You are on page 1of 7

EDIT:

added a simple script, Secret of Metamorphosis, which allows you to use the Secr
et of Metamorphosis without finishing the game first.
usage:
1. goto the "Start Menu" (where you can choose from "Main Menu", "Manual", and "
Exit Game"), or "Main Menu" (where you can choose from "New Game", "Load Game",
"Hard Mode", "Option").
2. enter any of the menu item while holding both Ctrl and Shift together, would
brings you to the character editing menu.
you should wait until you have created the protagonist before you use the Secret
of Metamorphosis.
EDIT2:
added a Game Speed Mod script.
when activated, press CapsLock to bullet time, press Shift+CapsLock to back to n
ormal speed.
EDIT3:
added Extend Vertical Cam Limit and No Clip
Extend Vertical Cam Limit
- extend the vertical range you can view with the camera.
No Clip
- when activated, press numpad0 and numpad/ to start, press numpad0 and numpad*
to end.
- for now you may took fall damage (you might get killed even) when you end the
flying if you noclip for too long. having a proper god mode activated is a must.

EDIT4:
- updated No-Clip. the injection point used on the previous script may bring you
to some weird place if you cross the "edge" of the current "tile" (only happens
if you're in the open world ((not in village/town/camp ect.))). the new injecti
on point would bypass this problem by allowing the game itself to calculate the
"edge crossing".
- as you can't pass through wall or ground with this injection point, No-Clip is
changed to Fly.
- when Fly is activated, press numpad0 and numpad/ to start, press numpad0 and n
umpad* to end.
- note that you need to jump to take off if you start flying on the ground.
- same as the previous update, you may took fall damage (you might get killed ev
en) if you fly for too long. having a proper god mode activated is a must.
- added Real Time script, which set the time of day speed to "almost" real time.

- added some pointers including Gold, RC, Dcp (both plater and main pawn), Curre
nt Day, and Time of Day.
- for the Time of Day, dropdown list is prepared, you can change to the hour of
day you want from it.
- if the pointers are showing "??", access the inventory once and check again.
- for Game Speed Mod, hotkeys to slow motion is changed: press CapsLock to bulle
t time, press Tab to back to normal speed.
EDIT5:
added Undead and Full Stamina.
both works on party only.
for Undead, party's HP still drops when being hit but your party won't die. fall
ing won't kill you as well.
EDIT6:
updated Undead script, it won't prevent your party from healing anymore.
EDIT7:
- added Share Weapons' Skills
-- allows you to use all learnt Weapons' Skills, ignoring your current vocation;
as long as you can use the weapon, all the skill you learnt for that weapon can
be used.
-- e.g., Heavenward Lash, originally a Fighter only skill, can be used on all vo
cations that can equip a sword, i.e., Fighter, Assassin, and Mystic Knight.
-- as the script name suggested, it doesn't cover the Core Skills.
- added Total Weight Mod, allows you to ignore the weight of each party members
separately
-- if Status is "Normal", script won't do anything.
-- if Status is "Ignore", script would make the game think you've Zero Weight wi
thout tempering the actual Weight. (prefer method, as it won't temper the actual
value, thus setting the Status back to "Normal" would reveal your actual Weight
right away. not thoroughly tested though.)
-- if Status is "Set Zero", script would set the actual Weight to Zero.
- updated Extend Vertical Cam Limit, it works on bow aiming now.
- updated Real Time to Time Interval Mod, allows you to customize the speed.
-- 1 : Game Default
-- <1 : slower than Game Default (e.g., 0.5 : Game Default/2)
-- >1 : faster than Game Default (e.g., 2 : Game Default*2)
-- you can still select "Real Time" from the dropdown list, or keyin 999999, or
pressing F10.
- hotkeys are set for my own convenience, (can be changed via the table manually
):
-- F12: enable all scripts
-- F11: set "Multiplier" of "Time Interval Mod" to "Half Game Default"; Set "Sta
tus" of "1" under "Total Weight Mod" to "Ignore"
-- F10: set "Multiplier" of "Time Interval Mod" to "Real Time"
-- CapsLock: "Slow Motion" ON
-- Tab: "Slow Motion" OFF
-- numpad0+numpad/: "Fly" ON
-- numpad0+numpad*: "Fly" OFF
-- G: heal party
EDIT8:
- updated Share Weapons' Skills, missed one condition jump on last update.
EDIT9:
- no table updates. just fixed a typo on the hot-keys description above.
EDIT10:
added Affinity Mod.
- you can view the Affinity and Attitude of the NPC whose affinity just changed
(the one you just talked to or bump into or attacked, etc.).
- for Affinity, 850 is friend, 900 is pink.
-- somehow raising affinity won't change the attitude automatically, neither by
legit means in-game or via CE.
- for Attitude, not sure how it works exactly yet.
-- changing this would change how the NPC talk to you.
- change the value of Mod to how you want the script to manipulate the affinity
change:
-- "normal (do nothing)" > won't do anything when the affinity is changed.
-- "no negative change" > ignore any negative change.
-- "all change positive" > all negative change would become positive change. e.g
., when bumping into someone, instead of giving you -5 to affinity, it would giv
e you +5 to affinity.
-- "instant friend" > any change would make the affinity to friend (850).
-- "instant pink" > any change would make the affinity to pink (900).
EDIT11:
added some misc. pointers, e.g. pointers to equiped skills of protagonist, point
ers to some manner of speech of all joined pawns.
if you want to change skill via the table, access equipment menu and exit to let
the game register the changes.
EDIT12:
-added Instant Skill Charge
-- condition check added to ensure it works on protagonist only.
-- tested on staff/sword spells, shield spells, melee skills, and bow skills.
-- please report if you found some skills/spells not covered.
-added Ranks Ignore when Learning Skills
-- allows you to learn a skills, be it weapon skills, core skills or augments, r
egardless of the current rank.
-added Vocation Ignore when Learning Skills
-- allows you to learn a skills, be it weapon skills, core skills or augments, r
egardless of the current vocation.
-- note that the primary and secondary skills are still bond by weapon types the
current vocation can use. that means you can't learn any Dagger skills when usi
ng Warrior, can't learn any Bow skills when using Sorcerer, etc.
-added a fly speed for Fly script
-- change it to a bigger number to move faster, useful when you want to travel t
o a faraway place without using Ferrystone.
-- beware if you decided to fly a long way above the ocean, you may lost your pa
wns. it's because the game would teleport the pawns (and the person you're escor
ting actually) to you if they are too far away from you, and if you're above the
ocean when that happens, they'll fall into it. so if you want to "fast travel"
with this script, stay away from the ocean.
-the hot-keys to activate the scripts/options are added in the corresponding scr
ipt's description.
EDIT13:
- forgot to give credits to unrevealer, whose Quick Spell Casting script is whic
h I based on to make Instant Skill Charge.
- updated Some Pointers script. you don't need to access inventory once after ac
tivating the script anymore.
- updated Total Weight Mod script. you can pick up items when you're "overweight
ed" if "Status" is set to "Ignore" now.
EDIT14:
- added Enable, to gather the Party Base pointers.
- updated Undead, Instant Skill Charge and Fly to utilize the new party base che
ck.
- for Instant Skill Charge:
-- added an option to choose an Alternate method to instant charge.
-- if the Default method just brings the charge to full green without actually c
harged, try the Alternate method.
-- I haven't experience this "full green without actually charged" problem mysel
f, so it's just a testing, hope that helps.
- updated Total Weight Mod
-- simplified the party slot check.
-- fixed a bug that introduced in the previous update (missed a pop, would crash
the game when a party member with "Normal" Mod Status pick up things).
- added Ignore Gold
-- allows you to buy or sleep at inn with 0 gold (gold still decrease normally w
hen shopping).
-- tested on shop and inn.
- some hot-keys are changed, check the script's descriptions in the table for de
tails.
- table now used vng21092's aobscan lua script for some of the injection points
(as of this update, Ignore Gold script). so, when asked "This table contains a l
ua script. Do you want to run it?", CLICK YES.
EDIT15:
updated Instant Skill Charge
- covered one more heavy weapon skill
- added support for the whole party, you can choose which party member(s) to app
ly to.
- hotkeys to enable:
-- hold "numpad0", then
--- press "numpad1" for Protagonist.
--- press "numpad2" for Main Pawn.
--- press "numpad3" for Pawn 2
--- press "numpad4" for Pawn 3
- hotkeys to disable:
-- hold "numpad.", then
--- press "numpad1" for Protagonist.
--- press "numpad2" for Main Pawn.
--- press "numpad3" for Pawn 2
--- press "numpad4" for Pawn 3
updated Total Weight Mod
- Weight pointers in Inventory/Equipment menu would show the correct values now.

added Equipment Quality Flags to the Highlighted Item pointers.


EDIT16:
a quick update to Instant Skill Charge once more. didn't know it has yet another
whole different route to handle heavy weapons' lash skill. the script cover hea
vy weapons' skill "Indomitable Lash" now.
EDIT17:
added Ignore Dcp.
- allows you to learn skills and change vocation with 0 Dcp.
- Dcp would still decrease normally when spent.
added Instant Rank Up
- this is actually the "legit" way to raise the rank, compare to editing the ran
k pointer via CE directly, as this script uses the game's own funtionS to raise
the rank.
- although it does include the option to raise the rank of Pawn 2 and Pawn 3, ho
w it affect their skill set is unknown, you're welcome to experiment yourself.
- usage: when activated, use the following hot-keys to instant raise one of the
party member's current vocation rank up by 1.
- hold "Ctrl" + "Alt", then press one of the following keys:
-- "numpad1" - Protagonist
-- "numpad2" - Main Pawn
-- "numpad3" - Pawn 2
-- "numpad4" - Pawn 3
EDIT18:
added Inf. Items
- item quantity still decrease when used/gave/sold/etc, but won't reach zero.
- check Shirokaido for some of the issues with the script.
- activate the child script Crafting too to allow you to craft 99 item regardles
s of the quantity of the basic items. (i.e. even if you've only 1 left for both
of the basic items, you can still keep increasing the quantity of the item to be
crafted. even if it's showing negative value for the 2 basic items, they won't
be used up after you crafted the item.)
added Ignore Equipment Vocation Restriction
- you can equip anything, ignoring vocation restriction.
- e.g. Ranger can use a sword. as long as you've been using Share Weapons' Skill
s already, you should be able to use the sword skills you've learnt and equipped
already.
- the "illegal" equipments (that you can't equipped with your current vocation w
ithout this script) would be unequipped upon save/reload. either the "illegal" e
quipment won't be saved into the savegame, or the "illegal" equipment won't be l
oaded from the savegame. or both. not sure yet.
updated Ignore Gold
- fixed a stupid mistake (missed a jmp), it should work all the time when shoppi
ng now.
updated Instant Rank Up
- removed the hot-keys to raise the rank of the 2 Extra Pawns, as it seems it do
esn't affect the skill sets anyway.
updated Secret of Metamorphosis
- changed the hotkeys to "Home" + "End"
EDIT19:
updated Ignore Equipment Vocation Restriction
- loading savegame won't de-equip the "illegal" equipment anymore.
- remember you need to activate this script BEFORE you load a savegame (better y
et, activate the script before you get pass the "Press Any Key" screen when you
first start the game).
- some graphic glitch may occur sometime, e.g. when equipping heavy weapon and l
ongbow together, when you attack with the heavy weapon, you'd swing with both th
e heavy weapon and the longbow together.
- not thoroughly tested.
EDIT20:
added Run Animation Mod
- when activated:
-- press "numpad0" + "numpad9" to use the casual run (like when you're in town)
always, no matter where you are.
-- press "numpad0" + "numpad8" to use the game default run (cautious run on fiel
d/dungeon/etc., casual run in town/rift/etc.)
added a useless script: Allow Dodge
- allows you to dodge without equipping dagger.
- it's useless because if you're not equipping dagger, you can only dodge with y
our weapon sheathed.
- for experiment/testing only. MAY refine it later.
EDIT21:
added Instant Staff Charge
- works on the whole party. allows you to instant charge the staff attack once y
ou begin the charging.
EDIT22:
added Disable Auto Cam
- prevent the follow camera from correcting itself when moving around with weapo
n sheathed.
- could be useful if you're playing with mouse+keyboard.
updated Enable script
- added some more bad pointer checks.
updated Game Speed Mod
- added one more feature to it: Auto Slow Motion.
- you can set it to "Disable", "Bow", or "Weapon".
- as this script is now dependent to the Enable script, its hotkey is changed to
"F11"
- hotkeys: hold "Right Arrow", then:
-- "numpad7" > Disable
-- "numpad8" > Bow, enter slow motion when you ready a bow.
-- "numpad9" > Weapon, enter slow motion when you draw a weapon.
- enable the original Slow Motion would override this feature, disabling the Slo
w Motion would use the Auto Slow Motion feature again.
updated Inf. Item
- added a temp disable button to Inf. Item
- hold "Z" to temp disable, useful when you want to dismiss a pawn, or simply wa
nt to sell out an item.
- with this script activated. anytime if you think the game is freezed without a
ctually crashing to desktop, try pressing "Z" should let you get past the infini
te loading.
updated the hotkey to Instant Rank Up
- changed from "F12" to "F11", to ensure the script is activated AFTER you activ
ate the Enable script, which would fetch the party base pointers that this scrip
t needed for some condition checks.
- the changes would prevent the script from reading a pointer that its symbol is
n't ever registered yet, which would render the script useless, and causing a po
tential random crash.
- it doesn't matter you if you don't use the hot-keys to activate script(s).
updated Highlighted Item
- item name (reference) would be shown in storage now.
- added the pointers/ID list/Enhancement shared by Dishonored to the table.
EDIT23:
forgot to give credit to Moooo for sharing the pointers to the 2 weather pointer
s.
EDIT24:
updated Inf. Item
- messed up some editing on last update. should be fixed now.

You might also like