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AngleDeflectorShieldstransferShields
fromForetoAftandviceversa.This
shouldnotbedoneiftheenemystarship
hasGainedtheAdvantage.
aAssistthenextallyscheck,increasetheroll
ofaCriticalHit
tLosethebenefitsofaManeuver,Take1
SystemStrain
ttAddtothenextallyscheck,Addto
thenextenemyscheck
ManualRepairsOnceperencounter,
HardMechanicsorAthleticscheck
torepair1HullTrauma.
tttLose1fromallshieldsuntilnextturn
DamageControlHardMechanics
checktorepair1systemstrain.
Hulldamage13orlessEasy
Hulldamage14to27Average
Hulldamage28orgreaterHard
Silhouette:4
Handling:
Maneuvers
Shipcantake2ManeuversperRoundatthecostof2
SystemStrain.
Fly/Driveyourship.
Accelerate/Deceleratespeeduporslowdowntheship
Speedby1.AfastershipSpeedgetsyou:
Opensupoptions,suchasEvasiveManeuvers
MovefasterduringaChaseScene.
Flyoutofstarsystemfaster.
Hardercheckwhenflyingthroughhazards.
EvasiveManeuvers(min.Speed3)Upgradeattacks
againstyou,butalsoupgradethedifficultyofattacksyou
make.
StayOnTarget(min.Speed3)Upgradeyourships
attacks,butenemiesupgradetheirattacksagainstyour
ship.
JammingAverageComputerscheck.Ifsuccessful,one
enemyshipmustmakeanAverageComputerscheckto
usetheircommunicationssystems.IncreasetheDifficultyfor
everyadditionalssandincreasethenumberofships
affectedbyeverya.
NAVIGATION
MainHyperdrive:ClassII
BackupHyperdrive:ClassXV
SensorRange:Medium
FireDisciplineHardLeadershiporDisciplinecheck.If
successful,thenextCrewMembertofireoneoftheships
weaponsgains.EachadditionalssaffectsonemoreCrew
Member.Additionalaaaallowsshipsweaponstodealan
additional1Strainonahit,untilthebeginningofthenext
round.
PlotCourseAverageAstrogationorHardPilotor
HardPerceptioncheck.Reducethepenaltyforflying
throughnavigationalhazardsbypers.
CopilotAveragePilotingcheck.Downgradethe
difficultyofthePilotsnextPilotingcheckby1pers.
ScantheEnemyHardPerceptioncheck.Ifsuccessful,
learnthebasestatsoftheenemyvehicle.Canspendaato
learncurrentHullDamageandSystemStrainsuffered.
Max.Speed:3
CurrentSpeed:
PunchItShiptakes3SystemStrain,butimmediately
acceleratestomaximumSpeed.
COMMUNICATIONS&SCIENCE
SpoofMissilesAverageComputerscheckorHard
Vigilancecheck.Ifsuccessful,thedifficultyofattacksagainst
shipbyGuidedweaponsincreasesby1,plusanadditional
upgradeperadditionalss,untilbeginningofnextturn.
Aim(canAimtwice)add
tonextattack
DorsalTwinLaserCannon:
RangeClose(dogfighting)
Damage6+,Critaaa
aaaScoreaCriticalHit,Gain+1toall
shieldzonesuntilnextturn
SliceEnemySystemsHardComputerscheck.If
successful,reducethedefenseofoneshieldzoneonan
enemyvehicleby1for1roundpers.Spendxtodisable
weaponssystemsfor1Round.Spendaatoinflict1System
Strain.
PILOTING
Silhouette6orhigher:
Silhouette35:
Silhouette2:
aaPerformafreeManeuver,Addtoan
enemyscheck,AddtothenextAllyscheck
BoostShieldsHardMechanics
check.Ifsuccessful,shiptakes1System
Strainandincreases1shieldzoneby1
untilthestartofyournextturn,plusan
additionalroundperadditionals.
GUNNERYTURRETS
CargoHold:250Encumbrance
Forward/AftShields:1/1
Armor:5
HullThreshold:28
HullTrauma:
SystemStrainThreshold:15
SystemStrain:
Customization(5HardPoints):
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