Shikigami
Shinigami
Shining Child
Ship In A Bottle
Ship Sentinel
Shipbreaker Sea Serpent
Shipwrecker Crab
Shira
Shoanti Gladiators
Shobhad
Shocker Lizard
Shoggoth
Shoggti
Shoki
Shredskin
Shriezyx
Shrroth Demon
Shulsaga
Siabrae

0.33
3
11
5
3
7
7
10
2
13
8
2
5
0.50
4
13
8
3
2
4
15
18
7
6
25
8
8
9
2
7
7
9
11
0.25
3
16
12
10
2
2
17
12
2
7
25
13
12
2
4
2
19
7
9
2
4
12
3
15

135
800
12,800
1,600
Human
sorcerer
800
3,200
3,200
9,600
600
25,600
4,800
600
1,600
200
1,200
25,600
4,800
800
600
1,200
51,200
153,600
3,200
2,400
1,638,400
4,800
4,800
6,400
600
3,200
3,200
6,400
12,800
100
800
76,800
19,200
9,600
600Female human aristocrat
600
102,400
19,200
600
3,200
1,640,000
25,600
19,200
600 Male human barbarian
1,200
600
204,800
3,200
6,400
600
1,200
19,200
800
51,200
Female old human siabrae
druid

Sifkesh
Silid
Silvanshee
Silverfish Swarm
Simurgh
Sin Seeker
Sinspawn
Siren
Sirine Flower
Siyokoy
Skaveling
Skeletal Champion
Skiff Golem
Skin Feaster
Skin Stealer
Skin Stitcher
Skinstitch
Skitterdark Demon
Skrik Nettle
Skulk
Skulk
Skull Child
Skull Ripper
Skull Spider
Skull Spider
Skull Swarm
Skulleton
Skum
Skunk
Skunk
Skvader
Slaad Lord Of Entropy
Slaad Lord Of The Insane
Slag Giant
Slag Worm
Slaughterford
Sleeping Willow
Sleipnir
Slicer Beetle
Slime Demodand
Slime Mold
Slime Mold
Slimy Demodand
Slinker
Slithering Tracker
Slithering Tracker
Slitherrat
Slorath
Sloth
Sloth Viper
Slurk
Small Acid Quasi-elemental
Small Air Elemental
Small Barracuda
Small Earth Elemental
Small Fire Elemental
Small Gravity Elemental
Small Ice Elemental

28
0.33
2
8
18
2
2
5
3
10
5
2
11
2
2
5
5
3
6
1
1
4
9
0.25
0.25
1
3
2
0.13
0.25
0.50
29
27
7
20
8
10
11
4
13
2
3
16
2
3
4
3
18
0.17
3
2
1
1
0.25
1
1
1
1

4,915,200
135 Male silid
warrior
600
4,800
153,600
600
600
1,600
800
9,600
1,600
Human
600 skeletal champion
warrior
12,800
600
600
1,600
1,600
800
2,400
400
400
1,200
6,400
100
100
400
800
600
50
100
200
6,560,000
3,280,000
3,200
307,200
4,800
9,600
12,800
1,200
25,600
600
800
76,800
600
800
1,200
800
153,600
65
800
600
400
400
100
400
400
400
400

Small Lightning Elemental


Small Lightning Quasi-elemental
Small Magma Elemental
Small Monstrous Sea Wasp
Small Mud Elemental
Small Negative Energy Elemental
Small Obsidian Quasi-elemental
Small Positive Energy Elemental
Small Salt Elemental
Small Smoke Elemental
Small Stingray
Small Water Elemental
Smilodon
Smoke Dragon
Smoke Mephit
Smugglers
Snake Swarm
Snallygaster
Snapping Turtle
Snow Leopard
Snowy Owl
Sojourner Of The Sea
Solar
Soldier Thermite
Solifugid
Somalcygot
Sonechard
Soucouyant
Soul Eater
Soul Eater
Soul Knight
Soul Nibbler
Soul Reaper
Soulbound Doll
Soulbound Mannequin
Soulbound Shell
Soulsliver
Sparksting Swarm
Spartolos
Spawn Of Juiblex
Spawn Of Yog-Sothoth
Spawning Canker
Spear Urchin
Spectre
Spellscar Fext
Sphinx Colossus
Sphinx Stone Idol
Spider Eater
Spider Lich
Spider Swarm
Spine Dragon
Spinosaurus
Spiny Eurypterid
Spire Drake
Spire Monkey
Spirit Naga
Spirit of Adoration
Spirit Oni

1
3
1
0.50
1
2
0.50
2
0.50
1
0.50
1
5
2
3
2
2
3
0.33
3
0.33
15
23
4
3
12
21
8
7
7
6
2
15
2
7
12
2
4
6
6
10
9
4
7
7
14
10
5
10
1
16
11
9
7
0.25
9
15
2

400
800
400
200
400
600
200
600
200
400
200
400
1,600
600
800
600
600
800
135
800
135
51,200
819,200
1,200
800
19,200
409,600
4,800
3,200
3,200
2,400
600
51,200
600
3,200
19,200
600
1,200
2,400
2,400
9,600
6,400
1,200
3,200
3,200
38,400
9,600
1,600
9,600
400
76,800
12,800
6,400
3,200
100
6,400
51,200
600

Human

rogue

Spitting Eurypterid
Spitting Gargoyle
Spitting Sea Serpent
Splinter Drake
Spore Rat
Spriggan
Spring-Heeled Jack
Sprite
Sprite
Sprite Swarm
Spyglass Archon
Squealer
Squid
Squirrel
Stabbing Beast
Stabbing Beast
Stag
Stalk Beetle
Star Archon
Star Monarch
Star-Spawn Of Cthulhu
Stegocentipede
Stegosaurus
Stench Beetle
Stench Kow
Steward of the Skein
Sthenno
Stingray
Stirge
Stirge Demon
Stirge Swarm
Stone Colossus
Stone Giant
Stone Golem
Stone Guardian Golem
Stone Idol
Stone Maiden
Stone Pudding
Stone Roper
Stone Treant
Storm Drake
Storm Giant
Storm Hag
Stormghost
Stormwarden
Strangle Weed
Stringy Demodand
Strix
Stroke Lad
Stunjelly
Stygian Leviathan
Stygian Spawn
Stygian Turtle-shark
Stygira
Stymphalian Bird
Stymphalides Swarm
Stymphalidies
Styracosaurus

12
5
9
10
2
3
3
0.33
1
5
3
9
1
0.13
15
15
1
2
19
9
20
5
7
0.50
3
15
20
0.50
0.50
10
6
19
8
11
4
3
8
9
6
16
7
13
7
15
1
3
15
0.33
6
3
21
13
12
7
4
6
8
5

19,200
1,600
6,400
9,600
400
800
800
135
400
1,600
800
6,400
400
50
51,200
51,200
400
600
204,800
6,400
307,200
1,600
3,200
200
800
51,200
307,200
200
200
9,600
2,400
204,800
4,800
12,800
1,200
800
4,800
6,400
2,400
76,800
3,200
25,600
3,200
51,200
400
800
51,200
135
2,400
800
409,600
25,600
19,200
3,200
1,200
2,400
4,800
1,600

Strix

warrior

Succubus
Sudoth
Suijin
Suli
Susir
Suspiridaemon
Svartalfar
Svathurim
Svirfneblin
Swamp Barracuda
Swamp Troll
Swan Maiden
Sword Spider
Sword Wight
Swordfish
Swordtooth Shark
Sylph
Syrinx
Tabaxi
Taer
Taiga Giant
Taiga Linnorm
Tallow Golem
Talorani
Tangtal
Taniniver
Tanuki
Taotieh
Tarn Linnorm
Tarrasque
Tarry Demodand
Tataka
Tatzlwyrm
Tazelwurm
Tear of Nuruu'gal
Temerdaemon
Tempest Behemoth
Temporal Crawler
Tendriculos
Tendrul
Tenebrous Worm
Tengu
Tentacled Horror
Tentamort
Tentamort
Termagant
Terra-Cotta Soldier
Terry Demodand
Tether
Tetrolimulus
Thalassic Behemoth
Thanadaemon
Thanatotic Titan
Thawn
The First Owlbear
The Oinodaemon
The Old Man
The Ravager

7
3
14
0.50
23
7
8
11
1
2
3
6
10
6
2
3
0.50
0.33
2
2
12
19
7
0.50
3
18
4
11
20
25
13
15
2
5
6
14
22
6
6
7
8
0.50
10
4
4
17
6
10
3
11
20
13
22
2
10
37
15
30

3,200
800
38,400
200
Suli
ranger
820,000
3,200
4,800
12,800
400 Svirfneblin
ranger
600
800
2,400
9,600
2,400
600
800
200
Sylph
rogue
135
Syrinx
adept
600
600
19,200
204,800
3,200
200
Talorani
warrior
800
153,600
1,200
12,800
307,200
1,638,400
25,600
51,200
600
1,600
2,400
38,400
614,400
2,400
2,400
3,200
4,800
200
tengu
rogue
9,600
1,200
1,200
102,400
2,400
9,600
800
12,800
307,200
25,600
614,400
600
9,600
Advanced mythic owlbear
104,960,000
51,200
9,830,400

The Ravager
The Ravager
Theletos
Thin Man
Thoqqua
Thorny
Thought Eater
Thoxel
Thrasfyr
Thriae Queen
Thriae Seer
Thriae Soldier
Thrush
Thulgant
Thunder Beast
Thunder Behemoth
Thunderbird
Thundershrike
Thylacine
Tiberolith
Tick Swarm
Tidepool Dragon
Tiefling
Tiger
Tiger Fish
Tikbalang
Tikoloshe
Timber Wolf
Time Flayer
Tiny Monstrous Sea Wasp
Titan Centipede
Titivilus
Toad
Tobongo
Tojanida
Tombotu
Tombstone Fairy
Tooth Fairy
Tophet
Tor Linnorm
Tormentor Devil
Toshigami
Totenmaske
Transposer
Trapper
Trapper
Treant
Trench Mist
Trench Zombie
Triaxian
Tribal Totem
Triceratops
Tri-flower Frond
Tripurasura
Triton
Troblin
Troglodyte
Troll

30
30
7
4
2
3
2
5
17
18
11
4
0.33
18
5
18
11
9
0.50
10
9
3
0.50
4
1
9
3
2
12
0.25
9
20
0.13
12
5
4
9
0.25
10
21
7
15
7
5
8
8
8
10
6
0.50
6
8
2
2
2
2
1
5

9,830,400
9,830,400
3,200
1,200
600
800
600
1,600
102,400
153,600
12,800
1,200
135
153,600
1,600
153,600
12,800
25,600
200
9,600
6,400
800
200
1,200
400
6,400
800
600
19,200
100
6,400
307,200
50
19,200
1,600
1,200
6,400
100
9,600
409,600
3,200
51,200
3,200
1,600
4,800
4,800
4,800
9,600
2,400
200
2,400
4,800
600
600
600
600
400
1,600

Tiefling

rogue

Human
Triaxian

fighter
ranger

Trollhound
Trox
Trumpet Archon
Trumpeter Swan
Tsathar
Tsathar Scourge
Tsathogga
T'shann
Tuatara
Tunche
Tunnel Worm
Tupilaq
Turtle
Turtle-shark
Tuyewera
Twigjack
Two-headed Troll
Tylosaurus
Tyrannosaurus
Tyrant Jelly
Tzitzimitl
Ubue
Udaeus
Ugash-iram
Uggoth
Ukobach
Ulfen Raider
Ulkreth
Umasi
Umbral Shepherd
Umdhlebi
Undead Fire Elemental
Undead Mimic
Undead Ningyo
Undead Ooze
Undead Raven Swarm
Undead Troll
Undine
Unfettered Eidolon
Unicorn
Uniila
Upasunda
Uraeus
Urannag
Urdefhan
Ursikka
Valeany
Valkyrie
Vampire
Vampire Rose
Vampire Spawn
Vampiric Mist
Vampiric Ooze
Vanara
Vanth
Vapor Dire Rat
Vapor Wasp
Vargouille

3
2
14
0.33
2
3
30
2
0.25
17
7
7
0.17
6
4
3
7
8
9
9
19
2
4
15
8
4
0.50
15
4
5
12
8
6
1
6
9
6
0.50
8
3
10
9
5
8
3
10
3
12
9
3
4
3
8
0.50
7
1
4
2

800
600
Trox
barbarian
38,400
135
600
800
9,840,000
600
100
102,400
3,200
3,200
65
2,400
1,200
800
3,200
4,800
6,400
6,400
204,800
600
1,200
51,200
4,800
1,200
200
Human
barbarian
51,200
1,200
1,600
19,200
4,800
2,400
400
2,400
6,400
2,400
200
Undine
cleric
4,800
800
9,600
6,400
1,600
4,800
800
9,600
800
19,200
6,400human vampire sorcerer
800
1,200
800
4,800
200
Vanara
monk
3,200
400
1,200
600

Vavakia
Ved
Vegepygmy
Vegepygmy Bodyguard
Vegepygmy Chief
Vegepygmy Commoner
Vegepygmy Guard
Vegepygmy Subchief
Vegepygmy Worker
Veiled Master
Velociraptor
Velvet Ant Swarm
Vemerak
Venedaemon
Venomous Snake
Venomous Snake Swarm
Vepar
Veranallia
Verdurous Ooze
Vermlek
Very Old Black Dragon
Very Old Blue Dragon
Very Old Brass Dragon
Very Old Bronze Dragon
Very Old Copper Dragon
Very Old Gray Dragon
Very Old Green Dragon
Very Old Red Dragon
Very Old White Dragon
Very Young Black Dragon
Very Young Blue Dragon
Very Young Brass Dragon
Very Young Bronze Dragon
Very Young Copper Dragon
Very Young Gold Dragon
Very Young Gray Dragon
Very Young Green Dragon
Very Young Red Dragon
Very Young White Dragon
Vescavor Queen
Vescavor Swarm
Vespergaunt
Vetala
Vexgit
Viduus
Vildeis
Vile Drake
Vilkacis
Vilsteth
Vilstrak
Violet Fungus
Viper
Viper Vine
Vireseed Swarm
Vishkanya
Vodyanoi
Void Yai
Voidstick Zombie

18
5
0.50
3
6
0.50
2
5
1
14
2
3
14
5
1
4
21
20
6
3
15
17
15
17
16
14
16
18
14
5
7
5
7
6
9
4
6
8
4
9
5
12
6
1
4
28
8
7
16
0.50
3
0.50
13
5
0.50
5
20
12

153,600
1,600
200
800
2,400
200
600
1,600
400
38,400
600
800
38,400
1,600
400
1,200
409,600
307,200
2,400Verdurous Ooze
800
51,200
102,400
51,200
102,400
76,800
36,400
76,800
153,600
38,400
1,600
3,200
1,600
3,200
2,400
6,400
1,200
2,400
4,800
1,200
6,400
1,600
19,200
2,400
Female human vetala oracle
400
1,200
4,915,200
4,800
9,600
76,800
200
800
200
25,600
1,600
200 Vishkanya
ninja
1,600
307,200
19,200

Voidworm
Volcano Giant
Volnagur
Volt
Voltar
Voonith
Vorin
Vouivre
Vrock
Vrolikai
Vrykolakas
Vulchling
Vulnudaemon
Vulpinal
Vulture
Vydrarch
Walrus
Wang Liang
War Flower
Warden Jack Swarm
Warmonger Devil
Warmonger Wasp
Warped One
Warsworn
Wasp Swarm
Water Elemental Construct
Water Leaper
Water Naga
Water Orm
Water Strider Swarm
Water Wraith
Water Yai
Wax Golem
Wayang
Weasel
Weaverworm
Weedwhip
Well Lurker
Wendigo
Werebat
Werebat
Werebear
Werebear
Wereboar
Wereboar
Werecrocodile
Werecrocodile
Wererat
Wererat
Wereshark
Wereshark
Weretiger
Weretiger
Werewolf
Werewolf
Werewolverine
Werewolverine
Whale

2
14
22
2
4
4
14
12
9
19
10
0.50
4
6
0.50
14
3
3
4
4
7
7
8
16
3
13
2
7
10
1
2
18
3
0.50
0.50
8
2
9
17
3
3
4
4
2
2
3
3
2
2
3
3
4
4
2
2
3
3
10

600
38,400
614,400
600
1,200
1,200
38,400
19,200
6,400
204,800
9,600
200
1,200
2,400
200
38,400
800
800
1,200
1,200
3,200
3,200
4,800
76,800
800
25,600
600
3,200
9,600
400
600
153,600
800
200 Male wayang illusionist
200
4,800
600
6,400
102,400
800
Human
800
natural werebatrogue
1,200
Human
ranger
1,200
Human
ranger
600
Human
barbarian
600
Human
barbarian
800
Human
800 natural werecrocodile
fighter
600
Human
rogue
600
Human
Human
800 natural wereshark
fighter
800
1,200
Human
rogue
1,200
Human
rogue
600
Human
fighter
600
Human
800
Human
barbarian
800
Human
barbarian
9,600

Whip Jelly
Whirlmaw
White Pudding
White Rider
Wichtlein
Wickerman
Widow Creeper
Wight
Wight Lord
Wikkawak
Willow Dusk
Will-o'-Wisp
Wind Walker
Wind Yai
Winter Fey
Winter Hag
Winter Wolf
Winterwight
Witch Tree
Witchcrow
Witch-doll Golem
Witchfire
Witchwyrd
Witherstench
Witherweed
Wizard's Shackle
Wolf
Wolf-in-sheep's-clothing
Wolf-in-sheep's-clothing
Wolf-spider
Wolliped
Wolliped
Wolpertinger
Wolverine
Wood Elemental
Wood Giant
Wood Giant
Wood Golem
Wood Golem
Wood Idol
Woodwose
Woolly Rhinoceros
Woolly Rhinoceros
Woolly Rhinoceros Elasmotherium
Worg
Worker Thermite
Worm That Walks
Woundwyrm
Wraith
Wrath Dragon
Wyrm Black Dragon
Wyrm Blue Dragon
Wyrm Brass Dragon
Wyrm Bronze Dragon
Wyrm Copper Dragon
Wyrm Gray Dragon
Wyrm Green Dragon
Wyrm Red Dragon

2
8
6
11
3
13
13
3
9
4
14
6
5
16
7
7
5
17
11
1
11
9
6
1
4
0.33
1
8
8
4
3
3
1
2
16
5
6
6
6
1
10
6
10
13
2
2
14
15
5
20
17
19
17
19
18
16
18
20

600
4,800
2,400
12,800
800
25,600
25,600
800
6,400
1,200
38,400
2,400
1,600
76,800
3,200
3,200
1,600
102,400
12,800
400
12,800
6,400
2,400
400
1,200
135
400
4,800
4,800
1,200
800
800
400
600
76,800
1,600
2,400
2,400
2,400
400
9,600
2,400
9,600
25,600
600
600
38,400
Human worm that walks
conjurer
51,200
1,600
307,200
102,400
204,800
102,400
204,800
153,600
76,800
153,600
307,200

Wyrm White Dragon


Wyrmling Black Dragon
Wyrmling Blue Dragon
Wyrmling Brass Dragon
Wyrmling Bronze Dragon
Wyrmling Copper Dragon
Wyrmling Gold Dragon
Wyrmling Gray Dragon
Wyrmling Green Dragon
Wyrmling Red Dragon
Wyrmling White Dragon
Wyrwood
Wyvaran
Wyvern
Xacon
Xaphan
Xenopterid
Xill
Xorn
Xothotak
Xoveron
Yaenit
Yamabushi Tengu
Yamah
Yamaraj
Yamasoth
Yangethe
Yaoguai
Yellow Musk Creeper
Yellow Musk Creeper
Yeth Hound
Yeti
Yeti
Yhakkor
Yithian
Young Adult Black Dragon
Young Adult Blue Dragon
Young Adult Brass Dragon
Young Adult Bronze Dragon
Young Adult Copper Dragon
Young Adult Gold Dragon
Young Adult Gray Dragon
Young Adult Green Dragon
Young Adult Red Dragon
Young Adult White Dragon
Young Black Dragon
Young Blue Dragon
Young Brass Dragon
Young Brine Dragon
Young Bronze Dragon
Young Cloud Dragon
Young Cloud Dragon
Young Copper Dragon
Young Crystal Dragon
Young Dungeon Dragon
Young Forest Dragon
Young Gold Dragon
Young Gray Dragon

16
3
5
3
5
4
7
2
4
6
2
0.50
0.50
6
2
26
7
6
6
0.50
27
6
5
5
20
24
9
7
2
2
3
4
4
2
9
10
12
10
12
11
14
9
11
13
9
7
9
7
7
9
7
9
8
6
5
10
11
6

76,800
800
1,600
800
1,600
1,200
3,200
600
1,200
2,400
600
200 Wyrwood
rogue
200Female wyvaran inquisitor
2,400
600
2,460,000
3,200
2,400
2,400
200 Xothotak
warrior
3,276,800
2,400
1,600
1,600
307,200
1,228,800
6,400
3,200
600
600
800
1,200
1,200
600
6,400
9,600
19,200
9,600
19,200
12,800
38,400
6,400
12,800
25,600
6,400
3,200
6,400
3,200
3,200
6,400
3,200
6,400
4,800
2,400
1,600
9,600
12,800
2,400

Young Green Dragon


Young Lunar Dragon
Young Magma Dragon
Young Mist Dragon
Young Red Dragon
Young Sea Dragon
Young Silver Dragon
Young Sky Dragon
Young Solar Dragon
Young Sovereign Dragon
Young Time Dragon
Young Umbral Dragon
Young Underworld Dragon
Young Void Dragon
Young Vortex Dragon
Young White Dragon
Ypotryll
Yrthak
Yuki-onna
Zelekhut
Zeuglodon
Zombie Horde
Zombie Lord
Zombyre
Zomok
Zoog
Zuishin
Zuvembie

8
9
8
7
10
8
10
9
9
11
11
10
7
9
10
6
15
9
8
9
9
14
3
3
16
1
10
4

4,800
6,400
4,800
3,200
9,600
4,800
9,600
6,400
6,400
12,800
12,800
9,600
3,200
6,400
9,600
2,400
51,200
6,400
4,800
6,400
6,400
38,400
800Female human
800
76,800
400
9,600
1,200

monk

Class1_Lvl
1

Class2

Class2_Lvl

Alignment
NG
N
N
N
NE
LE
CE
CE
CE
CE
CE
LE
LE
N
N
N
NE
CE
N
LE
LE
LE
CN
CE
LE
CG
LN
LG
N
CN
CG
CG
N
CE
LG
NE
LE
CN
CN
N
CE
CG
LG
LG
LN
N
N
CE
LE
NE
LN
CE
LE
N
N
CE
N

Size
Type
subtype1
Medium
outsider
native
Huge
magical beast
aquatic
Medium
construct
Large
outsider
air
Large
humanoid
giant
Huge
aberration
aquatic
Medium
outsider
chaotic
Gargantuan humanoid
chaotic
Gargantuan aberration
chaotic
Medium
outsider
chaotic
Large
magical beast
chaotic
Small
outsider
devil
Large
outsider
evil
Small
construct
Huge
construct
Fine
construct
swarm
Mediummonstrous humanoid aquatic
Huge
aberration
Gargantuan magical beast
aquatic
Mediummonstrous humanoid
Medium
aberration
Medium
outsider
asura
Medium
humanoid
adlet
Large
dragon
water
Huge
dragon
earth
Large
dragon
fire
Large
dragon
extraplanar
Huge
dragon
water
Huge
dragon
air
Huge
dragon
air
Large
dragon
earth
Large
dragon
earth
Large
dragon
shapechanger
Huge
dragon
earth
Huge
dragon
fire
Large
dragon
water
Huge
dragon
air
Huge
dragon
Large
dragon
extraplanar
Huge
dragon
air
Huge
dragon
fire
Huge
dragon
water
Huge
dragon
cold
Huge
dragon
air
Huge
dragon
fire
Huge
dragon
Huge
dragon
Huge
dragon
extraplanar
Large
dragon
fire
Huge
dragon
Huge
dragon
fire
Large
dragon
cold
Huge
outsider
devil
Medium
outsider
air
Medium
outsider
elemental
Large
outsider
chaotic
Colossal magical beast
aquatic

NG
NE
LE
CN
CN
NE
N
N
N
N
NE
LE
N
N
N
NG
CE
N
N
CE
N
N
N
N
CN
NE
CE
N
LE
N
N
N
N
N
LE
N
N
CE
LE
CG
LN
LG
N
CN
CG
CG
N
CE
LG
NE
LE
CN
CN
N
CE
CG
LG
LG

Medium
Medium
Huge
Colossal
Medium
Large
Huge
Medium
Medium
Huge
Gargantuan
Large
Medium
Tiny
Large
Huge
Large
Medium
Medium
Medium
Huge
Small
Small
Small
Diminutive
Large
Medium
Large
Large
Gargantuan
Diminutive
Medium
Fine
Small
Large
Large
Large
Huge
Gargantuan
Huge
Huge
Gargantuan
Gargantuan
Gargantuan
Huge
Huge
Huge
Gargantuan
Gargantuan
Huge
Gargantuan
Gargantuan
Huge
Gargantuan
Gargantuan
Gargantuan
Gargantuan
Gargantuan

outsider
aquatic
outsider
div
outsider
asura
magical beast
air
magical beast
magical beast
aquatic
construct
air
aberration
outsider
aeon
magical beast
cold
outsider
div
outsider
devil
vermin
vermin
construct
plant
aquatic
humanoid
cold
plant
plant
fungus
undead
incorporeal
animal
magical beast
magical beast
magical beast
fey
aquatic
plant
outsider
chaotic
construct
outsider
devil
construct
ooze
construct
ooze
swarm
ooze
aquatic
outsider
devil
magical beast
magical beast
dragon
water
dragon
earth
dragon
fire
dragon
extraplanar
dragon
water
dragon
air
dragon
air
dragon
earth
dragon
earth
dragon
shapechanger
dragon
earth
dragon
fire
dragon
water
dragon
air
dragon
dragon
extraplanar
dragon
air
dragon
fire
dragon
water
dragon
cold
dragon
air

LN
N
N
CE
LE
NE
LN
CE
CE
N
CG
CE
N
N
NE
N
N
N
LE
N
CE
N
N
CE
CE
CE
LE
CE
NE
N
LN
N
N
N
N
N
N
N
N
NE
LN
N
N
N
N
N
CN
N
LE
N
LE
CN
N
NE
NG
N
N
N

Gargantuan
dragon
fire
Gargantuan
dragon
Gargantuan
dragon
Gargantuan
dragon
extraplanar
Huge
dragon
fire
Gargantuan
dragon
Gargantuan
dragon
fire
Huge
dragon
cold
Medium
outsider
chaotic
Medium
humanoid
android
Large
magical beast
Large
magical beast
Medium
construct
Gargantuan
animal
aquatic
Medium
outsider
extraplanar
Medium
construct
Huge
construct
Large
magical beast
Large
fey
extraplanar
Huge
animal
Large monstrous humanoid
Large
vermin
Small
animal
Medium
outsider
incorporeal
Large
outsider
evil
Medium
undead
incorporeal
Medium
outsider
devil
Medium
undead
incorporeal
Mediummonstrous humanoid
Medium magical beast shapechanger
Tiny
outsider
extraplanar
Large
aberration
Medium
outsider
extraplanar
Tiny
animal
Huge
animal
Small
plant
Tiny
animal
Tiny
animal
Tiny
animal
Mediummonstrous humanoid aquatic
Gargantuan aberration
mythic
Tiny
animal
Fine
vermin
swarm
Large
animal
Large
plant
Large
plant
fungus
Large
humanoid
giant
Medium
animal
Medium
undead
Colossal magical beast
aquatic
Medium
humanoid
human
Tiny
fey
aquatic
Large
plant
Large
outsider
daemon
Medium
outsider
angel
Colossal
outsider
extraplanar
Large
outsider
Large
outsider

LE
CE
LE
CE
CN
CN
NE
CE
LE
N
N
N
NG
N
N
LN
LN
NE
CE
CG
LE
LE
NE
CE
CE
N
CE
CN
N
N
NE
N
CE
NG
CE
CE
N
N
N
CE
CG
CE
CE
CE
LE
NE
CE
LE
N
CE
N
N
CE
N
N
LE
N
N

Huge
outsider
asura
Medium
undead
Large
outsider
oni
Huge
humanoid
giant
Diminutive
fey
Tiny
fey
Small
undead
Huge
outsider
chaotic
Tiny
outsider
evil
Large
animal
Small
magical beast
Small
magical beast
Medium
outsider
agathion
Large
animal
Large
animal
Medium
outsider
extraplanar
Medium
outsider
extraplanar
Large
aberration
aquatic
Small
outsider
chaotic
Huge
aberration
Large
outsider
devil
Medium
outsider
devil
Mediummonstrous humanoid
Medium
outsider
chaotic
Large
magical beast
Small
animal
Medium magical beast shapechanger
Medium
fey
Small
animal
Medium
animal
Colossal
undead
aquatic
Medium magical beast
Large
outsider
chaotic
Medium
outsider
angel
Large
outsider
chaotic
Large
outsider
chaotic
Huge
animal
Mediummonstrous humanoid
Gargantuan magical beast
Medium
undead
incorporeal
Huge
plant
Medium
fey
Large
outsider
chaotic
Large
outsider
chaotic
Medium
outsider
devil
Small
humanoid
cold
Large
outsider
chaotic
Medium
outsider
evil
Small
magical beast
Small
outsider
chaotic
Gargantuan
plant
Tiny
magical beast
Medium
undead
Medium
plant
fungus
Medium
plant
Medium
outsider
devil
Medium magical beast
Gargantuan
animal

4
5

N
N
N
NE
LE
CE
CN
NE
N
N
N
N
N
LE
NE
N
CE
CE
CE
CN
CN
NE
NE
N
NE
N
CE
CE
N
LN
N
N
CE
NE
CE
CN
CN
N
N
CE
CE
N
CE
LG
CN
N
N
N
NE
N
CE
LE
N
CE
LE
CE
N
N

Diminutive
animal
Diminutive
animal
swarm
Huge
construct
good
Medium
undead
Medium
outsider
devil
Huge
outsider
chaotic
Large
aberration
chaotic
Tiny
undead
Colossal
construct
Huge
animal
Colossal magical beast
Huge
magical beast
Medium
aberration
Large
outsider
devil
Large
outsider
air
Large
vermin
Medium
outsider
chaotic
Medium
undead
Medium
humanoid
human
Medium
humanoid
human
Colossal magical beast
Medium
undead
Medium
undead
incorporeal
Huge
humanoid
giant
Small
fey
Large
animal
Gargantuan
outsider
aquatic
Medium
humanoid
orc
Huge
ooze
Medium
fey
Medium
vermin
swarm
Colossal
vermin
Medium
undead
Tiny
magical beast
aquatic
Large
humanoid
giant
Medium
humanoid
human
Medium
fey
Fine
construct
swarm
Large
magical beast
Medium
fey
Medium
aberration
Small
magical beast
Small
aberration
Medium magical beast
Medium
fey
Small
plant
Large
aberration
Medium
construct
Mediummonstrous humanoid
shapechanger
Small
magical beast
Medium
humanoid
orc
Large
aberration
Medium
ooze
Gargantuan
outsider
native
Medium
outsider
devil
Large
outsider
chaotic
Large
undead
Fine
vermin
swarm

N
N
N
CE
N
N
N
N
N
N
CE
LE
N
N
CE
N
CN
NE
CE
CE
CN
CE
N
CN
CE
N
CE
LE
N
N
NE
N
NE
N
CE
N
N
N
N
N
NE
CG
N
N
N
CG
CE
NE
NE
CE
N
N
N
N
N
N
LG
NE

Large
plant
extraplanar
Large
plant
Large
vermin
Medium
undead
Colossal
animal
Tiny
animal
aquatic
Large
vermin
aquatic
Large
magical beast
Medium
animal
Large
magical beast
Medium
undead
extraplanar
Gargantuan
plant
Large monstrous humanoid
Medium
plant
fungus
Medium
undead
Mediummonstrous humanoid
Medium
undead
incorporeal
Medium
fey
Medium
humanoid
boggard
Small
aberration
air
Medium
aberration
Small
aberration
aquatic
Tiny
ooze
Large
magical beast
aquatic
Medium
aberration
Huge
aberration
Medium
undead
Large
outsider
devil
Large
construct
Diminutive
construct
Tiny
undead
swarm
Medium magical beast
Large
aberration
Large
magical beast
aquatic
Large monstrous humanoid cold
Mediummonstrous humanoid
Medium
plant
Fine
vermin
swarm
Tiny
construct
swarm
Gargantuan
animal
Tiny
ooze
Medium
outsider
azata
Huge
construct
Large
construct
extraplanar
Large
aberration
Medium
outsider
azata
Small
outsider
chaotic
Large
dragon
aquatic
Medium
undead
aquatic
Large
outsider
azata
Huge
animal
Huge
humanoid
giant
Large
construct
Small
construct
Huge
ooze
Tiny
fey
Tiny
fey
Large
aberration
evil

10

N
CE
CE
N
CE
CE
N
N
N
N
LE
CE
N
N
LE
NE
NE
CG
CE
CE
LE
CE
N
LN
CE
CE
N
CE
N
N
N
N
N
N
N
NE
N
N
NE
N
N
NG
N
NG
N
N
CE
NG
N
N
NE
N
N
N
N
CE
CE
N

Medium
animal
Medium
undead
aquatic
Large monstrous humanoid
Small
fey
Medium
humanoid
goblinoid
Large monstrous humanoid
Huge
magical beast
Medium
animal
aquatic
Medium magical beast
aquatic
Medium magical beast
aquatic
Medium
outsider
extraplanar
Medium
undead
fire
Small
magical beast
aquatic
Large
outsider
aeon
Medium
outsider
devil
Tiny
outsider
daemon
Medium
outsider
daemon
Huge
plant
Medium
undead
Gargantuan
dragon
Medium
undead
Medium
outsider
chaotic
Small
plant
Large monstrous humanoid
Medium
outsider
chaotic
Medium
outsider
chaotic
Large
animal
Large
magical beast
Large
construct
Huge
plant
Large
aberration
Small
aberration
Tiny
magical beast
Colossal
ooze
Medium
ooze
earth
Large
magical beast
Medium
construct
Large
aberration
Tiny
undead
swarm
Medium
construct
Medium
construct
Small
outsider
angel
Tiny
animal
Medium
outsider
native
Medium
outsider
native
Large
outsider
earth
Medium magical beast
Medium
humanoid
catfolk
Large
magical beast
Medium
outsider
extraplanar
Huge
outsider
evil
Medium
outsider
extraplanar
Small
vermin
Medium
vermin
Medium
vermin
Large
humanoid
giant
Huge
humanoid
giant
Medium magical beast

1
1

N
N
N
CE
N
N
CG
CN
N
N
N
N
LE
NE
CE
N
CG
NG
NG
NG
NE
CE
N
NG
NE
LN
LN
CN
CE
CE
CN
NE
NE
NE
CN
N
CE
N
CE
NE
N
NE
CE
CE
N
CN
CN
NG
CE
LE
N
N
N
N
LG
NE
CE
CE

Large
animal
Medium magical beast
Medium
vermin
Medium
humanoid
giant
Medium magical beast
Large
magical beast
Medium
outsider
Mediummonstrous humanoid aquatic
Large monstrous humanoid
Diminutive
vermin
swarm
Large
construct
Mediummonstrous humanoid aquatic
Medium
outsider
evil
Huge
magical beast
evil
Medium
aberration
Medium
plant
Large
outsider
azata
Tiny
magical beast
Large
outsider
agathion
Medium
outsider
agathion
Large
outsider
daemon
Large
outsider
chaotic
Large
vermin
Medium
outsider
angel
Small
fey
mythic
Medium
humanoid
changeling
Medium
humanoid
changeling
Medium
outsider
chaotic
Medium magical beast
fire
Small
humanoid
charau-ka
Small monstrous humanoid aquatic
Colossal
undead
Medium
outsider
daemon
Medium
outsider
daemon
Gargantuan aberration
aquatic
Medium
animal
Colossal magical beast
Large
magical beast
Large
outsider
chaotic
Colossal
aberration
fire
Small
magical beast
Large
humanoid
reptilian
Large
magical beast
Small
aberration
Tiny
ooze
swarm
Tiny
aberration
Tiny
aberration
swarm
Small
outsider
angel
Huge
outsider
chaotic
Huge
outsider
devil
Medium
outsider
extraplanar
Medium
construct
Small
magical beast
Small
magical beast
Small
magical beast incorporeal
Large monstrous humanoid
Large
aberration
aquatic
Large
aberration
aquatic

2
5

LE
CE
N
CE
N
LN
N
N
N
NG
CN
NE
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
NG or NE
N
N
N
NE
N
N
CE
CE
CN
CE
N
NE
N
N
N
CN
N
N
N
LE
NG
N
CN
N
NE
N
CE

Medium
undead
Large
undead
fire
Medium
outsider
elemental
Large
outsider
chaotic
Medium
humanoid
human
Medium
humanoid
human
Medium
aberration
extraplanar
Small
magical beast
Large
construct
Large
humanoid
giant
Large
aberration
Small
construct
Huge
construct
clockwork
Tiny
construct
Tiny
construct
clockwork
Large
construct
Gargantuan construct
clockwork
Huge
construct
clockwork
Medium
construct
clockwork
Small
construct
Tiny
construct
Tiny
construct
Medium
construct
clockwork
Large
construct
clockwork
Medium
construct
clockwork
Tiny
construct
clockwork
Large
construct
clockwork
Tiny
construct
swarm
Large
construct
Medium
construct
Huge
humanoid
giant
Medium magical beast
Medium magical beast extraplanar
Large
plant
Mediummonstrous humanoid reptilian
Small
magical beast
Diminutive
vermin
swarm
Medium
undead
Medium
fey
cold
Huge
ooze
incorporeal
Medium
outsider
chaotic
Medium
vermin
aquatic
Mediummonstrous humanoid reptilian
Medium
outsider
elemental
Small
outsider
air
Tiny
animal
Tiny
fey
Medium
animal
Mediummonstrous humanoid
Mediummonstrous humanoid
Medium
outsider
devil
Medium magical beast
Tiny
magical beast
aquatic
Large
humanoid
giant
Large
construct
Medium
undead
incorporeal
Huge
plant
Large
aberration

NE
N
LG
CG
N
N
N
CE
CE
CE
NE
N
N
NE
N
N
N
NE
NE
CE
NE
N
N
LE
N
N
NE
N
CE
NE
CE
N
CE
CE
LN
NE
N
LE
LE
N
CE
CE
CN
CN
NE
CN
N
LE
CE
CN
CN
CE
N
LE
NE
CN
N
N

Large
magical beast
Huge
magical beast extraplanar
Large
outsider
native
Medium
outsider
chaotic
Large
ooze
Diminutive
vermin
aquatic
Large monstrous humanoid
Large
humanoid
giant
Gargantuan
dragon
Medium
aberration
earth
Diminutive
undead
Small
aberration
Medium magical beast
Medium
aberration
Gargantuan
animal
Large
magical beast
Large
animal
Medium
undead
cold
Medium
outsider
daemon
Medium
undead
incorporeal
Medium
undead
Medium
undead
Small
outsider
earth
Huge
outsider
earth
Medium
ooze
aquatic
Medium
construct
Medium
aberration
Large
outsider
earth
Colossal
aberration
chaotic
Large
humanoid
giant
Tiny
outsider
chaotic
Large
magical beast
Large
outsider
aquatic
Huge
outsider
chaotic
Large monstrous humanoid
Mediummonstrous humanoid reptilian
Huge
construct
Small
outsider
native
Large
outsider
devil
Medium
outsider
extraplanar
Large
outsider
chaotic
Medium
humanoid
dark folk
Small
humanoid
dark folk
Small
humanoid
dark folk
Medium
undead
incorporeal
Small
humanoid
dark folk
Huge
ooze
extraplanar
Large
aberration
Small
humanoid
dark folk
Medium
humanoid
dark folk
Medium
humanoid
dark folk
Huge
aberration
Small
magical beast
Medium
undead
incorporeal
Large
undead
Medium
fey
extraplanar
Huge
vermin
Tiny
plant

13

N
NE
NE
LE
N
N
N
NE
N
CE
N
N
CE
CE
LN
N
N
N
N
N
N
NE
NE
CE
CE
CE
CE
CE
LE
CE
CE
NE
NE
N
CE
NE
LN
N
CE
NE
CE
CE
LE
LE
LE
NE
NE
NE
CE
N
CE
N
N
N
N
N
N
N

Colossal
vermin
Large
magical beast
Medium magical beast
Large
undead
Large
magical beast
Large
magical beast
earth
Gargantuan magical beast
Mediummonstrous humanoid reptilian
Small
vermin
aquatic
Huge
magical beast
Large
ooze
shapechanger
Large
undead
Medium
aberration
Medium
aberration
Gargantuan
dragon
aquatic
Gargantuan magical beast
aquatic
Medium
animal
Small
outsider
elemental
Medium
animal
Gargantuan
animal
Huge
aberration
earth
Tiny
undead
Tiny
undead
Medium
undead
incorporeal
Medium
outsider
chaotic
Huge
magical beast
augmented vermin
Medium
outsider
chaotic
Medium
outsider
chaotic
Medium
outsider
devil
Medium
outsider
chaotic
Large
outsider
chaotic
Large
outsider
daemon
Large
outsider
daemon
Large monstrous humanoid
Small
humanoid
derro
Large
dragon
earth
Large
humanoid
giant
Medium
humanoid
human
Gargantuan
outsider
chaotic
Large
aberration
Gargantuan construct
extraplanar
Medium magical beast
cold
Medium
outsider
devil
Medium
outsider
devil
Medium
humanoid
human
Large
magical beast
aquatic
Large
undead
extraplanar
Large
undead
swarm
Medium
humanoid
dhampir
Large
ooze
Medium
outsider
chaotic
Huge
magical beast
Large
animal
Medium
animal
Colossal
animal
Large
animal
Large
animal
Large
animal

N
NE
NE
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
NE
N
N
N
CG
CN
N
N
N
CG
CE
N
NE
N
NE
NE
NG
N
N
N
N
NG
NE
NG
NG
N
N
LN
N
NE
N
NE
CE
CE
LE
CE
NE
NE
NE

Large
animal
Mediummonstrous humanoid
Mediummonstrous humanoid
Gargantuan
animal
Medium
animal
Large
animal
Large
animal
Large
animal
Small
animal
Small
animal
Small
animal
megaswarm
Small
undead
Gargantuan
animal
aquatic
Large
animal
Large
animal
Large
animal
Large
animal
Large
animal
Large
animal
Large
magical beast
Large
magical beast
Large
magical beast
Huge
magical beast
air
Large
outsider
air
Medium
fey
Small
animal
Small
animal
Medium
animal
Tiny
fey
Small
fey
Small
animal
Large
magical beast
Mediummonstrous humanoid
shapechanger
Tiny
outsider
div
Medium
outsider
evil
Medium
outsider
kami
Small
aberration
Huge
magical beast
Medium
dragon
Large
dragon
Large
outsider
agathion
Huge
aberration
Large
magical beast
air
Large
magical beast
air
Huge
dragon
aquatic
Small
animal
aquatic
Large
dragon
Large
magical beast
Huge
magical beast
Gargantuan construct
Huge
aberration
mythic
Medium
undead
water
Medium
undead
water
Large
undead
incorporeal
Medium
plant
Medium
outsider
evil
Small
undead
Medium
outsider
extraplanar

1
3
1

CE
CE
CE
CE
NE
CE
CE
LE
CG
LE
LE
N
N
N
CE
N
N
CE
CN
N
CN
CN
CE
NE
N
N
N
NE
N
NE
N
CE
N
N
N
LE
CN
CE
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
LN
N
N
N

Small
Small
Large
Tiny
Large
Medium
Medium
Large
Medium
Medium
Medium
Huge
Huge
Huge
Medium
Large
Large
Medium
Small
Small
Medium
Tiny
Large
Medium
Medium
Small
Huge
Medium
Large
Huge
Large
Large
Large
Medium
Small
Large
Medium
Medium
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Huge
Medium
Huge
Fine
Small

outsider
outsider
aberration
undead
magical beast
humanoid
humanoid
outsider
fey
humanoid
undead
ooze
magical beast
animal
undead
aberration
aberration
undead
fey
animal
magical beast
magical beast
aberration
undead
outsider
animal
construct
magical beast
construct
ooze
outsider
undead
ooze
undead
magical beast
outsider
outsider
undead
animal
outsider
outsider
outsider
outsider
outsider
outsider
outsider
outsider
outsider
outsider
plant
outsider
outsider
outsider
outsider
aberration
outsider
fey
animal

chaotic
chaotic
incorporeal
elf
elf
devil
dwarf

aquatic
incorporeal
air

extraplanar
incorporeal
extraplanar
earth

extraplanar
incorporeal
extraplanar
extraplanar
incorporeal
acid
air
earth
elemental
elemental
air
air
earth
earth
elemental
earth
elemental
earth
air
aquatic
elemental

N
NE
NE
NE
NE
N
N
N
N
N
CG
N
N
CE
N
LG
CE
CN
N
LE
LE
LE
CN
N
NE
N
NE
CE
N
LE
N
N
CE
LE
CE
N
NE
NE
CG
CG
CE
LE
N
NE
CG
CE
CE
CE
N
N
CE
NE
LE
N
LE
CN
CN
CE

Large
animal
aquatic
Huge
outsider
air
Huge
outsider
earth
Huge
outsider
elemental
Huge
outsider
elemental
Huge
animal
Medium
animal
Huge
outsider
extraplanar
Medium magical beast
Medium
vermin
Colossal
outsider
chaotic
Small
plant
Large
animal
Huge
outsider
chaotic
Gargantuan
animal
Large
outsider
angel
Medium
aberration
extraplanar
Large
outsider
chaotic
Large
ooze
extraplanar
Huge
outsider
evil
Medium
outsider
evil
Medium
outsider
devil
Medium
fey
Tiny
animal
Medium
outsider
daemon
Small
magical beast
Medium
aberration
Large
humanoid
giant
Small
animal
Large
outsider
evil
Tiny
aberration
Tiny
aberration
Medium magical beast
Medium
aberration
aquatic
Medium
aberration shapechanger
Colossal magical beast
Large
humanoid
giant
Medium
aberration
Tiny
dragon
Tiny
dragon
Colossal
dragon
Medium
undead
incorporeal
Large
dragon
aquatic
Medium
undead
Medium
fey
Medium
undead
incorporeal
Mediummonstrous humanoid
Medium
undead augmented human
Huge
humanoid
giant
Medium
vermin
swarm
Medium
undead
incorporeal
Medium
undead
Medium
undead
cold
Medium
outsider
native
Medium
undead
Large
fey
Medium
fey
augmented animal
Small
fey

11

N
N
N
CE
N
N
N
LE
N
CN
CE
N
N
NE
NG
CN
LE
CE
N
N
N
CE
N
NE
NE
LE
N
N
NE
NE
LE
N
LG
LG
CE
N
NE
CE
NG
LE
N
LE
N
NE
NE
LN
LN
LN
LN
LN
NE
NE
N
N
LE
CE
N
N

Small
vermin
Medium
vermin
fire
Tiny
vermin
fire
Small
dragon
fire
Large
magical beast
aquatic
Huge
construct
elemental
Small
animal
aquatic*
Large
humanoid
fire
Huge
magical beast
fire
Medium
outsider
extraplanar
Medium
undead
extraplanar
Small
outsider
extraplanar
Huge
magical beast extraplanar
Large
outsider
fire
Large
magical beast
Large
outsider
chaotic
Large
outsider
aquatic
Gargantuan
dragon
aquatic
Large
construct
Large
magical beast
Large
magical beast
Large
dragon
fire
Tiny
dragon
fire
Tiny
undead
Large
undead
extraplanar
Large
outsider
devil
Gargantuan construct
colossus
Large
construct
Small
aberration
Tiny
aberration
swarm
Medium
humanoid
gnoll
Diminutive magical beast
aquatic
Small
aberration
Small
aberration
Huge
aberration
air
Tiny
animal
Medium
aberration
Colossal
outsider
chaotic
Medium
outsider augmented animal
Large
dragon
earth
Large
plant
Large
outsider
earth
Diminutive
fey
Medium
fey
Medium
fey
Large monstrous humanoid
Large monstrous humanoid
Mediummonstrous humanoid
Mediummonstrous humanoid
Small monstrous humanoid
Medium
undeadaugmented humanoid
Medium
fey
aquatic
Huge
construct
Large
plant
Mediummonstrous humanoid aquatic
Mediummonstrous humanoid earth
Tiny
animal
Small
animal

CE
N
N
N
N
CE
N
CN
NE
CE
LE
LE
N
NE
CE
LN
N
CG
NE
NE
N
N
N
CE
N
N
N
N
NE
CE
CE
N
N
CE
CE
NE
CN
N
N
CE
N
N
CE
N
N
NE
CG
NE
CN
CE
CE
N
CE
N
NE
N
CE
LE

Huge
outsider
chaotic
Large
ooze
cold
Large
construct
Huge
aberration
Huge
aberration
Large
dragon
cold
Tiny
dragon
cold
Medium
humanoid
cold
Medium
plant
cold
Large
humanoid
cold
Medium
humanoid
cold
Medium
undead
cold
Huge
magical beast
cold
Huge
undead
cold
Tiny
fey
aquatic
Tiny
outsider
kami
Small
aberration
Medium
plant
augmented fey
Medium
plant
fungus
Medium
plant
fungus
Small
plant
leshy
Small
plant
Medium
plant
Medium
plant
extraplanar
Large
plant
fungus
Huge
construct
Medium
undead
incorporeal
Small
fey
Medium
undead
Medium
undead
incorporeal
Medium
undead
Huge
plant
Medium
plant
Medium
outsider
chaotic
Large
outsider
chaotic
Medium magical beast
aquatic
Medium
aberration
Medium
animal
aquatic
Small
ooze
Gargantuan
dragon
aquatic
Gargantuan
vermin
aquatic
Huge
magical beast
aquatic
Mediummonstrous humanoid earth
Large
construct
Medium
construct
Medium
outsider
native
Medium
outsider
native
Huge
undead
Small
fey
Tiny
undead
Medium
undead
incorporeal
Large
ooze
Huge
ooze
chaotic
Large
construct
Large
outsider
daemon
Large
outsider
earth
Small
outsider
chaotic
Huge
outsider
devil

1
7
1

LE
CG
N
CE
CE
NE
LE
NE
CE
N
NE
CE
N
CE
CE
NE
CE
NE
CE
CE
CE
N
N
N
N
N
N
N
N
NE
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
NE
N
N
N
N
N
NG
N
N
N
N

Huge
outsider
devil
Medium
outsider
azata
Huge
aberration
Large
outsider
chaotic
Medium
undead
Large
outsider
aquatic
Large
undead
extraplanar
Large
undead
Large
aberration
Medium
plant
Large
aberration
Medium
undeadaugmented humanoid
Small
vermin
Medium
humanoid
orc
Medium
undead
Large
undead
Small
undead
Medium
undead
Medium
undead
Medium
undead
shapechanger
Large
outsider augmented animal
Huge
vermin
Gargantuan
animal
Medium
vermin
Large
vermin
Medium
animal
aquatic
Medium
vermin
Large
animal
aquatic
Medium
vermin
Large
undead
Large
vermin
Small
vermin
Large
animal
aquatic
Huge
magical beast
aquatic
Large
vermin
Tiny
vermin
Large
vermin
Large
vermin
Medium
animal
aquatic
Medium
vermin
Large
animal
Large
animal
Large
vermin
aquatic
Large
magical beast extraplanar
Small
vermin
Medium
vermin
aquatic
Small
vermin
Medium
undead
Medium
vermin
Large
animal
Medium
vermin
Medium
vermin
Small
vermin
aquatic
Large
magical beast
Large
animal
aquatic
Gargantuan
vermin
Large
animal
Tiny
vermin

N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
LN
NE
N
N
NE
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N

Small
vermin
Medium
vermin
Medium
vermin
Small
animal
Huge
plant
Large
animal
Large
animal
Medium
animal
Medium
animal
Large
vermin
Huge
animal
Medium
animal
Large
animal
Large
vermin
Large
vermin
Large
vermin
Tiny
vermin
Large
vermin
Medium
vermin
Medium
vermin
Medium
vermin
Medium
vermin
Large
vermin
Medium
animal
Large
animal
Large
animal
Small
vermin
Medium
vermin
Large
animal
Huge
magical beast
Large
undead
Large
animal
Medium
animal
Large monstrous humanoid
Large
vermin
Large
vermin
Medium
animal
Small
vermin
Medium
vermin
Large
vermin
Large
vermin
Gargantuan
vermin
Huge
animal
Large
animal
Large
animal
Medium
vermin
Large
animal
Large
vermin
Huge
vermin
Huge
vermin
Gargantuan
animal
Gargantuan
animal
Small
vermin
Medium
vermin
Huge
animal
Large
vermin
Large
magical beast
Gargantuan
vermin

aquatic

aquatic
aquatic
aquatic
aquatic
aquatic
aquatic

aquatic
aquatic
aquatic
aquatic

aquatic
aquatic
aquatic
aquatic

aquatic
aquatic

2
1

N
N
N
N
N
N
N
N
N
N
N
N
N
CE
N
CE
CE
CN
LE
N
N
N
N
N
CE
CE
N
N
N
N
N
N
N
CE
N
N
NE
N
CE
CE
CE
N
NE
N
CE
CE
N
N
N
N
CE
N
N
N
N
N
N
LE

Small
vermin
Small
vermin
Large
animal
aquatic
Large
animal
Medium
animal
Large
animal
Large
animal
Large
vermin
Medium
vermin
aquatic
Large
vermin
Medium
animal
Huge
vermin
Large
vermin
Large
aberration
Medium
aberration
Huge
aberration
Large
outsider
chaotic
Huge
magical beast
aquatic
Gargantuan humanoid
evil
Medium
dragon
aquatic
Medium
humanoid
aquatic
Huge
animal
Large
magical beast
Large monstrous humanoid
Huge
outsider
chaotic
Medium
undead
cold
Large
ooze
cold
Large
magical beast
cold
Large
construct
Huge
vermin
aquatic
Large
dragon
Large
ooze
aquatic
Huge
magical beast
Medium
undead
incorporeal
Large
outsider
extraplanar
Large
outsider
extraplanar
Huge
plant
Large
magical beast
Medium
humanoid
gnoll
Medium
aberrationaugmented humanoid
Large
magical beast
cold
Small
animal
Small
humanoid
goblinoid
Medium
animal
Small
aberration
Large
aberration
Small
magical beast
Medium
construct
Colossal
vermin
Huge
vermin
Medium
outsider
chaotic
Small
aberration
Large
magical beast
Large
magical beast
Huge
animal
Large
animal
Large
magical beast
Large
outsider
devil

10

CE
N
NE
LG
LE
CE
LE
N
CN
N
N
NE
CE
N
N
N
N
N
CE
LE
CG
LG
CG
LG
NE
LE
CE
CE
CE
N
N
LE
N
N
N
N
N
N
N
LE
N
N
N
LE
N
N
N
CE
N
N
CE
LG
N
N
N
CE
CE
CE

Huge
dragon
Small
plant
leshy
Mediummonstrous humanoid evil
Huge
construct
extraplanar
Large
undead
Medium
undead
Medium
undeadaugmented humanoid
Medium
construct
Large
fey
aquatic
Medium
ooze
Large
magical beast
Large monstrous humanoid reptilian
Huge
humanoid
giant
Medium
vermin
aquatic
Small
animal
Huge
vermin
aquatic
Huge
animal
aquatic
Colossal
animal
Gargantuan
dragon
water
Colossal
dragon
earth
Gargantuan
dragon
fire
Colossal
dragon
water
Gargantuan
dragon
earth
Colossal
dragon
fire
Gargantuan
dragon
water
Colossal
dragon
air
Colossal
dragon
fire
Colossal
dragon
extraplanar
Gargantuan
dragon
cold
Huge
outsider
acid
Huge
outsider
air
Large
outsider
evil
Large
magical beast
Medium
vermin
Huge
outsider
earth
Large
vermin
extraplanar
Huge
outsider
elemental
Large
magical beast
cold
Huge
outsider
elemental
Medium
outsider
devil
Huge
outsider
air
Huge
outsider
air
Huge
outsider
earth
Large monstrous humanoid
Huge
outsider
earth
Huge
outsider
elemental
Huge
outsider
earth
Large
outsider
chaotic
Huge
outsider
elemental
Huge
outsider
earth
Medium
undead
incorporeal
Large
magical beast
Huge
outsider
air
Large
ooze
Huge
outsider
elemental
Small
magical beast
Mediummonstrous humanoid earth
Mediummonstrous humanoid

1
1

1
1

CE
N
N
CE
CE
CE
NE
NE
N
N
NG
NG
NE
NE
NE
CN
NE
CE
NE
CE
CE
N
N
N
CN
CN
CE
CE
NE
NE
LE
NE
NE
N
LG
NE
CE
CE
CE
N
N
N
N
N
CE
N
N
CE
CG
LE
CE
CE
NE
CE
CG
N
CE
LG

Medium
humanoid
orc
Tiny
vermin
Tiny
vermin
Small
fey
Large monstrous humanoid mythic
Large
outsider
chaotic
Medium
undead
incorporeal
Small monstrous humanoid
Medium
aberration
Large
magical beast
Tiny
fey
Tiny
fey
swarm
Large
undead
evil
Mediummonstrous humanoid
Large
fey
Tiny
fey
Medium
undead
extraplanar
Large
aberration
extraplanar
Medium
fey
Small
aberration
aquatic
Mediummonstrous humanoid
Small
humanoid
grippli
Small
humanoid
grippli
Large
animal
Medium magical beast
aquatic
Large monstrous humanoid
Gargantuan magical beast
Medium
aberration
Small
magical beast
Small
magical beast
Medium
undead
Large
outsider
extraplanar
Tiny
construct
cold
Gargantuan
dragon
aquatic
Large
aberration
Medium
undead
Medium
undead
earth
Large
aberration
Large
aberration
Large
animal
aquatic
Large
ooze
Medium
aberration
Large
animal
Large
magical beast
Medium
fey
Small
ooze
Tiny
animal
aquatic
Medium
outsider
air
Large
outsider
native
Medium
humanoid
elf
Large
outsider
native
Medium
humanoid
giant
Medium
humanoid
orc
Small
aberration
Medium
fey
Large
animal
aquatic
Huge
aberration
Large
outsider
angel

LE
Medium
outsider
devil
CE
Medium
undead
NE
Huge
plant
NE
Huge
plant
N
Tiny
fey
aquatic
CE
Large
aberration
LG
Tiny
outsider
archon
NE
Medium
undead
CE
Mediummonstrous humanoid
CE
Medium
aberration
chaotic
N
Medium
undead
incorporeal
LN
Large
outsider
air
N
Tiny
animal
NE
Diminutive
outsider
elemental
N
Diminutive
animal
CE
Medium
fey
CE
Colossal
outsider
chaotic
N
Large
animal
aquatic
LE
Medium
outsider
evil
NE
Large
aberration
extraplanar
LE
Large
outsider
evil
LE
Medium
outsider
devil
LE
Diminutive
vermin
extraplanar
LE
Large
magical beast extraplanar
CE
Huge
aberration
chaotic
LE
Huge
outsider
devil
CN
Mediummonstrous humanoid
N
Gargantuan
animal
CE
Large
outsider
aquatic
CE
Large
magical beast
LE
Medium
undead
CE
Large
humanoid
giant
N
Large
magical beast
aquatic
CG
Large
magical beast
aquatic
N
Large
magical beast
N
Large
animal
N
Large
animal
N
Small
magical beast
cold
CE
Medium
undead
cold
LE
Medium
humanoid
goblinoid
N
Large
magical beast
NE
Tiny
undead
NE
Large
undead
N
Medium
animal
Any alignment (same as creator)
Tiny
construct
CE
Medium
undead
LE
Large
outsider
devil
N
Large
animal
N
Large
animal
LE
Medium
outsider
devil
LG
Medium
outsider
archon
NE
Medium
outsider
evil
N
Tiny
vermin
CE
Large
outsider
chaotic
CE
Medium
undead
CE
Medium
undead
N
Huge
outsider
acid
N
Huge
outsider
air

1
2

N
N
N
N
N
N
N
N
N
N
N
N
N
N
CN
CN
N
NE
NE
NE
CN
CE
N
N
N
LE
N
NE
N
NE
NE
N
N
CE
LE
CE
N
N
CE
CE
CE
CE
CE
CE
N
N
CN
NE
CN
N
LE
NE
LE
CE
NE
CE
LE
N

Huge
outsider
earth
Huge
outsider
elemental
Huge
outsider
elemental
Huge
outsider
air
Huge
outsider
air
Huge
outsider
earth
Huge
vermin
aquatic
Huge
outsider
earth
Huge
outsider
elemental
Huge
outsider
earth
Huge
outsider
elemental
Huge
outsider
earth
Huge
outsider
air
Huge
outsider
elemental
Small
humanoid
dark folk
Medium
fey
Medium
humanoid
human
Medium
undead augmented human
Medium
undead
Medium
undead
Colossalmonstrous humanoid
Huge monstrous humanoid
Large
ooze
Huge
ooze
Medium
vermin
aquatic
Large
outsider
devil
Large
animal
Large
aberration
Huge
magical beast
Large
outsider
aquatic
Large
outsider
aquatic
Medium
animal
Medium
outsider
extraplanar
Colossal
outsider
chaotic
Large
outsider
devil
Small
dragon
cold
Large
construct
cold
Medium
construct
cold
Colossal
dragon
Medium
outsider
air
Large
humanoid
cold
Large
humanoid
cold
Large
outsider
cold
Colossal
outsider
chaotic
Medium
outsider
native
Huge
animal
Medium
fey
shapechanger
Medium
aberration
aquatic
Large
outsider
chaotic
Colossal
animal
Large
outsider
devil
Medium
ooze
extraplanar
Tiny
outsider
devil
Medium
undead
incorporeal
Medium
outsider
evil
Medium
outsider
chaotic
Tiny
aberration
aquatic
Huge
outsider
elemental

CE
CE
LE
CE
N
NE
CN
CE
N
N
N
N
N
NE
LE
CE
N
CE
CE
NE
N
N
N
N
N
N
N
LE
N
CE
N
N
CN
N
NE
CE
CE
CE
CE
N
N
N
N
N
N
CE
LE
CG
LG
CG
LG
NE
LE
CE
N
N
N
CE

Gargantuan magical beast


Small
aberration
Large
outsider
evil
Huge
humanoid
giant
Medium
outsider
air
Large
aberration
Gargantuan
plant
extraplanar
Large
aberration
Small
construct
Small
construct
Colossal
construct
colossus
Large
construct
Large
construct
Diminutive
undead
Medium
outsider
goblinoid
Huge
dragon
air
Small
animal
Medium magical beast shapechanger
Huge
humanoid
giant
Medium
plant
Medium
plant
Medium magical beast
Colossal
construct
Diminutive
construct
Medium
animal
Medium
outsider
native
Diminutive
vermin
aquatic
Medium
undeadaugmented humanoid
Medium
animal
aquatic
Tiny
fey
Huge
plant
Gargantuan
outsider
earth
Medium
humanoid
tengu
Medium
ooze
Mediummonstrous humanoid
shapechanger
Large
humanoid
cold
Huge
humanoid
giant
Large
outsider
chaotic
Large
aberration
chaotic
Huge
magical beast
Gargantuan construct
Colossal magical beast
aquatic
Huge
humanoid
giant
Medium
construct
Medium
plant
Medium
dragon
water
Large
dragon
earth
Medium
dragon
fire
Large
dragon
water
Medium
dragon
earth
Large
dragon
fire
Medium
dragon
water
Large
dragon
air
Large
Dragon
Fire
Large
magical beast
Medium magical beast
Large
dragon
Medium
dragon
cold

1
1

CN
N
CE
CE
NE
NE
CE
CN
NE
N
CN
N
CN
CE
LN
NG
CE
NE
NE
CN
NE
NE
NE
CN
N
N
CE
N
CN
N
N
CN
N
LG
CE
N
CE
LE
N
NE
LN
N
NG
N
LE
CN
CN
CE
CE
NE
N
N
LN
CE
N
LE
CE
LE

Small
fey
Medium
outsider
extraplanar
Huge
outsider
chaotic
Medium
outsider
chaotic
Large
magical beast
Large
magical beast
Medium
undead
incorporeal
Huge
outsider
air
Medium
plant
Medium
animal
Small monstrous humanoid aquatic
Medium
fey
Huge
plant
Large monstrous humanoid aquatic
Medium
humanoid
kasatha
Large
magical beast
Medium
outsider
chaotic
Mediummonstrous humanoid
Mediummonstrous humanoid
Large
outsider
chaotic
Huge
plant
Medium
fey
aquatic
Medium
plant
Colossal
outsider
chaotic
Medium
outsider
psychopomp
Small monstrous humanoid
Large
dragon
cold
Small
outsider
earth
Small
humanoid
goblinoid
Small
animal
Huge
animal
aquatic
Diminutive
fey
Tiny
vermin
aquatic
Large
magical beast
air
Large
outsider
chaotic
Medium
humanoid
kitsune
Medium
undead
Small
humanoid
reptilian
Small
outsider
kami
Huge
magical beast
Medium
outsider
extraplanar
Huge
dragon
Large
outsider
agathion
Huge
dragon
Medium
humanoid
korog
Small
fey
Small
fey
Large
outsider
chaotic
Huge
outsider
chaotic
Gargantuan magical beast
aquatic
Medium magical beast
Gargantuan
animal
Medium
humanoid
kuah-lij
Mediummonstrous humanoid
Gargantuan aberration
aquatic
Large
outsider
evil
Medium
humanoid
kuru
Medium
outsider
human

CE
LE
CE
CE
NE
CE
CE
CE
LG
CN
N
N
LG
CE
LG
CN
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
CE
N
N
N
N
NG
N
N
NE
N
CE
N
N
N
CN
N
LG
N
LE
CE
NG
NE
N
CN
N
NE

Medium
outsider
chaotic
Medium
outsider
evil
Large
outsider
chaotic
Medium
undead
aquatic
Medium
outsider
daemon
Small
outsider
chaotic
Large monstrous humanoid
Large monstrous humanoid
shapechanger
Large
magical beast
Medium
fey
Tiny
animal
aquatic
Small
magical beast
Small
outsider
archon
Medium
undead
Medium
outsider
good
Medium
fey
shapechanger
Large
outsider
acid
Large
outsider
air
Large
outsider
earth
Large
outsider
elemental
Large
outsider
elemental
Large
outsider
air
Large
outsider
air
Large
outsider
air
Large
outsider
earth
Large
vermin
aquatic
Large
outsider
earth
Large
outsider
elemental
Large
outsider
earth
Large
outsider
elemental
Large
outsider
earth
Large
outsider
air
Large
humanoid
gnome
Large
animal
aquatic
Large
outsider
elemental
Large
vermin
Medium
aberration
Medium
humanoid
lashunta
Mediummonstrous humanoid earth
Medium
humanoid
earth
Large
dragon
fire
Large
magical beast
Large
outsider
earth
Medium
construct
Small
plant
leshy
Small
plant
Medium
fey
mythic
Diminutive
vermin
aquatic
Medium
outsider
archon
Diminutive
animal
Medium
outsider
devil
Huge
magical beast extraplanar
Medium
outsider
agathion
Large monstrous humanoid
Medium
animal
Small
fey
Small
fey
Medium
undead
incorporeal

11

N
N
N
CE
NE
LE
CE
CE
CE
NE
N
LN
NE
NE
N
N
N
NE
CE
LE
LE
CE
CG
N
N
N
N
N
NE
N
N
N
N
N
N
N
CN
NE
LE
LE
N
CN
N
LE
N
N
NE
NE
CE
N
N
CG
N
CE
N
N
N
CN

Small
vermin
Small
vermin
extraplanar
Medium magical beast
cold
Large
aberration
Medium
undead
reptilian
Small
outsider
devil
Medium
outsider
chaotic
Medium
undead
incorporeal
Large
magical beast
Large
outsider
daemon
Colossal magical beast
Huge
outsider
extraplanar
Medium
undeadaugmented humanoid
Medium
undead
Medium
ooze
Small
magical beast
Medium
outsider
air
Huge
plant
Large
outsider
air
Medium
outsider
devil
Medium
outsider
devil
Medium
outsider
chaotic
Large
outsider
azata
Large
animal
Large
ooze
Colossal
Ooze
Gargantuan
ooze
Gargantuan
ooze
Medium
aberration
Medium
plant
Large
construct
Tiny
animal
Medium
humanoid
reptilian
Medium
animal
Medium
humanoid
aquatic
Fine
vermin
swarm
Medium
humanoid
human
Large
aberration
aquatic
Medium
outsider
devil
Large
outsider
devil
Huge
magical beast
aquatic
Large
aberration
Medium
aberration
Medium
humanoid
lupin
Huge
aberration
Huge
aberration
Small
fey
extraplanar
Large
undead
Gargantuan magical beast
aquatic
Small
animal
Huge
outsider
elemental
Tiny
outsider
azata
Medium
outsider
earth
Mediummonstrous humanoid
Mediummonstrous humanoid
Large
ooze
fire
Large
ooze
fire
Small
outsider
elemental

N
N
LE
LE
LE
LE
N
CE
N
N
CE
NE
CE
N
CE
NG
N
NE
LE
LE
CE
LE
N
N
N
CE
CN
CN
CE
N
N
CE
N
LN
N
N
N
CE
LE
CG
LG
CG
CE
LG
LE
CE
CE
NE
N
N
NE
N
N
N
N
N
N
N

Large
outsider
earth
Medium
construct
Medium
outsider
evil
Medium
outsider
native
Large
outsider
evil
Mediummonstrous humanoid aquatic
Large
magical beast
Large
outsider
chaotic
Huge
animal
Large
vermin
Medium
undead
Small
plant
fungus
Small
plant
Small
animal
Large
magical beast
Huge
outsider
native
Large
animal
aquatic
Medium magical beast
Large
magical beast
Large
magical beast
Large
outsider
chaotic
Medium
outsider
native
Small
construct
Large
magical beast
Small
animal
Mediummonstrous humanoid earth
Large
outsider
extraplanar
Large
outsider
extraplanar
Large
outsider
chaotic
Large
animal
Large
construct
Large
humanoid
giant
Medium
aberration
Large
outsider
extraplanar
Medium
construct
Huge
animal
Huge
animal
Large
dragon
water
Huge
dragon
earth
Large
dragon
fire
Huge
dragon
water
Large
dragon
earth
Huge
dragon
earth
Huge
dragon
fire
Huge
dragon
air
Huge
dragon
fire
Large
dragon
cold
Large
dragon
water
Huge
vermin
Large
aberration
Tiny
aberration shapechanger
Medium
outsider
acid
Medium
outsider
air
Medium
animal
aquatic
Medium
outsider
earth
Medium
outsider
elemental
Medium
outsider
elemental
Medium
outsider
air

N
N
N
N
N
N
N
N
N
N
N
N
LE
NE
N
N
N
N
N
CE
NE
N
NE
N
N
N
LN
N
N
NE
NE
N
N
CE
N
NE
NE
NE
NG
N
NE
NE
CE
NE
NE
NE
LE
LE
N
N
NE
CE
CN
CE
N
LE
CE
NG

Medium
outsider
air
Medium
outsider
air
Medium
outsider
earth
Medium
vermin
aquatic
Medium
outsider
earth
Medium
outsider
elemental
Medium
outsider
earth
Medium
outsider
elemental
Medium
outsider
earth
Medium
outsider
air
Medium
animal
aquatic
Medium
outsider
elemental
Mediummonstrous humanoid
Small
undead
Huge
animal
Large
animal
Large
animal
Tiny
animal
aquatic
Huge
animal
Medium
outsider
chaotic
Large
outsider
daemon
Tiny
ooze
swarm
Medium
plant
extraplanar
Medium
outsider
extraplanar
Small
outsider
extraplanar
Small
outsider
varies
Large
outsider
extraplanar
Large
ooze
Medium
humanoid
aquatic
Large
humanoid
aquatic
Huge
humanoid
aquatic
Large
ooze
Medium
ooze
shapechanger
Large
outsider
chaotic
Medium
outsider
extraplanar
Medium
plant
Medium
outsider
air
Medium
outsider
air
Tiny
fey
cold
Medium
aberration shapechanger
Small
plant
Medium
undead
evil
Large monstrous humanoid
Huge
outsider
earth
Medium
construct
Large
dragon
air
Small
fey
Small
fey
Huge
construct
Large
magical beast
Large
magical beast
Huge
magical beast
aquatic
Tiny
fey
Medium
undead
Huge
animal
Large
outsider
devil
Small
fey
Medium
outsider
angel

NG
LN
LN
N
N
NE
N
N
N
N
NG
CE
N
N
N
NE
CE
N
N
N
CE
NE
CN
N
CN
N
NG
NG
CE
CN
N
N
N
N
NE
LE
N
NE
CE
CE
N
CE
NE
N
CG
LE
LE
N
N
N
N
N
CE
LE
N
CE
CE
LE

Medium
outsider
angel
Mediummonstrous humanoid
Mediummonstrous humanoid
Medium
animal
Tiny
animal
Small
humanoid
goblinoid
Tiny
animal
swarm
Medium
vermin
aquatic
Large
vermin
aquatic
Large
vermin
Medium
outsider
extraplanar
Large
aberration
Huge
plant
Large
animal
Large
animal
Tiny
undead
Mediummonstrous humanoid
Medium
outsider
extraplanar
Huge
undead
Diminutive
vermin
swarm
Large
humanoid
giant
Large
undead
evil
Mediummonstrous humanoid
Medium
animal
Huge
humanoid
giant
Medium
outsider
native
Medium
outsider
angel
Medium
outsider
angel
Gargantuan
outsider
chaotic
Colossal
plant
Small
magical beast
reptilian
Large
ooze
Medium
outsider
earth
Medium
outsider
earth
Large
undead
augmented magical beast
Medium
undead
Medium
construct
Medium
undead
aquatic
Medium
undead
Tiny
undead
incorporeal
Large
ooze
Mediummonstrous humanoid cold
Medium
plant
Huge
magical beast
mythic
Medium
humanoid
human
Huge
aberration
aquatic
Large
outsider
devil
Small
magical beast
mythic
Huge
outsider
air
Huge
outsider
earth
Huge
outsider
elemental
Huge
outsider
elemental
Large
humanoid
giant
Large
humanoid
fire
Large
construct
mythic
Mediummonstrous humanoid earth
Huge
humanoid
giant
Large
outsider
evil

13

N
LE
CE
NE
N
LE
CE
CE
LE
LE
CE
CE
LE
LE
CE
LE
CE
LE
CE
N
NG
LE
N
NG
CE
NE
LE
CE
NE
NE
CE
N
CE
CE
CE
CE
LN
CE
N
NG
CN
CN
NE
N
CE
N
N
CE
LE
NE
NE
CE
CE
N
CN
CN
CE
LE

Large
magical beast
mythic
Medium
outsider
evil
Large
humanoid
giant
Medium
undead
mythic
Huge
magical beast
mythic
Large
outsider
devil
Medium
dragon
cold
Large monstrous humanoid mythic
Medium
undeadaugmented humanoid
Large
magical beast
mythic
Large
outsider
chaotic
Large
dragon
mythic
Huge
dragon
earth
Mediummonstrous humanoid mythic
Large monstrous humanoid mythic
Medium
undead
mythic
Huge
outsider
chaotic
Large
outsider
evil
Large
humanoid
giant
Large
magical beast
mythic
Gargantuan magical beast
fire
Medium
outsider
mythic
Large
magical beast
mythic
Huge
plant
mythic
Large
humanoid
giant
Medium
undeadaugmented humanoid
Gargantuan
dragon
air
Large
outsider
chaotic
Large
magical beast
cold
Medium magical beast
mythic
Gargantuan
dragon
fire
Large
dragon
mythic
Large
dragon
fire
Medium
outsider
chaotic
Medium
outsider
chaotic
Medium
outsider
chaotic
Medium
humanoid
reptilian
Huge
outsider
chaotic
Large
animal
Large
magical beast
Large
outsider
chaotic
Medium magical beast
Medium
undead
Large
construct
Medium
undead
Large
construct
Medium
construct
Large
aberration
Huge
outsider
devil
Medium
undead
incorporeal
Medium
aberration
Gargantuan aberration
Large monstrous humanoid
Large
outsider
native
Medium
fey
water
Medium
fey
water
Medium
outsider
chaotic
Large
outsider
evil

assassin

NE
N
NE
NE
NE
CE
CN
NE
NE
CE
CE
CE
CE
CE
CN
NE
NE
NE
N
CN
NE
N
CN
N
N
CE
NE
N
CE
LN
N
NE
N
N
N
CE
NE
NE
CE
LE
CN
CG
N
CE
CE
CN
LE
NE
N
CG
CN
N
N
N
CE
LE
N
CE

Medium
outsider
evil
Large
magical beast
Mediummonstrous humanoid reptilian
Medium
outsider
evil
Medium
humanoid
elf
Gargantuan
undead
extraplanar
Mediummonstrous humanoid
extraplanar
Large
outsider
evil
Medium
aberration
Medium
outsider
chaotic
Huge
undead
extraplanar
Huge
undead
extraplanar
Colossal
undead
aquatic
Huge
undead
extraplanar
Medium
outsider
extraplanar
Small
humanoid
goblinoid
Medium
outsider
air
Small monstrous humanoid aquatic
Large
plant
Medium
fey
water
Large
aberration
Small
fey
aquatic
Large
outsider
extraplanar
Large
magical beast
Large
outsider
elemental
Medium
outsider
chaotic
Medium
outsider
kitsune
Huge
construct
Small
fey
Large
fey
Huge
animal
Medium
undeadaugmented humanoid
Tiny
outsider
extraplanar
Large
animal
Large
animal
Large
aberration
Large
fey
aquatic
Large
magical beast
Small
fey
Medium
outsider
devil
Tiny
dragon
aquatic
Medium
fey
Small
vermin
Medium
outsider
chaotic
Large
outsider
chaotic
Small
fey
Medium
undead
incorporeal
Gargantuan
outsider
daemon
Large
construct
Huge
humanoid
aquatic
Medium
fey
water
Small
vermin
aquatic
Large
ooze
Small
animal
aquatic
Large
humanoid
giant
Large
outsider
giant
Huge
vermin
Medium
humanoid
giant

1
1
8

NE
CE
N
CE
LE
CG
LG
CG
LG
NE
LE
CE
CE
CE
NE
N
N
N
CE
NE
N
N
CE
N
NE
NE
CE
N
CE
N
LE
CE
N
N
LE
N
N
N
CN
NE
N
N
N
NE
NE
N
NG
N
N
CN
CE
CE
N
NG
N
CE
CG
N

Medium
humanoid
ogren
Medium
humanoid
ogrillon
Huge
magical beast
aquatic
Huge
dragon
water
Gargantuan
dragon
earth
Huge
dragon
fire
Gargantuan
dragon
water
Huge
dragon
earth
Gargantuan
dragon
fire
Huge
dragon
water
Gargantuan
dragon
air
Gargantuan
dragon
fire
Gargantuan
dragon
extraplanar
Huge
dragon
cold
Gargantuan
outsider
daemon
Huge
animal
Colossal magical beast
Large
magical beast
Medium
outsider
aquatic
Large
outsider
giant
Huge
outsider
earth
Large
magical beast
Medium
outsider
chaotic
Large
construct
Medium
undead
Large
humanoid
giant
Medium
humanoid
Huge
animal
Huge
outsider
chaotic
Medium
outsider
native
Medium
humanoid
orc
Large
aberration
Medium
humanoid
human
Large
construct
Medium
outsider
evil
Medium
animal
Tiny
animal
Large
aberration
Tiny
fey
Medium
outsider
extraplanar
Tiny
animal
Large
magical beast
Large
animal
Medium
outsider
div
Medium
undead
Medium
animal
Medium
humanoid
Small
outsider
aeon
Huge
animal
Medium magical beast
Large
outsider
air
Large
outsider
air
Small
fey
earth
Small
fey
earth
Medium
vermin
Mediummonstrous humanoid aquatic
Large
magical beast
Huge
magical beast
aquatic

5
4

rogue

NE
NE
NG
N
CE
N
N
Any alignment
N
NE
CE
N
NE
N
LE
N
CE
NE
N
N
N
NG
CN
N
NE
NE
N
N
N
N
N
CN
CN
NE
NE
LE
CE
NG
NE
NE
NG
N
N
N
N
N
N
LE
N
N
N
N
NE
LE
LE
CN
N
CN

Large
dragon
Medium
undeadaugmented humanoid
Medium
outsider
good
Huge
outsider
air
Medium magical beast
Small
fey
Medium
construct
Medium
outsider
extraplanar
Medium
construct
Medium
undead
Medium
undead
incorporeal
Medium
plant
Large
undead
Medium
outsider
elemental
Large
undead
incorporeal
Large
magical beast
Medium
undead
incorporeal
Large
outsider
daemon
Large
construct
Tiny
ooze
swarm
Medium
plant
Gargantuan magical beast
fire
Small
fey
Small
plant
Small
plant
fungus
Tiny
undead
Small
animal
Diminutive magical beast
Diminutive
animal
aquatic
Tiny
animal
aquatic
Tiny
animal
aquatic
Medium
humanoid
human
Medium
humanoid
elf
Medium
outsider
aquatic
Medium
outsider
aquatic
Large
outsider
devil
Mediummonstrous humanoid chaotic
Small
fey
Medium
undead
Large
undead augmented animal
Large
outsider
angel
Medium
plant
extraplanar
Medium
plant
Gargantuan
ooze
Tiny
animal
Large
outsider
aeon
Tiny
animal
Medium
plant augmented humanoid
Tiny
animal
Tiny
animal
Diminutive
animal
swarm
Large
animal
Small
fey
Medium
undead
incorporeal
Medium
undead
incorporeal
Medium
fey
Medium
animal
Tiny
fey

CE
N
LE
N
LN
NE
NG
N
N
N
NE
NE
N
NE
N
NE
NE
LE
N
N
CE
N
N
CE
CE
N
N
N
N
N
N
CG
NE
CN
N
LE
LE
N
N
N
N
N
N
N
N
CE
NE
N
N
N
N
N
N
NE
NE
CE
CN
LN

Mediummonstrous humanoid
shapechanger
Tiny
animal
Medium
outsider
devil
Medium
outsider
extraplanar
Medium
outsider
extraplanar
Mediummonstrous humanoid
Tiny
dragon
Tiny
animal
Large
animal
Diminutive
animal
Tiny
fey
Small monstrous humanoid
shapechanger
Gargantuan magical beast
Large
outsider
daemon
Huge
ooze
Medium
undead
Small
magical beast
fire
Mediummonstrous humanoid aquatic
Gargantuan construct
Huge
aberration
extraplanar
Tiny
outsider
chaotic
Large
vermin
extraplanar
Huge
animal
Small
fey
Small
fey
Huge
plant
Huge
plant
Fine
animal
aquatic
Tiny
animal
Tiny
animal
Tiny
animal
Large
outsider
azata
Large
magical beast
Small
outsider
air
Large
plant
Medium
outsider
native
Tiny
outsider
native
Medium
animal
Medium
animal
Medium
outsider
extraplanar
Tiny
animal
Small
magical beast
Tiny
animal
swarm
Small
humanoid
ratfolk
Small
undead
Tiny
magical beast
Mediummonstrous humanoid reptilian
Medium
vermin
Huge
magical beast
Huge
magical beast
Huge
magical beast
Tiny
animal
Tiny
animal
swarm
Tiny
vermin
aquatic
Medium
undead
Huge
plant
Medium
undead
Medium
fey

6
4

CE
CE
NE
CN
LE
N
CE
N
NE
CE
LE
N
N
N
CE
CE
LE
LN
LG
NE
N
CG
CE
N
N
CE
CE
LE
N
N
CE
NE
N
LN
N
N
LE
N
CE
NE
N
N
NE
NE
LE
NE
N
LE
CN
CE
LE
N
N
N
NE
N
N
N

Gargantuan
undead
fire
Tiny
fey
Small
fey
Small
aberration
aquatic
Large
construct
Huge
magical beast
Large
magical beast
aquatic
Gargantuan
vermin
Medium magical beast
Huge
construct
extraplanar
Medium
undead
Tiny
animal
Large
animal
Medium
animal
Large
dragon
earth
Gargantuan
ooze
extraplanar
Medium magical beast
aquatic
Medium
humanoid
human
Medium
humanoid
human
Medium
dragon
aquatic
Large
animal
Large
humanoid
giant
Large
humanoid
amphibious
Gargantuan
animal
Medium magical beast
Large
humanoid
earth
Large
humanoid
earth
Mediummonstrous humanoid
Medium magical beast
Medium
construct
Large
aberration
Huge
aberration
aquatic
Fine
vermin
swarm
Huge
aberration shapechanger
Large
outsider
elemental
Gargantuan magical beast
Gargantuan humanoid
giant
Tiny
construct
Large
humanoid
giant
Medium
fey
aquatic
Medium
aberration
Mediummonstrous humanoid
Mediummonstrous humanoid
Medium
outsider
evil
Medium
outsider
evil
Tiny
aberration
Medium
plant
Mediummonstrous humanoid aquatic
Medium
humanoid
human
Medium
outsider
extraplanar
Medium
outsider
devil
Large
dragon
earth
Huge
animal
Medium
humanoid
samsaran
Huge
humanoid
earth
Large
magical beast
Large
magical beast
Large
outsider
elemental

NE
NE
NE
NE
NE
N
N
CE
N
N
CN
CN
CE
CE
N
N
N
N
N
N
LE
NE
CE
NG
LE
CE
CE
LE
N
N
CE
N
CE
LE
NE
N
NE
CN
CE
N
N
N
NE
N
N
CN
CN
N
N
N
NE
N
N
NG
CE
N
NE
CE

Medium
outsider
earth
Medium
outsider
elemental
Large
outsider
native
Small
fey
Medium
outsider
daemon
Tiny
ooze
swarm
Huge
vermin
aquatic
Colossal
plant
Large
plant
aquatic
Medium
humanoid
sasquatch
Medium
fey
Large monstrous humanoid
Huge
humanoid
giant
Medium
undead
Large
vermin
Medium
construct
Medium
construct
Tiny
vermin
Tiny
vermin
Fine
vermin
swarm
Huge
outsider
evil
Medium
outsider
extraplanar
Medium
outsider
chaotic
Small
humanoid
sciruian
Large monstrous humanoid
Large
humanoid
giant
Medium
undead
incorporeal
Small
magical beast
Tiny
construct
Huge
magical beast
aquatic
Huge
aberration
aquatic
Large
animal
Huge
plant
Medium
humanoid
human
Gargantuan
undead
aquatic
Large
magical beast
Large
dragon
aquatic
Large
humanoid
aquatic
Mediummonstrous humanoid aquatic
Large
ooze
aquatic
Gargantuan magical beast
aquatic
Small
animal
Huge
magical beast
aquatic
Small
animal
Small
plant
aquatic
Large
magical beast
aquatic
Mediummonstrous humanoid aquatic
Medium
construct
Huge
construct
Huge
magical beast
Large
outsider
div
Huge
magical beast
Medium
construct
Large
outsider
extraplanar
Medium
outsider
chaotic
Large
plant
Mediummonstrous humanoid
Large
aberration

14

rogue

NE
N
CE
CN
CE
CE
CE
CE
CE
LE
N
N
NE
N
NE
CE
N
CE
NE
N
CE
CE
LN
N
CE
CE
N
N
N
N
LG
LG
N
N
NE
CE
NE
LG
LN
LN
LN
CE
N
N
CN
N
NE
CN
N
N
CN
CE
N
NE
CE
CE
N
NE

Tiny
undead
Medium
ooze
aquatic
Medium
outsider
chaotic
Medium
humanoid
human
Medium
undead
incorporeal
Medium
outsider
chaotic
Medium
outsider
chaotic
Large
undead
incorporeal
Tiny
dragon
cold
Large
humanoid
extraplanar
Huge
magical beast
Medium magical beast
Medium
outsider
evil
Tiny
undead
Tiny
undead
swarm
Large
outsideraugmented aberration
Large
magical beast
Medium
undead
incorporeal
Medium
aberration
extraplanar
Medium
outsider
extraplanar
Medium
outsider
chaotic
Medium
outsider
chaotic
Large
outsider
earth
Large
plant
Medium
outsider
chaotic
Huge
magical beast
Huge
ooze
fire
Large
magical beast
Large
animal
aquatic
Huge
vermin
aquatic
Large
magical beast
Large
magical beast
Huge
construct
Medium
animal
Medium
plant
fungus
Gargantuan
outsider
chaotic
Large
undead
Large
outsider
archon
Medium
humanoid
human
Tiny
outsider
kami
Large
outsider
extraplanar
Medium
outsider
evil
Tiny
construct
Large
construct
Colossal
dragon
aquatic
Colossal
vermin
aquatic
Large
outsider
div
Medium
humanoid
human
Large monstrous humanoid
Small
magical beast
Huge
ooze
aquatic
Large
outsider
chaotic
Medium
outsider
extraplanar
Small
undead
Medium
aberration
Huge
outsider
aquatic
Medium
outsider
extraplanar
Medium
undeadaugmented humanoid

CE
CE
NG
N
NG
N
NE
CN
N
N
CE
NE
N
CE
CE
CE
N
CE
N
CE
CE
NE
CN
N
N
NE
NE
LE
N
N
N
CN
CN
LN
N
NE
NE
N
N
CE
N
N
CE
LE
N
N
N
CE
N
N
N
N
N
N
N
N
N
N

Medium
outsider
chaotic
Small
humanoid
goblinoid
Tiny
outsider
agathion
Fine
vermin
swarm
Gargantuan magical beast
Tiny
magical beast
Medium
aberration
Medium magical beast
Medium
plant
Medium
aberration
aquatic
Large
undead
Medium
undead
Huge
construct
extraplanar
Medium
undead
Medium
fey
Medium
aberration
Large
construct
Tiny
outsider
chaotic
Large
magical beast extraplanar
Medium
humanoid
skulk
Medium
humanoid
skulk
Small
undead
Large
construct
Tiny
vermin
Tiny
vermin
Tiny
undead
swarm
Tiny
undead
Mediummonstrous humanoid aquatic
Tiny
animal
Tiny
animal
Tiny
magical beast
Large
outsider
chaotic
Medium
outsider
chaotic
Large
humanoid
giant
Gargantuan
outsider
earth
Mediummonstrous humanoid
Huge
plant
Large
magical beast
Large
vermin
Medium
Outsider
chaotic
Large
ooze
Large
ooze
fungus
Medium
outsider
chaotic
Small
magical beast
Small
ooze
Small
ooze
Medium
animal
Gargantuan magical beast
cold
Tiny
animal
Large
magical beast
Medium magical beast
Small
outsider
acid
Small
outsider
air
Small
animal
aquatic
Small
outsider
earth
Small
outsider
elemental
Small
outsider
elemental
Small
outsider
air

N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
CN
N
CE
N
N
N
N
NG
N
N
NE
CE
NE
NE
N
NE
N
NE
N
N
N
NE
N
NE
CE
CE
CE
N
LE
CE
N
N
N
CE
N
CN
N
N
LE
N
CE
NG
NE

Small
outsider
air
Small
outsider
air
Small
outsider
earth
Small
vermin
aquatic
Small
outsider
earth
Small
outsider
elemental
Small
outsider
earth
Small
outsider
elemental
Small
outsider
earth
Small
outsider
air
Small
animal
aquatic
Small
outsider
elemental
Medium
animal
Small
dragon
air
Medium
outsider
air
Medium
humanoid
human
Tiny
animal
swarm
Medium
aberration
Tiny
animal
Medium
animal
Tiny
animal
Medium
construct
Large
outsider
angel
Medium
vermin
extraplanar
Medium
vermin
Large
aberration
Large
outsider
chaotic
Mediummonstrous humanoid
Medium
outsider
evil
Medium
outsider
extraplanar
Medium
undead
Tiny
magical beast
Large
undead
Tiny
construct
Medium
construct
Medium
construct
Medium
outsider
extraplanar
Diminutive magical beast
swarm
Medium
undead
Medium
ooze
extraplanar
Large
aberration
extraplanar
Medium
aberration
Large
vermin
aquatic
Medium
undead
incorporeal
Medium
undead
Gargantuan construct
colossus
Huge
construct
Large
magical beast
Large
undead
Diminutive
vermin
swarm
Gargantuan
dragon
earth
Gargantuan
animal
Huge
vermin
aquatic
Large
dragon
Tiny
animal
Large
aberration
Large
outsider
extraplanar
Tiny
outsider
native

N
CE
CE
NE
N
CE
CE
CN
NG
CN
LG
N
N
N
NE
NE
N
N
LG
CG
CE
N
N
N
N
N
LE
N
N
CE
N
N
N
N
N
N
N
N
CE
N
LE
CG
CE
CE
NE
N
CE
N
NE
N
NE
NE
NE
LE
N
N
N
N

Gargantuan
vermin
aquatic
Mediummonstrous humanoid earth
Large
dragon
aquatic
Large
plant
Small
plant
fungus
Small
humanoid
gnome
Small
fey
Diminutive
fey
Small
fey
Diminutive
fey
swarm
Medium
outsider
archon
Large
magical beast
Medium
animal
aquatic
Diminutive
animal
Medium
outsider
evil
Huge
outsider
evil
Medium
animal
Medium
vermin
Large
outsider
archon
Huge
magical beast
Huge
aberration
Huge
vermin
Huge
animal
Small
vermin
Large
magical beast extraplanar
Medium
outsider
extraplanar
Large
outsider
evil
Medium
animal
aquatic
Tiny
magical beast
Large
outsider
chaotic
Tiny
magical beast
swarm
Colossal
construct
colossus
Large
humanoid
giant
Large
construct
Medium
construct
Diminutive
construct
Medium
outsider
earth
Huge
ooze
Medium
aberration
Huge
outsider
earth
Large
dragon
air
Huge
humanoid
giant
Mediummonstrous humanoid
Large monstrous humanoid
Medium
humanoid
stormwarden
Large
plant
aquatic
Medium
outsider
chaotic
Medium
humanoid
strix
Medium
fey
Large
ooze
Colossal magical beast
aquatic
Huge
outsider
aquatic
Gargantuan magical beast
aquatic
Mediummonstrous humanoid
Medium magical beast
Tiny
magical beast
swarm
Large
magical beast
Large
animal

1
1

CE
N
N
N
N
NE
LE
CE
N
N
CE
CG
N
LE
N
N
N
LE
CN
N
CN
CE
N
CN
NE
NE
CN
N
CE
N
CE
LE
N
N
CN
NE
N
N
N
NE
N
N
CE
N
N
LE
N
CE
LE
NE
N
NE
CE
CE
N
NE
LN
N

Medium
outsider
chaotic
Medium
aberration
aquatic
Large
outsider
kami
Medium
outsider
native
Huge
outsider
air
Medium
outsider
daemon
Medium
fey
extraplanar
Huge monstrous humanoid cold
Small
humanoid
gnome
Medium
animal
aquatic
Large
humanoid
giant
Medium
fey
shapechanger
Large
construct
Medium
undead
Large
animal
aquatic
Large
animal
aquatic
Medium
outsider
native
Medium
humanoid
syrinx
Medium
humanoid
tabaxi
Mediummonstrous humanoid cold
Huge
humanoid
giant
Colossal
dragon
Medium
construct
Medium
humanoid
aquatic
Medium magical beast
Huge
dragon
Mediummonstrous humanoid
shapechanger
Large
construct
Colossal
dragon
aquatic
Colossal magical beast
Medium
outsider
chaotic
Large
outsider
native
Medium
dragon
Large
magical beast
Small
ooze
fire
Large
outsider
daemon
Colossal magical beast
air
Medium magical beast
time
Huge
plant
Large
aberration
aquatic
Medium
outsider
extraplanar
Medium
humanoid
tengu
Huge
aberration
Medium
aberration
Medium
aberration
Large
outsider
evil
Medium
construct
Medium
Outsider
chaotic
Small
magical beast
Large
magical beast
aquatic
Colossal magical beast
aquatic
Medium
outsider
daemon
Colossal
outsider
chaotic
Large
humanoid
giant
Large
magical beast
mythic
Large
outsider
daemon
Medium
outsider
extraplanar
Gargantuan magical beast

6
1

N
N
N
CN
N
N
N
CE
CE
LN
LN
LN
N
CE
N
N
N
N
N
N
N
CN
NE
N
N
CE
CE
N
NE
N
N
LE
N
N
N
N
NE
CE
N
CE
LE
NG
NE
N
N
N
NG
NE
LN
N
N
N
N
LE
NG
CE
CE
CE

Gargantuan magical beast


Gargantuan magical beast
Medium
outsider
aeon
Medium
fey
Medium
outsider
earth
Medium
plant
Small
aberration
Medium
outsider
chaotic
Huge
magical beast
fire
Huge monstrous humanoid
Mediummonstrous humanoid
Mediummonstrous humanoid
Diminutive
animal
Large
outsider
chaotic
Huge
magical beast
Colossal magical beast behemoth
Gargantuan magical beast
Huge
magical beast
Small
animal
Huge
construct
Fine
vermin
swarm
Tiny
dragon
aquatic
Medium
outsider
native
Large
animal
Medium
animal
aquatic
Large monstrous humanoid
Small
undead
aquatic
Medium
animal
Medium
outsider
extraplanar
Tiny
vermin
aquatic
Colossal
vermin
Medium
outsider
devil
Diminutive
animal
Gargantuan
plant
Medium
outsider
extraplanar
Large monstrous humanoid
Small
fey
Diminutive
fey
extraplanar
Large
construct
Colossal
dragon
Medium
outsider
devil
Medium
outsider
kami
Medium
undead
shapechanger
Medium
aberration
Huge
aberration
Huge
aberration
Huge
plant
Gargantuan aberration
air
Medium
undead augmented human
Medium
humanoid
Triaxian
Medium
construct
Huge
animal
Medium
plant
Tiny
outsider
asura
Medium
outsider
native
Medium
humanoid
goblinoid
Medium
humanoid
reptilian
Large
humanoid
giant

N
CN
LG
N
CE
CE
CE
N
N
CN
N
N
N
N
CE
CE
CE
N
N
N
NE
CN
N
NE
CE
LE
CN
CE
CN
LE
N
NE
NE
NE
NE
NE
CE
N
CN
CG
LE
LE
LG
CE
NE
N
CN
CN
CE
N
LE
NE
CE
LG
N
N
N
NE

Medium magical beast


Large monstrous humanoid
Medium
outsider
archon
Small
animal
Mediummonstrous humanoid aquatic
Mediummonstrous humanoid aquatic
Colossal
outsider
aquatic
Small
aberration
Tiny
animal
Huge
fey
Huge
magical beast
Small
construct
Tiny
animal
Huge
magical beast
aquatic
Medium
undead
Tiny
fey
Large
humanoid
giant
Gargantuan
animal
Gargantuan
animal
Large
ooze
mythic
Gargantuan
undead
Large
humanoid
giant
Medium
humanoid
mythic
Colossal magical beast
aquatic
Medium
aberration
Small
Outsider
devil
Medium
humanoid
human
Gargantuan
outsider
chaotic
Mediummonstrous humanoid
Medium
outsider
incorporeal
Huge
plant
Medium
undead
cold
Medium
undead
shapechanger
Small
undead
aquatic
Huge
undead
Tiny
undead
swarm
Large
undead
Medium
outsider
native
Medium
outsider
extraplanar
Large
magical beast
Medium
outsider
devil
Medium
outsider
asura
Medium magical beast
Huge
construct
extraplanar
Medium
outsider
native
Huge
magical beast
Medium
fey
Medium
outsider
extraplanar
Medium
undeadaugmented humanoid
Small
plant
Medium
undead
Medium
aberration
air
Large
undead
Medium
humanoid
vanara
Medium
outsider
extraplanar
Small
magical beast
augmented animal
Large
magical beast
augmented vermin
Small
outsider
evil

CE
NE
N
N
N
N
N
N
N
LE
N
N
CE
NE
N
N
CE
CG
N
CE
CE
LE
CG
LG
CG
NE
LE
CE
CE
CE
LE
CG
LG
CG
LG
NE
LE
CE
CE
CE
CE
NE
NE
LE
N
LG
CE
CE
CE
NE
N
N
N
N
N
CN
LE
CE

Huge
outsider
chaotic
Large
humanoid
giant
Small
plant
Small
plant
fungus
Medium
plant
fungus
Small
plant
fungus
Small
plant
fungus
Medium
plant
fungus
Small
plant
fungus
Large
aberration
aquatic
Small
animal
Diminutive
vermin
swarm
Huge
aberration
Medium
outsider
daemon
Medium
animal
Tiny
animal
swarm
Large
outsider
aquatic
Large
outsider
azata
Medium
ooze
Medium
outsider
chaotic
Huge
dragon
water
Gargantuan
dragon
earth
Huge
dragon
fire
Gargantuan
dragon
water
Huge
dragon
earth
Huge
dragon
water
Gargantuan
dragon
air
Gargantuan
dragon
fire
Huge
dragon
cold
Small
dragon
water
Medium
dragon
earth
Small
dragon
fire
Medium
dragon
water
Small
dragon
earth
Medium
dragon
fire
Small
dragon
water
Medium
dragon
air
Medium
dragon
fire
Small
dragon
cold
Large
outsider
chaotic
Diminutive
outsider
chaotic
Medium
ooze
Medium
undeadaugmented humanoid
Tiny
fey
Medium
outsider
extraplanar
Large
outsider
angel
Large
dragon
water
Medium
undead
incorporeal
Medium
outsider
chaotic
Medium
aberration
Medium
plant
Tiny
animal
Large
plant
Fine
plant
swarm
Medium
humanoid
vishkanya
Mediummonstrous humanoid aquatic
Huge
outsider
giant
Medium
undead

3
4
4
2
2
3
2
3
4
4
2
3
3

CN
CN
CE
N
N
CN
CE
CE
CE
CE
NE
CE
NE
NG
N
CE
N
LE
N
N
LE
CE
CE
NE
N
N
N
N
N
N
CN
CE
N
CN
N
NE
N
N
CE
NE
NE
LG
LG
CN
CN
NE
NE
LE
LE
CE
CE
NE
NE
CE
CE
CN
CN
N

Tiny
outsider
chaotic
Huge
humanoid
earth
Colossal magical beast
Small
aberration
Medium
outsider
electricity
Small
magical beast
aquatic
Huge
aberration
Large monstrous humanoid aquatic
Large
outsider
chaotic
Large
outsider
chaotic
Medium
undead
Medium magical beast
Small
outsider
daemon
Small
outsider
agathion
Small
animal
Gargantuan magical beast
Large
animal
Medium
outsider
evil
Medium
plant
Fine
construct
swarm
Large
outsider
devil
Large
construct
extraplanar
Medium
outsider
chaotic
Gargantuan
undead
Diminutive
vermin
swarm
Huge
construct
elemental
Medium magical beast
aquatic
Large
aberration
aquatic
Huge
magical beast
aquatic
Diminutive
vermin
swarm
Large
magical beast
aquatic
Huge
outsider
aquatic
Medium
construct
Small
humanoid
wayang
Tiny
animal
Huge
aberration
Medium
plant
Large
aberration
Large
outsider
cold
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Large
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Large
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Medium
humanoid
human
Gargantuan
animal

13

N
N
N
LN
NG
N
N
LE
LE
CE
CE
CE
N
LE
NE
CE
NE
CE
CE
CE
N
CE
LN
N
N
N
N
N
N
NE
N
N
N
N
N
CG
CG
N
N
N
NE
N
N
N
NE
N
NE
CE
LE
NG
CE
LE
CG
LG
CG
NE
LE
CE

Medium
ooze
Medium
aberration
Huge
ooze
Medium
fey
Tiny
fey
Colossal
construct
fire
Large
plant
Medium
undead
Medium
undead
Medium
humanoid
goblinoid
Huge
plant
Small
aberration
air
Large
outsider
air
Huge
outsider
air
Small
fey
cold
Mediummonstrous humanoid cold
Large
magical beast
cold
Medium
undead
cold
Huge
plant
Tiny
magical beast
Large
construct
Medium
undead
incorporeal
Mediummonstrous humanoid
Small
magical beast
Large
plant
Diminutive magical beast
Medium
animal
Medium
aberration
Medium
aberration
Large
magical beast
Large
animal
Large
animal
Tiny
magical beast
Medium
animal
Huge
outsider
elemental
Large
humanoid
giant
Large
humanoid
giant
Medium
construct
Medium
construct
Diminutive
construct
Medium
fey
Large
animal
Large
animal
Large
animal
Medium magical beast
Medium
vermin
extraplanar
Medium
vermin augmented human
Huge
dragon
chaotic
Medium
undead
incorporeal
Huge
dragon
extraplanar
Huge
dragon
water
Gargantuan
dragon
earth
Huge
dragon
fire
Gargantuan
dragon
water
Huge
dragon
earth
Huge
dragon
water
Gargantuan
dragon
air
Gargantuan
dragon
fire

1
1

CE
CE
LE
CG
LG
CG
LG
NE
LE
CE
CE
N
LN
N
N
LE
N
LE
N
N
CE
CE
LE
CG
N
CE
CE
N
N
N
NE
N
N
CE
LN
CE
LE
CG
LG
CG
LG
NE
LE
CE
CE
CE
LE
CG
LN
LG
N
CN
CG
CG
N
CE
LG
NE

Huge
dragon
cold
Tiny
dragon
water
Small
Dragon
earth
Tiny
dragon
fire
Small
dragon
water
Tiny
dragon
earth
Small
dragon
fire
Tiny
dragon
water
Small
dragon
air
Small
dragon
fire
Tiny
dragon
cold
Small
construct
Medium
dragon
Large
dragon
Medium
plant
Large
outsider
devil
Medium
vermin
Medium
outsider
evil
Medium
outsider
earth
Medium
humanoid
xothotak
Huge
outsider
Medium
outsider
chaotic
Medium
outsider
native
Medium
outsider
azata
Huge
outsider
extraplanar
Gargantuan
outsider
chaotic
Large
aberration
Huge
magical beast
Medium
plant
Large
plant
Medium
outsider
evil
Large monstrous humanoid cold
Large monstrous humanoid cold
Mediummonstrous humanoid
Large
aberration
Large
Dragon
Water
Huge
dragon
earth
Large
dragon
fire
Huge
dragon
water
Large
dragon
earth
Huge
dragon
fire
Large
dragon
water
Huge
dragon
air
Huge
dragon
fire
Large
dragon
cold
Medium
dragon
water
Large
dragon
earth
Medium
dragon
fire
Medium
dragon
extraplanar
Large
dragon
water
Large
dragon
air
Large
dragon
air
Medium
dragon
earth
Medium
dragon
earth
Medium
dragon
shapechanger
Large
dragon
earth
Large
dragon
fire
Medium
dragon
water

LE
CN
CN
N
CE
CG
LG
LG
LN
N
N
CE
LE
NE
LN
CE
N
N
LE
LN
N
NE
LE
NE
N
CN
LG
NE

Large
dragon
Large
dragon
Medium
dragon
Large
dragon
Large
dragon
Large
dragon
Large
dragon
Large
dragon
Large
dragon
Large
dragon
Large
dragon
Large
dragon
Medium
dragon
Large
dragon
Large
dragon
Medium
dragon
Huge
magical beast
Huge
magical beast
Medium
undead
Large
outsider
Gargantuan
animal
Colossal
undead
Medium
undead
Medium
undead
Gargantuan
plant
Tiny
magical beast
Medium
outsider
Medium
undead

air
extraplanar
air
fire
water
cold
air
fire
extraplanar
fire
fire
cold
cold
extraplanar
horde
aquatic
extraplanar
kami

subtype2

subtype3

subtype4

demon
evil
evil
evil extraplanar
evil
evil
extraplanar

evil
extraplanar
extraplanar

extraplanar
giant

extraplanar
extraplanar
lawful

lawful

evil
cold

extraplanar

lawful

extraplanar

water
extraplanar
extraplanar

fire
fire

evil
elemental
air
demon

water

extraplanar
extraplanar

lawful

evil

extraplanar

subtype5

subtype6

AC
15
25
20
21
19
20
15
31
28
14
20
17
20
25
33
24
15
28
28
17
16
20
25
28
28
28
27
28
28
29
29
27
25
30
30
29
27
28
29
28
29
28
29
29
28
30
28
29
28
29
30
27
35
24
19
25
23

extraplanar
evil
evil
kaiju

good
extraplanar
extraplanar

elemental

extraplanar

extraplanar
shapechanger
evil
evil

extraplanar
extraplanar

lawful

demon

evil

extraplanar

evil

extraplanar

lawful

evil

extraplanar

lawful

lawful

giant
psionic

water
extraplanar
extraplanar

fire
fire

water

17
18
23
45
17
19
30
13
27
29
38
48
17
17
23
20
16
15
16
14
19
13
14
14
15
27
18
25
23
25
14
21
13
6
44
19
17
38
37
38
37
37
37
36
39
37
35
39
39
39
36
37
39
37
38
37
38
38

cold

demon

evil

incorporeal

native
extraplanar

mythic

evil

extraplanar

inevitable

lawful

incorporeal

extraplanar

evil
extraplanar

extraplanar
good

lawful

extraplanar

37
39
37
38
38
38
39
37
18
15
23
24
18
16
20
14
29
16
31
22
20
19
14
24
20
16
46
15
19
20
16
16
27
14
19
14
14
15
14
17
30
16
20
20
17
18
25
15
22
27
16
18
15
29
29
34
19
22

evil

extraplanar

lawful

giant

native

shapechanger

evil
extraplanar

extraplanar
kyton

qlippoth
lawful

extraplanar

good

lawful
fire
demon

evil

extraplanar

evil
evil

extraplanar
extraplanar

lawful
lawful

demon

evil

extraplanar

demon
extraplanar
demon
demon

evil
good
evil
evil

extraplanar

demon
demon
evil
gnome
evil
extraplanar

evil
evil
extraplanar

extraplanar
extraplanar
lawful

extraplanar
lawful

shapechanger

demon

evil

extraplanar

evil

extraplanar

lawful

extraplanar
extraplanar

35
21
25
26
17
15
19
29
17
13
23
23
25
14
14
21
18
22
19
25
38
38
22
19
14
13
16
15
13
14
32
15
23
21
36
33
22
14
33
26
19
20
47
45
26
14
25
17
13
17
31
15
17
17
18
28
17
27

evil
evil

extraplanar
extraplanar

lawful

evil
elemental

extraplanar
evil

lawful

demon

evil

extraplanar

extraplanar
extraplanar

lawful

native

evil
evil

16
16
27
24
19
22
26
14
31
23
35
21
15
33
20
18
40
20
13
17
33
19
25
25
14
17
30
17
3
29
15
30
20
15
18
17
20
19
21
20
18
16
16
14
20
18
16
20
23
14
15
18
10
38
24
17
21
20

shapechanger

chaotic

extraplanar

Great Old One

evil

extraplanar

lawful

chaotic

extraplanar

good

chaotic
demon

earth
evil

extraplanar
extraplanar

chaotic

extraplanar

evil

fire

extraplanar

fire
fire

good

19
17
15
17
26
17
19
16
14
18
21
26
17
15
18
16
16
23
14
21
19
12
7
45
16
11
16
25
21
16
14
15
17
17
20
13
23
18
18
18
23
20
30
23
17
32
18
23
13
24
17
23
26
18
8
17
17
21

fire
extraplanar
evil
evil
evil

extraplanar
extraplanar
extraplanar

lawful

demon

evil

extraplanar

demon
demon

evil
evil

extraplanar
extraplanar

extraplanar

extraplanar

good

shapechanger
shapechanger
elemental

extraplanar

psychopomp
extraplanar

14
18
16
17
17
18
22
14
15
17
17
16
15
31
46
16
28
19
13
35
20
36
16
27
15
18
13
22
31
23
18
16
12
2
17
14
17
20
12
14
14
14
14
25
32
20
18
16
27
19
26
19
15
15
15
19
19
16

extraplanar
extraplanar

lawful

chaotic

extraplanar

extraplanar
aquatic
evil
demon

good
extraplanar
extraplanar
evil

extraplanar

good

good
good
extraplanar

extraplanar

evil
evil

extraplanar
extraplanar

evil

extraplanar

qlippoth

extraplanar
demon
evil

good
evil
extraplanar

extraplanar
lawful

17
15
12
22
20
16
18
18
20
18
23
15
18
40
19
15
48
16
32
30
20
24
27
30
15
10
10
20
25
14
20
29
40
24
28
15
39
18
27
37
15
11
19
17
7
14
16
19
32
21
16
15
15
16
15
17
22
22

extraplanar
demon

fire
evil

extraplanar

demon

evil

extraplanar

extraplanar
elemental

time
extraplanar

incorporeal

evil

extraplanar

lawful

incorporeal

water

18
21
26
29
15
18
20
15
24
23
19
10
34
16
18
26
35
28
25
15
14
16
16
26
20
15
20
18
19
14
25
14
18
14
18
15
16
14
21
23
26
14
17
21
18
15
16
15
12
12
25
16
15
23
21
16
25
24

extraplanar

good

swarm

evil

extraplanar

elemental
elemental

extraplanar

elemental
evil

extraplanar
Great Old One

evil

extraplanar

qlippoth

chaotic
demon

demon
evil

evil
extraplanar

rakshasa
evil
water
demon

shapechanger
extraplanar

lawful

evil

extraplanar

extraplanar
water

17
25
22
30
4
18
16
25
29
19
14
16
19
24
22
20
14
30
29
19
19
17
17
27
5
17
21
25
49
19
14
21
50
46
15
17
34
19
40
20
27
17
16
16
16
15
13
22
15
18
18
27
15
16
21
18
21
17

native

demon

evil

extraplanar

evil
evil
evil
evil
demon
evil
evil

extraplanar
extraplanar
extraplanar
extraplanar
evil
extraplanar
extraplanar

demon

earth

evil

extraplanar

extraplanar
extraplanar

lawful
incorporeal

lawful

mented vermin
lawful
extraplanar

mythicMA
evil
evil

evil

25
13
15
24
19
18
23
21
14
25
10
19
15
16
20
34
14
17
15
21
23
25
24
16
46
24
31
16
40
21
25
24
27
18
17
21
24
18
47
19
44
15
31
24
21
17
25
14
17
14
21
25
14
14
25
15
14
18

water
extraplanar

evil

extraplanar

native

extraplanar

good

extraplanar

incorporeal

incorporeal

psionic

15
13
14
21
20
15
15
15
19
14
14
16
23
20
17
17
17
14
16
18
15
15
15
19
17
11
13
13
17
18
14
17
16
18
24
20
12
20
21
24
36
23
21
23
23
16
23
20
18
23
48
17
14
26
22
19
15
15

demon
demon

evil
evil

extraplanar
extraplanar

evil

extraplanar

lawful

earth

extraplanar

elemental

extraplanar

megaswarm

swarm

native

fire

elemental
elemental
elemental
extraplanar
extraplanar
cold
elemental
elemental
elemental
extraplanar

extraplanar
extraplanar
extraplanar
fire
gravity
elemental
extraplanar
extraplanar
extraplanar

elemental
extraplanar
elemental
elemental

extraplanar

extraplanar

water

extraplanar
extraplanar

extraplanar
fire
water

fire

water

14
15
20
20
19
15
21
21
17
17
21
3
24
19
20
16
16
21
17
14
23
16
28
28
16
14
25
18
20
6
19
30
11
12
14
21
24
19
20
22
28
23
26
21
24
25
25
23
27
20
21
27
22
27
18
24
21
15

ented human

mented animal

elemental
elemental
extraplanar
extraplanar

extraplanar
extraplanar
fire
water

mythic
extraplanar

good

evil

native

extraplanar

good

lawful

extraplanar
extraplanar
evil

kyton
kyton
extraplanar

lawful
lawful
lawful

evil

extraplanar

extraplanar

lawful

extraplanar

15
32
26
30
27
17
13
39
15
17
37
16
18
30
20
27
20
31
12
30
38
23
34
15
25
13
15
18
14
41
16
16
17
15
17
30
18
18
18
18
42
22
24
14
16
17
14
18
32
15
18
14
14
17
25
15
17
19

nted humanoid

fire
fire
giant

extraplanar

fire
fire
fire
fire
giant

native

oni

extraplanar
evil

lawful

native

evil
mythic

extraplanar

lawful

evil
good

extraplanar
extraplanar

mythic

extraplanar

shapechanger

12
16
18
15
19
28
14
24
17
15
16
17
19
29
20
30
21
30
20
18
18
18
18
13
32
27
30
20
14
15
20
16
18
18
29
14
16
41
15
17
17
25
19
15
18
27
32
20
17
12
21
18
26
20
16
16
14
15

demon
water

evil

extraplanar

demon
demon

evil
evil

extraplanar
extraplanar

evil

extraplanar

evil
elemental
demon
evil

extraplanar
extraplanar
evil
extraplanar

dwarf
giant

native

shapechanger

extraplanar
lawful

49
16
20
28
28
20
17
13
13
21
15
15
27
25
15
15
16
23
18
17
13
15
16
23
16
29
15
15
20
16
31
24
17
34
20
23
14
12
14
30
17
24
16
22
20
23
19
28
17
18
20
4
29
24
18
22
23
46

evil
chaotic

extraplanar
extraplanar

lawful
good

demon

evil

extraplanar

div
fire

evil

extraplanar

incorporeal

extraplanar

33
28
31
28
18
26
23
25
24
13
26
17
12
13
14
19
15
14
15
18
24
19
25
15
19
14
17
18
13
13
15
16
18
26
15
14
18
15
14
14
14
14
14
22
14
16
13
19
19
19
18
17
15
15
19
24
15
17

13
13
14
13
22
19
18
12
12
16
19
14
15
16
15
15
14
11
11
11
17
9
15
15
19
19
15
19
18
18
18
16
13
26
17
20
18
15
18
16
14
19
20
16
15
15
15
17
20
16
23
20
14
14
20
17
22
21

demon

evil

extraplanar

extraplanar

giant

lawful

demon

evil

extraplanar

qlippoth

evil

extraplanar

evil

extraplanar

lawful

gnoll

16
17
13
14
16
15
17
14
16
12
15
15
14
22
19
48
25
26
29
30
11
16
18
22
28
17
4
19
21
22
26
16
18
18
19
19
24
21
15
19
25
13
16
13
14
22
15
19
25
21
27
17
18
20
19
14
16
44

shapechanger
mythic

nted humanoid

elemental
elemental
extraplanar

extraplanar
extraplanar
lawful

elemental
fire
extraplanar

extraplanar

extraplanar
evil
cold
elemental
elemental

gravity
extraplanar
elemental
extraplanar
extraplanar

elemental
extraplanar
elemental
demon
extraplanar
elemental

extraplanar

water

extraplanar
evil

extraplanar

elemental

extraplanar

extraplanar

water

shapechanger

fire
lawful
extraplanar
fire

extraplanar
fire

water

28
13
19
32
20
15
25
20
24
5
21
17
26
20
15
8
19
28
41
38
41
38
42
40
42
37
39
39
40
21
25
20
18
17
21
16
23
22
20
23
23
22
19
16
22
26
19
23
26
20
18
18
24
6
23
15
16
19

demon

evil

extraplanar

incorporeal

extraplanar

extraplanar

mythic

chaotic

demon

evil

good

lawful

human

extraplanar

extraplanar

14
18
18
16
34
27
17
15
15
17
17
19
32
15
27
13
16
19
18
15
14
14
16
16
16
13
31
13
13
13
20
21
16
44
24
21
21
24
24
15
9
17
21
21
25
6
14
18
17
15
17
15
14
19
29
18
31
33

evil

extraplanar

lawful

extraplanar

good

lawful

evil

Great Old One

extraplanar

fire

extraplanar

fire

evil

extraplanar

extraplanar

fire

lawful

extraplanar
evil
swarm

lawful
extraplanar

lawful

evil
evil

extraplanar
extraplanar

lawful

chaotic

demon

evil

evil

extraplanar

lawful

evil
extraplanar
extraplanar

extraplanar
good

lawful
lawful

evil

extraplanar

elemental
elemental

extraplanar
extraplanar

swarm

extraplanar

31
15
20
20
13
17
16
25
16
48
15
21
15
21
18
14
42
19
16
19
21
19
21
22
27
29
20
25
25
17
21
21
12
15
14
14
17
16
17
16
19
16
31
15
14
24
35
11
14
23
19
20
17
15
15
17
20
22

elemental
extraplanar
extraplanar
cold
elemental
elemental

extraplanar
fire
gravity
elemental
extraplanar
extraplanar

elemental
extraplanar
elemental
extraplanar
elemental
elemental
extraplanar

extraplanar

extraplanar
extraplanar
water

fire

evil

extraplanar

lawful

daemon
daemon

evil
evil

extraplanar
extraplanar

evil
evil

extraplanar
extraplanar

qlippoth
lawful

cold
giant
giant
oni
evil

extraplanar

water

giant
extraplanar

native

extraplanar

protean

shapechanger

evil

extraplanar

lawful

evil

extraplanar

lawful

extraplanar
demon

shapechanger
evil

extraplanar

extraplanar

fire

extraplanar

water

fire
water

extraplanar

ented human

shapechanger

19
21
19
20
19
17
13
20
21
17
21
18
22
21
15
17
17
18
16
12
34
31
8
5
12
43
17
32
15
19
20
14
17
37
32
18
16
17
32
18
12
17
27
39
13
19
25
21
25
25
36
32
17
19
25
18
17
34

extraplanar

kyton

elemental

extraplanar

lawful

mythic

mythic

native
fire

oni

shapechanger

swarm

nted humanoid

kami

native

giant
demon
evil

evil
extraplanar

extraplanar

extraplanar

mythic

shapechanger

28
22
26
25
20
29
33
23
20
20
39
28
25
15
18
40
14
17
28
11
15
15
34
20
15
20
15
25
14
18
25
34
16
10
27
23
30
43
17
31
26
38
24
19
15
24
24
24
24
25
26
25
23
29
15
16
26
23

evil
demon

extraplanar
evil

swarm
extraplanar

kami

native

demon

evil

extraplanar

extraplanar

protean

shapechanger

shapechanger
extraplanar
extraplanar

water

elemental

extraplanar

demon
shapechanger

evil

extraplanar

native
inevitable

lawful

extraplanar

good

cold
cold

demon
demon

extraplanar

lawful

native

oni

evil
evil

shapechanger

extraplanar
extraplanar

17
24
16
25
17
18
16
32
16
15
15
15
24
19
18
15
31
16
17
32
20
17
17
30
22
15
31
23
15
14
17
18
18
20
25
13
21
15
18
25
26
29
45
24
16
17
16
43
44
32
15
23
11
22
22
30
12
19

demon
extraplanar
evil

evil
kyton
extraplanar

evil
evil

extraplanar
extraplanar

extraplanar
lawful

swarm
extraplanar

good

lawful

incorporeal

lawful

native

elemental
elemental
elemental
extraplanar
extraplanar
cold
elemental
electricity
elemental

extraplanar
extraplanar
extraplanar
fire
gravity
elemental
extraplanar
elemental
extraplanar

elemental
extraplanar
elemental
extraplanar
elemental
elemental

extraplanar

extraplanar

water

fire
elemental

fire

elemental

extraplanar

fire

swarm
extraplanar

good

lawful

evil

extraplanar

lawful

extraplanar

good

extraplanar
extraplanar
fire
water

extraplanar
extraplanar
extraplanar

fire

shapechanger

water

23
21
29
14
15
15
20
21
21
20
14
16
15
19
17
25
19
21
18
19
18
17
18
22
16
12
17
21
17
21
17
19
14
14
18
18
15
11
16
16
22
20
19
24
13
14
25
18
23
15
14
29
27
16
15
14
14
23

fire

evil
demon

extraplanar
evil

lawful
extraplanar

evil

extraplanar

inevitable

lawful

electricity

extraplanar

electricity
evil
evil
demon
chaotic

elemental
extraplanar
extraplanar
evil
extraplanar

extraplanar
lawful
lawful
extraplanar
good

evil
evil

extraplanar
extraplanar

lawful
lawful

extraplanar
chaotic
elemental

water
extraplanar
extraplanar

good

extraplanar

fire

nted humanoid

16
14
17
20
19
17
16
14
18
23
30
36
23
20
5
12
17
22
20
20
33
34
20
15
9
23
6
24
28
16
12
14
17
11
13
20
17
27
45
74
25
20
17
16
19
19
18
18
32
14
32
16
18
20
20
4
4
17

extraplanar

fire

extraplanar
shapechanger
extraplanar

incorporeal

demon

evil

extraplanar

demon
rakshasa

evil
shapechanger

extraplanar

water
water
demon

evil

extraplanar

inevitable

lawful

elemental
elemental

extraplanar
extraplanar

elemental
extraplanar
extraplanar
cold

extraplanar
fire
gravity
elemental

lawful

lawful

extraplanar

water

22
18
14
37
26
15
16
29
21
13
20
16
17
14
15
29
13
14
17
19
39
21
20
12
14
18
23
23
32
14
21
21
16
30
17
23
21
31
31
31
31
32
33
33
30
32
30
32
23
17
19
18
19
13
18
17
16
16

elemental
electricity
elemental

extraplanar
elemental
extraplanar

extraplanar
fire

elemental
extraplanar
elemental
extraplanar
elemental
elemental

extraplanar

water

extraplanar

water

extraplanar
extraplanar
extraplanar

fire

swarm
demon
evil

evil
extraplanar

extraplanar

demon

evil

extraplanar

elemental
elemental

extraplanar
extraplanar

psychopomp

giant
giant

extraplanar
elemental

extraplanar

water

evil

extraplanar

lawful

extraplanar

good

16
20
16
12
16
19
17
19
17
17
14
17
15
15
21
16
16
17
18
19
25
7
21
32
16
17
16
5
13
17
19
4
30
27
16
20
23
22
19
16
15
22
14
17
18
19
12
12
32
15
15
24
15
23
23
46
13
26

aquatic

extraplanar

good

good
good
evil

extraplanar

good

psychopomp
shapechanger
extraplanar*

shapechanger
extraplanar
extraplanar
demon

elemental
elemental
ed magical beast

mythic
evil
elemental
elemental
extraplanar
extraplanar
mythic
giant
mythic
mythic
extraplanar

water
extraplanar

extraplanar

lawful

extraplanar
extraplanar
fire
mythic

mythic
mythic
mythic
water

mythic

mythic

lawful

mythic

shapechanger

27
13
15
15
14
17
15
16
15
12
22
25
21
15
14
20
15
28
28
15
15
30
20
16
29
29
26
24
34
37
14
4
19
12
25
20
20
20
19
17
17
24
16
24
14
23
29
17
33
29
32
30
22
29
23
18
32
22

extraplanar
mythic

fire

lawful

mythic

evil
mythic
shapechanger
human

extraplanar

lawful

mythic

demon
water
mythic

evil

extraplanar

mythic

demon
extraplanar
mythic

evil
fire

extraplanar
lawful

mythic
mythic

evil

extraplanar

mythic

mythic
demon
demon
demon

evil
evil
evil

native
extraplanar
extraplanar

demon

evil

extraplanar

extraplanar

protean

shapechanger

evil

extraplanar

lawful

demon
extraplanar

evil
fire

extraplanar
lawful

mythic
native
mythic
human
mythic
demon
mythic

mythic

shapechanger

mythic

mythic

19
17
24
15
20
38
26
24
36
19
40
37
39
23
17
23
36
28
19
17
37
35
25
25
18
29
41
27
19
15
50
22
27
22
30
23
15
29
16
15
20
18
15
21
15
18
15
21
36
26
18
30
21
22
25
25
22
24

extraplanar
extraplanar
human
nightshade
extraplanar
demon
nightshade
nightshade
extraplanar
nightshade
extraplanar

evil

extraplanar

nightshade

water

water
extraplanar
demon
native

time
evil
oni

extraplanar
shapechanger

evil

extraplanar

lawful

evil
demon

extraplanar
evil

qlippoth
extraplanar

evil

extraplanar

human
psychopomp

giant

native

oni

shapechanger

19
20
16
25
17
33
18
19
17
42
28
31
36
29
23
15
15
13
17
13
21
14
23
19
25
48
21
32
19
33
20
30
15
18
17
22
23
24
18
12
16
23
13
24
25
17
21
34
25
28
21
14
4
15
17
21
18
14

extraplanar

fire

evil

extraplanar

chaotic
native
elemental

demon
oni
extraplanar

evil
shapechanger

demon

evil

extraplanar

demon

evil

extraplanar

extraplanar

kyton

lawful

evil

extraplanar

shapechanger

demon
demon

evil
evil

extraplanar

extraplanar
chaotic
chaotic
extraplanar

extraplanar
extraplanar

16
14
19
32
31
32
31
33
33
33
30
32
32
31
38
16
30
18
28
29
37
17
28
20
12
21
13
16
55
14
18
20
19
23
18
13
15
17
17
17
15
15
17
23
25
13
16
14
17
20
49
48
16
17
16
17
14
28

nted humanoid
native
elemental

extraplanar

water

extraplanar

fire

shapechanger

evil

extraplanar

swarm
swarm
swarm
human
daemon
daemon
evil
evil

evil
evil
extraplanar
extraplanar

extraplanar

good

mented animal

nted humanoid

extraplanar

extraplanar
extraplanar
lawful

24
21
30
30
17
14
19
10
24
21
18
15
21
17
25
17
20
32
20
7
16
28
17
17
15
13
13
17
16
15
15
17
17
24
24
38
28
18
12
14
32
14
14
6
14
36
17
20
13
13
15
20
17
13
12
24
11
16

evil

extraplanar

incorporeal

lawful

evil

extraplanar

demon
fire

evil

extraplanar

chaotic

extraplanar

good

extraplanar

shapechanger

shapechanger
rakshasa

shapechanger

fire

swarm

lawful

29
13
17
25
18
21
16
14
16
16
13
20
26
35
7
12
14
19
37
32
16
20
19
20
19
19
17
20
15
14
15
24
22
19
24
25
17
13
13
18
14
18
14
15
14
16
18
19
40
40
37
14
14
15
18
22
24
29

water
giant
giant
giant

extraplanar

time

extraplanar
extraplanar

kyton

lawful

fire
evil

extraplanar

lawful

giant
extraplanar

earth

45
18
20
14
28
20
19
31
17
25
19
15
16
13
23
30
20
21
15
16
13
19
16
22
17
19
20
28
17
17
27
18
20
26
27
23
30
14
22
25
18
14
18
19
22
14
18
16
16
18
23
18
18
15
24
21
16
17

elemental
extraplanar

extraplanar
earth

evil

extraplanar

extraplanar

lawful

demon

evil

extraplanar

aquatic

giant

leshy

shapechanger

shapechanger

evil

extraplanar

fire
demon

evil

extraplanar

15
16
22
20
23
7
24
34
24
14
18
24
25
26
20
16
16
18
18
20
28
20
19
17
16
16
17
19
13
21
30
18
19
14
30
18
19
23
16
7
25
14
24
13
15
26
18
15
21
21
32
26
21
20
30
18
18
19

demon

evil

extraplanar

demon
demon

evil
evil

extraplanar
extraplanar

demodand
demodand
extraplanar

evil
evil

extraplanar
extraplanar

demon

evil

extraplanar

demon

evil

extraplanar

extraplanar

good

lawful

incorporeal

giant
extraplanar

nted aberration

fire

native
lawful
extraplanar

evil

extraplanar

evil
psychopomp

extraplanar

qlippoth

chaotic

demon

evil

nted humanoid

extraplanar

14
14
25
13
15
18
18
13
18
28
18
13
18
15
15
27
23
14
14
16
29
32
20
19
42
21
20
23
14
20
16
24
27
13
17
31
27
29
13
15
31
28
15
20
31
27
27
15
18
16
33
21
25
14
17
23
16
27

demon

evil

extraplanar

extraplanar

good

demon

evil

extraplanar
extraplanar

shapechanger

elemental

extraplanar

fire

demodand

evil

extraplanar

demodand

evil

extraplanar

elemental
elemental

extraplanar
extraplanar

elemental
extraplanar
extraplanar
cold

extraplanar
fire
gravity
elemental

extraplanar

extraplanar

water

49
15
15
24
34
14
14
18
15
26
19
21
21
16
15
18
16
19
20
12
13
15
24
16
20
14
14
13
13
14
14
53
50
20
36
20
23
25
17
28
8
8
30
14
15
15
14
25
11
17
15
16
17
14
17
16
15
16

elemental
electricity
elemental

extraplanar
elemental
extraplanar

extraplanar
fire

elemental
extraplanar
elemental
extraplanar
elemental
elemental

extraplanar

water

extraplanar

water

extraplanar

fire

extraplanar
fire

good

demon

evil

extraplanar

shapechanger

mythicMA

good
oni

extraplanar
extraplanar
extraplanar

fire

extraplanar

14
19
15
12
16
18
16
18
16
16
13
17
15
17
17
15
15
15
12
15
15
30
44
19
15
27
46
23
21
25
21
15
29
15
19
26
15
18
21
18
24
23
17
15
19
31
29
18
19
17
31
24
22
20
14
23
32
17

extraplanar

good

extraplanar
extraplanar

shapechanger
shapechanger

extraplanar

good

shapechanger
extraplanar

lawful

demon

evil

lawful

lawful

extraplanar

mythic

elemental

extraplanar

elemental

native

demodand

evil

extraplanar
evil
extraplanar

extraplanar

extraplanar

26
16
27
23
16
17
16
17
16
18
15
17
13
18
35
31
13
16
34
22
36
17
22
14
17
31
38
12
16
23
16
31
22
26
17
17
20
3
22
22
20
28
21
28
13
14
28
12
22
9
28
24
26
19
16
23
22
19

demon

evil

native

water

elemental
evil

extraplanar
extraplanar

extraplanar

talorani

demodand
rakshasa

evil
shapechanger

extraplanar

evil
behemoth

extraplanar

extraplanar

kyton

lawful

demodand

evil

extraplanar

behemoth
evil
evil

water
extraplanar
extraplanar

evil
lawful

extraplanar

20
16
30
17
35
20
20
26
15
14
16
20
25
21
14
16
16
9
13
17
26
34
18
11
17
33
17
28
36
40
26
28
15
19
6
27
40
17
19
21
21
15
22
17
19
31
19
27
15
27
37
27
38
14
23
60
37
52

extraplanar
elemental

extraplanar

fire

demon

evil

extraplanar

evil

extraplanar

qlippoth

extraplanar

lawful

extraplanar

lawful

extraplanar

lawful

earth

time
evil
water

evil
native

human

evil
water

45
45
20
17
15
17
17
20
32
33
25
17
16
33
14
35
25
19
13
24
23
15
16
14
13
22
15
18
28
13
21
41
15
27
21
15
18
16
24
37
24
30
20
14
21
19
21
12
18
18
19
21
13
16
14
13
15
16

extraplanar

good

lawful

chaotic

demon

evil

evil

extraplanar

lawful

demon

evil

extraplanar

evil
evil

extraplanar
extraplanar

incorporeal
lawful

extraplanar

udaeus

nted humanoid
water
psychopomp
vapor
vapor
extraplanar

lawful

15
10
27
13
18
18
52
11
13
31
16
20
16
21
16
17
16
20
21
23
35
18
22
28
22
17
17
30
18
14
27
20
17
14
3
16
19
17
26
15
22
24
19
22
16
24
18
27
23
17
15
14
4
17
20
15
14
15

demon

evil

extraplanar

shapechanger

evil

extraplanar

chaotic
chaotic

demon
extraplanar

evil
good

demon

evil

extraplanar

evil
evil

extraplanar
extraplanar

human
psychopomp
extraplanar

good

lawful

demon

evil

extraplanar

native

oni

shapechanger

extraplanar

35
16
16
16
17
16
16
16
16
30
15
17
29
18
14
17
37
36
5
15
35
34
35
34
36
36
33
35
34
19
19
19
19
20
21
20
18
20
18
22
19
20
21
15
16
44
20
19
30
18
15
16
27
19
13
19
36
26

extraplanar
fire

protean
giant

shapechanger

demon
demon

evil
evil

extraplanar
extraplanar

evil
extraplanar

extraplanar
good

extraplanar

lawful

evil

extraplanar

evil

extraplanar

extraplanar

water

giant

native

extraplanar

native
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger
shapechanger

lawful

oni

shapechanger

water

15
29
39
16
16
17
18
27
22
35
23
14
17
22
13
29
17
15
20
21
22
21
21
29
15
27
17
20
24
18
16
32
15
14
15
20
14
21
32
16
14
16
23
12
14
23
11
16
19
11
17
16
20
17
22
13
17
22

elemental
giant

native

fire

ented human
evil
good

extraplanar
native

oni

shapechanger

14
20
3
27
17
20
28
15
24
19
27
26
17
31
22
20
17
32
21
14
25
24
19
14
13
14
14
21
18
15
15
15
14
14
26
18
20
19
19
14
24
19
19
19
14
18
23
30
18
30
40
39
40
39
41
41
38
40

evil

extraplanar

lawful

evil
shapechanger
extraplanar

extraplanar
tengu
good

extraplanar

qlippoth

extraplanar
extraplanar
demon
oni
chaotic
psychopomp
evil

extraplanar

water
extraplanar
extraplanar

39
18
18
18
18
19
20
19
17
19
17
16
17
19
14
46
21
21
21
12
45
18
18
19
40
43
23
18
14
15
15
17
14
14
23
25
25
25
25
26
27
26
24
26
24
21
21
21
20
21
21
20
22
20
17
22
23
22

fire
fire

water

incorporeal
inevitable

lawful

extraplanar
native

20
21
22
21
22
21
22
22
21
23
21
22
21
22
23
20
29
23
21
24
25
13
18
15
33
14
23
15

AC_Touch
10
11
12
13
8
9
10
7
6
10
12
15
11
13
7
24
13
10
10
13
11
14
20
10
8
10
9
8
9
7
10
10
9
8
8
10
8
7
10
8
8
8
8
8
9
8
9
8
9
9
9
10
15
16
15
13
3

AC_Flat-footed
15
22
18
17
19
19
15
30
28
14
17
13
18
24
33
18
12
26
24
14
15
16
15
27
28
27
27
28
27
29
28
26
25
30
30
28
27
28
28
28
29
28
29
29
27
30
27
29
28
28
29
26
28
18
14
21
22

HP
11
147
75
85
60
84
32
283
283
8
80
30
52
20
205
82
30
220
212
30
26
76
127
161
184
161
147
184
161
184
172
149
104
229
225
149
172
200
172
184
212
172
195
184
212
225
256
195
161
184
195
149
297
138
152
189
333

HD
1d8+3
14d10+70
10d10+20
10d10+30
8d8+24
8d8+48
5d10+5
21d8+189
21d8+189
1d10+3
7d10+42
4d10+8
7d10+14
1d10+15
30d10+40
15d10
4d10+8
21d8+126
17d10+119
4d10+8
4d8+8
9d10+27
15d8+60
14d12+70
16d12+80
14d12+70
14d12+56
16d12+80
14d12+70
16d12+80
15d12+75
13d12+65
11d12+33
17d12+119
18d12+108
13d12+65
15d12+75
16d12+96
15d12+75
16d12+80
17d12+102
15d12+75
17d12+85
16d12+80
17d12+102
18d12+108
19d12+133
17d12+85
14d12+70
16d12+80
17d12+85
13d12+65
18d10+198
12d10+72
16d10+64
14d10+112
23d10+207

Fort
4
14
3
6
9
8
5
21
16
2
10
6
7
0
10
5
3
15
17
3
3
6
9
14
15
14
13
15
14
15
14
15
10
16
17
13
14
15
16
17
16
16
15
15
15
17
18
15
14
15
17
13
21
10
11
12
22

Ref
0
12
7
12
1
5
4
8
9
2
8
10
6
2
9
11
7
11
14
7
2
11
17
10
10
10
11
10
10
9
10
11
7
10
11
11
9
9
10
10
10
11
12
12
13
13
12
10
9
11
13
9
18
14
17
13
14

13
12
11
9
11
12
19
12
18
11
10
25
11
16
13
10
9
10
10
14
9
13
14
14
15
10
12
10
13
25
14
9
13
6
24
11
11
8
5
8
7
5
6
4
8
8
7
5
5
8
5
4
8
5
5
5
5
5

14
16
20
38
16
16
19
11
21
26
34
40
16
13
19
18
16
15
16
13
18
11
11
11
14
26
16
24
19
16
14
21
13
6
36
17
15
38
37
38
37
37
37
36
39
37
35
39
39
39
36
37
39
37
37
38
38

38
42
161
656
30
68
205
15
148
189
372
660
45
4
96
95
66
42
37
30
93
13
6
6
5
199
45
107
94
225
6
69
9
15
434
45
42
297
324
297
275
324
297
324
310
283
218
387
377
283
310
348
310
324
362
310
337
333

7d10
5d10+15
14d10+84
32d10+480
4d10+8
8d10+24
30d10+40
2d8+6
11d10+88
18d10+90
24d10+240
40d10+440
6d8+18
1d8
12d10+30
10d8+50
7d8+28 plus 7
5d8+20
5d8+15
4d8+12
11d8+44
2d10+2
1d10+1
1d10+1
1d6+2
19d8+114
6d10+12
14d10+30
9d10+45
30d10+60
1d8+2
9d10+20
2d8
2d8+6
28d10+280
6d10+12
5d10+10 plus 5
22d12+154
24d12+168
22d12+154
22d12+132
24d12+168
22d12+154
24d12+168
23d12+161
21d12+147
19d12+95
25d12+225
26d12+208
21d12+147
23d12+161
24d12+192
23d12+161
24d12+168
25d12+200
23d12+161
25d12+175
23d12+184

2
4
15
33
6
9
10
3
17
16
18
26
8
2
4
12
9
7
7
4
11
4
3
3
2
17
6
4
8
10
2
3
0
3
21
6
6
20
21
20
19
21
20
21
20
21
16
22
23
19
20
21
22
23
22
22
21
20

8
6
9
25
5
9
21
2
11
13
22
32
3
4
8
5
2
1
1
4
8
5
5
5
3
9
6
5
10
19
0
2
-5
-5
24
7
6
13
13
13
14
13
13
12
13
14
10
13
14
14
12
12
13
15
13
14
15
14

6
5
6
5
7
6
6
8
11
13
9
12
12
7
20
10
9
9
19
8
10
9
14
24
9
16
20
15
13
13
15
9
27
14
9
11
14
15
14
11
12
14
20
9
10
10
11
12
10
-1
12
16
9
17
14
4
11
12

36
39
37
38
38
38
39
37
17
12
23
21
16
15
15
12
28
16
21
22
19
19
11
16
20
12
36
13
16
17
13
16
18
12
18
14
12
12
12
16
28
14
18
20
16
17
23
13
22
27
14
14
15
21
25
32
17
19

362
377
418
337
297
324
337
283
57
11
123
114
53
105
90
36
144
28
133
75
66
67
6
152
75
52
261
52
76
37
15
73
207
4
59
21
5
3
2
30
184
4
49
85
52
52
147
19
85
297
26
9
30
212
172
310
68
104

25d12+200
26d12+208
27d12+243
25d12+175
22d12+154
24d12+168
25d12+175
21d12+147
6d10+24
1d8+3
13d10+52
12d10+48
6d10+20
10d8+60
12d10+24
3d10+20
16d10+56
3d10+12
14d6+84
10d8+30
7d10+28
9d8+27
1d8+2
16d10+64
6d10+42
8d8+16
18d10+162
7d8+21
9d10+27
5d10+10
2d10+4
7d8+42
18d10+108
1d8
7d8+28
3d8+9
1d8+1
1d8-1
1d8-2
4d10+8
13d8+126
1d8
11d8
9d8+45
7d8+21
7d8+2
14d8+84
3d8+6
10d8+40
22d10+176
5d8
2d6+2
4d8+12
17d10+119
15d10+90
20d10+200
8d10+2
11d10+44

21
23
24
21
20
21
23
19
9
2
12
12
2
15
10
1
5
6
10
12
8
9
4
14
7
4
20
5
6
6
5
8
19
2
9
6
3
1
0
5
10
2
7
13
8
8
15
5
6
23
0
1
7
12
16
24
5
11

16
16
17
13
12
16
16
14
6
5
8
11
4
8
8
1
6
3
18
7
6
3
7
12
2
6
16
4
9
7
3
2
14
4
6
1
4
5
4
5
6
4
5
6
3
3
6
5
3
10
6
7
1
17
13
8
8
12

25
14
10
9
17
15
16
7
15
9
15
15
17
12
12
15
11
12
13
10
19
19
14
11
10
13
13
13
12
12
2
15
11
13
20
17
8
12
13
26
7
15
33
34
16
12
13
12
12
13
11
14
11
11
11
16
9
7

26
17
24
25
14
12
14
29
14
13
19
19
18
11
11
16
17
19
17
23
36
37
18
18
14
11
13
12
12
12
32
10
21
18
29
27
22
12
26
14
19
15
39
45
20
13
21
15
12
15
26
13
16
16
17
22
17
26

385
60
147
161
9
10
45
203
19
22
114
114
94
22
22
85
15
95
22
168
333
270
114
73
30
5
15
27
9
22
262
95
103
95
370
518
114
19
310
161
114
67
555
643
138
11
168
45
14
16
253
5
37
37
52
200
52
161

22d10+264
8d8+16 plus 8
14d10+70
14d8+98
2d6+2
3d6
6d8+18
14d10+126
3d10+3
3d8+9
12d10+48
12d10+48
9d10+45
3d8+9
3d8+9
10d10+30
2d10+4
10d8+50
4d10
16d8+96
23d10+207
20d10+160
12d10+48
7d10+35
4d10+8
1d8+1
2d10+4
5d6+5 plus 5
1d8+5
3d8+9
25d8+150
10d10+40
9d10+54
10d10+40
20d10+260
20d10+5d12+375
12d8+60
3d10+3
23d10+184
19d8+76
12d8+60
9d6+36
30d10+360 plus 30
33d10+462
12d10+72
2d8+2
16d10+80
6d10+12
2d10 +3
3d10
22d8+154
1d10
5d8+15
5d8+15
7d8+21
16d10+112
7d10+14
17d8+85

25
4
14
16
1
1
5
18
2
6
14
14
11
6
6
6
5
8
1
11
16
14
8
10
6
3
5
2
4
6
14
11
14
11
29
31
15
2
21
10
15
9
31
36
14
4
15
6
3
1
20
2
4
7
8
12
9
17

17
6
5
5
6
6
6
10
8
3
12
12
12
6
6
11
1
6
6
7
20
19
12
6
5
4
6
7
3
5
10
12
5
7
17
17
8
5
20
19
3
10
18
26
14
1
14
7
4
5
12
4
2
2
3
18
4
11

16
16
4
17
12
9
18
14
1
7
0
9
12
15
14
10
25
15
9
12
1
12
25
9
13
9
6
11
3
15
15
2
14
13
10
15
16
19
13
13
14
14
12
12
16
11
10
14
17
13
11
10
10
6
12
12
11
20

14
14
27
17
17
21
17
12
31
23
35
20
13
27
15
17
32
15
12
15
33
17
17
24
12
17
30
16
3
24
10
30
16
14
17
12
14
18
17
17
14
13
15
12
14
18
15
16
16
13
14
17
10
38
22
14
19
18

2
13
177
97
57
150
84
4
206
133
337
105
30
212
68
30
184
68
55
33
290
67
147
178
5
42
232
8
105
171
108
228
45
5
84
55
83
66
85
76
52
22
18
22
66
57
38
64
90
6
8
52
52
471
94
75
90
71

1d8-2
0
4
3d8
3
7
25d10+40
8
4
15d8+30
7
11
6d10+24
9
7
12d10+84
15
11
13d8+26
8
12
1d8
0
2
23d10+80
7
6
14d8+70
+14 (+16 vs. nonmagical disease)
8
25d10+200
22
12
10d10+50
12
8
4d8+8 plus 4
3
3
17d10+119
17
11
8d10+24
9
11
4d8+12
7
2
16d10+96
16
14
8d8+32
6
6
4d12+24
10
2
5d8+7
5
2
20d10+180
21
13
9d8+18 plus 9
5
5
14d8+84
10
11
17d8+102
16
8
2d6-2
-1
5
5d8+20
8
4
15d10+150
19
11
1d10+3
4
1
10d8+60
9
-2
18d6+108
12
16
24d8
14
13
24d8+120
19
8
7d8+14
4
6
1d10
2
3
8d8+48
12
3
6d10+18
8
10
9d6+52
6
11
12d10
4
5
9d10+27 plus 9
9
9
8d8+40
6
8
7d8+21
5
8
3d10+6
5
5
4d8
1
2
3d10+6
5
5
7d6+35
7
10
6d8+30
10
2
7d8 plus 7
4
3
8d10+20
2
6
12d10+24
6
14
1d10+1
3
4
1d10+3
4
2
7d8+21
5
5
5d10+25
3
1
23d10+345
28
9
9d10+45
8
8
10d10+20
7
10
12d8+36
7
6
13d8+13
9
6

9
9
9
11
1
17
12
12
10
12
13
1
9
10
10
13
16
23
9
16
14
12
7
27
13
11
13
14
11
15
14
12
11
11
10
12
13
18
15
6
19
14
8
9
9
19
14
11
9
12
8
9
8
14
3
17
16
12

19
17
15
16
26
12
16
13
14
15
18
25
17
15
18
13
13
17
14
15
15
11
7
37
13
8
13
20
19
15
12
13
15
15
19
11
20
18
15
18
18
16
30
23
17
27
15
21
13
21
17
22
26
15
8
12
13
18

115
68
45
42
184
4
52
47
18
126
85
230
52
95
60
15
60
93
22
39
47
16
15
645
32
114
13
105
90
16
27
30
60
67
73
30
105
40
64
171
75
66
150
85
66
256
57
105
22
101
115
152
107
32
115
4
9
110

11d8+55 plus 11
8d8+32
6d8+18
5d8+15 plus 5
16d8+112
1d8
7d8+21
5d10+15 plus 5
2d8+9
13d10+42 plus 13
10d8+40
20d8+140
5d10+25
10d8+50
8d8+16 plus 8
2d10+4
8d8+24
17d6+34
3d8+9
6d8+12
5d8+25
3d8+3
2d8+6
30d10+480
5d8+10
12d8+60
2d8+4
10d10+50
11d10+30
3d10
6d8
4d10+8
8d8+24
9d10+18
7d10+35
4d10+8
14d8+42
9d8
8d10+20
18d8+90
10d8+30
7d10+28
20d10+40
10d10+30
7d8+35
19d10+152
6d10+24
10d12+40
4d8+4
7d10+63
11d8+66
16d8+80
14d10+30
4d10+10
11d8+66
1d6+1
2d6+2
13d8+52

14
10
8
6
17
2
8
7
6
12
6
19
5
12
4
2
5
9
5
3
5
2
3
33
3
9
2
12
3
1
2
6
5
8
9
3
12
6
2
18
6
9
6
3
7
22
9
11
1
12
14
15
4
1
9
1
1
8

3
4
2
2
9
7
7
7
3
11
5
1
4
3
2
5
5
15
0
6
5
2
-5
25
3
9
3
12
5
2
4
6
5
8
6
6
6
3
7
11
9
9
6
3
2
15
8
11
0
10
7
8
3
4
-2
6
7
7

12
12
10
15
11
8
10
12
13
13
14
12
13
18
28
12
14
10
11
13
13
24
15
11
11
12
12
12
16
11
10
13
10
2
5
11
11
13
12
9
9
11
14
18
20
10
16
13
8
13
10
18
11
11
11
9
9
10

12
16
15
13
16
18
20
12
12
14
13
14
13
26
38
16
24
17
12
28
17
30
12
25
14
16
10
19
24
20
17
14
12
2
17
12
16
16
12
14
14
14
12
18
25
19
12
13
27
16
24
15
15
14
14
19
18
16

25
67
68
11
16
51
84
11
32
42
58
26
8
207
391
19
138
76
16
290
34
207
39
157
22
68
13
114
140
150
76
8
13
184
136
51
42
45
11
36
42
13
3
139
199
57
37
12
161
51
147
76
5
22
22
67
126
76

3d8+12
9d8+18 plus 9
8d10+24
3d6
3d8+3
6d10+18
8d10+40
2d8+2
5d10+5
5d10+15
9d10+9
4d8+8
1d10+3
18d10+108
27d10+243
3d10+3
12d10+72
9d8+36
2d8
20d12+160
4d8+16
18d10+108
6d8+12
15d10+75
3d10+6
8d10+24
2d8+4
12d10+48
20d10+30
12d8+96
9d8+45
1d8+1 plus 3
2d10+2
16d8+112
16d8+64
6d10+12 plus 6
4d10+20
7d8+14
2d8+2
3d10+20
4d10+20
2d10+2
1d8-1
10d10+80
19d10+95
6d10+24
5d10+10
1d10+2
14d10+84
6d10+18
14d10+70
9d10+27
1d8+1
3d8+9
3d8+9
9d8+27
12d8+72
8d10+24 plus 8

7
7
7
1
2
7
11
4
5
7
7
3
5
18
20
2
14
10
0
20
5
17
6
12
5
9
5
12
6
12
9
1
4
12
9
7
1
4
1
1
1
4
1
13
16
9
6
3
15
5
14
6
3
6
6
9
14
9

5
5
7
6
4
4
8
5
7
7
6
3
4
12
25
5
12
5
1
21
4
14
6
11
2
8
6
11
13
9
6
2
1
5
0
7
2
6
0
0
-1
3
4
14
20
6
10
5
8
8
11
8
0
2
2
3
5
6

12
13
10
17
12
11
12
14
11
18
11
10
12
16
12
10
22
14
15
15
10
14
12
17
14
9
9
13
10
12
13
1
24
13
5
14
3
12
13
7
15
9
10
13
7
14
16
14
10
6
12
9
13
14
15
11
12
12

14
12
12
15
18
14
16
14
18
14
21
15
16
32
17
15
35
14
26
25
19
21
24
27
12
10
10
17
25
13
18
29
35
21
28
11
38
15
23
32
11
11
18
15
7
12
14
16
30
21
16
15
13
13
13
15
19
19

60
19
16
52
51
42
51
45
30
31
96
30
76
465
58
30
663
22
283
212
68
126
161
126
19
5
8
85
147
19
85
345
464
105
184
19
472
47
150
450
30
30
85
16
25
9
27
68
290
125
95
42
19
30
37
57
85
138

8d8+24
3d10+3
3d8+3
5d8+30
6d10+18
5d10+15
6d10+18
6d10+12
4d10+8
9d8-9
12d10+30
4d10+8
8d10+32
30d10+300
9d8+18
4d8+12
34d10+476
3d10+6
21d10+168
17d10+119
8d10+24
11d10+66
17d8+68 plus 17
12d10+60
3d6+9
1d6+2
1d6+2
9d10+36
14d10+70
3d8+6
9d10+36
30d8+210
32d10+288
10d10+50
16d8+112
3d8+6
27d10+324
5d10+20
12d10+84
36d8+288
4d10+8
4d8+12
9d10+36
3d8+3
3d8+12
2d8
6d8
8d10+24
20d10+180
10d10+70
10d10+40
4d10+20
3d10+3
4d10+8
5d10+10
6d10+24
10d8+40
14d8+56

9
4
4
9
8
7
5
4
3
5
4
3
10
27
7
7
25
5
20
17
9
15
14
13
1
1
1
9
14
3
7
19
29
12
12
5
29
8
15
22
6
7
9
2
5
0
2
6
23
14
13
1
4
6
6
6
7
8

9
6
1
10
7
6
7
9
6
7
6
4
8
24
5
1
31
5
14
16
3
10
8
11
6
-1
-1
8
9
4
10
11
25
12
6
7
18
7
10
18
7
1
7
3
-4
4
6
9
14
5
-1
0
5
7
6
7
6
7

13
15
11
14
10
12
20
14
8
10
12
6
14
16
16
10
13
14
17
14
12
15
14
14
14
15
12
14
9
8
9
11
13
10
13
15
16
11
13
23
19
10
13
18
18
14
14
13
12
12
18
13
15
12
9
16
10
9

15
15
25
24
15
16
13
12
24
22
16
10
28
12
14
25
28
22
18
14
12
13
12
21
16
12
17
14
19
14
24
13
15
13
15
11
14
13
18
14
17
14
14
15
15
13
14
12
10
10
17
13
12
20
21
13
23
24

47
68
142
187
13
42
30
11
101
133
51
42
177
5
16
118
214
128
102
21
22
5
31
101
64
5
74
42
68
42
168
19
42
45
37
27
26
16
97
126
168
11
30
102
27
6
3
19
18
18
136
22
13
123
96
52
178
199

5d8+25
8d8+32
15d10+60
15d10+105
2d10+2
5d10+10
4d8+12
2d10
13d10+30
14d8+70
6d8+24
5d10+10 plus 5
25d10+40
1d10
3d10
16d10+30
28d10+60
16d10+40
15d10+20
2d10+10
4d10
1d10
2d10+20
13d10+30
8d10+20
1d10
8d10+30
4d10+20
7d10+30
4d10+20
16d8+96
3d10+3
5d10+15
6d8+18
5d10+10
5d10
4d8+8
2d8+4 plus 2
13d6+52
12d8+72
16d10+80
2d8+2
4d10+8
12d10+36
5d10
1d8+2
1d6
3d8+6
4d10-4
4d10-4
13d10+65
3d10+6
2d10+2
13d8+65
12d10+30
7d8+21
17d8+102
19d8+114

6
6
15
12
3
5
4
3
4
9
6
3
8
0
1
5
9
5
5
0
1
0
0
4
2
0
2
1
2
1
16
4
7
8
5
4
6
2
8
10
15
4
3
7
1
4
0
4
0
0
9
5
4
13
4
5
16
14

4
9
8
14
0
3
10
6
3
7
5
-4
14
4
5
6
16
11
12
1
1
3
4
9
6
3
5
3
2
-1
6
4
7
3
7
7
3
1
11
14
19
0
7
13
9
4
4
6
5
5
15
6
6
6
4
4
7
8

12
11
13
13
4
16
9
9
10
11
14
11
10
14
4
9
10
16
16
19
13
12
13
11
5
9
13
10
29
8
13
10
35
31
11
13
20
16
25
14
9
14
14
14
16
15
5
15
15
14
14
11
13
12
12
15
10
16

14
22
18
27
4
16
16
25
25
18
14
16
10
20
22
20
13
24
23
15
16
15
15
24
5
17
18
24
44
19
13
20
42
39
13
14
22
14
32
16
27
13
13
13
12
11
13
16
11
14
14
24
13
14
18
13
19
13

45
127
126
195
115
38
19
133
202
45
9
60
68
127
105
85
22
209
212
142
52
56
26
172
65
44
59
147
774
65
16
84
594
676
15
30
188
51
356
76
162
52
19
19
91
13
391
85
22
39
39
161
15
52
115
45
95
16

6d10+12
15d10+45
12d10+60
17d10+102
11d8+66
7d8+7
3d10+6
14d8+70
15d12+105
6d8+18
1d8+5
8d8+16 plus 8
8d10+24
17d8+51
10d8+60
10d10+30
3d8+9
22d8+110
17d10+119
15d8+75
8d8+16
7d8+21
4d10+4
15d10+90
5d8+40
8d10+20
7d8+7 plus 7
14d10+70
36d8+612
10d8+20
3d10
8d10+40
36d10+396
33d10+495
2d10+4
4d10+8
27d10+40
6d10+18
23d10+230
8d10+32
12d10+96
8d8+16
3d8+6
3d8+6
14d8+28
2d8+4
27d8+270
10d8+40
4d8+4
6d8+12
6d8+12
14d8+98
2d10+4
8d8+16
11d8+66
7d6+21
10d8+50
3d8+3

7
12
9
18
9
6
3
14
16
5
2
6
11
10
12
10
6
13
17
10
4
5
7
17
9
2
5
11
29
9
1
10
33
37
2
3
9
5
19
10
12
4
3
3
6
2
19
7
2
4
4
11
5
4
9
5
12
4

8
12
13
18
-2
4
3
4
15
3
0
2
6
11
7
7
4
14
12
10
6
4
8
12
-4
1
4
10
29
2
6
7
20
24
5
7
21
9
17
9
8
9
6
6
7
7
6
10
8
9
9
9
5
4
7
9
5
5

6
11
12
18
10
10
9
13
14
10
5
11
11
11
8
12
13
17
12
7
12
21
18
16
38
11
14
16
25
15
15
12
14
12
13
11
13
15
32
11
20
12
17
24
10
12
12
14
13
9
13
7
11
13
4
11
11
10

21
11
13
16
18
17
20
18
11
23
10
17
14
15
18
28
11
13
13
20
19
21
23
14
32
21
31
10
35
16
19
21
22
15
15
19
20
14
37
17
38
13
24
15
21
14
22
9
14
14
18
24
12
11
23
13
12
17

152
22
18
85
68
66
157
68
15
161
126
71
26
45
324
333
11
26
34
104
138
142
133
68
676
115
94
47
210
95
126
125
161
59
25
103
123
80
742
90
365
45
187
187
121
42
133
133
13
31
94
126
34
11
190
30
22
95

16d8+80
3d10+6
2d10+4 plus 3
12d8+48
8d10+24
7d10+21 plus 7
15d10+75
8d10+24
2d8+6
14d10+70 plus 14
12d8+72
11d8+22
4d8+8
6d8+18
24d12+168
23d10+207
2d8+2
4d10+4
4d8+16
11d8+55
12d8+84
15d8+75
14d8+70
8d8+32
33d10+495
10d8+70
9d10+45
5d10+20
20d10+100
10d10+40
11d10+66
10d10+60 plus 10
14d10+84
7d10+21
3d8+12
9d12+45
13d8+65
9d8+36
33d10+561
12d8+36
30d10+200
6d10+12
15d10+105
15d10+105
13d6+73
5d10+15
14d8+70
14d12+42
1d10+3
3d8+18
9d10+45
12d10+60
4d8+16
2d8+2
20d8+100
4d8+12
4d8+4
10d8+50

15
4
5
8
9
8
14
7
6
14
10
5
3
4
23
22
4
2
8
12
12
14
16
6
26
13
11
8
11
11
13
13
15
5
5
11
9
8
31
9
14
7
16
16
13
7
9
9
2
7
11
15
8
4
17
7
5
12

9
5
5
9
7
6
12
9
3
10
0
5
2
3
15
20
5
7
6
10
8
15
11
6
32
7
4
9
17
11
13
10
14
8
3
8
11
6
32
7
20
7
16
19
7
7
7
10
3
1
8
6
6
6
14
6
6
8

9
11
11
6
14
11
11
11
14
14
14
14
8
12
13
11
12
11
12
11
12
12
9
14
14
11
12
12
15
15
14
14
12
15
16
13
11
9
9
11
18
10
13
13
8
13
11
12
8
3
13
12
10
26
14
19
12
15

15
12
13
21
16
13
13
13
16
11
11
13
21
17
13
15
14
12
13
16
12
12
14
14
13
11
12
11
14
14
11
12
14
15
18
17
12
19
21
22
33
21
18
19
23
14
21
17
18
23
43
15
14
16
18
13
14
12

42
15
13
138
34
26
60
42
17
5
52
7
112
112
42
105
32
37
42
68
37
30
47
52
33
6
6
11
27
26
5
42
26
16
123
85
13
105
73
115
324
142
76
105
126
9
115
76
76
170
642
38
19
184
76
67
30
50

5d8+20
2d10+4
2d10+2
12d8+84
4d8+16
4d8+8
8d8+24
5d8+20
2d8+8
1d8+1
8d8+8 plus 8
1d8+3
15d8+45
9d8+72
5d8+20
14d8+42
5d8+10
5d8+15
5d8+20
8d10+24
4d10+8
4d10+8
5d10+20
7d10+14
6d6+12
1d8+2
1d8+2
2d8+2
5d6+10
4d6+8 plus 4
1d8+1
5d10+15
4d10+4
3d10
13d10+52
10d10+30
2d8+4
10d10+50
7d10+35
11d12+44
24d10+192
15d8+60 plus 15
8d10+32
10d10+50
12d12+48
2d8
10d12+50
9d10+27
8d10+32
20d10+60
25d8+530
5d8+10
3d8+6
16d8+112
8d8+40
9d10+18
4d8+12
6d10+12

7
2
1
15
10
6
9
8
7
3
9
3
14
14
8
12
6
7
7
9
6
6
8
4
4
4
4
4
3
3
3
7
4
3
8
10
2
11
12
11
22
9
10
12
12
3
12
9
10
6
28
5
2
12
11
5
4
6

4
4
4
8
8
6
8
6
6
5
9
3
13
9
9
11
7
6
7
8
7
7
5
9
8
2
3
5
6
8
5
9
5
4
13
6
0
10
4
9
16
7
9
10
8
5
9
9
6
3
15
3
1
14
5
10
2
8

11
12
12
20
9
12
13
17
14
9
11
3
8
10
20
9
9
13
14
11
17
15
17
28
12
13
7
14
8
6
13
14
11
10
13
13
13
19
11
14
20
7
18
21
14
19
7
14
19
10
7
19
10
19
12
15
21
13

14
13
17
16
19
13
18
13
13
17
20
3
24
17
14
16
16
18
14
14
16
13
20
17
14
12
25
14
20
6
15
25
10
12
12
17
21
15
17
16
16
23
16
10
18
14
25
17
16
18
21
16
20
16
16
17
18
13

18
136
76
76
93
5
16
103
27
8
85
87
168
75
76
42
27
102
38
6
85
16
175
207
26
5
205
26
79
100
84
209
47
7
15
95
123
84
105
114
152
168
152
168
152
136
152
152
152
76
114
152
114
152
59
152
4
17

2d10+7
16d10+32 plus 16
9d8+36
9d8+36
11d10+33
1d10
3d8+3
9d10+54
6d6+6
1d10+2
10d8+40
10d8+50
16d10+80
10d8+30
9d8+36
5d8+20
5d8+5
12d8+48
7d6+14
1d8+2
10d10+30
3d10
13d8+117
18d8+126
4d10+4
1d8+1
30d10+40
4d10+4
9d10+30
8d8+56 plus 8
8d10+40
22d8+110
5d8+25
1d8+3
2d10+4
10d10+40
13d10+52
8d8+40 plus 8
10d8+60
12d10+48
16d10+64
16d10+80
16d10+64
16d10+80
16d10+64
16d10+48
16d10+64
16d10+64
16d10+64
9d8+36
12d10+48
16d10+64
12d10+48
16d10+64
7d8+28
16d10+64
1d6-2
2d8+8

5
14
7
7
10
2
4
12
5
4
7
8
17
10
7
5
2
9
4
4
10
3
13
13
2
3
10
5
3
9
7
12
6
0
5
7
12
7
14
8
14
15
14
10
14
13
14
14
9
10
8
9
12
14
8
14
-2
7

0
7
5
7
7
2
4
10
9
-1
5
-2
10
9
11
1
1
9
8
2
13
5
11
17
6
4
9
9
2
2
10
12
2
0
5
10
11
5
9
14
21
4
19
20
17
20
9
17
19
7
7
19
5
20
4
18
5
5

13
16
8
14
11
8
13
20
12
12
5
13
11
15
5
13
14
15
7
10
19
17
15
14
16
12
13
8
13
12
13
13
12
10
13
0
8
14
16
16
12
17
10
10
13
17
11
12
8
15
18
11
12
13
15
12
14
17

11
24
26
24
24
17
10
32
13
15
34
14
16
23
20
23
16
27
12
28
29
16
29
13
19
12
12
18
12
38
15
15
15
15
14
30
18
14
14
14
32
19
23
12
13
14
13
16
32
10
12
13
13
14
20
12
13
13

22
252
252
252
252
93
15
423
30
58
409
51
51
225
126
136
65
225
137
243
310
94
270
4
147
11
30
65
13
270
11
11
45
75
42
248
73
45
22
22
526
93
76
12
13
51
39
68
287
52
58
9
22
10
127
22
22
50

4d8+4
24d10+120
24d10+120
24d10+120
24d10+120
11d8+44
2d8+6
22d10+302
4d10+8
9d8+18
21d10+294
6d8+24
6d8+24
18d10+126
12d8+72
13d10+65
10d8+20
18d10+126
11d8+88
18d10+144
20d10+200
9d10+45
20d6+200
1d8
14d10+70
2d10
4d8+12
10d8+20
2d8+4
20d10+160
2d8+2
2d8+2
6d10+12
10d8+20
5d8+20
16d10+160
7d8+35 plus 7
7d8+14
3d12+3
3d12+3
27d12+351
11d8+44
8d12+24
2d8+3
3d6+3
6d8+24
6d10+6
8d8+24 plus 8
25d8+175
15d8-15
9d8+18
2d8
3d8+6 plus 3
1d8+2
15d8+60
3d8+9
3d8+9
1d6+6d8+20

5
13
13
13
13
13
6
26
6
8
21
9
9
19
14
15
5
18
11
14
22
11
15
2
9
3
6
9
7
14
1
1
7
5
5
22
10
4
4
4
28
7
9
0
2
6
5
7
21
8
5
0
3
2
9
6
5
4

8
22
14
20
17
7
8
13
6
5
15
4
7
13
7
12
6
11
1
13
16
12
20
4
14
4
4
2
5
17
1
1
7
3
4
8
1
3
6
6
25
6
7
2
6
4
6
6
8
10
8
1
3
5
9
8
7
10

11
11
14
12
11
17
12
8
8
12
10
14
9
10
11
10
11
12
10
8
8
10
15
13
24
11
6
8
12
13
12
12
14
14
16
14
16
3
12
11
9
11
18
12
12
16
6
12
13
11
11
14
9
10
11
12
14
14

12
15
16
14
17
19
13
24
17
13
14
14
18
28
18
29
19
24
19
18
18
17
15
12
27
25
30
20
13
14
18
14
15
15
26
12
12
40
13
15
17
23
15
13
26
22
32
18
14
12
21
14
25
19
15
14
12
12

4
19
5
30
51
205
13
142
105
13
38
13
136
229
85
261
202
248
74
30
30
57
22
5
252
174
224
79
13
19
15
5
9
9
207
3
22
413
17
42
52
137
10
18
13
126
276
85
30
6
97
41
122
114
18
57
5
4

1d8
3d8+6
1d8+1
4d12+4
6d10+18
30d10+40
3d8
15d8+75
10d10+50
2d10+2
7d8 plus 7
2d10+2
12d10+72
17d10+136
9d10+36
18d10+162
15d10+120
16d12+144
8d10+30
4d10+8
4d10+8
6d12+18
3d12+3
1d8+1
24d8+120 plus 24
12d10+108
16d10+136
9d10+30
2d8+4
3d8+6
2d8+6
1d10
2d8
2d8
18d8+126
1d8-1
4d8+4
18d10+314
2d10+6
5d12+10
5d8+30
11d10+77
3d6
4d6+4
3d6+3
12d10+60
24d10+144
10d10+30
4d10+8
1d10+1
11d8+44
9d6+19
15d10+40
12d8+60
2d10+7
6d10+24
1d8+1
1d8

2
5
3
5
8
10
3
14
12
1
4
1
14
18
10
20
13
19
2
6
6
8
4
1
17
13
5
3
2
3
6
2
0
0
13
1
2
24
6
6
10
14
1
2
2
11
15
6
3
1
7
5
5
15
4
6
3
2

0
2
2
5
9
19
5
4
7
4
4
6
9
10
8
12
11
18
3
3
3
6
6
1
14
10
5
2
3
4
2
4
3
3
12
4
4
9
5
6
1
5
7
6
5
14
13
9
7
2
3
9
6
5
4
7
4
5

29
12
9
9
9
10
15
10
10
8
11
11
11
9
13
15
16
21
11
12
13
13
11
13
12
7
15
12
13
16
15
9
12
18
9
15
11
12
14
30
7
9
12
11
12
13
15
8
15
15
20
4
8
10
9
8
17
29

45
13
20
27
27
19
14
13
13
21
14
14
24
26
14
12
11
19
17
15
11
13
15
20
13
29
13
14
17
13
26
23
15
30
20
18
13
11
11
25
16
23
14
20
18
20
14
28
13
17
15
4
29
23
18
22
21
41

900
47
79
184
184
84
25
13
15
133
22
26
168
91
7
30
26
84
37
59
15
16
45
114
39
144
30
9
74
85
228
218
33
332
66
127
26
13
19
229
104
138
42
90
47
133
115
180
7
52
114
50
256
114
51
92
39
612

40d10+680
5d8+25
9d10+30
16d8+112
16d8+112
8d12+32
3d12+6
2d8+4
2d8+6
14d8+70
4d8+4
4d8+8
16d10+80
14d8+28
1d6+4
4d10+8
4d8+8
8d8+48
5d8+15
7d8+21 plus 7
2d8+6
3d8+3
6d8+18
12d8+60
6d8+12
19d10+40
4d8+12
2d6+2
9d8+32
10d8+30 plus 10
24d8+120
19d8+114 plus 19
6d8+6
19d10+228
7d10+28
15d10+45
4d8+8
2d8+4
3d8+6
17d12+119
16d8+32
12d10+72
5d10+15
11d10+30
5d10+20
14d10+56
11d10+55
19d8+95
1d6+1
7d8+21
12d8+60
4d8+32
19d8+171
13d10+30 plus 13
6d10+18
8d10+48
6d10+6
35d10+420

41
6
3
12
12
10
5
5
6
14
5
3
15
5
1
6
3
15
7
8
6
4
8
13
7
6
4
4
5
6
13
17
6
27
9
12
3
5
3
17
12
14
4
3
1
13
8
11
0
5
9
9
17
6
8
12
3
25

17
3
3
8
8
7
6
0
0
3
2
2
13
5
3
4
6
17
2
4
2
3
3
7
5
5
3
4
7
7
12
7
4
16
7
13
2
5
4
15
6
11
6
5
3
8
12
6
3
7
9
-4
8
7
5
1
7
24

13
16
13
13
14
11
13
9
7
11
12
17
11
10
12
11
13
12
13
12
14
11
9
10
9
13
13
10
12
10
11
16
10
8
9
14
11
11
12
12
11
11
4
12
12
11
13
13
10
11
15
12
12
12
11
7
12
16

28
26
26
24
14
24
19
25
24
12
23
15
12
13
12
17
13
12
12
16
20
16
22
15
19
11
14
17
11
12
13
11
17
26
15
12
16
13
12
12
12
12
14
19
13
15
11
16
19
17
13
15
14
12
17
23
12
13

200
136
304
248
17
161
95
127
162
12
187
73
13
7
13
90
13
18
22
51
58
85
126
18
60
11
67
59
16
19
37
11
52
184
30
4
52
32
13
5
30
34
26
104
8
19
11
52
67
50
45
45
32
26
75
142
16
5

16d10+112
13d10+65
21d8+210
16d10+160
2d8+8
14d10+84
10d8+50
15d8+60
12d8+108
1d8+4
15d8+120
7d8+42
2d8+4
1d10+1 plus 1
2d8+4
12d8+36
2d8+4
4d8
4d8+4
6d8+24
4d8+36
10d8+40
12d8+72
2d8+9
8d8+24
2d8+2
9d8+27
7d8+21
3d8+3
3d8+6
5d8+15
2d8+2
7d8+21
16d10+80 plus 16
4d8+12
1d8
8d8+16
5d8+10
3d8
1d8+1
4d8+12
4d8+16
4d8+8
11d10+44
1d8+4
3d8+6
2d8+2
7d8+21
9d8+27
4d8+28
7d8+14
7d8+14
5d8+10
4d10+4
10d8+30
15d8+75
3d8+3
1d8+1

14
17
19
20
4
10
10
9
13
3
15
7
5
3
2
6
2
1
2
8
13
11
14
6
9
4
9
8
4
3
7
4
10
15
7
2
8
6
3
3
7
8
6
11
6
5
4
4
9
11
7
7
6
5
10
14
4
3

15
11
12
14
4
13
6
5
2
3
10
5
0
0
2
6
2
3
4
4
10
6
10
0
2
6
6
6
3
2
3
0
6
10
1
2
4
3
5
2
6
6
-4
10
1
2
2
6
3
8
7
4
2
7
9
6
6
4

13
13
12
13
12
11
10
11
11
12
8
12
10
9
10
11
11
11
11
11
12
9
10
12
11
11
13
17
11
10
9
13
11
8
9
9
12
12
10
9
11
6
10
12
11
13
12
9
4
8
4
4
13
13
11
9
11
7

11
10
12
11
18
17
17
11
11
13
19
12
14
16
14
13
14
9
10
10
15
9
14
13
17
17
13
12
16
16
18
12
12
26
17
20
16
14
18
16
12
19
18
13
13
12
12
17
20
16
23
20
12
11
17
17
20
20

5
15
16
18
149
68
59
15
15
68
73
11
30
52
45
26
6
94
19
19
22
7
30
16
52
52
4
60
90
57
37
39
22
203
59
85
30
34
32
37
34
164
85
26
30
22
27
37
102
102
115
150
13
16
102
45
94
115

1d8+1
2d8+6
3d8+3
3d8
13d8+91
8d8+32
7d8+28
2d8+6
2d8+6
8d8+32
7d8+42
2d8+2
4d8+12
7d8+21
7d8+14
4d8+8
1d8+2
9d8+54
3d8+6
3d8+6
4d8+4
1d8+3
4d8+12
3d8+3
7d8+21
7d8+21
1d8
8d8+24
12d8+36
6d10+24
5d8+15
6d8+12
3d8+9
14d10+112 plus 14
7d8+28
10d8+40
4d8+12
4d8+16
5d8+10
5d8+15
4d8+16
15d8+97
9d8+45
4d8+8
4d8+12
3d8+9
5d8+5
5d8+15
12d8+48
12d8+48
11d8+66
12d8+96
2d8+4
3d8+3
12d8+48
7d8+14
9d10+45
10d8+70

3
6
4
3
17
12
11
6
6
10
11
4
7
8
7
6
4
12
5
5
5
5
7
4
8
8
2
9
11
9
3
7
6
14
9
11
7
8
6
7
8
15
11
6
7
6
5
7
12
12
12
15
5
4
14
7
11
14

2
3
3
5
8
8
8
6
6
5
7
5
5
2
3
3
-1
5
2
2
3
-1
2
5
9
9
2
9
12
7
1
9
6
8
2
3
6
2
1
1
3
5
10
6
6
4
7
1
0
4
5
6
2
4
13
2
10
4

11
11
11
10
8
10
11
10
16
10
14
8
10
12
13
32
13
8
9
14
11
10
12
12
8
13
4
10
8
4
11
4
10
18
12
12
8
12
10
12
10
12
13
12
13
12
13
9
3
8
17
13
10
9
9
11
11
26

16
17
11
13
16
14
15
13
11
11
11
14
13
19
16
36
21
26
26
26
10
14
15
19
28
14
4
18
21
22
24
16
16
15
16
16
24
18
15
17
24
12
14
11
12
19
13
19
24
21
20
15
17
20
18
12
14
35

13
9
22
22
22
42
42
34
30
19
9
38
39
162
46
337
137
149
237
52
6
30
73
105
186
22
69
73
96
126
168
57
95
57
32
37
147
105
11
32
147
5
6
9
13
119
11
64
147
104
137
11
95
100
105
19
42
372

2d8+4
2d8
4d8+4
3d8+9
3d8+9
5d8+20
5d8+20
4d8+16
4d8+12
3d8+6
2d8
4d8+20
6d8+12
13d8+91 plus 13
4d8+28
27d8+216
11d10+77
13d10+78
19d8+152
5d12+20
1d10+1
4d8+12
7d10+35
10d10+50
12d10+120
4d8+4
6d8+42
7d10+35
12d10+30
12d8+72
16d12+64
6d8+30
10d10+30 plus +10
6d8+30
5d10+5
5d10+10
14d8+84
10d10+50
2d8+2
4 HD; 2d8+2d10+12
14d10+70
1d8+1
1d10+1
1d8+5
2d8+4
14d8+56
2d10
8d10+20
14d8+84
11d8+55
11d10+77
2d8+2
10d10+40
8d10+56
14d8+42
3d8+6
4d10+16 plus 4
24d10+240

5
3
5
6
8
10
10
8
4
5
3
9
7
13
8
17
14
14
19
9
3
7
9
8
18
2
9
10
4
14
14
7
10
7
5
3
15
12
4
9
14
3
3
4
2
8
3
2
15
12
14
1
11
13
12
7
8
18

0
0
6
6
1
7
6
2
0
2
7
1
3
9
4
21
9
10
11
8
1
6
8
11
4
3
-3
8
3
0
12
-3
9
5
4
7
6
8
0
2
12
3
2
4
2
9
5
1
5
3
13
2
8
6
10
5
6
23

10
13
13
7
11
12
11
12
12
5
10
8
9
6
13
8
10
0
5
0
5
0
5
0
5
0
0
0
5
13
19
11
8
13
7
9
17
9
20
15
13
18
7
10
13
18
7
11
18
10
18
10
18
4
14
15
12
11

26
11
16
32
18
13
24
18
21
5
20
17
25
20
13
8
17
28
41
38
41
38
42
40
42
37
39
39
40
16
14
18
18
14
21
16
14
22
10
18
18
12
19
15
17
16
19
23
16
18
12
17
14
6
17
11
14
18

212
9
65
157
33
42
139
53
84
50
100
76
195
57
5
138
42
225
377
406
377
406
391
465
362
391
449
420
362
95
123
85
85
42
136
30
123
114
136
59
123
110
123
60
123
123
95
135
123
95
58
147
123
175
123
32
38
58

17d12+102
1d8+5
6d10+32
18d10+58
6d8+6
5d8+15 plus 5
10d10+80
6d10+20
8d6+56
4d8+32
8d10+56
8d10+32
17d8+119
6d8+30
1d8+1
12d8+84
5d8+20
18d8+144
26d12+208
28d12+224
26d12+208
28d12+224
27d12+216
30d12+270
25d12+200
27d12+216
29d12+261
29d12+232
25d12+200
10d10+40
13d10+52
9d10+36
9d10+36
5d8+15
13d10+65
4d8 +12
13d10+52
12d10+48
13d10+65
7d10+21
13d10+52
13d10+39
13d10+52
8d10+16
13d10+52
13d10+52
10d10+40
10d10+80
13d10+52
10d10+40
9d8+18
14d10+70
13d10+52
15d8+54
13d10+52
5d10+5
4d10+16
9d10+9

16
4
3
6
3
4
13
2
9
9
13
6
12
10
3
15
10
21
23
24
23
24
23
26
22
23
25
24
22
7
12
9
12
7
13
7
12
12
9
8
12
11
12
4
12
8
7
17
8
11
5
14
12
13
12
5
5
6

14
2
8
5
4
3
6
4
9
-4
7
5
6
-2
4
6
6
9
14
14
14
16
16
15
15
13
14
14
15
12
18
10
5
4
3
1
16
10
16
9
14
17
7
7
14
17
6
3
17
4
8
10
17
0
15
7
6
7

12
15
15
14
13
15
17
14
12
11
17
17
20
11
13
13
11
10
15
13
14
13
14
10
9
9
11
8
13
13
14
10
15
7
15
11
15
10
10
11
9
14
9
10
21
6
14
14
13
13
11
10
10
13
17
12
15
14

12
15
15
13
30
24
14
12
13
15
12
14
30
14
23
12
15
18
13
13
10
12
13
15
16
13
26
13
11
11
16
20
13
43
18
20
16
23
23
13
9
13
21
20
19
6
12
14
13
12
15
15
14
17
22
15
24
28

7
4
4
3
340
115
51
6
27
42
4
45
378
15
165
4
37
68
52
5
13
7
12
42
66
34
283
42
15
15
85
68
22
529
114
13
104
127
127
60
230
19
67
102
75
34
17
37
42
11
57
13
10
75
190
30
250
207

1d10+1 plus 1
1d8
1d8
1d6
20d10+230
10d10+60
6d8+24
1d10+1
5d8+5
5d10+15
1d6+1
10d6+10
28d8+252
2d10+4
22d6+88
1d6+1
5d8+15
8d8+32
8d6+24
1d8+1
2d10+2
1d10+1 plus 1
1d10+2
5d8+20
7d10+28
4d10+12
21d10+168
5d8+20
2d10+4
2d10+4
8d8+48
8d10+24
4d10
26d12+360
12d8+60
3d8
11d8+55
15d8+60
15d8+60
8d8+24
20d8+140
3d8+6
9d8+27
12d10+36
10d6+40
4d8+16
2d8+8
5d10+10
4d10+20
1d10+1
6d10+24
2d8+4
1d10+5
10d8+30
20d6+120
4d8+12
20d8+160
18d10+108

3
2
2
0
16
13
6
1
2
7
1
6
18
2
13
1
4
6
5
1
1
3
3
8
11
6
20
7
5
5
8
5
1
25
9
1
8
9
9
8
13
3
11
11
12
5
7
6
9
3
8
5
3
6
12
9
14
17

2
3
3
5
16
10
5
5
3
6
6
11
11
4
17
3
2
5
11
2
7
1
5
5
4
4
16
-1
5
5
7
7
4
16
12
2
7
6
6
8
6
5
6
9
17
-4
7
8
8
3
7
0
0
5
18
7
14
16

17
11
7
7
13
13
15
15
13
37
15
14
15
21
17
12
4
13
11
12
15
11
21
12
11
7
13
6
9
11
14
8
8
11
12
9
9
14
12
12
11
13
19
12
14
14
17
11
10
15
10
15
15
11
12
12
12
18

24
14
20
20
12
13
13
20
13
31
12
16
12
14
15
12
40
15
15
16
15
18
14
19
24
29
17
25
25
15
17
21
12
13
11
14
17
13
15
14
17
15
21
13
12
20
27
9
13
18
19
15
14
13
13
15
16
12

187
22
84
76
4
47
16
147
38
731
32
97
4
67
2
16
516
68
30
76
85
37
90
95
231
175
68
172
145
60
141
85
15
34
22
51
59
24
26
17
60
9
230
51
11
75
217
15
16
59
39
85
4
37
16
16
76
95

15d10+105
16
16
4d8+4
2
2
8d8+48
12
3
8d8+40
11
1
1d6+1
1
3
5d8+25
6
5
3d10
1
5
14d8+84
10
9
7d10
4
7
34d8+578
28
27
5d8+10
3
3
13d10+26
6
12
1d8
2
5
9d10+18
7
12
1d8-2
0
5
3d6+6
5
5
24d10+384
30
12
8d8+32
12
12
4d10+8
6
5
9d8+36
6
6
9d10+36
10
13
5d10+10
3
5
12d8+36
10
10
10d10+40
13
12
22d8+132
12
12
13d10+104
17
3
8d10+24
5
9
15d8+105
16
9
10d10+90
16
3
8d10+16
8
8
14d8+84
10
10
10d8+40
11
2
2d10+4
5
2
4d10+12
7
6
3d10+6
5
5
6d8+24
8
5
7d8+28
+8 (+10 vs. nonmagical disease)5
3d10+6
5
6
4d8+8
3
3
1d10+7
5
2
8d10+16
8
8
2d8
0
1
20d8+140
14
17
6d8+24
9
7
2d10
0
4
10d8+30
6
8
15d10+135
18
17
2d8+6
6
5
3d8+3
6
4
7d10+21
8
9
6d10+6
6
5
10d10+30
10
12
1d8
2
3
5d10+10
6
6
3d8+3
2
3
3d8+3
2
3
8d10+32
6
10
10d10+40
11
16

7
16
19
12
17
7
9
12
17
7
17
9
17
13
14
14
11
15
12
10
2
10
6
5
6
25
11
18
9
11
11
12
12
7
14
12
8
9
8
11
10
13
12
4
13
10
13
14
12
0
17
32
16
19
15
12
14
22

19
13
10
16
10
17
12
16
12
17
12
17
13
16
15
13
16
13
14
12
34
29
8
5
12
36
15
23
14
17
18
12
15
37
27
17
16
17
26
17
11
13
24
37
10
17
22
17
22
25
28
28
13
15
20
16
15
20

95
85
105
95
85
85
52
95
95
76
95
68
85
95
9
38
8
15
4
12
341
220
47
59
13
297
47
218
47
66
95
13
59
372
161
22
63
53
279
59
18
45
200
471
8
76
105
102
123
126
315
270
16
126
133
76
18
500

10d10+40
10d10+30
10d10+50
10d10+40
10d10+30
10d10+30
8d8+16
10d10+40
10d10+40
8d10+32
10d10+40
8d10+24
10d10+30
10d10+40
2d8
7d6+14
1d10+3
2d8+3
1d8
2d8+3
22d10+220
21d10+105
5d8+25
7d8+28
2d8+4
22d10+176
5d8+25
19d8+133
5d10+20
7d10+28
10d10+40
2d8+4
7d10+21
24d10+240
14d10+84
3d12+3
6d10+30
6d10+20
18d12+162
7d10+21
2d8+9
6d8+18
16d10+112
23d10+345
1d6+2
9d8+36
14d6+56
12d8+48
13d10+52
11d8+77
18d10+216
20d8+180
3d10
12d8+60 plus 12
14d10+56
8d10+32
4d8
40d10+280

11
10
8
11
10
10
8
11
7
6
7
9
10
11
0
4
2
0
0
0
17
12
6
6
5
15
8
13
8
9
11
5
5
28
15
4
2
2
20
8
6
8
17
22
1
10
8
8
12
16
23
16
1
9
13
10
1
31

2
14
15
10
15
6
3
10
15
5
15
2
15
11
6
8
1
7
2
0
16
15
-2
-1
-4
20
6
14
7
7
9
5
7
15
14
4
1
1
19
6
1
8
7
17
3
8
13
9
7
5
19
9
6
7
14
6
3
35

10
17
13
10
14
18
4
12
13
13
1
8
9
15
12
14
13
14
9
8
14
13
2
17
13
13
15
22
12
17
7
14
13
5
15
9
7
30
10
11
6
5
16
9
7
12
10
12
10
12
10
12
10
10
11
11
10
12

24
16
22
23
16
20
33
20
18
18
39
28
25
14
16
34
12
13
27
11
11
12
34
16
12
17
14
18
12
13
25
26
13
10
22
23
30
38
16
28
26
37
20
19
15
22
23
22
23
23
25
23
22
28
13
15
25
21

178
84
147
152
80
133
301
105
15
15
309
129
96
9
57
455
9
22
321
11
33
5
256
22
26
39
54
51
11
6
149
348
20
63
161
152
216
553
142
230
142
399
127
42
30
105
126
105
126
115
161
94
115
149
37
22
161
94

17d10+85
8d8+48
14d10+70
16d8+80
7d10+42
14d8+70
14d8+238
10d8+60
1d10+10
1d10+10
23d10+183
18d10+30
12d10+30
2d8
6d10+24
26d12+286
1d8+5
3d10+6
26d8+204
2d8+2
6d8+6
1d10
32d10+80
4d10
4d8+8
6d10+6
12d8
5d8+25
2d8+2
1d6+3
13d8+91
24d10+216
3d8+3
6d8+36
14d10+84
16d8+80
16d8+144
27d10+405
15d8+75
20d10+120
15d10+60
22d10+278
15d8+60
4d10+20
4d8+12
10d12+40
12d12+48
10d12+40
12d12+48
11d12+44
14d12+70
9d12+36
11d12+44
13d12+65
5d10+10
3d10+6
14d12+70
9d12+36

15
7
14
15
11
9
22
9
0
0
9
6
4
0
9
26
4
5
23
4
6
2
10
1
6
6
8
8
4
0
14
25
2
8
10
15
16
32
10
18
5
22
9
1
7
11
12
11
12
11
14
10
11
13
6
5
14
10

15
8
9
7
11
15
2
8
2
2
6
5
4
1
7
20
4
6
11
-2
5
5
10
6
7
7
5
11
5
6
5
17
6
-3
13
5
6
20
8
14
5
18
13
0
-2
9
9
9
9
9
10
10
8
9
6
4
12
8

16
16
15
11
12
13
16
13
11
13
14
11
10
9
18
11
15
13
13
14
8
13
12
6
15
12
15
13
15
12
9
18
14
15
9
13
11
12
14
9
14
11
40
10
12
15
14
31
30
6
12
7
11
16
6
17
8
10

12
18
9
24
14
15
12
27
15
12
12
14
22
19
13
13
26
13
14
27
20
14
15
30
17
14
25
21
11
13
16
14
16
14
25
10
20
14
15
24
22
26
36
22
14
13
13
37
38
32
13
22
10
16
22
24
12
19

9
104
199
125
42
30
65
264
19
6
19
18
127
76
10
34
304
26
32
287
76
38
28
297
114
30
261
42
19
6
63
4
5
85
115
5
26
5
51
172
158
261
528
136
28
33
27
536
604
290
13
138
7
104
252
229
16
42

2d6+2
11d10+44
21d10+84
10d10+70
5d10+15
4d10+8
10d8
23d10+138
3d8+6
1d8+2
3d10+3
4d6+4
15d8+60
8d10+32
1d8+2
4d10+12
21d10+189
4d10+4
5d10+5
23d10+161
9d8+36
7d6+14
5d8+5
18d10+198
12d10+48
4d10+8
18d12+144
5d10+10 plus 5
3d8+6
1d8+2
6d8+36
1d6+1
1d8+1
9d10+36
11d10+55
1d6-1
4d8+8
1d10
6d10+18
15d10+90
12d10+92
18d12+144
32d10+352
13d12+52
4d8+4
6d6+12
6d8+6
29d10+377
31d10+434
20d10+180
2d10+2
12d8+84
1d10+2
11d10+44
24d8+144
17d10+136
1d12+4
5d10+15

1
11
17
10
7
6
5
19
5
4
4
2
12
6
3
7
16
2
2
22
11
4
5
22
8
3
19
6
3
4
10
1
3
10
12
-1
3
2
10
15
14
19
21
12
2
4
3
31
35
21
4
15
4
7
16
20
5
7

7
8
20
8
6
6
8
12
2
5
6
7
9
6
5
6
17
6
6
14
4
8
3
5
15
5
17
6
6
3
6
5
2
12
9
2
2
1
6
10
10
16
30
12
3
8
7
24
20
12
5
9
1
13
10
11
2
4

13
13
13
12
13
13
13
13
10
20
14
13
11
15
17
17
11
17
8
15
18
10
16
18
8
11
10
17
8
17
9
15
12
9
12
9
12
11
11
10
12
10
12
14
12
14
19
18
11
15
10
17
14
11
14
14
14
23

20
18
29
12
12
13
16
17
20
15
12
14
15
14
14
18
17
13
18
13
11
16
11
13
16
11
16
13
17
13
17
13
11
14
15
18
13
10
15
16
19
19
16
20
12
11
21
14
22
14
14
20
23
14
11
11
11
15

112
60
232
13
30
27
67
102
94
52
52
5
13
68
39
144
51
68
68
60
76
68
60
102
60
22
68
68
51
68
45
60
34
68
68
55
5
11
30
22
115
94
95
75
5
15
100
39
76
2
13
202
147
51
19
18
7
142

9d10+54 plus 9
8d10+16
15d10+150
2d8+4
4d10+8
5d10
9d10+18
12d10+36
9d10+45
7d6+28
8d8+16
1d10
2d10+2
8d8+32
6d10+6
17d6+85
6d10+18
8d10+24
8d10+24
8d10+16
8d10+32
8d10+24
8d10+16
12d10+36
8d10+16
4d8+4
8d10+24
8d10+24
6d10+18
8d10+24
6d10+12
8d10+16
4d8+16
8d8+32
8d10+24
10d8+10
1d8+1
1d6+2
4d10+8
4d8+4
11d12+44
9d10+36 plus 9
10d10+40
10d10+20
1d8+1
2d8+6
11d6+62
6d8+12
8d10+32
1d8-2
2d10+2
15d10+120
14d10+70
6d10+18
3d8+6
4d6+4
2d6
15d8+75

12
8
19
2
6
4
7
7
11
6
8
2
4
5
3
10
5
9
9
8
6
9
8
7
8
5
9
5
5
5
7
8
8
9
9
8
1
-1
5
5
11
12
10
3
3
6
12
7
10
2
4
17
14
7
5
2
0
10

6
9
9
2
4
6
9
12
9
10
10
4
3
6
7
16
7
13
1
11
12
7
12
16
5
2
7
13
4
13
2
12
4
6
8
3
2
1
5
1
10
9
6
7
1
3
15
6
3
3
3
18
12
7
7
7
5
12

14
13
10
12
15
15
10
14
10
16
0
18
14
15
5
12
14
7
15
13
24
24
12
12
9
2
6
4
28
12
5
14
10
11
11
20
13
10
29
38
12
14
11
11
9
9
15
10
6
13
16
16
11
15
13
4
4
11

13
12
17
17
14
13
16
11
17
16
30
35
21
15
5
11
13
22
14
17
30
28
17
12
9
23
6
24
16
14
12
12
17
10
12
18
14
26
33
66
21
15
16
15
18
18
14
17
32
12
24
12
17
15
17
4
4
17

16
3d8+3
4
1d8
30
4d10+8
91
14d8+42
71
11d8+22
30
4d10+8
25
3d10+9
6
1d8+2
57
6d10+24
115
10d10+60
310
20d10+200
337
22d10+216
111 11d6+55 plus 15 false life
104
11d8+55
50
4d8+32
25
3d10+6
16
3d10
138
12d8+84
75
10d10+20
73
7d10+35
178
17d10+85
263
17d10+170
73
7d10+35
32
5d8+10
76
8d8+40
525
30d8+390
114
12d8+60
225
18d8+144
153
18d8+72
42
5d8+20
46
3d10+30
3
1d8-1
11
2d8+2
6
1d8+2
9
2d8
18
4d8
42
5d10+10
162
12d8+108
560
32d10+384
943
51d10+663
147
14d10+70
68
8d8+32
76
9d8+36
22
4d8+4
85
10d8+40
95
10d8+40
44
8d6+16
112
15d8+30 plus 15
270
20d10+160
13
2d8+4
540
40d10+320
19
3d10+3
45
6d10+12
94
9d10+45
68
8d10+24
85
9d8+45
120
10d8+60
30
4d10+8

4
3
6
7
6
6
6
2
9
9
24
25
6
10
9
5
1
15
5
7
10
19
7
6
7
24
9
14
10
10
1
1
4
4
3
4
6
13
26
32
14
6
9
5
7
7
4
7
20
5
32
2
7
8
5
8
9
6

4
2
4
7
9
7
1
2
6
14
10
12
7
9
-4
4
6
3
12
10
13
23
10
7
2
12
4
4
17
3
-3
4
0
3
1
3
4
5
31
37
13
8
4
2
4
4
10
8
12
5
31
7
6
10
9
-2
-2
4

13
11
14
24
10
13
12
16
8
13
14
12
15
13
9
18
10
12
11
11
24
16
14
10
14
12
14
14
17
10
9
12
11
13
13
8
9
10
8
10
8
10
8
8
8
8
10
10
10
11
15
11
16
12
9
14
16
10

18
17
12
27
25
12
13
27
21
9
16
15
13
12
15
22
12
12
15
17
32
15
17
11
11
16
18
18
28
13
21
18
15
26
14
23
20
30
31
30
31
31
33
33
30
32
29
31
21
15
16
17
13
11
18
13
12
16

75
64
45
310
161
15
76
217
149
22
85
5
37
11
31
237
19
5
57
94
330
94
43
25
13
63
114
114
264
30
85
102
32
214
42
200
133
184
207
184
207
195
256
250
195
237
172
172
120
19
39
22
30
16
34
30
24
30

10d10+20
8d10+20
6d10+18
20d10+200
14d10+84
2d10+4
8d10+32
14d10+140
13d8+91
4d8+4
10d8+40
1d8+1
5d8+15
2d8+2
3d10+15
19d10+133
3d8+6
1d10
6d10+24
9d10+45
20d10+220
9d10+45
6d10+10
3d10+9 plus 3
2d8+4
6d10+24 plus 6
12d10+48
12d10+48
16d10+176
4d8+12
10d10+30
12d8+48
5d8+10
16d10+126
4d10+20
16d8+128
14d8+70
16d12+80
18d12+90
16d12+80
18d12+90
17d12+85
19d12+133
20d12+120
17d12+85
19d12+114
15d12+75
15d12+75
16d8+48
3d8+6
6d8+12
3d10+6
4d10+8
3d8+3
4d10+12
4d10+8
4d10+12
4d10+8

9
2
8
16
15
4
10
21
14
5
7
3
7
4
8
18
5
2
9
11
25
8
2
5
5
6
10
10
25
7
3
12
3
16
1
17
14
15
16
15
16
15
17
18
15
17
14
14
13
3
4
3
6
4
7
6
4
6

10
3
5
21
10
6
8
11
8
4
8
1
7
5
3
12
4
4
7
8
13
11
5
4
6
7
12
12
18
5
3
7
2
8
6
10
10
11
11
11
11
11
11
12
10
11
12
12
7
3
5
4
9
5
0
7
8
4

15
17
9
11
10
16
9
16
10
14
11
11
12
12
9
11
11
14
8
12
15
7
12
19
13
14
12
5
11
13
11
4
18
14
11
16
17
17
17
11
15
14
9
7
17
12
12
12
16
11
14
10
15
15
9
30
13
13

11
13
16
11
16
13
17
13
17
13
13
16
13
14
20
14
14
15
18
17
19
7
19
23
14
14
13
5
12
13
16
4
22
22
15
14
16
15
14
15
11
18
14
17
11
16
11
11
24
13
10
22
12
18
22
39
11
23

26
75
30
5
30
30
22
30
19
30
22
30
76
30
85
34
34
76
59
33
147
17
67
216
68
19
51
55
7
30
80
87
195
138
52
66
60
92
4
52
30
127
45
283
53
57
3
3
172
34
34
136
13
91
119
561
14
95

4d10+4
10d10+20
4d10+8
1d8+1
4d10+8
4d10+8
3d10+6
4d10+8
3d10+3
4d10+8
4d8+4
4d10+8
8d10+32
4d8+12
10d8+40
4d8+16
4d8+16
9d8+36
7d8+28
6d10
14d10+70
2d8+8
9d8+27
16d10+128
8d10+16 plus 8
3d10+3
6d10+18
5d8+25
1d10+2
4d8+12
7d8+49
7d8+56
17d8+119
12d10+72
7d10+14
7d8+35
8d10+16
8d10+48
1d6+1
7d8+21
4d8+12
15d8+60
6d10+12
21d10+168
6d10+20
6d12+18
1d6
1d6
24d10+40
4d10+12
4d10+12
13d10+65
3d6+3
14d8+28
14d8+56
34d10+374
2d6+7
10d10+40

5
5
6
3
6
3
3
3
4
6
5
6
6
3
11
8
8
9
9
5
11
4
9
13
8
2
8
6
4
7
11
10
12
14
6
10
8
12
2
5
7
8
6
22
2
8
0
0
8
7
7
13
2
6
13
24
2
11

8
13
3
1
4
9
2
9
1
8
5
5
8
2
8
8
8
10
5
4
15
-5
7
19
6
5
4
-3
1
5
5
-3
14
15
6
7
12
12
6
5
4
11
5
6
8
7
3
3
15
6
9
10
6
10
12
28
5
12

14
11
11
12
14
15
15
11
9
10
12
13
8
10
11
20
14
13
13
15
13
16
14
14
9
21
14
13
9
1
13
4
13
10
10
10
10
10
16
17
9
15
10
6
13
9
14
16
20
7
19
16
8
8
8
12
9
11

23
12
14
13
12
13
12
15
15
11
20
21
21
14
12
18
11
25
27
14
11
23
16
12
28
22
22
21
31
37
12
4
16
12
24
20
20
20
13
15
17
19
16
24
11
22
24
12
21
29
21
22
22
29
23
16
31
20

147
15
13
22
4
13
22
19
26
13
65
133
104
30
34
94
22
171
263
31
30
230
76
26
207
142
76
126
379
418
5
31
67
15
114
60
64
40
67
51
105
175
37
135
20
118
145
43
202
218
202
202
89
197
145
62
243
105

14d10+70
2d10+4
2d10+2
3d8+9
1d8
1d12+1
3d8+9
3d8+6
4d8+8
3d8
9d10+18
14d8+70
11d8+55
4d8+12
4d8+16
9d8+54
3d10+6
18d10+72
31d8+124
7d8
4d8+12
20d8+140
9d10+27
4d8+8
18d8+126
15d10+60
8d10+32
12d10+60
23d10+253
31d8+279
1d10
3d8+18
9d10+18
2d10+4
12d8+60
8d8+24
8d10+20
5d8+15
9d8+27
6d8+24
10d8+60
14d10+84
5d8+15
10d10+80
3d8+3
9d8+78
10d10+90
6d10+10
16d10+114
16d10+130
16d10+114
16d10+114
10d8+44
15d8+130
10d10+90
5d10+35
17d8+167
9d10+56

15
2
1
8
2
3
6
5
6
3
8
9
12
7
8
9
3
10
20
5
7
13
6
6
18
13
10
12
24
26
2
7
8
5
12
4
2
5
5
5
9
12
7
12
3
9
12
5
14
15
14
14
9
15
3
4
12
9

13
4
4
5
4
4
8
2
1
2
8
9
3
5
6
5
9
15
17
3
5
16
10
8
7
18
10
11
10
11
4
-4
9
0
9
2
2
1
8
4
3
14
1
7
3
6
12
8
21
4
19
18
2
4
2
6
6
10

11
11
8
12
9
14
12
14
14
11
17
10
9
13
9
10
13
11
8
10
16
21
10
7
11
16
5
12
10
12
4
10
10
14
12
11
12
13
12
11
12
13
11
9
11
12
13
19
15
26
12
4
11
11
25
25
12
11

17
16
24
13
19
33
24
19
34
17
36
36
38
20
17
23
35
26
19
16
27
29
24
25
16
24
41
24
18
13
50
21
26
18
29
22
13
28
13
13
17
15
14
21
14
15
12
18
29
17
16
30
19
20
15
15
20
22

62
47
119
17
117
221
124
97
209
77
344
260
295
115
72
92
287
166
50
67
280
165
142
146
79
117
342
152
77
36
518
103
165
103
175
73
10
203
30
42
94
76
26
90
26
46
36
105
297
225
52
230
114
104
126
126
125
126

5d10+35
5d10+20
10d8+74
2d8+8
7d10+79
14d10+144
9d12+66
9d10+48
13d8+147
6d10+44
16d10+256
16d12+156
18d12+178
9d10+66
7d10+34
8d8+56
15d10+205
12d10+100
5d8+28
5d10+40
20d10+170
10d10+110
12d10+76
12d8+92
6d8+52
7d10+74
21d12+206
9d10+103
6d10+44
4d10+14
27d12+343
7d12+58
11d12+94
9d10+54
13d10+104
7d10+35
1d10
14d10+126
4d8+12
5d10+15
9d10+45
8d10+32
4d8+8
11d10+30
4d8+8
3d10+30
3d10+20
10d8+60
18d10+198
18d8+144
7d8+21
20d8+140
12d10+48
11d10+44
12d6+84
12d6+84
10d10+70
12d10+60

7
6
12
0
10
15
10
7
16
9
25
16
17
7
6
4
22
13
7
10
17
9
11
13
11
11
18
13
9
5
24
9
11
9
16
10
1
22
6
7
11
10
2
3
3
1
1
9
21
13
5
15
10
13
11
11
14
13

6
5
2
2
8
14
8
9
9
7
18
11
12
11
5
2
10
10
0
5
20
12
9
3
4
10
11
11
6
6
13
6
8
9
5
3
2
9
7
6
11
9
2
3
2
4
4
6
18
14
6
4
10
5
17
17
9
10

13
14
12
14
13
6
13
11
15
25
14
10
5
12
18
12
14
12
11
13
14
14
14
13
19
41
18
10
15
21
8
18
15
10
11
11
17
15
15
10
15
23
13
15
11
12
21
10
9
8
15
12
4
14
8
12
10
11

16
15
14
21
14
33
15
17
12
31
22
29
33
25
15
14
11
12
15
10
16
11
18
15
19
35
13
30
15
31
20
23
12
17
15
20
15
18
14
12
13
17
11
19
23
15
17
30
25
28
16
13
4
12
17
18
16
13

125
85
45
92
34
312
37
51
30
526
157
241
391
195
135
5
55
13
42
22
60
9
133
52
190
774
80
202
22
270
105
71
19
57
76
104
104
126
19
5
22
60
4
125
202
16
175
319
96
218
76
4
63
13
30
92
52
25

10d10+70
9d10+36
6d10+12
8d10+48
6 HD; 6d8+6
25d8+200
5d10+10
6d10+18
4d8+12
27d10+378
15d8+90
21d8+147
29d8+261
17d8+119
10d10+80
1d8+1
5d10+10
2d10+2
5d8+20
4d6+8
8d8+24
2d6+2
14d10+56
5d10+25
20d10+80
36d10+576
7d10+42
25d10+65
5d6+5
20d6+200
10d8+50 plus 10
9d8+27
3d10+3
6d8+30
9d8+36
11d8+55
11d6+66
12d10+60
3d6+9
1d10
3d12+3
8d6+32
1d8
10d10+70
15d10+120
3d6+6
14d8+112
22d10+198
12d10+30
19d8+133
9d6+45
1d8
6d8+36
2d8+4
4d8+12
8d10+48
7d8+21
2d10+10

12
10
6
14
2
16
3
8
6
27
11
14
18
12
11
3
6
1
8
5
5
1
10
9
10
32
8
8
2
18
14
7
2
9
12
8
9
13
3
0
4
13
2
14
19
3
11
22
4
18
8
2
8
5
6
12
8
7

10
11
7
8
7
10
8
7
6
30
14
11
16
11
16
1
8
4
3
6
7
6
13
8
19
37
12
10
8
18
7
16
6
6
8
5
16
13
7
2
6
18
2
12
11
4
10
11
4
8
10
1
-3
6
0
5
4
1

10
10
10
8
5
8
5
8
5
8
5
5
5
8
18
8
0
9
18
15
11
11
22
7
10
14
10
10
35
12
10
12
14
9
12
12
15
9
15
17
15
10
11
15
19
10
12
13
10
18
37
38
12
12
12
13
11
12

16
14
19
32
31
32
31
33
33
33
30
32
32
31
30
16
30
18
20
23
34
15
20
20
12
20
13
14
49
12
18
17
15
23
16
11
12
17
14
10
12
14
15
18
19
13
14
12
15
12
39
39
15
16
14
14
12
25

13
13
85
225
250
225
250
237
297
212
237
283
262
212
370
82
290
59
162
184
660
59
175
85
22
91
6
67
742
12
23
59
71
96
52
13
4
39
22
76
4
47
37
76
127
19
19
13
45
26
604
752
27
18
11
38
34
230

2d8+4
2d8+4
10d10+30
18d12+108
20d12+120
18d12+108
20d12+120
19d12+114
22d12+154
17d12+102
19d12+114
21d12+147
21d12+126
17d12+102
20d10+260
9d8+45
20d10+180
7d10+21
13d10+91
16d10+96
40d10+440
7d10+21
14d10+98
10d10+30
3d8+3
14d8+28
1d10+1
9d8+27
45d10+495
1d10+2
3d8+9 plus 3
7d8+28
8d8+32
12d10+30
7d10+14
2d8+4
1d8
6d8+12
4d6+8
8d10+32
1d8
5d10+20
5d8+15
9d10+27
15d8+60
3d8+6
3d8+6
3d10-3
6d8+18
4d10+4
39d10+390
35d10+560
6d6+6
4d6+4
2d8+2
4d10+16
4d10+12
20d10+120

5
5
10
17
18
17
18
17
20
16
17
19
18
16
29
11
23
10
15
16
35
8
11
3
1
11
3
9
37
4
5
6
6
4
7
5
2
3
3
10
2
10
7
6
9
5
5
4
8
5
31
31
5
2
4
5
7
20

0
0
9
11
11
11
11
11
12
12
10
11
11
12
18
6
10
5
13
11
24
7
16
1
1
5
0
8
21
2
1
5
+9 (+11 vs. traps)
6
4
5
5
2
7
8
5
5
6
11
10
3
2
3
7
11
23
32
6
5
2
7
6
16

10
15
18
21
13
14
11
10
14
11
18
10
10
12
21
12
20
17
9
7
11
14
15
11
11
13
12
17
16
15
15
12
13
14
14
18
16
17
10
12
13
12
10
6
14
24
16
11
13
13
15
12
15
13
12
20
11
15

23
16
22
17
14
11
18
10
20
20
13
15
20
15
18
14
15
24
20
7
15
20
13
17
15
12
12
13
14
12
12
15
14
20
20
29
22
12
11
28
12
14
6
12
27
13
19
12
12
14
17
13
12
11
18
10
13

126
35
180
218
42
7
64
16
140
67
114
30
76
45
142
51
123
264
112
8
26
210
22
39
25
11
6
13
16
26
28
41
25
137
137
350
171
18
12
16
229
42
22
241
3
324
6
90
4
4
18
52
60
19
16
119
13
18

11d12+55
5d6+15
19d10+76
19d10+114
5d10+15
2d6
8d10+20
2d10+5
20d10+30
9d8+27
12d8+36 plus 24
4d8+12
9d8+36
6d10+12
15d8+75
6d10+18
13d8+65
23d10+138
15d10+30
1d8+4
4d8+8
20d10+100
5d6+5
6d8+12
5d8+5
2d8+2
1d8+2
3d10-3
3d8+3
4d8+8
5d8
6 HD; 5d10+1d8+5
4d8+4
11d10+77
11d10+77
20d10+240
18d10+72
4d6+4
2d8+3
2d8+7
17d10+136
5d8+10
3d8+6 plus 3
21d8+147
1d8-1
24d10+192
1d8+2
9d10+36
1d8
1d8
4d8
5d8+30
8d6+32
3d8+6
3d8+3
14d6+70
2d8+4
4d6+4

14
4
12
17
7
0
2
4
6
6
11
7
7
7
10
8
9
19
5
4
6
17
2
7
5
1
6
2
4
6
4
6
2
14
14
24
12
2
0
5
19
6
5
14
1
24
4
8
2
2
4
10
6
3
2
11
5
2

8
5
18
23
7
6
3
3
10
4
11
1
5
7
12
8
11
14
5
-5
2
19
7
2
1
1
3
6
5
7
7
4
7
7
7
21
16
9
0
6
11
2
1
7
4
18
6
4
3
3
5
7
10
2
2
14
4
7

17
13
17
11
12
9
14
14
14
16
13
16
4
19
7
10
14
12
4
15
14
11
12
19
19
7
7
20
15
14
14
14
12
15
9
16
15
12
11
11
14
16
14
13
14
15
12
10
16
13
13
14
14
13
12
8
14
15

22
12
13
24
16
21
14
12
11
14
12
15
26
29
7
12
11
17
37
28
14
18
15
12
19
19
17
18
12
12
13
19
19
15
24
19
14
11
12
17
12
13
12
13
11
13
16
19
32
35
32
12
12
14
16
22
20
24

225
5
59
157
55
125
15
2
32
2
6
85
200
294
157
12
22
76
375
357
16
67
82
18
14
95
104
4
3
4
4
138
115
51
115
115
22
11
19
51
4
57
16
8
4
19
51
26
405
495
405
3
18
18
91
171
67
152

18d10+126
1d8+1
7d10+21
15d10+75
7d10+14
10d10+60 plus 10
2d12+2
1d8-2
5d8+10
1d8-2
1d6+3
9d10+36
16d10+112
19d10+190
15d8+90
2d8 plus 3
4d10
8d10+32
30d10+210
34d8+170 plus 34
3d10
9d8+27
11d8+33
4d6+4
4d6
10d8+50
11d8+55
1d8
1d8-1
1d8
1d8
12d10+60
11d10+55
6d10+18
11d8+66
10d10+60
3d10+6
2d8+2
3d8+6
6d10+18
1d8
6d10+24
3d8+3
1d8
1d8
3d10+3
6d10+18
4d8+8
30d10+210 plus 30
30d10+300 plus 30
30d10+210 plus 30
1d8-1
4d8
4d8
14d8+28
18d8+90
15d8
16d6+96

12
3
8
14
9
11
4
0
6
0
0
7
17
25
11
0
4
6
10
18
1
9
10
2
1
12
12
2
1
2
2
9
12
8
13
9
3
4
4
8
2
9
4
0
2
4
5
6
25
29
26
1
3
4
8
18
5
11

17
5
10
11
9
6
5
4
8
4
3
10
8
21
4
0
7
10
8
17
5
5
12
11
11
2
4
4
5
4
4
12
10
11
3
12
6
5
4
6
4
9
5
2
3
5
7
1
27
22
22
4
6
2
8
6
9
15

9
16
15
12
10
9
11
7
12
11
13
15
9
12
12
14
12
11
12
13
11
9
11
8
12
10
10
16
14
10
10
10
20
11
21
8
6
14
9
17
13
13
14
12
13
14
14
11
14
11
17
10
8
12
9
9
13
10

45
14
16
13
27
19
17
30
15
22
16
12
16
11
20
22
18
20
13
13
11
19
14
20
15
18
19
22
13
17
26
16
18
23
21
21
30
12
22
18
15
11
14
17
19
12
14
15
12
17
16
17
18
13
23
21
13
16

337
4
60
13
118
94
68
345
22
137
76
4
42
13
126
217
63
49
25
34
25
68
63
120
45
80
92
195
22
53
162
76
85
133
228
147
270
11
95
150
27
22
52
63
126
7
59
15
9
76
76
104
57
11
218
100
45
26

27d8+216
1d6+1
8d6+32
2d8+4
16d10+30
9d10+45
8d10+24
30d8+210
3d10+6
15d10+55
9d8+36
1d8
5d8+20
2d8+4
11d12+55
15d8+150
6d10+30
6d10+12
4d8+4
4d12+8
3d8+12
8d8+32
6d8+36
16d8+48
5d10+20
7d8+49
8d8+56
17d10+102
3d10+6
6d10+20
12d8+108
9d8+36
10d8+40
14d8+70
24d10+96
14d10+70
20d8+180
2d10
10d8+50
20d6+80
5d8+5
3d8+9
7d10+14
6d10+30
12d10+60
1d8+3
7d8+28
2d10+4
1d8+1
8d10+32
9d10+27
11d12+33
6d8+30
1d8+3
19d8+114 plus 19
8d10+60
6d10+12
4d10+4

23
2
6
2
7
11
8
24
5
7
7
2
10
5
12
15
10
8
5
6
7
10
11
13
8
12
13
11
5
2
13
9
11
9
14
14
15
0
11
12
2
4
4
10
13
3
9
4
1
10
9
10
10
0
17
12
7
5

14
8
10
1
6
7
8
11
5
10
6
7
4
5
10
13
7
5
4
7
7
2
4
14
6
3
3
16
7
2
5
5
5
9
21
11
6
2
3
18
4
6
9
7
7
4
8
4
5
7
12
8
5
2
7
6
8
2

11
11
13
17
16
7
12
10
12
12
13
11
8
16
10
10
10
17
17
12
18
16
12
15
10
11
17
15
7
10
20
11
7
13
6
10
11
11
13
7
8
13
11
12
12
11
13
9
11
11
14
10
10
14
20
12
15
14

14
15
18
14
17
7
20
26
21
12
15
22
23
20
19
16
16
13
13
18
18
14
17
13
15
14
14
15
18
19
18
17
19
11
30
17
17
21
13
7
23
12
21
12
14
24
15
15
18
18
27
24
21
15
24
15
13
14

30
30
114
71
114
7
138
333
123
22
44
136
368
161
67
47
47
4
4
13
168
85
37
12
59
63
34
16
33
138
250
52
67
18
231
45
73
142
38
76
187
11
142
4
30
184
45
47
95
114
202
147
75
95
217
51
42
67

4d10+8
4d10+8
12d10+48
11d6+33
12d10+48
1d8+3
12d8+84
23d8+230
13d8+65
3d8+9
8d6+16
13d10+65
23 HD; 17d8+6d12+253
17d8+85
9d8+27
5d10+20
5d10+20
1d8
1d8
3d8
16d10+80
9d10+36
5d10+10
1d10+1 plus 1
7d10+21
6d8+36
4d8+16
3d10
6d10
12d10+72
20d8+160
7d8+2
9d8+27
2d8+6
22d8+132
6d10+12
7d12+28
15d8+75
4d10+16
9d8+36
15d10+105
2d8+2
15d10+60
1d8
4d8+12
16d10+96
6d10+12
5 HD; 4d10+1d6+21
10d10+40
12d10+48
15d10+120
14d10+70
10d10+20
10d10+40
15d10+135
6d8+18 plus 6
5d10+15
9d8+27

6
6
12
6
12
3
15
23
15
4
4
11
21
10
9
1
1
2
2
3
10
10
6
3
5
11
5
3
2
14
14
8
9
2
13
7
9
14
5
7
16
4
15
2
6
16
4
3
3
12
13
14
3
7
18
8
6
6

5
2
7
12
13
-5
8
17
8
5
8
10
11
12
4
1
1
5
5
3
19
11
3
5
6
4
4
6
0
10
17
6
4
6
9
6
9
9
7
1
13
5
12
3
2
12
8
2
6
11
16
11
3
11
11
5
9
8

14
10
18
12
15
18
18
13
17
11
10
11
12
14
14
10
14
14
12
16
13
17
10
9
35
11
6
13
10
10
10
16
7
11
13
11
12
10
12
13
15
21
14
14
4
5
16
8
10
13
15
12
15
13
13
12
14
11

12
14
17
11
12
14
14
11
13
26
16
12
16
13
13
26
18
12
12
10
26
25
19
19
31
18
20
19
13
18
15
23
27
12
14
26
24
28
11
14
25
24
13
15
29
24
20
15
17
14
26
18
20
12
14
23
12
27

4
38
148
35
19
59
59
90
22
218
76
22
51
3
39
162
95
26
19
38
157
262
85
67
553
104
126
114
22
84
76
115
128
11
25
246
127
112
13
19
275
152
19
68
665
189
150
34
47
19
333
80
115
22
38
162
22
178

1d8
4d8+20
11d10+88
6d6+12
3d8+6
7d10+21
7d10+21
12d8+24 plus 12
3d12+3
19d8+133
8d10+32
3d10+3
6d10+18
1d8+1
6d8+12
12d8+108
10d10+40
4d8+8
3d8+6
4d10+16
15d10+75
25d10+125
9d10+36
9d8+27
27d10+405
11d10+44
12d8+72
12d10+48
4d8+4
8d8+48
9d10+27
11d10+55
16d10+40
2d8+2
3d8+12
17d10+153
17d8+51
9d10+63
3 HD; 1d8+2d8
3d10+3
22d10+154
16d10+64
3d10+3
7d10+30
38d12+418
14d8+126
12d10+84
3d12+9
5d10+20
3d10+3
23d8+230
7d10+42
10d10+60
4d8+4
7d8+7
12d10+96
4d10
14d8+112

0
6
11
4
3
5
5
6
4
18
10
4
8
1
4
13
11
3
3
8
14
19
10
9
28
11
10
14
7
12
9
12
5
4
7
19
8
13
2
4
20
14
1
2
33
18
11
6
5
4
19
11
9
2
5
16
1
15

2
1
14
5
3
11
11
5
8
8
8
4
7
2
6
5
12
3
5
7
10
17
4
5
30
10
2
12
5
4
7
14
4
4
4
11
10
7
4
2
12
10
3
7
24
7
15
1
5
5
14
5
11
3
5
10
8
5

43
13
14
21
10
14
12
14
10
16
13
12
6
13
13
12
9
16
12
12
12
14
12
14
17
14
12
11
13
14
14
26
24
10
8
14
7
13
9
14
8
8
13
13
11
15
13
9
10
13
12
11
14
14
10
13
15
10

36
13
13
21
30
12
12
14
15
20
15
19
21
13
12
16
16
15
17
10
11
12
21
14
15
12
14
12
12
12
12
45
44
19
34
16
24
21
17
24
8
8
27
12
14
11
11
22
11
13
13
16
14
11
17
14
13
16

666
8
13
105
324
16
19
52
32
136
58
17
122
26
18
45
52
34
68
16
11
26
112
4
4
9
26
20
4
3
6
888
820
85
348
95
104
147
39
136
28
38
241
16
47
42
25
250
5
27
17
5
13
4
13
11
13
13

31d10+496
1d10+2 plus 1
2d10+2
14d8+42
24d10+192
3d10
3d8+6
8d10+8
5d8+10
13d8+78
9d8+18
3 HD; 2d8+1d10+3
15d10+40
4d8+8
4d6+4
7d8+14
4d10+30
4d10+12
8d10+24
3d8+3
2d8+2
4d8+8
15d10+30
1d8
1d8
2d8
4d8+8
2d10+9
1d8
1d8-1
1d10+1
48d10+624
40d10+600
10d8+40
24d10+192 plus 24
10d10+30 plus 10
11d8+44 plus 11
14d10+70
6d8+12
13d10+65
3d8+15
4d8+20
21d10+126
3d10
5d8+25
4d8+24
4d8+4
20d10+140
1d8+1
5d10
2d10+6
1d10
2d10+2
1d8
2d10+2
2d10
2d10+2
2d10+2

30
4
5
12
22
3
3
7
8
10
5
3
5
3
2
4
1
7
9
2
1
3
5
2
2
0
3
3
2
1
3
41
39
11
18
6
11
14
7
13
6
6
18
3
6
7
5
19
3
4
6
0
4
2
4
3
1
4

33
2
6
7
17
5
2
11
1
9
6
1
3
4
7
4
1
4
11
5
5
3
10
2
5
2
1
4
3
4
4
36
28
6
18
11
2
15
2
8
0
0
13
5
1
5
7
17
0
8
5
2
6
5
-1
4
5
2

13
16
10
11
10
15
10
15
11
13
13
11
12
12
14
12
14
12
11
14
15
10
11
12
12
13
24
17
17
17
11
14
13
14
13
11
14
18
12
9
11
17
5
15
13
7
9
12
12
17
9
8
7
10
14
14
20
16

12
14
15
11
16
14
16
14
16
14
11
17
13
16
14
13
13
13
12
11
12
30
42
17
13
23
40
16
14
18
19
13
25
13
16
25
11
14
19
18
22
16
17
12
16
30
28
15
16
14
28
22
22
19
12
18
27
13

11
33
11
5
13
13
5
13
5
11
4
13
51
22
16
20
16
30
5
30
4
150
363
37
27
189
385
102
82
75
68
5
231
19
85
132
19
44
76
80
133
115
42
52
85
199
117
52
102
9
248
170
114
84
4
95
189
19

2d10
6d10
2d10
1d8+1
2d10+2
2d10+2
1d10
2d10+2
1d10
2d10
1d8
2d10+2
6d8+24
3d12+3
3d10
3d8+3
3d8+3
4d8+12
1d8+1
4d8+12
1d8
20d10+40
22d10+242
5d8+15
5d8+5
14d8+126
22d10+264
12d10+36
11d10+22
10d10+20
9d8+27
1d10
22d8+132
3d10+3
10d10+30
15d10+50
3d10+3
8d10
8d8+40
7d8+49
14d8+70
10d8+70
5d8+20
8d8+16
10d8+40
18d10+100
14d10+40
5d10+25
12d8+48
2d8
16d12+144
20d8+80
12d8+60
8d12+32
1d8
10d8+50
18d10+90
3d10+3

3
2
3
3
4
1
0
1
2
3
2
4
9
4
1
0
4
4
3
6
2
6
25
7
5
15
25
7
5
9
6
2
14
1
3
5
4
6
6
9
9
12
8
4
7
6
4
9
7
3
19
16
13
10
2
8
17
2

5
9
2
1
2
6
1
6
0
5
4
3
7
4
5
5
7
3
1
8
5
6
14
3
3
11
13
14
13
13
5
4
13
3
6
6
6
12
4
1
8
11
-3
5
6
9
5
6
7
3
12
16
3
7
4
10
21
7

6
12
15
11
14
15
16
17
16
18
12
11
12
18
23
19
13
11
11
15
9
10
10
11
9
23
12
11
16
12
16
2
11
8
9
13
10
3
12
7
10
10
13
16
11
9
16
12
14
9
3
10
9
13
12
17
11
10

26
14
21
21
13
13
11
14
11
14
13
15
11
14
22
20
10
15
32
15
35
15
20
14
17
27
35
11
12
20
12
31
20
26
17
17
20
3
20
22
19
26
18
21
13
14
22
10
18
9
27
22
23
16
14
18
20
18

184
52
102
178
13
22
26
3
4
45
26
114
13
3
225
225
15
22
294
114
362
58
90
9
25
199
225
13
5
92
78
265
102
107
47
19
95
126
39
346
84
199
85
212
16
30
210
5
57
42
522
162
175
76
26
52
94
52

16d8+112
5d10+20 plus 5
12d12+24
17d8+102
3d8
4d8+4
4d6+12
1d6
1d6+1
10d6+10
4d10+4
12d10+48
3d8
1d8-1
18d10+126
18d10+126
2d8+6
4d8+4
19d10+190
12d10+48
25d8+250
9d8+18
12d8+36
2d8
3d10+9
19d10+95
18d10+126
2d8+4
1d10
8d10+48
12d10 plus 12
21d10+150
12d8+48
14d10+30
5d10+20
3d10+3
10d10+40
11d10+126
6d8+12
21d10+210 plus 21
8d12+32
19d8+114
10d10+30
17d10+119
3d8+3
4d8+12
20d10+100
1d10
8d6+24
4d8+24
36d10+324
13d10+91
14d10+98
8d10+32
4d10+4
7d10+14
9d10+45
7d8+21

17
5
10
16
3
5
3
0
1
4
2
12
3
1
18
18
6
5
21
12
18
8
13
3
6
15
13
5
2
12
8
7
12
4
1
1
11
9
4
17
10
17
6
12
2
7
17
2
5
7
31
18
16
6
5
7
11
10

5
6
14
7
4
5
9
5
6
10
6
10
7
6
18
16
6
2
17
14
9
5
10
0
3
20
16
4
6
9
14
7
6
3
0
0
5
-2
4
13
7
8
9
16
3
1
12
2
10
1
23
10
12
9
6
9
10
6

13
13
12
11
23
14
15
11
15
12
11
15
10
11
11
10
14
9
12
12
14
9
9
10
14
8
13
11
10
5
13
13
12
11
6
13
8
15
7
12
13
13
8
11
11
14
13
15
14
13
1
14
2
8
11
40
35
20

17
13
27
16
20
16
15
23
11
12
14
15
24
20
12
15
12
9
11
15
24
27
18
11
13
33
14
26
28
37
23
24
13
17
6
23
34
17
19
18
18
12
22
16
18
26
16
22
12
23
37
23
38
14
21
48
26
38

84
26
207
11
500
85
84
147
15
18
38
55
112
60
22
39
9
5
11
25
157
346
75
7
22
270
47
107
385
525
171
225
22
59
62
195
445
45
76
76
105
9
142
39
22
263
64
104
26
147
391
172
471
19
165
857
178
612

8d10+40
4d8+8
18d10+108
1d10+1
40d10+280
9d10+36
13d6+39
14d10+70
1d10+5
4d8
4d8+20
10d6+20
15d10+30
8d8+16 plus 8
4d8+4
6d8+12
1d8+1
1d6-1
2d8+2
3d10+9
15d8+90
21d12+210
10d10+20
1d10+2
3d6+10
20d12+140
5d10+20
14d10+30
22d12+242
30d10+360
18d10+72
18d10+126
3d12+3
7d10+21
5d8+40
17d10+102
33d10+264
6d10+12
9d8+36
9d8+36
10d10+50
1d8+1
15d8+75
6d8+12
4d8+4
17d10+170
8d10+20
11d10+44
4d10+4
14d10+70
29d10+232
15d10+90
23d10+345
3d8+6
10d10+110
49d10+588
17d10+85
35d10+385 plus 35

7
3
17
2
31
9
6
11
6
4
9
5
5
4
5
9
0
-1
1
3
15
22
3
4
5
21
5
4
24
31
15
18
4
8
8
16
26
7
10
6
14
1
10
4
2
20
2
11
5
16
24
11
22
7
16
39
10
34

9
4
15
3
38
9
13
12
6
6
3
12
6
3
6
6
5
-1
5
5
9
21
2
0
7
12
7
6
23
22
11
9
5
7
-4
11
23
9
4
5
6
5
7
5
4
11
5
8
7
13
17
12
15
0
9
40
20
33

13
13
15
14
11
12
15
12
9
8
15
13
16
25
8
0
10
10
13
8
20
13
13
11
12
13
13
14
18
11
2
28
15
5
12
11
16
16
8
12
14
20
16
12
9
9
7
12
15
12
12
7
10
16
10
11
9
11

38
38
17
13
14
15
13
18
31
33
20
14
14
21
14
35
21
17
11
24
21
14
13
12
11
18
13
14
28
12
21
34
14
27
19
13
13
14
24
27
20
22
14
12
20
18
21
6
13
16
17
21
13
13
14
12
15
14

857
612
76
38
22
26
13
51
279
312
133
42
2
290
69
337
147
136
7
111
120
30
10
45
16
114
26
17
110
4
135
275
2
175
51
42
82
5
107
420
76
210
85
33
123
117
114
112
43
13
69
119
13
19
19
22
13
63

35d10+630 plus 35
35d10+385 plus 35
9d10+27
7d6+14
3d10+6
4d8+8
3d8
6d10+18
18d10+180
25d10+175
14d10+56
5d10+15
1d8-2
20d10+180
6d10+36
25d10+200
14d10+70
13d10+65
1d8+3
13d10+40
16d8+48
4d12+4
1d8+2
6d8+18
3d8+3
12d10+48
4d8+8
2d8+8
13d10+19
1d8
10d8+90
19d10+171
1d8-2
14d8+112
6d10+18
5d10+15
15d6+30
2d6-2
14d10+30
24d12+264
8d10+32
20d10+100
10d8+40
6d8+6
13d8+65
12d8+63
12d8+60
15d8+45
6d10++6
1d10+3
9d10+20
14d8+56
2d8+4
3d10+3
3d10+3
3d8+9
2d8+4
6d8+36

39
32
9
4
5
6
1
8
21
15
8
4
0
25
10
22
14
13
5
4
13
5
2
8
4
10
2
7
9
3
16
15
0
17
8
4
9
-1
4
25
6
11
7
3
10
8
13
8
4
4
3
15
5
4
4
5
7
11

26
26
5
8
4
3
5
7
14
14
16
7
4
30
5
12
12
10
4
4
7
7
5
7
5
11
3
7
12
1
3
20
3
3
6
6
13
5
3
26
10
23
9
3
5
7
3
10
6
4
5
8
0
3
1
4
-1
4

11
8
13
13
12
12
19
8
13
13
9
15
10
11
13
15
9
8
7
4
11
8
11
6
13
15
9
6
12
14
9
15
11
12
3
14
11
12
14
12
22
21
13
8
11
8
15
19
17
11
11
14
4
17
13
14
10
12

14
9
24
11
16
16
48
11
12
26
15
16
16
18
13
14
16
18
20
23
30
18
21
24
19
13
16
30
16
12
26
15
16
13
3
14
17
15
22
12
15
16
16
22
15
24
13
24
18
17
14
10
4
13
17
12
13
14

30
17
175
5
13
33
861
22
5
262
112
59
3
63
39
27
95
105
153
129
319
19
38
229
67
32
17
229
42
39
178
102
59
15
27
105
68
8
85
34
95
114
52
100
25
138
22
168
102
30
26
30
52
9
76
6
47
19

4d10+8
1d12+5
14d10+98
1d8+1
2d10+2
4d10+8 plus 4
42d10+630
4d8+4
1d8+1
25d6+175
9d10+54 plus 9
9d10+10
1d8-1
6d10+30
6d8+12
5d6+10
10d8+40 plus 10
10d8+60
18d8+72
10d8+84
22d8+220
3d8+6
4d8+20
17d10+136
9d8+27
5d10+5
1d12+5
17d10+136
5d10+15
6d10+6
17d8+102
12d8+36 plus 12
7d8+21 plus 7
2d8+6
6d8
14d8+28 plus 14
8d8+24 plus 8
1d8
10d10+30
4d10+12
10d10+40
12d10+48
7d10+14
11d10+40
3d10+9
12d10+72
4d6+8
16d10+80
8d6+72
4d8+12
4d8+8
4d8+12
12d8-12 plus 12
1d8+1
9d10+27
1d10+1
5d10+20
3d10+3

6
6
16
3
1
3
38
2
3
15
12
3
1
10
4
3
11
15
15
11
17
5
7
18
6
2
6
18
6
3
15
7
5
3
2
8
5
1
7
7
11
12
7
5
6
14
3
10
13
7
3
4
2
2
11
3
8
4

5
1
9
4
5
6
18
0
3
19
9
7
0
8
5
7
3
8
12
-2
14
0
2
14
7
8
1
5
6
9
8
8
5
1
-3
8
4
2
11
7
15
11
8
5
4
10
8
13
11
1
2
5
-2
5
6
5
5
4

14
8
13
13
11
13
13
11
13
15
14
17
11
12
11
15
26
17
5
9
8
5
8
5
8
8
5
5
8
13
11
13
11
13
11
13
11
11
13
13
17
12
13
13
10
19
11
19
14
10
9
15
14
19
13
15
9
14

33
16
14
14
16
14
14
15
14
24
12
14
26
16
13
14
29
28
5
15
35
34
35
34
36
36
33
35
34
17
18
17
18
18
20
18
17
19
16
18
16
18
18
14
16
34
18
13
26
18
15
13
22
18
10
14
35
26

297
57
5
37
76
4
26
51
16
200
22
27
195
51
13
37
363
324
85
30
250
275
250
275
262
237
262
310
237
51
68
51
68
59
95
42
59
85
42
114
47
195
61
8
47
610
94
85
225
5
30
3
190
51
11
51
379
157

18d10+198
6d8+30
1d8+1
5d8+15
9d8+36
1d8
4d8+8
6d8+24
3d8+3
16d8+128
3d8+9
5d8+5
17d8+119
6d10+18
2d8+4
5d8+15
22d10+242
24d10+192
9d8+54
4d10+8
20d12+120
22d12+132
20d12+120
22d12+132
21d12+126
19d12+114
21d12+126
23d12+161
19d12+114
6d12+12
8d12+16
6d12+12
8d12+16
7d12+14
10d12+30
5d12+10
7d12+14
9d12+27
5d12+10
12d10+48
5d10+20
17d8+119
5d8+35
1d6+5
5d10+20
33d10+429
9d12+36
10d8+4
18d10+126
1d8+1
4d8+12
1d8-1
20d8+100
7d8+35
1d8+3
6d10+18
23d10+253
15d8+90

22
7
3
6
9
2
5
8
3
13
6
5
13
5
5
7
26
21
9
8
18
19
18
19
18
17
18
20
17
7
8
7
8
7
10
6
7
9
6
8
7
14
8
2
5
31
10
6
18
1
7
1
16
9
2
5
24
9

8
1
2
3
4
2
3
3
3
13
6
4
8
7
4
9
21
16
-2
0
12
12
12
12
12
13
11
12
13
7
7
7
7
7
8
8
6
7
6
11
9
9
4
3
4
20
10
11
10
0
0
5
12
3
5
9
9
7

15
9
9
14
12
14
12
10
11
16
15
13
14
14
12
9
9
12
15
20
12
15
14
9
15
15
12
15
11
18
11
11
9
14
14
12
13
9
18
12
12
12
11
9
9
11
11
13
14
11
11
13
12
11
12
9
9
4

12
28
32
13
14
14
14
26
20
28
18
11
14
19
12
26
17
13
15
19
19
15
17
26
14
20
15
14
21
14
14
29
15
11
13
16
11
21
23
14
12
14
21
11
13
16
10
13
15
10
16
13
17
16
20
11
15
22

16
201
437
16
37
37
178
152
112
332
115
5
39
59
6
199
30
26
33
27
84
85
105
207
31
205
22
76
136
9
19
297
42
8
4
95
16
114
279
26
23
34
46
31
30
30
27
18
20
33
36
29
37
19
21
43
46
157

3d10
20d8+120
25d10+300
3d8+3
5d10+10
5d10+10
17d8+102
16d10+64
9d10+63
19d10+228
10d8+70
1d10
6d10+6
7d10+21
1d8+2
19d10+95
4d8+12
4d10+4
6d8+6
5d10
8d10+40
10d10+30
10d10+50
18d8+126
7d8
30d10+40
3d10+6
8d8+40
13d10+65
2d8
3d10+3
22d10+176
4d10+20
1d6+2
1d8
10d8+50
3d8+3
12d8+60
18d10+180
3d8+9
3d8+6
4d10+8
4d10+20
2d12+13
2d12+17
3d10+9
3d10+6
2d8+6
2d8+8
3d10+12
3d10+15
4d8+8
4d8+16
2d10+4
2d10+6
3d12+12 plus 6
3d12+15 plus 6
15d8+90

1
18
26
2
6
6
11
9
13
18
9
2
6
5
6
16
7
2
6
1
10
5
12
13
5
10
5
7
13
3
4
21
1
1
2
7
4
9
21
4
3
5
6
7
8
8
7
2
3
5
6
2
4
5
6
7
8
17

6
7
20
6
6
7
9
11
10
17
9
4
5
10
3
14
4
6
9
3
9
9
9
9
3
17
5
10
13
4
4
10
0
3
4
7
4
6
22
+5 (+1 vs. traps)
+5 (+1 vs. traps)
6
6
1
1
2
2
5
6
2
2
7
7
1
2
2
2
7

10
16
3
17
15
5
9
11
11
13
7
26
13
11
15
11
10
16
7
14
9
24
12
13
9
14
12
10
10
12
11
11
14
12
7
12
14
13
9
14
14
9
9
9
12
12
17
10
18
10
7
4
7
4
7
7
4
4

14
14
3
20
14
17
28
14
23
16
27
16
13
28
18
19
16
26
21
12
25
17
17
12
13
14
12
21
18
12
13
13
12
12
26
15
15
16
19
14
20
19
19
19
12
16
18
28
14
28
40
39
40
39
41
41
38
40

22
102
94
136
19
157
178
26
115
39
210
40
59
230
68
85
57
270
115
13
107
115
68
13
37
5
13
97
93
45
30
30
15
22
252
52
67
64
64
11
127
76
138
172
26
16
113
225
47
465
324
351
324
351
337
310
337
391

3d8+9
12d8+48
9d8+54
16d6+80
3d6+9
14d10+80
17d8+102
4d8+8
11d8+66
6d8+12
20d8+120
9d8
7d10+21
20d10+120
8d6+40
10d10+30
6d10+24
20d8+180
11d8+66
3d10-3
14d10+30
10d8+70
8d10+24
2d10+2
5d8+15
1d10
2d8+4
13d8+39
11d8+44
6d10+12
4d8+12
4d8+12
2d10+4
3d8+9
21d10+105
7d8+21
9d8+27
8d10+20
8d10+20
2d10
17d6+68
8d8+40
12d8+84
15d8+105
4d10+4
3d8+3
13d6+65
18d12+108
5d8+25
30d12+270
24d12+168
26d12+182
24d12+168
26d12+182
25d12+175
23d12+161
25d12+175
27d12+216

4
8
8
10
4
4
15
3
9
4
17
3
4
20
7
8
9
15
13
2
4
10
7
4
7
2
5
9
7
7
7
7
5
5
17
8
9
2
2
0
9
13
16
17
5
4
11
17
6
26
21
22
21
22
21
20
21
23

1
10
-2
17
6
7
7
2
6
8
7
12
9
9
10
8
6
14
4
5
4
11
8
5
1
0
5
6
5
8
6
6
5
5
6
5
8
5
1
0
13
6
8
9
6
3
12
12
4
19
13
13
13
13
13
14
12
13

7
15
13
15
13
15
13
15
13
13
15
14
12
10
12
27
13
14
10
11
30
12
14
15
21
18
13
8
12
11
12
10
10
11
10
10
8
10
8
10
8
10
8
8
10
12
10
12
11
10
11
9
12
12
11
10
10
12

39
15
16
15
16
16
18
16
15
17
14
13
15
18
12
38
18
17
21
11
39
16
14
14
27
35
19
18
12
13
13
16
13
13
22
24
25
24
25
25
27
25
24
26
23
19
20
19
19
20
19
20
20
18
16
21
22
20

310
30
45
30
45
37
68
22
37
59
22
18
10
73
22
717
93
67
66
7
643
76
57
45
337
526
115
84
22
22
30
45
30
28
105
126
147
126
147
136
184
115
136
172
115
76
95
76
68
95
76
95
85
66
37
126
126
66

23d12+161
4d12+4
6d12+6
4d12+4
6d12+6
5d12+5
8d12+16
3d12+3
5d12+5
7d12+14
3d12+3
1d8+10
1d8+2
7d12+28
4d8+4
35d10+525
11d8+44
9d10+18
7d10+28
1d10+2 plus 1
33d10+462
8d10+32
6d10+24
6d10+12
25d10+200
27d10+378
11d8+66
8d10+40
3d8+9
3d8+9
4d10+8
6d10+12
4d10+8
3d10+12
14d8+42
12d12+48
14d12+56
12d12+48
14d12+56
13d12+52
16d12+80
11d12+44
13d12+52
15d12+75
11d12+44
8d12+24
10d12+30
8d12+24
8d12+16
10d12+30
8d12+24
10d12+30
9d12+27
7d12+21
5d12+5
11d12+55
12d12+48
7d12+21

20
5
6
5
6
5
8
4
5
7
4
0
3
9
5
26
11
8
8
4
36
10
9
4
22
33
9
11
6
6
3
6
5
5
9
12
13
12
13
12
15
11
12
14
11
9
10
9
8
10
9
10
9
10
5
11
12
8

14
7
7
7
7
7
8
8
6
7
6
+5 (+1 vs. traps)
2
6
3
29
6
10
2
1
23
8
9
10
20
28
9
6
3
3
6
6
5
4
5
9
9
9
9
9
10
10
8
9
8
8
8
8
7
8
8
7
8
9
5
8
9
9

10
9
12
10
10
10
10
10
11
10
11
10
11
11
11
12
7
11
21
15
11
2
16
9
6
14
13
13

19
21
20
20
21
20
21
21
19
22
19
21
20
20
21
18
29
20
16
18
20
13
14
15
33
12
20
12

85
105
85
95
115
85
104
95
115
126
149
104
76
95
104
66
253
114
94
115
115
110
30
37
246
11
123
37

9d12+27
10d12+40
9d12+27
10d12+30
11d12+44
9d12+27
11d12+33
10d12+30
11d12+44
12d12+48
13d12+65
11d12+33
8d12+24
10d12+30
11d12+33
7d12+21
22d10+132
12d10+48
9d8+54
10d10+60
11d8+66
20d8 plus 20
5d8+8
5d8+10 plus 5
17d8+170
2d10
13d10+52
5d8+15

9
10
11
10
11
11
10
10
10
12
13
10
9
10
12
8
21
12
9
10
13
6
3
3
20
3
8
3

7
7
8
8
8
7
8
10
11
11
10
8
7
9
8
7
12
12
7
8
11
6
6
0
7
5
13
3

Will
5
8
5
13
4
11
3
10
15
0
6
3
4
0
10
5
5
14
9
5
4
9
8
12
13
12
12
15
13
15
13
11
12
15
18
11
14
16
15
15
15
14
17
17
15
18
15
15
12
15
14
10
15
10
10
14
11

Melee
heavy mace -1 (1d8-1)
bite +21 (3d6+8/19-20 plus grab), tail slap +15 (2d6+4 plus grab)
2 claws +15 (1d8+4/19-20 plus grab)
2 slams +12 (2d6+3) or masterwork falchion +13/+8 (2d6+3/18-20)
Huge greatclub +12/+7 (4d6+9)
4 tentacles +10 (1d6+5 plus slime)
bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
mwk adamantine warhammer +25/+20/+15 (4d6+19/19-20/x3), bite +19 (2d8+6 plus wrenc
6 tentacles +22 (4d6+15/19-20 plus grab)
bite +1 (1d4 plus 1d4 acid)
bite +11 (1d8+7 plus trip)
bite +5 (1d6 plus 1d6 acid and disease)
bite +10 (2d6+4), 2 claws +10 (1d6+4)
bite +3 (1d6+1 plus poison)
2 slams +41 (6d10+13/19-20)
swarm (3d6 plus poison)
spear +8 (1d8+4/x3 plus poison), bite +2 (1d6+3)
4 tentacles +24 (2d6+10 plus grab), bite +24 (4d6+10 plus poison)
bite +26 (4d6+13/19-20), 2 claw +26 (2d8+13/19-20), tail slap +21 (2d8+6)
2 slams +6 (1d6+2 plus grab)
2 slams +6 (1d6+2 plus adhesive)
2 mwk kukris +15/+10 (1d4+5/18-20), 2 claws +9 (1d4+2)
+1 spear +17/+12/+7 (1d8+7/x3), bite +10 (1d6+2 plus 1d6 cold)
bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10)
bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail slap +15 (1d8+10)
bite +23 (2d6+15), 2 claws +23 (1d8+10), tail slap +18 (1d8+15), 2 wings +18 (1d6+5)
bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
bite +20 (2d8+12), 2 claws +20 (2d6+8), 2 wings +15 (1d8+4), tail slap +15 (2d6+12)
bite +22 (2d8+10/19-20), 2 claws +22 (2d6+7), tail slap +19 (2d6+10), 2 wings +19 (1d8+3)
bite +21 (2d6+10/19-20), 2 claws +21 (1d8+7/19-20), 2 wings +16 (1d6+3), tail +16 (1d8+10)
bite +19 (2d6+9/19-20), 2 claws +18 (1d8+6), tail slap +16 (1d8+9), 2 wings +16 (1d6+3)
bite +17 (2d6+10), 2 claws +17 (1d8+7), 2 wings +15 (1d6+3), tail slap +15 (1d6+10)
bite +25 (2d8+13), 2 claws +24 (2d6+9), gore +24 (2d6+13), tail slap +22 (2d6+13)
bite +26 (2d8+15/19-20), 2 claws +26 (2d6+10/19-20), 2 wings +24 (1d8+5), tail +24 (2d6+15)
2 claws +19 (1d8+7), bite +20 (2d6+10/19-20), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)
bite +21 (2d8+12/19-20), 2 claws +21 (2d6+8/19-20), 2 wings +16 (1d8+4), tail slap +16 (2d6+12)
bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (2d6+4), tail slap +20 (2d8+12)
bite +22 (2d6+12/19-20 plus 6 fire), 2 claws +22 (1d8+8/19-20), tail slap +17 (1d8+12), 2 wings +17 (1d6+
bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
bite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)
bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)
bite +24 (2d8+12), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)
bite +22 (2d8+12/19-20), 2 claws +22 (2d6+8), gore +22 (2d6+12), tail slap +20 (2d6+12)
bite +24 (2d8+13), 2 claws +24 (2d6+9), tail slap +22 (2d6+13), 2 wings +22 (1d8+4)
bite +27 (2d8+15/19-20), 2 claws +26 (2d6+10), gore +26 (2d6+15), tail slap +24 (2d6+15)
bite +28 (2d8+15), 2 claws +28 (2d6+10/19-20), 2 wings +25 (1d8+5), tail slap +25 (2d6+15)
bite +23 (2d8+12/19-20), 2 claws +23 (2d6+8), tail slap +21 (2d6+12), 2 wings +21 (1d8+4)
bite +22 (2d6+12), 2 claws +22 (1d8+8/19-20), gore +21 (1d8+12), tail slap +16 (1d8+12)
bite +23 (2d8+12/19-20 plus obliterate), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
bite +23 (2d8+12/19-20), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)
bite +20 (2d6+10/19-20), 2 claws +19 (1d8+7), 2 wings +14 (1d6+3), tail slap +14 (1d8+10)
bite +28 (2d6+12), 2 claws +28 (1d8+12 plus infernal wound), 2 hooves +26 (1d8+6), tail +26 (2d6+6)
2 slams +19 (2d8+6 plus grab)
slam +25 (2d8+12 plus grab
+1 wounding spear +21/+16/+11 (2d6+10/19-20/x3 plus 1 bleed) or 2 claws +19 (1d6+6)
bite +32 (5d6+16), 2 claws +31 (2d8+16)

8
7
11
21
1
4
10
4
14
10
21
34
2
0
4
7
4
3
3
4
7
0
1
1
2
11
4
4
8
15
-5
3
-5
-5
25
3
2
18
19
18
18
21
19
21
19
17
18
21
24
19
20
22
21
23
21
20
23
22

2 claws +10 (1d10+3)


2 claws +8 (1d6+2)
2 mwk scimitars +26 (2d6+12/15-20 plus poison), bite +19 (2d8+6 plus grab and poison)
2 bites +41 (6d6+17/19-20), 2 talons +41 (3d8+17), tail slap +36 (10d6+8/19-20 plus bleed)
bite +7 (1d8+2)
bite +12 (2d6+5), claw +12 (1d8+5/19-20 plus grab)
2 slams +36 (2d6+8)
bite +2 (1d6+1 plus void bite), 2 tentacles -3 (1d3)
4 claws +16 (1d4+5 plus grab)
bite +27 (4d8+15/15-20 plus 4d6 cold and grab)
bite +32 (2d8+12 plus grab/19-20), 2 claws +32 (2d6+12), tail slap +30 (2d10+6)
+3 unholy vorpal battleaxe +59/+54/+49/+44 (2d6+19/19-20/x3) or 2 claws +55 (2d6+16), bite +55 (4d6+16
bite +7 (1d8+3), 2 claws +7 (1d4+3)
bite +6 (1d3-3 plus poison)
2 slams +19 (2d8+8 plus alchemy)
slam +12 (2d6+10/19-20 plus grab)
greatsword +10 (3d6+9) or 2 slams +10 (1d6+6 plus 1d6 cold)
slam +7 melee (1d8+4)
2 slams +8 (1d6+4)
incorporeal touch +4 (1d4 Wisdom damage)
bite +14 (2d6+8/19-20 plus grab), 2 claws +4 (1d8+8)
+1 gore +6 (2d4-1)
gore +5 (1d4-2)
gore +5 (1d4-2)
bite +1 (1d2-3)
4 vines +20 (1d10+7 plus grab and bleed)
longsword +9/+4 (1d8+3/19-20) or 2 claws +9 (1d6+3 plus vampiric touch)
2 slams +21 (2d10+8 plus paralysis)
2 claws +16 (1d8+7), bite +15 (2d6+7)
varies +33 (damage by weapon)

spear +14/+9 (1d8+7 plus 2d6 fire) or 2 slams +14 (1d8+5 plus 2d6 fire)
swarm (1d6 acid plus distraction)
slam +3 (1d3+1 plus 1d3 acid and grab)
Huge +4 axiomatic thundering heavy mace +45/+40/+35/+30 (3d6+30/19-20), bite +35 (2d6+6)
2 bites +8 (1d8+2 plus poison)
2 bites +8 (1d8+3 plus poison)
bite +32 (2d8+16 plus 4d6 acid), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail +29 (2d6+16)
bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)
bite +34 (2d8+21 plus 1d2 Str), 2 claws +34 (2d6+14), tail slap +29 (2d6+21), 2 wings +29 (1d8+7)
bite +32 (4d6+18/19-20), 2 claws +32 (2d8+12/19-20), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
bite +30 (4d6+18 plus 2d6 cold), 2 claws +30 (2d8+12), 2 wings +28 (2d6+6), tail slap +28 (2d8+18)
bite +32 (4d6+16/19-20 plus 2d6 sonic), 2 claws +32 (2d8+11), tail slap +29 (2d8+16), 2 wings +29 (2d6+5
bite +32 (2d8+16/19-20), 2 claws +32 (2d6+11/19-20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16)
bite +30 (2d8+15/19-20), 2 claws +29 (2d6+10), tail slap +27 (2d6+15), 2 wings +27 (1d8+5)
bite +28 (2d8+16), 2 claws +28 (2d6+11), 2 wings +26 (1d8+5), tail slap +26 (2d6+16)
bite +36 (4d6+19/19-20), 2 claws +34 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19)
bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19- 20), tail +34 (2d8+21/19-20
2 claws +30 (2d6+11), bite +31 (2d8+16/19-20), 2 wings +28 (1d8+5), tail slap +28 (2d6+11)
bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18)
bite +32 (4d6+18), 2 claws +32 (2d8+12), 2 wings +30 (2d8+6), tail slap +30 (2d8+18)
bite +33 (2d8+18/19-20 plus 10 fire), 2 claws +33 (2d6+12/19-20), tail slap +31 (2d6+18), 2 wings +31 (1d
bite +32 (4d6+18 plus 4d6 fire), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
bite +35 (4d6+21/19-20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)
bite +33 (4d6+18), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +29 (2d8+18)
bite +34 (4d6+18/19-20), 2 claws +33 (2d8+12), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)
bite +32 (4d6+18/19-20), 2 claws +31 (2d8+12), gore +31 (2d8+18), tail slap +29 (2d8+18)

21
24
21
21
18
21
20
16
2
0
7
8
2
3
12
-4
5
2
13
4
6
3
1
12
6
8
20
8
9
4
3
7
18
1
5
1
1
1
2
5
9
1
3
4
2
2
5
3
11
7
5
4
2
14
11
16
9
6

bite +34 (4d6+19), 2 claws +34 (2d8+13), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
bite +37 (4d6+21/19-20), 2 claws +37 (2d8+14/19-20), gore +36 (2d8+21), tail slap +34 (2d8+21)
bite +38 (4d6+21), 2 claws +38 (2d8+14/19-20), 2 wings +35 (2d6+7), tail slap +35 (2d8+21)
bite +33 (4d6+18/19-20), 2 claws +33 (2d8+12), tail slap +31 (2d8+18), 2 wings +31 (2d6+6)
bite +30 (2d8+12), 2 claws +29 (2d6+8/19-20), gore +29 (2d6+12), tail slap +24 (2d6+12)
bite +33 (4d6+18/19-20 plus obliterate), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18
bite +33 (4d6+18/19-20), 2 claws +33 (2d8+12/19-20), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)
bite +31 (2d8+16/19-20), 2 claws +30 (2d6+11), 2 wings +25 (1d8+5), tail slap +25 (2d6+16)
2 slams +10 (1d6+4), bite +10 (1d6+4 plus bleed and 1d6 cold)
rapier +3 (1d6+1/18-20)
2 claws +20 (2d6+8/19-20 plus grab)
mwk throwing axe +16/+11/+6 (1d8+5), 3 mwk throwing axes +16 (1d8+2), bite +11 (1d8+2)
2 slams +10 (1d6+4), 2 wings +5 (1d4+2)
bite +13 (2d8+15/18-20 plus grab)
incorporeal touch +16 (6d8 negative energy plus nightmare curse)
slam +5 (1d6+3)
bite +5 (2d6+4 plus 1d4 acid and grab)
2 claws +14 (1d6+8), tail slap +9 (1d8+4 plus bleed), 2 wings +9 (1d8+4 plus bleed)
tail +14 (3d6+12 plus stun)
bite +13 (1d6+7), 2 claws +13 (1d6+7 plus grab)
bite +11 (2d8+9 plus grab)
gore +1 (1d4)
touch of madness +19 touch (10d6)
2 pincers +7 (1d8+3 plus grab), sting +11 (1d6+6 plus sting)
incorporeal touch +10 (1d8 plus energy drain and rend faith)
2 claws +28 (1d8+9/19-20 plus 1d6 Wisdom drain)

bite +12 (1d6+2), 6 slams +12 (1d4+2), or short sword +12/+7 (1d6+2) and 5 short swords +12 (1d6+2), bi
bite +8 (1d6 plus poison)
short sword +7 (1d3/19-20)
slam +7 (2d4+3 plus 1d6 acid plus grab)
2 incorporeal touches +26 (4d6 plus energy channel)
bite +4 (1d4-4)
bite +10 (2d8+9)

bite +1 (1d3-1)
bite -2 (1d3-4)
bite +4 (1d3-4)
spear +7 (1d8+4), bite +2 (1d4+3) or 2 claws +7 (1d4+3), bite +7 (1d4+3)
2 claws +20 (3d6+14 plus grab), bite +19 (2d8+14)
claw +0 (1d2-3)
swarm (3d6)
gore +14 (4d8+13)
slam +8 (2d8+6)
slam +8 (2d8+6)
Huge club +20/+15 (2d6+11 plus disease), slam +15 (1d8+5 plus disease) or 2 slams +20 (
bite +4 (1d4 plus poison)
slam +16 (2d6+8 plus mummy rot), snakes +10 (1d6+8 plus poison)
bite +25 (4d6+11 plus grab), tail slap +20 (4d6+5)
+1 rapier +6 (1d6+2/18-20)
touch +7 (1d4 cold)
slam +7 (1d8+7 plus grab)
bite +23 (2d6+5 plus energy drain and grab), 2 claws +23 (1d8+5 plus energy drain), tail slap +18 (1d12+2
+2 disrupting warhammer +26/+21/+16 (1d8+14/x3 plus stun) or slam +23 (1d8+12)
bite +24 (4d6+12/19-20 plus grab), 2 slams +24 (2d8+12), tail slap +19 (4d6+6)
bite +13 (2d10+7/19-20)
4 legs +15 (1d6+5), bite +15 (1d8+5 plus poison)

20
7
12
7
5
4
8
9
4
1
7
7
6
1
1
14
4
8
4
15
22
22
14
5
3
1
1
3
1
2
14
8
8
10
25
25
7
4
11
18
8
9
27
31
8
0
10
7
1
1
11
1
5
1
2
16
5
7

bite +28 (2d6+6 plus grab and poison), 6 claws +33 (2d6+13 plus curse)
2 claws +8 (1d4+2 plus grab), bite +8 (1d6+2/18-20)
+2 orc double axe +22/+22/+17/+17/+12/+12 (2d6+12/19-20)
2 slams +19 (1d8+11), bite +19 (2d6+11 plus poison) or heavy mace +19/+14 (3d6+11), bit
rapier +8 (1d2-2/18-20)
short sword +6 (1d3-3)
bite +9 (1d4-1 plus steal breath), touch +4 melee touch (steal voice)
bite +23 (2d6+11 plus 1d8 bleed and rotting curse), 3 claws +23 (1d8+11 plus 1d8 bleed)
gore +4 (1d4-1 plus bleed)
gore +7 (1d8+9)
bite +18 (1d6+5 plus grab), 4 claws +18 (1d4+5 plus grab)
bite +18 (1d6+5 plus grab), 4 claws +18 (1d4+5 plus grab)
2 claws +16 (2d6+3), 2 wings +10 (2d6+1)
bite +5 (1d8+6)
bite +4 (1d6+3) and 2 claws +4 (1d4+3)
+1 longsword +16/+11 (1d8+7/19-20)
mwk warhammer +4 (1d8+1/x3 plus 1d6 fire)
3 slams +11 (1d6+4 plus burn and grab)
2 claws +8 (1d4+2), bite +8 (1d6+2)
bite +21 (2d6+11), 2 claws +21 (1d10+11)
+4 unholy morningstar +40/+35/+30/+25 (2d6+17/19-20)
+3 axiomatic keen scythe +35/+30/+25/+20 (2d4+19/19-20/x4) or fear touch +31 (fear)
2 claws +17 (1d6+5 plus grab), bite +17 (1d8+5)
2 claws +12 (1d6+5), bite +12 (1d6+5) or longspear +12/+7 (1d8+7/3), bite +7 (1d6+2)
2 claws +7 (1d4+4) and bite +7 (1d6+4)
bite +3 (1d4+1)
longsword +5 (1d8+1), bite +0 (1d6 plus disease) or bite +5 (1d6+1 plus disease)
greatclub +5 (1d10+3), 2 claws +4 (1d4+2), bite +5 (1d6+2)
bite +1 (1d3), 2 claws +1 (1d2)
bite +4 (1d4+2), 2 claws +4 (1d3+2)
bite +27 (6d6+16/19-20), tail slap +21 (4d6+8)
2 claws +15 (1d4+2), gore +15 (1d6+2)
2 slam +16 (2d6+8), bite +16 (1d8+8)
+1 flaming heavy mace +14/+9 (1d8+4)
+1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13), +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1
(rage) +1 vorpal unholy longsword +40/+35/+30/+25 (2d6+17), +1 vorpal flaming whip+39/+34/+29 (1d4+9
2 hooves +16 (2d8+9)
bite +5 (1d6+2) or club +5 (1d6+2)
bite +32 (2d8+13 plus grab), 2 claws +32 (2d6+13/19-20), tail slap +27 (2d8+19/3 plus pain
incorporeal touch +26 (14d6 negative energy plus terror)
4 slams +14 (1d8+7/19-20)
2 claws +7 (1d6+3), bite +7 (1d6+3)
Huge +4 unholy halberd of speed +48/+48/+43/+38/+33 (3d8+25/19-20/x3), bite +38 (1d8+7) or gore +43 (
Aizerghaul +52/+47/+42/+37 (2d8+28/19-20/x3), gore +40 (2d8+6 plus 2d6 fire plus burn), bite +40 (1d8+6
2 claws +18 (2d8+6/19-20 plus fear and grab)
short sword +3 (1d4) or dagger +3 (1d3)
bite +23 (1d8+4), 2 claws +23 (1d10+8 plus grab), gore +18 (1d8+8)
bite +10 (1d6+4), 2 claws +10 (1d4+4)
bite +3 (1d6) and 2 claws +3 (1d3)
2 claws +7 (1d4), bite +6 (1d6)
gore +23 (5d10+15/19-20)
bite +5 (1d3-3)
slam +5 (1d4+3 plus energy drain)
slam +7 (1d8+6 plus spores)
slam +10 (1d8+7 plus spores)
touch +24 (1d8+8) or 5 slams +24 (2d6+8 plus grab)
bite +10 (1d8+4)
bite +23 (4d6+15/19-20 plus grab), tail slap +18 (2d8+7)

2
3
8
9
3
7
10
2
9
7
12
5
5
20
2
1
17
9
6
7
11
9
10
9
4
1
9
-1
-2
15
8
8
5
0
3
4
9
4
4
8
8
2
5
4
8
3
5
4
11
2
-2
8
1
24
8
8
9
5

bite +6 (1d3-4)
swarm (1d6)
ram +38 (4d8+22) and 4 slams +38 (2d10+15)
2 claws +14 (1d6+3)
glaive +11/+6 melee (1d10+6 plus infernal wound) or 2 claws +10 melee (1d6+4)
bite +19 (2d6+9 plus rot) and 2 claws +19 (2d4+9/19-20)
2 slams +11 (2d4+3)
slam +2 (1d2)
gore +31 (4d8+16), 2 slams +31 (3d6+16)
bite +17 (4d8+13/19-20 plus grab)
bite +33 (4d6+16 plus snatch), gore +33 (4d6+16), 2 stomps +28 (2d8+8)
bite +15 (2d6+9 plus grab)
slam +6 (2d4+2), tentacles +4 (grab) or bite +6 (2d4+3), tentacles +4 (grab)
bite +23 (4d8+7), 3 tongues +23 (2d6+7/19-20 plus grab)
bite +12 (1d6+2), 2 claws +12 (1d6+2), 2 wings +10 (1d6+1)
2 claws +6 (1d4+3 plus grab), bite +6 (1d8+4 plus digestive enzymes)
2 claws +22 (1d6+6 plus poison)
1 bite +10 (1d6+3 plus paralysis), 2 claws +9 (1d6+3 plus paralysis) or incorporeal touch +10 (1d4 Con da
+1 greataxe +9 (1d12+7/x3)
mwk rapier +4 (1d6/18-20) or sap +3 (1d6 nonlethal)
bite +29 (6d6+25/19-20 plus grab), slam +29 (3d8+25/19-20)
2 claws +12 (1d8+5 plus grab)
2 incorporeal claws +17 (5d8 plus bleed)
2 longswords +20/+15/+10 (3d6+10)
1 shortspear +0 (1d4-2), 1 bite +0 (1d4-2)
gore +10 (2d6+12)
bite +24 (2d8+13/19-20 plus energy drain), 4 tentacles +19 (2d6+6 plus grab)
longspear +5 (1d8+6/x3)
slam +8 (2d6+4 plus 2d6 acid plus grab)
+2 icy burst spear +18/+13 (1d8+11/19-20x3)
swarm (disease)
2 claws +23 (2d8+13 plus grab), sting +23 (2d6+13 plus poison)
2 short swords +10 (1d6/19-20 plus 1d3 Strength damage) or 2 claws +9 (1d4 plus 1d3 Strength damage)
bite +4 (1d3-5), spines -2 (1d2-5 plus curse)
bite +12 (1d8+7), 2 claws +13 (1d6+7)
mwk battleaxe +8/+3 (1d8+1/x3)
dagger +6 (1d4+2/19-20), horns +1 (1d6+1)
swarm (3d6 slashing plus distraction and bleed)
bite +16 (2d6+10/19-20 plus grab)
dagger +6 (1d4+4/19-20), horns +1 (1d6+2)
sting +10 (2d6+7/19-20 plus attach and poison)
bite +5 (1d4+1), 2 claws +5 (1d3+1)
bite +5 (1d8)
bite +4 (1d6+1)
2 claws +8 (1d8+4)
tendril +7 (1d4+2)
2 slams +7 (1d8+3 plus blood consumption)
2 slams +10 (2d6+2 plus bleed and grab)
bite +18 (2d4+4), 2 claws +18 (1d6+4 plus grab)
bite +4 (1d4), 2 talons +4 (1d3)
greataxe +5 (1d12+6/x3), bite +0 (1d4+2)
6 tentacles +7 (1d3+2 plus grab plus poison)
slam +4 (2d4+1 plus grab)
bite +29 (2d6+10), 5 stings +29 (2d6+10/19-20 plus 2d6 electricity), 6 tentacles +24 (2d8+5/19-20 plus gra
barbed dire flail +16/+11 (2d6+9/19-20 plus stun) or 2 claws +15 (2d6+6)
bite +14 (2d6+6 plus siphon and grab)
2 claws +14 (1d8+5 plus 1 bleed)
swarm (1 Con damage and sleeping sickness)

6
4
2
6
8
1
3
2
1
5
8
11
5
5
8
4
8
13
1
6
1
4
-4
22
6
10
4
7
3
2
5
2
7
5
6
6
7
3
4
9
6
6
7
3
9
21
3
8
4
6
6
10
4
1
-2
4
5
10

6 tendrils +14 (1d8+6 plus bleed)


2 tendrils +9 (1d4+3 plus grab plus create host) or 4 limb rakes +8 (1d6+3)
bite +8 (2d6+7 plus bleed)
2 claws +6 (1d6+3)
tail slap +21 (8d6+24 plus stun)
bite +7 (1d2-1 plus poison), tentacles +5 (grab)
2 claws +8 (1d6+4), sting +8 (1d4+4 plus poison)
bite +9 (1d8+7 plus grab)
gore +4 melee (1d8+4)
greatclub +20/+15 (1d10+10), gore +20 (2d6+10)
2 slams +9 (1d8+1)
bite +23 (2d8+12 plus grab), 4 tentacles +21 (1d8+6 plus grab)
2 claws +10 (1d6+5 plus disease)
slam +11 (1d6+4), bite +11 (2d4+4), 4 tendrils +9 (1d4+2 plus grab)
slam +10 (1d6+4 plus bog rot)
spear +4 (1d8+3/x3), bite -1 (1d6+1) or 2 claws +4 (1d4+2), bite +4 (1d6+2)
incorporeal touch +10 (1d6)
2 claws +13 (1d8+8/19-20)
morningstar +5 (1d8+3), tongue -1 touch (sticky tongue)
slam +9 (2d6 electricity)
2 slams +7 (1d6+4 plus nauseating touch)
bite +4 (1d4+1), tongue -1 touch (sticky tongue)
slam +4 (1d2+1 plus disease)
bite +44 (4d8+22/19-20), 2 claws +44 (2d8+22/19-20), sting +44 (3d6+22/19-20 plus poison), tentacle bea
2 light hammers +7 (1d4+3) or 2 claws +6 (1d3+3)
up to 12 bone blades +16 (1d8+8/19-20) and/or up to 12 whipfronds +15 (1d4+8)
shovel +4 (1d6+1 plus disease) or 2 claws +4 (1d4+1 plus disease)
bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting +14 melee (3d4+5 plus poison)
bite +14 (1d8+4), 2 slams +14 (2d6+4)
bite +3 (1d2-4 plus mad rage)
swarm (2d6 slashing and piercing)
bite +7 (1d8+2 plus grab), tail slap +4 (1d8+1)
4 tentacles +9 (1d4+4 plus grab and liquefy bones)
2 claws +11 (1d8+3/19-20), bite +11 (2d6+3)
bite +14 (1d6+8 plus 1d6 cold), 2 claws +14 (1d6+8 plus 1d6 cold)
2 claws +8 (1d6+4) and bite +3 (1d4+4)
2 claws +13 (1d4+3 plus grounding curse)
swarm (2d6 plus infestation)
swarm (2d6+4 plus distraction)
tail +22 (4d6+19)
2 tentacles +13 touch (1d6 electricity plus neural pulse)
+1 scimitar +13/+8 (1d6+8/18-20) or slam +12 (1d6+7)
brass falchion +29 (3d6+11/18-20 plus 2d6 fire), slam +29 (2d6+11 plus 2d6 fire)
2 slams +15 (2d8+6), or large greatsword +15/+10 (3d6+9)
2 slams +9 (1d6+4 plus grab)
+1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17-20 plus 1d6 fire and burn)
longsword +11/+6 (1d6+3/19-20 plus 1d6 fire), hoof +0 (1d3+1 plus 1d6 fire)
bite +14 (2d6+5/19-20 plus grab), tail slap +9 (1d8+2)
cutlass +5 (1d6+2/19-20) or slam +5 (1d6+3)
+1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab) or torturous touch +11 touch (2d6 plus
gore +15 (2d6+13)
longsword +21/+16/+11 (3d6+11) or 2 slams +21 (2d6+11)
large greataxe +23/+18/+13 (3d6+13/x3)
2 claws +9 (1d4+4)
slam +9 (2d4+4 plus 2d6 acid plus grab)
short sword +6 (1d2-2/19-20)
longsword +6 (1d4-2)
2 claws +12 (1d6+1 plus 1d6 Cha)

2
8
7
4
1
6
5
1
1
3
8
6
1
20
26
4
6
7
3
17
7
20
4
11
4
7
0
6
8
8
8
6
3
0
0
3
1
8
5
1
0
2
1
7
11
5
3
0
8
9
7
13
0
1
1
3
6
3

bite +5 (1d6+4/19-20)
2 claws +11 (1d8+4 plus disease)
greataxe +12/+7 (3d6+7), 2 hooves +7 (1d6+5), gore +7 (1d6+5)
dagger +5 (1d3 plus poison)
morningstar +5 (1d8+3)
2 claws +11 (1d8+6), gore +11 (1d8+6)
bite +13 (2d8+9/19-20) and 2 claws +12 (2d6+6)
bite +3 (2d8+3)
bite +7 (1d8+1/19-20 plus bleed)
bite +8 (2d6+3)
+1 falchion +14/+9 (2d4+7/18-20), or 2 slams +13 (1d6+4 plus 1d6 fire plus burn) (flame form only)
2 claws +5 (1d4+1 plus burn)
bite +4 (1d4 plus attach plus poison)
4 slams +23 (1d6+6 plus 1d6 cold and aging strike)
+3 cold iron good outsider bane quarterstaff +39/+34/+29/+24 (1d6+15 plus inflict moderate wounds)
bite +6 (1d4+1 plus disease)
2 claws +20 (1d8+7)
2 slams +11 (1d8+7 plus bleed)
2 claws +2 (1d4+1 plus disease) and bite +2 (1d6+1 plus disease)
bite +29 (3d8+13/19-20 plus poison), 2 claws +29 (2d6+13), tail +24 (3d6+6 plus grab)
longsword +6 (1d8+3 plus energy drain) or slam +6 (1d4+3 plus energy drain)
+2 dagger +27/+22/+17/+12 (2d4+8/19-20) or 2 claws +25 (1d6+6) or melee touch +24 (touch of ecstasy)
flower +7 (1d6+2 plus 1d6 cold), 2 tendrils +7 (1d4+2)
+1 longsword +18/+13/+8 (2d6+8/17-20), +1 longsword +18 (2d6+8/17-20), 4 slams +16 (1d6+3)
mwk scimitar +6 (1d6+2/18-20), claw +0 (1d4+1) or 2 claws +5 (1d4+2)
longsword +12/+7 (1d8+4/19-20) or 2 claws +12 (1d6+4)
bite +4 (1d4+6)
bite +18 (2d6+6/19-20 plus 2d6 bleed), 2 talons +17 (1d6+6)
2 slams +29 (2d10+10)
bite +16 (2d6+12)
bite +12 (1d8+7 plus disease), 2 hooves +7 (1d6+3)
bite +1 (1d3 -2)
bite +1 (1d3-3)
slam +17 (8d6+19 plus 1d4 Con drain and grab)
slam +18 (7d8+9/18-20 plus entrap)
6 claws +10 (1d6+4 plus grab), bite +9 (1d3+4 plus paralysis)
2 slams +7 (1d8+3 plus disease)
bite +8 bite (2d8+3), 4 tentacles +3 (paralysis)
swarm (1d6 plus distraction)
mwk longsword +8 (1d8+4/19-20)
type +6 (1d8+2)
slam -1 (1d3-4)
2 claws +4 (1d2-4), bite +4 (1d3-4)
bite +15 (1d6+5 plus grab), 2 claws +15 (1d3+5)
2 claws +27 (1d6+7 plus grab), bite +26 (1d8+7)
bite +11 touch (1d6+5) or 4 claws +10 (1d6+5)
bite +8 (1d6+2 plus grab), 2 claws +8 (1d4+2)
longsword +3 (1d8+2/19-20)
bite +18 (3d6+5), gore +18 (2d8+5/19-20), 2 hooves +16 (1d8+2)
2 slams +6 (1d8)
bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)
bite +13 (2d6+3), 2 claws +12 (1d6+3)
2 kicks +2 (1d3+1)
2 claws +5 (1d4+3)
2 claws +5 (1d4+3)
battleaxe +12/+7 (2d6+9/x3) or 2 slams +11 (1d8+6)
Gargantuan greatclub +16/+11 (3d6+12) or 2 slams +15 (2d6+8 plus grab)
8 tentacles +11 (1d4+2 plus grab), bite +10 (1d6+2 plus grab and blood drain)

3
2
1
0
3
4
6
6
6
3
5
6
4
20
8
6
25
2
19
9
8
5
6
10
5
2
4
4
6
2
7
32
20
5
14
2
13
3
11
24
2
1
6
4
-4
4
6
9
10
2
14
3
1
3
5
8
9
11

2 claws +13 (1d8+7) and bite +12 (1d8+7/19-20 plus grab)


bite +5 (2d6+3)
2 claws +2 (1d4), sting +2 (1d4 plus poison)
2 claws +6 (1d4+2), claw (from haste) +6 (1d4+2), and bite +6 (1d6+2)
bite +11 (1d8+6 plus disease)
bite +10 (2d6+7 plus grab)
bite +11 (1d10+7 plus 1d6 sonic and trip)
mwk spear +11/+6 (1d8+4/x3), 2 tentacles +5 (1d4+1 plus grab)
longsword +5 (1d8+2/19-20), 2 hooves +0 (1d6+1)
swarm (2d6 plus poison)
2 slams +18 (2d6+7 plus dazing strike)
2 shortspears +8 (1d6+3) or 2 slams +7 (1d4+3)
3 bites +11 (1d6+4 plus cerberus's jaws)
3 bites +42 (4d10+13/19-20)
2 claws +10 (1d6+3 plus grab [only if both claws hit]), bite +9 (1d8+3)
bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
+5 holy cold iron club +48/+43/+38/+33 (1d8+18/15-20), gore +43 (2d8+18)
gore +7 (1d3-1 plus poison)
2 hooves +25 (2d6+5), 2 slams +30 (1d6+10)
+1 shocking burst shortspear +28/+23/+18/+13 (1d6+10 plus 1d6 electricity), tail slap +22 (1d6+4 plus pus
bite +11 (2d6+4), 2 claws +11 (1d6+4)
2 claws +18 (1d8+8 plus grab), bite +18 (2d6+8)
bite +19 (2d8+8 plus grab), tail sting +19 (2d6+8 plus poison)
+2 flaming longsword +21/+16/+11 (1d8+8 plus 1d6 fire)
claw +5 (1d3+3)
quarterstaff (1d6) or 2 claws (1d4)
2 claws +0 (1d4+1)
4 claws +13 (1d6+3 plus corporeal instability)
bite +19 (1d6+4 plus 1d6 fire), 2 claws +18 (1d4+4 plus 1d6 fire plus grab)
club +5 (1d4+3), bite +0 (1d3+1)
bite +13 (1d6+3 plus 1d6 cold), 4 claws +14 (1d4+3)
6 slams +26 (2d8+12/19-20 plus grab and mind feed) or 2 tendrils +21 (2d6+6 plus grab and pull)
+3 quarterstaff +46/+41/+36/+31 (1d6+13 plus paralysis/19-20)
quarterstaff +15/+10 (1d6+5)
bite +20 (2d8+12/19-20 plus grab), 2 claws +20 (2d6+12)
bite +6 (1d6+3 plus trip), 2 claws +6 (1d3+3)
6 toothed tentacles +33 (2d10+13/19-20 plus grab)
2 claws +11 (1d6+7), 1 bite +11 (1d8+7)
2 slams +19 (1d6+8/19-20 plus 1 Con damage), bite +19 (2d6+8 plus poison), 2 tentacles +14 (1d6+4)
bite +33 (4d8+14/19-20 plus 2d6 fire plus grab), 2 claws +33 (3d6+14/19-20 plus 2d6 fire)
bite +8 (1d4-2 plus ill-luck), 2 claws +8 (1d3-2 plus ill luck)
battleaxe +6 (2d6+4), bite +1 (1d8+2) or 2 claws +6 (1d6+4), bite +6 (1d8+4)
bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws +12 (1d6+4)
2 tentacles +6 (1d4+3 plus grab)
swarm (1 plus 1d4 acid and viscous)
bite +1 (1d3-2)
swarm +6 (2d6)
slam +10 (1d3+1)
bite +30 (2d8+11/19-20), 2 claws +29 (1d8+11 plus daze)
fork +16/+11 (3d6+12 plus wrath), bite +11 (2d6+4) or 2 slams +16 (1d8+8 plus wrath), bite +11 (2d6+8)
longsword +7 (1d8+3)
bite +6 (1d4), 2 claws +6 (1d3 plus grab)
bite +6 (1d4+1 plus grab), 2 claws +6 (1d3+1)
incorporeal bite +8 (1d6 holy plus 1d4 Wisdom)
bite +10 (1d6+5), 2 claws +10 (1d6+5 plus grab)
2 claws +14 (2d6+7 plus grab)
2 claws +17 (2d6+7 plus grab)

6
7
12
17
1
1
5
2
4
11
7
7
8
2
2
5
9
5
7
1
0
1
0
4
2
0
2
2
0
0
10
1
3
3
5
2
1
4
10
10
9
1
5
10
7
0
3
2
7
7
16
2
1
5
4
6
6
14

2 claws +6 (1d6+3/19-20)
slam +10 (1d8+4 plus 1d6 fire plus burn plus energy drain)
mwk greatsword +24/+19/+14 (2d6+10 plus 1d6 fire) or 2 slams +22 (1d4+7 plus 1d6 fire)
mwk heavy mace +23/+18/+13 (2d6+8/19- 20), 4 snakes +18 (1d6 plus poison), 2 hooves
halberd +4 (1d10+1/x3) or sap +3 (1d6+1 nonlethal)
+1 longsword +8 (1d8+6/19-20), mwk swordbreaker dagger +6 (1d4+1)
1 bite +6 (1d4-2 plus bleed)
2 slams +19 (2d10+7 plus cursed wound)
greatclub +17/+12 (2d8+12) or 2 slams +17 (1d8+8)
bite +8 (1d6+5), tail slap +3 (1d8+2)
bite +35 (4d6+12), 2 claws +35 (2d8+12), tail slap +30 (2d6+6), 2 wings +30 (2d6+6)
slam +0 (1d3-3)
bite +7 (1d3 plus 1d6 electricity)
2 slams +23 (2d10+8 plus grab)
4 slams +41 (3d6+17)
bite +25 (2d6+11), 2 slam +25 (1d8+11 plus grab)
4 slams +18 (1d4+3)
slam +5 (1d6+2)
bite +7 (1d4+1)
slam +1 (1d6-2)
slam +6 (1d4+6)
mwk dire flail +18/+13/+8 (1d8+7), mwk dire flail +18 (1d8+3)
+1 halberd +18/+13 (1d10+13/x3)
slam +3 (1d2)
bite +14 (1d8+7), 2 hooves +9 (1d6+3)
swarm (1d6)
2 slams +12 (2d8+6)
2 slams +8 (1d6+4)
morningstar +22/+17/+12 (4d6+18) or 2 slams +22 (2d6+12)
beak +5 (1d4+2), 2 claws +5 (1d4+2)
bite +9 (1d8+1 plus poison)
bite +6 (1d8+4 plus 1d6 acid and grab)
2 snake-hand bites +9 (1d4+3 plus poison)
bite +9 (1d4-2 plus petrification)
swarm (1d6)
slam +4 melee (1d4+4 plus grab)
+2 icy burst glaive +12/+7 (1d10+6/x3 plus 1d6 cold) or gore +9 (2d6+3 plus 1d6 cold)
disintegrating touch +15 touch (6d6; DC 22)
bite +25 (1d6+4 plus siphon), 2 slams +25 (1d4+4)
2 claws +1 (1d3), sting +1 (1d3 plus poison)
2 snake-hand bites +6 (1d4+2 plus poison)
2 slams +17 (1d6+3 plus cell death)
bite +1 (1d3-1 plus poison)
dagger +0 (1d2-2)
bite +5 (1d4+4 plus grab)
2 claws +2 (1d4-2)
claw +2 (1d4-2)
binding contract (whip) +20/+15/+10 (1d4+7 plus bleed), gore +11 (2d6+3)
Bite +6 (1d8+2 plus grab or trip), 2 claws +6 (1d4+1)
bite +7 (1d3-2 plus cursed bite)
mwk trident +17/+12 (2d6+10) or 2 slams +15 (1d8+7)
2 claws +18 (1d6+10/19-20 plus bleed)
incorporeal touch +7 (1d6 Strength damage)
4 vines +20 (1d8+10 plus grab)
4 slams +20 (2d6+6 plus grab)

3
3 bites +11 (1d8+5), 2 claws +10 (1d6+5)
7
bite +18 (2d8+7/19-20 plus poison)
14
bite +16 (1d8+7 plus grab and poison)
14
+3 anarchic morningstar +29/+24/+19/+14 (1d8+11)
-1
slam +11 (1d8+4/19-20)
2
swarm (2d6)
3
2 claws +5 (1d6+3 plus grab)
7
greatclub +18/+13 (2d8+13) or 2 slams +18 (1d8+9)
13
bite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus grab)
6
2 slams +8 (1d6+3)
2
claw +5 (1d1+1 plus grab)
8
slam +10 (1d3+4)
5
bite +11 (2d6+4 plus 1d6 acid)
15
2 tentacles +17 (1d6 plus engulf)
6
bite +17 (2d8+26 plus grab)
4
2 claws +15 (1d6+6), gore +16 (2d4+6/19-20)
2
bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
18
ice staff +24/+19/+14/+9 (1d6+10 plus 1d6 cold and energy drain) or 2 claws +21 (1d6+5 plus 1d6 cold an
13
daggers +29/+29/+24/+19/+14 (1d4+11/17-20)
15
incorporeal touch +14 (1d8 plus paralysis)
8
2 claws +10 (1d8+4)
7
2 claws +7 (1d6+1)
2
sting +7 (2d6+3)
7
2 claws +22 (1d8+8/19-20 plus grab), bite +21 (2d6+8 plus 1d6 Dex damage)
-4
slam +6 (1d6+4 plus 1d6 acid plus grab plus paralysis)
2
2 slams +11 (1d6+3)
6
2 claws +9 (1d6+4)
12
2 claws +21 (2d10+7 plus 1d6 bleed)
33
2 claws +42 (4d6+23/19-20 plus grab), 4 tentacles +42 (2d10+34/19-20 plus grab)
4
greataxe +11/+6 (3d6+7/x3)
2
bite +6 (1d6+1 plus spores)
2
bite +13 (2d6+7 plus poison)
29
+5 unholy mighty cleaving trident +54/+49/+44/+39 (2d6+18/19-20) or 2 slams +48 (1d8+13
33
bite +48 (6d6+17/19-20 plus grab), 4 tentacles +43 (2d6+8/19-20 plus grab)
4
2 claws +6 (1d6+5)
5
2 snake-hand bites +5 (1d4+1 plus poison)
17
2 claws +38 (2d6+13 plus grab), slam +38 (2d8+13 plus grab)
6
bite +8 (1d6+1 plus bleed), 2 claws +8 (1d4+1)
19
+4 unholy heavy mace +37/+32/+27/+22 (2d6+14) and tail sting +32 (1d6+10 plus poison)
3
bite +11 (1d6+3), 2 claws +11 (1d4+3), tail slap +6 (1d6+1) or tongue +11 (desalination and grab)
12
2 claws +21 (1d8+9 plus grab), bite +20 (2d6+9)
3
mwk dagger +10/+5 (1d4+2/19-20 plus black smear poison)
1
dagger +6 (1d3/19-20 plus poison)
1
dagger +6 (1d3/19-20 plus poison)
11
incorporeal touch +13 (1d8 plus energy drain and incorporeal grab)
0
club +2 (1d4) or dagger +6 (1d3/19-20 plus poison)
4
slam +28 (2d8+15 plus energy drain)
+9 (+11 vs. charm effects)
bite +8 (1d4+2), sting +8 (2d4+2 plus poison)
1
kukri +8 (1d3-1/18-20 plus black smear poison)
2
2 short swords +6/+6 (1d6+2 plus poison/19-20)
2
2 short swords +6 (1d6+2/19-20 plus poison)
13
4 tentacles +19 (1d8+10/19-20 plus grab)
0
slam +3 (1d4+4 plus grab)
7
slam +7 (1d6+1 plus curse of the grave)
11
great claw +16 (2d6+9/x4 plus disease), claw +16 (1d8+9)
7
mwk rapier +8 (1d6+2/18-20)
5
2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
2
2 claws +8 (1d2-2)

5
bite +17 (4d6+13), 2 claws +17 (2d8+13 plus grab)
2
2 bites +4 (1d8+1 plus disease and trip)
1
2 bites +4 (1d6+1 plus rotting death and trip)
11
bite +15 (1d8+4), sting +12 (2d4+4 plus poison)
4
bite +11 (2d8+6 plus poison)
4
bite +10 (1d8+6 plus 1d6 acid)
5
bite +20 (4d6+12/19-20 plus grab and poison)
11
quarterstaff +12/+7 (1d6+4 plus poison or grab) or 2 snake-hands +13 (1d8+4 plus bleed and poison)
0
2 tentacles +3 (1d3+1 plus poison)
6
bite +24 (3d6+16/19-20 plus grab)
-1
slam +13 (2d6+6 plus 2d6 acid and grab)
8
bite +15 (2d8+12)
4
9 tentacles +6 (1d4+2 plus grab)
5
bite +7 (1d6+3), tentacles +8 (2d4+3 plus grab)
17
bite +31 (2d8+15/19-20 plus poison and grab)
12
bite +33 (6d10+14/19-20 plus grab), tail slap +33 (6d8+14/19-20 plus grab)
2
gore +2 (1d6+1), 2 hooves -3 (1d4)
5
2
2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)
7
bite +18 (2d6+13 plus grab), tail slap +12 (2d8+6)
10
2 slam +16 (2d6+9 plus corrosive slime)
21
19
8
incorporeal touch +8 (1d4 cold)
28
+5 unholy dagger +46/+41/+36/+31 (1d4+15/17-20), +5 unholy dagger +46/+41/+36/+31 (1d
7
2 claws +15 (1d8+10 plus grab), sting +15 (1d8+10 plus poison)
10
+1 anarchic longsword +17/+12 (1d8+7/19-20) or 2 slams +15 (1d6+6)
2
touch +10 (5d6)
20
+3 unholy short sword +30/+25/+20/+15 (1d6+9/19- 20) or 2 claws +26 (1d6+6)
6
bite +14 (1d6+2 plus 1d6 Dexterity drain), 2 claws +14 (1d4+2)
8
bite +18 (1d4+8 plus poison), 2 claws +18 (1d4+8), sting +18 (1d8+8/19-20 plus poison)
7
5 claws +17 (1d6+8 plus grab) and bite +17 (1d8+8)
7
5 claws +21 (1d6+8/19-20)
8
mwk falchion +12/+7 (2d6+7/18-20) or 2 slams +11 (1d6+5)
6
short sword +5 (1d4) or aklys +5 (1d6)
8
bite +15 (2d6+9/19-20 plus 1d10 electricity), tail slap +9 (1d8+3 plus push)
5
mwk scimitars +16/+16/+11/+11 (1d8+8/15-20) or 2 slams +16 (1d8+8)
11
mwk scimitar +9/+4 (1d6+2/18-20)
32
Riftcarver +51/+46/+41/+36 (4d6+30/19-20/x4 plus poison), bite +41 (2d8+8 plus poison), sting +41 (2d6+8
12
bite +12 (2d6+4), 2 claws +12 (1d8+4)
18
4 blasphemous weapons +45 (2d8+18/19-20), 2 wings +40 (2d6+11/19-20 plus bleed)
3
bite +9 (1d6+3 plus trip)
10
2 claws +22 (2d8+7/19-20/x3), 2 tentacles +20 (1d6+3 plus grab)
12
2 claws +19 (1d4+5), bite +19 (1d6+5)
12
dagger +5/+0 (1d4-1/19-20)
2
tentacles +7 (3d6+4 plus grab)
12
2 claws +18 (1d8+9 plus energy drain)
12
swarm (blood drain)
(+2 vs. disease and mind-affecting
rapier +4
effects)
(1d6+1/18-20)
-4
slam +3 (1d4+3 plus 1d4 acid plus paralysis)
10
2 claws +14 (2d6+5 plus grab)
7
tongue +20 (2d10+10 plus 2d8 acid)
2
bite +8 (1d8+7/19-20)
1
bite +3 (1d6+3 plus poison)
11
2 tail lashes +22 (4d6+15/19-20)
4
bite +6 (1d6+4), 2 claws +6 (1d4+4)
3
bite +5 (1d8+4)
4
2 claws +13 (1d6+7 plus grab), bite +13 (1d8+7)

2
3
3
8
4
2
3
2
3
1
3
3
8
6
3
5
2
2
2
4
3
4
5
7
9
-1
1
1
5
5
1
2
6
4
10
11
3
5
5
8
17
11
8
9
9
0
8
4
2
6
21
6
3
15
4
9
7
7

gore +8 melee (2d6+9)


2 claws +3 (1d4+1)
2 claws +5 (1d4+3)
bite +18 (3d6+13/19-20 plus grab) and tail slap +13 (4d8+6)
bite +7 (1d6+4)
bite +6 (2d6+6 plus trip)
bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7)
bite +7 (1d8+6 plus trip)
bite +5 (1d4+1 plus disease)
bite +1 (1d4 plus disease)
swarm (2d6 plus disease)
bite +4 (1d4 plus 1d3 Strength damage plus disease)
bite +17 (4d10+15/19-20 plus grab)
bite +15 (2d6+10/19-20 plus grab plus bleed), 2 claws +15 (1d6+10 plus grab)
gore +7 (1d8+5), 2 hooves +5 (1d6+2)
2 claws +18 (2d4+8 plus grab), bite +18 (2d6+8/19-20 plus grab)
bite +8 (1d8+7 plus grab)
bite +7 (1d8+6 plus trip)
2 claws +6 (1d8+4), bite +6 (1d6+4)
bite +17 (2d6+13 plus trip)
snout +7 touch (disenchantment) or 2 hooves +6 (1d6+3)
trunk +7 touch (disenchant), 2 hooves +2 (1d6+2)
5 bites +7 (1d8+3)
2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20)
longsword +4 (1d8+1/19-20)
bite +1 (1d3-4)
bite +2 (1d4+1)
slam +3 (1d4+1)
club +4 (1d3)
short sword +7 (1d4+1), bite +2 (1d4) or 2 claws +7 (1d3+1 plus grab), bite +7 (1d4)
bite +0 (1d3-2)
bite +7 (2d6+3), tail lash +2 (1d6+1)
2 claws +8 (1d8+4)
bite +9 (1d4-1 plus poison)
2 claws +18 (3d8+4/19-20 plus grab)
2 slams +13 (1d6+2)
bite +4 (1d6+3/19-20)
5 bites +14 (2d6+5/19-20)
bite +14 (1d8+7), 2 claws +14 (1d4+7)
bite +16 (2d6+6), 2 claws +16 (1d6+6)
bite +36 (2d6+13 plus 1d6 energy), 2 claws +31 (1d8+6 plus 1d6 energy)
2 bites +17 (2d6+7 plus poison)
2 hooves +14 (1d6+7)
2 hooves +16 (2d6+7 plus 1d6 electricity)
bite +18 (3d6+8), 2 claws +18 (2d6+8)
bite +2 (1d4)
mwk glaive +16/+11 (2d8+9/3), bite +16 (1d8+6) or bite +16 (1d8+6), 2 claws +15 (1d6+6)
bite +13 (1d8+5), 2 claws +13 (1d6+5)
bite +12 (2d6+6), 2 claws +12 (1d8+6)
bite +25 (1d8+9), 4 slams +25 (2d6+9)
2 claws +31 (4d8+14/16-20/x4), gore +28 (4d6+7), 4 tentacles +29 (2d6+7)
cutlass +6 (1d6+2/19-20) or 2 claws +5 (1d4+2)
greataxe +5 (1d12+4/x3 plus nausea) or slam +5 (1d10+4 plus nausea)
incorporeal touch +20 (3d6 negative energy plus 1d8 Con drain [Fort DC 23])
bite +10 (1d8+4 plus poison)
incorporeal touch +13 (1d4 plus 1d4 Charisma)
chilling grasp +5 touch (1d6 cold plus disease) or shadow +5 touch (disease)
incorporeal touch +9 (1d4 plus nether chill)

3
12
9
8
5
-1
6
11
7
1
12
-2
7
4
8
4
4
10
6
0
6
2
15
17
6
2
10
2
3
4
9
15
-4
2
1
9
8
10
6
10
7
10
7
10
5
7
5
5
10
2
8
10
8
5
8
5
3
0

2 claws +4 (1d4+1), bite +4 (1d4+1)


swarm (6d6)
mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
swarm (4d6 plus blood drain)
2 claws +17 (1d6+7), bite +17 (1d8+7/19-20 plus 1d6 acid)
rapier +2 (1d6/18-20)
mwk rapier +4 (1d6+1/18-20)
bite +15 (2d6+5), 2 slams +15 (1d8+5 plus poison)
dagger +7 (1d4)
warhammer +3 (1d8+1/x3)
+1 keen longsword +14/+9 (1d8+6/17-20 plus 1d6 cold)
slam +8 (2d6+4 plus 2d6 acid plus grab)
2 claws +25 (1d8+10 plus grab), bite +25 (2d6+10/19- 20 plus poison), sting +25 (1d8+10 plus poison)
bite +16 (3d8+15/19-20 plus grab)
incorporeal touch +12 (2d8 negative energy plus 1d6 Str drain)
bite +5 (1d8+3 plus grab), 5 tentacles +3 (1d4+1 plus grab)
5 tentacles +8 (1d6+3 plus grab) and bite +8 (2d6+3)
bite +16 (2d6+6), 2 claws +16 (1d8+6/19-20x3)
pitchfork +6 (1d8+3)
bite +1 (1d4)
2 claws +16 (1d4+2), bite +16 (1d6+2)
2 claws +7 (1d2-1), bite +7 (1d3-1)
2 bites +19 (4d6+11/19-20 plus grab)
pain touch +19 touch (7d6)
2 claws +6 (1d6+1 plus grab)
2 talons +3 (1d4), bite +3 (1d4)
2 slams +42 (2d10+14)
beak +5 (1d6+1)
dagger +14 (1d6+9/19-20) or 2 slams +14 (1d6+6)
slam +12 (3d6+10 plus 2d6 acid plus grab)
2 hooves +7 (1d6+2), bite +12 (1d8+5)
2 claws +27 (3d6+11/19-20)
incorporeal touch +3 (1d8 Strength damage)
slam +3 (1d4+3 plus horrifying ooze)
2 claws +5 (1d3+1), bite +5 (1d4+1)
2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18-20)
+2 battleaxe +19/+14/+9 (1d8+6/x3)
incorporeal touch +9 (7d6, DC 19 Fort half)
bite +13 (2d8+12)
2 slams +17 (1d8+7 plus 1d8 acid)
2 slams +25 (2d8+9)
2 slams +26 (2d10+12/19-20)
2 slams +23 (2d8+8 plus burn)
2 slams +25 (1d8+7)
2 slams +24 (2d10+10/19-20 plus 2d8 cold)
2 slams +24 (2d8+8 plus 2d8 electricity)
2 slams +22 (3d6+8 plus burn)
2 slams +24 (2d10+10/19-20 plus entrap)
2 slams +25 (2d8+6 plus 2d8 negative energy plus energy drain)
4 vines +10 (1d8+5 plus grab)
2 claws +20 (2d6+10/19-20)
2 slams +25 (2d8+6 plus 2d8 positive energy)
2 claws +18 (2d8+7 plus salt poisoning)
2 slams +24 (2d8+8 plus burn)
5 tentacles +7 (1d4+2 plus grab)
2 slams +24 (2d10+10/19-20)
none
bite +3 (1d6+1) and tail -2 touch (1d6 electricity)

2
16
15
16
15
6
2
24
2
4
21
3
5
15
8
8
9
19
-2
14
19
7
17
1
12
1
6
5
1
19
4
4
2
10
6
7
4
8
5
5
23
10
6
3
5
6
7
4
12
5
7
4
4
-1
11
0
3
7

bite +7 (1d8)
bite +31 (2d8+12), 2 claws +31 (2d6+8), 2 wings +28 (1d8+8), tail slap +28 (2d6+12)
bite +35 (2d8+18), 2 claws +35 (2d6+12), 2 wings +32 (1d8+12), tail slap +32 (2d6+18)
bite +32 (2d8+13 plus burn), 2 claws +32 (2d6+9 plus burn), 2 wings +29 (1d8+9 plus burn), tail slap +29 (
bite +32 (2d8+13), 2 claws +32 (2d6+9), 2 wings +29 (1d8+9), tail slap +29 (2d6+13)
gore +16 (2d8+10), slam +16 (2d6+10)
gore +3 (1d6+2), 2 hooves -2 (1d3+1)
2 claws +27 (2d8+7), 8 tentacles +22 (2d8+3 plus grab)
bite +6 (1d6+3 plus trip)
sting +9 (1d6+4 plus poison)
maul of the titans +33/+28/+23/+18 (6d8+28/17-20) or 2 slams +30 (2d8+17)
2 tendrils +7 (1d6+2 plus 1d6 fire)
bite +10 (2d6+9 plus poison)
bite +24 (2d8+8/19-20 plus poison and grab), 8 snakebites +22 (1d6+4 plus poison)
bite +16 (4d6+15/19-20) or slam +15 (2d6+15 plus trip)
+3 flaming longsword +23/+18/+13 (1d8+10 plus 1d6 fire)
2 claws +10 (1d6+1 plus grab)
+1 shock heavy flail +23/+18/+13/+8 (2d8+7/17-20 plus 1d6 electricity and maddening strike)
slam +13 (2d6+9 plus energy drain)
bite +24 (2d6+8), 2 chains +25 (2d8+8/19-20), 2 claws +24 (1d8+8), tail +19 (1d8+4)
bite +30 (2d6+10 plus pain), 2 claws +30 (2d6+10/19-20 plus grab and pain), 2 wings +25 (1d8+5 plus pai
+1 longsword +15/+10 (1d8+8/19-20)
+3 cold iron keen longsword +20/+20/+15 (1d8+12/17-20 plus bleed)
bite +4 (1d3-4 plus attach)
bite +19 (1d6+4 plus 1d4 Charisma drain), 2 claws +19 (1d6+4)
bite +4 (1d4-2 plus ethereal poison)
bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2)
2 flails +12/+7 (2d6+6)
bite +3 (1d4+1), 2 claws (1d3+1)
2 claws +32 (2d6+12 plus grab), bite +32 (1d10+12), snake bite +30 (1d8+6 plus poison)
slam +3 (1d4 plus grab)
slam +3 (1d4 plus grab)
tail slap +10 (1d8+4 plus grab)
2 pincers +7 (1d8 plus grab), bite +7 (1d6)
mwk longsword +8 (1d8+4/19-20), slam +2 (1d6+2 plus grab)
bite +25 (6d6+17), tail slap +20 (4d6+8)
greatclub +12 (2d8+10) or slam +11 (2d6+10)
battleaxe +10 (1d8+5/x3), bite +5 (1d6+2)
bite +4 (1d3-1)
bite +8 (1d3-1)
bite +36 (6d6+17/19-20 plus poison), 2 claws +36 (2d8+17/19-20), gore +36 (4d6+17/19-20), tail slap +31
longsword +10/+5 (1d8/19-20 plus 2d6 negative energy and agent of despair), light shield
bite +12 (1d8+6 plus poison)
2 slams +4 (1d6+4)
dagger +4 (1d4+2/19-20)
incorporeal touch +7 (1d3 Wis damage)
2 claws +9 (1d4+1)
slam +13 (1d6+10 plus energy drain)
greataxe +31/+26/+21/+16 (4d6+22, 19-20/x3) or greatsword +31/+26/+21/+16 (4d6+22, 17-20/x2); or 2 sl
swarm (disease)
incorporeal touch +11 (1d4 Con damage plus slime)
bite +4 (1d6+3 plus feed), 2 claws +5 (1d4+3)
2 claws +6 (1d4+3 plus 1d4 cold)
dagger +3 (1d4+1/19-20)
bastard sword +18/+13/+8 (1d10+6/17-20) or slam +17 (1d4+9 plus energy drain)
bite +4 (1d6+4 plus grab)
bite +4 (1d4+2), 2 claws +4 (1d6+2)
short sword +10 (1d4-2), bite +5 (1d4-2) or bite +10 (1d4-2), 2 claws +10 (1d4-2)

0
1
0
4
4
10
2
9
3
6
6
4
7
15
7
8
16
15
2
2
2
6
4
2
19
10
5
3
3
3
2
-3
5
5
16
1
4
18
3
4
2
10
6
5
4
13
20
10
4
2
12
8
5
5
4
5
1
1

bite +1 (1d4)
2 claws +4 (1d4+2 plus grab and heat)
2 claws +0 (1d2-2 plus grab and heat)
bite +7 (1d6+1), 2 claws +6 (1d4+1)
bite +12 (2d6+9 plus grab)
2 slams +36 (2d6+8 plus burn)
slam -1 (1d4-4 plus heat)
greatsword +21/+16/+11 (3d6+15) or 2 slams +20 (1d8+10)
bite +17 (2d6+8), 2 claws +16 (1d8+8)
masterwork dagger +3 (1d4/19-20 plus burn), slam +2 (1d4)
2 slams +10 (1d4+4 plus 1d6 fire))
bite +6 (1d4 plus paralysis)
bite +22 (3d6+12), tail slap +19 (1d6+6)
+1 katana* +27/+22/+17/+12 (2d6+16/18-20) or 2 slams +26 (1d10+15)
2 claws +13 (1d8+5), bite +13 (2d6+5), 2 wings +11 (1d6+2)
2 slams +29 (2d10+16 plus bleed)
+3 boat hook +26/+21/+16 (1d8+13) or +3 boat hook +22/+17/+12 (1d8+9), +3 boat hook +2
bite +25 (2d8+13/19-20 plus poison), 2 claws +25 (2d6+13), tail +20 (2d6+6 plus grab)
2 slams +13 (2d8+6 plus stun)
4 slams +7 (1d6+3)
4 slams +7 (1d4+3)
bite +10 (2d6+5 plus 1d6 fire), tail slap +5 (1d6+2)
bite +8 (1d6-2 plus 1d4 fire)
slam (1d2-1 plus 1d6 fire)
2 slams +25 (2d6+7/19-20 plus 2d6 acid)
2 claws +21 (1d8+9/19-20), bite +21 (2d6+9)
2 slams +28 (2d12+16/19-20/x3 plus grab) or stomp +28 (4d12+24 plus pinning stomp)
2 slams +13 (2d8+5)
bite +3 (1d6+1 plus sinful bite)
swarm (1d6 plus distraction)
flindbar +5 (1d6+4)
bite +0 (1d2-5)
sting +5 (1d4 plus acid injection)
sting +5 (1d4 plus acid injection)
4 tentacles +21 (1d8+9/19-20 plus grab)
bite +4 (1d3-4)
+3 speed wounding heavy mace +29/+29/+24/+19/+14 (6d6+19/19-20/x3 plus bleed and push), slam +26
bite +4 (1d6+4 plus trip)
bite +8 (1d8+4), tail slap +3 (1d8+2)
4 leaves +5 touch (grab), 6 stalks +5 (1d4+3)
bite +17 (2d6+7 plus rend armor), bite +17 (1d6+7), 2 claws +17 (1d6+7)
shortspear +9 (1d2-4 plus poison)
2 claws +4 (1d6+1)
2 slams +3 (1d4+1)
sting +16 (1d8+5 plus poison), 2 claws +16 (1d4+5/19-20), bite +16 (1d6+5)
2 claws +33 (4d8+10)
sting +13 (1d4+3 plus poison), 2 claws +13 (1d4+3)
sting +6 (1d4+2 plus poison), 2 claws +6 (1d4+2 plus grab)
bite +3 (1d6+1)
+1 scythe +15/+10 (2d4+8/19-20/x4)
2 slams +8 (2d6)
2 bites +20 (6d6+7 plus petrification)
2 tendrils +16 (1d6+7 plus grab), bite +15 (2d6+10)
trident +4 (1d8+2), bite +2 (1d4+1), 2 claws +4 (1d4+2) or bite +4 (1d4+1), 4 claws +4 (1d4+2)
4 claws +8 (1d6+2), bite +8 (1d6+2), gore +8 (1d6+2)
bite +1 (1d3-1)
bite +4 (1d4-1)

29
-4
3
11
11
5
4
1
1
6
1
5
10
9
3
7
5
16
1
4
2
2
5
7
3
6
6
4
9
8
17
8
2
21
4
6
5
1
-4
14
5
4
4
3
1
11
9
14
1
7
10
-4
10
6
3
7
4
28

2 slams +53 (2d8+14 plus grab/19-20), bite +52 (3d6+14), tail slash +47 (2d8+21)
slam +6 (2d4+6/19-20 plus 1d6 cold and grab)
bite +13 (2d6+7)
bite +20 (2d6+10/19-20 plus grab), 4 tentacles +18 (1d8+5 plus grab), tongue +18 (1d4+5 plus grab)
bite +20 (2d6+10/19-20), 4 tentacles +18 (1d8+5 plus grab), tongue +18 (1d4+5 plus grab)
bite +13 (2d6+6 plus 1d6 cold), tail slap +8 (1d8+3)
bite +8 (1d6-1 plus 1d4 cold)
battleaxe +3 (1d8+1 plus 1d4 cold)
slam +3 (1d6+3 plus sticky resin)
greataxe +18/+13 (3d6+13) or 2 slams +18 (1d8+9)
morningstar +3 (1d8)
slam +4 (1d4+1 plus 1d6 cold plus energy drain)
bite +25 (4d10+15 plus 4d6 cold)
gore +21 (2d8+13 plus 3d6 cold), slam +21 (2d6+13 plus 3d6 cold)
2 claws +3 (1d3-2)
short sword +7 (1d3+1/19-20)
bite +6 (1d6+2 plus poison), 2 claws +6 (1d4+2)
slam +8 (1d4+3)
2 slams +8 (1d8+4)
2 claws +9 (1d8+4)
bite +2 (1d6), 2 claws +2 (1d3)
slam +5 (1d3-2)
slam +5 (1d4)
2 claws +14 (1d6+5), 4 tentacles +12 (1d4+2 plus grab)
bite +7 (1d8+4 plus grab)
2 slams +28 (4d6+11 plus 2d6 fire plus grab)
incorporeal touch +5 (1d6 plus possession)
butt +3 (1d4+1) or longsword +4 (1d6+1)
2 claws +9 (2d6+3), bite +9 (2d6+3 plus grab)
incorporeal touch +9 (5d6+3, DC 18 Fort half) or incorporeal drain +9 (1d4 Cha drain)
spiked chain +26/+21/+16/+11 (2d4+10/19-20 plus chains of the dead) or 2 claws +25 (2d8+7)
6 slams +23 (2d6+10/19-20 plus grab)
2 slams +8 (1d6+4)
+1 wounding falchion +31/+26/+21/+16 (2d4+17/15-20), bite +25 (1d8+5), gore +25 (1d6+5)
2 claws +12 (1d6+6 plus grab), bite +12 (1d8+6)
bite +19 (1d6+3 plus 2d6 electricity), 2 slams +19 (1d6+3 plus 2d6 electricity)
bite +5 (1d8+2), 2 claws +5 (1d4+2)
bite +13 (1d6+3 plus grab)
slam +3 (1d4 plus 1d8 acid)
bite +26 (2d8+13/19-20 plus poison), 2 claws +26 (2d6+13), tail slap +21 (2d8+6 plus grab)
tentacle +13 (2d6+7 plus poison)
bite +20 (3d6+10/19-20 plus grab), tail slap +15 (2d6+5)
2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2)
1 bite +16 (1d8+6), 2 claw +16 (1d6+6)
2 claws +9 (1d8+4), bite +9 (1d6+4), gore +9 (1d6+4)
bite +17 (1d6+3 plus burn), 2 claws +17 (1d8+3)
bite +16 (1d6+3), 2 claws +16 (1d4+3), 2 talons +16 (1d4+3), 2 wings +11 (1d4+1)
bite +22 (2d8+10 plus grab), 2 claws +23 (2d6+10/19-20)
spear +2 (1d6+1/x3)
2 slams +5 (1d4-2)
incorporeal bite +14 (1d6 negative energy plus 1d4 Con)
slam +2 (1d6 plus 1d6 acid)
2 tentacles +23 (2d8+10 plus 2d8 acid)
2 slams +19 (2d6+6 plus 2d6 acid and paralysis)
bite +10 (1d8+4), 2 claws +10 (1d6+4 plus bleed 1d4), tail slap +4 (1d8+2 plus bleed 1d4)
2 slams +15 (2d8+7)
2 claws +10 (1d4+1), bite +10 (1d6+1)
2 claws +48 (2d8+14 plus grab), sting +48 (4d8+14/19- 20 plus poison)

12
16
20
9
7
11
9
10
6
3
12
7
0
0
5
10
5
6
6
7
4
3
5
1
2
1
4
3
2
2
1
0
4
6
1
0
3
2
2
0
2
1
1
6
0
1
0
6
3
2
3
3
2
3
6
6
2
0

2 claws +26 (2d6+11 plus grab), bite +25 (2d8+11 plus vorpal bite)
+2 holy greatsword +22/+17/+12 (2d6+12)
8 bites +27 (2d6+13/19-20 plus grab)
battleaxe +25/+20/+15/+10 (2d6+10/19-20/x3) or battleaxe +25 (2d6+10/19-20/x3), 2 stings +26 (1d8+10/1
bite +5 (1d6+3 plus disease and paralysis) and 2 claws +5 (1d6+3 plus paralysis)
bite +22 (1d8+7/19-20), 2 claws +20 (1d6+7), sting +20 (1d6+7 plus poison) or spear +20/
2 claws +15 (1d8+8 plus burn and grab), bite +14 (2d6+8 plus burn)
bite +17 (1d8+7), 2 claws +18 (2d8+7/19-20 plus disease)
2 claws +16 (1d6+8), bite +16 (2d6+8), tail slap +14 (1d8+4)
rapier +1 (1d6-1/18-20)
bite +16 (2d6+6), 2 claws +16 (1d8+6), 4 tentacles +14 (1d6+3 and grab)
corrupting touch +6 (7d6, Fort. DC 18 half )
2 claws +2 (1d3), sting +2 (1d3 plus poison)
greataxe +4 (1d12+4/x3)
bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
bite +17 (2d6+12 plus paralysis and trip)
bite +4 (1d2+1 plus disease) and 2 claws +4 (1d2+1 plus disease)
bite +7 (1d6+4 plus paralysis plus trip)
bite +6 (1d6 plus paralysis)
bite +10 (1d6+6), 2 claws +10 (1d4+6 plus bleed)
bite +10 (1d8+8 plus grab) or tongue +10 touch (grab)
bite +12 (2d8+10)
bite +19 (4d6+19/19-20 plus grab)
bite +3 (1d6+2 plus grab), sting +3 (1d4+2 plus poison)
bite +10 (2d8+7 plus grab)
bite +4 (1d6)
2 claws +8 (1d6+2), bite +8 (1d8+2 plus liquefy organs)
bite +10 (1d8+7/19-20)
sting +2 (1d4 plus poison)
slams +4 (1d8+3)
bite +6 (1d8+6 plus poison)
bite +2 (1d6)
1 slam +9 (1d8+4 plus poison)
bite +27 (3d8+18/19-20 plus grab)
bite +6 (2d6+6)
sting +4 (1d2-4 plus infestation)
sting +9 (2d6+7 plus poison)
sting +6 (1d8+6 plus poison)
bite +4 (1d6+1)
bite +2 (1d6-1 plus poison)
bite +5 (1d8+4 plus grab)
bite +6 (2d6+4) or tongue +5 touch (grab)
bite +17 (2d6+9 plus poison)
bite +1 (1d4)
2 claws +4 (1d4+2 plus grab)
bite +2 (1d4 plus poison)
claw +11 (1d6+7 plus grab)
bite +11 (2d6+7)
bite +8 (1d8+6 plus grab) or tongue +8 touch (grab)
bite +11 (1d10+9)
bite +9 (2d8+6 plus grab)
bite +6 (2d6+3)
2 claws +7 (1d8+4), bite +7 (1d6+4)
bite +11 (1d8+6 plus grab)
2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)
2 talons +4 (1d6+3), bite +4 (1d8+3)
touch +6 (1d2-2 plus blood drain)

0
-2
1
2
5
3
4
-1
-1
2
5
2
2
1
3
2
0
3
1
1
1
-3
3
1
3
3
0
3
7
5
4
3
2
9
3
3
2
1
1
1
1
5
5
2
2
1
2
1
4
4
6
7
0
1
5
2
5
3

bite +2 (1d4+1 plus disease)


bite +2 (1d6+1 plus disease)
bite +4 (1d6+3)
bite +6 (1d4-2 plus 2 bleed)
4 bites +15 (1d8+7 plus grab)
bite +12 (2d6+9 plus poison)
bite +9 (2d6+5), tail +4 (1d8+2)
bite +3 (1d6+2 plus grab) or tongue +3 touch (grab)
bite +3 (1d6+2 plus grab) or tongue +3 touch (grab)
bite +12 (2d6+14 plus grab and poison)
bite +13 (2d6+15 plus grab)
bite +2 (2d4+1)
bite +6 (1d8+6 plus grab)
bite +8 (2d8+4 plus grab), tail slap +3 (1d8+2)
bite +9 (1d3+5), sting +9 (1d4+5 plus poison)
bite +6 (1d6+6 plus grab)
bite -1 (1d3-3)
4 tentacles +9 (1d6+4 plus poison)
bite +2 (1d6 plus attach)
bite +2 (1d6 plus attach)
bite +6 (1d8+4)
bite +0 (1d6)
2 claws +5 (1d6+3 plus grab)
2 claws +4 (1d4), bite +4 (1d6) or 2 claws +4 (1d4), tail slap -1 (1d6)
bite +11 (2d6+9 plus grab)
bite +11(2d6+9 plus disease and grab)
touch +3 (attach)
bite +10 (1d8+6 plus bleed, disease, and grab)
bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
2 claws +9 (2d6+5)
heavy flail +7 (2d8+7/19-20)
bite +7 (1d8+3 plus grab)
tail slap +5 (2d6+3)
2 slams +21 (2d6+7 plus grab)
sting +8 (1d8+6 plus poison)
gore +12 (2d6+6), bite +12 (2d6+6)
bite +8 (1d6+6)
bite +6 (1d6+3 plus poison and grab)
bite +5 (2d6+3 plus grab)
2 claws +6 (1d6+4 plus grab), sting +6 (1d6+4 plus poison)
tentacles +3 (2d6+1 plus grab and poison)
bite +19 (2d8+16 plus grab plus paralysis)
bite +14 (2d8+13/19- 20 plus poison)
slam +6 (1d6+6)
slam +7 (1d6+7)
bite +3 (1d6+1 plus 1d6 acid)
bite +5 (1d8+3), 2 claws +5 (1d6+3)
type +8 (2d8+9/19-20)
tongue +15 (2d10+12 plus 2d8 acid)
bite +15 (2d6+12) 1d8 acid)
bite +16 (4d6+16 plus grab)
bite +16 (2d10+16/19-20 plus grab)
bite +3 (1d6+1), 2 claws +3 (1d3+1)
bite +2 (1d6 plus poison) Special Attack web (+5 ranged, DC 12, hp 2)
bite +14 (2d6+7), 2 arms +14 (1d6+7), tentacles +12 (4d6+3/19-20 plus grab)
bite +8 (2d8+6)
bite +14 (1d8+6 plus bleed/19-20), 2 talons +9 (1d6+3), 2 wings +9 (1d6+3 plus bleed)
bite +15 (3d6+18 plus poison)

0
0
2
0
2
2
3
2
0
1
1
1
3
8
5
24
10
8
12
7
-1
2
5
9
11
5
-3
3
4
6
11
-3
6
7
5
5
6
4
0
4
11
0
-1
1
4
12
1
2
4
3
7
2
4
7
7
2
2
20

bite +2 (1d4 plus grab, attach, and disease)


bite +2 (1d4 plus attach and disease)
bite +5 (1d8+3)
bite +5 (1d6+6 plus grab)
bite +4 (1d6+3)
bite +7 (1d8+7)
bite +9 (2d6+9 plus disease)
sting +6 (1d8+6 plus poison)
bite +5 (1d8+3)
2 claws +2 (1d4+1), bite +2 (1d2+1)
bite +5 (1d6+3 plus grab)
bite +8 (2d6+7 plus poison), tail slap +3 (1d3 nonlethal plus trip)
bite +7 (1d3+4) or sting +7 (1d4+4 plus poison)
6 bites +12 (1d8+4 plus grab /19-20)
6 bites +7 (1d4 plus grab)
12 bites +30 (2d8+11/19-20 plus grab)
+1 scorpion whip +18/+13/+8 (1d6+8/18-20 plus disease), bite +12 (1d8+3 plus disease)
bite +20 (2d6+9/19-20), 2 slams +20 (1d8+9 plus grab)
mwk ranseur +24/+19/+14 (4d6+19)
bite +9 (1d8+1 plus poison)
spear +2 (1d8+1)
2 hooves +6 (1d8+5), slam +1 (1d8+2)
bite +10 (1d6+4), 4 claws +10 (1d4+4 plus rend)
mwk spear +15/+10 (1d8+7/x3), 2 claws +9 (1d6+2 plus grab), sting +9 (1d6+2 plus poison)
2 pincers +20 (2d8+10/19-20), 2 claws +20 (1d6+10), bite +20 (1d8+10)
slam +6 (1d4+3 plus heat drain)
slam +5 (2d4+3 plus 1d6 cold)
bite +13 (2d6+9 plus 1d6 cold and grab)
2 slams +16 (2d8+5 plus bleed)
3 spines +17 (1d8+10 plus poison)
bite +21 (2d6+9/19-20), 2 claws +21 (1d8+6), tail slap +19 (1d8+9)
slam +9 (2d6+9 plus grab and nausea)
bite +16 (1d8+7), 10 tentacles +11 (1d6+3 plus grab)
incorporeal touch +7 (3d6+5 plus pain touch)
2 claws +7 (1d6), bite +7 (1d8)
bite +6 (1d8+2), 2 claws +6 (1d6+2)
4 claws +18 (2d6+9)
bite +17 (2d10+10 plus grab)
spear +3 (1d8+3/x3)
mwk longsword +7 (1d8+2/19-20), slam +5 (1d8+2 plus disease)
4 claws +20 (1d6+7), gore +20 (1d8+7/19-20/x3)
gore +2 (1d4+1)
short sword +2 (1d4/19-20)
bite +2 (1d6+3 plus allergic reaction)
bite +2 (1d4+3)
3 bites +15 (1d4+5 plus 1d6 acid), 6 tentacles +12 (1d6+2 plus grab)
bite +5 (1d3-1), 2 claws +5 (1d2-1)
2 slams +12 (1d8+4 plus 1d6 fire)
bite +17 (6d8+22 plus poison)
bite +17 (3d8+16)
+1 scimitar +19/+14/+9 (1d6+7/15-20), claw +17 (1d8+6 plus bleed), sting +15 (1d4+3 plus poison), pincer
2 claws +3 (1d4+1 plus grab), bite +3 (1d6+1) Special Abilities grab and bite
2 bites +14 (2d6+4), slam +13 (1d6+4), 2 claws +13 (1d6+4)
gore +14 (2d8+7), 2 hooves +9 (1d6+3)
bite +15 (3d6+14/19-20 plus grab)
2 slams +3 (1d6+2)
2 claws +8 (1d8+5 plus grab), bite +8 (1d8+5)
+3 wounding battleaxe +39/+34/+29/+24 (2d6+15/19- 20/x3 plus 1 bleed), 2 forepaws +30 (2d8+6 plus gra

15
0
8
8
6
6
6
3
6
-4
4
7
14
3
2
5
4
8
21
22
21
24
22
27
22
23
24
24
19
9
6
10
4
2
8
1
6
4
8
3
4
6
4
7
4
8
7
8
8
7
7
10
4
0
4
4
4
7

3 bites +24 (2d8+8), 2 claws +23 (1d8+8)


slam -1 (1d3-2 plus ensnare)
2 claw +8 (1d6+2)
warhammer +27/+22/+17/+12 (3d6+11/x3)
bite +7 (1d8+4 plus bleed), 2 hooves +5 (1d8+2)
2 claws +6 (1d4+2 plus blood poisoning)
+1 greatsword +25/+20 (2d6+19 plus 2d6 acid)
+1 keen scimitar +10/+5 (1d6+5/15-20 plus bleed) or slam +9 (1d6+4)
2 claws +10 (1d6+6), bite +9 (1d8+6)
slam +6 (1d6+4 plus 1d6 acid and grab)
bite +14 (2d6+7), 2 claws +15 (1d8+7 plus grab)
2 snake-hands +13 (1d8+6 plus poison and grab), bite +13 (2d6+6/19-20 plus poison)
mwk greatclub +24/+19/+14 (3d8+19), gore +17 (1d8+6) or gore +23 (1d8+13), 2 slams +2
3 spines +9 (1d8+5 plus poison)
2 claws +3 (1d4-1)
tendrils +14 (paralysis plus grab)
bite +9 (2d8+10 plus bleed)
bite +25 (6d6+20/19- 20), tail slap +20 (3d6+10)
bite +36 (4d6+19 plus 6d6 acid), 2 claws +35 (2d8+13), 2 wings +33 (2d6+6), tail slap +33 (2d8+19)
bite +35 (4d8+21/19-20), 2 claws +34 (4d6+14), 2 wings +32 (2d8+7), tail slap +32 (4d6+21)
bite +35 (4d6+19), 2 claws +35 (2d8+13), 2 wings +33 (2d6+7), tail slap +33 (2d8+19)
bite +34 (4d8+21/19-20), 2 claws +34 (4d6+14/19-20), tail slap +32 (4d6+21), 2 wings +32 (2d8+7)
bite +36 (4d6+19/19-20), 2 claws +36 (2d8+13/19-20), tail slap +34 (2d8+19), 2 wings +34 (2d6+6)
bite +38 (4d8+24/19-20), 2 claws +38 (4d6+16/19-20), tail slap +36 (4d6+24/19-20), 2 wings +36 (2d8+8/1
2 claws +34 (2d6+13), bite +35 (2d8+19/19-20), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
bite +33 (4d8+21/19-20), 2 claws +33 (4d6+14/19-20), 2 wings +31 (2d8+7), tail slap +31 (4d6+21)
bite +37 (4d8+24/19-20), 2 claws +37 (4d6+16), 2 wings +35 (2d8+8), tail slap +35 (4d6+24)
bite +35 (4d8+21/19-20 plus energy drain), 2 claws +35 (4d6+14/19-20 plus energy drain), tail slap +33 (4d
bite +35 (4d6+19/19-20), 2 claws +34 (2d8+13), 2 wings +29 (2d6+6), tail slap +29 (2d8+19)
2 slams +14 (1d8+6 plus 1d8 acid)
2 slams +21 (2d8+7)
bite +14 (1d8+6), 2 claws +14 (1d6+6)
bite +14 (1d8+6) and 2 claws +14 (1d6+6 plus poison)
bite +6 (1d6+1 plus poison)
2 slams +21 (2d10+10)
2 claws +7 (1d6 +4 plus 1d8 fire plus grab)
2 slams +19 (2d8+7 plus burn)
bite +18 (1d6+9/19-20 plus 1d8 cold)
2 slams +20 (1d8+6)
mwk ranseur +12 (2d4+6), 2 claws +11 (1d6+4)
2 slams +20 (2d8+9 plus 2d6 cold)
2 slams +20 (2d8+6 plus 2d6 electricity)
2 slams +18 (2d8+7 plus burn)
dagger +9/+4 (1d4+2/19-20) or snakes +9 (1d4 plus poison)
2 slams +20 (2d8+9 plus entrap)
2 slams +21 (2d8+5 plus 2d8 negative energy plus energy drain)
2 claws +17 (2d6+9/19-20)
slam +16 (1d6+10 plus 1d4 acid plus grab) or bite +17 (1d6+7 plus 1d4 acid), 2 claws +16 (1d4+7 plus 1d4
2 slams +21 (2d8+5 plus 2d8 positive energy)
2 claws +14 (2d8+6 plus salt poisoning)
incorporeal touch +11 (1d8 Strength)
2 hooves +20 (1d6+7)
2 slams +20 (2d8+7 plus burn)
slam +17 (1d8+10 plus 1d8 acid and grab)
2 slams +20 (2d8+9)
2 talons +7 (1d6+1)
2 claws +6 (1d6+2), bite +6 (1d6+2), gore +6 (1d6+2)
2 claws +13 (1d4+4 plus weakness)

-1
0
0
4
16
5
5
2
6
4
3
8
20
2
17
2
6
10
7
2
6
0
1
2
5
4
12
3
1
1
8
8
2
24
12
3
11
12
12
3
1
3
4
10
15
-4
1
1
8
-1
6
0
0
9
18
4
20
13

longsword +3 (1d8+2/19-20)
sting +5 (1d2-4 plus poison)
sting +5 (1d2-4 plus poison)
shortsword +4 (1d4-2), bite -1 (1d4-2) or bite +4 (1d4-2), 2 claws +4 (1d4-2)
2 claws +32 (3d10+13/19-20 plus grab), bite +27 (4d8+6)
bite +16 (2d6+7) or tongue +16 (grab) or ranseur +16/+11 (2d6+10/x3)
incorporeal touch +8 (2d6 cold plus energy drain)
dagger +3 (1d3+1/19-20) or 2 claws +3 (1d3+1 plus grab)
bite +4 (1d4+1), 4 tentacles -1 (1d4)
bite +8 (1d6+3), 2 talons +7 (1d6+3)
short sword -1 (1d3-3/19-20)
swarm (2d6)
+3 scythe +27/+22/+17/+12 (2d6+13/19-20/x4 plus death touch)
battleaxe +4 (1d8+2) or 2 slams +4 (1d4+2)
bite +19 (2d8+8), 2 claws +19 (1d8+8)
bite +3 (1d3-4)
2 claws +6 (1d6+3), bite +6 (1d8+3), 2 tail slaps +4 (1d6+1)
bite +11 (2d6+6 plus grab), sting +11 (1d6+6 plus grab)
2 claws +9 (1d4+1 plus poison)
spear +2 (1d6+1/x3), bite -2 (1d3)
mwk voidglass kukri +3 (1d4+1/18-20 plus 1d4 nonlethal), bite -3 (1d6 plus poison)
short sword +2 (1d4/19-20)
short sword +3 (1d4+1/19-20)
2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
bite +11 (1d8+4), 2 tentacles +6 (1d4+2 plus trip)
gore +7 (1d6+4), 2 slams +7 (1d6+4) or greatclub +7 (2d8+6) and +2 gore (1d6+2)
bite +30 (4d8+13/19-20), 2 stomps +25 (2d6+6), tail slap +25 (2d6+6)
2 slams +6 (1d6+3)
bite +5 (1d6/x3), legs +5 (attach)
bite +5 (1d6/x3), claw +5 (grab)
2 scimitars +11 (1d6+4 plus 1d6 negative energy/18-20, evil-aligned)
bite +11 (2d6+4), 2 claws +11 (1d6+4)
doll's dagger +10 (1d2-1/19-20 plus 1d6 cold and paralysis)
2 claws +36 (2d8+14), bite +36 (4d6+21 plus grab and poison), 2 wings +34 (2d6+7), tail slap +34 (2d8+21
bite +13 (2d6+7 plus poison)
mwk longsword +5 (1d8+2/19-20) or 2 slams +4 (1d4+2)
bite +14 (1d8+6 plus misfortune), 2 slams +14 (1d6+6 plus misfortune)
bite +17 (1d8+7), 4 claws +17 (1d6+7)
bite +17 (1d8+7), 4 claws +17 (1d6+7)
bite +9 (2d6+4 plus grab)
slam +23 (1d8+13 plus grab and gunpowder residue)
type +6 (1d6+2 plus grab plus blood drain)
2 claws +12 (1d10+7)
2 claws +17 (2d6+6/19-20)
2 claws +11 (1d6+2)
slam +6 (1d4+3 plus paralysis)
bite +4 (1d3+1)
2 claws +9 (1d4+3), bite +9 (1d6+3)
gore +10 (1d8+6), 2 hooves +7 (1d3+3)
longsword +3 (1d8+1/19-20)
greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3)
greatsword +5 (2d6+4/19-20), longspear +4 (1d8+4/x3)
club +3 (1d6+2/x2)
2 claws +13 (1d8+4 plus spores)
mwk dagger +16/+11 (1d4+5/19-20)
bite +7 (1d8+7)
bite +21 (2d8+8), sting +21 (1d8+8 plus poison), tail slap +19 (2d6+4 plus grab)
+2 longsword +25/+20/+15/+10 (2d6+9), +2 axiomatic holy spiked heavy steel shield +27 (2d6+9)

10
4
5
5
2
5
4
12
6
29
6
10
2
6
1
5
18
3
1
7
5
6
7
5
18
13
9
11
9
4
12
3
1
2
2
3
3
2
6
1
5
3
18
3
1
11
13
1
2
3
5
8
0
3
4
4
8
5

2 claws +22 (2d8+7/19-20/x3), 2 tentacles +20 (1d6+3 plus grab)


2 claws +5 (1d4+2)
3 vines +11 (1d6+7 plus grab and pull)
4 vines +13 (1d6+8 plus grab)
bite +1 (1d3-1)
bite +8 (1d6+5 plus poison and constrict)
3 blades +4 (1d4-1)
2 claws +15 (1d6+4/19-20 plus paralysis), 4 hair barbs +12 (1d6+2/19-20 plus bleed)
morningstar +8/+3 (1d8+1), 2 talons +3 (1d6)
4 tattered lash +41 (2d8+7 plus bleed)
incorporeal touch +5 (1d4 cold plus 1d3 Dex)
2 slams +20 (2d6+8 plus 1d8 fire) or masterwork falchion +21/+16/+11 (2d6+12/18-20 plus 1d8 fire)
2 talons +5 (1d4-2)
swarm (2d6 plus 2d6 fire and burn)

2 claws +2 (1d4+1 plus grab)


+3 weapon +38/+33/+28/+23 (6d6+22 plus hundred-handed whirlwind) or slam +37 (4d8+21
bite +12 (1d8+10 plus 1d4 bleed)
bite +5 (1d8+1 plus 1d6 fire)
bite +10 (1d6+7 plus grab)
bite +13 (1d8+5), 2 claws +13 (1d6+5/19-20 plus grab)
longspear +7 (1d8+3/x3) or 2 claws +7 (1d6+2)
swarm (3d6 plus distraction and poison)
bite +17 (2d8+10 plus 1d6 fire and poison)
bite +21 (2d6+7 plus grab), 10 tentacles +20 (1d8+3 plus paralysis), tongue +20 (1d6+3 plus grab)
2 slams +18 (2d8+7), bite +18 (2d6+7)
sickle +12/+7 (1d6+4) and gore +7 (1d6+2)
bite +23 (3d6+15/19-20 plus grab), tail slap +17 (4d8+7)
bite +17 (4d4+8 plus grab), 2 claws +17 (1d8+8 plus grab)
bite +11 (1d10+4), 2 claws +11 (1d6+4)
2 scimitars +15 (1d6+4 plus 1d6 electrical/15-20, evil-aligned)
greatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)
bite +4 (1d4+3), tail slap -1 (1d4+1)
bite +7 (1d4+4) or tail slap +7 (1d6+4) or butt +7 (1d3+4)
bite +4 (1d6+2), 2 claws +4 (1d4+2)
bite +7 (2d8+6)
bite +8 (2d8+6)
bite +5 (1d6)
2 claws +7 (1d4+3 plus 1d3 cold plus glaciate)
longsword +4 (1d8+2/19-20)
bite +11 (1d8+4), 2 claws +11 (1d6+4), tail slap +11 (1d4+4)
1 slam +4 (1d4+1)
2 bites +23 (4d10+10 plus grab)
bite +10 (1d6+6 plus grab plus bleed), 2 claws +10 (1d4+6 plus grab)
1 bite +3 (1d4-1 plus poison)
2 claws +10 (1d8+3)
+1 unholy spiked chain +26/+21/+16 (2d6+11 plus stun), bite +22 (2d8+5), tail +22 (2d6+5 plus infernal wo
2 hooves -2 (1d4+1)
2 hooves -1 (1d4+1)
mwk ranseur +12/+7 (2d4+6/x3) or 2 claws +11 (1d6+4 plus 2 bleed)
bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
bite +15 (2d6+3), 2 claws +15 (1d8+3)
bite +5 (1d3-5 plus poison)
bite +8 (1d8+4), quills +3 (1d4+2 plus pain)
2 claws +4 (1d4+1 plus disease)
2 claws +4 (1d6+1 plus disease)
2 slams +11 (1d8+5 plus 1d8 acid)
2 slams +17 (2d6+6)

7
5
7
3
5
3
2
3
7
6
7
6
3
3
1
7
0
1
2
3
22
18
-4
-3
0
23
2
17
3
2
3
1
6
28
12
2
2
2
16
4
0
2
12
18
0
4
13
11
14
3
14
11
4
12
10
8
5
22

2 slams +17 (2d8+9)


2 slams +15 (2d6+4 plus burn)
2 slams +16 (1d8+5)
2 slams +15 (2d6+7 plus 1d8 cold)
2 slams +16 (2d6+5 plus 1d8 electricity)
2 slams +14 (2d6+6 plus burn)
tentacle +7 (2d6+4 plus poison)
2 slams +15 (2d6+7 plus entrap)
2 slams +17 (2d6+4 plus 2d6 negative energy plus energy drain)
2 claws +14 (2d6+8/19-20)
2 slams +17 (2d6+4 plus 2d6 positive energy)
2 claws +11 (2d6+5 plus salt poisoning)
2 slams +16 (2d6+5 plus burn)
2 slams +15 (2d6+7)
hook-blade +5 (1d4))
slam +7 (1d6+4), tail slap +7 (1d6+4 plus 1d4 Cha damage)
longspear +3 (1d8+3/x3) or greatsword +3 (2d6+3/19-20) or dagger +3 (1d4+2/19-20)
mwk short sword +6 (1d6+4/19-20) or slam +5 (1d6+6)
broken scimitar +0 (1d6), claw -3 (1d4+1) or 2 claws +2 (1d4+2)
slam +4 (1d6+4)
longsword +29/+24/+19/+14 (6d6+15/17-20) or 2 slams +29 (2d8+15)
bite +29 (2d8+10/19-20/x4 plus 2d6 acid damage and 2 Wisdom drain), 2 claws +29 (1d8+10 plus 2 Wisdo
slam +5 (1d6+4 plus disease and grab)
touch +5 (6d6 negative energy)
tongue +3 (1d3+3 plus pull)
+4 unholy flaming burst trident +39/+34/+29/+24 (2d6+17/19-20 plus 1d6 fire)
bite +11 (1d8+12 plus trip)
2 slams +18 (3d6+4)
5 bites +6 (1d8+3)
2 claws +10 (1d6+4), bite +10 (2d6+4 plus grab)
bite +13 (1d8+4 plus grab), 2 claws +13 (1d6+4)
bite +3 (1d6+3 plus trip)
bite +13 (1d6+9 plus grab and poison)
2 claws +31 (4d6+15/19-20 plus grab), 4 wings +26 (2d8+7)
+1 frost spear +21/+16/+11 (2d6+10/x3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slo
bite +6 (1d6+1), 2 claws +5 (1d4+1)
2 slams +9 (1d6+4 plus 1d6 cold)
2 slams +9 (1d6+3 plus 1d6 cold)
bite +24 (3d8+14/19-20 plus poison), 2 claws +24 (2d6+14), tail +19 (3d6+7 plus grab)
spear +11/+6 (1d8+4/x3 plus 1d6 cold) or 2 claws +10 (1d6+3 plus 1d6 cold)
2 claws +4 (1d6+4)
battleaxe +7 (2d6+4), bite +2 (1d6+2), claw +2 (1d4+2) or bite +7 (1d6+4), 2 claws +7 (1d4+4)
4 slams +24 (2d8+9)
+3 anarchic warhammer +36/+31/+26/+21 (6d6+21/x3) or 2 slams +33 (2d8+18)
scimitar +0 (1d6/18-20)
2 claws +13 (1d8+8/x3)
2 claws +10 (2d4+3), bite +10 (2d6+3), gore +10 (2d6+3)
bite +16 (1d8+7 plus disease), 2 claws +16 (1d6+7)
bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus grab)
bite +15 (4d6+22/19-20)
bite +29 (2d6+12 plus burn), 2 claw +29 (1d8+12 plus burn), gore +29 (2d8+12 plus burn), 2 wings +27 (1d
slam +21 (6d6+7 plus 1d3 Wis drain)
sting +8 (1d4 plus poison)
incorporeal spike +12 (1d8 plus impale soul) or incorporeal touch +12 (1d8 plus sickened)
bite +19 (1d6+4 plus 1d6 bleed and 1d6 electricity), 2 talons +19 (1d4+4 plus 1d6 electricity and grab), 2 h
mwk scimitar +14/+9 (1d6+5/18-20) or 2 slams +13 (1d4+5)
2 tentacles +2 (1d4+2 plus grab)
2 slams +51 (4d6+12 plus burn)

10
bite +25 (4d8+12 plus grab and poison), tail slap +20 (3d8+6)
8
4 claws +13 (1d4+1)
17
4 claws +20 (1d8+7/19-20 plus bleed)
7
bite +19 (2d8+9 plus grab), 2 claws +19 (1d8+9 plus 1d6 energy)
4
2 slams +12 (2d6+4)
13
2 slams +17 (1d8+8 plus 1d6 acid), bite +17 (1d8+8)
15
4 slams +14 (5d6+12)
9
bite +8 14 (1d8+7), 4 tentacles +8 (1d6+3 plus mind lash)
0
bite +3 (1d6+1 plus poison)
0
bite +3 (1d6+1 plus poison)
7
flail +35/+30/+25/+20 (6d6+20/19-20) or stomp +35 (6d6+30 plus pinning stomp)
6
2 slams +28 (2d10+16/19-20)
4
2 slams +19 (2d10+8 plus grab)
5
slam +6 (1d2-3), 2 wings +6 (1d1-3 plus daze)
3
mwk tetsubo +11/+6 (1d10+6/4)
24
bite +37 (4d8+19/19-20/x3), 2 claws +37 (3d6+13/19-20 plus grab), tail slap +32 (2d8+19),
1
bite +2 (1d4+1 plus trip)
2
mwk battleaxe +6 (1d8+2/x3), bite +0 (1d6+1) or bite +5 (1d6+3)
12
spiked greatclub +31/+26/+21/+16 (3d8+19 plus daze) or great chain +31/+26/+21/+16 (2d
2
bite +3 (1d6+2), slam +3 (1d4+2 plus strangling entangle)
2
3 slams +6 (1d6+2 plus grab) or pitchfork +6 (1d6+3)
1
bite +4 (1d6+1)
10
2 slams +43 (4d8+19)
2
2 slams +5 (1d2-3)
2
2 claw +7 (1d4+4), bite +8 (1d8+4 plus grab)
4
scimitar +9/+4 (1d6+4/18-20)
4
swarm (3d6 plus poison)
9
flurry of blows +9/+9 (1d8+3/19-20 plus grab), bite +4 (1d6+4)
1
bite +3 (1d6+3)
4
short sword +6 (1d3-4/19-20), bite +1 (1d2-4)
5
bite +15 (2d6+8/19-20), 2 slams +16 (1d8+8)
23
+5 quarterstaff +30/+25/+20/+15 (3d6+14), +5 quarterstaff +30 (3d6+9) or 2 slams +29 (2d10+9)
3
mwk rapier +6 (1d6-1/18-20)
-3
3 slams +6 (1d6+2)
14
bite +20 (1d4+6/19-20 plus poison), 2 claws +20 (1d6+6)
7
mwk greataxe +22/+17/+12 (3d6+15) or 2 slams +21 (1d6+10)
+13 (+17 vs. mind-affecting
club
effects)
+20/+15/+10 (2d6+10/19-20), bite +15 (2d6+5 plus grab), claw +15 (1d8+5 plus grab)
20
slam +42 (2d6+22/19-20 plus 4d6 acid plus grab)
10
4 tentacles +18 (1d8+7 plus 1d6 acid and poison)
11
bite +31 (3d6+19/19-20/x3 plus grab), 2 talons +31 (1d8+13)
9
slam +24 (4d6+19 plus wounding)
14
bite +29 (4d8+14 plus grab and poison and pull or push), slam +29 (4d6+14)
7
2 slams +17 (2d6+8)
1
2 slam +8 (1d6+4 plus disease)
1
6 vine leaves +4 (1d6+1 plus blood drain and grab)
9
bite +16 (1d8+7), 2 claws +15 (1d6+5), 2 wings +10 (1d4+2)
10
bite +18 (2d6+9), 2 claws +17 (1d8+6), 2 wings +15 (1d6+3), tail slap +15 (1d8+9)
9
bite +15 (1d8+7), 2 claws +15 (1d6+5), 2 wings +10 (1d4+2)
12
bite +17 (2d6+9), 2 claws +17 (1d8+6), tail slap +15 (1d8+9), 2 wings +15 (1d6+3)
10
bite +16 (1d8+7/19-20), 2 claws +16 (1d6+5/19-20), 2 wings +11 (1d4+2)
15
bite +21 (2d6+12), 2 claws +21 (1d8+8/19-20), tail slap +19 (1d8+12), 2 wings +19 (1d6+4)
8
2 claws +14 (1d6+5), bite +15 (1d8+7), 2 wings +14 (1d4+5)
11
bite +16 (2d6+9/19-20), 2 claws +16 (1d8+6), 2 wings +11 (1d6+3), tail slap +11 (1d8+9)
10
bite +22 (2d6+13), 2 claws +22 (1d8+9), 2 wings +19 (1d6+5), and tail +19 (1d8+13)
2
2 bites +7 (1d8+2), 2 talons +6 (1d6+2)
2
bite +4 (1d6-1 plus poison)
15
bite +22 (2d6+12/19-20), 2 claws +21 (1d8+8), gore +21 (1d8+12), tail slap +19 (1d8+12)
7
bite +15 (1d8+7), 2 claws +14 (1d6+5), 2 wings +9 (1d4+2)

5
11
10
10
2
2
12
18
2
0
5
5
9
6
5
2
17
5
5
22
5
6
4
13
13
4
16
1
1
-1
3
4
0
10
7
4
5
-1
4
9
11
13
30
10
6
7
7
19
31
11
1
7
1
6
16
17
4
6

short sword +6 (1d4-2)


+1 ghost touch spear +14/+9/+4 (1d8+4/x3 plus 1d6 fire), bite +8 (1d6+1 plus 1d6 fire)
swarm (5d6 plus dimensional snare and distraction), 2 slams +19 (5d6)
bite +16 (1d6+6), 2 claws +16 (1d8+6), gore +16 (2d6+6)
bite +7 (1d6+3), 2 claws +7 (1d3+3), snakes +2 (1d4+1)
2 claws +7 (1d6+4), bite +7 (1d8+4), and 6 snakes +2 (1d4)
incorporeal touch +10 (2d6 plus death touch)
2 slams +30 (2d8+9 plus cacophonous blow)
6 tendrils +5 (1d3+3 plus grab)
kick +1 (1d6+1 plus trip)
2 claws +5 (1d3+1 plus grab)
club +4 (1d6+2) or 2 claws +4 (1d4+2)
2 slams +17 (2d6+12)
claw +13 (1d10+9/19-20 plus grab), slam +13 (1d6+6)
sai +3 (1d4+1) or unarmed strike +3 (1d6+1) or flurry of blows +2/+2 (1d6+1)
4 hooves +7 (1d6+4), bite +7 (1d4+4)
2 claws +31 (2d6+10/19-20), 4 talons +31 (1d8+10)
bite +5 (1d6+1), 2 claws +5 (1d4+1)
2 claws +6 (1d4+1 and bite +6 (1d6+1)
bite +31 (4d8+9 plus warpwave), 2 claws +31 (2d6+9 plus warpwave), tail slap +29 (2d8+4 plus grab)
6 fronds +13 (1d6+8 plus grab)
2 slams +6 (1d6+2 plus grab)
slam +5 (1d4+2 plus grab plus charm touch)
3 incorporeal touch +25 (3d6 plus 3d6 electricity and 3d6 fire)
2 claws +17 (1d4+3 plus 1d6 cold), shroud +17 (infectious fear)
club +5 (1d4) or touch +5 (lost time)
3 bites +26 (2d10+9/ 19-20 plus disease), tail +26 (2d8+9 plus grab)
3 claws +8 (1d3+2 plus grab) and bite +8 (2d8+2)
spear +4 (1d6+1/x3)
2 claws +2 (1d4+1 plus grab), bite +2 (1d4+1)
bite +10 (1d8+8 plus bleed), tail slap +5 (1d6+4 plus grab)
needle +7 (1d2-3)
2 claws +0 (1d2-2 plus grab)
gore +14 (1d8+5), 2 hooves +8 (1d6+2)
2 claws +16 (1d6+6/19-20 plus grab), 2 stings +16 (1d6+6/19-20 plus poison)
bite -1 (1d4-1), mwk quarterstaff -5 (1d6-1)
longsword +6 (1d8+3 plus bleed) or 2 claws +5 (1d4+2 plus bleed)
spear +1 (1d6-1)
2 claws +9 (1d3+2)
bite +23 (2d6+10 plus pull), 6 claws +24 (2d6+10/19-20)
+2 bastard sword +20/+15/+10 (1d10+8/19-20), slam +13 (2d6+3) or 2 slams +18 (2d6+6)
bite +28 (2d6+2), 2 claws +28 (1d8+12), tail slap +26 (2d6+6), 2 wings +26 (1d8+6)
unarmed strike +31/+36/+31/+26 (2d10+8) or +5 quarterstaff +44/+39/+34/+29 (1d8+13) or flurry of blows
bite +18 (2d6+10 plus disease and grab), 2 claws +18 (2d6+7/19-20 plus grab), tail slap +13 (2d6+3 plus g
unarmed strike +5 (1d3+2)
club +8 (1d4+6)
slam +8 (1d2+4) or shears +8 (1d4+4) or club +8 (1d4+4)
Huge +4 cold iron thundering icy burst warhammer +48/+43/+38/+33 (3d6+26/19-20/x3 plus stun)
+5 adamantine icy burst warhammer +53/+48/+43/+38 (3d6+24/19-20/x3 plus 1d6 cold), sl
2 arms +26 (2d6+10/19-20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10)
bite +2 (1d6), 2 claws +2 (1d4)
bite +19 (3d8+19/19-20 plus grab)
dagger +0 (1d4-1/19-20)
bite +16 (1d6+5 plus disease), 2 talons +16 (1d4+5)
slam +27 (4d6+18/19-20)
2 slams +21 (1d6+5 plus 1d4 Intelligence drain), tail slap +16 (1d8+2 plus grab)
club +5 (1d6+6), bite +0 (1d6+2 plus cannibalistic vitality)
mwk greatclub +10 (1d10+6) or 2 claws +9 (1d6+6)

8
3
17
5
5
2
11
11
8
8
5
1
0
6
4
13
5
2
6
4
6
2
2
8
2
1
2
6
5
6
5
2
1
3
2
3
3
3
5
1
8
5
8
3
1
1
13
2
8
1
0
10
6
7
2
6
4
13

2 claws +16 (1d6+7), bite +16 (1d8+10/19-20), tongue +16 (1d6+7 plus poison)
4 chains +11 (2d4+2)
+1 greataxe +26/+21/+16 (3d6+17/19-20/x3), gore +20 (1d8+5) or gore +25 (1d8+16)
bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
bite +6 (1d4+2 plus 1d4 acid and poison), 2 claws +7 (1d4+2 plus 1d4 acid)
sting +7 (1d3+1 plus poison), 2 wings +2 (1d3 plus grab)
+1 dagger +13/+8 (1d4+4/19-20), touch +7 (1d4 Wisdom drain), 2 claws +7 (1d4+2)
+1 scimitars +14/+14/+9/+9/+4 (1d6+6/15-20 plus 1 Wisdom drain on first hit each round) or touch +16 (1d
2 claws +14 (1d8+6), 2 wings +9 (1d6+3)
mwk dagger +9 (1d4/19-20)
swarm (2d6 plus distraction and blood drain)
bite +3 (1d3-1 plus attach)
head butt +10 (1d6+1), 2 hooves +10 (1d4+1)
rapier +15/+10 (1d6+4/18-20 plus mischief )
2 slams +8 (1d6+3 plus 1d6 acid)
2 slams +14 (1d8+4)
2 slams +14 (2d6+7)
2 slams +12 (1d8+2 plus burn)
2 slams +13 (1d6+3)
2 slams +12 (1d8+5 plus 1d6 cold)
2 slams +13 (1d8+3 plus 1d6 electricity)
2 slams +19 (2d6 electricity)
2 slams +11 (1d8+4 plus burn)
tentacle +3 (1d8+1 plus poison)
2 slams +12 (1d8+5 plus entrap)
2 slams +15 (1d8+2 plus 1d8 negative energy plus energy drain)
2 claws +11 (1d8+6)
2 slams +15 (1d8+2 plus 1d8 positive energy)
2 claws +9 (1d8+4 slashing plus salt poisoning)
2 slams +13 (1d8+3 plus burn)
mwk morningstar +9 (2d6 +5)
sting +11 (1d8+6 plus poison), wing +9 (1d6+3)
2 slams +12 (1d8+5)
bite +9 (1d8+3 plus grab plus 1d6 acid)
tentacles +1 (1d3+1 plus grab) and bite +1 (1d4+1)
mwk quarterstaff +0 (1d6-1)
2 claws +6 (1d4+2), bite +6 (1d4+2 plus 1d6 fire)
2 claws +4 (1d4+1) and bite +4 (1d6+1)
bite +17 (1d8+7), 2 claws +17 (1d6+7), tail slap +15 (1d8+3)
bite +14 (3d8+7 plus burn)
bite +15 (1d8+7 plus grab)
2 slams +16 (1d8+6)
shortspear +2 (1d4-2/19-20)
stinger +3 (1d4+1 plus poison)
dagger +5 (1d4/19-20) or touch +5 (1d4 Cha damage)
swarm (2d6 plus poison)
+1 flaming burst greatsword +13/+8 (2d6+5/17-20 plus 1d6 fire)
2 claws +2 (1d4)
mwk flail +22/+17/+12 (3d6+8), bite +16 (2d6+4 plus poison)
bite +23 (1d8+8 plus grab), 2 claws +23 (1d6+8)
spear +9/+4 (2d6+6), 2 fore-claws +9 (1d4+4) or 2 claws +9 (1d4+4), 2 fore-claws +9 (1d4+4)
bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
+1 club +7 (1d8-1)
dagger +5 (1d3-2)
incorporeal touch +18 (1d6 plus energy drain)

2
0
1
13
9
0
3
2
4
12
12
22
11
12
-4
1
3
7
8
10
16
20
10
2
-3
18
-1
1
15
1
1
1
0
1
1
1
2
13
30
38
8
9
9
1
9
9
9
9
11
1
22
6
2
9
8
-2
-2
3

bite +6 (1d3-1 plus poison)


2 claws +3 (1d2 plus 1d4 fire plus grab)
bite +6 (1d4+2 plus 1d4 cold)
6 bites +12 (1d8+3 plus grab)
bite +12 (2d8+4 plus grab)
mwk spear +7 (1d8+1), 2 claws +6 (1d4+1)
slam +6 (1d6+4 plus 1d4 acid plus grab) or bite +6 (1d6+3 plus 1d4 acid), 2 claws +6 (1d4+3 plus 1d4 acid
incorporeal touch +2 (1 Strength damage)
bite +10 (2d6+7/19-20), 2 hooves +5 (1d6+2)
bite +16 (1d8+7), 2 claws +16 (1d6+7)
bite +34 (6d6+22/19-20), tail slap +29 (4d6+11)
+2 wounding spear +32/+27/+22/+17 (3d6+17/x3 plus 1 bleed), +2 wounding longsword +32
touch +5 (1d8+5 plus paralyzing touch)
2 claws +15 (1d6+7 plus 1d6 cold)
slam +6 (1d6+4 plus 1d6 acid)
bite +4 (1d2 plus 1d6 electrical)
2 claw +3 (1d4 plus 1d4 electricity)
2 slam +16 (2d8+9)
bite +15 (1d8+4 plus 1d8 electricity plus grab)
+1 longsword +11/+6 (1d8+4/19-20) or 2 claws +10 (1d6+3)
+2 axiomatic unholy longsword +25/+20/+15/+10 (1d8+7/19-20) or 2 claws +22 (1d6+5)
4 claws +25 (2d8+8/19-20), tail slap +20 touch (1d6+4 plus branding)
+1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab)
bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
slam +10 (1d8+7)
4 (or more) slams +31 (4d6+17 plus grab)
touch +5 (3d6 plus desiccation)
4 tentacles +20 (2d6+11 plus 2d6 acid and grab) or bite +20 (4d8+24 plus 2d6 acid; only against grabbed
glyph touch +24 touch (3d8 electricity)
2 slams +6 (1d6+4)
2 slams +6 (1d8+4 plus grab)
bite +4 (1d4-4)
morningstar +2 (1d8+1), claw +0 (1d4), bite +0 (1d4)
bite +1 (1d6+1)
longspear +2 (1d8/x3)
swarm (1d6)
mwk battleaxe +7 (1d8+1/x3)
4 tentacles +18 (1d8+9 plus poison)
2 claws +44 (1d6+6 plus 1 Int drain) or +2 quarterstaff +40/+35/+30/+25 (1d6+11 plus 1 Intelligence drain)
Huge +6 trident +71/+66/+61/+56 (3d6+28), bite +62 (2d8+7 plus 1d8 acid), sting +62 (2d8+7 plus poison)
bite +22 (4d10+15/19-20 plus grab)
bite +7 (2d6+3 plus poison)
3 claws +9 (1d8+3 plus grab), bite +10 (1d6+3)
longsword +5 (1d8+2) and bite +5 (1d6+2)
slam +15 (3d6+15 plus grab)
slam +15 (3d8+15 plus grab)
2 claws +9 (1d3+1) or dagger +9 (1d3+1/19-20 plus poison)
buffet +20 (2d4+15 plus 1d6 Con drain and grab)
3 bites +27 (2d8+10/19-20), 8 tentacles +21 (1d8+5 plus grab)
2 claw +4 (1d3+2 plus grab), bite +4 (1d4+2)
2 slams +55 (4d6+16/19-20)
slam +2 (1d2-3)
2 slams +9 (1d4+3)
bite +13 (1d6+4 plus poison), 2 claws +13 (1d4+4/19-20 plus poison)
mwk scimitar +11/+11/+6/+6 (1d6+3/18-20)
slam +14 (2d6+13 plus burn and grab)
slam +9 (2d4+4 plus 2d6 fire and grab)
melee touch +7 (1 plus burn) or slam +7 (1d6+2 plus burn)

5
2
7
18
6
4
4
7
7
1
10
0
2
1
3
17
2
0
3
5
21
9
2
1
1
6
10
10
13
2
3
8
5
13
2
8
7
13
14
13
16
14
16
19
15
16
11
12
5
5
7
3
1
2
4
1
4
1

slam +11 (2d6+2 plus 2d6 fire)


2 slams +10 (2d6+2 plus 1d4 Dexterity damage)
incorporeal tail slap +8 (1d6 plus 1d6 Str damage)
+3 falchion +31/+26/+21/+16 (2d4+15/15-20), 4 bites +23 (1d6+4)
3 bites +20 (1d8+7 plus 1d8 fire plus cerberus's jaws)
1 spear +4 (1d8+3/x3)
2 claws +13 (1d6+5), bite +12 (1d8+5)
+1 anarchic longspear +22/+17/+12 (2d6+13/x3 plus poison) or 2 claws +21 (1d6+8 plus poison)
gore +19 (2d6+11), slam +19 (1d8+11), 2 stomps +17 (2d6+5)
bite +4 (1d8+3 plus blood drain and disease)
bite +11 (1d8+4), 2 claws +12 (1d8+4 plus grab)
2 tentacle slaps +2 (1d4 plus grab)
bite +8 (1d6+2 plus grab), 2 slam +8 (1d4+2 plus poison)
bite +4 (1d4)
bite +8 (1d8+6), gore +8 (1d8+6)
2 slams +30 (4d10+12)
tail slap +4 (1d6+4)
tail sting +3 (1d6)
bite +10 (1d8+5), 2 claws +10 (2d4+5)
bite +15 (1d8+7), 2 claws +15 (1d8+7)
+3 unholy crushing heavy mace +35/+30/+25/+20 (2d6+16 plus bone knit) or 2 claws +32 (1d6+13), bite +
7 bites +14 (1d4+2 plus confusion)
2 claws +12 (1d4+5)
bite +6 (1d6+6)
bite +5 (1d4+1 plus grab), 2 claws +5 (1d3+1)
2 claws +9 (1d6+3), bite +9 (1d6+3), gore +9 (1d6+3)
2 slams +17 (2d6+6) or mwk trident +18/+13/+8 (2d6+9)
2 slams +17 (2d6+6) or masterwork trident +18/+13/+8 (2d6+9)
+1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +17 (2d6+3 plu
bite +7 (1d8+7 plus grab)
2 slams +14 (2d6+5 plus 2d6 negative energy)
gaff +16/+11 (2d6+12) or 2 slams +16 (1d6+8)
4 tentacles +6 (1d6+3 plus poison)
2 slams +27 (2d6+12 plus 3d6 electricity or sonic and blindness or deafness)
2 slams +8 (1d8+4)
gore +23 (2d8+12), slam +23 (2d6+12), 2 stomps +21 (2d6+6)
gore +21 (2d8+12), slam +20 (2d6+12)
bite +24 (2d6+12), 2 claws +23 (1d8+8), 2 wings +18 (1d6+4), tail slap +18 (1d8+12)
bite +26 (2d8+13), 2 claws +25 (2d6+9), 2 wings +23 (1d8+4), tail slap +23 (2d6+13)
bite +23 (2d6+12), 2 claws +23 (1d8+8), 2 wings +21 (1d6+4), tail slap +21 (1d8+12)
bite +25 (2d8+13), 2 claws +25 (2d6+9), tail slap +23 (2d6+13), 2 wings +23 (1d8+4)
bite +24 (2d6+12/19-20), 2 claws +24 (1d8+8/19-20), tail slap +19 (1d8+12), 2 wings +19 (1d6+4)
bite +28 (2d8+15/19-20), 2 claws +27 (2d6+10), gore +27 (2d6+15), tail slap +25 (2d6+15)
bite +29 (2d8+16/19-20), 2 claws +29 (2d6+11/19-20), tail slap +27 (2d6+16), 2 wings +27 (1d8+5)
bite +24 (2d8+13/19-20), 2 claws +24 (2d6+9/19-20), 2 wings +22 (1d8+4), tail slap +22 (2d6+13)
bite +28 (2d8+16/19-20), 2 claws +28 (2d6+11), 2 wings +26 (1d8+5), tail slap +26 (2d6+16)
bite +23 (2d6+12/19-20), 2 claws +22 (1d8+8), 2 wings +17 (1d6+4), tail slap +17 (1d8+12)
2 claws +22 (1d8+8), bite +23 (2d6+12/19-20), 2 wings +20 (1d6+4), tail slap +20 (1d8+8)
bite +15 (2d8+5 plus 1d8 acid plus grab), tail sting +15 (2d6+2 plus poison),
4 tentacles +3 (1d4+2 plus paralysis) and bite +3 (1d6+2)
bite +9 (1d4+1 plus grab)
slam +4 (1d4+1 plus 1d4 acid)
slam +9 (1d6+3)
bite +4 (1d6+1/19-20)
slam +9 (1d8+7)
slam +7 (1d6+1 plus burn)
slam +8 (1d4+3)
slam +7 (1d6+4 plus 1d4 cold)

1
7
1
0
1
4
3
4
3
1
2
1
7
4
7
3
3
4
3
8
14
-5
5
15
10
3
8
-4
-1
3
4
-3
11
7
9
4
4
4
3
6
2
9
5
14
4
6
3
3
8
2
2
8
4
9
8
29
4
7

slam +8 (1d6+3 plus 1d4 electricity)


2 slams +16 (1d8 electricity)
slam +6 (1d6+3 plus burn)
tentacle +1 (1d6-3 plus poison)
slam +7 (1d6+4 plus entrap)
slam +9 (1d6+1 plus 1d6 negative energy plus energy drain)
claw +7 (1d6+6)
slam +9 (1d6+1 plus 1d6 positive energy)
claw +5 (1d6+3 slashing plus salt poisoning)
slam +5 (1d6+1 plus burn)
sting +5 (1d4+3 plus poison)
slam +7 (1d8+4)
dagger +10/+5 (1d4/19-20), snake bite +5 (1d4 plus poison)
bite +6 (1d4+2 plus petrifying bite)
bite +14 (2d8+12 plus grab and poison)
gore +7 (2d6+5), 2 hooves +2 (1d4+2)
gore +7 (2d6+5) or 2 hooves +2 (1d6+2)
swarm (2d6 plus bleed and distraction)
2 claws +10 (1d8+7 plus trip)
bite +11 (2d6+5 plus disease), 2 hooves +11 (1d6+5)
bite +20 (2d8+6/19-20 plus disease), 2 claws +19 (2d6+6 plus hunger)
swarm (1 plus viscous)
2 slam +10 (1d6+4)
+3 scythe +27/+22/+17/+12 (2d4+13/19-20/x4)
touch +9 (1d4 plus thought consumption)
2 claws +5 (1d3+1)
mwk Large falchion +8/+3 (2d6+3/18-20)
slam +4 (2d4+4 plus mercury poisoning and grab)
trident +2 (1d8+1)
2 claws +6 (1d6+4 plus grab)
2 claws +11 (1d8+7 plus grab)
slam +7 (1d8+4 plus 1d6 acid plus poison)
2 morphic weapons +22 (2d8+10)
sting +16 (2d6+4 plus poison), 2 claws +16 (1d6+4 plus grab)
touch +7 (death chill)
4 claws +10 (1d4+3 plus grab)
4 tentacles +14(1d6+1)
4 tentacles +14 (1d4+1 plus grab)
short sword +6 (1d3-3),
slam +10 (1d8+6 plus adhesive)
scythe +14/+9/+4 (2d4+3/x4 plus death touch)
greataxe +9/+4 (3d6+6/x3) and gore +4 (1d6+2)
2 slams +31 (3d6+11/19-20 plus grab)
+1 longsword +10/+5 (1d8+4/19-20)
bite +9 (2d6+4), tail slap +4 (1d8+2)
dagger +0 (1d3-1/19-20)
dagger +2 (1d3-1/19-20), bite +2 (1d2-1)
2 slams +33 (4d10+11)
bite +6 (2d6+4)
bite +8 (1d8+4)
bite +20 (2d6+9), 2 slams +20 (1d8+9) or tongue +20 (1d6+9 plus grab and pull)
2 talons +6 (1d2-2)
2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis)
bite +17 (2d6+9), tail slap +12 (2d6+4)
+4 unholy shocking six-tailed whip +50/+45/+40/+35 (2d8+22/19-20 plus 1d6 electricity), bite +40 (2d8+6)
bite +4 (1d4-2), dagger +4 (1d3-2/19-20)
+3 mace of smiting +20/+15 (1d8+10 plus solid blow)

10
4
5
2
1
0
2
1
1
1
8
15
4
1
3
10
5
16
24
3
4
18
10
2
15
9
8
9
22
19
1
-4
4
3
10
8
2
6
8
7
3
13
4
4
6
11
7
3
8
11
8
6
5
9
3
6
14
10

+3 morningstar +22/+17/+12 (1d8+10 plus solid blow)


club +4 (1d6+3) or slam +4 (1d4+3)
club +5 (1d6+4) or slam +5 (1d4+4)
bite +5 (1d8+4 plus grab and poison)
bite +4 melee (1d3-4)
kukri +4 (1d3+2/18-20)
swarm (2d6 plus distraction)
2 claws +4 (1d4+2 plus grab)
2 claws +5 (1d6+3 plus grab/19-20)
tentacles +3 (1d6 plus poison and grab)
bite +14 (1d8+4 plus trip)
2 claws +15 (1d6+6), 4 tentacles +11 (1d6+3)
bite +15 (2d6+9 plus grab), 2 tentacles +13 (1d8+4)
head butt +6 (1d8+4), 2 hooves +1 (1d6+2)
gore +6 (1d8+4), 2 hooves +1 (1d6+2)
2 claws +10 (1d2-4)
club +5 (1d6+2), bite +0 (1d4+1)
2 slams +24 (2d6+6), 2 wrappings +19 (1d6+3 plus grab)
slam +33 (2d8+16/19-20 plus energy drain)
swarm (2d6 plus disease and bleed)
bite +5 (1d4+3), 2 claws +5 (1d4+3)
bite +26 (5d6+17/19-20 plus d10 bleed, 1d6 Con drain, grab, and mummy rot [DC 26])
2 claw +13 (1d6+1)
bite +7 (1d6+3 plus grab), 2 claws +7 (1d4+3 plus grab)
bite +24 (2d10+13), 2 claws +24 (2d6+13)
bite +22 (2d6+6 plus disease)
+1 flaming greatsword +13/+8 (2d6+7 plus 1d6 fire)
+1 flaming greatsword +17/+12/+7 (2d6+7/19-20 plus 1d6 fire)
bite +29 (2d8+10/19-20), gore +29 (2d8+10), 4 slams +29 (2d6+10/19-20 plus grab)
bite +32 (6d6+16/19-20 plus grab), 4 tentacles +27 (3d8+8/19-20 plus grab)
bite +4 (1d4-2)
2 slams +13 (2d6+3 plus grab)
slam +4 (1d4+3)
2 claws +19 (3d6+8/19-20)
slam +14 (1d8+10 plus mummy rot)
2 slams +13 (1d8+5 plus grab)
slam +6 (1d6+4 plus grab)
2 claws +7 (1d4+1), 1 bite +7 (1d6+1)
incorporeal touch +9 (1d6 Cha)
slam +9 (2d4+3 plus 1d4 acid)
2 claws +20 (1d6+6 plus 1d4 bleed), bite +20 (1d6+6)
2 claws +6 (1d6+3 plus disease)
mandibles +14 (4d8+9/19-20 plus grab)
mwk bladed scarf +5 (1d6+1) or dagger +4 (1d4+1/19-20)
4 tentacles +11 (1d8+5 plus slime)
bite +16 (1d8+7), 2 claws +16 (1d8+7 plus bleed), sting +16 (3d4+7 plus bleed and poison)
bite +10 (1d4-2 plus petrification)
2 slams +25 (4d8+11 plus grab)
2 slams +26 (4d6+18/18-20)
2 slams +23 (2d8+8 plus burn)
4 slams +24 (2d10+10/18-20 plus grab)
2 flails +13/+13 (2d6+7)
greatsword +22/+17/+12 (3d6+16/19-20 plus 4d6 fire) or 2 slams +21 (1d6+11 plus 4d6 fire
2 slams +16 (2d8+6 plus 1d10 electricity plus sparking slams)
bite +8 (1d4+3), 2 claws +8 (1d6+3), gore +8 (1d4+3)
mwk greatclub +25/+20/+15 (3d8+21), gore +24 (1d8+14)
ghost touch bite +15 (1d8+7/18-20/x3 plus burn and vorpal bite), 2 claws +15 (1d6+7)

4
1
3
3
4
12
7
11
21
3
13
13
14
8
5
8
21
6
3
2
14
8
10
10
3
+4 (+2 vs. fear)
18
6
3
3
22
8
10
9
11
8
1
21
3
3
6
3
4
4
5
1
1
11
13
20
7
16
11
10
14
14
7
5

bite +8 (1d6+4 plus grab), 2 talons +10 (1d6+4)


bite +9 (2d6+3 plus burn)
greatclub +16/+11 (2d8+12 plus trip) or 2 slams +14 (1d8+8)
2 scimitars +3 (1d6+2/18-20) or 2 claws +3 (1d4+2)
7 bites +8 (1d8+3 plus bleed)
+2 frost spear +23/+18/+13 (2d6+12/x3 plus 1d6 cold plus ice shards plus slow), bite +15 (2d6+3), tail slap
bite +15 (1d8+9), 2 claws +15 (1d6+6), 2 wings +10 (1d4+3)
+1 scimitar +13/+8 (1d6+5/18-20), 2 claws +12 (1d4+2), touch +7 (1d4 Wisdom drain)
+1 heavy mace +9/+4 (1d8), touch +3 (1d8+6 plus paralyzing touch)
bite +11 (1d8+6), 2 claws +11 (2d4+6)
+2 longsword +28/+23/+18/+13 (2d6+12/16-20 plus poison), 5 +2 longswords +28 (2d6+7/16-20 plus poiso
bite +26 (2d6+13 plus grab), 2 claws +24 (1d8+9 plus bleed), tail slap +19 (1d8+13 plus bleed), 2 wings +1
bite +26 (2d8+12/19-20), 2 claws +24 (2d6+8), tail slap +22 (2d6+12), 2 wings +22 (1d8+4)
mwk bastard sword +10/+5 (1d10/19-20 plus poison), 2 snake bites +12 (1d6+3 plus poison
mwk greataxe +12/+7 (3d6+7/x3), gore +11 (1d6+2)
slam +15 (1d8+12 plus mummy rot)
bite +28 (3d8+15/18-20), 2 claws +28 (2d6+15/19-20 plus steal)
bite +22 (2d8+9/18-20 plus burn plus trip), 2 claws +20 (2d6+9 plus burn)
mwk greatclub +9 (2d8+7)
bite +9 (1d8+5), 2 claws +9 (1d6+5 plus grab)
bite +25 (3d6+9 plus burn), 2 talons +25 (2d8+9/19-20 plus burn plus grab)
+1 kukri +16/+11 (1d4+6/15-20), bite +5 (1d6+3), claw +10 (1d4+5)
2 claws +18 (2d8+7/18-20)
2 slams +19 (3d6+10/18-20)
bite +9 (1d8+6), 2 claws +9 (1d6+6)
+1 longsword +19/+14 (1d8+12/19-20 plus energy drain), slam +15 (1d4+4 plus energy drai
bite +30 (4d6+19/18-20 plus grab), 2 claws +30 (2d8+13/18-20), tail slap +28 (2d8+19), 2 wings +28 (2d6+
bite +14 (1d8+6 plus bleed), 2 claws +14 (2d6+6 plus bleed), 2 talons +14 (1d6+6 plus bleed)
bite +11 (1d8+9 plus 1d6 bleed and 1d6 cold and trip)
bite +7 (1d8+4 plus trip)
bite +40 (4d6+25/18-20 plus bleed and grab), 2 claws +40 (2d8+17/19-20 plus bleed and grab), 2 wings +3
bite +11 (2d6+5 plus grab), sting +11 (1d8+5 plus poison), 2 wings +6 (1d8+2)
bite +18 (2d6+10 plus grab), 2 claws +18 (1d8+8 plus grab), tail slap +13 (1d8+12), 2 wings +13 (1d6+4)
2 claws +15 (1d6+6), bite +15 (1d8+6)
2 claws +20 (1d6+7), bite +20 (1d8+7)
2 claws +11 (1d6+4), bite +11 (1d8+4)
naginata +5 (1d8+4/x4) or claw +4 (1d4+4)
bite +23 (3d8+11/19-20), 2 claws +23 (2d6+11)
bite +7 (1d8+7)
gore +10 (2d6+5) or slam +9 (1d8+5)
bite +14 (1d8+5) , tail slap +11 (1d6+2 plus grab), 2 tentacles +11 (1d6+2 plus confusion)
2 claws +13 (1d8+5), 1 bite +13 (1d8+5)
2 claws +5 (1d4+2), bite +5 (1d6+2)
2 slams +14 (2d6+4 plus 1d6 negative energy)
2 claws +7 (1d6+3 plus 1d4 Con damage), bite +6 (1d6+3)
bite +5 (1d8+3 plus paralysis)
bite +6 (1d8+4 plus paralysis)
bite +13 (1d8+7 plus poison), 2 claws +13 (1d6+7)
bite +28 (2d6+12), 2 claws +28 (1d8+12 plus infernal wound), 2 slams +26 (1d8+6), tail slap +26 (2d6+6)
incorporeal touch +21 (3d8 plus 1d6 Con drain)
slam +10 (1d8+6 plus adhesive) or 2 slams (1d8+6 plus adhesive)
4 tongues +21 (3d6+10/19-20 plus grab)
2 claws +21 (1d6+10 plus grab), gore +21 (2d6+10)
+1 longsword +18/+13/+8 (2d6+11/17-20) or 2 slams +17 (1d6+7)
touch +10 (poison)
touch +15 (poison)
2 claws +16 (1d6+6), sting +16 (1d8+6 plus poison)
bite +20 (2d6+12/19-20 plus 2d6 fire)

10
6
7
11
1
23
6
3
6
25
15
19
25
17
12
-1
4
5
0
6
8
4
11
4
18
35
8
8
4
21
4
7
4
4
4
9
10
7
2
2
3
16
0
7
9
5
15
18
4
10
10
1
-3
1
3
10
3
1

2 slam +14 (1d6+4)


bite +14 (1d8+6), 2 claws +14 (1d6+6)
2 snake-hand bites +8 (1d4+1 plus poison)
2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease)
short sword +4 (1d6+1/19-20) or dagger +4 (1d4+1/19-20)
bite +32 (4d10+18/19-20 plus 4d6 cold and grab), sting +32 (4d6+18/19-20 plus 4d6 cold and poison)
2 claws +9 (1d6+4 plus grab)
bite +9 (1d4+4), 2 hooves +4 (1d6+2 plus 1d4 fire)
bite +5 (1d6+2 plus poison), 2 claws +5 (1d4+2)
+5 vorpal bastard sword +43/+38/+33/+28 (1d10+18/17-20), claw +31 (2d6+4/19-20 plus 2d6 bleed), 2 talo
bite +21 (4d8+16/19-20 plus 4d6 cold and poison)
2 claws +28 (3d6+15/19-20 plus 4d6 cold)
bite +35 (5d10+22/19-20 plus 4d6 cold, energy drain, and grab), tail slap +30 (4d8+12/19-20 plus 4d6 cold
bite +23 (4d10+18/19- 20 plus 4d6 cold and magic drain)
2 claws +13 (2d8+3), 2 slams +13 (1d8+3 plus grab)
morningstar +1 (1d6)
slam +9 (2d6+1)
2 claws +2 (1d3-1), bite +2 (1d4-1)
2 vines +7 (1d6+4 plus grab and trip)
dagger +2 (1d4)
4 tentacles +10 (1d8+3 plus grab)
short sword +5 (1d4-2/19-20)
2 slams +19 (2d6+6) or mwk trident +20/+15/+10 (2d6+9)
2 hooves +10 (1d6+5), bite +9 (1d4+5)
2 slams +24 (2d6+4)
2 claws +48 (1d8+12 plus 1d4 Cha drain), 3 stings +48 (2d6+12/19-20 plus poison), 2 hoov
bite +14 (1d6+4), 2 claws +14 (1d4+2 plus poison)
2 slams +36 (4d8+19/19-20 plus spell sunder)
halberd +3 (1d8-1/x3) or short sword +7 (1d4-1/19-20)
shears +21/+21/+16 (1d8+12/15-20 plus energy drain), touch +11 (energy drain)
gore +16 (2d8+15)
2 claws +14 (1d6+3)
bite +8 (1d3-1)
bite +10 (1d8+6), tail slap +7 (1d8+3)
bite +12 (2d6+9 plus grab)
2 hooves +13 (1d6+5, 19-20/x3), bite +11 (1d6+2, 19-20/x3), Huge greataxe +10 (3d6+2, crit x3)
mwk longsword +11 (1d8+9/19-20), bite +10 (1d8+6 plus disease), 2 hooves +5 (1d6+3 plus disease)
bite +17 (2d6+6 plus energy drain), bite +17 (1d4+6 plus poison), 2 claws +17 (1d6+6)
bite +3 (1d4+1 plus grab), 2 claws +4 (1d3+1 plus trip)
spear +1 (1d6) or 2 claws +1 (1d4)
bite +8 (1d4+1 plus poison)
mwk dagger +10 (1d4/19-20)
2 claw -1 (1d3-2), bite -1 (1d2-2)
4 bites +15 (1d6+3/19-20 plus 1d4 acid), bite +15 (2d6+3/19-20 plus 1d4 acid)
bite +22 (2d6+7 plus grab), sting +22 (2d4+7 plus poison)
+1 club +5 (1d8+2 )
incorporeal touch +16 (1d6 Int drain plus daze)
+1 unholy halberd +30/+25/+20/+15 (4d8+16/x3 plus inherit soul), bite +28 (2d8+15)
2 claws +17 (2d8+6 plus 1d6 fire)
mwk trident +29/+24/+19 (3d6+22) or 2 slams +27 (2d6+15)
slam +6 (1d4+3)
2 claws +0 (1d2-1), sting +0 (1d2-1 plus poison)
slam +5 (2d4+3 plus 1d4 acid and grab)
bite +5 (1d3+1 plus poison), tentacles +3 (grab)
greatclub +7 (2d8+7)
greatsword +14/+9 (3d6+10)
bite +8 (2d8+7 plus poison)
shortspear +7 (1d6+5), bite +2 (1d4+2)

0
-1
6
15
16
15
18
16
21
14
17
18
18
13
26
7
7
2
12
14
21
3
16
3
3
7
-1
5
35
4
0
5
5
6
11
1
1
6
6
8
2
2
2
10
13
1
2
6
3
2
30
35
6
5
0
6
4
12

longspear +5 (1d8+3 x3 crit)


unarmed strike +6 (1d4+4)
bite +14 (2d6+9)
Bite +26 (2d8+13 plus 2d6 acid), 2 claws +25 (2d6+9), 2 wings +23 (1d8+4), tail +23 (2d6+13)
bite +27 (4d6+15/19-20), 2 claws +26 (2d8+10), 2 wings +24 (2d6+5), tail slap +24 (2d8+15)
bite +25 (2d8+13), 2 claws +25 (2d6+9), 2 wings +23 (1d8+4), tail slap +23 (2d6+13)
bite +26 (4d6+15/19-20), 2 claws +26 (2d8+10), tail slap +24 (2d8+15), 2 wings +24 (2d6+5)
bite +26 (2d8+13/19-20), 2 claws +26 (2d6+9/19-20), tail slap +21 (2d6+13), 2 wings +21 (1d8+4)
bite +30 (4d6+18/19-20), 2 claws +30 (2d8+12/19-20), tail slap +28 (2d8+18), 2 wings +28 (2d6+6)
2 claws +24 (2d6+9), bite +25 (2d8+13/19-20), 2 wings +22 (1d8+4), tail slap +22 (2d6+13)
bite +25 (4d6+15/19-20), 2 claws +25 (2d8+10/19-20), 2 wings +23 (2d6+5), tail slap +23 (2d8+15)
bite +29 (4d6+18/19-20), 2 claws +29 (2d8+12), 2 wings +27 (2d6+6), tail slap +27 (2d8+18)
bite +27 (4d6+15/19-20), 2 claws +27 (2d8+10), tail slap +25 (2d8+15) and 2 wings +25 (2d6+5)
bite +25 (2d8+13/19-20), 2 claws +24 (2d6+9), 2 wings +19 (1d8+4), tail slap +19 (2d6+13)
2 bites +28 (2d8+12/19-20 plus grab), 4 claws +28 (2d6+12 plus grab), gore +28 (2d8+12)
gore +13 (2d8+13), 2 stamps +13 (2d6+9)
bite +33 (4d6+21 plus 2d6 electricity and grab), tail slap +28 (4d6+10)
4 claws +13 (1d6+6 plus grab), 2 stings +13 (1d6+6 plus poison)
2 slams +21 (1d6+8 plus 3d6 acid and grab)
greatclub +23/+18/+13/+8 (2d8+12) or 2 slams +23 (1d10+8)
2 slams +58 (4d8+19/19-20)
gore +10 (1d8+4), 1 bite +10 (1d8+4), 2 hooves +5 (1d8+2)
2 claws +21 (1d4+2), tongue +21 (1d6+2 plus thought siphon)
2 slams +15 (2d8+6 plus 1d6 acid)
2 claws +5 (1d6+4 plus toxic ooze)
mwk Large greataxe +15/+10 (3d6+7/x3)
falchion +5 (2d4+4/18-20)
bite +13 (2d6+12)
+5 unholy greatclub +62/+57/+52/+47 (2d8+26 plus death) or 2 slams +57 (2d6+14), sting +52 (2d4+7 plus
longsword +3 (1d8+3/19-20)
greataxe +5 (1d12+4)
mwk battleaxe +11 (1d8+6/x3), bite +10 (1d6+9 plus poison)
+1 rapier +11/+6 (1d6+2/18-20) or mwk whip +10/+5 (1d3+1 nonlethal)
4 slams +18 (2d10+6 plus wounding)
2 touches +2 (1 plus bleed)
claw +4 (1d6+4)
bite +5 (1d3-4)
bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab)
2 claws +7 (1d3+1)
2 claws +12 (1d8+4 plus 1d6 cold)
2 talons +5 (1d4-2)
2 claws +8 (1d6+4 plus grab), bite +8 (1d6+4)
slam +8 (2d6+9)
2 claws +14 (1d6+3 plus disease)

bite +5 (1d6+6), 2 claws +5 (1d3+3)


short sword +4 (1d6+2/19-20) or 2 wings +2 (1d4+1 plus push, 10 ft.)
slam +3 (1d3-1 plus 1d6 electricity)
tail slap +8 (2d6+9)
bite +12 (1d6+2), 2 claws +7 (1d4+1)
+5 anarchic keen greatsword +56/+51/+46+41 (3d6+23/17-20) or +5 anarchic keen greatsword +56 (3d6+
+5 anarchic keen unholy longsword +54/+49/+44/+39 (2d6+20/17-20), bite +49 (2d6+15), claw +49 (1d6+1
mwk heavy pick +9 (1d4+6/x4)
heavy pick +7 (1d4+4/x4)
2 pincers +2 (1d6+1 plus grab), bite +2 (1d6+1)
2 claws +8 (1d6+4 plus grab)
bite +7 (1d3+4), 2 hooves +2 (1d6+2)
bite +26 (2d8+7 plus poison plus grab), 4 slams +25 (2d6+7)

11
7
17
10
3
4
2
0
6
6
12
1
6
2
12
3
13
19
9
-5
2
14
6
2
1
4
1
1
2
2
2
0
3
9
9
18
17
6
3
1
19
4
1
2
1
26
0
+4 (+2 vs. fear)
-1
-1
2
4
7
4
4
11
0
5

bite +18 (2d6+8), 2 claws +18 (1d6+8), tail slap +13 (3d6+4 plus poison)
bite +6 (1d6+4 plus disease), slam +6 (1d4+4 plus grab and wither)
+2 flaming burst scimitar +27/+22/+17/+12 (1d6+8/18-20 plus 1d6 fire), 2 wings +20 (1d6+3 plus burn)
2 slams +29 (2d10+10/19-20 plus 2d6 cold or electricity)
gore +9 (1d6+3/18-20), 2 hooves +3 (1d4+1)
dagger +5 (1d3-1/19-20)
2 slams +12 (1d8+3 plus sickness)
slam +2 (1d4)
2 slams +25 (2d6+5)
+1 scimitar +13/+8 (1d6+6/18-20), slam +5 (1d6+2 plus curse of stone) or slam +10 (1d6+6 plus curse of s
incorporeal touch +17 (1d6+2 plus energy drain)
bite +5 (2d6+3)
mwk lance +9/+4 (1d8+4/x3)
2 burning claws +10 (1d4+4 plus 1d4 fire and grab)
+3 ghost touch longsword +19/+14/+9 (2d6+3/17-20)
bite +10 (2d6+7 plus poison and grab)
incorporeal touch +14 (1d6 plus 1d6 Wisdom drain)
bite +27 (2d6+5/19-20 plus grab), 2 claws +27 (1d8+5)
platinum rod +19/+14 (1d8+5) or 2 slams +19 (2d6+5)
swarm (1 plus viscous)
4 tendrils +6 (1d6+3)
2 talons +24 (2d6+8/19-20 plus 1d6 fire) and bite +24 (2d8+8 plus 1d6 fire)
dagger +6 (1d3)

bite +4 (1d3-4 plus attach)


bite +1 (1d4)
bite +10 (1d2-5)
swarm (1d6)
swarm (1d6 plus bleed and distraction)
swarm (1d6 plus bleed)
+1 rapier +10 (1d6+6/18-20)
mwk rapier +7 (1d6/18-20)
2 claws +18 (2d6+7/18-20/x3 plus grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)
2 claws +18 (2d6+7/18-20/x3 plus grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)
2 claws +32 (2d8+13), 2 wings +30 (2d6+6), bite +32 (4d6+13 plus poison and disease), tail slap +30 (2d8
pitchfork +23 (2d6+7) or 2 claws +23 (1d8+5)
short sword +8 (1d4-2/19-20)
slam +4 (1d6+4 plus disease)
bite +5 (1d8+5 plus disease), 2 hooves +0 (1d4+2)
+3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)
4 tendrils +3 (1d4-1 plus grab)
2 slams +4 (1d4+2 plus grab)
slam +24 (4d6+19 plus 4d6 electricity, 4d6 fire, and grab)
spur +4 (1d3-4 plus poison)
touch +30 (20d8 energy)
bite +1 (1d3-1), 2 claws +1 (1d2-1)
+2 longsword +19/+14 (1d8+10/17-20)
bite +3 (1 plus poison)
bite +3 (1 plus poison)
swarm (1d6 plus poison)
bite +9 (1d8+7), 2 claws +9 (1d6+7 plus grab)
bite +8 (1d6+3)
telekinesis (see below)
+1 scythe +15/+10 (2d4+10 plus 1d6 fire and 1d2 Con damage/x4)
2 hooves -3 (1d3)
dagger +7 (1d2/19-20)

14
-1
7
14
11
7
4
2
3
2
4
10
4
14
0
3
4
8
10
23
4
3
5
6
6
5
7
1
1
1
3
10
6
2
4
8
4
2
1
3
1
4
2
2
3
1
7
1
19
19
19
2
3
2
10
11
11
14

bite +25 (2d6+6 plus 1d4 Cha drain), 2 talons +25 (1d6+6 plus grab and popobala fever), 2 wings +20 (1d6
tail slap +2 (1d3)
2 claws +10 touch (1d4+3), bite +10 touch (1d6+3)
+2 longsword +24 (1d8+9)
longsword +9/+4 (1d8+2 /19-20)
2 slams +16 (1d6+5 plus grab)
sting +6 (1d3-2 plus poison), bite +6 (1d2-2)
bite +4 (1d2-4)
bite +5 (2d6+4)
bite +6 (1d2-5)
dagger +3 (1d2-4/19-20)
2 claws +14 (1d4+2 plus poison)
bite +25 (4d8+12/19-20 plus grab), sting +25 (2d8+12 plus poison)
+2 wounding halberd 2d8+18/19-20/x3, bite +24 (1d8+5)
slam +20 (6d6+16 plus 2d6 acid and grab)
slam +4 (1d6+4)
bite +8 (1d4-2)
bite +13 (1d6+5), 2 claws +13 (1d6+5 plus grab)
+5 bastard sword +46/+41/+36/+31 (4d8+20/19-20)
5 tentacles +34 (2d6+11)
2 claws +7 (1d3-1 plus poison), bite +7 (1d4-1)
bite +9 (2d6+6 plus 2d6 fire plus burn)
bite +13 (2d8+7/x3), 2 wings +8 (1d6+3)
short sword +10 (1d4-1/19-20)
dagger +10 (1d3-1/19-20 plus poison)
bite +14 (2d6+9), 3 roots +12 (1d6+4 plus pull)
9 roots melee touch +16 (grab) and bite +15 (2d6+13)
bite +10 (1d2-2)
bite -2 (1d3-4)
bite +4 (1d3-3)
bite +4 (1d3-1)
2 slams +19 (2d8+7 plus stun)
bite +16 (1d8+6), 4 claws +16 (1d6+6 plus grab)
2 claw +8 (1d3+1 plus 1d6 electricity), tail slap +3 (1d4 plus 1d6 electricity)
3 slams +16 (1d8+8 plus grab), bite +16 (2d6+8/19-20)
+1 kukri +16/+11 (1d4+4/15-20), claw +10 (1d4+1), bite +10 (1d6+1)
bite +8 (1d4-2 plus poison)
gore +3 (1d4+3)
gore +3 (1d6+1)
bite +8 (1d6+2 plus grab), 4 claws +9 (1d4+2)
bite +4 (1d3-4)
5 bites +11 (1d4+1 plus disease)
swarm (1d6 plus disease)
dagger -1 (1d3-2/19-20)
bite +1 (1d4 plus disease)
bite +3 (1d3-2 plus bleed 1)
2 snake-hand bites +11 (1d6+4 plus poison)
bite +6 (1d8+4 plus poison and grab)
bite +37 (3d6+9/x3), 2 claws +37 (1d12+9/18-20)
bite +37 (3d8+9/19-20/x3), 4 claws +37 (2d8+9/18-20)
bite +40 (3d6+12/x3), 2 claws +40 (1d12+12/15-20)
bite +4 (1d3-4)
swarm (1d6 plus eye-rake)
swarm +6 (2d6 plus poison)
2 slams +15 (1d8+4) or entrails lash +14 (1d4+4 plus grab)
2 slams +22 (2d6+11 plus 1d4 slashing plus 1 bleed)
+2 light mace of merriment +17 (1d6+4 plus merriment) or 2 slams +13 (1d4+2)
+2 flaming scimitar +18/+13 (1d6+9/15-20)

23
3
7
4
10
4
6
10
2
5
7
2
2
1
8
8
4
+5 (+2 vs. fear)
7
4
3
2
3
8
1
3
1
13
3
2
13
7
3
15
22
7
20
2
4
15
5
4
6
4
10
2
4
4
0
6
7
8
3
4
9
4
3
4

bite +40 (4d6+24/17-20), 2 claws +40 (2d8+16/19-20), tail slap +38 (2d8+24/19-20), 2 wings +38 (2d6+8/1
tiny short sword +6 (1d3-2 plus poison) or 2 claws +6 (1d2-2)
Medium scythe +10 (2d4+10/x4), kick +4 (1d4+6)
2 claws +2 (1d4 plus grab and poison)
+1 unholy greatsword +26/+21/+16/+11 (3d6+16/19- 20) or 2 slams +25 (3d8+10)
bite +13 (3d6+9 plus grab)
bite +9 (1d8+2 plus grab) and two claws +9 (1d6+2)
2 claws +29 (2d8+11 plus grab), bite +29 (2d10+11)
bite +5 (1d6+2 plus trip)
bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19-20)
2 claws +14 (1d8+7 plus grab)
bite +0 (1d3-2)
gore +8 (2d6+9)
bite +3 (1d6+3 plus trip)
bite +18 (2d8+10/19-20 plus bleed), tail slap +12 (1d10+3 plus trip)
2 slams +22 (4d6+14 plus 2d4 acid and grab)
6 tentacles +5 (1d4+1 plus grab plus poison) and 6 bites +4 (1d6+1),
+1 khopesh +11/+6 (1d8+5/19-20)
mwk light mace +6 (1d6+2)
bite +7 (2d4+3), tail slap +2 (1d4+1)
gore +4 (1d8+3) or 2 hooves -1 (1d6+1)
spear +11/+6 (2d6+7/x3) or 2 slams +10 (1d8+5)
bite +8 (1d8+5), 2 claws +8 (1d6+5)
2 talons +18 (2d6+9/19-20 plus grab), bite +17 (2d8+9)
bite +9 (1d6+6)
bite +11 (1d8+7), 2 claw +12 (1d6+7)
2 claws +12 (1d6+7) and bite +12 (1d8+7)
bite +24 (2d6+4/19-20 plus rokurokubi's curse), 2 claws +23 (1d6+4)
bite +7 (1d6+3)
2 slams +9 (2d6+3 plus grab)
bite +20 (4d8+18/19-20)
bite +11 (2d6+7 plus grab), tail slap +6 (2d6+3 plus grab)
swarm +10 (2d6 plus distraction and infestation)
5 bites +14 (2d6+6 plus bleed)
2 slams +28 (2d6+4 plus cell death)
2 bites +23 (2d8+12 plus grab), 2 talons +23 (2d6+12)
mwk longsword +27/+22/+17 (4d6+22/17-20) or 2 slams +26 (2d6+15)
slam +2 (1d2-2)
greatclub +16/+11 (2d8+13) or 2 slams +15 (1d8+9)
staggering touch +16 (stagger), 4 tresses +16 (2d6+5 plus grab)
bite +6 (1d3), antennae +6 touch (rust)
short sword +6 (1d6+2) or 2 claws +6 (1d4+2), bite +6 (1d6+2),
bite +10 (1d6+3 plus bleed 3), 2 claws +10 (1d6+3) or shortspear +10 (1d6+3), bite +5 (1d6+1 plus bleed 3
2 wing slashes +11 (1d6+5/19-20/x3)
mwk spiked chain +18/+13/+8 (2d4+7) or 2 claws +17 (1d4+5)
bite +1 (1d4-1), tentacle +1 (1d4-1)
2 slams +10 (1d6+5)
trident +4 (1d8+3), bite -1 (1d4+1) or 2 claws +4 (1d4+2), bite +4 (1d4+2)
falchion +2 (2d4+3/18-20) or mwk dagger +3 (1d4+3/19-20)
spear +11/+6 (1d8+4/x3 plus 1d6 fire), tail slap +6 (2d6+1 plus 1d6 fire and grab)
+1 dagger +14/+9 (1d4+5/17-20), tail +8 (1d4+2) or 2 claws +13 (1d4+4), tail +8 (1d4+2)
bite +13 (2d6+4), 2 claws +13 (1d8+3), 2 wings +11 (1d6+1), tail slap +11 (1d8+4)
bite +8 (2d6+6 plus grab), tail slap +3 (1d8+3)
spear -1 (1d6-1)
greatsword +24/+19/+14 (4d6+16) or 2 slams +23 (2d6+11)
10 tentacles +13 (1d4+5 plus grab) or bite +8 (2d6+2)
bite +9 (1d8+6 plus poison)
bite +6 (1d8+4)

3
4
11
8
7
-5
5
13
4
1
8
9
19
13
3
1
1
0
0
1
15
5
3
3
9
3
4
1
2
8
18
4
4
1
19
5
5
9
5
-2
7
1
6
1
3
8
5
1
3
5
15
6
3
9
13
3
6
9

slam +6 (1d6+3 plus sleep)


slam +7 (1d4+3 plus sleep)
bite +17 (2d6+6/19-20), 2 hooves +17 (1d8+6)
dagger +11 (1d3+1/19-20), bite +11 (1d4+1 plus 1d4 bleed) or bite +11 (1d4+1 plus 1d4 ble
bite +19 (1d8+7/18-20/x3 plus bleed), 2 claws +19 (1d6+7 plus grab)
swarm (1 plus viscous)
4 tentacles +15 (1d8+8 plus poison)
2 slams +25 (4d10+16/19-20 plus 4d6 electricity)
2 slams +16 (2d8+7 plus grab)
club +8 (1d6+9) or slam +8 (1d4+9)
dagger +6 (1d4+2/19-20), horns +1 (1d6+1)
greataxe +21/+16/+11 (2d6+12/19-20 plus 1d6 cold), headbutt +15 (1d6+4 plus stun)
mwk Huge greatclub +35/+30/+25/+20 (3d8+25), gore +33 (1d8+8) or gore +33 (1d8+17),
bite +18 (2d6+1 plus bleed and paralysis), 2 claws +18 (2d6+1 plus bleed and paralysis)
bite +11 (1d8+9 plus gnaw)
2 slams +8 (1d8+3 plus fear)
2 slams +8 (1d6+3 plus fear)
bite +7 (1d3-4 plus poison)
bite +7 (1d3-4 plus poison)
swarm (1d6 plus disease)
2 claws +23 (2d6+7/19-20 plus bleed), tentacles +18 (4d6+3 plus bleed and paralysis)
bite +14 (1d6+3 plus 1d6 negative energy and energy drain), 2 wings +9 (1d6+1 plus 1d6 negative energy
mwk halberd +10 (1d10+4/x3 plus disease), gore +3 (1d6+2) or gore +8 (1d6+4)
shortspear +2 (1d4)
mwk falchion +11/+6 (2d6+6), sting +5 (1d6+2 plus poison) or 2 claws +10 (1d6+4), sting +
bite +8 (1d8+5), 2 claws +8 (1d6+5)
incorporeal touch +6 (1d4 Charisma drain)
tail-barb +7 (1d4)
6 bites +16 (1d8+6/19-20)
4 bites +25 (1d8+8/19-20 plus bleed), 4 tentacles +23 (1d6+4 plus grab)
antlers +11 (2d6+6) or butt +10 (1d8+6)
3 branches +10 (2d4+6/19-20)
mwk short sword +3 (1d6+1/19-20) or dagger +2 (1d4+1/19-20)
2 slams +22 (4d10+15)
bite +8 (1d8+3), 2 claws +9 (1d4+3)
bite +12 (1d8+6 plus 1d6 electricity), tail slap +7 (1d8+3)
2 slams +20 (1d8+10)
2 claws +8 (1d6+4)
2 slams +12 (1d6+7 plus 1d4 acid and grab)
bite +23 (4d8+22/19-20 plus grab), tail slap +18 (3d6+6 plus grab)
bite +4 (1d4-1 plus poison)
bite +19 (2d6+5 plus 1d4 acid plus grab), 4 slams +18 (1d8+5)
bite +2 (1d4)
slam +4 (1d6)
bite +25 (4d6+15/19-20)
bite +10 (1d8+6), 2 claws +10 (1d6+4)
slam +6 (1d6+3)
bite +15 (2d4+7 plus grab), slam +15 (2d6+7)
bite +17 (1d8+7 plus grab) tail sting +18 (1d8+3 plus poison)
+1 falchion +23/+18/+13 (2d6+11/15-20) or 2 claws +21 (1d6+7)
bite +23 (3d8+15/19-20 plus poison)
+1 longsword +18/+13 (1d8+8), 2 slams +17 (2d6+7 plus disease)
mwk scimitar +14/+9 (1d8+4 plus 1d6 fire) or 2 slams +13 (1d8+4 plus 1d6 fire)
+1 wounding scimitar +22/+17/+12 (1d6+7/15-20), 3 claws +19 (1d6+3 plus grab), gore +19 (2d6+3)
bite +8 (1d8+7 plus acidic poison and grab)
mwk dagger +11 (1d4-1/19-20), bite +5 (1d6-1 plus poison)
mwk short sword +11/+6 (1d8+3/19-20), bite +5 (1d8+1 plus poison)

2
-4
14
7
4
7
7
9
4
7
4
1
5
3
6
13
4
5
5
7
13
18
8
5
26
6
-1
5
2
3
8
11
5
0
3
18
12
8
4
8
19
10
1
8
26
6
14
5
4
2
15
9
14
4
6
7
7
16

slam +1 (1d2)
slam +6 (1d8+4 plus disease and grab)
+1 longsword +19/+14/+9 (1d8+8/19-20), 2 claws +14 (1d4+3)
mwk dagger +3 (1d4-1/19-20)
incorporeal touch +4 (1d6 Strength damage)
2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)
2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)
3 incorporeal touches +10 (1d6 Strength damage) or claw +19 (1d6+10 plus grab) and bite +18 (1d8+10)
bite +10 (1d3-1), tail slap +5 (1d3-1)
mwk great terbutje +23/+23/+18/+13 (2d8+12/19-20 plus energy drain) or 2 slams +25 (1d8
bite +14 (1d8+10 plus poison plus grab)
bite +6 (1d4+4 plus poison plus grab)
bite +10 (1d8+6 plus trip), tail slap +5 (1d6+3)
bite +4 (1d3-2 plus 1d2 Strength damage plus disease)
swarm (2d6 plus 1d4 Strength damage plus disease)
bite +20 (4d8+18/19-20)
bite +13 (2d6+4), 2 wings +8 (1d8+2 plus poison)
incorporeal bite +5 (1d4 Str)
3 claws +4 (1d4+2 plus shadow slime)
mwk falchion +8 (2d4+4/18-20 plus 1d6 cold) or touch +7 (1d6 cold)
2 claws +24 (1d6+9), bite +24 (2d6+9) or morningstar +24/+19/+14 (1d8+9), bite +24 (2d6+9)
+2 unholy morningstar +36/+31/+26/+21 (1d8+11), bite +32 (2d6+4), claw +32 (1d6+4) or bite +34 (2d6+9)
2 slams +13 (2d6+5) or mwk scimitar +14/+9 (1d8+7/18-20)
2 slams +11 (2d6+5 plus grab)
2 claws +36 (1d8+9 plus 4d6 fire and burn), tail slap +31 (2d6+4 plus 4d6 fire, burn, and g
bite +17 (2d6+8) 2 talons +17 (1d8+8 plus grab)
1d4+2 slag blades +13 (1d8+6/19-20 plus 2d6 fire)
bite +17 (2d6+9 plus poison and grab)
bite +5 (1d8+4)
2 claws +13 (1d8+9 plus grab)
2 hooves +13 (1d6+5)
gore +17 (2d8+7/19-20), 2 hooves +12 (1d6+3), 2 wings +12 (1d6+3)
gore +23 (2d8+9), 2 hoofs +23 (1d8+9)
bite +1 (1d6)
slam +4 (1d6+3)
bite +25 (2d6+12 plus 2d4 Strength drain), 2 claws +25 (2d6+12), 2 pincers +23 (1d12+6), tail slap +23 (2d
+1 battleaxe +18/+13/+8 (2d6+10/x3), +1 battleaxe +18/+13 (2d6+10/x3)
+3 shortspear +16/+11 (1d8+10)
mwk dagger +1 (1d4-1/19-20)
improvised weapon +4 (1d4+2/x3)
+3 axiomatic scythe +30/+25/+20/+15 (2d6+10/x4), 2 wings +21 (1d8+2)
2 touches +19 (4d10 fire plus burning touch)
ram +6 (1d3)
mwk spear +11/+6 (2d6+6 plus salted wound/x3) or 2 slams +10 (1d6+4 plus salted wound)
bite +43 (5d6+16/19-20 plus poison and grab)
2 claws +16 (2d8+21 plus grab)
bite +21 (1d8+9/19-20), 2 claws +21 (1d8+9 plus grab)
mwk earth breaker* +8 (2d6+6/x3) or spiked gauntlet +7 (1d4+6)
longsword +5 (2d6+5/19-20), longsword +5 (2d6+2/19-20), 2 slams +4 (1d6+2)
bite +4 (1d4)
4 slams +30 (3d6+15/19-20 plus grab)
bite +12 (1d8+6), 4 tentacles +8 (1d4+3 plus grab)
+2 cold iron quarterstaff +15/+10 (1d6+6 plus soul lock)
bite +6 (1d4), 2 claws +6 (1d4 plus grab)
bite +8 (1d6+1 plus poison), 4 claws +8 (1d4+1)
trident +19/+12/+9 (3d6+9) or 2 claws +19 (1d6+9), bite +19 (1d8+9), 6 tentacles +14 (2d6+4 plus grab)
mwk trident +6 (1d8+1)
+2 defending quarterstaff +13/+8 (1d6+3), gore +11 (1d8+1 plus petrification [DC 23])

30
-1
2
4
14
3
4
6
2
10
8
3
5
6
4
6
1
5
3
3
1
4
6
0
0
3
5
3
1
1
1
27
21
4
20
8
4
9
2
10
-4
-4
14
5
1
1
2
10
1
2
0
2
0
1
3
0
3
0

+5 unholy speed war razor +47/+42/+37/+32 (1d4+27/19-20), claw +42 (4d6+27/19-20 plus 1d4 Cha drain
short sword +4 (1d6+1)
bite +6 (1d3-4), 2 claws +6 (1d2-4)
swarm (3d6 plus distraction and 3d6 acid)
bite +32 (2d8+12 plus 2d6 fire), 2 claws +32 (2d8+12 plus 2d6 fire), tail slap +30 (1d4+6 pl
bite +3 (1d3-2)
ranseur +3 (2d4+1/x3), bite -2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)
2 talons +11 (1d6)
4 tendrils +6 (1d4+2 plus grab)
bite +18 (1d6+9/19-20 plus grab), 2 claws +18 (1d6+9), tail slap +14 (1d6+4 plus stunning shock)
bite +10 (2d8+7 plus disease and paralysis)
mwk longsword +7 (1d8+3/19-20)
quarterstaff +23/+18/+13 (2d6+15 plus paralysis)
2 claws +7 (1d6+1 plus necrotic touch)
2 claws +5 (1d4+1)
spiked chain +9 (2d4+4/x3) or 2 claws +8 (1d4+3)
longsword +7 (2d6+4/19-20), slam +2 (2d6+4)
2 claws +9 (1d3-1), bite +9 (1d4-1)
3 bites +11 (1d6+4 plus poison)
short sword +2 (1d6/19-20)
short sword +1 (1d6)
2 claws +6 (1d4/19-20 plus energy drain), bite +6 (1d6 plus weakness)
2 claws +20 (2d6+6/19-20 plus grab), sting +20 (1d10+6 plus poison)
sting +0 (1d2-4 plus poison)
sting +0 (1d2-2 plus poison)
swarm (1d6)
bite +5 (1d3-2 plus disease)
trident +4 (1d8+2), claw +2 (1d4+1), bite +2 (1d6+1)
bite +3 (1d3-4)
bite +4 (1d3-4), 2 claws +4 (1d2-4)
bite +5 (1d3-1 plus attach)
+5 anarchic scythe +66/+61/+56/+51 (2d6+24/19-20/ x4 plus death stroke)
3 slam +54 (2d6+13 plus energy drain)
warhammer +15/+10 (2d6+12/x3) or 2 slams +14 (1d8+8)
bite +36 (6d10+22/19-20 plus grab)
2 arm blades +13 (1d8+3/19-20 x3) or flurry +11/+11/+11 (1d8+3/19-20 x3)
4 slams +15 (2d6+8 19-12/x2 plus grab plus Constitution drain)
bite +19 (1d8+6), 4 hooves +17 (1d8+3)
bite +8 (2d6+7/19-20)
2 claws +22 (1d6+8 plus 1d6 acid), bite +21 (1d8+8 plus 1d6 acid)
slam +4 (1d6+4 plus disease)
slam +3 (1d8+1 plus disease plus grab)
bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19- 20 plus 2d6 acid and grab)
bite +6 (1d4-2), 2 claws +6 (1d3-2)
slam +6 (1d4+3 plus paralysis)
2 slams +7 (1d6+3 plus grab and paralysis)
bite +6 (1d6+1)
bite +26 (2d8+15)
2 claws -1 (1d2-3)
bite +8 (1d4+1 plus poison)
bite +4 (2d6+3)
slam +2 (1d3 plus 1d3 acid)
slam +6 (1d4+1)
bite +4 (1d4-1)
slam +6 (1d6+4)
slam +4 (1d4 plus burn)
slam +5 (1d3+1)
slam +4 (1d4+1 plus 1d3 cold)

0
5
0
0
0
3
2
3
2
0
1
0
3
4
3
2
2
6
1
2
2
6
23
1
1
14
21
11
7
3
6
1
18
1
3
7
2
5
8
4
12
9
1
9
8
10
4
2
10
0
16
9
5
6
1
10
25
4

slam +5 (1d4 plus 1d3 electricity)


2 slams +9 (1d6 electricity)
slam +3 (1d3 plus burn)
tentacle +2 (1d4-3 plus poison)
slam +5 (1d4+3 plus entrap)
slam +6 (1d4 plus 1d4 negative energy)
claw +4 (1d4+3)
slam +6 (1d4 plus 1d4 positive energy)
claw +3 (1d4+1 plus salt poisoning)
slam +3 (1d4 plus burn)
sting +3 (1d3 plus poison)
slam +5 (1d6+3)
bite +10 (1d8+6 plus grab plus bleed), 2 claws +10 (1d4+6 plus grab)
bite +5 (1d6), 2 claws +5 (1d4)
2 claw +3 (1d3)
mwk scimitar +3 (1d6/18-20), sap +4 (1d6 nonlethal)
swarm (1d6 plus distraction)
bite +6 (1d8+3/x3 plus bleed), 2 claws +6 (1d4+3), sucking tentacles +1 (1d4+1 plus grab)
bite +1 (1d3-3)
2 claw +7 (1d4+2), bite +7 (1d6+2)
2 talons +5 (1d4-2)
2 slams +28 (2d8+12/19-20)
+5 dancing greatsword +35/+30/+25/+20 (3d6+18) or slam +30 (2d8+13)
bite +6 (1d8+4 plus 2d6 fire plus burn)
2 pincers +6 (1d6+3 plus grab), bite +6 (1d6+1)
bite +21 (2d6+12 plus 4d6 acid), 4 tentacles +19 (1d8+6 plus grab)
+4 unholy wounding heavy pick +39/+34/+29/+24 (1d8+17/19-20/x4 plus 1 bleed) or 2 claws +34 (1d8+13)
bite +16 (2d6+4), 2 claws +17 (1d6+4 plus grab)
2 claws +18 (1d6+1/19-20 plus 1d6 Wisdom damage)
2 claws +16 (1d6+1/19-20 plus 1d6 Wis damage)
mwk greatsword +12/+7 (2d6+6/19-20)
bite +5 (1d3-4 plus energy drain)
+1 scythe +25/+20/+15/+10 (2d6+13/19-20)
dagger +3 (1d2-2/19-20)
2 claws +15 (1d8+4 plus grab)
mwk dagger +17/+12/+7 (1d4+1/19-20)
2 slams +5 (1d4+2)
swarm (2d6 electricity plus distraction)
spear +10 (1d8+4/x3) or 2 claws +10 (1d4+4)
mwk greataxe +10 (1d12+6 plus 1d6 acid) or 2 slams +9 (1d6+4 plus 1d6 acid)
bite +17 (1d8+8/19-20/x3), 4 tentacles +16 (1d6+4 plus grab)
2 slams +15 (1d6+8), tentacle +10 (1d8+4 plus grab)
2 spines +8 (1d6+6 plus poison)
incorporeal touch +10 (1d8 plus energy drain)
2 slams +14 (1d6+7/18-20)
2 slams +29 (3d6+15) or stomp +29 (6d6+22 plus pinning stomp)
bite +20 (4d6+8), 2 claws +20 (2d6+8)
bite +9 (1d8+5), 2 pincers +4 (1d6+2), sting +9 (1d6+5 plus poison)
bite +11 (2d8+3 plus paralysis and poison)
swarm (1d6 plus poison and distraction)
bite +23 (2d8+11), claws +23 (2d6+11), tail slap +18 (2d8+16)
bite +23 (2d8+12/19-20 plus grab), 2 claws +23 (2d6+12)
2 claws +15 (1d8+8/19-20), sting +15 (1d6+8 plus poison)
bite +13 (2d6+6 plus 1d6 negative energy), tail slap +8 (1d8+3)
2 claws +4 (1d3-1) and bite -1 (1d3-1)
bite +10 (2d6+6 plus poison)
+2 dancing glaive +24/+19/+14/+9 (2d8+8/x3)
bite +9 (1d4-2), gore +9 (1d4-2 plus poison)

6
4
10
8
2
1
4
2
5
7
4
5
2
1
15
15
2
1
15
9
25
3
5
0
2
22
17
1
1
6
5
7
7
4
1
3
12
-2
8
17
9
13
8
12
2
2
13
0
7
-4
16
8
6
14
2
3
5
5

2 claws +20 (1d8+12), sting +20 (2d6+12 plus poison)


2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2)
bite +12 (1d8+1 plus poison)
bite +20 (2d6+8/19-20), 2 claws +19 (1d6+8)
bite +6 (1d4-2 plus spores)
mwk morningstar +5 (1d6-1)
mwk dagger +9 (1d3+2/19-20)
short sword +0 (1d2-4/19-20)
short sword +5 (1d4-1/19-20)
swarm (2d6 plus distraction)
mwk longsword +5 (1d8+2/19-20), mwk short sword +5 (1d6+1/19-20)
2 claws +17 (1d6+6/19-20), bite +17 (1d8+6 plus grab)
bite +4 (1d3+2), tentacles +2 (1d4+1 plus grab)
bite +8 (1d2-4)
+1 short sword +20/+15/+10/+5 (1d6+4/17-20 plus bleed), +1 short sword +20 (1d6+2/17-20
2 claws +27 (2d6+12/19-20 plus bleed and grab), sting +27 (2d6+12/19-20 plus bleed and
gore +2 (1d6+1), 2 hooves -3 (1d4)
bite +6 (1d6+4)
+5 holy starknife +29/+24/+19/+14 (1d6+12/x3)
2 claws +14 (1d8+4 plus grab), tail +14 (2d6+4 nonlethal)
2 claws +32 (2d6+16/19-20), 6 tentacles +27 (1d8+8/19-20 plus grab)
bite +8 (2d6+4 plus poison), sting +8 (2d6+4 plus poison)
tail +16 (4d6+12 plus trip)
bite +2 (1d4)
gore +6 (1d8+6)
2 slam +26 (2d10+7 plus gaze)
2 claws +28 (2d6+10 plus grab), bite +28 (1d10+10), snake bite +26 (1d8+5 plus poison)
sting +1 (1d4 plus poison)
touch +7 (attach)
2 claws +13 (2d4+6 plus 1d4 bleed), bite +13 (2d6+6 plus blood drain)
swarm (3d6 plus blood drain)
2 slams +32 (3d10+19/19-20) or stomp +32 (6d10+28 plus pinning stomp)
greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8)
2 slams +22 (2d10+9)
2 slams +10 (1d8+5)
bite +8 (1d4+1)
longsword +16/+11 (1d8+5) or 2 slams +15 (1d8+5)
slam +11 (2d6+3 plus grab plus 1d6 acid, plus petrifying touch)
bite +7 (1d8+4)
6 slams +32 (3d8+12)
bite +13 (2d6+6/19-20), 2 claws +13 (1d6+6)
mwk greatsword +27/+22/+17 (4d6+21/17-20) or 2 slams +26 (2d6+14)
bite +13 (1d6+3 plus 1d6 electricity), 2 claws +13 (1d4+3 plus 1d6 electricity)
bite +24 (1d8+8), 2 claws +24 (1d8+8/19-20 plus 1d6 electricity)
longsword +3 (1d8+1)
slam +7 (1d6+6 plus grab)
bite +29 (2d6+9/19-20), 2 claws +29 (1d10+9/19-20)
spear +2 (1d8+1/x3)
slap +8 (1d6+3 plus 1d6 Dexterity drain)
slam +3 (1d6+1 plus 1d6 acid plus paralysis)
bite +45 (4d6+24/19-20/x2 plus grab)
bite +21 (2d6+10), 2 claws +21 (1d8+10), tail slap +19 (1d8+5 plus grab) or tongue +22 touch (1d8+10 plu
bite +23 (4d8+12/19-20 plus grab), slam +22 (2d6+12)
2 claws +11 (1d4+3 plus stone curse)
2 claws +6 (1d6+2/19-20), bite +6 (1d8+2/19-20)
swarm +7 (2d6-2 plus bleed)
bite +14 (1d8+6 plus bleed), 2 talons +14 (1d6+6), 2 wings +9 (1d6+3 plus bleed)
gore +11 (2d8+9)

10
5
12
-1
21
8
12
11
2
2
2
8
5
7
2
3
2
4
1
4
10
18
3
0
2
15
6
6
20
12
12
12
5
4
-2
17
16
3
4
9
8
2
14
7
4
19
2
10
5
7
14
14
20
2
7
27
20
20

2 claws +11 (1d6+1)


2 slam +7 (1d6+4), spear +7 (1d8+4), tentacle +5 (1d8+2 plus paralysis)
bite +24 (2d8+7/19-20), tail slap +19 (1d8+3 plus grab)
scimitar +4 (1d6+2/18-20)
2 slams +53 (4d6+14)
2 claws +13 (1d4+4), tongue +8 (1d6+6/19-20 plus grab)
+1 longsword +9/+6 (1d8+4/19-20)
mwk lance +22/+17/+12 (2d6+9/x3), gore +16 (2d6+4), 2 hooves +16 (1d8+4) or 2 slams +
heavy pick +3 (1d4+1/x4)
bite +6 (1d6+3), tail slap +1 (1d6+1)
bite +6 (2d6+4), 2 claws +6 (1d6+4)
mwk rapier +11 (1d6+1/18-20)
sword-leg +16/+11/+6 (2d6+2/19-20), 3 sword-legs +16 (2d6+2/19-20), bite +16 (1d8+2 plus poison)
greatsword +8/+3 (2d6+1 plus energy drain/19-20), or slam +7 (1d4+1 plus energy drain)
gore +5 (1d8+3)
bite +8 (2d6+8/18-20 plus bleed)
dagger -1 (1d4-1/19-20)
quarterstaff -1 (1d6-1)
2 claws +3 (1d4+1 plus grab) or short sword +3 (1d6+1); bite +3 (1d3+1)
2 slams +6 (1d4+3), bite +6 (1d4+3)
spear +19/+14/+9 (3d6+15/x3) or 2 slams +19 (1d8+10)
bite +29 (3d8+16/19-20 plus poison), 2 claws +29 (2d6+16), tail +24 (3d6+8 plus grab)
2 slams +13 (2d8+3 plus grab)
longspear +2 (1d8+1)
bite +7 (1d6+3), 2 claws +7 (1d4+3)
bite +30 (4d6+11 plus disease), 2 claws +30 (2d8+11 plus disease), tail slap +24 (2d8+5 plus disease)
mwk quarterstaff +7 (1d6+2), mwk quarterstaff +7 (1d6+1), slam +2 (1d6+1)
bite +23 (1d8+10 plus grab), 2 claws +23 (1d6+10 plus grab)
2 bites +30 (3d8+16/19-20 plus poison), 2 claws +30 (2d6+16), tail +25 (3d6+8 plus grab)
bite +37 (4d8+15/15-20/x3 plus grab), 2 claws +37 (1d12+15), 2 gores +37 (1d10+15), tail
mwk short sword +26/+21/+16/+11 (1d6+9/19-20), mwk short sword +26/+21/+16 (1d6+4/19-20), bite +22
unarmed strike +24/+19/+14/+9 (2d6+7/19-20), bite +19 (1d8+3)
bite +5 (1d8+3 plus grab)
2 claws +10 (1d6+4), bite +11 (2d6+4)
slam +7 (1d6+3 plus burn and grab)
+1 scythe +24/+19/+14/+9 (2d4+10/x4 plus confusion), 2 claws +22 (1d4+6 plus confusion)
bite +41 (4d6+16/19-20 plus bleed), 2 talons +0 (2d8+16 plus bleed), wings +36 (8d8+8)
bite +8 (1d6+3 plus paralysis)
bite +11 (2d6+7 plus grab), 2 tentacles +6 (1d6+3 plus grab)
bite +10 (1d8+5 plus grab), tail slap +5 (1d6+2)
bite +14 (2d6+4 plus 6d6 acid)
dagger +3 (1d4+1/19-20), bite -2 (1d3)
4 tentacles +16 (1d8+7/19-20 plus grab), bite +16 (3d6+7)
sting +6 (1d6+2 plus poison), tentacle +2 (1d6+1 plus grab)
constricting tentacle +5 (1d4+2 plus grab), stinging tentacle +5 (1d4+2 plus grab plus paralysis)
2 slams +25 (1d8+9/19-20 plus 2d6 bleed), 7 tentacles +20 (1d6+4 plus grab)
longsword +10/+5 (1d8+3/19-20), short sword +10 (1d6+1/19-20) or 2 slams +11 (1d6+3)
2 claws +19 (1d6+7 plus grab), bite +18 (1d8+7)
bite +8 (1d4-1), 2 claws +8 (1d3-1)
2 claws +19 (2d6+6/x4), sting +17 (1d6+3 plus poison)
bite +39 (6d6+18/19-20 plus grab), 2 claws +39 (3d6+18), tail slap +34 (4d6+9 plus trip)
+2 quarterstaff +22/+17/+12 (1d6+9 plus energy drain) or 2 claws +20 (1d4+5 plus energy drain)
+3 unholy battleaxe +37/+32/+27/+22 (6d6+22/19-20/x3), claw +29 (2d8+9) or 2 claws +34
2 claws +4 (1d6+3/19-20)
bite +17 (2d6+8), 2 claws +18 (1d8+8 plus grab)
2 slams +61 (2d6+12/19-20 plus disease)
unarmed strike +22/+17/+12/+7 (2d8+5) or flurry of blows +20/+20/+15/+15/+10/+10/+5 (2d
bite +46 (6d8+15/x3), 2 claws +46 (2d8+15/18-20)

20
20
12
7
2
2
4
2
15
21
15
5
2
18
3
12
9
7
1
4
5
6
1
3
2
11
6
3
13
0
3
21
2
9
3
5
14
5
5
21
8
16
9
6
11
10
9
10
+3 (+2 vs. fear)
2
4
5
1
5
4
1
0
3

bite +46 (6d6+15/19-20/x3), 4 claws +46 (4d6+15/15- 20)


bite +51 (3d8+20/x3), 2 claws +51 (3d8+20/15-20)
2 slams +13 (1d6+4), 2 tentacles +8 (1d4+2 plus fate drain)
bite +7 (1d6+4), 2 claws +8 (1d4+4 plus 1d4 bleed)
slam +4 (1d6+1 plus burn)
bite +5 (1d6+3 plus trip)
touch +7 (1d2+1 plus eat thoughts)
mwk two-bladed sword +10/+10/+7 (1d8+6/19-20)
2 bites +26 (2d6+10), 4 claws +26 (1d8+10), gore +26 (2d6+10)
+2 axiomatic light mace +35/+30/+25/+20 (2d6+11/19-20), sting +27 (2d8+4/19-20 plus poison)
+2 quarterstaff +16/+11/+6 (1d6+4), +2 quarterstaff +16/+11 (1d6+3), sting +11 (1d8+3 plus mind sting)
sting +10 (1d8+7 plus poison)
bite -1 (1d2-5)
3 stings +27 (1d6+8/19-20 plus ability drain), 5 tentacles +22 (1d6+4 plus 2d6 acid)
bite +14 (2d6+15)
bite +33 (4d6+16 plus grab), gore +33 (4d6+16), 2 stomps +28 (2d8+8 plus trip)
2 claws +18 (2d6+8/19-20 plus grab), bite +18 (2d8+8/19-20)
2 claws +19 (1d8+8), bite +20 (2d6+8)
bite +2 (1d4+1/19-20)
2 slams +19 (3d8+8)
swarm (4d6 plus disease, distraction, and blood drain)
bite +6 (1d3), 2 claws +6 (1d3 plus attach)
short sword +3 (1d6+1/19-20)
2 claws +10 (1d8+6 plus grab), bite +9 (2d6+6 plus grab)
bite +4 (1d6+3)
bite +18 (2d4+7/19-20), 2 hooves +13 (1d8+10)
bite +6 (1d4+2), 2 slams +6 (1d3+2)
bite +4 (1d6+4 plus trip)
+1 greatsword +19/+14/+9 (2d6+7/19-20/x2)
tentacle +3 (1d3-5 plus poison)
bite +15 (4d6+24 plus poison)
+3 silver wounding longsword +29/+24/+19/+14 (1d8+10/19-20 plus 1 bleed) or fear touch +26 (fear)

2 slams +19 (4d6+12/19-20 plus grab)


bite +9 (1d6+3), 2 claws +9 (1d6+3)
2 claws +9 (1d6+5 plus grab), bite +9 (1d8+5)
dagger +12 (1d3-1)
+1 pliers +8 (1d4-2/ 19-20/x2), bite +7 (1d4-3 plus paralysis)
bite +21 (2d6+8 plus grab), 2 slams +16 (1d6+8)
bite +34 (3d8+18/19-20 plus poison), 4 claws +34 (2d6+18), tail +29 (3d6+9 plus grab)
+1 ghost touch battleaxe +13/+8 (1d8+5/x3) or 2 claws +12 (1d8+4)
+2 quarterstaff +22/+22/+17/+12/+6 (1d6+4 plus touch of ages), +2 quarterstaff +22/+17/+12 (1d6+3 plus t
bite +13 (1d8+4 plus 1d4 Cha drain), 2 claws +13 (1d6+4)
2 slams +5 (1d6+1 plus transposition)
slam +17 (3d6+15 plus grab)
buffet +17 (1d8+15)
2 slams +17 (2d6+9/19-20)
touch +7 (4d6 acid plus 4d6 negative energy)
socket bayonet +9/+4 (1d6+3) or slam +9 (1d6+4)
lance +2 (1d8+1/x3) or longsword +2 (1d8+1/19-20)
2 slams +12 (1d10+3)
gore +17 (2d10+12)
4 tendrils +3 (1d2+2 plus sleep pollen)
sting +8 (1d4-1 plus poison)
mwk trident +5 (1d8+1)
greatclub +5 (1d10+4), bite +0 (1d6+1) or 2 claws +5 (1d4+3), bite +5 (1d6+3)
club +2 (1d6+1), claw -3 (1d4), bite -3 (1d4) or 2 claws +2 (1d4+1), bite +2 (1d4+1)
bite +8 (1d8+5), 2 claws +8 (1d6+5)

1
2
14
1
4
5
29
4
0
19
5
3
1
2
6
6
5
4
10
6
19
1
2
10
12
7
3
12
5
8
8
8
7
5
6
13
7
5
9
6
7
15
4
5
4
5
6
15
12
2
5
5
1
5
10
1
2
2

bite +8 (1d10+6 plus disease and trip)


warhammer +7 (2d6+7/x3)
+4 greatsword +23/+18/+13 (2d6+11/19-20)
bite +1 (1d4), 2 wings -4 (1d3)
shortspear +3 (1d6+1) or kukri +3 (1d4+1/18-20) or 2 claws +3 (1d6+1), and bite +3 (1d4+1
shortspear +6 (1d6+2) or kukri +6 (1d4+2/18-20) or 2 claws +6 (1d6+2); and bite +6 (1d4+2
bite +50 (4d8+15/19-20 plus 2d8 acid), 2 claws +50 (2d8+15 plus 2d8 acid)
slam +4 (1d4)
bite +3 (1d3-4 plus attach)
bite +22 (2d8+11/19-20 plus poison), 4 claws +22 (3d6+11)
bite +14 (2d6+9 plus grab)
bite +15 (1d8+10/19-20 plus grab), 2 claws +15 (1d4+5)
bite -2 (1d3-4)
bite +13 (2d6+8 plus grab), slam +12 (1d8+8)
slam +7 (1d6+4), tongue +8 (1d4+4 plus grab)
spear +3 (1d4-1/x3) or 2 claws +7 (1d4-1)
longsword +12/+7 (2d6+6), longsword +12/+7 (2d6+6), 2 bites +7 (1d8+3) or 2 claws +12 (1d6+6 ), 2 bites
bite +15 (2d8+18 plus grab)
bite +20 (4d6+22/19-20 plus grab)
slam +12 (6d6+6 plus 1d6 acid plus grab and poison)
bite +26 (2d8+14 plus 3d6 electricity and energy drain), 2 claws +27 (2d6+14/19-20 plus 3d6
3 clubs +5 (1d8+3) or 3 slams +4 (1d6+3)
+1 shortspear +9 (1d6+6)
tentacles +20 (6d6+11 plus grab)
2 claws +10 (1d4+4), 4 tentacles +10 (1d6+4 plus grab)
1 fire poker +5 (1d6-1 plus 1d4 fire) or 2 claws +5 (1d4- 1 plus 1d4 fire)
battleaxe +6 (1d8+4/x3)
gore +23 (2d8+10 plus 1d6 piercing), 4 slams +24 (2d6+10/19-20 plus 1d6 piercing)
dagger +7 (1d4+4/19-20), 2 unarmed strikes +7 (1d3+2 nonlethal)
touch +8 (shadow touch or possession)
2 slam +21 (3d8+10/19-20 plus grab)
slam +13 (1d6+4 plus 1d6 cold and coldfire)
slam +11 (1d8+7 plus adhesive)
2 claws +3 (1d3+1), bite +3 (1d4+1)
slam +3 (2d4+1 plus 1d6 cold)
swarm (3d6 plus eye-rake plus disease)
bite +12 (1d8+7), 2 claws +12 (1d6+7 plus bleed)
trident +0 (1d8)
bite +14 (1d6+3 plus 1d6 electricity), gore +14 (1d6+3 plus 1d6 electricity), slam +14 (1d8+3 plus 1d6 elec
gore +8 (1d8+4), 2 hooves +5 (1d3+2)
4 +1 daggers +17 (1d4+1/19-20)
mwk longsword +20/+15/+10 (1d8+6/19-20), mwk spear +19 (1d8+6/3), mwk kukri +19 (1d4+6/18-20) or 6
2 bites +10 (1d6+3 plus poison)
3 claws +17 (1d8+7 plus entrap)
rhoka sword +8 (1d8+6/18-20), bite +2 (1d4+2 plus 2 Str) or bite +7 (1d4+4 plus 2 Str)
bite +21 (2d6+11 plus freezing viscosity), 2 claws +21 (1d8+11)
mwk dagger +7 (1d4/19-20) or touch +6 (mark) or unarmed +6 (1d3 plus grab)
+2 returning spear +23/+18/+13/+8 (1d8+8/x3)
slam +8 (1d4+4 plus energy drain)
stalk +6 (1d4+2 plus grab)
slam +4 (1d4+1 plus energy drain)
touch +7 (bleed and blood siphon)
slam +10 (2d4+3 plus energy drain and grab)
quarterstaff +1 (1d6+1) or flurry of blows +0/+0 (1d6+1)
+1 adamantine scythe +14/+9 (2d4+7/x4) or 2 claws +13 (1d6+4)
bite +5 (1d4 plus disease)
sting +8 (1d8+6 plus poison)
bite +5 (1d4 plus poison)

18
6
0
2
5
0
2
3
1
14
3
1
13
8
1
2
15
22
-2
5
16
17
16
19
17
17
18
19
14
6
7
6
9
7
12
5
8
9
4
10
2
9
6
3
10
26
6
9
14
2
1
1
6
2
0
10
21
9

+1 unholy ranseur +28/+23/+18/+13 (3d6+17/x3) or bite +27 (3d6+11 plus smoking wound), 2 claws +27 (1
club +10 (1d8+7)
2 claws +1 (1d4) or longspear +1 (1d6)
2 claws +6 (1d3+2) or spear +7 (1d6+3 /x3)
2 claws +11 (1d6+5) or mwk spear +13/+8 (1d8+7/x3)
2 claws +1 (1d3) or spear +1 (1d6/x3)
2 claws +5 (1d3+1) or spear +5 (1d6+1/x3)
2 claws +8 (1d4+4) or spear +9 (1d8+6 /x3)
2 claws +3 (1d3) or spear +3 (1d6/x3)
bite +17 (2d6+6 plus consume memory and slime), 2 claws +17 (1d6+6 plus slime), 4 tentacles +12 touch
bite +6 (1d4+1), 2 talons +6 (1d6+1/19-20)
swarm (1d6 plus poison)
bite +22 (2d6+11), 2 claws +22 (1d8+11 plus grab), 3 tentacles +19 (1d6+5 plus grab)
2 tentacles +6 (1d6)
bite +2 (1d4-1 plus poison)
swarm (1d6 plus distraction and poison)
+2 trident +35/+30/+25/+20 (2d6+13/19-20) or 2 claws +33 (1d8+11 plus hypothermic touch)
+3 icy burst sickle +35/+30/+25/+20 (1d6+12/19-20 plus 1d6 cold), 4 vines +27 (1d8+4 plus grab)
slam +9 (1d6+4 plus 1d6 acid and grab)
longsword +6 (1d8+2/19-20), bite +1 (1d6+1)
bite +29 (2d8+15 plus 2d6 acid), 2 claws +28 (2d6+10), 2 wings +26 (1d8+5), tail slap +26 (2d6+15)
bite +30 (4d6+16/19-20), 2 claws +29 (2d8+11), 2 wings +27 (2d6+5), tail slap +27 (2d8+16)
bite +28 (2d8+15), 2 claws +28 (2d6+10), 2 wings +26 (1d8+5), tail slap +26 (2d6+15)
bite +29 (4d6+16/19-20), 2 claws +29 (2d8+11), tail slap +27 (2d8+16), 2 wings +27 (2d6+5)
bite +29 (2d8+15/19-20), 2 claws +29 (2d6+10/19-20), tail slap +24 (2d6+15), 2 wings +24 (1d8+5)
2 claws +27 (2d6+10), bite +28 (2d8+15/19-20), 2 wings +25 (1d8+5), tail slap +25 (2d6+15)
bite +28 (4d6+16/19-20), 2 claws +28 (2d8+11/19-20), 2 wings +26 (2d6+5), tail slap +26 (2d8+16)
bite +32 (4d6+19/19-20), 2 claws +32 (2d8+13), 2 wings +30 (2d6+6), tail slap +30 (2d8+19)
bite +28 (2d8+15/19-20), 2 claws +27 (2d6+10), 2 wings +22 (1d8+5), tail slap +22 (2d6+15)
bite +9 (1d6+3), 2 claws +9 (1d4+2)
bite +12 (1d8+4), 2 claws +11 (1d6+3), 2 wings +9 (1d4+1)
bite +9 (1d6+3), 2 claws +9 (1d4+2)
bite +11 (1d8+4), 2 claws +11 (1d6+3), 2 wings +6 (1d4+1)
bite +10 (1d6+3/19-20), 2 claws +10 (1d4+2)
bite +15 (1d8+7), 2 claws +15 (1d6+5/19-20), 2 wings +10 (1d4+2)
2 claws +8 (1d4+2), bite +8 (1d6+3)
bite +10 (1d8+4), 2 claws +10 (1d6+3), 2 wings +5 (1d4+1)
bite +14 (1d8+7), 2 claws +14 (1d6+5), 2 wings +9 (1d4+2)
bite +8 (1d6+3), 2 claws +8 (1d4+2)
bite +15 (1d8+3 plus 3d6 acid), 2 claws +14 (1d6+3)
swarm (2d6 plus distraction)
2 slams +21 (2d8+8 plus siphon spirit)
2 claws +7 (1d6+4 plus paralysis)
warhammer +0 (1d4-2/x3), bite -2 (1d3-2)
quill +5 (1d4 plus censor or expurgate)
Cicatrix +50/+45/+40/+35 (1d6+17/17-20 plus 1 bleed and 2d6 vicious)
bite +13 (2d6+5/19-20 plus disease), 2 claws +13 (1d6+5)
2 incorporeal touches +15 (1d8 plus 2d6 cold)
2 claws +24 (2d6+6), gore +24 (2d6+6 plus 1d4 Wis), tail slap +19 (1d8+3)
2 slams +2 (1d4+2)
4 tentacles +4 (1d4+1 plus rot)
bite +5 (1d2-2 plus poison)
bite +23 (2d6+8/19-20 plus 3d6 acid), 4 tentacles +21 (1d6+4 plus grab)
swarm (2d6 plus infestation)
kukri +1 (1d4+1/18-20 plus poison)
shortspear +9/+4 (1d6+3), bite +2 (1d8+1)
mwk greatclub +39/+34/+29/+24 (3d8+25/19-20) or 2 slams +23 (2d6+25)
2 melee touch +13 (1d8 negative energy)

2
9
12
4
3
2
10
14
6
17
11
0
6
7
1
12
2
6
2
1
5
4
9
17
3
10
4
9
7
0
2
18
1
1
1
9
2
9
11
3
3
2
2
4
4
2
+2 (+1 vs. fear)
3
3
+3 (+1 vs. fear)
+3 (+1 vs. fear)
4
4
2
2
4
4
7

bite +8 (1d3-2), tail slap +3 (1d3-2 plus confusion)


Gargantuan longspear +24/+19/+14 (4d6+16, crit x3) or 2 slams +24 (2d6+11)
bite +29 (4d6+12), 3 razor tongues +29 (2d6+12/18-20/x3 plus 1d6 bleed, 1 Con bleed, and
bite +6 (1d4 plus attach), tail slap +1 (1d4 plus shock)
longsword +9 (1d8+3 plus 1d6 electricity), 2 slams +3 (1d4+3 plus 1d6 electricity)
bite +8 (1d6+1 plus trip), 4 claws +7 (1d3+1)
sting +20 (2d6+9 plus poison), bite +19 (2d6+9)
bite +20 (3d6+4 plus grab), 2 claws +20 (2d6+4/19-20), 2 wings +14 (1d8+2)
2 claws +13 (2d6+5), bite +13 (1d8+5), 2 talons +13 (1d6+5)
+1 black flame knife +29/+24/+19/+14 (1d6+11/19-20 plus energy drain), 3 +1 black flame knives +29 (1d6
2 claws +13 (1d6+6 plus energy drain), bite +13 (1d6+6)
bite +3 (1d6), 2 claws +3 (1d4)
short sword +10/+5 (1d4+2/19-20 plus bleed), bite +5 (1d3+1)
bite +11 (1d4+1), 2 claws +11 (1d3+1)
bite +2 (1d6+1)
2 bites +26 (2d8+10/19-20 plus grab), tail slap +23 (2d8+5 plus poison spines)
bite +8 (1d8+7)
bite +6 (1d6+1 plus poison), 2 claws +6 (1d4+1 plus poison)
mwk rapier +10 (1d6+2/18-20), or dagger +9 (1d4+2/19-20)
swarm (1d6)
mwk trident +13 (2d6+7), 2 legs +7 (1d8+2) or 2 claws +12 (1d6+5), 2 legs +7 (1d8+2)
bite +15 (1d8+4), 2 claws +15 (1d6+4), sting +15 (1d6+4/19-20 plus poison)
4 claws +16 (1d4+6/19-20)
4 slams +21 (2d6+12 plus energy drain)
swarm (2d6 plus poison)
2 slams +39 (2d8+11)
bite +5 (1d8+3/19-20), tail barb +5 (1d4+2)
bite +10 (2d6+5 plus poison), tail slap +5 (1d8+2)
bite +19 (4d6+8/19-20 plus grab), tail slap +14 (2d8+4)
swarm (1d6 plus blood drain and distraction)
bite +4 (1d8+2 plus attach), 4 claws +4 (1d6+2)
mwk spear +35/+30/+25/+20 (3d6+21/19-20/x3) or 2 slams +34 (2d6+14)
slam +6 (1d6+3)
dagger +0 (1d3-1/19-20)
bite +4 (1d3-4 plus attach)
1 bite +9 (2d6+7), 2 claw +9 (1d8+7 plus paralytic nails)
3 tentacles +5 (1d4 plus poison)
6 tentacles +15 (1d8+4 plus grab), bite +16 (2d8+8)
bite +26 (2d8+9/19-20 plus 4d6 cold and grab), 2 claws +26 (2d6+9/19-20 plus 4d6 cold)
bite +5 (1d6+3), 2 claws +5 (1d4+3)
mwk short sword +6 (1d6+2/19-20)
mwk battleaxe +9 (1d8+4/x3)
mwk battleaxe +10 (2d6+5/x3), bite +3 (1d8+2 plus curse of lycanthropy), claw +3 (1d6+2 p
dagger +6 (1d4+4/19-20), bite +1 (1d4+4)
dagger +8 (1d4+6/19-20), bite +3 (1d4+3 plus curse of lycanthropy), gore +3 (1d8+3)
bite +7 (1d8+4 plus grab and curse of lycanthropy), tail slap +2 (1d12+2)
mwk battleaxe +7 (1d8+3/x3)
short sword +3 (1d6+1/19-20)
short sword +4 (1d6+2/19-20), bite -1 (1d4+1 plus disease and curse of lycanthropy; DC 15
mwk trident +9 (1d8+3)
mwk trident +9 (1d8+4), bite +2 (1d8+2 plus curse of lycanthropy)
mwk short sword +5 (1d6+1/19-20)
bite +8 (2d6+6 plus grab and curse of lycanthropy), 2 claws +8 (1d8+6 plus grab)
longsword +5 (1d8+4/19-20)
longsword +6 (1d8+6/19-20), bite +1 (1d6+1 plus trip and curse of lycanthropy)
battleaxe +8 (1d8+5/x3)
battleaxe +9 (1d8+6/x3), or 2 claws +9 (1d6+6), bite +9 (1d4+6 plus curse of lycanthropy;
tail slap +21 (4d6+21) or bite +21 (4d6+21)

-4
8
-2
15
5
4
8
5
9
3
11
9
6
17
7
8
3
16
6
2
4
10
9
0
2
0
1
10
9
2
1
1
1
2
15
4
7
5
2
1
13
3
5
6
3
1
13
12
6
23
19
20
19
22
20
20
21
22

4 tendrils +2 (1d4 plus 1d4 acid)


bite +16 (2d6+9 plus burrowing bite)
slam +7 (2d6+4 plus 2d6 acid plus grab)
+1 longsword +14/+9 (1d8+6/19-20)
pickaxe +6 (1d3) or touch +6 (slow)
2 slams +19 (2d8+13 plus burn and grab)
2 tentacles +20 (2d8+8 plus grab)
slam +4 (1d4+1 plus energy drain)
+1 falchion +17/+12 (2d4+11/15-20 plus energy drain) or slam +15 (1d6+1 plus energy drain)
battleaxe +9 (1d8+7/x3)
4 slams +23 (2d8+9 plus grab)
shock +16 touch (2d8 electricity)
wind blast +10 (2d6+6)
mwk morningstar +32/+27/+22/+17 (3d6+12) or 2 slams +30 (2d6+12)
Medium scythe +11 (1d6+11/x4 plus 1d6 cold), kick +5 (1d4+7 plus 1d6 cold) or 2 claws +10 (1d4+5 plus 1
+2 frost quarterstaff +15/+10 (1d6+6 plus 1d6 cold) or 2 claws +13 (1d4+3)
bite +10 (1d8+7 plus 1d6 cold and trip)
bite +30 (2d8+15 plus blightfire), 2 claws +30 (2d6+15 plus blightfire)
4 tendrils +16 (2d6+9 plus grab)
2 talons +4 (1d3-1)
2 slams +21 (2d10+8) or needle +21/+16/+11 (2d6+12/19-20)
incorporeal touch +13 (8d6 fire plus witchflame)
ranseur +11/+6 (2d4+4/x3), 2 slams +6 (1d4+1 plus grab) or 4 slams +11 (1d4+3 plus grab)
2 claws +5 (1d4-1)
5 fronds +5 (1d4+3 plus 1d4 Dex)
bite +5 (1d2-5 plus attach)
bite +2 (1d6+1 plus trip)
bite +12 (1d6+3), 8 tentacles +11 (1d4+1 plus grab and pull)
bite +11 (1d6+3), 7 tentacles +10 (1d4+1 plus grab)
bite +8 (1d8+3 plus poison plus trip)
gore +6 (1d8+6)
gore +1 (1d8+2)
bite +6 (1d3-1 plus bleed 1d4), gore +6 (1d3-1)
2 claws +4 (1d6+2), bite +4 (1d4+2)
2 slams +33 (3d6+13/19-20)
greatsword +9 (3d6+7/19-20)
longsword +10/+5 (2d6+5/19-20) or 2 slams +10 (1d6+5)
2 slams +12 (2d6+4)
2 slams +13 (1d8+5)
bite +2 (1d2-4)
club +11 (1d6+3) or 2 slams +11 (1d6+3)
gore +14 (2d8+13)
gore +19 (2d6+15/19-20)
gore +21 (2d6+15/19-20)
bite +7 (1d6+4 plus trip)
bite +3 (1d6+1 plus 1d6 fire plus burn)
slam +10 (1d4-1 plus grab)
bite +26 (2d8+10), 2 claws +26 (2d6+10), tail slap +21 (2d8+5), 2 wings +21 (1d8+5)
incorporeal touch +6 (1d6 negative energy plus 1d6 Con drain) Special Attack create spawn
bite +37 (2d8+15), 2 claws +37 (2d6+10), 2 wings +34 (1d8+5), tail slap +34 (2d6+15)
bite +35 (2d8+18 plus 4d6 acid), 2 claws +34 (2d6+12), 2 wings +32 (1d8+6), tail slap +32 (2d6+18)
bite +36 (4d6+19/19-20), 2 claws +35 (2d8+13), 2 wings +33 (2d6+6), tail slap +33 (2d8+19)
bite +34 (2d8+18), 2 claws +34 (2d6+12), 2 wings +32 (1d8+6), tail slap +32 (2d6+18)
bite +35 (4d6+19/19-20), 2 claws +35 (2d8+13/19-20), tail slap +33 (2d8+19), 2 wings +33 (2d6+6)
bite +35 (2d8+18/19-20), 2 claws +35 (2d6+12/19-20), tail slap +33 (2d6+18), 2 wings +33 (1d8+6)
2 claws +33 (2d6+12), bite +34 (2d8+18/19-20), 2 wings +31 (1d8+6), tail slap +31 (2d6+18)
bite +34 (4d6+19/19-20), 2 claws +34 (2d8+13/19-20), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)
bite +38 (4d6+22/19-20), 2 claws +38 (2d8+15), 2 wings +36 (2d6+7), tail slap +36 (2d8+22)

17
4
5
4
7
5
10
3
6
7
2
1
5
8
2
30
4
6
5
0
33
5
4
7
25
18
12
4
1
1
6
6
5
3
15
10
11
10
13
11
16
9
12
13
8
7
8
7
7
10
8
10
8
6
5
8
13
6

bite +34 (2d8+18/19-20), 2 claws +33 (2d6+12), 2 wings +28 (1d8+6), tail slap +28 (2d6+18)
bite +6 (1d4), 2 claws +6 (1d3)
bite +9 (1d6+1), 2 claws +8 (1d4+1)
bite +6 (1d4), 2 claws +6 (1d3)
bite +8 (1d6+1), 2 claws +8 (1d4+1)
bite +7 (1d4/19-20), 2 claws +7 (1d3)
bite +12 (1d6+4), 2 claws +12 (1d4+3)
2 claws +5 (1d3), bite +5 (1d4)
bite +7 (1d6+1), 2 claws +7 (1d4+1)
bite +11 (1d6+4), 2 claws +11 (1d4+3)
bite +5 (1d4), 2 claws +5 (1d3)
dagger +3 (1d3+2/19-20)
shortspear +1 (1d6) or slapping tail +0 (1d8; attacks of opportunity only)
sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2)
2 claws +5 (1d4+2), bite +5 (1d6+2)
+4 unholy flaming burst falchion +52/+47/+42/+37 (2d6+23/15-20 plus 1d6 fire)
2 claws +13 (1d6+5 plus grab), bite +13 (1d6+5 plus poison)
short swords +13/+13/+8 (1d6+3/19-20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus par
bite +10 (4d6+3), 3 claws +10 (1d4+3)
spear +3 (1d8+3)
4 claws +48 (1d8+17/19-20), 4 bites +48 (2d6+17/19-20), sting +48 (1d8+17/19-20 plus poison)
mwk falchion +14/+9 (2d4+7/18-20), bite +8 (1d6+2)
+1 kusarigama +10/+5 (1d6+4/x3), bite +3 (1d4+1)
+1 returning starknife +12/+7 (1d4+4/x3)
bite +32 (2d6+9/19-20 plus grab and poison), 2 claws +32 (2d6+9), tail slap +30 (2d6+4), 2 wings +30 (1d8
maw +36 (2d10+13/19-20), 4 bites +36 (2d8+13/19-20), 6 tentacles +34 (2d6+6/19-20 plus grab)
2 claws +14 (1d6+7), 4 tentacles +13 (1d6+3 plus grab)
bite +12 (2d6+6), claw +12 (1d8+6), tentacle +12 (1d8+6 plus grab)
tendril +5 (1d4+4)
2 tendrils +6 (1d8+5)
bite +7 (2d6+4 plus sinister bite and trip)
2 claws +9 (1d6+4 plus 1d6 cold)
2 claws +7 (1d6+4 plus grab)
2 claws +8 (1d4+4 plus disease)
2 pincers +15 (2d8+9/x3)
bite +18 (2d6+9), 2 claws +17 (1d8+6), 2 wings +11 (1d6+3), tail slap +11 (1d8+9)
bite +20 (2d8+10), 2 claws +19 (2d6+7), 2 wings +17 (1d8+3), tail slap +17 (2d6+10)
bite +17 (2d6+9), 2 claws +17 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 (1d8+9)
bite +19 (2d8+10), 2 claws +19 (2d6+7), tail slap +17 (2d6+10), 2 wings +17 (1d8+3)
bite +18 (2d6+9/19-20), 2 claws +18 (1d8+6/19-20), tail slap +13 (1d8+9), 2 wings +13 (1d6+3)
bite +23 (2d8+13/19-20), 2 claws +23 (2d6+9/19-20), tail slap +21 (2d6+13), 2 wings +21 (1d8+4)
2 claws +16 (1d8+6), bite +17 (2d6+9), 2 wings +14 (1d6+3), tail slap +14 (1d8+9)
bite +18 (2d8+10/19-20), 2 claws +18 (2d6+7/19-20), 2 wings +13 (1d8+3), tail slap +13 (2d6+10)
bite +22 (2d8+13), 2 claws +22 (2d6+9), 2 wings +20 (1d8+4), tail slap +20 (2d6+13)
bite +17 (2d6+9/19-20), 2 claws +16 (1d8+6), 2 wings +11 (1d6+3), tail slap +11 (1d8+9)
bite +13 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)
bite +15 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)
bite +15 (1d8+10), 2 claws +15 (1d6+7), 2 wings +10 (1d4+3)
bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail +12 (1d8+7)
bite +12 (2d6+7), 2 claws +12 (1d8+5), 2 wings +7 (1d6+2), tail slap +7 (1d8+7)
bite +13 (2d6+6), 2 claws +14 (1d8+4), 2 wings +11 (1d6+2), tail slap +11 (1d8+6)
bite +13 (1d8+6/19-20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2)
bite +10 (1d8+4), 2 claws +10 (1d6+3), 2 wings +5 (1d4+1)
bite +9 (1d8+6), 2 claws +9 (1d6+4), 2 wings +4 (1d4+2)
bite +17 (2d6+9), 2 claws +16 (1d8+6), gore +16 (1d8+9), tail slap +14 (1d8+9)
bite +18 (2d6+10), 2 claws +18 (1d8+7/19-20), 2 wings +16 (1d6+3), tail +16 (1d8+10)
2 claws +11 (1d6+4), bite +11 (1d8+6), 2 wings +11 (1d4+2)

9
11
10
10
10
9
12
10
10
13
10
10
7
10
10
5
9
8
11
10
6
12
8
7
13
1
14
6

bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7)
bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
bite +17 (1d8+12 plus 3 fire), 2 claws +17 (1d6+8), 2 wings +12 (1d4+4)
bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
bite +17 (2d6+10), 2 claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10)
bite +13 (2d6+7), 2 claws +13 (1d8+5), gore +13 (1d8+7), tail slap +11 (1d8+7)
bite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13 (1d8+7)
bite +14 (2d6+7), 2 claws +14 (1d8+5), gore +14 (1d8+7), tail slap +12 (1d8+7)
bite +16 (1d8+9), 2 claws +16 (1d6+6), 2 wings +14 (1d6+3)
bite +19 (2d6+10), 2 claws +18 (1d8+7), gore +18 (1d8+10), tail slap +16 (1d8+10)
bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)
bite +15 (2d6+7/19-20), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap +13 (1d8+7)
bite +14 (1d8+5), 2 claws +13 (1d6+5/19-20), gore +13 (1d6+5)
bite +15 (2d6+7 plus obliterate), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
bite +15 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap +13 (1d8+7)
bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +6 (1d4+2)
gore +31 (4d8+16 plus push), 2 hooves +29 (2d8+11), tail slap +29 (2d6+5 plus push)
bite +17 (2d6+7), 2 claws +17 (1d8+7)
2 touches +10 (4d6 cold plus chilling touch)
2 chains +17 (2d6+7 plus 1d6 electricity and trip)
bite +17 (2d8+19 plus grab)
horde attack (6d6)
unarmed strike +6 (1d6+3) or flurry of blows +5/+5 (1d6+3)
slam +6 (1d8+3 plus grab), bite +6 (1d6+3 plus disease)
bite +20 (2d8+12), 2 claws +20 (2d6+12), tail slap +15 (2d8+6), 2 wings +15 (2d6+6)
bite +6 (1d3-2 plus bleed 1), 2 claws +6 (1d2-2)
+1 holy halberd +18/+13/+8 (1d10+7/x3)
battleaxe +4 (1d8+1/3), claw -1 (1d4) or 2 claws +4 (1d4+1)

Ranged
light crossbow +0 (1d8/19-20)
spark +12 touch (2d6 electricity)

improvised weapon +5 (1d6+2)


rock +13 (4d6+19)
maggot spray +1 (sickened)

spear +8 (1d8+3/x3)

+19 (1d8+3)
+16 (1d8+10)

il +24 (2d6+15)
+17 (1d8+10)
slap +16 (2d6+12)

1d8+12), 2 wings +17 (1d6+4)

+25 (2d6+15)
+21 (1d8+4)

8+4), tail slap +20 (2d6+12)


+21 (2d6+12)
+14 (1d8+10)
d8+6), tail +26 (2d6+6)
+1 wounding spear +19 (2d6+6/19-20/x3 plus 1 bleed)

Space
5
15
5
10
10
15
5
20
20
5
10
5
10
5
15
10
5
15
20
5
5
5
5
10
15
5
10
15
15
15
10
10
10
15
15
10
15
15
10
15
15
15
15
15
15
15
15
15
10
15
15
10
15
5
5
10
100

0 plus bleed)

5 (2d6+16), bite +55 (4d6+16 plus poison and disease), 2 wings +53 (2d6+16), tail slap +53 (2d8+24 plu
bomb +15 (8d6 energy damage)

varies +35 (damage by weapon)

bite +35 (2d6+6)

ail +29 (2d6+16)


+30 (2d8+18)

2 wings +29 (1d8+7)


il slap +30 (2d8+18)
ail slap +28 (2d8+18)
d8+16), 2 wings +29 (2d6+5)
il slap +27 (2d6+16)
s +27 (1d8+5)

- 20), tail +34 (2d8+21/19-20)


+28 (2d6+11)
il slap +29 (2d8+18)

1 (2d6+18), 2 wings +31 (1d8+6)


ail slap +30 (2d8+18)
+33 (2d8+21)

+31 (2d8+18)

5
5
15
50
5
10
15
5
5
15
20
10
5
2.50
10
15
10
5
5
5
15
5
5
5
5
10
5
10
10
20
1
5
10
5
10
10
10
15
20
5
15
20
20
20
15
10
15
20
20
15
20
20
15
20
20
20
20
20

slap +34 (2d8+21)


+35 (2d8+21)
s +31 (2d6+6)

d6+6), tail slap +30 (2d8+18)


il slap +31 (2d8+18)
+25 (2d6+16)

4 mwk throwing axes +16 (1d8+5)

3 Maxim M1910 machine guns +15 (2d8/19-20), Hotchkiss 6 pounder +15 (8d6/x3)

hort swords +12 (1d6+2), bite +7 (1d6+1 plus poison)

2 eldritch blasts +26 ranged touch (4d6 plus special)


thorns +4 (1d8)

rock +8 (3d6+14)

rock +13 (1d8+16 plus disease)

drain), tail slap +18 (1d12+2 plus energy drain)

20
20
20
20
15
20
20
15
5
5
10
10
5
20
5
5
15
10
10
15
10
10
5
5
10
5
5
5
5
5
2/1/2002
10
5
2/1/2002
15
5
2/1/2002
2/1/2002
2/1/2002
5
20
2/1/2002
10
10
10
10
10
5
5
150
5
2/1/2002
10
10
5
30
10
10

rock +10/+5 (2d6+16)


light crossbow +6 (1d4)

light hammer +3 (1d4+1 plus 1d6 fire)


acid spit +13 touch (10d6 acid)

p +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12)
ng whip+39/+34/+29 (1d4+9 plus 1d6 fire and entangle) or 2 slams +40(1d10+16)
coconut +6 (1d4+2)
4 quills +26 (1d10+13/19-20)
rock +7 (2d6+10)

e +38 (1d8+7) or gore +43 (1d8+21)


plus burn), bite +40 (1d8+6)
dagger +3 (1d3)

15
5
10
15
1
2/1/2002
5
15
2/1/2002
10
5
5
5
10
10
5
5
10
5
15
10
5
5
5
10
5
5
5
5
5
30
5
10
5
10
10
15
5
20
5
15
5
10
10
5
5
10
5
5
5
20
2.50
5
5
5
5
5
20

+1 composite longbow +20/+15/+10 (1d8+4/19-20/3 plus 1d6 negative energy and paralysis

rock +16 (2d8+24)

real touch +10 (1d4 Con damage)

2 spears +11 (3d6+10/x3) or 2 rocks +12 (2d6+15)


1 shortspear +4 (1d4-2)
light crossbow +2 (1d8, 19-20/x2)

plus 1d3 Strength damage)


+1 composite longbow +12/+7 (1d8+2/x3)
+1 longbow +11 (1d8+1/x3)
shortbow +6 (1d6/x3)

mwk sling +9 (1d4+4)


flower dart +5 (1d2+2)

javelin +2 (1d6+4)

s +24 (2d8+5/19-20 plus grab)

1
10
15
5
5
15
10
2/1/2002
30
15
30
15
5
10
10
10
5
5
5
5
30
5
5
15
5
10
20
5
15
5
5
30
5
2.50
10
5
5
10
10
5
5
5
5
5
5
5
10
5
5
5
5
10

5ft.
20
5
10
10
10

4 tendrils +5 touch (grab)

spear +4 (1d8+2/x3) or mwk net +5 ranged touch (entangle)

offspring +7 ranged touch (1d2 bleed plus disease)

0 plus poison), tentacle beard +39 (4d6+22 plus grab)

+1 composite longbow +12/+7 (1d8+6/x3)

lava blast +24 (16d6 fire plus burn and entrap)

s touch +11 touch (2d6 plus 1d6 Dex damage and convulsions), tail slap +6 (2d6+2 plus grab)
spear +11 (3d6+11) or rock +12 (2d6+16)
fiery bolt +8 (1d6 fire)

10
10
10
5
30
2/1/2002
10
10
5
10
5
20
10
5
5
5
5
5
5
5
5
5
2
10
5
15
5
10
10
1
10
5
10
10
10
5
5
10
5
20
2-1/2 feet
5
15
10
10
5
5
10
5
10
15
15
10
5
15
2/1/2002
2/1/2002
10

dart +5 (1d3 plus poison)


javelin +3 (1d6+3)

rn) (flame form only)

lict moderate wounds)


rock +7 (2d6+10)

uch +24 (touch of ecstasy)

slams +16 (1d6+3)


mwk composite longbow +5 (1d8+2/x3)

cannon +26/+21 (6d6+7/19-20/x4)


4 vine tendrils +10 (grab plus feed and pull)

+1 keen composite longbow +18/+13 (1d8+6/x3)


spit +26 (blindness)
longbow +5 (1d8/3)

filament +3 (drag)
filament +3 (drag)
rock +5 (1d8+6)
rock +9 (2d6+12)

5
5
10
5
5
10
15
5
5
5
5
5
5
10
5
2/1/2002
5
15
5
20
5
5
5
10
5
5
5
10
10
15
10
5
5
30
5
10
5
10
10
5
5
5
2/1/2002
5
5
10
5
5
15
5
15
5
5
5
5
10
15
5

mwk spear +12 (1d8+3/x3)


spear +5 (1d8+2/x3)
2 shortspears +5 (1d6+3)

+5 evil outsider bane composite longbow +51/+46/+41/+36 (2d6+14/19-20/x4)

+3 composite longbow +29/+24/+19/+14 (1d8+13/x3)


ail slap +22 (1d6+4 plus push and stun)

+2 flaming javelin +17 (1d6+8 plus 1d6 fire)


thrown skull +5 (1d4+3 plus steal soul)

rock +5 (1d4+2/19-20)

plus grab and pull)

ray +20 (disintegrate/19-20)

2 tentacles +14 (1d6+4)

acid spit +5 (1d4 acid)


acid spit +8 (2d4 acid)
piercing hymn +12 (2d6 sonic plus deafen)

s wrath), bite +11 (2d6+8)

10
5
5
5
5
10
5
5
10,
10
10
5
5
15
5
5
10
2/1/2002
10
5
10
10
10
5
5
5
5
5
5
5
5
30
5
5
20
5
30
10
10
30
5
10
10
5
10
2/1/2002
10
5
15
15
5
5
5
5
5
10
10
10

composite longbow +19/+14/+9 (2d6+8)


light crossbow +2 (1d8/19-20)
mwk light crossbow +8 (1d8/19-20)
sonic ray +10 touch (2d6 sonic)
rock +12 (1d8+8)

cannon +29/+24/+19/+14 (6d6/x4)

net +4 (entangle, see page 147 of the Core Rulebook)

rock +12 (2d6+18)

lightning lash +8 (2d8 electricity damage)


short bow +4 (1d3-2)

rock +11 (1d8+10)

5
10
5
10
5
5
5
5
10
10
10
5
15
2/1/2002
5
10
20
15
5
5
2/1/2002
2/1/2002
5
10
5
5
10
10
10
5
15
5
5
10
5
5
10
5
5
15
5
5
5
5
5
2/1/2002
2/1/2002
5
5
5
5
5
2/1/2002
10
10
5
15
10

+1 anarchic dart +26/+21/+16/+11 (1d4+9)

rock +10 (2d8+13)

21 (1d6+5 plus 1d6 cold and energy drain)


touch +14 (crucify soul)

heavy crossbow +5 (2d8/19-20)


+5 unholy mighty cleaving trident +49 (2d6+18/19-20)

alination and grab)


scorpions +11 (1d6 plus poison)

10
15
10
5
10
10
10
10
20
5
1
5
5
5
20
10
10
5
5
5
5
5
5
15
5
5
5
10
40
10
2/1/2002
10
10
15
10
5
15
5
10
5
10
5
5
5
5
5
15
10
5
5
5
15
5
5
10
5
15
2-Jan

electrical jolt +8 ranged touch (4d6 electricity)

electrical jolt +14 (touch 8d6 electricity)


plus bleed and poison)

electrical bolt +8 (2d6 electricity)

thrown surgical tool +47/+42/+37/+32 (1d6+10)

javelin +9 (1d8+5)
repeating light crossbow +5 (1d6/19-20 plus poison) or aklys +5 (1d6)

rock +11 (1d8+8)


sling +9 (1d4+2)
us poison), sting +41 (2d6+8 plus poison)

spit +8 (12d6 acid)

30
10
5
10
10
10
20
5
5
15
10
10
5
5
20
20
5
5
5
20
15
2/1/2002
2/1/2002
5
5
15
5
5
5
5
10
10
10
10
5
10
10
5
20
10
20
5
5
5
5
10
10
10
5
10
5
15
10
5
30
10
10
10

4 vines +10 (1d6+4 plus 1d4 negative energy plus pull)

5
5
5
20
5
10
10
10
5
5
10
5
20
10
10
10
10
10
10
10
10
10
15
10
5
5
5
5
5
5
5
10
5
2/1/2002
5
5
5
15
5
10
10
15
10
5
15
5
10
10
15
20
15
5
5
10
5
5
5
5

mwk composite longbow +8/+3 (1d8+2/x3)


hand crossbow +3 (1d4/19-20 plus poison)
hand crossbow +5 (1d4/19-20 plus poison)
masterwork longbow +8 (1d8)
light crossbow +0 (1d8/19-20)

25 (1d8+10 plus poison)

pitchfork +7 (1d8+3)

mwk throwing axe +17 (1d6+4)

missile +24) (damage by type)

5
10
10
10
10
5
5
10
5
5
5
15
15
15
5
10
10
5
5
5
5
5
10
5
5
5
15
5
10
15
10
10
10
5
5
10
5
5
15
15
15
15
15
15
15
15
15
15
15
15
5
15
15
15
5
15
5
5

+9 plus burn), tail slap +29 (2d6+13 plus burn)

ddening strike)

2 wings +25 (1d8+5 plus pain)


+1 flaming composite longbow +14/+14/+9 (1d8+6/x3 plus 1d6 fire) or rope +15 touch (enta
+3 ironwood longbow +20/+20/+15 (1d8+3/x3 plus bleed)

2 javelins +5 (1d8+6)

eye ray +9 ranged touch (death gaze)


eye ray +7 (spell-like ability)

d6+17/19-20), tail slap +31 (4d6+8 plus grab)


longbow +11/+6 (1d8/x3 plus 2d6 negative energy and agent of despair)
shortbow +4 (1d6/x3)

6 (4d6+22, 17-20/x2); or 2 slams +31 (2d6+15 plus grab)

10
15
15
15
15
15
5
15
5
5
30
5
10
15
20
10
5
10
10
15
5
5
5
2/1/2002
5
5
5
10
5
10
2/1/2002
2/1/2002
5
5
5
30
10
5
2/1/2002
2/1/2002
30
5
10
5
5
5
5
5
15
5
5
5
5
5
5
10
5
5

rock +10 (1d8+15 plus 1d6 fire)


masterwork dagger +4 (1d4/19-20 plus burn)
fire blast +7 touch (2d6 fire)
fiery missile +19 touch (4d6 fire plus burn)
net +16 (entangle)

longbow +3 (1d8/x3)

bleed and push), slam +26 (2d8+24 plus push)

shortspear +9 (1d2-4 plus poison)


javelin +15/+10/+5 (1d6+5 plus poison)
dart +12/+7 (1d4+3)
javelin +7 (1d6+2 plus poison)

aws +4 (1d4+2)

5
5
2/1/2002
5
10
15
5
10
15
5
5
5
10
10
10
10
10
20
10
10
10
10
2-Jan
5
10
10
20
10
5
10
5
1
5
5
15
2/1/2002
5
30
5
10
10
10
2/1/2002
5
5
10
10
5
5
5
5
5
15
10
5
5
2/1/2002
5

+18 (1d4+5 plus grab)

rock +9 (1d8+13)
longbow +4 (1d8/x3)

dart +3 (1d2-2)

puffball +4 (1 plus spores)

ws +25 (2d8+7)

e +25 (1d6+5)
eel dart +19 touch (1d6+3 plus 1d6 electricity)

+6 plus grab)

+1 shock longbow +17/+12/+7 (1d8+4/x3 plus 1d6 electricity)

4 shrapnel +5 (1d6+4/19-20)
ranged touch +9 (spit slime)

15
10
10
15
15
10
2-Jan
5
5
10
5
5
15
15
5
5
5
5
5
5
5
5
5
5
10
15
5
5
5
5
5
15
5
5
10
5
5
5
5
20
20
15
5
10
5
5
5
15
5
2/1/2002
5
10
15
10
10
10
5
15

2 light rays +14 ranged touch (2d12)


4 thrall worms +18 (1d8 plus poison)
/x3), 2 stings +26 (1d8+10/19- 20 plus poison)
spear +15 (2d6+7/3 plus poison)
regurgitate +6 (2d6 acid plus filth fever)

shortbow +1 (1d6/x3)

water spray +4 (1d3)

tongue +5 (1d3+3 plus grab)

15
5
15
10
5
10
10
10
10
5
10
5
5
5
5
10
5
5
5
5
10
15
20
5
10
5
5
10
5
10
10
5
10
15
10
2/1/2002
10
10
5
5
10
10
10
10
5
5
5
5
5
10
5
5
5
10
10
20
10
2.50

spit +5 touch (1d3 acid)

spray +5 touch (musk)


spit acid +3 (10d6 acid)
spit +7 touch (4d8 acid)

2 wing razors +10 (1d6+6 plus bleed)


barbed hairs +4 touch (nausea)

5
5
5
5
15
10
10
5
5
10
15
5
10
10
10
10
5
10
5
5
5
5
10
5
10
10
5
5
10
15
10
10
5
10
10
10
5
5
5
10
10
20
15
10
10
5
10
10
15
15
20
20
5
5
15
10
10
20

24 eye rays +31 touch


tumor +14 (2d6 acid plus disease)
siphon dart +11 (2d6+9/19-20 plus poison)
rock +14 (2d6+19 plus 6d6 fire)
light crossbow +2 (1d8+1/x3)
mwk spear +12 (1d8+5/x3)

spear +1 (1d8+2/x3)

short bow +4 (1d4/x3)

(1d4+3 plus poison), pincer +15 (1d6+3 plus grab)

repaws +30 (2d8+6 plus grab)

5
5
10
10
5
10
10
10
5
10
5
15
10
10
5
15
10
15
20
5
5
15
10
10
15
5
10
10
10
15
10
10
15
5
10
10
15
10
5
5
10
5
5
5
5
10
5
5
30
15
5
5
10
10
15
10
10
10

seed +3 (1 plus ensnare)

composite longbow +14/+9 (1d8+11/x3)

rock +11 (2d6+19)

ail slap +33 (2d8+19)


+32 (4d6+21)

2 wings +32 (2d8+7)


2 wings +34 (2d6+6)
9-20), 2 wings +36 (2d8+8/19-20)
+32 (2d8+19)
il slap +31 (4d6+21)
+35 (4d6+24)
nergy drain), tail slap +33 (4d6+21) and 2 wings +33 (2d8+7)
+29 (2d8+19)

missile +20) (damage by type)

composite shortbow +9/+4 (1d6+2/x3)

2 claws +16 (1d4+7 plus 1d4 acid)

15
5
5
15
10
5
5
5
10
5
10
10
15
5
5
15
15
30
20
30
20
30
20
30
20
30
30
5
20
15
15
5
10
5
15
10
15
5
15
5
15
15
15
10
15
15
5
10
15
15
5
10
15
10
15
5
5
5

composite longbow (+2 Str) +3 (1d8+2/x3)

dart +5 (1d3+1)
longbow +6 (1d4-3/x3)

rock +3 (1d2-4)

spear +3 (1d6+1/x3)
dart +3 (1d3) or net +3 (entangle)
dart +5 (1d3+1) or net +5 (special)
water blast +7 touch (1d8 plus push)

d6+7), tail slap +34 (2d8+21 plus grab)


spit +14 touch (poison)

blast +14 touch (4d6+7 plus gunpowder residue)

shortbow +4 (1d6/x3)

+2 speed composite longbow +18/+18/+13 (1d8+7/x3)

shield +27 (2d6+9)

5
2/1/2002
2/1/2002
5
10
10
5
5
5
10
2/1/2002
10
10
5
10
2/1/2002
5
10
5
5
5
5
5
10
5
10
20
5
5
5
5
10
5
20
10
5
5
10
10
10
10
5 (coiled)
10
10
5
5
5
5
10
5
10
5
5
5
5
10
15
10

rope touch +5 (entangle)

spit +6 touch (poison)

2/18-20 plus 1d8 fire)

rock +19/+14/+9/+4 (4d8+31/18-20)

ranged touch +6 (bellows)

0 (1d6+3 plus grab)


searing word +10 (3d6)
mwk composite longbow +13/+8 (1d8+4/x3)

rock +6 (1d8+10)

longbow +3 (1d8/x3)

+22 (2d6+5 plus infernal wound) or 2 claws +24 (2d6+10), bite +24 (2d8+10), tail +22 (2d6+5 plus infer

5
5
15
15
2/1/2002
10
2/1/2002
5
5
5
5
10
2/1/2002
10
1
5
30
10
5
10
10
5
10
10
15
15
5
20
10
10
5
10
10
10
10
10
10
5
5
5
10
5
10
5
2/1/2002
5
10
10
10
5
5
5
2/1/2002
10
5
5
15
15

missile +16 (damage by type)

javelin +2 (1d6+2)

rock +18 (2d8+22)


s +29 (1d8+10 plus 2 Wisdom drain)

net of snaring +28 (grapple)

sleep spittle +8 (sleep)


sleep spittle +11 (sleep)

+6), tail +14 (3d6+3 plus slow)

aws +7 (1d4+4)
icy missile +17 (4d6 cold)

javelin +9 (1d6+3)

2 plus burn), 2 wings +27 (1d8+6)

1d6 electricity and grab), 2 hook +13 (1d4+2 plus 1d6 electricity)

15
15
15
15
15
15
15
15
15
5
15
15
15
15
5
5
5
5
5
5
30
15
10
15
5
10
10
10
15
10
10
5
5
30
10
5
10
5
30
5
10
10
10
30
5
15
5
5
10
30
10
5
2/1/2002
5
5
5
2/1/2002
15

1 gastrolith +18 (2d6+8 plus 2d6 acid)

2 heavy ballistae +14 (4d8/17-20/x3)

longbow +8/+3 (1d8/3)


2 eye rays +29 touch (15d6 fire/19-20 plus burn)
rock +19 (2d6+19)

sliver +10 (1d2-3)


composite longbow +8/+3 (1d8+3/x3)

ams +29 (2d10+9)


mwk light crossbow +6 (1d8/19-20)

+19 (1d6+4)

rock +11 (1d8+15)


rock +10 (2d8+15)

mwk composite longbow +15/+10/+5 (3d6+8/19-20/x3)

5
5
10
15
5
10
20
10
5
5
30
10
10
1
5
15
5
5
15
5
5
5
30
1
5
5
10
5
5
2/1/2002
15
20
5
5
5
10
15
10
10
15
20
30
15
5
5
5
10
5
10
5
10
5
10
10
10
5
10
5

shortbow +6 (1d4-2)
ray +16 ranged touch (by spell)

longbow +6 (1d8/x3)
+29 (2d8+4 plus grab)

telekinesis +21 (varies)


sling +6 (1d3)
net +6 (special)

sling +3 (1d3-1)

(1d8+13) or flurry of blows +38/+38/+33/+33/+28/+28/+23 (2d10+8)


), tail slap +13 (2d6+3 plus grab)

rock +8 (1d6+4)
rock +7 (1d4+4)
19-20/x3 plus stun)
rock +37/+32/+27/+22 (2d6+19)
+26 (2d8+10)
light crossbow +2 (1d8/19-20)
mwk Large composite longbow +18/+13/+8 (2d6+5/x3)

mwk composite longbow +9 (1d8+4/x3)

5
5
15
5
10
10
5
15
5
5
5
5
15
10
5
10
5
5
5
10
15
5
5
40
5
5
10
5
5
5
15
1
2/1/2002
10
10
5
5
5
5
15
5
15
10
15
5
5
5
10
15
20
5
20
5
5
20
10
5
5

ach round) or touch +16 (1d4 Wisdom drain)


mwk sling +9 (1d4)
2 light rays +3 ranged touch (1d6)

missile +13) (damage by type)

light crossbow +5 (2d6/19-20)

light crossbow +1 (1d8/19-20)

seedpods +2 touch (1 plus deafen)

+1 flaming javelin +10 (1d6+4 plus 1d6 fire)


mwk bolas +23 (1d8+8)

aws +9 (1d4+4)

5
5
10
5
5
5
10
10
10
5
10
5
5
5
2/1/2002
5
10
10
10
10
10
10
10
10
10
10
10
10
5
10
10
10
10
10
10
10
5
5
5
5
10
10
10
5
5
5
5
10
5
1
5
15
5
10
5
5
5
5

6 eye rays +13 touch

aws +6 (1d4+3 plus 1d4 acid)


+1 composite longbow +18/+13 (2d6+8/x3 plus contagion)
2 energy bolts +21 (10d6 energy)

acid; only against grabbed foe)

javelin +1 (1d6+1)
light crossbow +2 (1d8/19-20)
+1 composite longbow +11 (1d8+5/x3)

11 plus 1 Intelligence drain)


ng +62 (2d8+7 plus poison) or 2 claws +64 (2d6+14 plus 1d8 acid), bite +64 (2d8+14 plus 1d8 acid), st

longbow +4 (1d8/x3)

5
5
5
10
5
5
5
5
10
10
30
15
5
5
5
5
5
15
10
5
5
5
10
10
10
100
20
20
5
5
10
2/1/2002
5
5
5
10
5
10
5
10
15
10
5
5
15
15
5
10
20
5
15
2/1/2002
5
5
5
10
10
5

1 light crossbow +5 (1d8/19-20)

d6+8 plus poison)

4 spikes +8 (1d6+5)
6 spikes +11 (1d6+7)
claws +32 (1d6+13), bite +32 (1d8+13 plus disease)
6 energy bolts +14 touch (1d8 plus special)
paralyzing bolt +10 (paralysis)

-20), tail slap +17 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +17 (2d6+3 plus grab)
rock +12 (2d6+9)

wings +19 (1d6+4)

2 wings +27 (1d8+5)


slap +22 (2d6+13)
+26 (2d6+16)
+17 (1d8+12)

missile +8 (damage by type)

10
5
5
5
10
5
10
10
15
10
5
5
5
5
10
15
10
5
10
10
10
5
5
10
5
5
10
10
10
10
10
10
5
10
5
15
15
10
15
10
15
10
15
15
15
15
10
10
15
10
2/1/2002
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
15
10
10
10
15
5
10
10
5
5
5
5
10
10
5
10
15
10
5
10
5
5
5
5
2.50
5
5
5
10
15
5
10
5
5
15
10
10
15
2/1/2002
5

mwk longbow +11/+6 (1d8/x3)

heavy crossbow +2 (1d10 (1920)


javelin +6 (1d8+4)
javelin +6 (2d6+7)
morphic weapon +19 (2d8+10)

spore pod +7 touch (spores)

dagger +12/+7 (1d4+3/19-20)


dart +2 (1d3-1)
dart +2 (1d3-1)

lectricity), bite +40 (2d8+6) or 2 claws +45 (2d6+12 plus grab), bite +45 (2d8+12)

15,
10
5
5

shortbow +6 (1d4/x3) or net +6 (entangle)

lash of fury +11/+6

rock +13/+8/+3 (2d8+19)

mudball +12 touch (blindness)


touch +3 (mud bomb)

light crossbow +4 (1d8/19-20)


and poison)

2 javelins +5 (1d8+7)
rock +10 (1d8+16 plus 4d6 fire)
rock +12 (2d6+21)

5
5
5
5
2/1/2002
5
10
5
10
10
5
10
15
10
10
2/1/2002
5
5
15
10
10
10
5
5
15
5
5
5
20
30
5
10
5
5
10
5
5
5
5
5
10
5
5
15
5
15
10
5
15
15
15
15
10
10
10
5
15
10

10
5
10
5
15
10
5
10
5
10
10
10
15
5
10
5
15
10
10
10
20
5
10
15
10
5
20
10
10
5
20
10
10
5
5
5
5
15
10
10
10
5
5
10
5

rock +6 (1d8+12)

w), bite +15 (2d6+3), tail slap +15 (1d8+3 plus slow)

4 spikes +9 (1d6+6 plus poison)


+28 (2d6+7/16-20 plus poison), tail slap +20 (2d6+5 plus grab)
8+13 plus bleed), 2 wings +19 (1d6+4 plus bleed)
+22 (1d8+4)
mwk longbow +13/+8 (1d8/x3 plus poison)

javelin +1 (1d8+5)

rock +7 (2d6+15)

mwk light crossbow +12 (1d8/19-20)


2d8+19), 2 wings +28 (2d6+6)
6+6 plus bleed)
bleed and grab), 2 wings +38 (2d6+8), tail slap +38 (2d8+25)

+12), 2 wings +13 (1d6+4)

longbow +3 (1d8/x3)

10 ft

8+6), tail slap +26 (2d6+6)

mwk spear +13/+8/+3 (2d6+7/x3)


spray +15 touch (poison)
spray +15 (poison)

5
10
15
5
5
20
10
10
5
5
5
10

negative energy ray +13 touch (1 level, DC 22)

+1 hand crossbow +8 (1d4+1/19-20) or dagger +6 (1d4+2/19-20)


s 4d6 cold and poison)

19-20 plus 2d6 bleed), 2 talons +31 (1d6+4/19-20 plus 2d6 bleed)

4d8+12/19-20 plus 4d6 cold)


javelin +2 (1d4)

light crossbow +5 (1d6/19-20)

Shadowkiss +54/+49/+44/+39 (1d4+20/17-20 plus poison)


mwk dart +15/+10 (1d4+4 plus poison)
heavy crossbow +7 (1d8/19-20)

10 (3d6+2, crit x3)


5 (1d6+3 plus disease)

spit +16 (poison)

rock +13 (2d8+22)


waterspout +8 (7d6)

javelin +1 (1d8+5)
composite longbow +10 (2d6+7)

5
10
5
5
5
20
5
10
5
5
15
15
30
15
5
5
5
5
10
5
10
5
10
10
10
5
5
15
5
10
15
5
2/1/2002
10
10
10
10
10
5
5
2/1/2002
5
5
5
10
5
5
20
10
15
5
5
10
5
10
10
15
5

ail +23 (2d6+13)


+24 (2d8+15)

s +24 (2d6+5)
wings +21 (1d8+4)
2 wings +28 (2d6+6)
+22 (2d6+13)
il slap +23 (2d8+15)
+27 (2d8+18)
wings +25 (2d6+5)
+19 (2d6+13)

slime +20 (1d6 plus 3d6 acid and entangle)


stony missile +21 (3d6 plus awesome blow)

heavy crossbow +10 (2d8/19-20)


javelin +1 (1d6+3)

6+14), sting +52 (2d4+7 plus poison)


composite longbow +4 (1d8+2/x3)
javelin +2 (1d6+3)
mwk longbow +8 (1d8/x3)
mwk composite shortbow +10/+5 (1d6+1/x3)

burning cold +14 touch (3d6 cold)

+1 pistols +15/+15/+10/+10/+5/+5 (1d8+1/19-20/x4)

keen greatsword +56 (3d6+23/17-20) and 2 talons +46 (1d8+6/19-20)


9 (2d6+15), claw +49 (1d6+15), sting +49 (2d8+15 plus poison), 2 talons +49 (1d6+15)

5
5
15
15
20
15
20
15
20
15
20
20
5
15
20
15
30
10
5
10
15
10
5
10
5
10
5
15
15
5
5
10
5
10
5
5
2/1/2002
10
5
5
2/1/2002
10
10
5
5
5
5
5
15
5
10
10
5
5
5
5
10
15

s +20 (1d6+3 plus burn)


2 energy arcs +29 ranged touch (2d6 cold or electricity/18-20)
dart +4 (1d3-1)

m +10 (1d6+6 plus curse of stone)


longbow +7/+2 (1d8/x3)

acid pellet +5 touch (2d6 acid plus spores)


fluid globule ranged touch +4 (1d6 acid plus spore infection)

mwk light crossbow +7 (1d8/19-20)


dagger +6 (1d4/19-20)
plus poison)
plus poison)
disease), tail slap +30 (2d8+6 plus grab)
longbow +8 (1d6-2/3)

1d4 plasma rays +11 touch (4d6 electricity plus 4d6 fire)

mwk light crossbow +12 (1d8+1/19-20/x2)

puffballs +9 (1d6 plus disease)


telekinesis (see below)

10
5
5
15
5
5
5
5
5
5
5
5
10
5
10
10
5
10
10
10
5
20
5
5
5
2/1/2002
5
1
10
10
5
5
5
5
5
10
5
5
5
10
10
5
5
20
2/1/2002
10
2-Jan
5
2/1/2002
2/1/2002
10
10
5
5
5
5
5
2/1/2002

bala fever), 2 wings +20 (1d6+3)

shortbow +3 (1d3-4/x3)
2 quills +14 (1d4+2 plus poison)
splatter +8 (3d6 acid)
javelin +10 (1d6+4)

light crossbow +3 (1d6/19-20)

jester's deck +15 (see below)

5
5
5
5
5
5
2/1/2002
2/1/2002
10
1
2/1/2002
5
20
10
15
5
5
5
20
15
2/1/2002
5
15
5
5
5
15
1/2 ft
2/1/2002
2.50
2/1/2002
10
10
5
10
5
5
5
5
5
2/1/2002
5
10
5
5
2/1/2002
5
5
15
15
15
2/1/2002
10
10
5
15
5
5

9-20), 2 wings +38 (2d6+8/19-20)


dagger +6 (1d2-2 plus poison)

6 strands +15 touch (2d4 acid and attach)


heavy crossbow +8 (1d10/19-20)
mwk javelin +6 (1d6+2)
rock +6 (1d8+5)

6 strands +10 touch (1d6 Strength)


gob +6 (1d6 plus stuck)

mwk spear +12/+7/+2 (4d6+15/x3)


rock +7 (1d8+13)

light crossbow +6 (1d8, 19-20/x2, range 80 ft.)


, bite +5 (1d6+1 plus bleed 3), claw +5 (1d6+1)

heavy crossbow +3 (1d10/19-20)


+1 dagger +16 (1d4+5/17-20)
sling +2 (1d4-1)
rock +14 (2d6+16)

20
2/1/2002
5
5
10
15
10
20
5
15
5
2/1/2002
10
5
10
20
5
5
5
5
10
10
10
20
5
10
10
5
5
5
10
15
10
15
10
20
20
5
10
5
5
5
5
5
5
2/1/2002
5
5
5
5
5
10
15
5
15
10
10
10

dagger +11 (1d3+1/19-20)

4 thorns +17 (2d8+16 plus poison)


rock +5 (1d4+9)
short bow +6 (1d6/x3)
rock +18 (2d6+19)

1 plus 1d6 negative energy)


short bow +5 (1d4/x3)
mwk composite shortbow +8/+3 (1d8+4)

dagger +4 (1d4+1/19-20)

rock +13 (1d8+15)

water jet +5 (1 plus blind)


3 sonic beams +17 (5d6 sonic)

ab), gore +19 (2d6+3)

5
5
10
5
5
10
15
30
10
5
5
10
15
5
10
5
5
2/1/2002
2/1/2002
10
15
5
5
5
10
10
5
5
2/1/2002
15
15
10
15
5
20
10
10
10
5
10
20
5
15
5
5
10
5
5
15
15
10
15
5
10
5
10
5
10

mwk light crossbow +6 (1d8/19-20)

ab) and bite +18 (1d8+10)


rock +16 (1d8+12/19-20)

6 strands +10 touch (1d6 Str)

te +24 (2d6+9)
(1d6+4) or bite +34 (2d6+9), 2 claws +34 (1d6+9)
firebow +43/+38/+33/+28 (1d8+14/19-20/x3 plus 1d6 fire and burn)

3 (1d12+6), tail slap +23 (2d6+6)


mwk dagger +4 (1d4-1/19-20)
improvised weapon +6 (1d3+2/x3)
searing ray +19 touch (10d6 fire)
ballista +7 (1d6)
mwk spear +12 (2d6+4 plus salted wound/x3)

shobhad longrifle +6 (2d6/x4) or 2 javelins +5 (1d8+5)

es +14 (2d6+4 plus grab)


mwk longbow +9 (1d8/x3)

5
5
5
5
5
5
5
10
2/1/2002
10
15
5
5
2/1/2002
10
10
10
5
5
5
5
5
10
10
5
15
15
10
10
15
10
10
15
5
5
20
10
10
5
2/1/2002
10
5
5
10
50
30
10
5
10
5
15
10
5
5
5
15
5
5

7/19-20 plus 1d4 Cha drain)


shortspear +4 (1d4+1)
glaring ray +23 (20d6 fire)

ul bite), 2 claws +3 (1d4+1)

us stunning shock)

dagger +4 (1d4/19-20)

trident +3 (1d8+2)
spray +4 touch (musk)

rock +8 (1d8+8)

paralysis ray +20 (paralysis)


slime squirt +4 ranged touch

missile +5 (damage by type)

5
5
5
10
20
2/1/2002
5
5
5
5
10
5
15
5
5
5
10
2/1/2002
10
5
5
5
10
5
2/1/2002
10
2/1/2002
5
5
2/1/2002
2/1/2002
10
5
10
20
5
15
10
10
5
10
10
5
5
5
5
5
20
2/1/2002
10
5
5
5
5
5
5
5
5

shortbow +4 (1d6/x3)

+5 composite longbow (+9 Str bonus) +31/+26/+21/+16 (2d6+14 plus slaying arrow)

ed) or 2 claws +34 (1d8+13)

2 spines +3 (1d6+6 plus poison)


rock +15 (3d6+15)

4 spines +14 (2d8+11)

stunning bolt +21 (1d8 plus stun)

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
10
5
2/1/2002
5
2/1/2002
5
10
5
5
10
10
5
5
5
5
2/1/2002
10
2/1/2002
5
5
5
10
5
5
10
5
10
5
5
20
15
10
10
10
20
20
15
10
2/1/2002
10
10
5

spit +18 (2d6 acid)


thorn volley +13 (3d6)
light crossbow +8 (1d6/19-20)
short bow +7 (1d2-4)
shortbow +5 (1d4/x3 plus poison)
shortbow +6 (1d6/x3)

poison stream +30 touch (blindness)


poison stream +26 touch (blindness)

light ballista +13 (3d8/x3)


rock +11/+6 (1d8+12)

6 strands +7 touch (1d4 Strength)


mwk composite longbow +15/+10/+5 (3d6+14/x3)
longbow +2 (1d8)

ngue +22 touch (1d8+10 plus grab)


4 feathers +7 (1d4+2, 19-20)
2 wing razors +10 (1d6+6 plus bleed)

20
5
10
10
5
5
5
1
5
10
5
10
5
1
5
15
5
5
10
15
15
15
15
5
10
5
10
5
2/1/2002
10
10
30
10
10
5
1
5
15
5
15
10
15
5
10
5
10
5
5
5
10
70
15
20
5
5
10
10
10

shortbow +2 (1d6/x3)

mwk composite longbow +16/+11/+6 (2d6+9/x3)


light crossbow +4 (1d6/19-20)

longbow +10 (1d8/x3)


6 (1d8+2 plus poison)

dagger +3 (1d4-1/19-20)
javelin +3 (1d6+1)
shortspear +5 (1d6+3)
rock +12 (2d6+15) or spear +11 (3d6+10/x3)

24 (2d8+5 plus disease)


sling +8 (1d4+2)

6 spines +25 (2d10+15/x3)


16 (1d6+4/19-20), bite +22 (1d8+4)

ranged touch -1 (by spell)

us confusion)
6 scales +31 (1d10+16/19-20 plus bleed)

short bow +3 (1d6/x3)

ab plus paralysis)

water jet +20 (4d8+18/19-20 plus stun and push)


plus energy drain)
rock +16/+11/+6/+1 (4d6+28)

pebble +27/+22/+17/+12 (1d3+5)

5
5
10
5
15
5
5
15
5
5
10
5
10
5
10
10
5
5
5
5
15
30
5
5
5
15
5
10
30
30
5
10
5
10
5
10
30
5
15
10
5
5
15
5
5
10
5
5
5
10
30
5
30
10
10
10
5
20

composite longbow +8/+3 (1d8+4/x3)

9-20 plus poison)


(1d8+3 plus mind sting)
composite longbow +8 (1d8+5/x3 plus poison) or Rapid Shot +6/+6 (1d8+5/x3 plus poison)

4 rocks +15 (3d6+24 plus stun)


thunderbolt +13 ranged touch (6d6 electricity and 6d6 sonic)

light crossbow +3 (1d8/19-20)


4 spines +14 (1d6+8)

r fear touch +26 (fear)


rock +6 (4d6+18)

soulcatcher net +12 (1d6 plus grapple)


f +22/+17/+12 (1d6+3 plus touch of ages) or touch +22 (touch of ages)

rock +7 (2d6+13)
Mosin-Nagant M1891 rifle +12/+7 (1d10+6/x4) or M1914 concussion grenade +10 (3d6)
composite longbow +3 (1d8+1/x3)

heavy crossbow +3 (1d10/19-20)


javelin +0 (1d6)

20
20
5
5
5
5
5
5
15
15
5
5
1
10
15
30
20
15
5
15
5
2/1/2002
5
10
5
10
5
5
5
2/1/2002
30
5
1
20
5
10
5
1
10
30
5
5
5
5
15
15
15
20
5
5
5
15
5
5
5
5
5
10

shortspear +4 (1d6+1) or net +4 touch (entangled)


shortspear +6 (1d6+2) or net +6 touch (entangled)
tongue +39 (grab plus 2d8 acid)

claws +12 (1d6+6 ), 2 bites +12 (1d8+6)

eye beam +17 touch (10d6 electricity and 10d6 force)


3 clubs +1 (1d6+3)
mwk javelin +5 (1d6+3)
1 ember +10 (1d6 fire)
4 rocks +14 (3d6+10)
shortbow +7 (1d6/x3)

sling +2 (1d4)
m +14 (1d8+3 plus 1d6 electricity), tail slap +12 (1d6+1 plus 1d6 electricity)

4 +1 daggers +17 (1d4+1/19-20)


ukri +19 (1d4+6/18-20) or 6 slams +18 (1d4+6)
composite longbow +4 (1d8+4/x3)
+2 returning spear +22 (1d8+6/x3)

5
10
5
5
5
5
30
5
2/1/2002
15
15
5
2/1/2002
15
5
2/1/2002
10
15
20
10
20
10
5
30
5
5
5
20
5
5
15
5
5
5
15
10
10
5
5
10
5
5
5
15
5
15
5
5
5
5
5
5
10
5
5
5
10
5

king wound), 2 claws +27 (1d8+11), tail slap +27 (2d8+16 plus stun)

spear +7 (1d6+2/x3)
mwk spear +9 (1d8+5/x3)
spear +3 (1d6/x3)
spear +6 (1d6+1/x3)
spear +6 (1d8+4/x3)
spear +5 (1d6/x3)
ime), 4 tentacles +12 touch (2d6+3 electricity plus thoughtlance)

hermic touch)
7 (1d8+4 plus grab)

ail slap +26 (2d6+15)


+27 (2d8+16)

s +27 (2d6+5)
2 wings +24 (1d8+5)
+25 (2d6+15)
il slap +26 (2d8+16)
+30 (2d8+19)
+22 (2d6+15)

spit acid +14 ranged touch (5d6 acid)

Cicatrix +47 (1d6+17/17-20 plus 1 bleed)

shuriken +3 (1d2+1 plus poison)


void missile +23 touch (6d6 plus energy drain)

15
10
5
5
5
5
5
5
5
10
5
10
15
5
5
10
10
10
5
5
15
20
15
20
15
15
20
20
15
5
5
5
5
5
5
5
5
5
5
10
10
5
5
2/1/2002
5
10
10
5
5
5
5
2/1/2002
10
10
5
5
15
5

rock +15 (2d6+16 plus 1d6 fire)


4 eye rays +23 (4d6 sonic/18-20 plus nausea)
lightning bolt +7 (2d6 electricity)
spit +15 (poison)

black flame knives +29 (1d6+6/19-20 plus energy drain), bite +23 (1d8+5), sting +23 (1d6+5 plus madn

mwk trident +10 (2d6+7) or net +10 ranged touch (entangle)


1 scrap ball +12 (2d6+12)

acidic missile +23 (4d6 acid plus nausea)


blowgun +4 (1)

mwk shortbow +5 (1d6/x3)


mwk throwing axe +7 (1d6+3)
mwk throwing axe +7 (1d6+5)
dagger +4 (1d4+4/19-20)
dagger +3 (1d4+3/19-20)
light crossbow +3 (1d8/19-20)
light crossbow +4 (1d8/19-20)
mwk dagger +6 (1d4+1/19-20)
mwk dagger +6 (1d6+6/19-20)
light crossbow +3 (1d8/19-20)
light crossbow +4 (1d8/19-20)
throwing axe +4 (1d6+5)
throwing axe +4 (1d6+6)

2/1/2002
15
30
5
5
5
15
10
10
10
5
5
5
5
5
20
10
5
5
10
10
10
5
20
10
15
5
10
15
10
5
15
5
5
2/1/2002
15
5
10
10
5
5
5
10
5
5
5
5
5
5
5
5
5
5
5
5
5
5
20

+2 seeking composite longbow +18/+13 (1d8+7/19-20/3)


burning brand +9 (4d6+13 plus burn)

s energy drain)
javelin +7 (1d6+5)

shocking missile +21 touch (4d6 electricity plus deafen)


or 2 claws +10 (1d4+5 plus 1d6 cold)

witchflame bolt +13 (8d6 fire plus witchflame)


+3 plus grab)

mwk composite longbow (+5 Str) +9 (2d6+5/x3)


mwk composite longbow +9/+9/+4 (2d6+5/x3)
splinter +6 (1d2-4)

create spawn

ail slap +32 (2d6+18)


+33 (2d8+19)

2 wings +33 (2d6+6)


2 wings +33 (1d8+6)
+31 (2d6+18)
il slap +32 (2d8+19)
+36 (2d8+22)

5
5
15
5
2.50
30
10
5
5
5
15
5
10
15
5
5
10
5
15
2/1/2002
10
5
5
5
10
1
5
5
5
10
10
10
2/1/2002
5
15
10
10
5
5
1
5
10
10
10
5
5
5
15
5
15
15
20
15
20
15
15
20
20

+28 (2d6+18)

dagger +4 (1d3+2/19-20)

gs +5 (1d6+2)

2 longbows +13 (1d8/x3)

9-20 plus poison)

composite longbow +10/+5 (1d8+2/x3)


+1 returning starknife +12 (1d4+4/x3)
0 (2d6+4), 2 wings +30 (1d8+4)
6/19-20 plus grab)

ranged touch +3 (pollen spray)

ngs +13 (1d6+3)


wings +21 (1d8+4)
slap +13 (2d6+10)

15
2.5
5
0
5
2.5
5
2-Jan
5
5
2.5
5
5
10
5
10
5
5
5
5
15
5
5
5
15
20
10
15
5
10
5
10
10
5
10
10
15
10
15
10
15
10
15
15
10
5
10
5
5
5
10
5
5
5
5
10
10
5

l slap +12 (1d8+7)

sonic lance +12 ranged touch (8d6 sonic)

+1 holy composite longbow +20/+15/+10 (1d8+5/x3)

10
10
5
10
10
10
10
10
10
10
10
10
5
10
10
5
10
15
5
10
20
30
5
5
20
5
5
5

Reach
5
15
5
10
10
15
5
20
20
5
5
5
10 with claw
5
15
0
5
10
20 (30 with tail
5
5
5
5
5 (10 with bite
10 (15 with bit
5
5 (10 with bite
10 (15 with bit
10 (15 with bit
10 (15 with bit
5 (10 with bite
5 (10 with bite
5 (10 with bite
10 (15 with bit
10 (15 with bit
5 (10 with bite
10 (15 with bit
10 (15 with bit
5 (10 with bite
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
5 (10 with bite
10 (15 with bit
10 (15 with bit
5 (10 with bite
15 (20 with tail
5
5
10
20

Str

Dex
8
26
19
16
23
20
15
37
41
10
20
11
19
12
36
1
16
31
36
14
14
20
18
25
27
25
30
27
27
24
25
23
25
29
31
25
27
27
27
27
31
27
27
27
28
31
30
27
27
27
27
25
34
23
26
23
42

Con
10
16
14 17
8
12
11
12
10
10
17
18
13
15 922 17
15
18
16
12
17
26
12
10
12
11
10
12
9
12
12
11
10
10
12
10
9
12
10
10
10
10
10
13
10
13
10
10
12
12
12
25
22
21
18
13

Int
14
21

Wis
13
17
17
20
10
15
6
20
10
3
8
9
11

16
17
22
12
28
29
11
20
14
14
14
23
25
15
14
17
18
21
21
21
19
21
21
21
21
21
16
22
23
21
21
20
21
21
23
21
21
21
20
23
24
21
21
21
21
21
30
23
18
27
28

10
12
2
4
4
13
13
14
16
16
19
20
16
16
18
16
16
16
20
15
16
20
18
20
16
20
20
20
19
20
19
20
16
20
20
12
23
4
4
14
3

Cha
17
14
10
18
14
17
10
17
16
10
14
15
14
11
11
11
13
14
15
13
11
16
17
17
17
17
16
21
19
20
19
17
16
17
21
17
17
22
18
21
17
21
21
21
16
21
18
21
17
17
19
15
25
10
10
17
15

14
17
11
17
10
17
13
15
13
7
17
12
16
1
1
2
13
14
13
11
11
16
13
14
16
16
17
20
18
19
18
22
14
16
20
15
16
21
17
20
16
20
20
20
21
20
19
20
16
20
20
12
24
11
11
17
10

5
5
15
50 (75 with tail
5
5 (10 with tail)
15
5
5
10
20 (25 with tail
10
5
2.50
10
10
10
5
5
515
5
5
5
5
10
5
10
10
15
0
5
0
5
10
5
5
10 (15 with bit
15 (20 with bit
5
10 (15 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
5 (10 with bite
10 (15 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit

14
14
34
44
15
20
27
12
21
31
35
43
16
4
27
25
22
19
19
26
6
6
6
4
24
17
27
24
24
4
21
1
12
36
14
17
33
35
33
38
35
35
32
33
31
33
37
39
33
35
35
35
35
39
35
35
35

17
15
17
25
13
17
33 15
23
15
26
27
13
18
18 14
10
10
10
12 13
15
17
17
13
13
15
12 18
28 10
91
1
27
15
15
10
8
10
9
8
10
7
10
10
9
8
8
10
8
7
10
8
8
8
8
8

11
16
23
41
14
17

14
13
11
3
6
9

16
26
20
30
33
17 10 21
18
16
16
19
12
12
12
14
22
15

3
16
4
19
28

12
10
4
4
11
2
5
5
5
4
10
15

21

14

14 10 16 31
13
14
25
25
25
23
25
25
25
25
25
20
26
27
25
25
24
25
25
27
25
25
25

26
2
2
18
20
20
23
24
22
20
22
20
20
20
24
19
20
24
22
24
20
24
24
24

16
13
14
29
10
14
11
12
21
15
24
30
11
10
11
15
11
10
10
11
15
11
12
12
11
17
15
11
14
20
1
11
1
1
25
13
12
21
21
21
20
25
23
24
23
21
20
21
25
21
21
26
22
25
21
25
25
25

9
18
18
25
10
16
1
11
18
6
27
26
2
3
1
12
12
10
10
16
10
6
6
6
11
21
16
1
12
1
1
1
1
1
25
4
2
18
20
20
21
24
22
23
22
26
18
20
24
19
20
25
21
24
20
24
24
24

15 (20 with bit


15 (20 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
5
5
5
5
5
5
55
5
5
5
15
10
5
5
510
510
55
5
0
5
50
10
5
0
0
0
5
20
0
0
5
5
0
10
5
5
20
5
0
10
10 (15 with tail
5
30
5
5

36
39
38
35
35
35
35
33
21
13
27
21
18
31
14
35
16
26
27
25
22
10
22
28
15
11
11
15
3
22
11
9
3
2
16
39
4
1
28
18
19
33
10
26
32
12
5
20
21
26
35
20
20

11
8
11
8
8
10
10
10
13
17
10
17
15 12
18
10 12 10
28
10
12
11
17
24
10
18 31
14 17
17
16
11
27
15
13
10
15
16
15
13
14
15
15
10
13
13
14
15
10 5
14
18
10
25
19
14
15
17

24
27
28
25
25
25
25
25
18
14
18
18

23
24
23
24
20
24
24
16
10
14
16
12
-

23
15

3
10
-

17
22
17
18
17 14
19
14
28
16
14
14
22
22
10
19
16
13
9
7
15
23
11
10 21
17 17 23
14
27
8
13
16 24
21
31
17
18

13
1
17
2
13
2
20
11
10
21
10
10
14
11
10
31
2
2
2
2
2
2
14
13
2
2
9
1
8
3
12
10
14
18
6
6
2

20
25
22
25
21
21
23
19
11
10
17
14
11
10
15
1
10
13
19
13
13
11
13
15
13
11
24
13
12
13
11
14
20
12
12
11
12
12
14
13
12
12
10
13
11
11
12
15
15
7
13
13
13
15
18
15
12
13

25
24
23
24
20
24
24
16
14
6
17
14
1
4
21
1
9
6
25
8
10
11
7
22
15
14
28
16
12
16
14
14
27
7
6
9
6
5
5
12
10
9
2
3
1
1
10
2
17
12
16
14
9
24
23
14
6
11

15
5
10
15
0
0
5
15 (30 with cl
0
5
5
5
5
10
10
5
5
5
5
15
10 (20 with mo
5
5
5 (10 with lon
5
5
5
5
5
5
30
5
10
5
10 (20 with wh
10 (20 with wh
10
5
15 (20 with tail
515
5
10
10 (20 with gla
5
5
10
5
5
5
20
0
5
5
5
5; 15 with sla
5
20

36
15
25
32
6
5
9
32
8
23
21
21
17
18
16
21
13
18
14
32
37
33
20
21
18
12
13
15
10
14
42
14
26
17
35
43
29
15
36
25
17
38
36
23
10
26
19
11
10
30
4
14
18
20
26
16
41

26
18 12
13
17
17
19 9
17
10
18
18
23
17
17
19
12
17
15
15
25
25
19
13
13
15
17
16
13
15
10 21
14
15
25
23
10
14
25
32 8
19
26
32
23
13
19
15
13
15
21
15
12 13
13
22
8
12

34
20
25
13
11
28
12
17
18
18
20
16
16
16
15
20
11
23
29
27
19
20
12
12
14
12
15
17
18
23
18
36
44
21
12
27
21
18
35
38
22
13
20
15
11
10
24
11
16 16 25
15
21

25
13
13
7
11
12
14
5
13
2
2
2
15
2
2
21
12
7
8
14
25
26
23
14
10
2
11
11
2
2
2
15
6
13
24
24
2
8
2
5
12
16
26
37
12
11
15
14
2
6
2
2
11
26
2
2

25
13
16
12
14
13
16
20
12
11
13
13
16
11
11
20
12
13
10
16
25
26
18
13
14
12
12
9
12
12
11
16
14
16
24
26
13
12
15
20
14
16
26
29
15
11
16
14
12
6
15
12
13
11
11
19
13
11

31
15
17
6
18
14
17
19
7
4
11
11
16
10
10
20
9
12
10
25
27
25
19
16
11
5
12
16
6
9
23
25
12
18
27
29
6
6
18
19
12
19
27
35
18
8
17
14
10
10
9
3
15
1
1
25
11
6

0
0
5 (10 with sla
5
5 (10 with glai
15
10
0
30
15
20
10
5
10 (20 with to
10
10
5
5
5
5
60
5
515
5
5
20
5
10
5
030
5
0
10
5
5
0
5
5
10
5
5
5
5
5
5
5
5
5
5
5
5ft.
20
5
5
10
0

1
3
40
17
19
28
17
11
42
29
42
23
14
24
14
19
22
17
18
10
44
20
31
6
27
37
19
16
23
36
11
1
24
12
15
1
25
18
21
13
10
12
18
15
17
14
18
11
18
15
12
30
23
19
21
1

15
15
322 15
12
26
15 98
6
12
15
23
21
13
24
19 13
13
8
14 25 12
15
10
10
12
1
20
21
10
19 13
12
18
20
13 17
15
18
15
12
15
21
10
12
19 22
15
13
12
11
11
15
17
15 15

6
11

2
2
11
6
11
15

19
24
15
20
26
21
14
25
17
16 22
22
12
28
23
8
19
31
14
22 22
10 20 -

2
6
7
7
25
6
20
13
10
10
3
12
11
10
11
2
25
9
17
13

10 23
14
17
16
19
16
15
11
14
21
20 10
15
12
14
16
20 40
21
15
12 -

5
10
14
2
12
7
2
2
10
14
2
14
2
8
11
20
14
12
13

14
14
11
10
12
13
15
11
15
13
14
14
12
26
11
11
20
16
12
16
21
16
8
14
12
11
18
8
1
18
10
10
10
10
9
13
16
11
12
14
16
12
12
13
17
12
11
14
17
14
6
12
10
29
14
12
13
13

5
4
1
15
10
13
12
10
1
5
14
12
11
24
10
2
24
18
8
14
23
14
22
10
13
4
20
6
1
21
1
2
14
15
6
8
21
1
6
21
15
6
6
11
18
9
1
1
19
6
6
13
7
37
14
16
16
2

10
10 (30 with ten
5
5
30
0
10 (15 with sti
5
5
10
5
20 (40 with ten
10
5 (10 with tendr
5
5
55
5
5
5
5 (10 with ton
0
10
5
10
5
10
10
0
0
5
10
10
10
5
5
0
5
20
0
5
15
10
10
5
5
10
5
10
10
15
10
5
15
0
0
10

22
16
21
17
42
8
18
21
17
24
13
34
20
18
17
14
12
15
12
19
13
12
40
16
26
13
21
18
3
15
14
18
17
27
18
17
2
16
37
4
20
32
23
19
20
17
21
14
20
29
33
28
18
17
7
7
13

10
10
10
12 8
21
17
17
10
16
15 1
11
10
10 14
17 21
9
19
18
12
1
27
15
16
16 21
15 12 14 14
13
15
12
14
15
11
17 10
19
18
11 10 11
21
16
15
817
10
13
916 1
18
18
16

21
18
17 25
10
16 16
17
18
25
18
20
14
14
14
15
18
13
17 42
15
21
20

2
6
12
2
2
1
2
6
6
21
5
3
6
11
14
15
8
14
3
3
22
12
9
10
16

7
15
17
15
20
15
16
10 -

2
10
3
13
7
13
5
2
15
13

21
16
19
20
24
19
18

12
15
12
8
-

27
21
21

14
2
10
1

22 12
12
19

14
14
14

12
11
10
14
13
13
13
12
13
8
13
16
12
14
14
13
14
16
11
12
4
12
2
30
14
15
13
15
10
12
10
12
12
14
13
14
17
11
14
13
12
14
13
11
14
18
12
12
10
8
13
16
11
11
1
15
14
14

6
11
2
16
6
3
2
4
4
8
16
14
9
6
15
9
16
25
10
14
13
6
1
27
12
9
14
18
1
12
10
10
13
12
10
12
16
2
15
10
19
15
1
1
11
23
15
12
10
21
2
14
1
5
1
17
16
17

5
5
5
5
5
10
10
5
5
5
5
5
5
10
5
0
5
15
5
20
5
5
5 (10 with tendr
10
5
5
5
5
10
10 (100 with vi
5
5
5
30
5
5
5
5
0
5
5
5
0
5
5
5
5
5
15
5
10
5
5
5
5
10
15
5 (10 with tent

16
18
21
10
16
22
23
15
13
14
18
13
10
22
27
12
25
25
13
37
16
23
14
25
15
18
18
23
30
26
24
7
5
36
22
18
17
16
1
18
14
3
3
20
24
20
14
14
20
10
31
16
13
17
17
23
26
15

14
15 12
17
13
9
15
14
16
16
16
15 15
19
26
11
18
14
13 24
16 22
19
15
13
15
16
17
24 16
13
10
7
11
1
14
12 18
11 9911
15
24
25
12
22
17
8
17
15
19
10
12
12
10
12
11

19

2
10
8
12
10
6
2
1
2
2
13
13
1
24
29
8
14
12

16
11
13
17
20
13
13
17
13
16
21
29
13
23
19
26

5
15
25
6
8
13
16
2
8

23
14
20
14
17
14
18
26
18
12
12
24 18 14
14

2
1
10
6
4
1
2

12
8
22
20
18
15
12
22
16
21
16
12 17 17 17
23
17

6
2
12
19
4
7
8
5
13
16
25

6
5
3

13
14
12
13
10
13
13
12
11
11
15
14
12
28
29
13
14
15
10
20
17
25
15
14
12
16
11
15
15
10
14
18
13
1
1
12
11
16
14
11
11
11
12
18
17
13
14
11
15
14
12
20
10
10
10
10
11
12

7
14
10
14
9
6
6
2
7
7
15
14
2
21
30
12
16
12
10
27
19
27
12
17
14
14
4
14
2
10
5
8
10
1
1
11
1
6
13
1
1
10
7
14
20
11
6
12
10
19
12
19
7
4
4
7
10
6

5
5
5
5
5
5
5
5 (10 with tent
5
0
10
5
5
15
5
5 (15 with tendr
10
0
5
5
10
10
5
5
5
5
5
5
5
5
5
20 (40 with ten
5
5
20
5
30
10
5 (10 with sla
30
5
10
5
10
0
0
0
5
15
15
5
5
5
5
510
5
5

25
14
11
15
19
20
21
16
15
1
25
17
16
36
16
14
29
8
31
29
18
26
26
23
6
10
10
17
18
15
16
34
31
21
34
17
36
24
26
39
6
18
19
16
16
6
10
13
33
27
2
17
10
13
21
25
25

17
17
10
22
15
15
15
19
14
19
14 10
14
24
15
11
35
15
20
19
13
17
16
16
17
9
8
15
10
13
15
920
16
9
19
13
17
18
18
17
11
12
14
1
15
15
16
15
7
2
915
16
15
15
16
16

17
13
13 20
17
17
16
14
15
815
19
31
15
16
39
14
26
24
16
22
19 20
10
12
12
16
20
14
19
28
21
25
15
34
19
24
26
14
16
17
13
19 10
10
15
29
24
19
12
14
15
18
18
18

2
2
6
2
3
8
9
11
15
6
25
11
15
18
13
19
14
11
8
18
13
17
15
10
7
8
11
18
26
15
4
2
5
2
13
12
2
7
4
4
7
7
16
12
8
25
8
2
3
12
6
10
10

12
13
10
9
12
12
12
12
14
10
12
14
15
26
15
20
22
12
24
18
14
14
12
18
14
10
14
12
10
12
12
36
26
15
19
12
14
15
17
14
13
10
13
13
1
12
12
16
14
9
21
11
11
15
15
12
14
14

6
10
2
6
6
2
13
11
12
2
1
12
9
24
15
15
21
15
19
17
15
14
4
19
9
13
15
11
12
11
8
25
28
18
6
6
21
8
19
12
15
11
10
7
1
13
13
17
18
15
22
1
10
6
14
10
5
5

5
5
5
5
5
5
55
10
10
10 (5 with bite
0
15 (15 with bit
0
5
10
20
15
5
5
0
0
5
5
5
5
5
0
10
5
15
5
5
10
5
5
0
5
5
15 5
5 (10 with stin
5
5
50
0
5
5
5
5 (10 with bind
5
0
10
10
525
10

16
16
24
27
13
15
7
24
26
21
10 34
5
10
27
45
33
16
14
12
6
19
24
28
10
24
14
23
18
35
14
12
17
16
6
1
16
17
19
10
14
16
8
6
17
6
6
17
15
6
25
24
30
22

16 20 16
21
11
15
25
17
913
16
19 18 14
12 20 18 21 12 10 17 14 17 15 13 13 15 11 613
13
17
13
17
17
15
12 16
26
28
11
17
20
17
15
15
17
13
13
25
17
17
14
11 15 15
10

14
4
11
21
8
13
5
2

18
25
10
12
17
10
21
19

13
14
20
-

10

11
-

23
12
16
16 15
11
14 18
22
20
12 15
16
10
14
11
12
8
8
20
15
12
21
23
23

12
2
2
12
2
6
14
19
17
12
14
8
2
12
1
24
24
24
4
6
11
13
2
14

14
12
12
22
12
10
12
14
11
14
15
18
11
14
13
11
11
11
14
12
8
12
11
11
11
11
10
13
6
8
16
10
14
13
13
13
10
13
15
23
18
13
13
14
17
11
13
12
17
17
23
12
13
12
11
13
13
14

21
19
11
22
11
10
17
10
1
12
14
14
1
6
11
1
1
1
1
10
8
10
1
1
1
1
1
12
6
10
12
6
10
9
12
8
2
14
17
23
23
2
12
11
18
5
13
2
21
21
22
6
7
10
1
17
14
16

5
15
5
5
10
0
10
10
20
5
0
5
5
5
20
5
5
5
10
55
5
5
10
5
5
5
10
40
10
0
5
10
15 (30 with ten
10
5
15
5
10
5
10
5
5
5
5
5
10
5
5
5
5
15
5
5
10
5
15
0

20
20
20
23
16
1
16
29
34
17
13
16
16
11
36
23
19
21
28
19
12
15
27
16
16
19
24
56
21
12
21
37
44
21
12
37
13
31
17
28
14
11
11
20
11
31
14
9
14
14
30
11
12
27
15
27
6

17
17
16
23
1
14
11
10
18
13
11 11
10
18
7
10
12
20 21
17 14 14 14
16
1
914
12
21
8
12
13
27
25
15
17
34 18
26
16
11
17
17
17
16 19
4
21
18
18
18
17
15
14 17 18
15
18

15
17
20
22
22
13 15
21
25
17
14
16
16
21
17
17
24

13
22
26 16
21
45
15
11
18
33
40
14
14
16
31
18
27
14
14
14
14
30 18
12
14
14
24
14
16
20 13

6
7
17
22
2
10
10
5
6
2
3
2
17
2
12
1
19
16
15
13
12
6
12
10
10
31
10
11
7
26
29
10
13
13
27
7
18
13
9
9
14
8
16
10
9
9
16
2
12
18
14
10

12
15
19
21
3
10
10
12
18
12
11
10
12
16
13
12
12
17
17
18
14
14
13
14
1
11
12
12
36
13
8
10
29
32
12
12
27
12
27
12
18
13
10
10
14
10
1
15
11
11
11
19
11
12
16
15
14
13

11
10
17
24
1
2
8
12
21
6
14
11
10
16
6
11
2
18
29
20
15
16
14
16
1
1
10
10
34
8
7
2
28
31
10
15
25
15
26
12
20
18
8
8
15
13
10
17
15
13
13
21
10
14
21
17
2
16

30 (10 with bit


5
5
5 (10 with stin
5
5
20
5
10
10
10
10
5 (10 with tent
5
15
20
5
5
5
20
10
0
0
55
15
5
55
5
10
10
10
10
5
10
10
5
20
5
20
5
5 (10 with tent
55
15
10
0
5
5
5
15
5
5
60
10
5
5

36
13
13
19
18
18
26
18
12
33
20
26
14
16
31
39
12
4
15
36
28
6
10
30
31
22
23
14
26
26
27
21
11
22
26
14
44
18
37
15
24
8
17
28
1
13
15
21
31
20
15
40
19
17
25

18
15
15
17 13
13
16
17
17
13
3
14 13
13
13
20
15
16
15
12
19
17 10 15 39
15
13
21
21
18
23
16
20
16
15
15
17
16
30
13
23 15
25
26
10
17
16 19 17
10
16
6
15
17
14
15
15
13

21 13
15
16
16
21
17
16 20
22 15
15
24
28
12
12
19
21
22

40
22
20
18
20
19
22
22
22
17
18
21
21
14
42
16
15
25
24
18
16
10
23 20
20
18
12
21
16
13
21

4
4
16
3
3
3
19
12
7
10
10
11
2
2
4
2
1
15
21
20
14
30
10
18
11
23
18
9
7
7
9
10
8
13
10
29
13
15
6
22
17
15
3
19
8
10
7
4
1
2
2
2
2
2

11
12
12
17
11
11
11
20
10
14
1
13
11
11
13
17
14
12
12
15
15
20
20
14
31
14
18
13
23
17
17
14
17
12
5
11
12
16
31
18
18
12
21
20
12
12
16
16
8
1
14
12
12
13
17
12
14
12

5
6
6
19
5
5
6
18
1
14
1
15
12
12
12
11
6
14
14
2
10
21
20
18
31
15
18
16
31
21
16
16
16
10
16
12
10
8
31
13
22
10
20
20
24
8
21
16
16
1
13
10
3
12
11
7
6
10

5
5
5
15
5
10
5
5
5
5
0
5
20
10
5
5
10
5
5
5
5
5 (10 with trun
10
10
5
5
5
5
5
5
5
5 (10 with tail)
5
0
5
5
5
10
5
5
10
15
5
5
10
5
10 (15 with gla
10
10 (15 with bit
15 (20 with bit
15 (20 with cl
5
5
10 5 (20 with vine
55
5-

23
13
16
37
16
18
25
19
13
10
10
10
30
31
21
27
21
19
19
29
16
19
17
18
12
3
13
12
10
13
6
17
18
8
18
15
12
21
24
23
36
24
24
24
27
10
22
21
22
28
38
14
17
18
10

10
12
12
10
19
15
15
15
17
17
17
17 15
17
17
15
16
15
17
15
16
17
12
19
16
11
13
15
15
18
17
21
13
17
21
17
11
12
8
14
15
14
17
17
10
15
15
17
11
420
15 10 28 17
18
12 16

17
15
13
25
18
15
17
18
18
13
13

2
7
6
1
2
2
2
2
2
2
2
2
1
2
2
2
2
2
2
6
2
5
6
14
12
2
2
2
9
11
2
2
13
10
17
12
3
6
4
6
24
6
16
16
12
2
11
6
4

17
27
18
17
14
17
17
17
14
14
18
14
14
14
15
13
14
15
13
17
12
10
18
16
14
19
21
19
27
19
19
21
19
11
20
17
18
46

21
15
14

29
12
8
14
4
15
9
12

13
10
10
14
16
13
12
12
16
13
13
12
12
16
15
12
13
12
12
14
11
12
15
15
15
9
12
13
13
12
13
12
14
12
14
14
10
11
13
12
24
14
18
18
13
11
12
12
11
10
21
14
10
20
14
16
12
14

8
8
8
2
10
6
10
10
9
4
4
16
10
10
10
10
11
10
10
14
4
8
13
15
15
6
6
6
15
13
4
6
13
14
17
17
5
12
13
13
23
11
20
21
12
4
17
12
8
10
41
14
13
25
15
18
17
15

5
0
5
05
5
5
10
5
5
5
10
15
15
510
10 (5 with bite
5
5
5
5
5
10
55
5
15
5
10
10
5
10
55
5
10
5
520
15
15
15
15
15
15
15
15
15
15
15
5
15
15
15
5
15
5
5

12
12
15
25
11
12
20
10
12
20
17
31
30
17
16
22
15
10
15
9
32
13
10
38
12
22
24
20
32
16
12
23
19
26
25
28
34
26
24
30
26
26
30
22
20
30
22
25
27
15
30
1
13

10
10
15
18 10
15
17
25
19
9
14 1
10
14
22 11
10
16 16
11
23
15
25
32 15
15
816
8
7
18
20 12
11 15
17
16
16 15
22
33
8
29
31
20
31
8
20
31
14
8
31
13
31
14
22
16
14

14
14
18

5
5
15
-

17
10
12
23
13
15

14
10
10
16
14
10
14

21 21
17
18
13
14
15
16
10
28
12
12

2
1
13
2
2
14
9
2
13
9
5
15
13
2

13
10
24
21
21 14
18
19
20
19
18
21
18
20
19
16
19
19
18
19
19
18
19
18
19
19
6
19

12
10
8
13
9
4
12
10
14
2
6
10
10
10
6
10
10
10
10
10
2
6
10
10
10
20
10
3
1

11
11
16
15
14
9
17
20
15
13
16
1
14
12
15
11
11
14
13
11
16
12
24
18
14
15
11
12
11
14
17
11
1
10
12
14
14
14
13
11
11
11
11
11
11
11
11
11
11
9
11
11
11
11
16
11
13
10

11
11
16
19
14
10
12
19
18
4
18
1
10
6
19
10
10
16
16
2
16
14
17
25
16
7
1
12
1
3
11
21
1
12
8
15
11
21
9
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
17
11
12
6

5
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
10
5
15
5
5
30
5
10
10 (15 with sn
15
10
5
10
5
15 (30 with ch
5
5
5
0
5
5
5
10
5
10
0
0
5
5
10
30
10
5
0
0 (2-1/2 with bi
30
55
5
5
55
5
15
055
5
5
5
10
5
5

10
26
35
28
29
30
14
24
15
16
45
14
22
26
31
24
12
18
23
26
30
20
20
3
18
6
14
23
12
35
10
10
16
10
18
45
25
20
9
9
45
18
17
14
17
25
40
17
17
13
23
17
15
7

18
27
10
23
16
10
17
22
15
15
16
15
15
24
9
18
16
17
6
14
27
23
25
15
21
13
17
8
15
17
12
12
14
10
17
6
9
13
17
17
30
16 13
14 16
15 12
14 11
20
20 13 15 17
18 17
19
21

12
21
20
21
20
19
16
32
15
14 39
19
18
23
22
20
14
24
26 26
30
21
28
10
21
10
17
15
14
26
12
12
14
14
18
30
20
15
13
13
36
16

1
12
10
12
10
2
2
25
6
21
6
1
13
2
18
21
17
10
22
14
19
2
19
2
6
6
2
24
3
3
2
12
13
4
6
6
16
16
18
13
5

13
13
25
8-

14
16
15
15

11
10
14
2
14
6
10
10
8
13
3
12
16

12
15
12
15
12
13
15
29
12
12
28
12
17
19
15
18
15
16
1
12
21
18
20
12
16
12
15
10
12
24
13
13
10
13
15
11
10
12
14
14
27
17
11
10
14
12
14
6
15
10
12
12
12
8
15
8
14
16

2
12
10
12
10
7
7
25
8
10
24
7
2
22
6
20
15
22
10
16
33
21
21
5
22
2
8
11
8
28
9
10
12
13
16
5
12
15
16
16
29
18
6
10
17
18
15
16
14
1
15
11
15
14
18
8
14
13

5
5
0
5 (10 with bite
5
15
5
10
10
5
5
5
15
10
5
10
10
20
10
5 (10 with tent
10
10
0
5
10
10
20
10
5
0
5
0
5
5
15
0
5
30
5
10
10
10
0
5
5
5
10
5
5
5
5
5
15
10 (20 with ten
5
5
0
5

10
14
7
13
22
27
3
31
26
10
19
10
35
31
21
32
28
36
22
16
16
21
6
9
25
29
42
20
12
2
19
1
10
10
28
3
11
42
17
19
17
24
3
12
12
20
6
17
14
13
20
10
25
25
14
15
9
8

11
12
15
13
14
29 14
9
10
13
14 17
13
16
15
13
15
23
12 8
8
13
17
12 18 15
11 913
13
14
15
16
16
15
15
16
12
15
14
10
14
19
15
15
19
5
14
17
10
10 17
13 13
13
14
15
17

11 14 12 13
16
10
21
21
12
12
23
26
19
28
26
28

4
2
1
10
2
16
5
1
2
14
15
10
15
5

14
14
16
12

5
5
9
6
6
14
3

29
15
15
17
11
11
11
24
8
12
37
17
14
22 25
11
12
12
20
20
16
15
13
15

6
2
12
1
10
10
19
1
12
29
6
9
15
14
4
4
17
19
13
11
10
13
12

20
14
18
13
10

1
14
6
2
2

10
10
10
11
14
11
12
14
11
17
12
12
12
17
14
15
21
21
11
12
12
12
13
10
16
14
10
11
11
11
15
4
14
14
20
12
11
20
12
11
13
12
17
13
13
16
18
16
10
10
21
14
10
12
13
11
12
12

7
2
2
10
11
1
5
10
10
19
14
7
6
15
15
13
20
26
1
8
8
10
8
13
21
14
7
1
12
2
12
2
10
10
21
6
14
27
6
12
9
15
21
9
8
17
25
19
12
9
18
21
1
6
9
7
6
6

15
5
5
15 (30 with to
15 (30 with to
10
0
5
5
10
5
5
10
15
5
5
5
5
5
5
5
5
5
5
5
15
55
5 (10 with bite
55
15
5
5
10
5 (10 with sla
5
5
5
20
15
15
5
10
5
5
5
15
5
0
55
15
10
10
5
5
15

39
18
21
30
30
22
8
13
15
29
10
12
31
36
7
13
14
14
19
18
10
6
10
21
17
32
12
16
24
30
19
33
22
17
14
14
11
36
21
31
15
22
19
16
16
30
12
6
10
31
22
18
25
12
39

18
16
10 13
13
13
17
10
10
9
12
12 16
12 13
16
20
19
12
14
15
15
13
17
17
917 13
15 15 19 12
15
18
11
19
12
14
16
20
13
13
14
14 14 15
21
11 16
17 20 1
10
12 11
9
15
21

44
20 24
24
18
14
14
16
21
12
21

24
2
2
8
6
11
11
10
10
11
2

12
14
15
22
17
17
16
13
17
21
14

10
11
2
16
4
6
7
9
9
18
10
-

12

23
13
34
18
16
14
15
15 25
14 23
16
18
20
11
26 28
16
22
12
35

12
9
13
11
10
4
18
12
7
6
1
5
2
6
13
15
6
10
15
15
10
3
11
10
8
26

24
1
11
13
13
9
13
13
12
14
11
13
16
10
13
17
13
17
11
11
14
12
12
16
12
11
14
13
12
13
16
14
10
23
14
12
12
13
1
18
10
10
11
10
11
14
14
17
8
14
15
1
15
11
12
12
8
24

30
1
1
11
11
13
8
6
9
11
11
15
11
12
8
14
7
25
6
7
15
10
10
24
13
1
16
13
18
16
21
6
1
25
16
8
8
2
2
21
2
10
7
1
7
13
17
21
17
17
21
1
13
1
15
13
10
29

15
5
15 (30 with ten
10
5
10
10
10
10 (15 with tail
5
10
55
5
5
5
5
5
5
5
10 (20 with to
10
20
5
5
5
5
5
5
5
5
5
10
10
5
0
5
5
5
5
5 (10 with ton
10 (15 with to
5
5
5
5
5
5
5
10 (20 with to
5
5
5 (10 with bite
5
5
20
5
0

33
25
37
31
17
24
27
25
27
8
22
10
17
13
27
12
17
10
22
27
24
36
14
20
11
14
20
11
16
19
11
18
34
18
2
20
18
12
9
17
16
20
22
11
15
10
21
21
23
23
19
15
18
19
33
17
6

21
12
21
18
19 15
17 10 7
13
17
12 11
10
15 15 15 15 17 15 19
16
14
10
11
17
17
13
14
13 15
10
13
10
10
14
14
14
15
15
15
15
1
17
12
13
15
15 10
15
21
15
13
17
15
13
17
18

24
20
30
30
23
28
16
26
14 12

28
19 23
17 17 12
16 17
13 16 12 17
21
16 10 14 14 10
12 17
18
15 18
19 14 12 -

12
16
24
18
17
12
12
10
4
8
15
10
7
13
6
10
6
6
14
5
1
1
1

1
2

1
2
2
2

2
16 24
14 14 14 12
17
20 13
12 -

10
2
2

14
19
22
18
18
15
14
13
7
12
17
11
10
10
14
14
14
14
14
15
16
11
13
13
11
12
12
12
12
9
10
10
14
12
10
11
13
13
12
10
12
11
10
17
11
10
10
13
10
12
12
12
12
15
12
12
12
11

18
17
21
20
18
14
20
19
8
17
16
20
2
5
14
14
14
10
12
18
14
10
2
11
10
2
9
2
9
15
2
7
12
10
9
2
11
10
2
2
2
7
9
12
2
2
2
14
9
10
6
9
5
11
2
2
6
2

5
5
5
5
15
5
5
5 (15 with ton
5 (15 with ton
10
15
5
5
10
5
5
5
15
5
5
5
5
10
5
10
5
5
5
10 (20 with ten
10
10
5
5
10
5
5 (10 with horn
5
5
5
10
10
15
15
5
5
5
5
5
15
10
15
15
5
5
15 (30 with ar
5
5
20

12
12
14
7
25
23
21
15
15
25
30
13
19
19
20
18
5
18
11
11
16
10
16
10
22
22
10
18
20
20
20
15
17
24
19
23
18
14
15
19
12
32
29
18
20
13
17
23
27
27
32
33
12
11
25
19
22
35

15
17
15
15
18
15
13
13
13
17
10
15
13
11
12
15
9
15
12
12
15
8
13
15
14
14
14
25
15
15
11 18
12
8
11
10
14
12
11
10
15
10
14
15
14
16
16
10
2
10
6
6
15
17
17
10
15
13

13 16 12 11
25
19
19
16
16
18 23
12
16
16 15 14 14 22 14 14 13 16 16 13
16
16
10 17 17
18
15
16
26
18 18 17
18 14 16 18 22
20
15
17
16 13
16 18 18 21
25
15 12 19
15 20
24 -

1
1
2
2
1
1
1
2
1

2
1
1
2
14
7
1
2
6
2

1
1
2
1
2

1
2
2
2

11
7
10
12
12
12
14
8
8
10
13
14
12
9
13
12
10
11
10
10
10
5
14
11
12
12
10
13
12
17
11
12
13
10
12
10
12
10
10
10
10
11
15
13
12
10
12
10
10
10
13
13
11
10
12
10
15
10

6
2
9
2
6
10
10
6
6
2
2
7
6
2
11
7
2
1
1
1
7
1
11
10
8
8
2
6
3
9
15
2
5
5
13
9
2
1
6
2
2
1
2
10
7
2
9
9
1
2
6
6
2
2
2
9
17
2

5
5
10
10
5
5
5
5
5
5
5
15 (20 with tail
5
5
5
10
10 (20 with wh
15
20
5
5
10
10
10
15
5
5
10
10
15
5 (10 with bite
5
15 (30 with ten
55
5
15
5
5
5
10
5
5
5
5
10
5
5
30
10
5
5
5
5
15
10
5
10

11
11
14
19
14
21
22
18
15
13
14
25
18
18
10
32
24
28
37
12
12
20
19
20
31
14
15
23
20
31
23
16
24
11
15
29
24
15
15
24
12
11
15
14
20
8
18
41
32
23
12
19
24
25
15
20
35

10
10
15
13
7
13
15
12
13
13
19
11
12
16
17
35
19
10
16
19
13
15
17
15
11
15 1
13
93
14
1
14
17 16
17
10
16
10
14
13
13
15
14
15
17
15
913
10
23
14
13
10
13
15
15
29

15 11 13
16
16
19
18
18 16 14 10
21 14 25
24
27
24
23
26
16
13
16
18
21
31
24 20
22 19
20 16

1
1
2
2
2

2
10
4
40
13
7
20
7
9
2
2
10
16
8
5
10

13
15
23
20
13
17
20
12
12
15
14
19
10

4
14
2
2
6
2
8
10
13
2
10
2
9
6
2

22 21 24
12
19
24
16
14
18
30

13
8
4
2
2
2
2
23

11
10
12
8
13
12
15
13
10
10
13
10
13
6
13
24
16
18
22
16
8
13
12
14
16
12
1
12
11
15
12
1
12
14
12
12
14
12
11
15
20
11
9
12
12
12
12
11
10
10
18
9
13
16
12
12
12
23

2
2
2
6
9
2
7
11
9
2
11
2
11
19
12
22
17
11
15
17
10
7
7
11
20
13
1
6
1
2
12
1
2
20
10
10
16
10
8
6
21
5
6
8
13
6
6
1
2
4
20
8
10
9
10
7
7
27

10 (20 with bit


5
5
15
5
5
5
5
10
5
10
10
15
5
5
15
10
30
15 (20 with bit
20 (30 with bit
20 (25 with bit
20 (30 with bit
15 (20 with bit
20 (30 with bit
15 (20 with bit
20 (30 with bit
20 (30 with bit
5
15 (20 with bit
15
15
5
5
5
15
5
15
5
15
5
15
15
15
10
15
15
5
10
15
15
55
15
10
15
5
5
5

27
6
14
32
18
14
27
16
22
16
25
22
36
21
8
24
25
50
37
39
37
39
37
43
37
39
43
39
37
23
24
23
23
12
30
18
24
23
22
18
28
22
24
14
28
20
28
24
20
23
24
24
24
28
12
15
19

15
15
17
915 15 12
15 17
1
13
8
13
3
15
10
14
6
8
6
8
6
8
6
8
6
6
6
8
20
31
15
8
16
8
11
27
10
29
19
18
29
8
12
18
29
8
10
29
13
20 12
29
1
20
17
14
12

22
14
12

10
24
26 24
18
25
20 13
24 19
27
27
27
27
27
27
29
27
27
29
27
27
19
18
19
18
16 21
16 18
18
20
16
19
16
19
15
19
18
19
26
18
19
20
18
26 19
12
18
12

12
6
23
15
12
13
15
5
3
6
7
2
1
2
20
22
22
264
24
26
21
22
22
26
18
6
8
18
2
8
8
2
6
10
8
8
8
12
8
10
6
12
10
6
6
18
8
8
17
6
15

17
11
13
14
12
14
12
12
11
1
14
12
14
13
15
12
16
11
23
23
23
27
25
27
23
23
23
27
21
11
11
18
12
12
11
11
11
10
11
12
11
11
11
13
11
11
11
12
11
11
12
18
11
1
11
16
11
13

18
15
8
13
13
16
18
1
10
1
8
12
8
2
6
2
4
5
20
22
22
26
24
26
21
22
22
26
18
11
11
18
10
3
11
2
11
9
11
11
11
11
11
15
11
11
11
14
11
11
15
20
11
1
11
13
7
14

5
0
0
5
10
10
55
5
5
0
0
15
5
10
0
5
10
5
5
5
5
5
5
5
10
20
5
5
5
5
10
5
15 (20 with bit
5
5
5
15
15
5
10
5
5
5
5
5
5
5
5
5
10
5 (10 with lon
5
5
5
5
10
10

15
3
3
7
36
24
12
12
16
5
5
24
15
27
3
17
22
12
12
10
11
12
21
18
19
36
15
11
11
18
18
8
38
21
14
22
25
25
17
28
14
25
22
15
12
12
16
22
12
23
17
15
19
12
21
27
25

15
16
16
17
19
17
16 16
14
15
18
18
15 13
19
13
12 13
21
14
18
13
17
13
8
10
19
6
15
15
16 12
17 13
23
13 18 12
12
15
11
19
10
13
21
1
15
19
19
17
14
10
11
14
23
16
23
21

12
10 10 11
26
22
13
13
16
13
13
14
19
12
19
17
13
12
12
13
19
19
16
26
18
14
14
16
30
20
18
18
14
24 14
17
16
18
18 18
14
20
13
19
14
12
17
23
17
26
22

7
14
9
14
11
10
3
5
10
10
16
10
12
10
8
6
14
9
13
12
12
2
12
8
15
1
2
2
14
12
13
15
16
7
13
11
11
1
2
2
18
16
1
12
13
14
9
9
9
6
18
1
24
22

8
10
10
14
15
14
11
10
14
13
13
13
19
8
14
11
14
14
13
10
13
11
12
12
13
11
20
8
12
12
14
14
12
24
19
11
18
16
16
12
1
11
13
19
17
1
12
11
25
8
12
10
10
11
19
16
26
24

6
2
2
15
8
16
18
11
5
8
14
14
29
6
20
6
16
11
16
9
11
6
8
6
15
9
15
5
7
7
22
14
10
25
18
10
21
11
18
2
1
3
6
19
21
1
11
15
26
10
10
9
8
8
22
6
24
23

5 (10 with tent


5
15
15
0
5
0
5 (10 with hair
5
40
510
0
0
0
5
30
5
5
5
5
5 (10 with lon
0
5
10 (30 with to
5
5
15
10
5
5
10
5
5
5
5
5
5
5
5
10
5
10
5
0
5
10
5
5
5
5
5
0
5
5
5
15
15

24
15
25
27
9
21
6
19
12
24
27
6
1
1
12
48
25
13
21
21
15
1
24
24
24
18
40
27
19
18
25
16
18
15
19
19
10
17
15
19
12
25
23
8
16
31
16
16
18
15
17
1
18
13
13
21
22

25
13 8
8
13
18
15
20 15
43
15 18
17
24
16
15
15
18
13
16
21
13
22
17
16
8
17
10
11
14
18 8
9
15
15
10
10
17
15 15
14
13 29 15
15 16 27
14
13
19
10
21
17
15
14 14 18
29

25

22
9
7
6
8
10
10
15
7
35
10
14
2
6
2
10
22
3
6
6
10
6
6
7
7
22
11
1
14
6
14
6
2
10
2
2
2
2
10
10
7

23
20
12
20
11
10
44
14
11
14
6
14
43
19
15
17
19
15
14
18
20
24
16
25
29
15
19
15
16
14
16
16
14
16
15
19
28
17
17
16
13
16
10 15
19
18

6
2
10
15
14
2
2
10
10
16
6
4
4
6
6

21
11
12
12
11
12
13
17
12
31
14
15
14
10
12
14
19
12
10
12
14
10
13
15
16
21
16
18
14
15
16
10
12
12
12
12
13
12
15
12
12
10
19
12
12
15
22
13
13
12
13
21
10
14
12
12
11
11

20
13
10
10
12
18
12
22
17
36
14
15
7
6
7
15
24
4
6
10
10
10
9
12
12
20
15
7
18
10
22
7
11
10
9
4
5
6
15
8
10
10
22
6
7
16
23
7
6
11
12
16
2
11
12
12
11
11

15
15
15
15
15
15
15
15
15
5
15
15
15
15
5
5
5 (10 with lon
5
5
5
30
15
5
15 5; 20 with ton
10
5
10
10
10
10
5
5
30
10
5
10
5
30
5
10
10
10
30
5
15
5
5
10
30
10
5
0
5 (10 with inco5
5
0
15

28
18
20
24
20
22
17
24
18
26
18
21
20
24
11
19
15
18
15
17
41
30
16
15
37
26
18
17
18
18
14
22
40
23
13
18
16
38
16
19
19
29
47
10
27
16
24
24
40
34
20
10
18
20
15
35

8
25
27
16
27
8
13
16
27
8
27
10
27
18
16
17
12
19 14 10 16
13
5
4
3
24
15
27
12
14
15
15
15
8
21
13
9922
12
12
18
14
14
16
14
15
16
17
7
26
17
17
16 21
15
15
37

19
16
20
19
16
17
14 19
18
19
18
17
17
19
10
14
11

6
6
6
6
6
6
6
8
6
8
6
6
6
11
12
8
8

30
20
20 18 14 27
19
24
18
18
18
15
16
31
22
13
29
16
16
16
25
40
12
19
18
19
18
24
35
26
10
19
18
11
24

11
13

27
2
19
2
8
9
2
7
29
25
7
5
12
9
9
12
19
13
2
15
7
23
2
24
21
13
15
15
16
12
22

11
11
11
11
11
11
10
11
11
11
11
11
11
11
13
14
10
13
10
10
24
18
1
1
11
27
13
22
11
11
11
13
13
30
22
8
11
11
20
15
10
10
15
21
6
12
19
12
18
11
23
20
12
15
18
15
13
24

11
11
11
11
11
11
2
11
11
11
11
11
11
11
12
19
9
10
10
10
21
19
1
1
2
29
6
29
9
14
14
6
10
27
20
10
1
1
23
12
6
7
18
24
17
7
22
17
21
9
24
21
14
21
20
21
8
24

5
5
10
15
5
5
20
10 (15 with ten
5
5
30
10
10
0
5
15
5
5
15
5 (10 with sla
5
5
30
0
5
5
0
5
5
0
15
20
5
5
5
10
15
10
10
15 (20 with bit
5
30
15
5
5
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5
5
5 (10 with bite
5

34
12
24
29
18
27
27
24
12
12
51
32
27
4
19
37
13
15
36
15
14
12
49
4
18
16
1
16
15
3
27
28
8
14
22
31
31
40
24
37
36
38
26
18
12
21
23
21
23
21
27
21
23
27
14
8
27
21

17
23
17
14
19
29
6
17
15 15 9910 13 15
20
15
17
12
7
16
17
10 17 17
15
13
23 14
19
8
25
17
1
19
10
8
20
12
15
11 13
19
95
14
12
14
12
14
12
14
12
12
15
13
12
14

20
21
21
20
22
20
32
23

13
16
15
9
14
16
23
8
5
7
12
12
2
12
10
2
6
2

18
33
14
15
26
12
13
11
15
12
10 13
11
22
28
12
22 22
21
29
41
20
22
28
19
16 19
19
19
19
19
21
19
19
21
14
14
21
19

11
2
14
12
1
14
7
23
10
15
14
10
24
10
2
19
10
12
14
14
18
16
18
13
14
14
2
1
18
10

17
10
22
11
15
18
28
14
11
11
10
11
11
14
13
29
13
12
14
14
11
12
11
13
13
15
10
18
12
14
12
24
14
1
17
14
17
28
12
16
18
20
14
11
10
15
15
15
19
17
19
15
15
15
13
13
19
13

20
17
20
16
11
19
23
18
1
1
14
1
1
11
14
26
6
12
11
7
2
2
1
14
6
13
2
16
2
15
15
31
13
12
24
12
6
24
10
13
1
21
11
1
10
12
14
14
18
16
18
13
14
14
11
6
18
10

5
5
0 (10 with sla
5
5 (10 with sna
5 (10 with sna
515
5
5
5
5
15
10
5
5
5
5
5
10
15
5
5
30
5 (15 with shr
5
10
5
5
5
10
0
0
5
10
5
5
5
5
10 (20 with bit
5
15
10
15 (20 with bit
5
5
5
10
15
20 (60 with arm
5
20
5
5
15
10
5
5

7
14
10
22
17
18
28
16
12
12
15
26
22
13
18
31
13
13
29
26
15
15
40
16
10
28
15
13
12
26
5
7
20
22
8
15
9
14
31
22
34
26
25
15
19
19
41
48
30
11
36
8
20
34
20
19
18

18
20
23
13
15
15
16 21
12
16
17
13
15
10
17
15
20
15
15
21
10
16
14
8
21
13
22
15
17
13
12
16
15
23
11
15
12 13
13
13
19
17
30
15
15
17
15
22
23
10
14
13
13
22
10
23
10
17

12
19
16
24
16
15
22
14
15
13
13
17
16
12
17
28
12
12
24
19
15
13
32
18
14
27
15
15
14
21
12
12 18
20
8
10
16
22
23
26
33
18
13
14
12
37
38
29
13
24
14
19
22
26
16
16

15
12
6
15
5
5
14
16
6
2
8
10
12
6
10
5
17
10
10
20
5
8
8
9
13
7
22
5
12
2
1
10
18
7
12
11
10
11
13
10
9
25
10
18
12
12
25
25
21
6
2
17
7
10
31
10
12

14
15
13
17
12
12
16
17
12
11
15
12
15
10
16
13
21
12
13
25
12
12
13
15
20
10
21
11
10
9
12
14
10
21
19
14
13
9
14
14
17
14
35
14
11
14
14
27
30
20
12
13
13
9
11
20
14
15

16
15
13
16
9
9
15
25
6
7
10
14
18
7
8
8
22
11
11
24
10
17
17
17
19
13
25
10
14
6
7
6
2
23
16
17
15
8
17
16
16
17
38
15
8
13
13
26
27
21
13
9
8
10
14
25
13
17

5
5 (10 with chai
10
5
5
5
5
5
5
5
0
5
5
5
0
5
10
10
10
10
10
10
10
10
10
10
10
10
5
10
10
10
10
5
10
5
5
5
5
5
10
5
5
5
5
5
5
0
5
0
5
15
5
5
5
5
5
5-

24
15
33
13
14
12
18
20
23
10
5
8
1
13
10
18
17
18
24
14
16
20
16
14
18
13
20
14
22
14
18
16
21
22
20
16
12
8
15
13
25
21
21
22
6
12
10
1
16
1
11
26
27
19
16
7
7

16
17
19
15 17
15
16
19
12
21
15
14
11
18 17
22
14
25
8
21
23
12
23
26
8
13
12
25
8
25
10
23
17
11
14
10
14
13
12
11
16
13
17
18 13
16
17
18
12
12
10
29
17
15
19
16
16
24 -

22
14
30
14
11
14
17
21
18
14
11
12
13
21
17
16
17
14
18
17
14
16
15
12 17
16
17
16
15
15
18
17
17
12 12
8
14
13
18
19
16
12
17
18
15 19
6
12 26
20
16
15
13
11

12
11
17
13
11
5
13
16
16
14
1
1
6
6
12
15
4
6
6
6
4
6
6
6
6
4
8
6
8
6
6
10
1
6
1
17
10
10
9
2
11
5
1
13
10
1
21
14
10
2
14
16
16

14
12
26
14
13
12
17
16
17
17
12
12
11
10
15
16
11
11
11
11
11
11
11
11
11
10
11
11
11
11
11
11
10
12
11
11
12
12
13
11
12
14
12
10
12
13
12
10
15
13
11
17
14
14
13
15
15
18

16
12
14
14
12
8
13
21
14
21
2
2
10
17
14
17
11
11
11
11
11
11
11
11
11
2
11
11
11
11
11
11
9
2
11
2
6
16
13
11
11
10
16
1
13
4
21
2
17
4
5
22
15
10
6
16
16
20

5
5
5
5
5
5
5
55
10
20
15
5
5
5
5
5
15
5
5
5
5
10
5
5
20
20 20
05
5
0
5
5
5
0
5
15
5
10
15
5
5 (10 with claw
5
10
10
5
5
20
5
15
0
5
5
5
5
5
5

8
10
15
16
17
13
16
21
25
54
31
10
24
16
11
10
28
17
16
21
27
20
21
20
45
32
17
18
3
13
12
10
1
12
28
22
38
30
14
16
15
30
30
13
30
30
15
43
5
17
19
16
28
16
15

17
14
10
17
19 17
10
15 12
24
6
13
14 19 1
12
17
9
21
16
16
20
17
17
10
10
10
6
32
14
315
10
13
12
15
16
13
33
26
19
19
12
12
12
12
18
12 11
15
25
19
12
18
17
1
1
11

12 12 14
17
14
16
18
23
30
26
26 14 10
24
15
20
21
30
21
15
20 35
20 26 18
19
8
13
15
10
10 14
29
35
36
20
18
19
13
19
19
15
26
15
27
12
15
20
16
21 23 15

1
20
2
7
10
5
11
16
18
14
22
19
6
11
10
15
19
21
14
2
16
15
6
1
9
2
13
13
11
30
28
2
13
5
10
2
2
14
6
13
2
22
14
10
13
10
8

12
10
10
14
11
9
10
10
14
21
18
21
14
16
1
10
11
17
12
16
19
23
16
12
1
22
1
1
14
10
11
12
10
12
13
11
8
16
26
28
15
16
12
11
15
15
16
11
21
12
24
17
11
16
15
1
1
10

3
2
9
22
12
8
10
14
17
16
21
20
16
20
1
1
15
11
14
26
33
26
19
6
1
16
10
1
20
9
1
2
10
9
11
2
12
20
37
34
11
17
10
12
9
9
17
14
18
6
24
20
10
21
11
1
1
10

0
5
55
5
5
5
5
10
10
5
5
5 (10 with sla
5
5
15
10
5 (10 with tail)
5
5
10
5
5
5
5
5
10
10
10
10
10
10
5
10
5
10
15
5 (10 with bite
10 (15 with bit
10 (15 with bit
10 (15 with bit
5 (10 with bite
10 (15 with bit
10 (15 with bit
10 (15 with bit
10 (15 with bit
5 (10 with bite
5 (10 with bite
10
5 (10 with tent
0
5
5
5
5
5
5
5

14
15
27
24
14
21
27
33
13
19
11
15
10
23
34
16
12
20
24
36
14
20
18
13
17
23
23
25
20
20
27
16
35
18
35
34
27
29
27
29
27
31
33
29
33
27
27
20
14
13
13
14
12
20
12
14
16

17
13 15
28
12
17
15
15
10
17
17 13
18
15
10
23
13
14
15
15
25
21
16 13
17
15
19
19
19
13
11 17
13
16
17 10
12
12
10
12
10
12
10
10
10
10
12
12
15
15
16
12
21
14
8
17
19
10

15

4
-

17
30
22
14
18
30
23
13 -

12
25
6
14
6
16
2
12
8
8
3
4
19
1
2
7
9
25
11
1
2
2
8
14
14
18
1

13
17
12
21
24
15
11
18
20
33
20
14
15
19
18
18
32
17
19
15
23
25
21
21
21
21
21
21
22
23
21
23
21
21
16 14
14
15
14
13
17
14
16
15

8
3
12
7
2
2
14
16
16
20
18
16
20
16
16
12
15
1
5
4
4
1
4
4
4
4

11
11
15
22
15
13
14
16
13
11
16
10
13
13
15
22
13
11
12
14
25
13
11
10
12
12
15
15
18
12
11
15
12
17
12
13
13
17
17
17
21
19
17
21
17
17
15
17
11
15
11
11
11
12
11
11
11
11

10
1
15
29
8
13
12
20
6
6
19
9
10
6
8
25
2
6
9
13
26
18
5
11
6
8
16
16
25
2
1
12
10
24
13
6
7
14
16
16
20
18
16
20
16
16
12
15
2
6
11
11
11
2
11
11
11
11

5
5
5
5
5
5
5
5
5
5
5
5
5
5
10
5
5
0
10
5
10
0
5
5
5
5
10
5
5
10
15
5
5 (15 with 1 s
5
5
5
5
5
0
5
5
5
10
15
5
10
5
5
15
5
5
15 (45 with to
0
5
15 (20 with tail
10 (25 with wh
5
5

14
12
14
7
16
12
18
12
15
13
14
16
10
14
27
20
20
12
25
21
22
14
18
24
10
13
15
14
13
19
25
17
30
18
11
16
12
12
4
19
2
14
19
32
16
19
8
8
33
17
17
28
6
21
28
34
6
24

19
22
8
13
10
21
8
21
10
19
13
12
15
12 13
15
15
15
10
14
22
1
15
29
14
15
14
3
13
18
16
1
25
21
13
20
22
23
19
12
17
19 10
8
23 15
13
13
24 15
21
15
16
19 13
24
15
16

12
14
15
12 15
14
15
14
13
14
13
15
18
19
18
18
17
19
10
21
18 16
26
14
12
16
21 14
17
23
26 24
23
15
21
14
23
14
17
17
15
26
16
11
11

4
4
4
4
6
4
6
4
4
1
4
12
2
2
2
1
2
12
21
13
17
12
6
20
10
6
6
15
13
16
25
14
14
15
10
14
8
7
6
15
9
8
8

16
17
21
13
18
32
14
18

6
6
6
7
11
2
25
11
18

11
11
11
10
11
11
11
11
11
11
12
11
13
11
14
15
15
12
13
13
17
1
14
20
15
11
17
1
9
10
10
1
18
16
18
14
14
14
13
13
12
11
10
11
15
12
13
13
11
13
14
15
12
10
15
26
12
18

11
11
11
2
11
11
11
11
11
11
2
11
15
15
6
5
5
2
6
16
18
1
17
21
11
14
15
1
10
7
7
1
17
16
15
15
13
13
14
10
13
17
8
10
12
10
8
10
1
6
6
16
13
14
11
25
13
19

5
5
5
5
0
5
0
5
5
10
5
10
15
5
5
0 (30 with lash
5
5 (10 with wra
15
5
10 (15 with cl
10
5
5
15
5
5
5
20
30 (60 with ten
5
0
5
5
5
5
5
5
5
55
5
5
15
5
15
10
5
15
15
15
15
10
10
10
5
15
10

21
14
16
17
3
15
7
14
16
11
18
22
28
18
19
3
14
22
33
1
16
33
12
16
36
18
18
19
30
42
6
20
17
14
26
24
20
17
12
15
23
17
23
12
20
25
6
28
34
26
30
25
33
22
17
38
25

19
13
13
15
15
18
16
12
10
12
15
17
10
13
15
14 19
19
12 13
19
25 19
19
13
25
18
17
17
9
14
1
16
10
13 10 10 10 20 15 10
21
11
6
14
12
21
17
33
8
29
22
8
9
914
13
15

18
15
12
17
10
13
17
14 14 10 15
20
21
17
18
15
18
10 16
16
15
25
18
18
18
32
29
11
23 14
14 -

19
10
10
2
2
10
2

15
19
5
3
2
7
5
13
11
9
21
17
2
7
20
18
17
15
18
9
10
16
6

22
22
16
20
10
22
20
11
18
21
18
19
15
23
16
25
19

6
2
14
10
20
9
2
8
15
16
2
12
12
12
12
6
10
6
6
7
18

18
12
14
12
12
10
12
10
10
10
16
18
12
10
14
18
14
17
12
12
12
20
19
12
16
18
18
17
24
28
12
1
13
10
19
15
11
14
14
14
10
19
12
13
17
17
15
13
13
13
13
13
10
14
11
11
14
18

19
7
6
6
5
6
11
2
2
2
14
25
17
6
7
23
6
16
19
9
7
22
18
6
8
18
18
19
25
29
6
1
7
1
19
15
1
15
14
16
10
18
10
5
13
19
18
8
11
11
11
11
11
10
1
7
12
18

5
5
10
5
15
10
5
5
5
5
10
5 (10 with bite
10 (15 with bit
5 (10 with snak
10
5
15
10
10
5
20
5
5
15
10
5
15 (20 with bit
10
5
5
15 (20 with bit
5
5 (10 with bite
5
5
5
5 (10 with nag
15
10
5
10
5
5
10
5
5
5
5
15 (20 with tail
55
20
10
10
5
5
5
10

18
15
27
15
17
25
23
18
8
22
31
29
27
10
21
26
40
29
21
21
29
16
24
31
23
26
37
23
22
17
45
21
27
22
25
19
17
32
21
21
20
21
15
18
16
16
16
24
34
19
30
31
25
11
11
23
27

15
13
8
14 12
21
14
16
14 15
19
12
12
17
10
10 13
15
8
12
27
20
13
8
14
18 8
17
13
15
6
12
12
17
13
13
14
13
17
15
17
16
13 10 13 17 17 16
25
26 14
7
15
15
29
29
15
15

16
15
21

5
6
8
-

20
22
19
14

2
25
10
13
15
7
18
14
16
12
7
6
23
4
6
2
25
13
18
12
6
14
18
14
9
6
20
7
12
15
14
14
10
23
2
6
11
5

18
32
23
23
18
15
29
21
17
18
20
22
16
21
23
23
25
18
13
29
18
19
22
26
20
8
29
14
17
20
18
-

10
23
30
17
24
18
18
24
24
25
21

19
23
21
13
16
7
14
14
14
12
4

13
10
10
10
11
22
13
17
26
12
18
17
17
15
10
15
22
14
10
12
22
13
19
18
9
10
19
16
13
14
21
12
13
16
16
16
13
22
15
14
16
12
10
12
12
11
11
18
25
25
15
15
12
16
22
22
14
12

8
6
7
10
9
24
10
15
20
9
27
16
16
19
8
15
24
6
7
10
22
21
21
13
6
19
22
16
10
10
24
9
14
19
15
15
12
20
6
12
15
11
13
1
14
12
1
17
24
25
13
21
6
17
21
21
16
6

5
10
5
5
5
20
5
5
5
5 (15 with talo
15
15
30
15
20 (with slam)
5
5
5
15
5
10
5
10
5
10
5
5
15
5
10
10
5
0
10
5
5
5
10
5
5
0
5
5
5
5
5
520
10
15
5
5 (10 with stin
5
5
10
10
15
5

19
23
12
21
13
41
18
18
14
29
28
35
49
31
17
11
12
8
18
10
16
7
23
20
18
34
18
36
8
25
30
16
8
23
22
21
22
22
13
10
13
10
7
16
24
12
30
22
40
14
8
14
12
21
24
21
21

16
20
15
19
16
10 15
15
21
32
21 14 16 18 24
13
19
13
14
14
21
16
19
18
20
36
25
15 18
14
10
24 16
12
15
15
24
21
18
10
16
21
15
21
14
13
23 19
10 11
19
13
1
17
8
17
15
13

24
18
15
22
12

14
2
13
18
14
20
5
13
8
18
16
20
22
18
15
10
6
6
2
12
11
12
14
4
18
35
17

14
16
17
39

27
12
14
12
19
14
16
13
18
21
18
42
22
13
30
21
12
18
18
20
22
20
15
10 12
18
10 24
26
14
28
25
20
10 22 14
15
23
16 18

11
21
2
16
11
2
2
8
13
7
8
5
16
9
16
11
19
13
12
14
2
6
14
8

16
13
14
16
10
21
14
13
15
23
19
21
21
21
20
9
13
15
9
15
14
13
15
17
18
32
16
11
11
24
13
16
13
15
12
15
17
17
9
11
10
17
10
19
19
15
18
21
11
15
19
13
1
13
10
14
12
12

14
9
14
17
10
23
11
12
12
24
19
21
25
21
18
6
11
11
11
18
12
18
16
11
15
40
19
1
10
31
7
16
16
7
6
14
21
10
12
4
9
25
2
16
18
14
25
24
1
18
21
2
1
3
7
17
2
6

5
5
10
10 (15 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
15 (20 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit
5
10 (15 with bit
20
10
30
10
5
10
15
5
5
10
5
10
5
10
15
5
5
5
5
10
5
5
0
10 (15 with ten
5
5
0
5
10
5
5
5
5
5
15
5
10
10
5
5
5
5
5
10

17
19
23
29
31
29
31
29
35
29
31
35
31
29
35
28
52
23
26
27
49
19
14
22
17
21
17
27
38
15
16
23
12
22
10
17
3
18
12
18
6
19
22
17
17
17
15
8
23
15
35
40
19
19
12
18
18
25

11
10
15
10
8
10
8
10
8
10
8
8
8
10
26
11
7
10
25
22
14
15
25
610 12
11
15
22
15
10
17
16
10 15
14
16
10
17
22
17
12
15
20
21
10
13
14
14
24
30
28
12
13
14
16
15
16

14
14
17
23
23
23
23
23
25
23
23
25
23
23
37
21
29
16
24
23
32
17
24

10
7
1
16
18
18
22
20
22
17
18
18
22
14
12
6
2
2
15
12
20
5
21
-

15
12
16
33
14
14
18
14
14
14
10
13
15
19
11
18
17
16
10
15
14
9
17
12
31
42
13
13
13 18
16
22

12
7
2
28
8
10
7
10
2
19
2
2
5
9
11
2
2
2
14
11
2
10
11
2
4
28
33
12
12
13
10
20

11
8
12
19
19
19
23
21
23
19
19
19
23
17
26
15
12
10
19
14
22
12
24
11
10
17
8
15
28
14
8
10
8
14
18
13
13
13
14
15
15
12
12
18
18
11
12
13
13
13
28
34
13
13
10
14
13
18

8
8
2
16
18
18
22
20
22
17
18
18
22
14
25
11
5
2
18
15
22
13
23
1
10
10
6
6
34
8
8
16
16
10
19
11
5
6
16
16
6
10
5
24
18
14
11
12
10
11
29
36
12
12
2
15
13
18

10
5
5
15
5
5
5
5
5
5
55
10
5
10 5
510
10
0
5 (10 with tendr
20
5
5
0
0
5
0
0
0
5
5
5
5
5
10
5
5
5
10
10
5 (10 with tendr
5
20
0
10
0
5
0
0
0
5
5
555
5
0

27
18
22
30
17
8
16
11
21
18
15
17
18
20
20
20
10
17
27
10
5
8
3
11
1
4
3
3
15
10
25
25
37
20
7
17
20
27
8
14
36
2
24
8
19
2
2
4
25
16
22
13
10

12
18 24
35
16
17
12 10
19 12 21 10
15 15
25 17
20 25
11 1
13
25
17
10
10
13 12
16
15
16
16
13
16
18
18
29
20
21
10 16 19
13
11
11
14
27
19
13
12
12
12
17
18
13 13 20
13
16

21

6
17
21
15
11
6
10
10

19
22
17
11
13
-

9
15
2
7
4
13
7
15
19
15

16
14
16
23
18 14 20
12
15 13 -

23
13
4
2
14
2
1
1
13
13
14
14
26
16
16

15
9
12
15
11
10
12
24
24
35
19
12
24
14
14
24 8
26
14
14
11
11
11
23
19
21
14
13

2
22
12
2
2
26
2
10
1
1
2
2
15
5
5
10
2
11

15
16
19
15
14
13
10
11
11
11
15
11
11
11
16
13
17
18
15
1
12
22
15
11
11
12
13
11
13
12
12
8
8
15
15
30
18
15
10
13
25
16
11
1
13
31
11
12
9
9
12
16
9
12
12
15
11
12

12
16
26
18
12
10
12
10
10
16
16
9
18
11
21
10
20
22
15
1
2
22
18
1
1
13
4
14
2
2
2
16
16
17
17
26
19
16
10
15
24
16
1
1
11
25
5
4
10
10
4
10
8
15
12
19
4
13

5
5
55
5
5
0 (5 with tail)
0
10
0
0
5
15
10
10
5
5
5
20
15
0
5
15
5
5
15 (60 with roo
15 (60 with roo
0
0
0
0
10
5
5
10
5
5
5
5
5
0
5
0
5
5
0
5
5
10
10
15
0
0
0
5 (10 with entr
10
5
5

23
11
25
15
20
7
2
16
1
3
14
35
32
32
17
6
20
40
33
8
18
25
8
8
29
29
6
3
5
8
24
23
12
26
16
7
14
12
14
2
12
2
6
10
6
18
16
28
28
34
2
2
1
19
32
15
24

22
12
16
17
15
9
15
14
19
15
13
18
6
23
9
10 17
14
718
14
14
17
24
24
8
9
15
16
15
15
19
16
19
10
20
16
15
13
12
15
19
15
15
17 15
15
10
26
20
20
15
15
13
14 11
18 21

22
12
16
20
15
22
13
7
15
6
11
19
25
30
22 11
19
21
11
17 17
13
11
21
21
10
9
10
11
20
21
16
23
22
15
13
12
17
11
18
13
11
13
17
14 24
30
24
8
8
10 21
22

17
2
15
21
20
6
10
1
2
2
10
15
1
17
4
13
11
11
2
15
15
12
12
1
2
2
2
18
6
5
1
13
12
2
1
3
2
5
2
14
2
12
12
5
5
5
2
2
12
15
15
17

17
9
17
20
20
10
12
14
15
15
14
14
8
18
1
10
13
15
11
14
12
10
14
15
15
15
15
12
12
12
16
15
12
11
12
13
13
14
11
13
13
14
13
10
13
10
14
10
25
25
25
15
15
13
12
16
14
18

22
5
17
18
20
5
10
5
12
6
6
19
8
21
1
10
9
14
1
17
11
2
12
14
14
12
12
3
5
5
5
19
14
10
11
17
14
7
4
12
2
11
2
9
10
13
13
6
18
18
18
7
7
9
14
12
16
21

15 (20 with bit


0
5
5
10
15
5
15
5
15
5
2/1/2002
5
5
10
20
5 (10 with tent
5
5
5
5
10
10
15
5
10
10
5 (20 with bite
5
5
10
15
0
15
10
15
20
5
10
5 (15 with tres
5
5
5
5
5 (10 with spik
2/1/2002
5
5
5
5 (10 with tail)
5
5 (10 with bite
15
5
15
10 (20 with ten
5
5 ft

45
7
18
10
31
22
17
33
14
22
24
6
22
15
25
39
17
16
14
17
17
20
21
28
18
25
25
18
16
17
34
25
1
23
18
34
41
6
29
20
10
14
16
21
20
8
20
14
15
16
18
17
23
8
33
20
19
17

819
19
13
12 13
15
12
15
16 17 17
10
15
17
27
15
14
14
16
15
11
14
15
14
12
12
23
19
10 13
14
15
17
20
15
11
15 10
23
17
17
18
15
16
15
18
13
16
13
22
13
10
14
13
11
17
13

12
18
14
21
14
24 15
11
19
15
20
30
20
14
10
15
18
19
23
17
18
24
25
22
15
29
18
18 21
18
20
28
19
19
13
17
15
20
21
17
18
14
13
18
17
16
20
11
23
23
15
13

24
15
16
5
10
5
10
5
3
7
2
2
2
8
7
8
13
14
8
2
9
6
2
2
5
6
15
4
13
9
18
22
2
14
11
4
12
2
6
9
12
13
6
7
14
12
14
15
4
1
12
12
2
4
4

25
14
13
12
17
12
15
11
12
11
12
14
13
12
12
16
9
10
15
10
15
10
9
12
10
9
9
12
14
11
16
12
10
22
22
13
23
14
8
13
13
12
13
14
14
11
15
13
10
15
19
13
13
14
12
10
12
11

26
14
15
13
16
10
14
2
4
1
19
11
5
6
11
10
8
8
8
9
6
8
6
11
6
6
6
21
7
1
12
10
1
19
20
11
18
12
5
24
8
10
10
15
15
14
11
9
8
13
18
11
2
15
14
1
2
11

5
5
5
5
5
0
20
30
10
5
5
10
15
5
5
5
5
0
0
0
30
5
5
5
5
10
55
0
10
15
5
15 ft
5
20
5
10
10
5
10
20
5
10
5
5
5
5
5
15
10
10
15
5
10
5
5
5
10

14
14
22
13
24
12
26
42
25
22
14
26
44
13
23
16
16
3
3
1
24
17
17
10
19
21
10
10 23
27
22
23
13
30
19
23
30
19
24
34
8
20
10
10
30
18
14
25
24
25
30
24
19
22
21
8
16

13
12
17
21
21
1
19
27
14
15
15
15
15
20 12
10 10 21
21
15
29
20
14
17
12
14
16 17
14
32
13
8
17
11 12
15
14
16
7
14
15
16
13
13
15
17
917 16
20
14
10 18
23
17
21
20

15
14
19
16
19
16 24 30
20
16
15
20
33
16 10 10 10 21
18
15
13
16
23
10

10
10
8
14
10
9
2
9
12
11
6
11

14
13
8
10
8
6
6
6

23
27
17
17
14
15
18
21
18
18 25
12
18
11
14
22
14

10
20
2
10
10
13
2
8
14
12
2
1
6
2
9
11
13
10

19
27
21

4
19
2
-

18
28
16
17
17

14
16
1
18
14

11
11
17
12
16
1
12
22
11
10
14
12
16
12
10
11
11
10
10
10
20
14
5
16
14
9
11
11
11
14
23
11
13
12
18
13
10
14
13
1
11
13
12
13
15
16
10
11
11
13
19
11
11
15
19
12
15
17

10
14
16
19
15
1
1
25
15
11
19
11
8
21
1
14
14
2
2
2
21
17
6
8
15
6
18
12
1
10
22
4
12
8
23
10
9
12
15
1
11
2
11
6
12
19
19
1
16
19
22
11
12
17
21
2
16
19

5
5
5
5
5555
0 (5 with tail)
10
10
5
5
0
0 Special attac
10
5
55
5
5
5
10
10
5
15
15
5
5
15
5
5
10
5
5
20 (30 with tail
10
10
5
0
10
5
5
10
50
30
10
5
10
5
30
10
5
5
5
15
5
5

11
16
25
8

31
9
34
24
16
19
6
6
34
19
14
16
28
29
20
21
29
26
22
22
17
29
21
24
28
10
14
35
28
20
8
8
21
10
12
19
32
38
28
19
20
10
40
22
16
10
13
28
12
12

15 10
25
14
14 18
18
13 20
15
15
13
15
15 15 13
21
15 15
22
16
24
13
10
32
17
6
19
12
14
12
13
913
16
19
17 13
14
13
20
17
15 21 13
16
25
10
13
15
24
16
19
15 17
10
19
9-

20 26
12
17
17
12
24
19
12
17
29
18
14
18
21
21
19
17
40
19
23 18
13
22 17
20
12
18
29
25
10
12
24
18
30
28 25
16
18
13
31
23
22
12
27
10

18
10
6
14
14
2
11
10
5
5
4
2
2
13
8
4
5
21
18
19
14
7
28
8
7
1
16
19
1
10
10
6
14
12
11
17
15
5
11
13
8
10
2
5
12
18
6
3
14
13
12

11
1
20
13
12
14
14
12
12
12
14
10
12
12
12
16
12
12
14
13
18
18
14
10
25
17
1
13
12
12
16
22
11
11
11
26
15
16
13
17
22
11
10
23
17
14
22
15
11
13
22
19
21
10
12
16
16
24

10
1
21
18
15
19
19
14
16
15
3
3
13
12
14
12
11
15
11
17
20
20
15
9
37
10
1
10
2
2
17
19
1
4
10
16
17
15
17
14
29
24
13
16
21
5
20
14
13
6
13
15
17
13
2
18
13
22

30
5
5
0
20
0
5
5
5
5 (10 with tail
5
5
10
5
5
5
10
0
15
5
5
5
10
5
0 ft
0
0
5
5
2/1/2002
0
10
5 (10 with sla
10
15
5
15
5
5
5
10
5
5
5
5
5
5
15
0
5
5
5
5
5
5
5
5
5

32
13
3
1
34
7
13
10
14
28
21
17
31
12
12
16
19
8
18
11
10
10
22
3
6
5
6
15
2
3
8
36
36
27
41
16
26
22
21
26
16
13
28
6
14
16
10
31
5
13
15
11
12
8
16
10
12
12

35
15
15
16
16
15
13
17
10
21
17 13 616 17
14
10 17
17
14
14
15 16 15
20
15 10 13
13
15
15
27
22
12
14
18
8
18
11
18
8
8
18
15
10
18
17
17
7
19
14
10
17
16
8
13
15
8

42
14
12
16 27
10
14
12
14
22

33
10
10
16
12
10
14
10
12
8
9

6
16
11

13
14
16
16
13
12

11
2
10
10
8
5

10 10 17
10
9
13
37
40
19
26
17
19
21
15 20
21 21 23
11
21
23
13
24
12
11
17
11
12
11
13
10
12
13

10
10
2
2
4
28
26
10
18
11
7
10
14
14
11
10
11
2
14
2
2
3
4
4
1
4
4
4
4

29
9
12
10
19
15
13
19
12
15
15
10
11
15
10
12
11
12
12
14
12
11
13
10
10
10
12
10
13
12
13
28
26
12
19
12
12
17
10
14
1
1
15
15
10
10
13
14
12
12
10
11
11
12
11
11
11
11

36
4
13
2
23
8
12
21
14
11
14
12
11
15
17
6
1
12
8
7
6
15
12
2
2
10
14
6
2
6
6
26
26
10
10
13
11
13
6
18
1
1
17
14
1
1
4
15
7
2
10
11
11
2
11
11
11
11

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
0
5
0
5
0
5
10
5
5
10 (15 with ten
10
5
5
5
5
0
10
0
5
5
5
0
5
5
10
5
5
55
20
10
5
10
0
15
20
15 (20 with sti
10
0
5
10
5

10
10
10
5
14
10
14
10
13
11
10
14
23
11
10
10
9
17
4
15
6
27
28
16
16
34
37
18
13
13
18
2
27
7
18
13
14
3
19
18
26
26
23
25
40
27
21
15
1
32
34
26
22
8
18
18
6

15
18
8
13
8
17
8
17
10
15
15
10
15
12
14
14
15
15
8
19
17
11 20
14
14
17
23
22
22
22
14 15
19 14 16 13 17
18
14 8
15
23
3
16 16 13 12 14
17 17
15
15
9
12
15
20
19
19

10
10
11
12 13
12
11
12
11
11
11
13
19
13
10
8
12
16
13
15
11
30
16 13 28
34
17
14
14
10

12
11
24
21
24
18 -

4
4
4
4
6
4
6
4
4
1
4
2
10
6
12
1
5
1
2
2
23
12
26
14
12
12
10
2
18
11
11
20
11
1
11
10
17
7
14
8
10

21
10 29
18
20 19
10
21
20
12

3
16
16
2
10
2
12
19
13

11
11
11
10
11
11
11
11
11
11
12
11
12
12
11
13
12
14
13
12
15
11
27
10
10
17
26
17
11
11
10
12
21
10
10
10
12
12
14
10
17
14
11
16
13
15
11
12
14
10
22
13
13
11
12
17
22
12

11
11
11
2
11
11
11
11
11
11
2
11
6
10
15
17
2
9
6
6
6
10
25
2
2
11
28
19
11
11
17
2
20
9
9
13
13
9
19
6
20
17
2
15
19
13
10
10
16
2
19
13
2
15
5
17
23
15

20 (30 with sti


5
5
5 (10 with bite
5
5
5
0
5
0
5
5
5
0
5
15
5
5
10
5 (15 with tail)
30
15 ft
15
5
5
5
10
5
0
5
0
30
10
10
5
0
5
10
5 (50 with stra
15
10
15
5
5 (10 with claw
5
20
5
5
5
5
15
15 (30 with to
15
5
5
0
5
5

34
15
13
27
6
9
15
3
8
3
14
23
15
2
16
32
13
17
24
18
42
19
27
10
18
25
31
10
3
22
3
48
27
28
21
12
20
17
17
35
22
39
17
27
12
18
28
12
14
12
43
31
34
17
14
6
22
22

10
14
22
15
16
19
21
17
18
17
15
15
15
19
35
31
17
13
19
23
13
15
14
11
10
16
17
13
19
17
19
11 15
99810
1
15
8
13
14
14
23
10
10
23
15
18
10
13
15
16
16
14
19
15
13

24 18
14
23
11
12
14
10
12
12
12
18
11
9
24
24
16
12 31
18
30
14 17
11 17
20
24
15
10
23
10
19

10
8
10
2
10
10
6
12
6
13
2
2
2
13
13
2
20
11
23
2
2
18
22
1
1
14
1
5
10

18
22 14
30
18
23
16
24
12
16
21
10
16
22 28
24
25
18
12
14
20
17

7
15
12
10
8
16
13
11
15
2
12
8
15
4
6
3
17
6
2
2
2

13
11
15
12
12
10
10
11
16
11
10
12
12
12
15
15
15
10
24
17
29
10
13
10
12
21
22
13
12
14
12
10
12
11
11
14
16
1
16
16
12
20
13
14
13
12
13
11
12
1
14
14
10
22
12
13
15
12

2
7
6
10
4
9
13
10
16
10
9
10
2
8
14
14
8
1
23
18
24
2
10
6
4
23
26
2
6
15
6
7
10
1
1
14
20
1
12
12
13
15
16
16
10
6
18
7
15
1
6
16
8
15
2
11
17
7

5
5
10 (15 with bit
5
15
5 (10 with ton
5
10 (20 with la
5
5
10
5
10
5
10
5
5
5
5
5
15
30
5
5
5
10 (15 with bit
5
5
30
30 (60 with tail
5
10
5
5
5
10
30
5
15
5
5
5
15
10
5 (10 with tent
10
5
5
5
10
20
5
30
10
5
10
5
15

13
18
24
15
39
19
12
29
13
16
18
13
14
12
15
19
8
8
13
16
31
43
16
13
16
33
14
30
42
41
28
24
14
19
14
23
43
15
24
21
17
12
24
15
15
28
16
24
8
22
47
21
49
17
27
34
20
40

17
16
15
12
38
17
21
17
15
14
14
20
12 12 14
12
17
8
14
15
14
25
911
19
11
17
15 26
16
21
16
15
14
1
18
21
19
9
15
16
17
10
13
12
19
16 20
16
18
8
16
10
8
14
35
31
38

20
14
23
11
24
18
17
20
14
11
20
15

18
11
18
10
20
14
18
10
10
1
6
10
11
1
1
15
12
10
6
12
6

13
15
10
9
12
15
22
30
14
15
25
18

9
12
18
13
-

32
34
18
25
12
16
24
23
26
15
18
17
20
12
21
14
12
30
19
12
21
27
23
41
14
24
33
20
32

7
3
12
13
5
2
4
13
3
6
3
3
2
10
14
1
1
16
1
12
10
3
3
17
27
7
2
29
21
6

14
12
22
9
22
15
14
14
10
12
9
12
11
13
12
12
14
15
12
12
17
23
11
10
13
17
14
14
25
15
13
13
14
15
5
24
16
13
8
12
13
15
16
14
10
25
11
12
14
12
16
17
20
12
14
29
31
25

27
8
19
10
22
18
21
11
8
3
4
15
1
15
2
2
10
11
10
6
15
28
1
8
10
20
19
1
27
14
17
20
11
15
1
20
14
10
3
6
7
8
18
6
6
21
1
16
14
9
14
18
24
6
10
31
22
24

15
20
5
5 (10 with claw
5
5
5
5
15
15
5
5
0
10
10
20
20
10
5
15
5
0
5
5
5
10
5
5
5
0
30
5
0
20
5
10
5
0 (5 with pliers
5
30
5
5
5
5
10
10
15
10 5
5
5
15
5
5
5
5
5
10

40
50
18
18
13
14
12
19
30
28
14
20
1
26
30
43
26
26
12
26
1
11
13
23
15
24
14
17
19
5
43
24
1
35
16
21
9
5
26
46
18
15
18
12
30
30
29
17
13
17
26
14
8
12
16
12
21

24
24
14
16
13
15
18
15
13
11
20
17
15
34
10
6
17
15
15
11 14
13
17
15
14
16
15 19
15
13
11
24
12
8
13
15
19
14
830
18
22
23 13
12
12
8
20
18 14
14 9
10
14
10
12
9
14

46
32
17
15
15
14
11
17
31
25
19
16
6
29
21
26
21
20
16
16 13
14
17
13
19
19
16
10 29 28
6
26
17
16
14
9
33
18
20
12
19
19
21
16
15
19
14 12
12
15
14
23

6
6
11
8
6
2
7
8
5
20
19
12
2
24
2
3
12
13
2
8
12
2
1
11
8
2
20
28
1
14
10
11
16
8
7
14
15
16
8
14
14
12
7
10
10
2
13
13
8
8
6

25
25
19
11
12
12
12
10
24
21
22
13
15
27
13
14
16
16
13
11
11
14
12
12
12
16
15
16
20
10
10
26
15
16
12
12
17
15
12
25
14
14
15
12
17
15
16
13
12
14
13
12
13
15
13
11
11
9

24
24
12
9
10
6
14
14
20
28
27
15
6
25
7
15
13
17
7
1
1
14
6
6
2
19
13
10
19
2
2
32
4
18
9
11
20
14
1
28
15
25
19
12
13
14
13
10
8
8
14
7
9
13
11
7
11
6

5
10
5
5
5
5
20 (40 with to
5
0
15
10
5
0
10
5
0 (5 with spear
10
15
20
5
20
10
5
30
5
5
5
20
5
515
5
5
5
10
0
10
5
5 (10 with bite
5
5
5
5
15
5
15
5
5
5
5 (10 with stal
5
55
5
5
5
5
5

18
25
20
10
13
14
41
10
2
33
22
21
3
26
17
8
22
34
32
18
39
16
17
32
19
9
19
30
18
30
16
21
12
12
2
24
11
16
18
11
22
17
25
19
32
10
18
16
14
12
15
13
18
10
18
10

13
13
17
15
14
14
18
4
13
21
13
18 6
16
16 16
11
13
13
1
21 9
13
19
15
19
12
11
15
14
13
19 12 13 115 14 14
19
17
22
24
16
11 12
11
19
17
18 10
12 19
116
16
17
12
13

15
18
25
12
12
14
40
13
12
24
22

2
8
16
2
12
12
23
2
1
12
1
-

8
21

2
2
8
11
9
2
2
5
20
8
10
13
19
13
10
7
10
15
9
4
12
5

15
19
22
19
22
15
16
26
17
13
18
26
17
12
20

2
6
10
7
11
22
15
15
2
14
2
15
13
14

8
14
16
19
19
14
17
22
15
20
16 -

11
7

16
10
17
12
18
13

12
13
6
6
5

11
10
20
13
12
14
22
10
10
20
10
11
12
10
13
14
10
13
15
12
23
10
12
20
19
16
13
14
13
13
12
11
14
15
12
15
9
17
10
21
18
24
14
15
13
13
15
20
16
13
13
13
1
17
19
13
13
12

6
6
17
5
10
12
24
12
5
25
6
5
3
8
15
13
6
9
10
13
30
12
9
16
21
13
8
15
8
15
15
16
16
16
10
12
16
14
11
24
21
19
15
2
14
5
19
23
26
8
15
10
8
6
17
10
11
8

15; 30 with ra
10
5
5
5
5
5
5
5
10 (20 with cl
5
0
15
5
5
0
10
5 (10 with vine
5
5
10 (15 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
5 (10 with bite
5
5 (10 with bite
5
5
5
5 (10 with bite
5
5
5
5
0
10
5
0
5
10
10
55
5
10
0
10 (20 with ten
0
5
5
15
5

32
25
11
15
21
11
13
19
11
22
13
1
32
11
8
9
33
28
16
15
31
33
31
33
31
31
33
37
31
15
17
15
17
15
21
15
17
21
15
17
7
27
18
6
10
35
21
22
15
12
4
26
1
13
16
44
12

14
8
14
14
12
14
14
12
14
22
17
16
17
15
13
16
26
26
1
9
10
8
10
8
10
10
8
8
10
14
12
14
12
14
12
14
12
12
14
16
17
14
15 13
11
29
14
23 19
11
8
17
19
13
17
19
15
11 -

33
20
12
15
17
11
13
17
11
27
17
13 23
16
14
17
33
25
22 14
23
23
23
23
23
23
23
25
23
15
15
15
15
15
17
15
15
17
15
18
16
24
14
18
37
18
24
13
16 8
19
18 14
17
32

18
7
8
10
12
6
10
10
8
21
2
5
22
1
1
27
18
12
16
18
18
22
20
17
18
18
14
10
12
12
16
14
16
11
12
12
8
11
4
15
16
12
15
18
8
8
23
6
1
1
8
13
18
7

21
12
11
13
15
11
13
13
11
19
14
11
16
16
13
12
27
27
1
13
19
19
19
23
21
19
19
19
17
13
13
13
17
15
17
13
13
13
11
14
13
15
12
13
19
22
10
14
16
10
11
13
10
10
10
20
23
6

23
9
11
12
16
10
10
12
10
22
14
4
22
21
2
2
29
29
1
12
16
18
18
22
20
17
18
18
14
10
12
12
16
14
16
11
12
12
8
13
12
16
22
11
16
21
12
17
23
8
9
2
6
13
12
12
25
15

0
15
30 (50 with ra
5
5
5 (10 with bite
10
10
10
10
5
5
5
5
5
20 (30 with bit
5
5
5
0
10
10
5
5
0
15
5
5
15 (20 with bit
0
5
15 (20 with sp
5
5
0
15
15
10
10
5
5
5
10
5
5
5
5
5
5
5
5
5
5
5
5
5
5
20

7
32
34
10
17
13
28
19
21
30
22
10
14
12
12
30
21
12
14
4
20
18
22
34
1
33
15
20
26
1
14
39
14
8
3
24
10
26
29
16
14
16
21
19
23
19
17
13
15
17
19
13
23
17
19
21
23
38

17
12
22
17
15
16
18
13
15
23
19 14
17
16
13
17
11
15
21
14 17
23 19
17 13
24 15
23
16
18
13
17
916
15
18
17
11
29
15
15
14
14
13
13
13
13
15
17
12
12
16
16
13
15
13
13
6

10
23
35
13
15
14
23
18
25
35

8
10
7
2
10
5
2
11
14
22
7
7
12
19
2
7
2
10
1

11
13
17
14
20
16
13
12
19
20
10 14
20
21
10 13
27
12
10
18
12 20
31
17
15
13
19
18
23
16
14
14
16
14
16
12
17
14
17
18
20
23

14
3
12
9
5
11
4
3
16
17
2
13
4
26
10
10
12
12
10
10
12
12
10
10
8
8
10
10
8
8
8
8
2

8
14
14
13
11
12
11
14
16
23
18
11
13
15
13
22
13
14
10
11
16
13
5
22
12
11
12
17
13
10
12
20
11
8
12
14
13
13
20
14
14
12
12
14
14
12
12
16
16
15
15
16
16
14
14
12
12
11

13
11
21
6
10
13
12
18
16
26
23
10
16
16
7
15
6
12
6
1
15
1
15
25
9
1
16
18
11
2
6
22
1
13
5
17
5
7
24
6
6
8
8
8
8
6
6
6
6
8
8
8
8
8
8
10
10
5

10
5
10
5
0
30
10 (20 with ten
5
5
5
15
5
10
15
5
5
5
5
15
5
10
55 (10 with ran
5
10
0
5
5 (15 with tent
5 (10 with tent
5
5
5
0
5
15
10
10
5
5
0
5
5
5
5
5
5
5
10 (15 with bit
510 (15 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit
15 (20 with bit
10 (15 with bit
10 (15 with bit
15 (20 with bit
15 (20 with bit

11
23
17
20
10
37
27
12
24
20
29
1
18
35
20
17
20
40
28
8
26
16
8
16
1
13
17
17
15
18
18
9
15
37
21
20
18
20
3
17
28
31
31
17
12
8
31
31
35
37
35
37
35
35
37
41

10
22
1
25
16
16 10
12 13 17
8
29
19
16
19
13
13
23 9
15
10 22 15
14
10
10
15
10
10
17
14
14
14
15
8
16
21
17 911
16
10
10
10
15
14
18
13
16 14
8
6
8
6
8
8
6
6

17 18
21 20
17
21
15
21
10
14
22
20
16
18
23
8

3
18
9
2
11
13
12
4
15
12
15
16
16
9
11
14
13

17
12
16 11
15
17
19
14
17
17
15
15
21
17
17
10
18
21
23
23
13
12 17
22
28
25
25
25
25
25
25
25
27

17
18
2
1
2
6
6
8
2
2
4
2
14
14
14
5
13
2
2
2
6
20
14
14
16
18
20
20
24
22
19
20
20

1
10
1
21
14
10
12
13
15
13
16
16
13
20
13
13
13
18
13
12
11
16
13
10
13
11
12
14
14
10
11
11
13
12
12
14
15
17
11
13
16
13
13
13
14
10
12
13
14
18
21
21
21
25
23
21
21
21

1
3
1
21
8
7
6
15
22
12
10
14
11
21
15
18
10
29
18
11
1
25
20
4
9
2
6
7
8
2
3
3
6
10
12
12
12
1
1
13
18
3
2
2
10
2
10
20
21
20
18
20
20
24
22
19
20
20

10 (15 with bit


0 (5 with bite)
5
0 (5 with bite)
5
0 (5 with bite)
5
0 (5 with bite)
5
5
0 (5 with bite)
5
5
5 Special Atta
5
10
5
5
5
5
15
5
5
5
15
20 (30 with ten
10
10
10
10
5
10
10
5
10
5 (10 with bite
10 (15 with bit
10 (15 with bit
10 (15 with bit
5 (10 with bite
10 (15 with bit
5 (10 with bite
10 (15 with bit
10 (15 with bit
5 (10 with bite
5
5 (10 with bite
5 (10 with bite
5
5
5 (10 with bite
5
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite

35
11
13
11
13
11
17
11
13
17
11
14
10
19
15
37
20
17
17
14
44
20
15
17
28
36
24
23
17
20
17
19
19
19
22
23
25
23
25
23
29
23
25
29
23
19
21
19
24
21
21
18
19
17
19
23
25
19

8
16
14
16
14
16
14
16
14
14
16
17 14
12
15
27
17
18
10
13
23
14
19
20
35
25
18
10
15
15
15
12
12
13
13
12
10
12
10
12
10
12
10
10
12
14
12
14
13
12
14
11
14
14
13
12
12
14

25
13
13
13
13
13
15
13
13
15
13
13
18
12
40
19 14
17
14
38
19
18
14
27
38
22
21
16 17 15
15
14
18
17
19
19
19
19
19
21
19
19
21
19
17
17
17
15
17
17
17
17
17
12
18
19
17

16
8
10
10
14
12
14
9
10
10
6
15
6
7
6
28
15
10
8
24
9
12
13
24
25
17
2
6
9
9
6
24
12
14
14
18
16
18
13
14
14
10
10
12
12
15
16
14
12
14
12
12
12
16
11

19
11
11
11
15
13
15
11
11
11
9
12
17
12
12
28
12
12
11
11
32
13
15
15
28
21
21
11
11
11
14
12
12
10
19
15
15
15
19
17
19
15
15
15
13
13
13
13
12
17
15
16
15
13
12
13
17
13

16
8
10
10
14
12
14
9
10
10
6
6
14
9
8
30
7
11
10
9
28
16
16
20
31
22
17
8
8
9
10
10
10
9
18
12
14
14
18
16
18
13
14
14
10
10
12
12
13
16
14
15
14
18
10
12
16
11

5 (10 with bite


5 (10 with bite
5
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
5 (10 with bite
15 (15 with tail
10
510
20
5
5
5
15 (20 with tail
5
5
5

21
21
21
21
25
21
21
21
22
25
24
21
21
21
21
19
32
24
25
37
22
17
17
35
6
18
13

12
11
14
12
12
12
12
12
15
12
15
12
12
14
14
14
9
14
18 20
18
10 16 811
15
21
14 -

17
16
17
17
19
17
17
17
16
19
20
17
17
17
17
17
21
18

12
16
14
16
12
16
16
16
15
16
15
16
12
16
16
8
2
7
17
10
1

16
22
30
10
18

12
4
16
5
11
11

13
18
14
17
13
17
17
17
12
17
14
17
13
13
15
11
10
15
21
17
13
10
15
12
22
12
18
14

12
17
13
16
12
16
16
16
17
16
15
16
12
16
16
8
7
11
22
17
6
10
10
14
26
5
21
15

Feats
Turn Undead
Critical Focus, Improved Critical (bite), Iron Will, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (bite)
Improved Critical (claw), Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (claw)
Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes
Cleave, Power Attack, Vital Strike, Weapon Focus (greatclub)
Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (tentacle)
Improved Sunder, Iron Will, Power Attack, Throw AnythingB
Awesome Blow, Catch Off-Guard, Combat Reflexes, Greater Sunder, Improved Bull Rush, Improved Critical (warhammer),
Alertness, Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Critical (tentacle), Improved Grapple, Improv
Toughness
Improved Initiative, Iron Will, Power Attack, Toughness
Improved Initiative, Lightning Reflexes
Combat Reflexes, Dodge, Mobility, Spring Attack

Deadly Aim, Weapon Focus (spear)


Bleeding Critical, Cleave, Critical Focus, Great Fortitude, Improved Critical (tentacle), Improved Initiative, Lightning Reflexe
Critical Focus, Endurance, Improved Critical (bite), Improved Critical (claw), Improved Iron Will, Iron Will, Power Attack, Sic
Agile Maneuvers, Combat Reflexes
Skill Focus (Perception), Weapon Focus (slam)
Combat Reflexes, Dodge, Lightning Reflexes, Mobility, Nimble Moves
Diehard, Dodge, Improved Initiative, Multiattack, Power Attack, Run, Self-Sufficient, Weapon Focus (spear)
Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)
Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focu
Alertness, Flyby Attack, Hover, Greater Spell Focus (enchant), Improved Initiative, Power Attack, Spell Focus (enchant)
Hover, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Skill Focus (Swim), Vital Strike
Alertness, Cleave, Flyby Attack, Hover, Improved Vital Strike, Multiattack, Power Attack, Vital Strike
Alertness, Flyby Attack, Hover, Improved Initiative, Power Attack, Skill Focus (Fly), Wingover
Critical Focus, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill Focus (Diplomacy), Weapon Foc
Combat Expertise, Greater Trip, Improved Critcal (bite, claw), Improved Initiative, Improved Trip, Power Attack, Vital Strike
Deceitful, Great Fortitude, Improved Critical (bite), Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite)
Alertness, Craft Wondrous ItemB, Flyby Attack, Iron Will, Master CraftsmanB, Multiattack, Skill Focus (Craft [crystal carving
Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness
Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Vital Strike
Alertness, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite)
Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Iron Will, Power Attack
Arcane Strike, Dazing Assault, Flyby Attack, Improved Initiative, Multiattack, Power Attack, Toughness, Wingover
Great Fortitude, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Vital Strike, Iron Will, Powe
Alertness, Combat Expertise, Flyby Attack, Great Fortitude, Hover, Improved Initiative, Multiattack, Wingover
Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Atta
Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Weapon Focus (bite and claw)
Flyby Attack, Hover, Improved Initiative, Iron Will, Lighting Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus
Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Perc
Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quick Channel, Selective Channeling, Silent Sp
Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Wea
Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [histo
Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), S
Improved Critical (claws), Improved Initiative, Improved Natural Armor, Lunge, Skill Focus (Stealth), Weapon Focus (bite, c
Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack, Weapon Focus (bite), Wingover
Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Sn
Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Power Attack, Vital Strike, Weapon Focus (bite)
Awesome Blow, Flyby Attack, Greater Bull Rush, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack
Alertness, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (slam)
Combat Reflexes, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception)
Blind-Fight, Cleave, Great Cleave, Improved Critical (spear), Iron Will, Power Attack, Weapon Focus (spear)
Alertness, Cleave, Diehard, Endurance, Greater Sunder, Improved Critical (bite), Improved Natural Attack (bite), Improved

Agile Maneuvers, Improved Initiative, Self-Sufficient, Weapon Finesse


Alertness, Iron Will, Weapon Focus (claw)
Cleave, Critical Focus, Great Cleave, Improved Critical (scimitar), Lightning Reflexes, Power Attack, Weapon Focus (scimit
Combat Reflexes, Critical Focus, Greater Bull Rush, Greater Vital Strike, Hover, Improved Bull Rush, Improved Critical (tail
Skill Focus (Perception), Weapon Focus (bite)
Blinding CriticalB, Combat Reflexes, Improved Critical (claw)B, Improved Initiative, Skill Focus (Stealth), Stand Still

Improved Initiative
Combat Reflexes, Great Fortitude, Hover, Improved Initiative, Iron Will, Lightning Reflexes
Dodge, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Stealth), Vita
Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Improved Bull Rush, Improved Initiative, Improved
Alertness, Awesome Blow, Bleeding Critical, Cleave, Critical Focus, Diehard, Endurance, Great Cleave, Great Fortitude, Im
Weapon Finesse B

Alertness, Endurance, Improved Critical (slam)B, Iron Will, Power Attack, Swim-By Attack
Intimidating Prowess, Iron Will, Power Attack, Toughness
Iron Will, Skill Focus (Perception), Toughness
Iron Will, Skill Focus (Perception), Weapon Focus (slam)
Improved Initiative, Lightning Reflexes
Alertness, Improved Critical (bite), Improved Initiative, Iron Will, Nimble Moves, Run
Weapon Finesse
Weapon Finesse
Nimble MovesB, Weapon Finesse
Skill Focus (Stealth)
Alertness, Cleave, Deceitful, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-L
Blind-Fight, Cleave, Power Attack
Alertness, Deceitful, Improved Initiative, Power Attack, Weapon Focus (claw)

Alertness, Blind-Fight, Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (heavy mace), Improved Init
Skill Focus (Stealth), Toughness, Weapon Focus (bite)
Lunge, Toughness, Weapon Focus (bite)
Alertness, Combat Expertise, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Multiattack, Powe
Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiatt
Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Powe
Awesome Blow, Greater Vital Strike, Hover, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Lightning Reflex
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strik
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Initiative, Multiattack, Power Attack, Skill Focus (Fly), Snat
Critical Focus, Dazzling Display, Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill F
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved, Impproved Initiative, Improved Trip, Improved Vita
Deceitful, Great Fortitude, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning
Alertness, Craft Wondrous ItemB, Flyby Attack, Hover, Improved Initiative, Iron Will, Master CraftsmanB, Multiattack, Skill F
Combat Casting, Deceitful, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Improved Natural Arm
Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, wing, tail), Iron Will, Multiattack, Power Attack, Quicke
Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Mu
Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Greater Sunder, Improved Critical (bite, cla
Arcane Strike, Combat Casting, Dazing Assault, Flyby Attack, Improved Initiative, Improved Vital Strike, Multiattack, Power
Flyby Attack, Great Fortitude, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical (claws), Im
Alertness, Combat Expertise, Flyby Attack, Great Fortitude, Hover, Improved Initiative, Iron Will, Lightning Reflexes, Multiat
Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital S
Alertness, Flyby Attack, Great Fortitude, Greater Weapon Focus (bite), Improved Initiative, Lightning Reflexes, Lunge, Mult
Critical Focus, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lighting Reflexes, Multiattack, Pow
Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Multiattack, Skill Focu

Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Multiattack, Power Attack, Quick Channel, Quicken Spell,
Flyby Attack, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Mul
Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Pow
Bleeding Critical, Critical Focus, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (bite), Improved Initiative, Impro
Greater Weapon Focus (claw), Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Natural Arm
Combat Casting, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack,
Critical Focus, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Lightning
Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Vital S
Improved Initiative, Power Attack, Skill Focus (Perception)
Weapon Finesse
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (claw), Power Attack
Cleave, Combat Reflexes, Iron Will, Multiweapon Fighting, Power Attack, Weapon Focus (throwing axe)
Endurance, Great Fortitude, Improved Sunder, Lunge, Skill Focus (Perception)
Blind-Fight, Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility

Alertness, Awesome Blow, Improved Bull Rush, Improved Initiative, Point-Blank Shot, Power Attack, Skill Focus (Perceptio
Skill Focus (Perception), Toughness
Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Lightning Stance, Wind Stance
Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Alertness, Blind-Fight, Great Fortitude, Intimidating Prowess

Lightning Reflexes, Run


Combat Reflexes, Dodge, Mobility, Skill Focus (Fly), Skill Focus (Intimidate), Spring Attack, Weapon Finesse, Weapon Foc
Flyby Attack, Power AttackM, Weapon FocusM (pincers)
Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will
Agile Maneuvers, Combat Expertise, Combat Reflexes, Improved Critical (claw), Improved Disarm, Improved Initiative, Iron
Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Blind-Fight, Improved Initiative, Iron Will, Multiweapon Fighting, Weapon Finesse
Eschew MaterialsB, Improved Initiative, Iron Will, Weapon Finesse
Flyby Attack, Weapon FinesseB
Ability Focus (arcane spell mimicry), Combat Casting, Improved Initiative, Weapon Focus (slam)
Combat Casting, Command Undead, Dodge, Great Fortitude, Greater Spell Penetration, Improved Initiative, Iron Will, Quic
Weapon Finesse
Improved Initiative, Iron Will, Lunge, Weapon Focus (bite)
Skill Focus (Stealth), Weapon Focus (thorns)
Skill Focus (Perception)
Run
Weapon Finesse
Great Fortitude, Power Attack
AlertnessM, Combat ReflexesM, Improved InitiativeM, Intimidating Prowess, Quicken Spell-Like Ability (true strike), Skill Fo
Skill Focus (Perception)
Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack
Improved OverrunB

Catch Off-Guard, Cleave, Great Cleave, Point-Blank Shot, Power Attack, Precise Shot, Self-Sufficient
Improved Initiative, Skill Focus (Stealth), Weapon FinesseB
Iron Will, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (slam)
Diehard, Endurance, Great Fortitude, Greater Bull Rush, Improved Bull Rush, Improved Great Fortitude, Improved Iron Wil
Alertness, Arcane Strike, Deceitful, Weapon Finesse
Eschew MaterialsB, Weapon Finesse

Combat Reflexes, Dodge, Flyby Attack, Iron Will, Mobility, Nimble Moves, Power Attack, Spring Attack, Weapon Finesse
Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (warhammer)
Blind-Fight, Cleave, Combat Reflexes, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iro
Improved Critical (bite), Iron Will, Skill Focus (Stealth), Weapon Focus (bite)
Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Power Attack, Skill Focus (Perception)

Awesome Blow, Cleave, Combat ReflexesB, Critical Focus, Deflect ArrowsB, DodgeB, Great Cleave, Improved Bull Rush,
Alertness, Improved Initiative, Power Attack, Toughness
Cleave, Combat Casting, Improved Initiative, Improved Sunder, Power Attack, Spell Penetration, Vital Strike
Cleave, Improved Iron Will, Iron Will, Lunge, Multiattack, Power Attack, Vital Strike
Improved InitiativeB, Weapon Finesse
Improved Initiative, Weapon Finesse
Dodge, Improved Initiative, Weapon Finesse
Flyby Attack, Hover, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Vital Strike
Improved Initiative, Lightning Reflexes
Endurance, Skill Focus (Perception)
Bleeding Critical, Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Perception)
Bleeding Critical, Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Perception)
Dodge, Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse, Weapon Focus (claw)
Run, Skill Focus (Perception)
Run, Skill Focus (Perception)
Dodge, Empower Spell-Like Ability (order's wrath), Improved Initiative, Iron Will, Mobility
Power Attack
Blind-Fight, Nimble Moves, Skill Focus (Perception), Step Up, Weapon Focus (slam)
Weapon Focus (bite), Weapon Focus (claw)
Awesome Blow, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Iron Will, Point-Blank Shot, Power Attack, Wea
Alertness, Blind-Fight, Cleave, Great Cleave, Improved Critical (morningstar), Improved Initiative, Improved Sunder, Improv
Alertness, Blind-Fight, Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Power Attack, Weapon Focus
Alertness, Combat Casting, Empower Spell, Improved Initiative, Iron Will, Quicken Spell
Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth)
Improved Initiative, Skill Focus (Perception)
Weapon Finesse
Weapon Finesse
Toughness, Weapon Focus (bite), Weapon Focus (greatclub)
Toughness
Improved Initiative, Skill Focus (Perception)
Awesome Blow, Combat Reflexes, Critical Focus, Greater Bull Rush, Improved Bull Rush, Improved Critical (bite), Improve
Alertness, Flyby Attack, Improved Initiative, Iron Will, Weapon Finesse
Awesome Blow, Improved Bull Rush, Power Attack, Weapon Focus, Great Fortitude
Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack
Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, P
Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative
Awesome Blow, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Alertness, Weapon Focus (coconut)
Bleeding Critical, Combat Reflexes, Critical Focus, Critical Mastery, Exhausting Critical, Improved Critical (claws), Improved
Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Step Up, Weapon Focus (to
Alertness, Cleave, Great Fortitude, Improved Critical (slam), Iron Will, Power Attack
Alertness, Combat Reflexes, Dodge, Great Fortitude, Mobility
Bleeding Critical, Blind-Fight, Cleave, Combat Casting, Critical Focus, Deceitful, Great Cleave, Great Fortitude, Improved C
Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Greater Bull Rush, G
Alertness, Cleave, Combat Reflexes, Improved Critical (claws), Iron Will, Power Attack
Weapon Finesse
Critical Focus, Improved Initiative, Intimidating Prowess, Iron Will, Power Attack, Quicken Spell-Like Ability (hold person), S
Combat Reflexes, Improved Initiative, Great Fortitude
Toughness
Weapon Finesse, Weapon Focus (claw),
Awesome Blow, Bleeding Critical, Critical Focus, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Critic
Weapon Finesse
Blind-Fight, Skill Focus (Perception), Toughness

Blind-Fight, Combat Reflexes, Deceitful, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Persuasive
Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Diehard, Endurance, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perc

Weapon Finesse
Lightning Reflexes, Skill Focus (Perception)
Greater Bull RushB, Improved Bull RushB
Dodge, Improved Critical (composite longbow), Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on th
Improved Initiative, Power Attack, Weapon Focus (glaive)
Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Ability Focus (chaos burst), Ability Focus (chaotic resonance), Blind-Fight, Dodge, Great Fortitude, Improved Initiative, Skill

Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Awesome Blow, Cleave, Great Cleave, Greater Bull Rush, Greater Overrun, Greater Sunder, Improved Bull Rush, Improve
Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
Multiattack, Toughness
Combat Expertise, Combat Reflexes, Greater Disarm, Greater Trip, Improved Critical (tongue), Improved Disarm, Improved
Combat Reflexes, Flyby Attack, Multiattack, Weapon Finesse

Ability Focus (seduction), Alertness, Blind-Fight, Combat Reflexes, Deceitful, Dodge, Iron Will, Lightning Reflexes
Defensive Combat Training, Dodge, Flyby Attack, Mobility
Iron Will, Power Attack, Skill Focus (Perception)
Combat Casting, Dodge, Improved Initiative, Mobility
Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Improved Critical (slam), Improved Initiative, L
Improved Initiative, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (claw)
Animal Affinity, Dodge, Flyby Attack, Iron Will, Lunge, Mobility, Stealthy
Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Martia
Improved Initiative
Endurance, Improved Bull Rush, Power Attack
Awesome Blow, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes,
Power Attack

Cleave, Critical Focus, Improved Critical (spear), Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trampl
Ability Focus (disease)B

Improved Initiative, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Weapon Finesse
Intimidating Prowess, Iron Will, Skill Focus (Perception), Weapon Focus (claw)
Deadly Aim, Dodge, Endurance, Improved Precise Shot, Point-Blank Shot, Precise Shot, Weapon Focus (composite longb
Dodge, Mobility, Skill Focus (Perception), Spell Penetration, Weapon Focus (longbow)
Dodge, Improved Critical (bite), Skill Focus (Perception), Toughness, Weapon Focus (bite)
Dodge, Mobility, Skill Focus (Perception), ToughnessB, Weapon Finesse
Flyby Attack, Improved Initiative, Lightning Reflexes, Power Attack
Dodge, Skill Focus (Perception)
Skill Focus (Perception), Weapon Finesse
Combat Reflexes, Iron Will
Combat Casting, Dodge, Mobility, Weapon Finesse
Great Fortitude, Improved Initiative, Skill Focus (Perception), Toughness
Agile Maneuvers, Combat Reflexes, Dodge, Improved Initiative, Mobility, Weapon Finesse
Weapon Finesse
Power Attack
Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (tentacle)

Alertness, Awesome Blow, Bleeding Critical, Critical Focus, Improved Bull Rush, Improved Critical (sting), Improved Critica
Cleave, Great Cleave, Improved Critical (dire flail), Power Attack, Weapon Focus (barbed dire flail)
Alertness, Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Weapon Focus (bite)
Alertness, Death's Blessing, Improved Grapple, Improved Initiative, Power Attack, Weapon Focus (claws)

Great Fortitude, Iron Will, Power Attack, Toughness, Vital Strike, Weapon Focus (tendril)
Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (tendril)

Great Fortitude, Toughness, Weapon Focus (tendril)


Awesome Blow, Diehard, Endurance, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focu
MultiattackB, Weapon Finesse
Improved InitiativeB, Lightning ReflexesB
Improved Initiative, Skill Focus (Perception), Toughness
Toughness
Cleave, Great Cleave, Improved Sunder, Iron Will, Martial Weapon Proficiency (greatclub), Power Attack, Toughness
Dodge, Improved Initiative, Mobility, Toughness, Weapon Focus (slam)
Alertness, Combat Expertise, Greater Disarm, Improved Disarm, Improved Initiative, Improved Iron Will, Improved Trip, Iron
Intimidating Prowess, Skill Focus (Perception), Weapon Focus (claw)
Endurance, Diehard, Improved Initiative, Multiattack, Skill Focus (Perception)
Improved Initiative, Skill Focus (Perception), Toughness, Weapon Focus (slam)
Dodge
Ability Focus (bump in the night), Alertness, Improved Initiative, Weapon Focus (incorporeal touch)
Dodge, Great Fortitude, Improved Critical (claw), Improved Initiative, Mobility, Quicken Spell-Like Ability (phantasmal killer),
Toughness, Weapon Focus (morningstar)
Alertness, Blind-Fight, Dodge, Weapon Finesse B
Improved Initiative, Stealthy, Toughness
Improved Initiative, Power Attack

Bleeding Critical, Combat Reflexes, Critical Focus, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Crit
Dodge, Two-Weapon Fighting, Weapon Focus (light hammer)
Cleave, Improved Critical (bone blade), Lightning Reflexes, Lunge, Power Attack, Weapon Focus (bone blade)
Weapon Finesse
Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Improved InitiativeB
Run, Step Up
Improved InitiativeB
Mulitattack, Weapon Focus (bite)
Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Ability Focus (wail), Alertness, Improved Critical (claw), Power Attack, Swim-By Attack
Alertness, Blind-Fight, Great Fortitude, Intimidating Prowess
Fleet, Improved Initiative, RunB
Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Iron Will, Mobility, Natural Spell

Alertness, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)


Cleave, Great Cleave, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Percept
Defensive Training, Dodge, Iron Will, Mobility, Weapon Finesse
Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)

Combat Reflexes, Iron Will, Power Attack, Weapon Focus (slam)


Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggerin
Combat Casting, Improved Initiative, Weapon Focus (longsword)
Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Swim-By Attack
ToughnessB
Combat Casting, DiehardB, EnduranceB, Great FortitudeB, Hover, Iron Will, Lightning Reflexes, ToughnessB
Endurance, Great Fortitude, Iron Will, Power Attack, Skill Focus (Perception), Toughness
Alertness, Awesome Blow, Cleave, Improved Bull Rush, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (longswo
Improved Initiative, Skill Focus (Perception)
Dodge, Improved InitiativeB, Weapon FinesseB
Improved Initiative, Weapon Finesse B
Alertness, Improved Initiative, Power Attack, Skill Focus (survival), Vital Strike, Weapon Finesse, Weapon Focus (claws)

Skill Focus (Perception), Step Up


Blind-Fight, Great Fortitude, Power Attack, Toughness, Weapon Focus (claw)
Great Fortitude, Improved Bull Rush, Power Attack, Run
Dodge, Weapon Finesse
Intimidating Prowess, Skill Focus (Perception)
Great Fortitude, Improved Initiative, Skill Focus (Stealth)
Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Improved Initiative
Improved Critical (bite)B, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack
Blind-Fight, Weapon Finesse
Improved Initiative, Weapon FinesseB
Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Hover, Improved Initiative, Lightning Reflexes, Mobility, Toughn
Alertness, Combat Reflexes, Combat Casting, Craft Wondrous Item, Critical Focus, Deceitful, Great Fortitude, Improved In
Improved Initiative, Lightning Reflexes
Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claw)
Alertness, Cleave, Iron Will, Power Attack, Skill Focus (Perception)
Improved InitiativeB
Blind-Fight, Cleave, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Po
Blind-Fight, Skill Focus (Perception)
Alertness, Blind-Fight, Combat Reflexes, Deceitful, Flyby Attack, Iron Will, Lightning Reflexes, Weapon Focus (claw), Wea
Blind-Fight, Combat Reflexes, Improved Initiative
Critical Focus, Double Slice, Great Fortitude, Improved Critical (longsword), Improved Initiative, Staggering Critical, Two-W
Deceitful, Power Attack
Blind-Fight, Cleave, Iron Will, Power Attack
Endurance
Bleeding Critical, Critical Focus, Flyby Attack, Improved Critical (bite), Improved Natural Attack (bite), Skill Focus (Perceptio
Improved Critical (cannon)B
Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Multiattack, Skill Focus (Climb)
Great Fortitude, Improved Bull Rush, Lightning Reflexes, Power Attack, Toughness
Toughness, Weapon Finesse B
Iron Will
Improved Initiative, Toughness, Weapon Focus (claw)
Combat Reflexes, Skill Focus (Perception), Weapon Finesse
Improved Initiative

Iron Will
Weapon Finesse
Agile Maneuvers, Deadly Aim, Dodge, Endurance, Point- Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Toughne
Acrobatic, Alertness, Athletic, Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Iron Will, Power Attack, Weapon Focus (bite)
Skill Focus (Perception), Weapon Focus (bite, claws)
Weapon Focus (longbow)
Diehard, Endurance, Improved Critical (gore), Improved Iron Will, Iron Will, Multiattack, Skill Focus (Perception)
Combat Expertise, Improved Initiative, Iron Will
Alertness, Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Run
Combat Casting, Combat Expertise, Combat Reflexes, Iron Will, Weapon Focus (bite)

Cleave, Improved Sunder, Power Attack, Vital Strike, Weapon Focus (battleaxe)
Diehard, Endurance, Iron Will, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
Improved Initiative, Skill Focus (Stealth), Toughness, Weapon Focus (tentacle)

Improved Critical (bite), Power Attack, Skill Focus (Perception), Weapon Focus (claw)
Skill Focus (Perception, Stealth)
Lightning Reflexes, Skill Focus (Perception), Toughness
Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Dimensional Agility, Dimensional Assault, Improved Initiative
Combat Reflexes, Weapon Focus (spear), Weapon Focus (tentacles)
Improved Initiative, Run
Weapon FinesseB

Ability Focus (lure), Weapon Focus (shortspear)


Alertness, Combat Reflexes, Improved Initiative, Stand Still
Alertness, Blind-Fight, Cleave, Critical Focus, Dodge, Great Cleave, Improved Critical (bite), Improved Initiative, Intimidatin
Great Fortitude, Improved Initiative, Skill Focus (Perception), Stealthy, Weapon Focus (claw)
Improved Initiative, Multiattack
Combat Reflexes, Deadly Aim, Dodge, Improved Critical (longbow), Improved Critical (scimitar), Improved Initiative, Improv
Improved Initiative, Weapon Finesse
Combat Casting, Combat Reflexes, Critical Focus, Dodge, Improved Natural Attack (slams), Lightning Reflexes, Mobility, P
Combat Casting, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spell Penetration, Agathion, Avoral-Agathion, Ce
Alertness, Blind-Fight, Power Attack, Step Up
Awesome Blow, Blind-Fight, Cleave, Great Cleave, Great Fortitude, Power Attack
Toughness B
Blind-Fight, Cleave, Improved Initiative, Power Attack, Weapon Focus (longsword), Iron Will
Toughness, Weapon FinesseM
Brew Potion, Combat Casting
Brew Potion, Combat Casting
Dodge, Improved Initiative, Mobility, Toughness, Weapon Focus (claw)
Ability Focus (smoke cloud), Cleave, Improved Initiative, Iron Will, Power Attack, Skill Focus (Stealth), Weapon Focus (bite
Point-Blank Shot, Precise Shot, Throw AnythingB
Combat ExpertiseB, Improved Bull Rush, Improved Trip, Lightning Reflexes, Power Attack, Weapon Focus (claw)
Ability Focus (voice of the ancients), Alertness, Blind- Fight, Combat Reflexes, Critical Focus, Great Fortitude, Improved Cr
Alertness, Blind-Fight, Combat Reflexes, Combat Expertise, Great Fortitude, Improved Critical (quarterstaff), Improved Initi
Improved Initiative, Improved Sunder, Lightning Reflexes, Persuasive, Power Attack
Awesome Blow, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes,
Improved Initiative, Weapon Finesse
Ability Focus (hungry gaze), Awesome Blow, Bleeding Critical, Blind-Fight, Critical Focus, Great Fortitude, Improved Bull R
Improved Bull Rush, Improved Initiative, Power Attack
Blind-Fight, Improved Critical (slam), Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (darkness), Vital Strike
Alertness, Awesome Blow, Cleave, Diehard, Dodge, Endurance, Great Cleave, Greater Bull Rush, Improved Bull Rush, Imp
Dodge, Weapon Finesse
Power Attack, Skill Focus (Perception)
Hover, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Improved Initiative, Skill Focus (Stealth)

Lightning Reflexes
Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes
Alertness, Great Fortitude, Improved Initiative, Toughness
Awesome Blow, Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Power
Awesome Blow, Cleave, Power Attack, Throw Anything, Vital Strike,
Ability Focus (mind flood), Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will
Iron Will, Power Attack
Skill Focus (Perception), Weapon Finesse
Combat Reflexes, Improved Initiative
Ability Focus (howl), Alertness, Iron Will
Iron Will, Power Attack, Skill Focus (Perception)
Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)
Ability Focus (paralysis), Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Improved Natural Attack (claw), Wea

Combat Reflexes, Improved Initiative, Weapon Finesse


Dodge, Improved Initiative, Lightning Reflexes, Weapon Finesse
Cleave, Critical Focus, Great Cleave, Great Fortitude, Iron Will, Power Attack, Vital Strike, Weapon Focus (greatsword)
Cleave, Critical Focus, Great Cleave, Improved Critical (heavy mace), Iron Will, Power Attack, Vital Strike, Weapon Focus
Improved Initiative, Weapon Focus (halberd)
Combat Expertise, Exotic Weapon Proficiency (swordbreaker dagger), Improved Disarm, Two-Weapon Fighting, Weapon F
Improved Initiative, Lightning Reflexes
Flyby AttackB, Weapon Finesse

Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (greatclub), Power Attack, Skill Focus (Climb), Skill Foc
Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Great Fortitude, Iron Will, Toughness
Improved InitiativeB, Lightning ReflexesB
Alertness, Improved InitiativeB, Lightning ReflexesB, Weapon Finesse
Improved InitiativeB, Lightning ReflexesB
Improved InitiativeB, Lightning ReflexesB
Improved InitiativeB, Lightning ReflexesB

Improved InitiativeB, Lightning ReflexesB


Improved InitiativeB, Lightning ReflexesB, Two-Weapon FightingB
Improved InitiativeB, Lightning ReflexesB
Improved InitiativeB, Lightning ReflexesB
Improved InitiativeB, Lightning ReflexesB

Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Atta
Run, Skill Focus (Perception)
Improved Initiative, Weapon Finesse, Weapon Focus (bite)
Alertness, Great Fortitude, Weapon Focus (snakehand bites)
Dodge, Skill Focus (Perception), Weapon Finesse

Toughness
Improved Initiative, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Weapon Focus (glaive
Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Weapon Finesse
Agile Maneuvers, Combat Reflexes, Deceitful, Flyby Attack, Hover, Improved Initiative, Quicken Spell-Like Ability (invisibility
Improved InitiativeB
Alertness, Improved Initiative
Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Skill Focus (Perception), Weapon Finesse
Alertness, Improved Initiative, Lightning Reflexes
Improved Initiative
Alertness
Skill Focus (Perception), Toughness
Combat Casting, Dodge
Combat Casting, Dodge
Alertness, Deceitful, Dodge, Improved Initiative, Iron Will, Mobility, Persuasive
Alertness, Weapon Finesse
Weapon Finesse
Alertness, Cleave, Dodge, Intimidating Prowess, Power Attack, Skill Focus (Perception), Weapon Focus (trident)
Improved CriticalB (claw)
Alertness, Blind-Fight, Dodge, Improved Initiative
Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Vital Strike, Power At
Blind-Fight, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Power Attack, Vi

Flyby Attack, Weapon Focus (bite), Wingover


Ability Focus (poison), Alertness, Combat Reflexes, Improved Initiative, Improved Critical (bite), Improved Natural Attack (b
Alertness, Dodge, Empower Spell, Eschew MaterialsB, Improved Initiative, Iron Will, Lightning Reflexes
Blind-Fight, Dazzling Display, Deflect ArrowsB, Improved Initiative, Improved Iron Will, Iron Will, LookoutB , OutflankB , Poi
Cleave, Great Cleave, Improved Critical (slam), Power Attack, Skill Focus (Perception), Weapon Focus (slam)

Alertness, Power Attack


Awesome Blow, Cleave, Improved Bull Rush, Improved Sunder, Intimidating Prowess, Iron Will, Martial Weapon Proficienc
Blind-Fight, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes
Power Attack, Skill Focus (Perception), Weapon Focus (slam)
Toughness
Alertness, Great Fortitude, Iron Will, Toughness
Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Agile Maneuvers, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Skill Focus (S
Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (bite)
Improved Bull Rush, Improved Critical (gore), Power Attack, Skill Focus (Intimidate), Weapon Focus (gore)
Skill Focus (Perception, Stealth)
Alertness, Combat Casting, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Mobility, Pow
Dodge, Improved Critical (daggers), Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Stealthy, Step Up, Wea
Ability Focus (paralysis), Alertness, Blind-Fight, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility
Alertness, Dodge, Improved Initiative, Lightning Reflexes
Alertness, Improved InitiativeB, Skill Focus (Perception), Skill Focus (Sense Motive), Weapon Finesse
Great FortitudeB, Lightning Reflexes, Skill Focus (Perception)
Ability Focus (petrifying bite), Alertness, Improved Critical (claw), Improved Initiative, Power Attack, Weapon Focus (claw),

Ability Focus (shard spray), Dodge, Improved Initiative, Toughness


Alertness, Blind-Fight, Cleave, Great Fortitude, Iron Will, Power Attack, Weapon Focus (claw)
Ability Focus (nightmare), Awesome Blow, Combat Reflexes, Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Su
Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Lightning Reflexes, Weapon Finesse
Ability Focus (cytillesh flash), Improved Initiative, Toughness, Weapon Focus (bite)
Alertness, Cleave, Combat Casting, Combat Expertise, Critical Focus, Enlarge Spell, Extend Spell, Great Cleave, Great Fo
Awesome Blow, Bleeding Critical, Combat Expertise, Combat Reflexes, Craft Wondrous Item, Critical Focus, Greater Bull R
Alertness
Alertness, Skill Focus (Perform [dance])

Dodge, Mobility, Spring Attack


Blind-Fight, Cleave, Combat Casting, Deceitful, Empower Spell, Great Fortitude, Improved Initiative, Iron Will, Power Attack
Dodge, Lunge, Mobility, Power Attack
Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claws)
Augment Summoning, Dodge, Spell Focus (conjuration), Weapon Finesse
Skill Focus (Sleight of Hand), Weapon Finesse
Skill Focus (Sleight of Hand), Weapon Finesse
Blind-Fight, Dodge, Improved Initiative, Mobility, Skill Focus (Perception), Spring Attack, Weapon Finesse
Weapon Finesse

Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes, Stealthy


Skill Focus (Use Magic Device), Weapon Finesse
Double Slice, Two-Weapon Fighting, Weapon Finesse
Double Slice, Two-Weapon Fighting, Weapon Finesse
Combat Reflexes, Improved Critical (tentacles), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike, Weapon
Improved Initiative
Blind-Fight, Combat Reflexes, Improved Initiative, Persuasive
Ability Focus (disease), Combat Casting, Combat Reflexes, Improved Initiative, Power Attack, Vital Strike
Dodge, Improved Initiative, Mobility, Weapon Finesse
Skill Focus (Stealth)B
Alertness, Weapon Finesse

Toughness, Weapon Finesse


ToughnessB, Weapon Finesse
Ability Focus (atrophic breath), Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes, Stealthy
Cleave, Improved Overrun, Iron Will, Power Attack
Improved Initiative, Iron Will, Power Attack, Toughness
Awesome Blow, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Power Attack, Vital St
Blind-Fight, Great Fortitude, Improved Initiative, Weapon Focus (snake-hands)

Dodge, Improved Critical (bite), Improved Initiative, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (bit

Awesome Blow, Cleave, Improved Bull Rush, Improved Initiative, Power Attack, Vital Strike
Alertness, Weapon Focus (tentacle)
Skill Focus (Bluff), Toughness, Weapon Focus (tentacles)
Bleeding Critical, Cleave, Dodge, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron
Critical Focus, Dodge, Improved Critical (bite), Improved Critical (tail slap), Improved Initiative, Improved Iron Will, Improve
DodgeB, MobilityB, Run
Dodge, Mobility
Improved Initiative, Run
Awesome Blow (tail slap only)B, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception, Stealth), Weapo
Alertness, Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Toughness
Ability Focus (devour soul), Alertness, Defensive Combat Training, Dodge, Flyby AttackB, Improved Initiative, Iron Will, Ligh
Alertness, Dodge, Defensive Combat Training, Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Knowle
Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes
Blinding Critical, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Critical Focus, Double Slice, Greater D
Dodge, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth)B, ToughnessB, Vital Strike
Alertness, Blind-Fight, Cleave, Power Attack, Weapon Focus (longsword)
Dodge, Improved Initiative, Weapon Finesse
Alertness, Cleave, Deceitful, Great Cleave, Improved Initiative, Iron Will, Persuasive, Quicken Spell-Like Ability (fireball), P
Deceitful, Dodge, Mobility, Persuasive, Weapon Finesse
Flyby Attack, Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (summon swa
Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Toughness
Cleave, Critical Focus, Improved Critical (claws), Power Attack, Quicken Spell-Like Ability (summon swarm), Sickening Crit
Acrobatic, Combat Reflexes, Iron Will, Skill Focus (Perception)
Improved Initiative, Weapon Finesse
Dazzling Display, Improved Initiative, Iron Will, Power Attack, Weapon Focus (bite)
Combat Reflexes, Dodge, Improved Critical (scimitar), Improved Two-Weapon Fighting, Mobility, Two-Weapon Fighting, W
Combat Casting, Dodge, Iron Will, Natural Spell, Spell Focus (transmutation), Toughness
Awesome Blow, Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item,
Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike
Awesome Blow, Blind-Fight[M], Cleave, Combat Reflexes[M], Critical Focus[M], Great Cleave, Improved Bull Rush, Improv
Improved Initiative, Skill Focus (Perception), Weapon Focus (bite)
Acrobatic Steps, Combat Expertise, Combat Reflexes, Improved Initiative, Improved Trip, Multiattack, Nimble Moves, Strike
Alertness, Combat Reflexes, Dodge, Improved Iron Will, Iron Will, Lightning Reflexes, Mobility, Stand Still
Arcane Shield, Augment Summoning, Combat Casting, Craft Wondrous Item, Empower Spell, Eschew Materials, Great Fo
Cleave, Combat Reflexes, Power Attack
Blind-Fight, Cleave, Combat Casting, Combat Expertise, Improved Initiative, Improved Sunder, Power Attack
Dodge, Great Fortitude, Improved Channel Resistance, Lightning Reflexes, Mobility, Skill Focus (Perception), Skill Focus (S
Toughness, Weapon Finesse

Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Vital Strike


DodgeB, Endurance, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Skill Focus (Stealth)
Improved Initiative, Weapon Focus (bite)
Flyby Attack
Awesome Blow, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (tail lash), Improved Initiative, Iron
Iron Will, Skill Focus (Perception)
Alertness, Stealthy
Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)

Improved Initiative, Skill Focus (Perception), Toughness


Blind-Fight, Skill Focus (Stealth)
Blind-Fight
Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception, Stealth)
Great Fortitude, Weapon Finesse
Skill Focus (Perception, Stealth)
Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Weapon Finesse
Skill Focus (Perception)
Great Fortitude, Improved Initiative, Skill Focus (Perception), Toughness
Skill Focus (Perception), Weapon FinesseB
Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, S
Improved Critical (bite), Power Attack, Run, Skill Focus (Perception), Skill Focus(Stealth)
Dodge, Lightning Reflexes, MultiattackB, Run
Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Combat Reflexes, Skill Focus (Perception), Weapon Focus (bite)
Run, Skill Focus (Perception), Weapon Focus (bite)
Improved Initiative, Skill Focus (Perception), Toughness
Improved Natural Attack (bite), Run, Skill Focus (Perception), Weapon Focus (bite)
Iron Will, Weapon Focus (snout)
Iron Will, Skill Focus (Perception)
Combat Reflexes, Iron Will, Weapon Focus (bite)
Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance
Dodge, Improved Initiative, Iron Will
Weapon Finesse
Skill Focus (Perception)
Weapon Finesse
Dodge, Improved Initiative, Mobility
Toughness, Weapon Finesse
Skill Focus (Perception)
Stealthy, Skill Focus (Perception, Stealth)
Dodge, Great Fortitude
Weapon Finesse, Weapon Focus (bite)
Agile Maneuvers, Dodge, Flyby Attack, Improved Critical (claw), Mobility, Skill Focus (Perception), Weapon Focus (claw)
Alertness, Improved Initiative, Iron Will, Quicken Spell- Like Ability (invisibility), Weapon Focus (slam)
Improved CriticalB (bite), Weapon Focus (bite), Weapon SpecializationB (bite)
Combat Reflexes, Iron Will, Lightning Reflexes, Lunge, Toughness, Weapon Focus (bite)B
Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Alertness, Blind-Fight, Cleave, Improved Vital Strike, Power Attack, Vital Strike
Alertness, Combat Casting, Dodge, Empower Spell, Greater Spell Penetration, Improved Initiative, Iron Will, Mobility, Powe
Ability Focus (poison), Ability Focus (web), Alertness, Improved Initiative, Power Attack, Snatch, Toughness, Weapon Focu
Flyby Attack, Improved Initiative, Iron Will, Power Attack
Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility
Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Skill Focus (Perception)
Combat Reflexes, Flyby Attack, Power Attack, Vital Strike, Weapon Focus (bite)
Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Power Attack
Cleave, Flyby Attack, Power Attack, Skill Focus (Fly), Snatch

Combat Casting, Combat ReflexesM, Great FortitudeM, Improved Initiative, Iron WillM, Lightning ReflexesM, Multiattack, Q
Alertness, Great Fortitude, Weapon Focus (cutlass)
Power Attack, Toughness
Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch), Mobility,
Combat Reflexes, Dodge, Improved Initiative, Weapon Focus (vine)
Alertness, Blind-Fight, Dodge, Combat Reflexes, Improved Initiative
Iron Will, Weapon Finesse
Ability Focus (nether chill), Great Fortitude, Improved Initiative

Toughness
DodgeB, Endurance, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Stealthy, T
Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)
Alertness, Flyby Attack, Hover, Improved Critical (bite), Power Attack, Skill Focus (Intimidate)
Weapon Finesse
Channel Smite, Weapon Finesse
Agile Maneuvers, Combat Reflexes, Dodge, Weapon Finesse, Wind Stance
Great Fortitude, Stealthy, Weapon Finesse
Weapon Focus (warhammer)
Iron Will, Mounted Combat, Ride-By Attack, Trample, Weapon Focus (longsword)

Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack, Weapon F
Improved Critical (bite), Improved Initiative, Skill Focus (Perception), Skill Focus (Swim), Weapon Focus (bite)
Flyby Attack, Improved Initiative, Lightning Reflexes, Lunge, Step Up
Improved Initiative, Multiattack, Skill Focus (Stealth)
Improved Natural Attack (bite), Skill Focus (Perception), Skill Focus (Stealth)
Great Fortitude, Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (bite) Weapon Focus (claw)
Catch Off-Guard, Combat Reflexes, Throw Anything, Two-Handed Thrower
Sill Focus (Stealth)
Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse
Dodge, Weapon Finesse
Combat Reflexes, Dodge, Improved Critical (bites), Improved Initiative, Mobility, Spring Attack, Wind Stance
Alertness, Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Lunge, Step Up, Weapon Finesse
Combat Reflexes, Weapon Focus (claw)
Weapon Finesse
Dodge, Lightning Reflexes, MobilityB

Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), ToughnessB, Weapon Focus (slam)
Alertness, Endurance, Flyby Attack, Run
Awesome Blow, Blinding Critical, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (claw), Improved

ToughnessB
Weapon Finesse
Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray)
Combat Reflexes, Improved Initiative, Improved Iron WillB, Iron Will, Power Attack, Stand Still, Step Up, Strike Back
Ability Focus (malevolence)B, Dodge, Improved Initiative, Iron Will, Toughness
Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack
Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon
Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam), Improved Ov
Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Fin
Cleave, Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Throw AnythingB, Weapon Finesse, Weapon Focu
Cleave, Combat Reflexes, Dodge, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Vital Stri
Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon FinesseB
Cleave, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack, Vit
Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Improved Critical (slams), Lightnin
Blind-Fight, Combat Reflexes, Dodge, Extra Channel, Flyby Attack, Improved InitiativeB, Power Attack, Spring Attack, Wea
Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (vines)
Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (claw), Improved Natural AttackB, Power Atta
Blind-Fight, Combat Reflexes, Dodge, Extra Channel, Flyby Attack, Improved InitiativeB, Power Attack, Spring Attack, Wea
Cleave, Great Cleave, Improved Bull Rush, Power Attack, Step Up, Weapon Focus (claws)
Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse
Combat Expertise, Combat Reflexes, Endurance, Great Fortitude
Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Lightning Reflexes, Power
Skill Focus (Perception)
Improved Initiative

Weapon Finesse, Weapon Focus (bite)


Ability Focus (breath weapon), Blind-Fight, Cleave, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Snatch, V
Ability Focus (breath weapon), Blind-Fight, Cleave, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Snatch, V
Ability Focus (breath weapon), Blind-Fight, Cleave, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Snatch, V
Ability Focus (breath weapon), Blind-Fight, Cleave, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Snatch, V
Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Lightning Reflexes, Run
Combat Casting, Combat Reflexes, Dodge, Great FortitudeM, Greater Vital Strike, Improved Great Fortitude, Improved Init
Skill Focus (Perception), Skill Focus (Survival)

Awesome Blow, Critical Focus, Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Initiative, Improved Sun
Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Combat Reflexes, Great Fortitude, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Snatch, To
Diehard, Endurance, Improved Critical (bite), Iron Will, Vital Strike, Weapon Focus (bite)
Alertness, Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (longsword)
Dodge, Improved Initiative, Mobility, Skill Focus (Perception), Weapon Finesse
Combat Casting, Combat Expertise, Dodge, Improved Critical (heavy flail), Improved Initiative, Improved Iron Will, Improve

Alertness, Bleeding Critical, Combat Reflexes, Critical Focus, Improved Critical (chains), Improved Initiative, Iron Will, Stan
Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Improved Critical (claws), Improved Initiative, Iron Will, Ligh
Combat Reflexes, DodgeB, MobilityB, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack,
Weapon Finesse
Agile Maneuvers, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (crushing despair), Skill Focus (Bluff), We
Weapon Finesse
Great Fortitude, Improved Initiative
Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Great Fortitude
Cleave, Great Cleave, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite)
Skill Focus (Perception)
Skill Focus (Perception)
Improved Natural Attack (tail slap), Power Attack, Weapon Focus (tail slap)
Flyby Attack, Improved Initiative, Improved Natural Attack (pincers), Iron Will, Lightning Reflexes
Combat Reflexes, Deceitful, Improved Initiative
Awesome Blow, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack
Cleave, Great Cleave, Improved Bull RushB, Iron Will, Power Attack, ToughnessB, Weapon Focus (greatclub) B
Acrobatic, Cleave, Iron Will, Power Attack
Acrobatic, Dodge
Acrobatic, Dodge, Weapon FinesseB
Awesome Blow, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improv
Combat Expertise, Improved Shield Bash, Improved Sunder, Shield Slam, Two-Weapon Fighting, Weapon Focus (longswo
Cleave, Great Cleave, Power Attack, Swim-By AttackB, Weapon Focus (bite)
ToughnessB
Point-Blank Shot, Weapon Finesse
Dodge, Improved Initiative, Weapon Focus (incorporeal touch)
Alertness, Blind-Fight, Great Fortitude
Great Fortitude, Improved Initiative, Lightning Reflexes, Toughness
Awesome Blow, Cleave, Critical Focus, Great Cleave, Greater Bull Rush, Greater Sunder, Improved Bull Rush, Improved C
Ability Focus (disease)B
Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility
Weapon Focus (claw)
Toughness, Weapon Focus (claw)
Weapon Finesse
Cleave, Dodge, Great Cleave, Improved Critical (bastard sword), Mobility, Power Attack, Spring Attack, Weapon Focus (ba
Lightning Reflexes, Skill Focus (Perception)
Skill Focus (Bluff), Toughness
Dodge, Mobility, Spring Attack, Weapon Finesse

Flyby Attack, Weapon Focus (bite)


Improved Initiative, Lightning Reflexes, Weapon Focus (bite)

Alertness, Improved Initiative


Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power Att
Ability Focus (breath weapon), Cleave, Power Attack, Skill Focus (Stealth), Weapon Focus (bite)
Dodge
Improved Initiative, Skill Focus (Perception), Toughness, Weapon Focus (slam)
Weapon Finesse
Awesome Blow, Diehard, Endurance, Improved Bull Rush, Iron Will, Power Attack
Cleave, Combat Reflexes, Great Cleave, Improved Initiative, Improved Overrun, Iron Will, Lightning Reflexes, Power Attack
Alertness, Flyby Attack, Improved Initiative, Iron Will, Multiattack
Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Power At
Cleave, Diehard, Endurance, Great Cleave, Iron Will, Power Attack, Two-Weapon Fighting, Vital Strike
Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power A
Power Attack, Weapon Focus (slam)
Power Attack, Weapon Focus (slam)
Flyby Attack, Improved Initiative, Power Attack
Flyby Attack, Weapon Finesse

Cleave, Dodge, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Mobility, Pow
Alertness, Cleave, Improved Critical (claw), Power Attack, Weapon Focus (bite), Weapon Focus (claw)
CleaveM, Great Cleave, Greater Vital Strike, Improved CriticalM (slam), Improved Vital Strike, Power AttackM, Toughness,

Lightning Reflexes
Improved Initiative, Lightning Reflexes
Power Attack
Skill Focus (Perception)
Weapon Finesse
Weapon Finesse
Combat Reflexes, Dodge, Flyby Attack, Improved Critical (tentacle), Improved Initiative, Mobility, Power Attack, Vital Strike,
AcrobaticB, Weapon Finesse
Ability Focus (lightning bolt), Dodge
Awesome Blow, Critical Focus, Improved Bull Rush, Improved CriticalM (heavy mace), Iron WillM, Lightning Reflexes, Pow
Iron Will, Skill Focus (Perception)
Improved Initiative, Power Attack, Skill Focus (Perception)

Combat Reflexes, Greater SunderB, Improved Initiative, Improved Iron Will, Improved SunderB, Iron Will, Quicken Spell-Li
Skill Focus (Knowledge [nature]), Weapon Finesse
Skill Focus (Perception), Weapon Finesse
Skill Focus (Perception), Weapon Finesse
Dodge, Improved Initiative, Mobility, Quick Draw, Spring Attack, Vital Strike
Alertness, Blind-Fight, Combat Casting, Craft Wondrous Item, Empower Spell-Like Ability (cone of cold), Great Fortitude, Im
Combat Casting, Point-Blank Shot, Quick Draw, Rapid Shot, Spell Focus (enchantment)
Skill Focus (Acrobatics), Step Up
Skill Focus (Profession [miner])
Combat Expertise, Craft Wondrous Item, Extra Channel, Improved Critical (scythe), Improved Trip, Selective Channeling, W
Alertness, Dodge, Improved Initiative, Weapon Finesse, Weapon Focus (slam)
Combat ReflexesB
Cleave, Great Fortitude, Improved Initiative, Power Attack, Skill Focus (Stealth), Weapon Focus (tendril)
Great Fortitude, MultiattackB, ToughnessB
Hover, Improved Initiative, Skill Focus (Fly)
Skill Focus (Perception)
Weapon Finesse

Awesome Blow, Cleave, Craft Staff, Critical Focus, Deceitful, Extend Spell, Empower Spell, Enlarge Spell, Great Fortitude,

Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stea
Cleave, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stea
Flyby Attack, Improved Initiative, Power Attack, Vital Strike
Flyby Attack, Weapon Finesse
Weapon Focus (battleaxe)
Power Attack, Skill Focus (Intimidate)B
Cleave, Great Cleave, Improved Overrun, Improved Sunder, Martial Weapon Proficiency (greataxe), Power Attack, Skill Fo
Blind-Fight, Skill Focus (Survival)
Blind-Fight, Skill Focus (Perception)
Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Stand Still, Weapon Focus
ToughnessB
Improved Initiative, ToughnessB, Weapon FinesseB
Alertness, Improved Initiative
Improved Initiative, Step Up
Agile Maneuvers, Combat Casting, Self-Sufficient, Weapon Finesse
Improved Initiative, Power Attack, Weapon Focus (slam)
Power Attack, Iron Will, Skill Focus (Perception), Toughness
Blind-Fight
Agile Maneuvers, Skill Focus (Perception), Weapon FinesseB
Agile Maneuvers, Iron Will, Skill Focus (Perception), Weapon FinesseB
Combat Expertise, Combat Reflexes, Improved Initiative, Multiattack, Power Attack, Skill Focus (Disguise)
Alertness, Improved Initiative, Weapon Focus (bite)

Alertness
Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes
Alertness, Dodge, Improved Initiative, Lightning Reflexes, Toughness
Bleeding Critical, Combat Reflexes, Critical Focus, Dodge, Improved Critical (spiked chain), Improved Initiative, Improved V
Cleave, Critical Focus, Great Cleave, Improved Critical (slam), Improved Initiative, Improved Sunder, Power Attack, Stagge
Improved Initiative, Power Attack, Skill Focus (Perception)
Critical Focus, Improved Bull Rush, Improved Critical (falchion), Improved Initiative, Improved Vital Strike, Lightning Reflexe
Cleave, Improved Initiative, Lightning Reflexes, Power Attack
Blind-Fight, Combat Reflexes, Dodge, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike, Weapon Finesse
Alertness, Skill Focus (Stealth)
Improved Initiative

Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Snatch
Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Lightning Reflexes, Power Attack
Hover, Improved Initiative, Skill Focus (Fly)

Dodge, Flyby Attack, Great Fortitude, Hover, Mobility, Skill Focus (Stealth), Wingover
Deadly Aim, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot, Weapon FinesseB
Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Intimidating Prow
Dodge, Eschew Materials
Flyby Attack, Improved Initiative, Lightning Reflexes, Skill Focus (Stealth)
Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Skill Focus (Stealth), Weapon Finesse

Alertness, Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perc
Great Fortitude, Iron Will, Lighting Reflexes, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (slam)
Power Attack, Weapon Focus (bite), Weapon Focus (claws)
Greater Bull Rush, Improved Bull Rush, Power Attack, Weapon Focus (slam)
Weapon Finesse, Weapon Focus (bite), Weapon Focus (claw)
Alertness, Bleeding Critical, Cleave, Combat Casting, Critical Focus, Extend Spell, Enlarge Spell, Great Fortitude, Improve

Alertness, Cleave, Great Cleave, Great Fortitude, Improved Initiative, Power Attack, Vital Strike, Weapon Focus (claw)
Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes
Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Endurance, Great Fortitude, Improved Critical (bite), Iron Will, P
Blind-Fight, Cleave, Great Cleave, Improved Critical (battleaxe), Improved Critical (tail sting), Improved Initiative, Power Att
Weapon Finesse
Combat Reflexes, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Att
Cleave, Dodge, Great Fortitude, Power Attack, Weapon Focus (claws)
Awesome Blow, Cleave, Critical Focus, Great Cleave, Improved Bull Rush, Improved Critical (claw), Power Attack, Weapon
Awesome Blow, Cleave, Improved Bull Rush, Multiattack, Power Attack, Vital Strike
Weapon Finesse
Bleeding Critical, Critical Focus, Flyby Attack, Great Fortitude, Improved Bull Rush, Lightning Reflexes, Multiattack, Power
Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Skill Focus (Stealth)
Weapon Finesse
Improved Initiative, Improved Natural Attack (bite), Run, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Weapon Finesse
Skill Focus (Perception), Weapon Focus (bite)
Skill Focus (Perception), Weapon Finesse
Great Fortitude, Power Attack, Step Up
Improved Initiative, Lightning Reflexes
Dodge, Improved Critical (bite), Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
ToughnessB
Weapon Finesse
Improved Critical (bite), Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (bite)B

Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (slam)
Endurance, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Power Attack, Skill Focus (Perceptio
Weapon FinesseB
Skill Focus (Perception), Weapon Finesse
Weapon FinesseB
Skill Focus (Perception), Weapon Focus (tongue)
Improved Initiative, Skill Focus (Stealth)
Improved Initiative, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Finesse, Weapon Focus (bite)
DiehardB, EnduranceB
Dodge, Lightning Reflexes, Toughness, Weapon Focus (claw)
Improved Initiative, Lightning Reflexes
Flyby AttackB
Alertness, Flyby Attack
Ability Focus (electricity discharge), Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Flyby Attack, Skill Focus (Perception)
Weapon FinesseB

Alertness, Weapon FinesseB


Cleave, Great Fortitude, Improved Initiative, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)
Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (bite)
Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Lightning Reflexes
Lightning Reflexes
LungeB, Virulent PoisonB
Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Improved Initiative
Endurance, Skill Focus (Perception)

Skill Focus (Perception), Weapon Finesse


Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Weapon FinesseB
Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, MultiattackB, Skill Focus (Stealth), Stealthy
Alertness, Combat Expertise, Improved Disarm
Improved Initiative, Power Attack, Toughness
Improved Initiative, Skill Focus (Perception), Weapon Finesse
Agile Maneuvers, Lightning Reflexes
Cleave, Great Cleave, Great Fortitude, Improved Natural Attack (slam), Power Attack, Toughness, Weapon Focus (slam)
Skill Focus (Perception), Weapon Focus (bite)

Cleave, Diehard, Endurance, Power Attack, Toughness, Weapon Focus (bite), Vital Strike, Weapon Focus (slam),
Improved Critical (bite), Improved Initiative, Lightning Reflexes, Snatch, Weapon Focus (bite)
Dodge, Skill Focus (Perception)
Endurance, Skill Focus (Perception)
Ability Focus (musk), Power Attack, Weapon Finesse
Improved Critical (bite) B
Improved Initiative, Iron Will, Lunge, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception), Toughness

Combat Reflexes, Great Fortitude, Improved Critical (tentacle), Improved Initiative, Lightning Reflexes, MultiattackB, Skill F
Alertness, Critical Focus, Improved Initiative, Lightning Reflexes, Flyby Attack

Skill Focus (Perception), Weapon Focus (bite)


Lightning Reflexes, Skill Focus (Perception)
Endurance, Great Fortitude
Great Fortitude, Lightning Reflexes, Skill Focus (Perception)
Great Fortitude, Skill Focus (Perception), Toughness, Weapon Focus (bite)

Weapon Finesse

Combat Reflexes, EnduranceB, Great FortitudeB, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes
Weapon Finesse, Weapon Focus (bite)
Bleeding Critical, Critical Focus, Diehard, Endurance, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Critic
Combat Expertise, Combat Reflexes, Greater Trip, Improved Initiative, Improved Trip, Lightning Reflexes
Combat Reflexes, Improved Critical (siphon dart), Improved Lightning Reflexes, Lightning Reflexes, Point- Blank Shot, Pre
Alertness, Awesome Blow, Catch Off-Guard, Combat Reflexes, Improved Bull Rush, Improved Initiative, Improvised Weapo
Great Fortitude, Swim-By AttackB, Toughness, Weapon Finesse
Skill Focus (Perception)
Endurance, Run
Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Dodge, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike
Cleave, Great Cleave, Improved Critical (pincer), Persuasive, Power Attack, Vital Strike
Dodge, Weapon Focus (slam)
Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Alertness, Cleave, Critical Focus, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Vital Strike
Improved Initiative, Iron Will, Toughness, Weapon Focus (bite), Weapon Focus (tentacle)
Alertness, Flyby Attack, Improved Initiative
Flyby Attack, Hover, Weapon Finesse
Ability Focus (confusion), Flyby Attack, Hover
Alertness, Cleave, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (claw)
Improved Initiative, Power Attack, Skill Focus (Perception), Vital Strike, Weapon Focus (bite)
Power Attack
Cleave, Iron Will, Power Attack, Weapon Focus (longsword)
Bleeding Critical, Critical Focus, Improved Bull Rush, Improved Critical (gore), Iron Will, Lightning Reflexes, Power Attack
Nimble Moves
Improved Initiative
Toughness
LungeB, Skill Focus (Bluff)
Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Weapon Finesse

Combat Reflexes, Dodge, Improved Critical (scimitar), Improved Initiative, Multiattack, Power Attack, Weapon Focus (scim
Flyby Attack
Ability Focus (dragon breath weapon), Flyby Attack, Hover, Power Attack, Weapon Focus (bite)
Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception)
Great Fortitude, Skill Focus (Perception)
Skill Focus (Perception), Toughness
Cleave, Critical Focus, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Critical (battleaxe), Improved Initia

Awesome Blow, Combat Reflexes, Flyby Attack, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Stand St
Toughness
Combat Casting, Iron WillM, Toughness
Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Power Attack, Stand Still, Throw Anythin
Improved Initiative, Multiattack, Run
Improved Initiative, Toughness, Weapon Focus (claw)
Cleave, Critical Focus, Dazzling Display, Greater Weapon Focus (greatsword), Improved Initiative, Mounted Combat, Powe
Alertness, Cleave, Power Attack, Weapon Focus (claw)

Awesome Blow, Improved Bull Rush, Power Attack, Weapon Focus (claw)
Cleave, Improved Critical (bite), Power Attack, Uncontrolled Rage
Awesome Blow, Cleave, Critical Focus, Diehard, Endurance, Improved Bull Rush, Iron Will, Power Attack, Staggering Critic

Weapon Finesse
Improved InitiativeB, Lightning ReflexesB
Great Fortitude, Improved Initiative, Weapon Focus (bite)
Critical Focus, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Iron Will, Power Attack, S
Alertness, Combat Expertise, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Natural Attack
Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Flyby Attack, Hover, Improved Critical (bite), Improved Init
Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Greater Spell Penetration, Improved Initiative, Improve
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strik
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Disarm, Improved Initiative, Improved Trip, Improv
Alertness, Critical Focus, Extend Spell, Hover, Improved Critical (bite), Improved Critical (claw), Improved Critical (wing), Im
Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will,
Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Critical (c
Cleave, Critical Focus, Empower Spell, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will,
Bleeding Critical, Blinding Critical, Critical Focus, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (bite), Improve
Alertness, Flyby Attack, Greater Sunder, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder,
Cleave, Great Cleave, Improved Initiative, Iron Will, Power Attack
Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon Finesse
Combat Casting, Combat Reflexes, Improved Initiative, Great Fortitude, Lightning Reflexes
Blind-Fight, Great Fortitude, Power Attack, Iron Will, Skill Focus (Perception)
Weapon Finesse B
Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder,
Weapon Focus (claw)B
Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Wind Stan
Improved Critical (bite), Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (bite), Lightning Reflexe
Cleave, Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Throw AnythingB, Weapon Finesse
Combat Reflexes, Dodge, Mobility, Hover
Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
Blind-Fight, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon FinesseB
Cleave, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack
Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite shortbow)
Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Lightning Reflexes, Power Attack
Blind-Fight, Combat Reflexes, Dodge, Extra Channel, Flyby Attack, Improved InitiativeB, Spring Attack, Weapon FinesseB,
Awesome Blow, Cleave, Great Cleave, Improved Critical (claw), Improved Natural AttackB, Power Attack
Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (bite)
Blind-Fight, Combat Reflexes, Dodge, Extra Channel, Flyby Attack, Improved InitiativeB, Spring Attack, Weapon FinesseB,
Cleave, Dodge, Great Cleave, Mobility, Power Attack
Dodge, Flyby Attack, Mobility, Skill Focus (Perception, Stealth)
Blind-Fight, Combat Casting, Flyby Attack, Hover, Improved Initiative, Iron Will, Power Attack
Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse
Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Sunder, Lightning Reflexes, Power Attack
Combat Expertise, Dodge, Flyby AttackB, Improved Steal
Hover, Skill Focus (Fly)
Alertness, Blind-Fight, Combat Casting, Deceitful, Great Fortitude

Point Blank Shot


Weapon FinesseB
Weapon FinesseB
Weapon Finesse
Bleeding Critical, Combat Reflexes, Critical Focus, Exhausting Critical, Great FortitudeM, Improved Critical (claw), Iron Will
Alertness, Cleave, Improved Initiative, Improved Sunder, Power Attack
Ability Focus (gaze), Skill Focus (Perception), Weapon Focus (incorporeal touch)
Flyby Attack
Combat Reflexes, Skill Focus (Perception), Stand Still
Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Dodge
Dodge, Great Fortitude, Mobility, Spring Attack, Weapon Finesse
Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Critical Focus, Great Cleave, Greater Weapon Focus (scyt
AlertnessB, Skill Focus (Perception)
Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Feint, Improved Initiative, Iron Will, Power A
Skill Focus (Stealth), Weapon FinesseB
Command Undead, Flyby Attack, Multiattack
Improved Initiative, Iron Will, Lightning Reflexes, Step Up
Combat Reflexes, Improved Initiative, Stealthy, Weapon Finesse
Weapon Finesse
Iron Will
Dodge
Self-Sufficient
Endurance, Run, Skill Focus (Survival)
Combat Reflexes, Great Fortitude, Iron Will, Weapon Focus (water blast)
Great Fortitude, Power Attack
Awesome Blow, Bleeding Critical, Cleave, Critical Focus, Dodge, Improved Bull Rush, Improved Critical (bite), Mobility, Mu
Great Fortitude, Improved Initiative, Weapon Focus (slam)
Weapon Finesse
Weapon Finesse
Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Focus (scimitar)
Blind-Fight, Improved Natural Attack (bite), Power Attack, Vital Strike
Improved Initiative, Weapon Finesse
Blinding Critical, CleaveM, Critical FocusM, Death from Above, Flyby Attack, Great Cleave, Hover, Improved InitiativeM, Iro
Alertness, Blind-Fight, Combat Casting, Combat Expertise, Eschew MaterialsB, Improved Trip, Lightning Reflexes
Improved Initiative, Power Attack
Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Whirlwind Attack
Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (P
Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (P
Blind-Fight, Swim-by Attack, Toughness, Weapon Focus (bite)
Skill Focus (Perception), Weapon Finesse
Endurance, Great Fortitude, Improved Bull Rush, Power Attack, Skill Focus (Perception)
Alertness, Combat Casting, Hover, Improved Critical (claw), Improved Initiative, Iron Will
Agile Maneuvers, Combat Casting, Dodge, Weapon Finesse, Weapon Focus (claw)

Lightning Reflexes
Flyby Attack, Hover, Weapon FinesseB, Wingover
Multiattack, Weapon Focus (horn)
Combat Expertise, Skill Focus (Perception), Weapon Focus (longsword)
Great Fortitude, Improved Bull Rush, Power Attack
Weapon Focus (greatsword)
Toughness
Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)
Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, W
Great Fortitude, Improved Initiative
Alertness, Combat Casting, Combat Reflexes, Dodge, Eschew Materials, Flyby Attack, Improved Initiative, Lightning Reflex
Cleave, Improved Initiative, Improved Shield Bash, Power Attack, Shield Master, Shield Slam, Two-Weapon Fighting, Weap

Acrobatic Steps, Combat Expertise, Combat Reflexes, Improved Initiative, Improved Trip, Multiattack, Nimble Moves, Strike
Improved Initiative, Weapon Focus (rope)
Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Improved Initiative, Iron Will, Step Up, Weapon Focus (vines)
Improved Initiative
Acrobatic, Diehard, Endurance
Dodge, Improved Initiative
Combat Reflexes, Improved Critical (claw), Improved Critical (hair barb), Improved Initiative, Improved Natural Attack (hair
Dodge, Flyby Attack, Great Fortitude, Skill Focus (Bluff)
Agile Maneuvers, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Feint, Greater Vital Strike, Improved
Blind-Fight, Dodge, Improved Initiative
Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Mobility, Power Attack, Quicken Spell-like Ability (scorchin
Weapon Finesse
Dodge, Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Finesse
Athletic
Great Fortitude, Improved Initiative
Alertness, Cleave, Combat Expertise, Critical Focus, Great Cleave, Greater Vital Strike, Improved Bull Rush, Improved Init
Endurance, Great Fortitude, Improved Initiative, Lightning Reflexes
Improved Initiative, Run
Diehard, Endurance, Improved Initiative, Skill Focus (Perception), Toughness
Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Iron Will, Maximize Spell-like Abilities (burning hands), Power Attack
Ability Focus (poison), Dodge, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Blind-Fight, Cleave, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Skill Focus (Perception), Skill Focus (Stealth),
Diehard, Endurance, Great Fortitude, Improved Initiative, Persuasive, Toughness
Deadly Aim, Point-Blank Shot, Precise Shot, Weapon Focus (composite longbow)
Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Run, Skill Focus (Perception), Skill Focus (Stealth), We
Blind-Fight, Cleave, Great Cleave, Improved Initiative, Power Attack
Cleave, Flyby Attack, Power Attack, Skill Focus (Perception)
Combat Reflexes, Improved Critical (scimitar), Improved Initiative, Lightning Reflexes, Improved Lightning Reflexes, Two-W
Cleave, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
Endurance
Endurance, Skill Focus (perception)
Dodge, Wingover
Improved Initiative, Skill Focus (Perception), Toughness
Endurance, Improved Initiative, Power Attack, Skill Focus (Perception)
Skill Focus (perception), Weapon Finesse
Alertness, Weapon Focus (claws)
Toughness, Weapon Focus (longsword)
Iron Will, Multiattack, Power Attack, Vital Strike
Improved Initiative
Agile Maneuvers, Channel Smite, Dodge, Great Fortitude, Iron Will, Lightning Reflexes, Lunge, Toughness, Vital Strike, We
Power Attack, Run, Skill Focus (Perception)
Lightning Reflexes
Ability Focus (desiccating breath), Dodge, Improved Initiative, Iron Will, Lightning Reflexes
Improved Bull Rush, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike, Weapon Foc
Endurance, RunB
Endurance, Nimble Moves, RunB
Combat Reflexes, Dodge, Hover, Mobility
Improved Initiative, Iron Will, Power Attack
Blind-Fight, Combat Reflexes, Improved Initiative, Vital Strike, Weapon Finesse
Weapon FinesseB
Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Improved Initiative, Weapon Focus (claw)
Improved Initiative, Weapon Focus (claw)
Cleave, Improved Initiative, Iron Will, Power Attack
Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB

Awesome Blow, Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Dodge, Flyby Attack, Improved Initiative, Mobility, Throw AnythingB, Weapon Finesse
Cleave, Dodge, Great Cleave, Improved Initiative, Power Attack
Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Weapon FinesseB
Cleave, Greater Bull Rush, Improved Bull Rush, Improved Initiative, Power Attack

Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Power Attack
Dodge, Extra Channel, Flyby Attack, Improved InitiativeB, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Cleave, Great Cleave, Improved Critical (claw), Improved Natural AttackB, Power Attack
Dodge, Extra Channel, Flyby Attack, Improved InitiativeB, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Cleave, DodgeB, Endurance, Great Cleave, Mobility, Power Attack
Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Weapon Finesse
Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack
Weapon Finesse
Deceitful, Dodge, Mobility, Power Attack
Step Up, Toughness
Dodge, Improved InitiativeB, ToughnessB, Weapon Finesse
Improved InitiativeB Gear broken chain shirt, broken scimitar
ToughnessB
Awesome Blow, Cleave, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Initiative, Intimidating
Critical Focus, Dodge, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Qui

Alertness, Cleave, Great Cleave, Improved Critical (trident), Improved Initiative, Improved Vital Strike, Iron Will, Power Atta
Skill Focus (Perception), Toughness, Weapon Focus (bite)
Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Skill Focus (Sense Mot
Combat Reflexes, Iron Will, Lightning Reflexes
Cleave, Point Blank Shot, Power Attack, Precise Shot
Cleave, Point-Blank Shot, Power Attack, Precise Shot, Skill Focus (Perception)
Skill Focus (Perception)
Blind-Fight, Improved Initiative, Skill Focus (Stealth), Shadow Strike
Awesome Blow, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (claw), Improved Vital Strike, Lig
Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (spear)
Flyby Attack, Weapon Focus (bite)

Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Light
Cleave, Improved Initiative, Power Attack, Weapon Focus (spear)
Toughness
Intimidating Prowess, Lightning Reflexes, Skill Focus (Perception)
Cleave, Combat Reflexes, Dodge, Great Cleave, Mobility, Power Attack, Spring Attack, Vital Strike
Awesome Blow, Cleave, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Initiative, Improved Sunder, Imp
Eschew MaterialsB, Martial Weapon Proficiency (scimitar)
Power Attack, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)
Acrobatic Steps, Blind-Fight, Combat Reflexes, Dodge, Lightning Reflexes, Mobility, Nimble Moves
Combat Reflexes, Critical Focus, Dodge, Improved Initiative, Iron Will, Lightning Reflexes
Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Iron Will, Multiattack, Persuasive
Critical Focus, Endurance, Great Fortitude, Improved Critical (bite), Improved Great Fortitude, Power Attack
Blind-Fight, Blinding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Iron Will, Multiattack, Power Attack, Stan
Ability Focus (charm person), Combat Casting, Dodge, Great Fortitude, Hover, Improved Great Fortitude, Improved Initiativ
Dodge, Weapon Finesse
Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Toughness
Flyby Attack, Hover, Improved Initiative, Iron Will, Vital Strike, Weapon Focus (bite), Weapon Focus (talons)
Flyby Attack, Lightning Reflexes, Power Attack, Vital Strike
Improved Initiative, Step Up
Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Great Fortitude, Improved

Awesome Blow, Dodge, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Mobility, Power Attac
Improved Initiative, Iron Will, Toughness, Weapon Finesse
Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Awesome Blow, Cleave, Critical Focus, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Vital Strike
Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)
Blind-Fight, Combat Reflexes, Deadly Aim, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Run
AlertnessM, Combat Casting, Empower Spell-Like Ability (telekinesis), Great FortitudeM, Iron WillM, Quicken Spell-Like Ab
Combat Reflexes, Deflect Arrows, Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)

CleaveM, Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (flail), Improved CriticalM (

(see below)
Weapon Finesse
Cleave, Outflank*, Power Attack
Awesome Blow, Bleeding Critical, Critical Focus, Dodge, Flyby Attack, Improved Bull Rush, Improved Critical (bite), Improv
Toughness
Alertness, Dodge
Awesome Blow, Cleave, Endurance, Greater Bull Rush, Improved Bull Rush, Improved Sunder, Iron Will, Lightning Reflexe
Ability Focus (strangling ensnare)
Dodge, Mobility, Skill Focus (Stealth)
Skill Focus (Perception)B, Weapon Finesse
Improved Initiative, Lightning Reflexes
Improved Natural Attack (bite), Skill Focus (Perception)B, Weapon Focus (bite)
Combat Reflexes, Dodge, Improved InitiativeB, Mobility

AlertnessB, Combat Reflexes, DodgeB, Improved Initiative, Improved Unarmed Strike, MobilityB, Skill Focus (Acrobatics)B
Improved Initiative
Dodge, ToughnessB, Weapon FinesseB
Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Toughness, Weapon Focus (slam
Alertness, Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved O
Improved Initiative, Weapon Finesse

Dodge, Improved Critical (bite), Improved Iron Will, Iron Will, Mobility, Power Attack, Spring Attack
Cleave, Critical Focus, Great Cleave, Improved Overrun, Improved Sunder, Martial Weapon Proficiency (greataxe), Power
Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Critical (club), Improved Initiative, Lightning Reflexes, Pow
Alertness, Cleave, Combat Reflexes, Critical Focus, Enlarge Spell, Great Cleave, Great Fortitude, Improved Critical (slam)
Alertness, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Stealthy, Weapon Focus (t
Blind-Fight, Cleave, Combat Reflexes, Dodge, Improved Critical (bite), Iron Will, Mobility, Power Attack, Run, Spring Attack

Cleave, Combat ReflexesM, Great Cleave, Improved InitiativeM, Improved Iron Will, Improved Lightning Reflexes, Iron Wil
Deadly Aim, Improved Critical (longbow), Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (
Alertness, Improved Initiative, Power Attack, Skill Focus (Stealth), Weapon Focus (bite)
Combat Casting, Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Alertness, Flyby Attack, Hover, Improved Initiative, Spell Focus (Enchantment)
Alertness, Cleave, Flyby Attack, Multiattack, Power Attack, Vital Strike
Combat Expertise, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Power Attack
Alertness, Critical Focus, Improved Critical (claw), Iron Will, Multiattack, Power Attack, Vital Strike
Alertness, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Focus (bite)
Alertness, Cleave, Great Cleave, Improved Critical (bite), Iron Will, Power Attack
Hover, Improved Initiative, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Flyby Attack, Snatch, Weapon Focus (bite)
Improved Initiative, Weapon Finesse
Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Weapon Focus (bite)
Alertness, Flyby Attack, Improved Initiative, Power Attack, Weapon Focus (bite)

Dodge, Weapon FinesseB


Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility, Wind Stance
Ability Focus (consume flesh), Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes
Combat Expertise, Improved Bull Rush, Improved Disarm, Improved Trip, Power Attack
Combat Reflexes, Dodge, Mobility
Dodge, Skill Focus (Perception)
Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Blind-Fight, Cleave, Combat Reflexes, Empower Spell-Like Ability (chain lightning), Great Cleave, Improved Initiative, Impr
Skill Focus (Perception), Skill Focus (Stealth)
Skill Focus (Acrobatics)
Great Fortitude, Nimble Moves
Alertness, Lightning Reflexes
Alertness, Combat Reflexes, Diehard, Endurance, Iron Will, Lightning Reflexes, Power Attack, Toughness
Combat Reflexes, Improved Critical (claw), Power Attack, Vital Strike
Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Endurance, Run
Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers, Dimensional Savant, Empower S
Dodge, Mobility
Dodge, Improved Initiative, Mobility
Combat Expertise, Combat Reflexes, Empower Spell-like Ability (chaos hammer), Great Fortitude, Improved Bull Rush, Im
Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Alertness, Deceitful, Improved Initiative, Weapon Finesse
Improved Initiative, Iron Will, Skill Focus (Bluff)
Combat Casting, Combat Reflexes, Disruptive, Greater Overrun, Improved Initiative, Improved Overrun, Power Attack, Spe
Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes, Stealthy, Weapon Finesse
Combat Reflexes, Improved Initiative
Alertness, Critical Focus, Empower Spell-Like Ability (ice storm), Flyby Attack, Hover, Improved Critical (bites), Improved In
Improved Initiative, Skill Focus (Perception), Toughness
Dodge, Stealthy
Improved Natural Attack (claw)
Endurance, Skill Focus (Perception), Toughness
Dodge, Weapon FinesseB

Combat Casting, Eschew MaterialsB, Flyby Attack, Hover, Iron Will, Weapon Focus (gore)
Improved Critical (claw), Improved Critical (sting), Improved Initiative, Lightning Reflexes, Power Attack, Quicken Spell-Like
Dodge, Eschew Materials
Cleave, Power Attack
Skill Focus (Perception)
Great Fortitude, Nimble Moves, Power Attack
Critical Focus, Improved Critical (claws), Improved Vital Strike, Iron Will, Power Attack, Staggering Critical, Vital Strike, We
Alertness, Combat Casting, Combat Reflexes, Improved Initiative, Lightning Reflexes, Quicken Spell-Like Ability (suggestio
Flyby Attack, Hover, Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingove
Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Disarm, Improved Grapple, Improved Initiative, Impro
Critical Focus, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Power Attack, Sickening Critical, Wingover
Improved Iron Will, Iron Will
Dodge, Mobility, Skill Focus (Perception)
Dodge, Mobility, Point Blank Shot
Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Great Fortitude, Improved Critical (warhammer), Im
Awesome Blow, Catch Off-Guard, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Grea
Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improv
Improved Initiative
Endurance, Improved Critical (bite), Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (bite)
Master Craftsman (any craft), Skill Focus (any craft)
Deadly Aim, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception)
Awesome Blow, Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Initiative, I
Combat Casting, Combat Reflexes, Craft Wondrous Item, Great Fortitude, Hover, Improved Initiative, Improved Iron Will, Ir
Lightning Reflexes
Cleave, Combat Reflexes, Power Attack

Blind-Fight, Cleave, Improved Initiative, Power Attack, ToughnessB, Vital Strike


Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain)
Awesome Blow, Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical (greataxe), Intimidating Prowess, Power
Weapon Finesse
Improved Initiative, Weapon Focus (claws)
Flyby Attack, Hover, Improved Initiative
Dodge, Great Fortitude, Iron Will, Mobility, Spring Attack
Double Slice, Extend Spell, Improved Critical (scimitar), Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon F
Blind-Fight, Eschew MaterialsB, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Alertness, Combat Casting, Point-Blank Shot, Weapon Finesse
Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Swim)
Weapon Finesse
Improved Initiative
Dodge, Improved Initiative, Toughness, Weapon Finesse
Alertness, Improved Lightning Reflexes, Lightning Reflexes
Agile Maneuvers, Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse, Weapo
Cleave, Improved Initiative, Power Attack
Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Dodge, Flyby Attack, Improved Initiative, Throw AnythingB, Weapon Finesse
Cleave, Great Cleave, Improved Initiative, Power Attack
Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon FinesseB
Ability Focus (globe), Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse
Cleave, Improved Bull Rush, Improved Initiative, Power Attack
Cleave, Great Cleave, Greater Bull Rush, Improved Bull RushB, Power Attack
Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB, Weapon Focus (slam)
Cleave, Great Cleave, Improved Natural AttackB, Power Attack
Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB, Weapon Focus (slam)
Cleave, Great Cleave, Power Attack
Combat Reflexes, Flyby Attack, Improved Initiative, Weapon Finesse
Combat Reflexes, Weapon Focus (morningstar)
Ability Focus (poison), Multiattack, Skill Focus (Perception), Toughness
Cleave, Dodge, Great Cleave, Power Attack
Skill Focus (Perception)
Scribe Scroll, Toughness
Great Fortitude, Power Attack
Improved Initiative, Skill Focus (Perception)
Awesome Blow, Flyby Attack, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack
Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), ToughnessB, Weapon Focus (bite)
Alertness, Improved Initiative, Power Attack, Toughness, Weapon Focus (bite)

Weapon Finesse
Flyby Attack
Alertness, Combat Casting, Dodge, Improved InitiativeM, PersuasiveM, Quicken Spell-Like Ability (charm person), Spell Fo

Improved Bull Rush, Improved Critical (greatsword)B, Power Attack, Vital Strike, Weapon Focus (greatsword), Whirlwind A
Great Fortitude

Combat Expertise, Combat Reflexes, Improved Initiative, Improved Trip, Iron Will, Point-Blank Shot, Precise Shot, Vital Str
Ability Focus (roar), Dodge, Improved Initiative, Mobility, Spring Attack, (bite), Weapon Focus (claw)
Great Fortitude, Improved Initiative, Skill Focus (Perception)
Skill Focus (Stealth), Weapon Finesse
Improved Initiative, Weapon Finesse
Improved Initiative, Weapon FinesseB
Ability Focus (wail), Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse

Weapon Finesse B
Weapon FinesseB
Power Attack, Skill Focus (Perception)
Diehard, Endurance, Flyby Attack, Improved Initiative, Iron Will, Vital Strike, Weapon Focus (eye ray)
Dodge, Great Fortitude, Iron Will, Lightning Reflexes, Toughness, Weapon Finesse
Dodge, Hover
Blind-Fight, Power Attack
Dodge
Improved Initiative, Skill Focus (Bluff), Skill Focus (Stealth)
Alertness, Hover, Improved Initiative, Point- Blank Shot, Weapon Focus (longbow)
Augment SummoningB, Critical Focus, Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Critical (bite),
Blind-Fight, Combat Expertise, Combat Reflexes, Greater Bull Rush, Greater Vital Strike, Improved Bull Rush, Improved D
Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Lightning Reflexes, Iron Will, Lightning Reflexes
Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes

Dodge, Improved Initiative


Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Power Attack, Skill Focus (Survival)
Alertness, Dodge, Improved Initiative, Weapon Finesse, Weapon Focus (bite)
Alertness, Iron Will, Lightning Reflexes, Persuasive
Alertness, Combat Casting, Deceitful, Improved Initiative, Iron Will, Persuasive, Quicken Spell-Like Ability (fireball), Power
Critical Focus, Deceitful, Dodge, Improved Critical (claws), Mobility, Power Attack, Quicken Spell-Like Ability (charm monste
Combat Casting, Hover, Iron Will, Lightning Reflexes
Improved Initiative, Run, Skill Focus (Perception)

Alertness, Cleave, Combat Casting, Empower Spell, Great Fortitude, Improved Initiative, Improved Natural Armor, Improve
Alertness, Combat Expertise, Deceitful, Dodge, Improved Initiative, Iron Will, Mobility, Skill Focus (Stealth), Spring Attack
Great Fortitude, Improved Initiative, Power Attack
Improved Bull RushB
Weapon Finesse
Multiattack
Endurance
Weapon Focus (longspear)

Deadly Aim, Iron Will, Persuasive, Point-Blank Shot, Precise Shot, Weapon Focus (composite longbow), Weapon Specializ
Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (tentacle)
Deflect Arrows, Destructive Dispel, Dispel Synergy, Dodge, Empower Spell-Like Ability (horrid wilting), Flyby Attack, Great F
Alertness, Bleeding Critical, Cleave, Combat Casting, Craft Rod, Craft Wondrous Item, Critical Focus, Deceitful, Empower
Awesome Blow, Bleeding Critical, Critical Focus, Improved Bull Rush, Improved Critical (bite), Iron Will, Power Attack
Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Stealth)
Great Fortitude, Hover, Improved Initiative, Iron Will, Weapon Focus (bite)
Alertness, Power Attack
Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Alertness, Flyby Attack, Improved Initiative, Weapon Finesse
Blind-Fight, Deceitful, Hover, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Toughn
Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack, Sickening C
Skill Focus (Perception)
Blind-Fight, Cleave, Combat Expertise, Critical Focus, Dodge, Great Cleave, Great Fortitude, Improved Bull Rush, Improve
Agile Maneuvers, Improved Initiative
Alertness, Power Attack, Skill Focus (Stealth)
Dodge, Improved Critical (claw), Improved Initiative, Persuasive, Power Attack
Combat ReflexesB, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)
Iron Will, Power Attack

Dodge, Improved Initiative, Improved Overrun, Iron Will, Power Attack

Ability Focus (soul portal), Blind-Fight, Improved Initiative


Combat Casting, Combat Reflexes, Dodge, Hover, Improved Critical (falchion), Improved Initiative, Mobility, Quicken Spell,
Alertness, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Improved Initiative, Power Attack, Stand Still
DeceitfulB, Great Fortitude, Skill Focus (Bluff)B
Dodge, Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Blind-Fight, DeceitfulB, Cleave, Great Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Power Attack
Improved Bull Rush, Iron Will, Multiattack, Toughness, Weapon Focus (slam), Weapon Focus (stomp), Weapon Focus (go
DodgeB
Deceitful, Dodge, Flyby Attack, Lightning Reflexes, Weapon Focus (claws)
Skill Focus (Perception), Weapon FinesseB
Lightning Reflexes, Skill Focus (Perception), Weapon Finesse
Weapon Finesse
Endurance, Skill Focus (Perception)
Awesome Blow, Cleave, Combat Reflexes, Dodge, Improved Bull Rush, Improved Initiative, Power Attack, Skill Focus (Per
Improved Bull Rush, Power Attack
Weapon Finesse
Flyby Attack, Hover, Weapon Focus (spikes)
Flyby Attack, Improved Natural Attack (claws), Power Attack, Skill Focus (Survival), Weapon Focus (spikes)
Alertness, Cleave, Combat Reflexes, Deceitful, Great Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron W
Dodge, Iron Will, Silent Spell, Still Spell, Weapon Finesse
Ability Focus (paralyzing bolt), Improved Initiative, Skill Focus (Perception)
Toughness, Skill Focus (perception)
Weapon Finesse
Power Attack, Skill Focus (Fly), Toughness
Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved InitiativeB, Improved Natural Attack, Power Attack
Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved InitiativeB, Power Attack, Wind Stance
Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Improved Critical (longsword), Improved Disarm, Po
Improved Initiative, Skill Focus (Perception)

Combat Reflexes, Improved Iron Will, Improved Sunder, Iron Will, Power Attack, Vital Strike
Improved Initiative, Skill Focus (Perception), Stealthy
Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Dodge, Improved Bull Rush, Improved Vital
Improved Initiative, Lightning Reflexes
Endurance, Improved Bull Rush, Iron Will, Multiattack, Toughness, Weapon Focus (gore), Weapon Focus (slam), Weapon
Endurance, Improved Bull Rush, Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (gore
Alertness, Combat Expertise, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, We
Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Initiative, Multiattack, Shatter Defenses,
Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Improved Initiative, Multiattack, Power Attack, Spell Fo
Alertness, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Vital Strike
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Improved Vital Strike, Pow
Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Steal
Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Stunning Critical,
Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Critical (claws), Iron Will, Multiattack, Pow
Cleave, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will
Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike, Weapon
Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Weapon
Improved InitiativeB
Combat Reflexes, Skill Focus (Perception)
Iron Will, Skill Focus (Perception), Weapon Finesse
Improved Initiative, Power Attack
Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB
Improved Critical (bite), Skill Focus (Perception), Weapon Finesse B
Cleave, Improved Bull RushB, Power Attack
Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
Flyby Attack, Throw AnythingB, Weapon Finesse
Cleave, Power Attack

Dodge, Improved Initiative, Weapon FinesseB


Ability Focus (globe), Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse
Improved Initiative, Power Attack
Weapon FinesseB
Cleave, Improved Bull RushB, Power Attack
Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
Cleave, Improved Natural AttackB, Power Attack
Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
Cleave, Power Attack
Flyby Attack, Improved Initiative
Ability Focus (poison), Skill Focus (Perception)
Cleave, Power Attack
Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Finesse
Flyby AttackB
Iron Will, Lunge, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Endurance, Lightning Reflexes, RunB
Endurance, Lightning Reflexes, RunB
Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Step Up, Toughness
Awesome Blow, Improved Bull Rush, Power Attack, Skill Focus (Perception)
Cleave, Iron Will, Power Attack
Blind-Fight, Combat Reflexes, Great Fortitude, Improved Critical (bite), Iron Will, Quicken Spell-Like Ability (magic missile),

Alertness, Flyby Attack, Improved Initiative, Lightning Reflexes, Point-Blank Shot


Alertness, Bleeding Critical, Cleave, Critical Focus, Improved Critical (scythe), Improved Initiative, Power Attack, Weapon F
Alertness, Iron Will, Lightning Reflexes, Toughness
Dodge, Improved Initiative
Combat Casting, Combat Expertise, Dodge
Skill Focus (Perception)
Iron Will, Power Attack
Iron Will, Power Attack, Vital Strike, Weapon Focus (claw)

Alertness, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Stealthy
Ability Focus (poison), Blind-Fight, Cleave, Lightning Reflexes, Power Attack, Weapon Finesse
Alertness, Dodge, Great Fortitude, Improved Initiative
Combat Reflexes, Deceitful, Dodge, Weapon Finesse
Dodge, Improved Initiative, Mobility, Weapon Finesse
Dodge, Improved Initiative, Mobility, Weapon Finesse
DodgeB, Weapon Finesse
Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam)
Dodge, Improved Initiative
Agile Maneuvers, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Weapon Fo
Great Fortitude, Improved Bull Rush, Power Attack
Alertness, Blinding Critical, Cleave, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Natural Attack (slam
Alertness, Dodge, Quick Draw
Dodge, Flyby Attack, Hover
Point-Blank Shot
Weapon Finesse
DodgeB, MobilityB, RunB, Spring AttackB
Flyby Attack, Skill Focus (Stealth)
Fly-by Attack, Weapon Finesse
Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack
Flyby Attack, Weapon Finesse
Ability Focus (paralysis), Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring Attack
Awesome Blow, Improved Bull Rush, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perceptio
Alertness, Cleave, Combat Casting, Extend Spell, Great Cleave, Great Fortitude, Improved Initiative, Improved Vital Strike,
Skill Focus (Stealth), ToughnessB, Weapon FinesseB
Alertness, Cleave, Improved Initiative, Lightning Reflexes, Power Attack

Alertness, Cleave, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Toughness
Skill Focus (Stealth)
Skill Focus (Survival)
Great Fortitude, Skill Focus (Perception)
Weapon Finesse
Exotic Weapon Proficiency (net)
Improved Initiative, Lightning Reflexes

Improved CriticalB (claw)


Weapon FinesseB
Alertness, Combat Casting, Improved Initiative, Iron Will, Weapon Focus (bite)
Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon Focus (tentacle)
Blind-Fight, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Skill Focus (Stealth)
Endurance, Skill Focus (Perception)
Endurance, Run
Ability Focus (lash of fury), Improved Initiative, Skill Focus (Perception), Weapon Finesse, Weapon Focus (ray)
Improved Initiative, Lightning Reflexes
Alertness, Combat Expertise, Combat Reflexes, Deflect ArrowsB, Eschew MaterialsB, Following Step, Improved Initiative, I
Ability Focus (energy drain), Alertness, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Cri

Intimidating Prowess, Iron Will


Cleave, Command UndeadB, Critical Focus, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Ligh
Agile Maneuvers, Blind-Fight, Flyby Attack, Improved Initiative, Weapon Finesse
Skill Focus (Perception), Spirited RunnerB, Weapon Finesse
Awesome Blow, Deadly Aim, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quick
Acrobatic, Alertness, Athletic, Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse
Cleave, Improved Initiative, Iron Will, Power Attack
Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Bleeding Critical, Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Dazing Assault, Improved Critical (bite), Improved C
Awesome Blow, Critical Focus, Greater Bull Rush, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improv
Weapon Finesse

Combat Reflexes, Improved Initiative, Lunge, Skill Focus (Stealth), Weapon Focus (slam)
Weapon Focus (mud bomb)B
Alertness, Combat Casting, Hover, Improved Critical (claw), Improved Initiative, Improved Natural AttackB (claw), Iron Will,
Power Attack, Toughness, Skill Focus (Perception), Weapon Focus (slam)

Great Fortitude, Skill Focus (Perception), Toughness


Dodge, Flyby Attack, Improved Initiative, Toughness, Wingover
Blind-FightB, Combat Reflexes, Improved Initiative, Toughness
Cleave, Power Attack, Skill Focus (Perception), Vital Strike, Weapon Focus (slam)
Alertness, Blind-Fight, Combat Casting, Empower Spell-Like Ability (cone of cold), Great Fortitude, Persuasive, Toughness
Improved Initiative, Iron Will, Skill Focus (Stealth)
Improved Critical (mandibles), Lightning Reflexes, Power AttackM, Shatter Defenses, Weapon FocusM (mandibles)
Dodge, Mobility, Weapon Finesse
Combat Casting, Improved InitiativeM, Iron WillM, Lightning Reflexes, Weapon Focus (tentacle)
Alertness, Combat ReflexesM, Improved InitiativeM, Iron Will, Quicken Spell-Like Ability (invisibility)
DodgeM, Skill Focus (Perception), Weapon Finesse
Blind-Fight, CleaveM, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron WillM, Mobility, Power Attack, Wea
Awesome Blow, CleaveM, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam)M, Improved
Blind-Fight, Combat ReflexesM, DodgeM, Improved InitiativeB, Iron WillM, Lightning Stance, Mobility, Spring Attack, Weap
Cleave, DodgeM, Great Cleave, Improved Bull Rush, Improved Critical (slam)M, Improved Sunder, Lightning Reflexes, Pow
CleaveM, Improved Initiative, Improved Overrun, Iron Will, Power AttackM
CleaveM, Great Cleave, Improved Overrun, Improved Sunder, Iron WillM, Martial Weapon Proficiency (greatsword), Power
Blind-Fight, Cleave, Power AttackM, ToughnessM, Weapon Focus (slam)
Improved Initiative, Iron WillM, Skill Focus (Fly)
Awesome Blow, CleaveM, Critical FocusM, Diehard, Endurance, Improved Bull Rush, Improved Overrun, Iron WillM, Powe
Combat Casting, Combat Reflexes, Great FortitudeM, Improved Initiative, Lightning Reflexes

Flyby AttackB, Iron Will, Skill Focus (Perception), Weapon Focus (talons)M
Improved Initiative, Run, Weapon Focus (bite)M
CleaveM, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)M
Improved InitiativeB, M
Combat ReflexesM, Iron Will, Lightning Reflexes, ToughnessM
Alertness, Cleave, Combat ReflexesM, Improved InitiativeM, Iron WillM, Power Attack, Weapon Focus (spear)
Alertness, Flyby Attack, Improved Initiative, Power AttackM, Vital StrikeM
DodgeM, Great Fortitude, Iron Will, Mobility, Spring AttackM
Combat Casting, Craft Wondrous Item, Extra Channel, Improved ChannelM, Improved InitiativeM, Iron Will, Mythic Spell Lo
Flyby Attack, Hover, Weapon Focus (spikes)M
Bleeding CriticalM, Combat ExpertiseM, Combat Reflexes, Critical FocusM, Improved Critical (longsword)M, Improved Disa
Alertness, Flyby Attack, Improved InitiativeM, Improved Vital Strike, Power AttackM, Skill Focus (Stealth), Vital Strike, Wea
Combat Casting, Dazzling DisplayM, Deadly StrokeM, Hover, Improved Critical (bite), Improved InitiativeM, Multiattack, Sha
Improved InitiativeM, Lightning Reflexes, Point-Blank Shot, Precise Shot, Weapon FinesseM
Great Fortitude, Greater Bull Rush, Improved Bull Rush, Power AttackM
Power AttackM, Skill Focus (Perception), ToughnessM, Weapon Focus (slam)
Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (bite)M, Improved Critical (claws), Improved InitiativeM, Iron
Alertness, Improved Critical (bite)M, Improved Initiative, Skill Focus (Stealth), Skill Focus (Survival), Weapon Focus (bite)M
Iron WillM, Toughness, Weapon Focus (greatclub)
Great Fortitude, Improved InitiativeM, Skill Focus (Perception)
Blinding Critical, Combat ReflexesM, Critical Focus, DodgeM, Flyby Attack, Improved Critical (talons), Improved Initiative, I
Combat ExpertiseM, Dodge, Improved Critical (kukri), Improved InitiativeM, Weapon FinesseM
Alertness, Combat Casting, Hover, Improved Critical (claws)M, Improved Initiative, Iron WillM
Alertness, Improved Critical M (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus M (slam)
Intimidating Prowess, Iron WillM, Skill Focus (Perception)
AlertnessB, Combat ReflexesB, Deceitful, DisruptiveM, DodgeB, Greater Weapon Focus (longsword), Improved InitiativeB
Alertness, Blinding Critical, Cleave, Critical FocusM, Flyby Attack, Great Cleave, Improved Critical (bite)M, Improved Critica
CleaveM, Combat ReflexesM, Improved Initiative, Lightning Reflexes, Power Attack, Stand StillB
Improved Initiative, Run, Skill Focus (Perception)M
Run, Skill Focus (Perception)M
Cleave, Critical FocusM, Greater Vital Strike, Improved Critical (bite)M, Improved Critical (claws), Improved InitiativeM, Imp
Flyby Attack, Improved InitiativeM, Iron WillM, Skill Focus (Perception)
Cleave, Improved InitiativeM, Improved Vital Strike, Iron WillM, Power AttackM, Vital Strike
Cleave, Combat Expertise, Dodge, Improved Initiative, Power Attack
Alertness, Combat Expertise, Dodge, Flyby Attack, Great Cleave, Improved Initiative, Power Attack
Alertness, Flyby Attack, Improved Initiative, Power Attack
Power Attack, Weapon Focus (naginata)
Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Power Attack
Skill Focus (Swim), Toughness
Alertness, Swim-By Attack, Weapon Focus (gore)
Combat Reflexes, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Focus (bite)
Diehard, Endurance, Power Attack, Skill Focus (survival)
ToughnessB
Skill Focus (Perception), Weapon Focus (claw)

Arcane Strike, Extend Spell, Combat Reflexes, Eschew MaterialsB, Improved Initiative, Power Attack
Awesome Blow, Flyby Attack, Greater Bull Rush, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack
Agile Maneuvers, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Lunge, Mobility, Toughness
Light Armor ProficiencyB, Medium Armor ProficiencyB, Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency
Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (tongue), Improved Initiative, Improved Over
Great Fortitude, Improved Initiative, Iron Will, Lunge, MobilityB, Power Attack, Skill Focus (Stealth)
EnduranceB, Great FortitudeB, Greater Sunder, Improved Critical (longsword), Improved Lightning Reflexes, Improved Sun
Ability Focus (beguiling aura), Agile Maneuvers, Defensive Combat Training, Dodge, Mobility, Weapon Finesse
Ability Focus (poison), Agile Maneuvers, Defensive Combat Training, Dodge, Mobility, Weapon Finesse
Blind-Fight, Cleave, Power Attack, Skill Focus (Stealth), Iron Will
Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite)

Alertness, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (ray)
Improved Bull Rush, Improved Initiative, Improved Iron Will, Iron Will, Rending Claws*
Great Fortitude, Improved Initiative, Weapon Finesse
Alertness, Combat Casting, Deceitful, Mounted Combat
Point-Blank Shot, Rapid Reload (hand crossbow), Skill Focus (Stealth)B, Weapon Focus (hand crossbow)
Combat Expertise, Command Undead, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Critical (sting)
Dodge, Improved Initiative, Lightning Reflexes
Alertness, Improved Initiative, Run
Great Fortitude, Improved Initiative
Combat Expertise, Combat Reflexes, Dazzling Display, Deadly Stroke, Exotic Weapon Proficiency (bastard sword)B, Grea
Combat Reflexes, Command Undead, Dodge, Improved Critical (bite), Lightning Reflexes, Mobility, Power Attack, Spring A
Combat Expertise, Command Undead, Greater Sunder, Greater Vital Strike, Improved Critical (claws), Improved Disarm, Im
Combat Reflexes, Command Undead, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite, tail s
Cleave, Combat Reflexes, Command Undead, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder
Agile Maneuvers, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Alertness
Improved Initiative, Iron Will, Weapon Finesse
Step Up
Combat Reflexes, Improved Initiative, Weapon Focus (vines)
DodgeB, Great Fortitude, Improved Initiative
Alertness, Combat Reflexes, Skill Focus (Perception), Weapon Finesse
Weapon Finesse
Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved InitiativeB, Improved Natural Attack, Power Attack, S
Endurance, Run B, Skill Focus (Fly), Weapon Focus (hoof)
Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, P
Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, D
Dodge, Mobility, Spring Attack, Weapon Finesse
ToughnessB
Combat Reflexes, Weapon Finesse, Weapon Focus (halberd)
Combat Expertise, Combat Reflexes, DiehardB, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Ir
Endurance, Great Fortitude, Toughness, Skill Focus (Perception), Weapon Focus (gore)
AlertnessB, Dodge, Improved InitiativeB, Lightning ReflexesB, Mobility, Power Attack, Skill FocusB (Perception), Skill Focu
Alertness, Weapon Finesse
Multiattack, Toughness, Weapon Focus (bite)
Great Fortitude, Improved Initiative, Skill Focus (Perception), Swim-By Attack, Weapon Focus (bite)
Improved Initiative, Multiattack, Power Attack, Skill Focus (Perception), Weapon Focus (bite), Weapon Focus (hoof)
Dodge, Lightning Reflexes, Lightning Stance, Mobility, Spring Attack, Wind Stance
Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Mobility, Skill Focus (Stealth)
Step Up, ToughnessB, Weapon Focus (claw)
Skill Focus (Stealth), Weapon Finesse
Agile Maneuvers, Combat Casting, Dodge, Weapon Finesse

Combat Reflexes, Improved Critical (bite), Power Attack, Vital Strike, Weapon Finesse
Ability Focus (poison), Alertness, Cleave, Combat Casting, Great Fortitude, Power Attack, Weapon Focus (bite), Weapon F
Skill Focus (Craft (herbalism)), Weapon Focus (club)
Alertness, Flyby Attack, Improved InitiativeB, Iron Will, Lunge, Skill Focus (Perform [oratory]), Step Up, Toughness
Bleeding Critical, Cleave, Critical Focus, Great Cleave, Greater Vital Strike, Improved Vital Strike, Power Attack, Quicken S

Augment SummoningB (with conch), Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Initiative, Iron Will, L
Combat Casting, Defensive Combat Training, Dodge, Improved Initiative, Mobility
Improved InitiativeB
MultiattackB, Weapon Finesse
Iron Will, Toughness
Combat Expertise, Combat Reflexes, Improved Initiative, Iron Will
Cleave, Improved Initiative, Iron Will, Power Attack

Weapon Focus (longspear)


Weapon Focus (unarmed strike)
Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike
Alertness, Combat Expertise, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Vit
Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiatt
Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Improved Initiative, Multiattack, Power Attack, Spell Fo
Alertness, Cleave, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Multiattack, Powe
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Improved Vital Strike, Pow
Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Quicken Spell, S
Alertness, Cleave, Flyby Attack, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack,
Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Critical (claws), Improved Sunder, Iron W
Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital S
Bleeding Critical, Critical Focus, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Multiattack, Powe
Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack
Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Sunder,
Diehard, Endurance, Improved Iron Will, Intimidating Prowess, Iron Will
Awesome Blow, Critical Focus, Diehard, Endurance, Flyby Attack, Great Fortitude, Improved Bull Rush, Power Attack, Stag
Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (claw)
Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Vital Strike
Combat Reflexes, Improved Precise Shot, Intimidating Prowess, Iron Will, Pinpoint Targeting, Point-Blank Shot, Power Atta
Awesome Blow, Blind-Fight, Cleave, Critical Focus, Dodge, Great Cleave, Great Fortitude, Greater Bull Rush, Greater Ove
Ability Focus (onyx bite), Improved Initiative, Improved Natural Attack (hooves), Skill Focus (Perception)
Dodge, Lightning Stance, Mobility, Quicken Spell-Like Ability (invisibility), Spring Attack, Weapon Finesse, Wind Stance

ToughnessB
Alertness, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Power Attack
Weapon Focus (falchion)
Endurance, Improved Initiative, Skill Focus (Perception, Swim), Weapon Focus (bite)
Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Casting, Combat Expertise, Command UndeadB, Craft Wand, Cra
Iron Will, Weapon Focus (longbow)
Skill Focus (Perception), Toughness
Acrobatic Steps, Improved Overrun, Nimble Moves, Power Attack
Combat Casting, Dodge, Great Fortitude, Toughness, Weapon Finesse, Weapon Focus (rapier)
Cleave, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (slam)
Alertness, Blind-Fight, Improved Initiative, Iron Will
EnduranceB, RunB, Skill Focus (Perception)
Weapon Finesse
Alertness, Toughness, Weapon Focus (tentacle)
Go Unnoticed, Weapon Finesse
Dodge, Flyby Attack, Improved Initiative, Point-Blank Shot
Weapon Finesse
Improved Initiative, Great Fortitude, Skill Focus (Perception)
Improved Bull Rush, Power Attack, Run
Deceitful, Flyby Attack, Hover, Improved Initiative, Weapon Finesse
Deadly Aim, Dodge, Improved Critical (pistol), Improved Initiative, Improved Two- Weapon Fighting, Point-Blank Shot, Prec
Endurance, Skill Focus (Perception)
Dodge, HoverB, Multiattack
Great Fortitude, Iron Will
Improved Bull Rush, Power Attack, Skill Focus (Perception)
Dodge, MobilityB, Spring AttackB, Weapon Finesse, Wind StanceB
Ability Focus (breath weapon), Alertness, Arcane Strike, Blind-Fight, Cleave, Deceitful, Empower Spell, Extend Spell, Flyby
Bleeding Critical, Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Won
Cleave, Great Fortitude, Power Attack
Power Attack, Skill Focus (Perception)

Power Attack, Skill Focus (Stealth)


Flyby Attack, Iron Will
Alertness, Fast Swim, Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Swim-by Atta

Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack
Dodge, Eschew Materials, Spell Focus (enchantment)
Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Disarm, Iron Will, Mobility, Power Attack, Spring At
Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved Bull Rush, Improved Critical (slam), Improved Initiati
Flyby Attack, Improved Initiative, Weapon Focus (gore)
Weapon Finesse
Ability Focus (disease), Alertness, Stealthy, Weapon Focus (slam)
Toughness
Improved InitiativeB
Cleave, Improved Initiative, Power Attack, Vital Strike, Weapon Focus (scimitar)
Ability Focus (possession), Alertness, Blind-Fight, Great Fortitude, Improved Initiative, Weapon Focus (incorporeal touch)
Skill Focus (Perception), Skill Focus (Stealth)
Dodge, Fly-By Attack, Improved Initiative, Power Attack, Mobility
Improved Initiative, Power Attack, Skill Focus (Perception)
Combat Expertise, Combat Reflexes, Improved Critical (longsword), Improved Vital Strike, Stand Still, Step Up, Vital Strike
Ability Focus (poison), Improved Initiative, Skill Focus (Stealth)
Alertness, Combat Casting, Fly-by Attack, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (prote
Combat Casting, Deceitful, Dodge, Greater Spell Penetration, Improved Critical (bite), Improved Initiative, Intimidating Prow
Alertness, Combat Casting, Craft ConstructB, Craft Wondrous Item, Extend Spell, Iron Will, Maximize Spell, Power Attack,

Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (talon), Improved Initiative, Iron W
Alertness, Dodge, Weapon Finesse

Weapon Finesse
Great Fortitude
Improved Initiative, Weapon Finesse
Endurance, Skill Focus (Perception)
Improved Initiative, Skill Focus (Stealth)
Alertness, Skill Focus (perception), Skill Focus (swim), Weapon FinesseB
Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (rapier), Weapon Specializati
Agile Maneuvers, Skill Focus (Perform [string]), Weapon Finesse
Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
Cleave, Great Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Qu
Alertness, Dodge, Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell, Spell Focus (evocation), S
Dodge, Weapon Finesse
ToughnessB
Endurance, RunB, ToughnessB
Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Tou
Dodge, Mobility, Weapon Focus (tendrils)
Endurance, DiehardB, Toughness

Weapon Finesse
Alertness, Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lig
Improved Initiative, RunB
Alertness, Cleave, Great Cleave, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, P
Weapon Finesse
Weapon Finesse
Skill Focus (Perception), Weapon Finesse
Endurance, Run, Skill Focus (Survival)
Alertness, Iron Will, Point-Blank Shot, Precise Shot
Ability Focus (fear), Skill Focus (Perception)
Ability Focus (fear), Alertness
Cleave, Combat Reflexes, Dodge, Great Fortitude, Power Attack, Stand Still, Weapon Focus (scythe)
Endurance, RunB
Improved Initiative, Weapon Finesse

Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Skill Focus (Intimidate), Toughness, Weapon Focus (bite),
Lightning Reflexes
Alertness, Dodge, Iron Will, Lightning Reflexes
Blinding Critical, Cleave, Critical Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Power Attack
Cleave, Expertise, Iron Will, Power Attack
Cleave, Great Fortitude, Power Attack, Toughness, Weapon Focus (slam)
Weapon Finesse
Weapon Finesse
Dodge, Improved Initiative, Skill Focus (Perception)
Weapon Finesse
Improved Initiative, ToughnessB, Weapon FinesseB
Dodge, Iron Will, Mobility, Weapon Finesse, Weapon Focus (quill)
Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Fo
Combat Expertise, Combat Reflexes, Greater Vital Strike, Improved CriticalB (halberd), Improved Initiative, Improved Sund

ToughnessB
Iron Will, Skill Focus (Perception), Weapon FinesseB
Blind-Fight, Combat Reflexes, Lightning Reflexes, Stand Still
Whirlwind AttackB
Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Fortitude, Greater Bull Rush, Greater Cleave, Imp
Improved Initiative, Weapon Finesse
Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Lunge, Skill Focus (Perception)
Dodge, MobilityB, Spring AttackB, Weapon Finesse
Dodge, MobilityB, Spring AttackB, Weapon Finesse
Improved Initiative, Lunge, Multiattack, Power Attack, Skill Focus (Perception)
Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (root)
Skill Focus (Perception), Weapon FinesseB
Run
Weapon Finesse
Weapon Finesse
Greater Grapple, Improved Grapple, Improved Unarmed Strike, Power Attack, Weapon Finesse, Weapon Focus (slam)
Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception, Stealth, Survival)
Combat Reflexes, Improved Initiative, Lightning Reflexes
Cleave, Improved Critical (bite), Power Attack, Step Up, Weapon Focus (bite, slam)
Combat Expertise, Dodge, Improved Critical (kukri), Improved Initiative, Weapon Finesse
Alertness, Weapon Finesse
Improved Bull RushB, Skill Focus (Acrobatics)
Skill Focus (Perception), Toughness
Flyby Attack, Improved Initiative, Weapon Focus (claw)
Weapon Finesse
Dodge, Skill Focus (Perception), Weapon Finesse
Improved Initiative, Skill Focus (Perception)
Skill Focus (Perception)
Skill Focus (Perception)
Dodge, Mobility
Blind-Fight, Power Attack, Weapon Focus (snake-hand bites)

Cleave, Combat Reflexes, Critical Focus, Endurance, Flyby Attack, Great Fortitude, Hover, Iron Will, Lightning Reflexes, Lu
Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Impr
Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Greater Vital Strike, Improved Bull Rush, Improv
Skill Focus (Perception), Weapon Finesse
Skill Focus (Perception), Weapon Finesse
Weapon Finesse
Combat Reflexes, Great Fortitude, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Attack, W
Awesome BlowB, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will
Ability Focus (fear cackle), Catch Off Guard, Dodge, Improved Initiative, Mobility, Spring Attack, Throw Anything, Weapon F
Critical Focus, Improved Critical (scimitar), Improved Initiative, Mounted Combat, Power Attack, Ride-By Attack, Trample, W

Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital S
Dodge B, Improved Initiative B, Weapon Finesse
Cleave, Improved Initiative, Power Attack, Weapon Focus (scythe)
Improved Initiative
Cleave, Combat Casting, Critical Focus, Great Fortitude, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike
Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Skill Focus (Perception)
Improved Initiative, Iron Will, Power Attack, Toughness
CleaveB, Power AttackB
Skill Focus (Perception), Track
Cleave, Improved Bull Rush, Great Fortitude, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Power Attac
Cleave, Improved Initiative, Power Attack, Step Up, Weapon Focus (claw)
Lightning Reflexes
Endurance, Great Fortitude, Skill Focus (Perception)
Skill Focus (Perception)
Bleeding Critical, Critical Focus, Flyby Attack, Improved Initiative, Power Attack, Weapon Focus (bite)
Awesome Blow, Combat Reflexes, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike
Improved Initiative, Iron Will, Weapon Focus (tentacle)
Bodyguard, Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (khopesh), Greater Trip, Improved Trip, In Ha
Alertness, Skill Focus (Survival), Toughness
Improved Initiative, Power Attack
Endurance, Lightning Reflexes, RunB
Improved Bull Rush, Improved Initiative, Martial Weapon Proficiency (spear), Weapon Focus (spear)
Intimidating Prowess, Iron Will, Skill Focus (Perception)
Flyby Attack, Improved Critical (talons), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Percep
Improved Initiative, Skill Focus (Perception), Track
Intimidating Prowess, Iron Will, Power Attack, Weapon Focus (claw)
Alertness, Intimidating Prowess, Power Attack, Skill Focus (Intimidate)
Combat Casting, Combat Expertise, Combat Reflexes, Deceitful, Improved Critical (bite), Improved Initiative, Iron Will, Wea
Skill Focus (Perception), Weapon Focus (bite)
Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)
Blind-Fight, Great Fortitude, Greater Grapple, Improved Grapple, Stealthy

Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Eschew MaterialsB, Improved Initiative, Lightning Reflexes, Sta
Cleave, Combat Expertise, Dodge, Flyby Attack, Great Fortitude, Improved Initiative, Improved Natural Attack (slam), Iron W
Flyby Attack, Iron Will, Skill Focus (Perception), Snatch, Weapon Focus (bite), Weapon Focus (talon), Wingover
Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Vital Strike, Iron Will, Power A
Improved Initiative
DiehardB, Iron Will, Martial Weapon Proficiency (greatclub), Power Attack, ToughnessB, Vital Strike, Weapon Focus (great
Agile Maneuvers, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell-Like Ability (charm
Ability Focus (rust), Skill Focus (Perception), Weapon Finesse
Skill Focus (Perception), Weapon Finesse
Flyby Attack, Hover, Power Attack, Skill Focus (Perception)
Flyby Attack, Improved Initiative, Power Attack
Bleeding Critical, Cleave, Critical Focus, Great Cleave, Improved Bull Rush, Power Attack
Lightning Reflexes
Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes
Great Fortitude
Combat Reflexes, Dodge
Cleave, Iron Will, Power Attack, Skill Focus (Perception)
Dodge, Improved Critical (dagger), Improved Initiative, Mobility, Wind Stance
Cleave, Great Cleave, Hover, Multiattack, Power Attack, Skill Focus (Perception)
Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Toughness
Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack, Toughness, Vital Strike, We
Improve Initiative, Iron Will, Power Attack, Weapon Focus (tentacle)
Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Power Attack, Skill Focus (Perception)

Improved Initiative, Iron Will


Improved Initiative, Weapon Focus (slam)
Dodge, Hover, Improved Vital Strike, Mobility, Spring Attack, Vital Strike
Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse
Bleeding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Initiative

Awesome Blow, Improved Bull Rush, Improved Critical (slam), Improved Lightning Reflexes, Improved Precise Shot, Impro
Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Stealthy, Weapon Focus (slam)
Self-Sufficient, Skill Focus (Stealth)
Dodge, Mobility, Skill Focus (Perception), Weapon Finesse
Alertness, Diehard, Endurance, Great Fortitude, Improved Critical (greataxe), Self-Sufficient, Weapon Focus (greataxe)
Awesome Blow, Cleave, Critical Focus, Diehard, Endurance, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Atta
Dodge, Iron Will, Lightning Reflexes, Mobility, Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (bite), Weapon

Weapon FinesseB
Weapon FinesseB

Combat Reflexes, Dodge, Improved Critical (claws), Mobility, Power Attack, Quicken Spell-Like Ability (lesser confusion), S
Dodge, Mobility, Skill Focus (Perception), Step Up, Weapon Finesse
Iron Will, Power Attack, Weapon Focus (halberd)
Dodge
Alertness, Cleave, Iron Will, Power Attack
Intimidating Prowess, Iron Will, Skill Focus (Perception)
Flyby Attack, Improved Initiative
Dodge, Weapon Finesse

Improved Critical (bite), Intimidating Prowess, Iron Will, Power Attack, Skill Focus (Perception), Vital Strike
Combat Reflexes, Dodge, Improved Critical (bite), Mobility, Multiattack, Power Attack, Vital Strike, Weapon Finesse, Weap
Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (antlers)
Cleave, Improved Critical (branches)B, Lightning Reflexes, Lunge, Power Attack, Skill Focus (Perception)
Agile Maneuvers, Combat Reflexes
Alertness, Combat Reflexes, Critical Focus, Improved Initiative, Improved Iron Will, Intimidating Prowess, Iron Will, Lightnin
Iron Will, Skill Focus (Perception), Weapon Focus (claw)
Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Stealth)
Blind-Fight, Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Knowled
Skill Focus (Bluff, Perception)

Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (S
Agile Maneuvers, Weapon Finesse
Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Power Attack, Skill Focus (Perception), Skill Focus (Stealth)

Ability Focus (water jet), Toughness


Blind-Fight, Critical Focus, Deafening Critical, Improved Critical (bite), Point-Blank Shot, Power Attack, Quicken Spell-Like A
Combat Reflexes, Deceitful, Improved CriticalB (bite), Improved Initiative
Great Fortitude, Improved Initiative, Lightning Reflexes

Flyby Attack, Improved Initiative, Improved Poison, Power Attack, Skill Focus (Stealth), Weapon Focus (tail sting)
Cleave, Combat Reflexes, Deflect ArrowsB, Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, P
Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon

Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Mobility, Power Attack
Bleeding Critical, Combat Reflexes, Critical Focus, Improved Critical (scimitar), Improved Initiative, Multiattack, Power Attac
Power Attack, Stealthy, Toughness
Great Fortitude, Improved Initiative, Weapon Finesse
Ability Focus (aura of madness), Combat Casting, Combat Reflexes, Improved Initiative, Weapon Finesse

Combat Reflexes, Deceitful, Dodge, Improved Initiative, Iron Will, Weapon Focus (claw)
Arcane Strike, Combat Casting, Eschew Materials, Greater Spell Focus (evocation), Spell Focus (evocation)
Dodge, Skill Focus (Perception)
Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes,
Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes
Dodge, Improved Initiative, Skill Focus (Perception), Toughness, Weapon Focus (claw), Weapon Focus (incorporeal touch)
Flyby Attack, Weapon Finesse
Cleave, Combat Reflexes, Double Slice, Great Cleave, Improved Bull Rush, Improved Critical (great terbutje), Improved Cr
Ability Focus (poison), Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Ability Focus (poison), Skill Focus (Perception)
Improved Initiative, Iron Will, Power Attack
Skill Focus (Perception), Weapon FinesseB
Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (strand
Alertness, Greater Flyby Attack, Flyby Attack, Power Attack, Skill Focus (Stealth)
Alertness, Improved Initiative
Improved Initiative, Lightning Reflexes
Combat Expertise, Iron Will
Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attac
Alertness, Cleave, Combat Casting, Combat Reflexes, Empower Spell-Like Ability (cloudkill), Flyby Attack, Great Cleave, Im
Combat Casting, Greater Bull Rush, Improved Bull Rush, Improved InitiativeB, Power Attack, Quicken Spell-Like Ability (gli
Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Blinding Critical, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Empower
Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Power Attack, Wingover
Ability Focus (poison), Great Fortitude, Improved Initiative, Power Attack, Skill Focus (Perception, Stealth)
Great Fortitude, Improved Initiative
Blind-Fight, Flyby Attack, Improved Initiative, Iron Will, Power Attack
Empower Spell-Like Ability (cure moderate wounds), Greater Bull Rush, Improved Bull Rush, Improved Critical (gore), Iron

Skill Focus (Perception)


Hover, Iron Will
Awesome Blow, Combat Reflexes, Dodge, Improved Bull Rush, Improved Vital Strike, Lightning Reflexes, Multiattack, Pow
Cleave, Double Slice, Great Cleave, Improved Two-Weapon Fighting, Lightning Reflexes, Power Attack, Two-Weapon Figh
Combat Reflexes, Improved Initiative, Iron Will, Shield Focus, Stand Still, Weapon Specialization (shortspear)B
Alertness, Great Fortitude, Skill Focus (Bluff)
Alertness, Catch Off-GuardB, Iron Will, Throw AnythingB
Cleave, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack, Stand Still,
Ability Focus (blinding light), Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring Attac
Flyby Attack, Improved Initiative
Improved InitiativeB
Ability Focus (poison), Alertness, Blind-Fight, Cleave, Dodge, Endurance, Great Cleave, Great Fortitude, Greater Weapon

Improved Critical (bite), Improved Initiative, Power Attack, Run, Weapon Focus (claw), Weapon Focus (bite)
Cleave, Improved Bull Rush, Power Attack
Combat Reflexes, Improved Initiative, Multiweapon Fighting, Weapon FocusB (shobhad longrifle)
Improved Initiative, Skill Focus (Stealth)
Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Ini
Combat Reflexes, Improved Initiative, Skill Focus (Use Magic Device), Weapon Focus (tentacles)
Alertness, Combat Casting, Dodge, Iron Will, Persuasive
Agile Maneuvers, Weapon Finesse
Great Fortitude, Improved Initiative, Step Up, Weapon Finesse
Blind-Fight, Cleave, Deceitful, Improved Initiative, Lightning Reflexes, Power Attack
Improved Initiative, Point-Blank Shot
Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Improve

Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, D
Weapon Finesse
Improved Initiative, Weapon FinesseB
Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Disarm, Improved Initiative, Iron Will, Mobility,
Alertness, Skill Focus (Sense Motive)
Dodge, Improved Initiative
Dodge, Flyby Attack, Lightning Reflexes, Weapon Finesse
Great Fortitude, Improved Initiative, Weapon Focus (tendril)
Alertness, Dodge, Improved Critical (bite), Improved Grapple, Power Attack, Stealthy, Weapon Focus (tail slap)
Dodge, Flyby Attack, Improved Initiative, Mobility, Skill Focus (Stealth)
Cleave, Improved InitiativeB, Power Attack, Weapon Focus (longsword)
Weapon Finesse, Weapon Focus (claw)
Deceitful, Weapon Finesse
Blind-Fight, Combat Reflexes, Power Attack, Weapon Focus (spiked chain)

Dodge, Weapon Finesse


Combat Reflexes, Flyby Attack, Improved Initiative, Lightning Reflexes
Improved Initiative, Skill Focus (Stealth)
Improved Initiative
Dodge, Weapon Finesse
Bleeding Critical, Combat Reflexes, Critical Focus, Improved Critical (claw), Lightning Reflexes, Power Attack, Skill Focus (

Dazzling Display, Weapon FinesseB, Skill Focus (Intimidate)B, Weapon Focus (bite)
MultiattackB, Toughness
Skill Focus (Perception), Weapon FinesseB
Weapon Finesse
Weapon Finesse
Alertness, Awesome Blow, Bleeding Critical, Blind- Fight, Cleave, Combat Casting, Combat Reflexes, Crippling Critical, Cri
Alertness, Bleeding Critical, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Critical Focus, Deafening Critical, Gre
Improved Sunder, Lightning Reflexes, Martial Weapon Proficiency (warhammer), Power Attack, Weapon Focus (warhamm
Alertness, Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Iron Will, Lightning Reflexes
Critical Focus, Dodge, Improved Critical, Improved Initiative, Mobility, ToughnessB
Cleave, Improved Critical (slam), Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (slam),
Endurance, Flyby Attack, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Run
Alertness, Cleave, Critical Focus, Great Cleave, Power Attack, Sickening Critical, Weapon Focus (claws)

Bleeding Critical, Blind-Fight, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strik
Iron Will, Weapon Finesse
Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Skill Focus (Perception), Skill Focus (Stealth)
Skill Focus (Perception), Weapon Finesse
Awesome Blow, Gaze to Ray, Improved Initiative, Improved Bullrush, Iron Will, Lightning Reflexes, Power Attack, Quicken S
Skill Focus (Stealth)
Improved Initiative, Skill Focus (Perception), Weapon Finesse
Improved Bull RushB, Improved Initiative, Improved OverrunB
Improved Initiative
Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skill Focus (Perception), Weapon FinesseB
Improved Bull RushB, Power Attack
Dodge, Improved InitiativeB, Weapon FinesseB
Throw AnythingB, Weapon Finesse
Power Attack

Improved Initiative, Weapon FinesseB


Dodge, Flyby Attack, Weapon Finesse
Improved Initiative
Weapon FinesseB
Improved Bull RushB, Power Attack
Dodge, Improved InitiativeB, Weapon FinesseB
Improved Natural AttackB, Power Attack
Dodge, Improved InitiativeB, Weapon FinesseB
Power Attack
Flyby Attack
Weapon Finesse
Power Attack
Power Attack, Run, Skill Focus (Perception)
Alertness, Weapon Finesse
Dodge, Improved Initiative
Improved Initiative, Toughness, Weapon Finesse
Improved Initiative, Lightning Reflexes
Flyby Attack, Skill Focus (Stealth)
Weapon Finesse
Skill Focus (Perception), ToughnessB, Weapon Finesse
Weapon Finesse

Cleave, Deadly Aim, Dodge, Great Fortitude, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Mobility, P

Cleave, Dodge, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Skill Focus (Perception)
Bleeding Critical, Cleave, Combat Expertise, Critical Focus, Deceitful, Great Cleave, Improved Critical (heavy pick), Improv
Agile Maneuvers, Combat Reflexes, Dodge, Improved Initiative, Mobility, Weapon Focus (claw)
Dodge, Flyby Attack, Improved Critical (claw), Improved Initiative, Weapon Finesse, Weapon Focus (claw)
Alertness, Dodge, Flyby Attack, Improved Critical (claw), Weapon Finesse
Dodge, Power Attack, Weapon Focus (greatsword), Improved Initiative, Combat Reflexes
Weapon Finesse
Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (scythe), Improved Initiative, Lightning Reflexes, P
Improved Initiative, Toughness
Improved Initiative, Martial Weapon Proficiency (any one), Throw Anything, Toughness, Weapon Focus (claw)
Combat Casting, Craft ConstructB, Greater Spell Focus (conjuration), Improved Iron Will, Iron Will, Skill Focus (Spellcraft),
Dodge, Improved Initiative
Improved Initiative, Improved Lightning Reflexes, Iron Will, Lightning Reflexes
Combat Expertise, Improved Disarm, Improved Initiative, Toughness
Alertness, Blind-Fight, Improved Initiative, Iron Will
Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Vital Strike, Weapon Focus
Dodge, Great Fortitude, Lightning Reflexes, Mobility, Power Attack

Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon Focus (touch)


Cleave, Combat Reflexes, Improved Initiative, Power Attack, Skill Focus (Stealth)
AlertnessM, Cleave, Great Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power AttackM,
Dodge, Hover, Skill Focus (Perception)
Blind-Fight, Combat Casting, Defensive Combat Training, Empower Spell, Toughness, Weapon Focus (bite)

Awesome Blow, Combat Reflexes, Dodge, Improved Bull Rush, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike
Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Run, Skill Fo
Improved Critical (claw)B, Improved InitiativeB
Flyby Attack, Power Attack, Vital Strike, Wingover
Weapon Finesse
Ability Focus (charming gaze), Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Stealthy
Blind-Fight, Dodge, Improved Iron Will, Improved SunderB, Iron Will, Mobility, Skill Focus (Perception), Step Up, Weapon F
Improved Initiative, Weapon Finesse

Improved InitiativeB
Hover, Skill Focus (Fly), Toughness
Ability Focus (poison), Far Shot, Improved Initiative, Point Blank Shot, Rapid Shot, Swim-By AttackB, Weapon Focus (spit)
Cleave, Combat Reflexes, Critical Focus, Great Cleave, Improved Critical (bite), Improved Natural Attack (bite), Iron Will, P
Alertness, Weapon Finesse
Combat Reflexes, Weapon Focus (morningstar)
Toughness, Weapon Finesse
Alertness
Dodge, Weapon FinesseB
Alertness, Dodge, Flyby Attack, Improved Initiative, Skill Focus (Perception)
Skill Focus (Stealth), Two-Weapon Fighting
Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Power Attack, Skill Focus (Perception)
Improved Initiative, Lightning Reflexes, MultiattackB
AcrobaticB, Weapon Finesse
Combat Expertise, Combat Reflexes, Deflect ArrowsB, Dodge, Greater FeintB, Improved FeintB, Improved Initiative, Impro
Combat Expertise, Combat Reflexes, Deflect ArrowsB, Dodge, Greater FeintB, Improved FeintB, Improved Initiative, Impro
RunB, Skill Focus (Acrobatics)

Blind-Fight, Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Sta
Alertness, Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will
Awesome Blow, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (claw), Improved Critical (tentac
Cleave, Great Fortitude, Improved Initiative, Improved Overrun, Power Attack, Weapon Focus (tail)

Great Fortitude, Skill Focus (Perception)


Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Iron Will, Iron Will, Lightning R
Cleave, Great Cleave, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite) Weapon Fo
Skill Focus (Perception)
Weapon Finesse
Blind-Fight, Cleave, Power Attack, Iron Will
Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Toughn
Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Str
Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Quick Draw
Alertness, Toughness
Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (longsword)

Improved Initiative, Point Blank Shot, Weapon Focus (strand)


Awesome Blow, Cleave, Greater Sunder, Improved Bull Rush, Improved Sunder, Iron Will, Lightning Reflexes, Power Attac
Flyby Attack, Improved Initiative, Iron Will, Power Attack
Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (greatsword), Improved Sunder, Improve
Combat Casting, Dodge, Flyby Attack, Hover, Vital Strike
Acrobatic Steps, Combat Reflexes, Dodge, Improved Critical (claws), Improved Initiative, Mobility, Nimble Moves, Power At
Improved Initiative, Skill Focus (Perception)
Power Attack, Weapon Focus (slam)
Blind-Fight, Cleave, Combat Reflexes, Flyby Attack, Improved Critical (bite), Improved Critical (claw), Improved Vital Strike,
Improved Initiative
Alertness, Improved Feint, Improved Initiative, Weapon Finesse

Cleave, Critical Focus, Diehard, Endurance, Great Cleave, Greater Overrun, Great Fortitude, Improved Critical (bite), Impro
Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Multiattack, Power Attack, Weapon Focus (tongue)
Cleave, Great Cleave, Improved Critical (bite), Iron Will, Power Attack, Swim-by Attack, Weapon Focus (bite)
Alertness, Blind-Fight, Improved Initiative, Iron Will
Flyby Attack, Improved Critical (bite) B, Improved Critical (claw) B, Improved Critical (feather) B, Weapon Focus (feathers)
Alertness, Dodge, Improved Initiative, Step Up
Critical Focus, Flyby Attack, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Combat ReflexesB, Great Fortitude, Iron Will, Power Attack, Weapon Focus (gore)

Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse


Multiattack, Swim-By Attack
Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Lightning Reflexes, Lightning Reflexes, Mobility,
Weapon Focus (scimitar)
Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Greater Flyby Attack, Great
Combat Reflexes, Dodge, Great Fortitude, Improved Critical (tongue), Improved Initiative
Agile Maneuvers, Combat Casting, Iron Will, Skill Focus (Stealth), Stealthy, Vital Strike, Weapon Focus (longsword)
Charge Through, Great Fortitude, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Natural Jouster (see the s
Toughness
Improved Initiative, Skill Focus (Perception)
Improved Natural Attack (bite)B, Iron Will, Skill Focus (Perception)
Agile Maneuvers, Dodge, Flyby Attack, Skill Focus (Perception), Weapon Finesse

Blind-Fight, Skill Focus (Perception), Toughness, Weapon Focus (greatsword)


Skill Focus (Swim), Weapon Focus (gore)
Great Fortitude, Improved Initiative, Weapon Focus (bite)
Dodge
Combat Casting
Weapon Finesse
Skill Focus (Perception), Toughness
Alertness, Cleave, Endurance, Iron Will, Lightning Reflexes, Power Attack, Self-Sufficient, Shot on the RunB, Vital Strike
Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improve

Endurance
Skill Focus (Perception), Weapon Finesse
Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Improved Initiative, Power Attack, Sickening Critical, Vital Strike,
Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (quarterstaff)

Awesome Blow, Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved O
Awesome Blow, Blind-Fight, Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Imp
Combat Reflexes, Greater Two-Weapon Fighting, Improved Bull Rush, Improved Initiative, Improved Two-Weapon Fighting
Cleave, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Improved Critical (unarmed strike), Improved Vital Strike, P
Nimble Moves, Stealthy
Improved Initiative, Improved Natural Attack (bite), Power Attack, Weapon Focus (bite)
Ability Focus (symbiosis), Toughness, Weapon Focus (slam)
Blinding Critical, Cleave, Combat Expertise, Critical Focus, Improved Initiative, Improved Trip, Lightning Reflexes, Power A
Combat Reflexes, Dodge, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (feathers), Improved Critical (bite), Im
Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth)
Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Toughness
Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Weapon Focus (bite)
Weapon Finesse
Ability Focus (aura of insanity), Blind-Fight, Cleave, Critical Focus, Improved Critical (tentacle), Iron Will, Lightning Reflexe
Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
Improved Initiative, Lightning Reflexes
Combat Reflexes, Critical Focus, Dodge, Improved Critical (slams), Improved Initiative, Iron Will, Lightning Reflexes, Mobil
Improved Initiative, Two Weapon Fighting, Weapon Focus (longsword, shortsword)
Alertness, Cleave, Great Cleave, Iron Will, Power Attack, Weapon Focus (claws)
Iron Will, Weapon Finesse
Endurance, Great Fortitude, Improved Initiative, Iron Will, Lunge, Multiattack, Run
Ability Focus (water jet), Cleave, Great Cleave, Greater Sunder, Greater Vital Strike, Improved Critical (bite, water jet), Imp
Alertness, Blind-Fight, Dodge, Improved Initiative, Iron Will, Lunge, Mobility, Power Attack
Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Im
Great Fortitude, Throw Anything
Great Fortitude, Improved InitiativeM, Iron WillM, Skill Focus (Perception), Weapon Focus (claws)
Ability Focus (transfixing gaze), Ability Focus (disease), Blind-Fight, Cleave, Combat Reflexes, Craft Staff, Critical Focus, E
Agile Maneuvers, Combat Expertise, Dodge, Greater Grapple, Improved Disarm, Improved Grapple, Improved Trip, Improv
Cleave, Combat Reflexes, Critical Focus, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Natural Attack (bite

Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (bite), Improved Critical (claw), I
Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Improved Critical (claw), Improve
Dodge, Hover, Improved Initiative, Improved Iron Will, Iron Will
Dodge, Improved Initiative, Iron Will, Weapon Focus (claw)
Nimble Moves, Skill Focus (Perception)
Combat Reflexes, Skill Focus (Perception)
Improved Initiative, Weapon Finesse
Double Slice, Two-Weapon Fighting, Weapon Focus (two-bladed sword)
Critical Focus, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, S
Alertness, Combat Casting, Combat Expertise, Critical Focus, Greater Spell Penetration, Improved Critical (sting), Improve
Agile Maneuvers, Alertness, Combat Casting, Combat Reflexes, Improved Two-Weapon Fighting, Lightning Reflexes, TwoPoint-Blank Shot, Precise Shot, Rapid Shot
Skill Focus (Perception)
Combat Expertise, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (sting), Improved Vital Strike, Li
Power Attack, Toughness, Vital Strike
Awesome Blow, Cleave, Great Cleave, Greater Bull Rush, Greater Overrun, Greater Sunder, Improved Bull Rush, Improve
Critical Focus, Dodge, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Iron Will, Power Attack
Flyby Attack, Hover, Power Attack, Snatch, Vital Strike, Weapon Focus (bite), Wingover
Skill Focus (Perception)

Improved Initiative, Lightning Reflexes


Weapon Finesse
Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skill Focus (Perception), Skill Focus (Swim)
Combat Reflexes, Deceitful, Dodge, Great Fortitude, Improved Critical (bite), Power Attack
Skill Focus (Perception), Toughness
Skill Focus (Perception)
Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (stealth), Weapon Focus (greatsword)
Weapon FinesseB

Alertness, Cleave, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Quicken Spe
Skill Focus (Perception)
Alertness, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Power Attack, Weapon Fo
Blind-Fight, Dodge, Power Attack
Alertness, Endurance, Power Attack
Alertness, Blind-Fight, Combat Casting, Dodge, Great Fortitude, Improved Initiative, Iron Will, Weapon Finesse
Weapon Finesse, Improved StealB, , Greater StealB,

Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improve
Alertness, Improved Initiative, Power Attack, Skill Focus (Bluff)
Agile Maneuvers, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fig
Ability Focus (Charisma drain), Combat Expertise, Combat Reflexes, Improved Initiative, Weapon Finesse
Dodge, Skill Focus (Disguise), Skill Focus (Perception)
Blind-Fight, Combat Reflexes, Great Fortitude, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth), Toughnes
Blind-Fight, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Toughness
Alertness, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Ability Focus (engulfing mists), Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Skill Focus (Perception
Deadly Aim, Dodge, Improved InitiativeB, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (rifle), W
Mounted Archery, Mounted Combat

Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore)
Dodge, Weapon Finesse
Mounted Combat, Ride-By Attack
Great Fortitude, Toughness
Great Fortitude
Intimidating Prowess, Iron Will, Skill Focus (Perception)

Improved Initiative, Skill Focus (Perception)


Improved GrappleB, Power Attack
Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skill Focus (Perception)
Skill Focus (Perception) B, Improved Initiative
Skill Focus (Perception) B, Improved Initiative, Toughness
Bleeding Critical, Blind-Fight, Cleave, Combat Casting, Combat Expertise, Critical Focus, Empower Spell, Enlarge Spell, E
Lightning Reflexes, Skill Focus (Perception)
Weapon Finesse
Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improve
Iron Will, Lightning Reflexes, Toughness, Skill Focus (Perception), Weapon Focus (bite)

Skill Focus (Perception)


Cleave, Power Attack, Weapon Focus (bite)
Combat Reflexes, Improved Initiative, Weapon Focus (tongue)
Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse
Cleave, Iron Will, Power Attack, Skill Focus (Perception), Toughness
Cleave, Dodge, Great Fortitude, Mobility, Power Attack
Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focu
Great Fortitude, Improved InitiativeM, Iron Will, Step Up, Weapon FocusM (slam)
Awesome Blow, Combat Reflexes, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Po
Power Attack, Weapon Focus (club)
EnduranceB, Weapon FocusM (shortspear), Weapon Specialization (shortspear)
Cleave, Combat Expertise, Combat Reflexes, Deadly Finish**, Greater Disarm, Improved Disarm, Improved Initiative, Powe
Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes
Improved Initiative, Lightning Reflexes, Throw Anything
Power Attack, Weapon Focus (battleaxe)
Charge Through, Greater Overrun, Greater Sunder, Improved Critical (slams), Improved Overrun, Improved Sunder, Power
Great Fortitude, Improved Initiative, Multiweapon Fighting
Improved Initiative, Iron Will, Lightning Reflexes
Alertness, Improved Disarm, Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Lunge, Power Attack, Toughn
Dodge, Improved Initiative, Mobility, Spring Attack, Toughness, Weapon Finesse
Improved Initiative, Lightning Reflexes, Skill Focus (Perception), ToughnessB, Weapon Focus (slam)
Step Up

Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Toughness, Weapon Finesse
Intimidating Prowess, Iron Will, Skill Focus (Perception), Toughness
Extra Channel
Combat Reflexes, Great Fortitude, Iron Will, MultiattackB, Toughness, Weapon Finesse
Multiattack, Weapon Focus (horn)
Dodge, Lightning Reflexes, Mobility, Scribe ScrollB, Weapon Finesse, Wind Stance
Cleave, Combat ReflexesB, Deflect ArrowsB, Dodge, Great Cleave, Improved GrappleB, Mobility, Power Attack, Spring Att
Acrobatic, Combat Expertise, Flyby Attack, Improved Initiative
Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (arm
Iron Will, Weapon Focus (rhoka sword)
Awesome Blow, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Snatch
Dodge, Weapon Finesse
Mounted Combat, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Vital Strike, Weapon Focus
AlertnessB, Blind-Fight, Combat Casting, Combat ReflexesB, DodgeB, Eschew Materials, Extend Spell, Improved Initiative
Blind-Fight, Skill Focus (Perception)
Improved Initiative, Weapon Finesse
Improved InititiativeB, ToughnessB
Combat ReflexesB, Dodge, Improved Unarmed StrikeB, Stunning FistB
Cleave, Great Fortitude, Hover, Power Attack, Vital Strike
Weapon Finesse
Fly-by Attack, Power Attack, Skill Focus (Perception)
Skill Focus (Stealth), Weapon Finesse

Awesome Blow, Greater Vital Strike, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack
Awesome Blow, Improved Bull Rush, Power Attack
Skill Focus (Perception)
Skill Focus (Perception), Toughness, Weapon Focus (spear)
Cleave, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (spear)
Skill Focus (Perception)
Skill Focus (Perception), Toughness
Skill Focus (Perception), Toughness, Weapon Focus (spear)
Skill Focus (Perception), Toughness
Arcane Strike, Combat Casting, Combat Expertise, Eschew MaterialsB, Extend Spell, Improved Initiative, Lightning Reflexe
Improved Initiative, Weapon Finesse

Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Toughness, Weapon F
Combat Casting, Eschew MaterialsB, Improved Initiative, Magical Aptitude
Improved Initiative, Weapon FinesseB
Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Alertness, Blind-Fight, Cleave, Deceitful, Great Fortitude, Improved Critical (trident), Improved Initiative, Power Attack, Quic
Alertness, Cleave, Combat Casting, Combat Reflexes, Critical Focus, Great Cleave, Improved Critical (sickle), Improved In

Deceitful, Great Fortitude


Alertness, Combat Expertise, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skil
Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiatt
Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Improved Initiative, Improved Vital Strike, Multiattack, P
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Mu
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Improved Vital Strike, Pow
Alertness, Cleave, Flyby Attack, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Powe
Alertness, Cleave, Critical Focus, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Critical (claws), Improved S
Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital S
Alertness, Flyby Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Re
Alertness, Improved Initiative, Skill Focus (Stealth)
Dazzling Display, Improved Initiative, Multiattack, Weapon Focus (bite)
Alertness, Hover, Improved Initiative
Alertness, Flyby Attack, Power Attack, Vital Strike
Combat Expertise, Improved Critical (bite), Improved Initiative, Power Attack
Alertness, Improved Critical (claw), Iron Will, Power Attack, Vital Strike
Alertness, Improved Initiative, Lightning Reflexes
Alertness, Cleave, Iron Will, Power Attack
Cleave, Improved Initiative, Iron Will, Power Attack, Vital Strike
Alertness, Improved Initiative, Power Attack
Blind-Fight, Dodge, Flyby Attack, Hover, Power Attack, Weapon Focus (bite)
Blind-Fight, Lightning Reflexes, Toughness
Alertness, Combat Reflexes, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Power Attack, W
AlertnessB, Blind-FightB, Combat Casting, DeceitfulB, Dodge, Extra Revelation, Improved InitiativeB, Mobility, Skill Focus (
Skill Focus (Disable Device), ToughnessB, Weapon FinesseB
Alertness, Improved Initiative, Iron Will
Blinding Critical, Combat Casting, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Flyby Attack, Improved Critical (da
Flyby Attack, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Perception)
Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, Toughness
Alertness, Combat Casting, Deceitful, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Persuasive, Quicken S
Skill Focus (Perception)

Weapon Finesse
Combat Reflexes, Dodge, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Tough

Deceitful
Dodge, Improved Initiative, Skill Focus (Heal)
Awesome Blow, Cleave, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (greatclub), Improved Init
Channel Smite, Great Fortitude, Improved Channel, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Stealth),

Skill Focus (Perception), Weapon Finesse


Awesome Blow, Cleave, Diehard, Endurance, Improved Bull Rush, Improved Sunder, Intimidating Prowess, Iron Will, Powe
Ability Focus (eye ray), Dodge, Flyby Attack, Improved Initiative, Improved Precise Shot, Improved Vital Strike, Iron Will, M
Lightning Reflexes, Weapon Finesse
Ability Focus (death throes), Iron Will, Weapon Focus (longsword)
Ability Focus (blood-freezing howl), Skill Focus (Perception), Weapon Focus (bite)
Alertness, Cleave, Improved Initiative, Improved Natural Attack (sting), Power Attack, Skill Focus (Stealth), Stealthy, Weapo
Critical Focus, Deafening Critical, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Weapon Focus (b
Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack
Cleave, Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken
Dodge, Improved Initiative, Lightning Reflexes, Stealthy, Toughness
Dodge B, Weapon Finesse
Ability Focus (aura of doom), Combat Casting, Weapon Finesse
Combat Reflexes, Improved Initiative, Lightning Reflexes, Weapon Finesse
Great Fortitude
Awesome Blow, Cleave, Critical Focus, Improved Bull Rush, Improved Critical (bite), Multiattack, Power Attack, Staggering
Endurance, Weapon Focus (bite)
Improved Initiative, Weapon Finesse
Lightning Reflexes, Improved Initiative, Weapon Finesse

Combat Reflexes, Improved Initiative, Power Attack, Toughness


Ability Focus (poison), Great Fortitude, Improved Critical (sting), Improved Initiative, Weapon Finesse
Combat Reflexes, Improved Critical (claws), Improved Initiative, Lightning Reflexes, Skill Focus (Stealth)
Awesome Blow, Blind-Fight, Greater Overrun, Improved Bull Rush, Improved Overrun, Lightning Reflexes, Power Attack, S

Iron Will, Skill Focus (Perception)


Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth)
Improved Critical (bite), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Ste

Dodge, Improved Initiative


Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved C

Combat Casting, Scribe Scroll


Weapon Finesse
Far Shot, Improved Initiative, Point-Blank Shot, Toughness, Weapon Finesse
Improved InitiativeB, Weapon FinesseB
Alertness, Improved Grapple, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (tentacle)
Ability Focus (howl), Critical Focus, Flyby Attack, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Ligh
Agile Maneuvers, Combat Reflexes, Weapon Focus (short sword)
Agile Maneuvers, Combat Reflexes, Weapon Focus (short sword)
Endurance, Point-Blank Shot, Power Attack, Run, Weapon Focus (battleaxe)
Endurance, Point-Blank Shot, Power Attack, Run, Weapon Focus (battleaxe)
Power Attack, Toughness
Power Attack, Toughness
Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Dodge, Weapon Finesse
Dodge, Weapon Finesse
Cleave, Great Cleave, Power Attack, Toughness, Weapon Focus (trident)
Cleave, Great Cleave, Power Attack, Toughness, Weapon Focus (trident)
Improved Initiative, Power Attack, Skill Focus (Stealth)
Improved Initiative, Power Attack, Skill Focus (Stealth)
Cleave, Combat Reflexes, Improved Initiative, Power Attack
Cleave, Combat Reflexes, Improved Initiative, Power Attack
Power Attack, Skill Focus (Intimidate), Toughness
Power Attack, Skill Focus (Intimidate), Toughness
Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Skill Focus (Percept

Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Wingover

Improved Critical (composite longbow), Manyshot, Mounted Archery, Mounted Combat, Point-Blank Shot, Precise Shot, Ra
Alertness, Weapon Finesse

Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception, Stealth), Tough
Blind-Fight, Skill Focus (Perception)
Improved Initiative, Lightning Reflexes, Power Attack, Quick Draw, Vital Strike, Weapon Focus (falchion)
Martial Weapon Proficiency (battleaxe), Nimble Moves, Power Attack
Ability Focus (aura of misery), Ability Focus (droning), Improved Trip, Iron Will, Lightning Reflexes, Power Attack, Skill Focu
Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
Combat Reflexes, Improved Initiative, Power Attack, Toughness
Awesome Blow, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Great Fortitude, Improved Bull Rush, Power Att
Cleave, Improved Initiative, Power Attack, Weapon Focus (scythe)
Alertness, Blind-Fight, Combat Casting, Deceitful, Great Fortitude
Improved Initiative, Run, Skill Focus (Perception)
Blind-Fight, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Refle
Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (tendril)
Combat Expertise, Flyby AttackB, Improved Steal
Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Deflect ArrowsB, Great Fortitude, Improved Initiative, Iron Will, Persuasive
Weapon Finesse

Weapon Finesse
Skill Focus (Perception)
Great Fortitude, Greater GrappleB, Greater Weapon Focus (tentacle), Improved Initiative, Lightning Reflexes, Multiattack,
Alertness, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Multiattack, Weapon Focus (tentacle)
Alertness, Improved Initiative, Weapon Finesse
EnduranceB, Improved Bull Rush, Power Attack
EnduranceB, Run, Skill Focus (Perception)
Weapon Finesse
Skill Focus (Perception), Toughness
Awesome Blow, Bleeding Critical, Cleave, Critical Focus, Improved Bull RushB, Improved Critical (slam), Improved Initiative
Deadly Aim, Point Blank Shot, Martial Weapon Proficiency (longbow), Weapon Focus (longbow)
Deadly Aim, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot

Alertness
Alertness, Blind-Fight, Combat Casting, Dodge, Empower Spell, Improved Initiative, Quicken Spell, Stealthy
Diehard, Endurance, Great Fortitude, Skill Focus (Perception)
Endurance, Great Fortitude, Improved Critical (gore), Skill Focus (Perception), Toughness, Weapon Focus (gore)
Endurance, Great Fortitude, Improved Critical (gore), Improved Bull Rush, Power Attack, Skill Focus (Perception), Toughne
Run, Skill Focus (Perception)

Arcane Armor Training, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, DiehardB,
Blind-Fight, Critical Focus, Dodge, Flyby Attack, Improved Initiative, Power Attack, Snatch, Staggering Critical, Stunning Cr
Blind-Fight, Combat Reflexes, Improved Initiative
Alignment Channel, Blind-Fight, Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Hover, Improved Initiative, Iron Will
Alertness, Combat Expertise, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Natural Attack (Bite), Improve
Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiatt
Alertness, Flyby Attack, Hover, Greater Spell Focus (enchantment), Improved Initiative, Improved Vital Strike, Multiattack, P
Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strik
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Disarm, Improved Initiative, Improved Trip, Improv
Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Mu
Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Critical (c
Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital S

Alertness, Flyby Attack, Greater Sunder, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Sunder,
Alertness, Skill Focus (Stealth)
Dazzling Display, Improved Initiative, Weapon Focus (bite)
Alertness, Hover
Alertness, Power Attack, Vital Strike
Improved Critical (bite), Improved Initiative, Power Attack
Alertness, Iron Will, Power Attack, Vital Strike
Improved Initiative, Lightning Reflexes
Alertness, Iron Will, Power Attack
Improved Initiative, Iron Will, Power Attack, Vital Strike
Alertness, Improved Initiative
Deft Hands
Weapon Focus (shortspear)
Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)
Alertness, Stealthy
Alertness, Bleeding Critical, Cleave, Combat Casting, Craft Wondrous Item, Critical Focus, Deceitful, Empower Spell, Grea
Improved CriticalB (claw)
Combat Reflexes, Improved Initiative, Iron Will, Weapon Focus (claw, short sword)
Cleave, Improved Bull Rush, Power Attack, Toughness
Alertness
Awesome Blow, Bleeding Critical, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Grea
Cleave, Critical Focus, Iron Will, Power Attack
Combat Casting, Combat Reflexes, Improved Initiative
Point-Blank Shot, Precise Shot, Weapon Finesse
Combat Reflexes, Dodge, Hover, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Mobility, Multia
Combat Reflexes, Critical Focus, Dodge, Greater Vital Strike, Improved Critical (bite), Improved Critical (tentacle), Improve
Combat Casting, Combat Expertise, Lightning Reflexes, Multiattack, Quicken Spell-Like Ability (true strike), Weapon Focus
Blind-Fight, Cleave, Iron Will, Power Attack
Improved Initiative, Skill Focus (Fly)
Cleave, Great Fortitude, Power Attack
Great Fortitude, Power Attack
Stealthy, Weapon Focus (claw)
Alertness, Combat Expertise, Great Fortitude, Improved Great Fortitude, Improved Iron Will, Iron Will, Vital Strike
Alertness, Improved Initiative, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)
Combat Casting, Dazzling Display, Hover, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Alertness, Flyby Attack, Hover, Improved Initiative, Power Attack, Spell Focus (Enchantment)
Alertness, Cleave, Flyby Attack, Improved Vital Strike, Multiattack, Power Attack, Vital Strike
Combat Expertise, Greater Trip, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Power Attack
Alertness, Critical Focus, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Vital Strike
Alertness, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite)
Alertness, Cleave, Great Cleave, Improved Critical (bite), Improved Critical (claws), Iron Will, Power Attack
Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, Power Attack, Weapon Focus (bite)
Alertness, Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Dazzling Display, Improved Initiative, Multiattack, Shatter Defenses, Weapon Focus (bite)
Alertness, Hover, Improved Initiative, Spell Focus (enchant)
Hover, Improved Initiative, Power Attack, Skill Focus (Swim)
Alertness, Flyby Attack, Multiattack, Power Attack, Vital Strike
Flyby Attack, Hover, Improved Initiative, Wingover
Dazzling Display, Multiattack, Power Attack, Skill Focus (Diplomacy), Weapon Focus (claws)
Combat Expertise, Improved Critical (bite), Improved Initiative, Improved Trip, Power Attack
Deceitful, Great Fortitude, Lightning Reflexes, Power Attack
Flyby Attack, Master CraftsmanB, Skill Focus (Craft [crystal carving]), Skill Focus (Knowledge [engineering])
Improved Initiative, Multiattack, Power Attack, Skill Focus (Stealth), Toughness, Weapon Focus (bite)
Alertness, Improved Critical (claw), Iron Will, Multiattack, Power Attack, Vital Strike
Alertness, Improved Initiative, Lightning Reflexes, Multiattack

Alertness, Cleave, Great Cleave, Iron Will, Power Attack


Flyby Attack, Multiattack, Power Attack, Step Up, Toughness
Great Fortitude, Improved Initiative, Iron Will, Power Attack, Vital Strike
Alertness, Flyby Attack, Hover, Multiattack, Wingover
Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Alertness, Great Fortitude, Improved Initiative, Lunge, Multiattack
Hover, Improved Initiative, Iron Will, Multiattack, Power Attack, Weapon Focus (bite)
Flyby Attack, Hover, Lightning Reflexes, Multiattack, Skill Focus (Perception)
Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Quick Channel, Toughness
Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Weapon Focus (bite)
Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Weapon Focus (bite), Weapon Fo
Hover, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Vital Strike
Improved Critical (claw), Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Flyby Attack, Iron Will, Multiattack, Weapon Focus (bite), Wingover
Flyby Attack, Great Fortitude, Improved Initiative, Multiattack, Power Attack, Wingover
Alertness, Flyby Attack, Improved Initiative, Power Attack
Charge Through, Endurance, Great Fortitude, Greater Overrun, Improved Bull Rush, Improved Overrun, Iron Will, Multiatta
Dodge, Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Combat Casting, Dodge, Improved Initiative, Mobility, Spring Attack
Dodge, Improved Initiative, Mobility, Weapon Focus (chain), Vital Strike
Dodge, Improved Initiative, Iron Will, Lunge, Power Attack, Run
Improved OverrunB, ToughnessB
Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Nimble Moves, Power Attack, Step Up, Stunning Fist
Iron Will, Power Attack, Toughness
Awesome Blow, Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power At
Weapon Finesse
Improved Initiative, Improved Precise Shot, Iron Will, Point- Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbo
Ability Focus (corpse call), Dodge, Toughness

Skills
RacialMods
Diplomacy +8, Heal +7, Knowledge (religion) +5
+2 Diplomacy,
Knowledge (arcana) +17, Knowledge (nature) +17, Perception +19, Spellcraft +17,+12 Stealth in
Acrobatics +12 (+16 when jumping), Climb +22, Knowledge (engineering) +13, Perception +10,
Bluff +16, Diplomacy +16, Fly +22, Intimidate +16, Knowledge (arcana) +18, Knowledge (nobili
Intimidate +11, Perception +9, Survival +9
-2 penalty to
Bluff +11, Intimidate +14, Knowledge (any one) +13, Perception +14, Spellcraft +13, Swim +24
Appraise +6, Climb +10, Disable Device +8, Perception +12
+4 Perception
Climb +32, Intimidate +26, Knowledge (planes) +26, Perception +27, Sense Motive +24, Stealth
Intimidate +25, Knowledge (planes) +21, Perception +31, Sense Motive +5, Survival +27
Perception +4, Stealth +4
Perception +9 (+11 vs. half-fiends and tieflings), Sense Motive +2 (+4 vs. half-fiend
+2 Perception
Bluff +8, Fly +21, Knowledge (planes) +6, Perception +9, Stealth +15
Acrobatics +11 (+19 jump), Climb +14, Fly +0, Perception +12, Sense Motive +12, Stealth +7,
Stealth +12
+6 Stealth
Fly +18
Intimidate +8, Perception +8, Stealth +10, Swim +18
Acrobatics +15, Climb +42, Escape Artist +26, Perception +26, Stealth +18, Survival +16
Perception +21, Swim +25
Climb +10, Craft (cloth) +3, Craft (traps) +1, Perception +5, Stealth +11
+2 Craft (cloth
Perception +8, Stealth +6 (+14 Stealth when using sticks and leaves to camouflage
+8 Stealth whe
Acrobatics +15 (+19 when jumping), Bluff +15, Escape Artist +21, Intimidate +11 Acrobatics (+4
Acrobatics +13 (+17 when jumping), Climb +12, Handle Animal +9, Heal +5, Perce+8 Stealth in
Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraf
Appraise +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge (geography) +22, Perce
Bluff +20, Diplomacy +20, Fly +12, Heal +20, Linguistics +20, Perception +24, Sense Motive +24,
Bluff +20, Diplomacy +20, Fly +11, Heal +20, Knowledge (arcana) +21, Knowledge (nature) +21
Diplomacy +24, Fly +11, Handle Animals +21, Intimidate +24, Knowledge (arcana, geography) +2
Bluff +21, Diplomacy +21, Fly +16, Intimidate +21, Knowledge (arcana) +20, Knowledge (nature)
Appraise +22, Diplomacy +29, Fly +10, Intimidate +23, Knowledge (planes) +22, Perception +24
Bluff +22, Craft (traps) +28, Diplomacy +22, Fly +13, Perception +22, Perform (comedy) +19, S
Bluff +26, Climb +30, Disguise +23, Fly +11, Intimidate +22, Knowledge (dungeoneering) +19, P
Bluff +16, Craft (crystal carving) +15, Craft (traps) +11, Diplomacy +11, Disabl
+4 Perception
Acrobatics +11 (+15 when jumping), Bluff +23, Climb +37, Escape Artist +2, Fly +12, Intimidate
Diplomacy +26, Fly +13, Heal +26, Knowledge (arcana, local, nobility, religion) +26, Perception
Bluff +18, Fly +15, Intimidate +18, Knowledge (local) +18, Perception +23, Sense Motive +23,
Fly +10, Knowledge (arcane) +21, Knowledge (nature) +21, Perception +25, Spellcraft +21, Ste
Bluff +12, Diplomacy +24, Fly +10, Intimidate +24, Knowledge (arcana, geography, history, loca
Acrobatics +16 (+20 jump), Climb +26, Escape Artist +16, Fly +13, Intimidate +21, Perception
Bluff +24, Diplomacy +24, Fly +11, Knowledge (arcana) +24, Knowledge (history) +24, Knowled
Appraise +23, Bluff +23, Fly +12, Intimidate +23, Knowl. (arcana) +23, Perception +23, Sense Mo
Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana) +23, Knowledge (geography) +23,
Acrobatics +17, Diplomacy +25, Fly +16, Heal +25, Intimidate +25, Knowledge (arcana, local, no
Acrobatics +19 (+23 when jumping), Diplomacy +24, Fly +19, Heal +24, Knowledge (arcana) +24,
Diplomacy +25, Fly +13, Heal +21, Knowledge (arcana) +24, Knowledge (history) +24, Knowledge
Appraise +26, Bluff +26, Diplomacy +30, Fly -4, Heal +26, Intimidate +30, Knowledge (arcana) +
Diplomacy +26, Fly +15, Knowledge (arcana) +26, Knowledge (geography) +26, Knowledge (plane
Bluff +25, Diplomacy +25, Fly +16, Knowledge (arcana) +25, Knowledge (local) +25, Knowledge (
Appraise +20, Bluff +20, Climb +25, Fly +11, Intimidate +20, Knowledge (dungeoneering) +20,
Acrobatics +17, Bluff +24, Diplomacy +18, Fly +20, Intimidate +22, Knowledge (arcana) +24, Kn
Bluff +25, Diplomacy +25, Fly +21, Intimidate +25, Knowledge (arcana) +25, Knowledge (geogra
Fly +11, Intimidate +17, Knowledge (arcane) +17, Perception +22, Spellcraft +17, Stealth +13,
Bluff +28, Diplomacy +28, Escape Artist +25, Fly +24, Intimidate +28, Knowledge (arcana) +27,
Fly +20, Knowledge (planes) +5, Perception +19, Stealth +20, Survival +12
+4 Survival
Intimidate +16, Perception +22, Stealth +33
+12 Stealth (in
Diplomacy +20, Escape Artist +18, Fly +23, Knowledge (arcana) +19, Perception +2
+8 Perception
Perception +28, Swim +24

Bluff +9, Heal +5, Intimidate +6, Knowledge (geography) +7, Knowledge (nature) +7, Knowledge
Bluff +10, Disguise +12, Intimidate +10, Knowledge (arcana) +7, Knowledge (planes) +7, Percept
Acrobatics +17, Bluff +19, Escape Artist +6, Intimidate +17, Knowledge (planes) +6 Escape Arti
Fly +24, Perception +38
+16 Perceptio
Acrobatics +5, Climb +14, Perception +7, Stealth +5 (+15 in trees)
+10 Stealth wh
Bluff +9, Stealth +9, Swim +20
+6 Bluff
Fly +15
Acrobatics +6 (+10 jump), Climb +9, Stealth +10
+4 Stealth
Bluff +18, Fly +2, Heal +19, Intimidate +18, Knowledge (planes) +22, Knowledge (religion) +22,
Acrobatics +8 (+12 when jumping), Perception +14, Stealth +16 (+28 in snow), S +4 Perception, +12 Stealth in snow
Acrobatics +28 (+36 when jumping), Bluff +43, Diplomacy +31, Fly +27, Intimida +8 Acrobatics
Acrobatics +51, Bluff +51, Diplomacy +55, Disguise +51, Fly +49, Intimidate +55, Knowledge (a
Climb +11, Perception +4, Stealth +5
+4 Perception, +4 Stealth
Acrobatics +4 (+12 jump), Climb +12, Stealth +16
+8 to Acrobatics when jumping, +4 Perce

Diplomacy +7, Intimidate +7, Knowledge (nature) +7, Perception +11, Sense Motiv+16 Stealth in
Climb +6, Intimidate +7, Perception +7, Stealth +1 (+5 in snow), Survival +5
+4 Stealth in
Stealth +10 (+18 in a swampy or forested area), Perception +10
+4 Perception,
Perception +12, Stealth +10 (+18 in swamps and forests)
+4 Perception,
Fly +16, Intimidate +10, Perception +7, Stealth +8
Perception +30
+8 Perception
Acrobatics +6 (+14 when jumping), Perception +4, Stealth +14
+8 Acrobatics
Perception +5, Stealth +11, Survival +1 (+5 when tracking by scent)
+4 Perception, +4 Survival when tracking
Stealth +8, Perception +6, Survival +2
+4 Perception
Escape Artist +5, Perception +4, Stealth +20, Swim +5
Bluff +16, Disguise +9, Knowledge (nature) +9, Perception +17, Sense Motive +14
Bluff +11, Diplomacy +12, Escape Artist +11, Fly +6, Intimidate +12, Knowledge (p+4 Perception
Acrobatics +13, Bluff +15, Diplomacy +13, Disguise +3, Intimidate +13, Knowledge (planes) +14

Climb +3, Swim +3


Climb +9, Swim +9
Acrobatics +39, Bluff +38, Climb +41, Diplomacy +38, Escape Artist +36, Intimidate +38, Knowl
Acrobatics +10 (+6 jump), Climb +10, Perception +11, Stealth +11, Swim +10
+8 Acrobatics, +4 Perception, +4 Stealth
Acrobatics +2 (-2 jump, +6 when balancing), Climb +11, Perception +9, Stealth + +4 Acrobatics when balancing, +4 Percep
Fly +17, Handle Animal +26, Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +29,
Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge
Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, P
Bluff +30, Diplomacy +30, Fly +16, Heal +30, Knowledge (arcana) +31, Knowledge (geography)
Diplomacy +34, Fly +10, Handle Animals +31, Heal +34, Intimidate +34, Knowledge (arcana, geo
Bluff +31, Diplomacy +31, Fly +17, Intimidate +31, Knowledge (arcana) +31, Knowledge (geogra
Appraise +32, Diplomacy +39, Fly +11, Intimidate +33, Knowledge (local) +32, Knowledge (plan
Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18, Knowledge (geography) +32, Knowledge (
Bluff +36, Climb +42, Disguise +33, Fly +16, Intimidate +32, Knowledge (dungeoneering) +29,
Bluff +32, Craft (crystal carving) +24, Craft (traps) +17, Diplomacy +21, Disabl
+4 Perception
Acrobatics +25 (+29 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +
Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion
Bluff +28, Fly +20, Intimidate +28, Knowledge (arcana) +28, Knowledge (local) +28, Perception
Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (pl
Bluff +34, Diplomacy +34, Fly +11, Intimidate +34, Knowledge (arcana, geography, history, loca
Acrobatics +23 (+27 jump), Climb +38, Escape Artist +23, Fly +18, Intimidate +31, Knowledge (
Bluff +34, Diplomacy +34, Fly +12, Intimidate +34, Knowledge (arcana) +34, Knowledge (histor
Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Know
Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (geogra
Acrobatics +24, Diplomacy +35, Fly +21, Heal +35, Intimidate +35, Knowledge (arcana, history, l
Acrobatics +22 (+26 when jumping), Appraise +33, Diplomacy +33, Fly +27, Heal +33, Knowledg

Diplomacy +35, Fly +14, Heal +31, Knowledge (arcana) +34, Knowledge (geography) +34, Knowle
Appraise +36, Bluff +36, Diplomacy +40, Fly -9, Heal +36, Intimidate +40, Knowledge (arcana)
Bluff +36, Diplomacy +36, Fly +16, Knowledge (arcana) +36, Knowledge (geography) +36, Knowle
Appraise +35, Bluff +35, Diplomacy +35, Fly +13, Knowledge (arcana) +35, Knowledge (local) +3
Acrobatics +24 (+28 when jumping), Appraise +30, Bluff +30, Climb +37, Fly +16, Intimidate
Acrobatics +24, Appraise +16, Bluff +34, Diplomacy +25, Fly +25, Intimidate +34, Knowledge (a
Bluff +35, Diplomacy +35, Fly +26, Intimidate +35, Knowledge (arcana) +35, Knowledge (geogra
Fly +16, Intimidate +27, Knowledge (arcane) +27, Knowledge (history) +27, Perception +32, Sen
Bluff +11, Climb +12, Intimidate +8, Perception +20, Sense Motive +9, Survival + +8 Perception
Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (enginee
+2 Perception,
Fly +5, Intimidate +13, Knowledge (any one) +16, Perception +23, Sense Motive +13, Survival
Climb +20, Intimidate +11, Knowledge (religion) +14, Perception +11, Stealth +6, Survival +11
Perception +19, Swim +18
Bluff +20, Fly +12, Intimidate +20, Knowledge (planes) +15, Perception +17, Sense Motive +17,
Intimidate +15, Perception +26, Sense Motive +20
Climb +8, Perception +8
Bluff +24, Escape Artist +26, Fly +32, Intimidate +21, Knowledge (nature) +20, Knowledge (pla
Perception +14
Bluff +7, Diplomacy +7, Intimidate +17, Perception +13, Sense Motive +3, Stealth +7

Perception +5
Acrobatics +22, Bluff +25, Diplomacy +19, Fly +40, Intimidate +31, Knowledge (arcana) +20, Kn
Bluff +11, Fly +11, Intimidate +11, Perception +10, Stealth +5, Survival +10
Fly +23, Knowledge (religion) +11, Perception +11, Stealth +15
Acrobatics +28, Bluff +30, Diplomacy +34, Disguise +27, Fly +18, Intimidate +34, Knowledge (h
Fly +10, Intimidate +13, Knowledge (religion) +10, Perception +14, Stealth +12
Climb +17, Craft (weaving) +7, Knowledge (dungeoneering) +9, Perception +18, S+4 Perception,
Acrobatics +9 (+17 jump), Climb +14, Escape Artist +8, Knowledge (arcana) +7, P+2 Acrobatics,
Diplomacy +7, Fly +12, Knowledge (planes) +5, Perception +5, Sense Motive +5, Stealth +16
Climb +20, Perception +12, Spellcraft +18, Stealth +7
+8 Spellcraft
Craft (alchemy) +31, Diplomacy +26, Fly +37, Heal +23, Intimidate +26, Knowledg+8 Use Magic
Climb +10, Fly +6
Perception +10, Swim +18
Stealth +13
Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 sce
+4 Acrobatics when jumping, +4 Survival
Stealth +15 (+19 in snow)
+8 Acrobatics when jumping, +4 Stealth i
Fly +6, Perception +6
Diplomacy +3, Intimidate +8, Knowledge (planes) +4, Perception +8, Stealth +8, Survival +8, S
Climb +24, Handle Animal +6, Intimidate +30, Knowledge (history) +10, Percepti +8 on vision-b
Perception +8, Swim +1
+4 Swim
Climb +10, Perception +4
+4 Perception
Perception +13
Climb +14, Heal +7, Intimidate +6, Perception +8, Survival +9
Acrobatics +10, Climb +10, Perception +10, Stealth +14, Swim +10
+8 Acrobatics, +4 Perception, +4 Stealth
Intimidate +16, Perception +21, Stealth +17
+4 Stealth
Stealth -1, Swim +33
+10 Stealth to appear as an island
Acrobatics +7, Bluff +5, Diplomacy +11, Disguise +12, Intimidate +10, Knowledge (local) +7, Kno
Knowledge (arcana) +4, Knowledge (nature) +5, Perception +6, Sense Motive +6,Knowledge (arca

Acrobatics +24 (+48 jump), Escape Artist +27, Fly +9, Intimidate +27, Knowledge (planes) +22,
Acrobatics +22, Craft (any one) +22, Diplomacy +24, Fly +26, Intimidate +24, Knowledge (plane
Fly -6, Intimidate +22, Knowledge (planes) +21, Perception +31, Survival +22
Knowledge (planes) +9, Perception +16, Stealth +12, Survival +12
Perception +4
Climb +25, Perception +25, Stealth +17 (+21 in webs)
+12 Climb, +4 Perception, +4 Stealth (+8

Acrobatics +31 (+39 when jumping), Bluff +33, Climb +21, Diplomacy +30, EscapeAcrobatics (+8
Acrobatics +8, Climb +9, Craft +8, Disguise +13, Knowledge (any) +5, Perception +4 Stealth
Bluff +20, Disguise +20, Intimidate +20, Knowledge (planes) +18, Perception +24,+4 Perception
Acrobatics +1 (+9 jump), Climb +20, Perception +12, Stealth -7
Acrobatics +8 (+4 when jumping), Bluff +9, Escape Artist +7, Fly +18, Perception +7, Sense Mot
Acrobatics +9, Bluff +8, Craft (any) +7, Escape Artist +9, Fly +11, Knowledge (nat +4 Stealth in f
Bluff +9, Climb +8, Knowledge (history) +8, Knowledge (local) +8, Perception +12, Stealth +17
Climb +19, Fly +12, Perception +22, Stealth +24
+16 Stealth
Bluff +4, Escape Artist +9, Fly +11, Intimidate +4, Perception +7, Sense Motive +7, Sleight of H
Perception +9
Perception +13, Stealth +17
Perception +13, Stealth +17
Bluff +10, Diplomacy +7, Fly +22, Handle Animal +9, Intimidate +15, Knowledge ( Perception +8
Perception +9
Perception +9
Craft (any one) +18, Diplomacy +18, Fly +8, Knowledge (any three) +15, Knowledge (planes) +18
Acrobatics +0, Appraise +6, Climb +3, Craft (any two) +6, Knowledge (nobility) +6, Perception +
Climb +8, Perception +20, Stealth +10 (+18 when underwater), Swim +16
+8 Stealth wh
Acrobatics +9, Escape Artist +9, Fly +15, Perception +11, Stealth +13
+4 Perception
Climb +26, Handle Animal +17, Intimidate +26, Knowledge (dungeoneering) +12, Knowledge (natu
Bluff +34, Diplomacy +34, Disguise +34, Escape Artist +26, Fly +24, Intimidate +34, Knowledge
Appraise +28, Bluff +30, Diplomacy +30, Disguise +27, Escape Artist +30, Fly +34, Intimidate
Bluff +16, Intimidate +19, Knowledge (arcana) +18, Knowledge (nature) +22, Kno +4 Knowledge (
Acrobatics +11, Climb +12, Disable Device +11, Escape Artist +11, Perception +19+8 Perception,
Acrobatics +10, Climb +9, Perception +10, Stealth +2 (+6 when slithering) , Swim +4 Acrobatics,
Acrobatics +10, Climb +5
+4 Acrobatics, +4 Climb
Acrobatics +5, Bluff +4, Climb +3, Perception +5, Stealth +7, Survival +4
+2 Acrobatics,
Bluff +11, Diplomacy +11, Escape Artist +10, Knowledge (planes) +3, Knowledge (religion) +3, P
Escape Artist +5, Perception +5
+4 Escape Artist
Escape Artist +6, Perception +10
+4 Escape Artist
Intimidate +16, Perception +20, Swim +28
Diplomacy +15, Fly +18, Perception +16, Sense Motive +13, Spellcraft +8, Stealth +16
Intimidate +13, Knowledge (planes) +10, Perception +14, Survival +14
Acrobatics +15, Diplomacy +17, Fly +19, Knowledge (planes) +14, Knowledge (religion) +14, P
Acrobatics +27, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (h +8 Perception
Acrobatics +31, Bluff +37, Diplomacy +37, Fly +36, Intimidate +37, Knowledge (h +8 Perception
Perception +16, Swim +15
Climb +10, Perception +9, Sense Motive +3, Stealth +8, Survival +7
Acrobatics +19 (+31 when jumping), Climb +21, Perception +26, Stealth +18 (+26+8
f Acrobatics, +10 Perception, +4 Stealt
Fly +19, Perception +31, Sense Motive +7
Diplomacy +7, Intimidate +7, Knowledge (nature) +7, Perception +13, Sense Motive
+16 Stealth in
Acrobatics +16, Bluff +16, Craft (any one) +15, Escape Artist +16, Knowledge (nature) +15, Pe
Acrobatics +41, Bluff +45, Climb +47, Diplomacy +41, Disguise +10, Escape Artis +12 Perceptio
Acrobatics +44, Bluff +48, Diplomacy +48, Fly +49, Handle Animal +45, Intimida +8 Perception
Acrobatics +15, Diplomacy +13, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense
Craft (trapmaking) +7, Handle Animal +3, Stealth +12 (+15 in native environment),+3 Craft (trapm
Acrobatics +15, Bluff +14, Climb +27, Diplomacy +11, Intimidate +30, Knowledge (nature) +10,
Acrobatics +11, Bluff +11, Diplomacy +11, Intimidate +11, Perception +11, Sense Motive +11, Ste
Perception +6, Stealth +5
Fly +14, Perception +8, Stealth +12, Survival +1
+4 Perception,
Perception +27
Acrobatics +10, Climb +10, Stealth +12
+4 Stealth, +8 Acrobatics. Barrow rats us
Intimidate +11, Knowledge (religion) +8, Perception +12, Stealth +17
+8 Stealth
Acrobatics +22, Bluff +30, Diplomacy +38, Disguise +27, Escape Artist +22, Fly + +8 Diplomacy,
Perception +10, Stealth +10
+4 Stealth
Perception +25, Swim +31
+4 Perception

Fly +16, Perception +6


Fly +12, Perception +15

+4 Perception
+4 Perception when using blindsense

Fly +28, Intimidate +20, Perception +18, Stealth +24


Climb +13, Intimidate +7, Perception +10, Sense Motive +6, Stealth +11
Acrobatics +16, Climb +32, Perception +16, Sense Motive +16, Stealth +16, Survi+8 Stealth
Fly +30, Knowledge (the planes) +18, Perception +24, Stealth +20 (+28 in areas o+8 Stealth in
Fly +14
Perception +12, Stealth +2 (+12 underwater), Swim +13
+10 Stealth underwater
Perception +17, Survival +14, Swim +28
Climb +14, Perception +8, Stealth +5
Fly -2, Perception +10, Stealth +9
+2 Perception
Appraise +24, Bluff +27, Diplomacy +27, Fly +32, Intimidate +24, Knowledge (arcana) +27, Know
Acrobatics +16, Fly +22, Perception +11, Stealth +16
+4 Stealth
Fly +1, Stealth +0 (+8 in water), Swim +14
+8 on Stealth in water
Acrobatics +18, Bluff +30, Diplomacy +26, Disguise +27, Escape Artist +18, Inti +8 Perception
Bluff +10, Escape Artist +10, Fly +17, Knowledge (local) +5, Knowledge (religion) +6, Perceptio
Climb +9, Intimidate +6, Perception +11, Stealth +3, Survival +8, Swim +9
Diplomacy +10, Knowledge (religion) +8, Sense Motive +9, Spellcraft +6, Swim +1
Perception +28
Climb +17, Escape Artist +11, Intimidate +14, Knowledge (religion) +6, Perception +16, Stealth
Bluff +16, Escape Artist +9, Fly +15, Handle Animal +14, Knowledge (nature) +8, Perception +1
Climb +14, Craft (any) +9, Intimidate +25, Perception +19
+2 Perception
Climb +3, Craft (traps) +5, Knowledge (nature) +5, Perception +6, Stealth +11, Survival +3
Perception +8
Acrobatics +18, Intimidate +23, Knowledge (arcana) +25, Knowledge (history) +22, Knowledge (n
Intimidate +2
Climb +11
Intimidate +23, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +21, Kno
Fly +13, Stealth +5 (+21 in darkness)
+16 Stealth in darkness
Climb +17, Perception +4, Stealth -12
+4 Climb, +4 Perception, +4 Stealth
Acrobatics +11, Climb +10, Escape Artist +11, Perception +10, Stealth +14
Acrobatics +9, Swim +3
+8 Acrobatics
Climb +12, Intimidate +11, Perception +8
Climb +10, Heal +10, Knowledge (local) +6, Knowledge (nature) +9, Perception +10, Stealth +13
Bluff +14, Diplomacy +17, Handle Animal +9, Intimidate +9, Knowledge (local) +1 +4 Perception,
Fly +13
Acrobatics +17, Climb +15, Perception +14, Stealth +9, Swim +15
+8 Acrobatics, +4 Perception, +4 Stealth
Bluff +16, Diplomacy +16, Disguise +10, Intimidate +10, Knowledge (nature) +12, +2 Knowledge (
Climb +13, Fly +14, Perception +13
Acrobatics +6 (+10 jumping), Perception +9, Swim +9
+4 Acrobatics when jumping
Perception +11, Stealth +10, Survival +5
+2 Perception, +4 Survival
Perception +7, Stealth +7, Survival +2 (+6 scent tracking)
Diplomacy +14, Escape Artist +10, Handle Animal +9, Heal +9, Knowledge (nature)
+4 Stealth in
Perception +13, Swim +11
Acrobatics +18, Bluff +16, Disguise +16, Fly +14, Intimidate +19, Perception +18, Stealth +21
Fly +4, Perception +6 (+14 in daylight)
+8 Perception in daylight
Intimidate +2
Fly +7, Intimidate +10, Knowledge (dungeoneering) +10, Perception +15, Stealth +4 Perception
Bluff +39, Diplomacy +39, Heal +32, Intimidate +39, Knowledge (arcana) +28, Knowledge (histor
Bluff +14, Diplomacy +14, Intimidate +14, Knowledge (planes) +14, Perception +14, Sense Motiv
Bluff +16, Intimidate +16, Knowledge (planes) +14, Perception +18, Sense Motive +18, Stealth +
Acrobatics +10, Climb +20, Escape Artist +18, Perception +20, Sense Motive +3, S
+8 Escape Arti
Fly +10, Perception +9
+8 Perception

Climb +14, Perception +9, Stealth +5


Perception +11
Swim +13
Climb +11, Escape Artist +21, Intimidate +11, Perception +10, Stealth +9
+15 Escape Artist
Perception +27, Swim +35
+12 Perception
Escape Artist +15, Stealth +25, Swim +13
+10 Escape Artist, +8 Stealth Special Att
Swim +12
Acrobatics +7 (+15 balance), Climb +13, Perception +8, Stealth +10, Swim +13 +8 Acrobatics when balancing, +4 Percep
Perception +6
Perception +6, Stealth +6, Swim +15
Intimidate +11, Perception +14, Stealth +10
Disguise +27, Knowledge (geography) +20, Knowledge (history) +20, Knowledge (l
+5 Disguise
Intimidate +9, Perception +10, Survival +5
+4 Survival
Perception +21, Swim +12
Perception +16, Stealth +11
Perception +6, Stealth +7, Survival +6, Swim +11
+4 Swim
Bluff +11, Diplomacy +11, Intimidate +14, Perception +15, Sense Motive +15, Stealth +14
Bluff +27, Diplomacy +20, Disable Device +15, Escape Artist +18, Intimidate +28, +4 Intimidate,
Acrobatics +2 (+14 jumping), Stealth -1 (+7 in swamps), Swim +10
+16 Acrobatics
Acrobatics +13 (+11 jumping), Bluff +8, Escape Artist +13, Fly +13, Perception +12, Stealth +17
Climb +16, Escape Artist +6, Perception +2, Stealth +11 (+19 in swamps), Swim +8 Stealth in swamps
Acrobatics +5, Stealth +9 (+17 in swamps), Swim +13
+4 Perception
Climb +9, Swim +9
Knowledge (arcana, history, nature, religion) +36, Perception +43, Spellcraft +36, Stealth +37,
Climb +11, Perception +10, Stealth +10, Survival +10
Acrobatics +11, Climb +25 (+15 in bone armor), Disguise +5 (+15 disguised as mowhen in bone a
Disable Device +9, Knowledge (local) +2, Perception +6, Stealth +10
+4 Disable Dev
Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge (planes) +16, Perception +19, Sen
Perception +4, Stealth +13

+4 Stealth am

Perception +8, Stealth +7 (+11 in warm forests)


+2 Perception, +4 Stealth in warm forests
Climb +15, Perception +19, Stealth +8, Swim +15
+4 Perception
Perception +8, Stealth +7, Swim +16
Bluff +7, Diplomacy +7, Intimidate +18, Perception +13, Sense Motive +3, Stealth +4 Stealth (in
Intimidate +6, Perception +7, Survival +9
Perception +20, Stealth +19, Survival +17
Fly +12
Fly +20, Perception +13, Sense Motive +4
Perception +28
Bluff +10, Diplomacy +5, Fly +23, Perception +11, Sense Motive +11, Stealth +15
Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +1
Escape Artist +10, Fly +12, Handle Animal +7, Perception +12, Stealth +6
Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (
Acrobatics +12, Bluff +11, Knowledge (engineering) +10, Knowledge (planes) +10+8 Perception
Intimidate +14, Perception +14, Stealth +17, Survival +14, Swim +26
Swim +10
Bluff +15, Fly +11, Intimidate +13, Knowledge (nature) +9, Perception +9, Perform+8 Intimidate,
Perception +20, Swim +13
Climb +15, Craft (blacksmithing) +8, Intimidate +19, Perception +22
Climb +12, Perception +5, Stealth +9
Climb +11
Acrobatics +8 (+4 jump), Bluff +7, Craft (any one) +6, Escape Artist +8, Handle A +2 Perception,
Bluff +8, Craft (blacksmithing) +7, Craft (carpentry) +7, Craft (leather) +7, Escape +2 Perception,
Bluff +16, Diplomacy +12, Disguise +13, Fly +13, Intimidate +17, Perception +22, Sense Motive

Acrobatics +6 (+10 jumping), Perception +8, Stealth +6


+4 Acrobatics when jumping
Intimidate +14, Knowledge (nature) +9, Perception +18, Stealth +14, Swim +12 +4 Perception
Intimidate +9, Perception +14, Stealth +6, Survival +14
+4 Perception,
Bluff +8, Craft (alchemy) +7 (+9 when making poison), Escape Artist +9, Knowled +2 Craft (alch
Intimidate +7, Perception +8, Stealth +10
+4 Intimidate, +4 Stealth
Climb +10, Perception +9, Stealth +7 (+15 when underground)
+8 Stealth wh
Acrobatics +9 (+17 jumping), Perception +11
+4 on Acrobatics checks made to jump
Perception +6, Swim +10
Escape Artist +5, Perception +8, Stealth +10, Swim +9
Perception +11, Swim +11
modifies Swim with Str or Dex
Bluff +13, Escape Artist +13, Knowledge (planes) +13, Perception +14, Search +9Survival +2 wh
Climb +8, Escape Artist +6, Intimidate +9, Perception +9, Stealth +9
Escape Artist +10, Perception +5, Swim +8
+8 Escape Artist
Bluff +26, Fly +6, Heal +30, Intimidate +26, Knowledge (arcana, nature, religion) +33, Knowledg
Acrobatics +35, Bluff +44, Diplomacy +40, Disguise +44, Intimidate +40, Knowledge (arcana) +3
Bluff +7, Fly +18, Knowledge (planes) +5, Perception +7, Stealth +14
Bluff +18, Climb +19, Intimidate +15, Knowledge (planes) +17, Perception +21, Sense Motive +2
Diplomacy +5, Intimidate +5, Knowledge (nature) +5, Perception +14, Sense Motive +7, Stealth
Climb +33, Fly +13, Perception +24, Stealth +26, Swim +36
Acrobatics (+4
Climb +10, Intimidate +11, Knowledge (religion) +9, Perception +13, Sense Motive+8 Stealth
Bluff +33, Diplomacy +29, Disguise +33, Escape Artist +27, Fly +31, Intimidate + +8 Perception
Stealth +17
Intimidate +21, Perception +20, Use Magic Device +18
Acrobatics +6, Bluff +10, Disguise +10, Intimidate +8, Perception +7, Sense Motive +7, Stealth
Bluff +13, Diplomacy +13, Escape Artist +13, Intimidate +13, Knowledge (planes) +4 Perception
Perception +5
Fly +10, Perception +14 Bluff +5 (+13 to mimic sounds), Fly +7, Perception +14 +8 Bluff to mi
Climb +19, Perception +13, Stealth +4 (+20 in forests)
Climb +14, Perception +10
Escape Artist +4, Knowledge (any) +4, Perception +8, Stealth +8
Stealth +10 (+14 in grass or brush), Survival +2
Climb +21, Swim +21
Climb +14, Stealth +0 (+5 in rocky environs)
Climb +17, Perception +6, Stealth +11

+4 Perception, +16 Stealth in forests


-4 Acrobatics
+5 Stealth (+10 in rocky environs)
+8 Stealth

Climb +11, Fly +4, Perception +12, Stealth +5


Fly +12, Perception +6

Diplomacy +2, Fly +10, Knowledge (planes) +2, Knowledge (religion) +2, Perception +5, Sense M
Climb +6, Perception +5, Stealth +14
+4 Climb, +4 Stealth
Acrobatics +17 (+22 when jumping), Climb +26, Handle Animal +15, Knowledge (na
+5 Acrobatics
Acrobatics +38 (+50 when jumping), Climb +38, Escape Artist +26, Fly +9, Handl +8 Acrobatics,
Climb +12, Perception +8, Stealth +6, Survival +8
Acrobatics +10 (+14 balancing, +18 jumping), Climb +14, Escape Artist +7, Percept
+4 Acrobatics when balancing, +4 Percep
Climb +5, Handle Animal +5, Knowledge (nature) +3, Perception +2, Stealth +8, S+2 Perception,
Perception +25, Swim +13
Diplomacy +13, Heal +8, Knowledge (planes) +10, Knowledge (religion) +10, Perception +11, S
Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception
Acrobatics +12, Appraise +12, Bluff +14, Intimidate +14, Knowledge (arcana) +14, Knowledge (
Acrobatics +0 (+10 when jumping), Perception +2
+10 Acrobatics when jumping, +2 Percep
Climb +11
Climb +11
Climb +6, Intimidate +7, Perception +5
Climb +15, Perception +7, Survival +7
Perception +7, Stealth +10, Swim +14

Acrobatics +9, Perception +11, Stealth +8 (+12 in heavy growth and tall grass)
+4 Acrobatics, +4 Stealth (+12 in heavy g
Perception +9, Stealth +10 (+14 in rocky or stony areas)
+4 Stealth in rocky or stony areas
Climb +8, Perception +4, Stealth +0 (+12 in caves)
+4 Perception, +12 Stealth in caves
Climb +10, Perception +7
Climb +22, Perception +10
+4 Climb
Climb +22, Perception +9, Stealth +10 (+14 in areas of natural stone or rock)
+4 Climb, +4 Stealth (+8 in areas of natu
Acrobatics +10 (+14 when jumping), Intimidate +6, Knowledge (planes) +6, Perception +10, Sens
Stealth +13, Survival +10, Swim +12
Diplomacy +5, Intimidate +6, Knowledge (nature) +4, Perception +7, Survival +9
Climb +12, Perception +4
+4 Perception
Bluff +5, Intimidate +8, Perception +9, Sense Motive +6, Stealth +7, Swim +10
Acrobatics +13 (+17 when jumping), Perception +15, Sense Motive +4, Stealth +1+4 Survival wh
Acrobatics +40 (+52 jumping), Climb +46, Intimidate +50, Knowledge (planes) +37+8 Survival wh
Escape Artist +20, Perception +17, Stealth +15, Survival +14
+4 Escape Arti
Bluff +6, Diplomacy +6, Perception +12, Stealth +7
Acrobatics +46 (+50 when jumping), Diplomacy +22, Disguise +22, Fly +10, Handle Animal +22,
Diplomacy +4, Knowledge (arcana) +4, Perception +6, Stealth +15
Acrobatics +29, Climb +31, Diplomacy +28, Intimidate +25, Knowledge (arcana) +28, Knowledge
Diplomacy +12, Handle Animal +14, Heal +21, Knowledge (arcana) +22, Knowledg
+4 Perception
Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8
Climb +22, Intimidate +16, Perception +24, Sense Motive +16, Stealth +13
+8 Perception
Climb +16
Diplomacy +19, Fly +22, Heal +19, Intimidate +16, Knowledge (planes) +19, Knowl
+4 Perception
Acrobatics +9, Bluff +5, Climb +12, Fly +3, Perception +8, Sense Motive +8, Stealt+4 Stealth whil
Craft (alchemy) +11, Heal +4, Knowledge (arcana) +7, Spellcraft +7, Use Magic Device +5
Craft (alchemy) +10, Heal +6, Knowledge (arcana) +6, Spellcraft +6
Acrobatics +14 (+10 jump), Climb +15, Escape Artist +14, Perception +13, Stealth +14, Swim +15
Intimidate +6, Perception +7, Stealth +11
Climb +14, Fly +0, Perception +2, Stealth +10
+4 Stealth
Intimidate +6, Knowledge (religion) +4, Perception +13, Stealth +18, Survival +10, Swim +18
Climb +45, Intimidate +40, Knowledge (arcana) +37, Knowledge (history) +34, Knowledge (religi
Appraise +40, Bluff +50, Diplomacy +54, Escape Artist +37, Intimidate +45, Knowledge (arcana)
Bluff +17, Diplomacy +21, Intimidate +21, Knowledge (planes) +15, Perception +15, Sense Motiv
Perception +23, Swim +20
Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass)
+4 Stealth in tall grass
Climb +20, Perception +27, Swim +17
Climb +15, Stealth +15
+8 Stealth
Acrobatics +19 (+23 jump), Escape Artist +19, Intimidate +19, Knowledge (planes) +16, Percept
Climb +53, Bluff +20, Intimidate +54, Knowledge (religion) +22, Perception +45, Sense Motive +
Fly +10, Perception +6
Perception +8, Stealth -2 (+6 in water), Swim +13
+4 Perception,
Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush)
+2 Perception,
Climb +16, Stealth +13
Fly +15, Perception +6 (+10 to listen)
Perception (+4
Fly +19, Perception +10 (+14 to listen)
Perception (+4
Acrobatics +14, Diplomacy +14, Escape Artist +11, Fly +20, Knowledge (planes) +14, Knowledge
Bluff +27, Climb +34, Escape Artist +25, Intimidate +27, Perception +39, Sense M+8 Perception
Climb +21, Escape Artist +8, Intimidate +15, Knowledge (planes) +12, Survival +12
Appraise +19, Fly +9, Knowledge (arcana) +32, Knowledge (history) +32, Knowled+10 Knowledge
Perception +4
Perception +8, Stealth +14
+4 Stealth
Acrobatics +7 (+11 jumping), Perception +6, Stealth +16
+4 Acrobatics
Fly +16, Knowledge (religion) +5, Perception +12, Sense Motive +9
Climb +13, Intimidate +7, Perception +11, Survival +8
Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28
Knowledge (nature) +10, Perception +23, Sense Motive +11, Stealth +13, Swim +32

Diplomacy +10, Fly +7, Intimidate +13, Knowledge (planes) +7, Perception +10, Sense Motive +
Fly +18, Perception +8
Diplomacy +18, Intimidate +18, Knowledge (planes) +18, Perception +19, Sense Motive +19, Su
Bluff +24, Diplomacy +24, Escape Artist +20, Intimidate +24, Knowledge (arcana) +20, Knowled
Intimidate +5, Perception +3
Climb +5, Handle Animal +6, Intimidate +6, Knowledge (local) +4, Perception +5, Ride +5
Acrobatics +11, Fly +20, Perception +5 (+13 to detect noises)
+8 Perception
Fly +5, Stealth +12

Climb +18, Diplomacy +8, Handle Animal +11, Knowledge (geography) +5, Knowled
+4 Knowledge
Disguise +8 (+16 as cloak), Fly +10, Knowledge (religion) +11, Perception +14, S +8 Disguise to
Diplomacy +7, Craft (metalworking) +10, Knowledge (arcana) +10, Knowledge (engineering) +10, Perception +9, Sense M
Fly +8, Perception +8, Swim +20
+8 Fly, +8 Perception
Fly +16
Fly +19, Perception +5, Sense Motive +3, Stealth +12
Stealth +8 (+12 in water), Swim +19

+12 Stealth (+16 in water)

Perception +3

+2 Perception

Climb +23
Climb +2, Fly -3, Stealth +11

+2 Climb, +2 Stealth

Stealth +2 (+6 when not moving)

+4 Stealth when not moving

Climb +19, Craft (any one) +10, Diplomacy +9, Intimidate +26, Perception +17, Perform (string
Acrobatics +5 (+9 jumping), Perception +7, Stealth +5
Acrobatics +15, Climb +15, Perception +11, Stealth +11, Swim +11
+8 Acrobatics, +4 Perception, +4 Stealth

Acrobatics +8, Craft (alchemy) +9, Perception +11, Sense Motive +8, Stealth +11
Fly +6, Perception +10
Climb +10, Fly +4, Perception +4, Stealth +14
+4 Perception
Intimidate +6, Perception +6, Stealth +5
Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (nature) +18, Perception +18, R
Fly +27, Knowledge (geography) +16, Knowledge (nature) +16, Knowledge (planes) +16, Percep
Acrobatics +28, Appraise +14, Bluff +29, Diplomacy +14, Disguise +19, Fly +32, +8 Perception
Swim +8
Climb +9, Craft (alchemy) +8, Perception +10, Stealth +8, Sense Motive +7
Fly +28, Knowledge (arcana) +17, Knowledge (history) +17, Knowledge (planes) +17, Perception +23, Sense Motive +17, S
Diplomacy +7, Fly +17, Knowledge (nature) +3, Knowledge (planes) +7, Perception +13, Sense
Perception +4, Swim +10
Bluff +5, Diplomacy +5, Escape Artist +6, Fly +18, Perception +7, Sleight of Hand +6, Stealth +1
Acrobatics +15, Climb +11, Perception +12, Stealth +11, Swim +11
+4 Perception, +4 Stealth, +8 Acrobatics
Bluff +9, Diplomacy +9, Fly +9, Handle Animal +9, Knowledge (arcana) +11, Knowledge (history)
Bluff +9, Diplomacy +9, Fly +9, Handle Animal +9, Knowledge (arcana, history, planes) +11, Lin
Bluff +26, Diplomacy +26, Disguise +8, Intimidate +26, Knowledge (arcana) +23, Knowledge (nobi
Perception +7, Sense Motive +3, Stealth +11 (+15*), Survival +5 (+9**)
+4 Stealth *Due to their coloration, the ra
Climb +6, Fly +11, Sleight of Hand +8, Stealth +15 (+19 within coral reefs), Swim +4 Sleight of Hand, +4 Stealth within cora
Craft (jewelry) +9, Intimidate +14, Perception +13, Sense Motive +3, Survival +10, Swim +21
Bluff +10, Fly +16, Intimidate +13, Perception +13, Sense Motive +3, Stealth +12, Swim +8
Perception +21
Climb +19, Escape Artist +15, Intimidate +25, Knowledge (dungeoneering) +20, Pe
+4 Perception

Fly +5, Perception +15, Search +5, Stealth +2


Climb +17, Perception +10, Sense Motive +8, Stealth +8
Acrobatics +18, Bluff +9, Diplomacy +18, Fly +20, Knowledge (arcana) +9, Knowledge (religion)
Bluff +19, Climb +23, Handle Animal +29, Heal +20, Intimidate +29, Knowledge (local) +25, Perc
Climb +12, Perception +7, Swim +5
Swim +10
uses Dex to modify Swim
Craft (any one) +6, Perception +8, Sense Motive +2, Survival +6, Swim +21
+4 Swim
Climb +24, Intimidate +20, Perception +14, Stealth +2, Survival +5
Fly +16, Perception +22, Swim +38
Perception +13, Stealth +10 (+18 in stony area)
+8 Stealth whe
Climb +9, Perception +4, Stealth +12, Survival +4
+4 Survival
Climb +10, Perception +9
Perception +11, Stealth +7 (+17 against stone backgrounds)
+10 Stealth against stone backgrounds
Climb +20, Escape Artist +24, Knowledge (dungeoneering) +23, Perception +29, St
+12 Stealth in
Perception +21, Swim +29
+12 Perception
Bluff +10, Fly +1, Intimidate +16, Perception +10
Perception +8, Stealth +5 (+13 in water), Swim +12
+8 on Stealth in water
Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +26, Knowledge (nobility) +26, Pe
Bluff +29, Craft (traps) +31, Disable Device +25, Escape Artist +7, Intimidate + +8 Craft (traps
Escape Artist +18, Fly +29, Intimidate +23, Perception +26, Sense Motive +26, Stealth +19
Bluff +6, Intimidate +13, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (hi
Bluff +10, Intimidate +13, Knowledge (history) +8, Perception +17, Sense Motive +17
Acrobatics +9, Climb +9, Perception +11, Stealth +13 (+15 in rocky areas)
+2 Stealth in
Acrobatics +21, Climb +26, Escape Artist +21, Knowledge (planes) +19, Perception +24, Sense M
Swim +11
Climb +14, Perception +11, Stealth +12, Swim +14
Appraise +14, Bluff +17, Intimidate +17, Knowledge (planes) +17, Perception +22, Sense Motiv
Fly +36, Knowledge (arcana) +49, Knowledge (dungeoneering, engineering, geography, history,
Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Surv+8 Perception
Acrobatics +7 (+11 jump), Fly +15, Knowledge (nature) +6, Knowledge (planes) +6, Perception +
Climb +20, Perception +11
+4 Perception
Acrobatics +47, Bluff +48, Diplomacy +48, Escape Artist +47, Knowledge (arcana +8 Perception
Acrobatics +40 (+44 when jumping), Bluff +46, Intimidate +46, Knowledge (arcan +8 Perception
Climb +18, Perception +8, Sense Motive +5, Stealth +3
Bluff +6, Perception +10, Perform (dance) +9, Sense Motive +7, Stealth +10

Acrobatics +10, Bluff +15, Climb +10, Disguise +19, Perception +9, Sense Motive +4 Bluff, +8 D
Bluff +36, Climb +36, Diplomacy +34, Disguise +33, Intimidate +34, Knowledge (arcana) +31, Kn
Knowledge (planes) +9, Perception +12, Stealth +14 (+22 in water), Swim +22 +8 Stealth in water
Bluff +20, Climb +24, Intimidate +20, Knowledge (arcana) +19, Knowledge (Planes
+8 Perception
Climb +6, Intimidate +5, Knowledge (arcana) +9, Knowledge (planes) +9, Percept+4 Climb, +4 P
Climb +8, Perception +4, Sleight of Hand +7, Stealth +12
+4 Climb, +4 P
Climb +8, Perception +4, Sleight of Hand +7, Stealth +12
+4 Climb, +4 P
Fly +28, Intimidate +19, Knowledge (religion) +19, Perception +25, Spellcraft +19, Stealth +20
Climb +4, Perception +4, Perform (dance) +2, Sleight of Hand +5, Stealth +12
+4 Climb, +4 P
Climb +18
Bluff +13, Diplomacy +9, Disguise +9, Escape Artist +13, Intimidate +12, Knowledge (arcana) +1
Climb +3, Perception +4, Spellcraft +7, Stealth +12, Use Magic Device +12
+4 Climb, +4 S
Climb +10, Perception +8, Sleight of Hand +5, Stealth +8
+4 Climb, +4 P
Climb +10, Perception +8, Sleight of Hand +5, Stealth +8
+4 Climb, +4 P
Knowledge (arcana) +17, Knowledge (nature) +17, Knowledge (religion) +17, Perce
+8 Stealth in f
Fly +5, Perception +4, Stealth +10
+4 Perception, +4 Stealth
Bluff +13, Diplomacy +10, Intimidate +14, Perception +12, Sense Motive +11, Stealth +12
Acrobatics +14, Bluff +16, Fly +23, Intimidate +19, Knowledge (religion) +18, Perception +17, S
Acrobatics +12, Bluff +11, Craft (musical instruments) +6, Diplomacy +10, Knowledge (nature)
Perception +6, Stealth +5 (+13 in forests)
+4 Perception, +8 Stealth (+16 in forests
Acrobatics +5, Escape Artist +5, Knowledge (nature) +1, Perception +7, Perform (+8 in vegetati

Climb +17, Perception +4


+4 Climb, +4 Perception
Perception +7, Stealth +4, Survival +4
+2 Perception,
Perception +9, Stealth +6, Survival +1 (+5 tracking by scent)
+4 Perception, +4 Survival when tracking
Bluff +13, Diplomacy +13, Escape Artist +17, Intimidate +13, Knowledge (arcana) +15, Perceptio
Perception +11, Stealth -3 (+13 in deserts)
+16 Stealth in
Perception +7, Stealth +3 (+11 in desert environs)
+8 Stealth in desert environs
Perception +13, Stealth -1 (+15 in deserts or rocky areas)
+16 Stealth in
Acrobatics +7, Bluff +8, Climb +11, Diplomacy +12, Intimidate +15, Knowledge (history) +8, Kno
Swim +9
Acrobatics +19, Climb +25, Knowledge (any) +8, Knowledge (arcana) +3, Knowledg
+8 Acrobatics,
Climb +13
Climb +16, Perception +15, Stealth +16
+4 Stealth
Climb +15, Perception +9, Sense Motive +4, Stealth +8, Survival +7
Acrobatics +7 (-1 jump), Bluff +7, Climb +16, Escape Artist +5, Intimidate +7, Perc+4 Perception
Bluff +13, Diplomacy +14, Intimidate +28, Knowledge (nature) +9, Perception +24, Sense Motive
Perception +23, Stealth +8, Swim +22
Acrobatics +2 (+6 jump), Perception +10, Stealth +10 (+14 in forests), Swim +5 +4 Perception, +4 Stealth (+8 in forests),
Fly +20, Knowledge (planes) +4, Perception +8
Acrobatics +10 (+22 jump), Perception +14, Stealth +15
+8 Acrobatics, +8 Perception, +8 Stealth
Perception +14, Stealth +0 (+12 in water), Swim +21
+12 Stealth in water
Intimidate +10, Knowledge (dungeoneering) +17, Knowledge (local) +10, Knowledge
+8 in rocky ar
Bluff +20, Fly +23, Knowledge (arcana) +23, Knowledge (dungeoneering) +20, Knowledge (histor
Diplomacy +19, Fly +12, Intimidate +22, Knowledge (arcana) +34, Knowledge (relig
+6 Knowledge (
Bluff +10, Fly +16, Intimidate +14, Perception +14, Sense Motive +14, Stealth +12, Survival +9
Acrobatics +50, Bluff +46, Craft (alchemy) +46, Disable Device +50, Fly +47, He +8 Perception
Acrobatics +15, Climb +23, Perception +19, Stealth +21 (+29 in forests)
+4 Perception,
Bluff +16, Climb +12, Diplomacy +16, Intimidate +16, Knowledge (planes) +16, Per
+8 Perception
Acrobatics +13, Escape Artist +13, Fly +21, Knowledge (planes) +8, Perception +9,
+8 Stealth in f
Bluff +45, Diplomacy +45, Disguise +37, Fly +28, Intimidate +37, Knowledge (arc +8 Bluff, +8 D
Bluff +22, Diplomacy +7, Disable Device +14, Disguise +12 (+16 as humanoid), In+4 Disguise w
Acrobatics +20, Fly +22, Perception +25, Stealth +16, Survival +17
+8 Perception
Intimidate +16, Perception +23, Sense Motive +15, Stealth +12
+8 Perception
Intimidate +20, Perception +28, Sense Motive +20, Stealth +18
+4 Perception
Acrobatics +12, Climb +13, Fly +9, Perception +14
Perception +0, Stealth +9
Fly +12, Intimidate +13, Perception +12, Stealth +10, Survival +12
Acrobatics +16 (+24 when jumping), Intimidate +11, Perception +9, Survival +17
Fly +15, Knowledge (nature) +14, Perception +15, Stealth +12, Survival +17
Acrobatics +46 (+58 when jumping), Bluff +46, Climb +74, Disable Device +46, Fl +16 Climb, +8
Climb +19, Perception +27, Sense Motive +16, Stealth +12, Survival +19
+8 Perception
Acrobatics +21, Climb +28, Fly +18, Intimidate +36, Knowledge (planes) +17, Perception +34
Perception +6, Stealth +7 (+13 in snow and ice), Survival +3 (+7 tracking by scent+6 Stealth in snow and ice,+4 Survival w
Acrobatics +25 (+29 jump), Bluff +23, Diplomacy +23, Disguise +23, Escape Artist +22, Fly +14
Acrobatics +26, Bluff +23, Diplomacy +23, Disable Device +26, Fly +16, Intimidate +23, Knowle
Diplomacy +13, Intimidate +17, Knowledge (arcana) +18, Knowledge (planes) +18, Perception
Escape Artist +5, Perception +5, Stealth +3, Swim +15
Bluff +19, Diplomacy +14, Fly +19, Intimidate +19, Knowledge (arcana) +21, Knowledge (planes)
Fly +27, Perception +26, Stealth +23 (+33 in the Bloodways)
+10 circumstance bonus on Stealth chec
Bluff +5, Intimidate +7, Perception +1, Ride +5, Survival +3
+2 Bluff, +2 P
Fly -6, Stealth +4, Swim +10
+8 Stealth
Knowledge (planes) +18, Perception +14, Sense Motive +14, Stealth +15
+8 Knowledge
Climb +14, Perception +10, Stealth +1
Perception +6, Stealth +3
Fly +7, Perception +5
Perception +32
Acrobatics +6, Climb +16, Perception +8, Stealth +2
Fly +9, Perception +12, Stealth +4
+4 Perception when using blindsense
Perception +12, Swim +19
+4 Swim

Perception +12
Acrobatics +10, Climb +13, Perception +6, Stealth +8
+8 Acrobatics,
Climb +8, Perception +8, Stealth +5
+4 Perception
Perception +14, Stealth +0 (+8 in water), Swim +21
+8 Stealth in water
Acrobatics +6, Perception +11, Stealth +13, Survival +8
+2 Acrobatics, +4 Perception, +4 Stealth
Perception +8, Stealth +7 (+11 in tall grass or heavy undergrowth)
+4 Stealth in tall grass
Acrobatics +11, Perception +11, Stealth +7 (+11 in undergrowth)
+4 Acrobatics, +4 Stealth (+8 in undergro
Acrobatics +7 (+11 jumping), Perception +9, Survival +2 (+6 scent tracking)
+4 Acrobatics when jumping, +4 Survival
Climb +9, Perception +11, Stealth +11, Swim +5
+4 Perception, +4 Swim
Climb +11, Perception +4, Stealth +11, Swim +11
uses Dex to modify Climb and Swim
Climb +11, Perception +11, Stealth +14, Swim +11
uses Dex to modify Climb and Swim
Acrobatics +3 (+7 jump), Climb +8, Perception +8, Stealth +11
+4 Stealth
Perception +25, Swim +18
Acrobatics +12, Perception +13, Stealth +11 (+15 in heavy undergrowth or tall gr +4 Acrobatics, +4 Stealth (+8 in heavy un
Perception +12, Stealth +8
+4 Perception, +4 Stealth
Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13
+4 Acrobatics, +4 Stealth (+8 in tall grass
Climb +9, Perception +11, Stealth +10, Swim +11
+4 Climb, +2 Perception, +6 Stealth, +2 S
Perception +10, Stealth +3, Survival +1 (+5 scent tracking)
+4 Survival when tracking by scent
Climb +12, Perception +12
Acrobatics +7, Perception +12, Stealth +5, Survival +6
+2 Perception,
Perception +7
Escape Artist +5, Perception +9
Fly +9, Perception +16, Sense Motive +7, Swim +11
+7 Perception
Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Mot
Bluff +11, Craft (any one) +7, Diplomacy +8, Escape Artist +12, Handle Animal +5, Knowledge (n
Perception +3
Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking)
+4 Acrobatics when jumping, +4 Survival
Perception +9, Swim +13
+4 Perception
Acrobatics +7, Bluff +8, Diplomacy +8, Handle Animal +7, Knowledge (local) +4, Perception +7,
Acrobatics +11, Climb +14, Craft (any one) +7, Escape Artist +9, Intimidate +5, Perception +8, S
Perception +4, Stealth +15, Swim +11
Escape Artist +7, Fly +11, Perception +14, Stealth +10
+4 Perception when using blindsense
Bluff +9 (+13 while using change shape ability), Diplomacy +4, Disguise +9 (+29 w+4 Bluff, +4 D
Bluff +8, Fly +11, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +7, Spellcraft +6,
Acrobatics +21, Bluff +19, Diplomacy +13, Fly +18, Intimidate +16, Knowledge (planes) +19, Kn
Bluff +16, Diplomacy +16, Disguise +16 (+36 as statue), Handle Animal +16, Knowledge (nature
Climb +17, Perception +5
+8 Climb
Intimidate +6, Perception +12, Swim +13
+4 Perception
Fly +9, Perception +14, Stealth +13
+4 Stealth
Climb +14, Diplomacy +8, Fly +10, Intimidate +8, Perception +10, Sense Motive +10, Stealth +5
Acrobatics +25, Bluff +29, Diplomacy +26, Escape Artist +22, Heal +27, Intimida +4 Perception
Climb +20, Perception +23, Sense Motive +20
Fly +16, Knowledge (planes) +11, Perception +19, Sense Motive +12, Survival +1+4 Perception
Fly +18, Knowledge (planes) +13, Perception +17, Sense Motive +14, Survival +14
Diplomacy +16, Intimidate +16, Perception +16, Sense Motive +16, Stealth +7 (+1+8 Stealth in w
Perception +7, Stealth +10, Swim +10
Dragonfish use their Dexterity modifier fo
Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Fly +5, Perception +12
+4 Perception
Fly +6
Swim +17
Bluff +40, Climb +45, Diplomacy +40, Handle Animal +20, Heal +30, Intimidate +43, Knowledge
Acrobatics +5, Climb +8, Escape Artist +5, Perception +10, Profession (sailor) +6 +4 Swim
Climb +9, Perception +6, Stealth +6, Swim +11
Diplomacy +18, Fly +24, Intimidate +26, Knowledge (planes) +13, Perception +28, Sense Motive
Perception +9, Stealth +10
Bluff +15, Diplomacy +12, Fly +16, Intimidate +16, Knowledge (any one) +13, Knowledge (plane
Intimidate +10, Perception +8, Stealth +12
Bluff +11, Intimidate +11, Knowledge (the planes) +10, Perception +11, Sense Motive +11, Steal

Escape Artist +5, Perception +5, Stealth +9


Escape Artist +20, Perception +25, Stealth +23
Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +1+4 Stealth
Fly +16
Bluff +13, Fly +2, Intimidate +19, Knowledge (any one) +8, Perception +20, Sense Motive +4
Perception +2, Stealth +2
+2 Perception
Knowledge (religion) +6, Sense Motive +9, Spellcraft +6
+2 Perception
Bluff +16, Diplomacy +16, Fly +5, Intimidate +16, Knowledge (nature) +15, Knowledge (planes)
Climb +9, Craft (sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge+6 Craft (wood
Intimidate +1, Stealth -3
+2 Perception
Handle Animal +14, Intimidate +17, Perception +16, Ride +7, Spellcraft +15, Stealth +10
Climb +11
+8 Climb
Climb +14, Perception +21, Stealth +11
+4 Climb, +8 Perception, +8 Stealth
Perception +15, Swim +30
+4 Perception
Fly +26, Intimidate +16, Perception +14, Sense Motive +14, Stealth +18
Perception +5, Stealth +5 (+13 in ambush)
+8 Stealth in ambush
Perception +8, Stealth +5 (+17 sandy terrain)
+12 Stealth in sandy terrain
Acrobatics +15 (+19 jump), Climb +21, Fly +16, Intimidate +18, Knowledge (planes) +12, Percep
Acrobatics +10, Bluff +10, Diplomacy +9, Handle Animal +13, Knowledge (nature)+4 Handle Ani
Stealth +11 (+19 in water), Swim +8
+8 Stealth in w
Climb +6, Knowledge (arcana) +11, Perception +16, Stealth +19
+4 Climb
Climb +3, Knowledge (arcana) +0, Perception +5, Stealth +4
+4 Climb
Climb +37, Perception +16
Bluff +25, Diplomacy +25, Fly +19, Intimidate +28, Perception +29, Sense Motive +29, Stealth +
Climb +8, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Sense Motive +9, Stea
Fly +8, Perception +10
+8 Perception
Acrobatics +8, Diplomacy +3, Fly +8, Intimidate +3, Perception +6, Stealth +8
Stealth +1
Fly +17, Intimidate +11, Knowledge (planes) +12, Perception +16, Sense Motive +16, Stealth +1
Disguise +30, Perception +25, Stealth +26
Fly +7
Acrobatics +10, Climb +13, Perception +5
+4 Acrobatics,
Bluff +19, Craft (any one) +14, Disguise +10, Fly +13, Intimidate +15, Perception +15, Sense Mot
Intimidate +16, Knowledge (engineering) +16, Knowledge (planes) +16, Perception +18, Ride +1
Fly +22, Intimidate +16, Knowledge (local) +10, Perception +13, Sense Motive +13, Stealth +14
Perception +14, Swim +16
Knowledge (planes) +13, Perception +15, Stealth +13, Swim +30
Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +
Appraise +19, Climb +31, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception
Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Percept
Fly +33, Perception +19, Sense Motive +19, Stealth +21
Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16, Swim
Acrobatics +29, Escape Artist +29, Fly +14, Intimidate +19, Knowledge (planes) +19, Perception
Climb +27, Intimidate +19, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perceptio
Climb +29, Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealt
Fly +29, Intimidate +19, Knowledge (planes) +19, Knowledge (religion) +19, Perception +19, Ste
Perception +11
Knowledge (planes) +13, Perception +15, Sense Motive +15, Stealth +6
Fly +29, Intimidate +19, Knowledge (planes) +19, Knowledge (religion) +19, Perception +19, Ste
Climb +22, Intimidate +12, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perceptio
Escape Artist +29, Fly +33, Intimidate +19, Knowledge (planes) +19, Perception ++8 Stealth in
Disable Device +9, Fly +4, Heal +10, Knowledge (arcana) +12, Perception +13, Spellcraft +15,
Acrobatics +25, Escape Artist +25, Knowledge (planes) +19, Perception +19, Stealth +17, Swim
Acrobatics +7, Fly +19, Perception +8, Stealth +19
Escape Artist +10, Perception +4, Stealth +10, Swim +9
+8 Escape Artist

Perception +8, Swim +12


Electric eels use their Dexterity modifier f
Fly +27, Intimidate +28, Knowledge (arcana) +28, Knowledge (nature) +28, Knowledge (planes)
Fly +19, Intimidate +27, Knowledge (nature) +27, Knowledge (planes) +27, Perception +28, Surv
Fly +25, Intimidate +28, Knowledge (arcana) +28, Knowledge (nature) +28, Knowledge (planes)
Fly +21, Intimidate +27, Knowledge (nature) +27, Knowledge (planes) +27, Perception +28, Sur
Perception +21
Perception +7
Bluff +32, Heal +31, Intimidate +29, Knowledge (arcana, dungeoneering, geography, nature, pl
Perception +8, Survival +10 (+14 tracking by scent)
Survival +4 wh
Fly +6, Perception +9, Stealth +6
+8 Perception, +4 Stealth
Bluff +31, Craft (any) +29, Diplomacy +31, Intimidate +31, Knowledge (engineering) +26, Know
Climb +10, Perception +4, Stealth +15
Acrobatics +10, Climb +14, Perception +13, Stealth +11, Swim +14
Acrobatics+8, +4 Perception, +4 Stealth
Bluff +27, Climb +16, Escape Artist +22, Fly +20, Knowledge (history) +12, Know +4 Escape Arti
Perception +16, Swim +22
Diplomacy +21, Fly +22, Heal +20, Intimidate +18, Knowledge (planes) +20, Knowl
+4 Perception
Bluff +15, Diplomacy +10, Escape Artist +11, Intimidate +15, Knowledge (local) All Knowledge s
Disable Device +18, Fly +16, Intimidate +24, Knowledge (geography) +18, Knowled
+4 Acrobatics
Climb +14
Bluff +12, Climb +15, Escape Artist +13, Intimidate +24, Knowledge (planes) +13, Perception +2
Bluff +34, Diplomacy +34, Fly +12, Heal +28, Intimidate +34, Knowledge (arcana) +16, Knowled
Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledg
Acrobatics +19 (+35 when jumping), Bluff +18, Climb +12, Diplomacy +13, Fly +18+16 Acrobatic
Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14
+4 Stealth, +8 Acrobatics
Bluff +33, Diplomacy +23, Disguise +24, Intimidate +23, Knowledge (local) +21, Knowledge (pla
Climb +6, Perception +6
Climb +14, Craft (trapmaking) +8, Perception +9, Stealth +7
+8 on Craft (t
Handle Animal +8, Perception +12
+4 on Percept
Perception +10
+4 Perception
Acrobatics +26, Bluff +32, Craft (alchemy) +30, Diplomacy +32, Fly +20, Intimidate +32, Knowledge (arcana) +30, Knowled
Climb +8, Perception +8, Stealth +13
Climb +8, Perception +8, Stealth +13
Perception +10, Stealth +8
+4 Perception
Knowledge (nature) +14, Perception +18, Stealth +13, Survival +14, Swim +21 +4 Perception
Bluff +10, Disguise +14 (+24 when using change shape), Escape Artist +19, Sleig+4 Disguise, +
Perception +19, Swim +25
Intimidate +11
Acrobatics +13, Perception +9, Stealth +6
Acrobatics +8 (+0 when jumping), Bluff +9, Diplomacy +9, Fly +23, Perception +8, Sense Motiv
Acrobatics +8, Bluff +9, Diplomacy +9, Fly +23, Knowledge (nature) +9, Perception +8, Sense
Fly +32, Intimidate +39, Knowledge (arcana) +34, Knowledge (geography) +34, K+8 Perception
Fly +10, Intimidate +18, Knowledge (religion) +10, Perception +17, Ride +10, Sense Motive +15,
Perception +9, Stealth +6, Survival +9, Swim +21
Acrobatics +8, Bluff +9, Perception +8, Perform (wind) +9, Sense Motive +7, Stealth +9, Surviva
Fly +15, Perception +10, Sense Motive +10, Stealth +10 (+18 in dim light and dar Stealth +8 in dim light and darkness
Climb +12, Intimidate +11, Perception +11, Stealth +10, Survival +10, Swim +12
Climb +15, Perception +8, Stealth +13
+4 Climb, +4 P
Craft (any one) +30, Craft (weaponsmithing) +36, Perception +30, Spellcraft +27
Fly +13, Stealth +5 (+21 in darkness)
+16 Stealth in darkness
Fly +9, Perception +13, Stealth +17
Climb +8, Perception +6, Stealth +6, Survival +3
Climb +9, Intimidate +8, Perception +8, Stealth +8
Appraise +3, Bluff +6, Diplomacy +6, Knowledge (local) +3, Knowledge (planes) ++2 Knowledge (
Acrobatics +10 (+14 when jumping), Disguise +15, Intimidate +20, Knowledge (engineering) +12
Acrobatics +11 (+15 when jumping), Fly +9, Perception +7, Stealth +8, Swim +11 +4 Acrobatics
Acrobatics +10, Bluff +12, Climb +16, Knowledge (nature) +7, Perception +8, Sense Motive +8,
Acrobatics +15 (+11 jump), Bluff +11, Climb +8, Craft (traps) +13, Disable Device +2 Perception

Fly -2
Perception +4, Swim +10
Perception +4, Swim +10
Fly +10, Perception +7, Stealth +12
Escape Artist +10, Perception +7, Stealth +3, Swim +19

+4 Perception, uses Dex to modify Swim


+4 Perception, uses Dex to modify Swim
+8 Escape Artist

Perception +7, Sense Motive +3, Swim +16


uses Dex to modify Swim
Climb +14, Craft (any one) +8, Intimidate +11, Perception +14
Stealth +11
Bluff +9, Diplomacy +9, Escape Artist +6, Knowledge (nature) +8, Knowledge (planes) +8, Percep
Intimidate +9, Perception +10
Acrobatics +11, Climb +11, Perception +9, Stealth +15
+8 Acrobatics, +4 Perception, +4 Stealth
Perception +14, Swim +29
+4 Perception
Bluff +22, Craft (weapons) +12, Craft (armor) +12, Diplomacy +11, Disguise +11, Fly +14, Inti
Diplomacy +11, Fly +8, Heal +11, Knowledge (any one) +11, Perception +15, Sen +4 Perception
Acrobatics +22, Climb +32, Intimidate +22, Knowledge (history) +21, Perception +23, Sense Mot
Bluff +23, Craft (any) +20, Diplomacy +23, Intimidate +23, Knowledge (local) +20, Perception
Fly +19, Perception +24, Swim +40
Climb +15, Perception +6, Stealth -1
Climb +15, Perception +5, Stealth +0
Fly +8, Intimidate +9, Perception +10, Stealth +6, Survival +10
Fly +9, Intimidate +5, Perception +7, Stealth +17
Fly +9
Acrobatics +34 (+46 jump), Climb +22, Perception +18
+8 Acrobatics to jump
Climb +24, Escape Artist +17, Intimidate +17, Knowledge (planes) +17, Perception +21, Sense M
Intimidate +9, Perception +8

Acrobatics +5, Escape Artist +5, Perception +4, Stealth +9


Perception +5, Stealth +13
Handle Animal +6, Intimidate +3, Perception +3
Perception +4, Stealth +14 (+22 to hide), Swim +10
+8 on Stealth checks to hide
Diplomacy +2, Fly +18, Perception +7, Sense Motive +3, Stealth +11
Diplomacy +2, Fly +18, Perception +7, Sense Motive +3, Stealth +11
Fly +27, Knowledge (engineering) +22, Knowledge (history) +22, Knowledge (nature) +22, Perce
Acrobatics +8 (+12 when jumping), Climb +10, Fly +4
+11 Acrobatics (+8 when jumping), +8 Cl
Fly +14, Intimidate +9, Perception +7, Sense Motive +4, Stealth +10 (+14 to move+4
si to Stealth t
Acrobatics +14, Bluff +29, Craft (any one) +30, Diplomacy +20, Heal +23, Intimidate +29, Know
Acrobatics +6 (+10 when jumping), Perception +8
Acrobatics (+4
Fly +8, Intimidate +9, Perception +11, Stealth +6, Swim +20
Acrobatics +16 (+12 when jumping), Climb +21, Craft (traps) +16, Disable Device +16, Knowled
Acrobatics +10 (+6 jumping), Climb +10, Craft (alchemy) +8, Escape Artist +10, K+4 Acrobatics
Acrobatics +9, Perception +11, Stealth +9
Perception +10, Stealth +8, Survival +4
Climb +20, Diplomacy +15, Knowledge (arcana) +15, Perception +18 (+22 with hive mind), Sense
Diplomacy +31, Intimidate +34, Knowledge (arcana) +28, Knowledge (nature) +28, Knowledge (d
Appraise +6, Bluff +9, Climb +11, Craft (armor) +9, Diplomacy +14, Perception +16 (+20 with hiv
Acrobatics +10 (+14 when jumping), Climb +8, Intimidate +8, Perception +7 (+11 with hive mind)
Climb +5, Knowledge (engineering) +4, Perception +4 (+8 with hive mind), Profession (miner) +
Knowledge (arcana) +15, Knowledge (religion) +15, Perception +16, Sense Motive +19, Spellcra
Bluff +17, Diplomacy +9, Knowledge (geography) +6, Knowledge (nature) +10, Per+4 Perform (st

Perception +9, Stealth +10 (+18 in undergrowth)


+8 Stealth in undergrowth
Handle Animal +1, Perception +6, Ride +6, Stealth +6, Survival +6, Swim +15
Fly +12, Perception +9, Stealth +11 (+15 stony environs)
+2 Perception,
Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 sce
+4 Acrobatics when jumping, +4 Survival
Acrobatics +5, Perception +5, Stealth +15, Survival +5
+2 Acrobatics, +4 Perception, +4 Stealth

Bluff +57, Diplomacy +53, Disguise +12, Escape Artist +44, Fly +51, Knowledge ( +8 Perception
Swim +12
Acrobatics +0 (+8 jumping)
+8 Acrobatics when jumping
Perception +16, Stealth +14 (+22 in marshes), Swim +18
+8 Perception, +8 Stealth in marshes
Perception +16, Stealth +14 (+22 in marshes), Swim +18
+8 Perception, +8 Stealth in marshes
Climb +17, Fly +10, Intimidate +12, Perception +10, Stealth +8
Climb +4, Fly +8, Intimidate +4, Perception +7, Stealth +17
Craft (any) +5, Perception +1, Stealth +0 (+4 in snow), Survival +6
+4 Stealth in
Intimidate +4, Perception +5, Stealth +6 (+12 in forests)
+2 Stealth (+6
Climb +13, Craft (any one) +7, Intimidate +7, Perception +10, Stealth +2 (+6 in s +4 Stealth in
Perception +3, Stealth +5, Survival +7
Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +16
+8 Stealth
Perception +17, Stealth +6 (+14 in ice and snow)
+8 Stealth in ice and snow
Climb +6, Escape Artist +5, Handle Animal +4, Perception +5, Stealth +13, Swim +4 Handle Ani
Appraise +7, Bluff +9, Diplomacy +9, Knowledge (nature) +7, Perception +12, Sense Motive +12
Acrobatics +10 (+14 jumping), Climb +10, Perception +6
+14 on Acrobatics checks made to jump
Craft (alchemy) +14, Diplomacy +18, Escape Artist +15, Heal +13, Knowledge (dungeoneering)
Perception +10, Stealth +6 (+14 in swampy or forested areas)
+4 Perception,
Fly +2, Perception +12, Stealth +10 (+18 in vegetation)
+2 Perception,
Stealth +10 (+14 in swamps and underground), Survival +3 (+7 in swamps and u +4 Stealth an
Perception +9, Stealth +10
Perception +12, Stealth +5
Bluff +19, Disguise +25, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Perception
Perception +12, Sense Motive +3, Stealth +8

Fly +10
Appraise +5, Bluff +5, Craft (jewelry) +6, Handle Animal +7, Knowledge (nature) +4 Handle Anim
Intimidate +14, Perception +13, Stealth +14
Bluff +8, Diplomacy +8, Fly +23, Intimidate +16, Knowledge (any) +6, Perception +8 Perception,
Climb +34, Escape Artist +28, Intimidate +32, Swim +31
Perception +24, Stealth +15
Perception +9, Stealth +8
Bluff +29, Disguise +29, Fly +30, Intimidate +37, Knowledge (engineering) +26, +8 Intimidate,
Bluff +13, Diplomacy +13, Disguise +13, Intimidate +13, Perception +12, Sense Motive +12, Ste
Perception +10, Stealth +15, Swim +15
Acrobatics +6 (+14 jump), Perception +8, Sense Motive +5, Stealth +9
+4 Acrobatics (jump)
Perception +6, Swim +10
Climb +8
Climb +27, Perception +24, Stealth +2, Swim +41
Escape Artist +11, Perception +4, Stealth -1, Swim +11
+4 Perception, +10 Escape Artist, +10 St
Perception +6, Stealth +4, Swim +22
Fly +12, Perception +5, Stealth +11 (+17 in stony areas)
+2 Stealth (+6
Stealth +2
+6 Stealth in stony environs
Acrobatics +2 (+12 jumping)
+10 Acrobatics when jumping
Acrobatics +16 (+12 jump), Fly +23, Intimidate +18, Perception +19, Stealth +25
Acrobatics +19, Fly +23, Intimidate +21, Perception +20, Sense Motive +20, Spellc+4 Intimidate,
Climb +23, Intimidate +32, Perception +20
Fly +1, Knowledge (arcana) +4, Spellcraft +4
Craft (traps) +17, Disable Device +10, Fly +20, Knowledge (engineering) +9, Perce
+8 Craft (traps
Bluff +17, Fly +18, Intimidate +20, Knowledge (religion) +15, Perception +17, Sense Motive +17,
Climb +27, Perception +23, Sense Motive +4, Stealth +1, Swim +19
Perception +19
Fly +7, Intimidate +11, Knowledge (engineering) +9, Knowledge (planes) +9, Perception +10, St
Appraise +11, Knowledge (planes) +11, Climb +17, Perception +12, Stealth +8 (+14
+2 Stealth (+8
Escape Artist +11, Fly +17, Perception +12, Stealth +15, Survival +8
+4 Perception
Appraise +43, Bluff +47, Diplomacy +47, Escape Artist +40, Fly +39, Intimidate +47, Knowledge

Climb +30, Intimidate +23, Knowledge (planes) +20, Perception +25, Sense Motive +25, Stealth
Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowl
Bluff +26, Climb +45, Escape Artist +29, Intimidate +29, Knowledge (any) +31, Knowledge (hist
Acrobatics +14, Bluff +24, Climb +29, Diplomacy +21, Escape Artist +20, Intimida +4 Perception
Acrobatics +6, Climb +8, Perception +9, Stealth +9, Swim +4
Bluff +19, Knowledge (geography) +18, Knowledge (planes) +18, Perception +19, Stealth +15,
Bluff +15, Intimidate +18, Perception +19, Sense Motive +15, Stealth +12
+4 Perception
Intimidate +22, Knowledge (history) +8, Perception +19, Sense Motive +11, Stealth +14
Climb +12, Perception +9, Stealth +0 (+4 when underground)
+4 Stealth wh
Bluff +7, Knowledge (history) +4, Knowledge (local) +4, Perception +5, Perform (sing) +7
Bluff +18, Climb +14, Fly +27, Knowledge (dungeoneering) +17, Perception +21, Stealth +17, Su
Fly +9, Knowledge (history) +10, Knowledge (nobility) +10, Perception +18, Sense+8 Perception,
Perception +4, Stealth +8
+4 Perception, +4 Stealth
Stealth +3
Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Perception +16, Stealth +9, Survival +10 (+14 tracking by scent)
+4 Survival when tracking by scent
Acrobatics +4, Climb +14, Perception +7, Stealth +11
Perception +9, Stealth +6, Survival +2 (+6 tracking by scent), Swim +5
+4 Survival when tracking by scent
Fly +7, Perception +11, Stealth +10
Bluff +10, Climb +18, Diplomacy +7, Disguise +11, Intimidate +11, Perception +15,+4 Perception,
Acrobatics +13 (+17 jumping), Perception +8, Stealth +4, Swim +16
+4 Acrobatics
Fly +7
Climb +21, Perception +22, Swim +21
Climb +10, Perception +5, Survival +5
+4 Perception, +4 Survival
Perception +6, Swim +11
Climb +14, Fly +7
Perception +13, Swim +17
Fly +6
Fly -3
Climb +20, Perception +4
Stealth +4 (+8 in forests)
Perception +5, Swim +14
Perception +15, Swim +31

Giant archerfish use their Dexterity modif


+4 climb

Fly +10, Stealth +12


Fly +4, Perception +5, Survival +1 (+5 to keep from getting lost)
Fly +4, Perception +5, Survival +1 (+5 to keep from getting lost)
Perception +10, Swim +10
Climb +10, Perception +4, Stealth +10
Climb +15, Perception +17, Stealth +17
Climb +15, Perception +4, Stealth +18 (+28 when still)

+4 Stealth
+4 Perception, +4 Survival to keep from g
+4 Perception, +4 Survival to keep from g
Giant caribes use their Dexterity modifier
+4 Perception, +8 Stealth
+15 Stealth, +8 Perception
+12 Stealth (+22 when still)

Acrobatics +16, Climb +19, Perception +14, Stealth +12, Swim +14
Climb +8, Fly -1, Perception +4, Stealth +9
Perception +4, Swim +10
Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+25 when stationary)
Acrobatics +3, Perception +7, Stealth +12
Stealth +0 (+8 in forests)
Acrobatics +11 (+15 jumping), Perception +6, Stealth +2, Swim +14
Fly +13
Fly +10
Stealth +5 (+13 in shallow water) , Swim +10
Fly +8, Perception +15, Sense Motive +4
Perception +16, Swim +16
Climb +15, Perception +5, Stealth -3 (+1 in deserts)
Fly +5, Perception +13
Acrobatics +4 (+24 to jump)

+8 Acrobatics, +4 Perception, +4 Stealth


+4 Perception, +4 Stealth
+4 Perception
+8 Acrobatics, +16 Climb, +4 Perception,
+4 Stealth
+8 Stealth in forests
+4 Acrobatics (+8 jumping), +4 Stealth

+8 Climb, +4 Perception, +4 Stealth (+8 w


+4 Stealth in forests

+8 Stealth in shallow water


+4 Perception

+4 Climb, +4 Perception, +8 Stealth (+12


+4 Perception
+20 to Acrobatics checks to jump

Acrobatics +0 (+20 when jumping)


+20 Acrobatics when jumping
Climb +9, Fly +7, Perception +2
+4 Perception
Fly +2, Perception +4
+4 Perception
Fly +6, Perception +3, Swim +10
+8 to Swim, uses Dex for Swim
Perception +10, Stealth +9 (+17 in undergrowth)
+8 Stealth in undergrowth
Acrobatics +6 (+14 jumping), Climb +18, Perception +11, Stealth +3 (+7 in underg+8 Acrobatics when jumping, +4 Stealth i
Climb +13, Perception +11, Stealth +8
+4 Stealth
Acrobatics +9 (+13 jumping), Perception +3, Stealth +5, Swim +10
+4 Acrobatics (+8 jumping), +4 Stealth
Acrobatics +9 (+13 jumping), Perception +3, Stealth +5, Swim +10
+4 Acrobatics (+8 jumping), +4 Stealth
Climb +23, Perception +4, Stealth +3 (+7 in webs)
+8 Climb, +4 Perception, +4 Stealth (+8 i
Perception +11, Swim +18
Climb +21, Perception +6
+8 Climb
Climb +9, Perception +9
Climb +8, Perception +5 (+9 in water), Stealth +1 (+9 in water), Swim +7
+4 Perception (+8 in water), +8 Stealth in
Perception +9, Survival +1 (+4 orient direction)
+8 Perception, +4 Survival to orient direc
Fly +4, Perception +5
+4 Perception
Perception +4, Swim +5
+4 Perception
Swim +12
Stealth +1 (+9 in swamps), Swim +8
+8 Stealth in swamps
Stealth +1 (+9 in swamps), Swim +8
+8 Stealth in swamps
Acrobatics +2 (+20 jumping), Climb +11
+18 Acrobatics while jumping

Climb +11, Fly -5, Perception +6, Stealth +1 (+13 in forests)


+4 Perception, +4 Stealth (+12 in forests
Climb +12, Perception +11, Stealth +6
+4 Perception
Escape Artist +10, Perception +7, Stealth +8, Swim +14
+8 Escape Artist
Escape Artist +10, Perception +7, Stealth +11, Swim +18
+8 Escape Artist
Fly +8, Perception +8, Stealth +14
+8 Perception, +8 Stealth
Fly +11, Perception +9
Perception+8
Escape Artist +18, Perception +8, Stealth +18, Swim +13
+10 Escape Artist, +8 Stealth
Fly +11, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (nature
+4 Fly, +4 on a
Perception +8, Stealth +4
Perception +14, Swim +18
+4 Perception. Giant pikes use their Dex
Climb +7, Perception +6
Perception +17, Survival +17
Fly +2

Climb +12, Perception +8, Stealth +10 (+14 in forests and undergrowth), Swim +1+4 Climb, +4 Stealth (+8 in forests and u
Climb +8, Perception +4, Stealth +0
Stealth +6
Perception +6, Swim +31
Climb +17, Perception +12, Stealth +7, Swim +17
Perception +13, Stealth +7, Swim +12
Perception +11, Swim +13

+4 Climb, +4 Perception, +4 Stealth


+8 Stealth
+4 Perception, +4 Stealth
, +4 Perception, +4 Stealth

Climb +7, Perception +7, Survival +2

Perception +21, Swim +19


Perception +20, Swim +24
Climb +9, Perception +4, Stealth +10
Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs)
Perception +22, Swim +15
Fly -6
Fly +0, Perception +12
Climb +28, Perception +4, Stealth -7 (-3 in webs)

+4 Perception, +4 Stealth
+4 Perception, +4 Stealth (+8 in webs), +

+8 Climb,+4 Perception,+4 Stealth (+8 in

Climb +8, Stealth +8


+4 Stealth
Climb +4
+4 Climb
Perception +9, Swim +15
Acrobatics +5 (+9 jump), Perception +8, Stealth +5, Swim +12
+4 Acrobatics (+8 jump), +4 Stealth
Perception +7 (+3 for sound-based checks)
-4 Perception for sound-based checks
Acrobatics +5, Climb +9, Perception +8, Stealth +1, Swim +9
Fly +7, Perception +13
+4 Perception
Fly +3, Perception +9
+8 Perception
Perception +0 (+4 underwater) Stealth +1 (+5 underwater) Swim +10
+4 Perception and Stealth underwater
Fly -5, Perception +4, Swim +5
+4 Perception, +4 Swim
Climb +6, Perception +7, Stealth +10, Swim +8
+4 Climb, +2 Perception, +6 Stealth, +2 S
Climb +15, Perception +4, Stealth +0
+4 Perception, +8 Stealth
Fly +3, Perception +9, Survival +5
+8 Perception, +4 Survival
Climb +11, Fly +8, Knowledge (dungeoneering) +8, Perception +18, Spellcraft +12,+4 Perception
Perception +12, Swim +8
+4 Perception
Acrobatics +42, Bluff +33, Diplomacy +33, Escape Artist +42, Fly +42, Heal +34, +4 Perception
Fly +20, Knowledge (dungeoneering) +15, Knowledge (planes) +15, Perception +2+8 Perception
Perception +13, Swim +27
Climb +35, Knowledge (planes) +21, Perception +29, Sense Motive +0, Stealth +0, Survival +28
Perception +11, Stealth +12, Survival +11, Swim +17
Perception +2, Swim +13
Perception +8
Climb +12, Perception +11, Stealth +5
Climb +17, Craft (any one) +8, Knowledge (history) +5, Perception +14, Sense Mot
+4 Climb, +4 P
Bluff +28, Diplomacy +22, Intimidate +22, Knowledge (history) +18, Knowledge (l +8 Bluff, +8 P
Climb +9, Perception +8, Stealth +9
Swim +10
Acrobatics +9 (+13 jumping), Perception +11, Stealth +6 (+14 in snow), Swim +14+4 Acrobatics,

Perception +6
+4 Perception
Diplomacy +20, Escape Artist +18, Knowledge (planes) +19, Perception +24, Sense Motive +24,
Swim +14
Perception +18
+4 Perception
Fly +16, Intimidate +14, Knowledge (any one) +8, Perception +13, Sense Motive +13,
+4 Stealth in dim light (-4 in bright light)
Fly +6, Perception +8, Stealth +6 (+10 in dim light or darkness)
+4 Stealth to hide in dim light or darknes
Fly +5, Perception +9, Stealth +7 (+11 in dim light)
+4 Stealth in dim light
Perception +17, Stealth +2 (+18 in forests)
+16 Stealth in
Perception +16, Stealth +11
+4 Perception, +4 Stealth
Perception +2
Perception +6, Stealth +8, Survival +7
Climb +24, Perception +22, Stealth +14 (+22 in snow or on ice)
+8 Stealth in
Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food)
+4 Acrobatics when jumping, +4 Survival
Ride +10, Stealth +10, Swim +4
+4 Ride, +4 St
Stealth +6
Bluff +6, Intimidate +5, Knowledge (local) +3, Perception +5, Stealth +10
Fly +9, Intimidate +10, Knowledge (dungeoneering) +5, Perception +25
+4 Perception
Acrobatics +2 (+10 balancing or jumping), Climb +10, Perception +6, Stealth +10 +8 Acrobatics

Climb +23, Perception +4, Stealth -7 (+1 in forests)


+8 Climb, +4 Perception, +8 Stealth (+16
Fly -8
Acrobatics +20 (+24 when jumping), Climb +28, Disguise +16 (+24 as a boulder w+4 Acrobatics
Fly +9, Perception +8, Stealth +11
+4 Perception
Fly +2, Perception +6, Stealth +4
+2 Perception
Perception +17
Perception +30
+6 Perception
Acrobatics +6, Climb +14, Perception +8
Climb +11, Perception +9, Swim +11
+2 Climb, +2 Swim
Acrobatics +36, Bluff +35, Diplomacy +35, Escape Artist +33, Intimidate +35, Knowledge (local

Bluff +17, Diplomacy +17, Fly +7, Intimidate +17, Knowledge (arcana) +14, Knowledge (nature)
Perception +4, Stealth +6 (+10 in plains and undergrowth), Survival +0 (+4 in pla +4 Stealth and
Bluff +5, Craft (alchemy) +15, Fly +15, Intimidate +8, Knowledge (arcana) +12, Perception +10,
Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (history) +11, Knowledge (local) +11, Knowled
Bluff +7, Intimidate +10, Perception +10, Sense Motive +10, Stealth +7
Acrobatics +7, Climb +10, Escape Artist +7, Perception +10, Stealth +10
Climb +13, Intimidate +25, Knowledge (nobility) +12, Perception +19, Ride +19, +8 Intimidate,
Perception +13, Sense Motive +2, Stealth +10, Swim +25

Perception +13, Survival +6


+4 Perception
Climb +14, Intimidate +8, Perception +12, Stealth +2, Swim +14
Perception +22
Perception +5
+4 Perception
Fly +6, Perception +10, Stealth +10
+4 Fly, +4 Perception, +4 Stealth
Perception +9, Stealth -4
+4 Stealth, +8 Perception
Perception +11, Swim +15
Perception +13, Swim +39
Fly +14, Handle Animal +31, Intimidate +34, Knowledge (arcana) +34, Knowledge+8
( Swim
Bluff +37, Diplomacy +37, Fly +13, Intimidate +37, Knowledge (arcana) +37, Knowledge (geograp
Bluff +35, Diplomacy +35, Fly +14, Heal +35, Knowledge (geography) +35, Knowledge (history) +
Diplomacy +39, Fly +13, Handle Animal +36, Heal +39, Intimidate +39, Knowledge+8 Swim
Bluff +37, Craft (traps) +49, Diplomacy +37, Disable Device +26, Fly +15, Knowledge (geograph
Diplomacy +41, Fly +15, Heal +41, Knowledge (arcana) +41, Knowledge (history) +8 Swim
Bluff +33, Fly +21, Intimidate +33, Knowledge (arcana) +33, Knowledge (local) +33, Knowledge
Fly +12, Intimidate +36, Knowledge (arcana) +36, Knowledge (local) +36, Knowle +8 Swim
Appraise +38, Bluff +38, Diplomacy +38, Fly +14, Intimidate +38, Knowledge (arcana) +38, Know
Appraise +40, Bluff +40, Diplomacy +40, Fly +14, Knowledge (arcana) +40, Knowledge (history)
Fly +13, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Perce+8 Swim
Knowledge (planes) +11, Perception +13, Stealth +10, Swim +27
Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +
Acrobatics +14, Bluff +16, Climb +15, Diplomacy +16, Intimidate +16, Perception +16, Sense Mo
Perception +12, Stealth +6
+4 Stealth
Climb +11, Perception +5, Stealth +9
+4 Perception, +6 Stealth, adds Dexterity
Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception
Perception +4, Stealth +0, Swim +12
+4 Perception, +4 Stealth
Acrobatics +23, Climb +20, Escape Artist +21, Intimidate +15, Knowledge (planes) +10, Percept
Perception +12, Stealth +5 (+9 natural surroundings)
+4 Stealth in natural surroundings
Fly +28, Perception +16, Sense Motive +16, Stealth +17
Acrobatics +14, Escape Artist +14, Fly +14, Intimidate +10, Perception +11, Stealth +14
Escape Artist +20, Intimidate +16, Knowledge (planes) +15, Perception +16, Stealth +12, Swim
Acrobatics +25, Escape Artist +25, Fly +13, Intimidate +16, Knowledge (planes) +15, Perceptio
Climb +23, Intimidate +16, Knowledge (dungeoneering) +15, Perception +16, Stealth +7
Bluff +10, Disguise +10, Intimidate +13, Perception +12, Stealth +8
Climb +25, Escape Artist +20, Knowledge (planes) +15, Perception +16, Stealth +12, Swim +17
Fly +25, Intimidate +16, Knowledge (planes) +16, Knowledge (religion) +16, Perception +16, Ste
Knowledge (planes) +11, Perception +13, Sense Motive +13, Stealth +4
Climb +20, Escape Artist +13, Intimidate +15, Knowledge (planes) +14, Perception+8 Perception
Fly +25, Intimidate +16, Knowledge (planes) +16, Knowledge (religion) +16, Perception +16, Ste
Climb +17, Knowledge (dungeoneering) +8, Knowledge (planes) +7, Perception +13, Stealth +5
Fly +15, Perception +13, Stealth +20 (+24 in dim light, +16 in bright light)
+4 Stealth in dim light (-4 in bright light)
Diplomacy +23, Knowledge (arcana) +22, Knowledge (planes) +22, Fly +16, Perc +4 Diplomacy,
Escape Artist +25, Fly +29, Intimidate +16, Perception +16, Stealth +17 (+25 in s +8 Stealth in
Stealth -8 (+12 in forest and plains areas)
+0 Stealth (+20 in forest and plains envir
Acrobatics +18, Escape Artist +20, Knowledge (planes) +12, Perception +16, Stealth +10, Swim
Bluff +5, Fly +15, Knowledge (arcana) +6, Perception +9, Sense Motive +6, Sleight
+8 Sleight of
Fly +12, Perception +7, Stealth +9 (+13 stony environs)
+2 Stealth (+6
Bluff +13, Disguise +13, Knowledge (arcana) +11, Perception +15, Sense Motive +9, Stealth +1

Perception +2, Stealth +2 (+6 in temperate and warm forests)


+2 Perception,
Climb +7, Perception +4, Stealth +15
+4 Climb, +4 Perception, +4 Stealth
Climb +7, Perception +4, Stealth +15
+4 Climb, +4 Perception, +4 Stealth
Acrobatics +7 (+3 jump), Bluff +6, Craft (traps) +6, Disable Device +7, Escape Art +2 Perception,
Acrobatics +19 (+23 when jumping), Intimidate +12, Perception +15 (+23 sound- +4 Acrobatics
Acrobatics +3 (+23 jump), Climb +20, Escape Artist +24, Intimidate +16, Knowled +8 Escape Arti
Fly +11, Intimidate +13, Perception +12, Sense Motive +9, Stealth +12
Climb +5, Fly +5, Perception +4, Stealth +11 (+15 in forests)
+4 Stealth in forests
Climb +9, Perception +12, Stealth +6 (+14 in rocky terrain)
+8 Stealth in r
Acrobatics +10, Fly +6, Perception +12
+4 Acrobatics,
Acrobatics +8 (+12 when jumping), Escape Artist +8, Fly +12, Perception +5, Perfo+4 Acrobatics
Acrobatics +17 (+23 jumping), Craft (any) +13, Escape Artist +17, Fly +4, Percepti+8 Acrobatics
Diplomacy +37, Disguise +40, Fly +39, Knowledge (planes) +31, Perception +35, Sense Motive
Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+14 in stony environs), Sur+8 Stealth in
Acrobatics +18, Bluff +30, Climb +22, Diplomacy +17, Escape Artist +18, Heal +11, Intimidate +
Climb +13, Fly +1, Perception +4, Sleight of Hand +5, Stealth +16, Swim +5
Fly +11, Intimidate +9, Knowledge (arcana) +5, Perception +8, Stealth +7
Climb +25, Perception +13
Acrobatics +16 (+20 jump), Climb +20, Escape Artist +18, Intimidate +11, Knowledg
+8 Stealth in f
Perception +4, Stealth +14, Swim +13
+4 Stealth
Fly +9, Knowledge (geography) +3, Perception +6 (+10 in darkness), Sense Motiv+4 Perception
Climb +12, Perception +4, Stealth +5 (+11 to hide in marshes or forests), Swim + +6 to Stealth t
Acrobatics +4, Climb +13, Handle Animal +3, Heal +7, Perception +5, Stealth +11 +4 Stealth in
Perception +6, Survival +5, Swim +14
+4 Swim
Knowledge (nature) +8, Survival +8, Swim +22
Intimidate +6, Perception +7, Survival +11
+4 Survival
Acrobatics +15 (+19 when jumping), Bluff +4, Intimidate +15, Perception +28, Sense Motive +13
Climb +10
Fly +8, Perception +5, Stealth +10
Fly +8, Perception +5, Stealth +10
Diplomacy +13, Fly +12, Intimidate +17, Knowledge (planes) +10, Perception +13, Sense Motive
Bluff +13, Diplomacy +9, Intimidate +13, Knowledge (arcana) +8, Knowledge (planes) +12, Perce
Escape Artist +5, Linguistics +3, Perception +5, Stealth +15
Climb +38, Fly +11, Intimidate +36, Knowledge (geography) +26, Knowledge (local+8 Knowledge (
Bluff +16, Diplomacy +16, Knowledge (arcana) +18, Perception +23, Sense Motive +20, Spellcra
Perception +6, Stealth +7
Acrobatics +15, Knowledge (nature) +12, Perception +18, Sense Motive +18, Stealth +18
Climb +15, Escape Artist +13, Knowledge (dungeoneering) +10, Perception +27, S+4 Escape Arti
Climb +15, Escape Artist +13, Knowledge (dungeoneering) +13, Perception +27, S+8 Climb, +4 E
Perception +11, Swim +15
Climb +17
Fly +12, Perception +7, Stealth +9
+8 Fly
Perception +16
Bluff +14, Diplomacy +14, Fly +7, Intimidate +14, Knowledge (any two) +6, Perception +21, Sens
Bluff +18, Diplomacy +16, Escape Artist +18, Handle Animal +11, Intimidate +15, Knowledge (n
Climb +10
Escape Artist +6, Swim +14
+4 Escape Artist
Acrobatics +12, Escape Artist +12, Fly +20, Intimidate +10, Knowledge (planes) +9, Perception
Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14
+3 Survival in
Craft (alchemy) +3, Intimidate +4, Knowledge (arcana) +3, Perception +3, Spellcraft +3
Fly +0, Intimidate +9, Knowledge (religion) +5, Perception +14, Stealth +7, Surviv +4 Perception,
Climb +8
Intimidate +3
Perception +19, Stealth +25
Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handl +8 Craft (wood
Perception +10, Swim +13
Acrobatics +25, Bluff +27, Diplomacy +27, Fly +24, Intimidate +25, Knowledge (a +8 Stealth ble
Craft (weaponsmithing) +27, Diplomacy +15, Fly +27, Heal +16, Intimidate +27, Knowledge (arc

Acrobatics +25 (+29 jump), Bluff +23, Diplomacy +23, Disguise +23, Escape Artist +22, Fly +14
Climb +9 (+19 with rope), Perception +7, Stealth +8
Perception +11, Stealth -2
Perception +6, Stealth +0 (+16 to hide in forests)
+16 to Stealth
Disable Device +3, Disguise +5, Fly +5, Perception +4, Sleight of Hand +7, Steal +2 Disable Dev
Acrobatics +15, Climb +17, Escape Artist +10, Intimidate +11, Perception +7, Stea+4 Acrobatics,
Diplomacy +7, Fly +20, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7, Sense
Bluff +20, Disguise +23, Intimidate +16, Knowledge (nobility) +5, Perception +20, Perform (sing
Bluff +7, Fly +12, Intimidate +7, Perception +7, Perform (song) +5
Acrobatics +53 (+73 when jumping), Bluff +47, Disguise +47, Intimidate +50, Know+20 Acrobatic
Fly +9, Intimidate +10, Perception +10, Stealth +10
Bluff +18, Diplomacy +18, Fly +26, Intimidate +18, Knowledge (nobility) +18, Knowledge (planes
Fly +7, Perception +14
+8 Perception
Fly +12, Knowledge (planes) +10, Perception +15, Sense Motive +12, Stealth +18, Survival +12
Climb +5, Stealth +19, Swim +5
Bluff +8, Escape Artist +8, Knowledge (nature) +6, Perception +8, Perform (dancing) +8, Stealth
Acrobatics +29 (+41 when jumping), Bluff +34, Climb +46, Craft (any) +33, Diplomacy +31, Esca
Perception +12, Swim +15
Acrobatics +8, Perception +7, Stealth +13, Survival +7
+5 Stealth
Fly +10, Perception +13, Stealth +8
Acrobatics +17 (+21 jump), Climb +17, Perception +18, Stealth +17, Survival +14 +4 Perception,
Climb +10, Escape Artist +11, Intimidate +8, Perception +8, Survival +8
+10 Escape Art
Fly +25, Perception +4, Stealth +24
Climb +22, Perception +8, Stealth +8
Intimidate +14, Perception +34, Stealth +15, Swim +19
Bluff +21, Diplomacy +25, Fly +8, Intimidate +17, Knowledge (arcana) +22, Knowledge (history)
Handle Animal +8, Intimidate +12, Knowledge (geography) +6 (+8 in forests), Percep
+2 Knowledge (g
Perception +15, Stealth +11 (+19 in water), Swim +23
+4 Perception, +8 Stealth in water
Climb +21, Escape Artist +10, Intimidate +14, Knowledge (arcana) +15, Perceptio+8 Perception
Fly +3, Perception +16
+4 Perception
Diplomacy +20, Fly +13, Intimidate +23, Knowledge (planes) +16, Perception +20, Sense Motive
Climb +10, Intimidate +12, Perception +6
Perception +6, Swim +11
Perception +7, Stealth +7 (+11 underwater), Swim +18
+4 Stealth underwater
Fly +5, Perception +9
+4 Perception
Perception +12, Swim +16
Perception +8, Stealth +1 (+11 underwater), Swim +11
+10 Stealth underwater
Perception +8, Stealth +11 (+15 in natural environment), Survival +2
+4 Stealth in natural environment
Acrobatics +6, Climb +10, Perception +11, Sense Motive +4, Stealth +9
Perception +2, Stealth +5
+4 Stealth
Climb +10, Perception +7, Stealth +2, Swim +8
Perception +5, Stealth +12
Climb +28, Escape Artist +19, Perception +17, Stealth +18
Acrobatics +10, Perception +9, Stealth +11 (+15 in snowy areas), Swim +10
+4 Acrobatics, +4 Stealth (+8 in snowy ar
Fly +10, Perception +3, Stealth +12
Disguise +11, Intimidate +16, Knowledge (arcana) +10, Knowledge (planes) +7, Knowledge (reli
Bluff +24, Diplomacy +21, Fly +15, Intimidate +24, Knowledge (planes) +20, Perception +24, Sen
Perception +6
Acrobatics +5 (+9 to balance), Perception +6
+4 Acrobatics to balance
Acrobatics +14 (+10 when jumping), Escape Artist +14, Fly +14, Intimidate +10, Perception +11,
Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Su+4 Stealth, +4
Acrobatics +18 (+22 jump), Intimidate +16, Knowledge (arcana) +16, Knowledge (geography) +1
Climb +11, Perception +4, Stealth +19
+4 Perception, +8 Stealth
Acrobatics +10 (+22 jump), Climb +12, Perception +13, Stealth +6
Perception +5, Survival +7
Perception +5, Stealth +7
Knowledge (planes) +9, Perception +11, Stealth +7, Swim +24
Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9

Appraise +6, Climb +18, Knowledge (dungeoneering) +4, Knowledge (planes) +7, Perception +13
Acrobatics +16, Climb +13, Escape Artist +16, Intimidate +9, Knowledge (planes) +7, Perceptio
Fly +25, Perception +13, Sense Motive +13, Stealth +13
Intimidate +13, Knowledge (planes) +11, Perception +13, Stealth +8, Swim +15
Acrobatics +21, Escape Artist +21, Fly +12, Knowledge (planes) +11, Perception +13
Climb +19, Knowledge (dungeoneering) +11, Perception +13, Stealth +4
Escape Artist +11, Perception +4, Stealth +3, Swim +11
+4 Perception, +10 Escape Artist, +10 St
Climb +17, Escape Artist +13, Knowledge (planes) +7, Perception +13, Stealth +8, Swim +15
Fly +21, Intimidate +13, Knowledge (planes) +12, Perception +13, Stealth +13
Knowledge (planes) +9, Perception +11, Sense Motive +11, Stealth +2
Fly +21, Intimidate +13, Knowledge (planes) +12, Perception +13, Stealth +13
Climb +16, Knowledge (dungeoneering) +5, Knowledge (planes) +5, Perception +11, Stealth +3
Escape Artist +21, Fly +25, Perception +13, Stealth +13 (+21 in smoke or fog)
+8 Stealth in
Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +
Perception +6, Sleight of Hand +11, Stealth +15
+4 Sleight of
Bluff +16, Disguise +16, Escape Artist +13, Knowledge (nature) +11, Perception +12, Stealth +
Craft (weapons) +3, Profession (soldier) +4, Survival +1
Acrobatics +8, Climb +16, Disable Device +8, Intimidate +5, Perception +6, Sleig +8 Climb
Climb +34, Intimidate +45, Perception +32, Survival +32
Fly +32, Intimidate +28, Perception +28, Sense Motive +25, Stealth +17

Perception +4
+4 Perception
Appraise +30, Bluff +34, Diplomacy +34, Disguise +31, Fly +30, Intimidate +34, Knowledge (arc
Perception +10, Stealth +3 (+7 in tall grass or undergrowth), Survival +5 (+9 track +4 Stealth in tall grass or undergrowth, +
Acrobatics +23, Bluff +21, Craft (any) +10, Diplomacy +17, Intimidate +24, Knowledge (arcana,
Perception +10, Swim +11
+2 Perception
Fly +10, Intimidate +12, Knowledge (planes) +9, Perception +14, Swim +22
+4 Perception
Fly +0, Intimidate +14, Knowledge (planes) +10, Perception +15, Sense Motive +12, Stealth +1
Perception +8, Stealth +6 (+10 in tall grass)
+4 Stealth in tall grass
Bluff +10, Fly +10, Perception +11, Sense Motive +10, Stealth +15
Bluff +35, Escape Artist +23, Fly +26, Intimidate +35, Knowledge (arcana) +36, Knowledge (du
Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Kno
Bluff +6, Escape Artist +4, Fly +9, Perception +5

Climb +43, Fly +19, Perception +26, Swim +22


Bluff +11, Intimidate +11, Knowledge (planes) +11, Perception +12, Sense Motive +12, Stealth +
Perception +2
Intimidate +7, Perception +9, Survival +4
Bluff +23, Disguise +13, Fly +20, Intimidate +23, Knowledge (arcana) +11, Percep+4 Stealth in
Bluff +20, Craft (any) +23, Diplomacy +21, Disable Device +20, Intimidate +33, Knowledge (e
Bluff +7, Knowledge (arcana) +5, Spellcraft +5
Perception +12, Stealth +4
Escape Artist +19, Handle Animal +20, Intimidate +20, Knowledge (arcana) +16, Knowledge (nature) +19, Perception +21,
Perception +12, Stealth +14, Survival +12, Swim +15
Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +16, Fly +9, Intimidate +25, Knowle
Perception +14 (+10 for sound-based checks)
-4 Perception for sound-based checks
Bluff +28, Diplomacy +28, Disable Device +26, Fly +31, Intimidate +28, Knowledge (arcana) + 2
Fly +3, Intimidate +25, Knowledge (arcana, history, planes) +25, Perception +25, Sense Motive +
Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7,
Fly +22, Intimidate +20, Knowledge (religion) +17, Perception +17, Sense Motive +17, Stealth +
Bluff +22, Diplomacy +19, Fly +9, Intimidate +15, Knowledge (arcana) +12, Knowledge (nature)
Acrobatics +6, Bluff +16, Diplomacy +16, Escape Artist +6, Fly +13, Intimidate + +8 Intimidate,
Bluff +3, Climb +10, Disguise +3, Perception +8, Stealth +17, Swim +17
Acrobatics +56, Climb +52, Diplomacy +47, Escape Artist +53, Intimidate +50, Knowledge (arca

Climb +23, Intimidate +12, Perception +16, Sense Motive +12, Stealth +0, Swim +33
Bluff +19, Disguise +11, Knowledge (local) +14, Perception +19, Sense Motive +8+8 Bluff, +8 Pe
Heal +23, Intimidate +22, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (religion)
Climb +17, Intimidate +11, Perception +9
Acrobatics +14, Bluff +10, Fly +22, Knowledge (planes) +12, Perception +12, Sense Motive +12,
Acrobatics +26 (+30 jump), Climb +33, Disguise +18, Fly +0, Perception +21, Steal
+8 Stealth in r
Bluff +12, Diplomacy +14, Intimidate +18, Knowledge (arcana, history) +9, Knowledge (nature)
Climb +20, Perception +15, Stealth +12
Stealth +12
+6 Stealth
+6 Stealth
Intimidate +14, Perception +11

(see below)
Fly +15, Perception +7, Stealth +18
Bluff +11, Disguise +11, Fly +11, Intimidate +11, Perception +10, Sense Motive +10, Stealth +11
Acrobatics +31 (+35 jump), Escape Artist +31, Fly +26, Intimidate +37, Knowledge (nature) +30
Bluff +2, Perception +5, Survival +0 (+4 when tracking by scent)
+4 Bluff, +4 Survival when tracking by sc
Acrobatics +7, Bluff +6, Perception +7, Sense Motive +3, Stealth +7, Survival +6 +2 Bluff, +2 Su
Climb +18, Intimidate +25, Perception +27, Survival +11
Perception +7
Perception +6, Stealth +16
+4 Stealth
Perception +4, Stealth +7 (+19 in natural environment)
+12 Stealth in natural environment

Perception +5, Stealth +19


+4 Stealth ami
Acrobatics +3 (+11 balancing), Climb +16, Perception +9, Stealth +11 (+15 in hea +8 Acrobatics when balancing, +4 Stealth
Appraise +11, Craft (any one-usually weaponsmith) +11, Fly +14, Perception +11, Ride +6, Sense
Swim +9, Stealth +29
Stealth +16
Acrobatics +25 (+30 when jumping), Escape Artist +14, Perception +22, Sense Mo+8 Acrobatics,
Perception +6, Swim +10
Bluff +6, Craft (traps) +10, Disable Device +9, Escape Artist +8, Perception +6, +4 Craft (trap
Perception +17
Acrobatics +31 (+39 when jumping), Bluff +37, Diplomacy +34, Heal +34, Intimidate +34, Knowl
Acrobatics +5, Bluff +7, Climb +1, Diplomacy +7, Escape Artist +9, Intimidate +7, +4 Linguistics,
Acrobatics +14, Bluff +19, Climb +29 (+37 with spider legs), Diplomacy +18, Perc +8 Climb with
Climb +22, Craft (any) +11, Diplomacy +9, Intimidate +14, Knowledge (any) +10, K+6 Stealth in
Climb +29, Perception +26
+4 Perception
Bluff +37, Climb +45, Diplomacy +34, Escape Artist +35, Intimidate +37, Knowled +8 Perception
Escape Artist +3, Fly +17, Intimidate +18, Perception +29, Sense Motive +3, Stealth +19
Acrobatics +14 (+22 when jumping), Fly +7, Perception +24
+12 Acrobatics, +8 Perception
Fly -7, Handle Animal +16, Heal +27, Intimidate +27, Knowledge (nature) +26, Knowledge (reli
Climb +12, Craft (bows) +8, Perception +15, Stealth +12 (+20 in forests), Survival+4 Climb, +8 St
Fly +15, Handle Animal +11, Intimidate +14, Knowledge (arcana) +14, Perception +8 Swim
Bluff +17, Fly +10, Intimidate +17, Knowledge (local) +17, Perception +17, Spellcraft +17, Stealt
Bluff +15, Diplomacy +15, Fly +15, Heal +15, Linguistics +15, Perception +19, Sense Motive +19
Diplomacy +19, Fly +10, Handle Animal +16, Intimidate +19, Knowledge (arcana) +8 Swim
Bluff +17, Craft (traps) +21, Diplomacy +17, Fly +16, Perception +17 (+21 vs. traps), Perform
Diplomacy +21, Fly +12, Heal +21, Knowledge (arcana) +21 , Knowledge (local) ++8 Swim
Bluff +13, Fly +14, Intimidate +13, Knowledge (local) +13, Perception +16, Sense Motive +4, St
Fly +9, Knowledge (arcana) +16, Knowledge (nature) +16, Perception +20, Spellcr+8 Swim
Acrobatics +14, Appraise +18,Bluff +18, Fly +15, Intimidate +18, Perception +18, Sense Motive
Fly -4, Perception +17
+8 Perception
Perception +9, Stealth +10
+4 Perception, +4 Stealth
Appraise +21, Bluff +21, Diplomacy +25, Fly -5, Intimidate +25, Knowledge (arcana) +21, Knowle
Fly +14, Intimidate +12, Perception +15, Spellcraft +12, Stealth +14, Swim +25 +8 Swim

Acrobatics +9, Bluff +8, Escape Artist +9, Fly +19, Knowledge (nature) +7, Perception +7, Sense
Fly +9, Heal +16, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +4 Knowledge (
Acrobatics +30, Intimidate +25, Perception +31, Stealth +12, Survival +11
Acrobatics +14, Climb +19, Intimidate +16, Knowledge (planes) +15, Perception +8 Perception
Acrobatics +6 (+10 when jumping), Perception +8, Stealth +6
+4 Stealth
Acrobatics +6 (+10 jump, +14 balance), Perception +8, Stealth +7 (+15 in underg +8 Acrobatics (
Fly +24, Intimidate +16, Knowledge (history) +12, Knowledge (religion) +10, Perception +16, Sense Motive +11, Stealth +1
Bluff +33, Diplomacy +33, Fly +35, Intimidate +33, Knowledge (nature) +29, Knowledge (planes
Perception +8, Stealth +9
Acrobatics +14 (+18 when jumping), Perception +4
Escape Artist +10, Heal +5, Sense Motive +5, Swim +9
+4 Escape Arti
Bluff +7, Climb +15, Escape Artist +6, Knowledge (nature) +5, Perception +10, Perform (singing)
Climb +20, Disable Device +11, Perception +22, Sense Motive +9, Stealth +18, Su+8 Perception,
Intimidate +9, Perception +11, Swim +21
Acrobatics +7, Climb +5, Escape Artist +7, Survival +4
Perception +8
Bluff +30, Disable Device +29, Fly +29, Knowledge (arcana) +27, Knowledge (pla +4 Knowledge
Acrobatics +9 (+13 when jumping), Climb +16, Perception +10, Stealth +13 (+19 in
+2 Perception,
Climb +17, Perception +11, Stealth +14 (+20 in forested areas), Survival +9
+2 Perception,
Acrobatics +31, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (any two) +28,
Perception +10, Stealth -2 (+10 in natural environment), Swim +19
+12 Stealth in
Bluff +15, Disguise +15, Perception +13, Sense Motive +13, Stealth +13, Swim +10
Bluff +7, Perception +5, Stealth +6, Swim +12
Knowledge (engineering) +11, Knowledge (nature) +11, Knowledge (planes) +11, Perception +2
Escape Artist +7, Fly +28, Intimidate +19, Knowledge (history) +16, Knowledge (religion) +16,
Perception +7, Stealth +16
+4 Stealth
Appraise +27, Bluff +28, Diplomacy +28, Fly +29, Intimidate +28, Knowledge (geography) +27,
Perception +11, Stealth +14, Survival +8 (+12 following tracks)
+4 Survival (fo
Escape Artist +5, Profession (fisherman) +9, Sleight of Hand +5, Stealth +14, Sur +4 Profession
Acrobatics +5 (+9 jumping), Perception +3, Stealth +9, Swim +12
+4 Acrobatics (+8 jumping), +4 Stealth
Perception +13, Swim +16
Craft (any one) +4, Escape Artist +7, Perception +8, Profession (farmer or miller) +2 Perception,
Perception +4, Swim +10
+4 Perception
Diplomacy +15, Fly +20, Knowledge (history) +13, Perception +17, Perform (sing) +15, Sense M
Handle Animal +17, Intimidate +17, Perception +18, Stealth +10
Acrobatics +4, Bluff +7, Perception +3, Spellcraft +5, Stealth +3
+2 Acrobatics
Intimidate +9, Perception +8, Ride +0, Stealth +3
Craft (trapmaking) +6, Perception +5, Stealth +5
+2 Craft (trap
Climb +11, Escape Artist +10, Perception +11, Sense Motive +11, Stealth +14, Survival +11
Bluff +18, Climb +22, Perception +18, Stealth +11 (+19 in ice or snow), Swim +22 +8 Stealth in i
Diplomacy +22, Disguise +22, Knowledge (planes) +15, Perception +22, Sense Mo
+4 Diplomacy,
Climb +19, Fly +20, Intimidate +16, Perception +23, Sense Motive +15, Stealth +13, Survival +2
Acrobatics +44 (+68 when jumping), Bluff +32, Climb +50, Diplomacy +45, Disguise
+24 Acrobatic
Climb +21, Fly +15, Intimidate +15, Knowledge (nature) +13, Perception +18, Spell
+8 Stealth in j
Craft (any) +13, Disable Device +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8,
Acrobatics +12, Bluff +10, Craft (rope) +10, Craft (sculpture) +10, Perception +14, Perform (dan
Bluff +10, Intimidate +7, Knowledge (local) +10, Knowledge (nature) +10, Perception +11, Perfo
Acrobatics +25, Bluff +30, Climb +36, Diplomacy +36, Escape Artist +30, Handle +8 Perception
Bluff +42, Climb +58, Intimidate +42, Knowledge (arcana) +41, Knowledge (engine+8 Perception
Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth
Intimidate +1 (+5 to demoralize), Perception +5, Stealth +10
+4 Intimidate
Perception +20, Swim +26
Craft (any one) +14, Knowledge (arcana) +7, Knowledge (any two) +7, Perceptio +2 Craft (any
Fly +24, Perception +19
Escape Artist +15, Intimidate +29, Knowledge (arcana) +12, Perception +27, Swim +53
Diplomacy +24, Escape Artist +23, Fly +21, Heal +22, Intimidate +24, Knowledge (arcana) +30,
Climb +5, Intimidate +5, Perception +6, Survival +6
Bluff +11, Disguise +7, Intimidate +11, Knowledge (arcana) +9, Perception +10, Sense Motive +1

Bluff +15, Diplomacy +15, Intimidate +19, Knowledge (planes) +13, Perception + +4 Intimidate,
Acrobatics +14, Climb +13, Craft (blacksmithing) +11, Escape Artist +14, Intimidate +12, Percep
Climb +24, Craft (armor) +21, Craft (weapons) +21, Heal +18, Intimidate +31, Knowledge (engi
Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +6
Acrobatics +10 (+14 jump), Bluff +8, Climb +9, Perception +8, Sense Motive +8, Stealth +10
Fly +16, Perception +9, Stealth +14
Bluff +9, Diplomacy +4, Disguise +6, Intimidate +10, Knowledge (religion) +4, Per +4 Bluff, +4 St
Acrobatics +8 (+12 jump), Bluff +21, Climb +13, Diplomacy +11, Disguise +11, I + 4 Acrobatics
Diplomacy +11, Fly +11, Knowledge (arcana) +12, Perception +15, Sense Motive +12
Diplomacy +13, Knowledge (dungeoneering) +9, Knowledge (nature) +12, Linguistics +3, Percept
Escape Artist +10, Perception +8, Swim +15
+8 Escape Artist
Perception +5, Stealth +6
Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Acrobatics +10, Perception +11, Stealth +9
Craft (any two) +10, Heal +11, Knowledge (local) +10, Knowledge (religion) +7, Perception +13
Bluff +23, Diplomacy +23, Disguise +23, Fly +30, Knowledge (nature) +22, Perception +27, Sen
Knowledge (planes) +6, Perception +9, Stealth +7, Swim +11
Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11
Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception
Fly +12, Perception +11, Sense Motive +11, Stealth +13
Intimidate +11, Knowledge (planes) +9, Perception +11, Stealth +8, Swim +13
Acrobatics +17, Escape Artist +17, Fly +12, Knowledge (planes) +9, Perception +11
Fly +29, Knowledge (planes) +13, Perception +15, Stealth +19
Climb +15, Knowledge (dungeoneering) +9, Perception +11, Stealth +6
Escape Artist +11, Perception +4, Stealth +7, Swim +9
+4 Perception, +10 Escape Artist, +10 St
Climb +12, Escape Artist +8, Knowledge (planes) +4, Perception +11, Stealth +4, Swim +13
Fly +20, Intimidate +11, Knowledge (planes) +10, Perception +11, Stealth +14
Knowledge (planes) +7, Perception +9, Sense Motive +9, Stealth +4
Fly +20, Intimidate +11, Knowledge (planes) +10, Perception +11, Stealth +14
Climb +13, Knowledge (dungeoneering) +4, Knowledge (planes) +4, Perception +9, Stealth +5
Escape Artist +17, Fly +23, Perception +11, Stealth +13 (+21 in smoke or fog)
+8 Stealth in
Climb +7, Disable Device +10, Perception +7, Sleight of Hand +10, Stealth +6
+2 Climb, +2 D
Perception +11, Stealth +3, Swim +14
Acrobatics +9, Escape Artist +11, Knowledge (planes) +5, Perception +9, Stealth +5, Swim +24
Climb +9, Escape Artist +8, Perception +8
+6 Escape Artist
Diplomacy +4, Handle Animal +4, Knowledge (arcana) +9, Perception +2, Spellcra+2 Knowledge
Bluff +5, Intimidate +8, Knowledge (dungeoneering) +1, Knowledge (nature) +2, Knowledge (pla
Knowledge (dungeoneering) +4, Perception +7
Climb +21, Fly +15, Intimidate +14, Perception +15, Stealth +13 (+21 submerged +
i 8 Stealth sub
Climb +18, Perception +11, Stealth +2, Swim +18
Bluff +16, Intimidate +16, Knowledge (planes) +13, Perception +18, Sense Motive +18, Stealth

Fly -1, Stealth +5 (+9 in forests and jungles), Survival +1 (+5 in forests and jungle +4 Stealth and
Fly +9, Perception +5
Bluff +19, Diplomacy +25, Fly +7, Intimidate +22, Knowledge (arcana) +12, Knowledge (nobility)
Stealth +16 (+24 in swamps), Swim +12
+8 Stealth in swamps, uses Dexterity to m
Diplomacy +14, Fly +12, Intimidate +14, Knowledge (religion) +11, Perception +13, Sense Motive
Climb +5, Stealth +17
+4 Stealth
Acrobatics +27 (+31 jump), Climb +34, Craft (traps) +20, Knowledge (any one) +20, Perception
Acrobatics +24 (+36 jump), Handle Animal +19, Intimidate +19, Knowledge (any on
+4 Acrobatics,
Acrobatics +12, Diplomacy +2, Intimidate +7, Perception +14, Stealth +11
+4 Acrobatics,
Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth)
+4 on Stealth in undergrowth
Bluff +10, Escape Artist +10, Knowledge (nature) +9, Perception +17, Perform (c +8 Perception,
Acrobatics +8, Bluff +8, Craft (any one) +8, Escape Artist +8, Knowledge (local) +4 Sleight of
Diplomacy +20, Fly +33, Intimidate +23, Knowledge (arcana) +21, Perception +24+2 Perception

Climb +11, Perception +5, Stealth +13


+4 Perception, +6 Stealth, modifies Climb
Perception +4, Stealth +10, Swim +12
+4 Perception, +4 Stealth
Perception +8, Stealth +5 (+9 natural surroundings
+4 Stealth in natural surroundings
Acrobatics +20, Fly +22, Intimidate +23, Knowledge (arcana) +22, Knowledge (du+4 Perception
Climb +16, Escape Artist +7, Perception +6, Stealth +10
Acrobatics +9, Escape Artist +9, Fly +11, Perception +6, Stealth +13
Climb +9, Escape Artist +6, Intimidate +6, Perception +14, Stealth +6, Survival +6+8 Perception
Fly +6, Perception +8, Stealth +6
Perception +4
Bluff +12, Climb +13, Stealth +9
Fly +18, Heal +18, Intimidate +16, Knowledge (planes) +16, Perception +22, Sense Motive +22,
Knowledge (any one) +24, Knowledge (local) +24, Knowledge (nature) +24, Perception +27, Ste
Fly +30, Intimidate +30, Knowledge (arcana) +24, Knowledge (geography) +24, Kn+4 Perception
Craft (alchemy) +20, Intimidate +17, Knowledge (arcana) +20, Knowledge (planes)+8 Perception,
Intimidate +19, Knowledge (arcana) +18, Knowledge (religion) +18, Perception +1+2 Sense Motiv

Fly +7, Stealth +5 (+13 in clouds)


+8 Stealth in clouds
Bluff +6, Diplomacy +6, Disguise +6, Escape Artist +7, Fly +14, Intimidate +6, Perception +4, St
Knowledge (nature) +4, Stealth -2 (+14 in forests), Survival +7
+16 Stealth in
Bluff +15, Intimidate +15, Knowledge (planes) +13, Perception +18, Sense Motive +18, Stealth
Bluff +18, Diplomacy +19, Fly +7, Heal +13, Intimidate +20, Knowledge (planes) +12, Perceptio
Acrobatics +23, Bluff +35, Diplomacy +32, Disguise +35, Fly +27, Intimidate +35, Knowledge (p
Acrobatics +25, Bluff +40, Diplomacy +28, Disguise +29, Fly +37, Intimidate +25, +8 Bluff, +8 P
Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perfo +4 Survival
Acrobatics +11, Perception +9, Stealth +8 (+12 in undergrowth)
+4 Acrobatics, +4 Stealth (+8 in undergro
Stealth -4 (+8 in stony areas, +16 while solidified)
+12 Stealth in stony areas, +20 if it solidi
Knowledge (local) +33, Knowledge (nature) +33, Perception +40, Sense Motive +8+2 Survival
Fly +2
Acrobatics +15, Bluff +15, Climb +12, Disguise +7, Knowledge (arcana) +15, Knowledge (histor
Escape Artist +10, Perception +6, Stealth +9 (+15 in undergrowth)
+8 Escape Arti

Acrobatics +10, Climb +10, Stealth +14


+8 Acrobatics
Acrobatics +2, Perception +1, Swim +10
+4 Acrobatics
Acrobatics +5 (+9 when jumping)
+4 Acrobatics when jumping
Craft (any one) +6, Perception +3, Survival +6, Swim +8
Climb +3, Fly +10
Craft (carpentry) +9, Intimidate +11, Profession (sailor) +7, Sense Motive +4, Swim +9
Bluff +15, Climb +21, Perception +24, Sense Motive +15, Stealth +18 (+26 in roc +8 Stealth in
Acrobatics +36, Bluff +48, Craft (alchemy) +30, Diplomacy +48, Disguise +48, Fly +23, Intimi
Acrobatics +59, Appraise +60, Bluff +74, Diplomacy +74, Disguise +70, Fly +64, +4 Bluff, +4 D
Perception +9, Stealth +0, Swim +30
Bluff +7, Diplomacy +7, Knowledge (arcana) +5, Knowledge (nature) +9, Perception +14, Spellcr
Fly +5, Perception +10, Stealth +7
Perception +6, Sense Motive +2, Stealth +3, Survival +5 (+9 scent tracking)
+4 Survival wh
Climb +18, Fly +1, Perception +5, Stealth +8 (+16 in rocky areas)
+4 Stealth (+12 in rocky areas)
Climb +23, Fly +1, Perception +12, Stealth +8 (+16 in rocky areas)
+4 Stealth (+12 in rocky areas)
Acrobatics +15, Escape Artist +15, Fly +17, Knowledge (arcana) +10, Knowledge (planes) +10, P
Bluff +8, Disguise +12 (+20 as curtain, wall hanging or textile), Fly +3, Perception +4 Stealth, +8 Disguise as curtain, wall h
Perception +28, Stealth +11, Swim +41
Acrobatics +10, Climb +10, Perception +9, Stealth +10 (+14 in heavy undergrowth+8
o Acrobatics, +4 Stealth (+8 in heavy un
Acrobatics +50, Diplomacy +47, Escape Artist +47, Intimidate +50, Knowledge (arcana) +49, Kn
Acrobatics +10, Bluff +11, Diplomacy +11, Fly +16, Knowledge (any one) +8, Perception +9, Perf
Bluff +9, Escape Artist +10, Knowledge (dungeoneering) +9, Perception +11, Sens+8 Stealth in
Bluff +14, Diplomacy +13, Disguise +11, Intimidate +19, Perception +15, Sense Motive +9
Fly +10, Knowledge (history) +8, Perception +13, Stealth +18
+4 Stealth
Climb +17
Climb +11
Acrobatics +7, Climb +9, Perception +7, Sense Motive +7, Stealth +11

Perception +14

Bluff +11, Intimidate +8, Knowledge (planes) +10, Perception +11, Sense Motive +11, Stealth +11, Survival +8
Acrobatics +27 (+31 when jumping), Appraise +25, Bluff +35, Diplomacy +30, Disg+4 Bluff, +8 D
Acrobatics +18 (+22 jump), Perception +23, Sense Motive +4, Stealth +14, Survival +19
Bluff +6, Disguise +3, Handle Animal +3, Perception +6, Ride +8, Stealth +8, Survival +6, Swim
Acrobatics +11, Perception +10, Stealth +7 (+11 in marshes), Swim +10
+4 Acrobatics,
Bluff +26, Climb +25, Diplomacy +22, Disguise +7, Intimidate +22, Knowledge (pl +8 Perception
Perception +17
Acrobatics +0 (+20 when jumping)
+20 Acrobatics when jumping
Bluff +18, Disguise +21, Fly +16, Knowledge (religion) +11, Perception +16, Sense Motive +11, S
Perception +7, Stealth +5
Climb +10, Perception +9, Stealth +14 (+22 in vegetation)
+8 Stealth in v
Acrobatics +10, Climb +10, Perception +5, Stealth +10
+8 Acrobatics. Mandrills use their Dexter
Perception +11, Survival +0 (+4 when following tracks)
+4 Survival to
Climb +22, Diplomacy +20, Heal +16, Intimidate +10, Knowledge (arcana, geography, history, re
Perception +6, Swim +15
Fly +6, Perception +4, Stealth +2
Fly -3, Perception +9, Survival +4 (+8 tracking)
+4 Perception,
Fly -4, Intimidate +3, Perception +14, Survival +6
+4 Perception
Bluff +35, Diplomacy +31, Disguise +32, Fly +32, Intimidate +31, Knowledge (arc +8 Perception
Acrobatics +14 (+18 when jumping), Bluff +20, Climb +7, Disguise +16, Knowledge
+4 Bluff, +8 D
Climb +13, Perception +6, Stealth +10
Acrobatics +13, Climb +20, Perception +11, Stealth +5
+8 Acrobatics, +8 Climb, +4 Perception, +
Acrobatics +11, Climb +15, Perception +10, Stealth +11
+8 Acrobatics, +4 Climb, +4 Perception, +
Fly +14, Perception +10, Stealth +10 (+16 stony environs), Survival +7
+2 Perception,
Craft (any one) +17, Diplomacy +18, Knowledge (planes) +17, Perception +17, Sense Motive +17
Craft (any one) +17, Diplomacy +18, Knowledge (planes) +17, Perception +17, Sense Motive +17
Acrobatics +23, Bluff +26, Diplomacy +26, Fly +18, Intimidate +26, Knowledge ( +8 Perception
Perception +11, Swim +13
Perception +11, Stealth +5 (+13 in swamps), Swim +16
+8 Stealth in
Escape Artist +3, Fly +5, Perception +10, Stealth +7
Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +2 +4 Perception
Perception +5
Perception +20
Perception +24
Fly +14, Handle Animal +18, Intimidate +21, Knowledge (arcana) +21, Perception +8 Swim
Bluff +24, Fly +13, Intimidate +24, Knowledge (geography) +24, Knowledge (local) +24, Perceptio
Bluff +22, Diplomacy +22, Fly +14, Heal +22, Linguistics +22, Perception +26, Sense Motive +26,
Diplomacy +26, Fly +13, Handle Animal +23, Intimidate +26, Knowledge (arcana) +8 Swim
Bluff +24, Craft (traps) +31, Diplomacy +24, Fly +15, Knowledge (history) +24, Perception +24
Acrobatics +19 (+23 when jumping), Bluff +25, Climb +40, Escape Artist +2, Fly -8, Intimidate
Diplomacy +28, Fly +15, Heal +28, Knowledge (arcana) +28, Knowledge (local) +2+8 Swim
Fly +12, Knowledge (arcana) +23, Knowledge (nature) +23, Perception +27, Spell+8 Swim
Appraise +25, Bluff +25, Fly +14, Intimidate +25, Knowledge (arcana) +25, Perception +25, Sens
Fly +13, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19 +8 Swim
Bluff +20, Fly +17, Intimidate +20, Knowledge (local) +20, Perception +25, Sense Motive +25,

Climb +14, Perception +10


Disguise +10, Perception +8, Stealth +16
+8 Disguise
Knowledge (planes) +3, Perception +6, Stealth +7, Swim +9
Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10
Perception +9, Swim +14
Medium barracudas use their Dexterity m
Appraise +1, Climb +10, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7,
Acrobatics +8, Climb +5, Escape Artist +8, Intimidate +5, Knowledge (planes) +1, Perception +7
Fly +12, Perception +7, Sense Motive +7, Stealth +11
Knowledge (planes) +4, Perception +7, Stealth +7, Swim +11

Acrobatics +11, Escape Artist +9, Fly +12, Knowledge (planes) +2, Perception +7
Fly +27, Perception +13, Stealth +19
Knowledge (dungeoneering) +4, Perception +7, Stealth +6
Escape Artist +11, Perception +4, Stealth +11, Swim +9
+4 Perception, +10 Escape Artist, +10 St
Climb +8, Escape Artist +5, Knowledge (planes) +2, Perception +7, Stealth +5, Swim +11
Fly +16, Knowledge (planes) +5, Perception +7, Stealth +12
Knowledge (planes) +3, Perception +6, Stealth +5
Fly +16, Knowledge (planes) +5, Perception +7, Stealth +12
Climb +8, Perception +6, Stealth +6
Fly +19, Perception +7, Stealth +11 (+19 in smoke or fog)
+8 Stealth in
Perception +10, Stealth +5, Swim +10
Acrobatics +6, Escape Artist +6, Knowledge (planes) +2, Perception +5, Stealth +6, Swim +16
Bluff +10, Disguise +10, Intimidate +13, Perception +16, Stealth +13
+4 Perception
Climb +12, Perception +10, Stealth +10 (+14 in rocks or undergrowth), Swim +16 +4 Stealth (+8 in rocks or undergrowth)
Perception +9
Perception +9
Perception +6, Stealth +18, Swim +17
Climb +15, Perception +14
Acrobatics +6, Bluff +12, Escape Artist +11, Intimidate +12, Knowledge (local) + +4 Acrobatics,
Bluff +21, Fly +17, Heal +11, Intimidate +21, Knowledge (planes) +22, Knowledge (religion) +22

Fly +14, Knowledge (planes) +3, Perception +16, Sense Motive +10, Stealth +14
Bluff +24, Diplomacy +24, Escape Artist +28, Fly +32, Intimidate +24, Knowledge (planes) +22,
Diplomacy +4, Disguise +5, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (plane
Bluff +8, Fly +10, Perception +6, Stealth +12
Appraise +14, Bluff +11, Diplomacy +8, Intimidate +8, Knowledge (arcana) +14, Knowledge (plan
Climb +10
Perception +3, Swim +13
Perception +5, Stealth +2 (+6 in water), Swim +12
+4 Stealth in w
Perception +7, Stealth -2 (+2 in water), Swim +15
+4 Stealth in w
Climb +11
Acrobatics +15, Bluff +14, Climb +18, Disguise +25, Escape Artist +9, Linguistic +12 Disguise,
Bluff +17, Escape Artist +20, Fly +11, Intimidate +18, Knowledge (planes) +16, Perception +18,
Bluff +12, Craft (wood) +12, Diplomacy +8, Knowledge (history) +9, Knowledge (local) +9, Know
Bluff +18, Disable Device +12, Disguise +18, Fly +9, Heal +9, Knowledge (arcana,+4 Bluff, +4 D
Acrobatics +14, Escape Artist +14, Fly +21, Knowledge (planes) +13, Perception +13, Sense Motive +13, Stealth +17, Surv
Acrobatics +17, Bluff +12, Escape Artist +17, Fly +21, Knowledge (planes) +13, Perception +13
Bluff +6, Craft (any one) +6, Escape Artist +8, Perception +5, Perform (limericks) +4 Perception
Climb +14, Disguise +10 (+30 when mimicking objects), Knowledge (dungeoneeri+20 Disguise
Climb +8, Escape Artist +7, Perception +8, Stealth +14
Climb +10, Intimidate +16, Perception +18, Stealth +22
Intimidate +5, Perception +10, Stealth +2, Survival +10
+4 Perception,
Acrobatics +14, Intimidate +23, Perception +34, Sense Motive +2, Stealth +15 ( +8 Stealth in
Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +7, Perception +12, Se+4 Linguistics
Fly +9, Intimidate +9, Perception +10, Stealth +7 (+15 in fog or mist), Survival +10+8 Stealth in f
Climb +7, Handle Animal +0, Perception +5, Ride +2, Sleight of Hand +9, Stealth +4 Sleight of
Climb +11, Craft (traps) +7, Perception +5, Stealth +10
+4 Craft (traps
Fly +8, Perception +6 (+10 when using blindsense), Stealth +5
+4 Perception
Fly +11, Perception +10, Stealth +5
+4 Perception when using blindsense
Acrobatics +9 (+17 when jumping), Fly -6, Perception +19, Stealth +0 (+8 in swa +8 Perception,
Acrobatics +9, Disguise +7, Fly +15, Perception +7, Stealth +16
Climb +22, Perception +23, Stealth +21, Swim +19
Perception +15, Stealth +3, Swim +17
Appraise +41, Bluff +44, Climb +49, Diplomacy +45, Intimidate +48, Knowledge (arcana) +41, Kn
Bluff +6, Disable Device +8, Escape Artist +7, Perception +6, Sense Motive +6, +4 Disable Dev
Bluff +17, Diplomacy +17, Fly +20, Heal +17, Knowledge (planes) +17, Knowledge+4 Perception

Diplomacy +21, Fly +25, Intimidate +21, Knowledge (planes) +21, Knowledge (reli+4 Perception
Climb +6, Perception +6, Sleight of Hand +7, Stealth +13, Survival +5
+4 Sleight of
Climb +7, Disguise +6, Perception +7, Sleight of Hand +7, Stealth +10, Survival + +8 Disguise, +
Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11
+4 Stealth (+8 in undergrowth)
Acrobatics +10, Climb +10, Perception +5
+8 Acrobatics
Acrobatics +10, Climb +14, Perception +4, Stealth +11, Survival +4
+2 Acrobatics,
Acrobatics +11, Climb +10, Perception +5
+4 Acrobatics
Perception +4, Swim +10
+4 Perception
Perception +4, Stealth +4, Swim +19
+4 Perception , +4 Stealth, +8 Swim
Stealth +5, Swim +8
+8 Stealth
Bluff +14, Diplomacy +11, Knowledge (arcana) +11, Knowledge (planes) +14 , Perc
+4 Perception,
Climb +14, Diplomacy +14, Intimidate +24, Knowledge (arcana) +11, Knowledge (p
+8 Stealth
Perception +9, Stealth +4 (+20 in thick vegetation)
+16 Stealth in
Perception +10, Stealth +2 (+6 in forests), Swim +8
+2 Perception, +4 Stealth in forests, +4 S
Perception +9
Fly +19, Perception +18, Stealth +21
Acrobatics +13, Climb +22, Stealth +8 (+12 in caverns)
+4 Stealth in
Bluff +15, Climb +11, Diplomacy +25, Disguise +15, Intimidate +17, Knowledge (planes) +13, Pe
Acrobatics +32, Intimidate +46, Perception +39, Sense Motive +1, Stealth +27
Fly +11, Perception +9
Perception +8
Acrobatics +7, Climb +11, Intimidate +5, Perception +5, Stealth +5 (+9 in vegetati +2 Acrobatics,
Acrobatics +27 (+19 jump), Fly +28, Intimidate +29, Knowledge (planes) +25, Knowledge (religion) +28, Perception +28, P
Fly +20, Knowledge (any two) +12, Perception +16, Sense Motive +13, Spellcraft +12, Stealth +
Acrobatics +12, Climb +7, Perception +10, Stealth +8 (+16 in heavy undergrowth or
+4 Acrobatics, +4 Stealth (+12 in heavy u
Climb +33, Perception +15
Acrobatics +34, Climb +31, Diplomacy +19, Escape Artist +22, Handle Animal +19+8 Acrobatics,
Diplomacy +15, Fly +19, Heal +15, Intimidate +12, Knowledge (planes) +15, Knowl
+4 Perception
Diplomacy +19, Fly +22, Intimidate +19, Knowledge (planes) +18, Knowledge (reli+4 Perception
Bluff +33, Climb +28, Diplomacy +25, Intimidate +33, Knowledge (planes) +28, Knowledge (relig
Fly +33, Knowledge (dungeoneering) +35, Knowledge (geography) +35, Knowledge (nature) +35
Acrobatics +6, Perception +5, Swim +14
+4 Acrobatics, +4 Swim. Muckdwellers us
Stealth -9 (+3 in marshes)
+12 Stealth in marsh
Acrobatics +15, Climb +9, Escape Artist +15, Intimidate +10, Knowledge (planes) +6, Perceptio
Stealth +0 (+16 in mud pool)
+16 Stealth in mud pool
Bluff +12, Diplomacy +12, Fly +2, Intimidate +12, Knowledge (history) +5, Knowled+4 Stealth
Perception +16, Stealth +11
Perception +10, Stealth +7, Swim +17
Perception +10, Stealth +12
Bluff +9, Fly +17, Intimidate +12, Perception +11, Sense Motive +11, Stealth +19
Perception +19, Stealth +9
Bluff +14, Craft (leather) +16, Diplomacy +18, Heal +12, Intimidate +21, Knowledge (arcana) +1
Perception +6, Sense Motive +5, Stealth +9, Survival +5
+4 Sense Motiv
Climb +22, Perception +9
Diplomacy +6, Heal +8, Knowledge (religion) +4
Bluff +13, Intimidate +16, Knowledge (any one) +14, Perception +15, Spellcraft +14, Swim +25
Bluff +17, Diplomacy +17, Fly +20, Intimidate +17, Knowledge (planes) +16, Perception +19, Sen
Fly +6, Perception +11
Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +20, Perception +20, Sense Mo
Appraise +20, Climb +31, Knowledge (dungeoneering) +20, Knowledge (planes) +20, Perception
Acrobatics +28 (+40 when jumping), Climb +27, Escape Artist +28, Intimidate +19, Knowledge (
Acrobatics +25, Escape Artist +25, Knowledge (planes) +20, Perception +20, Sense Motive +20,
Handle Animal +8, Perception +12
+4 Perception
Climb +15, Craft (any one) +8, Intimidate +11, Perception +14
Perception +10
Fly +12, Perception +5, Stealth +11 (+17 +6 in stony environs)
+2 Stealth (+8
Perception +22
Acrobatics +14 (+18 when jumping), Bluff +16, Climb +16, Diplomacy +16, Intimidate +16, Perc

Acrobatics +10, Fly +6, Perception +12


Acrobatics +9 (+13 when jumping), Perception +8, Stealth +14, Survival +8
Climb +11, Intimidate +13, Perception +6

+4 Acrobatics,
+5 Stealth

Perception +12, Swim +11


+2 Perception
Acrobatics +22, Bluff +24, Diplomacy +24, Fly +13, Intimidate +21, Knowledge (planes) +24, Kno
Fly +14, Intimidate +12, Perception +15, Sense Motive +15, Stealth +14, Swim +26
Bluff +10, Diplomacy +5, Disguise +7, Intimidate +11, Knowledge (religion) +4, Pe+4 Bluff, +4 St
Heal +16, Intimidate +18, Knowledge (arcana, religion) +18, Perception +29, Sens+8 Perception,
Fly -3, Perception +9, Survival +4 (+8 when tracking)
+4 Perception,
Acrobatics +23, Bluff +27, Diplomacy +27, Fly +18, Intimidate +27, Knowledge ( +8 Perception
Fly +14, Handle Animal +19, Intimidate +22, Knowledge (arcana) +21, Perception +26, Sense Mo
Bluff +24, Fly +14, Intimidate +24, Knowledge (arcana) +15, Knowledge (geography) +24, Knowled
Bluff +13, Disguise +13, Fly +7, Intimidate +16, Perception +18, Stealth +15
+4 Perception
Intimidate +5, Perception +12, Stealth +2, Survival +10
+4 Perception,
Perception +16, Stealth +11
Bluff +25, Diplomacy +25, Fly +11, Intimidate +22, Knowledge (arcana) +24, Kno +8 Perception
Acrobatics +15 (+19 when jumping), Perception +14, Sense Motive +4, Stealth +1+5 Stealth
Climb +7, Perception +6
Perception +12
Acrobatics +31, Diplomacy +26, Fly +29, Intimidate +26, Knowledge (nature) +27 +8 Perception
Bluff +22, Diplomacy +18, Disguise +26, Perception +14, Perform (any one) +18, +4 Bluff, +8 D
Bluff +15, Diplomacy +15, Fly +7, Intimidate +15, Knowledge (any two) +6, Perception +21, Sens
Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +17, Sense Motive
+16 Stealth in
Intimidate +10, Perception +8
Bluff +21, Climb +14, Disguise +6, Intimidate +14, Perception +17, Ride +8, Sens +8 Bluff, +8 P
Fly +9, Knowledge (arcana, local, and naturel) +28, Perception +32, Sense Motive +6, Spellcra
Fly +13, Intimidate +15, Knowledge (planes) +14, Perception +23, Sense Motive +1
+8 Perception
Perception +11, Stealth +4 (+10 in snow), Survival +5
+2 Perception,
Perception +11, Stealth +9, Survival +5
+2 Perception,
Appraise +35, Bluff +37, Diplomacy +37, Fly +14, Intimidate +37, Knowledge (arcana) +35, Know
Fly +9, Perception +18, Sense Motive +11, Stealth +7
+4 Perception
Appraise +15, Bluff +16, Fly +9, Intimidate +16, Perception +15, Sense Motive +15, Stealth +11
Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perce+8 Perception,
Escape Artist +14, Fly +17, Intimidate +15, Knowledge (arcana) +15, Knowledge (+8 Perception,
Escape Artist +11, Fly +11, Intimidate +12, Knowledge (arcana) +12, Knowledge ( +8 Perception,
Handle Animal +3, Perception +4, Survival +5
+2 Handle Ani
Bluff +22, Diplomacy +22, Fly +10, Intimidate +19, Knowledge (arcana) +23, Kno +8 on Percept
Perception +12, Swim +20
+4 Perception
Perception +12, Swim +13
Acrobatics +15, Fly +9, Intimidate +14, Perception +15, Stealth +11, Survival +15, Swim +25
Perception +6, Stealth +8, Survival +8 (+12 scent tracking)
+4 when tracki

Climb +8, Intimidate +9, Perception +11, Spellcraft +5, Stealth +8


Stealth +11
+12 Stealth
Stealth +15
+12 Stealth
Fly +15, Knowledge (arcana) +23, Knowledge (dungeoneering) +23, Knowledge (planes) +23, Per
Acrobatic +25 (+29 when jumping), Bluff +28, Diplomacy +28, Fly +24, Intimidate +4 Acrobatics
Bluff +25, Diplomacy +25, Fly +37, Intimidate +28, Knowledge (arcana) +26, Knowledge (religion
Climb +14, Disguise +8, Intimidate +9, Knowledge (dungeoneering) +8, Perception +12, Stealth
Bluff +25, Climb +33, Diplomacy +25, Fly -4, Intimidate +28, Knowledge (arcana) +26, Perceptio
Acrobatics +3 (+11 when jumping), Climb +18, Perception +15, Stealth +17, Survi +8 Acrobatics
Bluff +12, Climb +13, Diplomacy +17, Intimidate +17, Knowledge (geography) +11, Knowledge (planes) +11, Perception +1
Bluff +20, Escape Artist +24, Knowledge (nature) +17, Perception +21, Perform (sing) +20, Sen
Bluff +20, Escape Artist +24, Knowledge (nature) +17, Knowledge (nature) +17, Perception +21
Acrobatics +2 (+10 jump),Climb +19, Diplomacy +8, Escape Artist +10, Intimidate +4 Perception,
Acrobatics +16, Perception +12, Stealth +21, Survival +18
+5 Stealth

Acrobatics +16, Bluff +15, Climb +14, Diplomacy +15, Intimidate +15, Knowledge (planes) +15, L
Climb +20, Perception +7, Stealth +7
Craft (alchemy) +10, Knowledge (nature) +7, Knowledge (any one) +7, Perception+4 Perception,
Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (p
Acrobatics +12, Bluff +9, Climb +10, Disable Device +12, Disguise +9, Escape Arti+2 Perception
Intimidate +34, Knowledge (arcana) +33, Knowledge (planes) +30, Knowledge (reli
+8 Stealth in
Fly +7, Perception +6, Stealth +11
+4 Stealth
Fly +13, Intimidate +10, Knowledge (planes) +10, Perception +12, Sense Motive +12, Stealth +7
Climb +14, Craft (trapmaking) +11, Fly +13, Intimidate +5, Perception +9, Stealth +8 Craft (trapm
Acrobatics +41, Intimidate +37, Knowledge (history) +31, Knowledge (local) +31, Knowledge (re
Acrobatics +20, Climb +35, Knowledge (arcana) +21, Knowledge (religion) +21, Per
+8 Spellcraft i
Intimidate +29, Knowledge (arcana) +29, Knowledge (planes) +26, Knowledge (reli
+8 Stealth in
Fly +31, Intimidate +39, Knowledge (arcana) +38, Knowledge (planes) +35, Knowle
+8 Stealth in
Fly +24, Knowledge (arcana) +24, Knowledge (religion) +24, Perception +25, Sens+8 Stealth in
Acrobatics +20 (+24 to jump), Bluff +17, Diplomacy +17 (+21 against Plane of Sha+10 Stealth in
Perception +5, Ride +5, Sense Motive +1, Stealth +9
+4 Stealth
Fly +12, Knowledge (planes) +6, Perception +13, Stealth +12
Stealth +10, Swim +12
Perception +7
Bluff +11, Diplomacy +11, Knowledge (local) +8, Knowledge (nature) +8, Perceptio+8 Stealth in w
Fly +16, Intimidate +10, Perception +18, Stealth +10, Survival +11
Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing
Craft (any one) +17, Diplomacy +19, Knowledge (planes) +17, Perception +18, Perform (storytel
Fly +17, Perception +10
Diplomacy +22, Fly +34, Knowledge (arcana) +27, Knowledge (history) +27, Knowledge (local) +27, Knowledge (planes) +
Acrobatics +52, Bluff +62, Diplomacy +54, Disguise +51, Fly +56, Intimidate +51, +8 Bluff, +8 P
Acrobatics +17 (+25 jump), Appraise +5, Bluff +14, Climb +16, Diplomacy +7, Disable Device +1
Climb +7, Disable Device +9, Perception +10, Sleight of Hand +12, Stealth +16, S+2 Climb, +2 D
Bluff +23, Craft (cloth) +18, Heal +12, Intimidate +30, Knowledge (arcana) +25, Knowledge (d
Perception +20
Acrobatics +19, Bluff +15, Climb +15, Intimidate +15, Knowledge (dungeoneering +8 Perception,
Fly +17, Knowledge (history) +6, Knowledge (planes) +6, Perception +9, Profession (scribe) +7,
Perception +11, Swim +14
Perception +13, Stealth +3 (+11 in water), Swim +18
+8 Stealth in water
Intimidate +14, Perception +13, Stealth +13, Survival +13
Acrobatics +21 (+29 when jumping), Escape Artist +21, Intimidate +16, Knowledge (nature) +15
Climb +13, Perception +10, Stealth +11
Acrobatics +10, Climb +9, Craft (traps) +9, Intimidate +8, Perception +9, Stealth +4 Craft (traps
Escape Artist +13, Fly +11, Perception +5, Stealth +20, Swim +13
+8 Escape Arti
Diplomacy +18, Escape Artist +16, Handle Animal +15, Heal +11, Knowledge (nature) +14, Perc
Fly +0, Perception +4, Swim +2
+4 Perception, +4 Swim
Fly +22, Intimidate +16, Knowledge (planes) +12, Perception +17, Stealth +18
Bluff +22, Escape Artist +20, Intimidate +22, Knowledge (planes) +21, Perception +8 Perception
Climb +15, Craft (herbalism) +9, Knowledge (nature) +6, Perception +8, Stealth +11, Survival +8
Appraise +21, Bluff +24, Craft (alchemy) +10, Diplomacy +15, Fly +18, Knowledge (dungeoneeri
Bluff +32, Fly +23, Intimidate +32, Knowledge (history) +15, Knowledge (planes) +15, Perceptio
Intimidate +17, Knowledge (nature) +11, Perception +24, Perform (wind) +13, Survival +14, Sw
Diplomacy +17, Handle Animal +14, Intimidate +14, Knowledge (nature) +14, Perception +16, S
Swim +9 (uses Dexterity on Climb and Swim checks)
Climb +10
Escape Artist +13, Stealth +20, Swim +9
+8 Stealth, +10 Escape Artist
Climb +7, Perception +5
Bluff +14, Disguise +14, Fly +5, Intimidate +14, Knowledge (arcana) +13, Perception +13, Sens
Climb +29, Perception +5, Stealth -2
+16 Climb, +4 Perception, +4 Stealth
Climb +10, Swim +10

Perception +2, Stealth +4


+2 Stealth
Climb +8, Perception +0
Escape Artist +13 (+21 vs. grapple), Perception +8, Swim +20
+8 Escape Artist to escape a grapple
Fly +13, Handle Animal +21, Intimidate +24, Knowledge (arcana) +24, Knowledge+8
( swim
Bluff +27, Fly +8, Intimidate +27, Knowledge (arcana) +27, Knowledge (geography) +27, Knowledg
Bluff +25, Diplomacy +25, Fly +13, Heal +25, Knowledge (local) +25, Linguistics +25, Perceptio
Diplomacy +29, Fly +8, Handle Animal +26, Intimidate +29, Knowledge (arcana, ge
+8 Swim
Bluff +27, Craft (traps) +35, Diplomacy +27, Fly +14, Knowledge (geography) +27, Knowledge (
Diplomacy +31, Fly +10, Heal +31, Knowledge (arcana) +31, Knowledge (history) +8
+ Swim
Bluff +23, Fly +16, Intimidate +23, Knowledge (local) +23, Perception +28, Sense Motive +28, S
Fly +7, Knowledge (arcana) +26, Knowledge (local) +26, Knowledge (nature) +26,+8 Swim
Appraise +28, Bluff +28, Diplomacy +28, Fly +9, Intimidate +28, Knowledge (arcana) +28, Percep
Appraise +30, Bluff +30, Diplomacy +30, Fly +9, Knowledge (arcana, local, planes, religion) +30
Fly +12, Intimidate +22, Knowledge (arcana) +22, Perception +27, Sense Motive ++8 Swim
Climb +35, Intimidate +30, Knowledge (planes) +24, Perception +31, Sense Motive +31, Stealth
Intimidate +11, Perception +9
Fly -10, Perception +24
Climb +11, Perception +14, Stealth +5
+8 Perception, +4 Stealth
Acrobatics +23 (+27 jump), Climb +32, Escape Artist +23, Knowledge (dungeone +16 Escape Art
Bluff +21, Fly +27, Intimidate +29, Knowledge (arcana) +20, Perception +21, Sense
+8 Stealth in r
Climb +62, Diplomacy +46, Intimidate +46, Knowledge (arcana) +48, Knowledge (dungeoneering)
Perception +14
Acrobatics +21, Bluff +23, Diplomacy +23, Fly +32, Knowledge (arcana) +22, Kno+8 Perception,

Bluff +10, Intimidate +9, Perception +20, Profession (soothsayer) +16, Sense Mot+8 Perception
Intimidate +2
Perception +19, Swim +28
+8 Perception
Bluff +64, Diplomacy +60, Disguise +14, Escape Artist +51, Fly +50, Heal +54, In +8 Perception
Intimidate +4
Perception +5
Acrobatics +8 (+12 when jumping), Climb +16, Perception +5, Stealth +6, Swim +8
Acrobatics +14, Appraise +5, Climb +12, Disable Device +15, Knowledge (arcana, dungeoneering, h
Disguise +0 (+20 as pile of bones), Perception +20, Stealth -4 (+26 among other +20 Disguise as pile of bones, +30 Steal
Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14,
Acrobatics +6 (+18 when jumping), Perception +8
Escape Artist +4, Swim +10
Perception +9, Stealth +2 (+10 in lair)
+8 Stealth in la
Acrobatics +8, Climb +9, Escape Artist +10, Intimidate +5, Knowledge (local) +4, Knowledge (na
Bluff +12, Diplomacy +11, Fly +18, Knowledge (planes) +11, Perception +13, Sense Motive +13,
Fly +7, Perception +10, Stealth +15
+4 Perception, +4 Stealth
Perception +12
Perception +8, Stealth +2
Bluff +20, Diplomacy +18, Disguise +18, Fly +16, Intimidate +16, Knowledge (local) +13, Knowl
Acrobatics +13, Climb +11, Intimidate +22, Perception +22, Ride +15, Stealth +13, Swim +8
Climb +11, Perception +7, Survival +1
+4 Climb
Fly +3, Perception +2 (+6 listening only), Survival +6
+4 Perception (
Fly +8, Intimidate +7, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Sense Mot
Perception +13
Acrobatics +15 (+27 when jumping), Perception +6, Stealth +15
+4 Acrobatics
Acrobatics +52, Bluff +55, Diplomacy +48, Disguise +11, Escape Artist +52, Fly + +8 Handle Anim
Acrobatics +47 (+59 when jumping), Bluff +51, Diplomacy +51, Fly +53, Intimidat +8 Perception
Climb +13, Craft (stonemasonry) +14, Knowledge (dungeoneering) +10, Knowledge
+4 Craft (ston
Climb +1, Craft (stonemasonry) +12, Knowledge (nature) +8, Perception +11, Profe
+4 Craft (ston
Perception +4
+4 Perception
Bluff +10, Intimidate +9, Perception +9, Stealth +13, Swim +19
+4 Bluff
Fly +5, Perception +11, Sense Motive +7
+4 Perception
Diplomacy +24, Escape Artist +24, Knowledge (nature) +25, Knowledge (religion) +8 Stealth whe

Climb +12, Intimidate +15, Perception +16, Stealth +10, Swim +30
Bluff +11, Fly +16, Knowledge (arcana) +19, Knowledge (nature) +7, Perception ++8 Bluff, +8 F
Acrobatics +29, Diplomacy +30, Fly +33, Heal +23, Knowledge (planes) +27, Knowledge (religion
Acrobatics +25, Escape Artist +31, Fly +38, Knowledge (nature) +21, Knowledge (planes) +15,
Fly +12, Perception +10, Stealth +9
Acrobatics +7, Climb +11, Perception +5, Sleight of Hand +11, Stealth +13
+4 Sleight of
Disguise +7, Escape Artist +3, Perception +6, Stealth +13
+4 Stealth
Craft (any two) +5, Knowledge (planes) +5, Perception +5, Sense Motive +5, Stealth +5
Intimidate +15, Perception +12, Stealth +13
Bluff +15, Fly +28, Intimidate +18, Perception +21, Sense Motive +21, Stealth +20
Climb +10, Perception +10, Stealth +7
+4 Stealth
Perception +12, Stealth +10
Fly +11, Perception +12, Survival +9
Fly +13, Intimidate +23, Knowledge (history) +16, Knowledge (religion) +19, Perception +21, S
Climb +18, Perception +6, Stealth +7
Bluff +21, Fly +13, Intimidate +21, Knowledge (any one) +15, Perception +23, Sense Motive +23,
Bluff +36, Disguise +36, Escape Artist +30, Fly +35, Intimidate +37, Knowledge (planes) +30, P
Craft (any one) +12, Knowledge (any one) +12, Knowledge (arcana) +12, Perception +14, Sense
Acrobatics +30, Diplomacy +26, Fly +28, Intimidate +26, Knowledge (nature plus +8 Perception
Acrobatics +11, Bluff +12, Craft (any) +9, Escape Artist +11, Heal +4, Knowledge +4 Stealth
Bluff +2 (+10 when playing dead), Stealth +13
+8 Bluff when
Perception +5
Climb +7, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +5, Sense Motive +2, St
Perception +10, Swim +10
Perception +5, Stealth +18, Swim +9
Perception +6, Swim +22
+8 to Swim, use Dex for Swim
Acrobatics +9, Bluff +11, Diplomacy +11, Intimidate +11, Profession (sailor) +7, Swim +10
Acrobatics +10, Bluff +10, Diplomacy +10, Perception +8, Perform (string) +13, P +2 Perception
Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16,
Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +20, Sens+4 Perception
Appraise +17, Bluff +31, Diplomacy +31, Disguise +27, Fly +30, Intimidate +31, Knowledge (arc
Bluff +20, Diplomacy +12, Intimidate +25, Knowledge (arcana) +19, Knowledge (planes) +19, Per
Acrobatics +12, Bluff +10, Escape Artist +12, Fly +18, Knowledge (nature) +10, Perception +9,

Perception +6
Acrobatics +24, Craft (any one) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowle
Fly +14, Knowledge (planes) +6, Perception +11, Stealth +7
Perception +4, Stealth +5
Fly +8
Perception +1 (+5 while underwater), Swim +14
+4 Perception while underwater
Appraise +30, Bluff +32, Fly +16, Heal +30, Intimidate +27, Knowledge (arcana) +47, Knowledg
Perception +4
Climb +13, Perception +3, Ride +10, Sense Motive +3, Swim +13
Acrobatics +5 (+1 jumping), Perception +3, Stealth +13, Swim + 9
+4 Acrobatics (+8 jumping), +4 Stealth; u
Acrobatics +5 (+9 jumping), Perception +3, Stealth +13, Swim +9
+4 Acrobatics (+8 jumping), +4 Stealth; u
Acrobatics +5, Perception +9, Stealth +21
+4 Stealth
Perception +8, Survival +8, Swim +19
+8 Swim
Acrobatics +8 (+4 when jumping), Craft (alchemy) +17, Heal +7, Knowledge (dung+4 Craft (alch
Fly +5, Perception +9
Fly +9, Perception +9, Sense Motive +3
Bluff +12, Diplomacy +13, Intimidate +9, Knowledge (local) +17, Perception +19, Sense Motive +1
Perception +5
Bluff +8, Diplomacy +8, Fly +18, Perception +8, Sense Motive +6, Stealth +18, Use Magic Devic

Acrobatics +18, Bluff +27, Climb +14, Disguise +18, Intimidate +40, Knowledge (local) +24, Per
Climb +4, Stealth +9 (+13 in grass)
+4 Stealth in grass
Acrobatics +13, Bluff +13, Disable Device +13, Fly +11, Intimidate +13, Knowledge (planes) +1
Craft (any one) +21, Diplomacy +22, Escape Artist +13, Intimidate +23, Knowledge (any one) +2
Diplomacy +15, Escape Artist +9, Heal +15, Knowledge (any one) +12, Knowledge (local) +15, Kn
Perception +13, Survival +13
Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forest+4 Stealth (imp
Perception +6, Stealth +10 (+14 in snow)
+4 Stealth in snow
Fly -1, Perception +11
Fly +8, Perception +6
Bluff +2, Craft (traps) +4, Disable Device +2, Perception +6 (+2 Listening), Ride + +4 Stealth, -4
Bluff +10, Heal +10, Knowledge (arcana) +11, Knowledge (religion) +11, Perception +13, Spellcra
Perception +18, Swim +20
Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (planes) +25, Per
Climb +19, Swim +19
Fly +5, Perception +9, Stealth +11
Knowledge (nature) +9, Perception +13, Stealth +13, Survival +13, Swim +23
Fly +41, Knowledge (planes) +37, Perception +47, Sense Motive +43
+4 Perception
Bluff +6, Fly +20, Intimidate +6, Knowledge (planes) +6, Perception +7, Stealth +16

Fly -6, Perception +13


Acrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Perception +9, Spell
Acrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Knowl+2 Perception,
Knowledge (nature) +11, Perception +21, Stealth +4 (+8 in forests)
+4 Stealth in f
Perception +26, Sense Motive +17, Stealth +5 (+21 forested area)
+16 Stealth in
Perception +8, Swim +10
Stealth +15
+8 Acrobatics when jumping
Climb +10, Perception +9, Stealth +10, Swim +6
+4 Perception, +4 Swim
Climb +7, Sleight of Hand +3
Acrobatics +18 (+26 when jumping), Bluff +18, Fly +20, Knowledge (geography) +15, Knowledge (
Perception +13, Stealth +14, Survival +8 (+16 when tracking by scent)
+4 Stealth, +4 Survival (+8 Survival when
Acrobatics +10 (+14 when jumping), Fly +19, Perception +9
Perception +9, Stealth +5 (+13 in undergrowth)
+8 Stealth in undergrowth
Bluff +20, Diplomacy +16, Disguise +24, Perception +14, Perform +16, Sense Mot+4 Bluff, +8 D
Bluff +12, Climb +9, Disguise +16, Escape Artist +6, Perception +9, Sense Motive+4 Bluff, +8 D
Acrobatics +13 (+17 jump), Perception +6
+4 Acrobatics
Perception +9
Fly +5, Perception +10, Stealth +10
Climb +10, Stealth +18, Swim +10
+4 Stealth
Climb +9, Diplomacy +0 (+4 when influencing rats), Knowledge (local) -2, Percept+4 Diplomacy when influencing rats
Balance +6, Climb +10, Perception +8, Stealth +14, Swim +10
uses Dex to modify Climb and Swim
Appraise +6, Craft (alchemy) +8, Diplomacy +3, Disable Device +6, Handle Animal+2 Craft (alch
Climb +11, Perception +4, Stealth +11, Swim +11
uses Dex to modify Climb and Swim
Climb +6, Knowledge (planes) +4, Perception +6, Stealth +16, Swim +6
Climb +21, Diplomacy +7, Intimidate +10, Perception +15, Stealth +11, Swim +12 +4 Perception
Fly -4
Fly +22, Perception +18
Perception +40
Perception +40
Fly +6, Perception +6
Fly +10, Perception +11
Acrobatics +9, Swim +3
Acrobatics +8,
Acrobatics +13, Climb +18, Escape Artist +14, Intimidate +17, Perception +16, Stealth +17
Bluff +15, Intimidate +18, Knowledge (nature) +16, Perception +25, Sense Motive +17
Balance +17, Intimidate +16, Perform (act) +16, Perform (comedy) +20, Perform (+4 Perform (c
Acrobatics +12, Diplomacy +24, Intimidate +21, Knowledge (arcana) +15, Knowledge (history)

Appraise +37, Bluff +37, Diplomacy +37, Fly +13, Intimidate +45, Knowledge (arcana) +37, Knowl
Bluff +6, Craft (poisonmaking) +6, Craft (any one) +6, Escape Artist +8, Perception+2 Perception,
Acrobatics +15 (+27 jump), Bluff +13, Climb +15, Escape Artist +15, Intimidate +10, Knowledge
Perception +6, Swim +8
Knowledge (religion) +16, Perception +25
Perception +16
Intimidate +10, Perception +10, Swim +19
+8 Swim
Acrobatics +1 (+9 jump) Perception +8
Acrobatics (+8 jump), +8 Perception
Perception +12, Survival +6 (+10 scent tracking)
+4 Perception, +4 Survival when tracking
Perception +15
Intimidate +16, Perception +13
Fly +11, Perception +6, Stealth +11
Perception +12
Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking)
+4 Acrobatics when jumping, +4 Survival
Climb +15, Fly +14, Intimidate +12, Perception +14, Sense Motive +11, Stealth +12, Survival +1
Climb +37, Swim +22
Perception +4, Stealth +7 (+17 in murky water), Swim +16
+8 Swim, +10 Stealth in murky water
Heal +6, Intimidate +8 (+10 vs. Osirians), Knowledge (local) +7, Perception +6, +2 Intimidate v
Knowledge (local) +5, Knowledge (religion) +6, Perception +6, Profession (sailor) +9, Sense Mot
Fly +10, Intimidate +6, Perception +7, Stealth +10, Survival +7, Swim +11
Perception +8, Swim +11
Acrobatics +0 (+4 when boating), Perception +6, Profession (sailor) +9, Survival +4 Acrobatics
Intimidate +9, Perception +8, Swim +13
Fly +7, Perception +15
Perception +7, Stealth +13 (+21 in rocky environs)
+4 Stealth (+12 Stealth in rocky environs
Climb +11, Intimidate +10, Perception +6
Intimidate +8, Linguistics -2, Perception +5, Sense Motive +3
Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26
Acrobatics +8, Perception +10, Stealth +12
+4 Perception, +4 Stealth
Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception+8 Stealth in s
Escape Artist +11, Perception +13, Stealth +8, Swim +23

Acrobatics +20 (+24 when jumping), Bluff +18, Diplomacy +18, Knowledge (arcana) +18, Knowled
Bluff +29, Diplomacy +29, Fly +38, Intimidate +29, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (local) +
Fly -4, Perception +32
+8 Perception
Acrobatics +15 (+23 jump), Craft (any one) +25, Knowledge (history) +12, Knowledge (nobility)
Fly +18, Perception +3, Stealth +12
Climb +14, Perception +7
Acrobatics +14, Bluff +24, Diplomacy +15, Escape Artist +18, Knowledge (arcana) +6, Knowledge
Climb +8, Perception +12
Escape Artist +11, Perception +6, Survival +1 (+5 scent tracking)
+4 Escape Arti
Acrobatics +11, Fly +8, Perception +14, Stealth +14
Escape Artist +11, Intimidate +11, Knowledge (planes) +10, Perception +13, Sense
+2 Perception
Acrobatics +15, Bluff +17, Climb +17, Intimidate +17, Perception +17, Sense Motive +17, Stealt
Fly +10, Perception +4, Stealth +14
Perception +10, Sense Motive +5, Survival +5
Handle Animal +1, Perception +6, Ride +6, Stealth +6, Survival +6, Swim +15
Acrobatics +7, Bluff +3, Climb +6, Diplomacy +3, Disable Device +7, Escape Artist +7, Intimida
Acrobatics +12, Bluff +12, Craft (weaponsmithing) +17, Intimidate +12, Knowledg +4 Craft (armo
Acrobatics +15, Disable Device +18, Disguise +16, Escape Artist +18, Knowledge (local) +11, S
Fly +9, Perception +21, Stealth +11
Perception +9, Stealth +2 (+10 in water), Swim +14
+8 Stealth in water
Diplomacy +6, Disable Device +7, Heal +6, Knowledge (religion) +5, Perception +8+2 Disable Dev
Acrobatics +19, Perception +27, Survival +23
Perception +11
Acrobatics +8 (+12 jump), Perception +9, Stealth +14 (+18 in sandy environs)
+4 Acrobatics to jump, +4 Stealth (+8 in s
Perception +10

Acrobatics +8, Climb +9, Knowledge (planes) +7, Perception +7, Sense Motive +7,+4 Stealth in
Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Sense Motive +7, Stealth +8, U
Fly +12, Intimidate +12, Knowledge (geography) +5, Perception +18, Stealth +14, Survival +18
Acrobatics +19, Bluff +18, Craft (traps) +10, Diplomacy +10, Disguise +18, Escape Artist +10, I
Escape Artist +20, Fly +24, Intimidate +17, Perception +18, Sense Motive +18, Spellcraft +15
Swim +16
Climb +24, Perception +32
Climb +19, Escape Artist +4, Perception +11, Stealth +7, Swim +15
Heal +2, Perception +5, Stealth +10 (+14 in forested areas), Survival +10
+4 Perception,
Bluff +15, Diplomacy +15, Disguise +9, Intimidate +9, Knowledge (nature) +10, Pe+4 Perception,
Heal +3, Knowledge (nature) +13, Perception +21, Sense Motive +3, Stealth +14 (+4 Stealth in
Climb +23, Intimidate +14, Perception +23
Bluff +14, Diplomacy +14, Disguise +17, Knowledge (nobility) +8, Perception +21, Sense Motive
Climb +14, Fly -1

Acrobatics +13, Climb +21, Perception +4, Stealth +17


+8 Acrobatics, +8 Climb, +4 Perception, +
Acrobatics +13, Climb +21, Perception +4, Stealth +17
+8 Acrobatics, +8 Climb, +4 Perception, +
Climb +10, Perception +4, Stealth +22
+4 Perception, +4 Stealth
Acrobatics +28 (+32 when jumping), Climb +15, Intimidate +24, Knowledge (arcana) +21, Knowl
Escape Artist +17, Fly +9, Intimidate +15, Knowledge (nature) +13, Knowledge (p +4 Knowledge (
Acrobatics +10 (+18 jumping), Climb +11, Intimidate +6, Perception +13, Survival +8 Acrobatics
Acrobatics +5, Climb +14, Heal +7, Knowledge (nature) +4, Perception +7, Stealth+2 Acrobatics,
Climb +8, Diplomacy +6, Intimidate +9, Perception +14, Sense Motive +6, Stealth +4 Climb, +4 P
Intimidate +9, Perception +8
Fly +16, Perception +6, Stealth +9
Fly +5, Perception +4, Stealth +11
Intimidate +19, Perception +23, Swim +19
+2 Perception
Acrobatics +34, Bluff +26, Intimidate +29, Knowledge (nature) +25, Perception +29, Sense Mot
Perception +10, Swim +12
Perception +16, Stealth +3 (+15 in forests)
+12 in forests
Acrobatics +8, Bluff +4, Climb +6, Disable Device +8, Escape Artist +8, Intimidate +4, Perceptio
Intimidate +41, Perception +33, Sense Motive +33, Stealth +13, Swim +44
+4 Swim
Perception +10, Swim +17
Fly +10, Intimidate +9, Perception +10, Stealth +11, Swim +24
Acrobatics +12, Climb +16, Craft (any one) +10, Intimidate +15, Knowledge (nature) +9, Percep
Bluff +9, Knowledge (any one) +5, Perception +11, Stealth +10, Swim +19
Climb +15, Swim +15
Perception +8, Stealth +13, Swim +20
Climb +7, Perception +9, Stealth +14, Swim +7
+4 Perception, +4 Stealth
Perception +15, Stealth +6 (+14 when floating on the surface), Swim +18
+8 Stealth whe
Perception +5, Swim +8
+4 Perception
Perception +7, Stealth +9 (+13 in water), Survival +3 (+7 in water), Swim +8
+4 Stealth and
Bluff +12, Perception +17, Stealth +17 (+21 in water), Swim +18
+4 Stealth in w
Bluff +12, Disguise +10, Perception +9, Sense Motive +4, Stealth +10, Swim +21
Appraise +6, Craft (carpentry) +7, Disguise +7 (+17 to appear as the individual it +12 Disguise
Perception +9, Stealth +12
Bluff +24, Fly +15, Intimidate +24, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge
Perception +17, Stealth +11
+4 Perception, +4 Stealth

Craft (any one) +15, Diplomacy +16, Fly +23, Knowledge (planes) +15, Perception +15, Sense Mo
Acrobatics +24 (+32 jump), Bluff +23, Fly +24, Intimidate +23, Knowledge (planes+8 Perception
Climb +13, Disguise -2 (+10 as vine), Escape Artist +5, Perception +11, Stealth + +12 Disguise (as vine), +4 Perception, +4
Acrobatics +10, Disguise +8, Escape Artist +18, Knowledge (arcana) +9, Percepti +4 Use Magic D
Escape Artist +17, Knowledge (religion) +14, Perception +15, Sense Motive +12, Stealth +13,

Climb +11, Swim +11


Bluff +23, Diplomacy +19, Disguise +14, Fly +21, Knowledge (planes) +16, Knowle+8 Perception
Knowledge (arcana) +6, Profession (sailor) +6, Spellcraft +9, Swim +13, Use Magic Device +11
Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light)
+4 Stealth in dim light (-4 in bright light)
Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) + +8 Perception
Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) + +8 Perception
Fly +10, Perception +11, Stealth +4 (+8 dim light)
+4 Stealth in dim light (-4 in bright light)
Acrobatics +8 (+4 when jumping), Disable Device +8, Fly +23, Perception +7, Slei-4 Acrobatics
Climb +21, Intimidate +15, Perception +14 (+18 in dim light), Stealth +4 (+12 in dim
+4 Perception i
Climb +15, Perception +12, Stealth +4 (+14 in dimly lit & unlit areas), Swim +15 +10 racial bonus on Stealth checks in are
Climb +11, Perception +7, Stealth +6 (+16 in dimly lit & unlit areas), Swim +11
+10 racial bonus on Stealth checks in are
Perception +10, Stealth +11, Survival +10
Acrobatics +2 (+6 jump), Climb +10, Perception +8, Stealth +14
+4 Stealth. Shadow rats use their Dexter
Acrobatics +4, Climb +10, Perception +9, Stealth +19
+4 Stealth
Climb +27, Knowledge (dungeoneering) +13, Knowledge (religion) +13, Perception+26 Stealth in
Fly +8, Perception +18, Sense Motive +3, Stealth +11 (+19 in darkness)
+8 Perception,
Perception +9, Sense Motive +3, Survival +2 (+6 tracking by scent)
+4 Survival when tracking by scent
Climb +14, Perception +6, Stealth +6 (+10 in dim light)
+4 Stealth in dim light
Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +10, Intimidate +7, Knowledg+10 Stealth in
Acrobatics +14, Bluff +23, Diplomacy +23, Fly +13, Intimidate +23, Knowledge (a +8 Perception
Acrobatics +35 (+39 when jumping), Bluff +28, Diplomacy +28, Fly +35, Intimidate +42, Knowle
Appraise +14, Bluff +14, Climb +25, Craft (gemcutting) +14, Knowledge (engineering) +14, Perc
Perception +11, Stealth +8 (+16 in swamps or forest), Swim +13
+4 Stealth (+1
Acrobatics +41, Bluff +51, Diplomacy +40, Disguise +43, Fly +49, Intimidate +40, +8 Bluff, +8 P
Escape Artist +11, Fly +13
+8 Escape Arti
Climb +21, Perception +11, Stealth +10
Perception +8, Swim +11
Perception +5, Swim +17
+4 Perception
Diplomacy +15, Knowledge (arcana) +15, Knowledge (planes) +15, Fly +9, Perce +4 Diplomacy,
Diplomacy +15, Fly +13, Knowledge (planes) +15, Knowledge (religion) +15, Perception +20, S
Fly -5
Perception +8
Fly +11, Perception +6, Stealth +8
Bluff +23, Climb +20, Fly +2, Heal +28, Intimidate +23, Knowledge (religion) +20 +8 Perception
Climb +20, Intimidate +18, Perception +13, Stealth +8
Diplomacy +14, Fly +0, Intimidate +14, Knowledge (religion) +14, Perception +15, Sense Motive
Bluff +12, Diplomacy +8, Disable Device +7, Disguise +8, Escape Artist +7, Knowledge (local) +
Heal +9, Knowledge (nature) +6, Perception +11, Sense Motive +11, Stealth +15, Survival +9
Acrobatics +30, Diplomacy +34, Fly +36, Intimidate +34, Knowledge (planes) +28, Perception +3
Bluff +26, Diplomacy +23, Fly +11, Intimidate +26, Knowledge (arcana) +21, Knowledge (planes
Fly +20

Bluff +26, Intimidate +46, Knowledge (nature) +23, Perception +48, Sense Motive +9, Stealth +26, Survival +44, Swim +59
Perception +10, Swim +22
Acrobatics +22 (+30 when jumping), Bluff +20, Climb +24, Intimidate +20, Perception +21, Steal
Handle Animal +8, Intimidate +8, Perception +8, Ride +3, Survival +8
Intimidate +9, Perception +8, Stealth +2, Survival +8
Climb +8, Perception +8, Stealth +17, Swim +8
+2 Perception, +4 Stealth
Climb +23, Perception +33, Swim +23
+4 Perception
Escape Artist +13, Intimidate +16, Knowledge (planes) +11, Perception +18, Sen +4 Intimidate,
Bluff +16, Diplomacy +20, Intimidate +20, Knowledge (arcana) +17, Knowledge (planes) +17, Kno
Fly +4, Perception +7, Stealth +13
Climb +15, Perception +12
+4 Perception
Bluff +23, Diplomacy +19, Disguise +6, Intimidate +19, Knowledge (planes) +17, +8 Perception
Acrobatics +11, Fly +19, Knowledge (planes) +8, Perception +10, Ride +11, Stealth +11, Surviva
Intimidate +16, Knowledge (nature) +20, Knowledge (planes) +11, Knowledge (reli+8 Perception,

Acrobatics +46, Bluff +47, Diplomacy +47, Fly +54, Intimidate +44, Knowledge (a +8 Perception
Perception +0, Stealth +11
+4 Stealth
Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (planes) +5,+4 Acrobatics,
Diplomacy +26, Fly +7, Heal +14, Knowledge (arcana) +33, Knowledge (dungeoneer
+10 Knowledge
Fly +10, Perception +9, Sense Motive +10, Survival +5
Intimidate +7, Perception +7, Stealth +7, Survival +7
Fly +7, Knowledge (history) +10, Perception +15, Perform (sing) +13, Stealth +14
Perception +9, Stealth +8 (+18 in undergrowth)
+10 Stealth (i
Disable Device +16, Escape Artist +7, Intimidate +9, Knowledge (geography) +10, Perception +
Fly +13, Perception +14 (+18 when using blindsense), Stealth +14
+4 Perception
Intimidate +7, Perception +6, Stealth -1
Swim +18
Acrobatics +5, Climb +6, Perception +7, Stealth +8
Acrobatics +10, Bluff +12, Disguise +16 (+26 with stolen skin), Escape Artist +10 +4 Disguise, +
Climb +13, Intimidate +8, Perception +11, Stealth +12
Acrobatics +10, Escape Artist +10, Fly +18, Perception +8, Stealth +18, Survival +8
Fly +9, Perception +12, Stealth +0
Perception +5, Stealth +16
+8 Stealth
Perception +3, Stealth +4 (+19 hiding)
+15 Stealth wh
Bluff +13, Climb +5, Perception +7, Stealth +11
+4 Bluff (Bluff
Climb +19, Stealth +15
Climb +14
Climb +13, Perception +4, Stealth +13
+4 Perception
Fly +6
Fly +19, Intimidate +12, Perception +11, Stealth +16
Intimidate +3, Perception +5 (+9 underwater), Stealth +6 (+10 underwater), Swim +4 Perception
Perception +8, Stealth +9
Perception +5
Stealth +14
Climb +61, Diplomacy +56, Escape Artist +56, Fly +54, Handle Animal +56, Intimidate +56, Know
Climb +53, Diplomacy +48, Escape Artist +46, Fly +49, Handle Animal +48, Intimidate +48, Kno
Craft (armor) +12, Craft (weapons) +12, Intimidate +8, Perception +9
+4 Craft (armo
Appraise +28, Bluff +27, Climb +39, Intimidate +27, Knowledge (dungeoneering) +31, Knowledg
Acrobatics +14, Intimidate +14, Perception +14, Stealth +17
Perception +11, Stealth +0 (+10 in forests)
+10 Stealth in forests
Acrobatics +18 (+38 when jumping), Perception +16, Swim +16
Fly -6
Acrobatics +12, Bluff +20, Fly +14, Knowledge (arcana) +18, Knowledge (planes) +18, Perceptio

Acrobatics +11, Bluff +27, Climb +19, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowled
Acrobatics +6 (+14 when balancing), Climb +10, Escape Artist +4, Perception +8, +8 Acrobatics when balancing, +4 Stealth
Climb +10, Perception +8, Stealth +16
+4 Stealth
Climb +11, Perception +7, Stealth +20
+8 Stealth
Climb +8, Perception +4, Stealth +8
uses Dex to modify Climb
Acrobatics +14, Climb +20, Perception +26, Spellcraft +22, Stealth +14 (+24 in a +10 Stealth in
Climb +10, Stealth +17, Swim +2
+4 Climb, +4 Stealth, +4 Swim
Acrobatics +16, Climb +13, Perception +9, Stealth +8, Swim +15
+8 Acrobatics, +4 Perception, +4 Stealth
Acrobatics +16, Climb +14, Escape Artist +6
+10 Acrobatics
Knowledge (planes) +1, Perception +4, Stealth +8, Swim +8
Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Perception +5, Swim +11
Small barracudas use their Dexterity mod
Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4,
Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Fly +12, Perception +5, Sense Motive +5, Stealth +11
Knowledge (planes) +2, Perception +5, Stealth +8, Swim +9

Acrobatics +7, Escape Artist +6, Fly +12, Knowledge (planes) +1, Perception +5
Fly +23, Perception +9, Stealth +17
Knowledge (dungeoneering) +2, Perception +5, Stealth +8
Escape Artist +11, Perception +4, Stealth +15, Swim +9
+4 Perception, +10 Escape Artist, +10 St
Climb +6, Escape Artist +3, Knowledge (planes) +1, Perception +5, Stealth +7, Swim +10
Fly +14, Knowledge (planes) +3, Perception +5, Stealth +12
Knowledge (planes) +1, Perception +4, Stealth +7
Fly +14, Knowledge (planes) +3, Perception +5, Stealth +12
Climb +5, Perception +4, Stealth +8
Fly +17, Perception +5, Stealth +11 (+19 in smoke or fog)
+8 Stealth in
Perception +5, Swim +10
Small stingrays use their Dexterity modifi
Acrobatics +4, Escape Artist +4, Knowledge (planes) +1, Perception +4, Stealth +8, Swim +14
Acrobatics +10, Perception +9, Stealth +11 (+15 in heavy undergrowth or tall gra +4 Acrobatics, +4 Stealth (+8 in heavy un
Bluff +6, Escape Artist +4, Fly +13, Knowledge (nature) +6, Perception +9, Sense +4 to Stealth
Bluff +7, Diplomacy +7, Disguise +6, Escape Artist +8, Fly +12, Intimidate +6, Perception +4, St
Appraise +7, Bluff +9, Diplomacy +9, Disguise +9, Intimidate +9, Knowledge (local) +7, Perception +7, Sense Motive +7, S
Climb +14, Perception +9, Stealth +18, Swim +7
+4 Perception, +4 Stealth, uses Dex to m
Fly +10, Perception +7, Stealth +9 (+13 in forests)
+4 Stealth in f
Perception +5, Swim +5
Acrobatics +4 (+12 balancing), Climb +10, Perception +10, Stealth +12
+8 Acrobatics when balancing, +4 Stealth
Fly +7, Perception +10, Stealth +15
+4 Perception, +4 Stealth
Climb +16
Craft (any one) +31, Diplomacy +32, Fly +32, Knowledge (history) +31, Knowledge (nature) +31,

Perception +4
+4 Perception
Acrobatics +20 (+24 when jumping), Climb +29, Intimidate +17, Perception +26, Stealth +16
Acrobatics +17, Bluff +38, Diplomacy +34, Disguise +35, Escape Artist +28, Fly +8 Perception
Acrobatics +18, Bluff +16, Disguise +16, Intimidate +19, Perception +18, Stealth +21
Acrobatics +20 (+8 jump), Escape Artist +20, Fly +28, Intimidate +14, Knowledge (planes) +15,
Diplomacy +13, Fly +18, Intimidate +13, Knowledge (planes) +14, Perception +17,+10 Stealth in
Climb +10, Intimidate +15, Perception +12, Knowledge (religion) +12
Climb +10, Perception +5, Stealth +10
Climb +33, Diplomacy +14, Intimidate +30, Knowledge (arcana) +29, Knowledge (religion) +29, Perception +30, Sense Mo
Perception +3, Stealth +13
Intimidate +9, Perception +10
Craft (sculptures) +20, Disguise +16, Knowledge (arcana) +20, Knowledge (engineering) +20, P
Acrobatics +9 (+13 when jumping), Bluff +7, Disguise +7 (+11 when using change+4 Acrobatics
Fly +21, Perception +1
Acrobatics +5, Climb +10, Perception +13, Stealth +8
+8 Stealth whil
Perception +9, Sense Motive +2, Stealth +6
Climb +33, Escape Artist +19, Intimidate +22, Knowledge (arcana) +20, Perception +20, Spellcra
Perception +15, Stealth +19
Perception +4
+4 Perception
Fly +11, Intimidate +13, Knowledge (history) +10, Knowledge (religion) +13, Perception +17, Ste
Climb +16, Intimidate +12, Perception +14, Stealth +18
Knowledge (arcana) +9, Knowledge (religion) +9, Perception +13, Sense Motive +13

Fly +8, Perception +15


Acrobatics +11, Climb +25, Intimidate +18, Knowledge (arcana) +18, Knowledge (p
+8 Acrobatics,
Climb +11, Perception +4
+4 Perception; uses Dexterity for Climb c
Appraise +22, Bluff +23, Fly +15, Intimidate +23, Knowledge (engineering) +22, Knowledge (nat
Perception +25, Swim +28
Swim +16
Climb +20, Fly +10, Knowledge (arcana) +10, Knowledge (religion) +10, Perception +11, Spellc
Acrobatics +10, Climb +10, Perception +5
+8 Acrobatics, uses Dex for Climb check
Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22, Spellcraf
Acrobatics +13 (+17 jump), Bluff +18, Diplomacy +18, Disguise +15, Fly +18, Handle Animal +15
Acrobatics +7, Bluff +8, Fly +16, Knowledge (arcana) +7, Perception +7, Sense Motive +7, Spellc

Swim +20
Fly +13, Perception +10, Stealth +12 (+16 stony environs), Survival +8
+2 Perception,
Intimidate +13, Perception +17, Stealth +17, Survival +17, Swim +16
Perception +21, Stealth +17 (+29 in forested areas)
+12 Stealth in
Climb +12, Perception +8,
uses Dex to modify Climb and Swim
Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15 +2 Climb, +2 D
Acrobatics +12 (+16 when jumping), Bluff +6, Climb +9, Escape Artist +12, Percep+4 Acrobatics
Escape Artist +15, Fly +21, Perception +6, Sense Motive +2, Stealth +19
Bluff +7, Craft (any one) +5, Fly +13, Knowledge (local or nature) +5, Perception +7, Perform (
Fly +30, Intimidate +10, Perception +14, Sense Motive +9, Stealth +28
Acrobatics +9, Bluff +6, Fly +13, Knowledge (planes) +8, Perception +7, Sense Motive +7, Steal
Acrobatics +8, Climb +20, Perception +10, Stealth +4 (+16 in forests)
Stealth +12 in forests
Perception +7, Swim +10
Acrobatics +6, Climb +16
Appraise +13, Bluff +22, Climb +12, Craft (alchemy) +13, Knowledge (arcana) +1 +8 Bluff, +4 P
Appraise +13, Bluff +22, Climb +20, Craft (alchemy) +13, Knowledge (arcana) +10+8 Bluff, +4 Pe
Acrobatics +10, Perception +6
Climb +11
Diplomacy +28, Fly +20, Heal +16, Intimidate +28, Knowledge (arcana and engineering) +14, Kno
Fly +14, Perception +16, Sense Motive +12
Fly +25, Intimidate +35, Knowledge (arcana, geography, planes) +31, Perception +37, Sense Mo
Climb +8, Perception +4, Stealth +2
+4 Climb, +4 Perception, +8 Stealth
Perception +16
Fly -2
Perception +10
Bluff +19, Diplomacy +16, Fly +16, Handle Animal +16, Heal +24, Intimidate +25, Knowledge (hi
Acrobatics +24, Bluff +29, Craft (alchemy) +27, Diplomacy +29, Fly +18, Intimidate +29, Knowledge (arcana) +27, Knowled
Perception +8, Stealth +5 (+13 in sand or mud), Swim +8
+8 Stealth in sand or mud
Fly +8, Stealth +16
Bluff +10, Climb +18, Escape Artist +11, Fly +16, Intimidate +13, Knowledge (pla +8 Climb, +8 P
Fly +17, Perception +11, Stealth +20
Intimidate +11, Perception +11
Climb +12, Intimidate +12, Perception +12, Stealth +4 (+12 in rocky terrain)
+8 Stealth in r
Perception +7, Stealth +11
+4 Stealth ami
Craft (stonemasonry) +15, Diplomacy +18, Knowledge (dungeoneering) +15, Knowledge (planes)
Climb +11, Stealth -13 (-3 when hiding on stone surfaces)
+10 Stealth on stone
Climb +12, Knowledge (dungeoneering) +10, Perception +12, Stealth +11 (+19 in +
s8 Stealth in s
Intimidate +25, Knowledge (history) +24, Knowledge (planes) +24, Perception +2 +6 Stealth in
Fly +10, Intimidate +12, Knowledge (nature) +6, Perception +12, Stealth +8, Survival +8
Acrobatics +18, Climb +17, Craft (any one) +13, Intimidate +20, Perception +27, Perform (sing
Bluff +10, Fly +17, Intimidate +15, Perception +14, Spellcraft +7, Stealth +15
Acrobatics +20 (+28 when jumping), Climb +24, Perception +22, Stealth +22 (+26+4
i Stealth in
Acrobatics +3, Knowledge (any one) +5, Perception +7, Survival +7
Perception +6, Stealth +1, Swim +15
Acrobatics +24, Bluff +27, Climb +22, Fly +19, Intimidate +36, Knowledge (planes) +14, Percept
Fly +6
+2 Perception
Acrobatics +15, Bluff +17, Diplomacy +13, Escape Artist +15, Knowledge (local) +4 Bluff, +2 P
Perception +29, Swim +45
Acrobatics +9, Intimidate +19, Knowledge (planes) +14, Perception +18, Stealth +16, Swim +18
Perception +17, Swim +20
Bluff +10, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge +4
(r Perception
Fly +7, Perception +6
Fly +8, Perception +13
Fly +4, Perception +12
Perception +11

Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate + +8 Bluff, +8 P
Perception +12, Stealth +10, Survival +8, Swim +19,
+4 Perception
Bluff +25, Diplomacy +22, Fly +29, Handle Animal +25, Intimidate +22, Knowledge (nature) +25
Diplomacy +3, Knowledge (geography) +4, Knowledge (nature) +4, Ride +0, Sense
+2 Diplomacy,
Acrobatics +57, Diplomacy +46, Fly +61, Intimidate +46, Knowledge (arcana) +48, Knowledge (p
Climb +16, Diplomacy +16, Intimidate +16, Knowledge (nature) +14, Knowledge (planes) +14, P
Acrobatics +21 (+25 when jumping), Bluff +21, Escape Artist +25, Intimidate +18 +4 Acrobatics
Acrobatics +12 (+20 when jumping), Climb +12, Intimidate +25, Perception +19, +8 Acrobatics
Craft (alchemy) +6, Heal +4, Knowledge (dungeoneering) +4, Perception +6, Steal+2 Craft (alch
Perception +9, Stealth +7 (+11 in water), Swim +11
+4 Stealth in water
Perception +3, Stealth +4 (+8 swampy or forested areas) , Survival +3, Swim +12 +4 Stealth (+8
Acrobatics +11, Bluff +10, Fly +20, Knowledge (nature) +8, Perception +14, Sense+4 Stealth
Climb +10
Acrobatics +4, Climb +7, Perception +15, Stealth +12
Perception +10, Swim +18
+4 Perception
Perception +10, Swim +12
Acrobatics +7, Appraise +6, Bluff +4, Climb +3, Diplomacy +4, Knowledge (local) +6, Perception
Fly +3, Perception +3 (+5 at night), Spellcraft +5
+2 Perception a
Acrobatics +3, Climb +13, Perception +2, Stealth +3
Climb +8, Perception +9, Stealth +6
Climb +15, Knowledge (religion) +11, Perception +13, Stealth +6 (+12 in undergro+6 Stealth in
Fly +23, Perception +30, Stealth +15 (+23 in forests), Swim +48
+8 Stealth in f
Swim +13
Perception +8, Stealth +9
Bluff +28, Fly -12, Heal +26, Intimidate +28, Knowledge (arcana) +27, Knowledge (religion) +27
Bluff +7, Diplomacy +6, Knowledge (nature) +5, Perception +8, Perform (percussion) +8, Sense M

Fly +25, Perception +40, Stealth +17, Swim +49


+8 Perception
Acrobatics +3 (+43 when jumping), Perception +43
+8 Perception
Bluff +16, Climb +19, Fly +23, Intimidate +24, Knowledge (arcana) +14, Knowledge (planes) +14
Acrobatics +18 (+22 when jumping), Bluff +23, Climb +17, Disguise +26, Intimida +4 Bluff, +8 D
Climb +14, Escape Artist +5, Intimidate +4, Perception +8, Stealth +10 (+16 in de +6 Stealth in
Perception +8, Skill +13 (+17 in rocky or subterranean environs)
+4 Stealth (+8 Stealth in rocky or subterr
Climb +12, Stealth +2
Bluff +25, Climb +26, Intimidate +25, Knowledge (planes) +13, Knowledge (religion) +12, Perce
Fly +29, Perception +31, Stealth -7, Survival +15
+20 Fly, +10 P
Climb +15, Perception +10, Stealth +12
Perception +7, Stealth +1 (+9 in undergrowth)
+8 Stealth in
Perception +11, Swim +16
Perception +14, Stealth +16
Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +2 Perception,
Bluff +19, Intimidate +22, Knowledge (arcana) +20, Knowledge (dungeoneering) +17, Perceptio
Climb +10, Perception +11
Climb +14, Stealth +7
Bluff +25, Fly +30, Heal +27, Intimidate +25, Knowledge (planes) +23, Knowledge (religion) +23
Perception +8
Bluff +17, Fly +13, Knowledge (arcana) +15, Knowledge (planes) +15, Perception +19, Sense Mo
Acrobatics +7 (+15 when balancing), Climb +11, Escape Artist +5, Perception +9, +8 Acrobatics when balancing, +4 Stealth
Climb +10, Perception +7, Survival +14
Perception +34, Stealth -13, Survival +18, Swim +30
+10 Perception
Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (planes) +21, Knowledge (
Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate +30, Knowledge (arcana, history, and
Craft (traps) +4, Stealth -2 (+2 amid mud or rocks)
+6 Craft (trap
Fly +5, Perception +16
Appraise +58, Bluff +62, Diplomacy +59, Disguise +59, Fly +59, Intimidate +59, Knowledge (arc
Acrobatics +30 (+66 when jumping), Climb +13, Diplomacy +23, Handle Animal +14, Heal +16, Kn
Perception +45

Perception +45
Perception +45
Fly -2, Intimidate +13, Knowledge (planes) +16, Perception +16, Sense Motive +16, Spellcraft +
Climb +14, Escape Artist +17, Perception +10, Stealth +13 (+25 in cane fields), Su+4 Escape Artis
Acrobatics +7, Perception +10, Stealth +7, Survival +7
Perception +13, Stealth +11 (+19 in swampy or forested areas)
+4 Perception, +4 Stealth (+12 Stealth in
Perception +11, Stealth +14
+4 Perception
Bluff +11, Craft (weapons) +4, Craft (armor) +4, Disguise +8, Intimidate +8, Perce +8 Perception
Climb +18, Perception +28
Bluff +34, Diplomacy +34, Fly +24, Knowledge (arcana) +30, Knowledge (religion) +30, Percept
Bluff +22, Diplomacy +22, Fly +26, Knowledge (arcana) +18, Perception +27, Sense Motive +24,
Fly +13, Intimidate +10, Perception +9, Stealth +9, Survival +9
Fly +12, Perception +5
Acrobatics +35 (+39 jump), Bluff +30, Climb +36, Fly +33, Intimidate +27, Knowledge (arcana)
Perception +13
Perception +27, Survival +14, Swim +28
+10 Perceptio
Acrobatics +13, Fly +11, Perception +20, Perform (sing) +8, Sense Motive +10
Fly +8, Knowledge (nature) +10, Perception +17, Spellcraft +12, Survival +10
+4 Perception
Perception +8

Climb +10
uses Dex on Climb checks
Fly +12, Knowledge (nature) +6, Perception +9, Survival +9, Swim +15
Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perc +2 Bluff, +2 St
Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11 +4 Acrobatics, +4 Stealth (+8 in tall grass
Perception +8, Stealth +6, Swim +17
Bluff +20, Disguise +6, Perception +18, Sense Motive +9, Stealth +14, Survival +12
Climb +9, Perception +12, Stealth +13, Swim +10
Perception +10, Stealth +8
+4 Survival when tracking by scent
Acrobatics +16, Bluff +20, Climb +10, Diplomacy +19, Escape Artist +16, Intimidate +20, Knowl
Escape Artist +11, Perception +4, Stealth +19, Swim +9
+4 Perception, +10 Escape Artist, +10 St
Climb +24, Perception +4, Stealth -8
+4 Perception, +8 Stealth
Appraise +28, Bluff +40, Diplomacy +38, Escape Artist +29, Fly +29, Intimidate +4 Bluff, +4 D
Perception +5, Stealth +21
+4 Stealth
Diplomacy +14, Intimidate +16, Knowledge (local) +14, Knowledge (nature) +14, Pe
+16 Stealth in
Bluff +5, Escape Artist +10, Knowledge (planes) +9, Perception +14, Perform (act+4 Perception
Acrobatics +6, Climb +19, Diplomacy +3, Perception +11, Sense Motive +3, Stealth +6
Acrobatics +12, Bluff +23, Craft (any) +11, Diplomacy +23, Escape Artist +22, Heal +18, Intimid
Acrobatics +7 (+3 when jumping), Escape Artist +7, Fly +16, Perception +7, Sens -4 Acrobatics
Climb +26, Fly +29, Perception +34, Stealth +21, Swim +53
Bluff +16, Diplomacy +13, Escape Artist +15, Intimidate +13, Knowledge (planes) +4 Survival wh
Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (nature) +25, Perception +25, Sense Mo
Acrobatics +16 (+24 jump), Bluff +14, Diplomacy +14, Disguise +17, Perception +15, Sense Mot
Bluff +7, Disguise +10 (+13 when using disguise self), Perception +13
Climb +18, Knowledge (dungeoneering) +15, Perception +25, Sense Motive +16, Sl
+4 Stealth (+1
Climb +25, Knowledge (dungeoneering) +17, Knowledge (engineering) +14, Percepti
+12 Stealth in
Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +12, Sense Motive
+16 Stealth in
Fly +25, Perception +25
Climb +15, Craft (firearms) +4, Knowledge (engineering) +4, Perception +7, Profes+8 Climb
Knowledge (arcana) +1, Knowledge (nature) +4, Perception +8, Ride +1, Stealth ++2 Perception
Perception +24
Acrobatics +8 (+4 when jumping), Appraise +4, Bluff +7, Escape Artist +8, Knowle-4 Acrobatics
Craft (any one) +7, Diplomacy +6, Perception +7, Ride +6, Sense Motive +7, Stealth +6, Surviv
Perception +2, Stealth +2
Stealth +5 (+9 in rocky areas)
+4 Stealth (+8
Intimidate +9, Perception +8

Perception +8, Stealth +5, Survival +1 (+5 scent tracking)


+4 Survival while scent tracking
Climb +11, Intimidate +2, Survival +4
Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perce
Fly +4, Perception +8
Acrobatics +3 (+17 long jumping, +27 high jumping), Climb +5, Escape Artist +15,+12 Escape Art
Acrobatics +3 (+17 long jumping, +27 high jumping), Climb +6, Escape Artist +15 +12 Escape Art
Bluff +52, Diplomacy +52, Intimidate +52, Knowledge (arcana) +48, Knowledge (hi+8 Perception
Perception +8, Stealth +6
Acrobatics +5 (+1 when jumping), Climb +9, Perception +4, Survival +4
-4 Acrobatics when jumping, +4 Perceptio
Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowl +8 Acrobatics
Perception +15
Swim +13
Perception +4, Swim +10
Perception +9, Swim +16
Bluff +8, Perception +10, Stealth +12
Acrobatics +11, Climb +7, Disable Device +8, Knowledge (nature) +8, Perception +10, Stealth +
Perception +18
+2 Perception
Perception +14, Swim +20
Perception +37
+8 Perception
Climb +12, Perception +11
Fly +35, Knowledge (arcana) +28, Knowledge (nature) +27, Knowledge (planes) +25, Knowledge (
Climb +7, Intimidate +5, Perception +8
+4 Perception
Intimidate +3, Perception +5
Bluff +13, Knowledge (geography) +10, Knowledge (planes) +11, Perception +20, Sense Motive
Bluff +14, Diplomacy +14, Intimidate +17, Knowledge (any one) +13, Knowledge (arcana) +16,
Acrobatics +12, Appraise +9, Bluff +9, Climb +7, Craft (any) +9, Knowledge (arcana) +9, Stealth
Intimidate +3, Perception +5, Profession (sailor) +2, Survival +5, Swim +1
Climb +28, Intimidate +22, Knowledge (engineering) +18, Perception +30, Swim +8 Perception
Heal +13, Intimidate +6, Perception +12, Stealth +11, Survival +8
+8 Heal, +4 Pe
Bluff +10, Disguise +11, Fly +14, Intimidate +11, Knowledge (planes) +11, Knowledge (religion)
Fly +0, Perception +12, Sense Motive +6, Stealth +0, Survival +4
Perception +15
Climb +15, Disguise +13 (+33 when mimicking objects), Knowledge (dungeoneerin
+20 Disguise
Stealth +9, Swim +10
Climb +9
Fly +10, Perception +24
Climb +11, Intimidate +18, Perception +10, Stealth +6
Diplomacy +6, Knowledge (religion) +4, Swim +4
Bluff +13, Climb +11, Fly +16, Knowledge (planes) +6, Perception +13, Sense Motive +8, Stealt
Acrobatics +8, Perception +10, Stealth +8, Survival +7 (+10 in forests)
+3 Survival in
Appraise +16, Bluff +18, Diplomacy +18, Disguise +18, Fly +14, Knowledge (arcana) +19, Knowle
Acrobatics +19 (+27 when jumping), Bluff +16, Diplomacy +13, Escape Artist +25 +8 Acrobatics
Acrobatics +15, Climb +17, Fly +11, Knowledge (religion) +5, Perception +16, Se +4 Acrobatics,
Perception +18, Stealth +9 (+21 in shallow water)
+8 Perception, +8 Stealth (+20 in shallow
Intimidate +8, Knowledge (dungeoneering) +5, Knowledge (planes) +8, Knowledge (religion) +8,
Climb +15, Perception +15
Bluff +11, Diplomacy +11, Handle Animal +8, Knowledge (nature) +9, Perception +9, Sense Motiv
Fly +27, Handle Animal +25, Heal +24, Knowledge (planes) +20, Perception +24, Ride +28, Se
Bluff +27, Knowledge (arcana) +13, Knowledge (religion) +13, Perception +21, Se+8 Bluff, +8 P
Intimidate +2, Knowledge (religion) +7, Perception +11, Stealth +16
+8 Stealth
Fly +12, Perception +8, Stealth +11
Climb +10, Perception +3
+8 Perception
Acrobatics +9, Climb +13, Perception +7, Sense Motive +7, Stealth +9
+2 Acrobatics,
Acrobatics +9, Fly +11, Intimidate +11, Knowledge (history) +9, Knowledge (planes) +13, Knowle
Climb +11, Stealth +11 (+19 in areas of smoke, fog, mist or vapor), Swim +11
+8 Stealth in a
Fly +7, Perception +11
Fly +13, Intimidate +5, Perception +7, Stealth +8

Bluff +27, Fly +16, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +8 Perception,
Intimidate +4, Perception +6, Survival +6 (+10 in snow)
+4 Climb (when
Perception +7, Stealth +10 (+18 in vegetation)
+4 Stealth (+12
Perception +12, Stealth +18 (+26 in forested or swampy areas)
+4 Stealth (+12 in forested or swampy ar
Diplomacy +4, Intimidate +8, Perception +17, Stealth +17 (+25 in forested or swa +4 Stealth (+12 in forested or swampy ar
Perception +7, Stealth +10 (+18 in forested or swampy areas)
+4 Stealth (+12 in forested or swampy ar
Perception +11, Stealth +17 (+25 in forested or swampy areas)
+4 Stealth (+12 in forested or swampy ar
Perception +13, Stealth +14 (+22 in forested or swampy areas)
+4 Stealth (+12 in forested or swampy ar
Perception +9, Stealth +10 (+18 in forested or swampy areas)
+4 Stealth (+12 in forested or swampy ar
Knowledge (arcana) +21, Knowledge (history) +21, Knowledge (nature) +21, Perception +23, Se
Acrobatics +11 (+23 when jumping), Perception +10, Stealth +15
+4 Acrobatics (+16 when jumping), +4 Pe
Climb +11
Climb +19, Perception +23
Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes)
Acrobatics +9, Climb +9, Perception +9, Stealth +9, Swim +9
+4 Perception, +4 Stealth, +8 Acrobatics
Acrobatics +7 (+3 when jumping), Climb +15, Perception +13, Stealth +19, Swim +4 Perception, +4 Stealth; uses Dex to m
Bluff +38, Diplomacy +31, Disguise +35, Escape Artist +30, Intimidate +31, Kno +8 Perception
Bluff +36, Climb +33, Escape Artist +35, Heal +35, Intimidate +36, Knowledge (nature) +31, Kn
Stealth -4 (+16 in forest and plains areas)
+0 Stealth (+20 in forest and plains envir
Bluff +10, Disguise +10 (+18 when inhabiting a corpse), Escape Artist +6 (+14 wh +8 Disguise wh
Fly +15, Handle Animal +23, Intimidate +26, Knowledge (arcana) +26, Knowledge+8
( Swim
Bluff +29, Fly +10, Intimidate +29, Knowledge (arcana) +29, Knowledge (geography) +29, Knowled
Bluff +27, Diplomacy +27, Fly +15, Heal +27, Knowledge (local) +27, Linguistics +27, Perceptio
Diplomacy +31, Fly +10, Handle Animal +28, Intimidate +31, Knowledge (arcana) +8 Swim
Bluff +29, Craft (traps) +38, Diplomacy +29, Fly +16, Knowledge (geography) +29, Knowledge (
Bluff +25, Fly +18, Intimidate +25, Knowledge (local) +25, Perception +30, Sense Motive +30, S
Fly +9, Knowledge (arcana) +28, Knowledge (local) +28, Knowledge (nature) +28,+8 Swim
Appraise +30, Bluff +30, Diplomacy +30, Fly +11, Intimidate +30, Knowledge (arcana) +30, Perc
Fly +14, Intimidate +24, Knowledge (arcana) +24, Perception +29, Sense Motive ++8 Swim
Fly +13, Handle Animal +6, Intimidate +9, Perception +12, Stealth +18, Swim +19 +8 Swim
Bluff +12, Fly +12, Intimidate +12, Knowledge (local) +12, Perception +12, Stealth +12, Survival
Bluff +10, Diplomacy +10, Fly +13, Heal +10, Linguistics +10, Perception +12, Sense Motive +1
Diplomacy +14, Fly +12, Intimidate +14, Knowledge (arcana) +14, Perception +16+8 Swim
Bluff +12, Craft (traps) +12, Fly +14, Perception +12, Perform (comedy) +9, Sense Motive +12,
Diplomacy +16, Fly +14, Heal +16, Knowledge (local) +16, Knowledge (religion) ++8 Swim
Bluff +8, Fly +12, Intimidate +8, Knowledge (local) +7, Perception +11, Sense Motive +3, Steal
Fly +11, Knowledge (nature) +11, Perception +13, Spellcraft +11, Stealth +11, Su +8 Swim
Appraise +13, Bluff +13, Fly +13, Intimidate +13, Perception +13, Sense Motive +13, Stealth +1
Fly +12, Intimidate +7, Perception +10, Stealth +14, Swim +18
+8 Swim
Acrobatics +12, Climb +12, Fly +20, Knowledge (dungeoneering) +10, Knowledge (planes) +10, P
Fly +21, Perception +9, Stealth +23
Diplomacy +10, Fly +15, Intimidate +17, Knowledge (planes) +19, Perception +22, Sense Motive
Bluff +16, Climb +10, Diplomacy +14, Disguise +27, Knowledge (religion) +11, Per+8 Disguise, +
Appraise +2, Climb +13, Craft (traps) +5, Disable Device +9, Knowledge (engineer+4 Disable Dev
Bluff +11, Climb +8, Diplomacy +11, Knowledge (history) +10, Knowledge (planes) +10, Knowledg
Acrobatics +45, Bluff +41, Fly +26, Heal +23, Intimidate +41, Knowledge (planes) +40, Knowledg
Fly +12, Intimidate +13, Perception +15, Stealth +10, Survival +7, Swim +21
Fly +14, Intimidate +16, Perception +15, Stealth +19
Bluff +31, Craft (sculpture, stonemasonry) +18, Diplomacy +31, Disguise +31, Inti +8 Perception
Perception +7, Stealth +4 (+12 in rocky surroundings)
+8 Stealth in
Climb +11, Perception +9, Stealth +15, Swim +11
+4 Perception, +4 Stealth
Perception +13, Stealth +13
Climb +3, Fly +9, Perception +0
modifies Climb with Dexterity
Acrobatics +7, Bluff +7, Disguise +7, Escape Artist +9, Perception +6, Sense Moti+2 Escape Arti
Diplomacy +3, Heal +18, Knowledge (arcana) +3, Knowledge (nature) +5, Percep+4 Heal
Acrobatics +17 (+25 when jumping), Bluff +30, Fly +20, Intimidate +30, Knowledge (arcana) +27
Climb +5, Perception +10, Stealth +11

Acrobatics +9 (+5 jump), Bluff +7, Escape Artist +7, Fly +19, Knowledge (arcana) +5, Perception
Acrobatics +14 (+18 jumping), Climb +18, Intimidate +20, Knowledge (nature) +10, Perception
Fly +19, Perception +20
Fly +9, Perception +7
Diplomacy +5, Escape Artist +7, Knowledge (planes) +8, Perception +8, Stealth +10, Survival +
Perception +8, Stealth +12, Swim +17
Escape Artist +6, Perception +13, Sense Motive +2, Stealth +13 (+21 in water) +8 Stealth in water
Bluff +20, Fly +6, Intimidate +15, Perception +17, Sense Motive +10, Stealth +12, Swim +12
Fly +12, Intimidate +15, Knowledge (planes) +14, Perception +23, Sense Motive +1
+8 Perception
Acrobatics +25 (+29 jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (arcan +8 Perception,
Climb +14, Disguise +6, Perception +17, Stealth +21
+8 Disguise wh
Perception +0 (+8 in daylight), Stealth +6
+8 Perception
Bluff +12, Diplomacy +10, Fly +11, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +
Acrobatics +10 (+18 jump), Bluff +13, Knowledge (any one) +21, Knowledge (arca+8 Acrobatics
Fly +7, Perception +9
+8 Perception
Perception +23, Swim +26
Perception +7, Swim +17
Bluff +8, Climb +8, Intimidate +6, Knowledge (planes) +5, Perception +9, Sense Motive +9, Surv
Perception +9
Acrobatics +14 (+18 jumping), Bluff +13, Climb +17, Craft (weapons) +9, Intimidate +13, Know
Fly +14, Perception +13, Stealth +13
+8 Perception,
Acrobatics +17, Climb +19, Knowledge (planes) +14, Perception +10, Stealth +23, Swim +19,
Climb +33, Perception +27, Swim +30
Fly +11, Perception +9
+8 Perception
Swim +19
Fly -1, Perception +8, Stealth +6 (+14 in water), Swim +10
+4 Stealth (+12 in water)
Bluff +8, Knowledge (local) +4, Perception +17, Spellcraft +11, Stealth +16, Swim +13
Perception +11, Stealth +14, Swim +16
+4 Perception
Acrobatics +6 (+12 jump), Perception +6, Swim +3
Acrobatics (+6 jump), +4 Perception
Perception +5, Stealth +1, Swim +14
Acrobatics +21 (+29 when jumping), Bluff +27, Disguise +24, Fly +24, Intimidate +27, Knowledg
Craft (alchemy) +7, Knowledge (arcana) +7, Perception +2, Spellcraft +7, Stealth +2 Perception,
Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14
+4 Stealth, +8 Acrobatics
Bluff +8, Climb +19, Intimidate +16, Knowledge (dungeoneering) +7, Perception +10, Perform (str
Perception +20
Acrobatics +30, Bluff +28, Diplomacy +9, Fly +36, Intimidate +32, Knowledge (arcana) +26, Kno
Acrobatics +8, Climb +9, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perc
Acrobatics +8, Climb +8, Disable Device +8, Disguise +4, Handle Animal +1, Intimidate +4, Perc
Climb +8, Handle Animal +6, Heal +8, Knowledge (nature) +8, Perception +8, Stealth +7, Surviv
Climb +10, Handle Animal +6, Heal +8, Knowledge (nature) +8, Perception +8, Stealth +3, Surv
Handle Animal +4, Intimidate +4, Knowledge (nature) +5, Perception +7, Profession (farmer) +4
Handle Animal +4, Intimidate +4, Knowledge (nature) +5, Perception +7, Profession (farmer) +4
Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +19
Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +11
Acrobatics +7, Bluff +3, Climb +6, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Mo
Acrobatics +8, Bluff +3, Climb +7, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Mo
Survival +8, Swim +10
Survival +8, Swim +11
Acrobatics +9, Climb +7, Handle Animal +3, Intimidate +6, Perception +10, Sense Motive +10, S
Acrobatics +9, Climb +12, Handle Animal +3, Intimidate +6, Perception +10, Sense Motive +10,
Climb +3, Intimidate +4, Perception +4
Climb +4, Intimidate +4, Perception +4
Climb +9, Intimidate +9, Perception +7, Survival +7
Climb +12, Intimidate +9, Perception +7, Survival +7
Perception +23, Swim +30
+4 Perception

Climb +8
Fly +18, Perception +8, Stealth +15
Climb +11
Bluff +18, Diplomacy +23, Intimidate +20, Knowledge (arcana) +18, Knowledge (history) +18, K
Knowledge (dungeoneering) +3, Perception +10, Profession (miner) +5, Stealth + +8 Stealth whi
Climb +21, Perception +19, Stealth +5 (+17 in forests)
+12 Stealth in forests
Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +16
+8 Stealth
Climb +15, Intimidate +20, Perception +16, Sense Motive +16, Stealth +9
Climb +11, Intimidate +11, Perception +11, Stealth +16, Survival +7
+4 Intimidate,
Perception +23, Stealth +6 (+22 in forests)
+16 Stealth in
Acrobatics +21, Bluff +11, Escape Artist +21, Fly +31, Perception +17, Stealth +25
Bluff +6, Diplomacy +10, Fly +20, Intimidate +10, Knowledge (planes) +11, Perception +11, Sen
Bluff +28, Disguise +28, Fly +25, Intimidate +28, Perception +28, Perform (string) +28, Sense M
Acrobatics +15, Bluff +13, Climb +16, Escape Artist +15, Intimidate +10, Knowled +4 Survival wh
Bluff +18, Craft (alchemy) +11, Diplomacy +9, Disguise +11, Intimidate +17, Know+4 Stealth in
Perception +11, Stealth +4 (+10 in snow), Survival +5
+2 Perception,
Acrobatics +26, Intimidate +32, Perception +27, Stealth +29
Bluff +11, Diplomacy +11, Knowledge (arcana) +13, Perception +19, Sense Motive +3, Spellcraf
Fly +15, Knowledge (arcana) +2, Perception +6, Sleight of Hand +11, Spellcraft +3+8 Sleight of
Bluff +17, Fly +14, Intimidate +20, Knowledge (any two) +13, Perception +16, Sense Motive +16
Appraise +12, Bluff +13, Diplomacy +11, Intimidate +18, Knowledge (arcana) +12, Knowledge (
Perception +5

Perception +4
Perception +8, Stealth +6, Survival +1 (+5 scent tracking)
+4 Survival when tracking by scent
Climb +15, Disguise -1 (+11 as tree stump), Knowledge (nature) +4, Perception + +12 Disguise as tree stump
Perception +20 (+24 vision-based checks), Sense Motive +4, Stealth +14 (+22 in +4 Perception for vision-based checks, +
Acrobatics +3, Climb +10, Perception +11, Sense Motive +2, Stealth +8 (+16 in its+4 Perception,
Climb +8, Perception +6
Climb +8, Perception +9
Fly +6, Perception +5, Stealth +14
Climb +10, Perception +10
Intimidate +21, Knowledge (history) +12, Knowledge (local) +25, Knowledge (natur+4 Perception
Acrobatics +10, Climb +15, Perception +9, Stealth +6 (+10 in forests)
+4 Stealth in f
Acrobatics +11 (+15 when jumping), Climb +14, Knowledge (nature) +8, Perception
+4 Stealth in f
Perception +5, Stealth +12
+4 Stealth am
Bluff +22, Craft (alchemy) +21, Craft (any) +21, Diplomacy +17, Knowledge (natur+4 Stealth in f
Perception +15
Perception +22
Perception +25
Perception +11, Stealth +9, Survival +5
+2 Perception,
Craft (alchemy) +21, Fly +20, Intimidate +13, Knowledge (arcana, dungeoneering,+8 Perception,
Acrobatics +19, Bluff +18, Diplomacy +15, Fly +18, Intimidate +26, Knowledge (planes) +23, Per
Diplomacy +10, Fly +7, Intimidate +13, Knowledge (planes) +7, Perception +10, Sense Motive +
Diplomacy +38, Fly +27, Heal +37, Intimidate +38, Knowledge (religion) +36, Knowledge (plan
Fly +18, Handle Animal +28, Intimidate +31, Knowledge (arcana) +31, Knowledge+8 Swim
Bluff +34, Fly +13, Intimidate +34, Knowledge (arcana) +34, Knowledge (geography) +34, Knowled
Bluff +32, Diplomacy +32, Fly +18, Heal +32, Knowledge (history) +32, Knowledge (local) +32, L
Diplomacy +36, Fly +13, Handle Animal +33, Heal +36, Intimidate +36, Knowledge+8 Swim
Bluff +34, Craft (traps) +45, Diplomacy +34, Fly +19, Knowledge (geography) +34 , Knowledge (
Bluff +30, Fly +21, Intimidate +30, Knowledge (arcana) +30, Knowledge (local) +30, Perception
Fly +12, Knowledge (arcana) +33, Knowledge (local) +33, Knowledge (nature) +33+8 Swim
Appraise +35, Bluff +35, Diplomacy +35, Fly +14, Intimidate +35, Knowledge (arcana) +35, Know

Fly +17, Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +29, Perce+8 Swim
Fly +14, Intimidate +6, Perception +9, Stealth +21, Swim +15
+8 Swim
Bluff +9, Fly +13, Intimidate +9, Knowledge (local) +9, Perception +9, Stealth +15
Bluff +7, Diplomacy +7, Fly +14, Linguistics +7, Perception +9, Sense Motive +9
Diplomacy +11, Fly +13, Intimidate +11, Knowledge (arcana) +11, Perception +13 +8 Swim
Bluff +9, Craft (traps) +9, Fly +15, Perception +9, Perform (comedy) +6, Sense Motive +9, Steal
Diplomacy +13, Fly +15, Heal +13, Knowledge (local) +13, Perception +15, Sense+8 Swim
Bluff +5, Fly +13, Intimidate +5, Perception +6, Stealth +17, Swim +8
Fly +12, Knowledge (nature) +8, Perception +10, Stealth +14, Survival +8, Swim +8 Swim
Bluff +10, Fly +14, Intimidate +10, Perception +10, Sense Motive +10, Stealth +16
Fly +13, Perception +7, Stealth +17, Swim +14
+8 Swim
Acrobatics +7, Appraise +6, Climb +6, Craft (alchemy) +6, Disable Device +9, Escape Artist +7
Fly -6, Intimidate +6, Knowledge (religion) +2, Perception +7
Fly +5, Perception +18, Sense Motive +11, Stealth +7
+4 Perception
Climb +10, Escape Artist +4, Perception +7, Sense Motive +3, Stealth +10 (+18 i +8 Stealth in undergrowth
Acrobatics +46, Bluff +52, Diplomacy +45, Disguise +12, Fly +44, Heal +47, Intimidate +48, Kn
Climb +13, Disguise +6 (+14 when disguised as a humanoid), Fly -5, Stealth +11 +8 Disguise (+16 when disguised as a hu
Acrobatics +16, Bluff +12, Intimidate +12, Knowledge (arcana) +14, Knowledge (planes) +14, P
Appraise +10, Intimidate +10, Knowledge (dungeonering) +10, Perception +14, Ste
+4 Perception
Perception +2, Sense Motive +2, Stealth +9 (+13 when not moving)
+4 Stealth (+8 when not moving)
Acrobatics +39 (+47 when jumping), Disable Device +42, Fly +42, Intimidate +45 +8 Perception
Acrobatics +11 (+15 when jumping), Bluff +12, Climb +14, Intimidate +10, Knowle +4 Acrobatics
Acrobatics +13, Bluff +12, Disguise +12, Fly +13, Knowledge (planes) +10, Percep+4 Perception
Acrobatics +14, Bluff +11, Diplomacy +14, Escape Artist +11, Fly +22, Knowledge (planes) +10,
Acrobatics +37 (+41 when jumping), Bluff +38, Diplomacy +35, Fly +40, Intimidat +4 Acrobatics
Fly +45, Intimidate +36, Knowledge (arcana) +37, Knowledge (planes) +37, Knowl+10 Fly
Knowledge (arcana) +14, Knowledge (geography) +14, Knowledge (engineering) +17, Perception
Climb +11, Perception +7, Swim +11
Fly +16, Perception +9, Stealth +9, Survival +9
Climb +21, Intimidate +9, Perception +10, Stealth +1 (+9 in snow)
+4 Stealth (+1
Perception +12, Stealth +4 (+16 in snow), Survival +8
+4 Perception,
Escape Artist +3, Perception +6, Stealth +9
Climb +14, Diplomacy +18, Heal +18, Knowledge (arcana) +24, Knowledge (engineering) +24, K
Fly +10, Handle Animal +13, Intimidate +16, Knowledge (arcana) +16, Perception +8 Swim
Bluff +19, Fly +9, Intimidate +19, Knowledge (local) +19, Perception +19, Spellcraft +19, Stealth
Bluff +17, Diplomacy +17, Fly +10, Heal +17, Linguistics +17, Perception +21, Sense Motive +21
Diplomacy +21, Fly +9, Handle Animal +18, Intimidate +21, Knowledge (arcana) ++8 Swim
Bluff +19, Craft (traps) +24, Diplomacy +19, Fly +11, Perception +19 (+24 vs. traps), Perform
Diplomacy +23, Fly +11, Heal +23, Knowledge (arcana) +23, Knowledge (local) +2+8 Swim
Bluff +15, Fly +13, Intimidate +15, Knowledge (local) +15, Perception +20, Sense Motive +4, St
Fly +8, Knowledge (arcana) +18, Knowledge (nature) +18, Perception +22, Spellcr+8 Swim
Appraise +20, Bluff +20, Fly +10, Intimidate +20, Knowledge (arcana) +20, Perception +20, Sen
Fly +9, Intimidate +14, Perception +19, Spellcraft +14, Stealth +11, Swim +28
+8 Swim
Fly +13, Handle Animal +8, Intimidate +11, Perception +14, Stealth +16, Swim +23
Bluff +14, Fly +8, Intimidate +14, Knowledge (local) +14, Perception +14, Stealth +10, Survival
Bluff +12, Diplomacy +12, Fly +13, Heal +12, Linguistics +12, Perception +14, Sense Motive +1
Diplomacy +12, Fly +12, Heal +12, Knowledge (nature) +13, Perception +12, Sense Motive +12,
Diplomacy +16, Fly +8, Intimidate +16, Knowledge (arcana) +16, Perception +20, Sense Motive
Bluff +13, Diplomacy +13, Fly +7, Intimidate +13, Knowledge (arcana) +13, Knowledge (nature)
Appraise +14, Diplomacy +21, Fly +7, Intimidate +15, Knowledge (planes) +14, Perception +16,
Bluff +14, Craft (trap) +14, Fly +14, Perception +14, Perform (comedy) +11, Sense Motive +14,
Bluff +16, Climb +21, Disguise +6, Fly +12, Intimidate +14, Knowledge (dungeoneering) +11, Pe
Bluff +8, Craft (crystal carving) +10, Craft (traps) +6, Diplomacy +6, Disable De +4 Perception
Acrobatics +10 (+14 when jumping), Bluff +15, Climb +28, Fly -3, Intimidate +15, Knowledge (ar
Diplomacy +18, Fly +10, Heal +18, Knowledge (local, religion) +18, Perception +22, Sense Moti
Bluff +10, Fly +12, Intimidate +10, Knowledge (local) +8, Perception +13, Sense Motive +3, Ste

Fly +7, Knowledge (nature) +13, Perception +15, Spellcraft +13, Stealth +9, Survival +13, Swim
Diplomacy +16, Fly +7, Intimidate +16, Knowledge (arcana, geography, history, local, nature) +
Acrobatics +11 (+15 jump), Climb +17, Fly +14, Intimidate +13, Perception +14, Sense Motive +
Bluff +16, Diplomacy +16, Fly +8, Knowledge (arcana) +16, Knowledge (nature) +16, Perception
Appraise +15, Bluff +15, Fly +9, Intimidate +15, Perception +15, Sense Motive +15, Stealth +11
Diplomacy +15, Fly +7, Intimidate +15, Knowledge (arcana) +15, Knowledge (nature) +15, Perce
Acrobatics +12, Diplomacy +17, Fly +13, Heal +17, Intimidate +17, Knowledge (local) +17, Perc
Diplomacy +16, Fly +16, Heal +16, Knowledge (arcana) +16, Knowledge (religion) +16, Percepti
Diplomacy +17, Fly +10, Knowledge (arcana) +16, Knowledge (history) +16, Knowledge (nature
Appraise +18, Bluff +18, Diplomacy +22, Fly -3, Intimidate +22, Knowledge (arcana) +18, Knowl
Diplomacy +18, Fly +12, Knowledge (arcana) +18, Knowledge (planes) +18, Knowledge (religion)
Bluff +17, Diplomacy +17, Fly +9, Knowledge (arcana) +17, Knowledge (local) +17, Knowledge (
Appraise +12, Climb +16, Intimidate +12, Knowledge (dungeoneering) +12, Knowledge (geograp
Acrobatics +12, Bluff +16, Diplomacy +13, Fly +19, Intimidate +16, Knowledge (arcana) +13, Kno
Bluff +17, Diplomacy +17, Fly +18, Intimidate +17, Knowledge (arcana) +17, Knowledge (planes
Fly +12, Intimidate +9, Perception +12, Stealth +12, Swim +22
Acrobatics +6 (+18 when jumping), Perception +12, Survival +4, Swim +23
+12 Acrobatics when jumping, +4 Swim
Fly +7, Perception +18
+4 Perception
Bluff +15, Fly +12, Intimidate +18, Perception +17, Sense Motive +17, Spellcraft +15, Stealth +1
Acrobatics +18 (+26 jump), Diplomacy +16, Fly +16, Perception +20, Sense Motiv+4 Perception
Perception +20, Swim +27
+8 Perception
Stealth -16
Acrobatics +11, Climb +11, Intimidate +8, Knowledge (religion) +6, Perception +10, Sense Motiv
Perception +4, Swim +16
Fly +10, Knowledge (nature) +20, Perception +26, Stealth +8, Survival +23
Acrobatics +12, Climb +12, Perception +5
+6 Acrobatics,
Fly +10, Heal +20, Intimidate +18, Knowledge (nature) +16, Perception +20, Sense Motive +20,
Bluff +7, Knowledge (arcana) +8, Perception +10, Stealth +14
+4 Stealth

Languages
Celestial, Common, Draconic
Aquan, Sylvan; speak with animals
Common; shortwave 100 ft.
Abyssal, Auran, Common, Celestial, Infernal; telepathy 100 ft.
Common, Giant
Aboleth, Aklo, Aquan, Undercommon
Abyssal, Celestial, Draconic; telepathy 100 ft.
Abyssal, Common, Giant
Abyssal
Abyssal, Common
Celestial, Draconic, Infernal; telepathy 100 ft.
Infernal

Aquan, Common; speak with sharks


Common, Undercommon
Aklo
Common (can't speak)
Common, Infernal; telepathy 100 ft.
Common, Adlet
Common, Draconic, Giant
Auran, Common, Draconic, Giant
Common, Draconic, plus any 14 others
Aquan, Common, Draconic, Elven, Halfling
Aquan, Common, Draconic, Elven, Gnome, 2 more
Auran, Aquan, Common, Draconic, Giant
Auran, Common, Draconic, Elven
Common, Draconic, Elven, Gnome, Halfling
Common, Draconic, Terran, Undercommon
Aklo, Common, Draconic, Gnoll, Goblin, Orc, Undercommon
Common, Draconic, Sylvan
Celestial, Common, Draconic, 3 more
Aquan, Common, Draconic Special Abilities
Common, Draconic, Elven, Sylvan
Aklo, Aquan, Auran, Common, Draconic, Ignan
Common, Draconic, Dwarven, Elven, Ignan
Auran, Aquan, Celestial, Common, Draconic, Ignan, Sylvan
Common, Draconic, Dwarven, Orc
Aquan, Auran, Celestial, Common, Draconic, Elven
Auran, Common, Draconic, Dwarven, Giant, Terran
Auran, Celestial, Common, Draconic, Infernal, Sylvan
Auran, Celestial, Common, Draconic, Ignan, Sylvan, Terran
Abyssal, Auran, Celestial, Common, Draconic, Infernal
Common, Draconic, Dwarven, Elven, Sylvan
Abyssal, Common, Draconic, Undercommon, 2 more
Common, Draconic, Ignan, Terran
Abyssal, Aklo, Celestial, Draconic, Ignan, Infernal
Abyssal, Auran, Celestial, Common, Draconic, Infernal
Common, Draconic
Abyssal, Aklo, Celestial, Common, Draconic, Infernal; telepathy
Auran, Common
Auran, Common
Abyssal, Celestial, Draconic; telepathy 100 ft.
telepathy 100 ft.

Celestial, Common, Draconic, Infernal; speak with animals; tr


Abyssal, Celestial, Infernal; telepathy 100 ft.
Common, Infernal; telepathy 100 ft.
Auran (can't speak)
birdsong
Common

envisaging
4 Perception, +12 Stealth in snow
Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 f
Abyssal, Common, Celestial, Draconic, Giant, Ignan, Infernal, Terran; telepathy 100 ft.
4 Perception, +4 Stealth
8 to Acrobatics when jumping, +4 Perception, +4 Stealth; use Dex to modify Climb
Algant, Aquan, Common
Giant
Common (does not speak)
Common (can't speak)
Aklo, Common

8 Perception

Sylvan (can't speak)


4 Perception, +4 Survival when tracking by scent
4 Perception
Aklo
Aklo, Common, Elven, Sylvan
Abyssal, Common; telepathy 100 ft.
Common, Draconic, Infernal; telepathy 100 ft.

Abyssal, Celestial, Common, Draconic, Goblin, Ignan, Infernal; t


8 Acrobatics, +4 Perception, +4 Stealth
4 Acrobatics when balancing, +4 Perception, +4 Stealth
Common, Draconic, Giant, Goblin, Orc
Auran, Common, Draconic, Giant, Ignan, Infernal
Common, Draconic, plus any 22 others
Aquan, Common, Draconic, Dwarven, Elven, Gnome, Halfling
Aquan, Common, Draconic, Elven, Gnome, 3 more
Auran, Aquan, Common, Draconic, Giant, Sylvan
Auran, Common, Draconic, Elven
Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
Common, Draconic, Dwarven, Elven, Terran, Undercommon
24 languages (except Druidic), plus Common and Draconic
Common, Draconic, Elven, Goblin, Sylvan, Terran
Celestial, Common, Draconic, 5 more
Abyssal, Aquan, Common, Draconic, Giant Special Abilities
Abyssal, Common, Draconic, Elven, Giant, Sylvan
Aklo, Aquan, Auran, Common, Draconic, Ignan, Terran
Common, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan
Auran, Aquan, Celestial, Common, Draconic, Elf, Gnome, Ignan
Abyssal, Common, Draconic, Dwarven, Giant, Orc
Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sy
Auran, Common, Draconic, Dwarven, Elven, Halfling, Giant, Te
Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal,

Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Syl


Abyssal, Auran, Celestial, Common, Draconic, Ignan, Infernal,
Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan
Abyssal, Common, Draconic, Undercommon, 4 more
Common, Draconic, Dwarven, Giant, Ignan, Terran
Abyssal, Aklo, Auran, Celestial, Draconic, Ignan, Infernal, Terra
Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven,
Common, Draconic
Abyssal, Giant; telepathy 100 ft.
Common
Common, Draconic, Sphinx
Abyssal, Common, Polyglot
Common (cannot speak)
telepathy 100 ft.
Russian (can't speak); telepathy 100 ft.
Common, Sylvan (can't speak any language); telepathy 100 ft.
Common, Giant
Abyssal, Celestial, Common, Draconic, Giant, Infernal
Abyssal
Common
Abyssal, Celestial, Common, Draconic, Infernal; indomitable orat
Common, Undercommon
Common, Sylvan
truespeech
understands Common and Draconic (cannot speak)
Abyssal, Ancient Osiriani, Celestial, Common, Draconic, Infernal

4 Acrobatics when jumping, +4 Survival when tracking by scent, +4 Stealth checks attempted while in snow
8 Acrobatics when jumping, +4 Stealth in snow
Aquan, Argos, Common
Aklo, Celestial, Common

4 Perception

Common, Giant
8 Acrobatics, +4 Perception, +4 Stealth; modifies Climb and Swim with Dexterity
Common
10 Stealth to appear as an island
Common
Common, Aquan, Sylvan
Abyssal, Infernal; telepathy 100 ft.
Celestial, Draconic, Infernal; truespeech
telepathy 30 ft.

erception +4
12 Climb, +4 Perception, +4 Stealth (+8 in webs)

Common, Infernal; tongues, telepathy 100 ft.


Common, plus any one
Common, Giant, Orc, Tien
Giant
Common, Sylvan; speak with animals
Common, Sylvan
Common (plus any 2d4 from victims)
Abyssal; telepathy 100 ft.
Common, Infernal (cannot speak)

Celestial, Draconic, Infernal; speak with animals, truespeech

Abyssal, Celestial, Common, Draconic, Infernal


Common, Ignan
Aklo
Abyssal, Common; telepathy 100 ft.
Aklo, Common, Undercommon
Abyssal, Celestial, Common, Daemonic,
Abyssal, Celestial, Common, Draconic, Giant, Infernal, Terran; telepathy 100 ft.
Abyssal, Common, Draconic, Giant, Infernal, Sylvan
Abyssal, Celestial, Draconic; telepathy 100 ft.
Babbler, Common (cannot speak Common)
4 Acrobatics, +4 Climb
Common
Common, Sylvan
4 Escape Artist
4 Escape Artist
Aklo, Celestial, Common
Abyssal
Celestial, Draconic, Infernal; truespeech
Abyssal, Celestial, Draconic; telepathy 100 ft.
Abyssal, Celestial, Draconic; telepathy 100 ft.

Banderlog, Common
8 Acrobatics, +10 Perception, +4 Stealth (+12 forests), +20 Survival when tr
Common, Elven
Banyant, Common, Sylvan
Aklo, Common, Elven, Sylvan
Abyssal, Celestial, Common, Draconic, Giant, Goblin, Infernal,
all languages; speak with animals; telepathy 300 ft.
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Common, Barbegazi
Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
Infernal, Goblin, Worg
Abyssal; telepathy 100 ft.

4 Stealth, +8 Acrobatics. Barrow rats use their Dexterity modifier for Climb checks.
Common

4 Perception

Abyssal, Aklo, Celestial, Common, Draconic, Elven, Giant, Infe

4 Perception
4 Perception when using blindsense
Common
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Abyssal (cannot speak); telepathy 100 ft.
Common plus two others, chosen randomly

10 Stealth underwater
Common

2 Perception

Celestial, Common, Draconic, Infernal; telepathy 100 ft.


Auran
8 on Stealth in water
Abyssal, Celestial, Common, Goblin, Infernal
Common
Skald
Common
Aklo (rarely speaks)
Common
Common
Common, Giant
Common, Sylvan
Abyssal, Celestial, Common, Draconic, Infernal
Common, Orc

Common, Skald, Sylvan; telepathy 60 ft.


16 Stealth in darkness
4 Climb, +4 Perception, +4 Stealth
Abyssal, Common
none
Giant
Common, Skald
Common, Sylvan

8 Acrobatics, +4 Perception, +4 Stealth


Common, Sylvan
Aklo (cannot speak)
4 Acrobatics when jumping
2 Perception, +4 Survival
Sylvan
Aklo, Common, Sylvan

Abyssal, Common, Giant, Infernal


8 Perception in daylight
Common, Orc
4 Perception

8 Perception

Abyssal, Aklo, Common, Draconic, Kuru, Undercommon; telepat


Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Common, Weirdling
Common

summon host (see below)

15 Escape Artist
12 Perception
10 Escape Artist, +8 Stealth Special Attacks poison

8 Acrobatics when balancing, +4 Perception, +4 Stealth


boarfolk
Common
Common, Dwarven, Elven, Orc, Sylvan (can't speak any language
Common
Aquan; tremor tap 120 ft.
Common, Goblin, Sylvan
Aklo, Common; tongues
Boggard

8 Stealth in swamps
Boggard (can't speak)
Aklo, Aquan, Draconic; telepathy 100 ft.
Aklo, Common
Aklo
Common
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
understands creator's language (cannot speak)

2 Perception, +4 Stealth in warm forests


Aklo
Common
Common, Giant
Aklo
Common, Sylvan
understands Aquan and Common
Aklo (cannot speak); telepathy 100 ft.
Celestial, Draconic, Infernal; truespeech
Brethedan; telepathy 100 ft.
Celestial, Draconic, Ignan, Infernal, Terran; truespeech
Abyssal, Celestial, Draconic, Ignan; telepathy 100 ft.
Draconic
Celestial, Draconic, Infernal; truespeech
Common, Giant
Can't speak
Common, Elven, Gnome, Sylvan
Common, Halfling, Sylvan
understands Abyssal, Common, Infernal

4 Acrobatics when jumping


Common
Giant
Common, Sylvan
4 Intimidate, +4 Stealth
Giant
4 on Acrobatics checks made to jump

odifies Swim with Str or Dex


Common, Ignan, Infernal
Common
8 Escape Artist
envisaging
Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
Cactant, Common, Sylvan
Aklo, Draconic, Sylvan
Common
Abyssal, Celestial, Common, Infernal, Sylvan, Undercommon; telepathy 100 ft.
Sylvan (cannot speak)
Common, Giant
Abyssal, Common; telepathy 30 ft.
Abyssal, Common; telepathy 100 ft.
Abyssal, Auran

4 Perception, +16 Stealth in forests


telepathy 100 ft.
empath 30 ft.

5 Stealth (+10 in rocky environs)

Celestial, Draconic, Infernal; truespeech


4 Climb, +4 Stealth
Common, Sylvan; speak with animals (cats only)
Common, Sylvan, Druidic, Elven, Goblin, Gnome; telepathy 100

4 Acrobatics when balancing, +4 Perception, +4 Stealth (+12 in tall grass)


Catfolk, Common
Aklo
Abyssal, Celestial, Common, Infernal; tongues, telepathy 100 ft
Abyssal, Infernal
Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Giant, Infer
10 Acrobatics when jumping, +2 Perception

Giant

4 Acrobatics, +4 Stealth (+12 in heavy growth and tall grass)


4 Stealth in rocky or stony areas
4 Perception, +12 Stealth in caves
Giant

4 Climb, +4 Stealth (+8 in areas of natural stone or rock)


Celestial
Aquan, Common
Common, Elven, Sylvan
4 Perception
Aquan, Common
Infernal (cannot speak)
Abyssal, Auran, Celestial, Common, Draconic, Giant, Ignan, and Infernal
unknown; thought to understand Common and several other languages, but never speak
telepathy 100 ft.
Celestial, Draconic, Infernal, Sylvan; truespeech
Common (can't speak)
Celestial, Draconic, Infernal; speak with animals, truespeech
Celestial, Draconic, Infernal; speak with animals, truespeech
Abyssal, Infernal; telepathy 100 ft.
Abyssal, Common; telepathy 100 ft.

Celestial, Common, Draconic, Infernal; truespeech


Abyssal, Common, Sylvan
Common, Draconic, Dwarven, Elven
Common, Draconic, Elven, Orc
+14, Swim +15
Undercommon (cannot speak)
Abyssal, Polyglot
Aklo, Undercommon
Common (or the most commonly spoken language of its corpor
Abyssal, Aquan, Celestial, Common, Daemonic, Draconic, Ignan,
Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
Aquan
4 Stealth in tall grass
Aklo
Abyssal; telepathy 100 ft.
Common, Giant
Chike
Draconic
Undercommon
Common
Common (cannot speak)
Celestial, Draconic, Infernal; truespeech
Abyssal, Celestial, Common; telepathy 100 ft.
Abyssal, Aklo, Celestial, Common, Draconic, Elven, Infernal.
Aklo (cannot speak)
Giant
Common (sometimes Undercommon for subterranean variants)
Common, Undercommon

Common, Infernal
Common, Ignan
Abyssal, Celestial, Common, Draconic, telepathy 100 ft.
Common
Common
uncertain; seems to understand some Common and a smattering of most other languages

Common, Giant, Terran


Undercommon
ineering) +10, Perception +9, Sense Motive +9, Spellcraft +10
8 Fly, +8 Perception
Common

12 Stealth (+16 in water)

2 Perception

2 Climb, +2 Stealth

4 Stealth when not moving


Common, Giant

8 Acrobatics, +4 Perception, +4 Stealth; Dexterity modifies Climb and Swim


Aklo, Common, Inphidian

4 Perception
Common
Common, Elven, Sylvan
Aklo (can't speak)
Abyssal, Celestial, Common, Infernal; telepathy 100 ft., tongues

Aklo, Common, Inphidian


7, Perception +23, Sense Motive +17, Stealth +20, Survival +17
Auran

Common, Sylvan
4 Perception, +4 Stealth, +8 Acrobatics
telepathy 100 ft.; tongues
telepathy 100 ft., tongues
Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwar
4 Stealth *Due to their coloration, the racial bonus to Stealth checks increa
4 Sleight of Hand, +4 Stealth within coral reefs
Giant
Common, Infernal
Aklo, Common, Undercommon

Aklo
Celestial, Common, Draconic; telepathy 100 ft.
Celestial, Common, Infernal; telepathy 100 ft.

ses Dex to modify Swim


Crabman
Giant
Aklo, Draconic, Sylvan
Crag Man
Common (can't speak)

10 Stealth against stone backgrounds


Aklo (can't speak)
12 Perception
Common, Sphinx; speak with animals
8 on Stealth in water
Common, Draconic, Russian, Skald, Sylvan
Abyssal, Draconic, Infernal; telepathy 100 ft.
Common
Common
Terran
Common, Terran

Terran
Aklo; telepathy 300 ft.
Common, Cyclops, Giant
Abyssal; telepathy (touch)

4 Perception

Abyssal, Aquan, Celestial, Common, Draconic, Giant, Goblin, Inf


Abyssal, Aquan, Celestial, Common, Draconic; speak with animal
Common
Common, Inphidian
understands any (cannot speak)
Common, Infernal, Undercommon
Abyssal, Celestial, Common, Draconic, Giant, Infernal, telepathy 100 ft.
8 Stealth in water
8 Perception
Dark Folk, Undercommon
Dark Folk
Dark Folk
Abyssal, Common, Infernal
Dark Folk

Common, Infernal
Dark Folk
Dark Folk, Undercommon
Dark Folk
Aklo
4 Perception, +4 Stealth
Common
Abyssal, Common, Infernal, Necril
Aklo, Common, Sylvan
4 Perception, +8 Stealth (+16 in forests)
Common, Sylvan

4 Climb, +4 Perception
Goblin (can't speak)
4 Perception, +4 Survival when tracking by scent.
Common, Infernal
Terran
8 Stealth in desert environs
Terran
Common, Inphidian, Sylvan, Undercommon, speak with snakes
Common, Undercommon
Decapus
Aklo
Aquan, Draconic

4 Perception, +4 Stealth (+8 in forests), +4 Swim

8 Acrobatics, +8 Perception, +8 Stealth


12 Stealth in water
Aklo, Terran, Undercommon
Abyssal, Aklo, Common, Draconic, Giant, Infernal
Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, G

Abyssal, Celestial, Common, Draconic; telepathy 300 ft.


Abyssal, Celestial, Draconic; telepathy 100 ft.
Abyssal, Common
Abyssal, Common; telepathy 100 ft.
Abyssal, Celestial, Common, Draconic, Giant, Ignan, Infernal; telepathy 100 ft.
Aklo; tongues
Abyssal, Celestial, Draconic; telepathy 100 ft.
Abyssal, Draconic, Infernal; telepathy 100 ft.
Abyssal, Draconic, Infernal; telepathy 100 ft.
Auran, Common
Aklo, Undercommon
Draconic
Common, Giant
Common, Druidic
Abyssal, Celestial, Common, Draconic, Terran, Undercommon; t
Common (cannot speak)
Abyssal, Celestial
6 Stealth in snow and ice,+4 Survival when tracking by scent
Celestial, Common, Draconic, Infernal, telepathy 100 ft.
Aklo, Common, Infernal
Common, Draconic, Infernal
Abyssal, Aquan, Common
Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
10 circumstance bonus on Stealth checks while in the red mists of the Bloodways
Common
Aklo

4 Perception when using blindsense

Undercommon
Aklo
8 Stealth in water
2 Acrobatics, +4 Perception, +4 Stealth, +4 Survival
4 Stealth in tall grass
4 Acrobatics, +4 Stealth (+8 in undergrowth)
4 Acrobatics when jumping, +4 Survival when tracking by scent
4 Perception, +4 Swim
ses Dex to modify Climb and Swim
ses Dex to modify Climb and Swim

4 Acrobatics, +4 Stealth (+8 in heavy undergrowth or tall grass)


4 Perception, +4 Stealth
4 Acrobatics, +4 Stealth (+8 in tall grass)
4 Climb, +2 Perception, +6 Stealth, +2 Swim
4 Survival when tracking by scent
Common, Giant
none
Draconic
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Common, Sylvan

4 Acrobatics when jumping, +4 Survival when tracking by scent


4 Perception
Common, Sylvan
Sylvan, Undercommon

4 Perception when using blindsense


Common
Abyssal, Celestial, Infernal; telepathy 100 ft.
Abyssal, Celestial, Common, Infernal; telepathy 50 ft.
Common; speak with plants, telepathy 100 ft.
Aklo
Common, Draconic

Draconic
Celestial, Draconic, Infernal; speak with animals, truespeech
Aklo, Undercommon
Common, Draconic, Auran; telepathy 100 ft.
Auran, Common, Draconic; telepathy 100 ft.
Aquan, Common, Draconic
ragonfish use their Dexterity modifier for Swim checks.
Common, Draconic
Draconic
Common (cannot speak)
Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Igna
Common (cannot speak)
Common, Infernal, Skald
Common, Dreamspeak
Common
Common, Daemonic

Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets)


Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets)
Common, Elven, Undercommon
Common, Sphinx
Elven, Undercommon
Elven, Undercommon
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Common, Elven, Sylvan; speak with plants
Common, Dwarven, Undercommon
Common, Sylvan

4 Climb, +8 Perception, +8 Stealth


4 Perception
Common, Polyglot
8 Stealth in ambush
12 Stealth in sandy terrain
Common
Common, Sylvan; speak with animals
none
Common, Sylvan
Common, Sylvan
Abyssal
Abyssal, Celestial, Common
D'ziriak; telepathy 100 ft.
8 Perception
Common, Eblis
Common, any two elemental languages (Aquan, Auran, Ignan, Ter
Common
Sylvan (can't speak)
Auran, Aquan, Common, Ignan, Terran; telepathy 100 ft.
Celestial, Common
Common
Aquan
Auran
Terran
Ignan
Aquan
Auran
Ignan
Terran
Negative Energy Fluctuation

Terran
Positive Energy Manipulation
Terran
Auran
Elder Thing
Aquan
Sylvan (limited)
8 Escape Artist

lectric eels use their Dexterity modifier for Swim checks.


Auran, Common
Common, Terran
Common, Ignan
Aquan, Common

speak with animals, telepathy 100 ft.


understands Common (but cannot speak)
8 Perception, +4 Stealth
Abyssal, Celestial, Common; telepathy 300 ft.
Sylvan (can't speak)
crobatics+8, +4 Perception, +4 Stealth
Abyssal, Aklo, Azlanti (does not speak), telepathy 100 ft.
Celestial, Common, Draconic, Infernal; truespeech
Common, Encephalon Gorger, plus four additional languages
Aklo, Ancient Osiriani, Azlanti, Common, Cyclops, Draconic, Orv

Infernal
Common, Infernal; telepathy 100 ft.
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Common, Elven, Sylvan; speak with animals, speak with plants
4 Stealth, +8 Acrobatics
Abyssal, Draconic, Infernal; telepathy 100 ft., tongues
Common
pidgin of Giant, Goblin, and Orc

4 Perception
+32, Knowledge (arcana) +30, Knowledge (dungeoneering) +27, Knowledge

4 Perception
Aklo, Aquan, Common
Aquan, Common; tongues
Aklo (can't speak)
Giant
Common
Common, Draconic, Elven, Sylvan; telepathy 100 ft.
Common, Draconic, Elven, Sylvan; telepathy 100 ft.
Aklo, Common, Draconic, Skald, Sylvan
Common

Common, Sylvan
tealth +8 in dim light and darkness
Aklo, Common; telepathy 100 ft.
Common (cannot speak)
Common, Giant
16 Stealth in darkness
Common
Common
Common
Common, Necril
Sylvan
Skald, Sylvan
Common, Goblin, Sylvan

4 Perception, uses Dex to modify Swim


4 Perception, uses Dex to modify Swim
Draconic
8 Escape Artist

ses Dex to modify Swim


Common, Giant
Common, Ignan

8 Acrobatics, +4 Perception, +4 Stealth, use Dex for Climb checks Balance +14, Climb +14, Hide +10, Listen +8, Spot +8
4 Perception
Common, Giant
Auran, Celestial, Common, Sylvan
Abyssal, Celestial, Common, Infernal, Protean
Aquan, Sylvan
Aklo, Draconic, Sylvan
Flail Snail (sign language and slime writing, cannot speak)
Flail Snail (sign language, slime writing, cannot speak)
Draconic
Draconic

8 Acrobatics to jump
Common, Ignan, Infernal; telepathy 100 ft.
Common
none
Aklo

Common, Gnoll
8 on Stealth checks to hide
Aklo, Common

Aklo
11 Acrobatics (+8 when jumping), +8 Climb
Auran, Common
Abyssal, Celestial, Common; telepathy 300 ft.
Celestial, Common
Draconic
Common, Dwarven, Infernal, Terran
Common, Elven, Sylvan
Common, Sylvan
Forlarren, Sylvan
Common, telepathy 150 ft.
Common, Dwarven, Terran, Undercommon; telepathy 200 ft.
Common; telepathy 120 ft.
Common; telepathy 60 ft.
Common, telepathy 60 ft.
Common, Necril
Common, Sylvan

8 Stealth in undergrowth
Aquan, Common; speak with sharks
Common, Terran
4 Acrobatics when jumping, +4 Survival when tracking by scent
2 Acrobatics, +4 Perception, +4 Stealth, +4 Survival

Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin,

8 Acrobatics when jumping


8 Perception, +8 Stealth in marshes
8 Perception, +8 Stealth in marshes
Draconic
Draconic
Common, Dwarf, Giant
Sylvan, Treant
Common, Giant
Common, Frost Man
Common
8 Stealth in ice and snow

Aquan
Common; speak with plants, telepathy 100 ft.
14 on Acrobatics checks made to jump
Common, Sylvan, Undercommon
Common (understands but cannot speak)
Common (can't speak)
Druidic, Sylvan; plantspeech (fungi)
Abyssal, Aklo, Common, Orvian, Undercommon; tongues, telepa
Common, Terran, Weirdling

Common, Sylvan; speak with animals


Common
Common
Common
Common (cannot speak); empathy with gallows tree zombies
Common (cannot speak); empathy with gallows tree
Abyssal, Celestial, Draconic; telepathy 100 ft.
Abyssal, Common
Aquan (can't speak)
4 Acrobatics (jump)

Aklo, Draconic, Sylvan


4 Perception, +10 Escape Artist, +10 Stealth

Common, Terran
6 Stealth in stony environs
10 Acrobatics when jumping
Common, Infernal
Common, Garuda
Common (can't speak)
Common, Sylvan
Aklo, Common, Undercommon
Abyssal, Common
Abyssal (cannot speak)
Abyssal, Draconic, Infernal; telepathy 100 ft.
Common, Terran
Abyssal, common; telepathy 100 ft.
Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.

Common, Infernal; telepathy 100 ft.


Celestial, Draconic, Infernal; truespeech
Abyssal, Common, Giant, Goblin, Infernal, Terran, Undercommon; telepathy 100 ft.
Abyssal, Common, plus any three; telepathy 100 ft.
Common
Abyssal, Aquan, Celestial, Infernal; telepathy 100 ft.
Aquan, Auran, Common, Ignan, Terran
Giant
Draconic
Common, Sylvan
Aklo; chemical communication
Common
4 Perception, +4 Stealth
Common, Orc
Common
4 Survival when tracking by scent

4 Survival when tracking by scent


Common (cannot speak)
Common, one elemental language (Aquan, Auran, Ignan, or Terran
Abyssal

4 Perception, +4 Survival

iant archerfish use their Dexterity modifier for Swim checks.

8 Climb, +4 Perception, +4 Stealth (+8 webs)


4 Stealth in forests

4 Perception, +4 Survival to keep from getting lost


4 Perception, +4 Survival to keep from getting lost
iant caribes use their Dexterity modifier for Swim checks.
4 Perception, +8 Stealth
15 Stealth, +8 Perception
12 Stealth (+22 when still)

8 Acrobatics, +4 Perception, +4 Stealth


4 Perception, +4 Stealth
4 Perception
8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)
Common (can't speak)
8 Stealth in forests
4 Acrobatics (+8 jumping), +4 Stealth

8 Stealth in shallow water


Auran (cannot speak)

4 Climb, +4 Perception, +8 Stealth (+12 in deserts)


4 Perception
20 to Acrobatics checks to jump

20 Acrobatics when jumping


4 Perception
4 Perception
8 to Swim, uses Dex for Swim
8 Stealth in undergrowth
8 Acrobatics when jumping, +4 Stealth in undergrowth

4 Acrobatics (+8 jumping), +4 Stealth


4 Acrobatics (+8 jumping), +4 Stealth
8 Climb, +4 Perception, +4 Stealth (+8 in webs)

4 Perception (+8 in water), +8 Stealth in water


8 Perception, +4 Survival to orient direction
4 Perception
4 Perception

8 Stealth in swamps
8 Stealth in swamps
18 Acrobatics while jumping

4 Perception, +4 Stealth (+12 in forests)


4 Perception
8 Escape Artist
8 Escape Artist
8 Perception, +8 Stealth

10 Escape Artist, +8 Stealth


Sylvan (cannot speak); animal telepathy (30 ft.)
Common (can't speak)
4 Perception. Giant pikes use their Dexterity modifier for Swim checks.
Common (cannot speak)

4 Climb, +4 Stealth (+8 in forests and undergrowth)

4 Climb, +4 Perception, +4 Stealth

4 Perception, +4 Stealth
+4 Perception, +4 Stealth

4 Perception, +4 Stealth
4 Perception, +4 Stealth (+8 in webs), +16 Climb

8 Climb,+4 Perception,+4 Stealth (+8 in webs)

4 Acrobatics (+8 jump), +4 Stealth


4 Perception for sound-based checks

4 Perception
8 Perception
4 Perception and Stealth underwater
4 Perception, +4 Swim
4 Climb, +2 Perception, +6 Stealth, +2 Swim
4 Perception, +8 Stealth
8 Perception, +4 Survival
Aklo
Aklo
all
Abyssal, Celestial, Draconic; telepathy 100 ft.
Aquan
Common, Giant, Infernal
Draconic
Aboleth, Common
Common, Girtablilu
Abyssal, Celestial, Draconic; telepathy 100 ft.
Common
Aklo

4 Perception
Draconic, Undercommon

4 Perception
4 Stealth in dim light (-4 in bright light)
4 Stealth to hide in dim light or darkness
4 Stealth in dim light
Abyssal, Sylvan
4 Perception, +4 Stealth
Gnoll
Gnoll
Aklo
4 Acrobatics when jumping, +4 Survival to find food
Goblin
Common, Goblin
Common (can't speak)
Common (cannot speak); telepathy 100 ft.

8 Climb, +4 Perception, +8 Stealth (+16 in forests)


Abyssal; telepathy 100 ft.
Aklo
Draconic

6 Perception

2 Climb, +2 Swim
Abyssal, Celestial, Common, Draconic, Giant, Goblin, Infernal; telepathy 100 ft.

Common, Draconic, Sylvan


Druidic, Sylvan; plantspeech (gourds)
Aklo, Common, Giant, Goblin, Sylvan
y) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (religion)
Common (can't speak)
Common, Dwarven, Infernal
Aquan

4 Perception
Inphidian
Common, Cyclops, Giant

4 Perception
4 Fly, +4 Perception, +4 Stealth
4 Stealth, +8 Perception
Common, Draconic, Giant, Goblin, Orc
Auran, Common, Draconic, Giant, Ignan, Infernal, Terran
Common, Draconic, plus any 31 more
Aquan, Common, Draconic, Elven, Gnome, 4 more
Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, 1
Celestial, Common, Draconic, Elven, Halfling, 4 more
Abyssal, Aquan, Common, Draconic, Giant, Infernal Special Abilities
Abyssal, Auran, Common, Draconic, Elven, Giant, Sylvan
Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc
Abyssal, Common, Draconic, Undercommon, 5 more
Common, Draconic, Dwarven, Giant, Orc
Aquan
Auran
Common, Goblin, Infernal

4 Perception, +6 Stealth, adds Dexterity to Climb


Terran
4 Perception, +4 Stealth
Ignan
4 Stealth in natural surroundings

Celestial, Draconic, Infernal; telepathy 100 ft.


Aquan
Auran
Ignan
Common, Terran
Terran
Negative Energy Fluctuation
Terran
Abyssal, Common; telepathy 100 ft.
Positive Energy Manipulation
Terran
4 Stealth in dim light (-4 in bright light)
Celestial, Common, Draconic; telepathy 100 ft.
Auran
0 Stealth (+20 in forest and plains environs)
Aquan
Abyssal, Aklo, Auran, Common; speak with animals (birds only)
Common, Terran
Aklo, Common, Giant

Common, Orc
4 Climb, +4 Perception, +4 Stealth
4 Climb, +4 Perception, +4 Stealth
Common, Goblin, Sylvan
Common
Abyssal, Common; telepathy 100 ft.
Common
4 Stealth in forests
Aklo (cannot speak)
Common (cannot speak)
Common, Sylvan
Common, Sylvan
Common, Celestial, Infernal; truespeech
Grimlock, Undercommon
Common, Sylvan (can't speak)
Undercommon
Abyssal, Common, Infernal, Grimshrike
Abyssal
Aklo, Common, Elven
Aquan
Aklo, Grioth; telepathy 30 ft.
Common, Grippli
Common, Grippli
Aquan, Sylvan
Giant
Aquan, Common, Draconic

Common, Infernal
Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
Common, Skald
Abyssal, Celestial, Common, Draconic, Infernal, Sylvan
Celestial, Common
Common (can't speak)
Abyssal, Common
Undercommon
Undercommon

Common, Draconic, Sphinx


Common, Draconic, Giant, Sylvan

4 Escape Artist
Abyssal, Celestial, Draconic, telepathy 100 ft.
Common, Sylvan
Common
Giant
Common
Common, Orc
Undercommon, Vegepygmy (can't speak)
Common, Elven, Sylvan; speak with animals, speak with plants
Abyssal, Celestial, Common, Draconic, Giant, Infernal, any one elemental language (Aquan, Auran, Ignan, Terran)
Celestial, Draconic, Infernal; truespeech

Celestial, Common, Draconic, Infernal, telepathy 100 ft.


Common (cannot speak)
Sylvan
Common
Common, Sylvan
Aklo, common, speak with simians
Celestial, Draconic, Infernal; truespeech
Common, Elven, Sylvan
Common
Aklo; telepathy 100 ft., tongues
Common
Auran, Celestial, Common, Ignan; telepathy 100 ft.

8 Perception
Survival +12
Common, Sylvan, speak with animals
Abyssal, Celestial, Common; telepathy 300 ft.
Infernal (cannot speak)
Infernal (can't speak); telepathy 100 ft.
Infernal; telepathy 100 ft.
Infernal
Infernal (can't speak)

Abyssal, Celestial, Draconic, Infernal


Common, Sylvan; speak with animals
4 Perception, +8 Stealth in water
Abyssal, Celestial, Draconic; telepathy 100 ft.
Sphinx
Common, Infernal
Giant

4 Stealth underwater
4 Perception

10 Stealth underwater
4 Stealth in natural environment

Common, Goblin
Common (cannot speak)
Common (cannot speak)
Aklo; telepathy 100 ft.
4 Acrobatics, +4 Stealth (+8 in snowy areas)
Common (cannot speak); telepathic link
Abyssal, Celestial, Common (can't speak any languages)
Celestial, Common, Draconic, Infernal; telepathy 100 ft.

4 Acrobatics to balance
Celestial, Draconic, Infernal; telepathy 100 ft.
Celestial, Draconic, Infernal; truespeech
Aklo
4 Perception, +8 Stealth
Abyssal (cannot speak)
Common
Aquan
Auran

Terran
Ignan

Aquan
Auran
Ignan
4 Perception, +10 Escape Artist, +10 Stealth
Terran
Negative Energy Fluctuation
Terran
Positive Energy Manipulation
Terran
Auran
Aquan
chatter (see description below)
Common, Giant, Sylvan
Common
Common
Abyssal, Common, Giant
Abyssal, Common, Giant

4 Perception

Abyssal, Celestial, Common, Draconic, Giant, Goblin, Infernal, Sylvan; telepathy 100 ft.
4 Stealth in tall grass or undergrowth, +4 Survival (+8 when tracking by scent)
Common, Undercommon; telepathy 60 ft.
2 Perception
Common, Daemonic; telepathy 100 ft.
Abyssal, Infernal; telepathy 100 ft.
4 Stealth in tall grass
Aklo
Abyssal; telepathy 300 ft.
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Draconic
Aklo, Draconic, Sylvan
Aquan, Common
Giant
Giant
Common, Giant
Abyssal, Celestial, Common; telepathy 300 ft.
Common, Gnome, Ignan

owledge (nature) +19, Perception +21, Stealth +19, Survival +18


Aklo, Aquan, Undercommon
Abyssal, Protean; tongues
4 Perception for sound-based checks
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Abyssal, Aklo, Infernal, Undercommon (can't speak any language
Common, Infernal
Common
Abyssal, Common, Fey, Infernal, Polyglot; speak with animals, t
Abyssal, Celestial, Common; telepathy 100 ft., tongues
Aklo, Aquan; telepathy 30 ft.
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.

Aquan, Common, Draconic


Undercommon (cannot speak); telepathy 100 ft.
Common, Infernal
Giant, (can't speak)
Auran, Common
Aklo, Common, Giant, Terran
Common, Druidic, Elven, Sylvan (can't speak any language); tel
Elven (can't speak)
Common

Common (can't speak)


Common, Goblin
Aklo, Common, Draconic, Gnome, Sylvan
4 Bluff, +4 Survival when tracking by scent
Common
Giant

12 Stealth in natural environment

understands creator's language (cannot speak)


8 Acrobatics when balancing, +4 Stealth (+8 in heavy undergrowth and tall grass), +4 Swim
Common, one elemental language (Aquan, Auran, Ignan, or Terran
Common
Undercommon
Common
Common, Terran; speak with animals, speak with plants, stone te
Common, Tengu

Aklo, Common, Sylvan


Common, Giant
Giant
Abyssal, Aquan, Common, Draconic, Giant, Infernal, Terran; tel
telepathy 100 ft.
12 Acrobatics, +8 Perception
Celestial, Druidic, Sylvan; telepathy 100 ft.
Common, Giant
Common, Draconic
Auran, Common, Draconic
Common, Draconic, and 11 others
Aquan, Common, Draconic, Elven, Gnome
Common, Draconic, Gnome, Halfling
Celestial, Common, Draconic, Elven, Halfling
Common, Draconic Special Abilities
Common, Draconic, Elven
Common, Draconic, Giant

8 Perception
4 Perception, +4 Stealth
Auran, Celestial, Common, Draconic, Infernal
Draconic

Common, Sylvan
Aquan, Auran, Common, Ignan, Terran
Abyssal
Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
Aklo
Common
tion +16, Sense Motive +11, Stealth +16
Auran, Common; telepathy 100 ft.
Sylvan (cannot speak)

Aquan, Common
Common, Sylvan
Common; speak with plants
Aquan
Common, Kasatha
Common, Sylvan (cannot speak)
Abyssal, Aklo, Celestial, Common; telepathy 100 ft.
Kech
Kech
Abyssal, Protean; telepathy 100 ft.
Common
Aquan, Common, Sylvan; telepathy (1 mile, previously touched
Aquan, Common; telepathy 1 mile (see below)
Common; telepathy 200 ft.
Abyssal, Celestial, Common, Infernal
Undercommon
Abyssal, Common, Draconic, Giant, Skald
Common, Terran (does not speak to nonkhargra)
Common, Goblin
4 Acrobatics (+8 jumping), +4 Stealth
telepathy 100 ft.

4 Perception
Abyssal, Auran, Celestial, Common, Draconic; telepathy 100 ft.
Abyssal, Celestial, Draconic; speak with animals, telepathy 100
Common, Elven, Sylvan
Common
Draconic
Common; speak with plants, telepathy 100 ft.
Aquan, Common
truespeech
Draconic
Celestial, Infernal; speak with animals, truespeech
Draconic
Terran, Undercommon
Common, Sylvan
Common, Korred, Sylvan
Abyssal, Celestial, Common, Draconic, Giant, Ignan, Infernal, Te
Abyssal, Celestial, Common, Draconic, Giant; telepathy 300 ft.
Aquan, Common
Sylvan (can't speak)
Aquan, Common, Elven, Gnome, Kuah-Lij
Common, Giant
Common (can't speak)
Aklo, Azlanti, Draconic, Infernal, Terran; telepathy 100 ft.
Common

Abyssal, Abyssal, Celestial, Celestial, Draconic, Draconic, telepathy 100 ft.


Common, Infernal
Abyssal, Common, Giant
Common
Abyssal, Draconic, Infernal; telepathy 100 ft.
Abyssal
Abyssal, Common
Abyssal, Common, Draconic
Celestial, Common
Aklo, Common, Undercommon
8 Escape Artist
Celestial, Draconic, Infernal; truespeech
telepathy (100 ft.)
Common, Polyglot, Sylvan
Aquan
Auran
Terran
Ignan

Aquan
Auran
Auran
Ignan
4 Perception, +10 Escape Artist, +10 Stealth
Terran
Negative Energy Fluctuation
Terran
Positive Energy Manipulation
Terran
Auran
Aklo, Gnome
Aquan

6 Escape Artist
Celestial, Common, Draconic, Elven, Lashunta; limited telepath
Common, Draconic, Ignan, Terran
Ignan, Lava Child
Draconic
Ignan, Terran, Weirdling
Druidic, Sylvan; plantspeech (trees)

Sylvan; tongues
8 Stealth in swamps, uses Dexterity to modify Swim checks
Celestial, Draconic, Infernal; truespeech

Aklo; tongues
Celestial, Draconic, Infernal; speak with animals, truespeech
Leonine
4 on Stealth in undergrowth
Common, Elven, Halfling, Sylvan
Common, Sylvan
Common, Elven

4 Perception, +6 Stealth, modifies Climb with Dexterity


4 Perception, +4 Stealth
4 Stealth in natural surroundings
all
Aklo; telepathy 100 ft.
Infernal; telepathy 100 ft.
Abyssal; telepathy 100 ft.
erception +4
Common
Abyssal, Draconic, Infernal; telepathy 100 ft.
Aquan
truespeech
Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Orc, Underco
Common, Infernal, plus any four

8 Stealth in clouds
Auran, Common
Aklo
Auran, Common, Weirdling
Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Celestial, Common, Infernal, Terran; telepathy 100 ft.
Abyssal, Celestial, Draconic; telepathy 100 ft.
Celestial, Draconic, Infernal; truespeech
4 Acrobatics, +4 Stealth (+8 in undergrowth)
12 Stealth in stony areas, +20 if it solidifies while in stony areas
Aquan, Common, Orc, Sylvan
truescript
Common, Sylvan (can't speak any language)

Draconic
4 Acrobatics when jumping
Aquan
Aquan, Common, Skald
Aquan, Common
Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Dwarven,
Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin,

Aklo, Common
Common (can't speak); telepathy 120 ft. (other lunarma only)
Gnoll, Lupin
4 Stealth (+12 in rocky areas)
4 Stealth (+12 in rocky areas)
Aklo, Common, Sylvan
4 Stealth, +8 Disguise as curtain, wall hanging or textile
Aquan, Common
8 Acrobatics, +4 Stealth (+8 in heavy undergrowth or tall grass)
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Celestial, Draconic, Infernal; truespeech
Terran
Common, Sylvan
Common, Sphinx
Ignan

Ignan, Terran (cannot speak)

1, Stealth +11, Survival +8


Abyssal, Common, Infernal, Undercommon; comprehend langu
Infernal (cannot speak)
Aquan, Common; speak with sharks
Common; telepathy 100 ft.
Abyssal, Common, plus any three; telepathy 100 ft.

20 Acrobatics when jumping


Abyssal, Common

Abyssal, Common
8 Acrobatics. Mandrills use their Dexterity modifier for Climb checks.
Abyssal, Common (can't speak)
Celestial, Common, Sylvan; speak with animals

Common
Common, Draconic
Abyssal, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal; telepathy 100 ft.
Common, Infernal, Undercommon
Can't speak
8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
8 Acrobatics, +4 Climb, +4 Perception, +4 Stealth. Margays use their Dexterity modifier for Climb checks.
Common, Terran
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Abyssal, Celestial, Draconic; telepathy 100 ft.
Boggard, Giant
truespeech

Common, Draconic, Giant


Auran, Common, Draconic, Giant
Common, Draconic, plus any 17 more
Aquan, Common, Draconic, Elven, Gnome, 1 more
Common, Draconic, Elven, Gnome, Halfling
Common, Draconic, Elven, Goblin, Sylvan
Celestial, Common, Draconic, Elven, Halfling, 1 more
Common, Draconic, Elven, Sylvan
Common, Draconic, Dwarven, Orc
Common, Draconic
Aquan, Common, Draconic Special Abilities

Aquan
Auran
edium barracudas use their Dexterity modifier for Swim checks.
Terran
Ignan
Aquan

Auran
Auran
Ignan
4 Perception, +10 Escape Artist, +10 Stealth
Terran
Negative Energy Fluctuation
Terran
Positive Energy Manipulation
Terran
Auran

Aquan
Common
Common
4 Stealth (+8 in rocks or undergrowth)

Abyssal, Celestial, Common


Abyssal, Draconic, Infernal; telepathy 100 ft.
Infernal, Sylvan; telepathy 100 ft.
Abyssal, Celestial, Common, Infernal
Celestial, Common; telepathy 100 ft.
Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)
Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 f
Aquan, Common
Giant
Giant

Aklo, Azlanti, Common; versatile speech


Abyssal, Common; telepathy 100 ft.
Common, Celestial, Abyssal, Terran
Aklo, Common, Mi-Go
13, Sense Motive +13, Stealth +17, Survival +10
Auran
Common, Elven, Sylvan
Common
Aklo, Common, Sylvan (can't speak any language); mold mindlink
Giant
Aquan, Terran (cannot speak)
Common (can't speak), Giant (can't speak), Skald (can't speak);
Draconic
Undercommon
Aklo

Undercommon (cannot speak)


4 Perception when using blindsense
Boggard; speak with animals

Abyssal, Celestial, Common, Draconic, Giant, Goblin, Infernal,


Aklo
Celestial, Common, plus any three; truespeech

Celestial, Draconic, Infernal; truespeech


Common, Undercommon
Mongrelman
4 Stealth (+8 in undergrowth)
Goblin

4 Perception
4 Perception , +4 Stealth, +8 Swim

telepathy 100 ft. (does not speak)


Aklo (cannot speak); telepathy 300 ft.
telepathy (1 mile, other moonflowers only)
2 Perception, +4 Stealth in forests, +4 Swim
Undercommon
Abyssal, Celestial, Infernal; speak with animals (including verm
Common (cannot speak)

erception +8

Giant
ledge (religion) +28, Perception +28, Profession (cook) +25, Sense Motive
Common, Sylvan, Undercommon (can't speak); telepathy 100 ft.
4 Acrobatics, +4 Stealth (+12 in heavy undergrowth or tall grass)
Giant
Common, Druidic, Elven, Goblin, Gnome, Halfling, Sylvan; telep
Celestial, Common, plus any three; truespeech
Celestial, Draconic, Infernal; truespeech
Abyssal, Aklo, Common; telepathy 300 ft.
Aklo, Common, Terran, Undercommon
4 Acrobatics, +4 Swim. Muckdwellers use their Dexterity modifier for Swim checks.
12 Stealth in marsh
Terran
16 Stealth in mud pool
Common, Draconic, Sphinx; comprehend languages
Common

Common, any two other languages (cannot speak)


Aklo, Common, Draconic, Giant, Goblin, Sylvan (cannot speak)
Undercommon; telepathy 60 ft. (myceloids and purple pox sufferers only)
Common
Aboleth, Aklo, Aquan, Undercommon
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Auran
Terran
Ignan
Aquan
pidgin of Giant, Goblin, and Orc
Common, Giant
none
Common, Terran
Common, Cyclops, Giant
Common, Goblin, Infernal

Common (cannot speak)


Infernal (can't speak)
Giant

2 Perception
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Draconic
Abyssal, Common
Abyssal, Common
Common
Abyssal, Celestial, Draconic; telepathy 100 ft.
Common, Draconic, Giant
Auran, Common, Draconic, Ignan
Common
Giant
Common
Abyssal, Celestial, Draconic; telepathy 100 ft.
Infernal
Giant
Auran, Celestial, Common, Ignan
Common, Infernal, Undercommon
Common, Draconic, Sphinx; comprehend languages, read magic, tongues
Common, Sylvan, Treant; treespeech
Giant
Common, Draconic, Undercommon
Common, Draconic, Elven, Giant, Sylvan
Abyssal, Celestial, Common; telepathy 100 ft.
Common, Giant
Common, Goblin
Abyssal, Common, Draconic, Dwarven, Giant, Orc
Draconic
Common, Draconic
Abyssal, Celestial, Draconic; telepathy 100 ft.
Abyssal, Common, plus one more; telepathy 100 ft.
Abyssal, Common, plus one more; telepathy 100 ft.
Common, Draconic
Abyssal, Celestial, Draconic; telepathy 100 ft.

4 Perception
Celestial, Common (can't speak any)
Abyssal, Protean
Sylvan (cannot speak)
Common

Abyssal, Aklo, Common, Draconic, Protean, Undercommon; tele


Abyssal, Aklo, Celestial, Common, Draconic, Infernal; telepathy
Common; telepathy 100 ft.
Common
Aklo, Terran, Undercommon; telepathy 100 ft.
Giant
Knowledge (planes) +11, Perception +17, Sense Motive +17, Stealth +9, Survival +12
Aquan, Common, Sylvan
Aquan, Common, Sylvan
Abyssal
Infernal

Celestial, Common, Draconic, and Infernal


Aklo, Common, Inphidian
Abyssal, Celestial, Common, Infernal
Common, Elven
Abyssal, Common, Infernal; telepathy 100 ft.
Aklo (can't speak)
Abyssal, Infernal
Common
Abyssal, Celestial, Common, Draconic; telepathy 300 ft.
Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Common, Infernal; telepathy 100 ft.
Abyssal, Common, Infernal; broadcast
Goblin
Niln
Aquan

Aquan, Sylvan
Common (cannot speak)
Aquan, Sylvan
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Auran (can't speak)
edge (local) +27, Knowledge (planes) +27, Perception +33, Sense Motive +27
Abyssal, Celestial, Common, Draconic, Undercommon; telepathy
Common, Draconic, Fey, Giant
Gnome
Common, Giant, Sylvan; tongues
Aklo, Common; telepathy 60 ft.
Abyssal, Celestial, Infernal

8 Stealth in water
Common, Sylvan
Aklo, Common, Sylvan
Common
Undercommon
Infernal (cannot speak)
Draconic (can't speak)
Common, Sylvan
4 Perception, +4 Swim
Abyssal; telepathy 100 ft.
Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Common, Sylvan
Common, Polyglot, Sylvan; speak with animals, speak with ver
Abyssal, Draconic, Infernal; telepathy 100 ft.
Aquan, Common, Giant
Aquan, Common, Sylvan; speak with animals (sea creatures on

8 Stealth, +10 Escape Artist


Giant
Common, Giant
16 Climb, +4 Perception, +4 Stealth
Giant

Common, (Giant or Goblin 50% of either)


Giant
8 Escape Artist to escape a grapple
Common, Draconic, Giant, Orc
Auran, Common, Draconic, Giant, Ignan
Common, Draconic, plus any 22 more
Aquan, Common, Draconic, Elven, Gnome, 2 more
Common, Draconic, Dwarven, Elven, Gnome, Halfling
Celestial, Common, Draconic, Elven, Halfling, 2 more
Aquan, Common, Draconic, Giant Special Abilities
Common, Draconic, Elven, Giant, Sylvan
Common, Draconic, Dwarven, Giant, Orc
Abyssal, Common, Draconic, Undercommon, 3 more
Common, Draconic, Giant
Abyssal, Infernal; telepathy 100 ft.

8 Perception, +4 Stealth
Abyssal, Celestial, Draconic; telepathy 100 ft.
Common, Giant
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Sylvan (cannot speak)
Abyssal, Celestial, Draconic; telepathy 300 ft.
Common, Cyclops, Giant
Common, Orc

8 Perception

Abyssal, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infe


Common, Terran
Common, orc
Orc
Ancient Osiriani, Common, Osiriani
20 Disguise as pile of bones, +30 Stealth when among other bones such as battlefields, catacombs, etc.
Common, Infernal; telepathy 100 ft.

Common
Common, Sylvan
Dark Folk (can't speak); telepathy 100 ft.
4 Perception, +4 Stealth
Abyssal, Celestial, Infernal; telepathy 100 ft.
Common
Common
envisaging
telepathy (empathy) 60 ft.
Auran, Aquan, Abyssal, Celestial, Common, Draconic, Giant, Infe
Abyssal, Auran, Celestial, Common, Draconic; telepathy 300 ft.
Terran, Undercommon
Terran, Undercommon

4 Perception
Common, Giant
Common (cannot speak)
Aquan, Common, Draconic, Elven, Sylvan

Draconic
Common, Draconic, Gnoll, Infernal
Celestial, Common, Draconic, Elven, Ignan; telepathy 100 ft.
Aquan, Auran, Common, Druid, Ignan, Sylvan, Terran
Common
Aklo (cannot speak)
Abyssal, Common, Infernal (cannot speak any languages)
Common
Common (cannot speak)
Abyssal, Common
Common (cannot speak)
Common, Ignan
Aklo, Ancient Osiriani, Auran, Infernal; telepathy 100 ft.
Aklo
Common
Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 f
Common, plus two others
Auran, Celestial, Common, Ignan
Common, Sylvan
Common
Common, Draconic; comprehend languages

8 to Swim, use Dex for Swim


Common, Polyglot
Aquan, Common, Elven
Abyssal, Draconic, Infernal; telepathy 100 ft.
Abyssal, Daemonic, Infernal; telepathy 100 ft.
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Celestial, Common, Infernal
Common, Sylvan
Celestial, Draconic, Infernal; truespeech
Plantoid

4 Perception while underwater


envisaging

Common
4 Acrobatics (+8 jumping), +4 Stealth; uses Dex to swim
4 Acrobatics (+8 jumping), +4 Stealth; uses Dex to swim
Aklo, Common, Sylvan, Undercommon
Any one (see below)
Common
Common, Sylvan
Common, Sylvan; telepathy (by touch only)

Common
4 Stealth in grass
Aklo, Common, Infernal
Common plus five additional languages, including the language native to its plane of origin (for example: Abyssal for those
Auran, Celestial, Common; telepathy 50 ft.
Common (cannot speak)
Draconic; telepathy (60 ft.)
4 Stealth in snow
Gnoll, Undercommon
Common, Draconic, Infernal
Abyssal, Draconic, Infernal; telepathy 100 ft.
Common (cannot speak)
Aklo, Aquan, Common, Giant
Common, Quantum
Abyssal, Common; telepathy (touch)
Aklo, Common, Sylvan
Aklo, Common
Common, Sylvan
Common, Sylvan

8 Acrobatics when jumping


4 Perception, +4 Swim

Celestial, Common, Draconic, Infernal; truespeech


4 Stealth, +4 Survival (+8 Survival when tracking by scent)
Auran
8 Stealth in undergrowth
Common, Infernal, Undercommon
Common, Infernal, Undercommon; comprehend languages
Ignan (cannot speak)

4 Diplomacy when influencing rats


ses Dex to modify Climb and Swim
Common
ses Dex to modify Climb and Swim
Aklo; speak with animals (rodents only), tongues
Common, Inphidian

crobatics +8,
Common, Infernal
Infernal, Razor Treant, Sylvan
Common plus any 2
Common, Skald, Sylvan; telepathy 60 ft.

Abyssal, Aklo, Common, Draconic, Elven, Giant, Infernal


Common, Elven, Sylvan
Aklo, Common, Giant, Sylvan
Common (can't speak)
Common, Infernal
Giant (cannot speak)
Aquan, Common
crobatics (+8 jump), +8 Perception
4 Perception, +4 Survival when tracking by scent
Abyssal (cannot speak)
Common

4 Acrobatics when jumping, +4 Survival when tracking by scent


Draconic
Abyssal (cannot speak)
8 Swim, +10 Stealth in murky water
Common, Dwarven
Aquan, Common, Osiriani
Draconic
Common, Giant
Giant

4 Stealth (+12 Stealth in rocky environs)


Giant
Common, Giant
Aklo, Common
4 Perception, +4 Stealth
Aklo, Undercommon
Common, Goblin (does not speak)

Celestial, Common, Infernal


edge (history) +33, Knowledge (local) +33, Knowledge (planes) +33, Percept
8 Perception
Common, Giant, Terran
Does not speak
Giant
Common, Sylvan

Common
Abyssal, Polyglot
Common, Sabrewing
Common, Infernal
Aklo
Sylvan
Aquan, Common; speak with sharks
Common, Polyglot
Common, Ignan
Celestial, Common, Infernal; telepathy 100 ft. Gear +1 dagger
Draconic
8 Stealth in water
Celestial, Common, Draconic, Samsaran
Common, Giant

4 Acrobatics to jump, +4 Stealth (+8 in sandy environs)

Terran
Terran
Abyssal
Aklo, Common, Sylvan; tongues
Abyssal, Draconic, Infernal; telepathy 100 ft.
Aklo, Sylvan
Sasquatch
Common, Sylvan
Giant
Abyssal, Common, Infernal

8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth


8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
4 Perception, +4 Stealth
Aklo, Infernal; telepathy 300 ft.
Aklo, Common
Abyssal; telepathy 100 ft., tongues
Common
Sadara
Giant
Infernal
Aquan, Common
Abyssal, Aquan, Common
Sylvan, Treant
Common
Aquan, Common
Draconic
Aquan, Common, Giant
Common, Giant

4 Perception, +4 Stealth
Aquan
4 Perception
Druidic, Sylvan; plantspeech (seaweed)
Aklo; tongues
Aquan, Common
Common

Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 f


4 Perception, +4 Stealth

Celestial, Common, Ignan, telepathy 100 ft.


Abyssal, Celestial, Draconic; telepathy 100 ft.
12 Disguise (as vine), +4 Perception, +4 Stealth
Aklo, Common, Draconic, Undercommon; telepathy 100 ft.
Aklo, Undercommon; telepathy 100 ft.

Abyssal, Celestial, Common, Draconic; telepathy 100 ft.


Common
4 Stealth in dim light (-4 in bright light)
Abyssal, Common; telepathy 100 ft.
Abyssal, Common, plus any two; telepathy 100 ft.
4 Stealth in dim light (-4 in bright light)
Common, Draconic
Giant, Shadowtongue
10 racial bonus on Stealth checks in areas of dim or no light.
10 racial bonus on Stealth checks in areas of dim or no light.
Common (cannot speak)
4 Stealth. Shadow rats use their Dexterity modifier for Climb checks.

Aklo, Common
Auran, Common
4 Survival when tracking by scent
4 Stealth in dim light
Aklo, Common, Shae
Abyssal, Common, Ignan, Infernal, Terran
Abyssal, Celestial, Common
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Common, Sylvan (cannot speak)
Abyssal, Celestial, Common, Draconic, Ignan; telepathy 300 ft.
Aklo

4 Perception
Celestial, Common, Draconic; telepathy 100 ft.
Auran, Celestial, Common; telepathy 100 ft.
Common, Sylvan (cannot speak)
Abyssal, Celestial, Draconic; telepathy 100 ft.
Giant (can't speak)
Celestial, Draconic, Infernal; truespeech
Common, Infernal
Common
Celestial, Common, Draconic, Infernal; tongues
telepathy 120 ft.
understands Aquan and Common

9, Stealth +26, Survival +44, Swim +59

Abyssal, Celestial, Infernal; telepathy 100 ft.


Common, Shoanti
Giant
2 Perception, +4 Stealth
Aklo
Abyssal; telepathy 100 ft.
Abyssal, Celestial, Common, Infernal
Common (can't speak)
Aklo
Abyssal, Common, plus one more; telepathy 100 ft.
Auran
Common, Druidic, Sylvan

Abyssal (can't speak), Celestial (can't speak), Common (can't sp


Goblin, Undercommon
Celestial, Draconic, Infernal; speak with animals, truespeech
Celestial, Common, Draconic; tongues
Common; telepathy 30 ft.
Aklo
Auran, Common
Common (cannot speak)
Aquan
Undercommon
Abyssal, Common, Infernal (cannot speak any)
Common
Aklo, Common, Elven, Sylvan
Abyssal, Common
Common, Undercommon
Common
Common
Can't speak

4 Perception
Common (cannot speak)
Aboleth, Undercommon

Abyssal, Celestial, Common, Daemonic, Draconic, Goblin, Infernal, Slaadi, Terran, Undercommon; telepathy 100 ft.
Abyssal, Celestial, Common, Daemonic, Draconic, Goblin, Infer
Common, Giant
Ignan, Terran
Aklo
10 Stealth in forests
Auran (cannot speak)
Abyssal, Common, Infernal

Abyssal, Celestial, Common


8 Acrobatics when balancing, +4 Stealth. The slinker uses its Dexterity modifier for Climb checks.

Undercommon (cannot speak)


ses Dex to modify Climb
Common, Draconic, Giant
4 Climb, +4 Stealth, +4 Swim
8 Acrobatics, +4 Perception, +4 Stealth
Boggard (can't speak)
Aquan
Auran
mall barracudas use their Dexterity modifier for Swim checks.
Terran
Ignan
Aquan

Auran
Auran
Ignan
4 Perception, +10 Escape Artist, +10 Stealth
Terran
Negative Energy Fluctuation
Terran
Positive Energy Manipulation
Terran
Auran
mall stingrays use their Dexterity modifier for Swim checks.
Aquan
4 Acrobatics, +4 Stealth (+8 in heavy undergrowth or tall grass)
Common, Draconic
Ignan, Common
+7, Perception +7, Sense Motive +7, Sleight of Hand +8, Stealth +8
4 Perception, +4 Stealth, uses Dex to modify Climb and Swim
Aklo (can't speak)

8 Acrobatics when balancing, +4 Stealth


4 Perception, +4 Stealth
Celestial, Draconic, Infernal; truespeech

4 Perception
Aklo; telepathy 60 ft.
Abyssal, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
Abyssal, Common, Infernal
Abyssal, Infernal
telepathy 100 ft.

eligion) +29, Perception +30, Sense Motive +30, Stealth +25, Survival +18
Common
Common
Aklo, Common, Draconic
Aklo, Common
Common (cannot speak)
Aklo
Aklo

4 Perception
Common
Common
Ancient Osiriani, Sphinx

Aklo (cannot speak)


Common, Undercommon, plus two others
4 Perception; uses Dexterity for Climb checks
Common, Draconic

Draconic
8 Acrobatics, uses Dex for Climb checks
Abyssal, Common
Auran, Common, Celestial, Ignan, Shadowtongue
Common

Common, Terran
Aquan, Draconic
Common, Sylvan
ses Dex to modify Climb and Swim
Aklo, Gnome
Common, Sylvan
Common, Sylvan
Common, Elven, Sylvan; speak with animals
Common, Sylvan
Celestial, Draconic, Infernal; truespeech
tealth +12 in forests
Abyssal, Celestial, Common, Infernal, Protean; telepathy 100 ft
Abyssal, Celestial, Common, Infernal, Protean; telepathy 100 ft

Celestial, Draconic, Infernal; truespeech


Common (can't speak); telepathy touch
Aklo; telepathy 300 ft.
4 Climb, +4 Perception, +8 Stealth

Common, Abyssal, Celestial, Draconic, Infernal


+29, Knowledge (arcana) +27, Knowledge (planes) +27, Perception +27, Se
8 Stealth in sand or mud
Abyssal, Common, Undercommon; telepathy 100 ft.
Common
Common, Giant

understands creator's language (cannot speak)


Common, Sylvan, Terran
10 Stealth on stone
Terran, Undercommon
Sylvan, Terran
Draconic
Auran, Common, Draconic, Giant
Common, Giant
Triaxian
Common, Draconic, Giant
Abyssal, Celestial, Common
Common, Strix
Aklo, Common
Common (cannot speak)
Abyssal, Common, Infernal
Cyclops, Giant, Terran

Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 f

4 Perception

Aquan, Common; speak with animals, telepathy 100 ft.


Common plus one elemental language
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Abyssal, Draconic, Infernal (cannot speak); telepathy 100 ft.
Aklo, Common, Elven, Sylvan
Giant, Skald
Gnome, Undercommon
4 Stealth in water
Giant
Common, Sylvan

4 Perception
Auran, Common, Elven, Halfling
Common, Syrinx; speak with avians
Common, Tabaxi
Common, Giant
Aklo, Draconic, Sylvan
Empathic communication
Common, Sylvan
Common, Draconic, Undercommon
Common, Tanuki

Aklo, Draconic, Sylvan


Aklo (cannot speak)
Abyssal, Celestial, Common
Common, Infernal, Undercommon
Draconic
4 Stealth (+8 Stealth in rocky or subterranean environs)
telepathy 100 ft.
Abyssal, Draconic, Infernal; telepathy 100 ft.
Aklo (cannot speak)
Sylvan (cannot speak)
Common, Goblin, Halfling, Tengu
Aklo, Goblin, Undercommon
Common, Infernal; telepathy 100 ft.

Abyssal, Common
8 Acrobatics when balancing, +4 Stealth. The tether uses its Dexterity modifier for Climb checks.

10 Perception
Abyssal, Draconic, Infernal; telepathy 100 ft.
Abyssal, Celestial, Common; telepathy 300 ft.
Giant
Abyssal, Aquan, Celestial, Common, Daemonic, Draconic, Giant,
Common, Tien; telepathy 100 ft.

envisaging
Aklo
Ignan (cannot speak)
4 Perception, +4 Stealth (+12 Stealth in swampy or forested areas)
4 Perception
Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
Aklo, Sylvan
Common, Sylvan, Thriae; telepathy 300 ft.
Common, Sylvan, Thriae
Common, Sylvan
Abyssal; telepathy 100 ft.
Aklo (cannot speak)
Auran
Auran, Common

ses Dex on Climb checks


Common, Draconic
Abyssal, Common, Infernal
4 Acrobatics, +4 Stealth (+8 in tall grass)

Common, Sylvan
Common, Polyglot
4 Survival when tracking by scent
Common plus any five
4 Perception, +10 Escape Artist, +10 Stealth
4 Perception, +8 Stealth
Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
Polyglot, Sylvan, Treant; treespeech
Aquan
Common
Common, Elven, Sylvan
Sylvan
Aklo, Draconic, Sylvan
Abyssal, Common, Infernal; telepathy 100 ft.
Common; speak with plants, telepathy 100 ft.
Abyssal, Celestial, Common, Infernal
Aklo, Common
Aklo, Common, Undercommon
Common, Undercommon (cannot speak)
Common, Sylvan, Treant
Russian (can't speak); telepathy 30 ft.
Russian
Triaxian

Common, Infernal
Aquan, Common
Giant
Draconic
Giant

4 Survival while scent tracking


Terran
Celestial, Draconic, Infernal; truespeech
Abyssal, Tsathar
Abyssal, Tsathar
Aquan, Abyssal, Common, Giant, Infernal, Terran; telepathy 100

4 Acrobatics when jumping, +4 Perception, +4 Survival


Aklo, Sylvan; speak with plants, tongues

Common (but see steal tongue below)


Common, Sylvan
Giant

8 Perception
Abyssal, Aklo, Celestial, Common
Giant
Celestial, Common
Abyssal, Aquan, Common; telepathy 100 ft.
Aquan, Common, Draconic, Undercommon
Celestial, Common, Infernal; telepathy 100 ft.
Common, Skald
Abyssal, Celestial, Draconic
Polyglot
Common, Infernal, Shadowtongue
Ignan
Common

Giant
Aquan, Common
Common
Common, Sylvan
Aklo, Celestial, Common, Draconic, Infernal, Undercommon; tel
Common, Infernal; telepathy 100 ft.
Aquan, Common, Osiriani
8 Perception, +8 Stealth (+20 in shallow water)
Aklo, Undercommon
Common, Sylvan
Celestial, Common; tongues
Abyssal, Common, Draconic
Common
Aklo

8 Perception
Common, Sylvan, Vanaran
Abyssal, Celestial, Infernal
Common (can't speak)
Infernal

Abyssal, Celestial, Draconic; telepathy 100 ft.


Giant
Undercommon, Vegepygmy (cannot speak)
4 Stealth (+12 in forested or swampy areas)
4 Stealth (+12 in forested or swampy areas)
4 Stealth (+12 in forested or swampy areas)
4 Stealth (+12 in forested or swampy areas)
4 Stealth (+12 in forested or swampy areas)
4 Stealth (+12 in forested or swampy areas)
Aboleth, Aklo, Aquan, Undercommon; telepathy 300 ft.
4 Acrobatics (+16 when jumping), +4 Perception, +4 Stealth

Aklo
Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
4 Perception, +4 Stealth, +8 Acrobatics; modifies Climb and Swim with Dexterity
4 Perception, +4 Stealth; uses Dex to modify Climb and Swim
Abyssal, Aquan, Celestial, Common, Draconic, Infernal, Underc
Celestial, Draconic, Infernal; speak with plants; truespeech
0 Stealth (+20 in forest and plains environs)
Abyssal, Common; telepathy 100 ft.
Common, Draconic, Giant, Orc
Auran, Common, Draconic, Giant, Ignan
Common, Draconic, plus any 22 more
Aquan, Common, Draconic, Elven, Gnome, 2 more
Common, Draconic, Dwarven, Elven, Gnome, Halfling
Aquan, Common, Draconic, Giant Special Abilities
Common, Draconic, Elven, Giant, Sylvan
Common, Draconic, Dwarven, Giant, Orc
Common, Draconic, Giant
Draconic
Common, Draconic
Common, Draconic, plus any 6 others
Aquan, Common, Draconic, Elven
Common, Draconic, Gnome
Common, Draconic, Elven, Halfling
Draconic Special Abilities
Common, Draconic
Common, Draconic
Draconic
Abyssal
Abyssal
tongues; telepathy 100 ft.
Common, Infernal
Undercommon
Abyssal, Celestial, Common, Infernal
Celestial, Draconic; truespeech
Draconic
Common
Abyssal, Celestial, Draconic; can't speak, telepathy 100 ft.
Terran

4 Perception, +4 Stealth

odifies Climb with Dexterity


Common, Vishkanya
Aquan, Common, Sylvan
Common, Giant
Common

Common, Protean
Giant, Ignan
Aklo
Common (can't speak), Voltar

8 Stealth in water
Common, Sylvan
Abyssal, Celestial, Common; telepathy 100 ft.
Abyssal, Celestial, Draconic; telepathy 100 ft.
Common
Auran
Abyssal, Draconic, Infernal; telepathy 100 ft.
Celestial, Common, Draconic, Infernal; speak with animals, tr
8 Perception
Aquan
Common, Infernal
Celestial, Draconic, Infernal; telepathy 100 ft.
Abyssal (cannot speak)
Abyssal
Common (can't speak)

8 Perception

4 Stealth (+12 in water)


Aquan, Common
Aquan (cannot speak)
crobatics (+6 jump), +4 Perception
Common, Giant

Abyssal, Common, Draconic, Goblin, Wayang


4 Stealth, +8 Acrobatics
Common

4 Perception

Aklo, Common, Giant; telepathy 1 mile


Common
Common
Common, Sylvan
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common

Common, Skald, Sylvan; telepathy 60 ft.


Sylvan

12 Stealth in forests
Common
Common
Common, Giant, Goblin
Sylvan
Aklo, Common
Auran, Common; telepathy 100 ft.
Common, Giant
Aklo, Common, Giant, Sylvan
Aklo, Common, Giant
Common, Giant
Common
Abyssal, Common, Goblin, Sylvan
Aklo, Common; speak with animals (birds only)
Auran, Common, Giant
Common, Draconic, one or more planar languages; tongues

4 Survival when tracking by scent


12 Disguise as tree stump
4 Perception for vision-based checks, +8 Stealth in forested surroundings
Common, Goblin

Sylvan
Common, Giant, Sylvan
Common, Giant, Sylvan; speak with animals
understands creator's language (cannot speak)
Common, Sylvan

Common, Goblin
Abyssal, Aklo, Common, Infernal
Abyssal, Common, Draconic
Common, Infernal
Celestial, Common, Draconic, Giant, Terran
Common, Draconic, Giant, Goblin, Orc
Auran, Common, Draconic, Giant, Ignan, Infernal
Common, Draconic, plus any 27 more
Aquan, Common, Draconic, Elven, Gnome, 3 more
Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
Abyssal, Aquan, Common, Draconic, Giant Special Abilities
Abyssal, Common, Draconic, Elven, Giant, Sylvan
Abyssal, Common, Draconic, Dwarven, Giant, Orc

Common, Draconic, Giant, Orc


Draconic
Draconic
Common, Draconic, plus any 3 others
Aquan, Common, Draconic
Common, Draconic
Common, Draconic, Elven
Draconic Special Abilities
Draconic
Draconic
Draconic
Common
Common, Draconic
Draconic
8 Stealth in undergrowth
Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Ignan, Infernal, Terran; telepathy 100 ft.
8 Disguise (+16 when disguised as a humanoid), +8 Stealth
Common, Infernal
Common, Terran
4 Stealth (+8 when not moving)
Abyssal, Celestial, Common, Draconic, Terran; telepathy 300 ft.
Abyssal, Celestial, Draconic, Gnoll; telepathy 100 ft.
Common, Tengu, Tien
Celestial, Draconic, Infernal; truespeech
Abyssal, Aklo, Celestial, Common, Draconic, Infernal
Abyssal; telepathy 300 ft.
Aklo; telepathy 60 ft.

Abyssal or Infernal (cannot speak)


Aklo
Giant
Common
Aklo, Common, Yithian, 20 other languages; telepathy 100 ft.
Common, Draconic
Auran, Common, Draconic
Common, Draconic, plus any 13 others
Aquan, Common, Draconic, Elven, Gnome
Common, Draconic, Gnome, Halfling
Celestial, Common, Draconic, Elven, Halfling
Common, Draconic Special Abilities
Common, Draconic, Elven
Common, Draconic, Orc
Draconic
Draconic
Common, Draconic
Common, Draconic, plus any 8 others
Aquan, Common, Draconic
Aquan, Common, Draconic, Elven
Auran, Aquan, Common, Draconic
Auran, Draconic
Common, Draconic, Gnome
Draconic, Undercommon
Common, Draconic, Undercommon
Common, Draconic
Common, Draconic, Elven, Halfling
Draconic Special Abilities

Common, Draconic
Aklo, Auran, Common, Draconic
Common, Draconic, Ignan
Auran, Aquan, Common, Draconic, Ignan
Common, Draconic
Aquan, Common, Draconic
Auran, Common, Draconic, Giant
Auran, Common, Draconic
Celestial, Common, Draconic
Celestial, Common, Draconic, Infernal
Common, Draconic, Elven
Abyssal, Common, Draconic, Undercommon
Common, Draconic
Abyssal, Aklo, Draconic, Infernal
Abyssal, Celestial, Common, Draconic, Infernal
Draconic
12 Acrobatics when jumping, +4 Swim
Draconic
Common
truespeech
8 Perception
Abyssal, Common
Common, Sylvan, Terran
Aklo; speak with animals
Common; telepathy 100 ft.
Common (can't speak)

SQ
eldritch gizzard, wave rider
rebuild
deformities, slow and steady
planar empowerment
tentacle regeneration
tortured mind
infernal eye
find target
amphibious, poison use
adhesive
arctic stride
speak with reptiles, swamp stride, water breathing
sound imitation
move sand
water breathing
change shape, water breathing, wave mastery
cloud form
cloud form (16 rounds/day)
trap master
razor sharp
change shape (alter self), craft crystal ball
change shape, sound imitation, woodland stride
change shape, detect gems, fast flight, luck
trackless step, water breathing, woodland stride
no breath, starflight
superheated
mist form, water breathing
change shape, unfettered swimmer, water breathing
change shape
borne aloft, change shape
no breath, starflight
change shape, dogmatic discordance
immortal, no breath, read the threads, starflight
ghost bane, umbral scion
change shape, underworld burrower
agile, no breath, starflight
agile, galactic emissary, no breath, starflight
icewalking, ice shape
devil mark, false divinity
improved tracking, link with caster

amphibious, lay on hands (3d6, 2/day, as a 7th-level paladin)


massive, storm flier
amphibious, tenacious grapple, voice mimicry

hibernation
extension of all, void form
change shape (orca; beast shape III), hold breath, snow walking Languages Aquan (cannot speak)
armor training 4
an, Infernal, Terran; telepathy 100 ft.

ex to modify Climb
amphibious, animate plants, double damage against objects, plantspeech

madness
hex-prone
dimension door
amphibious

item use
amphibious
amphibious
control wolves
speak with reptiles, swamp stride, water breathing
sound imitation
move sand
water breathing
change shape, water breathing, wave mastery
cloud form
cloud form (24 rounds/day)
trap master
razor sharp
change shape (alter self), craft crystal ball
change shape, sound imitation, woodland stride
change shape, detect gems, fast flight, luck
camouflage, trackless step, water breathing, woodland stride
absolute cold, no breath, starflight
superheated
mist form, water breathing
change shape, sea strider, unfettered swimmer, water breathing
change shape
borne aloft, change shape

no breath, starflight
change shape, dogmatic discordance, golden armor
immortal, no breath, read the threads, starflight
ghost bane, umbral scion
change shape, underworld burrower
agile, no breath, starflight
agile, galactic emissary, no breath, starflight
icewalking, ice shape
icewalking
emotionless, trapfinding +1
martial training
metallic feathers
construction points
inexhaustible ammo

evangelization, indomitable oration, malleable form


change shape (humanoid; alter self )
locate inevitable
corporeal form
weak flier
hold breath
+4 Stealth checks attempted while in snow
amphibious

oversized weapon, vermin empathy +14


im with Dexterity
deep sea denizen, hibernate, hibernation of ages
bardic knowledge +2, lore master 1/ day, versatile performance (oratory)
camouflage
change shape (alter self )
strong webs

change shape (human, alter self, or black dog, beast shape I)


change shape (Large humanoid, alter self ), ward off distractions Other

lay on hands (4d6, 7/day, as a 9th-level paladin)


crystalline dust form
amphibious, compression, inversion
vermin master

rnal, Terran; telepathy 100 ft.


swamp stride

baboon empathy, change shape

dream claws
death throes, vorpal strike, whip mastery
death throes, fast movement, lifedrinker, vorpal strike, whip mastery
planar acclimation, relentless tracker
animate plants, double damage against objects, plantspeech
planar omniscience
change shape (any animal, magical beast, or minotaur; greater polymorph), infernal brand, language mastery

change shape (goblin or wolf, polymorph)

r for Climb checks.


create spawn
veil of forms
hold breath

swarm traits

castle
hold breath
camouflage

smoke form
hold breath
fast movement
aura
find target, gentle repose
Persuasion
transdimensional tentacles, warp dimensions
ooze traits, suction
conjure mount, Rider's robes

amphibious
favored terrain (cold +2), hunter's bond (companions), track +3, wild empathy +5
swarm traits
Cyth-V'sug's unity, tainted blood
no breath

change shape, verdant step, wild empathy +10


cell division
clotted skin, compression
fiery form (DC 20), mask evil
telepathic link
blood link
blood pool, reform

hold breath
amphibious
rage (32 rounds/day)
spawn pod creature
marsh move
hold breath, water sprint
shadow shift
hold breath, swamp stride
change shape (boggart, will-o'-wisp, polymorph any object), detect thoughts, invisibility
amphibious
amphibious, swamp stride
amphibious, otherworldly insight
shovel
inanimate, share abilities, zombie fetish

amphibious, change shape


trackless step
treespeech, wild shape
shatter swarm
wind form
death throes, brass falchion
adaptation, combine
heat stone, obsidian blade
flaming weapon
amphibious, speed surge
staggered

alert, freeze
suction
insubstantial form, natural invisibility

powerful jaws
change shape (dolphin, manta ray, beast shape I), create spawn, water dependency
poison use
stalker Languages Common, Goblin
blind, earth distortion
amphibious
elemental endurance, plane shift
odor
amphibious
extension of all, void form
Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
change shape (2 of the following forms: lizard, octopus, Small scorpion, venomous snake, polymorph)
animate plants, double damage against objects, plantspeech

create spawn
ercommon; telepathy 100 ft.
mold mulch

sound mimicry
alloyed, blasting critical, gun training
camouflage, vine tendrils

freeze, split (critical hit from a bludgeoning or sonic attack, 15 hp)


superior climbing
stench
pallid bond
statue
change shape (2 of the following forms: Small human-like angel, dove, dog, or Tiny fish, polymorph), perfect memory
change shape (leopard; shapechange), favored terrain (jungle +4, plains +2), hunter's bond (leopard), swift tracker, tr
change shape (human and panther, polymorph)
sprint
cat's luck, sprinter, track +1, wild empathy +2
spirit touch
cooperative scrying, hive mind
leap
axe wielder
oversized weapon use

haste, spider climb


unbound
amphibious
undersized weapons
shatter weapon, statue form
dual mind, primitive amphibian

nt, Ignan, and Infernal


veral other languages, but never speak
change shape (any humanoid, alter self), empyreal lord traits, perfect archer, seed of life
lay on hands (10d6, 14/day, as a 20th-level paladin), undersized weapons
amphibious, lay on hands (8d6, 11/day, as a 17th-level paladin)
drawn to service

hag trait (green widow), witch's familiar (spider)


hulking changeling, witch's familiar (spider)

amphibious, cold vigor, overwhelming


corporate will
control Styx, immortality
alter self
hibernation, unstoppable force

blessed trill
crocodile empathy, hold breath
quickness

corrupt fire, infernal bondage


advanced hive mind, cooperative scrying, psychic deflection, racial memory, thoughtsense

soul defender
amphibious
amphibious

armor training 1
nd a smattering of most other languages
earth attunement
control clockworks, dream
difficult to create, efficient winding, swift reactions
advice, item installation, swift reactions, winding
swift reactions, winding
swift reactions, winding
difficult to create, swift reactions, winding
independent clockwork
control host
animal appearance
repair clockwork, swift reactions, winding
swift reactions, undersized weapons, winding
efficient winding, proficient, standby, swift reactions
swift reactions, winding
difficult to create, swift reactions, winding

oversized weapon
burst of speed

hold breath

0 ft., tongues
amphibious
time jaunt (Will DC 19) Languages telepathy 100 ft.
illuminating flames

infernal contract, infernal investment


sprint
amphibious
amphibious, water stride
aquatic reconstruction, powerful blows (slam)
camouflage, digest corpse, preserving mists

astral jaunt
change shape (owl or mouse), martyr's blood, tactician
suction
amphibious
stonecunning

susceptibility
hold breath, powerful bite
hold breath

transparent

compression, greater starflight, otherworldly insight


flash of insight
amphibious, planar omniscience
compression, demon lord traits

change shape (any humanoid; alter self )


rnal, telepathy 100 ft.
poison use, shadow ritual
poison use, rag armor
poison use, rag armor
poison use
magical knack
poison use
poison use

snake empathy
compression
compression, trap form
compression
brachiation, sound imitation
sound mimicry (voices), tentacles

hold breath
compression, sculpt stone
rejuvenation
master of lies

gaseous
an, Infernal; telepathy 100 ft.

swarmwalking
booming voice
madness, poison use
speed surge
sandwalking
nature bond (Desert domain), nature sense, trackless step, wild empathy +8, woodland stride
wall crawler
always a chance, extra mythic power, mythic sight (2)
agile grappler
nourished by negativity, otherworldly
bloodline arcana (change energy damage spells to cold)
water dependency
of the Bloodways
limited flight
malleable

hold breath

compression

blessed life, divine swiftness, hydra traits, regenerate head, sacred site
size alteration
hold breath
change shape (cat or dog; beast form I), compression
knocker spirit
change shape (alter self ), perfect copy, mimicry
merge with ward, ward (roads or trails)
hydra traits, regenerate head
celestial focus, divine insight, lay on hands (10d6, 16/day, as a 20th-level paladin)
shift planes
rider bond
navigate, winds
birth spawn, invert birth, polymorphism, transfer suffering
control ship

psionic adaptation

o Abyssal-speaking targets)
o Abyssal-speaking targets)
undersized weapons
poison use
poison use
tree meld, wild empathy, woodcraft
slow and steady, stability

earth glide
limited flight
compression, oversized weapons, wild empathy +18
spell link

glow

elemental endurance
wear skin
glow
phase lurch
deaf
change shape (humanoid or giant, alter self or giant form I)
battle-trained, thirst for battle

perfect flier Languages Gravity Manipulation


ice glide, icewalking

gaseous
amphibious, hibernation, limited starflight, no breath

assimilation, freeze, meld with stone


transparency
compression, create life, natural spellcasting, no breath, plantbringer
aura tracking
change shape (any humanoid; alter self )
command snakes
hold breath
adrenal surge
madness, no breath
graft flesh, shadow traveler
warrior fey

spider empathy +7
immortal Languages Abyssal, Aklo, Common, Draconic, Infernal, Terran (Euryale only), Undercommon

change shape (Medium humanoid, alter self ), compression, faceless


blind, hold breath
one-legged stance
incredible balance

hag, swamp stride


gaseous form, shadowless, spider climb
oversized weapon use, weapon and armor proficiency
ghost touch
trapfinding +1
unkillable
vanish (3 rounds/day)
rogue talents (fast stealth, ledge walker, quick disable), trapfinding

luminescence

cks Balance +14, Climb +14, Hide +10, Listen +8, Spot +8
hold breath
change shape (Medium or Large humanoid; alter self or giant form I)
chant
breathless, ever armed, lord of battle, swarm form
amphibious, create soul cage, exotic weapons, gambling
amphibious
camouflage
mucus, retraction, slime rope, suction, warp magic
mucus, slime rope, suction
speed surge

alternate form, mythic creation, mythic resilience


arcane bite

glide
gaseous form
freeze
aquatic adaptation, speed surge
forgetful presence
formian traits, inspire hive, undersized weapons
formian traits, hive frenzy
formian traits, mental motivator (20 rounds/day)
coordinate, formian traits
able assistant, formian traits, peerless bearer
death's embrace
amphibious, transparency, treasure form
camouflage
freeze

planar omniscience
crystalline
powerful leaper, site bound
speed surge, icewalking
icewalking
dwarf traits
freeze
create spawn, cold
cold
lifesense
amphibious
merge with ward, ward (bonsai trees and small plants)
fungal metabolism, inspiration, rejuvenation, unearthly grace, wild empathy +21
change shape (Small fungus; tree shape), verdant burst
plant empathy +23
camouflage, fungus pool, reform
weapon attunement

tether-vine
change shape (alter self, Small or Medium humanoid)
alter shape, dimension door, plane shift
amphibious, compression, varied attack
camouflage
amphibious
jet, transparent
freeze
freeze
site bound

bloodline arcana (+2 DC for compulsion spells)


create trap, resetter
transparent
transparent
freeze
Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.

light form
Undercommon; telepathy 100 ft.
amphibious
change shape (flame-spawned dire wolf; does not detect as undead in this form; beast shape II), genie-kin
bardic knowledge +1, ghorus seed, past-life knowledge

change shape (hyena; does not detect as undead in this form; beast shape I), genie-kin

sticky pads

strong webs

hold breath
water dependency
camouflage

crowd

uncanny leap

powerful leaper

hold breath
expert climber
amphibious
pheromone
compression
amphibious
amphibious
leap

insightful senses, piercing stare


freeze (suit of armor)

anchored, sightless
hold breath

malleable
malleable
armored stomach, hold breath, shell
amphibious

buoyant, shell, slow and steady


diseased
water skating
compression
compression
pheromone
deathless
flight
tumors
planar empowerment
amphibious
scorpion empathy +10, undersized weapons

amphibious
decompose, water dependency
creeping shadows
implant egg

deformed arm
icewalking

snake empathy +7

powerful bite

lin, Infernal; telepathy 100 ft.

multi-headed
change shape (Small gourd; tree shape), keepsake, verdant burst
coven, fate casting
ablative adaptation, defender's shield, dwarf traits
armor training 2, phantom mount, ruinous revivification
guardian domains (Death, Repose)
water dependent
transparent
double damage against objects Languages Giant
magic bane (see text)
flash of brutality
amphibious

hold breath
charm reptiles, speak with reptiles, swamp stride, water breathing
sound imitation
move sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (120 min)
trap master
change shape, detect gems, divine aid, fast flight, luck
al Special Abilities
camouflage, trackless step, water breathing, woodland stride
ghost bane, umbral scion
icewalking, ice shape
change shape (goblin or wolf, polymorph)

perfect flier Languages Gravity Manipulation


master grappler, shared senses
ice glide, icewalking

ethereal jaunt
gaseous
apportation
freeze
mimicry

knot expert
display of strength
harbinger

ethereal jaunt
gremlin lice

amphibious
no breath
swamp stride
swamp stride, track, wild empathy
amphibious, muddy field
aquatic elusion, hold breath
compression

soul focus
amphibious, heroic challenge, mythic immortality, recuperation, secret lair, vengeful seeker
freeze (suit of armor)
compression
compression

profane grace
suction, transparent
slime cloud
magical strike*, wild empathy +18*
ogre blood
druid magic, tree meld, wild empathy, woodcraft

rnal, any one elemental language (Aquan, Auran, Ignan, Terran)


lay on hands (15/day, 9d6 hit points, as an 18th-level paladin)

agile grappler

amphibious
disassemble, minor archon
otherworldly insight
alternate form

hands of war, planar leap

corpulence, devil summoner, throne of skulls


favored terrain (forest +2), martial training, swift tracking Other
hold breath
amphibious

water dependency
capsize, hold breath
hold breath

trackless
freeze
swift strike

docile
dexterous, docile, hardy
master grappler, shared senses
change shape (beast shape II)
angled entry, otherworldly mind
false humanity

perfect flier Languages Gravity Manipulation


ice glide, icewalking
earth glide
jet, transparent

gaseous

rogue talents (combat trick), trapfinding +1


staggered
compression, monstrous growth, reactive regeneration, slime trail

amphibious
lin, Infernal, Sylvan; telepathy 100 ft.
king by scent)
eye probe, monk abilities, transfer memories
hydra traits, regenerate head
amphibious, glide
amphibious, glide
ghost touch fangs, phasing
alternate form 2/day (form of the dragon I [white dragon only])

snow move, snow vision


change shape (Medium or Large humanoid; alter self or giant form I)
bloodline arcana, fire affinity
change shape (elk [Pathfinder RPG Bestiary 3 147], beast shape II), hide in plain sight
amphibious
change shape (greater polymorph)
buoyant, shell, slow and steady (see giant tortoise)
compression, corrupt ally, no breath
change shape (boar, giant spider, rat, or raven, beast shape I)
change shape (one humanoid), shaman form
change shape (Small or Medium humanoid; alter self )
amphibious

hold breath

improved tracking
stone step
planar portal
find target
find target
alternate form, mythic creation, mythic resilience, siege tower
visual sensor
change shape (Small or Medium humanoid, alter self ), serene fighter
planar acclimation
change shape (human, hybrid, and jackal; polymorph), jackal empathy
pumpkin form

inanimate, share abilities


wth and tall grass), +4 Swim
elemental endurance
fast movement, high jump, ki pool (6 points, magic), maneuver training, purity of body, slow fall 20 ft., still mind

infused quarterstaff, manipulate terrain, merge with ward, ward (region)


advanced rogue talents (rumormonger*), gifted linguist, grand hoax*, natural born liar*, rogue talents (convincing lie*)
change shape (giant spider; vermin shape I*), spider empathy +21, swift shapechanger * See Ultimate Magic.
planar omniscience
planar acclimation
keyed domains (Death, War), shrine
amphibious, change shape (any snake; polymorph), compression
archery expert
discorporate
speak with reptiles, swamp stride, water breathing
Move Sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (40 min)
trap master
change shape, detect gems, fast flight
water breathing, woodland stride
liquefaction (see seps)
change shape, dogmatic discordance
icewalking, ice shape

merge with ward, storm ward


amphibious
woodland stride
tree meld
water dependency
desert runner, desert stride, jumper, multi-armed, stalker
great endurance
teleportation disruption, warp sense
pass without trace
change shape (greater polymorph)
amphibious, change shape (hippocampus or horse, beast shape IV; Small or Medium humanoid, alter self )
amphibious
fighter training, no breath
grave dependent, grave meld
tenacious grapple
earth glide

water dependency

pathy 100 ft.


change shape (beast shape II, Medium or Large animal), swift transformation
bloodline arcana (+2 DC for compulsion spells), change shape, kitsune magic
crafty
merge with ward, ward (wild trees)
ice walker, penetrating sight, sound imitation
compression, piercing beak
abundant step, change shape (avoral or any humanoid, shapechange), combat style master, empyreal lord traits, ki pool (
compression
stone stride
planar omniscience
demon lord traits
tenacious grapple
gifted craftsman, magic item use
oversized weapon
change shape (human; alter self ), feed, spell-like crafting
fast movement, kuru courage
change shape (any human; alter self )

aconic, telepathy 100 ft.


chain armor
compression

undersized weapons
change shape (fixed Medium humanoid form, alter self ), undersized weapons
guarded
amphibious, swarm traits
gestalt
genius loci, naturally invisible, statua
change shape (Medium humanoid; alter self )

perfect flier Languages Gravity Manipulation


ice glide, icewalking
earth glide
jet, transparent

gaseous
size alteration, spriggan magic, spriggan skills

slippery
arcane bond (amulet)
earth glide
hold breath, speed surge
lava affinity
reform, transparency
change shape (Small tree; tree shape), verdant burst
change shape (any female humanoid), skill blessing, spell blessing, unearthly grace
second skin

lay on hands (7d6, 9/day, as a 14th-level paladin)


feline passivism
leprechaun magic

crowd
flight
superior grappler, shared senses, swarming
sound mimicry (voices)

hold breath
perfect prediction
c, Dwarven, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Orc, Undercommon

electricity pool, reform, transparent


change shape (alter self, Small or Medium humanoid), profane wishcraft

gaseous
camouflage, compression, two-dimensional
assimilate, move through hedges, sculpt shape
fleshy link
hold breath
amphibious
armor training 1
freeze, water dependency
infernal duke traits, temporal anomaly
planar omniscience
no breath

daylight door, poison use, ritual gate


tenacious grapple
traveler's friend
blend with stone, earth glide
mad feast
runic tattoos
lava body
heated flesh

change shape (any humanoid; alter self )

poison use
uncanny leap (see giant flea)
separate

token of fortune

lin, Ignan, Infernal; telepathy 100 ft.


change shape (any humanoid; alter self )
alert, freeze
their Dexterity modifier for Climb checks.
freeze
change shape (water elemental, humanoid or giant, alter self, elemental body III, or giant form I)
change shape (water elemental, humanoid or giant, alter self, elemental body III, or giant form I)
hold breath

corrupt water, speak with reptiles, swamp stride, water breathing


move sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (70 min)
trap master
change shape, sound imitation, woodland stride
change shape, detect gems, fast flight, luck
trackless step, water breathing, woodland stride
icewalking, ice shape

mimic shape

perfect flier Languages Gravity Manipulation


ice glide, icewalking

earth glide
jet, transparent

gaseous

change shape (owl, raven, or vulture; beast shape I), spirit touch

quan, Auran, Ignan, or Terran)


secret chest
amphibious
amphibious
amphibious
morphic body, skill pool
pheromones
divination, plane shift
deceptive, item creation, no breath, starflight
gaseous

mimic object
; mold mindlink
sole target
alert master, mirror sight, scrying focus, soul mirror
misty camouflage, speed surge
vermin empathy +4
vermin empathy +4

amphibious, swamp stride


mock
planar omniscience
compression, magic bag

amphibious
sound mimicry (voices)
sound imitation
fast movement, prehensile tail
coordinated swarm

plane shift
compression, no breath
pod spawn

expert climber
change shape (any animal or humanoid), spirit touch
unholy grace

change shape (mossy tree; tree shape), tree climber


deathless, true herald
epathy 100 ft.
change shape (human or mouse, polymorph)

er for Swim checks.


camouflage
compression, freeze (mud puddle)
mud pool

control water

blind and mute, change shape (any humanoid, alter self )


rple pox sufferers only)
aura
slime armor

powerful blows (slam)

freeze, opportunistic movement, possess statue


flash of brutality
change shape (goblin or wolf, polymorph)

earth bond
hydra traits, regenerate head
ice shape, icewalking
change shape (giant constrictor snake, lamia matriarch, or lion; polymorph), undersized weapons
mythic phylactery, rejuvenation
change shape (any animal, humanoid, or giant; shapechange)
dragon cantrips, swamp stride, water breathing
dragon cantrips, sound imitation
maze mastery
change shape (any humanoid; alter self), desert mastery

death throes, mirror dodge (see page 18), parry spell (see page 30)
change shape (any humanoid; alter self), mythic spellcasting (see page 50)
es, read magic, tongues
animate trees, double damage against objects, drink deep, woodland stride
armor training 2, change shape (dire bat or wolf, beast shape II), gaseous form, overcome weakness (garlic, sunlight),
camouflage, dragon cantrips, trackless step, water breathing, woodland stride

dragon cantrips, mythic spellcasting (see page 50)


dragon cantrips
plane shift
plane shift
hold breath
ghost form, hold breath
change shape (polymorph)
Construction Points (additional movement [fly], extra attack [bite])
rejuvenation

brain collection, strange knowledge


devil mark, false divinity (Trickery)
rejuvenation
change shape (small, medium, or large creature; alter self, beast shape III, and plant shape I)

tealth +9, Survival +12


change shape (Medium water elemental, elemental body II), unearthly grace
change shape (Medium water elemental, elemental body II), unearthly grace

change shape (any humanoid, alter self ), heartstone


elf blood, poison use, rogue talents (bleeding attack +3, lasting poison*), trapfinding +2
no breath
feign death (DC 13), spider empathy +7
nascent demon lord traits

vapor form
amphibious, nocturnal undeath
amphibious
amphibious, wild empathy +12
change shape (water elemental, humanoid or giant, alter self, elemental body III, or giant form I)
time jaunt (Will DC 24) Languages telepathy 100 ft.
change shape (any humanoid; alter self), swift transformation
change shape (Small or Medium humanoid or animal, alter self or beast shape I), fleet distraction, poison use
change shape (humanoid; alter self or giant form II)
rogue talents (bleeding attack +5, fast stealth, stand up, surprise attack), spider climb, swarm form, trapfinding +4
change shape (raven or songbird [same statistics], beast shape II), spirit touch
sprint
hold breath, speed surge
augmented critical
amphibious, undersized weapons
cloud form
kneecapper

amphibious, elusive
inspiration, unearthly grace, wild empathy +21
water skating (see giant water strider)
flight
lepathy 100 ft.
moss, tree stride
unnatural aura
amphibious
waveglide
amphibious

change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight
compression
deformities (oversized maw, weak mind)

ogre blood
orc/ogre blood
sound imitation
move sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (80 min)
trap master
change shape, detect gems, fast flight, luck
camouflage, trackless step, water breathing, woodland stride
ghost bane, umbral scion
icewalking, ice shape
adamantine claws
carrier, no breath, starflight
amorphous, amphibious, compression
change shape (Medium, or Large humanoid, alter self or giant form I)

ooze coating
greater flash of insight, protective foresight
weapon familiarity
hold breath (as dolphin)
planar omniscience
elemental affinity
Orc/ogre blood

bardic knowledge +4, clever explorer +4, lore master 1/day, rogue talents (trap spotter, weapon training)
nes such as battlefields, catacombs, etc.
shadow traveler
crouch
compression

change shape (any Small or Medium animal or humanoid; polymorph)


stranger's luck
powerful bite
elephantine ears
extension of all, void form
planar omniscience
demon lord traits

amphibious, sound mimicry (voices)

separate, witch's familiar (centipede)


change shape (air or water elemental, elemental body IV)

petitioner traits
weapon expertise
armor rider, freeze
find target, change shape 1/day (polymorph)
guardian sword and shield
compression, tangible horror
death throes
one with nature, tree stride
opportune
compression

armor training 1, trapfinding +1


bardic knowledge +2, elf blood, versatile performance (string)
amphibious, augmented critical
amphibious

staggered
docile
change shape (alter self )
alien plant
no breath
semiaquatic
extension of all, void form
armor training 2, mimic

fungal alchemy
site bound
grace, tied to day
docile (see horse)
change shape (2 of the following forms: cat, goat, rabbit [use stats for raccoon], or raven; polymorph)

horrid haunting, change shape (bat, dire bat, or humanoid; polymorph)

nourished by negativity, otherworldly


the language native to its plane of origin (for example: Abyssal for those that serve Abyssal deities or Celestial for those that serve d
air walk

change shape (porcupine, beast shape II)

non-staggered
amphibious
urban defender
quantum form, quantum movement
change shape (2 of the following forms: bat, Small centipede, toad, or wolf; polmorph)
razor-sharp beak
poison use
poison

mutable polymorph, word caller


change shape (Small animal only), electric body
change shape (any humanoid, alter self )
change shape (Tiny living object), master's eyes

compression, speak with rats

scroll use
form-shifting
form-shifting
form-shifting
amphibious

conjure mount, Rider's robes

poison use
boot stomp, heavy weapons, red cap
amphibious
alignment subtype

relentless
reason to hate

speed surge
amphibious
armor training 1, the Constant
amphibious, speed surge
hold breath
amphibious

no sleep

deathwatch, squeeze
change shape (five humanoid shapes; alter self )
time jaunt (DC 26) Languages telepathy 100 ft.

amphibious

flight
freeze, produce water
trapfinding +1

hold breath
lifebound, oracle's curse (haunted), revelations (think on it), shards of the past (Disable Device, Perception)
weapon and armor proficiency
camouflage

compression, sand form


change shape (Medium or Small land animal or humanoid), sideways glance, sunlight transparency
augmented critical, contagious gore
compression
planar acclimation
pungency, woodland stride
fast movement, flash of brutality
create spawn, living form
freeze

compression, no breath
nature's acrobat, scamper, track, wild empathy
amphibious

amphibious, change shape (1 humanoid form, alter self ), undersized weapons


rogue talents (bleeding attack +1), trapfinding +1
hold breath
amphibious, speed surge
amphibious
amphibious
amphibious
hold breath
hold breath Languages none
air cyst, amphibious, change shape (Small seaweed; tree shape), verdant burst
false heads, water dependency
change shape (any Small or Medium humanoid; alter self), echo of reason, hold breath
conditional sentience
deflect rays
liquefaction

lure
item use

amphibious, camouflage
change shape (Medium or Large humanoid; alter self), subtle magic, trophy taker
aquatic adaptation*, bloodline arcana

partially corporeal
speed surge
militant
hunt by scent
hunt by scent

heretical soul
stone glide
electric fortitude
change shape (any humanoid; alter self), divine deception, nascent demon lord traits
no breath, share defenses, starflight
no breath
water dependency
ethereal jaunt
site bound
camouflage
spear and shield, stability
trapfinding +1
improvised weapon mastery, merge with ward, ward (minor works of civilization)
radiant armor
shatter spray
amphibious
powerful claws
fast movement
amphibious
change shape (any humanoid; alter self ), spirit touch
compression
amphibious, jet
disk rider, sense rift
a thousand faces, nature bond (Earth domain), nature sense, trackless step, wild empathy +20, woodland stride,

demon lord traits, detached limbs


cat's luck, flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), spectral mist

martial proficiency

skin regrowth
nest, repair
clustering
spill poison
camouflaged step, chameleon skin
daylight powerlessness, masquerade

amphibious

Goblin, Infernal, Slaadi, Terran, Undercommon; telepathy 100 ft.


change shape (humanoid, polymorph)
shattering blow
flurry of blows, rend armor

compression
slimy hide
freeze
camouflage
heretical soul
exterity modifier for Climb checks.
transparent
pass through crystal

hunker

perfect flier Languages Gravity Manipulation


ice glide, icewalking

earth glide
jet, transparent

gaseous

smoke form
bribery*, conceal item*, distraction*, rogue talents (fast stealth)
hold breath, shell
snow move
resilient
change shape (alter self )

no breath
lin, Ignan, Infernal, Terran; telepathy 100 ft.
fiery form, mask evil
caster link
link to caster
animated dead
inseparable weapon
alignment variation, soul focus
alignment variation, soul focus
soul focus
change shape (any humanoid, alter self), compression, mirror travel, perfect copy, sound mimicry (voices)
deadly ally, disjoin

amphibious
ravage magic
alternate form, create rocks
site bound
rejuvenation
hold breath
amphibious
speed surge
bardic magic, change shape (Small or Medium humanoid, alter self ), inspiration, unearthly grace
mask symbiosis

amphibious
freeze
improved woodland stride
size alteration, spriggan magic, spriggan skills
luminous
immortal, poison use
mob mentality
sound imitation
change shape (Huge scorpion or scorpion-tailed human), murderer's reward
change shape (Huge scorpion or scorpion-tailed human), murderer's reward

navigational awareness, no breath, toxic flesh


compression, limited starflight, no breath

fateful resurrection, incorporeal form, lady's blessing


immortal Languages Abyssal, Aklo, Common, Draconic, Infernal, Terran (Euryale only), Undercommon
diseased
diseased
alternate form, movable keep, mythic creation, mythic resilience, self repair, siege tower
ring link
inanimate, share abilities
racial vulnerabilities, split
radial symmetry
speed surge
militant, water breathing
storm rider

heretical soul
nocturnal

amphibious
amphibious
gem eye

change shape (alter self, Small or Medium humanoid)


merge with ward, ward (small body of water)
track +1, wild empathy +1
no breath
skyrunner, undersized weapons
stonecunning, track, wild empathy +0
amphibious
change shape (trumpeter swan, beast shape I), feather cloak, trackless step, transformation ritual
sword channel
air affinity, trapfinding +1
weapon aptitude
spirit summoning
amphibious
duplicate
change shape (raccoon; beast shape II), sake affinity
amphibious
carapace, powerful leaper
heretical soul
change shape (any humanoid; alter self or giant form I)

undersized weapons

amphibious
gifted linguist, swordtrained, trapfinding

xterity modifier for Climb checks.


amphibious, shoreline mastery
amphibious Language Aklo (cannot speak)
change shape (any humanoid, alter self )
immortal (see page 13)
immortality, planar omniscience
monk abilities
form-shifting

form-shifting
form-shifting
extension of all, void form
compression, vanish
precognition
master's bond, planar acclimation

demon hunter

powerful jaws
amphibious
fiendish sorcery, trapfinding
change shape (Small or Medium humanoid, alter self), powerful blows (hooves), sound mimicry (sounds and voices)
reality bend, time jaunt
jet, transparent
compression
Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
animate trees, double damage against objects

conductive
lava affinity
soul track
merge with ward, ward (cherry tree)
change shape (the previous humanoid it successfully used its fleshdrink ability on; alter self )
blending disguise
animate trees, double damage against objects, treespeech
gaseous, trench zombie symbiosis
symbiote
seasoned, track +1, wild empathy +0
effigy, mouthpiece
change shape (any Small humanoid; alter self ), elusive
mutation

fast movement, grabbing appendages


amphibious, implant
amphibious, implant (DC 21)
amphibious, planar omniscience
burrow
change shape (Small or Medium humanoid; alter self), sound mimicry (sounds and voices)
scrimshaw magic
amphibious
bramble jump, woodland stride
powerful bite
compression, control vermin, create spawn, vermin empathy
armor and weapon training, fighter training
water breathing
fire leap
fast movement
graft flesh, harvest organs, immortal flesh
treacherous ground, writhing tendrils
snuff
mimic object
nocturnal undeath, poison flesh

water affinity
evolution points (bite, climb, energy attacks, flight [2], gore, improved natural armor [2], reach [bite], slam, tail, tail slap)
magical strike, wild empathy +17
infernal arcana, scroll mastery, witch token
living trap
daemonic pact
hibernation
nature's empathy
battle trained, choose the slain, holy zeal
change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb
gaseous form, shadowless, spider climb
blood overdose, misty form
prehensile tail
reaper's scythe, spirit touch
vaporous form
vaporous form

change shape (any Small or Medium form; greater polymorph), runemastery, swift transformation

an, Infernal; telepathy 100 ft.


im with Dexterity
amphibious
undersized weapons, winter sickle
speak with reptiles, swamp stride, water breathing
sound imitation
move sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (90 min)
trap master
camouflage, trackless step, water breathing, woodland stride
icewalking, ice shape
swamp stride, water breathing
water breathing
change shape 3/day (any animal or humanoid; polymorph)
water breathing, woodland stride
icewalking
compression, swarm mother
no breath
oracle's curse (haunted), revelations (death's touch, undead servitude, voice of the grave)
spirit touch, transformation
lay on hands (16d6, 25/day), seed of life
speed surge, swamp stride, water breathing
lycanthropic empathy
change shape (Medium humanoid; polymorph), no breath
merge with earth

poison use, toxic


amphibious
change shape (Large, Huge, or Gargantuan humanoid; giant form II), void form

change shape (2 forms, both of which must be Tiny animals; beast shape II)
oversized weapon use
hibernation, shatter silence, unstoppable force
amphibious Languages Aklo
water breathing
amphibious, snake empathy
feed, feral possession
bardic knowledge +7, lay on hands (3d6, 6/day, as a 7th-level paladin)
amphibious
hold breath

hellstrider, phalanx, stability


profane magic
swarm traits, vermin traits
amphibious
amphibious
water travel
water walking
amphibious, expressive chameleon
amphibious, change shape (Medium, Large, or Huge humanoid; alter self or giant form II)
conditional sentience
arcane bond (amulet), extended illusions +1 round, light and dark, shadow magic
camouflage
no breath
change shape (human, hybrid, and bat; polymorph), lycanthropic empathy (bats and dire bats), rogue talents (ledge wal
change shape (human, hybrid, and bat; polymorph), lycanthropic empathy (bats and dire bats), rogue talents (ledge wal
change shape (human, hybrid, and grizzly bear; polymorph), favored terrain (forest +2), hunter's bond (companions), l
change shape (human, hybrid, and bear; polymorph), favored terrain (forest +2), hunter's bond (companions), lycanthro
change shape (human, hybrid, and boar; polymorph), fast movement, lycanthropic empathy (boars and dire boars)
lycanthropic empathy (boars and dire boars), fast movement, change shape (human, hybrid, and boar; polymorph)
armor training 1, change shape (human, hybrid, and crocodile; polymorph), hold breath, lycanthropic empathy (crocodile
armor training 1, change shape (human, hybrid, and crocodile; polymorph), lycanthropic empathy (crocodiles and dire c
change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire
change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire
armor training 1, change shape (human, hybrid, and shark; polymorph), lycanthropic empathy (sharks and dire sharks)
armor training 1, change shape (human, hybrid, and shark; polymorph), lycanthropic empathy (sharks and dire sharks)
change shape (human, hybrid, and tiger; polymorph), lycanthropic empathy (tigers and dire tigers), rogue talents (bleedin
change shape (human, hybrid, and tiger; polymorph), lycanthropic empathy (tigers and dire tigers), rogue talents (bleedin
change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves)
change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves)
change shape (human, hybrid, and wolverine; polymorph), fast movement, trap sense +1, lycanthropic empathy (badge
change shape (human, hybrid, and wolverine; polymorph), fast movement, trap sense +1, lycanthropic empathy (badge
hold breath

dust cloud
camouflage, suction
conjure mount, Rider's robes
limited precognition, stonecunning
constant blaze
improved woodland stride
create spawn
thuggery, trackless step
feed on fear
change shape (Medium, Large, or Huge humanoid; alter self or giant form II)
boot stomp, heavy weapons, ice walking, red cap
ice staff, icewalking

sound mimicry (animal noises)

corpse lure
lure-growth

change shape 3/day (alter self, giant form I)


alarm
inanimate, share abilities

arcane bond (staff), summoner's charm (6 rounds)

speak with reptiles, swamp stride, water breathing


sound imitation
move sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (110 min)
trap master
camouflage, trackless step, water breathing, woodland stride

icewalking, ice shape


water breathing
water breathing

trapfinding +1
judgment 1/day, monster lore +3, stern gaze
adaptation, tree meld Languages Sylvan (can't speak)
Giant, Ignan, Infernal, Terran; telepathy 100 ft.
entangling slime
multiweapon mastery, planewalk

epathy 300 ft.


change shape (Medium humanoid, alter self ), yamabushi weapons
returning weapons
final judgment, spirit touch
qlippoth lord traits
no breath
maker's gift (grab and constrict)
rejuvenation

scholar
speak with reptiles, swamp stride, water breathing
move sand
change shape (animal or humanoid, polymorph), water breathing, wave mastery (50 min)
trap master
change shape, detect gems, fast flight
water breathing, woodland stride
icewalking, ice shape
speak with reptiles, swamp stride, water breathing
sound imitation
move sand
water breathing
change shape, water breathing

razor sharp
change shape (alter self), craft crystal ball
sound imitation, woodland stride
change shape, detect gems, fast flight

water breathing, woodland stride


no breath, starflight
superheated
mist form, water breathing
change shape, water breathing
change shape
borne aloft, change shape
no breath, starflight
change shape, dogmatic discordance
immortal, no breath, read the threads, starflight
ghost bane, umbral scion
change shape
agile, no breath, starflight
agile, galactic emissary, no breath, starflight
icewalking, ice shape
bloody-minded
chains
hold breath
fast movement, maneuver training
staggered, Stygian healing Languages Common (can't speak)
otherworldly touch
merge with ward, ward (gate, doorway, or shrine)

Environment
any land
warm lakes
Aballon
any (Elemental Plane of Air)
temperate mountains and underground
any aquatic
any (Abyss)
any (Abyss)
the Abyss
the Abyss
The Abyss
any (Hell)
any land (Hell)
any
any
any
warm oceans
any underground
warm oceans
any temperate or underground
temperate forests
any (Hell)
cold plains, hills, or mountains
warm marshes
warm deserts
warm deserts
any aquatic (Plane of Water)
temperate coastlines
temperate and warm mountains
any sky (Plane of Air)
warm hills
any underground (Plane of Earth)
underground
any forest
warm plains
warm coastlines
temperate forests
vacuum
any mountains or underground (Plane of Fire)
temperate and warm forests and aquatic
warm mountains
any water
temperate mountains
temperate or warm mountains
vacuum
any mountains
vacuum
any
any underground
vacuum
vacuum
cold mountains
any (Hell)
any (Plane of Air)
Elemental Plane of Air
any (Abyss)
any aquatic

Organization
solitary, pair, or team (3-6)
solitary
solitary, pair, or network (3-6)
solitary, pair, or company (2-5)
solitary, gang (2-5), band (6-9 plus 35% nonc
solitary, pair, brood (3-6), or shoal (7-19)
solitary, pair, or gang (3-12)
solitary, pair, or gang (3-7)
solitary
mob (4-7), brood (8-17)
solitary, pair, or pack (4-11)
solitary, pair, or swarm (3-28)
solitary or flock (5-8)
solitary, pair, or nest (3-10)
solitary or gang (2-4)
solitary, cloud (2-4 swarms) or plague (5-8
solitary, hunting party (2-6), or tribe (7-12)
solitary
solitary or pair
solitary, gang (2-5), or nest (6-12)
solitary or gang (2-4)
solitary, pair, or band (3-12)
solitary, pair, or pack (3-18 plus 1 shaman)
solitary
solitary
solitary
solitary
solitary
solitary or clan (2-5)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or clan (2-5)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or pantheon (2-5)
solitary
solitary
solitary or troupe (1 aeshma and 1-4 vrocks)
solitary

any waters (Nirvana)


any (Abaddon)
any (Hell)
warm mountains
temperate or cold forests and marshes
warm lakes, rivers, or swamps
Plane of Air
any
any (Outer Planes)
cold lakes, plains, or oceans
any (Abaddon)
any (Hell)
any underground
underground
any
any freshwater
cold hills and moutains
temperate marshes
temperate marshes
any
temperate or warm forests or plains
temperate hills, plains, or forests
temperate plains
temperate plains
temperate forests or fresh water
temperate forests
any (Abyss)
any
any (Hell)
underground
any temperate or warm land
any
any land or underground
any land or underground
any (Hell)
temperate hills or underground
underground
warm marshes
warm deserts
warm deserts
any aquatic (Plane of Water)
temperate coastlines
temperate and warm mountains
any sky (Plane of Air)
warm hills
any underground (Plane of Earth)
underground
any forest
warm plains
warm coastlines
temperate forests
vacuum
any mountains or underground (Plane of Fire)
temperate and warm forests and aquatic
warm mountains
any water
temperate mountains
temperate or warm mountains

solitary, pair, or contingent (6-8)


solitary
solitary or troop (2-9)
solitary (unique)
solitary, pair, or flock (4-7)
solitary
solitary
solitary, pair, or pack (3-30)
solitary, pair, or collective (3-6)
solitary
solitary
solitary or retinue (Alastor plus 1d2 pit fiend
solitary, pair, or colony (3-6)
solitary or nest (2-20)
solitary or gang (2-4)
solitary or patch (2-7)
solitary, pair, gang (3-4), hunting band (3-4
solitary, pair, or cluster (3-6)
solitary, pair or cluster (3-6)
solitary, pair, or haunt (3-6)
solitary, pair, or pack (3-6)
solitary
solitary or warren (2-20)
solitary, warren (2-20)
solitary
solitary
solitary
solitary or squad (3-4)
solitary, pair, or gang (2-4)
solitary
solitary
solitary or gang (2-5)
solitary or colony (2-5)
solitary or colony (2-9)
solitary or troupe (Amon plus one 18-HD wint
solitary or pack (2-5)
solitary or pack (2-4)
solitary
solitary
solitary
solitary
solitary
solitary or clan (2-5)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or clan (2-5)
solitary
solitary
solitary
solitary

vacuum
any mountains
vacuum
any
any underground
vacuum
vacuum
cold mountains
any (Abyss)
any
warm deserts or hills
warm jungle
any urban
any ocean
any (Ethereal Plane)
any
any
temperate or warm plains
any (primal land of fey)
warm forests and plains
cold marshes
warm deserts
temperate or warm plains
any
any evil-aligned planes
any
Hell
any
underground
tropical forests
any
underground
any (extraplanar)
temperate or warm forests
warm or temperate water or coastlines
underground
any
cold forests and plains
cold coastlines
any (River Styx)
any land
temperate or warm plains
any tropical
temperate plains
underground
underground
any wastelands
warm deserts
any
ocean
any (Vista)
cold and temperate aquatic
temperate forests
any (Abaddon or Astral Plane)
any good-aligned plane
any (Astral Plane)
astral plane
any (Astral Plane)

solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary, pair, or gang (3-8)
solitary, pair, or platoon (3-12)
solitary
solitary, tribe (2-4 angazhani, 4-8 girallon
solitary, assembly (2-4), or choir (5-8)
solitary
solitary
solitary, pair, or group (3-12)
solitary, troop (2-4), squadron (5-12)
solitary, pair, or nest (3-6)
solitary
solitary, pair, or herd (3-12)
solitary or coven (3 hags of any kind)
solitary or nest (mated pair plus 1d4 non-c
solitary, pair, or herd (3-50)
solitary
solitary, pair, or colony (3-30)
solitary, pair, or gang (3-6)
solitary
solitary or gang (2-4)
solitary, pair, or nest (6-11 plus 3-6 Medium
solitary or colony (2-6)
solitary, pair, or flock (3-14)
solitary
solitary
single, pair, or nest (4-10)
solitary or bale (2-6)
solitary, patch (4-8), or colony (11-20)
solitary, pair, or skulk (3-12)
solitary, pair, or down (3-16)
solitary, pair, or flock (3-20)
Solitary, pair, team (5-8), patrol (11-20 plus
solitary
solitary
solitary, pair, patrol (3-6 swarms), or legion
solitary, pair, or herd (3-12)
solitary or cluster (2-8)
solitary
solitary, gang (2-5), band (6-9), raid (9-12
solitary, pair, or nest (3-8)
solitary, pair, or court (3-6)
solitary
solitary, pair, or company (3-12)
solitary or colony (2-12)
solitary, pair, or patch (3-6)
solitary, pair, or pack (3-6)
solitary, pair, or squad (3-6)
solitary or pod (2-5 plus 1-2 young)
solitary or school (2-5)
solitary or band (2-5)

any (Hell)
any
temperate mountains
cold or temperate hills
any temperate
temperate forests
any urban or ruins
any (Abyss)
any (Plane of Shadow)
temperate plains
temperate plains, hills, or forests
temperate plains, hills, or forests
any air (Nirvana)
temperate plains
temperate plains
any (lawful plane)
any land (Plane of Fire)
warm and temperate fresh water and swamps
any (Abyss)
underground
any (Hell)
any (Hell)
temperate swamps
any (Abyss)
temperate marshes
warm forests or plains
warm forests and plains
any forest and hills
temperate forests
temperate forests
any oceans
any
any (Abyss)
any good-aligned plane
any (Abyss)
any (Abyss)
warm forests
warm forests
any forests
any
warm plains
any forest
any (Abyss)
any (Abyss)
any (Hell)
cold hills and mountains
warm forests (Abyss)
any
underground
any (Abyss)
any forests
underground
any
underground
any non-cold underground
any (Hell)
any
any oceans

solitary or pair
solitary
solitary, pair, or cohort (1-2 plus 3-5 ettins)
solitary, gang (2-4), or tribe (7-12)
solitary, pair, gang (3-6), or band (7-14)
gang (2-4), band (6-11 plus 2-4 grigs), or tri
solitary, pair, or chorus (3-8)
solitary
solitary, pair, pack (3-5), or squad (6-8)
solitary, pair, or herd (3-30)
solitary or pair
solitary or pair
solitary, pair, or squad (3-6)
solitary, pair, or flock (3-6)
solitary, pair or flock (3-6)
solitary, pair, or team (3-12)
solitary, pair, team (3-6), squad (11-20 plus
solitary
solitary
solitary, pair, or brood (3-7)
solitary or troupe (Baal plus 2-5 horned devi
solitary or troupe (Baaphel plus 2-5 bearded d
solitary or coven (3)
solitary, pair, or gang (3-8)
solitary or pack (2-4)
solitary, pair, or mission (3-6)
solitary, pair, gang (1-2 plus 6-10 baboons),
solitary, pair, gang (2-4), bacchanal (11-20 pl
solitary, pair, or clan (3-6)
solitary, pair, or clan (3-5)
solitary
solitary
solitary, pair, or band (3-8)
solitary
solitary or warband (1 balor and 2-5 glabrez
solitary or warband (1 balor and 2-5 glabrez
solitary, pair, or herd (3-8)
gang (2-5) or pack (6-24 plus 1-2 6 HD lead
solitary
solitary
solitary or grove (2-7)
solitary
solitary or troupe (Baphomet plus 2-8 minota
solitary (unique)
solitary, pair, team (3-5), or squad (6-11)
solitary, hunting party (2-5 and 1 winter wo
solitary, pair, or troop (3-5)
solitary or cult (1 plus goblin tribe)
solitary or pack (2-8)
solitary
solitary or serving druid masters
pack (4-9), swarm (11-20), or nest (10-40
solitary, gang (2-5), or pack (6-11)
solitary or pair
solitary, pair, or grove (3-8)
solitary
solitary, pair, or colony (3-6)
solitary, pair, or pod (3-10)

temperate and hot forests and deserts


any temperate or tropical
any relatively flat and dry terrain
any
any (Hell)
any (the Abyss)
underground
any
temperate and warm deserts
warm rivers
any forest, hill, jungle, or plains
warm hills and deserts
temperate forests
any (Hell)
any (Plane of Air)
temperate lakes, rivers, or swamps
any (Abyss)
any land
any
any oceans or coastlines
any underground
any land or underground
any aboveground natural area
temperate and warm mountains
warm forests
cold or temperate plains
temperate hills and mountains
any underground
any
any
warm deserts
underground
temperate or warm oceans or coastlines
cold mountains
any
temperate forests
any
warm forests and marshes
temperate forests

colony (10-400)
solitary, pair, flight (3-6 swarms), or colony
solitary
solitary, gang (2-5), or flight (6-12)
solitary, pair, squad (3-10), or troop (10-40)
solitary or band (2-6)
solitary
solitary, pair, or patrol (3-6)
solitary
solitary or bloat (2-8)
solitary or pair
solitary or pair
solitary
solitary
solitary, pair, or clutch (3-4)
solitary
solitary or troupe (Beluiri plus 1d4 hezrous
solitary or pack (2-8)
solitary, pair, or raid (3-12)
solitary, pair, or clergy (3-6)
solitary
solitary
solitary or with a group of animals
solitary, pair, gang (2-4), or clan (5-8)
solitary, pair, or gang (3-16)
solitary, pair, or herd (3-30)
solitary
gang (2-4), squad (11-20 plus 2 3rd-level se
solitary
solitary
solitary
solitary
any
solitary, pair, or cluster (2-5)
solitary or gang (1-2 plus 2-5 trolls)
solitary or patrol (2-8)
solitary, pair, band (3-6), or orgy (7-11)
solitary, bankroll (2-3), or jackpot (4-6)
solitary or pair
solitary, pair, band (3-6), or orgy (7-11)

any underground
underground
temperate plains or forests
temperate plains
temperate forests
any
any
any land
Any forest, hills, plains, and mountains
temperate hills
underground
temperate marshes and underground
any
any (Hell)
any liquid-based outer or inner plane
any
warm forests and swamps

solitary, pair, or family (3-5)


solitary or gang (2-4)
solitary, pair, or pack (3-14)
solitary, pair, or gathering (3-8)
solitary, cluster (2-4)
solitary or brood (2-5)
solitary or gang (2-4)
solitary or coven (3 hags of any kind)
flock (6-11)
gang (2-4), squad (11-20 plus 2 3rd-level se
solitary, brood (3-8), or colony (9-20)
solitary
solitary
solitary, team (2-4), or squad (5-9)
solitary or pack (2-4)
solitary, pair
solitary, pair, pestilence (3-6 swarms), or p

temperate forests or marshes


temperate forests
temperate and warm coastlines and underground
any
any ocean
temperate or cold aquatic
temperate or warm ocean
warm forest and aquatic
temperate or tropical forests
temperate forest
any land (evil Outer Plane)
temperate or warm forests
temperate marshes
warm swamps
any marsh
temperate or warm swamps
any
any
temperate marshes
any marsh
any swamps or underground
temperate swamps
any
any water
any
underground
any land
any (Hell)
any
any
any
warm forests
any land and underground
temperate marshes
cold marshes
temperate forest or plains
any
warm jungles and swamps
any
warm forests or plains
any ruins or underground
any (Elysium)
any
elemental plane of fire
any sky
any (Elysium)
any (Abyss; volcanic regions)
any oceans
any aquatic
any
temperate forests and plains
temperate mountains and coastal islands
any
any
temperate and warm marshes
temperate forests or plains
temperate and warm forests
any

solitary or colony (2-5)


solitary or cadre (bloodsuckle plus 4-7 hosts
solitary or gang (2-5)
solitary or gang (2-5)
solitary, pair, or pod (3-18)
solitary
solitary or pair
solitary
solitary, pair, or group (3-8)
solitary, pair, or club (4-9)
solitary, pair, or gang (3-4)
solitary
solitary or pack (2-5)
solitary
solitary, wardens (2-4), or guardians (6-10)
solitary, pair, band (3-12), or tribe (13-60)
solitary
solitary
solitary, pair, or army (3-12)
solitary, pair, or pack (2-5)
solitary or clutch (1 adult plus 2-8 adolescen
solitary, pair, or pack (3-6)
solitary or infestation (2-20)
solitary (unique)
solitary or gang (2-5)
solitary
solitary or crew (2-5)
solitary, pair, or inquisition (3-10)
solitary or gang (2-4)
solitary
any
solitary or pack (2-4)
solitary
solitary or flock (3-6 plus 100% noncombata
solitary of coven (3 hags of any kind)
solitary, pair or tribe (3-12 plus 1 8HD leader
solitary, party (2-4), or band (2-4 borutas
solitary or colony (2-20 swarms)
solitary, fleet (2-5)
solitary, pair, or herd (3-12)
solitary, pair, flight (3-6), or colony (7-12)
solitary, pair, or squad (3-6)
solitary or watch (2-4)
solitary or squad (2-4)
solitary, pair, or flotilla (3-8)
solitary or team (2-5)
solitary, band (2-6), or platoon (7-16)
solitary, pair, or wing (3-8)
gang (2-4) or crew (6-11)
solitary
solitary or herd (2-8)
solitary or family (2-4)
solitary
solitary, pair, or troop (3-7)
solitary
solitary, gang (2-5), or band (7-12)
gang (2-4) or band (5-12)
solitary

temperate forest
any aquatic
temperate forests and plains or underground
temperate forests
temperate mountains
any underground
temperate hills
any oceans
any aquatic
temperate aquatic
Elemental Plane of Fire or Plane of Molten Skies
any
temperate and warm aquatic
any (Outer Planes)
any (Infernus)
any (Abaddon)
Abyss, Gehenna, Hades, Nine Hells, or Tarterus
warm deserts
any
cold hills
any
any (Abyss)
cold forests
temperate or tropical hills
any (Abyss)
any (Abyss)
warm deserts
tropical jungles
any land
warm forests
temperate plains
temperate forests
any forests or swamps
any
any underground (Plane of Earth)
underground or temperate forest
any land
temperate forests
any near ghouls
any
any
any good-aligned plane
temperate and hot plains or urban
warm jungles
temperate forest
Elemental Plane of Earth
temperate forest and mountain
any temperate or warm forest or plains, or urban
any swamps
any (Purgatory)
any (Abaddon)
any
underground
any underground
underground
any underground
any hills or mountains
underground

solitary or pack (2-5)


solitary, gang (2-4), or band (1-2 plus 2-4 l
solitary, pair, band (3-6), or herd (7-16 plus
gang (2-4), band (6-11), or tribe (12-20)
solitary, pair, gang (3-6), or warband (7-12 pl
solitary, pair, hunting party (3-5), or clan (6solitary or pair
solitary, pair, or school (3-6)
solitary or pair
solitary
solitary, company (2-4), or band (6-15)
solitary or gang (2-4)
cluster (2-5) or swarm (6-20)
solitary, pair, or tribunal (3 bythos)
solitary or troupe (Caasimolar plus 1 pit fie
solitary or swarm (2-10)
solitary, group (2-4), or squad (5-10)
solitary or grove (2-7)
solitary or gang (2-5)
solitary
solitary, pair, gang (3-6), or pack (7-12)
solitary or troupe (Caizel plus 2-5 succubi)
solitary, growth (2-8), garden (9-25)
solitary, gang (2-4), or tribe (5-12)
solitary, pair, gang (3-7), or cult (8-13)
solitary
solitary
solitary, flight (2-5), or aerie (6-12)
solitary or pair
solitary
solitary, pack (2-11), or herd (12-25)
solitary
solitary or group (2-8)
solitary
solitary, colony (2-4), or formation (5-10)
solitary, gang (2-5) or fist (5-30)
solitary or gang (2-4)
solitary or swarm (2-12)
solitary, flock (2-4 swarms), or murder (5solitary, pair, or colonnade (6-11)
solitary, pair, or troupe (6-11)
solitary, pair, or squad (3-6)
solitary, pair, or pack (3-12)
solitary
solitary or troupe (Cat Lord plus 3-6 lions or
solitary, pair, or nest (2-5)
solitary
solitary, pair, pride (3-12 plus 1 leader of
solitary, pair, or herd (3-6)
solitary, pair, or reception (3-10)
solitary
solitary, pair, or colony (3-12)
solitary or cluster (2-5)
solitary, pair, or tangle (3-6)
solitary or gang (2-4)
solitary, gang (2-5), band (6-8 plus 1-2 monit
gang (2-5) or clan (6-9 adults plus 35% no
solitary or pack (2-5)

cold or temperate forests and mountains


underground
any underground
underground
any underground
underground
any (Elysium)
warm water
temperate forests and plains
temperate or warm forest or underground
any
any saltwater
any (Hell)
Hades
any land
any
any forest or plain (Elysium)
any urban
any (Nirvana)
any water (Nirvana)
any (Abaddon)
any (Abyss)
any land or underground
any good-aligned plane
any forests
any
any
any
any land or underground near cities
warm forests
cold aquatic or underground
any
Abyss, Gehenna, Hades, Nine Hells, or Tarterus
Abyss, Gehenna, Hades, Nine Hells, or Tarterus
any oceans
warm plains
any (Darklands)
warm forests
any (the Abyss)
warm mountains
warm forests, hills, or plains
temperate and warm marshes and rivers
temperate hills
any underground
any underground
temperate or tropical forests or ruins
temperate or tropical forests or ruins
any good-aligned plane
any (Abyss)
any (Hell)
any
any
warm forests and hills
warm hills or plains
any land (graveyards and cemeteries)
temperate forests
temperate swamps
warm subterranean lakes and rivers

solitary, family (2-5) or pride (20-40)


cluster (4-6) or colony (7-16)
solitary, pair, or swarm (3-12)
solitary or gang (2-4)
solitary, gang (2-5), or swarm (6-12)
solitary
solitary, pair, or pack (3-10)
solitary, pair, or hunting party (2-7)
solitary, pair, band (3-10), tribe (11-30 plus
solitary, pair, or tangle (3-6 swarms)
solitary or pair
solitary, mated individual, or clan (3-20)
solitary, pair, or pack (3-9)
solitary (unique)
solitary
solitary, pair, or colony (3-12)
unique
solitary, pair, or litter (3-5)
solitary, collective (2-3), or herd (4-6)
solitary, pair, or pod (3-6)
solitary
solitary, gang (2-5), or pack (6-11)
solitary, pair, or pack (3-5)
solitary
solitary or gang (2-6)
solitary
solitary
solitary or invasion (2-5)
solitary or pair
solitary, pair, patrol (3-8), or tribe (9-20 pl
solitary, pair, gang (3-5), or tribe (6-14)
solitary
solitary
solitary
solitary
solitary or pair
solitary
solitary, pair, or troop (3-6)
solitary, pair, or gang (3-6)
solitary
solitary or nesting pair
solitary, pair, raiding party (3-6 plus 2-3 cro
solitary, pair, pride (3-6), or flight (7-12)
solitary, pair, or clutch (3-8)
solitary, pair, mass (3-7), or sludge (3-5
solitary, pair, flight (3-12)
solitary
solitary, duet, or ensemble (3-8)
solitary or band (choronzon plus 6-11 vrocks
solitary or gang (2-3)
solitary, catechumen (1 plus 2-4 caulborn), a
solitary, company (2-6), or squad (7-20)
solitary or pack (2-5)
solitary, pair, or gang (3-7)
solitary
pair, mob (3-6), or pack (7-12)
solitary, pair, or pack (3-6)
solitary, pair, or pack (3-6)

any
any
any (Plane of Fire)
any (Abyss)
any
any
any land
temperate hills and ruins
any
temperate or warm deserts or plains
underground
any
any land
any
any
any
any
any
any land
any
any
any
any
any
any
any
any land
any
any
any
temperate mountains
temperate forests
any (Plane of Molten Skies)
temperate and cold forests
warm forests and plains or underground
temperate plains
any temperate, warm, or urban
any
any cold
any
urban (Abyss)
temperate or warm ocean
warm forests and plains or underground
Plane of Time
any oceans (during storms)
temperate or warm forests or plains
any underground
warm forests, swamps, and fresh water
any urban
urban
any (Hell)
Temperate Forests
warm coasts and oceans
temperate and warm aquatic
warm oceans or coastlines
any aquatic
temperate forests or marshes
underground

solitary, pair, or haunt (3-6)


solitary, gang (2-5), or mob (6-11)
solitary
solitary or troop (1 ciratto and 1-4 glabrezu)
solitary, pair, patrol (3-5), or squad (6-10)
solitary, pair, or trio
solitary
solitary, pair, or clutch (3-16)
solitary or gang (2-4)
solitary, pair or family (3-5 plus 2-3 non-co
solitary, pair, mob (3-6), or flock (7-12)
solitary or troupe (brain gear plus 4-12 cloc
solitary
swarm (3-8)
solitary
solitary or gang (2-4)
solitary, pair, or siege (3-6)
solitary or pod (2-4)
solitary
solitary or troupe (overseer plus clockworks
horde (2-20)
solitary or squad (2-8)
solitary, team (2-4), or squadron (5-10)
solitary, squadron (2-4), or cavalry (5-10)
solitary, pair, trio, troop (3-8), or company
solitary
solitary
squad (2-4 swarms)
solitary or squad (2-4)
squad (2-12)
solitary, gang (2-5), family (2-5 plus 35% non
flock (2-8)
solitary, pair, or nest (3-6)
solitary or patch (2-4)
solitary or troupe (1 cobra-back plus 3-5 c
solitary, pair, flight (3-5), or flock (6-12)
solitary, pair, or intrusion (3-20 swarms)
solitary
solitary, pair, or cavalry (3-12)
solitary
solitary, pair, or swarm (3-8)
solitary, pair, or swarm (3-12)
solitary, pair, hunting party (2- 5), band (10
solitary, troupe (noble plus 1-2 common tim
solitary
solitary, pair, or pack (5-20)
troop (3-6), band (7-12), or swarm (13-22)
solitary or nest (2-6)
solitary, trio, or band (4-7)
solitary, trio, or band (4-7)
solitary, pair, or court (2-12)
Solitary, pair, or pack (4-9)
solitary, pair, or tribe (3-24)
solitary, gang (2-5), hunting party (6-9), or c
solitary or gang (2-5)
solitary
solitary
solitary

temperate or warm plains


Astral Plane
warm forests
any land (Elysium)
temperate marshes or underground
any aquatic
Temperate aquatic
any mountains
cold hills
underground
any land
any
underground
swamp or underground
any ocean
warm deserts or hills
warm rivers and marshes
cold ruins
any (Abaddon)
any
any underground
underground
any underground (Plane of Earth)
any (Plane of Earth)
any aquatic
any
Any
any (Plane of Earth)
any (R'lyeh)
any temperate or tropical
any (Abyss)
underground
any (Abyss)
any oceans (Abyss)
warm forest and mountains
warm forests and plains or underground
any land
any
any (Nine Hells)
any (Plane of Water)
any (Abyss)
any underground
any underground
any underground
any
any underground
Negative Energy Plane
any underground
any underground
any underground
any underground
temperate forest or swamp
any underground
any
any
any forest
temperate forests
temperate forests

solitary, pair, or nest (pair plus 1d4 young)


solitary or troupe (1 plus 4-9 corpsespun)
solitary, pair, or flight (3-6)
solitary
solitary
solitary, pair, or wave (3-8 swarms)
Gang (2-12)
solitary, gang (2-5), band (4-8), or tribe (
solitary
cluster (2-5) or colony (6-11)
solitary or gang (2-5)
pack (4-6) or swarm (7-12)
solitary or pack (2-5)
solitary
single, pair, or pod (3-8)
solitary
solitary, pair, or colony (3-12)
solitary, coven (3-6), or court (12-14)
solitary, pair, or inquisition (3-6)
solitary
solitary
solitary
solitary or cluster (2-5)
solitary or carat (2-4)
solitary
solitary
Solitary
solitary
solitary (unique)
solitary or conclave (2-6) or tribe (7-18)
solitary or bloom (2-12)
solitary, pair, or colony (3-6)
solitary or troupe (Dagon plus 1-6 shrroth, 1solitary (unique)
solitary, gang (2-5), crew (7-18), or band (6solitary or troupe (1 dancer plus 2-4 commo
solitary (none)
solitary, pair, or murder (3-10)
solitary or troupe (Dantalion plus 4-12 barbe
solitary, pair, or pod (4-12)
solitary or gang (2-4)
solitary, pair, or gang (1 plus 2-5 dark stalk
solitary, pair, gang (3-6), or clan (20-80 plu
solitary, pair, gang (3-6), or clan (20-80 plu
solitary, gang (2-4), or swarm (6-11)
solitary, pair, troupe (3-5), or delegation (1
solitary
solitary or nest (2-4)
solitary, gang (1 dark slayer and 2-5 dark st
solitary, gang (1 dark stalker and 2-5 dark c
solitary, gang (1 dark stalker and 2-5 dark c
solitary, pair, or grove (3-6)
solitary, pair, or clutch (3-12)
solitary or gang (2-4)
solitary or cult (1 daughter plus 2d8 human c
solitary, duet, or choir (3, 5, or 7)
solitary or nest (2-5)
solitary or grove (2-6)

tropical jungles (Mediogalti Island)


warm deserts
warm deserts
any underground
warm deserts, plains, or hills
warm deserts
warm deserts, hills, or plains
warm forests and plains or underground
any oceans
temperate and warm lands and underground
any underground
any
temperate forests and underground
temperate forests or underground
any aquatic
any oceans
temperate forests
any
warm forests
any water
any underground
any
any (usually underground)
any
any (Abyss)
any
any (Abyss)
any (Abyss)
any (Infernus)
any land
any (Abyss)
any land and underground, lower planes
any (Abaddon)
warm forests and mountains
any underground
warm deserts
warm desert
any
any (Abyss)
underground
any (Abyss)
any cold
any (Hell)
any (Hell or Ethereal Plane)
any urban
any aquatic
any
underground (the Bloodways)
any land
underground
any
any underground
warm forests
warm coasts or forests
warm plains
warm forests
any temperate or tropical
cold forests

solitary
solitary, pair, or pack (3-12)
hunt (2-4) or pack (5-10)
solitary or nest (2-4)
solitary
solitary
solitary
band (1 death's head inphidian plus 1-2 rattl
solitary, pack (2-5), or bloom (6-13)
solitary
solitary
solitary, pair, or nest (3-8)
solitary (or rarely, a mated pair)
solitary or mated pair
solitary
solitary
solitary, mated pair, herd (2-20)
solitary
solitary, pair, or pack (3-12)
solitary, pair, or float (3-6)
solitary
solitary
solitary
solitary
solitary (unique)
solitary, pair, or colony (3-10)
solitary or troupe (demonic knight plus 2solitary, pair, or gang (3-6)
solitary or troupe (Demoriel plus 1-4 horned
solitary, gang (2-5), or crew (6-15)
solitary, pair, or swarm (3-10)
solitary or team (2-4)
solitary or infestation (2-6)
solitary, pair, troop (3-5), or tribe (8-48)
solitary, team (2-4), squad (5-8 plus 1 sorce
solitary, pair, or rampage (3-12)
solitary, gang (2-4), band (5-8), raiding part
solitary
solitary (unique)
solitary, pair, or pack (3-5)
solitary, pair, or catastrophe (3-13)
solitary, pair, or pack (7-16)
solitary, retinue (1 gylou and 2d4 erinyes),
solitary
solitary
solitary
solitary
solitary
solitary, pair, or court (3-8 and 1 vampire)
solitary
solitary, pair, or gang (3-9)
solitary
solitary, pair, or pack (3-12)
solitary, pair, or flock (3-9)
solitary, pair, or herd (3-14)
solitary, pair, or troop (3-6)
solitary, pair, or colony (3-8)
solitary or pair

temperate or tropical forests


any underground
underground
warm rivers and marshes
cold and temperate forests and plains
warm plains
warm plains or hills
any
temperate forests and urban
any urban
any urban
underground
any ocean
warm forests and plains
cold or temperate forests and plains
any forests, plains, and swamps
any land
cold or temperate forests
cold forests
temperate forests and plains
any
warm land
temperate ruins
any (Plane of Air)
temperate forests
temperate or warm islands
any
any ocean
any land
any urban or underground
temperate coast or forest
underground
any
any (Abaddon)
any (evil planes)
any land
any underground (except water)
any
temperate swamp or underground
see text
any air (Nirvana)
underground
any
any
temperate aquatic
any aquatic
any mountains
temperate deserts
temperate hills
any aquatic
any
any
any coastal
any
any temperate or warm land
any
any
any

solitary, pair, or herd (3-8)


gang (2-5), hunting flock (1-3 dread corbies
gang (2-5), flock (6-11), or community (10-60
solitary, pair, or colony (3-6)
solitary
solitary, pair, or pack (3-8)
solitary, pair, or pride (3-8)
solitary, pair, or pack (3-12)
solitary, pair, or family (1 adult plus 1-4 youn
solitary or pack (2-20)
solitary, pack (2-4 megaswarms), infestati
solitary or pack (6-11)
solitary
solitary, pair or den (6-10)
solitary, pair, or herd (10-50 deer plus 1 dir
solitary or pair
solitary, pair, or den (3-6)
solitary, pair, or pack (3-8)
solitary or pair
solitary, pair, or pack (6-11)
solitary or pair
solitary, pair, or family (2 adults and 1-2 ca
solitary
solitary, pair, company (3-6), or band (7-10)
solitary or pair
solitary, pair, or huddle (3-6)
solitary, pair, or pack (3-12)
solitary, pair, or pod (3-18)
solitary or gathering (2-6)
solitary or gang (2-5)
solitary, pair, or nest (3-12)
solitary or colony (2-5)
solitary, pair, or gang (3-6)
solitary
solitary
solitary, mated pair, or cloister (3-10)
solitary, clutch (2-9), or infestation (10-20)
solitary
solitary or pair
solitary or colony (3-6)
solitary, pair, or flight (3-6)
solitary
solitary or family (2-3)
solitary
solitary
solitary
solitary, pair, patrol (3-6), or wing (7-14)
solitary, pair, or pride (5-10)
solitary or pack (2-4)
solitary
solitary
solitary or crew (1 draug plus 6-11 brine z
solitary or crew (2-8)
solitary, pair, gang (3-6), or pack (7-12)
solitary or cluster (2-8)
solitary
solitary or pack (2-5)
solitary

any (Abyss)
any (Abyss)
any underground
any
warm deserts and hills
underground
underground
any (Hell)
temperate forests
any underground
any
any warm land and underground
warm deserts
any ocean
warm coastal regions
warm deserts
warm desert
Plane of Molten Skies
any land
warm water
any forest
any forest
cold mountains
any
any land (Plane of Shadow)
temperate mountains
Plane of Earth
temperate marshes
any
underground
warm and temperate plains
any land
any
any
warm or temperate forests
any (Plane of Fire)
any
any
warm aquatic
Quasi-Plane of Acid
Plane of Air
any (Plane of Earth)
any (Plane of Fire)
Plane of Gravity
any land or water (Plane of Water)
any (Plane of Air)
any (Plane of Fire)
any land or water (Plane of Earth)
Negative Energy Plane
warm forests or plains
Quasi-Plane of Obsidian
Positive Energy Plane
any (Plane of Earth)
any (Plane of Air, Plane of Fire, or Plane of Smoke)
any
any (Plane of Water)
temperate forest
warm fresh water

solitary, pair, gang (3-5), crowd (6-12), or m


solitary, pack (2-4 megaswarms), infestati
solitary, pair, or group (3-8)
solitary or pack (2-5)
solitary, pair, or flock (3-6)
pair, squad (3-4), patrol (5-8), or war party (
solitary, pair, or guard (3-10)
solitary, pair, or grove (3-8)
solitary, team (2-5), squad (6-12 plus 3 serg
solitary
solitary
solitary
solitary
solitary, pair, or pack (3-8)
solitary, pair, or colony (3-10)
solitary, gang (4-8), or colony (9-20)
solitary, gang (2-5), or pack (6-12)
solitary or gathering (2-6)
solitary, pair, or bask (3-12)
solitary, hunt (2-3), ambush (1-3 dweomerc
solitary or ambush (1-3 dweomercats and 2
solitary, pair, or pack (3-6)
solitary
solitary, pair, swarm (3-20), or hive (21-100)
solitary or pair
solitary
flock (4-16)
solitary
solitary
solitary or herd (2-4)
solitary or gang (2-4)
solitary
solitary, pair, or haunt (3-6)
gang (2-5) or pack (6-11)
solitary, pair, company (3-6), or band (7-12)
solitary, squad (3-6), or warband (7-16)
solitary
solitary, pair, or school (3-6)
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary
solitary, pair, or grove (3-5)
solitary
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, pod (3-8), or expedition (9-16)
solitary, pair, or gang (3-8)
solitary, pair or cloud (4-20), summer swarm
solitary

temperate and warm aquatic


Plane of Air
Plane of Earth
Plane of Fire
Plane of Water
warm plains
cold or temperate plains
any (extraplanar)
temperate forests and plains
temperate forests
any land (Elysium)
temperate forests
temperate or warm swamps
any
cold oceans
any good-aligned plane
any land
any
Negative Energy Plane
any (Shadow Plane)
any (Plane of Shadow)
any (Hell)
temperate forests
temperate hills
any (Abaddon)
underground
temperate forests
cold hills
any land
Outer Planes
any underground
underground
underground
aquatic
any swamps or underground
any water
any land
temperate hills or plains
temperate or warm forests
temperate and warm forest
any
any (Worldwound)
any aquatic
any
temperate forests
underground
temperate swamp
any
temperate and warm hills and mountains
any
any land or underground
any land
cold plains, hills and mountains
any (Plane of Shadow)
any
temperate forests, plains, or swamps
cold forests
any land

solitary or pair
solitary
solitary
solitary
solitary
solitary or herd (6-30)
solitary, pair, or herd (3-50)
solitary or horde (1 plus 5-20 animals, magi
solitary, pair, or pack (4-7)
solitary, group (2-5), or nest (6-12)
solitary, pair, or crusade (3-6)
solitary or patch (2-4)
solitary, pair, or nest (3-8)
solitary
solitary, pair, or herd (1-3 and 5-20 walruses
solitary or group (2-4)
solitary, crowd (2-5), or array (4-7)
solitary
solitary
solitary or team (2-8)
solitary, pair, or cell (3-5)
solitary or trio
solitary, squad (1 plus 2-12 centaurs, 2-12 s
solitary
solitary, pair, or harem (3-6)
pack (6-11)
solitary, pair, or nest (3-6 plus 2-8 giant spid
solitary, pair, gang (3-6), troupe (1-2 plus
gang (2-4) or pack (5-12)
solitary, pair (Sthenno and Euryale), or tr
solitary
solitary
solitary, gang (2-5), or pack (5-8)
solitary, pair, or cluster (3-6)
solitary, pair, or gang (3-9)
solitary, pair, or pod (3-16)
solitary, gang (2-5), or tribe (10-30)
solitary
solitary or clan (2-8)
solitary or clan (2-8)
solitary
solitary, squad (2-6), or platoon (7-16)
solitary, pair or swarm (3-20)
any
solitary, pair, or band (3-8)
solitary or group (2-5)
solitary
solitary or pack (2-5)
solitary or family (2-4 plus 35% noncombatant
solitary
solitary, pair, or gang (3-6)
solitary, pair, gang (3-5), or pack (6-11)
solitary
solitary, pair, guild (3-12), or enclave (13-3
solitary
solitary, pair, or knot (3-12)
solitary
gang (2-5), pack (6-9), mob (10-20)

any
solitary, cluster (2-6) or colony (7-12)
any warm or hot
solitary or clutch (2-20)
any warm or hot
solitary or clutch (2-20)
temperate hills
pair, clutch (2-5), or family (6-8)
temperate and warm oceans
solitary, pair, or nest (3-10)
Plane of Fire
solitary
Plane of Fire
solitary or school (4-80)
warm mountains
solitary, gang (2-5), band (6-12 plus 35% nonc
warm plains and underground
solitary or pair
Plane of Fire
solitary
Elemental Plane of Fire
solitary
Plane of Fire
solitary or pack (2-5)
Sea of Fire (Elemental Plane of Fire or Plane of Molten Sksolitary or pod (4-9)
temperate or warm hills or mountains
solitary, band (1 plus 4-8 fire giants), tribe
temperate forests
solitary or pair
any battle
solitary
any aquatic
solitary
cold mountainous coastlines
solitary
any
solitary
underground
solitary, pair, or rout (3-30)
underground
solitary, pair, or rout (3-30)
temperate mountains or hills
solitary, pair, or rampage (3-12)
warm hills and mountains
solitary, pair, or band (3-6)
any
solitary, pair, or patrol (3-6)
any
solitary
any (Hell)
gang (2-4) or pack (6-11)
any land
solitary
any
solitary or gang (2-4)
any ruins
solitary, pair, or batch (3-8)
any ruins
solitary, pair, or infestation (3-5)
warm plains or desert
solitary, pair, hunting party (2-5 flinds and
any aquatic
school (3-12)
any land or underground
solitary, pair, or colony (4-16)
any land or underground
solitary, pair or colony (4-16)
any
solitary, pair, or storm (3-10)
temperate forests
solitary or pair
cold plains and hills
solitary or troupe (1-6 zombies [see text])
any (Abyss)
solitary, pair, or war band (3-6)
any (Nirvana)
solitary or pair
any forests
solitary, pair, or rampage (3-12)
temperate plains
solitary or pair
any underground (Plane of Earth)
solitary or team (2-6)
any forests
troop (2-8) or clan (10-100)
temperate plains or forests
solitary
any temperate land
solitary
warm or temperate land or underground
Solitary, team (2-4), platoon (1 plus 7-18 wa
warm or temperate land or underground
hive (1 plus 300-5,000 formians)
warm or temperate land or underground
solitary, work crew (1 plus 6-12 workers), b
warm or temperate land or underground
solitary, pair, band (5-8 plus 3-15 workers a
warm or temperate land or underground
solitary, work crew (6-12 plus 1 taskmaster)
any
solitary
cold or temperate water (waterfalls)
solitary
any
solitary or gang (2-4)
any non-cold
solitary
temperate or warm ocean
solitary, pair, unit (1 plus 3-18 sahuagin), ro
any land, aquatic, and underground
solitary, pair, or wing (5-16)
any
solitary, pair, or skulk (3-12)
cold and temperate forests and plains
solitary

any (Abyss)
any cold
any
temperate marsh
temperate marsh
cold mountains
cold hills and mountains
cold mountains
cold and temperate forests
cold mountains
cold hills and underground
any
cold plains or mountains
any cold land
any water
any
any underground
any ruins or underground
temperate and warm marshes
any
any swamp or underground
underground
underground
any underground
underground
any
any
temperate forests and mountains
any land
any
any
temperate and warm forest, hill, marsh, and plains
temperate and warm forest, hill, marsh, and plains
any (Abyss)
any (Abyss)
any water
temperate plains
temperate freshwater
temperate forests, marshes, and urban
cold rivers
warm aquatic
warm oceans
any
any land
any
any (Material Plane only)
tropical hills and mountains
any
temperate forests or jungles
any urban or underground
any (haunted sites or ruins)
any underground
any (Abyss)
any
any (Abaddon)
Elemental Plane of Earth
any (Abyss)
any (Hell)

solitary or troupe (Fraz-Urb'luu plus 2-4 nal


solitary
solitary or pair
solitary
solitary
solitary, pair, or rampage (3-12)
solitary or band (2-4)
Team (2-4), squad (9-16 plus 3 3rd-level serg
solitary, pair, stand (3-6), or grove (7-12)
solitary, gang (3-5), band (6-12 plus 35% non
solitary
solitary, pair, gang (3-6), or pack (7-12)
solitary
solitary, pair, or drove (3-12)
solitary, pair, mob (3-12), or school (13-20 w
solitary, garden (2-4)
solitary, pair, or swarm (3-12)
solitary
gang (2-4) or cluster (6-10)
solitary, pair, or patch (5-10)
solitary or cluster (2-16)
pod (4-16), branch (17-30), colony (30+, pl
solitary or colony (with 30+ fungus men)
solitary or cult (fungus queen plus 2-16 min
solitary
solitary
solitary
solitary, pack (1 dire goat or 1 brown bear
solitary or gang (2-4)
solitary
solitary, pair, or plague (3-18)
grove (1 gallows tree, plus 6-11 gallows tre
grove (6-11 plus 1 gallows tree)
solitary or platoon (1 gallu, 1-3 mariliths, an
solitary, pair, or squad (4-12)
solitary, pair, or tangle (3-9)
solitary or gang (2-5)
solitary, pair, or school (3-6)
solitary, pair, or patch (3-5)
solitary
solitary or ring (2-5)
solitary or shoal (2-3)
solitary, pair, or wing (3-12)
solitary or wing (2-8)
solitary or pair
solitary or brood (4-12)
solitary, pair, or aerie (3-6)
solitary
solitary, flight (2-6), or grove (2-12)
solitary or gang (2-6)
solitary or haunting (2-7)
solitary
solitary or gang (1 emperor plus 2-5 advanc
solitary
solitary or squad (2-18)
solitary, gang (2-5), or colony (5-8)
solitary
solitary or troupe (Geryon plus 2-5 bone devi

any (Hell)
any (Elysium)
any underground
any (Abyss)
any land
any (Abaddon)
any (Plane of Fire)
warm coasts
any underground
any (Nex)
any underground
any
warm deserts or underground
temperate hills and mountains
any land
any
warm jungles
any
any
warm deserts
Plane of Slime
warm deserts
warm swamps
any
warm deserts
temperate aquatic
temperate forests
any aquatic
temperate or warm plains
any
any land
warm forests
warm oceans
temperate or warm marshes
temperate forests
warm jungle
temperate forests and plains
temperate forests and plains
any aquatic
temperate or warm forest or underground
warm forests
warm forests and mountains
warm or temperate aquatic
any (Plane of Molten Skies)
any land
any aquatic
warm or temperate forests
any land or underground
temperate forests
temperate or warm marshes and aquatic
any temperate and warm land
temperate or warm land
temperate or warm water
temperate mountains
temperate and warm aquatic
warm deserts
temperate mountains
any temperate and warm and underground

solitary or troupe (2-4)


solitary, pair, or squad (3-6)
solitary
solitary or pack (2-4)
solitary, gang (2-4), or pack (7-12)
solitary
solitary or pack (2-6)
solitary or guard (2-4)
solitary or squad (2-8)
solitary, pair, or plot (3-12)
solitary, pair, colony (3-9), or hive (10-40,
solitary
solitary, pair, nest (3-6)
gang (2-4), squad (11-20 plus 2 3rd-level se
solitary, gang (2-4), or pack (7-12)
solitary, pack (5-8), or mob (2-4 ghoul dire
solitary, pair, or pack (4-12)
solitary or pack (7-16)
solitary, gang (2-4), or flock (5-8)
solitary or pack (2-8)
solitary or pair
solitary or cloud (2-12)
solitary or pair
solitary, pair, gang (3-6), or hive (7-18 plu
solitary or nest (2-4)
solitary or school (6-11)
solitary, cluster (2-5), colony (6-11)
pair, pack (2-5), or school (6-11)
solitary, group (2-5), or nest (6-19)
solitary
solitary, pair, or colony (3-8)
solitary, cluster (2-5), or click (4-9)
solitary, pair, or school (3-9)
solitary
cluster (2-5), swarm (6--1), or hive (12-19 pl
solitary, pair, or colony (10-30)
solitary, buzz (2-5), or hive (11-20)
solitary, buzz (2-5), or hive (11-20)
school (5-30)
solitary, pair, or colony (3-6)
solitary or pair
solitary, pair, or blend (3-6)
solitary or cluster (2-10)
solitary, pair, or nest (3-6)
solitary or intrusion (2-20)
solitary or cast (2-12)
solitary, pair, or colony (3-10)
solitary or gang (2-5)
solitary
solitary, pair, or army (3-8)
solitary or swarm (2-5)
solitary or flight (2-5)
solitary, pair, or brood (3-8)
solitary, pair, or eyrie (3-12)
solitary or school (5-8)
solitary
solitary, team (2-5), or pack (4-7)
cluster (6-10) or swarm (20-40)

any land or underground


any temperate or tropical
any
any warm saltwater
temperate swamps
temperate forests
warm forest, plains, or hills
temperate or warm marshes and aquatic
temperate or warm marshes and aquatic
any temperate and warm
temperate freshwater
warm forests or mountains
temperate hills
temperate rivers or streams
temperate and warm land
temperate or warm forests and marshes
any oceans
any oceans
temperate or warm marshes
temperate or warm marshes
temperate or warm deserts or plains
any temperate or tropical
temperate forests
warm forests
warm oceans
warm aquatic
warm marshes
temperate or tropical swamps
any ocean
temperate forests
any
any aquatic
temperate forests or plains

solitary, cluster (2-6), or colony (7-12)


solitary, pair, or swarm (3-12)
solitary or swarm (6-11)
solitary or cloud (2-20)
solitary, pair, or grove (3-6)
solitary or pack (2-5)
solitary, pair, or pack (3-8)
solitary, pair, or army (3-8)
solitary, pair, or army (3-8)
solitary or burrow (2-5)
solitary, pair, or school (3-6)
solitary, pair, or nest (3-6)
small pack (1d4 adults plus 10% chance of
solitary or pair
solitary, cluster (2-5), or nest (11-20)
solitary, pair or nest (10-20)
solitary
solitary, pack (2-5), or bloom (6-12)
cluster, pair, or brood (3-6)
cluster, pair, or brood (3-6)
solitary, pair, gang (3-8), or colony (5-20)
solitary or swarm (2-12)
solitary
pack (2-5), family (6-11)
solitary, pair, or nest (3-6)
solitary or school (4-8)
solitary, cluster (2-5), swarm (6-30)
solitary, pair, or swarm (3-12)
solitary
solitary, pair, or roost (3-10)
solitary or pair
solitary or school (2-4)
solitary, pair, or prickle (3-6)

temperate or warm plains


solitary or colony (1 queen and 3-18 giant b
warm forests
cluster (2-5) or swarm (6-11)
warm forest
solitary
any
solitary, pair, or nest (3-8)
temperate forests
cluster (2-5) or colony (6-11)
warm or temperate deserts, forests, plains, or undergrounsolitary
any oceans or coastlines
solitary, pair, or cluster (2-10)
temperate aquatic
solitary
warm oceans
solitary or pair
temperate and warm aquatic
solitary, pair or herd (20-40)
any oceans
solitary, pair, or school (3-20)
temperate and warm forests, underground, and urban
solitary, gang (2-5), or infestation (6-15)
temperate forests
solitary or pair
temperate forests
solitary or cluster (2-5)
temperate and warm marshes and underground
solitary
temperate and warm marshes and underground
solitary
temperate or warm water or shore
solitary or band (2-5)
any aquatic
solitary or band (2-4)
warm deserts
solitary, pair, or colony (3-6)
any
solitary, pair, or colony (3-8)
any ocean
solitary
temperate forests
solitary, pair, or cluster (3-6)
warm mountains
solitary, pair, or flight (3-9)
any forests
solitary, pair, or colony (3-8)

temperate forests
temperate forests
temperate and warm aquatic
temperate forests, plains, or swamps
warm deserts or islands
temperate plains or hills
warm plains or hills
temperate forests
any freshwater aquatic
any water
any land
temperate or warm forests or underground
temperate and warm land
forest or underground
any underground
any
any (Abyss)
any oceans
any (Hell)
temperate and warm aquatic
temperate ocean
warm plains
warm forests
warm deserts
any (Abyss)
cold lands
cold plains
cold hills or glaciers
any land
warm ocean or coastline
underground
any oceans or coastlines
underground
any
Plane of Shadow
any (Plane of Shadow)
temperate forests
temperate forests and mountains
warm plains or desert
warm plains or deserts (the Mana Wastes)
any cold
any
temperate forest and plains (usually coastal regions)
temperate forest, swamp, or underground
any underground or swamps
underground
any temperate
any
any forests or swamps
warm forests or plains
any underground (the Abyss)
warm forests
temperate hills and mountains
temperate plains, rocky hills, and underground
warm plains and shorelines
warm forests
warm forests
any (Hell)

solitary, pair, cluster (3-6), or nest (7-12)


Cluster (3-6) or nest (7-12)
pack (2-5) or school (6-11)
solitary, pair, or knot (3-12)
solitary, pair, or herd (6-12)
solitary or pair
solitary, pair, or flock (3-8)
solitary, pair, group (3-6), or nest (7-19)
cluster (2-5) or colony (6-11)
solitary or colony (2-9)
solitary, pair, or den (3-6)
solitary, pair, or colony (3-6)
solitary, swarm (2-5), or nest (11-20)
solitary
solitary
solitary
solitary, pair, or infection (3-8)
solitary, cluster (2-5), or field (6-12)
solitary, pair, or gang (3-7)
solitary, pair or cluster (3-8)
solitary, patrol (2-6), band (6-10 plus 1 lie
solitary, pair, or herd (3-10)
solitary or company (5-8)
solitary, pair, patrol (3-5 plus 2-4 giant scor
solitary or troop (1 glabrezu, 1 succubus, an
solitary or gang (2-5)
solitary
solitary, pair, or knot (3-12)
solitary or gang (2-5)
solitary, pair, or cluster (3-4)
solitary, pair, or family (3-5)
solitary, pair, or beaching (3-8)
solitary
solitary or gang (gloom haunt plus 2-4 shad
solitary
solitary
solitary or band (2-4 plus 1d6 skeletons or
solitary or pair
solitary, pair, hunting party (2-5 gnolls and
solitary, pair, gang (3-9), or tribe (16-28 plu
solitary, pair, or gathering (3-8)
solitary, pair, or herd (3-12)
gang (4-9), warband (10-16 with goblin dog m
solitary or pack (2-12)
solitary, pair, or nest (3-12 plus 1-6 venomo
solitary
solitary
solitary or gang (2-4)
solitary, pair, or colony (3-6)
solitary, pair, or herd (3-8)
solitary, pair, or cast (3-10)
solitary or swarm (2-10)
solitary or pair
solitary, pair, pack (3-4), or herd (5-12)
solitary or pack (2-4)
solitary, pair, or troop (3-12)
solitary, pair, or pack (3-6)
solitary or troupe (Gorson plus 1-3 barbed d

temperate forests
any hills or plains
any
any land (extraplanar)
any land
any
any land
any land
temperate and warm aquatic
cold marshes and underground
temperate marshes
warm forests and plains or underground
any temperate or tropical
temperate or warm oceans or coastlines
temperate forests
any aquatic
any oceans
any oceans
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm plains
warm coastlines
temperate forests
warm mountains
any
cold mountains
Quasi-Plane of Acid
Plane of Air
any
warm deserts
any underground
any (Plane of Earth)
Plane of Molten Skies or Elemental Plane of Fire
any (Plane of Fire)
cold forests
Plane of Gravity
Hell
any land or water (Plane of Water)
any (Plane of Air)
any (Plane of Fire)
temperate marshes
any land or water (Plane of Earth)
Negative Energy Plane
Quasi-Plane of Obsidian
any (Abyss)
Positive Energy Plane
any (Plane of Earth)
any
any warm land
any (Plane of Air, Plane of Fire, or Plane of Smoke)
temperate forest or plains
any (Plane of Water)
cold and temperate forests and plains
any land, aquatic, and underground
temperate marshes

solitary
solitary or patch (2-16)
solitary, a pair, or coven (3-12)
solitary
solitary
solitary or troupe (1 grave risen plus 2-5 zo
solitary or troop (graveknight plus 12-24 sk
solitary, band (2-4), or assembly (5-12)
solitary
solitary
solitary (plus bonded creatures if any)
solitary or gang (1 gray-scale inphidian plus
solitary, colony (2-5), or tribe (6-14)
solitary, pair, cluster (2-5)
solitary or pair
solitary or cluster (2-6)
solitary, pair, school (3-6), or pack (7-13)
solitary, pair, or pod (3-16)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary, pair, or gang (3-8)
solitary or cult (1 plus goblin tribe)
solitary or pair
solitary, pack (1-3 plus 3-6 lesser boneneed
solitary, pair, or gang (3-8)
solitary, cluster (2-5), or colony (6-11)
solitary, pair, or gang (3-8)
solitary or cluster (2-5)
solitary
solitary, pair, flock (1 magaav and 2d6 gaav)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary or covey (greater medusa plus 1-2
solitary, pair, or gang (3-8)
solitary
solitary
solitary or pack (greater ooze demon plus 1
solitary
solitary, pair, or gang (3-8)
solitary
solitary or troupe (greater shedu plus 2-5 s
solitary, pair, or gang (3-8)
solitary
solitary, pair, or gang (3-8)
solitary, pair, covey (3-12), or murder (13-30
solitary, pair, or wing (5-16)
solitary or coven (3 hags of any kind)

temperate and warm forests


gang (2-4), squad (11-20 plus 2 3rd-level se
warm or temperate deserts, forests, plains, or undergrounsolitary or colony (3-6)
warm or temperate forests
solitary, pair, or colony (3-6)
any land
gang (2-5), pack (6-9), mob (10-20)
cold swamps
solitary
any (Abyss)
solitary, pair, or troupe (3-6)
any land
solitary
temperate forests
gang (2-5), band (6-11), or tribe (10-100 plu
any underground
solitary or cluster (2-5)
temperate hills
solitary, pair, or pride (6-10)
temperate forests
solitary, gang (2-5), or band (6-11)
temperate forests
solitary, tangle (2-4 swarms), or cyclone (5
any
solitary
any underground
Gang (2-4), hunting party (5-8), pack (10-20),
temperate mountains
solitary
any urban
solitary, pair, mob (3-8), or infestation (9-1
any
solitary, pair, or flight (3-12)
any
solitary, pair, or tangle (3-10)
any forest
solitary or troupe (2-5)
any water
solitary, pair, gang (3-9), warband (10-16 wi
any
solitary, pair, gathering (3-6 plus 1 3rd-level
warm forests and marshes
solitary, gang (2-5), pack (6-11), or village
warm forests or marshes
solitary, gang (2-5), pack (6-11), or tribe (21
cold forests
solitary or pair
any water or coastlines
solitary
cold plains
solitary, band (2-5), or nomadic pack (6-30)
warm lakes and rivers
solitary
any underground
solitary or rout (2-10)
underground
flock (2-7 plus 1 female per 3 gryphs) or th
temperate forests or underground
solitary, flock (2-8), or throng (9-20)
any
solitary or pair
any
solitary
any cold
solitary, pair, or coven (3-8)
any
solitary
temperate plains
solitary, pair, or nest (3-6)
any
solitary or pair
any
solitary
any underground
solitary, pair, or camp (3-10)
any underground
solitary, pair, or camp (1 plus 3-10 gugs)
any aquatic
solitary
any land
solitary
underground
solitary or gang (2-5)
temperate plains
solitary or pair
warm deserts and hills
solitary, pair, or cult (3-6)
temperate and cold forests
solitary or coven (3 hag nymphs)
temperate marshes or underground
solitary
temperate water
solitary, pair, or group (3-5)
any (Abyss)
solitary
temperate forests
solitary, mated pair, or blessing (3-6)
any land
solitary, pair, or gang (3-5)
temperate ruins or underground
solitary, pair, or gang (3-4)
temperate hills and mountains
solitary, pair, gang (2-4), or band (5-8)
temperate hills and mountains
gang (2-4), squad (11-20 plus 2 3rd-level se
any underground
solitary or gang (2-6)
temperate forests
retinue (1 plus 2-5 dryads) or court (1 plus
any ocean
solitary, pair, school (3-6), or pack (7-13)
temperate and warm lands and underground
solitary
any good-aligned plane
solitary or squad (the Hand plus 2-5 astral

any (Hell)
any
temperate forests
temperate and warm forests
temperate coasts

solitary, retinue (1 gylou and 2d4 erinyes),


solitary
solitary or pair
solitary or pair
solitary, pair, or swarm (4-12)

any (Heaven)
any land
temperate marshes
any
any
any (Plane of Air or Plane of Fire)
temperate forests
Para-Elemental Plane of Heat
tropical or temperate forests
temperate forests
any
temperate oceans
any (Hell)
any
any land (Hell)
any (Hell)
any (Hell)
any (Nine Hells)
warm marshes
Hell
temperate forests
warm marshes or rivers
any swamp (Abyss)
warm hills
any
temperate hills
any water
temperate aquatic
temperate hills or plains
warm aquatic and plains
warm rivers
cold hills
any cold land
temperate hills
temperate forests or marshes

solitary, pair, or constellation (3-12)


solitary
solitary, pair, or flight (3-12)
solitary (unique)
solitary
solitary, pair, company (2-4), or band (6-15)
solitary or pair
solitary, mass (2-4 swarms), or holocaust (
solitary or pair
solitary or gang (2-5)
solitary
solitary, pair, school (3-5)
solitary, pair, or pack (3-12)
solitary or flock (3-6)
solitary, pair, or pack (3-8)
solitary, team (4-7), or retinue (8-13)
solitary, pair, or infestation (3-6)
solitary, pair, or gang (3-6)
solitary
solitary, pair, or lecture (3-8)
solitary, pair, or band (3-6)
solitary, pair, or colony (3-6)
solitary or gang (2-4)
solitary, pair, or flock (3-8)
solitary
solitary, gang (2-5), band (6-8), raiding par
solitary, pair, or school (3-16)
solitary, pair or herd (3-8)
solitary, pair, or flight (7-12)
solitary or herd (2-12)
solitary, pair, or bloat (3-20)
solitary, pair, or pack (3-6)
pack (2-5) or gang (6-11)
gang (4-9), warband (10-24), or tribe (25+ pl
solitary

any underground
cold forests and plains
any
any
any (Hell)
temperate plains
temperate plains
any (Hell)
any (Heaven)
any
temperate or warm forest or underground
any land (Abyss)
any
any
Quasi-Plane of Acid
Plane of Air

solitary, pair, or nest (3-8)


solitary, pair or den (6-10)
solitary
solitary
solitary, pair, or wing (3-10)
solitary, pair, or herd (3-30)
solitary, pair, or herd (3-30)
solitary, pair, or flock (2-6)
solitary, pair, or squad (3-5)
solitary or pack (2-12)
solitary, pair, or colony (3-6)
solitary or pack (2-4)
solitary, pair, or cloister (3-10)
solitary, pair, or cloister (5-10)
solitary
solitary, pair, or gang (3-8)

any (Plane of Earth)


any (Plane of Fire)
Plane of Gravity
any land or water (Plane of Water)
any (Plane of Air)
any (Plane of Fire)
warm aquatic
any land or water (Plane of Earth)
Negative Energy Plane
Quasi-Plane of Obsidian
Positive Energy Plane
any (Plane of Earth)
any (Plane of Air, Plane of Fire, or Plane of Smoke)
any (Plane of Water)
underground
cold forests or mountains
any land
any land
any
any
any forests
cold mountains
any land or underground
any temperate
temperate or warm ocean or coastline
any (Hell)
warm deserts
any underground
temperate marshes
any (usually Gehenna, Tarterus, or Hades)
any (Abaddon)
warm plains
any (Ethereal Plane)
any (Abyss)
any (Hell)
cold hills and mountains
any
any cold
cold hills and mountains
any (Plane of Water)
cold mountains
cold mountains or underground
cold mountains
any
any land
warm forests or swamps
cold forests or plains
cold or temperate water or underground
any (Limbo)
warm islands
any (Hell)
any ruins or underground
any (Hell)
any
temperate or warm forest
any (Abyss)
any oceans
any (Plane of Fire)

solitary, pair, or gang (3-8)


solitary, pair, or gang (3-8)
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary or ring (2-5)
solitary, pair, or gang (3-8)
solitary
solitary
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
band (4-9) or swarm (10-20)
solitary, pair, or family (3-9)
solitary, pair, or gang (3-5)
solitary
any
any
solitary
solitary or feast (2-5)
solitary or cluster (2-5)
solitary, pair, or bank (3-10)
solitary, pair, or cluster (3-10)
solitary or troupe (Hutijin plus 3-6 ice devils
solitary, pair, or pack (7-16)
solitary or enclave (2-6)
solitary
solitary, gang (2-4), swarm (5-8), or mob (9solitary, gang (2-5), or mob (6-12)
solitary, pair, or pack (3-12)
solitary, pair, or nest (3-7)
solitary
solitary, team (2-3), council (4-10), or conti
pair, clutch (2-5), or family (6-8)
solitary
solitary or gang (2-4)
solitary
solitary, pair, gang (3-5)
solitary or band (3-6)
solitary or band (3-6)
solitary or gang (1 plus 4-16 frost giants)
unique
solitary, pair, or gang (3-5)
solitary, pair, or pack (3-6)
solitary
solitary, pair, or cell (3-8)
solitary, pair, or envoy (3-10)
solitary
solitary, pair, or council (3-6)
solitary or cult (1 plus 3-12 worshipers or ju
solitary, pair, or flock (3-10)
solitary
solitary, pair, or flock (2d6)
solitary, pair, or wing (2-8)
solitary, pair, or colony (3-12 plus enslaved
solitary or band (Inder plus 2-4 greater fire

tropical rivers and lakes


any underground
any (Plane of Shadow)
any
any (Plane of Air)
any mountains or underground
any
any underground
any
any
any land
any
any
any
temperate or warm hills
any forests
warm deserts or plains
warm deserts
temperate plains and forests
temperate forests, hills, or plains (pumpkin patches)
any land
temperate forests
any
any
warm forests
warm deserts
any aquatic
any
any ocean
any underground or urban
temperate hills or mountains
any
any
temperate land
temperate mountain valleys
cold mountains
cold hills or mountains
any (Abyss)
any (Abyss)
temperate or warm forests
any
any land or water
warm forests
any
temperate forests
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm plains
warm coastlines
temperate forests
warm mountains
warm mountains or deserts
temperate or warm deserts or forests
any mountains
cold mountains

solitary or pair
solitary, brood (2-6), or tribe (7-16)
solitary, pair, or gang (3-5)
solitary
solitary
solitary, pair, swarm (3-12)
solitary
solitary
solitary, pair, or nest (3-10)
solitary
solitary
solitary or gang (2-4)
solitary
solitary or gang (2-8)
solitary, patrol (2-4), warband (5-7 plus 8-1
solitary
solitary, pair, or pack (3-10)
solitary, pair, hunt (1-2 jackalweres and 3-8
solitary
solitary or patch (2-12)
solitary
gang (2-5) or swarm (6-13)
solitary
solitary
solitary
solitary, pair, company (3-6), or band (7-12)
solitary or bloom (2-8)
solitary or brotherhood (2-8)
solitary, pair, school (3-6)
solitary, pair, mob (3-12), or infestation (13
solitary
solitary
solitary
solitary
solitary or cult (2-6 plus 2-8 spiders of vario
Solitary, gang (2-4), band (2-4 plus 2-8 fros
solitary or war party (1 jotund troll plus 2-5 h
solitary or troupe (Jubilex plus 2-8 ochre j
solitary or globe (2-5)
solitary or pair
solitary
solitary
solitary, hunting party (2-9 plus 1-3 girallon
solitary or gang (2-6)
solitary, patch (2-5), or bed (6-10)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
pair or flock (3d4)
solitary or nest (2-5)
solitary
solitary

temperate forests
any (Positive Energy Plane)
any (the Worldwound)
any (the Abyss)
temperate or warm plains
any temperate and warm land
any
temperate skies, hills, and mountains
underground
temperate hills or plains
any lake or river
temperate and warm forests
warm or temperate forests
any water
warm deserts
temperate plains
any (Abyss)
warm forests
any forest
any (Limbo)
temperate and warm aquatic
any water
any aquatic
any water
any (graveyards or the Boneyard)
any underground (beneath Kaer Maga)
any cold
Elemental Plane of Earth
temperate or warm forests or coasts
temperate or warm land, aquatic, and underground
any oceans
temperate forests or underground
any aquatic
any
any (Abyss)
temperate forests, hills, or mountains
any
temperate underground or deep forest
any forest
cold coastlines, hills, or plains
any
tropical forests
any forests or mountains (Nirvana)
warm jungles (Mwangi Expanse)
any (underground)
temperate forests
temperate forests
any (Abyss)
any cold (Abyss)
any ocean
temperate forests or plains
warm oceans
any land
any mountains
any oceans
any land (extraplanar)
any coastal
any

solitary, gang (2-4), or band (6-11)


solitary, pair, or flight (3-8)
solitary, patrol (1 swarm with 1 flesh mansi
solitary, pair, or slaver gang (3-6 kalavakus
solitary, pair, or pack (3-9)
solitary
solitary
solitary, duet, or symphony (3-5)
solitary
solitary, pair, or mob (3-10)
solitary, pair, or bale (3-6)
solitary or gang (2-5)
solitary
solitary, gang (2-6), or tribe (3-18)
solitary, band (2-6), sect (2-20), or tribe (20solitary or herd (4-13)
solitary
solitary, pair, or tribe (3-36 plus 2-6 dire ape
pack (2-5) or band (2-8 plus 50% noncomba
solitary or chorus (2-4)
solitary
solitary or shoal (2-5)
solitary or bed (1-4)
solitary
solitary
solitary, pair, gang (3-5), or village (6-30)
solitary
solitary or pack (2-5)
solitary, family (2-7), or tribe (8-28)
pack (2-5), cluster (4-7), or swarm (3-18)
solitary, pair, or school (3-8)
solitary or gang (2-4)
solitary or cast (2-12)
solitary or pair
solitary, pair, or pack (3-8)
solitary, pair, or gang (3-8)
solitary or troop (2-8)
solitary, gang (2-4), nest (5-30 plus equal n
solitary, pair, group (3-7), or grove (8-16)
solitary or pair
solitary, pair, or inquisition (3-6)
solitary or pair
unique
solitary or nest (2-5)
solitary or consortium (2-8)
solitary, pair, or gang (3-6)
solitary or gang (2-4)
solitary, troupe (Kostchtchie plus two Huge
solitary (unique)
solitary
solitary, pair, or pride (6-10)
solitary, pair, or school (3-8)
company (2-4), squad (11-20 plus 1 leader of
solitary, pair, flight (3-7), or gluttony (8-12)
solitary
solitary or cabal (herald and 1d4 charmed o
pair, gang (3-6), raid (7-15), or tribe (16+
solitary or gang (1 plus 3-10 humans of 1st-3

any (Abyss)
any
any (Ivory Labyrinth)
any land
any (Abaddon)
any (Abyss)
temperate deserts
any land
temperate deserts
any underground
temperate and warm aquatic
temperate plains and forests and underground
any (Heaven)
any mountains
any
temperate or warm coastlines or forests
Quasi-Plane of Acid
Plane of Air
any (Plane of Earth)
any (Plane of Fire)
Plane of Gravity
any land or water (Plane of Water)
any (Plane of Air)
Quasi-Plane of Lightning
any (Plane of Fire)
warm aquatic
any land or water (Plane of Earth)
Negative Energy Plane
Quasi-Plane of Obsidian
Positive Energy Plane
any (Plane of Earth)
any (Plane of Air, Plane of Fire, or Plane of Smoke)
any hills or forests
warm aquatic
any (Plane of Water)
underground
any land and underground
any (Castrovel)
volcanic underground
underground
warm forests, hills, or mountains
warm mountains
Plane of Molten Skies, Elemental Plane of Fire
any
any forest or hill
temperate or warm forests
any land
temperate or warm marshes
any (Heaven)
cold hills and mountains
any (Hell)
any
any land (Nirvana)
warm plains and forests
any forest
temperate forests
temperate forests and hills
any (usually tombs)

solitary or gang (2-4)


solitary, pair, link (3-6), or chain (7-20)
solitary, pair, or gang (3-6)
solitary, gang (2-4), or wing (7-12)
solitary, pair, or lurk (3-6)
solitary, pair, clutch (3-9), or hive (10-30)
solitary, pair, or cult (3-12)
solitary, pair, or cult (3-6)
solitary
solitary
solitary, pair, cluster (3-6 swarms)
solitary, pack (2-5), or swarm (6-11)
solitary, pair, or squad (3-6)
solitary
solitary
solitary, pair, or rabble (3-6)
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary
solitary, pair, or gang (3-8)
solitary or ring (2-5)
solitary, pair, or gang (3-8)
solitary
solitary
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or mob (3-12)
solitary or school (2-5)
solitary, pair, or gang (3-8)
solitary or nest (2-5)
solitary, cluster (2-5), swarm (5-10), or nest
any
solitary or cyst (2-40)
gang (3-6) or band (7-15 plus 50% noncombatan
solitary, pair, or rampage (3-12)
solitary, pair, or band (3-8)
solitary, pack (2-4)
solitary or group (2-6)
solitary or grove (2-16)
solitary or rustle (2-20)
solitary or retinue (1 plus 3-7 guards and sy
solitary, pair, or infestation (3-6 swarms)
solitary, pair, or squad (3-12)
solitary, pair, or rout
solitary, pair, gang (3-5), swarm (6-17), or
solitary, pair, or cult (3-6)
solitary, pair, or pride (3-8)
solitary, pair, hunting party (3-8 plus 1-4 lion
solitary or pair
solitary, pair, band (3-6), or family (7-10)
gang (2-4), band (6-11), or family (12-20)
solitary or rarely pair

any underground
pack (2-4), cluster (5-8), or nest (12-24 plu
Plane of Molten Skies or Elemental Plane of Fire
solitary, cluster (4-7), or colony (11-20)
cold forests
cluster (2-5) or colony (6-11)
any
solitary or occulum (2-3)
underground
solitary, pair, or nest (3-8)
Hell
solitary or flock (2d4)
any (Abyss)
pair, gang (2-5), or mob (6-11)
any
solitary, gang (2-5), or swarm (1 shadow pl
temperate or tropical forests or hills
solitary, pair, or pack (3-12)
any (Abaddon)
solitary or wake (2-10)
any oceans
solitary
any
solitary
any
solitary
any
solitary
any (underground)
solitary
any
solitary or schools (2-20)
any (Elemental Plane of Air or Quasi- Elemental Plane of solitary, gang (2-4 mephits of mixed types),
temperate forests
solitary, pair, or grove (4-8)
Quasi-Elemental Plane of Lightning
solitary, pack (2-4)
any (Hell or Infernus)
solitary, pair, or harem (6-9)
any (Infernus)
solitary or entourage (Lilith plus 2-4 erinyes o
any (Abyss)
solitary or cult (1 lilitu and 6-12 succubi)
any (Elysium)
solitary, pair, or choir (3-6)
warm plains
solitary, pair, or pride (3-10)
any
solitary or group (2-5)
any land
solitary
any deserts or oceans
solitary
underground
solitary
any
solitary, pair, or string (3-4)
any land
solitary, garden (2-4), or boscage (5-7)
any ruins or underground
solitary or pack (2-8)
any temperate or warm
solitary, pair, or nest (3-8)
temperate swamps
solitary, pair, band (3-12), or tribe (13-60)
cold or temperate hills or mountains
solitary, pair, or herd (3-15)
temperate or warm aquatic
solitary, band (2-10), or tribe (11-30 plus 2 f
temperate or warm deserts or plains
solitary, pair, cloud (3-20), or plague (21-10
any
solitary or raid (one longboat captain and 2d
any coastlines
solitary
any (Korvosa)
solitary
any (Infernus)
solitary or troupe (Lucifer plus 2-4 pit fiends)
warm rivers, lakes, and swamps
solitary, pair, or school (3-8)
any land
solitary or nest (2-4)
any underground
solitary, pair, or hive (3-16)
temperate and warm plains or desert
solitary, pair, hunting party (2-5 lupins and
any underground
solitary
underground
solitary
any land (extraplanar)
solitary, pair, or gang (3-8)
any
solitary or pair
warm oceans
solitary
cold forests, hills, mountains and plains
solitary, pair or den (1-2 adults plus 1-6 cubs
any (Plane of Water)
solitary or band (Lypso plus 2-4 greater wat
any (Elysium)
solitary, band (2-5), or company (6-24)
Elemental Plane of Earth
solitary or gang (2-5)
temperate forests or plains
solitary, pair, or revel (3-12)
temperate and warm deserts and mountains
solitary, pair, or pride (6-10)
any volcano or underground
solitary
warm mountains and underground
solitary
any land (Plane of Fire)
solitary or gang (2-8)

Elemental Plane of Fire


any
any
any
any (Hell)
temperate or warm oceans
temperate and warm marshes
any (Abyss)
cold forests and plains
temperate forests, hills, mountains, or plains
any land
temperate forests
cold or temperate forests
warm forests
temperate plains
any plains or forests
warm oceans
underground
warm hills and marshes
any (see text)
any (Abyss)
any
any
any land
temperate and warm forests
any land, aquatic, and underground
any (Plane of Water)
any (Plane of Water)
any (Abyss)
tropical oceans
any underground
temperate marshes
temperate marshes
any
any
cold forests
cold or temperate forests and plains
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
any forest
warm plains
temperate forests
warm mountains
cold mountains
warm coastlines
temperate forests
any land and underground
any
Quasi-Plane of Acid
Plane of Air
any aquatic
any (Plane of Earth)
any (Plane of Fire)
Plane of Gravity
any land or water (Plane of Water)

solitary
solitary
solitary
solitary
solitary
solitary, pair, or ambush (1 plus 2-12 sahua
solitary or pair
solitary or gang (2-4)
solitary or herd (5-20 adults, plus 7-30 calve
solitary, pair, or cluster (3-8)
solitary or pack (2-6)
solitary, gang (2-5), or colony (3-18)
solitary, pair, or grove (3-12)
solitary, foraging pack (2-5), group (4-9 adu
solitary, pair, or herd (3-30)
solitary
solitary, pair, or flight (3-12)
solitary or pack (2-4)
solitary, pair, or pride (3-6)
solitary or pair
solitary or troupe (Maphistal plus 2-16 skel
solitary, pair, cult (3-12)
solitary, pair, or troop (3-7)
solitary or pack (2-4)
solitary, pair or family (3-5)
solitary, pair, or wing (1-2 margoyles and 4solitary, pair, company (3-6), or band (7-12)
solitary, pair, company (3-6), or band (7-12)
solitary, pair, or platoon (1 marilith, 1-3 gl
solitary, pair, or float (3-6)
solitary or gang (2-5)
solitary, gang (2-6), or tribe (7-22, plus 20
solitary or globe (2-5)
solitary, pair, or patrol (3-5)
solitary
solitary or herd (5-20 plus 7-30 calves)
solitary or herd (6-30)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or pair
solitary, pair, cluster (3-5), or nest (8-12 pl
solitary or pair
solitary
solitary, pair, or gang (3-8)
pair, pack (2-5), or school (6-11)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary
solitary, pair, or gang (3-8)

any (Plane of Air)


Quasi-Plane of Lightning
any (Plane of Fire)
warm aquatic
any land or water (Plane of Earth)
Negative Energy Plane
Quasi-Plane of Obsidian
Positive Energy Plane
any (Plane of Earth)
any (Plane of Air, Plane of Fire, or Plane of Smoke)
warm aquatic
any (Plane of Water)
temperate marshes and underground
any
warm forests or plains
cold or temperate forest and plains
cold or temperate plains
any aquatic
temperate or warm forest
any (Abyss)
any (Abaddon)
any underground
any
any (the Boneyard)
any
any (elemental planes)
any land or underground
underground
temperate ocean
temperate lakes or rivers
temperate oceans
underground
any
any (Abyss)
any land
any
Plane of Air
any (Plane of Air)
cold forest and plains
any
any
any
temperate ruins or underground
temperate marshes
any land
cold or temperate coasts, hills, or marshes
any underground
any underground
any
temperate or warm forests, hills, or underground
warm forests and hills
temperate swamps
any forests
any
tropical lakes and rivers
any (Hell)
any urban
any good-aligned plane

solitary, pair, or gang (3-8)


solitary
solitary, pair, or gang (3-8)
solitary or ring (2-5)
solitary, pair, or gang (3-8)
solitary
solitary
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary or school (2-5)
solitary, pair, or gang (3-8)
solitary
solitary, pair, or trio
solitary, pair, or pack (3-12)
solitary, pair, or herd (3-50)
solitary, pair, or herd (3-50)
solitary, shoal (2-4 swarms), or school (5-7
solitary or pair
solitary, pair, or herd (3-6)
solitary, pack (2-5), or cabal (6-12)
solitary, pair, or glob (3-4)
solitary
solitary, pair, or dirge (3-7)
solitary or gang (2-4)
solitary, pair, gang (3-6), mob (7-12)
solitary or company (1-4 and 3-12 bodyguard
solitary
solitary, company (2-4), patrol (3-10 plus 2 l
solitary, pair, gang (3-4), or family (5-16)
solitary, pair, gang (3-4), or family (5-16)
solitary
solitary
solitary, cluster (2-4), or nest (5-10)
solitary
solitary, pair, scouting party (3-9), or invasio
solitary
solitary
gang (2-4), band (6-11), or tribe (20-80)
solitary
solitary or infestation (2-10)
solitary or omen (2-4)
solitary, pair, or gang (3-4)
solitary
solitary, pair, or cell (3-7)
solitary, pair, or rampage (3-12)
solitary, band (2-8), or tribe (9-20 plus 1 chi
solitary, band (2-8), or mob (9-20 plus 1 chie
solitary or gang (2-4)
solitary or colony (2-8)
solitary or colony (2-8)
solitary or gang (2-4)
solitary, pair, or jape (3-20)
solitary, gang (2-4), or mob (2-4 plus 4-12
solitary, pair, or pack (3-6)
solitary or troupe (Moloch plus 1-4 horned de
solitary, pair, congregation (3-12), or infes
solitary, pair, or squad (3-5)

any good-aligned plane


any ruins or underground
underground
warm forests or plains
warm forests
tropical forests (Mediogalti Island)
warm forests
Temperate or warm aquatic
Temperate or warm aquatic
temperate and warm aquatic
Elysium
any land
any land
cold and temperate forests, hills and plains
cold forests
any
any underground
any (Purgatory)
any land
tropical swamps
cold or temperate forests

solitary, pair, or squad (3-6)


solitary, pair, gang (3-6), band (7-12), or tr
solitary, gang (2-5), band (6-11 plus 1 3rd le
solitary, pair, or pack (3-8)
solitary, pair, band (3-9), or troop (10-40)
solitary, raiding party (4-9), warband (10-16)
solitary, pair, mission (3-6 swarms), or tribe
Solitary or swarm (2-12)
Solitary or colony (2-5)
solitary, pack (2-5), cluster (6-11), or swarm
solitary, pair, or pack (6-11)
solitary, pair, or cabal (3-5)
solitary or cluster (2-8)
solitary or pair (adult and one young)
solitary or pair
solitary, twins, or litter (3-8)
solitary, pair, band (3-6), or tribe (7-18)
solitary of group (3-15)
solitary or band (10-40 HD of undead creatu
solitary, pair, fury (3-6 swarms), or scourge
solitary, gang (2-3), or troop (4-8)

any land
temperate forest, mountains and plains
cold mountains
any
any good-aligned plane
any good-aligned plane
warm jungles (Yoha's Graveyard)
any
temperate marshes
marshes
temperate or warm marshes or underground
temperate and warm water, and underground
warm ruins
any
any
Any aquatic
temperate forests
any
temperate marshes
cold plains, forests, and marshes
any underground
temperate plains or hills
any
any aquatic
any (Hell)
temperate plains
any (Plane of Air)
any (Plane of Earth)
any (Plane of Fire)
any (Plane of Water)
cold hills
warm mountains
any
any
any temperate or tropical
any

solitary
solitary or den (1-2 adults plus 1-3 cubs)
solitary or pair
solitary or troupe (Mouse Lord plus 2-12 rat
solitary, pair, or squad (3-5)
solitary, pair, or squad (3-6)
solitary
solitary or pair
pack (3-7) or swarm (8-17)
solitary
solitary, pair, or gang (3-12)
solitary, gang (3-6), or pack (7-12)
solitary
solitary, warden squad (2-6), or guardian det
solitary
solitary or gang (2-4)
solitary, gang (2-4), or murder (10-90)
solitary or pair
solitary
solitary or coven (3 hags of any kind)
solitary, pair, band (3-24), or colony (25-250
solitary
solitary, ensemble (2-4), or cult (5-9)
solitary, pair, brood (3-6), or shoal (7-19)
solitary, pair, or inquisition (3-10)
solitary, pair, flight (3-5), or flock (6-12)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary, pair, gang (3-6), troupe (1-2 plus
solitary, gang (2-5), band (6-12 plus 35% nonc
solitary or gang (2-4)
solitary, pair, or wing (3-12)
solitary, colony (2-5), or tribe (6-14)
solitary or cult (1 plus goblin tribe)

temperate hills
any (Hell)
temperate hills
any
temperate marshes
any (Hell)
cold mountains
temperate desert
any
warm hills and marshes
any (Abyss)
warm marshes
warm deserts
temperate marshes and underground
temperate ruins or underground
any
any (Abyss)
any (Hell)
temperate or cold hills
temperate forests
warm desert and hills
any
warm deserts and hills
any forest
cold mountains
any
temperate forests
any (Abyss)
cold forests and plains
temperate forests and plains
warm mountains
temperate or warm hills
warm mountains
any (Abyss)
any (Abyss)
any (Abyss)
warm forests or hills
any (Abyss)
cold oceans
cold and temperate oceans
any (Limbo)
temperate forests
any land or underground
any
any
any
any
any
any (Hell)
any
any land and underground
any underground
temperate forests
warm hills
any aquatic
any aquatic
any (Abyss)
any (Hell)

solitary, pair, or pride (6-10)


solitary, pair, or pack (3-12)
solitary, gang (2-5), band (6-8), raiding par
any
solitary
solitary, team (2-3), council (4-10), or conti
solitary
solitary, pair, or cult (3-12)
solitary
solitary, pair, or pride (3-6)
solitary, pair, or platoon (1 marilith, 1-3 gl
solitary
solitary
solitary
solitary, pair, or gang (3-4)
solitary, warden squad (2-6), or guardian det
solitary or warband (1 nalfeshnee, 1 hezrou,
solitary, pair, or pack (3-6)
solitary, pair, gang (3-4), or family (5-16)
solitary, pair, or pack (3-8)
solitary
solitary, pair, or cult (3-12)
solitary, pair, or cult (3-6)
solitary or grove (2-7)
solitary or gang (2-4)
solitary or family (vampire plus 2-8 spawn)
solitary
solitary, pair, or gang (3-10)
solitary, pair, or pack (6-11)
solitary, pair, or pack (3-11)
solitary
solitary, pair, or flight (3-6)
solitary
solitary
solitary
solitary
solitary, war band (2-12), or clan (12-24)
solitary or warband (1 nalfeshnee, 1 hezrou,
solitary, pair, or pod (3-18)
solitary, pair, or pod (3-6 plus 6-12 noncom
solitary, pair, or cacophony (3-12)
solitary
solitary, pair, or gang (3-6)
solitary
solitary or gang (2-5)
solitary
solitary or coil (2-6)
solitary
solitary or pantheon (2-5)
solitary (+1d4 bound spirits)
solitary
solitary, pair, or cult (3-5 plus 4-12 charmed
solitary, pair, or troop (3-6)
solitary, pair, or tribe (3-8)
solitary or troupe (1 nereid plus 1 giant squi
solitary or troupe (1 nereid plus 1 giant squi
solitary or pack (2-5)
solitary, pair, or pack (3-6)

Negative Energy Plane


warm jungles
warm forests and plains or underground
any evil-aligned plane
any urban
any (Negative Energy Plane)
any mountains (Dimension of Dreams)
any (Abaddon)
temperate forests
any (Kurnugia)
any (Negative Energy Plane)
any (Negative Energy Plane)
any (Negative Energy Plane)
any (Negative Energy Plane)
any (Plane of Shadow)
temperate plains and underground
Quasi-Plane of Vapor
warm oceans
warm forests or plains
any aquatic
temperate forests or marshes
temperate water
any (Plane of Water)
any land
Plane of Time
any (Abyss)
any urban
any
any land and underground
cold mountains
Northlands forests and plains
any urban or ruins
any (Purgatory)
any water
temperate and warm aquatic
temperate forests
cold swamps or coastlines
warm forests or mountains
any underground or urban
any (Hell)
cold marshes
temperate forest
any water
any (the Abyss)
any (Abyss)
temperate forest
warm forests
any (Abaddon)
any
any oceans
any oceans
warm ocean
temperate underground or marshes
temperate or cold ocean
temperate or cold hills
cold hills
temperate or cold hills or underground
any

solitary
solitary, pair, or band (3-5)
solitary or troupe (1 night adder plus 2 co
solitary, mounted (1 and 1 nightmare), or co
solitary
solitary or pair
single, pair, flight (3-12), or colony
solitary
solitary, pair, or nests (3-6 plus 2-6 giant spi
solitary
solitary, pair, or nest (3-8)
solitary, pair, or gang (3-4)
solitary
solitary, pair, or flight (3-6)
solitary, cell (2-8), or cabal (9-26)
gang (4-9), band (10-100 plus 100% noncombat
solitary or gang (2-4)
solitary, pair, or shoal (3-22)
solitary, pair, or grove (3-5)
solitary, pair, or gang (3-6)
solitary
gang (2-4), band (6-11), or tribe (20-80)
solitary, pair, company (3-6), or band (7-12)
solitary, mated pair, family (solitary mare plu
solitary, troupe (noble plus 1-2 common tim
solitary (unique)
solitary
solitary or pair
solitary or mob (3-12)
solitary, pair, or trio
solitary, pair, or herd (3-12)
solitary
solitary, pair, or group (3-15)
solitary, pair, or herd (3-12)
solitary, pair, or school (3-6)
solitary or pack (2-5)
solitary
solitary, pair, or ambush (3-6)
solitary, pair, or mob (3-6)
horde (20-100)
solitary, pair, or clutch (3-8)
solitary
solitary or colony (2-9)
solitary or brood (2-8)
solitary or gang (2-4)
solitary or troupe (2-12)
solitary or tribe (1 plus 1-2 giant flytraps o
solitary, pair, or holocaust (3-6)
solitary
solitary, gang (2-5), family (2-5 plus 35% no
solitary
solitary, pair, or swarm (3-12)
solitary
solitary
solitary, pair, gang (3-4), or family (5-16)
solitary, pair, or patrol (1-2 plus 2-4 ogres)
solitary or pair
solitary or family (2-6)

temperate hills and plains


solitary, band (5-8), raiding party (6-11 and
any land and underground
solitary, gang (2-5), tribe (5-30 plus 1 4th-l
Sea of Fire (Plane of Fire and Plane of Molten Skies) Seasolitary, school (2-5), or pack (6-11)
warm marshes
solitary
warm deserts
solitary
warm deserts
solitary
temperate coastlines
solitary
warm hills
solitary
warm plains
solitary
warm coastlines
solitary
temperate forests
solitary
warm mountains
solitary
any
solitary
cold mountains
solitary
any (Abaddon)
solitary, pair, or apocalypse (3-5)
cold plains
solitary (male), family unit (2-8, 25% chanc
gas giants or vacuum
solitary, pair, or pod (3-6)
warm or temperate deserts, forests, plains, or undergrounsolitary, pair, hunting band (3-6)
any (the Abyss)
solitary or clot (2-6)
temperate mountains
solitary, band (1 plus 4-8 stone giants), or t
any (Plane of Earth)
solitary or band (Onyst plus 2-4 greater ear
temperate and warm forests
solitary, band (2-5), or herd (6-18)
any (Abyss)
solitary, pair, or cult (3-6)
any
solitary or crew (2-5)
any
solitary or clan (2-7)
any temperate or tropical
solitary, conclave (2-6), or tribe (7-18)
temperate hills, mountains, or underground
solitary, gang (2-4), squad (11-20 plus 2 ser
cold oceans
solitary, pair, or pod (3-20)
any (Abyss)
solitary or troupe (Orcus plus 1-2 mariliths
any land
solitary, pair, or team (3-5)
temperate hills and mountains
solitary, pair, gang (2-4), squad (11-20 plus
any underground (Darklands)
solitary, pair, or nest (3-9)
any
solitary, pair, or expedition (3-6)
any
solitary
any (Plane of Shadow)
solitary, pair, or synod (5-9)
warm deserts or plains
solitary, pair, pride (5-10), or flock (11-50)
any water
solitary or family (2-16)
any underground
solitary, pair, or cluster (3-4)
any land
solitary
any land or underground (Plane of Shadow)
solitary or cabal (2-4)
temperate forests
solitary or pair
temperate forests
solitary, pair, or pack (3-8)
warm or temperate plains
solitary or pair
any (Abaddon)
solitary
any
solitary
temperate or warm jungles
solitary or pair
any land
solitary, pair, or tribe (5-11)
any (Outer Planes)
solitary, pair, or commune (3-12)
warm forests or plains
solitary, pair, or herd (3-12)
temperate or warm forests or plains
solitary, pair, or den (1-2 adults and 1-4 cub
any (Abyss)
solitary or troupe (Pazuzu plus 2-8 harpies o
any (Abyss)
solitary (unique)
any underground (Plane of Earth)
solitary, pair, gang (3-4), pack (5-10), or t
Elemental Plane of Earth
gang (2-4), pack (5-20), or tribe (21-40 pl
warm land
solitary or colony (2-5)
any aquatic
solitary or gang (2-5)
temperate and warm plains
solitary, pair, or herd (6-10)
any aquatic
solitary

temperate marshes or plains


any
any good-aligned plane
any (Plane of Air or Plane of Water)
any
any underground
any
any (Outer Planes)
any
any land (Field of Maidens)
any
any underground

solitary or pair
solitary
solitary or pair
solitary
solitary, pair, or flock (3-9)
solitary or squad (2-8)
solitary
solitary, pair, group (3-12), or army (13 or m
solitary
solitary, gang (2-4), or crew (5-20)
solitary or gang (2-5)
solitary or grove (2-5)

Elemental Plane of Fire


warm ruins
warm hills
any
any (Abaddon)
any
any underground
temperate forests
warm desert and hills
temperate forests
any underground
underground
any
any
any
warm aquatic
any aquatic
any warm saltwater
any oceans or coastlines
any oceans or coastlines
any (Abaddon)
any (usually Gehenna, Hades, or Tarterus)
any (Hell)
Nine Hells
temperate forests
any

solitary or pair
solitary, pair, or patrol (3-6)
solitary, pair, or cluster (3-6)
solitary
solitary, pair, or cabal (3-4)
solitary
solitary, pair, sputum (3-6), or jelly (3-5
solitary
solitary
solitary or gang (2-5)
solitary or infestation (2-8)
solitary or patch (2-4)
solitary
solitary, pair, or herd (3-12)
solitary
solitary, pack (2-4 swarms), or school (6-11
solitary, shoal (2-5 swarms), or school (6-1
solitary or mass (2-4 swarms)
solitary or crew (1 plus 2-4 officers and 10+
solitary or pair
solitary, pair, or knot (3-5)
solitary, team (2-4), or squad (6-10)
solitary, pair, or council (3-9)
solitary or covey (1 pit hag plus 2-4 erinyese
solitary, gang (2-4), band (6-11), or tribe (20
any

any good-aligned plane


any
any
any
temperate or warm rivers
any (Outer Planes)
warm forests
any
warm marshes and aquatic
warm marshes and aquatic
temperate and warm forests and swamps
cold coastlines and plains
any swamp or underground
any
any
temperate plains
temperate plains
any

solitary or pair
group (1-8 plus one servitor per plantoid)
solitary, gang (2-5)
solitary
solitary
solitary or tribunal (1 pleroma, 3 akhanas, a
gang (5-12) or pack (13-24)
any
solitary, pair, or army (3-12)
solitary, pair, or army (3-12)
solitary, pack (2-4 swarms), or colony (7-12
solitary or pair
solitary
solitary or haunting (4-7)
solitary or haunting (2-7)
solitary
solitary, pair, or herd (3-30)
solitary, pair, or ruse (3-9)

warm coasts or forests


temperate forests or plains
any (Hell or Ethereal Plane)
any
Inner and Outer planes

solitary
solitary, pair, or prickle (3-6)
solitary
solitary
solitary, pair, or troupe (6-11)

temperate forests
cold forests and plains
warm coastline
cold coastlines
warm hills
temperate forests, hills, or mountains
any underground
any (Abaddon)
any

solitary, pair, or clutch (3-5)


solitary, pair, or flock (3-12)
solitary, pair, or flock (3-12)
solitary, pair, or flock (3-12)
solitary, pair, mob (3-12), or infestation (13
solitary, pair, or cult (3-10)
solitary
solitary, patrol (2-5), or unit (6-12)
solitary

any temperate and warm land and underground


cold oceans
any (Quantium)
any
any (Abyss)
any (Elemental Plane of Fire)
warm coastline, swamps, or plains
temperate forests
temperate forests
temperate forests
temperate forests, hills, and mountains
cold and temperate aquatic
cold forests or plains
temperate forests
temperate forests
any (Elysium)
temperate forests
any land or sky (lightning storms)
temperate forests
any
any
temperate mountains
temperate hills, mountains and plains
any (Plane of Fire)
any temperate
any urban or underground
any
warm deserts or urban
any
any urban
warm forests and plains or underground
temperate forests
any
any
any
any temperate
temperate forests
any coastlines or water
any land
forests or jungle
any
any

solitary, flight (2-4), or flock (6-13)


solitary, family (2-6 plus 1-4 aquatic monster
solitary or pair
solitary
solitary or flock (2-12)
nest (1 plus 10-40 workers and 5-10 soldiers
solitary, pair, or flock (3-6)
solitary, gang (2-5), or band (4-11 plus one
gang (2-4) or band (4-11 plus 1 6-HD leader
solitary
standard
shoal (5-50) or school (50-100)
solitary, pair, or down (3-16)
solitary, pair, or family (1 adult plus 1-4 youn
solitary or gaze (2-4)
solitary, pair, or band (3-6)
solitary or pair
solitary, pair, or group (3-12)
solitary or grove (2-5)
solitary, pair, or cult (3-12)
solitary, pair, or rack (3-10)
solitary, pair, or herd (3-30)
flock (5-50 plus 1 ram per 10 adults and 2solitary, pair, cluster (3-6), or pack (7-15)
solitary, pair, nest (3-12), or plague (13-100)
solitary, pack (2-4), or infestation (5-12)
solitary, pack (2-5 swarms), or infestation (
solitary, pair, pack (3-12), or colony (13-100)
solitary or flood (2-40)
solitary or conclave (2-20 plus 2-12 dire rat
solitary or band (1 rattler plus 2-5 common
solitary, pair, cluster (3-8) or nest (9-20)
solitary or brood (2-8)
solitary or brood (2-8)
solitary or brood (2-8)
solitary, pair, flock (3-12), or unkindness (13
solitary, unkindness (2-4 swarms), or murde
solitary, pool (2-5), or red tide (11-20)
solitary or gang (2-4)
solitary, pair, or grove (3-6)
solitary
solitary

warm mountains
temperate and warm forest and underground
temperate forests, mountains, or underground
any water (coastal)
any except true neutral
cold deserts and glaciers
temperate and warm aquatic
warm mountains and underground
temperate forests and marshes
any (Abyss)
any land
warm coastline or forest
warm plains
any
warm hills or mountains
any mountain
temperate marshes
any
any
temperate rivers or lakes
cold or temperate plains
any rivers
temperate forest
warm mountains
underground
any underground
any underground
any ruins
temperate forests
any
any underground
temperate marshes and underground
any
any land
Plane of Time
warm deserts or mountains
cold mountains
any
any
any water
any underground
temperate forests
warm forests or underground
outer planes
any (Plane of Shadow)
any forests
warm deserts
temperate or warm ocean
any oceans or coastlines
any (Plane of Fire)
any (Hell)
temperate and warm plains
tropical coasts and rivers
any land
warm desert
warm deserts
warm deserts
Elemental Plane of Earth

solitary
gang (2-4) or band (5-12)
solitary, pair, or gang (3-12)
solitary, school (2-5), or harem (6-11)
solitary or pair
solitary
solitary
solitary
solitary, pair, or pack (3-6)
solitary
solitary
solitary, pair, or flock (3-16)
solitary, pair, or herd (3-12)
solitary, pair, or pack (3-12)
solitary, pair, or rampage (3-12)
solitary
solitary, pair, or colony (2-8)
solitary, squad (3), team (6-12), escort (3-1
solitary or with fellow travelers
solitary, pair, or rampage (3-12)
solitary, pair, or herd (3-50)
solitary, pair, or family (3-5 plus 1d2 crocodil
solitary, or gang (3-6)
solitary or mated pair
solitary or pair
solitary or gang (2-5)
solitary or gang (2-4)
solitary, pair, or harem (3-6)
pack (4-9) or lair (6-11)
solitary
solitary, pair, or cluster (3-6)
solitary
solitary
solitary
solitary, troupe (noble plus 1-2 common tim
solitary, pair, or nest (2 adults and 1d4 juven
solitary, pair, patrol (3-6), squad (7-12), o
solitary, pair, or syllabary (7 rune guardians,
solitary, pair, or patrol (3-12)
solitary, pair, or eddy (3-6)
solitary, pair, or nest (3-10)
solitary, pair, gang (2-5), raiding party (4solitary, hunting party (2-6), or clan (7-12)
solitary, pair, or wing (5-8)
solitary, pair, bodyguard (1d4 plus 1 kyton o
solitary, pair, herd (3-8), or harras (9-16)
solitary, pair, party (3-9), or tribe (10-20)
Solitary, pair, team (5-8), patrol (11-20 plu
solitary, pair, or gang (3-8)
solitary, pair, or cluster (3-5)
solitary or team (2-8)
solitary, pair, or clutch (2-5)
solitary, pair, or float (3-8)
solitary or clan (3-12)
solitary, gang (2-4), raiding party (6-9 plus
solitary
solitary or colony (2-5)
solitary

any land (Plane of Earth)


Elemental Plane of Earth
any
any cold or temperate land
any (Abaddon)
any underground
warm or temperate oceans
any forests
any oceans
temperate or cold forests
temperate forests
cold plains, hills, or desert
any temperate or tropical
any land or underground
warm deserts
any land
any
any
any land
temperate forests
any
any (Negative Energy Plane)
any (Abyss)
temperate forests
warm deserts
cold mountains
any
any
any
any temperate or warm aquatic
any water
temperate hills and plains
temperate forests
any
any oceans
warm coastlines
any coastlines
any aquatic
any aquatic
warm oceans
any ocean
any oceans
any aquatic
any oceans
any ocean or coastline
any coastlines
cold oceans
any
any land (Irrisen)
any
any (Abaddon)
temperate or warm deserts or forests
any
any (Plane of Fire)
any (Abyss)
temperate and warm forests
any land (usually jungles or underground)
any underground

solitary, gang (2-4), or shoal (5-10)


solitary or gang (2-4)
solitary
solitary or pair
solitary, cluster (2-5), or hunt (6-10)
solitary, pair, or coagulum (3-5)
solitary, pack (2-3), or bloom (4-7)
solitary
solitary, pair, or bed (3-8)
solitary, pair, or family (3-7)
solitary, pair, band (3-6), or orgy (7-11)
solitary or family (2-5)
solitary
solitary or retinue (1d3 plus 2d6 spawn)
solitary or swarm (3-9)
solitary, pair, or gang (3-6)
solitary
solitary, pair, or colony (3-8)
solitary, pair, or colony (3-8)
solitary, pack (2-4), or colony (5-10)
solitary, pair, or crowd (3-8)
solitary or death squad (2-11)
solitary, pair, or pack (2-8)
solitary, foraging party (2-4), tribe (4-24 no
solitary, gang (2-5), band (6-10 plus 1-4 me
solitary or gang (2-4)
solitary, gang (2-4), or swarm (6-11)
solitary or pack (2-5)
solitary
solitary
solitary
solitary or herd (6-30)
solitary or grove (4-7)
solitary, pair, or gang (3-12)
solitary
solitary, pair, or pride (3-15)
solitary, pair, or rampage (3-12)
solitary, gang (2-4), or family (2-4 plus 20%
solitary or coven (3 hags of any kind)
solitary, swarm (2-5), or bloom (6-9)
solitary
solitary, pair, or nest (3-8)
solitary
solitary, pair, rookery (3-24)
solitary or patch (2-16)
solitary
solitary, pair, or pack (3-14)
solitary
solitary or unit (2-6)
solitary
solitary
solitary or nest (2-5)
solitary
solitary, pair, company (3-6), or band (7-12)
solitary or cult (1 seraptis plus 1-2 glabrezu
solitary or grove (2-6)
solitary, pair, or cult (3-12)
single, pair, or expedition (3-8)

any
any
any (Abyss)
any oceans or coastlines
any
any (Abyss)
any (Abyss)
any
any
any (Plane of Shadow)
underground
underground
any
underground
underground
any underground
temperate mountains
any
any (Plane of Shadow)
any (Shadow Plane)
any (Tarterus)
any (Abyss)
any (Plane of Earth)
temperate forest or marshes
any (Abyss)
cold mountains
any volcanoes or underground
temperate forests
any ocean
any water
any warm land
warm deserts
any
temperate hills, mountains and plains
any
any (the Abyss)
any
any (Heaven)
any urban
any
any
any land (extraplanar)
any
any water
any aquatic
any water
any (Abaddon)
any
cold deserts or mountains
warm marshes
cold aquatic or underground
any (the Abyss)
any (the Boneyard)
any land
any
any (Abyss)
any (Astral Plane)
any blighted land

solitary, pair, or patrol (3-6)


solitary or smattering (2-5)
solitary, pair, or cabal (1 plus 1-2 succubi an
solitary, pair, or unit (3-7)
solitary, pair, gang (3-6), or swarm (7-12)
solitary, pair, or haunt (3-8)
solitary, pair, or haunt (3-8)
solitary
solitary, pair, or rampage (3-5)
solitary, gang (2-5), family (6-13 plus 35% n
solitary, pair, trio, or nest (1-3 adults and 5solitary, or nest (5-8 hatchlings)
solitary, pair, or pack (3-8)
pack (6-11) or swarm (12-20)
solitary, pack (2-4 swarms), or nest (5-8 sw
solitary, pair, or cluster (3-6)
solitary, flock (2-5), or roost (3-6)
solitary, pair, or pack (5-12)
solitary or gathering (2-12)
solitary, pair, or ascendance (3-12)
solitary or troupe (2-5)
solitary or warband (1 shaggy demodand pl
solitary, pair, company (3-6), or band (7-12)
solitary
solitary (unique)
solitary, pair, or flock (3-12)
solitary
solitary
solitary, pair, school (3-6), or pack (7-13)
solitary or cast (2-8)
herd (2-8)
solitary
solitary or pair
flock (5-50 plus 1 ram per 10 adults and (2solitary or pair
solitary
solitary
solitary, pair, or squad (3-5)
solitary
solitary, pair, or gang (3-8)
solitary
solitary, visitation (2-9), or incursion (11-20)
solitary, fleet (2-5)
solitary
solitary
solitary or cast (2-12)
solitary
solitary
solitary, pair, raiding party (3-19), or clan
solitary, pair, clutch (3-6), or colony (7-12)
solitary or tide (2-6)
solitary, pair, or slaver band (3-10 plus 6-12
solitary
solitary or pack (2-5)
solitary, pair, or hive (3-12)
solitary or gang (2-5)
solitary, pair, hunting party (3-6), warband (
solitary or circle (2-8 siabraes plus 3-12 un

any (Abyss)
solitary (unique)
underground
gang (5-10), band (11-16, plus 1 3rd-level le
any land (Nirvana)
solitary, pair, or clowder (3-10)
temperate and warm forests, underground, and urban
solitary, pair, or infestation (3-6)
warm deserts or mountains
solitary
any urban
solitary
any ruins
solitary, pair, or cult (3-8)
temperate or warm hills
solitary or flight (2-7)
temperate forests or marshes
solitary, pair, or grove (3-5)
any ocean
solitary, pair, or bed (3-12)
any underground
solitary or colony (2-8)
any
solitary, pair, or platoon (3-12)
any (lower planes)
solitary
any
solitary or gang (2-7)
any
solitary
any land and underground
solitary or gang (2-4)
any land
solitary, hive (1 plus 1 swarm), or gang (2-4)
any (Abyss)
gang (3-6), roving band (7-10), or swarm (11
any tropical (First World)
solitary or shoal (6-24)
any land or underground
solitary, pair, band (3-8), or tribe (9-16)
any
solitary or band (3-8)
any land
solitary or gang (2-7)
any
solitary, pair, or nest (3-8)
Any
Swarm (2-20)
any
swarm (2-20)
any
solitary, pair, or mass (3-5)
underground
solitary
temperate or cold aquatic or underground
solitary, brood (2-5), pack (6-12), or cabal
temperate forest and hills
solitary or family (2-5)
temperate forests
solitary, pair, or surfeit (3-5)
temperate forest and hills
solitary, pair, family (3-12), or pack (1 wolp
Limbo
solitary or troupe (Lord of Entropy plus 1-2
Limbo
solitary or troupe (Lord of the Insane plus 1warm mountains or underground
solitary, pair, mining expedition (3-7), or tri
any (Elemental Plane of Earth, Elemental Plane of Fire, Psolitary
underground
solitary or gang (2-5)
temperate forests
solitary or grove (2-5)
cold mountains
solitary, pair, or herd (3-10)
temperate forests
solitary or cluster (2-5)
any (Tarterus)
solitary or troupe (2-5)
temperate forests
single or infestation (2-5)
temperate forests
solitary
any (Abyss)
solitary or slaving party (2 slimy demodand
any land
solitary
any underground
solitary
any ruins or underground
solitary or pair
any underground
solitary or cache (2-12)
cold hills and mountains
solitary
warm forests
solitary or pair
temperate and warm forests and marshes
solitary or pair
temperate swamps or underground
solitary, pair, or pack (3-8)
Quasi-Plane of Acid
solitary
Plane of Air
solitary, pair, or gang (3-8)
any aquatic
pair, pack (2-5), or school (6-11)
any (Plane of Earth)
solitary, pair, or gang (3-8)
any (Plane of Fire)
solitary, pair, or gang (3-8)
Plane of Gravity
solitary
any land or water (Plane of Water)
solitary, pair, or gang (3-8)

any (Plane of Air)


Quasi-Plane of Lightning
any (Plane of Fire)
warm aquatic
any land or water (Plane of Earth)
Negative Energy Plane
Quasi-Plane of Obsidian
Positive Energy Plane
any (Plane of Earth)
any (Plane of Air, Plane of Fire, or Plane of Smoke)
warm aquatic
any (Plane of Water)
warm forests and plains
temperate forests and marshes
any (Plane of Fire)
any oceans or coastlines
any
temperate forests or mountains
temperate or warm water or shore
cold forests and mountains
temperate forests
any oceans
any good-aligned plane
any (Elemental Plane of Fire)
warm land
any terrestrial vacuum
any (Abyss)
any land
any Outer Plane (Abaddon)
any land and underground, lower planes
any
any
any
any
any land
any land
any land (extraplanar)
warm marshes
any
any (Abyss)
temperate hills
any land
temperate or warm ocean or coastline
any
any (Spellscar Desert)
warm deserts
any
temperate forests
any
any
temperate hills
warm forests or swamps
warm ocean
any hills
warm jungles
temperate marshes
any (extraplanar)
any

solitary, pair, or gang (3-8)


solitary
solitary, pair, or gang (3-8)
solitary or ring (2-5)
solitary, pair, or gang (3-8)
solitary
solitary
solitary
solitary, pair, or gang (3-8)
solitary, pair, or gang (3-8)
solitary or school (6-11)
solitary, pair, or gang (3-8)
solitary, pair or den (6-10)
solitary or wing (2-5 plus 1d4 non-combatant
solitary, gang (2-4), or mob (5-12)
solitary, pair, or team (3-5)
solitary or nest (2-4 swarms)
solitary or pair
solitary or band (2-5)
solitary, pair or den (1-2 adults plus 1-4 cubs
solitary or pair
solitary
solitary or pair
solitary or gang (2-5)
solitary or colony (2-5)
solitary, pairs, or clutch (3-6)
solitary or troupe (Sonechard plus 1-4 wrai
solitary
solitary
solitary
solitary
swarm (10-20)
solitary
solitary, pair, or family (3-12)
solitary, pair, or family (3-12)
solitary or workshop (1 plus 2-8 other constr
solitary or gang (2-5)
solitary, flight (2-5), or cloud (6-12)
solitary, pair, troop (3-18)
solitary or warband (2-7)
solitary
solitary
solitary, pair, or cluster (3-6)
solitary, pair, gang (3-6), or swarm (7-12)
solitary, pair, or hunt (3-5)
solitary
solitary or pair
solitary or brood (2-12)
solitary or troop (1 spider lich plus 2-4 wrait
solitary, pair, tangle (3-6 swarms) or colony
solitary
solitary, pair, or pack (3-6)
solitary
solitary, pair, or rampage (3-12)
solitary, pair, or clan (3-14)
solitary or nest (2-4)
solitary
solitary, pair, or rack (3-12)

temperate or warm ocean


any
any aquatic
temperate forests
any
any hills or forests
any land
temperate forests
temperate forests
temperate forests
any (Heaven)
temperate forests
any ocean
any forests
any land or urban
any land or urban
any land
warm deserts
any (Heaven)
any
any
temperate forests
warm plains
temperate forests or plains
lower planes (usually Nine Hells)
any (extraplanar)
Outer Planes
warm oceans
temperate and warm swamps
any (Abyss)
underground or temperate and warm swamps
any land
temperate mountains
any
any
any
any (Elemental Plane of Earth)
underground
underground
underground
temperate mountains
any warm
any temperate
cold mountains
temperate mountains
temperate and warm aquatic
any (Abyss)
temperate mountains
temperate forests
underground
River Styx
any (River Styx)
River Styx
temperate hills and underground
temperate forests and hills
warm plains and deserts
warm plains or coastlines
warm plains

solitary
solitary, pair, or nasty (5-16)
solitary or pair
solitary or pair
solitary, pack (4-8), or infestation (9-18)
solitary, pair, or mob (3-12)
solitary
solitary, pair, troop (3-6), band (7-14), or tri
gang (2-4), band (6-11), or tribe (10-100)
solitary
solitary or pair
solitary or gang (2-4)
solitary, pair, or school (3-12)
solitary or pair
solitary
solitary
solitary, pair, or herd (3-20)
solitary, swarm (2-8), or plague (9-20)
solitary or pair
solitary, pair, or rabble (3-6)
solitary, pair, or cult (3-6)
solitary
solitary, pair, or herd (3-12)
cluster (3-6) or colony (7-16)
herd (15-60, 50% noncombatant young, plus
solitary
solitary, pair (Sthenno and Euryale), or tr
solitary, pair, or flight (3-12)
solitary, colony (2-4), flock (5-8), storm (9solitary, gang (2-4), or squad (5-6)
solitary, or a pall (2-4 swarms)
solitary or mobile fortification (1 plus 6-1
solitary, gang (2-5), band (4-8), hunting par
solitary or gang (2-4)
solitary or gang (2-4)
solitary
solitary or troupe (2-5)
solitary
solitary
solitary, or grove (2-16)
solitary, pair, or wing (3-8)
solitary or family (2-5 plus 1 sorcerer or cler
solitary or coven (3 hags of any kind)
solitary
solitary, pair, or gang (3-6)
solitary or patch (2-4)
solitary, pair, or tangle (3-8)
solitary, hunting party (3-6), war party (5-1
solitary
solitary
solitary
solitary or pack (2-6)
solitary
solitary, pair, or mystery (3-7)
solitary or flock (2-5)
solitary, flock (2-4 swarms), or host (5-8 sw
solitary, pair, or flight (3-9)
solitary, pair, or herd (3-16)

any (Abyss)
temperate and warm aquatic
any water
any
any (Plane of Air)
any (Abaddon)
any (Shadow Plane)
cold hills, mountains, or plains
any underground
temperate or warm marshes
temperate marshes
temperate lakes or swamps
any
any
any ocean
any oceans and underground
any land
temperate mountains (Arcadia)
warm forests
cold mountains
cold mountains or forests
cold forests
any
any aquatic
temperate forests and plains
any land or underground
temperate forests or urban
any
cold lakes and swamps
any
any (Abyss)
any
any forests
any mountains
any land
any (Abaddon)
any air
Elemental Plane of Time
temperate or warm forests
temperate and warm aquatic
any land (Plane of Shadow)
temperate mountains or urban
underground
any marshes or underground
any marsh or underground
any (Plane of Shadow)
any
any (Tarterus)
any land
temperate coasts
any water
any (Abaddon)
any (Abyss)
temperate hills and plains
temperate forests
Gehenna, Hades, or Tarterus
any land
any

solitary, pair, or harem (3-12)


solitary, gang (2-4), or school (5-8)
solitary
single, pair, or group (3-6)
solitary or band (Susir plus 2-4 greater air e
solitary, gang (2-4), or mob (5-9)
solitary, pair, cabal (3-12), or clan (10-30)
solitary, pair, warband (3-6), or clan (1-4 sv
solitary, company (2-4), squad (5-20 plus 1 l
solitary, pack (2-5), or school (6-11)
solitary or gang (2-4)
solitary, pair, or flock (3-10)
solitary or pair
solitary, or garrison (2-20)
solitary or pair
solitary, school (2-5), or pack (6-9)
solitary, pair, or gang (3-6)
solitary, pair, or cell (3-8)
solitary or pride (2-8)
solitary, band (2-10), or clan (10-40)
solitary, warband (2-7), or tribe (20-50 plus
solitary
solitary or gang (2-4)
solitary, band (2-5), or tribe (6-11)
solitary
solitary
solitary, pair, or gathering (3-8)
solitary or pair
solitary
solitary
solitary, pair, or patrol (3-8)
solitary, pair, patrol (3-6)
solitary or nest (2-5)
solitary or pair
solitary or pack (2-6)
solitary, pair, or trapper gang (3 temerda
solitary or pair
solitary or cluster (2-5)
solitary, pair, or grove (3-6)
solitary or school (3-8)
solitary, pair, or swarm (3-6)
solitary, pair, or conspiracy (3-12)
solitary
solitary, pair, or brood (3-6)
solitary or brood (2-5)
solitary, pair, or circle (3-5)
solitary, troop (3-12), or army (13+)
solitary or troupe (2-5)
solitary
solitary, pair
solitary or pair
solitary, pair, or council (3-11)
solitary, pair, or war band (3-6)
solitary, pair, or gang (3- 8)
solitary, pair, or pack (3-8)
solitary or troupe (Oinodaemon plus 2-8 c
solitary
solitary

any
any
any (Outer Planes)
warm plains (Nuat)
any land (Plane of Fire)
warm forests
any (Ethereal Plane)
any (Abyss)
any
any
any
any
temperate forests
any (Abyss)
The Abyss
any land
any hills or mountains
temperate mountains
warm hills
any coastlines or water
temperate forests
warm coastlines
any land
any forests
warm rivers or swamps
warm jungles or forests
warm forests, oceans, or rivers
cold forest or mountains
Elemental Plane of Time
warm aquatic
temperate or warm forests or underground
any (Hell)
temperate and warm forests
warm jungles
any water (Plane of Water)
warm forests, hills, mountains, and plains
any (graveyards, mausoleums, cemeteries)
any urban or plains
any
cold volcanic mountains
any (Hell)
any land
any land or underground
any
any underground
underground
any forest
any
any

solitary
solitary
solitary, pair, or collective (3-12)
solitary, pair, or band (3-8)
solitary or pair
solitary or pack (3-8)
solitary
solitary, pair, squad (3-6), or platoon (7-12)
solitary
solitary or colony (1 queen, 3 seers, 11-20 s
solitary, pair, or triad
pair, troop (3-8), or company (9-20 soldiers,
solitary, pair, or flock (3-12)
solitary, pair, or patrol (3-4)
herd (5-20; 50% noncombatant young)
solitary or pair
solitary
solitary or pair
solitary or pack (2-5)
solitary, pair, or squad (3-4)
solitary, pair, or colony (3-6)
solitary, pair, or clutch (3-6)
solitary, pair, or gang (3-5)
solitary or pair
solitary, pair, group (3-5), or school (5-20)
solitary, pair, or gang (3-5)
solitary, gang (2-8), or clan (9-20)
solitary, pair, or pack (3-20)
solitary or gang (2-4)
solitary or ring (2-5)
solitary, pair, or colony (3-6)
solitary or troupe (Titivilus pls 2-4 erinyes o
solitary, pair, or knot (3-100)
solitary or grove (2-7)
solitary, pair, clutch (3-6), or cult (1 tojani
solitary, pair, or gang (3-6)
solitary, pair, or throng (3-5)
solitary, pair, or gang (3-12)
solitary or prison (2-12)
solitary
pack (2-5) or troupe (pack plus 1-4 hell hou
solitary
solitary or pair
solitary
solitary or batch (1 plus 20-30 executioner's
solitary
solitary or grove (2-7)
solitary, pair, or horror (3-5)
solitary, pair, or horror (3-5)

any
warm plains
warm forests
any (Hell)
any oceans
temperate forests
any underground
cold mountains

solitary or gang (2-4)


solitary, pair, or herd (5-8)
solitary, patch (2-5), or cluster (6-11)
solitary, pair, or gang (3-10)
solitary, company (2-5), squad (6-11), or ba
solitary, war band (2-5 plus 1 leader of 3rd
solitary, pair, clutch (3-6), squad (7-12 plus
solitary or gang (2-4)

cold mountains
tropical deserts
any (Heaven)
temperate lakes or swamps
underground and temperate marshes
underground and temperate marshes
any (Abyss)
any underground
temperate islands
warm forests
underground
any
temperate or tropical forests, oceans, and rivers
any aquatic
any
temperate forests
underground
warm aquatic
warm forest and plains
any underground
any
temperate hills and mountains
any land or urban

solitary, pair, or pack (3-8)


solitary, band (2-8), or clan (9-20)
solitary, pair, or squad (3-5)
solitary, pair, or flock (3-10)
solitary, gang (2-5), or pack (6-40 tsathar, w
solitary, gang (2-5), or pack (6-40 tsathar, w
solitary or troupe (Tsathogga plus 1-2 nalfe
solitary
solitary or pair
solitary
solitary or cluster (2-5)
solitary
solitary
solitary or pair
solitary
solitary, pair, or gang (3-8)
solitary, gang (2-4), or warband (1-2 twoheade
solitary, pair, or school (3-6)
solitary, pair, or pack (3-6)
solitary or nest (1 plus 7-19 giant wasps)
solitary
solitary or clan (3-30)
solitary, pair, or squadron (3-12)

any underground
Hell
any
any (Abyss)
tropical jungles
any (Plane of Shadow)
tropical forests and jungles
any
any
any aquatic or land
underground
any
cold mountains or any
any land
any
temperate forests
any (Hell)
any (Hell)
warm rivers
any swamp
any land (Abaddon)
any cold land
temperate forests
any
any
temperate forests
any
temperate or warm swamps or underground
underground
any forests
any (Purgatory)
any
temperate forests
any

solitary or gang (2-4)


solitary, pair, or team (4-16)
solitary, pair, or raiding party (2d6 Ulfen ra
solitary or crew (2-4 ulkreths)
solitary, hunting party (2-8), or tribe (10-30)
solitary, pair, or choir (3-12)
solitary
solitary
solitary
solitary, pair, or exhibit (3-15)
solitary
solitary, unkindness (2-4 swarms), or murde
solitary or pair
solitary, pair, or gang (3-5)
solitary
solitary, mated pair, or blessing (3-6)
solitary, pair, or cabal (3-9)
solitary, pair, or squad (3-6)
solitary, pair, or nest (3-8)
solitary, pair, tangle (3-5), or menace (6-12)
solitary, pair, gang (3-12), or cult (13-30 pl
solitary, pair, or hive (3-10)
solitary or ride (2-8 valkyries)
solitary or family (vampire plus 2-8 spawn)
Solitary or patch (2-4)
solitary, pair, gang (3-6), or pack (7-12)
solitary, pair, or gang (3-6)
solitary or pack (vampiric ooze plus 2-4 zom
solitary, pair, party, (3-6), or community (7-1
solitary, pair, or flock (2-12)
solitary or pack (11-20)
solitary, swarm (2-5), or nest (11-20)
pair, cluster (3-6), or mob (7-12)

any (Abyss)
cold hills and mountains
any underground
any underground
any underground
any underground
any underground
any underground
any underground
any oceans
warm forests or plains
warm forests and plains
any underground
any (Abaddon)
any temperate or warm
any
any (Abyss)
any (Elysium)
temperate forest or plains
any (Abyss; battlefields and graveyards)
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm coastlines
temperate forests
warm mountains
cold mountains
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm plains
warm coastlines
temperate forests
warm mountains
cold mountains
any (the Abyss)
any (the Abyss)
any (Aucturn)
any
any underground or urban
any (the Boneyard)
any (Heaven)
temperate and warm marshes
any land
any (Abyss)
any underground
any underground
any temperate and warm
temperate or warm forests or swamps
any
any
any rivers or marshes
cold or temperate mountains
any

solitary, pair, or warband (1 vavakia plus 2solitary, pair, gang (3-5), or clan (6-16)
solitary, gang (2-6), or tribe (7-30 plus 1 chie
solitary, pair, gang (2-5), or patrol (4-7)
band (1 plus 1 subchief, 2-8 bodyguards, 4(Commoner and Worker) gang (2-5) or work
solitary, pair, gang (2-5), or patrol (3-6)
solitary, gang (1 plus 2-4 bodyguards), or
(Commoner and Worker) gang (2-5) or work
solitary or shoal (1 veiled master and 2-8 ab
solitary, pair, or pack (3-12)
solitary, pack (2-4 swarms), or cluster (6-11
solitary
solitary, pair, or cabal (3-6)
solitary, pair, or nest (3-8)
solitary, nest (2-4 swarms), or knot (5-7 swa
solitary or troupe (Vepar plus 2-5 shrroths)
solitary, pair, or grove (3-6)
solitary
solitary or nest (2-20)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or hive (1 vescavor queen and 2-2
solitary, pair, plague (3-12), or apocalypse (
solitary or convocation (2-4)
solitary
solitary, pair, mob (3-12), or infestation (1
solitary, pair, or library (3-12)
unique
solitary, pair, or wing (3-8)
solitary
solitary, pair, or conspiracy (3-12)
gang (2-5) or band (6-20)
solitary, pair, or grove (3-12)
solitary
solitary
solitary, flight (2-4 swarms), or cloud (5-7 s
solitary, pair, or squad (3-8)
solitary, pair, or family (3-12)
solitary
solitary, pair, or plague (3-9)

any (Limbo)
warm mountains
any (Casmaron)
any underground
any (Quasi-Elemental Plane of Lightning)
any rivers or marshes
any marsh
temperate forests, lakes, or rivers
any (Abyss)
any (the Abyss)
any
any underground
any (Abaddon)
any land (Nirvana)
warm plains or hills
temperate oceans
cold oceans
any lawful evil-aligned plane
temperate forests (The Hollow Mountain)
any
Hell
any (Abyss)
any (Abyss)
any
temperate forests
Plane of Water
any aquatic
temperate water
any lakes
temperate lakes, rivers, or swamps
warm rivers (Garund)
any water
any
temperate forests
temperate hills
any forests or hills
temperate or warm forests
underground
any cold
temperate forests or hills
temperate forests or hills
any forests
any forests
any forests or plains
any forests or plains
warm rivers or marshes
warm rivers or marshes
any urban
any urban
any oceans or coastlines
any oceans or coastlines
any plains or swamps
any plains or swamps
any land
any land
cold forests
cold forests
any oceans

solitary, pair, or school (3-18)


solitary, gang (2-5) or band (6-9 plus 35% non
solitary
gang (2-4), mob (6-11), or swarm (12-20)
solitary or pair
solitary, pair, or clutch (3-6)
solitary or squad (2-5)
solitary or harem (1 plus 4-10 snakes)
solitary, pair, or gang (3-10)
solitary
solitary
solitary or flock (2-16)
solitary, pair, or murder (3-12)
solitary, pair, or team (3-12)
solitary, pair, or flock (3-24)
solitary
solitary, pair, or herd (3-24)
solitary or troupe (3-7)
garden (3-12)
solitary, spill (2-5 swarms), or disaster (6-11)
solitary, pair, or troop (3-18)
solitary, pair, or flight (3-12)
solitary, pair, or mob (3-14)
solitary
solitary, pair, fury (3-6 swarms), maelstrom
solitary
solitary or brood (2-6)
solitary, pair, or nest (3-4)
solitary
solitary or pair
solitary, pair, or swarm (3-12)
solitary
solitary or gang (2-4)
solitary, pair, tribe (3-24)
solitary
solitary
solitary, pair, or patch (3-6)
solitary
solitary
solitary, pair, or gang (3-5)
solitary, pair, or gang (3-5)
solitary, pair, family (3-6), or troupe (3-6 plu
solitary, pair, family (3-6), or troupe (3-6 plu
solitary, pair, brood (3-8), or troupe (3-8 plu
solitary, pair, brood (3-8), or troupe (3-8 plu
solitary, pair, or colony (3-12)
solitary, pair, or colony (3-12)
solitary, pair, pack (5-10), or guild (11-30 plu
solitary, pair, pack (5-10), or guild (11-30 plu
solitary, pair, or shiver (3-6)
solitary, pair, or shiver (3-6)
solitary or pair
solitary or pair
solitary, pair, or pack (3-6)
solitary, pair, or pack (3-6)
solitary, pair, family (3-6), pack (6-10), or tr
solitary, pair, family (3-6), pack (6-10), or tr
solitary, pair, or pod (3-16)

underground
warm deserts
cold plains and underground
any
any underground
any land
temperate forests
any
any
cold mountains
temperate forests
any swamp
any (Elemental Plane of Air)
temperate mountains
temperate forests, mountains, or underground
cold forests or plains
cold forests and plains
any cold land
temperate forests
cold and temperate forests and plains
any
any swamps or woodlands
any land
temperate forests
temperate forests
any
cold or temperate forests
any forest
temperate forests
temperate forests
temperate hills
temperate hills
temperate forests or hills
cold forests
any forest or jungle (Prime Material Plane)
temperate and warm forests
temperate forests
any
any
any
temperate forests
cold plains
cold and temperate forests, marshes and plains
cold and temperate forests, marshes and plains
temperate forests and plains
any (Elemental Plane of Fire)
any
any (the Worldwound)
any
any good-aligned plane
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm coastlines
temperate forests
warm mountains

solitary
solitary or flight (2-9)
solitary
solitary
solitary, gang (2-4), or team (5-25)
solitary
solitary
solitary, pair, gang (3-6), or pack (7-12)
solitary or platoon (1 wight lord plus 4-6 ad
solitary, pair, gang (3-6), or warband (7-12 pl
solitary
solitary, pair, or string (3-4)
solitary or gang (2-4)
solitary, gang (2-4), or storm (5-8)
solitary, pair, or gang (3-12)
solitary, patrol (1 plus 1 winter wolf), or cov
solitary, pair, or pack (6-11)
solitary, pair, or incursion (3-6)
solitary, grove (2-5)
solitary, pair, covey (3-12), or murder (13-30
solitary
solitary or coven (3 witchfires and hags; see
solitary, entourage (1 witchwyrd and 2-5 h
pack (3-12)
solitary
colony (2-5), swarm (6-11)
solitary, pair, or pack (3-12)
solitary
solitary,
solitary or colony (2-5)
solitary, pair, or cavalry (3-12)
solitary, pair, or herd (3-12)
solitary, pair, or pack (3-12)
solitary
solitary, pair or stand (3-6)
solitary, gang (2-5), clan (6-9 plus 35% non
solitary, gang (2-4), hunting party (5-9, plu
solitary or gang (2-4)
solitary or gang (2-5)
solitary
solitary
solitary, pair, or herd (3-12)
solitary or herd (2-8)
solitary or herd (2-8)
solitary, pair, or pack (3-11)
gang (2-8) or crew (9-16)
solitary
solitary
solitary, pair, gang (3-6), or pack (7-12)
solitary or band (1 wrath dragon plus 1d4 as
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary

cold mountains
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm plains
warm coastlines
temperate forests
warm mountains
cold mountains
any ruins or underground
temperate mountains
temperate or warm hills
temperate forests
any (Infernus)
any land or underground
any (Ethereal Plane)
any (Plane of Earth)
warm jungles and forests
any (Ghahazi, Abyss)
any (the Abyss)
temperate mountains
any (Elysium)
any (Purgatory)
any (Sekatar-Seraktis)
outer space or cold forest
any land
temperate or warm forests and underground
temperate and warm forests and underground
any
cold mountains
cold hills and mountains
any land and underground
Any
warm marshes
warm deserts
warm deserts
temperate coastlines
warm hills
warm plains
warm coastlines
temperate forests
warm mountains
cold mountains
warm marshes
warm deserts
warm deserts
any aquatic (Plane of Water)
temperate coastlines
temperate and warm mountains
any sky (Plane of Air)
warm hills
any underground (Plane of Earth)
underground
any forest
warm plains
warm coastlines

solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or cabal (2-8)
solitary, wing (2-8), or flight (4-12)
solitary, pair, or flight (3-6)
solitary, pair, or pack (3-6)
solitary or troupe (Xaphan plus 1-2 pit fiends
solitary, pair, or hive (3-30)
solitary, pair, or gang (3-6)
solitary, pair, or cluster (3-6)
solitary, gang (2-4), hunting band (5-12 plus
solitary (unique)
solitary, pack (2-5), or clan (6-12)
solitary, pair, or patrol (1-2 plus 3-8 tengus o
solitary, pair, or crusade (3-10)
solitary
solitary or group (Yamasoth plus 2d6 gongo
solitary, pair, or cluster (3-8)
solitary
patch (creeper plus 1-6 yellow musk zombie
patch (yellow musk creeper plus 1-6 yellow
solitary, pair, or pack (6-11)
solitary, pair, or tribe (3-8)
solitary or gang (2-4)
gang (2-5) or pack (6-20)
solitary, pair, band (3-9), or enclave (10-100
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary or clan (2-5)
solitary
solitary
solitary
solitary
solitary
solitary
solitary

temperate forests
vacuum
any mountains or underground (Plane of Fire)
temperate and warm forests and aquatic
warm mountains
any water
temperate mountains
temperate or warm mountains
vacuum
any mountains
vacuum
any
any underground
vacuum
vacuum
cold mountains
temperate marshes, hills, or coasts
temperate deserts, hills, or mountains
any cold
any land (lawful plane)
warm oceans
any
any
any (River Styx)
any forests (primal land of fey)
any forest
any
any land

solitary
solitary
solitary
solitary or clan (2-5)
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary
solitary, pair, herd (3-16)
solitary, pair, or clutch (3-6)
solitary
solitary
solitary or pair
solitary, mass (2-4 hordes), or apocalypse (
solitary, pair, or cult (3-6)
solitary, pair, or pack (3-8)
solitary
solitary, pair, gang (3-14), tribe (15+ plus
solitary, pair, or warband (3-8)
solitary

Treasure
Group
NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)
standard (particularly staves and wands)
standard
standard
Genie
standard (Huge-sized greatclub, hide armor, other treasure)
double
standard (all art objects are broken)
Demon
standard (adamantine full plate, adamantine warhamme
Abyss
standard
none
none
standard
Devil
standard
none
Cobra
none
Golem
none
Adamantine Wasp
standard (3 spears, other treasure)
standard
none
standard
none
standard (2 masterwork kukris, other treasure)
Asura
standard (+1 spear, other treasure)
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Primal Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Primal Dragon
triple
Metallic Dragon
triple
Primal Dragon
triple standard plus crystal ball
Dragon
triple
Imperial Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Outer Dragon
triple
Primal Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Imperial Dragon
triple
Metallic Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Primal Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Outer Dragon
triple
Chromatic Dragon
double
Devil
none
none
standard
Demon
incidental

standard
Bishop
standard
Div
standard (masterwork breastplate, 2 masterwork scimitAsura
incidental
Kaiju
no coins; standard goods (gems only); no items
standard
none
Elemental Construct
standard
none
Aeon
none
standard (+5 half-plate, other treasure)
Div
double standard
Devil
none
Solifugid
standard
Spider
none
Golem
standard
Plant Guardian
standard (greatsword, other treasure)
50% standard
standard
incidental
None
Dinosaur
incidental (magic horn)
none
none
none
standard
standard
Demon
none
standard
Devil
standard (varies with individual Amalgamation)
none
Ooze
none
none
Amoeba
none
double standard
Devil
incidental
none
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Primal Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Primal Dragon
triple
Metallic Dragon
triple
Primal Dragon
triple standard plus crystal ball
Dragon
triple
Imperial Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Outer Dragon
triple
Primal Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Imperial Dragon
triple
Metallic Dragon
triple
Imperial Dragon

triple
Solar
triple
Imperial Dragon
triple
Outer Dragon
triple
Primal Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Outer Dragon
triple
Chromatic Dragon
standard
Demon
NPC gear (leather armor, rapier, other treasure)
standard
Sphinx
standard
none
none
Shark
none
none
none
incidental
standard
none
Dinosaur
standard
Hag
incidental
none
Herd Animal
none
standard
none
double (+5 shadow full plate, other treasure)
Devil
standard
standard
standard
none
Inevitable
none
standard
none
Familiar
none
Megafauna
none
none
Familiar
none
Familiar
none
Familiar
standard (spear, other treasure)
standard
none
Familiar
none
Army Ant
none
Megafauna
none
incidental
standard (hide armor, Huge club, other treasure)
Giant
none
Snake
standard
Mummy
incidental
NPC gear (chain shirt, +1 rapier, potions of cure light wounds [2], antitoxin, oil of taggit [2], sassone leaf residue [2], other t
none
incidental
standard
Daemon
double (+2 disrupting warhammer)
Astral Deva Angel
standard
none
incidental

double
Asura
none
double (banded mail, +2 orc double axe, other treasurOni
standard (leather armor, heavy shield, heavy mace, other treasure)
standard (rapier, other treasure)
standard
incidental
standard
Qlippoth
standard
Kyton
none
Herd Animal
standard
standard
standard
Agathion
incidental
none (eggs are worth 50-80 gp each)
standard (+1 longsword, other treasure)
standard (masterwork scale mail, masterwork warhammer, light hammer, other treasure)
incidental
none
Demon
standard
double standard Sheol: Baal's unique weapon is a Large
Devil
double standard
Devil
standard
standard (longspear, other treasure)
Demon
standard
none
Primate
standard (leather armor, longsword, other treasure)
standard
incidental
Badger
incidental
Badger
none
standard
50% standard
Demon
double (+1 flaming heavy mace, other treasure)
Angel
standard (+1 unholy longsword, +1 flaming whip, otherDemon
standard (+1 vorpal unholy longsword, +1 vorpal flaminDemon
none
Megafauna
none
incidental
standard
standard
Plant Guardian
standard
Double Standard
Demon Lord
triple (Aizerghaul, 2d6 scrolls, other treasure)
Demon Lord
standard
Devil
standard (short sword, 3 daggers, other treasure)
standard
standard
Barghest
none
none
CDemon
none
none
Rat
standard
Wight
incidental
incidental
double standard
incidental
none
Megafauna

none
Familiar
none
Bat
none
standard (+1 composite longbow [+3 Str], other treasure)
standard (glaive, other treasure)
Devil
standard
standard
none
incidental
Golem
none
Hippopotamus
Value standard
BEHEMOTH
double
none
double
Devil
incidental
none
double standard
Demon Lord
standard
NPC gear (masterwork hide armor, +1 greataxe)
NPC gear (+1 chain shirt, masterwork rapier, sap, potions of cure light wounds [5], wand of cure moderate wounds [9 charg
none
none
none
standard
standard (4 shortspears, other gear)
none
Herd Animal
triple
standard
Orc
none
Pudding
none
The Black Rider
none
Living Disease
none
Scorpion
standard
Skeleton
none
Sea Urchin
standard
Troll
NPC gear (masterwork leather armor; +1 composite longbow with 20 arrows, 20 cold iron arrows, and 5 +1 flaming arrows;
standard (dagger, short bow plus 20 arrows, masterwoSatyr
none
Swarm
incidental
standard (dagger, shortbow plus 20 arrows, masterwork panpipes, other treasure)
incidental
standard
incidental
double standard (masterwork sling with 20 sling bullets, other treasure)
none
none
Golem
none
Golem
standard
incidental
standard
Orc
standard
none
Pudding
triple
standard
Devil
standard
Weird
none
Wight
none
Bloodhaze Mosquito

incidental
50% standard
incidental
none
none
Cetacean
none
Familiar
none
Eurypterid
none
none
no coins; 50% goods
none
double standard
none
50% standard
standard
NPC gear (masterwork net, spear, other treasure)
none
double
NPC gear (leather armor, morningstar, other treasure)
none
none
none
none
triple
Great Old One
standard
standard
standard (shovel, bone delver's lantern, thieves' tools, other treasure)
standard
Devil
none
Golem
incidental
Idol
none
Swarm
standard
standard
none
standard
Boreal Creature
none
none
none
Botfly
standard
Ship in a Bottle
none
Dinosaur
incidental
double (+1 scimitar, +1 composite longbow [+5 Str]) Azata
none
Golem
none
none
double (no flammable items)
Azata
standard (longsword, other treasure)
Demon
standard
Drake
none
Zombie
standard (+1 longsword, masterwork harp, other treasBroken Soul
none
standard
Giant
none
none
Sentinels
none
Pudding
standard
standard
none

none
Thylacine
standard
standard (greataxe, other treasure)
incidental
NPC Gear (leather armor, light wooden shield, morningstar, 3 javelins, other treasure)
standard
none
none
Shark
none
none
standard
standard
none
Lamprey
none
Aeon
double standard
Devil
standard
Daemon
standard
Daemon
standard
Plant Guardian
standard
triple
Linnorm
standard
Wight
standard
Demon Lord
standard
standard (2 +1 longswords plus other treasure)
NPC gear (studded leather, mwk scimitar, mwk composi
Demon
standard
Demon
none
Herd Animal
none
none
Golem
standard
none
none (forehead gem worth 500 gp)
standard
none
incidental
incidental
none
Golem
standard or otherwise
none
standard (masterwork longsword, other treasure)
none
none
Angel
none
Familiar
NPC gear (+1 leather armor, +1 keen composite longbow
Animal Lord
double standard
Cat Lord
none
incidental
NPC gear (studded leather armor, longbow with 20 arrows, longsword, other treasure)
incidental
standard
Psychopomp
none
Nightmare
double
none
none
standard
standard (battleaxe, hide armor, other treasure)
Giant
half standard
Giant
none

none
Lion
none
none
Scorpion
standard
Troll
none
50% standard
Lizard
none
standard (masterwork spear, other treasure)
standard (breastplate, heavy steel shield, longsword, spear, other treasure)
none
Centipede
none
standard
standard
standard
none
standard
standard (+5 holy cold iron club, +5 evil outsider bane Empyreal Lord
none
double (+3 composite longbow, other treasure)
Agathion
double (+1 shocking burst shortspear, other treasure) Cetaceal
none
Daemon
standard
Demon
incidental
double standard
Angel
standard
standard (quarterstaff, other treasure)
gear (quarterstaff, spell component pouch, other treasure)
none
none
standard
standard
standard
standard coins; 50% goods; 50% items
Daemon
standard coins; 50% goods; 50% items
Daemon
standard
none
Cat
none
Spawn of Rovagug
standard
standard
Qlippoth
double
none
standard (battleaxe, other treasure)
standard
standard
none
Ooze
none
none
Chon Chon
standard
Angel
standard
Demon
standard
Chortov Devil
none
Caulborn
standard
none
none
none
none
standard
standard

standard
none
Ghoul
standard (full plate armor, masterwork greatsword, other treasure)
standard (masterwork heavy mace, composite longbow,
Demon
NPC gear (masterwork scale mail, halberd, light crossb
Magnimar
NPC gear (masterwork chainmail, +1 longsword, masterw
Magnimar
none
none
Clawb at
none
Golem
standard (hide armor, greatclub, other treasure)
Giant
standard
standard
none
none
none
none
Golem
none
none
none
none
none
none
none
incidental (mwk dire flail, other treasure)
standard (+1 halberd, other treasure)
incidental (gemstone worth 50 gp)
none
none
Clockwork
none
none
standard (chain shirt, morningstar, other treasure)
Giant
none
incidental
none
standard
Inphidian
none
none
Cockroach
standard
standard
incidental
double
Demon
none
Eurypterid
standard
Inphidian
none
Elemental
none
none
Dinosaur
standard (dagger, shortbow with 20 arrows, other treasure)
none
Snake
standard
standard
standard
Devil
None
none
standard (masterwork trident, other treasure)
Giant
none
Golem
none
incidental
standard

standard
none
standard
standard (+4 darkwood breastplate, other treasure)
none
none
Crab
Standard
standard (greatclub, other treasure)
Giant
triple
Linnorm
standard
none
none
Living Monolith
standard
Basilisk
incidental
none
Cetacean
standard
Sphinx
none
double
standard
Daemon
standard
standard
standard
standard (gems and magic gemstones only)
incidental coins and items; twice standard gemstones
none
Ooze
none
Golem
None
double (gems only)
triple
Great Old One
standard (hide armor, Large greataxe, Large heavy crossbow, other treasure)
standard
Qlippoth
none
triple standard
Demon Lord
triple
Demon Lord
standard
standard
Inphidian
none
standard
Rakshasa
triple standard (+4 unholy heavy mace, other treasure)
none
standard coins; double goods; standard items
Demon
standard (mwk dagger, black smear [2 doses; Pathfinder RPG Bestiary 54], other gear)
standard (dagger, black smear poison [3 doses], other gear)
standard
none
standard (club, dagger, black smear poison [3 doses; Pathfinder RPG Bestiary 54], other gear)
none
Ooze
standard
Naga
standard (kukri, black smear [2 doses] [see Bestiary 54], other gear)
NPC gear (leather armor, short swords [2], black smear [6], other treasure)
NPC gear
standard
none
standard
double
standard (mwk rapier, mwk musical instrument, other treasure)
incidental
Scorpion
standard
Mandrake

none
Mantis
incidental
none
standard
Naga
none
none
none
standard
Inphidian
none
Jellyfish
standard
none
incidental
standard
standard
double standard
Sea Serpent
triple
Sea Serpent
none
incidental
none
Dinosaur
none
Crocodilian
none or incidental
double
double standard plus 8 gems (1,000 gp each)
standard
triple (2 +5 unholy daggers, other treasure)
Demon Lord
standard
Demonic Vermin
standard
standard
double standard
Devil
double (500 to 2,000 gp in rubies, other treasure)
standard
Demon
standard, plus 1d3 gems (100 gp value) in gizzard
Daemon
standard
Daemon
standard (masterwork falchion, 4 javelins, other treasure)
NPC Gear (leather armor, short sword or aklys, repeating light crossbow with 10 poisoned bolts, other treasure)
standard
Drake
standard (2 masterwork scimitars, leather armor, otherGiant
NPC gear (+1 leather armor, mwk scimitar, sling with 10 bullets, belt of incredible dexterity +2, campfire bead, ring of protec
triple (Riftcarver, other treasure)
Demon Lord
incidental
standard
none
standard
Devil
none
Devil
NPC gear (dagger, amulet of natural armor +3, belt of mighty constitution +2, cloak of resistance +3, headband of alluring c
none
standard
none
NPC gear (chain shirt, rapier, other treasure)
none
standard
none
Slug
none
Dinosaur
none
Dinosaur
none
Dinosaur
incidental
Ape
incidental
Bat
incidental
Bear

none
Boar
standard
standard
none
Crocodile
none
incidental
Hyena
incidental
Lion
none
incidental
Racoon
none
Rat
none
Megaswarm
none
Rat
none
Shark
none
Smilodon
none
none
Tiger
incidental
Weasel
none
Wolf
none
Wolverine
1/10 coins; 50% goods; 50% items
Worg
none
none
standard
Divine Guardian
standard (masterwork scimitar, other gear)
Genie
standard (longsword, other treasure)
none
Familiar
none
none
none
standard (short sword, other treasure)
none
Familiar
none
Bat
NPC Gear
none
Div
standard
standard
Kami
incidental
double standard
standard
Half-Dragon
none
double
Agathion
standard coins, double goods (gems only), standard items
none
none
double
none
standard (masterwork glaive, other treasure)
standard
none
none
double
standard
standard (greataxe, leather armor, other treasure)
none
Wraith
incidental
none
none
standard

none
Demon
none
Megaswarm
double (masterwork heavy mace, masterwork composite longbow [+2 Str] with 20 arrows, additional treasure)
none
standard
Sphinx
NPC Gear (leather armor, light steel shield, rapier, hand crossbow with 20 bolts, drow poison [2 doses], 3d6 gp, other treas
NPC Gear (masterwork breastplate, heavy steel shield,
Drow
m
standard
Devil
standard (dagger, masterwork longbow with 20 arrows, other treasure)
NPC Gear (chainmail, heavy steel shield, warhammer, light crossbow [20 bolts], 3d6 gp, other treasure)
double (+1 full plate, +1 longsword, other treasure)
none
Pudding
incidental
none
Fish
none
none
none
none
Ghoul
none
none
Familiar
standard
standard
incidental
none
standard
none
none
Elemental Construct
standard
incidental
standard
Ooze
none
none
none
none
Ectoplasmic Creature
standard
standard (mwk falchion, other gear)
Genie
triple (+2 scale mail, +2 heavy wooden shield, +2 battleaxe, masterwork throwing axe)
none
none
Dinosaur
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
incidental
Nirento
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
standard
none
Elemental
standard
Witchlights
none
Eel

none
Eel
double standard
Elemental Dragon
double standard
Elemental Dragon
double standard
Elemental Dragon
double standard
Elemental Dragon
none
none
Herd Animal
double
none
incidental
Wasp
standard (+3 breastplate, maul of the titans, other tre Titan
incidental
none
Snake
standard
none
Walrus
double standard
Angel
standard
standard (Large +1 shock heavy flail, other treasure)
none
Ooze
Value standard
KYTON
double
Kyton
triple (+1 longsword, +1 flaming composite longbow [+Devil
double (ironwood chain shirt, ironwood longbow, ironwood longsword, other treasure)
none
Familiar
standard
none
Rat
standard
standard (leather armor, 2 flails, 4 javelins, other treasure)
none
Dinosaur
triple standard
True Gorgon
standard
Lurking Ray
standard
none
standard
standard (masterwork longsword, other treasure)
none
standard (greatclub, other treasure)
standard (battleaxe, other treasure)
standard
Faerie
standard
triple
none
none
Sea Serpent
none
Zombie
standard (dagger, shortbow with 20 arrows, masterwork panpipes, other treasure)
standard
standard
none
Vampire Spawn
standard
Ferrous
none
Living Disease
incidental
standard
none
NPC gear (chain shirt, dagger, other treasure)
standard (bastard sword, other gear)
none
Fey Creature
none
Fey Animal
incidental
Gremlin

none
Beetle
none
Animal Elemental
none
Animal Elemental
standard
Drake
incidental
Eel
none
Elemental Construct
none
Animal Elemental
standard (half-plate, greatsword, other treasure)
Giant
standard
Lizard
standard
none
half standard
none
standard (+1 banded mail, +1 katana*, other treasure)Oni
standard
standard
standard (+3 boat hook, +3 gaff hook, net, other treasure)
triple
Linnorm
none
Golem
shell worth 800 gp
standard (shell worth 800 gp, other treasure)
standard
Drake
standard
Drakeling
none
Beheaded
none
standard
Devil
none
Flesh
none
Golem
none
none
Fleshdreg
standard
none
standard
standard (including body, worth 200 gp in rare component elements)
standard
none
Familiar
none
double (+3 speed wounding heavy mace, +4 moderateTitan
fort
none
Foo Creature
standard
Drake
none
standard
incidental
standard
none
standard (9 javelins, other treasure)
Formian
triple
Formian
standard (10 darts, other treasure)
Formian
standard (6 javelins, other treasure)
Formian
incidental (occasionally a 10-50 gp gem embedded intFormian
NPC gear (+1 breastplate, +1 scythe, ring of protection +1)
standard (mwk harp or violin, other treasure)
none
Golem
incidental
NPC gear (trident, other treasure)
Sahuagin Mutant
standard
Gargoyle
none
Familiar
none

triple standard
Demon Lord
none
none
Stone Idol
standard
standard
standard
Drake
standard
Drakeling
standard (leather, battleaxe, other treasure)
Dwarf
standard
standard (chain shirt, greataxe, other treasure)
Giant
standard
standard
Frost
incidental
none
Frostfallen
standard (6 darts, other treasure)
Gremlin
standard
Kami
none
standard
none
none
Gargoyle
standard
Leshy
incidental
incidental
Fungus Man
double
incidental
Weird
none
Golem
none
50% coins; double goods (jewelry only); 50% items
incidental
none
standard
half standard
none
standard (+1 falchion, other treasure)
Demon
standard
Demon
none
standard coins or goods; no items
none
none
triple
incidental
Sea Wasp
none
standard
none
none
Stone Idol
standard
double (+1 shock composite longbow [+3 Str], other treasure)
standard
NPC gear (spear, other treasure)
standard
incidental
incidental
none
none
Golem
standard
Daemon
standard
none
Demon
triple standard
Devil

none
triple (+2 holy greatsword)
double standard
standard
standard
standard
standard
standard
none
NPC gear (rapier, other treasure)
standard
NPC gear
none
standard
standard
none
none
none
none
standard
none
none
none
none
incidental
none
none
none
incidental
none
incidental
none
none
none
none
none
none
none
none
none
none
none
incidental
incidental
none
none
incidental
none
none
none
none (carapace is worth 1,500 gp intact)
incidental
incidental
none
none
none
none
none

Devil
Azata
Demon
Div
Fleshwarp

Scorpion
Orc
Wolf
Monkey
Wolf
Frog
Giant Adult
Snake
Ant
Giant
Archerfish
Assassin Bug
Barracuda
Bee
Beheaded
Spider
Beetle
Fish
Turtle
Beetle
Bumblebee
Bumblebee
Caribe
Centipede
Chameleon
Lizard
Clam
Giant
Cockroach
Crab
Spider
Crawling Hand
Beetle
Frog
Dragonfly
Dragonfly
Dragonfly
Eagle
Catfish
Scorpion
Falcon
Flea

none
none
none
none
incidental
none
none
none
none
incidental
none
none
none
none
standard or otherwise
none
none
None
none
none
none
none
none
standard
none
none
none
none
incidental
none
none
none
none
incidental (royal jelly)
none
none
none
none
none
incidental
none
none
none
none
none
none
incidental
none
none
none
none
none
incidental
none
none
Value incidental
incidental

Flea
Fly
Fly
Piranha
Flytrap
Lizard
Lizard
Frog
Frog
Spider
Gar
Lizard
Hamster
Hornet
Horsefly
Familiar
Jellyfish
Leech
Leech
Locust
Maggot
Mantis
Marmoset
Eel
Eel
Mosquito
Mosquito
Octopus
Owl
Phantom Armor
Pike
Porcupine
Proto-Creature
Bee
Beetle
Lizard
Parasite
Beetle
Scorpion
Sea Anemone
Sea Slug
Sea Snake
Seahorse
Seahorse
Silverfish
Skunk
Beetle
Slug
Slug
Turtle
Turtle
Solifugid
Spider
Squid
Beetle
Stymphalidies
Spider

none
Tick
none
Tick
none
Tiger Barb
none
Toad
none
Tortoise
none
Tuatara
none
Vulture
none
Wasp
none
Beetle
incidental
Water Strider
incidental
Weasel
none
Centipede
none
Yellowjacket
standard
standard
standard
standard (+1 scorpion whip, other treasure)
Demon
incidental
standard (mwk breastplate, mwk ranseur, other treasuGIGAS
none (see below)
Sea Serpent
NPC gear (trident, light crossbow with 10 bolts, other treasure)
none
Herd Animal
none
standard (leather armor, masterwork spear)
standard
Demon
none
none
Ooze
standard
Toad
none
Golem
none
Giant
double standard
none
standard
standard
none (ivory mandibles worth 100 gp each)
none
incidental
none
Lizard
NPC Gear (leather armor, heavy wooden shield, battleaxe, longbow with 20 arrows, other treasure)
NPC gear (masterwork breastplate, masterwork longsw
Mana Wastes Mutant
standard
none
Familiar
NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)
none
standard
standard
none
none
incidental
Spider
none
Beetle
standard (+1 scimitar plus other treasure)
Qlippoth
none
standard
none
none
Dinosaur
none
Gorilla Ape
none
double standard
Geryon

double
standard
Leshy
standard
standard
none
none
NPC gear (+1 full plate, +1 greatsword, composite longbow [+8 Str] with 20 arrows, belt of giant strength +2, other treasure
incidental (masterwork scimitar, other treasure)
standard
none
incidental
incidental
Inphidian
standard (masterwork greatclub, hide armor, other tre Cyclops
none
Sea Urchin
none
Owl
none
Anemone
none
Shark
none
Whale
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Primal Dragon
triple
Chromatic Dragon
none
Quasi-elemental
none
Elemental
standard
Barghest
standard
Basilisk
incidental
Boneneedle
none
Elemental
none
Fire Crab
none
Elemental
none
Gelid Beetle
none
Elemental
Value standard (masterwork ranseur, other treasure) Devil
none
Elemental
none
Elemental
none
Elemental
double standard
Medusa
none
Elemental
none
Elemental
none
Quasi-elemental
none
Demon
none
Elemental
none
Elemental
standard
Shadow
standard
Shedu
none
Elemental
none
Greater Verdurous Ooze
none
Elemental
standard
Witchcrow
standard plus 2 gems (500 gp value) in eyes
Gargoyle
standard
hag

standard
Orc
none
Familiar
none
Scorpion
incidental
standard
standard
Demon
none
standard (dagger, dart, other treasure)
incidental
incidental
NPC gear (short sword, longbow with 20 arrows, other treasure)
none
Grig
double (+3 scythe, other treasure)
standard (battleaxe, other treasure)
standard
standard
Gremlin
standard
incidental
standard
NPC gear (spear, other treasure)
NPC gear (masterwork voidglass kukri, other treasure)
standard
NPC gear (leather armor, 4 darts, net, short sword, other treasure)
none
Bear
standard
standard
double (at least 50% gems)
none
Fleshwarp
none
incidental
standard
Cimota
none (see text)
Daemon
standard
triple, plus one artifact or major item
standard
Naga
none
Phantom Armor
standard
standard
standard
none
Eel
none
none
none
Megafauna
double
Sphinx
standard
none
Hag Eye Ooze
none
Fish
standard
Demon
none
Half-Celestial
NPC gear (chainmail, longsword, shortbow)
standard (greataxe, other treasure)
Half-Fiend
standard
standard
none
Fleshwarp
triple (+2 speed composite longbow [+5] with 20 arrows, masterwork dagger, other treasure)
none
Shark
double standard
Naga
double (+2 axiomatic holy spiked heavy steel shield)

standard
half standard
standard
half standard
incidental

Devil

Gremlin
Naga
Archon

none
standard
standard (leather armor, morningstar, and other treasure)
triple
Great Old One
none
standard
Genie
none
Familiar
none
Heat
none
Familiar
standard
triple (50-100 various weapons, other treasure)
Titan
none
Shark
incidental
none
standard
standard
Devil
incidental
Hellwasp
incidental
standard
standard
Devil
standard (sickle, masterwork composite longbow [Str +4] with 20 arrows, wooden armor, other treasure)
none
Crocodile
standard
Demon
incidental
Sphinx
standard
Cimota
standard (hide armor, greatclub, other treasure)
Giant
none
none
none
none
none
none (pelt is worth 200 gp)
none
NPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)
incidental
Phantom Armor
double
none
Smilodon
none
standard
standard (+1 unholy spiked chain, other treasure)
Devil
none
none
Horse
standard (mwk ranseur, other treasure)
Devil
standard (masterwork greatsword, other treasure)
Archon
none
none
Familiar
incidental
standard
standard
none
Quasi-elemental
none
Elemental

none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
incidental
Sea Wasp
none
Elemental
none
Elemental
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
standard
standard
NPC gear (chainmail, greatsword, dagger, javelin, longspear)
NPC gear (masterwork short sword, other treasure) Zombie
none
Skeleton
none
Zombie
standard (masterwork half-plate, longsword, other treasure)
standard
Lamia-kin
incidental
none
none
Giant
double standard
Devil
none
standard
standard
standard
Daemon
standard
Daemon
none
none
double
Qlippoth
standard (+1 frost spear, other treasure)
Devil
standard
Drake
none
Golem
none
Golem
triple
Linnorm
standard (spear, other treasure)
Salamander
standard
Troll
standard
Troll
standard
Oni
NPC gear
NPC gear (scimitar, other treasure)
none
Dinosaur
standard (mostly valuable scrimshaw carvings)
standard
standard
Protean
none
Tortoise
double
Devil
standard
standard
Devil
standard
Shattered Soul
standard (and impundulu fat, see sidebar)
standard (masterwork scimitar, other treasure)
Demon
standard
triple standard

standard
double
standard
Kyton
standard
standard
standard
incidental
none
Fleshwarp
none
none
none
Colossus
none
Golem
incidental
Golem
none
standard (masterwork leather armor, masterwork tetsub
Oni
triple
none
standard (leather armor, masterwork battleaxe, other treasure)
standard
Giant
none
none
none
none
Colossus
incidental
Idol
none
standard (chainmail, composite longbow [+3 Str], scimiGenie
none
NPC gear (amulet of natural armor +1, cloak of resistance
Vampire
none
Shark
standard (short sword, other treasure)
Gremlin
incidental
triple
Kami
NPC gear (masterwork studded leather, masterwork rapier, masterwork light crossbow with 20 bolts, potions of cure light w
none
standard
standard (masterwork chain shirt, masterwork greataxe
Giant
standard (club, other treasure)
Troll
triple standard
Demon Lord
standard
Jelly
incidental
none
standard
standard (masterwork composite longbow [+8 Str] withGiant
none
Golem
none
triple
Chromatic Dragon
triple SQ sound imitation
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
incidental
Rukh
incidental (acid-proof items)
Seps
triple
Imperial Dragon
triple
Chromatic Dragon

standard (short sword, shortbow, other treasure)


double (+1 ghost touch spear, other treasure)
incidental
standard
Demon
standard
standard
none
standard
Kami
standard
none
Marsupial
standard
standard (club, other treasure)
none
standard
NPC gear (sais [2], other treasure)
none
standard
Demon
standard (longbow with 20 arrows, other treasure)
standard special Abilities Pass Without Trace (Ex) A kech can move across any ground-ice, snow, mud-without leaving any
standard
Protean
none
standard
standard
double
Kelpie's wrath
standard
Psychopomp
standard
double
standard coins (in digestive tract); no goods; no items
standard (net, 3 spears, other small treasures)
none
Frog
none
Seahorse
1/10 standard
none
Familiar
standard
standard
Demon
NPC gear (potion of cure light wounds, mwk quarterstaff, other treasure)
standard (chainmail armor, longsword, other treasure)
NPC gear (leather armor, spear, sling, other treasure)
standard
Kami
none
standard (+2 bastard sword, other treasure)
Inevitable
standard
standard (+5 quarterstaff, other treasure)
Empyreal Lord
standard
standard (wand of hold person, other treasure)
standard (club, rope, shears, other treasure)
standard
triple standard
Demon Lord
triple (+5 adamantine icy burst warhammer, other treaDemon Lord
triple
none
none
standard
standard
Lamia-kin
none
standard
NPC gear (hide armor, other treasure)
standard (masterwork half-plate, masterwork greatclubOni

standard
Demon
standard
standard (+1 greataxe, other treasure)
standard
Ghoul
standard
none
double (+1 dagger, other treasure)
double (2 +1 scimitars, other treasure)
standard
standard (masterwork dagger, masterwork sling, other treasure)
none
Swarm
none
none
Archon
none
none
standard
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Elemental
none
Quasi-elemental
none
Elemental
incidental
Sea Wasp
none
Elemental
none
Elemental
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
NPC Gear (leather armor, masterwork morningstar, ligh
Spriggan
none
Stingray
none
Elemental
none
Helix Moth
none
Slime Crawler
NPC gear (light crossbow with 20 bolts, quarterstaff, gold amulet [bonded object], other treasure)
standard (no metal, double gems)
standard
standard
Drake
none
Lizard
standard
Weird
no coins, double goods (gems only), no items
Skeleton
standard
Leshy
none
double (dagger, other treasure)
none
Leech
standard (masterwork full plate, other treasure)
Archon
none
Familiar
none
Devil
double
standard
Agathion
standard (spear, other treasure)
none
Cat
standard (club, other treasure)
double coins; 50% goods; 50% items
none
Banshee

incidental
Boneneedle
none
Fire Crab
none
Gelid Beetle
standard
Gibbering Orb
Value double standard
Hollow Serpent
standard (masterwork Small spear, other treasure)
Devil
none
Demon
none
Shadow
standard
standard (+1 composite longbow, other treasure)
Daemon
standard
double (+2 longsword, +2 spear, +2 morningstar, otherInevitable
NPC gear (boots of levitation, headband of vast intelligence +2 [Perception], ring of protection +2, potion of invisibility, scro
double standard
none
none
standard
Mephit
standard
Treant
standard
Weird
standard
Devil
double standard
Devil
double
Demon
standard (+1 longsword, masterwork harp)
Azata
none
none
double standard
incidental
standard
incidental
none
incidental
none
Familiar
NPC gear (heavy wooden shield, morningstar, 3 javelins)
none
standard (longspear, light crossbow and 10 bolts, other treasure)
none
NPC gear (masterwork chain shirt, +1 composite longbow with 20 arrows, masterwork battleaxe, potions of cure moderate
none
triple
triple standard
Devil
standard
standard
Naga
none
standard (leather armor, light wooden shield, longsword, longbow, 20 arrows, other treasure)
standard
Lurking Ray
standard
standard (dagger, other treasure)
none
double
none
triple standard
none
Azata
standard
standard
standard (2 masterwork scimitars, other treasure)
none
none
Ooze
standard

none
none
none
double (+3 falchion, other treasure)
incidental
NPC gear (light crossbow, spear, other treasure)
standard
standard
none
none
standard
none
standard
none
none
standard
none
none
standard
standard
double standard
standard
none
standard
none
standard
standard (masterwork trident, other gear)
standard
double (6 mwk longswords, other treasure)
none
none
standard (gaff, other treasure)
standard
none
standard
none
none
triple
triple SQ sound imitation
triple
triple
triple
triple
triple
triple
triple
triple
triple standard
none
none
none
none
none
none
none
none
none
none

Golem
Rakshasa
Cerberi
Sahuagin Mutant
Demon
Flea

Man-Eating Animal
Ray

Demon Lord
Rakshasa
Sentinels
Gargoyle
Genie
Genie
Demon
Crocodilian
Golem
Giant
Jelly
Inevitable
Golem
Elephant
Chromatic Dragon
Chromatic Dragon
Metallic Dragon
Metallic Dragon
Metallic Dragon
Imperial Dragon
Metallic Dragon
Chromatic Dragon
Chromatic Dragon
Chromatic Dragon
Dragon
Helix Moth
Slime Crawler
Quasi-elemental
Elemental
Barracuda
Elemental
Elemental
Elemental
Elemental

none
Elemental
none
Quasi-elemental
none
Elemental
incidental
Sea Wasp
none
Elemental
none
Elemental
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
none
Stingray
none
Elemental
double (dagger, masterwork longbow with 20 arrows, other treasure)
none
Beheaded
none
Megafauna
none
Megafauna
none
Elk
none
Megapiranha
none
Megafauna
standard
Demon
standard
Daemon
none
Ooze
none
standard (+3 scythe, other treasure)
Psychopomp
standard
standard
double (masterwork Large falchion, other treasure)
none
Ooze
NPC gear (trident, heavy crossbow with 10 bolts, other treasure)
standard (2 javelins, other treasure)
Merrow
standard (2 javelins, other treasure)
Merrow
double standard
Ooze
none
standard
Demon
none (see text)
double
standard
standard
no coins; 50% goods; 50% items
incidental
incidental
none
Grim Reaper
standard (greataxe, other treasure)
none
standard (+1 longsword, daggers [4], other treasure)
standard
Drake
standard (dagger, 6 darts, other treasure)
standard
none
Golem
incidental
Bat
standard
Bat
standard
standard
standard
none
triple standard
Devil
double (always gold coins)
Gremlin
double standard
Angel

double (+3 morningstar, other treasure)


standard (club, other treasure)
standard
none
none
NPC gear (leather armor, kukri, net, shortbow with 10
none
None
None
none
none
double
standard
none
none
none
standard
standard (+2 glamered breastplate, other treasure)
none
none
standard

Angel
Lizard
Familiar
Goblin
Primate
Crab
Crayfish
Jellyfish

Psychopomp
Troll

standard
none
Lion
standard
Troll
double standard
Animal Lord
double standard
Angel
double (+1 flaming greatsword, other treasure)
Angel
double
standard
standard
double standard
standard
incidental
double
standard
none
Golem
standard
none
none
none
Jelly
standard
Mute Hag
standard
none
NPC gear (masterwork bladed scarf, light crossbow with 20 bolts, dagger, bracers of armor +1, potion of cure light wounds
double
Aboleth
standard
Devil
none
Cockatrice
none
Elemental
none
Elemental
none
Elemental
none
Elemental
standard (studded leather, 2 flails, 4 javelins, other tr Ettin
standard (half-plate, greatsword, other treasure)
Giant
none
Golem
standard
Gargoyle
standard (mwk greatclub, hide armor, other treasure) Cyclops
standard
Barghest

incidental
Griffon
incidental
Hell Hound
standard (hide armor, greatclub, other treasure)
Giant
standard (2 scimitars, other treasure)
Skeleton
standard
Hydra
standard (+2 frost spear, other treasure)
Devil
triple
Dragon
double (+1 scimitar, other treasure)
Lamia
NPC gear (potions of invisibility [2], +3 chain shirt,
Lich
standard
Manticore
double (6 mwk longswords, other treasure)
Demon
triple
Dragon
triple
Dragon
double (mwk bastard sword, mwk longbow with 20 arroMedusa
standard (mwk greataxe, other treasure)
Minotaur
standard
Mummy
standard
Demon
standard (+2 chain shirt barding)
Hell Hound
standard (mwk scale mail, mwk greatclub, 4 javelins, oOgre
incidental
Owlbear
standard
Phoenix
double (+1 kukri, other treasure)
Rakshasa
double
Sphinx
standard
Treant
standard
Troll
NPC gear (potion of inflict serious wounds, +1 bolts (1Vampire
triple
Dragon
standard
Demon
standard
Worg
incidental
Worg
triple
Red
standard
Wyvern
triple
Dragon
standard
Demon
standard
Demon
standard
Demon
NPC gear (leather armor, longbow with 20 arrows, naginata, other treasure)
standard
Demon
none
Cetacean
none
none
Protean
none
none
none
Golem
none
none
none
double
double
Devil
standard
none
standard
none
double (masterwork breastplate, +1 longsword, 4 masterwork spears, other treasure)
standard
standard
standard
Demon
standard (+2 chain shirt barding)
Hell Hound

standard
none
standard
Inphidian
standard
hag
NPC gear (+1 studded leather, +1 hand crossbow, dagge
Magnimar
standard
Nightshade
none
none
standard
Nightmare Creature
triple (+5 keen vorpal bastard sword, other treasure)
standard
Nightshade
standard
Nightshade
standard
Nightshade
standard
Nightshade
standard
standard
none
standard
incidental
standard (dagger, other treasure)
incidental
standard (light crossbow with 20 bolts, short sword, other treasure)
standard (masterwork trident, other gear)
Genie
none
none
Elemental
triple (Shadowkiss, 100,000 gp in various jewelry, otheDemon Lord
double (four masterwork darts, 5 doses of blue whinnis poison, other treasure)
none
Golem
standard
Spriggan
double (+3 hide armor, shears, golden thread worth 500 gp, other treasure)
none
Aurochs
NPC gear (wand of scorching ray [10 charges], +2 leathe
Vampire
standard
Psychopomp
none
none
Dinosaur
standard
standard (masterwork longsword, other treasure)
standard
standard
Gremlin
none
Devil
standard
standard (dagger, other treasure)
incidental
Water Strider
standard
Qlippoth
standard
Demon
standard
standard
standard (+1 unholy halberd, other treasure)
none
standard (mwk trident, other treasure)
Giant
standard
none
Ochre
none
none
standard (hide armor, greatclub, 4 javelins, other treasure)
double (chain shirt, greatsword, composite longbow [+7
Oni
incidental
Spider
NPC gear (spear, other treasure)
Ogrekin

standard
standard
none
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Primal Dragon
triple
Chromatic Dragon
standard
Daemon
none
incidental
incidental
standard
Demon
standard
Oni
triple standard
none
standard
Demon
none
Golem
standard
standard (hide armor, greataxe, heavy crossbow, other treasure)
NPC gear (studded leather armor, falchion, 4 javelins, other treasure)
none
Dolphin
triple standard
Demon Lord
NPC Gear (leather armor, longsword, composite longbow with 20 arrows, other treasure)
standard
standard (heavy wooden shield, mwk battleaxe)
NPC gear (+1 mithral chain shirt, +1 rapier, mwk composite shortbow [+1 Str] with 20 arrows, mwk whip, elixir of fire breath
none
Spontaneous Golem
standard
Kyton
none
none
Familiar
standard
none
none
none
Familiar
incidental
none
Dinosaur
standard
Div
standard (leather armor, 2 pistols, other treasure)
none
NPC gear (leather armor, short sword, other treasure)
none
Aeon
none
Dinosaur
incidental
triple standard
Demon Lord
triple (Scepter of Shibaxet, other treasure)
Demon Lord
standard (masterwork heavy pick, other treasure)
no coins; standard goods (gems only); no items
none
False Spider
standard
none
standard
Sea Spider

double
NPC gear
triple (+2 flaming burst scimitar, other treasure)
standard
standard
standard
none
none
none
standard (+1 scimitar, other treasure)
none
incidental

Mite

Phantom Armor
none
standard (mwk longsword, mwk light steel shield, other treasure)
none
standard
standard
platinum rod (1,500 gp)
Golem
none
Ooze
none
standard
standard (dagger, other treasure)
incidental
1/10 coins; 50% goods; 50% items
none
none
Familiar
standard
none
Piranha
none
Piranha
none
NPC gear (+1 chain shirt, +1 rapier, masterwork light crossbow with 20 bolts, potions of cure moderate wounds [2], other tr
NPC gear (+1 studded leather, masterwork rapier, dagger, potion of cure moderate wounds, potion of invisibility, lute, other
standard
Daemon
standard
Daemon
double
Devil
standard
standard
none
Zombie
Plagued Beast
double (+3 holy greatsword)
Angel
none
special (see description)
Plantoid
none
none
Familiar
none
Aeon
none
Dinosaur
NPC gear (+1 breastplate, heavy steel shield, +2 longsBodythief
none
Frog
none
Frog
none
Poisonous Frog
none
Polar
standard (alchemical items, other treasure)
none
incidental
standard (+1 scythe, mithral chain shirt, other treasure)
none
Horse
standard

standard
none
none
none
standard

Devil

standard
none
Familiar
none
Dinosaur
none
Familiar
standard (dagger, shortbow with 20 arrows, other trea Gremlin
standard
incidental
standard
Daemon
none
Zombie
standard
standard
standard (+5 bastard sword, other treasure)
Golem
none
standard
Demon
none
Thermite
none
Pterosaur
NPC gear (blue whinnis poison [4 doses], Small short sword, other treasure)
no coins; 50% goods; 50% items
standard
none
none
none
Familiar
incidental
none
Familiar
standard
Azata
standard
None
incidental
double (+1 kukri, other treasure)
standard
Rakshasa
none
Herd Animal
none
Sheep
none
none
Familiar
standard
none
Rat
NPC gear (leather armor, light crossbow with 20 bolts, dagger, other treasure)
none
standard
standard
Inphidian
none
Beetle
none
Ravager
none
Ravager
none
Ravager
none
Familiar
none
Raven
none
Sea Urchin
standard
incidental
Treant
standard
none
The Red Rider

triple

Ravener

NPC gear (leather armor, Medium scythe, other treasure)


none
standard
none
none
none
Beetle
none
none
standard
none
Pterosaur
none
none
Dog
standard
Drake
standard
none
NPC gear (half-plate, heavy wooden shield, +1 khopesh, heavy crossbow with 10 bolts, cloak of resistance +1, potion of bu
NPC gear (+1 leather armor, mwk javelin, mwk light mace, swan boat feather token, antitoxin, backpack, bedroll, fishing ne
standard
Drake
none
Elk
standard (spear, leather armor, other treasure)
Giant
standard
Troll
none
25% coins, 25% goods, no items
standard
Troll
standard
Troll
standard
none
none
Golem
standard
incidental
none
Parasite
standard
Naga
none
Elemental
incidental
standard (masterwork full plate armor, masterwork lonGiant
none
standard (hide armor, greatclub, other treasure)
standard
incidental (no metal treasure)
standard
standard
standard
standard
Kyton
none
standard
NPC gear (trident, heavy crossbow with 10 bolts, other treasure)
NPC gear (leather armor, falchion, masterwork dagger,Pirate
standard (spear, other nonflammable treasure)
standard (+1 dagger, other treasure)
Devil
none
Drake
none
Crocodilian
NPC gear (studded leather, spear, sling with 10 bullets, thieves' tools, other treasure)
standard
Giant
none
1/10 coins; 50% goods; 50% items
none

none
double coins, standard goods, standard items
incidental
standard (dagger)
standard
none
Ooze
none
Jellyfish
triple
incidental (1d6 sargassum fiend bulbs, other treasure)
standard
standard (dagger, short bow plus 20 arrows, masterwork panpipes, other treasure)
greataxe
standard (masterwork greatclub, hide armor, other treasure)
standard
none
Beetle
none
none
none
Familiar
none
Spider
none
Scarlet Spider
standard
standard
standard (masterwork halberd, other treasure)
Demon
standard (leather armor, shortspear, short bow, 20 arrows, other treasure)
standard (masterwork falchion, masterwork composite shortbow, 30 arrows, other treasure)
standard
none
standard
two gemstone eyes (500+ gp each)
none
triple
none
standard
NPC Gear (masterwork padded armor, daggers (3), mast
Magnimar
standard
none
standard
Drake
double standard
Giant
standard
hag
standard
none
none
none
none
Familiar
standard
Leshy
standard
standard
none
Sentient Wax
none
standard
standard (+1 falchion, other treasure)
Div
incidental (acid-proof items)
none
standard (masterwork scimitar, other treasure)
Genie
double (+1 wounding scimitar, other treasure)
Demon
incidental
NPC gear (masterwork dagger, other treasure)
double (masterwork short sword, wand of magic missile [CL 5th, 1d20+30 charges])

none
Beheaded
none
standard (+1 longsword, other treasure)
Demon
NPC gear (masterwork light crossbow with 20 bolts, masterwork dagger, bracers of armor +1, cloak of resistance +1, potion
standard
standard
Demon
standard
Demon
none
Shadow Dire
standard
Drake
standard (+1 gold breastplate, masterwork great terbuGiant
standard
standard
Shadow Hunter
none
none
Rat
none
Shadow Rat
standard
none
none
Wolf
none
standard (masterwork falchion, other treasure)
standard
Demodand
double (+2 unholy morningstar, other treasure)
Demodand
standard (masterwork scimitar, other treasure)
Genie
standard
triple
none
none
none
Spider
none
Shark
none
Crab
standard
standard
none
Stone Idol
none
none
standard
Demon
standard (2 Large +1 battleaxes)
standard (full plate, other treasure)
Shield
NPC gear (masterwork dagger, bracers of armor +1, pot
Magnimar
standard
Kami
double (+3 axiomatic scythe, other treasure)
none
standard
none
50% coins; double goods; standard items
Sea Serpent
none
Crab
standard
Div
NPC gear (+1 breastplate, masterwork earth breaker*,Magnimar
NPC gear (hide armor, 2 longswords, 2 javelins, shobhad longrifle with 20 bullets, other treasure)
incidental
standard
standard
Qlippoth
double (+2 cold iron quarterstaff, 2d4 holy symbols, otPsychopomp
incidental
incidental
standard
Demon
standard (mwk longbow, mwk trident, other treasure)
NPC gear (+2 wild hide armor, +2 defending quarterstaff, headband of mental prowess +2 [Wis, Cha], ring of protection +2

triple (+5 unholy speed war razor, other treasure)


Demon Lord
standard
standard
Agathion
none
standard
none
standard (ranseur, other treasure)
standard
incidental
double
incidental
Bat
standard (breastplate, heavy steel shield, masterwork longsword, other treasure)
none
Golem
incidental
standard
standard
none
half standard
Demon
none
standard (short sword, 2 daggers, other treasure)
standard
none
standard
None
none
Spider
none
Skull
standard
NPC gear (trident, other treasure)
Skum
none
none
none
triple standard
triple standard
standard (warhammer, studded leather, other treasureGiant
none
standard
standard
none
none
Beetle
standard
Demodand
none
none
standard (masterwork breastplate, other treasure)
Demodand
none
Graymalkin
none
incidental
none
standard
none
Familiar
none
none
none
Quasi-elemental
none
Elemental
none
Barracuda
none
Elemental
none
Elemental
none
Elemental
none
Elemental

none
Elemental
none
Quasi-elemental
none
Elemental
incidental
Sea Wasp
none
Elemental
none
Elemental
none
Quasi-elemental
none
Elemental
none
Elemental
none
Elemental
none
Stingray
none
Elemental
none
standard
Dragon
standard
Mephit
NPC gear (masterwork studded leather, sap, masterwork
Pirate
s
none
Snake
none
none
Turtle
none
Leopard
none
Familiar
none
double (+5 full plate, +5 dancing greatsword, +5 compAngel
none
Thermite
none
False Spider
none
double standard
Demon Lord
standard
none
none
(masterwork full plate, masterwork weapon, other treasure)
none
none
standard
standard
standard (mwk dagger, other treasure)
incidental
none
Swarm
standard (breastplate, buckler, spear)
standard (chainmail armor, masterwork greataxe, otherOoze
standard
standard
none
Giant
standard
none
none
none
standard
none
triple
none
none
standard
none
standard
standard
standard

Sphinx
Stone Idol
Spider
Dinosaur
Eurypterid
Drake
Monkey
Naga
Spirit

none
Eurypterid
standard
Gargoyle
none
Sea Serpent
half standard
Drake
none
Rat
NPC Gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)
double (mwk dagger, other treasure)
standard (short sword, short bow with 20 arrows, other treasure)
no coins, 50% goods, 50% items
incidental
standard (mwk longsword, mwk short sword, shortbow,Archon
none
none
none
Familiar
standard
The Stabbingbeast
standard
The Stabbingbeast
none
Herd Animal
none
Beetle
double (full plate, heavy steel shield, +5 holy starknife Star
none
standard
none
none
Dinosaur
none
Beetle
none
standard
triple standard
True Gorgon
none
Ray
none
standard
Demon
none
Swarm
none
Colossus
standard (greatclub, other treasure)
Giant
none
Golem
none
Golem
incidental
Idol
standard
none
Pudding
10% coins; 50% goods (stone only); no items (see textRoper
standard
Treant
standard
Drake
standard (mwk breastplate, mwk composite longbow [+
Giant
standard
none
standard
50% coins, 1/10th goods, 1/10th items
standard
Demodand
NPC gear
standard
incidental
Jelly
none
standard
incidental
Turtle-shark
standard (typically gemstones)
none
incidental
Stymphalides
incidental
none
Dinosaur

double
Demon
standard
standard
Kami
NPC gear (chainmail, scimitar, short bow with 20 arrows, other treasure)
triple standard
standard
NPC gear (+1 longsword, other treasure)
standard (mwk chain shirt, mwk light steel shield, mwk lance, mwk composite longbow with 40 arrows, other treasure)
NPC Gear (heavy pick, light crossbow with 10 bolts, other treasure)
none
standard
Troll
standard (chain shirt, mwk longsword, longbow with 20 arrows, other treasure)
none
standard
Wight
none
Fish
incidental
Shark
NPC gear (leather armor, two daggers, other treasure)
standard
standard (usually weapons)
50% standard (2 shortspears plus other treasure)
standard (hide armor, spear, other treasure)
Giant
triple
Linnorm
none
Golem
standard (longspear, other treasure)
standard
standard
standard (masterwork quarterstaff, 4 gulps of sake in a gourd, other treasure)
incidental
triple
Linnorm
none
standard (masterwork breastplate, 2 masterwork shortDemodand
standard
Rakshasa
standard
none
none
standard (+1 scythe, other treasure)
none
Behemoth
none
standard
none
none
NPC gear (leather armor, dagger, short bow and 20 arrows, other treasure)
standard
incidental
none
standard
Kyton
incidental (longsword, short sword, other treasure)
standard
Demodand
none
Graymalkin
none
none
Behemoth
standard (+2 quarterstaff, other treasure)
Daemon
standard (+3 full plate, +3 unholy battleaxe, other trea Thanatotic Titan
standard
incidental
Owlbear
triple standard
Daemon
standard
none
Ravager

none
Ravager
none
Ravager
none
Aeon
none
none
none
none
standard (chainmail, composite longbow, mwk two-blad
Demon
double
double (+2 axiomatic light mace, other treasure)
double (+2 quarterstaff, 3 doses of merope, other treasure)
standard (chain shirt, composite longbow [+5 Str] with 20 arrows, 1 dose of merope, other treasure)
none
Familiar
double
Qlippoth
none
none
Behemoth
none
none
none
Marsupial
standard
none
Tick
Dragon
NPC gear (studded leather armor, short sword, light crossbow with 20 bolts)
none
none
Fish
standard
standard
none
Wolf
standard
incidental
Sea Wasp
none
Centipede
double standard
Devil
none
Familiar
standard
Tobongo (Mwangi Treant)
standard
incidental
standard
standard
incidental
triple
Linnorm
none
Devil
standard (+2 quarterstaff, other treasure)
Kami
standard
standard
standard
Lurking Ray
standard
standard
none
none
Value none
none
Dinosaur
none
standard
Asura
standard (masterwork trident, heavy crossbow with 10 bolts, other treasure)
standard
NPC gear (club, 3 javelins, other treasure)
standard

incidental
NPC gear (leather armor, warhammer, other treasure)
standard
Archon
none
Swan
standard
standard
Tsathar
triple standard
Demon Lord
none
Familiar
standard
standard
none
none
Familiar
incidental
standard
standard
standard
Troll
None
Dinosaur
none
Dinosaur
standard
standard
standard
NPC gear (mwk shortspear, mwk breastplate, mwk heavy steel shield, 4 javelins, other treasure)
standard
standard
Devil
NPC Gear (chainmail, heavy wooden shield, battleaxe, potion of cure light wounds, other treasure)
standard
Demon
NPC gear (heavy wooden shield, obsidian dagger, shortbow and 20 arrows, other treasure)
none
standard
none
Undead Elemental
incidental
Mimic
none
Ningyo
none
Ooze
none
Undead Raven
standard
Troll
NPC gear (scale mail, trident, other treasure)
standard
Eidolon
none
double (4 +1 daggers, other treasure as magic scrolls Devil
standard (weapons listed above plus other treasure) Asura
standard
incidental
NPC gear (studded leather, rhoka sword, composite longbow (+4 Str) with 20 arrows, other treasure)
none
standard (masterwork dagger, other treasure)
triple (+2 breastplate, +2 returning spear, other treasure)
NPC gear (cloak of resistance +3, headband of alluring charisma +4, ring of protection +2)
none
Value standard
incidental
none
Ooze
NPC gear (quarterstaff)
double (adamantine scythe)
Psychopomp
none
none
none

standard (+2 breastplate, +1 unholy ranseur, other tre Demon


standard
standard (longspear, other treasure)
standard
Vegepygmy
standard
Vegepygmy
standard
Vegepygmy
standard
Vegepygmy
standard
Vegepygmy
standard
Vegepygmy
triple
none
Dinosaur
none
Velvet Ant
standard
standard
none
Snake
none
Snake
double standard
Demon Lord
double
Azata
none
standard
Demon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple SQ sound imitation
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
none
none
Vescavor
none
NPC gear (chain shirt, cloak of resistance +1, potions Vampire
of
standard (warhammer, other treasure)
Gremlin
standard
Psychopomp
standard (Cicatrix, other treasure)
Empyreal Lord
standard
Drake
none
standard
Demon
standard
incidental
none
Familiar
incidental
none
Vireseed
NPC gear (kukri, 10 shuriken, other treasure)
standard
double (masterwork full plate, masterwork greatclub, oOni
none

none
Protean
standard
Giant
none
Spawn of Rovagug
none
incidental (longsword, other treasure)
standard
standard
standard
standard
Demon
double
Demon
Value standard
standard
standard
Daemon
standard (masterwork musical instrument, other treasuAgathion
none
standard
none
none
(masterwork rapier, dagger, other treasure)
none
Warden Jack
standard (masterwork trident, other treasure)
Devil
none
standard
double standard (nonmagical armor and weapons)
none
Wasp
none
Elemental Construct
none
standard
Naga
none
none
Water Strider
none
standard (masterwork spear, other treasure)
Oni
none
Golem
NPC gear (blowgun with 20 darts, dagger, other treasure)
none
Familiar
standard
incidental
incidental
none
NPC gear (leather armor, mwk shortbow with 20 arrows
Lycanthrope
NPC gear (leather armor, mwk shortbow with 20 arrows
Lycanthrope
NPC gear (chain shirt, masterwork battleaxe, 2 masterLycanthrope
NPC gear (chain shirt, masterwork battleaxe, 2 masterLycanthrope
NPC gear (studded leather armor, 2 daggers, other tr Lycanthrope
NPC gear (studded leather armor, 2 daggers, other tr Lycanthrope
NPC gear (mwk battleaxe, other treasure)
Lycanthrope
NPC gear (mwk battleaxe, other treasure)
Lycanthrope
NPC gear (masterwork studded leather, short sword, liLycanthrope
NPC gear (masterwork studded leather, short sword, liLycanthrope
NPC gear (mwk trident, other treasure)
Lycanthrope
NPC gear (mwk trident, other treasure)
Lycanthrope
NPC gear (studded leather, masterwork short sword, 2Lycanthrope
NPC gear (studded leather, masterwork short sword, 2Lycanthrope
NPC gear (chainmail, longsword, light crossbow with 20
Lycanthrope
NPC gear (chainmail, longsword, light crossbow with 20
Lycanthrope
NPC gear (battleaxe, 2 daggers, 2 throwing axes, studLycanthrope
NPC gear (battleaxe, 2 daggers, 2 throwing axes, studLycanthrope
none

incidental
Jelly
none (eye gems worth 300 gp each)
none
Pudding
+1 longsword
The White Rider
standard
none
standard
standard
NPC gear (full plate, +1 falchion, other treasure)
NPC gear (mwk studded leather armor, battleaxe, 3 javelins, other treasure)
incidental
incidental
standard
standard (masterwork chain shirt, masterwork mornings
Oni
NPC gear (leather armor, Medium scythe, other treasuWinter Fey
standard
standard
Worg
standard
standard
standard
none
Golem
standard
double
standard
none
none
none
incidental
none
standard
none
none
none
none
none
Elemental
standard
Giant
standard (leather armor, longsword, masterwork compo
Giant
none
Golem
none
Golem
incidental
Idol
standard (club, other treasure)
none
Rhinoceros
none
Rhinoceros
none
Rhinoceros
incidental
none
Thermite
NPC Gear (+4 leather armor, cloak of resistance +4, staff of charming)
triple
none
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon

triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple SQ water breathing
Chromatic Dragon
triple
Chromatic Dragon
triple SQ icewalking
Chromatic Dragon
NPC gear (daggers [2], leather armor, thieves' tools, other treasure)
NPC gear (spear, scale mail, holy symbol, other treasure)
standard
standard
double standard
Devil
none
standard (heavy steel shield, 2 short swords, 2 longbows with 40 arrows, other treasure)
standard (precious metals, gems, and magic gems or jewelry only)
standard (leather armor, spear, other treasure)
triple
Demon Lord
standard (mwk falchion, other treasure)
Demon
double (leather armor, +1 kusarigama, composite longb
Oni
standard (+1 starknife)
standard
Psychopomp
triple
standard
none
incidental
standard
incidental
standard
standard
standard
standard
triple
Chromatic Dragon
triple SQ sound imitation
Chromatic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Chromatic Dragon
triple
Metallic Dragon
triple
Primal Dragon
triple
Metallic Dragon
triple standard
Dragon
triple
Primal Dragon
triple
Metallic Dragon
triple
Primal Dragon
triple standard plus crystal ball
Dragon
triple
Imperial Dragon
triple
Metallic Dragon
triple standard
Dragon

triple
Chromatic Dragon
triple
Outer Dragon
triple
Primal Dragon
triple standard
Dragon
triple
Chromatic Dragon
triple
Imperial Dragon
triple
Metallic Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Primal Dragon
triple
Imperial Dragon
triple
Outer Dragon
triple
Outer Dragon
triple
Chromatic Dragon
none
incidental
standard
none
Inevitable
none
none
Horde
NPC gear
none
standard
incidental
double (+1 composite longbow [+4 Str], +1 halberd, ma
Kami
standard (battleaxe)

Gear

OtherGear

masterwork falchion

+1 wounding spear

CharacterFlag
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

CompanionFla
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Grimfang

longsword

Craver

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

masterwork hide armor, masterwork th

2], sassone leaf residue [2], other treasure)

0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

banded mail

Sheol, +3 chainmail
Hell's Gleaning, +3 chainmail

Musileim

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1

of cure moderate wounds [9 charges], wand of bull'

hide armor, 2 longswords, 2 spears

scale mail, longspear, light crossbow,

2 short swords

n arrows, and 5 +1 flaming arrows; masterwork battleax


sleep arrows (3), +1 seeking arrows (

chain shirt, greataxe, 3 javelins

barbed dire flail

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Greatclubs

2 light hammers

cutlass
longsword

0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+1 falchion

Caasimolar's iron rod

Longsword, Studded Leather Armor


Bonerazor

longsword

Gargantuan greatclub

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
1
0

1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+2 flaming longsword, 2 +2 flaming ja


quarterstaff

+3 quarterstaff

0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Embrace of the Uncaring Sea

3 doses of black smear poison, dagge

6 doses of black smear poison, leathe

0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

masterwork half-plate, +1 anarchic l


Reaver

ed bolts, other treasure)

ty +2, campfire bead, ring of protection +1, wa

sistance +3, headband of alluring charisma +4, bro

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
0
0
0

rusty cutlass

0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

s, additional treasure)

oison [2 doses], 3d6 gp, other treasure)

other treasure)

0
0
0
0
0
1
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+3 flaming longsword

breastplate, Gargantuan greatsword o

short sword

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
1
0
0
0
0

0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

masterwork dagger

scale mail armor, flindbar, longbow wi

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

leather armor, morningstar, longbow,

Bull's Horn

0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

battleaxe

studded leather armor, greataxe, sho

0
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0

her treasure)

+3 wounding battleaxe

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0

of giant strength +2, other treasure)

composite shortbow, 20 arrows, dagg

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

leather armor, longsword, composite l


short sword
ranseur

short sword, 6 darts, net

hide armor, greatsword, longspear


chain shirt, club

1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

masterwork falchion

longspear, bellows

other treasure)

other treasure)

mwk composite longbo

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

hook-blade

+4 unholy flaming burst trident, net of

+3 breastplate, +3 anarchic warhamm

0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0

spiked greatclub, great chain


rusty pitchfork

with 20 bolts, potions of cure light wounds [2], potion of

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ce, snow, mud-without leaving any footprints. Tra

sewing needle

wand of hold person (CL7th; 5 charge


club, korred shears, pouch
Gorynya

dagger, light crossbow, 20 crossbow b

0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
1
0

0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ection +2, potion of invisibility, scroll of dominate pe

+1 longsword
Amaheuris

attleaxe, potions of cure moderate wounds [2], othe


boots of speed,
bracers of armor +6, mirr
Rod of Infernus, Hell's Redoubt

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+1 anarchic longspear

Vox

masterwork trident

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

dagger, 6 darts

Kraken's Bite
+3 mace of smiting

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

club

+1 flaming greatsword

mor +1, potion of cure light wounds, other treasure)

0
0
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

studded leather armor, morningstar, 3

chain shirt, halberd, short sword, hea

spear

0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0

hide armor, longspear

Wand of Orcus
half-plate, greataxe, 3 javelins

ows, mwk whip, elixir of fire breath, potion of cure s

Carriontooth

1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
0
0
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0

dagger, 6 darts

cure moderate wounds [2], other treasure)


nds, potion of invisibility, lute, other treasure)

special (see description)

0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+2 longsword, +2 full platemail, +2 he


longsword

5 doses of kava leaf poison; Other G

jester's deck; Other Gear +2 light ma

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
1
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

4 doses of aconite poison; Other Gea


+1 unholy greatsword

cloak of resistance +1, potion of bull's strength, p


toxin, backpack, bedroll, fishing net, flint and steel, he

greatsword, studded leather armor

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
1
0
0
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+1 longsword

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

or +1, cloak of resistance +1, potions of cure light wounds

morningstar

+2 [Wis, Cha], ring of protection +2)

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

leather armor, short sword, spear

spiked chain

+5 anarchic scythe

0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Fool's Errand

masterwork plate armor


+1 scythe

+2 dancing glaive

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0

short sword, shortbow, 20 poisoned ar

longsword

leather armor, longsword, longbow, 2

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
1
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1

with 40 arrows, other treasure)

chainmail, greatsword, g

Staff of the Lower Planes

0
0
0
1
0
0
0
0
1
0
1
0
0
0
0
0
1
1
1
1
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+1 greatsword
+3 silver wounding longsword

+1 ghost touch battleaxe, soulcatcher

M1914 concussion grenades (2, see pa


NPC gear (chainmail, c

greatclub

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
1
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0

her treasure)

leather armor, shortspear, kukri, net


leather armor, shortspear, kukri, net

2 longswords

hide armor, 3 clubs

0
1
0
0
1
1
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0

0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

spear
masterwork spear
spear
spear
spear
spear

Demonbrand

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0

0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Gargantuan longspear, leather armor

0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

greatsword, masterwork composite lon

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Hellstorm

leather armor

0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Speed
30 ft. (20 ft. in armor)
20 ft., swim 80 ft.
40 ft., climb 20 ft.
20 ft., fly 50 ft. (perfect)
20 ft.
10 ft., swim 60 ft.
30 ft.
60 ft. (50 ft. in armor)
20 ft.
20 ft.
50 ft.
20 ft., fly 60 ft. (perfect)
50 ft.
40 ft.
30 ft.
5 ft., fly 40 ft. (good)
10 ft., swim 50 ft.
40 ft., climb 40 ft.
10 ft., swim 80 ft.
30 ft., climb 10 ft.
30 ft.
40 ft.
40 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., fly 200 ft. (poor)
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor), swim 40 ft.
40 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., climb 30 ft., fly 200 ft. (poor)
30 ft., fly 200 ft. (poor)
40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
60 ft., fly 250 ft. (poor), swim 60 ft.
60 ft., fly 200 ft. (average), swim 40 ft.
40 ft., fly 200 ft. (poor), swim 40 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor), swim 20 ft.
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor), swim 80 ft.
40 ft., fly 200 ft. (average)
40 ft., fly 200 ft. (good)
50 ft., fly 200 ft. (poor)
50 ft., fly 200 ft. (poor)
50 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
40 ft., burrow 40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (good)
60 ft., fly 200 ft. (good)
30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., fly 80 ft. (average)
60 ft., fly 60 ft. (perfect)
fly 60 ft. (perfect)
40 ft., fly 60 ft. (good)
5 ft., swim 60 ft.

Base_Speed
Fly_Speed
30
(20 in armor)
20
40
20
20
10
30
60
20
20
50
20
50
40
30
5
10
40
10
30
30
40
40
60
40
60
60
40
40
40
40
60
30
40
60
60
40
40
40
40
40
40
40
40
50
50
50
40
40
40
60
30
40
60
40
5

60

200
200
200
200
200
200
200
200
250
200
200
200
200
200

200
200
80
60
60

30 ft., swim 60 ft.


30 ft.
35 ft., swim 20 ft.
80 ft., fly 200 ft. (average), swift flight
40 ft., climb 20 ft.
30 ft., swim 50 ft.
fly 100 ft. (perfect)
40 ft., climb 20 ft.
30 ft., fly 40 ft. (poor)
40 ft., swim 60 ft.
50 ft., fly 120 ft. (good)
40 ft., fly 60 ft. (average)
50 ft., climb 30 ft.
20 ft., climb 10 ft.
30 ft.
10 ft., swim 30 ft.
40 ft.
20 ft.
20 ft.
fly 30 ft. (perfect)
50 ft.
30 ft., burrow 10 ft.
40 ft.
40 ft.
10 ft., swim 10 ft.
40 ft.
30 ft., fly 50 ft. (average)
30 ft.
40 ft.
10 ft., fly 50 ft. (perfect)
10 ft.
30 ft.
10 ft., climb 10 ft., swim 20 ft.
10 ft., climb 10 ft., swim 20 ft.
60 ft.
20 ft., climb 20 ft., swim 20 ft.
20 ft., climb 20ft., swim 20 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
60 ft., burrow 30 ft., fly 200 ft. (poor)
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., fly 250 ft. (clum.), sw. 60 ft.
40 ft., fly 250 ft. (clumsy)
40 ft., fly 250 ft. (clumsy), swim 40 ft.
40 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., climb 30 ft., fly 200 ft. (poor)
30 ft., fly 200 ft. (poor)
40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)
60 ft., fly 250 ft. (clumsy), swim 60 ft.
60 ft., fly 200 ft. (average), swim 40 ft.
40 ft., fly 250 ft. (clumsy), swim 40 ft.
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
40 ft., fly 200 ft. (poor)
40 ft., fly 250 ft. (clumsy), swim 20 ft.
40 ft., fly 250 ft. (clumsy)
40 ft., fly 250 ft. (clumsy), swim 100 ft.
40 ft., fly 250 ft. (poor)
40 ft., fly 250 ft. (perfect)

30
30
35
80
40
30

200
100

40
30
40
50
40
50
20
30
10
40
20
20

40

30
50
30
40
40
10
40
30
30
40
10
10
30
10
10
60
20
20
60
40
60
60
40
40
40
40
60
30
40
60
60
40
40
40
40
40
40
40
40

200
250
200
200
250
250
200
250
250
250
250
200
250
250

50 ft., fly 250 ft. (clumsy)


50 ft., fly 250 ft. (clumsy)
50 ft., fly 250 ft. (clumsy)
40 ft., fly 250 ft. (clumsy)
40 ft., burrow 50 ft., fly 200 ft. (poor)
40 ft., fly 250 ft. (good)
60 ft., fly 250 ft. (good)
30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
30 ft., climb 30 ft.
30 ft.
40 ft., fly 60 ft. (poor)
30 ft., climb 30 ft. (40-ft. base)
30 ft., fly 60 ft. (average)
swim 90 ft.
fly 40 ft. (perfect)
30 ft.
40 ft.
30 ft., burrow 20 ft.
fly 90 ft. (perfect)
30 ft.
40 ft.
30 ft., burrow 10 ft.
60 ft.
fly 60 ft. (perfect)
30 ft., fly 60 ft. (good)
fly 60 ft. (perfect)
30 ft., fly 30 ft. (perfect)
fly 60 ft. (perfect)
30 ft., climb 10 ft.
50 ft., climb 30 ft.
20 ft., fly 50 ft. (average)
30 ft., climb 10 ft.
40 ft., fly 60 ft. (perfect)
40 ft., climb 10 ft., fly 40 ft. (poor)
15 ft., swim 50 ft.
10 ft.
40 ft.
50 ft.
10 ft., fly 40 ft. (average)
30 ft., swim 60 ft.
40 ft.
30 ft., burrow 5 ft.
30 ft., climb 30 ft.
30 ft.
40 ft.
40 ft.
40 ft. (30 ft. in armor)
20 ft., climb 20 ft., swim 20 ft.
30 ft.
0 ft., swim 120 ft.
30 ft.
20 ft., swim 50 ft.
5 ft.
90 ft., fly 90 ft. (good)
50 ft., fly 100 ft. (good)
fly 90 ft. (average)
60 ft.
40 ft., climb 40 ft.

50
50
50
40
40
40
60
30
30
30
40
30
30

250
200
200

40
30
40
30
90
30
40
30
60
60
30
30
30
50
20
30
40
40
15
10
40
50
10
30
40
30
30
30
40
40
40
20
30
0
30
20
5
90
50
60
40

60
30
60
50
60
40

90
100
90

50 ft., climb 50 ft., fly 50 ft. (perfect), swim 50 ft.


40 ft.
30 ft.
50 ft.
20 ft., fly 50 ft. (good)
40 ft., fly 60 ft. (good)
20 ft.
50 ft., climb 50 ft., fly 50 ft. (average)
20 ft., fly 50 ft. (perfect)
40 ft.
30 ft., burrow 10 ft.
30 ft., burrow 10 ft.
40 ft., fly 90 ft. (good)
50 ft.
50 ft.
30 ft., fly 30 ft. (good)
30 ft. (20 ft. in armor)
20 ft., swim 20 ft.
30 ft., fly 50 ft. (good)
50 ft., climb 30 ft.
30 ft. (40 ft. base)
30 ft., fly 50 ft. (good) (40 ft., fly 60 ft. base)
30 ft.
30 ft.
40 ft., 20ft. on two legs
30 ft.
30 ft.
30 ft.
30 ft., burrow 10 ft.
30 ft., burrow 10 ft.
15 ft., swim 60 ft.
30 ft., fly 60 ft. (perfect)
40 ft.
40 ft., fly 60 ft. (good)
40 ft., fly 90 ft. (good)
50 ft., fly 90 ft. (good)
40 ft.
40 ft., climb 30 ft.
60 ft., climb 20 ft.
fly 60 ft. (perfect)
20 ft.
30 ft.
50 ft.
50 ft., fly 50 ft. (good)
30 ft.
20 ft., burrow 20 ft.
30 ft., climb 40 ft.
30 ft.
40 ft.
30 ft., fly 50 ft. (good)
40 ft.
15 ft., climb 15 ft., burrow 15 ft
30 ft.
20 ft.
20 ft.
30 ft., fly 60 ft. (perfect)
20 ft.
swim 40 ft.

50
40
30
50
20
40
20
50
20
40
30
30
40
50
50
30
30/20
20
30
50
30
30
30
30
40
30
30
30
30
30
15
30
40
40
40
50
40
40
60

50

50

90
30

good (40

90

60
20
30
50
50
30
20
30
30
40
30
40
15
30
20
20
30
20

50

60

5 ft., fly 40 ft. (good)


5 ft., fly 40 ft. (good)
10 ft.
30 ft., fly 60 ft. (good)
40 ft.
40 ft., climb 20 ft.
fly 50 ft. (perfect)
fly 40 ft. (perfect)
30 ft.
50 ft.
30 ft., swim 30 ft.
40 ft., climb 20 ft.
5 ft., fly 20 ft. (poor)
20 ft., fly 60 ft. (perfect)
30 ft., fly 50 ft. (perfect)
20 ft., fly 20 ft. (poor), swim 40 ft.
40 ft.
40 ft., fly 60 ft. (good)
30 ft.
30 ft.
50 ft., burrow 50 ft.
30 ft.
fly 30 ft. (perfect)
40 ft., (30 ft. in armor)
20 ft.
40 ft.
20 ft., swim 60 ft.
20 ft.
20 ft., climb 20 ft.
30 ft.
fly 10 ft. (perfect)
60 ft.
40 ft.
20 ft., swim 20 ft.
30 ft.
30 ft.
40 ft.
fly 30 ft. (good)
30 ft., climb 20 ft., swim 20 ft.
40 ft.
30 ft., climb 30 ft., fly 50 ft. (average)
30 ft., climb 20 ft., swim 20 ft.
30 ft.
40 ft.
30 ft.
0 ft.
30 ft., swim 30 ft.
10 ft.
30 ft., fly 60 ft. (perfect; in fiery form only)
10 ft., fly 80 ft. (average)
30 ft.
5 ft., fly 30 ft. (good)
30 ft.
10 ft.
40 ft.
40 ft.
30 ft.
5 ft., fly 30 ft. (average)

5
5
10
30
40
40

40
40

50
40
30
50
30
40
5
20
30
20
40
40
30
30
50
30

60
50
20

30
40
20
40
20
20
20
30
10
60
40
20
30
30
40
30
30
40
30
30
30
40
30
0
30
10
30
10
30
5
30
10
40
40
30
5

50

30

10 ft., climb 10 ft.


0 ft. (immobile)
20 ft., burrow 10 ft., swim 20 ft.
30 ft.
swim 40 ft.
20 ft., swim 30 ft., jet 60 ft.
20 ft., swim 60 ft.
20 ft., climb 20 ft., swim 20 ft.
40 ft.
40 ft.
20 ft.
5 ft.
30 ft.
10 ft., swim 20 ft.
20 ft., marsh move
30 ft., water stride 50 ft.
30 ft.
30 ft.
20 ft., swim 30 ft.
20 ft.
30 ft., climb 20 ft., swim 20 ft.
30 ft., swim 40 ft.
10 ft., climb 10 ft., swim 10 ft.
50 ft., swim 120 ft., air walk
30 ft.
20 ft. in bone armor (30 ft. base), climb 10 ft.
30 ft.
40 ft., fly 60 ft. (good)
30 ft.
10 ft.
30 ft.
30 ft.
20 ft.
30 ft., swim 30 ft.
30 ft.
45 ft.
30 ft.
0 ft., fly 60 ft. (good)
fly 40 ft. (perfect)
30 ft.
5 ft., fly 60 ft. (good)
40 ft., fly 100 ft. (perfect)
40 ft.
30 ft.
0 ft., fly 30 ft. (good)
40 ft., fly 60 ft. (good)
30 ft.
20 ft., swim 60 ft.
30 ft., swim 30 ft.
20 ft., fly 60 ft. (average)
40 ft.
40 ft.
20 ft.
40 ft., climb 20 ft.
20 ft., climb 20 ft.
20 ft.
20 ft.
20 ft., 40 ft. (average)

10
0
20
30
20
20
20
40
40
20
5
30
10
20
30
30
30
20
20
30
30
10
50
30
20 ft. in bone armor (30 ft. base), climb 10
30
40
30
10
30
30
20
30
30
45
30
0
30
5
40
40
30
0
40
30
20
30
20
40
40
20
40
20
20
20
20

60

60
40
100

60

30 ft.
30 ft., swim 40 ft.
40 ft.
30 ft.
30 ft.
30 ft., burrow 30 ft.
40 ft., burrow 20 ft.
swim 60 ft.
10 ft., swim 50 ft.
swim 50 ft.
30 ft., fly 20 ft. (perfect)
30 ft.
5 ft., swim 30 ft.
fly 40 ft. (good)
50 ft.
5 ft., fly 50 ft. (perfect)
30 ft.
30 ft.
30 ft.
40 ft., climb 40 ft., fly 100 ft. (average)
30 ft.
40 ft., fly 60 ft. (good)
20 ft., climb 20 ft.
30 ft.
30 ft.
30 ft.
50 ft.
10 ft., fly 80 ft. (average)
30 ft.
20 ft., climb 20 ft.
50 ft.
10 ft.
20 ft.
20 ft., climb 20 ft., swim 20 ft.
10 ft., climb 10 ft.
40 ft., climb 40 ft.
30 ft.
30 ft., climb 15 ft., fly 60 ft. (good)
10 ft., fly 40 ft. (good)
20 ft.
20 ft.
fly 60 ft. (perfect)
30 ft.
30 ft., climb 20 ft.
60 ft., climb 30 ft.
30 ft., burrow 20 ft.
50 ft., climb 20 ft.
30 ft.
40 ft., swim 20 ft.
30 ft.
40 ft., fly 90 ft. (good)
30 ft.
30 ft.
20 ft., climb 20 ft.
20 ft., climb 20 ft.
40 ft. (30 ft. in armor)
30 ft.
40 ft., swim 30 ft.

30
30
40
30
30
30
40
10
30
30
5
40
50
5
30
30
30
40
30
40
20
30
30
30
50
10
30
20
50
10
20
20
10
40
30
30
10
20
20

50

100

80

60

60
30
30
60
30
50
30
40
30
40
30
30
20
20
40
30
40

90

40 ft.
20 ft.
60 ft., climb 40 ft.
60 ft., climb 20 ft.
30 ft., climb 30 ft.
30 ft., climb 20 ft.
40 ft.
30 ft., swim 40 ft., jet 200 ft.
50 ft. (35 ft. in armor)
30 ft., climb 30 ft.
20 ft.
30 ft., swim 50 ft.
40 ft.
60 ft.
30 ft., burrow 20 ft.
30 ft.
40 ft., fly 60 ft. (average)
20 ft.
30 ft.
10 ft., swim 80 ft.
30 ft.
30 ft.
30 ft., climb 20 ft.
40 ft., fly 90 ft. (good)
20 ft., climb 20 ft., fly 60 ft. (clumsy)
30 ft.
30 ft.
20 ft.
20 ft.
30 ft., climb 30 ft.
20 ft., swim 60 ft.
30 ft.
50 ft.
40 ft.
20 ft., swim 50 ft.
50 ft.
40 ft., burrow 40 ft.
40 ft., climb 40 ft.
40 ft.
30 ft.
20 ft., fly 30 ft. (average)
30 ft., swim 30 ft.
30 ft., fly 50 ft. (poor)
20 ft., climb 10 ft.
10 ft.
10 ft., fly 60 ft. (good)
10 ft., fly 60 ft. (good)
40 ft., fly 60 ft. (good)
40 ft.
40 ft.
fly 10 ft. (average)
20 ft.
20 ft.
30 ft.
fly 40 ft. (perfect)
30 ft., climb 20 ft.
30 ft., swim 20 ft.
30 ft., swim 20 ft.

40
20
60
60
30
30
40
30
50
30
20
30
40
60
30
30
40
20
30
10
30
30
30
40
20
30
30
20
20
30
20
30
50
40
20
50
40
40
40
30
20
30
30
20
10
10
10
40
40
40

(35 in armor)

90
60

50

10
20
20
30
40
30
30
30

fly 60 ft. (good)


fly 40 ft. (perfect)
30 ft. (40 ft. unarmored)
60 ft.
20 ft.
30 ft.
fly 50 ft. (perfect)
10 ft., fly 50 ft. (average)
20 ft.
40 ft.
10 ft., fly 40 ft. (average)
0 ft.
60 ft., fly 100 ft. (average), swim 60 ft.
20 ft., fly 60 ft. (perfect)
30 ft., fly 50 ft. (perfect)
30 ft.
40 ft.
30 ft., swim 60 ft.
30 ft.
40 ft.
20 ft.
40 ft.
30 ft.
30 ft., climb 20 ft.
30 ft.
30 ft., fly 30 ft. (clumsy)
50 ft.
40 ft.
30 ft.
20 ft.
50 ft.
40 ft.
30 ft., climb 20 ft., swim 20 ft.
5 ft.
30 ft.
20 ft., fly 60 ft. (poor)
20 ft., climb 20 ft., fly 30 ft. (poor)
20 ft.
30 ft.
30 ft., fly 50 ft. (perfect)
30 ft., fly 60 ft. (good)
20 ft., swim 40 ft.
30 ft.
fly 20 ft. (perfect)
20 ft., fly 30 ft. (good)
40 ft., swim 20 ft.
30 ft., fly 50 ft. (perfect)
20 ft., climb 20 ft., swim 20 ft.
5 ft., fly 30 ft. (perfect)
5 ft., fly 30 ft. (perfect)
30 ft.
40 ft. (plus sprint)
30 ft., climb 30 ft., fly 40 ft. (good), swim 30 ft.
40 ft., swim 40 ft.
30 ft.
fly 50 ft. (good), swim 50 ft.
0 ft.
30 ft.

60
40
30
60
20
30
10
20
40
10
0
60
20
30
30
40
30
30
40
20
40
30
30
30
30
50
40
30
20
50
40
30
5
30
20
20
20
30
30
30
20
30

50
50
40

60
30

20
20
40
30
20
5
5
30
40
30
40
30

40
50

0
30

10 ft., fly 80 ft. (average)


40 ft., climb 20 ft.
20 ft., fly 60 ft. (good)
30 ft., fly 30 ft. (average)
30 ft., climb 20 ft.
30 ft., swim 20 ft.
30 ft., swim 20 ft.
40 ft., climb 30 ft.
40 ft., fly 100 ft. (average), swim 60 ft.
30 ft.
40 ft., climb 40 ft.
30 ft.
20 ft.
60 ft. (30 ft. after feeding)
swim 40 ft.
30 ft., fly 60 ft. (poor)
20 ft., swim 30 ft.
30 ft.
50 ft.
fly 50 ft. (perfect)
30 ft.
30 ft.
30 ft., burrow 20 ft.
50 ft.
10 ft., swim 30 ft.
30 ft.
30 ft.
30 ft., burrow 30 ft.
60 ft., fly 200 ft. (average), swim 60 ft.
30 ft.
40 ft., fly 60 ft. (good)
40 ft., climb 40 ft.
20 ft., swim 60 ft.
40 ft., swim 120 ft.
30 ft., climb 30 ft.
30 ft.
60 ft.
30 ft., climb 20 ft.
40 ft.
swim 50 ft.
40 ft.
30 ft.
30 ft.
30 ft.
fly 80 ft. (perfect)
30 ft.
20 ft. (4 squares), climb 20 ft.
40 ft.
30 ft.
30 ft.
30 ft.
30 ft.
20 ft., fly 30 ft. (poor)
30 ft.
fly 40 ft. (perfect)
30 ft.
50 ft.
30 ft., burrow 10 ft.

10
40
20
30
30
30
30
40
40
30
40
30
20
60

60

100

30
20
30
50
50
30
30
30
50
10
30
30
30
60
30
40
40
20
40
30
30
60
30
40

60

40
30
30
30
80
30
20
40
30
30
30
30
20
30

30
40

30
50
30

60 ft.
30 ft.
40 ft.
40 ft.
20 ft., burrow 20 ft.
20 ft., burrow 10 ft.
30 ft., burrow 30 ft.
40 ft.
swim 20 ft.
20 ft., climb 20 ft., swim 20 ft.
20 ft., climb 20 ft.
30 ft., climb 20 ft.
10 ft., climb 30 ft.
10 ft., climb 30 ft.
swim 60 ft.
10 ft., swim 50 ft.
40 ft.
5 ft., 40 ft. fly (perfect)
60 ft.
30 ft., swim 40 ft.
30 ft., burrow 10 ft.
fly 30 ft. (perfect)
fly 30 ft. (perfect)
fly 40 ft. (good)
50 ft.
50 ft.
20 ft. (30 ft. base)
fly 50 ft. (perfect)
40 ft., fly 60 ft. (average)
40 ft.
30 ft., fly 60 ft. (good)
40 ft.
40 ft.
30 ft., climb 30 ft., fly 60 ft. (poor)
20 ft.
30 ft., burrow 20 ft., fly 60 ft. (average)
50 ft.
30 ft.
60 ft., climb 60 ft., fly 90 ft. (good)
30 ft.
50 ft., burrow 30 ft., fly 60 ft. (average)
50 ft.
40 ft., fly 60 ft. (average)
30 ft., fly 40 ft. (perfect)
30 ft.
10 ft., swim 40 ft.
30 ft., fly 20 ft. (perfect)
fly 40 ft. (perfect)
30 ft.
5 ft., fly 30 ft (poor), swim 40 ft.
30 ft.
20 ft.
30 ft.
10 ft., fly 30 ft. (average)
30 ft.
30 ft., climb 30 ft.
20 ft., fly 40 ft. (good)
40 ft.

60
30
40
40
20
20
30
40
20
20
30
10
10
10
40
5
60
30
30
30
30
40
50
50
20
50
40
40
30
40
40
30
20
30
50
30
60
30
50
50
40
30
30
10
30
30
5
30
20
30
10
30
30
20
40

60
60
90
60
40
20
40

40

40 ft.
30 ft., climb 30 ft.
30 ft.
20 ft., swim 30 ft.
50 ft.
50 ft.
40 ft.
50 ft.
30 ft., climb 30 ft.
40 ft., climb 20 ft., swim 20 ft.
40 ft., climb 20 ft., swim 20 ft.
40 ft., climb 20 ft.
swim 60 ft.
50 ft.
40 ft.
40 ft.
40 ft.
50 ft.
30 ft., climb 10 ft.
50 ft.
30 ft.
50 ft.
40 ft., fly 40 ft. (perfect), swim 40 ft.
20 ft., fly 60 ft. (perfect)
30 ft.
20 ft.
40 ft.
swim 80 ft.
20 ft.
30 ft., climb 20 ft.
30 ft., swim 20 ft.
10 ft., fly 50 ft. (good)
30 ft.
20 ft., fly 40 ft. (perfect)
30 ft., fly 60 ft. (good)
30 ft.
30 ft., burrow 30 ft., climb 30 ft.
30 ft., swim 20 ft.
20 ft., fly 40 ft. (average)
30 ft., fly 60 ft. (poor)
40 ft., fly 120 ft. (average)
40 ft., climb 20 ft.
60 ft., fly 120 ft. (good)
60 ft., fly 120 ft. (good)
20 ft., swim 30 ft.
swim 20 ft.
40 ft., fly 120 ft. (average)
40 ft., fly 30 ft. (poor)
40 ft., fly 100 ft. (poor)
Swim 40 ft.
50 ft., climb 30 ft., swim 30 ft.
30 ft., swim 30 ft.
30 ft., swim 30 ft.
fly 60 ft. (good)
30 ft.
fly 60 ft. (perfect)
20 ft.
20 ft., fly 20 ft. (good)

40
30
30
20
50
50
40
50
30
40
40
40
50
40
40
40
50
30
50
30
50
40
20
30
20
40
20
30
30
10
30
20
30
30
30
30
20
30
40
40
60
60
20

60

40
120
120

40
40
40
50
30
30
60
30
60
20
20

20 ft.
20 ft.
30 ft., climb 20 ft.
0 ft., fly 30 ft. (perfect)
30 ft., fly 60 ft. (poor)
30 ft.
20 ft.
30 ft., fly 30 ft. (average), swim 40 ft.
30 ft.
20 ft.
30 ft. (20 ft. in armor)
20 ft., climb 20 ft.
40 ft., burrow 30 ft.
swim 60 ft.
fly 40 ft. (perfect)
10 ft., burrow 20 ft.
10 ft., burrow 10 ft.
40 ft., fly 40 ft. (perfect), burrow 20 ft.
30 ft.
10 ft., swim 30 ft
40 ft.
20 ft.
60 ft., climb 60 ft.
fly 60 ft. (perfect)
30 ft.
10 ft., fly 80 ft. (average)
30 ft.
30 ft., fly 30 ft. (average)
30 ft.
20 ft., swim 20 ft.
50 ft., fly 90 ft. (good)
30 ft.
fly 30 ft. (perfect)
30 ft.
30 ft., climb 20 ft.
20 ft., fly 40 ft. (perfect)
30 ft.
fly 30 ft. (perfect)
20 ft., swim 50 ft.
20 ft., swim 80 ft.
fly 100 ft. (perfect)
20 ft., burrow 20 ft., earth glide
60 ft.
fly 100 ft. (perfect)
20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
fly 100 ft. (perfect)
20 ft., burrow 20 ft.
20 ft., burrow 10 ft., swim 30 ft.
fly 60 ft. (good)
10 ft.
20 ft.
fly 60 ft. (good)
20 ft.
fly 80 ft. (perfect)
30 ft., fly 20 ft. (clumsy), swim 40 ft.
20 ft., swim 90 ft.
fly 30 ft. (perfect)
5 ft., swim 30 ft.

20
20
30
0
30
30
20
30
30
20
30/20
20
40
40
10
10
40
30
10
40
20
60
60
30
10
30
30
30
20
50
30

80

30
30
30
20
30

40
30

20
20
100
20
60
100
20
100
20
20
60
10
20
60
20
80
30
20
30
5

swim 40 ft.
20 ft., fly 120 ft. (poor)
20 ft., fly 100 ft. (poor), burrow 20 ft.
40 ft., fly 100 ft. (poor)
40 ft., fly 100 ft. (poor), swim 90 ft.
40 ft.
50 ft.
60 ft., fly 60 ft. (good), swim 30 ft.
50 ft.
20 ft., fly 60 ft. (good)
60 ft. (40 ft. in armor)
20 ft., climb 20 ft.
30 ft., climb 30 ft., swim 30 ft.
30 ft., climb 30 ft., fly 60 ft. (good)
20 ft., swim 60 ft.
40 ft., fly 70 ft. (good)
30 ft.
40 ft., fly 40 ft. (average)
20 ft. (4 squares), climb 20 ft.
30 ft.
40 ft., fly 60 ft. (good)
30 ft., fly 50 ft. (good)
70 ft., fly 90 ft. (good)
20 ft., climb 20 ft.
30 ft.
20 ft., climb 20 ft.
30 ft., climb 30 ft.
40 ft.
40 ft.
30 ft., fly 50 ft. (poor)
10 ft., climb 5 ft.
10 ft., climb 5 ft.
30 ft.
5 ft., swim 20 ft.
30 ft.
0 ft., swim 40 ft.
30 ft.
30 ft.
10 ft., fly 60 ft. (perfect), swim 30 ft.
10 ft., fly 60 ft. (perfect), swim 30 ft.
50 ft., burrow 30 ft., fly 100 ft. (average), swim 50 ft.
fly 30 ft. (perfect)
swim 30 ft.
40 ft.
30 ft.
fly 30 ft. (good)
30 ft.
30 ft.
50 ft.
fly 10 ft. (perfect)
fly 40 ft. (good)
30 ft.
30 ft.
30 ft.
40 ft.
30 ft., fly 45 ft. (good), swim 15 ft.
40 ft., burrow 20 ft., climb 20 ft.
20 ft.

20
20
40
40
40
50
60
50
20
60
20
30
30
20
40
30
40
20
30
40
30
70
20
30
20
30
40
40
30
10
10
30
5
30
0
30
30
10
10
50

70

50

100
30

40
30
30
30
30
50
10
40
30
30
30
40
30
40
20

30 ft., fly 30 ft. (poor)


30 ft., swim 20 ft.
30 ft., swim 20 ft.
20 ft., fly 60 ft. (average)
swim 40 ft.
60 ft.
swim 40 ft.
40 ft. (30 ft. in armor)
30 ft.
30 ft.
30 ft.
20 ft., climb 20 ft.
Swim 40 ft.
40 ft., fly 60 ft. (good)
30 ft., fly 70 ft. (good)
30 ft.
40 ft., swim 30 ft.
30 ft., fly 100 ft. (average), swim 60 ft.
30 ft.
10 ft., climb 10 ft.
10 ft., climb 10 ft.
20 ft., fly 60 ft. (average)
20 ft., fly 40 ft. (poor)
fly 40 ft. (perfect)
40 ft.
40 ft.
60 ft.
30 ft.
30 ft.
30 ft., climb 10 ft.
20 ft.
swim 60 ft.
5 ft., fly 20 ft. (perfect)
5 ft., fly 20 ft. (perfect)
30 ft., fly 60 ft. (perfect)
20 ft., fly 40 ft. (clumsy)
fly 40 ft. (good)
30 ft., (40 ft. base), air walk
30 ft.
30 ft., fly 60 ft. (average), swim 30 ft.
0 ft. (immobile)
20 ft., burrow 20 ft., earth glide
20 ft.
30 ft.
30 ft.
50 ft.
5 ft.
40 ft.
40 ft.
40 ft., burrow 10 ft.
20 ft.
30 ft., swim 40 ft.
30 ft.
10 ft.
30 ft., swim 60 ft.
40 ft., fly 60 ft. (average)
40 ft.
40 ft.

30
30
30
20

30

60
40
30
30
30
20

(30 in armor)

40
30
30
40
30
30
10
10
20
20

60
40

40
40
60
30
30
30
20
5
5
30
20
40
30
30
30
0
20
20
30
30
50
5
40
40
40
20
30
30
10
30
40
40
40

(40 ft. base)


60

40 ft., fly 60 ft. (perfect)


20 ft., swim 20 ft.
20 ft.
20 ft., swim 30 ft.
20 ft., swim 30 ft.
20 ft., burrow 20 ft. (snow only), fly 60 ft. (average)
20 ft., burrow 20 ft., fly 40 ft. (poor)
20 ft.
30 ft.
40 ft.
30 ft.
30 ft.
30 ft., burrow 10 ft.
40 ft.
20 ft., climb 10 ft., swim 30 ft.
30 ft.
20 ft., climb 40 ft.
20 ft., swim 10 ft.
30 ft.
40 ft., fly 60 ft. (average)
20 ft.
20 ft.
20 ft.
20 ft.
30 ft.
20 ft.
fly 50 ft. (perfect)
30 ft.
30 ft., fly 30 ft. (average)
fly 50 ft. (perfect)
30 ft.
20 ft.
30 ft.
50 ft., fly 50 ft. (good)
30 ft.
30 ft., swim 30 ft.
40 ft.
swim 60 ft.
20 ft., climb 20 ft.
40 ft., swim 100 ft.
swim 60 ft.
20 ft., swim 50 ft.
40 ft., fly 60 ft. (average)
30 ft., fly 60 ft. (poor)
30 ft.
20 ft., fly 50 ft. (good)
30 ft., fly 80 ft. (good)
30 ft.
30 ft., fly 40 ft. (poor)
fly 40 ft. (perfect)
fly 40 ft. (perfect)
15 ft.
20 ft., climb 20 ft.
30 ft.
30 ft., fly 30 ft. (average)
20 ft.
30 ft., fly 50 ft. (good)
20 ft., fly 50 ft. (average)

40
20
20
20
20
20
20
20
30
40
30
30
30
40
20
30
20
20
30
40
20
20
20
20
30
20

40

50
30
30
50
30
20
30
50
30
30
40
20
40
20
40
30
30
20
30
30
30

60
60
50

40
40
15
20
30
30
20
30
20

40 ft.
50 ft., fly 150 ft. (perfect)
20 ft., climb 20 ft.
30 ft.
30 ft.
30 ft., swim 80 ft.
30 ft.
30 ft.
40 ft.
30 ft.
40 ft., climb 40 ft., fly 40 ft. (perfect)
fly 30 ft. (perfect)
30 ft.
30 ft.
30 ft.
50 ft.
30 ft., climb 30 ft.
50 ft.
20 ft., fly 50 ft. (average)
40 ft., climb 20 ft.
40 ft., swim 40 ft.
30 ft., fly 60 ft. (good)
20 ft., climb 20 ft., swim 20 ft.
50 ft., climb 20 ft.
30 ft., burrow 10 ft.
swim 40 ft.
30 ft., climb 20 ft., fly 50 ft. (good)
swim 50 ft.
20 ft., fly 60 ft. (good)
fly 30 ft. (perfect)
30 ft., climb 30 ft.
30 ft.
30 ft.
30 ft., swim 40 ft.
20 ft.
5 ft., fly 60 ft. (good)
20 ft., fly 60 ft. (good)
20 ft., fly 60 ft. (good)
swim 40 ft.
40 ft., climb 40 ft.
20 ft., climb 20 ft.
40 ft., climb 40 ft.
5 ft.
30 ft., climb 20 ft., swim 20 ft.
30 ft., climb 30 ft., fly 40 ft. (poor)
30 ft., swim 20 ft.
30 ft., climb 20 ft.
30 ft.
30 ft.
40 ft., swim 40 ft.
20 ft., fly 80 ft. (perfect)
20 ft., fly 80 ft. (perfect)
10 ft., swim 30 ft.
10 ft., fly 80 ft. (average)
swim 40 ft.
50 ft., burrow 10 ft.
10 ft., fly 80 ft. (average)
20 ft.

40
50
20
30
30
30
30
30
40
30
40

150

40
30

30
30
30
50
30
50
20
40
40
30
20
50
30
30

50

20

60
30

30
30
30
30
20
5
20
20
40
20
40
5
30
30
30
30
30
30
40
20
20
10
10
50
10
20

60

40

80
80

30 ft.
20 ft., climb 20 ft., fly 60 ft. (good)
30 ft., fly 60 ft. (average)
swim 50 ft., fly 20 ft. (poor)
10 ft.
30 ft., climb 20 ft.
30 ft., climb 30 ft.
30 ft., swim 30 ft.
30 ft., swim 30 ft.
30 ft., burrow 10 ft., climb 30 ft.
swim 60 ft.
40 ft., climb 40 ft.
20 ft., burrow 10 ft.
30 ft., swim 20 ft.
20 ft., fly 60 ft. (good)
20 ft., fly 60 ft. (good)
20 ft., swim 10 ft.
swim 20 ft.
5 ft., swim 20 ft.
5 ft., swim 20 ft.
20 ft., climb 20 ft., fly 60 ft. (average)
10 ft., burrow 5 ft.
30 ft., climb 30 ft. fly 40 ft. (poor)
40 ft., climb 30 ft.
swim 30 ft.
5 ft., swim 30 ft.
30 ft., fly 60 ft. (good)
20 ft., fly 60 ft. (good)
20 ft., swim 30 ft., jet 200 ft.
10 ft., fly 60 ft. (average)
20 ft.
swim 60 ft.
40 ft.
30 ft.
20 ft., fly 60 ft. (good)
20 ft.
30 ft., swim 20 ft.
20 ft.
30 ft.
50 ft.
5 ft.
swim 50 ft.
30 ft., climb 20 ft., swim 40 ft.
swim 30 ft.
swim 30 ft.
30 ft.
30 ft.
20 ft.
20 ft.
20 ft., burrow 10 ft.
20 ft., swim 20 ft.
10 ft., swim 20 ft.
50 ft., climb 30 ft.
30 ft., climb 30 ft.
swim 60 ft., jet 260 ft.
20 ft., fly 20 ft. (poor)
20 ft., fly 120 ft. (poor)
30 ft., climb 30 ft.

30
20
30
10
30
30
30
30
30
40
20
30
20
20
20
5
5
20
10
30
40
5
30
20
20
10
20
40
30
20
20
30
20
30
50
5

60
40

60

60

30
30
30
20
20
20
20
10
50
30
20
20
30

20
120

20 ft., climb 20 ft.


10 ft.
swim 50 ft.
30 ft., swim 15 ft.
10 ft.
30 ft., burrow 10 ft.
10 ft., fly 50 ft. (average)
20 ft., fly 60 ft. (good)
10 ft., swim 60 ft.
30 ft., fly 20 ft. (poor)
40 ft.
40 ft., climb 40 ft.
20 ft., fly 60 ft. (good)
10 ft., climb 10 ft.
10 ft., swim 20 ft.
5 ft., fly 20 ft. (good)
10 ft., fly 40 ft. (good)
20 ft., swim 60 ft.
60 ft.
10 ft., swim 40 ft.
30 ft., swim 30 ft.
50 ft.
40 ft., climb 40 ft.
50 ft.
40 ft.
30 ft., burrow 20 ft. (ice and snow only)
20 ft. (4 squares), swim 20 ft.
30 ft., swim 15 ft.
30 ft.
5 ft.
30 ft.
20 ft., swim 40 ft.
20 ft.
fly 50 ft. (good)
5 ft., fly 40 ft. (average)
10 ft., fly 40 ft. (good)
30 ft.
30 ft.
30 ft.
30 ft.
40 ft.
30 ft.
30 ft.
50 ft.
30 ft., burrow 5 ft., swim 20 ft.
fly 30 ft. (good)
20 ft., climb 10 ft.
20 ft.
40 ft., climb 20 ft.
30 ft., fly 30 ft. (poor)
40 ft., climb 40 ft.
5 ft., fly 60 ft. (average)
40 ft., fly 50 ft. (poor)
30 ft.
40 ft.
30 ft., climb 30 ft.
30 ft.
50 ft.

20
10
30
10
30
10
20
10
30
40
40
20
10
10
5
10
20
60
10
30
50
40
50
40
30
20
30
30
5
30
20
20

60
20

50
5
10
30
30
30
30
40
30
30
50
30

40

30
20
20
40
30
40
5
40
30
40
30
30
50

30

30 ft., fly 100 ft. (poor), swim 50 ft.


20 ft.
30 ft., fly 60 ft. (good)
30 ft.
30 ft.
30 ft.
30 ft.
40 ft.
10 ft., swim 80 ft.
10 ft.
30 ft.
30 ft., climb 30 ft., swim 20 ft.
50 ft.
10 ft.
10 ft., fly 60 ft. (average)
0 ft. (immobile)
swim 60 ft.
swim 40 ft.
60 ft., fly 250 ft. (clumsy), swim 60 ft.
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
40 ft., fly 250 ft. (clumsy)
40 ft., fly 250 ft. (clumsy)
60 ft., fly 300 ft. (clumsy), swim 60 ft.
60 ft., fly 250 ft. (average), swim 40 ft.
40 ft., fly 250 ft. (clumsy), swim 40 ft.
40 ft., fly 250 ft. (clumsy)
40 ft., fly 250 ft. (clumsy)
30 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
20 ft., swim 80 ft.
fly 100 ft. (perfect)
40 ft.
20 ft.
30 ft., climb 20 ft.
20 ft., burrow 20 ft., earth glide
30 ft., swim 30 ft.
60 ft.
30 ft.
fly 100 ft. (perfect)
20 ft., fly 50 ft. (average)
20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
fly 100 ft. (perfect)
20 ft., burrow 20 ft.
30 ft.
20 ft., burrow 10 ft., swim 30 ft.
fly 60 ft. (good)
20 ft.
30 ft.
fly 60 ft. (good)
20 ft.
fly 40 ft. (good)
40 ft., fly 80 ft. (average)
fly 80 ft. (perfect)
40 ft.
20 ft., swim 90 ft.
20 ft., fly 60 ft. (good)
40 ft., fly 60 ft. (average)
30 ft., swim 30 ft.

30
20
30
30
30
30
30
40
10
10
30
30
50
10
10
0
60
40
60
40
40
60
60
40
40
40
30
20

(immobile)
250
250
250
250
250

100
40
20
30
20
30
60
30
20
20

100
50
100

20
30
20
60
20
30
60
20
40
40
80
40
20
20
40
30

30 ft.
30 ft.
30 ft.
20 ft.
40 ft.
40 ft.
fly 30 ft. (perfect)
30 ft., fly 30 ft. (poor)
30 ft., climb 20 ft.
30 ft., fly 80 ft. (average)
30 ft., fly 40 ft. (average)
20 ft., fly 40 ft. (poor)
40 ft., fly 60 ft. (perfect)
30 ft.
30 ft.
20 ft., climb 20 ft., fly 20 ft. (clumsy)
30 ft., fly 40 ft. (good)
20 ft., burrow 20 ft., climb 20 ft.
40 ft., climb 20 ft.
15 ft., swim 30 ft., jet 200 ft.
30 ft., fly 40 ft. (average)
30 ft., climb 30 ft.
30 ft., climb 20 ft.
40 ft.
30 ft., swim 60 ft.
40 ft.
40 ft., swim 30 ft.
20 ft.
30 ft., fly 50 ft. (good)
30 ft., fly 50 ft. (good)
fly 60 ft. (good)
30 ft.
30 ft.
50 ft., climb 30 ft., fly 200 ft. (average), swim 30 ft.
40 ft.
30 ft.
30 ft., burrow 15 ft.
40 ft., climb 20 ft.
40 ft., climb 20 ft.
swim 50 ft.
20 ft., climb 20 ft.
20 ft., fly 50 ft. (perfect)
20 ft.
40 ft., fly 60 ft. (poor)
30 ft.
20 ft., climb 20 ft.
30 ft., swim 30 ft.
30 ft., fly 60 ft. (perfect)
60 ft., fly 120 ft. (good)
30 ft.
30 ft., fly 60 ft. (average)
20 ft., 30 ft. base
30 ft.
30 ft.
30 ft.
swim 60 ft.
50 ft., fly 80 ft. (good)
50 ft., fly 150 ft. (good)

30
30
30
20
40
40
30
30
30
30
30
20
40
30
30
20
30
20
40
15
30
30
30
40
30
40
40
20
30
30
30
30
50
40
30
30
40
40
20
20
20
40
30
20
30
30
60
30
30
20
30
30
30
50
50

80
40
60
20

50
60
200

60

60
120
60

150

40 ft., fly 60 ft. (average)


30 ft.
10 ft.
10 ft.
10 ft., fly 20 ft. (average), swim 20 ft.
30 ft., climb 20 ft.
fly 50 ft. (perfect)
30 ft.
20 ft., fly 80 ft. (average)
80 ft.
20 ft., fly 30 ft. (perfect)
20 ft., fly 50 ft. (perfect)
10 ft., fly 60 ft. (average)
30 ft., fly 60 ft. (average)
20 ft.
30 ft.
60 ft.
swim 60 ft.
40 ft.
10 ft., fly 40 ft. (average)
40 ft.
30 ft.
5 ft., fly 40 ft. (good)
40 ft., climb 30 ft.
30 ft., swim 30 ft.
10 ft., fly 40 ft. (perfect)
30 ft.
20 ft., swim 30 ft.
30 ft., swim 30 ft.
30 ft., fly 60 ft. (poor)
fly 60 ft. (good)
40 ft. (30 ft. in armor)
5 ft., swim 60 ft.
Swim 60 ft.
40 ft., fly 100 ft. (average)
30 ft., swim 30 ft.
40 ft.
40 ft.
30 ft.
30 ft.
30 ft., burrow 15 ft.
20 ft., fly 30 ft. (perfect)
50 ft., climb 50 ft.
40 ft.
20 ft., fly 50 ft. (good)
30 ft.
30 ft., fly 50 ft. (average)
50 ft.
60 ft.
20 ft., fly 50 ft. (average)
40 ft.
40 ft.
40 ft., climb 40 ft.
60 ft.
30 ft.
30 ft.
20 ft., swim 80 ft.
fly 100 ft. (perfect)

40
30
10
10
10
30

60

20
50

30
20
80
20
20
10
30
20
30
60

80

60

40
10
40
30
5
40
30
10
30
20
30
30

40

60
40
5
40
30
40
40
30
30
30
20
50
40
20
30
30
50
60
20
40
40
40
60
30
30
20

(30 in armor)
100

30
50
50

100

20 ft., burrow 20 ft., earth glide


60 ft.
fly 100 ft. (perfect)
20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
fly 100 ft. (perfect)
20 ft., burrow 20 ft.
swim 60 ft.
20 ft., burrow 10 ft., swim 30 ft.
fly 60 ft. (good)
20 ft.
fly 60 ft. (good)
20 ft.
fly 80 ft. (perfect)
20 ft., swim 90 ft.
30 ft.
30 ft.
20 ft.
30 ft.
30 ft.
30 ft.
60 ft. (40 ft. in armor)
10 ft., fly 60 ft. (good)
20 ft., swim 20 ft.
fly 15 ft. (perfect)
15 ft.
50 ft., fly 100 ft. (average)
50 ft.
30 ft.
20 ft., swim 20 ft.
30 ft., fly 40 ft. (average, see below), swim 60 ft.
30 ft., fly 40 ft. (average; see glide, below), swim 60 ft.
50 ft.
40 ft., fly 60 ft. (good)
20 ft., fly 50 ft. (perfect)
40 ft., fly 60 ft. (good)
20 ft., fly 50 ft. (average)
20 ft.
30 ft.
40 ft., climb 40 ft., fly 100 ft. (average), swim 40 ft.
30 ft., burrow 20 ft. (ice and snow only)
30 ft.
30 ft.
50 ft., fly 50 ft. (perfect)
60 ft. (40 ft. in armor)
30 ft.
30 ft.
30 ft.
20 ft., swim 60 ft.
30 ft., fly 30 ft. (perfect), swim 30 ft.
20 ft.
30 ft., fly 80 ft. (good)
20 ft., fly 20 ft. (average)
20 ft., fly 50 ft. (perfect)
fly 60 ft. (good)
20 ft. (30 ft. in humanoid form), fly 60 ft. (good)
30 ft., fly 50 ft. (average)
5 ft., climb 5 ft., swim 60 ft.
60 ft.

20
60
100
20
100
20
20
60
20
60
20
80
20
30
30
20
30
30
30
60
10
20
15
15
50
50
30
20
30
30
50
40
20
40
20
20
30
40
30
30
30
50
60
30
30
30
20
30
20
30
20
20
20
30
5
60

40
60
50
60

100

30
80
20
50
60
60

60 ft., swim 60 ft.


40 ft.
40 ft.
30 ft.
30 ft., fly 30 (perfect)
40 ft., climb 40 ft.
10 ft.
10 ft.
40 ft.
40 ft.
50 ft.
20 ft.
20 ft.
5 ft., fly 60 ft. (perfect)
30 ft.
40 ft., fly 80 ft. (poor)
40 ft.
30 ft.
40 ft.
15 ft.
30 ft.
30 ft.
40 ft.
10 ft.
40 ft., climb 20 ft., swim 20 ft.
30 ft., fly 20 ft. (perfect)
swim 20 ft.
30 ft.
swim 60 ft.
40 ft.
10 ft.
50 ft., burrow 40 ft.
30 ft.
30 ft.
30 ft., climb 50 ft., swim 40 ft.
40 ft.
30 ft.
30 ft.
5 ft., fly 30 ft. (average)
50 ft., fly 20 ft. (poor)
30 ft.
40 ft., burrow 40 ft., fly 20 ft. (average), swim 90 ft.
40 ft.
30 ft.
5 ft.
60 ft., fly 150 ft. (average), swim 60 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., fly 150 ft. (average)
40 ft., fly 200 ft. (poor)
40 ft., fly 150 ft. (average)
60 ft., fly 200 ft. (poor), swim 60 ft.
60 ft., fly 150 ft. (average), swim 40 ft.
40 ft., fly 200 ft. (poor), swim 40 ft.
40 ft., fly 200 ft. (poor)
20 ft., fly 40 ft. (poor)
20 ft.
50 ft., fly 200 ft. (poor)
30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

60
40
40
30
30
40
10
10
40
40
50
20
20
5
30
40
40
30
40
15
30
30
40
10
40
30

30

60
80

20

30
40
10
50
30
30
30
40
30
30
5
50
30
40
40
30
5
60
40
60
40
40
60
60
40
40
20
20
50
30

20

150
200
150
200
200
200
40

30 ft., fly 80 ft. (perfect)


30 ft., fly 90 ft. (good)
30 ft.
30 ft.
40 ft.
40 ft.
40 ft., fly 80 ft. (perfect)
30 ft., fly 60 ft. (perfect)
10 ft.
50 ft.
20 ft., swim 40 ft.
30 ft., climb 20 ft.
50 ft., climb 30 ft.
30 ft., swim 40 ft.
30 ft.
50 ft.
40 ft., burrow 20 ft., fly 60 ft. (average)
40 ft., climb 20 ft.
40 ft., climb 20 ft.
40 ft., fly 40 ft. (perfect), swim 40 ft.
30 ft., swim 50 ft.
40 ft., swim 40 ft.
20 ft., swim 30 ft.
swim 60 ft.
30 ft., fly 30 ft. (perfect)
20 ft.
30 ft., fly 90 ft. (good)
10 ft., burrow 30 ft.
30 ft.
10 ft., swim 30 ft.
swim 40 ft.
40 ft.
30 ft., swim 20 ft.
60 ft., fly 120 ft. (good)
50 ft.
30 ft.
20 ft. (base 30 ft.)
30 ft.
30 ft.
40 ft., burrow 20 ft., climb 20 ft., swim 20 ft.
30 ft.
40 ft., fly 160 ft. (average)
90 ft., climb 30 ft., fly 60 ft. (average)
40 ft., climb 40 ft., fly 80 ft. (good), swim 40 ft.
30 ft.
30 ft.
30 ft.
30 ft.
60 ft., climb 60 ft.
10 ft., swim 40 ft., jet 280 ft.
40 ft.
swim 60 ft.
30 ft.
20 ft., fly 60 ft. (good)
swim 50 ft.
30 ft.
40 ft.
30 ft. (40 ft. without armor)

30
30
30
30
40
40
40
30
10
50
20
30
50
30
30
50
40
40
40
40
30
40
20

90

60

60
40

30
20
30
10
30
10
40
30
60
50
30
20
30
30
40
30
40
90
40
30
30
30
30
60
10
40
30
20
30
40
30

60
80

40 ft.
30 ft.
30 ft.
30 ft., swim 30 ft.
40 ft.
10 ft., fly 60 ft. (good)
60 ft.
40 ft., climb 40 ft., swim 40 ft.
30 ft., fly 60 ft. (average)
30 ft.
5 ft., swim 30 ft.
40 ft.
fly 60 ft. (perfect)
30 ft.
0 ft., fly 30 ft. (perfect)
30 ft., fly 50 ft. (good)
20 ft., swim 80 ft.
fly 100 ft. (perfect)
20 ft., burrow 20 ft., earth glide
50 ft.
fly 100 ft. (perfect)
20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
fly 100 ft. (perfect)
fly 60 ft. (perfect)
20 ft., burrow 20 ft.
swim 60 ft.
20 ft., burrow 10 ft., swim 30 ft.
fly 60 ft. (good)
20 ft.
fly 60 ft. (good)
20 ft.
fly 80 ft. (perfect)
30 ft.
swim 30 ft.
20 ft., swim 90 ft.
10 ft.
20 ft., climb 10 ft.
30 ft.
30 ft., burrow 10 ft.
30 ft.
20 ft., burrow (lava only) 30 ft., fly 60 ft. (average)
30 ft., climb 20 ft., swim 20 ft.
40 ft.
30 ft.
20 ft., climb 10 ft., fly 10 ft. (clumsy)
5 ft., fly 40 ft. (average)
30 ft., fly 30 ft. (good)
5 ft., swim 30 ft.
40 ft., fly 90 ft. (average)
15 ft.
20 ft.
40 ft., climb 40 ft.
60 ft.
40 ft.
30 ft., climb 20 ft.
40 ft.
40 ft.
fly 60 ft. (perfect)

40
30
30
30
40
10
60
40
30
30
5
40

60

60
30
0
30
20

30
100

20
50
100
20
100
60
20
20
60
20
60
20
80
30
20
10
20
30
30
30
20
30
40
30
20
5
30
5
40
15
20
40
60
40
30
40
40

60

10
40
30

60

20 ft., climb 20 ft.


20 ft., swim 20 ft.
30 ft.
5 ft., fly 30 ft. (good)
30 ft., climb 30 ft.
5 ft., fly 60 ft. (good)
30 ft.
fly 40 ft. (good)
60 ft., climb 30 ft.
30 ft., fly 60 ft. (average)
swim 60 ft.
fly 60 ft. (perfect)
30 ft.
30 ft.
10 ft., swim 30 ft.
5 ft., fly 30 ft. (good)
30 ft., fly 60 ft. (perfect)
40 ft.
50 ft.
30 ft., fly 50 ft. (average)
40 ft., fly 60 ft. (good)
60 ft., fly 60 ft. (good)
30 ft., fly 70 ft. (average)
40 ft.
20 ft.
30 ft.
fly 20 ft. (perfect)
5 ft.
50 ft., climb 50 ft.
30 ft.
10 ft.
20 ft., climb 20 ft.
30 ft., swim 15 ft.
40 ft.
10 ft., swim 60 ft.
10 ft., climb 10 ft., fly 30 ft. (average)
30 ft.
20 ft., climb 20 ft., swim 20 ft.
30 ft.
50 ft., fly 80 ft. (good)
swim 40 ft.
40 ft.
0 ft., fly 60 ft. (good)
30 ft.
10 ft., climb 5 ft., fly 40 ft. (poor)
10 ft., climb 5 ft., fly 40 ft. (poor)
30 ft., fly 30 ft. (average)
fly 40 ft. (average)
10 ft., swim 40 ft., jet 200 ft.
40 ft., climb 20 ft.
30 ft., swim 100 ft.
30 ft., fly 80 ft. (perfect)
30 ft., burrow 20 ft.
30 ft.
40 ft., fly 60 ft. (poor)
10 ft., climb 10 ft.
10 ft., climb 10 ft.
30 ft.

20
20
30
5
30
5
30

60
40

60
30

60
60

30
30
10
5
30
40
50
30
40
60
30
40
20
30

70

20
5
50
30
10
20
30
40
10
10
30
20
30
50
40
0
30
10
10
30
10
40
30
30
30
30
40
10
10
30

30

60
40
40
30
40

80

40 ft.
30 ft.
50 ft.
40 ft., fly 30 ft. (good)
30 ft.
30 ft., swim 60 ft.
40 ft.
40 ft.,
40 ft.
30 ft.
30 ft., fly 100 ft. (good)
30 ft., burrow 20 ft.
40 ft., burrow 10 ft., climb 40 ft.
30 ft., climb 30 ft.
40 ft.
30 ft.
swim 60 ft.
5 ft., fly 60 ft. (good)
30 ft., fly 50 ft. (clumsy)
30 ft., fly 50 ft. (clumsy)
40 ft., fly 80 ft. (good)
40 ft.
40 ft., climb 20 ft.
20 ft., climb 20 ft.
40 ft., climb 30 ft.
40 ft., fly 60 ft. (average)
20 ft., swim 60 ft.
20 ft., swim 60 ft.
40 ft.
15 ft., swim 50 ft.
30 ft.
40 ft., swim 20 ft.
5 ft., fly 30 ft. (average)
30 ft.
40 ft.
40 ft.
40 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
60 ft., fly 250 ft. (poor), swim 60 ft.
40 ft., fly 200 ft. (poor), swim 40 ft.
40 ft., fly 200 ft. (poor)
30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
60 ft., fly 200 ft. (average), swim 40 ft.
20 ft., fly 60 ft. (good)
30 ft., climb 15 ft.
20 ft.
20 ft., swim 80 ft.
fly 100 ft. (perfect)
swim 60 ft.
20 ft., burrow 20 ft., earth glide
50 ft.
fly 100 ft. (perfect)
20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.

40
30
50
40
30
30
40
40 ft.,
40
30
30
30
40
30
40
30
5
30
30
40
40
40
20
40
40
20
20
40
15
30
40
5
30
40
40
40
60
40
60
40
40
40
60
40
40
30
60
20
30
20
20

50

200
200
200
200
250
200
200

100
20
50
100
20

fly 100 ft. (perfect)


fly 60 ft. (perfect)
20 ft., burrow 20 ft.
swim 50 ft.
20 ft., burrow 10 ft., swim 30 ft.
fly 60 ft. (good)
20 ft.
fly 60 ft. (good)
20 ft.
fly 80 ft. (perfect)
swim 30 ft.
20 ft., swim 90 ft.
30 ft.
fly 40 ft. (perfect)
30 ft., swim 30 ft.
50 ft.
50 ft.
swim 40 ft.
30 ft., climb 10 ft.
40 ft.
30 ft., fly 60 ft. (average)
10 ft.
30 ft., fly 60 ft. (perfect)
30 ft., fly 100 ft. (good)
30 ft.
30 ft., fly 40 ft. (average)
30 ft.
10 ft., climb 20 ft.
5 ft., swim 50 ft.
40 ft., swim 40 ft.
40 ft., swim 40 ft.
20 ft., climb 10 ft.
40 ft., climb 20 ft., swim 20 ft.
10 ft., fly 50 ft. (good)
20 ft.
30 ft., fly 50 ft. (good)
20 ft., fly 20 ft. (good)
20 ft., fly 20 ft. (good)
20 ft., fly 50 ft. (average)
10 ft.
5 ft., climb 5 ft.
30 ft.
30 ft.
20 ft., swim 60 ft.
30 ft.
30 ft., fly 80 ft. (average)
20 ft., climb 20 ft.
20 ft., climb 20 ft.
50 ft.
20 ft., fly 40 ft. (good)
20 ft., fly 40 ft. (good)
30 ft., fly 30 ft. (clumsy), swim 40 ft.
20 ft., fly 60 ft. (good)
30 ft.
30 ft., swim 30 ft.
40 ft.
30 ft.
40 ft., fly 90 ft. (good)

100
60
20
20
60
20
60
20
80
20
30
40
30
50
50
30
40
30
10
30
30
30
30
30
10
5
40
40
20
40
10
20
30
20
20
20
10
5
30
30
20
30
30
20
20
50
20
20
30
20
30
30
40
30
40

60

40

50
20

40

90

40 ft., fly 90 ft. (good)


30 ft.
30 ft.
30 ft., swim 30 ft.
30 ft., climb 30 ft.
30 ft., climb 30 ft.
30 ft., climb 20 ft.
30 ft., swim 20 ft.
20 ft., swim 40 ft.
swim 10 ft.
50 ft., 30 ft. on 2 legs
50 ft., climb 20 ft.
20 ft.
30 ft.
40 ft.
5 ft. (cannot run), fly 50 ft. (perfect)
40 ft., climb 30 ft.
40 ft. (30 ft. in armor), climb 15 ft.
40 ft.
5 ft., fly 40 ft. (good)
30 ft., climb 10 ft.
10 ft., fly 40 ft. (average)
30 ft., fly 60 ft. (good)
50 ft.
40 ft., burrow 10 ft., climb 40 ft.
40 ft., climb 30 ft.
40 ft., fly 60 ft. (good)
40 ft., fly 60 ft. (good)
40 ft.
40 ft., fly 30 ft. (perfect)
10 ft., swim 30 ft.
10 ft.
30 ft., swim 40 ft.
10 ft.
30 ft., fly 50 ft. (clumsy)
20 ft.
20 ft.
20 ft., swim 20 ft.
10 ft.
fly 40 ft. (good)
30 ft.
30 ft.
20 ft.
30 ft., burrow 20 ft., climb 20 ft.
30 ft.
10 ft., swim 60 ft.
40 ft., fly 60 ft. (good)
20 ft., fly 60 ft. (poor)
fly 100 ft. (perfect)
20 ft., burrow 20 ft., earth glide
60 ft.
20 ft., swim 90 ft.
40 ft.
30 ft. (40 ft. base)
30 ft.
40 ft., fly 60 ft. (average)
35 ft. (50 ft. base)
40 ft.

40
30
30
30
30
30
30
30
20
50
50
20
30
40
5
40
40
40
5
30
10
30
50
40
40
40
40
40
40
10
10
30
10
30
20
20
20
10

90

40
40
60

60
60
30

50

40
30
30
20
30
30
10
40
20
100
20
60
20
40
30
30
40
35
40

30 ft., fly 100 ft. (average)


40 ft.
30 ft. (40 ft. base)
30 ft.
40 ft., swim 40 ft.
40 ft., fly 60 ft. (good), ice burrowing 30 ft.
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
60 ft.
30 ft.
30 ft., fly 50 ft. (clumsy)
40 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor), sand glide
30 ft., fly 60 ft. (good)
30 ft.
20 ft.
30 ft., fly 40 ft. (poor)
40 ft.
30 ft. (40 ft. base)
30 ft.
30 ft., fly 90 ft. (good)
40 ft.
40 ft., fly 60 ft. (poor)
30 ft.
30 ft.
30 ft.
40 ft., fly 250 ft. (clumsy), swim 40 ft.
30 ft., fly 50 ft. (average)
50 ft.
50 ft.
40 ft., fly 250 ft. (clumsy)
20 ft., fly 100 ft. (average)
40 ft., fly 200 ft. (poor)
30 ft., fly 60 ft. (average)
30 ft., fly 60 ft. (average)
30 ft., fly 60 ft. (average)
30 ft.
30 ft., fly 40 ft. (poor)
swim 80 ft.
swim 50 ft.
30 ft., fly 30 ft. (perfect), swim 30 ft.
30 ft.
30 ft., fly 30 ft. (clumsy)
30 ft.
30 ft.
30 ft.
30 ft.
10 ft., fly 40 ft. (perfect)
40 ft., fly 80 ft. (average)
fly 30 ft. (perfect)
30 ft.
30 ft., fly 60 ft. (good)
40 ft., climb 30 ft.
30 ft.
30 ft., swim 60 ft.
30 ft., swim 60 ft
40 ft.
40 ft.

30
40
30
30
40
40
60
60
30
30
40
60
40
30
30
20
30
40
30
30
30
40
40
30
30
30
40
30
50
50
40
20
40
30
30
30
30
30
30
30
30
30
30
30
30
10
40

good
150

200

60

40
30
30

40
30

30
30
40
30
30
30
40
40

60

30 ft.
40 ft., climb 40 ft.
30 ft.
30 ft.
30 ft.
30 ft., burrow 60 ft.
30 ft., fly 40 ft. (average)
40 ft., fly 90 ft. (good)
30 ft., climb 30 ft., fly 10 ft. (perfect)
60 ft.
30 ft., climb 30 ft.
40 ft.
fly 60 ft. (good), swim 60 ft.
30 ft., fly 60 ft. (good)
40 ft., fly 60 ft. (good)
30 ft.
fly 60 ft. (perfect)
20 ft., swim 40 ft.
10 ft.
30 ft., swim 40 ft.
fly 40 ft. (good)
20 ft., swim 30 ft.
20 ft., swim 60 ft.
70 ft., fly 70 ft. (perfect)
fly 20 ft. (perfect)
60 ft., fly 90 ft. (good)
50 ft., climb 50 ft.
40 ft.
20 ft.
40 ft. (30 ft. with armor)
40 ft.
30 ft.
20 ft., fly 50 ft. (good)
20 ft., swim 40 ft.
10 ft., swim 40 ft.
50 ft.
50 ft., swim 50 ft.
30 ft.
30 ft., climb 20 ft.
20 ft.
30 ft., swim 30 ft.
30 ft., swim 20 ft.
30 ft., fly 20 ft. (poor)
5 ft., fly 30 ft. (good)
40 ft.
20 ft., climb 30 ft.
30 ft., fly 30 ft. (perfect)
30 ft., fly 60 ft. (average)
20 ft.
50 ft., swim 40 ft.
20 ft., swim 80 ft.
20 ft., swim 40 ft.
10 ft., climb 10 ft.
20 ft., swim 30 ft., jet 200 ft.
30 ft. (40 ft. base)
40 ft., fly 60 ft. (good)
40 ft., climb 40 ft.
30 ft.

30
40
30
30
30
30
30
40
30
60
30
40
30
40
30

40
90
10

60
60
60
60

20
10
30
40
20
20
70
60
50
40
20
40
40
30
20
20
10
50
50
30
30
20
30
30
30
5
40
20
30
30
20
50
20
20
10
20
30
40
40
30

20
90

50

20
30
30
60

60

30 ft.
30 ft.
Swim 60 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
60 ft., burrow 30 ft., fly 200 ft. (poor)
40 ft., fly 250 ft. (clumsy)
40 ft., fly 200 ft. (poor)
60 ft., fly 250 ft. (clumsy), swim 60 ft.
60 ft., fly 200 ft. (average), swim 40 ft.
40 ft., fly 250 ft. (clumsy), swim 40 ft.
40 ft., fly 250 ft. (clumsy)
40 ft., fly 200 ft. (poor)
30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 50 ft.
40 ft.
fly 200 ft. (average)
40 ft.
40 ft., climb 20 ft., swim 80 ft.
50 ft., fly 50 ft. (good)
30 ft., burrow 30 ft.
40 ft.
30 ft., fly 40 ft. (perfect)
20 ft.
30 ft.
30 ft.
30 ft.
swim 80 ft.
40 ft., fly 60 ft. (average)
20 ft.
20 ft. (30 ft. base)
40 ft., climb 40 ft.
30 ft.
40 ft.
30 ft.
60 ft.
20 ft., swim 30 ft.
20 ft.
30 ft., climb 20 ft.
5 ft., fly 60 ft. (perfect)
10 ft., fly 60 ft. (average)
30 ft.
40 ft.
30 ft., fly 50 ft. (good)
30 ft.
30 ft.
30 ft., fly 20 ft. (poor)
fly 40 ft. (good)
30 ft.
120 ft.
40 ft., fly 80 ft. (perfect)
60 ft., fly 150 ft. (perfect)
20 ft.
20 ft.
30 ft.
30 ft., swim 40 ft.
60 ft., fly 120 ft. (average)
swim 90 ft.

30
30
60
40
60
40
40
60
60
40
40
40
30
40
40

200

200
250
250
250
200

200
40
40
50
30
40
30
20
30
30
30
40
20
20
40
30
40
30
60
20
20
30
5
10
30
40
30
30
30
30

60
60

40
30
120
40
60
20
20
30
30
60

120

30 ft., swim 30 ft.


fly 60 ft. (good)
30 ft., fly 90 ft. (good)
fly 100 ft. (perfect), swim 90 ft.
30 ft., fly 60 ft. (good)
40 ft., climb 20 ft.
30 ft.
30 ft.
30 ft.
30 ft.
fly 60 ft. (perfect)
20 ft., climb 20 ft.
40 ft., fly 40 ft. (perfect)
30 ft., fly 60 ft. (average)
fly 30 ft. (perfect)
40 ft., climb 20 ft.
fly 40 ft. (perfect)
30 ft., fly 40 ft. (good)
30 ft.
10 ft.
0 ft. (immobile)
30 ft., fly 90 ft. (good)
30 ft.
10 ft.
10 ft.
15 ft.
30 ft.
30 ft., climb 20 ft.
swim 40 ft.
swim 30 ft.
swim 70 ft.
30 ft.
30 ft.
30 ft., swim 50 ft.
30 ft., swim 50 ft.
40 ft., fly 60 ft. (average)
40 ft.
20 ft., fly 60 ft. (good)
30 ft.
50 ft.
30 ft., fly 90 ft. (good)
fly 40 ft. (perfect)
40 ft.
fly 30 ft. (perfect)
10 ft., swim 40 ft.
0 ft., fly 60 ft. (perfect)
60 ft.
30 ft.
10 ft., swim 20 ft.
10 ft., swim 20 ft.
10 ft.
40 ft., swim 20 ft.
20 ft.
10 ft., fly 20 ft. (good)
fly 20 ft. (perfect)
30 ft.
40 ft.
30 ft., fly 60 ft. (good)

30
60
30
30
40
30
30
30
30

100
60

60
20
40
30

40
30

40
30
30
10
0
30
30
10
10
15
30
30

30
30
30
30
40
40
20
30
50
30

40
40

60

90
40

40
30
10
0
60
30
10
10
10
40
20
10

60

20
30
40
30

60

30 ft., climb 30 ft., fly 80 ft. (average)


30 ft.
30 ft., fly 30 ft. (perfect)
40 ft.
50 ft.
30 ft.
15 ft., fly 60 ft. (good)
20 ft., fly 40 ft. (poor)
10 ft., fly 50 ft. (clumsy)
10 ft., fly 40 ft. (average)
30 ft.
30 ft.
20 ft., burrow 20 ft., swim 10 ft.
30 ft., fly 60 ft. (good)
30 ft., climb 20 ft., swim 30 ft.
30 ft.
20 ft., fly 60 ft. (poor)
30 ft., swim 40 ft.
20 ft.
fly 40 ft. (good)
20 ft., fly 50 ft. (perfect)
30 ft.
30 ft., fly 50 ft. (clumsy)
120 ft.
120 ft.
10 ft.
10 ft.
swim 30 ft.
50 ft.
20 ft., climb 20 ft.
20 ft., climb 20 ft.
50 ft., fly 120 ft. (good)
40 ft.
40 ft., fly 60 ft. (good)
20 ft.
40 ft.
20 ft., climb 20 ft., swim 20 ft.
40 ft.
40 ft.
5 ft., fly 60 ft. (good)
15 ft., climb 15 ft., swim 15 ft.
30 ft., climb 15 ft., swim 15 ft.
15 ft., climb 15 ft., swim 15 ft.
20 ft.
40 ft., climb 20 ft., swim 20 ft.
30 ft., burrow 10 ft., climb 20 ft., swim 30 ft.
30 ft., climb 20 ft., swim 20 ft.
30 ft., fly 20 ft. (poor)
20 ft., fly 100 ft. (good)
40 ft., burrow 10 ft.
50 ft.
10 ft., fly 40 ft. (average)
10 ft., fly 40 ft. (average)
10 ft., swim 20 ft.
30 ft.
10 ft.
30 ft.
30 ft.

30
30
30
40
50
30
15
20
10
10
30
30
20
30
30
30
20
30
20
20
30
30
120
120
10
10
50
20
20
50
40
40
20
40
20
40
40
5
15
30
15
20
40
30
30
30
20
40
50
10
10
10
30
10
30
30

80
30

50

60

40
50
50

60

40

40 ft., fly 250 ft. (clumsy)


20 ft.
60 ft.
5 ft., swim 40 ft.
30 ft.
30 ft., burrow 20 ft.
Swim 60 ft.
50 ft.
40 ft.
50 ft.
30 ft.
10 ft., fly 40 ft. (good)
40 ft.
40 ft.
30 ft., climb 20 ft., fly 60 ft. (average)
30 ft., climb 30 ft., swim 20 ft.
20 ft., swim 40 ft.
20 ft.
30 ft.
20 ft., fly 60 ft. (average), swim 30 ft.
50 ft., swim 30 ft.
40 ft.
30 ft., swim 40 ft.
20 ft., fly 80 ft. (average)
20 ft.
30 ft.
30 ft., burrow 20 ft.
30 ft.
60 ft.
30 ft.
10 ft.
30 ft., swim 40 ft.
10 ft.
40 ft.
fly 20 ft. (perfect)
40 ft., fly 80 ft. (average)
35 ft. (50 ft. without armor)
fly 60 ft. (perfect)
60 ft. (50 ft. in armor)
30 ft., swim 60 ft.
40 ft., climb 10 ft.
30 ft.
30 ft., fly 40 ft. (good)
30 ft., fly 60ft. (good)
30 ft.
10 ft., fly 30 ft. (perfect)
40 ft.
30 ft., swim 60 ft.
30 ft.
20 ft.
30 ft., fly 60 ft. (good)
40 ft., fly 150 ft. (poor)
20 ft., swim 30 ft.
30 ft.
40 ft.
10 ft.
50 ft., burrow 30 ft.
30 ft., burrow 20 ft.

40
20
60
5
30
30
50
40
50
30
10
40
40
30
30
20
20
30
20
50
40
30
20
20
30
30
30
60
30
10
30
10
40
40
50/35

250

40
60

80

20
80
60

60
30
40
30
30
30
30
10
40
30
30
20
30
40
20
30
40
10
50
30

40

60

30 ft., burrow 30 ft.


30 ft.
40 ft., fly 60 ft. (poor)
30 ft.
30 ft., fly 60 ft. (good)
10 ft., climb 10 ft., swim 10 ft.
swim 30 ft.
50 ft., climb 30 ft.
20 ft., climb 20 ft., swim 40 ft.
40 ft.
40 ft.
40 ft.
60 ft.
30 ft.
40 ft., climb 20 ft., fly 20 ft. (average)
20 ft.
20 ft.
30 ft., climb 30 ft.
30 ft.
10 ft., climb 10 ft.
40 ft., climb 40 ft.
40 ft., fly 90 ft. (good)
30 ft.
30 ft., climb 20 ft.
40 ft.
20 ft., swim 40 ft.
fly 80 ft. (perfect)
5 ft., fly 30 ft. (poor)
0 ft., immobile
10 ft., swim 50 ft.
30 ft., swim 50 ft.
40 ft.
20 ft.
30 ft.
40 ft., swim 80 ft.
10 ft., swim 40 ft.
20 ft., fly 60 ft. (average), swim 60 ft.
40 ft., swim 30 ft.
30 ft., swim 40 ft.
10 ft., climb 10 ft., swim 20 ft.
20 ft., swim 60 ft.
20 ft., climb 20 ft., swim 40 ft.
swim 90 ft.
10 ft., swim 60 ft.
20 ft., swim 20 ft.
30 ft., swim 30 ft.
20 ft., swim 50 ft.
30 ft.
30 ft.
40 ft., fly 50 ft. (good)
40 ft.
30 ft.
30 ft.
40 ft., fly 30 ft. (perfect)
50 ft.
30 ft., climb 30 ft.
30 ft.
30 ft.

30
30
40
30
30
10
50
20
40
40
40
60
30
40
20
20
30
30
10
40
40
30
30
40
20

60

20

90

80
5
0
10
30
40
20
30
40
10
20
40
30
10
20
20
10
20
30
20
30
30
40
40
30
30
40
50
30
30
30

60

fly 40 ft. (perfect)


20 ft., climb 20 ft., swim 20 ft.
30 ft., fly 50 ft. (average)
30 ft., swim 30 ft.
fly 40 ft. (good)
fly 40 ft. (perfect)
fly 40 ft. (perfect)
fly 40 ft. (good)
20 ft., fly 90 ft. (perfect)
30 ft.
30 ft., climb 20 ft., swim 30 ft.
20 ft., climb 10 ft., swim 20 ft.
50 ft.
40 ft., climb 15 ft.
40 ft., climb 60 ft.
10 ft.
20 ft., fly 80 ft. (average)
50 ft.
30 ft., climb 30 ft.
30 ft.
40 ft., fly 50 ft. (average)
40 ft., fly 50 ft. (average)
20 ft., burrow 60 ft., climb 20 ft.
20 ft., swim 20 ft.
40 ft., fly 80 ft. (perfect)
20 ft., fly 80 ft. (average)
30 ft., burrow 20 ft.
40 ft., climb 20 ft.
swim 60 ft.
30 ft., swim 60 ft.
30 ft., fly 60 ft. (average)
30 ft., fly 60 ft. (good)
30 ft., fly 60 ft. (average)
30 ft.
fly 40 ft. (good)
40 ft., climb 20 ft., fly 60 ft. (good)
30 ft.
40 ft., fly 90 ft. (good)
30 ft.
30 ft.
30 ft., fly 40 ft. (perfect)
30 ft., fly 50 ft. (perfect)
fly 40 ft. (perfect)
30 ft., swim 30 ft.
10 ft., swim 40 ft.
30 ft., swim 40 ft.
50 ft.
30 ft.
40 ft. (30 ft. in armor)
40 ft., climb 20 ft., swim 20 ft.
50 ft., climb 30 ft., swim 50 ft.
30 ft.
30 ft.
fly 40 ft. (average)
30 ft., climb 30 ft.
20 ft., swim 60 ft.
30 ft., fly 60 ft. (perfect)
20 ft., burrow 30 ft.

40
20
30
30
40
40
40
40
20
30
30
20
50
40
40
10
20
50
30
30
40
40
20
20
40
20
30
40

80
80

30
30
30
30
30
40
40
30
40
30
30
30
30

90

50
40

30
10
30
50
30
40
40
50
30
30
40
30
20
30
20

60

30 ft., fly 120 ft. (perfect)


30 ft.
30 ft., fly 90 ft. (good)
30 ft.
40 ft., fly 120 ft. (good)
20 ft., fly 50 ft. (average)
40 ft.
30 ft., fly 60 ft. (good)
10 ft.
30 ft., swim 60 ft.
20 ft., fly 40 ft. (good)
30 ft.
40 ft., swim 50 ft.
30 ft.
30 ft.
30 ft.
30 ft.
20 ft., fly 40 ft. (good)
10 ft., fly 30 ft. (perfect)
30 ft.
30 ft.
20 ft.
40 ft., climb 40 ft.
20 ft., climb 10 ft.
20 ft., climb 10 ft.
fly 40 ft. (perfect)
fly 10 ft. (perfect)
20 ft., swim 40 ft.
30 ft.
30 ft.
40 ft., fly 40 ft. (poor)
40 ft.
40 ft., fly 60 ft.
40 ft.
30 ft., burrow 30 ft.
40 ft.
10 ft.
80 ft.
40 ft., fly 20 ft. (poor)
40 ft., fly 50 ft. (average)
20 ft.
20 ft.
20 ft., fly 40 ft. (average)
30 ft., climb 20 ft.
10 ft., climb 10 ft.
10 ft., climb 10 ft.
30 ft., burrow 30 ft.
30 ft., burrow 10 ft.
5 ft., climb 5 ft.
30 ft., climb 30 ft., swim 30
30 ft., climb 30 ft.
20 ft., swim 80 ft.
fly 100 ft. (perfect)
swim 70 ft.
20 ft., burrow 20 ft., earth glide
50 ft.
fly 100 ft. (perfect)
20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.

30
30
30
30
40
20
40
30
10
30
20
30
40
30
30
30
30
20
10
30
30
20
40
20
20

90

60
40

30

40
10
20
30
30
40
40
40
40
30
40
10
80
40
40
20
20
20
30
10
10
30
30
5
30
30
20

20

100
20
50
100
20

fly 100 ft. (perfect)


fly 60 ft. (perfect)
20 ft., burrow 20 ft.
swim 40 ft.
20 ft., burrow 10 ft., swim 30 ft.
fly 60 ft. (good)
20 ft.
fly 60 ft. (good)
20 ft.
fly 80 ft. (perfect)
swim 30 ft.
20 ft., swim 90 ft.
40 ft.
15 ft., fly 60 ft. (good)
30 ft., fly 50 ft. (perfect)
30 ft.
20 ft., climb 20 ft., swim 20 ft.
20 ft., fly 60 ft. (good)
10 ft., swim 20 ft.
40 ft., climb 20 ft.
10 ft., fly 60 ft. (average)
20 ft., burrow 20 ft., climb 20 ft.
50 ft., fly 150 ft. (good)
30 ft.
30 ft.
40 ft., burrow 20 ft.
40 ft., fly 80 ft. (good)
30 ft.
30 ft., fly 100 ft. (perfect)
fly 100 ft., (perfect)
30 ft.
15 ft., climb 15 ft.
40 ft.
20 ft.
30 ft.
30 ft.
40 ft.
10 ft., fly 40 ft. (average)
30 ft.
20 ft. (30 ft. unarmored)
30 ft., climb 30 ft.
40 ft.
5 ft.
fly 80 ft. (perfect)
30 ft.
30 ft., sand glide
30 ft., fly 50 ft. (average)
30 ft., fly 60 ft. (good)
40 ft., climb 40 ft.
20 ft., climb 20 ft.
30 ft.
40 ft., swim 30 ft.
10 ft., swim 40 ft.
30 ft., climb 30 ft., fly 60 ft. (average)
30 ft., climb 30 ft.
40 ft., swim 20 ft.
40 ft., fly 60 ft. (good)
10 ft., fly 30 ft. (good)

100
60
20
20
60
20
60
20
80
20
40
15
30
30
20
20
10
40
10
20
50
30
30
40
40
30
30

60

150

100
100

30
15
40
20
30
30
40
10
30
20
30
40
5
80
30
30
30
30
40
20
30
40
10
30
30
40
40
10

60
60

10 ft., swim 40 ft.


40 ft., fly 60 ft. (average)
10 ft., swim 40 ft.
40 ft.
20 ft., climb 20 ft.
20 ft.
40 ft.
15 ft., fly 60 ft. (perfect)
30 ft., fly 50 ft. (good)
15 ft., fly 60 ft. (perfect)
40 ft., fly 40 ft. (good)
40 ft., climb 30 ft.
swim 60 ft., jet 240 ft.
20 ft., climb 20 ft.
50 ft.
50 ft.
50 ft.
30 ft., burrow 10 ft., climb 20 ft.
40 ft., fly 120 ft. (good)
30 ft., fly 80 ft. (average)
40 ft., fly 60 ft. (average), swim 40 ft.
40 ft.
30 ft.
30 ft., fly 30 ft. (poor)
40 ft.
50 ft., fly 150 ft. (average)
30 ft., fly 50 ft. (poor)
swim 40 ft.
10 ft., fly 40 ft. (average)
20 ft., fly 60 ft. (good)
10 ft., fly 40 ft. (average)
40 ft.
40 ft.
20 ft.
20 ft.
10 ft.
30 ft., burrow 30 ft.
20 ft. (4 squares), climb 20 ft.
10 ft.
30 ft., burrow 5 ft.
30 ft., fly 60 ft. (average)
50 ft., swim 40 ft. (35 ft., swim 30 ft. in armor)
30 ft., fly 60 ft. (good)
50 ft., climb 30 ft.
30 ft.
swim 5 ft.
40 ft., fly 40 ft. (average)
30 ft., fly 60 ft. (average)
30 ft.
10 ft.
swim 60 ft.
40 ft., swim 30 ft.
10 ft., swim 40 ft.
30 ft.
40 ft., fly 70 ft. (average)
10 ft., fly 60 ft. (average)
20 ft., fly 120 ft. (poor)
40 ft.

10
40
10
40
20
20
40
15
30
15
40
40
20
50
50
50
30
40
30
40
40
30
30
40
50
30
10
20
10
40
40
20
20
10
30
20
10
30
30
50
30
50
30
40
30
30
10
40
10
30
40
10
20
40

120
60

150
40

(35 in armor)

40
60

60

30 ft., fly 50 ft. (average)


5 ft., swim 30 ft.
30 ft., fly 60 ft. (perfect), swim 60 ft.
20 ft. (30 ft. without armor)
fly 120 ft. (perfect)
30 ft.
40 ft.
50 ft.
20 ft. (15 ft. in armor)
10 ft., swim 60 ft.
30 ft., swim 30 ft.
30 ft., fly 40 ft. (good)
20 ft., climb 20 ft.
20 ft. (base 30 ft.)
swim 70 ft.
swim 60 ft.
30 ft.
30 ft., fly 60 ft. (average)
40 ft., climb 20 ft.
50 ft.
30 ft. (40 ft. without armor)
40 ft., fly 100 ft. (average), swim 60 ft.
20 ft.
20 ft., swim 30 ft.
40 ft.
30 ft., fly 200 ft. (clumsy)
30 ft.
40 ft.
40 ft., fly 100 ft. (average), swim 80 ft.
40 ft.
40 ft., fly 40 ft. (average)
40 ft.
30 ft., climb 30 ft.
40 ft.
10 ft., climb 10 ft.
30 ft.
40 ft., fly 200 ft. (good)
40 ft., climb 20ft.
20 ft.
10 ft.
20 ft.
30 ft.
30 ft.
20 ft., climb 20 ft.
5 ft., climb 5 ft.
20 ft., fly 40 ft. (perfect)
30 ft.
40 ft., fly 60 ft. (average)
30 ft., climb 20 ft.
50 ft., swim 50 ft.
20 ft., swim 200 ft.
30 ft.
60 ft. (40 ft. in armor)
30 ft.
30 ft., fly 60 ft. (average)
40 ft.
80 ft., climb 30 ft., swim 30 ft.
20 ft., fly 140 ft. (good)

30
5
30
20

50
60
120

30
40
50
20
10
30
30
20
20
30
30
40
50
40/30
40
20
20
40
30
30
40
40
40
40
40
30
40
10
30
40
40
20
10
20
30
30
20
5
20
30
40
30
50
20
30
60
30
30
40
80
20

40

200
100

50 ft., burrow 20 ft.


70 ft.
30 ft., fly 30 ft. (poor)
30 ft., burrow 20 ft.
30 ft., burrow 20 ft.
50 ft.
40 ft.
20 ft.
50 ft., climb 50 ft.
30 ft., fly 50 ft. (good)
30 ft., fly 60 ft. (good)
30 ft., fly 60 ft. (good)
10 ft., fly 40 ft. (average)
40 ft., climb 40 ft., fly 60 ft. (good)
30 ft.
30 ft., burrow 30 ft.
30 ft., fly 120 ft. (good)
20 ft., fly 70 ft. (average)
30 ft.
30 ft.
30 ft., climb 30 ft.
10 ft., fly 30 ft. (average), swim 60 ft.
30 ft.
40 ft.
swim 50 ft.
40 ft.
20 ft., swim 30 ft., waverider
30 ft.
40 ft.
swim 30 ft.
60 ft., climb 60 ft.
50 ft., fly 60 ft. (average)
5 ft.
40 ft.
10 ft., swim 90 ft.
30 ft., climb 30 ft.
20 ft.
15 ft., fly 60 ft. (perfect)
20 ft.
40 ft., climb 40 ft., fly 100 ft. (average), swim 60 ft.
30 ft.
60 ft. (30 ft. without haste), fly 60 ft. (good)
50 ft.
30 ft.
10 ft., climb 5 ft.
10 ft.
30 ft.
0 ft., fly 40 ft. (perfect)
30 ft.
20 ft.
20 ft.
30 ft.
0 ft. (immobile)
20 ft.
5 ft., swim 40 ft.
30 ft.
30 ft.
30 ft.

50
70
30
30
30
50
40
20
50
30
30
30
10
40
30
30
30
20
30
30
30
10
30
40

30

40
60
120

40
20
30
40
60
50
5
40
10
30
20
15
20
40
30
60
50
30
10
10
30
0
30
20
20
30
0
20
5
30
30
30

60
100

40 ft.
40 ft., burrow 20 ft.
40 ft., fly 90 ft. (good)
10 ft., fly 100 ft. (average)
30 ft., swim 30 ft.
30 ft., swim 30 ft.
40 ft., swim 20 ft.
5 ft.
20 ft., climb 20 ft.
50 ft., climb 20 ft., swim 20 ft.
20 ft., burrow 20 ft.
30 ft., swim 60 ft.
5 ft., swim 20 ft.
10 ft., swim 40 ft.
20 ft.
30 ft.
30 ft.
20 ft., swim 50 ft.
40 ft.
20 ft., climb 10 ft.
50 ft., fly 60 ft. (good)
20 ft. (30 ft. base)
20 ft.
5 ft., swim 60 ft.
30 ft., swim 30 ft.
30 ft.
30 ft.
30 ft., climb 20 ft., fly 50 ft. (clumsy)
40 ft.
0 ft., fly 30 ft. (perfect)
10 ft.
50 ft.
10 ft.
10 ft., swim 20 ft.
20 ft., climb 20 ft.
10 ft., fly 40 ft. (average)
40 ft.
30 ft.
20 ft., climb 20 ft., fly 40 ft. (good)
60 ft.
fly 40 ft. (perfect)
50 ft.
20 ft., climb 20 ft., fly 50 ft. (average), swim 20 ft.
10 ft.
30 ft.
40 ft., burrow 20 ft.
30 ft.
30 ft., fly 100 ft. (perfect)
30 ft.
5 ft.
30 ft.
fly 50 ft. (perfect)
10 ft., climb 10 ft.
30 ft., climb 20 ft.
30 ft., fly 50 ft. (average)
40 ft., climb 20 ft, swim 20 ft.
20 ft., fly 60 ft. (good)
fly 30 ft. (good)

40
40
40
10
30
30
40
5
20
50
20
30
5
10
20
30
30
20
40
20
50
20
20
5
30
30
30
30
40
0
10
50
10
10
20
10
40
30
20
60

90
100

50

40
40

50
20
10
30
40
30
30
30
5
30

50

50
10
30
30
40
20

50
30

40 ft. (60 ft. without armor), fly 60 ft. (average)


30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
10 ft., swim 80 ft.
60 ft.
30 ft., climb 20 ft.
40 ft., burrow 20 ft., climb 40 ft.
30 ft., fly 30 ft. (average)
20 ft., climb 20 ft., swim 20 ft.
20 ft., climb 20 ft., swim 10 ft.
20 ft., swim 60 ft.
50 ft.
20 ft.
30 ft., burrow 20 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
60 ft., burrow 30 ft., fly 200 ft. (poor)
40 ft., fly 250 ft. (clumsy)
40 ft., fly 200 ft. (poor)
60 ft., fly 200 ft. (average), swim 40 ft.
40 ft., fly 250 ft. (clumsy), swim 40 ft.
40 ft., fly 250 ft. (clumsy)
30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
60 ft., fly 150 ft. (average), swim 60 ft.
40 ft., burrow 20 ft., fly 150 ft. (average)
60 ft., burrow 30 ft., fly 150 ft. (average)
40 ft., fly 150 ft. (average)
40 ft., fly 150 ft. (average)
60 ft., fly 150 ft. (average), swim 60 ft.
60 ft., fly 150 ft. (average), swim 40 ft.
40 ft., fly 150 ft. (average), swim 40 ft.
40 ft., fly 150 ft. (average)
30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
20 ft., fly 50 ft. (good)
30 ft., fly 40 ft. (good)
10 ft., fly 60 ft. (perfect)
30 ft., climb 30 ft.
20 ft., climb 20 ft.
30 ft., climb 30 ft.
40 ft., fly 60 ft. (average)
30 ft., fly 50 ft. (average), swim 20 ft.
fly 50 ft. (perfect)
30 ft.
30 ft.
10 ft.
20 ft., climb 20 ft., swim 20 ft.
10 ft.
5 ft., fly 30 ft. (perfect)
30 ft.
30 ft., swim 50 ft.
40 ft., fly 40 ft. (good)
30 ft.

40
30
30
30
30
30
30
30
30
10
60
30
40
30
20
20
20
50
20
30
60
40
60
40
40
60
40
40
30
60
40
60
40
40
60
60
40
40
30
20
30
10
30
20
30
40
30

60

30

200
250
200
250
250
150
150
150
150
150
150

50
30
30
10
20
10
5
30
30
40
30

30

20 ft., fly 50 ft. (perfect)


40 ft.
20 ft., fly 100 ft. (perfect)
fly 30 ft. (good)
30 ft.
30 ft., swim 50 ft.
40 ft.
30 ft., fly 40 ft. (poor), swim 50 ft.
30 ft., fly 50 ft. (average)
40 ft., fly 60 ft. (perfect)
40 ft., climb 20 ft.
20 ft., fly 10 ft. (average)
30 ft.
30 ft.
10 ft., fly 50 ft. (average)
20 ft., swim 60 ft.
10 ft., swim 40 ft.
30 ft.
40 ft.
40 ft.
40 ft., climb 40 ft.
30 ft., fly 30 ft. (good)
30 ft.
40 ft.
5 ft., fly 40 ft. (good)
30 ft., swim 120 ft.
20 ft., fly 10 ft. (clumsy), swim 30 ft.
30 ft., swim 50 ft.
20 ft., swim 50 ft.
10 ft., swim 20 ft., water walk 30 ft.
30 ft., swim 40 ft.
50 ft., fly 60 ft. (good), swim 60 ft.
30 ft.
20 ft.
20 ft., climb 20 ft.
30 ft., burrow 10 ft., climb 30 ft.
10 ft.
10 ft.
fly 120 ft. (perfect)
30 ft., fly 40 ft. (average)
30 ft.
30 ft.
30 ft.
40 ft.
40 ft.
30 ft., swim 20 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft. (20 ft. in armor)
30 ft. (20 ft. in armor)
40 ft.
40 ft.
swim 40 ft.

20
40
20

50
30

30
30
40
30
30
40
40
20
30
30
10
20
10
30
40
40
40
30
30
40
5
30
20
30
20
10
30
50
30
20
20
30
10
10
30
30
30
30
40
40
30
30
30
30
30
30
30
30
30
30
40
40

40
50
60

40

120
40

(20 in armor)
(20 in armor)

20 ft., climb 20 ft.


10 ft., burrow 10 ft., fly 90 ft. (perfect)
20 ft., climb 20 ft.
30 ft.
20 ft., earth glide
30 ft.
30 ft., climb 20 ft.
30 ft.
30 ft. (40 ft. without armor)
30 ft.
20 ft.
fly 50 ft. (perfect)
40 ft., fly 60 ft. (perfect)
40 ft., fly 60 ft. (good)
30 ft.
30 ft.
50 ft.
30 ft.
20 ft.
20 ft., fly 50 ft. (good)
30 ft.
fly 50 ft. (perfect)
30 ft.
20 ft.
0 ft.
5 ft.
50 ft.
5 ft., burrow 5 ft., climb 5 ft.
5 ft.
40 ft., climb 20 ft.
50 ft.
50 ft.
40 ft., fly 40 ft. (average)
30 ft., burrow 10 ft., climb 10 ft.
30 ft.
40 ft.
40 ft.
30 ft.
30 ft.
10 ft.
30 ft.
30 ft.
30 ft.
30 ft.
50 ft.
30 ft.
30 ft.
30 ft., burrow 30 ft., fly 60 ft. (average), swim 30 ft.
fly 60 ft. (good)
50 ft., fly 200 ft. (poor)
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
60 ft., burrow 30 ft., fly 200 ft. (poor)
40 ft., fly 250 ft. (clumsy)
40 ft., fly 200 ft. (poor)
60 ft., fly 200 ft. (average), swim 40 ft.
40 ft., fly 250 ft. (clumsy), swim 40 ft.
40 ft., fly 250 ft. (clumsy)

20
10
20
30
20
30
30
30
30
30
20

90

(40 ft. without armor)


50

40
40
30
30
50
30
20
20
30
50
30
20
0
5
50
5
5
40
50
50
40
30
30
40
40
30
30
10
30
30
30
30
50
30
30
30
50
60
40
60
40
40
60
40
40

60
60
200
250
200
250
250

30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.


60 ft., fly 100 ft. (average), swim 60 ft.
40 ft., burrow 20 ft., fly 150 ft. (average)
60 ft., burrow 30 ft., fly 100 ft. (average)
40 ft., fly 150 ft. (average)
40 ft., fly 100 ft. (average)
60 ft., fly 150 ft. (average), swim 60 ft.
60 ft., fly 100 ft. (average), swim 40 ft.
40 ft., fly 150 ft. (average), swim 40 ft.
40 ft., fly 150 ft. (average)
30 ft., burrow 30 ft., fly 100 ft. (average), swim 60 ft.
30 ft.
30 ft., fly 30 ft. (clumsy) (20 ft., fly 20 ft. [clumsy] in armor)
20 ft., fly 60 ft. (poor)
30 ft., climb 30 ft.
40 ft., fly 60 ft. (average)
40 ft., climb 20 ft., fly 20 ft. (clumsy)
40 ft.
20 ft., burrow 20 ft.
30 ft.
50 ft., fly 80 ft. (good)
40 ft.
30 ft., fly 30 ft. (average)
30 ft., fly 100 ft. (perfect)
40 ft., fly 60 ft. (good), swim 40 ft.
30 ft., fly 60 ft. (good)
40 ft.
40 ft.
5 ft.
5 ft.
40 ft., fly 60 ft. (good)
40 ft., climb 30 ft.
40 ft.
40 ft.
20 ft., climb 10 ft.
60 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
60 ft., fly 250 ft. (poor), swim 60 ft.
60 ft., fly 200 ft. (average), swim 40 ft.
40 ft., fly 200 ft. (poor), swim 40 ft.
40 ft., fly 200 ft. (poor)
30 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
60 ft., fly 150 ft. (average), swim 60 ft.
40 ft., burrow 20 ft., fly 200 ft. (poor)
60 ft., burrow 30 ft., fly 150 ft. (average)
60 ft., fly 150 ft. (average), swim 60 ft.
40 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor), swim 40 ft.
40 ft., fly 150 ft. (average)
60 ft., burrow 30 ft., climb 30 ft., fly 150 ft. (average)
30 ft., fly 150 ft. (average)
40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
60 ft., fly 200 ft. (poor), swim 60 ft.
60 ft., fly 150 ft. (average), swim 40 ft.

30
60
40
60
40
40
60
60
40
40
30
30
30
20
30
40
40
40
20
30
50
40
30
30
40
30
40
40
5
5
40
40
40
40
20
60
40
60
40
40
60
60
40
40
30
60
40
60
60
40
40
40
40
60
30
40
60
60

100
150
100
150
150
150
30 (20 in armor)
60
20

30
60

60

200
200
200
250
200
200
150
200
150
150
200
200
150
200
200

40 ft., fly 200 ft. (poor), swim 40 ft.


40 ft., burrow 20 ft., fly 200 ft. (poor)
40 ft., fly 150 ft. (average)
40 ft., fly 200 ft. (poor), swim 20 ft.
40 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor), swim 60 ft.
40 ft., fly 200 ft. (average)
40 ft., fly 200 ft. (good)
50 ft., fly 200 ft. (poor)
50 ft., fly 200 ft. (poor)
50 ft., fly 200 ft. (poor)
40 ft., fly 200 ft. (poor)
40 ft., burrow 30 ft., fly 150 ft. (average)
40 ft., fly 200 ft. (good)
60 ft., fly 200 ft. (good)
30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
60 ft.
20 ft., fly 60 ft. (average)
fly 30 ft. (perfect)
50 ft., fly 60 ft. (average)
swim 60 ft.
30 ft.
40 ft.
20 ft., swim 60 ft.
40 ft., fly 100 ft. (poor)
30 ft., climb 30 ft.
fly 30 ft. (perfect, 40 ft. without armor)
30 ft.

40
40
40
40
40
40
40
40
50
50
50
40
40
40
60
30
60
20
50
30
40
20
40
30

200
200
150
200
200

200
150
150
60
30
60

100
30

30

Maneuverability

Climb_Speed

Swim_Speed

Burrow_Speed

perfect
60
(50 in armor)

good
50
10

poor
poor
poor

60

poor
poor

60

20
30

poor
30
poor
poor
average
poor

60
40

poor
poor
poor
average
good
poor
poor
poor
poor
good
good
poor
average
perfect
perfect
good

60

60

30

average
20
50
20
poor
60
good
average
30

perfect

average
perfect

poor
clumsy
poor
clumsy
clumsy

10
10

20
20

20
20

20
20
60
20
30
60

poor
30
poor
clumsy
average
clumsy
clumsy
clumsy
clumsy
poor
perfect

60
40

clumsy
clumsy
clumsy
good
good
poor

60

30

poor
40/30
average
90
perfect
20

10
good
perfect
perfect
10
30
perfect

average

30

20
120

good
good

good
good
50
perfect
10
good

good

10
10
perfect
good
good
good

perfect

good

good
15

perfect
40

good
good
good
20

30
20
poor
poor

40

good

20

20
average

perfect (in fiery form only)


average
good

average

30
20

20

20
40
30
60
20

30
20
10

good

good
good
perfect
good

average

average

20
60
50
50
perfect
good
perfect

good
20

average

20

20

good
perfect
20
30

20

20

40

jet 200
30

average
80

good

30
60

50
40
average
poor
10
good
good
good

20

average
average
perfect
perfect

20
clumsy

20
poor
20

good
40

20
perfect
20
perfect

50

average
good
average
20
average
40

40
poor
30

20

average
good

50

poor
perfect

20

20
20

30
60
perfect
10

average
good

good

60

average

30

average
perfect
40
perfect
poor

30
good

30

20
60

10

perfect

80
20
good
perfect

average
poor
average
good
30
20
average
poor
poor
40
30
30

good

20
perfect
poor

60
20
perfect

average
average
good

perfect
50
perfect
20
20 (ice and snow only)
20
10

clumsy
90
30

40
poor
poor
poor
poor
good
good
(40 in armor)
good

30
30

30
60

good
average
good
good
good

30
poor
5

perfect
perfect
50
30

good
20

poor
average
40
40

40
good
good
average

poor
perfect

60
perfect
perfect
perfect
clumsy

40

average

perfect
20
30
20

10
30
40
10
average

average

good

60
100
60
average
poor
good
good
poor

average
good
average

perfect

perfect

average

20
20

20
40
50

perfect
30

good
good
good
40
40

20
30
20

perfect
30
average
40
10
average

20
average
poor

50
30
30
30
60
20

good
good
20
20
average

20
5
30

good
30
average
60

50
40
30
30

20
30
30
60
poor
poor
30

20
50
15
average
poor
40
good
20
good
good

30
40
20 (ice and snow only)
20
15

average

20

20
average
poor
30

poor
good

20
average
(immobile)

(immobile)

(immobile)

(immobile)
60
40
60

clumsy
clumsy
clumsy
clumsy
clumsy
average

20
30

40
clumsy
clumsy

60

30

perfect

20

average
20 (ice and snow only)
20
10

good
average
90
good
average
30

poor
20
average
poor
perfect

good
20
30
average
20

good

average

30

20
50
20
perfect
poor

perfect
good
average

60
good
good

average

average
perfect
perfect
average
average

60
average
good
perfect
30
30
poor
60
60

perfect
good
average

40

perfect

20
20 (ice and snow only)
20
60
10

90

good
20
average
20
average, see below)
good
perfect
good
average
40
20 (ice and snow only)

perfect

average
perfect
good
average

30 ft. in humanoid form


60

60

perfect
40

perfect

20
perfect
20
60

40

average
poor
average

60
poor
average
poor
average
poor
average

20
30
60
40

poor
poor
average

60

30

perfect

perfect

30
40
average

20

40
60
perfect
good

40
20
good

20
average

40
60
good
50

good
40
average

perfect
perfect
good
perfect
20
20 (ice and snow only)

20
60
10

30
90

10
20

average
good
30

40
20

good
30
good
30
60
perfect

good
perfect
average
good
good
average

perfect

20
15
60
average

10
20

20

good
40
good
poor

jet 200

poor
10

good

good
10

60
good
clumsy
clumsy
good

average
60

20
average

60
poor
poor
poor
poor

20
30

poor

60
40

poor
average
good

60

30

perfect
60
20
20 (ice and snow only)

20
50
10

30
90
perfect

40
10

perfect
good
average
50
40
40
20
good
good
good
average
5

average

good
clumsy
good

good

30
30
20
10

perfect
15

average
40
30
good

40
clumsy

20
good
poor

average

20

average

30 (ice only)

clumsy
poor
good
poor

good
poor

clumsy
average
clumsy
average
poor
average
average
average
poor
80
50
clumsy

perfect
30
60

60
average
perfect

30
30

good
good
40

60
perfect
good
50

good

20
30
20
poor
good
perfect

80
40
10
30
(40 ft. base)

60
60
clumsy
poor
clumsy
poor
clumsy
average

20
30
60
40

poor
poor

60

average
20
good
perfect

80
average

perfect
average
good
poor
good
perfect

90

30
50

30
good
perfect

90

perfect
average
perfect

good

20
40
30
70
50
average
good
good

perfect
20

good
perfect
good

perfect

good
poor
clumsy
average
20
30
poor
40
perfect
clumsy

30

good
good
20
good
15
15

15
15
20
30
20

poor
good
average
average

10

clumsy
40
20
60

good

20

average
30

40

average
perfect
10
good
perfect
60
good
poor

30
poor
10
30
30
40

30

good

poor
50

40
40
20
60
40
90
30
50
good

perfect

perfect
20
average
good
perfect
perfect
30
20

average
30
average
average
20

60
20

perfect
average
20
60
average
good
average
20

perfect
perfect

(30 in armor)
20
30
average
30
perfect

perfect
good
good
average
good

good
perfect

10
perfect
40
poor

average
average
10

30
30
perfect
70
20
20 (ice and snow only)

20
40
10

30
90
good
perfect
20
good
20
average
20
good

good
perfect

average
30
perfect
average
good
20
40
20
good
good

40
average

perfect
good
perfect
good
60

20
average
40
poor
average
poor
40
good
average

average
40 or 30 in armor
good
5
average

60

average
average
poor

average
60

(15 in armor)

70
60
average

average

average
average

10
good

20
perfect
average

(40 in armor)
average
30
good

poor
20

50
good
good
good
average
good

40

good
average
30
average
50
30
30
60
average

good
5
perfect

40

20
good

20

20
20

50
10
good

perfect

20
average

perfect
average

20

20

perfect

perfect
average
20
good
good

average

60 ft. without armor

40

20

20
10

20
60
clumsy
poor
clumsy
poor
average

20
30

40
poor

60
60

average
average
average
average
average
average

30
20
30

60
40

average
good
good
perfect

60

20
average
average
perfect

20
perfect
good

20

30

perfect

50
average
20
average
average
40

40
good

clumsy
50
20
good
20
30

10

perfect
average

20

40

perfect
perfect
good

good
perfect

average
10

good
poor
60
clumsy
poor
clumsy
poor
average

20
30

40

poor

60
60

average
average
average
average
average
average

30
20
30

60
40

average

60

30

poor
average
clumsy

20
20

good
average
perfect
40
good

good
30

60
poor
poor
poor
poor
poor
average

20
30
60
40

poor
average
poor
average

60
60

poor
poor

60

30
20
30

average
30
average
poor
average

60

poor

40

poor
poor
poor
average
good
poor
poor
poor
good
good
average

60

average
60

poor

30

Speed_Special Speed_Land
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
0
1
1

swift flight

1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
1
0
1
1
1
1
0
1
0
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
0
0
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
0

1
1
1
1
1
1
0
0
1
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1

jet 60

water stride 50

air walk

1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
0
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

0
1
1
1
1
1
1
0
1
0
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
1
0
1
1
1

0
0
1
1
1
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
1
1
1

1
1
1
1
1
1
1
1
0
1
1
1
1
1
0
1
1
1
1
1
1
0
0
0
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
0
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
0
0
1

earth glide

1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
0
1
1
1
1
0
1
1
0
1
1
0
1
0
1
1
0
1
1
0
1
0
1
1
0
1

0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
0
1
1
1
0
0
1
1
1
1
1
1
1

air walk

earth glide

1
1
1
1
0
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
0
1
1
1
1
1
1
1
0
1
1
0
1
1
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
0
1
0
1
0
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1

jet 260

1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
1
1

earth glide

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
0
1
0
1
1
1
0
1
1
0
1
0
1
0
1
1
1
1
1

1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1

1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
0

earth glide

1
1
0
1
0
1
0
1
0
1
0
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
0
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

jet 280

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
0
1
1
1

earth glide

1
1
1
1
1
1
1
1
1
1
1
1
0
1
0
1
1
0
1
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0

1
1
1
1
1
0
1
0
1
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1

earth glide

1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
0
1

0
0
1
0
1
0
1
0
1
0
0
1
1
0
1
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

earth glide

1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
0
1
0
1
0
1
1
1
0
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0

1
0
1
0
1
1
1
1
1
1
0
1
1
1
0
1
0
1
1
1
1
1
1
1
1
1
1
1
0
0
0
1
1
1
1
1
1
1
1
1
0
0
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
1

1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
0
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

0
1
1
1
0
0
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1

earth glide

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
1
1
0
1

sandglide

0
0
1
0
1
0
1
0
1
0
0
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1

jet 240

1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
0
1
1
1
1

1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1

waverider

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
0

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1

water walk 30

1
1
1
0
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0

1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
0
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
1
0
1
1
1
1
1
1
1

You might also like