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Tabletop Skirmish Battles Using The Warhammer 40,000 Ruleset…
Summary: Skirmish 40K follows all the rules from the Warhammer 40,000 5th Table Setup: Skirmish battles are played on a 24” x 24” table which should be
edition rulebook except that each model is considered its own unit for rules covered with about 70% of terrain. Just as in a regular 40K game the aspects of the
purposes. terrain on the table should be discussed beforehand with your opponent as to what
defines dangerous/difficult terrain, what can be climbed over vs. impassable, etc.
Army Creation: Under the 40K skirmish rules each model is treated as its own
independent unit and each player has 150 points to buy models from any of the Skirmish 40K Missions: Deployment: Roll a D6 for the mission below and follow any
current 40K codexes. Unit restrictions and numbers do not apply‐ each model pre‐setup instructions. Both players then roll a D6, and the player with the highest
pays its base cost plus any weapon upgrades or wargear it would be allowed to score can choose to go first or second. The player that goes first chooses which side
take. For most armies this should allow between 10‐20 models per side. Beyond of the table, from any of the table sides, to deploy and the other player deploys on
this there are also the following restrictions in building your list: No vehicles, the opposite table edge, with both players having a 6” deployment zone. All 40K
walkers, models with an armor value, or monstrous creatures allowed, and no mission rules are in effect‐ random game length, deepstrike, infiltrate, etc.
“named” 40K models or upgrades‐ Eldrad, Swarmlord, The Trickster, Telion, etc.
Mission # 1: Skirmish: Each model killed or removed from play gives the opposing player its cost in victory points. At the end of the game the opponent with the most
victory points wins.
Mission # 2: Recon: At the end of the game the player who has the most models in their opponent’s deployment zone wins.
Mission # 3: Take The Hill: Place an objective marker in the center of the table. The player who has the most models within 6” of the objective at the end of the game
wins.
Mission # 4: Headhunter: Before the start of the game each player nominates one model in their army as their “commander”. Each commander is worth one victory
point. The player that has the most victory points at the end of the game wins.
Mission # 5: Recovery: Both players roll a D6 with the highest rolling player placing three objectives, and the opposite player placing two objectives. After each objective
is placed it is then scattered 2d6. Objectives may not touch each other or scatter off the table stopping just short, but they may be placed or moved by the scatter dice
anywhere on the table. At the end of the game an objective is controlled if a model is within 6” of it with no opposing models also within 6”. The player with the most
objectives at the end of the game wins.
Mission # 6 Vantage Point: Each player places an objective in their deployment zone during their deployment. At the end of the game an objective is controlled if a
model is within 6” of it with no opposing models also within 6”. The player with the most objectives at the end of the game wins.
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