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a S445 “GAZETTEER Principality Of «rs <= Pekal 'Vithufatido ‘ Wedafido # Tudarido Lani BE every sie [Xia raica [Ee Deaton DS ser esc [A woot Eidos HB) 00. \ Agr Eas ia Fodeta F-> | Hononbic PEKAL GAZETTEER: Tue Living Kingpoms of KaLamar GuipeBook Credits ‘Author: Daniel S. Donnelly Edited by: Brian Jelke, David Kenzer and Jamie LaFountain (Organized Play Manager: Jamie LaFountain Other Contributors: Richard Jensen, Barrat Moy, D.M. Zwerg Art Director: Bob Burke ‘Art Liaison: Mark Plemmons Cover Illustration: Matthew Armstrong Interior Illustrations: Thomas Denmark, Allan Ditzig, Daniel Strain, Jiffy Burke Cartography: Rob Lee Graphic Design: Bob Burke iffy Burke Project Manager: Brian Jelke Production Manager. Steve Johansson Playtestrs: George Aber, Anne Canavan, Joe Cirillo, Doug Click, Barbara Donnelly, Gigi Epps, Charles Finnell, Donovan Grimwood, Brian Jelke, Richard Jensen, Todd "Haney" Jordan, David Kenzer, Darrell Kirby, Mack Lane, Jamie LaFountain, Glenn Martin, Chelsey Maggard, Mark A. Maggard, Sara -Maggerd, Steven Maggard, Thao Maggard, Glenn Martin, Rick Moote, Mark Prater, Bill Reynolds, David Sink, Ruth ‘Thompson, Heather Van Buren, Joe Wallace, John Williams, John Weight ‘Acknowledgements Dedicated to three outstanding ladies that made chs posible: First my wife Barbara who encouraged me 1 vite, write, write. Second to my good friend Ruth who used her bouncifal skills with people to introduce me tothe people at Kenzer, and finally to my friend Jean who convinced me ten yeats ago to begin ‘writing for the RPGA. Table of Contents Foreword 2 (Chapter. The Campaign and Pelal 3 Chapter 2 The People of Pekal 2 Chapter 3 PC Occupations and Fehalese Society 13 Chapter 4 NBC Organizations of Pekal 2 CChapter 5 The Honorable and the Law 2 (Chapter 6 Campaign Rules and Character Creation 3 CChapter7 Adventures 36 ‘Old Honor 36 The Stel Guard 43 Appendices: ‘A. Key NPCs, Monsters, Sample Characters 48 B. Random Encounter Tablet 32 C. Glossary of Terms s6 D, Logshects (Event Sheet and Mapie Log Sheet) sé E, Character Sheet «0 ‘Maps (Ekder Wayhouse and Goblin Camp) «2 ImageQuest and Players Aids «3 Inside front Inside back Map ofthe Prineipality of Pele Map of the Thorp of Har'gndu © Copyright 2002 Kenzer and Company. All Rights Reserved. Manufactured in the United States of America Kenzer & Company 25667 Hillview Court ‘Mundelein TL 60060 “Thisbokis precede ional wens and copia be United ‘Scrotum No pe hi ek yb epic wow the eros tres camer emt and Campa emrconwpedio the pure produc soso bok fx prs we ci. ae ote a reps tay robe web roped Toph eran Copan preemie Kee ‘ihe Colne lads owmed by Wire oe Co sma al Gane ng Kip flee Loe igo Questions, Comments, Product Orders? Phone: (847) 540-0029 Fax (647) 408065 cemmall:questions@enzerco.com Visitour website: www.kenzerco.com eavorkelfeion, Nas canter pce and nen ber ae the oc ob ashore oes ny ny ren {Sain person lingo den evvu re lentil cue eto ad ie FOREWORD Hello and welcome tothe Principality of Pekal the city of et Rogils and the Livic KINcnoMS OF KALANAK™ campaign ‘What is Living Campaign? Well, that i «good question. A Living Campaign isan organized role-playing campaign that is played by players worldwide. Kenzer & Company, in conjunc: tion with the RFGA, drsets the Livinc Kincbows oF KaLawan ‘campaign. This campaign is played in many locations around the world of Tellene and its plots, while maintained by the restive staff, are mainly the product ofthe wonderful imagins- tion and hard work of our varius authors and players. That's right, YOU are important to the Livine Kincboms oF KaLaman campaign. What you do and whom you talk to makes a differ cence in its long-term development. Convention staff and tournament organizers can all order scenarios fom RPGA Headquarters. Kenaer & Company sanctions these scenarios and ONLY sanctioned scenarios alow a character in the Livive KrwcnoMs oF KALAMAR Campaign to ‘gain experience and treasure. The difference beeween a living campaign and a home ‘campaign is that in a home campaign itis the responsibilty of| the Dungeon Master (DM) to create is or her own items, his or het own scenarios and award the players according to his or her established guidelines. In a living campaign the creative stlf establishes the guidelines and awards, acting as the Dungeon ‘Master for che entire campaign. The many RPGA and Kenzer ‘Company authors who wish to add to the favor and adventure cof the campaign will write the scenatos for Living Kincooms ‘or KaLasat. However, these scenarios are edited and adjusted to fit nto the overall ermpaign guidelines ‘Each player creates hi or her own character to play inthe campaign using the rules contained in this gazetteer. The player can then play these characters in scenarios (RPGA uses the term tournaments) and the results of these scenarios affect hhow the campaign progresses. Thisisimportant,as there willbe many large-scale plots that could be altered or adjusted due to the scensrio results, You can have ap many characters as you want to create Just remember each seenario can only be played by ONE of your characters. During each scenario, your character may receive rewards and guin experience points 26 specified in the sanctioned scenario, Characters created for use in the Livin KINGDOMS oF Karawan campaign may only be used in sanctioned Livi Kivanous oF Kavawan campaign scenarios offered by tourna ment organizers. Check with your local game store to see if they offer Living Kincoows oF Kanan events, Also check ‘worwkenzercecom for additions details ‘While playing scenarios a local game shope and conventions you will meet other players and get ro know their characters ‘he unique benefit ofthis system i that you will gt to share an ‘experience with many people and make new friends. A Living Campaign is based on trust, You are trusted 10 maintain your character sheet and scenario log accurately. The scenario log is used to record which events you play and how much experience and reward you gain while playing the events There ino automatic checking of your records. You ate rusted to follow the rules and play the game wo have fun In the case of a discrepancy with your character, your accurately maintained log sheets are your proof that you followed proper procedures. The Livive KiNeDoMs oF KALAMAR campaign is meant co provide a canvas for the authors and players of the campaign to color and detail. While the staff at Kenzer & Company will ‘maintain the major plots ofthe campaign itis che stories and e campaign This will be a campaign with political elements, subversive actions ofthe players that will continue to shape dl sorcery and a dark steamy underworld, ~ Weleome to Livinc wooous oF KALAMAR. Daniel S. Donnelly aaa smiled broadly as she walked through the gates ofthe cy of Bat Ropala. She pause fr moment ovew herelf na silver seal seino the main well. she soo proudly before the el almost six fet in ight with ark skin and lightly pointed eas showing trough her are curis. The russ from he shot tay ner the city of Bet Seder had already faded although se could sil fel he hate and the anger that group of rufians showed toward her. Have was a half elf of Svimohe decent, Many kinglom she visited had various deres of prejudice against either he len heritage, the Svimoh heritage or oth Tere was «new hope as she passed throug the city walls he had heard that this principality was diferent from many of the other gions she ad vised. A wide variety of both human and demi auras dell within its borders aad she head hat rae and eligi was telat among all the peopl ofthe principality Even more important was hal magic was copied fre herein Prkal. The Pekalse understood that magic could work miracles and that magic was to Be ws asa ol like a lacksmith wes « hammer. Although some workesof magic might nt be tastworthy, the pople Ie tended to give eoeryone a cence. Hava shook her hed and smiled. She was forging he esas in concentration, Now that she was Here she would hae t find place to stay, She posed a mumberof large bik buildings that howsdeafsmen and merchant. Finally she walked plo «small bck building