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MISSILES

ROF: 3

2nd Shot

3rd Shot

MISSILES
ROF: 5

* Includes # of Attacks for Monsters.

COMBAT SEGMENT CLOCK


-8

S
LE
ES
SSI 3
MISSIL 4
MI OF: hot
ROF: t
R S
o
3rd ILES
4td Sh
SS 5
MI OF: hot
R S

6 -5 -4
-3
-7

By Jolly R. Blackburn, Copyright Kenzer and Company 2004

ISS
MISSI
L
3 ROF I L E S
r
d
RO E S
Sh: 4
F
MI
ot
2nd Sh: 2
ot
R SSIL
4
thOF: 5ES
Sh
ot

4 5 6 7

ES
SIL
MISOF: 4
R Shot
2nd

3
9 10 10 -9

-2

Fatigue Factor
ROF = Rate of Fire*

S
LE
SI 5
IS : t
M ROF Sho
d
2n

0 1 2
-1

5th

SPELLS

MISS
ROF: ILES
1st S ALL
hot

USING the HackMaster Combat Segment Clock

I designed the HackMaster Combat Segment Clock about the same time I did the
Combat Wheel. New players/GMs are sometimes confused/overwhelmed by the HM
combat system. I thought a visual clock showing the countdown of segments during a
Combat Round would help players see what was going on and when certain actions took
place.
Assembling

Print out the clock on a color printer, trim it and mount it on a piece of good stiff cardboard or backboard. Punch a hole in the center where indicated. Youll have to make a
clock hand (or hands if you want more than one). You can buy plastic clock hands (hour,
minute and second) at a local Teacher Supply store. Thats probably the best option. You
can also make hands from heavy cardstock, plastic strips etc.
You may want to laminate the clock so you can write on it with dry erase.
Using the Clock.

After everyone has rolled initiative the GM sets the clock to -10 and begins calling out
segments. (I usually ask, Any one starting out at less than zero? to find out who has the
lowest initiative).
If someone casts a spell I place a dime on the outer rim of the clock on the sement that
spell takes effect. If it doesnt take effect til the next round simply indicate that with dry
erase. The Clock indicates when claw and missile attacks take place.

I like to assign each player a chip or token with a symbol or color on it. They then place
these on the outer rim of the clock next to segment they take action. I have similar chips
numbered 1 up for Monsters and NPCs.
This helps makes it clear who goes first and in what order.

Again the clock is useful for new players/GMs while they are learning combat but it can
also be handy for veteran players simply because it keeps order.

My in-house rule: If I call a Segment and you dont do your action before I call the next
segment, youve lost your action for that round. Just a way of keeping players focused on
the combat instead of talking/chatting and not paying attention. Keeps things moving.
Jolly Blackburn

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