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03:00
03:30
04:30
05:50
The Scene View now shows previews for gizmos and Light Probe
volumes by default, so dont worry if your Scene View looks
cluttered.
05:10
The Animator window will show Unity 5s new Entry and Exit
nodes by default. These are not used in this tutorial and it is fine to
leave them visible in the State Machine.
06:45
15:40
The Nav Mesh Agent parameters have been reordered for clarity
You can now find the Height parameter further up the component
11:20
The Navigation Window has changed since Unity 4.6, with the
most noticeable change being that Width Innacuracy is no longer
present.
For now, the main settings youll need to change from the video
are Step Height, which should now be set to 0.34 and under
Advanced, check Manual Voxel Size and set Voxel Size to .025
Whilst there are settings which will provide quicker bakes, they will
03:00
Ignore Parent Group is also now visible by default but has no effect
on the tutorial.
11:00
09:30
19:20
You will see that the new Entry node created a transition to
GameOverClip. This is expected and will not affect the animation
in any way.
20:50