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fev RS NIGHT OF THE ZEALOT The Ghouls Hunger. a Friday, September 18,1928. Arkham, Massachusetts the nd ofa longand abnormally hat summer. The iene sf aturin beckon, but a heer hea erst relentes, A silent, ngpoken engergrps te town. Tempersare short and inthe lastweek-lone there have been numerous reports af townspeople coming to heated, olen blows with onc another ver simple misanderstandings. ‘And now, «call rom James Havkerion. He clans to have found aimembered boy is bar, Blaming the weather would be ro easy Theres something serong ith this town, and not a whole Tot this ol aathsayor an do to top the slide, My augures indicate small group of Investigators wil son take not ofthese strange happenings and se jorth to mae things right. 1 be watching their progres. bu Tiga the ling my breath [Night ofthe Zealot isa campaign for Arbhayn Horrors The Card {Gime for 1-4player.Itconsst of he Following ssnarios: “The (Gathering “The Midnight Masks,’ andthe DevourerLlow “The cals foreach ofthese scenarios can be foundin the Arkham error: the Card Ganve core se. While playinga campaign, the players advance frm one Sscenarioto the nextin sequential order, withthe results oftheir ppesfocmance and their decisions in each seenario carrying overto Influence the next. Additionally, as the playersadvance through the story, they earn experince, which they can use topurchase new cards or upgrade existing ears fr their deck. Campaign Setup Te ental pt a reall ope perma len oe eee 1 lcte terete (Each prone ee ete oe ea a eee eee . Each playerassembles his or her investigator deck. The fll rules fordeck customization canbe foun on page 8 of the - Choose dfficultylevel there are four loves oF ificulty in Arkhans Horrors The Card Game: Easy, Stondar, Hard and Expert The players decide which difficulty best suits thelr group, and they keep this dificult for the duration of the campaign, Assemble the compaign chaos bag. Pace the cos tokens indiated below into the chaos ag, and retuen the other chaos tokens tothe game box “© Easy (Iwantto experience thestor): #1 4150,0,0,-1y 1-1-2, © Standard (I want «challenge #1,0,0, 3-48 “© Hard (Iwant a true nightmare) 5, AB fe, ; 5 The Campaign Log ? The Campuig Log onthe ack cover ofthis book) isused to tack the progreseand development oft cempaign At the ‘td afeach scenario the players record her esas by exteringllof the lest formation in the Campaign Log, ‘This includes any experience carmel by on investigator each investigators taunna eestor assetsorweakneses earned by ‘ach investigator, ad ny killed or insane nestigaors During the resolution afaseenaro the player ar offen instructed to econd an important ote ostory element inthe Campaign Log, wader Campaign Notes” hesenates will often be referenced inate scenarios allowing decisions fom te eenario to cary over int later camaro f the players are instructed to cross out one of thesenoes the crossed af notes lqnored forthe remainder ofthe campaign: ( Part I: The Gathering Yow and your partners have been investigating strange vent taking place m your home ty of Arkham, Massahusets. Over the pst ew ‘vec, evra townspeople have mysteriously gone ising Recently their corpses turned up in the woods savaged and ha aten. The police ‘and nenspapershavestated that wild animals are responsible but you believe theres something else going on You are gathered together a the lead investigators home to discuss these bizarre events Setup (© Gatherall ards from the following encounter sets: The ering, Ras, Ghouls, Striking Fea Ancient Evil and Chilling Cold, These sets are indicated by the followingicoos: cao ¥ B < ¥ ¥ ¥ (® Patthe Study location into play. Set each other location aside, Brea oe aarti (@ Set the Ghoul Priest and Lita Chantler cards aside, out of play. (© Shaft the remainder of the encounter cards (from the previously gathered encounter sts) to form the encounter dec. J DO NOT READ 0 ntl the end ofthe scenario Ino resoation was reached (each investigator resigned or wat defested): You barely managetocscape “your house wth your hue. The wonan rom our palor {oliowsyon out thro doo slanaing behind her You ol! Sewhat you have dane? She pushes chair fot these lodging it neath the doarab "Went gto ofhere. Comewith mand Tw ellyou what Fn We fre he oly ones wh can stp the tect tha rks beneath from being unleashed throught the city.” Vwte inno state toargue. Nodding, you flow the woman ese raf [yourfront porch int the ony tre, toward Riverton @ tnyour Campaigo.og, record that your hows i stiltonding (@ tnyourCampatgnog econ that the Ghoul Pri i stalin. ( Te lead investigator cans the Lita Chanter card and smayinchideitinbis oc herdeck. This ard docs not ove toward that investigators decks. @ Each investigator ars experiance equlto the Victory Xa ofeach atin the vitor pay (emerrber to add elgeloctionsto the vetry display). Bach Investigator aens2bonss experince ashe orshe sins insight int th iden wold othe Mythos. Resolution 1: You nodand allow the rei-haired women to set thee an for four house ablaze. The fespreads uly and yours oat the fot door to avid Beng cought inthe nfm, From thesideal, you wal as everything own is consume the flames. Come with the Women say, "Wou must told ofthe tet hat rks eon Alone ware surey doomed but tger we an stop” © inyour Campaign, econ thatyourhousc hes burned tothe round (@ The lead investigator eazns the Lita Chanter cand and snay includ inhi orherdeck This ard does count toward thatinvstgatorsdecksiz. (© Thelead investigatorsuifts 1 mental trauma from ‘yatching his orherhomebeconea smoldering rin, (@ Eachinvesigatoreams experience oqualto the Vietry Xlueofeach cardia the ctor spay emer toaddeligble ostinato the victory diay) Fach investigatoreans2honssexperieaceas ese ns insight into the hidden or af he Myths. Resotion 2: Youefiuetolowthe vrzedouswonas arden crate euromorfer hat shew Hable thor our pmo, Pos Touareg a gre misakctshenars Youd not undestend he ties that ure below hegre dangerne deal” Sifter by the nigh seventy desde eur he seaman ot Pohapethecnsedame ightonhesebiare Cet bu sede cc ttt oa ey nach soe rmenton ert hater eur stl nig © Thelead investigator earn exparence, ss heor she refuses tolet the night sevens destroy his orherlife (© Eachinvestiatorcaras experience equalta the Victory Xvalof each eadin thevietory display (remember toa elgbe locations tothe vitor display). Each investigatorears2 bonus experience ashe rshe sinsinsight int the hidden world ofthe Mythos. Resolution 3: Yoru then to try fd way to ‘scape th haus but the barn hot barrestl bes your path Trapped the horde of frleeatre that have lavadd Jour hone close and you harenowhoreta rn @ Inyour Campaign Log record that Lite nasforcal to findotherstekelp heres (@ tnyour Campaign Lg, ord thatyoirhouseie silltanding (9 Inyour Campaign Log, record thatthe Ghoul Priests silalive (© Exctinyestigator who asnot resigned klled, If thereare no enough investigators to continue the ‘campaign the campaign isovecand the payers ose, ‘Otherwise, advance to thenext scenario, (Bach player whose investigtor has been il must choosea new investigator fom thepoolefavaiblefnverigton. Refer to page ofthe Roles Reference forthe fall rales on kllednvestiators) @ tithe lead investigator wailed choosean investgatortocam the Lita Chante cand That investigatory aclu this crdin his orerdeck 1 shes not count tovandthatnvestgtorsdeck ie Expanded Campaign Rules Earningand Spending Experience ae Asan investigator delves deeper nto the Mythos, he or she gains Insight nto che hidden truths ofthe workd—the Ancient Ones, rmonstersthat dvellin the shadows and secrets that humanity wasnevecmeantto know, Thisinsight manifestsin the form of experience, During the resolution ofa scenario, investigators may fentn 1 ormore experience, Each investigator carns expevience separately and experience may not be transferred fem one investigatorto another. Experience can offen be obtained by placing encounter cards worth victory points the victory display ortheougl story decisions. Refer to page S ofthe Rules Referencefor the Fill rules on esening experience points Experience may be spent to learn new abilities or spells orto equi mow items and weapons i the form of additional cars ‘Aadding anew card toa deckcosts experience equal to that cards level denoted by 1 oc more hit lps near the top lft corner of thecard.Addinga new cardto your deckalways casts at east, 1 experience, and itrequies that you maintain your decksize (sally by omovinga card), ‘Some cars represent higher level version ofa carl withthe same title. Thesecards have the same titleas their other versions but may have ational effets additonal killicons,o different costs. 3 playerhasa lower-level version ofa eardand wishesto purchase the higher-level version, he orshe may upgrade that cad by spending ‘xperienceequal tothe difeence i level tween the tt, 'he new versions added to the deck, andthe older version isemoved. Referto page S ofthe Rules Reference fr the full rules for spendingesperience points ‘Trauma, Death, and Insanity “Trauma represents permanent damage thathasbeen done toan investigator’shealth and/orpsyche,Ifaninvestigatoris defeated ddringa scenario, that investigator still advances to the next ‘scenario with the res ofthe party, unless the scenario resolution states that the investigatoris killed or driven insane. However, aninvestigtor whois defeated through damage orhortormay suffer permanent trauma, which stays with that investigatorfor the remainder ofthe campaign. Refer to page ofthe Riles Reference forthe fll ules on suffering trauma Note: Ifyou sre worried aboot taking trauma, scenario isalmost always better than defeat. esigning froma Players are now ready to hegin the next scenario in the campaign Part Il: The Midnight Masks (Check Campaign Log J Read Intro 1 ita was fred find thers tly her cause: Others slip o Intro Intro 1: Theworsoncansto yout pants rang aoa! onsterscmergng fiom te ground na homencar Rivertown “manage trap them she plains “but tee are ters. Other its Other drains Only a ee, you woul have thought she was aac Rect events hawere ne ‘hlleaged your preconceptions formal. Youdecdeto hearer out ‘Sheintoducs hls Lita Chanter andes out atl that strains thelinitof you ble “The cretures spk she clin are calla _ghouls—ruel being plague th crys caverns and tama boca the kyo Arkhar Coatinse to Tat 3. ‘otro Inthe wake ofthe diater at your hom, Lita Chanter the rehired woman fom your pol laysoutaalethat— eo light of tohaeyou heeft ted strains teins of your be "The creatares inyourhan secs areca ghoul crus bingswhoplaguethe cavers cn tumels bee thecty of Akan Continse to Intro3 Intro 3: “These cates onthe corpesf humans. they areserved Iya drut thn Arthar whose rebers havc nex comet worship the ancient master ofthe. Tas clthas by kiln ice? _popleaned ding th tothe ghoul, saitingersnstrous hanger A dark bulanceasmcintened, Unto Recor" Tita continues one oftheir las where the corpses eestor ws destroyed. Sie th the hls have fen mareatvethan usual. Thaveracked her movement au ned my es o:tp tho fom rung amok throughout city But think there tesomething ors going on. The cult as ee planing something darker, ‘and moneomincus than anything Cave yet oseeed.Indatios arethat this plan shall comet ation tog shorter midnight. Bayo hat sant fahonsha to expec Many ofthe cults" Lits continues "wile ike eeryday people espe thr lbs Whnver thecal ests ts member donsmassshapad lieth sal of arousanimalsoprotctthirdeitesfromoneanother Thasemasksarour mar. Symbol of death end dca, Wert umnask te cults topos ar et plens. We have but afew hows. Themere ‘alts fd fore gh teeter CCominueto Setup. Setup (© Gatherall cards from the following encounter sets: Te ‘Midnight Masks, Chilling Cold Nighgaunts, Dark Cal and Locked Doors These sets are indicated by the following icons ft ¥ @ @ @ Setthe Culof Umardhoth encounterset aside as aseparte"Cutst deck and shuet Thissetis (Z, indicated by the following icon: =f © Choose one ofthe two Downtown locations and one ofthe tw Southside lcations at random and put them into play. Remove the other versions of Downtowa and Southside from the game, “Then, putthe Northside, Eastown, Rivertown, St Mary's Hospital, Graveyard, Miskaronie University, and Your House locations into ply. (Se next page for suggested placement.) Based on the nimberof players inthe game ‘© lIthereisexaetly 1 player in the game no changes are made ‘© ifthere are exactly2 players in the game, search the gathered encounter sets for I copy of Acolyte and spaen itt Southside “© fthere are exactly 3 plaersin the game, search the gathered ‘encounter set for 2 copies of Acolyte, Spawn 1a Southside and 1atDowntove. “sf there ae exactly 4 playersin the game, search the gathered encounter ses for capes of Acolyte. Spawn 1a Southside, 1 atDevntown, and 1 atthe Graveyard. (© Check Campaign Log Ifyou hows has burned the ground Remove Your House from the ame, Each investigntor begins playat Rivertown, (© Check Campaign Log lf your hous stil standing: Each Investignor begins play at Your Howse. (© Shue the vm ‘encounter deck. ner ofthe encounter cardsto form the (© Check Campaign Log. Ifthe Ghoul Prsstissilalive: Shue it into the encounter deck. Ree eee eee erete door tobe laced on enemies Remember that doom on enemies Cauntstaward the amount of dom that wiladrance the agenda, Suggested Location Placement for “The Midnight Masks” y DO NOT READ r until the end of the scenario no resolution was reached (each investigator resigned ‘oewas defeated): Read Resolution 1 Resoltion Is Yue managed obtain some Information ut thecal ants plans You canon hope sora @ inyourCempsign Log, under“Culists We Inverogsted record the names ofeach unigue Cultistenemy inthe victory display, {@ lnyour Campaign Log wndee“Caltists Who Got ‘vay recon the name ofeach unige ey sillremainingn the Caltistdeckor in play. itis ‘Agenda record “The Masked Hunter hee a well (@ teeie Ghoul Paestisinthe victory dapay, cross oot “the Ghoul Pret isstllaie in youe Campaign Log. (@ Eachinvestigatorarnsexperience equal: the Victory vale of eachcadin the victory display Resolution 2s Ti bulls rngont nang ming Youre cut ote thelial el bein shorty. Yue managed toktain some nsf information about heel ans plans. You car ony hope sero @ tn your Campaign Log-under“Cultsts We Intetogated record the names ofeach nie Cultist enemy inthe victory display. @ tn your Campaign Log, under“Cultists Who Got ‘Avray recor the nanse ofeach unigue enemy stil remaining inthe Cults deck orn ply {@ layour Caropagn Log record that tis post midnight. @ tethe Ghoul Priest isin the victory displ cross out "the Ghoul Pree stil alive inyooe Campaign Log @ Eachiovorigatoreaens experience equlto the ictxy Kale ofeachcardin the vitor display. Part Il T The Devourer Below _Afler antic nightie ear throughout Arkham, you have racked Alown and questioned several members ofthe al Your findings are isting they cai to worship being kno as Umrdhoth, a ronstrous entity from enotherealn, You are abeto confirm nuh of Litas story: thecal aitated over the destruction ofa ghoul lai Howevs a surprising deta alo turns up: theone who ieaded thls and se his nigh events in tion ‘as none ther ha Lita Chanter heal You ore not suey ths ‘omportant detail wae omit rom Lite’ story di she tll you on ‘snuch as was necessary to draw you inte her confit? But x another light, she seems t befighting ta protec th city of Arkhan rom a terrible menace, ‘Thefival piece of he puss ws fund writen in journal poses by onc ofthe cultists lt desribesadavcritual tobe performed dsp within’ the woods south of Arkham ths very night cording the journal, ‘the ritual’ completion wllopen agate an ring fort the cl dark ‘master ntothis world, “Iftkeeales not stopped, Lita warn, "thereie a possibilty tha Umdrdboths vengeance wll ensue alin path” Frightened bt determined tstap the ritual, you had into th woods, Setup (© Guhrsll csc rom the fllowing encounters: Te DerarerBeln,AnclrtEuls Sing Fear Ghoul, and Dark Galthos stare inicted bythe flloing icons Ww 6 @B¥ ¥ @ (@ Putte Main Pathocstion ito lay. Shu the 6copes of ‘khan Woods, choose ofthe radon, and pt ther nto ‘hy ithout ookingsttheireveled sides Remove the other? from the game. Each nvetgaorbegis play at the Msn Path F © Set the Ritual Siteand Umdrdhoth cards aside, out of play. fog Sothoth, Agents of Shub-Niggurath, Agents af Cal, o« gets of Hast. These ses ate indicated by the following ions ® % Without ookingat the chosen encounter set, shufleitand the emainder ofthe encounter cardstogether t form theencounter Aleck, Remove the other encounter ses from the game, ( Check the mamberofnames recorded under" Cultists Who Got Avray"inyour Campaign Log, ~ lfthereareeacti names no hangesae mde ete ete eee erty ‘fthereareeracly3 ones pice doom on Age a eee eee eee eg (® Aa chaos token tothe chaosba forthe emainde of ceed (© Cheek Campsign Log. fitispast midis Eck payer Saeete eeerea (@ Check Campaign Log, Ifthe Ghou Pris iss alive: Shale into the encounter deck, Si DO NOT READ ‘until the end of the scenario iinsresle ae tet ae eee rma deesed); To fighter face ite Litas noth ight Sheela he sf and Unde Teepane bi Mele tir ee Da cate tetrad hho hy ofthe serch ate eee eee eh tee cofreality. But Lita is nowhere to be found, s0 the creature dwells ety ete (@ lnyoer Curpagalog atelier ented ToC mga: (© Bach surivinginvestigto eked, © Thesnvesiatorslos. Scent ae tee emcee eeeeri ete cee ase Pee eed dW aeatat pe csas a Tete alia ing i a Yee eet cats a onc fn ba oy fw townspeople our la Berke wa linyour heed eral @ to your Campaign Lg cent that he rtual summon Undhoth was brake. (© eachsnvesigatorsutes 2 mental waumayashe orshe never uly recovers fiom bic oc eon (@ Exchinventigatorearns experience equltothe ‘Vietry vale ofeach cain th victory iplsy Eachinvestgator earns S bonus experience, ashe ot she has saved Adcham rom aterablefite, © Theinvesigtorsvint Resolution 2: Through or af armsandstngth ofl Jouaresonchow aletoharn Unrdlathenough osentt rein backt the dimesion och iterered Warmth dn ign return oe woods asthe oid ie ase tipo tel anchingin an stant Youre tare fabeiag such sis be ill or eine eng itso ta have rere. Astcir master vases the ghouls rery clin inet pen pt blo fs with erlecresendcrik ou re stopped axel plot but the elt bas tate itso on our al cdma Woo co lb fel got Inthejee of Menor smystre Whether errarexitn thedeepdarkernrsf realy? (@ tn your Campaign Log record that he nsestigaors repelled Unsnihoth. @ Bachinvestigatorsaers2 physical trauma snd 2 ‘mental tava, a the fight agsnst Umdrdhoth has taken itstoll on his orherbody nd mind, @ Eachinvestigator earnsexperience equal tothe ‘ViewryX vl ofeach eardinthe victory depiy. [Bachinvestigatorarns 10 bonus experience, ashe o she has triumphed inbatleagainsta truly tersble os. © Teinvesigators win! ‘Resolution 3: the face ofthis horton you dontbeles thre ‘senting you can do o stop it You have butane hope fyou fare to cari, Yu turn om Lita and throw her atthe erie ‘monstasty, watching in dread as twig woe mass ‘ons her Sheeries out formentas tee tesucked fom her body. "Usrdoth Umrah." theeuists chant. Lita Clantler vanishes without a trace Fora moment, you Jear that he creature ill ow tue onyoe, but youhearone of the cults say “Uinta fs god who clas nly the uty aul the dead. Go, an you sal be spared.” The sing ass aie ard warmth ad igh returt the woods The tli sink ey, eavngyou alive. ita last moments are forever etched upon your memory. (© tayo Cowie Lect hcg ‘af ite Chater to Und, ‘Bach investigator suffers physial trauma and ig 2 mental trauma, as the meresight of Umdrdhoth has takeniestollon his orherbody and mind. (@ “is guitorecsessicia Tie Reeve hnntnyonr eee ete eat forarandom Madnestwesknessand adit toi or herds (© Bachinvestigator ears experience equal tothe ‘VietorrX vale of each ear inthe victory display (@ “he investigators have survived, but theiractions: i ‘neigh heavily on their consciences, The End...or Is It? Acthe end of campaign, the experienc, trauma, and weaknesees granted by the inal scenario resolution allow the players to feel the fll consequences of theieactons. The investgators'many Aecisions and actions (as recorded in their Campaign Leg) form the outline oftaeiestory Players are encouraged to share the results ofthelestory and their investigators’ final decks online at the fantasy fightgames.com forums or en social media, Now that you have commpleted the introductory campaign of Arkham Horror: The Card Game ty playing the eampaign again With new investigators orat a higher diffe level! ature expansions of Arkham Horror: The Card Game will Inteoduce ew campaigas forthe payers to embark on. Typically, 4 deluxe box expansion forms the foundation fora new campaign, followed by six Mythos Packs that continue and conclude the ‘compsiga, The standard rules dictate that players start each campaiga with new decks and 0 experience, However intrepid playees who wish tocembrace the chaos may transfer investigatore ‘ho have completed ane campaign ita adifeent campaign by carrying over exch investigator's deck, trauma, and experienc, = a - comps tos Might of the &5 cabot —_ Caltiots Ve Faterro pated Va Gl an

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