a. Age: These can range from ages 3+ depending on the difficulty of the card set. b. These cards are designed to help children practice different math equations involving addition and subtraction. The more challenging cards may also include multiplication, division, and roots. 2. State puzzle a. Age: This specific puzzle is geared towards children between the ages of 4 and 7. b. Each puzzle piece is in the shape of a state and possesses the states name on the front. By doing this puzzle, children are practicing their geography skills by learning which states go where, and what states surround each other. 3. Checkers a. Age: This toy is usually used by children 6 and older b. Playing checkers helps children develop strategies as well as the ability to plan ahead. 4. Alphabet, Numbers, shapes, and colors a. Age: These cards are designed for children between the ages of 3 and 5. b. These cards allow younger children to recognize and understand the difference between different letters, numbers shapes and colors. 5. Attribute blocks a. Age: designed for ages 2-8 b. When I did my observation in a kindergarten classroom, the teacher handed out these blocks and had children use them to make different patterns. They were doing a lesson on what sort of different patterns there were, and this activity allowed the children to have a hands on experience with patterns reinforcing what they had been learning in class. 6. Toy cash register a. Age: Recommended for children over the age of 6 due to small coins posing as a choking hazard for little children. b. By having a play register, children begin to understand the system of trading money for goods and services. Depending on how old the children are, they may also practice differentiating between the different values of money, and how to make equal change. 7. Keyboard/ xylophone a. Age: all ages b. I think it is extremely important for children to have access to musical instruments, especially in the early years of life and development. By allowing the children to play with these instruments, even if they have no idea how to play them, the child begins to develop a basic understanding of rhythm and pitch without even realizing it. It will also make it easier for the children to learn instruments when they are older if they have had experiences with them in the past. 8. 3D magnetic demonstration skeleton a. Age: designed for ages 8 and up. b. Having a 3D skeleton that the students can take apart helps them to develop a working knowledge of how the body work, and what things are where in the body. 9. 3D globe puzzle a. Age: designed for ages 10 and up b. This puzzle is different than most because it is in the shape of a globe instead of being a flat puzzle. Children have to use their geographical knowledge to figure out where the pieces go. 10.Anatomy kit: Shark edition a. Age: designed for ages 8 and up b. This toy could be used when doing a lesson on the animal kingdom, the ocean, or a special lesson on sharks. It is an interactive model that allows students to put the shark together. Helps them develop a knowledge of how organs work together to keep something alive. Also if you have the human anatomy system with it you can compare and contrast the two.
(New Horizons in Competition Law and Economics) Stefan Weishaar-Cartels, Competition and Public Procurement - Law and Economics Approaches To Bid Rigging-Edward Elgar (2013) PDF