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ClustersLodScale="0.5"
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>
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scale="1.0"
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scale="1.0"
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<DensityLodScale
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scale="1.0"
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DepthPassPartial="0"
DepthPassNoPixel="1"
DepthPassXenonAuto="0"
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SunShadowRange1="20"
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RainShadowMapSize="1024"
SoftShadows="1"
Use16BitFormat="1"
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DisableShadowGeneration="0"
DisableShadowGenTerrain="0"
ForceLeafSingleSlice="0"
DepthBiasCSM0="0.000175"
DepthBiasCSM1="0.00075"
DepthBiasCSM2="0.00075"
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SpotSlopeScaleDepthBias="20"
SpotsCastShadows="1"
ReflectionShadowZBias="1.0f"
ForceGrassShadow="1"
EnableCloudShadows="1"
EnableParticlesShadows="5"
EnableNvidiaPCSS="1"
RainDepthBias="-0.002"
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<Lighting>
<quality
id="HD"
HighQuality="1"
/>
</Lighting>
<Ambient>
<quality
id="high"
MaxHemiMapDistance="160"
DisableSectorAmbient="0"
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SSAOMaxDistance="200"
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Enable="1"
NumTexelsPerEdgeXY="32"
NumTexelsPerEdgeZ="1"
TessellationXY="8"
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EnableDeferredReflectedAmbient="1"
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AntiAliasingMode="0"
GodRaysLevel="2"
FurLevel="2"
TreeTessellationLevel="1"
SSAOLevel="2"
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<NetworkProfile VoiceChatEnabled="1" CustomMapMaxUploadRateInBitsOnline=
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<GameProfile GodMode="1" UnlimitedAmmo="1" IgnorePlayer="1" />
<EngineProfile>
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<QcConfig GatherFPS="1" GatherAICnt="1" GatherDialogs="0" IsQcTe
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<InputConfig />
<ZoneConfig />
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</GamerProfile>

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