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Sheet2

"AUGMENT SUMMONING" FEAT CELESTIAL DOG CR 1/3 "AUGMENT SUMMONING" FEAT CELESTIAL OWL CR 1/4 "AUGMENT SUMMONING" FEAT CELESTIAL GIANT FIRE BEETLE CR 1/3 "AUGMENT SUMMONING" FEAT CELESTIAL PORPOISE CR 1/2 "AUGMENT SUMMONING" FEAT CELESTIAL BADGER CR 1/2 "AUGMENT SUMMONING" FEAT CELESTIAL MONKEY CR 1/6
al ways G (a ny) Small ma gica l bea st (au gme nted an imal , extrap lan ar) alw ays G (an y) Tiny mag ical b ea st (au gmen te d ani mal, extrap lan ar) al ways G (an y) Sma ll ma gica l bea st (au gmen te d vermin , e xtra pla nar) al ways G (a ny) Me diu m magi cal be ast (a ugme nted a nima l, e xtra pla nar) alwa ys G (an y) Sma ll mag ical b east (aug mented ani mal, extrapl ana r) al ways G (a ny) Tin y ma gica l bea st (au gmen te d an imal , extrap lan ar)
Init +3; Sense s darkvi sion 6 0 ft., l ow-li ght visio n, sce nt; L isten +5 , Sp ot +5 Init +3; Senses darkvisi on 6 0 ft., lo w-li ght visio n; L isten +14, Spot +6 Init +0; Sense s darkvi sion 6 0 ft.; Li ste n +0 , Spo t +0 Init +3; Sense s darkvi sion 6 0 ft., lo w-li ght visio n; L isten +8, Sp ot +7 Init +3; Se ns es d arkvisi on 60 ft., low -lig ht vi sion , scen t; Listen +3, Spot +3 Init +2; Sense s darkvi sion 6 0 ft., l ow-li ght visio n; L isten +3, Sp ot +3
Languages se e te xt La nguages se e te xt Languages -- Languages se e te xt La nguages see text Languages se e te xt
AC 15 , tou ch 14, fl at-footed 1 2 AC 17 , touch 1 5, fl at-fo oted 1 4 AC 16 , touch 11, fla t-foo te d 16 AC 15 , tou ch 13, fl at-fo oted 1 2 AC 15, to uch 1 4, fla t-foo ted 12 AC 14 , tou ch 14, fl at-footed 1 2
(+1 size, +3 D ex, +1 na tu ral) (+2 size, +3 D ex, +2 natura l) (+1 size, +5 n atural ) (+3 Dex, +2 n atural ) (+1 si ze, +3 De x, +1 n atura l) (+2 size , +2 D ex)
hp 8 (1 HD ) hp 6 (1 HD ) hp 6 (1 HD ) hp 15 (2 H D) hp 8 (1 HD) hp 6 (1 HD )
Re sist acid 5 , co ld 5, ele ctri city 5 ; SR 6 Res ist acid 5 , col d 5, e lectrici ty 5; SR 6 Re sist acid 5 , col d 5, e le ctri city 5; SR 6 Re sist acid 5 , col d 5, ele ctri city 5 ; SR 7 Res is t a cid 5, cold 5 , e lectrici ty 5; SR 6 Re sist acid 5 , co ld 5, ele ctri city 5 ; SR 6
For t +6, R ef +5 , Will +1 Fort +4, R ef +5 , Will +2 For t +4, R ef +0 , Will +0 For t +6, R ef +6 , Will +1 Fort +6 , Re f +5, Will +1 For t +4, Ref +4 , Will +1
Speed 40 ft. (8 squ ares) Spe ed 10 ft. (2 squa res), fl y 40 ft. (a verag e) Speed 30 ft. (6 squa res) Speed Swim 80 ft. (16 squa res) Spe ed 3 0 ft. (6 sq ua re s), b urrow 1 0 ft. Speed 30 ft. (6 squ ares), climb 3 0 ft.
Melee b ite +4 (1 d4+4) Melee tal ons +5 (1 d4 -1) Melee b ite +3 (2 d4+3) Melee sl am +4 (2 d4+3) Melee 2 cla ws +4 (1d 2+1) and Melee b ite +4 (1 d3-2 )
Space 5 ft; R eac h 5 ft. Spa ce 2 1 /2 ft; Re ac h 0 ft. Space 5 ft; Re ac h 5 ft. Space 5 ft; Re ac h 5 ft. b ite -1 (1d3 ) Space 2 1 /2 ft; R eac h 0 ft.
Ba se Atk +0 ; Grp -1 Bas e Atk +0 ; Grp -9 Ba se Atk +0 ; Grp -2 Ba se Atk +1 ; Grp +3 Spa ce 5 ft; Rea ch 5 ft. Ba se Atk +0 ; Grp -10
Special Actions smite evi l Spe cial Actions smite evi l Special Actions smite evi l Special Actions smite evi l Bas e A tk +0; Gr p -3 Special Actions smite evi l
Spe cial Ac tions smite evil
Abilitie s Str 1 7, D ex 17, Con 1 9, In t 3, Wis 12, Cha 6 Abilitie s Str 8, Dex 17 , Co n 14 , Int 3 , Wis 14 , Ch a 4 Abilitie s Str 14 , D ex 1 1, Co n 15 , Int --, Wis 10, Cha 7 Abilitie s Str 1 5, D ex 17, Con 1 7, Int 3, Wi s 1 2, Cha 6 Abilities Str 12 , De x 1 7, C on 19 , Int 3 , Wis 12 , C ha 6 Abilitie s Str 7 , De x 1 5, C on 14 , Int 3, Wi s 1 2, C ha 5
Feats Al ertness, Tra ck Fe ats Al ertness, Weap on Fine sse SQ ve rmin traits Feats Wea po n Fi nesse Fe ats Agi le, Track, Weap on Fine sse Feats Ag ile , Wea pon Fin esse
Skills Ju mp +9 , Li ste n +5 , Spo t +5, Su rvival +1 Skills L isten +14, Move Sil ently +1 7, Sp ot +6 Feats -- Skills L isten +8, Sp ot +7, Swim +8 Skills Escap e Artist +7 , Li ste n +3 , Spo t +3 Skills Ba la nce +1 0, C limb +10 , Hi de +10, Listen +3, Spot +3
Advance ment -- Advance ment 2 HD (Smal l) Skills -- Advance ment 3-4 HD (Me diu m); 5-6 HD (La rge) Adv ancem ent 2 H D (Small ) Advance ment 2-3 HD (Sm all )
Advance ment 2-3 HD (Sma ll)

"AUGMENT SUMMONING" FEAT CELESTIAL GIANT BEE CR 1 "AUGMENT SUMMONING" FEAT CELESTIAL GIANT BOMBARDIER BEETLE CR 2 "AUGMENT SUMMONING" FEAT CELESTIAL RIDING DOG CR 1 "AUGMENT SUMMONING" FEAT CELESTIAL EAGLE CR 1/2
al ways G (a ny) Medi um magi cal be ast (a ugm ented ve rmin, extrapl ana r) alw ays G (an y) Me diu m m agi cal be ast (a ugme nted vermi n, extra pl ana r) al ways G (an y) Me diu m magi cal be ast (a ugme nted a nima l, e xtra pla nar) al ways G (a ny) Sm all ma gica l bea st (au gmen te d an imal , extrap lan ar)
Init +2; Sense s darkvi sion 6 0 ft.; L isten +1 , Sp ot +5 Init +0; Senses darkvisi on 6 0 ft.; Li ste n +0 , Spo t +0 Init +2; Sense s darkvi sion 6 0 ft., lo w-li ght visio n; L isten +5, Sp ot +5 Init +2; Sense s darkvi sion 6 0 ft., lo w-li ght visio n; L isten +4, Sp ot +16
Languages -- La nguages -- Languages se e te xt Languages se e te xt
AC 14 , tou ch 12, fl at-footed 1 2 AC 16 , touch 1 0, fl at-fo oted 1 6 AC 16 , touch 12, fl at-fo oted 1 4 AC 14 , tou ch 13, fl at-fo oted 1 2
(+2 De x, +2 n atural ) (+6 natura l) (+2 Dex, +4 n atural ) (+1 size, +2 D ex, +1 na tu ral)
hp 19 (3 H D) hp 17 (2 H D) hp 17 (2 H D) hp 7 (1 HD )
Re sist acid 5 , co ld 5, ele ctri city 5 ; SR 8 Res ist acid 5 , col d 5, e lectrici ty 5; SR 7 Re sist acid 5 , col d 5, e le ctri city 5; SR 7 Re sist acid 5 , col d 5, ele ctri city 5 ; SR 6
For t +5, R ef +3 , Will +2 Fort +7, R ef +0 , Will +0 For t +7, R ef +5 , Will +1 For t +5, R ef +4 , Will +2
Speed 20 ft. (4 squ ares), fl y 8 0 ft. (g ood ) Spe ed 30 ft. (6 squa res) Speed 40 ft. (8 squa res) Speed 10 ft. (2 squa res), fl y 8 0 ft. (a verag e)
Melee stin g +4 (1 d4+3 pl us poi son) Melee b ite +4 (1d 4+4) Melee b ite +5 (1 d6+6) Melee 2 tal ons +3 (1d4 +2 ) a nd
Space 5 ft; R eac h 5 ft. Spa ce 5 ft; Re ach 5 ft. Space 5 ft; Re ac h 5 ft. bite -2 (1d 4+2)
Ba se Atk +2 ; Grp +4 Bas e Atk +1 ; Grp +4 Ba se Atk +1 ; Grp +5 Space 5 ft; Re ac h 5 ft.
Special Actions po ison , smi te e vil Spe cial Actions aci d spray, smite e vil Special Actions smite evi l Ba se Atk +0 ; Grp -2
Special Actions smite evi l

Abilitie s Str 1 5, D ex 14, Con 1 5, In t --, Wis 1 2, C ha 9 Abilitie s Str 17 , De x 1 0, Con 1 8, Int --, Wis 10 , Ch a 9 Abilitie s Str 19 , D ex 1 5, Con 1 9, Int 3, Wi s 1 2, Cha 6 Abilitie s Str 1 4, D ex 15, Con 1 6, Int 3, Wi s 1 4, Cha 6
SQ ve rmin traits SQ verm in traits Feats Al ertness, Track Feats Al ertness, Weap on Fine sse
Feats -- Fe ats -- Skills Ju mp +1 0, L isten +5, Sp ot +5, Surviva l +1 Skills L isten +4, Sp ot +16
Skills Sp ot +5, Surviva l +1 Skills -- Advance ment -- Advance ment 2-3 HD (Sma ll)
Advance ment 4-6 HD (Me diu m); 7 -9 HD (La rge) Advance ment 3-4 HD (Me diu m); 5-6 H D (Larg e)
Sheet2

"AUGMENT SUMMONING" FEAT CELESTIAL BLACK BEAR CR 2 "AUGMENT SUMMONING" FEAT CELESTIAL BISON CR 3 "AUGMENT SUMMONING" FEAT CELESTIAL DIRE BADGER CR 2 "AUGMENT SUMMONING" FEAT CELESTIAL HIPPOGRIFF CR 2 "AUGMENT SUMMONING" FEAT SMALL AIR ELEMENTAL CR 1 "AUGMENT SUMMONING" FEAT SMALL EARTH ELEMENTAL CR 1 "AUGMENT SUMMONING" FEAT SMALL FIRE ELEMENTAL CR 1
al ways G (a ny) Medi um magi cal be ast (a ugm ented a nima l, e xtra pla na r) alw ays G (an y) L arge ma gica l be ast (a ugme nted an ima l, e xtra pla nar) al ways G (an y) Me diu m magi cal be ast (a ugme nted a nima l, e xtra pla nar) al ways G (a ny) L arge magi cal be ast (e xtra pla nar) usua lly N Smal l ele mental (a ir, extrap lan ar) usu all y N Sma ll el eme ntal (ea rth , extrap lan ar) u sual ly N Smal l e le mental (fire , extrap lan ar)
Init +1; Sense s darkvi sion 6 0 ft., l ow-li ght visio n, sce nt; L isten +4 , Sp ot +4 Init +0; Senses darkvisi on 6 0 ft., lo w-li ght visio n, sce nt; Li ste n +7 , Spo t +5 Init +3; Sense s darkvi sion 6 0 ft., lo w-li ght visio n, sce nt; Li ste n +6 , Spo t +6 Init +2; Sense s darkvi sion 6 0 ft., lo w-li ght visio n, sce nt; Li ste n +4 , Spo t +8 Init +7; Se ns es d arkvisi on 60 ft.; Listen +2, Spot +3 Init -1; Se ns es d arkvisio n 60 ft.; Listen +3, Spot +2 Init +5; Se ns es da rkvisio n 60 ft.; Listen +2, Spot +3
Languages se e te xt La nguages se e te xt Languages -- Languages se e te xt La nguages Aura n Languages Terran Langua ge s Igna n
AC 13 , tou ch 11, fla t-foo te d 12 AC 13 , touch 9 , fla t-foo te d 13 AC 16 , touch 13, fl at-fo oted 1 3 AC 15 , tou ch 11, fla t-foo te d 13 ; Do dge AC 17, to uch 1 4, fla t-foo ted 14 AC 17 , tou ch 10, fl at-footed 1 7 A C 15, to uch 12 , fla t-foo te d 14; Do dge
(+1 De x, +2 n atural ) (-1 si ze , +4 natura l) (+3 Dex, +3 n atural ) (-1 si ze, +2 Dex, +4 n atural ) (+1 si ze, +3 De x, +3 n atura l) (+1 size , -1 De x, +7 n atural ) (+1 si ze, +1 De x, +3 n atural )
hp 25 (3 H D) hp 47 (5 H D); D R 5/magi c hp 34 (3 H D) hp 31 (3 H D) hp 13 (2 HD ) hp 15 (2 H D) hp 1 3 (2 HD)
Re sist acid 5 , co ld 5, ele ctri city 5 ; SR 8 Res ist acid 5 , col d 5, e lectrici ty 5; SR 10 Re sist acid 5 , col d 5, e le ctri city 5; SR 8 Re sist acid 5 , col d 5, ele ctri city 5 ; SR 8 Fort +2 , Re f +6, Will +0 For t +6, Ref -1, Will +0 Imm une fire
For t +7, R ef +4 , Will +2 Fort +9, R ef +4 , Will +1 For t +9, R ef +6 , Will +4 For t +8, R ef +5 , Will +2 Fort +2 , Re f +4, Will +0
Wea kness vu lne rab ili ty to cold

Speed 40 ft. (8 squ ares); Run Spe ed 40 ft. (8 squa res) Speed 30 ft. (6 squa res), burro w 1 0 ft. Speed 50 ft. (10 squ are s), fly 100 ft. (ave rage ) Spe ed Fly 10 0 ft. (p erfect) (20 squ ares); Fl yby Attack Speed 20 ft. (4 squ ares) Spee d 5 0 ft. (1 0 squa res)
Melee 2 cl aws +8 (1d4 +6) an d Melee g ore +1 0 (1d8 +1 2) Melee 2 cl aws +6 (1 d4 +4) an d Melee 2 cl aws +8 (1 d4 +6) an d Melee sla m +5 (1d 4+3 ) Melee sl am +7 (1 d6+7) Me le e sla m +3 (1d4 +3 p lus 1d 4 fire)
bite +3 (1d6 +3) Spa ce 1 0 ft; R eac h 5 ft. bite +1 (1 d6 +2) bite +3 (1d8 +3) Spa ce 5 ft; Rea ch 5 ft. Space 5 ft; R eac h 5 ft. Spac e 5 ft; Rea ch 5 ft.
Space 5 ft; R eac h 5 ft. Bas e Atk +3 ; Grp +15 Space 5 ft; Re ac h 5 ft. Space 1 0 ft; Rea ch 5 ft. Bas e A tk +1; Gr p -1 Ba se Atk +1 ; Grp +2 B ase Atk +1; Gr p -1
Ba se Atk +2 ; Grp +8 Spe cial Actions smite evi l Ba se Atk +2 ; Grp +6 Ba se Atk +3 ; Grp +13 Spe cial Ac tions air mastery, wh irlw ind Atk Options P ower Atta ck Spec ia l Actions b urn
Special Actions smite evi l Special Actions rag e, smi te e vil Special Actions smite evi l Special Actions ea rth m astery, push

Abilitie s Str 2 3, D ex 13, Con 1 9, In t 3, Wis 12, Cha 6 Abilitie s Str 26 , De x 1 0, Con 2 0, Int 3, Wi s 1 1, Ch a 4 Abilitie s Str 18 , D ex 1 7, Con 2 3, Int 3, Wi s 1 2, Cha 1 0 Abilitie s Str 2 2, D ex 15, Con 2 0, Int 3, Wi s 1 3, Cha 8 Abilities Str 14 , De x 1 7, C on 14 , Int 4 , Wis 11, Cha 1 1 Abilitie s Str 2 1, D ex 8, C on 17 , Int 4, Wi s 11, Cha 11 A bilities Str 14, Dex 13 , Co n 14 , Int 4 , Wis 11, Cha 11
Feats En dura nce , Ru n Fe ats Al ertness, Endu rance Feats Al ertness, Toug hne ss, Tra ck Feats D odg e, Wi ngo ver SQ el emen ta l tra its SQ e arth gli de, ele men ta l tra its SQ ele men ta l tra its
Skills C limb +4, Listen +4, Spot +4 , Swi m +8 Skills L isten +7, Sp ot +5 Skills L isten +6, Sp ot +6 Skills L isten +4, Sp ot +8 Fe ats Flyby Attack, Imp roved Ini ti ative, Weap on Fine sse Feats Po wer Attack Fea ts Do dge , Improve d In itiative , Wea pon Fin esse
Advance ment 4-5 HD (Me diu m) Advance ment 6-7 HD (L arge ) Advance ment 4-9 HD (L arge ) Advance ment 4-6 HD (L arge ); 7-9 H D (Hug e) Skills Li ste n +2 , Spo t +3 Skills L isten +3, Sp ot +2 Sk ills Li ste n +2, Spo t +3
Adv ancem ent 3 H D (Small ) Advance ment 3 HD (Sma ll) A dva nc em ent 3 H D (Small )

"AUGMENT SUMMONING" FEAT LANTERN ARCHON CR 2 "AUGMENT SUMMONING" FEAT CELESTIAL GIANT OWL CR 4 "AUGMENT SUMMONING" FEAT CELESTIAL GIANT EAGLE CR 4 "AUGMENT SUMMONING" FEAT CELESTIAL LION CR 4 "AUGMENT SUMMONING" FEAT AIR MEPHIT CR 3 "AUGMENT SUMMONING" FEAT DUST MEPHIT CR 3 "AUGMENT SUMMONING" FEAT EARTH MEPHIT CR 3
al ways LG Small o utside r (a rchon , e xtra pla nar, g ood , la wful) alw ays G (an y) L arge ma gica l be ast (e xtra pla nar) al ways G (an y) L arge m agic al be ast (e xtra pla nar) al ways G (a ny) L arge magi cal be ast (a ugme nted a nima l, e xtra pla nar) usua lly N Smal l outsid er (air, e xtra pla nar) usu all y N Sma ll ou tsi de r (ai r, extrapl an ar) u sual ly N Smal l o utsid er (earth, extrapl ana r)
Init +4; Sense s darkvi sion 6 0 ft.; L isten +4 , Sp ot +4 Init +3; Senses darkvisi on 6 0 ft., sup erio r l ow-l igh t visi on; Listen +17 , Spo t +10 Init +3; Sense s darkvi sion 6 0 ft., lo w-li ght visio n; L isten +6, Sp ot +15 Init +3; Sense s darkvi sion 6 0 ft., lo w-li ght visio n, sce nt; Li ste n +5 , Spo t +5 Init +7; Se ns es d arkvisi on 60 ft.; Listen +6, Spot +6 Init +7; Sense s darkvi sion 6 0 ft.; L isten +6 , Sp ot +6 Init -1; Sense s darkvi sion 6 0 ft.; L isten +6 , Spo t +6
Aura a ura of mena ce La nguages C ommon , Sylva n Languages C ommon , Auran Languages se e te xt La nguages Co mmon, Au ran Languages C ommo n, Aura n Langua ge s Co mmon, Terran
Languages C ele sti al, In ferna l, D racon ic; ton gue s
AC 15 , tou ch 11, fla t-foo te d 15 AC 15 , touch 1 2, fl at-fo oted 1 2 AC 15 , touch 12, fl at-fo oted 1 2 AC 15 , tou ch 12, fl at-fo oted 1 2 AC 17, to uch 1 4, fla t-foo ted 14 ; Do dge AC 17 , tou ch 14, fl at-footed 1 4; D odg e A C 16, to uch 10 , fla t-foo te d 16
(+1 size, +4 n atural ) (-1 si ze , +3 Dex, +3 n atural ) (-1 si ze, +3 Dex, +3 n atural ) (-1 si ze, +3 Dex, +3 n atural ) (+1 si ze, +3 De x, +3 n atura l) (+1 size , +3 D ex, +3 na tu ral) (+1 si ze, -1 D ex, +6 na tu ral)
hp 6 (1 HD ); DR 1 0/evil a nd ma gic hp 34 (4 H D); D R 5/magi c hp 34 (4 H D); D R 5/magi c hp 42 (5 H D); D R 5/magi c hp 19 (3 HD ); fast h eal ing 2 ; D R 5/magi c hp 19 (3 H D); fast he ali ng 2; DR 5/mag ic hp 2 5 (3 HD); fast h eal ing 2 ; DR 5 /ma gic
Immune ele ctri city, petrifica ti on Res ist acid 5 , col d 5, e lectrici ty 5; SR 9 Re sist acid 5 , col d 5, e le ctri city 5; SR 9 Re sist acid 5 , col d 5, ele ctri city 5 ; SR 10 Fort +5 , Re f +6, Will +3 For t +5, Ref +6 , Will +3 Fort +6 , Re f +2, Will +3
For t +4 (+8 vs Poi son), Ref +2, Will +2 Fort +7, R ef +7 , Will +3 For t +7, R ef +7 , Will +3 For t +8, R ef +7 , Will +2

Speed Fl y 6 0 ft. (p erfect) (12 squ ares) Spe ed 10 ft. (2 squa res), fl y 70 ft. (a verag e) Speed 10 ft. (2 squa res), fl y 8 0 ft. (a verag e); Flyb y Atta ck Speed 40 ft. (8 squa res); Run Spe ed 3 0 ft. (6 sq ua re s), fly 60 ft. (pe rfe ct) Speed 30 ft. (6 squ ares), fl y 5 0 ft. (p erfect) Spee d 3 0 ft. (6 sq uare s), fly 40 ft. (ave rage )
Ra nged 2 lig ht ra ys +2 touch (1 d6) Melee 2 cl aws +9 (1 d6+6) an d Melee 2 cl aws +9 (1 d6 +6) an d Melee 2 cl aws +9 (1 d4 +7) an d Melee 2 cla ws +6 (1d 3+2) Melee 2 cl aws +6 (1d3 +2) Me le e 2 cla ws +9 (1d 3+5)
Space 5 ft; R eac h 5 ft. bite +4 (1 d8 +3) bite +4 (1 d8 +3) bite +4 (1d8 +3) Spa ce 5 ft; Rea ch 5 ft. Space 5 ft; R eac h 5 ft. Spac e 5 ft; Rea ch 5 ft.
Ba se Atk +1 ; Grp -6 Spa ce 1 0 ft; R eac h 5 ft. Space 1 0 ft; R ea ch 5 ft. Space 1 0 ft; Rea ch 5 ft. Bas e A tk +3; Gr p +1 Ba se Atk +3 ; Grp +1 B ase Atk +3; Gr p +4
Spell-Like Abilitie s (CL 3): Bas e Atk +4 ; Grp +14 Ba se Atk +4 ; Grp +14 Ba se Atk +3 ; Grp +14 Spe cial Ac tions brea th w eap on, summo n meph it Special Actions bre ath wea po n, su mmon mep hi t A tk Options Pow er Attack
At w ill aid , de te ct evi l, co ntinu al fla me Spe cial Actions smite evi l Special Actions smite evi l Special Actions smite evi l Spe ll-Lik e Abilities Spell-Like Abilitie s Spec ia l Actions b rea th w eap on, summon meph it
1/hou rblu r (C L 3 ) 1/ho urbl ur (CL 3) Spell-Lik e Abilities (CL 6 ):
1/dayg ust o f wi nd (DC 1 4; C L 6) 1/da ywin d wal l (DC 15 ; CL 6) 1 /d aysoften e arth and sto ne

Abilitie s Str 5 , De x 11, Co n 14, In t 6, Wis 11, C ha 10 Abilitie s Str 22 , De x 1 7, Con 1 6, Int 10, Wis 14, Ch a 10 Abilitie s Str 22 , D ex 1 7, Con 1 6, Int 10, Wis 14 , Ch a 10 Abilitie s Str 2 5, D ex 17, Con 1 9, Int 3, Wi s 1 2, Cha 6 Abilities Str 14 , De x 1 7, C on 14 , Int 6 , Wis 11, Cha 1 5 Abilitie s Str 1 4, D ex 17, Con 1 4, In t 6, Wis 11, Ch a 15 A bilities Str 21, Dex 8, Con 1 7, In t 6, Wis 11, C ha 15
SQ ma gic circl e aga inst evil , tele po rt Fe ats Al ertness, Wing over SQ e vasio n Feats Al ertness, Run Fe ats Do dge , Improve d In itiative Feats D odg e, Imp ro ved Ini ti ative SQ cha nge si ze
Feats Impro ved Initia tive Skills Kn owl edg e (nature ) +2, Listen +17 , Move Si len tl y +8, Sp ot +10 Feats Al ertness, Fl yby Attack Skills Ba lan ce +7 , Hi de +3, L isten +5, Mo ve Sile ntly +11, Spot +5 Skills Blu ff +8 , Di plo macy +4, Disg uise +2 (+4 acting ), Escap e Artist +9 , Hi de +1 3, In ti mida te +4, Skills Bl uff +8, D ipl omacy +4, D isgu ise +2 (+4 actin g), Esca pe Arti st +9, H ide +13 , Intimid ate +4 , Fea ts Powe r Atta ck, Tou ghn ess
Skills C once ntratio n +6, Dip lom acy +4, Know led ge (the p lan es) +2, Listen +4, Sense Motive +4 , Spo t Advance ment 5-8 HD (L arge ); 9-1 2 HD (Hu ge) Skills Kn owl edg e (nature ) +2, Listen +6, Sense Mo ti ve +4 , Spo t +1 5, Survival +3 Advance ment 6-8 HD (L arge ) Li ste n +6 , Move Si len tl y +9, Sp ot +6, Use Ro pe +3 (+5 wi th b in din gs) L isten +6, Mo ve Sile ntly +9, Spo t +6 , Use Rop e +3 (+5 with bi ndi ngs) Sk ills Blu ff +8, Dip lo macy +4, Disg uise +2 (+4 a cti ng), Escap e Artist +5, Hid e +9 , Intimid ate +4 ,
+4 Advance ment 5-8 HD (L arge ); 9-1 2 HD (Hu ge) Adv ancem ent 4 -6 HD (Smal l); 7 -9 HD (Med ium ) Advance ment 4-6 HD (Sm all ); 7-9 H D (Medi um) Lis te n +6, Move Sil ently +5, Sp ot +6, Use Ro pe -1 (+1 with bi ndi ngs)
Advance ment 2-4 HD (Sm all ) A dva nc em ent 4 -6 HD (Smal l); 7 -9 HD (Med ium)
Sheet2
Sheet2

"AUGMENT SUMMONING" FEAT SMALL WATER ELEMENTAL CR 1


usua lly N Smal l ele mental (w ater, extrap lan ar)
Init +0; Se ns es d arkvisi on 60 ft.; Liste n +2, Spo t +3
La nguages Aqu an
AC 17, to uch 11, flat-footed 1 7
(+1 si ze, +6 na tu ral)
hp 15 (2 HD )
Fort +6 , Re f +0, Will +0

Spe ed 2 0 ft. (4 squa res), swi m 90 ft.


Melee sla m +6 (1d 6+6 )
Spa ce 5 ft; Re ach 5 ft.
Bas e Atk +1; Gr p +1
Atk Options Pow er Attack
Spe cial Ac tions water mastery, d rench , vortex

Abilities Str 18 , De x 1 0, C on 17 , Int 4 , Wis 11, Cha 1 1


SQ el emen ta l tra its
Fe ats Pow er Attack
Skills Li ste n +2 , Spo t +3
Adv ancem ent 3 H D (Small )

"AUGMENT SUMMONING" FEAT FIRE MEPHIT CR 3 "AUGMENT SUMMONING" FEAT ICE MEPHIT CR 3 "AUGMENT SUMMONING" FEAT MAGMA MEPHIT CR 3 "AUGMENT SUMMONING" FEAT OOZE MEPHIT CR 3 "AUGMENT SUMMONING" FEAT SALT MEPHIT CR 3 "AUGMENT SUMMONING" FEAT STEAM MEPHIT CR 3 "AUGMENT SUMMONING" FEAT WATER MEPHIT CR 3
usua lly N Smal l outsid er (extrapl ana r, fire) usu all y N Sma ll ou tsi der (ai r, cold , extrap lan ar) usu all y N Sma ll o utside r (e xtra pla nar, fire ) u sual ly N Small o utside r (e xtra pla na r, water) usua lly N Smal l outsid er (earth, extrapl an ar) usua lly N Smal l outsid er (extrapl ana r, fire) usu all y N Sma ll ou tsi der (extrap lan ar, wa te r)
Init +5; Se ns es d arkvisi on 60 ft.; Liste n +6, Spo t +6 Init +7; Senses darkvisi on 6 0 ft.; Li ste n +6 , Spo t +6 Init +5 ; Sense s darkvi sion 6 0 ft.; L isten +6, Sp ot +6 Init +0 ; Se ns es da rkvisio n 60 ft.; Listen +6, Spot +6 Init -1 ; Sense s darkvi sion 6 0 ft.; L isten +6, Sp ot +6 Init +5; Se nses d arkvisi on 60 ft.; Li ste n +6, Spo t +6 Init +0; Senses darkvis ion 6 0 ft.; Li ste n +6 , Spo t +6
La nguages Co mmon, Igna n La nguages C ommon , Auran Languages C ommo n, Ign an Langua ge s Commo n, Aq uan La nguages Co mmon, Terran La nguages Co mmon, Igna n La nguages C ommon , Aqua n

AC 16, to uch 1 2, fla t-foo ted 15 ; Do dge AC 18 , touch 1 4, fl at-fo oted 1 5; D odg e AC 1 6, tou ch 12, flat-footed 1 5; D od ge AC 1 6, to uch 11, fl at-fo oted 1 6 AC 16, to uch 1 0, fla t-foo ted 16 AC 16, to uch 1 2, fla t-fo oted 15 ; Do dge AC 16 , touch 1 1, fla t-foo te d 16
(+1 si ze, +1 De x, +4 n atura l) (+1 size, +3 D ex, +4 natura l) (+1 size , +1 D ex, +4 na tu ral) (+1 si ze , +5 natura l) (+1 si ze, -1 D ex, +6 na tu ral) (+1 s ize, +1 De x, +4 n atura l) (+1 size, +5 n atural )
hp 19 (3 HD ); fast h ea lin g 2 ; D R 5/magi c hp 19 (3 H D); fast h eal ing 2 ; DR 5 /magi c hp 19 (3 H D); fa st he ali ng 2; DR 5/mag ic hp 2 5 (3 HD); fa st h eal ing 2 ; DR 5 /ma gic hp 25 (3 HD ); fast h eal ing 2 ; D R 5/magi c hp 19 (3 HD ); fast h ea lin g 2; D R 5/magi c hp 25 (3 H D); fast hea lin g 2; D R 5/mag ic
Im mune fire Immune cold Immune fire Fort +6, Re f +3, Will +3 Fort +6 , Re f +2, Will +3 Im mune fire For t +6, R ef +3 , Will +3
Fort +5 , Re f +4, Will +3 Fort +5, R ef +6 , Will +3 For t +5, Ref +4 , Will +3 Fort +5 , Re f +4, Will +3
We aknes s vuln erab ili ty to cold We akne ss vul nera bil ity to fire Weak ne ss vul nera bil ity to co ld We aknes s vuln erab ili ty to cold
Spe ed 3 0 ft. (6 squa res), fly 50 ft. (ave rage ) Speed 30 ft. (6 squa res), fl y 50 ft. (p erfect) Speed 30 ft. (6 squ ares), fl y 5 0 ft. (avera ge) Spee d 30 ft. (6 sq uare s), swi m 3 0 ft., fly 40 ft. (ave rage ) Spe ed 3 0 ft. (6 s qua re s), fly 40 ft. (ave rage ) Spe ed 3 0 ft. (6 squa res), fly 50 ft. (ave rage ) Speed 30 ft. (6 squa res), sw im 30 ft., fl y 4 0 ft. (a verag e)
Melee 2 cla ws +6 (1 d3+2 and 1d4 fire ) Melee 2 cl aws +6 (1 d3+2 pl us 1d4 co ld ) Melee 2 claws +6 (1d3 +2 a nd 1d 4 fire) Me le e 2 claw s +8 (1d 3+4 ) Melee 2 cla ws +9 (1d 3+5) Melee 2 cla ws +6 (1 d3+2 an d 1d4 fire ) Melee 2 cl aws +8 (1 d3 +4)
Spa ce 5 ft; Re ach 5 ft. Space 5 ft; Re ach 5 ft. Space 5 ft; R eac h 5 ft. Spac e 5 ft; Rea ch 5 ft. Spa ce 5 ft; Re ach 5 ft. Spa ce 5 ft; Re ach 5 ft. Space 5 ft; Re ac h 5 ft.
Bas e Atk +3; Gr p +1 Ba se Atk +3 ; Grp +1 Ba se Atk +3; Grp +1 B ase Atk +3; Gr p +3 Bas e Atk +3; Gr p +4 Bas e Atk +3; Gr p +1 Ba se Atk +3 ; Grp +3
Spe cial Ac tions brea th w eap on, summo n meph it Special Actions bre ath wea pon , summ on mep hit Specia l Actions b re ath we apo n, su mmon me phi t Atk Options Powe r Attack Atk Options Pow er Attack Spe cial Ac tions brea th w eap on , summo n meph it Atk Options Po wer Attack
Spe ll-Lik e Abilities Spell-Like Abilitie s Spell-Like Abilitie s Spec ia l Actions b reath we apo n, summon me ph it Spe cial Ac tions brea th w eap on, summo n meph it Spe ll-Lik e Abilities Special Actions bre ath wea pon , sum mon mep hit
1/hou rscorchi ng ray (DC 1 4; C L 3 ) 1/ho urmag ic missil e (CL 3) 1/ho ursh ape chan ge (po ol of la va ; se e te xt) Spell-Like Abilities Spe ll-Lik e Abilities 1/hou rblu r (C L 3) Spell-Like Abilitie s
1/dayh eat metal (DC 1 4; CL 6) 1/da ychil l metal (DC 1 4; C L 6 ) 1/da ypyrotech nics (DC 1 4; CL 6) 1 /h ourMe lf's acid a rrow (CL 3) 1/hou rgli tterd ust (D C 14; CL 3) 1/dayra instorm of bo ili ng wate r (DC 1 4; CL 6; se e te xt) 1/ho urMel f's a cid arro w (C L 3)
1 /d aystinki ng clo ud (DC 1 5; C L 6) 1/dayd raw moi stu re fro m 2 0-foo t rad ius (DC 1 4; C L 6; se e te xt) 1/da ysti nkin g clou d (DC 15 ; CL 6 )

Abilities Str 14 , De x 1 3, C on 14 , Int 6 , Wis 11, Cha 1 5 Abilitie s Str 14 , De x 1 7, Con 1 4, Int 6, Wi s 1 1, Ch a 15 Abilities Str 1 4, D ex 13, Con 14, In t 6, Wis 11, C ha 15 Abilities Str 18, Dex 10 , Co n 17, Int 6 , Wis 11, C ha 1 5 Abilities Str 21 , De x 8 , Co n 17, In t 6, Wis 11, C ha 15 Abilities S tr 14 , De x 1 3, C on 14 , Int 6, Wis 11, Cha 15 Abilitie s Str 18 , D ex 1 0, Con 1 7, Int 6, Wi s 1 1, Ch a 15
Fe ats Do dge , Improve d In itia ti ve Fe ats D odg e, Impro ved Initia ti ve Feats D odg e, Imp roved Ini ti ative Fea ts Powe r Atta ck, Tou ghn ess Fe ats Pow er Attack, Tough ness Fe ats Do dge , Improve d In itia ti ve Fe ats Po wer Attack, Toug hne ss
Skills Blu ff +8 , Di plo macy +4 , Di sgui se +2 (+4 acting ), Escap e Artist +7 , Hi de +1 1, Li ste n +6 , Move Skills Bl uff +8 , D ipl omacy +4 , Di sgui se +2 (+4 actin g), Esca pe Arti st +9 , Hi de +13, Listen +6, Move Skills Bluff +8, D ipl oma cy +4, D isgu ise +2 (+4 actin g), Esca pe Artist +7, H ide +11, Listen +6, Mo ve Sk ills Bluff +8, Dip loma cy +4, Disg uise +2 (+4 a cti ng), Escape Artist +6, Hid e +1 0, L isten +6 , Mo ve Skills Blu ff +8 , Di plo macy +4 , Dis guise +2 (+4 acting ), Escap e Artist +5 , Hi de +9 , Li ste n +6 , Move Skills Blu ff +8 , Di plo macy +4 , Di sgui se +2 (+4 acting ), Escap e Artist +7 , Hi de +1 1, Li ste n +6 , Move Skills Bl uff +8, D ipl omacy +4 , Di sgui se +2 (+4 actin g), Esca pe Arti st +6 , Hi de +10, Listen +6, Move
Sil ently +7 , Sp ot +6, U se Ro pe +1 (+3 wi th b ind ing s) Si len tl y +9, Sp ot +6, Use Ro pe +3 (+5 wi th b in din gs) Si len tly +7, Spot +6 , Use R ope +1 (+3 w ith bin din gs) Sile ntly +6 , Spo t +6 , Swi m +10 , Use R ope +0 (+2 with bi ndi ngs) Sil ently +5 , Sp ot +6, U se Rop e -1 (+1 w ith bin din gs) Sil ently +7 , Sp ot +6, U se Ro pe +1 (+3 wi th b ind ing s) Si len tl y +6, Sp ot +6, Swim +10, Use Ro pe +0 (+2 wi th b ind ing s)
Adv ancem ent 4 -6 HD (Smal l); 7 -9 HD (Med iu m) Advance ment 4-6 HD (Sma ll); 7-9 HD (Me diu m) Advance me nt 4-6 H D (Small ); 7-9 H D (Medi um) Adva nc eme nt 4-6 H D (Smal l); 7 -9 HD (Med ium) Adv ancem ent 4 -6 HD (Smal l); 7 -9 HD (Med iu m) Adv ancem ent 4 -6 HD (Sma ll); 7 -9 HD (Me diu m) Advance ment 4-6 HD (Sma ll); 7-9 HD (Me diu m)
Summon Monster I

"AUGMENT SUMMONING" FEAT CELESTIAL DOG CR 1/3


always G (any) Small magical beast (augmented animal, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +5
Languages see text
AC 15, touch 14, flat-footed 12
(+1 size, +3 Dex, +1 natural)
hp 8 (1 HD)
Resist acid 5, cold 5, electricity 5; SR 6
Fort +6, Ref +5, Will +1
Speed 40 ft. (8 squares)
Melee bite +4 (1d4+4)
Space 5 ft; Reach 5 ft.
Base Atk +0; Grp -1
Special Actions smite evil
Abilities Str 17, Dex 17, Con 19, Int 3, Wis 12, Cha 6
Feats Alertness, Track
Skills Jump +9, Listen +5, Spot +5, Survival +1
Advancement --

"AUGMENT SUMMONING" FEAT CELESTIAL GIANT FIRE BEETLE CR 1/3


always G (any) Small magical beast (augmented vermin, extraplanar)
Init +0; Senses darkvision 60 ft.; Listen +0, Spot +0
Languages --
AC 16, touch 11, flat-footed 16
(+1 size, +5 natural)
hp 6 (1 HD)
Resist acid 5, cold 5, electricity 5; SR 6
Fort +4, Ref +0, Will +0
Speed 30 ft. (6 squares)
Melee bite +3 (2d4+3)
Space 5 ft; Reach 5 ft.
Base Atk +0; Grp -2
Special Actions smite evil
Abilities Str 14, Dex 11, Con 15, Int --, Wis 10, Cha 7
SQ vermin traits
Feats --
Skills --
Advancement 2-3 HD (Small)

"AUGMENT SUMMONING" FEAT CELESTIAL BADGER CR 1/2


always G (any) Small magical beast (augmented animal, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +3, Spot +3
Languages see text
AC 15, touch 14, flat-footed 12
(+1 size, +3 Dex, +1 natural)
hp 8 (1 HD)
Resist acid 5, cold 5, electricity 5; SR 6
Fort +6, Ref +5, Will +1
Speed 30 ft. (6 squares), burrow 10 ft.
Melee 2 claws +4 (1d2+1) and
bite -1 (1d3)
Space 5 ft; Reach 5 ft.
Base Atk +0; Grp -3
Special Actions smite evil, rage
Summon Monster I

Abilities Str 12, Dex 17, Con 19, Int 3, Wis 12, Cha 6
Feats Agile, Track, Weapon Finesse
Skills Escape Artist +7, Listen +3, Spot +3
Advancement 2 HD (Small)
Summon Monster I

"AUGMENT SUMMONING" FEAT CELESTIAL OWL CR 1/4


always G (any) Tiny magical beast (augmented animal, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Listen +14, Spot +6
Languages see text
AC 17, touch 15, flat-footed 14
(+2 size, +3 Dex, +2 natural)
hp 6 (1 HD)
Resist acid 5, cold 5, electricity 5; SR 6
Fort +4, Ref +5, Will +2
Speed 10 ft. (2 squares), fly 40 ft. (average)
Melee talons +5 (1d4-1)
Space 2 1/2 ft; Reach 0 ft.
Base Atk +0; Grp -9
Special Actions smite evil
Abilities Str 8, Dex 17, Con 14, Int 3, Wis 14, Cha 4
Feats Alertness, Weapon Finesse
Skills Listen +14, Move Silently +17, Spot +6
Advancement 2 HD (Small)

"AUGMENT SUMMONING" FEAT CELESTIAL PORPOISE CR 1/2


always G (any) Medium magical beast (augmented animal, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Listen +8, Spot +7
Languages see text
AC 15, touch 13, flat-footed 12
(+3 Dex, +2 natural)
hp 15 (2 HD)
Resist acid 5, cold 5, electricity 5; SR 7
Fort +6, Ref +6, Will +1
Speed Swim 80 ft. (16 squares)
Melee slam +4 (2d4+3)
Space 5 ft; Reach 5 ft.
Base Atk +1; Grp +3
Special Actions smite evil
Abilities Str 15, Dex 17, Con 17, Int 3, Wis 12, Cha 6
Feats Weapon Finesse
Skills Listen +8, Spot +7, Swim +8
Advancement 3-4 HD (Medium); 5-6 HD (Large)

"AUGMENT SUMMONING" FEAT CELESTIAL MONKEY CR 1/6


always G (any) Tiny magical beast (augmented animal, extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Listen +3, Spot +3
Languages see text
AC 14, touch 14, flat-footed 12
(+2 size, +2 Dex)
hp 6 (1 HD)
Resist acid 5, cold 5, electricity 5; SR 6
Fort +4, Ref +4, Will +1
Speed 30 ft. (6 squares), climb 30 ft.
Melee bite +4 (1d3-2)
Space 2 1/2 ft; Reach 0 ft.
Base Atk +0; Grp -10
Special Actions smite evil
Summon Monster I

Abilities Str 7, Dex 15, Con 14, Int 3, Wis 12, Cha 5
Feats Agile, Weapon Finesse
Skills Balance +10, Climb +10, Hide +10, Listen +3, Spot +3
Advancement 2-3 HD (Small)
Summon Monster II

"AUGMENT SUMMONING" FEAT CELESTIAL GIANT BEE CR 1


always G (any) Medium magical beast (augmented vermin, extraplanar)
Init +2; Senses darkvision 60 ft.; Listen +1, Spot +5
Languages --
AC 14, touch 12, flat-footed 12
(+2 Dex, +2 natural)
hp 19 (3 HD)
Resist acid 5, cold 5, electricity 5; SR 8
Fort +5, Ref +3, Will +2
Speed 20 ft. (4 squares), fly 80 ft. (good)
Melee sting +4 (1d4+3 plus poison)
Space 5 ft; Reach 5 ft.
Base Atk +2; Grp +4
Special Actions poison, smite evil
Abilities Str 15, Dex 14, Con 15, Int --, Wis 12, Cha 9
SQ vermin traits
Feats --
Skills Spot +5, Survival +1
Advancement 4-6 HD (Medium); 7-9 HD (Large)

"AUGMENT SUMMONING" FEAT CELESTIAL RIDING DOG CR 1


always G (any) Medium magical beast (augmented animal, extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Listen +5, Spot +5
Languages see text
AC 16, touch 12, flat-footed 14
(+2 Dex, +4 natural)
hp 17 (2 HD)
Resist acid 5, cold 5, electricity 5; SR 7
Fort +7, Ref +5, Will +1
Speed 40 ft. (8 squares)
Melee bite +5 (1d6+6)
Space 5 ft; Reach 5 ft.
Base Atk +1; Grp +5
Special Actions smite evil

Abilities Str 19, Dex 15, Con 19, Int 3, Wis 12, Cha 6
Feats Alertness, Track
Skills Jump +10, Listen +5, Spot +5, Survival +1
Advancement --
Summon Monster II

"AUGMENT SUMMONING" CELESTIAL GIANT BOMBARDIER BEETLE CR 2


always G (any) Medium magical beast (augmented vermin, extraplanar)
Init +0; Senses darkvision 60 ft.; Listen +0, Spot +0
Languages --
AC 16, touch 10, flat-footed 16
(+6 natural)
hp 17 (2 HD)
Resist acid 5, cold 5, electricity 5; SR 7
Fort +7, Ref +0, Will +0
Speed 30 ft. (6 squares)
Melee bite +4 (1d4+4)
Space 5 ft; Reach 5 ft.
Base Atk +1; Grp +4
Special Actions acid spray, smite evil
Abilities Str 17, Dex 10, Con 18, Int --, Wis 10, Cha 9
SQ vermin traits
Feats --
Skills --
Advancement 3-4 HD (Medium); 5-6 HD (Large)

"AUGMENT SUMMONING" FEAT CELESTIAL EAGLE CR 1/2


always G (any) Small magical beast (augmented animal, extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Listen +4, Spot +16
Languages see text
AC 14, touch 13, flat-footed 12
(+1 size, +2 Dex, +1 natural)
hp 7 (1 HD)
Resist acid 5, cold 5, electricity 5; SR 6
Fort +5, Ref +4, Will +2
Speed 10 ft. (2 squares), fly 80 ft. (average)
Melee 2 talons +3 (1d4+2) and
bite -2 (1d4+2)
Space 5 ft; Reach 5 ft.
Base Atk +0; Grp -2
Special Actions smite evil
Abilities Str 14, Dex 15, Con 16, Int 3, Wis 14, Cha 6
Feats Alertness, Weapon Finesse
Skills Listen +4, Spot +16
Advancement 2-3 HD (Small)
Summon Monster III

"AUGMENT SUMMONING" FEAT CELESTIAL BLACK BEAR CR 2 "AUGMENT SUMMONING" FEAT CELESTIAL BISON CR 3
always G (any) Medium magical beast (augmented animal, extraplanar) always G (any) Large magical beast (augmented animal, extraplanar)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +4, Spot +4 Init +0; Senses darkvision 60 ft., low-light vision, scent; Listen +7, Spot +5
Languages see text Languages see text
AC 13, touch 11, flat-footed 12 AC 13, touch 9, flat-footed 13
(+1 Dex, +2 natural) (-1 size, +4 natural)
hp 25 (3 HD) hp 47 (5 HD); DR 5/magic
Resist acid 5, cold 5, electricity 5; SR 8 Resist acid 5, cold 5, electricity 5; SR 10
Fort +7, Ref +4, Will +2 Fort +9, Ref +4, Will +1
Speed 40 ft. (8 squares); Run Speed 40 ft. (8 squares)
Melee 2 claws +8 (1d4+6) and Melee gore +10 (1d8+12)
bite +3 (1d6+3) Space 10 ft; Reach 5 ft.
Space 5 ft; Reach 5 ft. Base Atk +3; Grp +15
Base Atk +2; Grp +8 Special Actions smite evil, stampede
Special Actions smite evil

Abilities Str 23, Dex 13, Con 19, Int 3, Wis 12, Cha 6 Abilities Str 26, Dex 10, Con 20, Int 3, Wis 11, Cha 4
Feats Endurance, Run Feats Alertness, Endurance
Skills Climb +4, Listen +4, Spot +4, Swim +8 Skills Listen +7, Spot +5
Advancement 4-5 HD (Medium) Advancement 6-7 HD (Large)

"AUGMENT SUMMONING" FEAT CELESTIAL DIRE BADGER CR 2 "AUGMENT SUMMONING" FEAT CELESTIAL HIPPOGRIFF CR 2
always G (any) Medium magical beast (augmented animal, extraplanar) always G (any) Large magical beast (extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +6, Spot +6 Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +4, Spot +8
Languages -- Languages see text
AC 16, touch 13, flat-footed 13 AC 15, touch 11, flat-footed 13; Dodge
(+3 Dex, +3 natural) (-1 size, +2 Dex, +4 natural)
hp 34 (3 HD) hp 31 (3 HD)
Resist acid 5, cold 5, electricity 5; SR 8 Resist acid 5, cold 5, electricity 5; SR 8
Fort +9, Ref +6, Will +4 Fort +8, Ref +5, Will +2
Speed 30 ft. (6 squares), burrow 10 ft. Speed 50 ft. (10 squares), fly 100 ft. (average)
Melee 2 claws +6 (1d4+4) and Melee 2 claws +8 (1d4+6) and
bite +1 (1d6+2) bite +3 (1d8+3)
Space 5 ft; Reach 5 ft. Space 10 ft; Reach 5 ft.
Base Atk +2; Grp +6 Base Atk +3; Grp +13
Special Actions rage, smite evil Special Actions smite evil
Abilities Str 18, Dex 17, Con 23, Int 3, Wis 12, Cha 10 Abilities Str 22, Dex 15, Con 20, Int 3, Wis 13, Cha 8
Feats Alertness, Toughness, Track Feats Dodge, Wingover
Skills Listen +6, Spot +6 Skills Listen +4, Spot +8
Advancement 4-9 HD (Large) Advancement 4-6 HD (Large); 7-9 HD (Huge)

"AUGMENT SUMMONING" FEAT SMALL AIR ELEMENTAL CR 1 "AUGMENT SUMMONING" FEAT SMALL EARTH ELEMENTAL CR 1
usually N Small elemental (air, extraplanar) usually N Small elemental (earth, extraplanar)
Init +7; Senses darkvision 60 ft.; Listen +2, Spot +3 Init -1; Senses darkvision 60 ft.; Listen +3, Spot +2
Languages Auran Languages Terran
AC 17, touch 14, flat-footed 14 AC 17, touch 10, flat-footed 17
(+1 size, +3 Dex, +3 natural) (+1 size, -1 Dex, +7 natural)
hp 13 (2 HD) hp 15 (2 HD)
Fort +2, Ref +6, Will +0 Fort +6, Ref -1, Will +0
Speed Fly 100 ft. (perfect) (20 squares); Flyby Attack Speed 20 ft. (4 squares)
Melee slam +5 (1d4+3) Melee slam +7 (1d6+7)
Space 5 ft; Reach 5 ft. Space 5 ft; Reach 5 ft.
Base Atk +1; Grp -1 Base Atk +1; Grp +2
Special Actions air mastery, whirlwind Atk Options Power Attack
Special Actions earth mastery, push
Abilities Str 14, Dex 17, Con 14, Int 4, Wis 11, Cha 11 Abilities Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11
SQ elemental traits SQ earth glide, elemental traits
Feats Flyby Attack, Improved Initiative, Weapon Finesse Feats Power Attack
Skills Listen +2, Spot +3 Skills Listen +3, Spot +2
Advancement 3 HD (Small) Advancement 3 HD (Small)

"AUGMENT SUMMONING" FEAT SMALL FIRE ELEMENTAL CR 1 "AUGMENT SUMMONING" FEAT SMALL WATER ELEMENTAL CR 1
usually N Small elemental (fire, extraplanar) usually N Small elemental (water, extraplanar)
Init +5; Senses darkvision 60 ft.; Listen +2, Spot +3 Init +0; Senses darkvision 60 ft.; Listen +2, Spot +3
Languages Ignan Languages Aquan
AC 15, touch 12, flat-footed 14; Dodge AC 17, touch 11, flat-footed 17
(+1 size, +1 Dex, +3 natural) (+1 size, +6 natural)
hp 13 (2 HD) hp 15 (2 HD)
Immune fire Fort +6, Ref +0, Will +0
Fort +2, Ref +4, Will +0
Weakness vulnerability to cold
Speed 50 ft. (10 squares) Speed 20 ft. (4 squares), swim 90 ft.
Melee slam +3 (1d4+3 plus 1d4 fire) Melee slam +6 (1d6+6)
Space 5 ft; Reach 5 ft. Space 5 ft; Reach 5 ft.
Base Atk +1; Grp -1 Base Atk +1; Grp +1
Special Actions burn Atk Options Power Attack
Special Actions water mastery, drench, vortex

Abilities Str 14, Dex 13, Con 14, Int 4, Wis 11, Cha 11 Abilities Str 18, Dex 10, Con 17, Int 4, Wis 11, Cha 11
SQ elemental traits SQ elemental traits
Feats Dodge, Improved Initiative, Weapon Finesse Feats Power Attack
Skills Listen +2, Spot +3 Skills Listen +2, Spot +3
Advancement 3 HD (Small) Advancement 3 HD (Small)
Summon Monster IV

"AUGMENT SUMMONING" FEAT LANTERN ARCHON CR 2


always LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft.; Listen +4, Spot +4
Aura aura of menace
Languages Celestial, Infernal, Draconic; tongues
AC 15, touch 11, flat-footed 15
(+1 size, +4 natural)
hp 6 (1 HD); DR 10/evil and magic
Immune electricity, petrification
Fort +4 (+8 vs Poison), Ref +2, Will +2
Speed Fly 60 ft. (perfect) (12 squares)
Ranged 2 light rays +2 touch (1d6)
Space 5 ft; Reach 5 ft.
Base Atk +1; Grp -6
Spell-Like Abilities (CL 3):
At willaid, detect evil, continual flame

Abilities Str 5, Dex 11, Con 14, Int 6, Wis 11, Cha 10
SQ magic circle against evil, teleport
Feats Improved Initiative
Skills Concentration +6, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4

"AUGMENT SUMMONING" FEAT CELESTIAL GIANT EAGLE CR 4


always G (any) Large magical beast (extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Listen +6, Spot +15
Languages Common, Auran
AC 15, touch 12, flat-footed 12
(-1 size, +3 Dex, +3 natural)
hp 34 (4 HD); DR 5/magic
Resist acid 5, cold 5, electricity 5; SR 9
Fort +7, Ref +7, Will +3
Speed 10 ft. (2 squares), fly 80 ft. (average); Flyby Attack
Melee 2 claws +9 (1d6+6) and
bite +4 (1d8+3)
Space 10 ft; Reach 5 ft.
Base Atk +4; Grp +14
Special Actions smite evil
Abilities Str 22, Dex 17, Con 16, Int 10, Wis 14, Cha 10
SQ evasion
Feats Alertness, Flyby Attack
Skills Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3

"AUGMENT SUMMONING" FEAT AIR MEPHIT CR 3


usually N Small outsider (air, extraplanar)
Init +7; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Auran
AC 17, touch 14, flat-footed 14; Dodge
(+1 size, +3 Dex, +3 natural)
hp 19 (3 HD); fast healing 2; DR 5/magic
Fort +5, Ref +6, Will +3
Summon Monster IV

Speed 30 ft. (6 squares), fly 60 ft. (perfect)


Melee 2 claws +6 (1d3+2)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +1
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourblur (CL 3)
1/daygust of wind (DC 14; CL 6)

Abilities Str 14, Dex 17, Con 14, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +9, Hide +13, Intimidate +4, Listen +6,
Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)

"AUGMENT SUMMONING" FEAT EARTH MEPHIT CR 3


usually N Small outsider (earth, extraplanar)
Init -1; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Terran
AC 16, touch 10, flat-footed 16
(+1 size, -1 Dex, +6 natural)
hp 25 (3 HD); fast healing 2; DR 5/magic
Fort +6, Ref +2, Will +3

Speed 30 ft. (6 squares), fly 40 ft. (average)


Melee 2 claws +9 (1d3+5)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +4
Atk Options Power Attack
Special Actions breath weapon, summon mephit
Spell-Like Abilities (CL 6):
1/daysoften earth and stone

Abilities Str 21, Dex 8, Con 17, Int 6, Wis 11, Cha 15
SQ change size
Feats Power Attack, Toughness
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +5, Hide +9, Intimidate +4, Listen +6,
Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings)

"AUGMENT SUMMONING" FEAT ICE MEPHIT CR 3


usually N Small outsider (air, cold, extraplanar)
Init +7; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Auran
AC 18, touch 14, flat-footed 15; Dodge
(+1 size, +3 Dex, +4 natural)
hp 19 (3 HD); fast healing 2; DR 5/magic
Immune cold
Fort +5, Ref +6, Will +3
Weakness vulnerability to fire

Speed 30 ft. (6 squares), fly 50 ft. (perfect)


Melee 2 claws +6 (1d3+2 plus 1d4 cold)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +1
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourmagic missile (CL 3)
1/daychill metal (DC 14; CL 6)
Summon Monster IV

Abilities Str 14, Dex 17, Con 14, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +9, Hide +13, Listen +6, Move Silently
+9, Spot +6, Use Rope +3 (+5 with bindings)

"AUGMENT SUMMONING" FEAT OOZE MEPHIT CR 3


usually N Small outsider (extraplanar, water)
Init +0; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Aquan
AC 16, touch 11, flat-footed 16
(+1 size, +5 natural)
hp 25 (3 HD); fast healing 2; DR 5/magic
Fort +6, Ref +3, Will +3
Speed 30 ft. (6 squares), swim 30 ft., fly 40 ft. (average)
Melee 2 claws +8 (1d3+4)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +3
Atk Options Power Attack
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourMelf's acid arrow (CL 3)
1/daystinking cloud (DC 15; CL 6)

Abilities Str 18, Dex 10, Con 17, Int 6, Wis 11, Cha 15
Feats Power Attack, Toughness
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +6, Hide +10, Listen +6, Move Silently
+6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)

"AUGMENT SUMMONING" FEAT STEAM MEPHIT CR 3


usually N Small outsider (extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Ignan
AC 16, touch 12, flat-footed 15; Dodge
(+1 size, +1 Dex, +4 natural)
hp 19 (3 HD); fast healing 2; DR 5/magic
Immune fire
Fort +5, Ref +4, Will +3
Weakness vulnerability to cold
Speed 30 ft. (6 squares), fly 50 ft. (average)
Melee 2 claws +6 (1d3+2 and 1d4 fire)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +1
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourblur (CL 3)
1/dayrainstorm of boiling water (DC 14; CL 6; see text)

Abilities Str 14, Dex 13, Con 14, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +7, Hide +11, Listen +6, Move Silently
+7, Spot +6, Use Rope +1 (+3 with bindings)
Summon Monster IV

"AUGMENT SUMMONING" FEAT CELESTIAL GIANT OWL CR 4


always G (any) Large magical beast (extraplanar)
Init +3; Senses darkvision 60 ft., superior low-light vision; Listen +17, Spot +10
Languages Common, Sylvan

AC 15, touch 12, flat-footed 12


(-1 size, +3 Dex, +3 natural)
hp 34 (4 HD); DR 5/magic
Resist acid 5, cold 5, electricity 5; SR 9
Fort +7, Ref +7, Will +3
Speed 10 ft. (2 squares), fly 70 ft. (average)
Melee 2 claws +9 (1d6+6) and
bite +4 (1d8+3)
Space 10 ft; Reach 5 ft.
Base Atk +4; Grp +14
Special Actions smite evil

Abilities Str 22, Dex 17, Con 16, Int 10, Wis 14, Cha 10
Feats Alertness, Wingover
Skills Knowledge (nature) +2, Listen +17, Move Silently +8, Spot +10

"AUGMENT SUMMONING" FEAT CELESTIAL LION CR 4


always G (any) Large magical beast (augmented animal, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +5
Languages see text
AC 15, touch 12, flat-footed 12
(-1 size, +3 Dex, +3 natural)
hp 42 (5 HD); DR 5/magic
Resist acid 5, cold 5, electricity 5; SR 10
Fort +8, Ref +7, Will +2
Speed 40 ft. (8 squares); Run
Melee 2 claws +9 (1d4+7) and
bite +4 (1d8+3)
Space 10 ft; Reach 5 ft.
Base Atk +3; Grp +14
Special Actions smite evil, pounce, improved grab, rake
Abilities Str 25, Dex 17, Con 19, Int 3, Wis 12, Cha 6
Feats Alertness, Run
Skills Balance +7, Hide +3, Listen +5, Move Silently +11, Spot +5

"AUGMENT SUMMONING" FEAT DUST MEPHIT CR 3


usually N Small outsider (air, extraplanar)
Init +7; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Auran
AC 17, touch 14, flat-footed 14; Dodge
(+1 size, +3 Dex, +3 natural)
hp 19 (3 HD); fast healing 2; DR 5/magic
Fort +5, Ref +6, Will +3
Summon Monster IV

Speed 30 ft. (6 squares), fly 50 ft. (perfect)


Melee 2 claws +6 (1d3+2)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +1
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourblur (CL 3)
1/daywind wall (DC 15; CL 6)

Abilities Str 14, Dex 17, Con 14, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +9, Hide +13, Intimidate +4, Listen +6,
Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)

"AUGMENT SUMMONING" FEAT FIRE MEPHIT CR 3


usually N Small outsider (extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Ignan
AC 16, touch 12, flat-footed 15; Dodge
(+1 size, +1 Dex, +4 natural)
hp 19 (3 HD); fast healing 2; DR 5/magic
Immune fire
Fort +5, Ref +4, Will +3
Weakness vulnerability to cold
Speed 30 ft. (6 squares), fly 50 ft. (average)
Melee 2 claws +6 (1d3+2 and 1d4 fire)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +1
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourscorching ray (DC 14; CL 3)
1/dayheat metal (DC 14; CL 6)

Abilities Str 14, Dex 13, Con 14, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +7, Hide +11, Listen +6, Move Silently
+7, Spot +6, Use Rope +1 (+3 with bindings)

"AUGMENT SUMMONING" FEAT MAGMA MEPHIT CR 3


usually N Small outsider (extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Ignan
AC 16, touch 12, flat-footed 15; Dodge
(+1 size, +1 Dex, +4 natural)
hp 19 (3 HD); fast healing 2; DR 5/magic
Immune fire
Fort +5, Ref +4, Will +3
Weakness vulnerability to cold

Speed 30 ft. (6 squares), fly 50 ft. (average)


Melee 2 claws +6 (1d3+2 and 1d4 fire)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +1
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourshapechange (pool of lava; see text)
1/daypyrotechnics (DC 14; CL 6)
Summon Monster IV

Abilities Str 14, Dex 13, Con 14, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +7, Hide +11, Listen +6, Move Silently
+7, Spot +6, Use Rope +1 (+3 with bindings)

"AUGMENT SUMMONING" FEAT SALT MEPHIT CR 3


usually N Small outsider (earth, extraplanar)
Init -1; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Terran
AC 16, touch 10, flat-footed 16
(+1 size, -1 Dex, +6 natural)
hp 25 (3 HD); fast healing 2; DR 5/magic
Fort +6, Ref +2, Will +3
Speed 30 ft. (6 squares), fly 40 ft. (average)
Melee 2 claws +9 (1d3+5)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +4
Atk Options Power Attack
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourglitterdust (DC 14; CL 3)
1/daydraw moisture from 20-foot radius (DC 14; CL 6; see text)

Abilities Str 21, Dex 8, Con 17, Int 6, Wis 11, Cha 15
Feats Power Attack, Toughness
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +5, Hide +9, Listen +6, Move Silently
+5, Spot +6, Use Rope -1 (+1 with bindings)

"AUGMENT SUMMONING" FEAT WATER MEPHIT CR 3


usually N Small outsider (extraplanar, water)
Init +0; Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Aquan
AC 16, touch 11, flat-footed 16
(+1 size, +5 natural)
hp 25 (3 HD); fast healing 2; DR 5/magic
Fort +6, Ref +3, Will +3

Speed 30 ft. (6 squares), swim 30 ft., fly 40 ft. (average)


Melee 2 claws +8 (1d3+4)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +3
Atk Options Power Attack
Special Actions breath weapon, summon mephit
Spell-Like Abilities
1/hourMelf's acid arrow (CL 3)
1/daystinking cloud (DC 15; CL 6)

Abilities Str 18, Dex 10, Con 17, Int 6, Wis 11, Cha 15
Feats Power Attack, Toughness
Skills Bluff +8, Diplomacy +4, Disguise +2 (+4 acting), Escape Artist +6, Hide +10, Listen +6, Move Silently
+6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)
Summon Monster V

"AUGMENT SUMMONING" FEAT HOUND ARCHON CR 4 "AUGMENT SUMMONING" FEAT CELESTIAL BROWN BEAR CR 5
always LG Medium outsider (archon, extraplanar, good, lawful) always G (any) Large magical beast (augmented animal, extraplanar)
Init +4; Senses darkvision 60 ft., scent; Listen +10, Spot +10 Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +4, Spot +7
Aura aura of menace Languages see text
Languages Celestial, Infernal, Draconic; tongues
AC 19, touch 10, flat-footed 19 AC 15, touch 10, flat-footed 14
(+9 natural) (-1 size, +1 Dex, +5 natural)
hp 45 (6 HD); DR 10/evil and magic hp 63 (6 HD); DR 5/magic
Immune electricity, petrification Resist acid 5, cold 5, electricity 5; SR 11
SR 16 Fort +11, Ref +6, Will +3
Fort +8 (+12 vs Poison), Ref +5, Will +6
Speed 40 ft. (8 squares) Speed 40 ft. (8 squares); Run
Melee bite +10 (1d8+4) and Melee 2 claws +13 (1d8+10) and
slam +5 (1d4+2) bite +8 (2d6+5)
Melee greatsword +10/+5 (2d6+6/19-20) and Space 10 ft; Reach 5 ft.
bite +5 (1d8+2) Base Atk +4; Grp +18
Space 5 ft; Reach 5 ft. Special Actions smite evil, improved grab
Base Atk +6; Grp +10
Atk Options Power Attack
Spell-Like Abilities (CL 6):
At willaid, continual flame, detect evil, message

Abilities Str 19, Dex 10, Con 17, Int 10, Wis 13, Cha 12 Abilities Str 31, Dex 13, Con 23, Int 3, Wis 12, Cha 6
SQ change shape, magic circle against evil, teleport Feats Endurance, Run, Track
Feats Improved Initiative, Power Attack, Track Skills Listen +4, Spot +7, Swim +12
Skills Concentration +12, Diplomacy +3, Hide +9, Jump +15, Listen +10, Move Silently +9, Sense Advancement 7-10 HD (Large)
Motive +10, Spot +10, Survival +10
Advancement 7-9 HD (Medium); 10-18 HD (Large)

"AUGMENT SUMMONING" FEAT CELESTIAL GIANT STAG BEETLE CR 5 "AUGMENT SUMMONING" FEAT CELESTIAL SEA CAT CR 5
always G (any) Large magical beast (augmented vermin, extraplanar) always G (any) Large magical beast (extraplanar)
Init +0; Senses darkvision 60 ft.; Listen +0, Spot +0 Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +7
Languages -- Languages see text
AC 19, touch 9, flat-footed 19 AC 18, touch 10, flat-footed 17
(-1 size, +10 natural) (-1 size, +1 Dex, +8 natural)
hp 66 (7 HD); DR 5/magic hp 63 (6 HD); DR 5/magic
Resist acid 5, cold 5, electricity 5; SR 12 Resist acid 5, cold 5, electricity 5; SR 11
Fort +10, Ref +2, Will +2 Fort +10, Ref +6, Will +5
Speed 20 ft. (4 squares) Speed 10 ft. (2 squares), swim 40 ft.
Melee bite +12 (4d6+12) Melee 2 claws +11 (1d6+6) and
Space 10 ft; Reach 5 ft. bite +6 (1d8+3)
Base Atk +5; Grp +17 Space 10 ft; Reach 5 ft.
Special Actions trample 2d8+4, smite evil Base Atk +6; Grp +16
Special Actions rend 2d6+9, smite evil

Abilities Str 27, Dex 10, Con 21, Int --, Wis 10, Cha 9 Abilities Str 23, Dex 12, Con 21, Int 3, Wis 13, Cha 10
SQ vermin traits SQ hold breath
Feats -- Feats Alertness, Endurance, Iron Will
Skills -- Skills Listen +8, Spot +7, Swim +12
Advancement 8-10 HD (Large); 11-21 HD (Huge) Advancement 7-9 HD (Large); 10-18 HD (Huge)

"AUGMENT SUMMONING" FEAT CELESTIAL GRIFFON CR 5 "AUGMENT SUMMONING" FEAT MEDIUM AIR ELEMENTAL CR 3
always G (any) Large magical beast (extraplanar) usually N Medium elemental (air, extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +6, Spot +10 Init +9; Senses darkvision 60 ft.; Listen +3, Spot +4
Languages Common (can't speak) Languages Auran
AC 17, touch 11, flat-footed 15 AC 18, touch 15, flat-footed 13; Dodge
(-1 size, +2 Dex, +6 natural) (+5 Dex, +3 natural)
hp 73 (7 HD); DR 5/magic hp 34 (4 HD)
Resist acid 5, cold 5, electricity 5; SR 12 Fort +5, Ref +9, Will +1
Fort +10, Ref +7, Will +5
Speed 30 ft. (6 squares), fly 80 ft. (average) Speed Fly 100 ft. (perfect) (20 squares); Flyby Attack
Melee bite +13 (2d6+6) and Melee slam +8 (1d6+4)
2 claws +10 (1d4+3) Space 5 ft; Reach 5 ft.
Space 10 ft; Reach 5 ft. Base Atk +3; Grp +6
Base Atk +7; Grp +17 Special Actions air mastery, whirlwind
Special Actions pounce, rake 1d6+3, smite evil

Abilities Str 22, Dex 15, Con 20, Int 5, Wis 13, Cha 8 Abilities Str 16, Dex 21, Con 18, Int 4, Wis 11, Cha 11
Feats Iron Will, Multiattack, Weapon Focus (bite) SQ elemental traits
Skills Jump +28, Listen +6, Spot +10 Feats Dodge, Flyby Attack, Improved Initiative, Weapon Finesse
Advancement 8-10 HD (Large); 11-21 HD (Huge) Skills Listen +3, Spot +4
Advancement 5-7 HD (Medium)
Summon Monster V

"AUGMENT SUMMONING" FEAT MEDIUM EARTH ELEMENTAL CR 3 "AUGMENT SUMMONING" FEAT MEDIUM FIRE ELEMENTAL CR 3
usually N Medium elemental (earth, extraplanar) usually N Medium elemental (fire, extraplanar)
Init -1; Senses darkvision 60 ft.; Listen +4, Spot +3 Init +7; Senses darkvision 60 ft.; Listen +3, Spot +4
Languages Terran Languages Ignan
AC 18, touch 9, flat-footed 18 AC 16, touch 13, flat-footed 13; Dodge, Mobility
(-1 Dex, +9 natural) (+3 Dex, +3 natural)
hp 38 (4 HD) hp 34 (4 HD)
Fort +9, Ref +0, Will +1 Immune fire
Fort +5, Ref +7, Will +1
Weakness vulnerability to cold

Speed 20 ft. (4 squares) Speed 50 ft. (10 squares)


Melee slam +10 (1d8+10) Melee slam +6 (1d6+4 plus 1d6 fire)
Space 5 ft; Reach 5 ft. Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +10 Base Atk +3; Grp +6
Atk Options Cleave, Power Attack Special Actions burn
Special Actions earth mastery, push
Abilities Str 25, Dex 8, Con 21, Int 4, Wis 11, Cha 11 Abilities Str 16, Dex 17, Con 18, Int 4, Wis 11, Cha 11
SQ earth glide, elemental traits SQ elemental traits
Feats Cleave, Power Attack Feats Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Listen +4, Spot +3 Skills Listen +3, Spot +4
Advancement 5-7 HD (Medium) Advancement 5-7 HD (Medium)

"AUGMENT SUMMONING" FEAT MEDIUM WATER ELEMENTAL CR 3


usually N Medium elemental (water, extraplanar)
Init +1; Senses darkvision 60 ft.; Listen +3, Spot +4
Languages Aquan
AC 19, touch 11, flat-footed 18
(+1 Dex, +8 natural)
hp 38 (4 HD)
Fort +9, Ref +2, Will +1
Speed 20 ft. (4 squares), swim 90 ft.
Melee slam +8 (1d8+7)
Space 5 ft; Reach 5 ft.
Base Atk +3; Grp +8
Atk Options Cleave, Power Attack
Special Actions water mastery, drench, vortex
Abilities Str 20, Dex 12, Con 21, Int 4, Wis 11, Cha 11
SQ elemental traits
Feats Cleave, Power Attack
Skills Listen +3, Spot +4
Advancement 5-7 HD (Medium)
Summon Monster VI

"AUGMENT SUMMONING" FEAT CELESTIAL POLAR BEAR CR 6 "AUGMENT SUMMONING" FEAT CELESTIAL ORCA WHALE CR 7
always G (any) Large magical beast (augmented animal, extraplanar) always G (any) Huge magical beast (augmented animal, extraplanar)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +7 Init +2; Senses darkvision 60 ft., low-light vision; Listen +14, Spot +14
Languages see text Languages see text
AC 15, touch 10, flat-footed 14 AC 16, touch 10, flat-footed 14
(-1 size, +1 Dex, +5 natural) (-2 size, +2 Dex, +6 natural)
hp 84 (8 HD); DR 5/magic hp 106 (9 HD); DR 5/magic
Resist acid 10, cold 10, electricity 10; SR 13 Resist acid 10, cold 10, electricity 10; SR 14
Fort +12, Ref +7, Will +3 Fort +13, Ref +8, Will +5
Speed 40 ft. (8 squares), swim 30 ft.; Run Speed Swim 50 ft. (10 squares); Run
Melee 2 claws +15 (1d8+10) and Melee bite +14 (2d6+15)
bite +10 (2d6+5) Space 15 ft; Reach 10 ft.
Space 10 ft; Reach 5 ft. Base Atk +6; Grp +24
Base Atk +6; Grp +20 Special Actions smite evil
Special Actions smite evil, improved grab
Abilities Str 31, Dex 13, Con 23, Int 3, Wis 12, Cha 6 Abilities Str 31, Dex 15, Con 25, Int 3, Wis 14, Cha 6
Feats Endurance, Run, Track Feats Alertness, Endurance, Run, Toughness
Skills Hide -2, Listen +5, Spot +7, Swim +16 Skills Listen +14, Spot +14, Swim +16
Advancement 9-12 HD (Large) Advancement 10-13 HD (Huge); 14-27 HD (Gargantuan)

"AUGMENT SUMMONING" FEAT BRALANI CR 6 "AUGMENT SUMMONING" FEAT CELESTIAL DIRE LION CR 7
Always CG Medium outsider (chaotic, eladrin, extraplanar, good) always G (any) Large magical beast (augmented animal, extraplanar)
Init +8; Senses darkvision 60 ft., low-light vision; Listen +13, Spot +13 Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +7, Spot +7
Languages Celestial, Infernal, Draconic; tongues Languages --
AC 20, touch 14, flat-footed 16 AC 15, touch 11, flat-footed 13
(+4 Dex, +6 natural) (-1 size, +2 Dex, +4 natural)
hp 57 (6 HD); DR 10/cold iron or evil hp 76 (8 HD); DR 5/magic
Immune electricity, petrification Resist acid 10, cold 10, electricity 10; SR 13
Resist cold 10, fire 10; SR 17 Fort +11, Ref +8, Will +7
Fort +10, Ref +9, Will +7
Speed 40 ft. (8 squares), fly 100 ft. (perfect) Speed 40 ft. (8 squares); Run
Melee +1 holy scimitar +13/+8 (1d6+7/18-20) Melee 2 claws +15 (1d6+9) and
Ranged +1 holy composite longbow (+4 str bonus) +11/+6 (1d8+5/x3) bite +9 (1d8+4)
Melee slam +12 (1d6+6) Space 10 ft; Reach 5 ft.
Space 5 ft; Reach 5 ft. Base Atk +6; Grp +19
Base Atk +6; Grp +12 Special Actions improved grab, pounce, rake 1d6+4, smite evil
Atk Options Blind-Fight
Special Actions whirlwind blast
Spell-Like Abilities (CL 6):
At willblur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/daylightning bolt (DC 15), cure serious wounds (DC 15)

Abilities Str 22, Dex 18, Con 21, Int 13, Wis 14, Cha 14 Abilities Str 29, Dex 15, Con 21, Int 3, Wis 12, Cha 10
SQ alternate form Feats Alertness, Run, Weapon Focus (claw)
Feats Alertness, Blind-Fight, Improved Initiative Skills Hide +2, Listen +7, Move Silently +5, Spot +7
Skills Concentration +14, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +34, Advancement 9-16 HD (Large); 17-24 HD (Huge)
Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with
bindings)
Advancement 7-12 HD (Medium); 13-18 HD (Large)

"AUGMENT SUMMONING" FEAT LARGE AIR ELEMENTAL CR 5 "AUGMENT SUMMONING" FEAT LARGE EARTH ELEMENTAL CR 5
usually N Large elemental (air, extraplanar) usually N Large elemental (earth, extraplanar)
Init +11; Senses darkvision 60 ft.; Listen +5, Spot +6 Init -1; Senses darkvision 60 ft.; Listen +6, Spot +5
Languages Auran Languages Terran
AC 20, touch 16, flat-footed 13; Dodge AC 18, touch 8, flat-footed 18
(-1 size, +7 Dex, +4 natural) (-1 size, -1 Dex, +10 natural)
hp 76 (8 HD); DR 5/- hp 84 (8 HD); DR 5/-
Fort +7, Ref +13, Will +2 Fort +12, Ref +1, Will +2
Speed Fly 100 ft. (perfect) (20 squares); Flyby Attack Speed 20 ft. (4 squares)
Melee 2 slams +12 (2d6+4) Melee 2 slams +14 (2d8+9)
Space 10 ft; Reach 10 ft. Space 10 ft; Reach 10 ft.
Base Atk +6; Grp +14 Base Atk +6; Grp +19
Atk Options Combat Reflexes Atk Options Cleave, Great Cleave, Power Attack
Special Actions air mastery, whirlwind Special Actions earth mastery, push
Abilities Str 18, Dex 25, Con 20, Int 6, Wis 11, Cha 11 Abilities Str 29, Dex 8, Con 23, Int 6, Wis 11, Cha 11
SQ elemental traits SQ earth glide, elemental traits
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Weapon Finesse Feats Cleave, Great Cleave, Power Attack
Skills Listen +5, Spot +6 Skills Listen +6, Spot +5
Advancement 9-15 HD (Large) Advancement 9-15 HD (Large)
Summon Monster VI

"AUGMENT SUMMONING" FEAT LARGE FIRE ELEMENTAL CR 5 "AUGMENT SUMMONING" FEAT LARGE WATER ELEMENTAL CR 5
usually N Large elemental (fire, extraplanar) usually N Large elemental (water, extraplanar)
Init +9; Senses darkvision 60 ft.; Listen +5, Spot +6 Init +2; Senses darkvision 60 ft.; Listen +5, Spot +6
Languages Ignan Languages Aquan
AC 18, touch 14, flat-footed 13; Dodge, Mobility AC 20, touch 11, flat-footed 18
(-1 size, +5 Dex, +4 natural) (-1 size, +2 Dex, +9 natural)
hp 76 (8 HD); DR 5/- hp 84 (8 HD); DR 5/-
Immune fire Fort +12, Ref +4, Will +2
Fort +7, Ref +11, Will +2
Weakness vulnerability to cold
Speed 50 ft. (10 squares); Spring Attack Speed 20 ft. (4 squares), swim 90 ft.
Melee 2 slams +10 (2d6+4 plus 2d6 fire) Melee 2 slams +12 (2d8+7)
Space 10 ft; Reach 10 ft. Space 10 ft; Reach 10 ft.
Base Atk +6; Grp +14 Base Atk +6; Grp +17
Special Actions burn Atk Options Cleave, Great Cleave, Power Attack
Special Actions water mastery, drench, vortex
Abilities Str 18, Dex 21, Con 20, Int 6, Wis 11, Cha 11 Abilities Str 24, Dex 14, Con 23, Int 6, Wis 11, Cha 11
SQ elemental traits SQ elemental traits
Feats Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse Feats Cleave, Great Cleave, Power Attack
Skills Listen +5, Spot +6 Skills Listen +5, Spot +6
Advancement 9-15 HD (Large) Advancement 9-15 HD (Large)

"AUGMENT SUMMONING" FEAT JANNI CR 4


usually N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Listen +11, Spot +11
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), and one alignment
language (Abyssal, Celestial, or Infernal); telepathy 100 ft.

AC 18, touch 12, flat-footed 16; Dodge, Mobility


(+2 Dex, +1 natural, +5 chainmail)
hp 45 (6 HD)
Resist fire 10
Fort +8, Ref +7, Will +7
Speed 20 ft. in chainmail (4 squares), base speed 30 ft., fly 15 ft. (perfect)
Melee scimitar +11/+6 (1d6+7/18-20)
Ranged longbow +8/+3 (1d8/x3)
Space 5 ft; Reach 5 ft.
Base Atk +6; Grp +11
Atk Options Combat Reflexes
Special Actions change size
Spell-Like Abilities (CL 12):
3/dayinvisibility (self only), speak with animals
1/daycreate food and water (CL 7), ethereal jaunt (for one hour)

Abilities Str 20, Dex 15, Con 16, Int 14, Wis 15, Cha 13
SQ elemental endurance, plane shift
Feats Combat Reflexes, Dodge, Improved Initiative, Mobility
Skills Appraise +11, Concentration +12, Craft (first) +11, Craft (second) +11, Diplomacy +3, Escape Artist
+6, Listen +11, Move Silently +6, Ride +11, Sense Motive +11, Spot +11, Use Rope +2 (+4 with bindings)
Advancement 7-9 HD (Medium); 10-18 HD (Large)
Summon Monster VII

"AUGMENT SUMMONING" FEAT CELESTIAL ELEPHANT CR 9 "AUGMENT SUMMONING" FEAT CELESTIAL BALEEN WHALE CR 8
always G (any) Huge magical beast (augmented animal, extraplanar) always G (any) Gargantuan magical beast (augmented animal, extraplanar)
Init +0; Senses darkvision 60 ft., low-light vision, scent; Listen +12, Spot +10 Init +1; Senses darkvision 60 ft., low-light vision; Listen +15, Spot +14
Languages see text Languages see text
AC 15, touch 8, flat-footed 15 AC 16, touch 7, flat-footed 15
(-2 size, +7 natural) (-4 size, +1 Dex, +9 natural)
hp 126 (11 HD); DR 5/magic hp 156 (12 HD); DR 10/magic
Resist acid 10, cold 10, electricity 10; SR 16 Resist acid 10, cold 10, electricity 10; SR 17
Fort +14, Ref +7, Will +6 Fort +16, Ref +9, Will +5
Speed 40 ft. (8 squares) Speed Swim 40 ft. (8 squares)
Melee slam +18 (2d6+12) and Melee tail slap +19 (1d8+21)
2 stamps +13 (2d6+6) Space 20 ft; Reach 15 ft.
Melee gore +18 (2d8+18) Base Atk +9; Grp +35
Space 15 ft; Reach 10 ft. Special Actions smite evil
Base Atk +8; Grp +28
Special Actions trample 2d8+18, smite evil

Abilities Str 34, Dex 10, Con 25, Int 3, Wis 13, Cha 7 Abilities Str 39, Dex 13, Con 26, Int 3, Wis 12, Cha 6
Feats Alertness, Endurance, Iron Will, Skill Focus (Listen) Feats Alertness, Diehard, Endurance, Toughness (2)
Skills Listen +12, Spot +10 Skills Listen +15, Spot +14, Swim +20
Advancement 12-22 HD (Huge) Advancement 13-18 HD (Gargantuan); 19-36 HD (Colossal)

"AUGMENT SUMMONING" FEAT AVORAL GUARDINAL CR 9 "AUGMENT SUMMONING" FEAT DJINNI CR 5


always NG Medium outsider (extraplanar, good, guardinal) Always CG Large outsider (air, extraplanar)
Init +6; Senses darkvision 60 ft., low-light vision, true seeing; Listen +13, Spot +21 Init +8; Senses darkvision 60 ft.; Listen +12, Spot +12
Languages Celestial, Infernal, Draconic; speak with animals Languages Auran, Celestial, Common, Ignan; telepathy 100 ft.
AC 24, touch 16, flat-footed 18 AC 16, touch 13, flat-footed 12; Dodge
(+6 Dex, +8 natural) (-1 size, +4 Dex, +3 natural)
hp 80 (7 HD); DR 10/evil or silver hp 59 (7 HD)
Immune electricity, petrification Immune acid
Resist cold 10, sonic 10; SR 25 Fort +9, Ref +9, Will +7
Fort +12 (+16 vs Poison), Ref +11, Will +8
Speed 40 ft. (8 squares), fly 90 ft. (good); Flyby Attack Speed 20 ft. (4 squares), fly 60 ft. (perfect)
Melee 2 claws +13 (2d6+4) Melee 2 slams +12 (1d8+6)
Melee 2 wings +13 (2d8+4) Space 10 ft; Reach 10 ft.
Space 5 ft; Reach 5 ft. Base Atk +7; Grp +17
Base Atk +7; Grp +11 Atk Options Combat Reflexes
Special Actions fear aura Special Actions air mastery, whirlwind
Spell-Like Abilities (CL 8): Spell-Like Abilities (CL 20):
At willaid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind At willinvisibility (self only)
(DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility 1/daycreate food and water, create wine (as create water, but wine instead), major creation (created
3/daylightning bolt (DC 16) vegetable matter is permanent), persistent image (DC 17), wind walk, gaseous form (up to 1 hour)

Abilities Str 19, Dex 23, Con 24, Int 15, Wis 16, Cha 16 Abilities Str 22, Dex 19, Con 18, Int 14, Wis 15, Cha 15
SQ lay on hands SQ plane shift
Feats Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse Feats Combat Casting, Combat Reflexes, Dodge, Improved Initiative
Skills Bluff +13, Concentration +17, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Skills Appraise +12, Concentration +14, Craft (first) +12, Diplomacy +4, Escape Artist +14, Knowledge
Intimidate +5, Knowledge (first) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft (first) +12, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +12, Spot +12, Use Rope +4 (+6
+12, Spot +21 with bindings)
Advancement 8-14 HD (Medium); 15-21 HD (Large) Advancement 8-10 HD (Large); 11-21 HD (Huge)

"AUGMENT SUMMONING" FEAT HUGE AIR ELEMENTAL CR 7 "AUGMENT SUMMONING" FEAT HUGE EARTH ELEMENTAL CR 7
usually N Huge elemental (air, extraplanar) usually N Huge elemental (earth, extraplanar)
Init +13; Senses darkvision 60 ft.; Listen +11, Spot +12 Init -1; Senses darkvision 60 ft.; Listen +10, Spot +9
Languages Auran Languages Terran
AC 21, touch 17, flat-footed 12; Dodge, Mobility AC 18, touch 7, flat-footed 18
(-2 size, +9 Dex, +4 natural) (-2 size, -1 Dex, +11 natural)
hp 168 (16 HD); DR 5/- hp 184 (16 HD); DR 5/-
Fort +11, Ref +19, Will +5 Fort +17, Ref +4, Will +7
Speed Fly 100 ft. (perfect) (20 squares); Flyby Attack, Spring Attack Speed 30 ft. (6 squares)
Melee 2 slams +16 (2d8+6) Melee 2 slams +21 (2d10+11)
Space 15 ft; Reach 15 ft. Space 15 ft; Reach 15 ft.
Base Atk +12; Grp +26 Base Atk +12; Grp +31
Atk Options Combat Reflexes Atk Options Cleave, Great Cleave, Improved Bull Rush, Power Attack
Special Actions air mastery, whirlwind Special Actions earth mastery, push

Abilities Str 22, Dex 29, Con 22, Int 6, Wis 11, Cha 11 Abilities Str 33, Dex 8, Con 25, Int 6, Wis 11, Cha 11
SQ elemental traits SQ earth glide, elemental traits
Feats Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Feats Awesom Blow, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack
Weapon Focus Skills Listen +10, Spot +9
Skills Listen +11, Spot +12 Advancement 17-20 HD (Huge)
Advancement 17-20 HD (Huge)
Summon Monster VII

"AUGMENT SUMMONING" FEAT HUGE FIRE ELEMENTAL CR 7 "AUGMENT SUMMONING" FEAT HUGE WATER ELEMENTAL CR 7
usually N Huge elemental (fire, extraplanar) usually N Huge elemental (water, extraplanar)
Init +11; Senses darkvision 60 ft.; Listen +11, Spot +12 Init +4; Senses darkvision 60 ft.; Listen +11, Spot +12
Languages Ignan Languages Aquan
AC 19, touch 15, flat-footed 12; Dodge, Mobility AC 21, touch 12, flat-footed 17
(-2 size, +7 Dex, +4 natural) (-2 size, +4 Dex, +9 natural)
hp 168 (16 HD); DR 5/- hp 184 (16 HD); DR 5/-
Immune fire Fort +17, Ref +9, Will +7
Fort +11, Ref +17, Will +7
Weakness vulnerability to cold

Speed 60 ft. (12 squares); Spring Attack Speed 30 ft. (6 squares), swim 120 ft.
Melee 2 slams +17 (2d8+6 plus 2d8 fire) Melee 2 slams +19 (2d10+9)
Space 15 ft; Reach 15 ft. Space 15 ft; Reach 15 ft.
Base Atk +12; Grp +26 Base Atk +12; Grp +29
Atk Options Combat Reflexes Atk Options Cleave, Great Cleave, Improved Bull Rush, Power Attack
Special Actions burn Special Actions water mastery, drench, vortex
Abilities Str 22, Dex 25, Con 22, Int 6, Wis 11, Cha 11 Abilities Str 28, Dex 18, Con 25, Int 6, Wis 11, Cha 11
SQ elemental traits SQ elemental traits
Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack
Finesse Skills Listen +11, Spot +12
Skills Listen +11, Spot +12 Advancement 17-20 HD (Huge)
Advancement 17-20 HD (Huge)

"AUGMENT SUMMONING" FEAT INVISIBLE STALKER CR 7


usually N Large elemental (air, extraplanar)
Init +8; Senses darkvision 60 ft.; Listen +13, Spot +13
Languages Auran, understands Common
AC 17, touch 13, flat-footed 13
(-1 size, +4 Dex, +4 natural)
hp 68 (8 HD)
Fort +6, Ref +10, Will +4
Speed 30 ft. (6 squares), fly 30 ft. (perfect)
Melee 2 slams +12 (2d6+6)
Space 10 ft; Reach 10 ft.
Base Atk +6; Grp +16
Atk Options Combat Reflexes
Abilities Str 22, Dex 19, Con 18, Int 14, Wis 15, Cha 11
SQ elemental traits, natural invisibility, improved tracking
Feats Combat Reflexes, Improved Initiative, Weapon Focus (slam)
Skills Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)
Advancement 9-12 HD (Large); 13-24 HD (Huge)
Summon Monster VIII

"AUGMENT SUMMONING" FEAT CELESTIAL DIRE BEAR CR 9 "AUGMENT SUMMONING" FEAT CELESTIAL CACHALOT WHALE CR 9
always G (any) Large magical beast (augmented animal, extraplanar) always G (any) Gargantuan magical beast (augmented animal, extraplanar)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +10, Spot +10 Init +1; Senses darkvision 60 ft., low-light vision; Listen +15, Spot +14
Languages -- Languages see text
AC 17, touch 10, flat-footed 16 AC 16, touch 7, flat-footed 15
(-1 size, +1 Dex, +7 natural) (-4 size, +1 Dex, +9 natural)
hp 129 (12 HD); DR 10/magic hp 165 (12 HD); DR 10/magic
Resist acid 10, cold 10, electricity 10; SR 17 Resist acid 10, cold 10, electricity 10; SR 17
Fort +14, Ref +9, Will +9 Fort +17, Ref +9, Will +6
Speed 40 ft. (8 squares) Speed Swim 40 ft. (8 squares)
Melee 2 claws +21 (2d4+12) and Melee bite +19 (4d6+14) and
bite +15 (2d8+6) tail slap +14 (1d8+7)
Space 10 ft; Reach 5 ft. Space 20 ft; Reach 15 ft.
Base Atk +9; Grp +25 Base Atk +9; Grp +35
Special Actions improved grab, smite evil Special Actions smite evil

Abilities Str 35, Dex 13, Con 23, Int 3, Wis 12, Cha 10 Abilities Str 39, Dex 13, Con 28, Int 3, Wis 14, Cha 6
Feats Alertness, Endurance, Toughness, Weapon Focus (claw) Feats Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness
Skills Listen +10, Spot +10, Swim +13 Skills Listen +15, Spot +14, Swim +20
Advancement 13-16 HD (Large); 17-36 HD (Huge) Advancement 13-18 HD (Gargantuan); 19-36 HD (Colossal)

"AUGMENT SUMMONING" FEAT CELESTIAL TRICERATOPS CR 11 "AUGMENT SUMMONING" FEAT LILLEND CR 7


always G (any) Huge magical beast (augmented animal, extraplanar) Always CG Large outsider (chaotic, extraplanar, good)
Init -1; Senses darkvision 60 ft., low-light vision, scent; Listen +13, Spot +12 Init +3; Senses darkvision 60 ft.; Listen +13, Spot +13
Languages -- Languages Celestial, Infernal, Abyssal, and Common
AC 18, touch 7, flat-footed 18 AC 17, touch 12, flat-footed 14
(-2 size, -1 Dex, +11 natural) (-1 size, +3 Dex, +5 natural)
hp 228 (16 HD); DR 10/magic hp 59 (7 HD)
Resist acid 10, cold 10, electricity 10; SR 21 Immune poison
Fort +21, Ref +9, Will +6 Resist fire 10
Fort +9, Ref +10, Will +8
Speed 30 ft. (6 squares) Speed 20 ft. (4 squares), fly 70 ft. (average)
Melee gore +22 (2d8+18) Melee short sword +13/+8 (1d8+7/19-20) and
Space 15 ft; Reach 10 ft. tail slap +8 (2d6+3)
Base Atk +12; Grp +32 Space 10 ft; Reach 10 ft.
Special Actions powerful charge, trample 2d12+18, smite evil Base Atk +7; Grp +18
Special Actions constrict 2d6+7, improved grab, spells
Spell-Like Abilities (CL 10):
3/daydarkness, hallucinatory terrain (DC 18), knock, light
1/daycharm person (DC 15), speak with animals, speak with plants

Abilities Str 34, Dex 9, Con 29, Int 3, Wis 12, Cha 7 Abilities Str 24, Dex 17, Con 19, Int 14, Wis 16, Cha 18
Feats Alertness, Great Fortitude, Toughness (4) Feats Combat Casting, Extend Spell, Lightning Reflexes
Skills Listen +13, Spot +12 Skills Appraise +12, Concentration +14, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform
Advancement 17-32 HD (Huge); 33-48 HD (Gargantuan) (first) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17
Advancement 8-10 HD (Large); 11-21 HD (Huge)

"AUGMENT SUMMONING" FEAT GREATER AIR ELEMENTAL CR 9 "AUGMENT SUMMONING" FEAT GREATER EARTH ELEMENTAL CR 9
usually N Huge elemental (air, extraplanar) usually N Huge elemental (earth, extraplanar)
Init +14; Senses darkvision 60 ft.; Listen +14, Spot +14 Init -1; Senses darkvision 60 ft.; Listen +14, Spot +14
Languages Auran Languages Terran
AC 26, touch 18, flat-footed 16; Mobility AC 20, touch 7, flat-footed 20
(-2 size, +10 Dex, +8 natural) (-2 size, -1 Dex, +13 natural)
hp 220 (21 HD); DR 10/- hp 241 (21 HD); DR 10/-
Fort +13, Ref +22, Will +9 Fort +19, Ref +6, Will +9
Speed Fly 100 ft. (perfect) (20 squares); Flyby Attack, Spring Attack Speed 30 ft. (6 squares)
Melee 2 slams +23 (2d8+7) Melee 2 slams +25 (2d10+12)
Space 15 ft; Reach 15 ft. Space 15 ft; Reach 15 ft.
Base Atk +15; Grp +30 Base Atk +15; Grp +35
Atk Options Blind-Fight, Combat Reflexes, Power Attack Atk Options Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack
Special Actions air mastery, whirlwind Special Actions earth mastery, push

Abilities Str 24, Dex 31, Con 22, Int 8, Wis 11, Cha 11 Abilities Str 35, Dex 8, Con 25, Int 8, Wis 11, Cha 11
SQ elemental traits SQ earth glide, elemental traits
Feats Alertness, Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Feats Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will,
Attack, Spring Attack, Weapon Finesse Power Attack
Skills Listen +14, Spot +14 Skills Listen +14, Spot +14
Advancement 22-23 HD (Huge) Advancement 22-23 HD (Huge)
Summon Monster VIII

"AUGMENT SUMMONING" FEAT GREATER FIRE ELEMENTAL CR 9 "AUGMENT SUMMONING" FEAT GREATER WATER ELEMENTAL CR 9
usually N Huge elemental (fire, extraplanar) usually N Huge elemental (water, extraplanar)
Init +12; Senses darkvision 60 ft.; Listen +14, Spot +14 Init +5; Senses darkvision 60 ft.; Listen +14, Spot +14
Languages Ignan Languages Aquan
AC 24, touch 16, flat-footed 16; Dodge, Mobility AC 22, touch 13, flat-footed 17
(-2 size, +8 Dex, +8 natural) (-2 size, +5 Dex, +9 natural)
hp 220 (21 HD); DR 10/- hp 241 (21 HD); DR 10/-
Immune fire Fort +19, Ref +14, Will +9
Fort +13, Ref +20, Will +9
Weakness vulnerability to cold

Speed 60 ft. (12 squares); Spring Attack Speed 30 ft. (6 squares), swim 120 ft.
Melee 2 slams +22 (2d8+7 plus 2d8 fire) Melee 2 slams +23 (2d10+10)
Space 15 ft; Reach 15 ft. Space 15 ft; Reach 15 ft.
Base Atk +15; Grp +30 Base Atk +15; Grp +33
Atk Options Blind-Fight, Combat Reflexes Atk Options Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack
Special Actions burn Special Actions water mastery, drench, vortex

Abilities Str 24, Dex 27, Con 22, Int 6, Wis 11, Cha 11 Abilities Str 30, Dex 20, Con 25, Int 8, Wis 11, Cha 11
SQ elemental traits SQ elemental traits
Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Lightning
Weapon Finesse, Weapon Focus (slam) Reflexes, Power Attack
Skills Listen +14, Spot +14 Skills Listen +14, Spot +14
Advancement 22-23 HD (Huge) Advancement 22-23 HD (Huge)
Summon Monster IX

"AUGMENT SUMMONING" FEAT COUATL CR 10 "AUGMENT SUMMONING" FEAT CELESTIAL ROC CR 11


always LG Large outsider (native) always G (any) Gargantuan magical beast (augmented animal, extraplanar)
Init +7; Senses darkvision 60 ft.; Listen +16, Spot +16 Init +2; Senses darkvision 60 ft., low-light vision; Listen +10, Spot +14
Languages Celestial, Common, Draconic; telepathy 90 ft. Languages see text
AC 21, touch 12, flat-footed 18; Dodge AC 17, touch 8, flat-footed 15
(-1 size, +3 Dex, +9 natural) (-4 size, +2 Dex, +9 natural)
hp 76 (9 HD) hp 243 (18 HD); DR 10/magic
Fort +10, Ref +9, Will +10 Resist acid 10, cold 10, electricity 10; SR 23
Fort +20, Ref +13, Will +9
Speed 20 ft. (4 squares), fly 60 ft. (good) Speed 20 ft. (4 squares), fly 80 ft. (average); Flyby Attack
Melee bite +14 (1d3+9 plus poison) Melee 2 talons +23 (2d6+14) and
Space 10 ft; Reach 5 ft. bite +21 (2d8+7)
Base Atk +9; Grp +19 Space 20 ft; Reach 15 ft.
Special Actions constrict 2d8+9, improved grab, poison, spells Base Atk +13; Grp +39
Psionics (CL 9): Atk Options Power Attack
At willdetect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift Special Actions smite evil
(DC 20), change shape

Abilities Str 22, Dex 16, Con 18, Int 17, Wis 19, Cha 17 Abilities Str 38, Dex 15, Con 28, Int 3, Wis 13, Cha 11
SQ ethereal jaunt Feats Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack, Snatch, Wingover
Feats Dodge, Empower Spell, Eschew Materials, Hover, Improved Initiative Skills Hide -3, Listen +10, Spot +14
Skills Concentration +16, Diplomacy +17, Jump +18, Knowledge (first) +15, Knowledge (second) +15, Advancement 19-32 HD (Gargantuan); 33-54 HD (Colossal)
Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following
tracks), Tumble +17, Use Magic Device +15 (+17 scrolls)
Advancement 10-13 HD (Large); 14-27 HD (Huge)

"AUGMENT SUMMONING" FEAT LEONAL GUARDINAL CR 12 "AUGMENT SUMMONING" FEAT ELDER AIR ELEMENTAL CR 11
always NG Medium outsider (extraplanar, good, guardinal) usually N Huge elemental (air, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Listen +17, Spot +17 Init +15; Senses darkvision 60 ft.; Listen +29, Spot +29
Languages Celestial, Infernal, Draconic; speak with animals Languages Auran
AC 27, touch 13, flat-footed 24; Dodge, Mobility AC 27, touch 19, flat-footed 16; Mobility
(+3 Dex, +14 natural) (-2 size, +11 Dex, +8 natural)
hp 138 (12 HD); DR 10/evil and silver hp 252 (24 HD); DR 10/-
Immune electricity, petrification Fort +14, Ref +25, Will +10
Resist cold 10, sonic 10; SR 28
Fort +15, Ref +11, Will +10
Speed 60 ft. (12 squares); Spring Attack Speed Fly 100 ft. (perfect) (20 squares); Flyby Attack, Spring Attack
Melee 2 claws +22 (1d6+10) and Melee 2 slams +27 (2d8+8)
bite +17 (1d8+5) Space 15 ft; Reach 15 ft.
Space 5 ft; Reach 5 ft. Base Atk +18; Grp +34
Base Atk +12; Grp +22 Atk Options Blind-Fight, Cleave, Combat Reflexes, Power Attack
Special Actions roar, pounce, improved grab, rake 1d6+10 Special Actions air mastery, whirlwind
Spell-Like Abilities (CL 10):
At willdetect thoughts, fireball (DC 15), hold monster (DC 17), polymorph, wall of force
3/daycure critical wounds (DC 16), neutralize poison, remove disease
1/dayheal (DC 18)

Abilities Str 31, Dex 17, Con 24, Int 14, Wis 14, Cha 15 Abilities Str 26, Dex 33, Con 22, Int 10, Wis 11, Cha 11
SQ lay on hands SQ elemental traits
Feats Ability Focus (roar), Dodge, Mobility, Spring Attack, Track Feats Alertness, Blind-Fight, Cleave, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Mobility,
Skills Balance +22, Concentration +14, Diplomacy +4, Hide +22, Intimidate +10, Jump +35, Knowledge Power Attack, Spring Attack, Weapon Finesse
(any) +17, Listen +17, Move Silently +22, Sense Motive +17, Spot +17, Survival +17 Skills Listen +29, Spot +29
Advancement 13-18 HD (Medium); 19-36 HD (Large) Advancement 25-48 HD (Huge)

"AUGMENT SUMMONING" FEAT ELDER EARTH ELEMENTAL CR 11 "AUGMENT SUMMONING" FEAT ELDER FIRE ELEMENTAL CR 11
usually N Huge elemental (earth, extraplanar) usually N Huge elemental (fire, extraplanar)
Init -1; Senses darkvision 60 ft.; Listen +29, Spot +29 Init +13; Senses darkvision 60 ft.; Listen +28, Spot +29
Languages Terran Languages Ignan
AC 22, touch 7, flat-footed 22 AC 25, touch 17, flat-footed 16; Dodge, Mobility
(-2 size, -1 Dex, +15 natural) (-2 size, +9 Dex, +8 natural)
hp 276 (24 HD); DR 10/- hp 252 (24 HD); DR 10/-
Fort +21, Ref +7, Will +10 Immune fire
Fort +16, Ref +23, Will +10
Weakness vulnerability to cold
Speed 30 ft. (6 squares) Speed 60 ft. (12 squares); Spring Attack
Melee 2 slams +29 (2d10+13/19-20) Melee 2 slams +26 (2d8+8 plus 2d8 fire)
Space 15 ft; Reach 15 ft. Space 15 ft; Reach 15 ft.
Base Atk +18; Grp +39 Base Atk +18; Grp +34
Atk Options Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack Atk Options Blind-Fight, Combat Reflexes
Special Actions earth mastery, push Special Actions burn

Abilities Str 37, Dex 8, Con 25, Int 10, Wis 11, Cha 11 Abilities Str 26, Dex 29, Con 22, Int 6, Wis 11, Cha 11
SQ earth glide, elemental traits SQ elemental traits
Feats Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will,
Improved Sunder, Iron Will, Power Attack Mobility, Spring Attack, Weapon Finesse, Weapon Focus (slam)
Skills Listen +29, Spot +29 Skills Listen +28, Spot +29
Advancement 25-48 HD (Huge) Advancement 25-48 HD (Huge)
Summon Monster IX

"AUGMENT SUMMONING" FEAT ELDER WATER ELEMENTAL CR 11


usually N Huge elemental (water, extraplanar)
Init +6; Senses darkvision 60 ft.; Listen +29, Spot +29
Languages Aquan
AC 23, touch 14, flat-footed 17
(-2 size, +6 Dex, +9 natural)
hp 276 (24 HD); DR 10/-
Fort +21, Ref +16, Will +10
Speed 30 ft. (6 squares), swim 120 ft.
Melee 2 slams +27 (2d10+11/19-20)
Space 15 ft; Reach 15 ft.
Base Atk +18; Grp +37
Atk Options Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack
Special Actions water mastery, drench, vortex

Abilities Str 32, Dex 22, Con 25, Int 10, Wis 11, Cha 11
SQ elemental traits
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder,
Iron Will, Lightning Reflexes, Power Attack
Skills Listen +29, Spot +29
Advancement 25-48 HD (Huge)

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