ee cae” "
To rf ana i
eee ee
COMPANYINTRODUCTION
The Guba! Spades, The Fist Lady of Daath, and The Black Widow are all names piven to Natasha
Korenshy, Gsplan 0! an Iadopendenl comaeny of Wolfs Drogeos. The book dolale Koroncky ard bot
Black Wiéon Campany. Italso gives sino of the history behind the formation of Wolfs Dragoons and some
ofthe yiGeampsigns the mersenary regiment ns fought. The rest ofthe book gives the historical
ales srgsoemre antic Bsc Wove haben iobed
ard game deta
following Batie scenariae arelunflated except fofine tinal four. Those four are part ot 8
Fon the planet Hot, andthey fallow each othocln time by a mattr of wooks, aye, or even
ish to play.the whole Seie$ May WI 10 Keep track of battle damage from one
‘the no, wth ther Mache rasiing eth na ropa’ or only ho lnited repairs that might bo
38 inlue athe information needed to Understand the game station and play it out,
2 Tisichand acenum by one tbe watdors who aciualy tock part inthe engagement>
eis folowed by an gecount othe Nslorcaljacts of the bate
the Game Setup seston, Which provides thé special game niormation needed to play
es ‘and Defender for each sconario aro thon praconted in detail. Tho Black Widow
enarlo inthe coFaltlon dese‘bed inthe Nstorical section on the Black Widow Compary,
mall the ral flls, the weapap does NOT fire and generates
fa amaunt of haat i that is how the weapon is damaged. The
ISP CARER ort Ne Bebr Be oto ects row v cescyWoch cl te posing eros on
ymethe Victory Concitine thet determine the outcome for Bach scenario. These usvally
inthe conflict and may include someispecial objectives. Finally, there are rules forthe
‘general SatleTech rules, they are decribed under Special Rules.BRIEF REGIMENTAL
HISTORY
CONTRACT WITH DAVION
Wol's Dragoons first appeared in the
Inner Sphere just 20 years ago, in 3005.
Jn that year, the regiment's Dropships,
‘vansports, and fighter escorts swung
‘suddenly int o#bt around Delios VI, one
(of Prince Andrew Davion's frontier
‘worlds. Delios, a poor planet, was,
pracicaly undefended, butthe
Dragoons made no attemps to atta
Instead, Colonel Jaime Wott, the
regiment's commander, se
coutier ship to New Avale
senicasct his toopsto|
Davin.
aboutthe regiments.
politely but firmly
valuable and thsi
torefuse.
‘The contract
Davion and Wolt's O
became a model or
Davion agreed to pay combat
for especially dificutt missions,
across the Federated Sune.
‘THE CAPELLAN MARCH
During their sorvico with the House of
‘Davion, Wot's Dragoons saw action all
alorg the Capellan March. The March
hed been relatively quiet frontier for
‘more than ton years, and Prince Andrew
had gradually snited his best
BatloMoch regiments over to confront
the House of Kurta. In3005, however,
Maximilian Lia's forces were growing
ever more active, probing for weak
points along the border and launching hit-
and-run raids against poorly-gartisoned.
outposts. Hiring Wolfs Dragoons gave
Davion a chance to sirke back at Liao
without weakering the armies fighting
Kurta,
stir ten onsen nee
25 main camp. By the time Liao's troops
D tmajpr wot around New
‘The Dragoons reached the Capellan
March in early 2006, and quichdy
‘smashed two of Liaa's regiments in the
Battle of Halloran V. Wolfs inteligence
‘service had leamed that Liao’ troops
‘were using lighty-popuiatod Halloran V
‘2s base for thelr raidson Davion
border worlds, While they were away on
‘a raid, Wot's Dropshins arrived in he
Halloran eyetom and wert into orbit
around the planets small moon, When
Ligo'e regiments returned, battored snd
eal 5 pou eraeas
‘managed to disengage and flee of-
planet, the two rogimonts had boon
virtually wiped cut. They lost more than
stproo-quartors of thoi BattloMechs in a
raids successfull tied down
defenders onnew Aragon,
‘gave them timeto prepare a
fom a hidden airbase and caught a
battalon ofthe 4th Deneb Light Cavalry
during its drop. In three quick passes,
the fighter managed to destroy half the
battalon's Mechs, and masta the rest
were forced to make damaging hard
landings. Though Wolf's aerospace
fighters took ewift revenge by downing
the Capelians, the heavy losses
‘usiained by the 4th Deneb romovod *
‘tom baitl for over aweek, allowing the
planetary garrison to retreat io aheevly-
‘ontiied detense zone.
04
This defense zone combined natural
obstacles ~ mountains, steep tdges,
donee forests, and swamps — wih
ninefold, bunkers, and other
foritcatios. Secura inside theirforts,
Liao's BatleMechs, tanks, andinfariry
throw back five separata assaults by
Wolfs Dragoons. A last, worried by
reports thatthe strong Lizo
reinforcements were on the way, Walt
tocka desperate gamble
While ascratch force of the
togimert’s Ight BatleMechslanded
insidethe detense zone, Wat's heavy
and between
X13 and X14, are considered wall hexsides; an extra MP is required to
‘ose them, but they do NOT bleck line-of-sight, as they are only man-
heiaht.
Attacker
InthepoolonMap A: 1 Wasp
1 Phoenix Hawk
InthepoctonMapB: 1 Stinger
1 Phoenix Hawk
Inthe sios: 1 Warhammer
2 Fitlemen
4 Gusader
In any hex ending in 17.0n Map B, lying between the two walls:
4 Marauder
2 Shadow Hawks
(Note that the Bounty Hunter himeot isin tho
Marauder)
Detender: The Black Widow Company
Between hexee £0108 and AOt 16, tho FireLance
Between hexes B1508and A1516, the Recon Lance
‘Within the rectangle described by A0416, A206, BO405, and B1205, the
Command Lence
Turn 1 begine with the Combat Phace.
Spocial Rules
“Terrain; Hexes A0303, AO403, A1204, and A120$ should be considered
sito hexee, wherein certain attaking units are deployed. They do not atfect
movement of line-of-sight during the scenario, Al hexes ending in 1, 2, oF $
between hexrows AD7x« and At‘ex inclusive comprise the palace. These
hexes cost 2 MP to enter, and 3 MP to search. All woods on the map should
be treated as Light Woods. Ignoro al elevation hexes.
‘2 Seareing the Palace: The two repalimen are inside the palace, and the
‘Widow units must eparch hexos successively until they are found. A unit
searching a palace bex must expend 9 MP to do so, and may only wak, rot
tun oF jump. Whi in tho palace, unis may only fre at each ciher across
{adjacent hexsides. Fo: every hex the atacker searches, rola sb-sided die:
fon 2 6, 2 repairman is found. Each ‘Mech may carry one repairman as
passenger. (Ncte: There are only two repairmen; once two are found, there
ean bo no more, Furthermore, i the hex is the last avaliable unsearched
hex, all the remaining repairmen will be found. “is always inthe last place
you'look")31
SITUATION: DAWN (TST), CONTINENT ALPHA, LEBLANC.
Vietory Conditions
The scenario is played until one or both sides have completely
withdrawn, ard the level of victory is determined on the accomplishment of
certain cbjectives, listed below,
For every repairman successfully exited off the xx17 edge of Map B, the
Widow is given 1 level of victory.
For the destruction of the Marauder, ie, the death of the Bounty
Hunter, he Widow is given 1 level of victory.
For each unit the Widow loses above the losses incutred by the Hunter,
the Hunter receives a evelot vicoy.
For each unit carrying repairman that the Hunter destroys without
killing the crew and passengers, the Hunter receives a level of victory.
(Noto: For this purpose, any critical ht that kills the pilet ie assumed also
‘kil he passenger
‘The following levels of victory aro used: Decisive, Substantial, Marginal,
Draw. Thus, if one side has three or more levels of victory more than the
‘other, the victory ie Decisive:
battles a Draw.
SITUATION: DAWN (TST), CONTINENT
ALPHA, LEBLANC
Ina reid on Sax a month earier, the Eridani Light Horse discovered a
secret parts depot and captured a group of stragglers who had been
hiding nearby, The group turned out to be a family; three of them’died of
injurias, but two survived. They were dispatched to House Davion on New
‘Avalon post-haste. Once questioned, it was revealed that they were an
illct tech family, passing their technical knowledge down from parent 10
child. House Davion, quick to realize the gold-mine made avalable, put ha
bid to shift the loyalty of ‘Mech groups and lesser Houses allied with the:
enemy Houses of Kuria and Marik by offeting loyal alles the chance to
‘make use of the repairtechs' services on a rotating basis.
Hanse Davion, “The Fox’, head of the House of Davion, is absent when
the techs arrive; itis his brother-inaw and rival, Michael Haeek-Davion,
proiting by the Fox's absence, who has selzed the chance to conduct the
Pariays on the neutral planet of LeBlanc. Michaelis also trying to sway the
Houses and units to swear loyalty to him personally rather than to the Fox.
‘The Widow is on the ist, even though the relationship between Davion and
Wolt's Dragoons - and especially the Widow's Company - ended on an
extremely sour note, due to one of Michaet's earlior intrigues. But Michael
realizes that it would be a singular coup to regain the services of such a
renowned Warrior 2s Natasha Kerensky, either for House Davion, or ae a
partof his own personal ambtions.
Michael has taken precautions to protect his pracious repaitmen
against those foolish enough to try and snatch them away. Beyond
housing himself and his quests in a palace surrounded by a large,
relatively flat estate with excellent visibilty, and providing places - pools
and sles - to hide his ‘Mechs, he has hired the Bounty Hunter, an infamous
but uselul personality, away {rom his brother-in-law. This lowife characte,
tenowned for backstabbing, treachery. and thet, is well-hated by th
mercenary units whose Warriors he has killed, and whose equipment he
has stolen. Natasha Kerensky is among his long Ist of personal enemies.
Meeting With Davion
(continued from page 30)
Beck at ourbillt, she had come as near
rago as Ihad ever een her. "How dare that
‘scum-sucking dog sit and dangiea
twentieth share ina rpaieman in rort of
‘me! He needs tobe taught a lesson, and we
need a epaiman.A wholeone.”
‘And 80, now we were pounding along
outside the walls just afore dawn, Fre
Lance on one skie, Recon to the other,
while the Widow's Command Lance had
battered through the wall and was
advancing down the middie ofthe garden
toward the house,
‘The garden, soon through the scanners,
was divided into three paths by staight
wals of rock and outcroppings of bush. On
the middle path were two pos, shining
ently inthe frstrays of sun. The Widow's
Warhammerwas neatly past he fstone,
its heavy steps making the pool dance,
Causing ite heat shimmersto tise...
flipped to infrared. Both pools showed
Lp as briliant crimson, far beyond the cool
blue they should have shown atter a night
of heat oss.
"Widow" I shouted over the commirk.
“The poole! Watch out for
Buteven as | hopped the wal, the?
‘surfaces ofthe poole were blasted from
below, as four droping Bale Mechs jetted
tothe surface and onto dry land. Tha sibs
near the palace were spit into ragged
shreds a four more Meche ripped thei
way to battle, while rom behind us came an
amplified shout:
“Hey, Web-Head?”
‘Asone, the Widow Mechs freze for en
instant as their pis checked their 360-
degree screens. Stancing behind us, intho
gep Natasha had keked inthe wall, Was @
bright emerald Marauder, wih the credit-
symbol painted a alfour comers of his
armor and square in the center of his chest.
‘Behind him stood the two emerald Shadow
“Hawks we had coon on guard the provious
ay.
‘The static lastedonly a moment. Then
‘came beclem. But through bediam, | heard
the Widow scream, her voice hoarsaned by
‘the amplifier: "Its you end me, Bounty
Hunter! You robbed me, damn your hidel
Ws you and me!"32
LADY'S MAN
LAST MISTAKE
Yeah. tangled with her once. The
‘Queen of Spades...8y the stars, Isure
wouldnt want toagain!
Youknow, everybody always says the
Black Widow's gotthe brain of a
battlecomp and tha heart of an ics
lizaré..n0 more human feelings then her
Warhammer’ Mech. Fat lot THEY know!
‘The ones who say that never saw her get
‘angry. But did, and so did the restof my
‘company. Buta lct of hose boys never
came homeo tel about i.
What does't take to get the Lady
‘angry? Let me tall you about t, buddy. 1
was wih the Fourth New Avalon Guard,
during the campaign on Bergman's
Planet. There we were, one company
thrown cul to cover an oasis 100 kicks,
fromthe rest ofthe regiment. Nothing but
dustand sand as far asthe eye could
‘292. Nobody in his right mind would have
taken a ‘droid across that wasteland, 89
‘we dropped straight in. Butthey say
‘where there's water, there's victory. and
sothe Colonel wanted the place watched.
‘All well and good, Iquess. !s2id
nobody be crazy enough to cross the
desert, but tured out was wrong. The
Widow tied it. Sho figured on topping of
her water at the oasis, crossing the
desert, and taking the Guards Bridgada in
‘he flank. First thing we knew, her Recon
Lance was ontop of vs, Well, evon the
‘Wedows didn'thave much luck when twas
alight-armed lance against awhole
company. They broke ttoft, ut ot before
we shot up one of their Mache and took
‘he pilot prisoner. Captain Rajhan couldnt
{got ever't - one of the Black Widows
taken prisoner! He treated f ke the
biggest victory since the end of tho
League.
IRwasntthough. twas a mistake.
“The Captain's last mistake, at hat.
‘What you've gotto underetand about
the Widow is the way she feels aoout her
people. We hadone of her men, and that
‘wes something the Lady wasn about 0
ignore, notfiteaet her tho whele
‘campaign.
Lee 6
v Y
AS
aa >
ee
GAME SET-UP oo =
Lay out the two BattleToch game mape in the configuration shown.
Prepare BattieMech Record Sheets for all of the ‘droids involved in the
action. Lady's Man chould be playod using the Export BattleTech rulos.
The Detender deploys ist,
Defender
‘Captain Samir Rajnan's company consists of:
‘Command Lance:
1 Marauder (Conter Torso Armor 25, Right Arm Laser produces 5 heat
points per sho’)
+ Archer
1 Warhammer (nead armor, 8)
4 Rilleman
Fynn's Lance:
1 Shadow Hawk
1 Shadow Hawk (no jump movemert allowed)
1 Wasp
1 Singer
Deployment:
‘Set up all Mechs on the Wester Map within six hexes of hex 0510. No
"Mech may be within theae haxes of ary othar Mach Deploy an additional
Stinger ‘Mech in bex 0709. This Stinger is damaged, unmanned, and
inoporative, and does not go against the “no ‘Mechs within three hexes" rule.
‘Seethe Special Rules for more information.
Attacker
“Tho Black Widows deploy all ‘Mache except 1 Stinger trom the Recon
Lance (the captured Stinger deployed by the defender above). The Widow
player ean choose which Stingeris captured
Deployment:
Enter anywhere on the east edge of the mapon tum 1
aE33
SITUATION: 1800 HOURS (TST), BERGMAN'S PLANET
West
The sixth campaign for Bergman's
Planet was a major lash in the ongoing war
‘between the House of Kurita and the Hous
of Davion, Sometimes called the "gateway
tothe Fodoration," Bergman's Planet was
and is one of the few strategically sound
routes rem the Draconie Combine intothe
East
Victory Conditions
Rajhan's company wine if they have atleast six Mechs of any typo left
onthe western edge ofthe board atthe game's end.
The Widows (standard condiions) win f thera aro no forese of Rajhan's
company win three hexes of hex WO610 at the end of the game. If both
sides have "wor, tho Wdowe ail wi, f thoy alo ree the captured pil.
ifthe Widows go berserk (Speclal Rule 4), the Wicows win if they
‘destroy at loaat eight enamy ‘Meche before the ond of tho game,
‘The game ends ifthe Widows are in possession o (occupy or were the
last to cocupy) hex WO610 for five turns in a row. I the Widows go
berserk, however, the game ends only when all of Rajhar's “Mechs have
been destroyed or moved the western odgacl the board
‘Special Rules
1, Thare are NO woods hexes on the map. Hexes 0511, 0509, and 0610.
are BUILDINGS, and are treated az Light Wocds hexes for movement
purposes, and they block the line-of-sight. All other woods hexes are Soft
Sand, costing 4 MP to enter, and an additional 2 MMPs to leave. (In addition
10 costs forthe next hex enter
)
2, The captured Widow Warrior is held in the building ai hex 0610. On
‘any turn that a Widow ‘Mech occupies this hex, the prisonet is considered
free,
3 The captured Stinger in hex WO70S can be activated on any tun
alter the captured pilot is set tree, provided it has not already been
destroyed. Unll reactivated, the Mech cannot move orf
’4. Use the optional rules for starting fies. I the buildings are burned for
any reason before the cepluied pilot Is released, use the "Berserk
Widows" victory conditions.
Federated Surs, nd sohas been afavoite
batlaground, despite the fact hatitholds
lite intinsie value to anyone.
‘This partcularcampaign was noteworthy
‘because ofthe part played by Davioris
inteligence epparatus. Fora change, many
dotalls of the Kutta batleptan were known
in advanca by the Davion orces, and steps
Were teken to avold a repeat ofthe debacle
‘a! Novagredthe year belere. Speathesded
by the Federation Guards Brigade, alarge
Davion garison was placed in stratagic
positions on Bergman's Planet defend
the worle's single spacepor and eatlamant
{rom what Kuriahoped would be a surpr
attack.
‘Wolfe Dregoons were tolead Kurita’s
forces into bat. His "secret plat involved
aturning maneuver through adesert region
long considered impassable by cies
Wat chose his most unorthodox
‘commander, Natasha Kerensky, todo tha
impossible. But the whole plan hinged on
controlot an oasis quardedby a comoany
of Heary Guards ‘roids, and things began
to go amy forthe Kurtatorces when the
Black Widows' recon lance was driven
back. losing one prisoner. Onthe same
afternoon, Kerensky atornpted to
salvage the campaign with an al-out
attack, one noteworthy for the savagery of
the igiting that ensued.34
GHOST UNIT
THE EYES FROM THE
HOUSE
Ie only believed in ghosts once in my
We ~ona devastated planet called
Proserpina.I was. commanding an Archer
In the Black Widow's Fire Lancs atthe
time. Our current campaign had taken the
‘company to Proserpina, once a
prosperous way-station on the way out
from Terra, now a scorched wasteland
shtar bing fought over for years. After we
‘20 sweptthrough, t didnt seem like
there could bea living thing left nthe
planet's surface.
Weare combing the outskis of the
blasted wreckage thet had once been the
city of Cates, folowing up rumors of a
‘cache ol heatsinks leftbshind by our
‘opponents when they had retreated oft-
plant Justbofore duck, wo plowed
‘through a swath of rubble toward along,
low, almost untouched building at the
city's southern edge, We were all prety
cranky aftor almosttwo fulldays of
‘unproductive searching: spare paris may
bo the staf of efor our Mocha, and 60
tous, but there are alot of places to hide
thom -evenin abattle zone.
‘As we drow nearer, |could read the
lottoring on the side ofthe building, eve
‘without magnification: KARENAS FIBER
OPTICS. No wonderthe building was.
untouched: only tose dead to any hope
would destroy factories. Someday, we'd
learn to run them again,
‘Eyee watched from the interior of tho
heat-shiekded bulking. They saw the four
‘Moohe laboring ever the field of rubble,
casting about forthe scents of metal and
‘myomers. They saw the Mechs grow to
giants as they approached the building.
Voices whispered, “Time fori, my
brothers, Time for revenge, and for taking
back what is ours,
“Raise the doors.”
“The factory locked like an excelent
hiding-place for spare parts and other
alvago. No heatregistered on our
Infrareds as we scannedthe wats.
appearedio be as dead as everything
elseon this planet.
‘We were no more than 50 paces away
from the buldéng’s narrow, buntend when
2 suddenly opened. The entire end wall ot
the building rolled back lke the éomehead
‘of a Mech, revealing nothing but an
‘empty loading dock, stark and somehow
‘ominous inthe fast-tading light
Continsed on page 35, column 2
# = GAME SET-UP
Lay out the two game boards end to ond. Al hexes within the rectangle
| described by the hexes A0103, A0803, BO112, and B0812 should be
‘considered Level 2 olovations; this the factory building. The line betwoon
hexes BO807 to 80810 describe the tactory door. All extreme edge hexes,
AO101-A1501, AQEOI-B1517, and BD117-1517, should be considered
treacherous fooling. Any Widow ‘Mech entering such a hex must make a
Piloting Skil Roll with a +2 Modifier to stay upright; eny Mackio ehtering euch
fa hex adds a +4 Modifier to the Skill Roll There’is no other terrain on the
map.
Defondor
“The Widow's Fire Lance.
Deployment:
‘These may be deployed anywhere on Map B between hexes 60901 and
0017.
Attacker
The attacker's force consists of two Mackias on hexes 60807, BO8DE,
180808, 07 0810.
Deploymes
“These may move and attack once before the first turn of the scenario,
‘and have tha Initiative forthe fist two turns.
Victory Conditions
The Widow foree wins if tha Mackias ara both dastroyed or permanently
Immoblized AND if at least one unit survives. The Mackies win ii they ca
destroy the Widow Lance without losing theirown two Mackies.
Type: MCK-5S Mackle
| Rules Tonnage: 100
Intemal Structure:
‘The Mackie: ATorran Engine: Hermos 260
BatlleMech prototype, the ‘Vialking Movement:
lasttwo in existence are in Running Movement:
the possession of the Jumping Movement:
Karonabrothere. Total Heat Sinks: 20 10
Teriiicaly heavy, b 3
Mackios lack sorte of the is
gilt of thelr later 20
brethren, but make upfor rf Internal
nin armor protection. The Amor Structure
| _cuporior waight euite them a .
sxcatenty for Fas R16 31
puehn'shove combat, F0R12 2
during which they oan 7
infit eubstantial damage 2 2
(on ighter Mechs and
upset heavier ones. Their
cockpit glass is one-way, Large Laser (Center Torso) 208, tons
producing the earie effect PPC (Lett Torso) ‘3CB, 7 Tons
of 'no.0ne home’ that ‘AutoCannon (Right Torso) 408, 8tons
Lpeets the Widow
MechWacriors
TESS35
SITUATION: 1800 HOURS (TST), PROSERPINA
‘The Mackies' weight advantage is offset by certain flaws. First, their
‘age has unbalanced their heat expenditure rate, making it fluctuate wildly
during exertion. Any turn that a Mackie takes an action producing heat, roll
a sicsided die and consult the table below. If the Mackio's exertions
rormally would creste more heat than. its heat sinks would be able to
dissipate, add 1 to the rol.
‘Second, the Mackies have a decayed myomer skeleton. Every time the
Mackie attempts to move its full MA, rll a ciccidod die. i a6 is roled, the
Mackio's maximum movement allowance Is reduced by 2 for running and 1
{or walking; thus, four failures will reduce the Mackio to immobiity.
Die HEAT EXPENDITURE TABLE
oll Result
13 Normal Expenditure
Increase total heat generaied by 5 points
Increase total heat generated by 3 points
Double total heat generated
Temporary reactor ehuidown. Whor drive is to be restarted, rol
D6. On a roll oi § oF 6, the engine explodes, destroying the ‘Mach.
(Note: +1 Modifir if the total heat generated this turn would normally
‘exceed the number of operative heat sinks.)
‘SITUATION: 1800 HOURS ,
PROSERPINA mn
‘A detachment from Wolfs Dragoons, under contract to the House of
Kurta, has been delegated the task of cleaning up Proserpina, a once-
wealthy planet whose mateiia, mineral, and technological assets have
been targets fo1 several centuries. The planet succeeded in protecting
Reel for 150 years, drawing on its resources with a liberal hand: then a
concentrated assault drained the planet past its capebiity to resist, and it
has since fallen prey to a series of conquerors, as House Steiner and
House Kurita have battled over contiol of its steadily shrinking resource
base. Its major cities have been levelled, is mines and stockpiles raided,
until is decimated population now survives es litle more than nomads,
living on lagands of better times and past glories, and ite alse,
Ikeda's Lance, the Fire Lance of the Biack Widow Compeny, is
quartering Ceres, one of the main cties levelled when Wott's Dragoons
overran Proseipina. They are seeking salvage in the form of technological
eeches, either hoaided by the indigenous population or by successive
conquerors.
“They ara opposed by the Brothers Karena, the last survivors of
Proserpina’s Warrior Houss, now among the Dispossessed. They have
vowed to recapture their lost status. Combing through the few remaining
family documents and possessions, they have uneerthed fom a musoum
‘storeroom tha only ‘Mechs remaining on the planet: the first two ‘Mechs
‘ever bult, the Mackios, kept only for historical interest. They have troined
intansively against the day that they wil face ofver “Mechs and win back
theirbirtight-or die trying.
The Eyes From The House
(continued trom page 34)
We'd scattared atthe fst grinding
movement and fered outin aline along
either side ofthe opening outof range ot
ary fretrom wihin, lerto anything thet
moved. Suddenl. wished that we nedthe
testo! the Widow's company at our back,
insteadot having them off scouting other
cfs. From inside came tho hum offusion
motors, luterand abt more staccato than
‘ur own. Seconds ater, two huge’Mechs,
‘each 60 tons or more, wih heavy armor
plating, rumbled out ofthe himense, dark
doorway. There seemedto be a wind
playing somewhere around thom: ts sighing
‘was clearin my external audio, athough the
evening wae etl and hot. The units were old
fashioned and boxy 4ooking;theirinsignia
‘was ono Ia enly soon in history books (a
‘golden sun ctled by nine planets, of which
the third wascolored vvidy in blue and
7” Vheard Alex mutter behind
sme, My Aree tensee In reaction to my
‘own involuntarily shivering muscles.
Thaard my own vole over he commink
“I's impossible. Those units are Terran.
‘They aven'Been ave ox elma 309
year
Alex voice whisperedback, and heard
histeath chatter alitle ashe ke, "t's
worse than you think. There was nobody in
thai bulding- our sencors showed that.
Now look in the cockpits of those two
‘Meche busy, and el me hy Tear see
anyone in here:
wish he hadnt asked that just then.
We all stayed frozen jst an inten too
Jong. The two Mechs, moving fast despite
thet ong ga, were swiveling toface
us37
THE BATTLE FOR HOFF~
FROM THE MEMOIRS OF
COMMANDER NATASHA KERENSKY:
Terran history contains reams of pages produced by wrters and s0-
called phiosophers tying iofind scholarly ways to just their count
partcpation i wars, palling about"threats to basic freedoms” and“ihe
‘commen good”. Nowadays, I dont think anybody -not even the leaders of
ur beloved fve famies- whomakes any pretense about why we fight
ware tis power, pure and simple, that drives us now, and the only thing
that dfferentiates one warfrom anciheris the size and manner of the
stakes involvad, and the sze of the final body court.
‘Nomatter how many times my men and | goto war - and God wiling,
thafllbe arothar quarter century of more - | doubt we'llever be involved in
‘campaign asimportart as the war waged by Wof's Dragoons on the
planet Holfin 2022, First of al there were the Houses involved: Davion vs.
Kutt, the two heavyweights of the five Successor families, going at one
‘ancthar with no holds barred, Second, there was thecalbero! cur
coppostion: four battalions ol the Eridani Light Horse, the only mercenary
tunitin the Human Sphere with the tactical competence to seriously
challenge our stalus.as the best regiment in the galaxy. (What about
Hanson's Rougtviders, you say? Be serious! How could anyone be arid
of aunt whose commanderhas the siratagic subtly ofa cement
DropShip!) But third, and most importantly. there was the prize invoWved.
‘Not water, nor metals, norcortrolot another fleabttan frontier planet. No,
this time the stakes were that rarest of commodities, acacre of scientists
‘and engineers, esserrbled on Hof by House Davion to conductthe fist
‘serious research into ‘Mech technobogy in almost a century. House Kurta
wanted to get ts hands onthe futs of those labors, wanted ito bad t
‘was wing to offer us the highest price ever pad for a Merc contract. And:
0, my tionds, dd we.
SITUATION: HOFF,
APRIL-MAY 3022
The four scenarios that follow alltake
place during the sb-week struggle between
the forces of House Davion (lod by the
Eridani Light Horse) and those of House:
Kuta (led by Wolf's Dragoons) for control
‘ofthe planet Hof and the researchteam
working thore. Both sides are wol-
‘equipped, eventy-matched, and well
‘schooled in the art of fet and counter
feint At times, their sruggle wil seam less
lie a war than an elaborate chose game,
‘one in which not ell moves are what they
firet appecr tobe,
Hott itseltis a rather unspectacuiar
‘world, wth juet enough natural and
industrial resources to sustain a modest,
arly 19th contury Ifestyle, yet not
possessing enough of any one commodty
‘to have ever been a msjor Succession War
target. The region surrounding the Davion
‘esearch failty is moderately-populated,
rugged grazing land. There are afew
‘operating open-pit coal an iron mines, and
2 pair of minimally functional industripiex
facilties in the goneral aroa.
‘The primary objective ofthe Kurta
offensive is, of course, 0 idently the
location ofthe scietiic outpost and to
capture ts contents and personnel. Te do
0, Wolf's ‘Mechs must first soften the
Mckenna-The Archaic Revival - Speculations On Psychedelic Mushrooms, The Amazon, Virtual Reality, UFOs, Evolution, Shaman Ism, The Rebirth of The Goddess, and The End of History