Professional Documents
Culture Documents
OVERVIEW
1. Introduction
2. Game Thinking
3. Why games work
4. Gamification Toolkit
5. Game Changer
6. Epic fails and how to avoid them
7. How to apply?
What is gamification?
http://elearninginfographics.com/g
ames-vs-game-based-learning-vs-
gamification-infographic/
WHAT IS GAMIFICATION?
Gamification is the use of game elements and
game design techniques in non-game contexts.
Gamification.
Gamification isnt about building a full-fledged game.
Its just about using some elements of games, and
because it operates at the level of elements, using
gamification offers more flexibility than using a game.
Virtual goods
Six Steps to Gamification
Giving more importance to the points Using the personal information of the
in the game rather than the essentials registered users may cause legal
of the game itself. problems in few cases.
Identify ways to replace extrinsic For e.g.: labor law applies to the
motivators with intrinsically employees whereas privacy law
enjoyable experience. applies to the customers
The terms and condition agreement
that one registers every time is like a
legal binding and takes care of all the
legal formalities.
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The assets that are owned by the Deceptive practices are where the
designer and the assets owned by company frauds the users.
the user.
The users do not have any awareness
The virtual assets can be owned by if the company is financially
the user which are contractual benefiting at their expanse.
licenses from the game developers.
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The employee cannot be made to act Virtual currency are also under lots
against their own interest. of regulations and restrictions since
they are connected to real money.
The employer can generally use
performance in a game-like system It is also accountable to Accounting
as a criterion for promotion or firing . and taxation
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