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0.

139
-----

MAMETesters Bugs Fixed


----------------------
- 03898: [Crash/Freeze] Atomiswave-based games in naomi.c: Game gets
stuck in boot process. (Aaron Giles)
- 03957: [Documentation] samsh5sp & clones: according to title, year
is 2004 not 2003 (moa)
- 03318: [Crash/Freeze] -burnin causes crash in vector games (Atari Ace)
- 03777: [Multisession] a51site4: Hang after loading via internal UI
(multisession) (Atari Ace)

Source Changes
--------------
arm.c: Added big endian mode support to the LDRB and STRB
instructions. [Wilbert Pol]
CPS-1 update [Team CPS-1]:
* Added missing PALs as reference to most of remaining sets
* Dumped and added TK24B1.1A to dynwar [Corrado Tomaselli]
* Fixed LW-13.10D rom loading in forgottn to match real pcb
* Identified, verified and documented a ton of pcbs, adding/fixing
missing/wrong infos as ROMs labels and positions, B-Board, C-Board
and CPSB IDs, PALs [Stefan Lindberg, Dlfrsilver, MKL]
* Reordered all sets per release date in cps1.c and video\cps1.c
* Updated games table in video\cps1.c and added some notes on PALs
table
* Minor cleanups
djboy.c: Hooked up Beast MCU and removed simulation code.
[Phil Bennett]
arm.c: Fixed word reading from non-aligned address in big endian mode.
[Wilbert Pol]
skyfox.c: Corrected clocks and Vsync for the Sky Fox & Exerizer sets
based on actual OSCs and measurements taken from a real PCB
[Corrado Tomaselli]
arm.c: Added a big endian version of the arm2/3/6 cpu core and cleaned
up the little/big endian handling. [Wilbert Pol]
djboy.c: Added DIP switch locations and corrected the vsync to 57.5Hz
as per the readme info listed at the top of the driver. [Brian Troha]
mediagx.c: Converted to use driver_data [Atari Ace]
Fixed sprite coordinates in astrocorp.c [Luca Elia]
Corrected Ameri Darts audio playback rate. This exposed some cycle
timing errors in the TMS32010 CPU core which are also fixed. [Quench]
Added support for Southern Systems Joker Poker (1982), from Southern
Systems & Assembly, Ltd. Figured out the memory map. Also added
technical notes about the hardware. [Roberto Fresca]
Corrected the address for the freezing of the movies for the
Terminator 2 LA4 set [stephh]
emu/info.c: Search all parents of a clone for merged ROMs [Atari Ace]
Fixed HD63701 SLP opcode [Sandro Ronco]
mpu4.c: Added splitscreen support to SCN2674 for MPU4 Video. [AGEMAME]
neodrv.c updates: [Johnboy]
* Identified several more sets as MVS / AES Version and tagged them
properly
* Updated game PCB info
* bakatono: Removed BAD_DUMP from m1 - is correct, corrected game
name
* mahretsu: Added correct s1, corrected game name
* strhoop: Added correct v2
* sdodgeb: Replaced 16mbit v1/v2 with 32mbit v1 as found on two
original cards
* Added Japan J3 bios
neogeo.c changes:
* Documented AES mode and 1-slot (MVS/AES) settings [Barry Rodewald]
* Documented MVS 4-slot and 6-slot settings [Johnboy]
* Changed 6-slot setting (old default) to 1-slot [Johnboy]
Add notification of orientation of all monitors at startup via the
output system. [Laszlo Schulteisz]

New games added or promoted from NOT_WORKING status


---------------------------------------------------
Speed Drop [Brian Troha, Luca Elia, The Dumping Union]

New clones added


----------------
Mystic Warriors (ver AAA) [J. Wilke, Smitdogg, The Dumping Union]
AmeriDarts (set 3) [Brian Troha, The Dumping Union]
Captain Commando (Japan 910928)
[john666, Dr. Spankenstein, Smitdogg, The Dumping Union]
Forgotten Worlds (USA, 88621B B-Board)
[Corrado Tomaselli, The Dumping Union]
Galaxy Force II (Japan, Newer) [Team Japump, The Dumping Union]
Quiz King of Fighters (Korean release)
Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special
(Korean release)
Quiz Daisousa Sen - The Last Count Down (Korean release)

New games marked as GAME_NOT_WORKING


------------------------------------
Southern Systems Joker Poker [Roberto Fresca, Siftware]

0.138u4
-------

MAMETesters Bugs Fixed


----------------------
- 02813: [Sound] amerdart, amerdart2: No sound due to missing ROM
(Quench)
- 03606: [Multisession] altbeast, aliensyn3: Graphic corruption on
multiple segas16b.c launches in single session. (Atari Ace)
- 03536: [Misc.] PowerPC core: Overlapping data buffers (Atari Ace)
- 03943: [Graphics] tknight, wildfang: The screen shaking effect is
missing in MAME. (hap)
- 00790: [Documentation] armwrest: DIP switch inspection. (hap)
- 03938: [Crash/Freeze] torus: Crash after completing Level 1
(Fabio Priuli)
- 03928: [Crash/Freeze] Many sets: Out of memory crash using -cheat
(Aaron Giles)

Source Changes
--------------
Fix SH-2 interpreter [Atari Ace]
fix xmcotah/xmcotahr1 ROMs [Razoola]
turned i2cmem into a c++ device & ditched the unused legacy device.
[smf]
Added per-device image softlist loading routine [Miodrag Milanovic]
Renamed feof to image_feof (in device_image_interface) in order to
compile on FreeBSD [El Barto]
Removed devtag_get_device(); use machine->device() instead.
[Aaron Giles]
Removed the global clock accessors and cpu_* aliases: [Aaron Giles]
cpu_get_clock == device->unscaled_clock
cpu_set_clock == device->set_unscaled_clock
cpu_get_clockscale == device->get_clock_scale
cpu_set_clockscale == device->set_clock_scale
Fix bad loop condition that shows up with -cheat enabled. [Aaron Giles]
Adding ability to support other types of software lists, so floppies,
cassettes, cd-roms are now possible to be used [Miodrag Milanovic]
MAMEdev kant spel (Ubuntu/Canonical cares about this) [wallyweek]
Add *IX man pages for MAME and utils [wallyweek]
Clean up some files without a newline at the end for GCC [wallyweek]
Added second button (Hyper Jump) to be used after cued via speech to
allow jumping to other phases without finishing the current mission.
Volume adjusted to better levels (AY was way too low in comparison to
speech) [gravilidavide, Tafoid]
snowbros.c: Add Dipswitch locations to Puzzle King, Hyper Pacman,
Cookie & Bibi 2, Cookie & Bibi 3, More More. Filled in dips with
Dipswitch locations for Puzzle Break. [Brian Troha]
Load (but don't yet use) the decapped MCUs for several sets
[Dr. Decapitator]
* kyros
* kyros (alt, original MCU dump?)
* arkanoid (I think the supported MCUs are bootlegs..)
* blackt96
* amerdarts
* cshooter
* josvolly (there are other chips still need decapping)
* invasnab (i'm not convinced this one is good)
* pasha2
* empcity
* topshoot
* topbladv (no CPU core for this yet)
* officeye (no CPU core for this yet)
* revx
Added the proms to Magical Odds [Smitdogg, The Dumping Union]
converted at28c16 to a c++ device. [smf]
arkanoid.c: Added or corrected the PCB location for the genuine
Arkanoid rom sets and documented the MCU Taito ID number [Brian Troha]
Replaced the old MCU dump with the decapped version for Kick Start
Wheelie King [Dr. Decapitator]
Replaced the old MCU dump with the decapped version for Pipeline
[Dr. Decapitator]
[cb2001] new opcodes [robiza]
Fixed image unload and creation [Sandro Ronco, Miodrag Milanovic]
cb2001: hooked up reels [David Haywood]
Rewrite of 'Wheels & Fire' driver [Tomasz Slanina]
* new rendering code
* preliminary zooming (based on lookup table)
* preliminary communication between main and sound cpu
* scanline interrupts and scroll
segas16b.c: Removed 2 obsolete "USER2 Work space" and changed
remaining USER2 to MCU to maintain consistence throughout the driver.
[Brian Troha]
Added information on the Naomi 171-8346C cartridge type [f205v]
'Massive' Neo Geo documentation update [Johnboy]:
* Added official SNK Playmore title catalogue
* Identified and tagged all MVS sets which were not officially
released for the AES system (according to official SNK Playmore
title catalogue and Neo-Geo Masterlist)
* Several sets have been identified (AES / MVS VERSION) and tagged
properly
* Documented MULTI PLAY MODE (unemulated); Missing MCU
* Updated game PCB information
* Renamed kof99n to kof99k (KOREAN VERSION)
* Renamed P's in mslug3 to correct chip label, added SMA comment
* Renamed ROMs in jockeygp according to original cart, added some
comments
* Renamed ROMs in vliner/vlinero according to original cart, added
some comments
* neodrvr.c cleanup
Fixed some bugs in the MB88xx CPU core [Alex Jackson]
Various improvements to polepos.c [Alex Jackson]:
* Corrected the way the steering wheel is hooked up, fixing the
jittery steering in the sets with MCUs.
* Added a new layout file for the bootleg sets without MCUs
(topracern and polepos2bi).
* Converted clock frequencies to crystal values from xtal.c.
* Added correct ROM names for the Namco-manufactured sets (polepos
and polepos2).
* Completely removed the unused global variable polepos_gear_bit.
* Fixed a couple of bootleg ROMs that were very likely bit-rotted.
Added some missing makefile dependencies [Atari Ace]
Allow the non-DRC RSP core to build again (controlled by a #define
like the SH-2 core) [Atari Ace]
segas16b.c: Corrected the rom names for the FD1094 317-0120 Golden Axe
set and verified the dump as good. [Brian Troha]
lr35902.c: Added the speed register to the register list to allow it
to be changed and retrieved again. [Sandro Ronco]
converted mb3773 from a legacy device to a c++ device. tidied up
comments in at28c16 [smf]
djboy.c: Added unverified Beast MCU internal ROM image
[Dr Decapitator, Tomasz Slanina, Lord Nightmare, Phil Bennett]
sfbonus.c: Added the Amcoe "Classic Edition Compact Format" PCB
layout. [Brian Troha]
Added TMS32015 and TMS32016 CPU variants to the TMS32010 core. Fixed
LST instruction which was sometimes adjusting internal RAM banking
incorrectly. [Quench]
Added Ameri Darts internal DSP dump and TMS32015 support to the
Amerdart driver. Also added savestate support to the game.
[Dr Decapitator, Quench]
RSP: Fix sign issue in VCL opcode [angrylion]

New games added or promoted from NOT_WORKING status


---------------------------------------------------
Puzzle Break [David Haywood, Smitdogg, The Dumping Union]
New clones added
----------------
Mystic Riders (bootleg?) [David Raingeard]
Magical Odds (set 2) [W. Herve, Smitdogg, The Dumping Union]
Raiden Fighters Jet - 2000 (China) [Brian Troha, Guru]
Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx) (better dump
?)
[Team Europe]
Street Fighter Zero (Hispanic 950718)
[Layne, N. Francfort, R. Mucciarelli, Smitdogg, The Dumping Union]
Captain Commando (World 911202) [Stefan Lindberg, The Dumping Union]
Space Ship [f4brice]
Juuouki (set 5, Japan, FD1094 317-0069, not working)
[Stefan Lindberg, The Dumping Union]
Wild Fang [Stefan Lindberg, The Dumping Union]
Fruit Bonus '06 - 10th anniversary (Version 1.3R CGA)
[Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LA4 08/03/92)
[Gor, Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING


------------------------------------
Gundam Battle Operating Simulator (GDX-0013)
[Team Europe, Joerg Hartenberger]
Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A)
[Team Europe, Joerg Hartenberger]
Ollie King (GDX-0007) [Team Europe, Joerg Hartenberger]
Tokio/Scramble Formation (japanese?, newer)
[Guru, Roger Coltrane, Smitdogg, The Dumping Union]

0.138u3
-------

MAMETesters Bugs Fixed


----------------------
- 03910: [Sound] All sets using stereo sound: Right speaker is louder
than left speaker (hap)
- 03913: [Graphics] arcadecl: Playfield is offset to characters in both
games. (hap)
- 03912: [Sound] kyros, kyrosj: Once you throw a punch, there is a white
noise which lasts throughout the game (hap)
- 02572: [Known Issues/To-Do's] All Sets in xain.c: 68705 MCU is not
dumped, behavior patched out (Phil Bennett, Dr. Decapitator)
- 02462: [Known Issues/To-Do's] storming: Supposed to be a bootleg
without mcu. (hap)
- 03899: [Sound] All sets in cloak.c: Music pitch is higher than PCB
(Tafoid)
- 03888: [DIP/Input] mstadium: Third button mapping missing. (Tafoid)

Source Changes
--------------
Added many instances of missing static and const qualifiers to MAME,
and disabled a fair chunk of dead code in konamiic.c. [Atari Ace]
Confirmation (with frequency counter) of proper 68000 clock speeds (16
MHz) for Premier Soccer and Golfing Greats. [Fabrizio Vasile]
Updated expat library match the latest released version. (2.0.1)
[Oliver Stoneberg]
Natural keyboard status saved in options when changed [Robbbert]
Improvements to the Pinkiri 8 video emulation [David Haywood]
Hooked up inputs and Dip-SW for Ron Jan and Pinkiri 8 [Angelo Salese]
Simplified vram access in Pinkiri 8 HW [David Haywood]
Added a skeleton driver for Philips CD-i-based arcade series, Quizard
[Harmony]
Moved softlist implementation from MESS [Miodrag Milanovic]
* Moved image related UI from MESS to emu core
* Reimplemented filename related image device calls
Moved listsofware command line option from MESS, and added softlist in
XML output [Miodrag Milanovic]
TMS52xx now uses proper IP/PC/Subcycle counting for audio generation.
[Lord Nightmare]
video/cclimber.c: cclimber/ckong sprite X was off by 1 [hap]
Rewrote video emulation to use the device system in Little Robin
[David Haywood]
Decrypted Double Dragon Italian bootleg char roms [Angelo Salese]
Super Game III: added handling for two consecutive writes for MMC1
making Snow Bros playable [Mariusz Wojcieszek, Fabio Pruli]
Moved ioproc implementation from MESS [Miodrag Milanovic]
Fixed bad cassette wave sound [Robbbert]
Super Game III: fixed Tom & Jerry [Mariusz Wojcieszek]
Added proper i8751H MCU dump to Legend of Hero Tonma (Japan)
[Dr. Decapitator]
C++-ified the debugger views. Split implementation of individual view
types out to separate files. Updated all callers. [Aaron Giles]
Changed emualloc to free resource pools from earliest to latest so
that early objects can safely clean up stuff they allocated.
[Aaron Giles]
Changed device name from an overridable function to a parameter passed
to the device_config constructor. In situations where the proper name
is not known at construction time, a generic name can be specified and
then overridden later once the configuration is complete. [Aaron Giles]
Decapped 89C51 MCU in Real Battle Mahjong King [Dr. Decapitator, Guru]
metro.c: Added Puzzlet's MCU internal ROM. Zilog Z8 8-bit family MCU
requires a new CPU core to be written. [Dr. Decapitator]
Hooked up Renegade 68705 MCU [Phil Bennett, Dr. Decapitator]
Made redufo Artic version the parent and bootleg version a clone [hap]
Hooked up Xain d'Sleena/Solar Warrior 68705 MCU
[Phil Bennett, Dr. Decapitator]
Hooked up Daikaiju no Gyakushu 68705 MCU and removed MCU simulation
code [Phil Bennett, Dr. Decapitator]
Added DIP LOCATIONS for xain.c [Tafoid]
aristmk4: various improvements: [FrasheR, Palindrome]
* Fixed VIA for good. 5010 - 501F
* Hooked up push button inputs
* Hooked up ports for the PML 2852 U3
* Implemented coin input
* Lamp output and button layout
* NVRAM backup
* Connected SW7 for BG colour map select
* Added LK13. 3MHz or 1.5 MHz CPU speed select
* Added sound sample for mechanical meter pulse
* Replaced custom RTC code with MC146818
naomi.c: Corrected and updated some game names and cartridge
descriptions [f205v]
neodrvr.c updates: [Johnboy]
* Tagged kof2003h AES VERSION
* Tagged the following sets as MVS AND AES VERSION: aodk, lbowling
* Renamed P1 in sengoku3 to correct chip label
* Marked v2 in strhoop BAD_DUMP
* Marked P1 in flipshot BAD_DUMP
* Identified kof98n as AES version, renamed to kof98h
Improved v25 logging for Batsugun [David Haywood]
igs011.c update [Luca Elia]
* Emulated IGS011 protection
* Emulated IGS012 protection
* Removed 149 rom patches
Hooked up Slap Fight/Alcon 68705 MCU [Phil Bennett, Dr. Decapitator]
Hooked up MCUs for Tough Turf (US) and Wrestle War; removed Wrestle
War MCU simulation. [Aaron Giles, Dr. Decapitator]
cps2.c: Correct the release order for the Xmen: Cota (Hispanic) sets
[gregf]
Made the machine_config a proper object. Added detokenize method to
this object which can be called multiple times to append new devices
after the initial machine configuration is set up. Updated member
variables to match new naming convention. [Aaron Giles]
Changed the running_machine to take a constructed machine_config
object in the constructor, instead of creating one itself, for
consistency. Also added machine->total_colors() as a shortcut to
machine->config->m_total_colors. [Aaron Giles]
firetrap.c: Added PCB documentation, corrected ROM names, corrected
clocks [Guru]
idsoccer: Improved DIP locations, confirmed MSM5205 clock
[Kevin Eshbach]
Fixed title screen colors in Bogey Manor
[Angelo Salese, Stefan Lindberg]
Modified way device_type constants are defined in order to get unidasm
compile [Miodrag Milanovic]
Changed autmoon (aristmk4) romload to proper crc/sha hashes. The
submitted romset contained a 32kb (u87.bin) which actually appeared to
be an 8k overdumped. [Tafoid]
slapfght.c: Corrected rom names for the Slap Fight sets and added PCB
locations to any set where possible. Added Dipswitch locations to Slap
Fight. Moved PCB information down to matching rom sets.
[Brian Troha, Guru]
Split mame.c into mame.c and machine.c, the latter containing the
running_machine definition and implementation. [Aaron Giles]
Moved global machine-level operations and accessors into methods on
the running_machine class. For the most part, this doesn't affect
drivers except for a few occasional bits: [Aaron Giles]
mame_get_phase() == machine->phase()
add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
mame_get_base_datetime() == machine->base_datetime()
mame_get_current_datetime() == machine->current_datetime()
Cleaned up the region_info class, removing most global region
accessors except for memory_region() and memory_region_length().
Again, this doesn't generally affect drivers. [Aaron Giles]
Resurrect the old sampling profiler, and improve it to be useful:
[Aaron Giles]
* always available now, just specify -profile <n> to enable it
* supports stack walking to uniquely identify call chains; the <n>
parameter to the -profile option specifies how deep to go
* automatically turns off throttling and multithreading, and sets the
number of processors available to 1 (since we only sample the main
thread)
* output now uses the common symbol lookup, which actually uses the
PDB for MSVC builds and sym files for gcc builds
* the top 30 unique call chains are output
Fix performance regression for PowerPC games. The timing made heavy
use of cpu_get_total_cycles() which is now slow. Better to use the
legacy_cpu_device directly and call device->total_cycles() which
avoids the dynamic_cast to find the execute interface from a generic
device. [Aaron Giles]
Added cycles_to_attotime() and attotime_to_cycles() which is more
often what is requested. (Clocks are the raw input clock, while cycles
are internal clock after dividers/multipliers.) [Aaron Giles]
Removed most other instances of cpu_get_total_cycles. [Aaron Giles]
Removed the following functions: [Aaron Giles]
cpu_get_total_cycles() == cpudevice->total_cycles()
cpu_clocks_to_attotime() == cpudevice->cycles_to_attotime()
cpu_attotime_to_clocks() == cpudevice->attotime_to_cycles()
Correct dipswitch location order in World Rally to match actual dips
as seen by the game / service menu. [Brian Troha]
namcos22.c: updated ridgerac, raveracw and acedrvrw to use keys
instead of dipswitches for shifters [Fabio Priuli]
Added COPX romloading for sets that didn't have it, marked as BAD_DUMP
until the assumption that they're the same is (un)confirmed. [hap]
Winmain cleanup: [Aaron Giles]
* created dynamic_bind<> template class to handle dynamically binding
to optionally-supported functions
* wrapped stack walking code in a class
* wrapped symbol lookup code in a class
* added support for parsing objdump-produced symbol dumps which
include non-global functions for much better stack dumps and
profiling in gcc builds
Modified makefile for win32 targets to automatically run objdump
and produce a .sym file if SYMBOLS is enabled. [Aaron Giles]
Update cheat loading to support image devices (moved implementation
from MESS), use only CRC of first found image. [Miodrag Milanovic]
Removed cpu_get_sp(). [Aaron Giles]
Added overrides to fetch the execute, memory and state interfaces
without doing a dynamic_cast<> to speed up common legacy operations.
[Aaron Giles]
Created CPU-specific device types for all CPUs, using new macros
DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs
to be their own device types, rather than all of type CPU with a
special internal subtype. Note that as part of this process I removed
the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just
plain old Z80 now. This required changing a couple of names like 8080
to I8080 so that there was an alphabetic first character. [Aaron Giles]
Hooked up Heavy Barrel I8751 MCU [Bryan McPhail, Dr. Decapitator]
[cb2001] added 2 new opcodes [robiza]
Hooked up Gondomania I8751 MCU [Bryan McPhail, Dr. Decapitator]
Reimplemented Meikyuu Hunter G I8751 MCU according to schematics
[Bryan McPhail]
Software list update: [Wilbert Pol]
- Software list xml files are now read in full such that information
for clone and parent sets is available.
- Added validity check to check for existence of parent sets.
Imported image related utils from MESS into /lib/util [Miodrag Milanovic]
Improved video emulation in cb2001 [David Haywood]
Added support for Sega 317-5000 decryption (same as 315-5177).
Reorganised decryption code. [Nicola Salmoria]
Moved debugging structure away from CPUs only and attached to all
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers. [Aaron Giles]
Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice. [Aaron Giles]
Software list improvements: [Miodrag Milanovic]
- Support for multiple software list per driver
- Added MDRV_SOFTWARE_LIST_COMPATIBLE_ADD for adding compatible
software lists (for documentation purposes) [Miodrag Milanovic]
- listsoftware option now return only original software lists
- UI is updated to enable mounting software items per device, it
will display only items from list that are for specific device
- Separate compatible software lists in UI

New games added or promoted from NOT_WORKING status


---------------------------------------------------
Slap Fight (set 1) [Phil Bennett, Dr. Decapitator]
Alcon [Phil Bennett, Dr. Decapitator]

New clones added


----------------
The King of Fighters '98 - The Slugfest /
King of Fighters '98 - dream match never ends (Korean board 2)
[Johnboy]
Looping (Video Games GMBH) [Andrew Welburn]
Defend the Terra Attack on the Red UFO (Artic) [The Dumping Union]
Crazy Kong (Falcon?) [Fred O.]
Exciting Animal Land Jr. (USA) [Smitdogg, The Dumping Union]
American Soccer [Kevin Eshbach]
Virtua Striker 2 '99 (Revision B) [Guru]
Fire Trap (Japan) [Guru]
Marvel Vs. Capcom: Clash of Super Heroes (USA 971222) [Razoola]
Raiden DX (UK) [Irongiant]
Boggy '84 (original Kaneko) [Klaus Sommer, Team Europe, The Dumping Union]
Exerizer (Japan) [N. Francfort, blib, Smitdogg, The Dumping Union]

New games marked as GAME_NOT_WORKING


------------------------------------
Quizard (1.7) [ANY, The Dumping Union, Harmony]
Quizard (2.2) [ANY, The Dumping Union, Harmony]
Quizard (3.2) [ANY, The Dumping Union, Harmony]
Quizard Rainbow (4.1) [ANY, The Dumping Union, Harmony]
Model Racing Shooting Game (unknown title)
[Luigi, Volker Hann, Team Europe]
Out Run 2 (Rev. A) [GDX-0004A] [Team Europe, The Dumping Union, Alex]

0.138u2
-------
IMPORTANT NOTE: The way devices are handled internally in MAME has changed
significantly. There are likely to be short-term compatibility and
performance effects. Please report any errors or *significant* performance
decreases (>20%) to mametesters.org. Full documentation on the new
device handling is in progress at
http://mamedev.org/devwiki/index.php/MAME_Device_Basics

MAMETesters Bugs Fixed


----------------------
- 03878: [Crash/Freeze] mimonscr: Hangs at Post (Tafoid)
- 02362: [Speed] block: Ball speed is erratic. (hap)
- 03579: [Crash/Freeze] rbibb, rbibba, vsskykid: Severe graphic
corruption/Access Voilation (Fabio Priuli)
- 01839: [Color/Palette] battlex: Incorrect colors and/or palette (Tafoid)
- 03747: [Graphics] ckong: One pixel gap is missing between Kong and
level (hap)
- 03866: [Graphics] prehisle, prehisleu, gensitou: Lack of graphics
(David Haywood)

Source Changes
--------------
A small update for the YM2610 core, which resets the PCM and Delta-T
memory regions when the chip is reset. This is needed for MESS, where
being able to change the size and existence of the sample regions on
the Neo Geo AES is necessary for the sound to work right, especially
for games that don't have a specific Delta-T region. [Barry Rodewald]
Increased number of coinslots to 12, and tilt inputs to 4, required by
in-progress gambling driver [David Haywood]
Fixed various hangs and NVRAM init in the Model 2 driver
[Angelo Salese]
Add partial decrypt function for vortex (0x0000-0x1FFF is decrypted
properly, 0x4000-0x5FFF is probably not), still much work to be done
especially regarding memory maps (which are affected by the epoxy
block address inverts as well). [Lord Nightmare, The Dumping Union]
Fixed a warning in Visual Studio 2010 that was introduced by a
previous commit. [Oliver Stoneberg]
Added some missing static qualifiers to MAME. Also, renamed some
generically named exports from segaic16.c. [Atari Ace]
batsugun: fixed layer-layer priorities; sprite-sprite priorities are
wrong [robiza]
dogyuun: fixed layer-layer priorities; sprite priorities are wrong
[robiza]
hal21: cabinet DIPSW was reversed btlfield: DIAL was used instead of
rotary joystick [/SftiKDL0]
namconb1.c: Replaced sound data rom for the Point Blank sets that was
incorrectly dumped. The new dump has been verified on 3 different
PCBs. [Guru, Smitdogg, The Dumping Union]
kongambl.c updates: [R. Belmont]
* Mapped ROMs correctly to processors
* Started mapping out Konami customs
* EEPROM hooked up
lordgun.c update [Luca Elia]
* Implemented RAM based priorities
* Added multi-sprite, fixed sprite list end
* Corrected tilemap 2 size (wrong backgrounds in the final stage)
* Fixed crosshair position
chdman/cdrom updates: [R. Belmont]
* CDRWIN .bin/.cue images now supported for both input and output
* Pregap and postgap information is now preserved in the format
* Output of CDRDAO images is significantly improved
Existing CHD-CDs will continue to work fine and for data-only discs no
action needs to be taken. For mixed data/audio discs (e.g. analog
573/Bemani games) they should be re-converted for better preservation.
kongambl: Support unpaged 056832 VRAM access [R. Belmont]
Hooked up ad sticks to Rail Chase 2 [Angelo Salese]
Documented Drive I/O BD commands in Rail Chase 2 [Angelo Salese]
Added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and
ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added
TMSPROM device emulating bagman and ad2083 prom controlled speech
logic. Switched bagman, ad2083 (scramble.c) and radarscp1 to use the
new interface and devices. [Couriersud]
buggychl: Improved sky, the in-game foreground statusbar and
speedometer don't clip it anymore, and it's a gradient of
azure->turquoise now instead of azure->black. [hap]
Moved tms6100 code into emu/machine/tms6100.[ch]. Added pinouts for
TMS6100 and M58819. [Couriersud]
Added palette DAC handling, reel layers and removed NMI patch in Lucky
Girl (Z180 HW) [David Haywood]
Added clock information and timing from schematics to bagman.c
Improved interrupt timing and handling to follow schematics.
[Couriersud]
SDL: remove problematic live render type toggle and default OS X to
OpenGL [R. Belmont]
Hooked up basic Drive i/o board CPU in Sega Rally [Guru, Angelo
Salese]
Adjusted default volumes to normalize audio and better present the
original output for bagman.c [Tafoid]
Fixed dips in Dragon World [Luca Elia]
Fixed NVRAM handling in Diamond Derby [Angelo Salese]
Convert 7474 handlers to (READ|WRITE)_LINE_DEVICE_HANDLERS.
[Couriersud]
Added macros for inline device handler initialization to devcb.h.
[Couriersud]
Changed 7474 to only use devcb callbacks and handlers. Updated game
drivers. [Couriersud]
X2212 now uses device template. Also changed all handlers to use devcb
prototypes. Default nvram contents should be in region named same like
device tag. Hooked up X2212 in starwars. [Couriersud]
Basic M6502 hook-up in Royal Gum [David Haywood]
Moved Miracle Derby inside homedata.c driver [David Haywood]
Removed r5h01_config. Memory region now has to have same tag as r5h01
device. Update playch10 driver. [Couriersud]
Addd documentation about tms5110 prom interface used by bagman and
ad2083. [Couriersud]
SDLMAME now compiles against SDL 1.3 up to HG rev 4464. Everything
beyond that revision is completely broken since Sam ripped out
multi-keyboard and multi-mice support. Further information in
README_SDL13.txt [Couriersud]
Splitted the ST-V protection handlings by per-game [Angelo Salese]
Added proper RTC support to the ST-V driver [Angelo Salese]
pcat_nit.c update [Mariusz Wojcieszek]
* added VGA emulation from MESS
* added INS8250 emulation from MESS
* added format decimal support to Microtouch
* added rom banking and inputs to pcat_nit games
* streetg(2) now boot properly
Moved some common PC code to machine/pcshare.c [Mariusz Wojcieszek]
vsnes.c: Reworked VROM banking to avoid pointing beyond the last
bank. Also, changed the use of memory_set_bankptr into
memory_set_bank. [Fabio Priuli]
Add Bonus Life dipswitches to Moon War (prototype on frenzy hardware)
[Lord Nightmare, stephh]
Improvements to Lucky Girl (newer Z80 based hardware):
[Roberto Fresca]
* Improved the input system, added missing buttons.
* Figured out the full coinage DIP switches. (Coins A, B, C, Key In)
* Found and documented the output ports.
* Added full lamps support.
* Created a new button-lamps layout.
* Hooked the coin and key in counters.
* Added technical notes.
* Figured out the following DIP switches:
* Auto Hold (No / Yes)
* Game Type (Hold Game / Discard Game).
* Adult Content (No / Yes).
* Minimal Winning Hand (Jacks or Better / 2 Pairs).
* Minimum Bet (1 / 5).
* Double-Up (Normal / Poker / Bingo / No D-Up).
Massive Space Invaders related comment update, documenting various
sets, and the various Taito PCBs used by Space Invaders/Tabletop
SI/Tabletop SI Color/Tabletop SI II/etc.
[Andrew Welburn, Lord Nightmare]
Hooked up color prom in Kick Boy [Angelo Salese]
Defined two new casting helpers: [Aaron Giles]
downcast<type>(value) should be used for safe and efficient
downcasting from a base class to a derived class. It wraps
static_cast<> by adding an assert that a matching dynamic_cast<>
returns the same result in debug builds.
crosscast<type>(value) should be used for safe casting from one type
to another in multiple inheritance scenarios. It compiles to a
dynamic_cast<> plus an assert on the result. Since it does not
optimize down to static_cast<>, you should prefer downcast<> over
crosscast<> when you can.
Redefined running_device to be a proper C++ class (now called
device_t). Same for device_config (still called device_config). All
devices and device_configs must now be derived from these base
classes. This means each device type now has a pair of its own unique
classes that describe the device. Drivers are encouraged to use the
specific device types instead of the generic running_device or
device_t classes. Drivers that have a state class defined in their
header file are encouraged to use initializers off the constructor to
locate devices. [Aaron Giles]
Removed the following fields from the device and device configuration
classes as they never were necessary or provided any use: device
class, device family, source file, version, credits. [Aaron Giles]
Added templatized variant of machine->device() which performs a
downcast as part of the device fetch. Thus
machine->device<timer_device>("timer") will locate a device named
"timer", downcast it to a timer_device, and assert if the downcast
fails. [Aaron Giles]
Removed most publically accessible members of running_device/device_t
in favor of inline accessor functions. The only remaining public
member is machine. Thus all references to device->type are now
device->type(), etc. [Aaron Giles]
Created a number of device interface classes which are designed to be
mix- ins for the device classes, providing specific extended
functionality and information. There are standard interface classes
for sound, execution, state, nvram, memory, and disassembly. Devices
can opt into 0 or more of these classes. [Aaron Giles]
Converted the classic CPU device to a standard device that uses the
execution, state, memory, and disassembly interfaces. Used this new
class (cpu_device) to implement the existing CPU device interface. In
the future it will be possible to convert each CPU core to its own
device type, but for now they are still all CPU devices with a
cpu_type() that specifies exactly which kind of CPU. [Aaron Giles]
Created a new header devlegcy.h which wraps the old device interface
using some special template classes. To use these with an existing
device, simply remove from the device header the DEVICE_GET_INFO()
declaration and the #define mapping the ALL_CAPS name to the
DEVICE_GET_INFO. In their place #include "devlegcy.h" and use the
DECLARE_LEGACY_DEVICE() macro. In addition, there is a
DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping existing sound
devices into new-style devices, and a DECLARE_LEGACY_NVRAM_DEVICE()
for wrapping NVRAM devices. Also moved the token and inline_config
members to the legacy device class, as these are not used in modern
devices. [Aaron Giles]
Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER)
from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to
simply SCREEN. The various global functions that were previously used
to access information or modify the state of these devices are now
replaced by methods on the device classes. Specifically:
video_screen_configure() == screen->configure()
video_screen_set_visarea() == screen->set_visible_area()
video_screen_update_partial() == screen->update_partial()
video_screen_update_now() == screen->update_now()
video_screen_get_vpos() == screen->vpos()
video_screen_get_hpos() == screen->hpos()
video_screen_get_vblank() == screen->vblank()
video_screen_get_hblank() == screen->hblank()
video_screen_get_width() == screen->width()
video_screen_get_height() == screen->height()
video_screen_get_visible_area() == screen->visible_area()
video_screen_get_time_until_pos() == screen->time_until_pos()
video_screen_get_time_until_vblank_start() ==
screen->time_until_vblank_start()
video_screen_get_time_until_vblank_end() ==
screen->time_until_vblank_end()
video_screen_get_time_until_update() ==
screen->time_until_update()
video_screen_get_scan_period() == screen->scan_period()
video_screen_get_frame_period() == screen->frame_period()
video_screen_get_frame_number() == screen->frame_number()
timer_device_adjust_oneshot() == timer->adjust()
timer_device_adjust_periodic() == timer->adjust()
timer_device_reset() == timer->reset()
timer_device_enable() == timer->enable()
timer_device_enabled() == timer->enabled()
timer_device_get_param() == timer->param()
timer_device_set_param() == timer->set_param()
timer_device_get_ptr() == timer->get_ptr()
timer_device_set_ptr() == timer->set_ptr()
timer_device_timeelapsed() == timer->time_elapsed()
timer_device_timeleft() == timer->time_left()
timer_device_starttime() == timer->start_time()
timer_device_firetime() == timer->fire_time()
Updated all drivers that use the above functions to fetch the specific
device type (timer_device or screen_device) and call the appropriate
method. [Aaron Giles]
Changed machine->primary_screen and the 'screen' parameter to
VIDEO_UPDATE to specifically pass in a screen_device object.
[Aaron Giles]
Defined a new custom interface for the Z80 daisy chain. This interface
behaves like the standard interfaces, and can be added to any device
that implements the Z80 daisy chain behavior. Converted all existing
Z80 daisy chain devices to new-style devices that inherit this
interface. [Aaron Giles]
Changed the way CPU state tables are built up. Previously, these were
data structures defined by a CPU core which described all the
registers and how to output them. This functionality is now part of
the state interface and is implemented via the device_state_entry
class. Updated all CPU cores which were using the old data structure
to use the new form. The syntax is currently awkward, but will be
cleaner for CPUs that are native new devices. [Aaron Giles]
Converted the okim6295 and eeprom devices to the new model. These were
necessary because they both require multiple interfaces to operate and
it didn't make sense to create legacy device templates for these
single cases. (okim6295 needs the sound interface and the memory
interface, while eeprom requires both the nvram and memory
interfaces). [Aaron Giles]
Changed parameters in a few callback functions from pointers to
references in situations where they are guaranteed to never be NULL.
[Aaron Giles]
Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU.
Changed it to MDRV_DEVICE_DISABLE() instead. Updated drivers.
[Aaron Giles]
Reorganized the token parsing for machine configurations. The core
parsing code knows how to create/replace/remove devices, but all
device token parsing is now handled in the device_config class, which
in turn will make use of any interface classes or device-specific
token handling for custom token processing. [Aaron Giles]
Moved many validity checks out of validity.c and into the device
interface classes. For example, address space validation is now part
of the memory interface class. [Aaron Giles]
Consolidated address space parameters (bus width, endianness, etc.)
into a single address_space_config class. Updated all code that
queried for address space parameters to use the new mechanism.
[Aaron Giles]
Fixed palette / priority handling in Lucky Girl (Newer Z180 hardware)
[David Haywood]
Update/Correct Space Invaders Comments, particularly regarding Midway
Boards [Andrew Welburn, Lord Nightmare]
Fixed priorities in Frog & Spiders [Angelo Salese]
Fixed crash regression with spangbl / pangba [Angelo Salese]
Updated galivan.c with DIP LOCATIONS and verified setting via Service
Mode. Added comments about missing text layer in Ninja Emaki and
flagged those sets with missing protection emulation. [Tafoid]
Fix audio cpu banking in Raiden 2 (add a missing mirror to banking
register) [trap15, R. Belmont]
Corrected Raiden II audio banking - it's only at 401a [R. Belmont]
Flash: 4k sectors should erase in 1/8th the time of 64k. extend core
to support GBA chip types. [R.Belmont]
Clean up profiling flags in the makefile. Removed GPROF flag, it is
now just PROFILE. When enabled, automatically turn on basic symbols.
Also added new SYMLEVEL option to control the symbols level (defaults
to 2). [Aaron Giles]
Dumped internal ROM for Pinkiri 8 [Charles MacDonald]
Dumped internal ROM for Janshi [Charles MacDonald]
Documentation update [Stefan Lindberg, Dumping Union]
segas16b.c, taito_f2.c, taito_f3.c & taito_x.c:
Corrected rom names and or added PCB locations to Ray Force,
Arabian Magic, Liquid Kids, Twin Hawk. Added additional Sega game
ID info for an Alien Syndrome set.
model3.c: Correct sound rom loading for the Scud & Scud Plus sets
[Alex's Blog]
devlegacy.c,clifront.c,info.c [Miodrag Milanovic]
* Created legacy image device
* Moved opresolv implementation from MESS
* listmedia is option is available in MAME too
* listxml output now contains image devices
-romident can now identify chd's [smf]
Emulated protection check in Ron Jan [Angelo Salese]
Added default NVRAM to G-Stream [David Haywood]
Fixed default EEPROM for 1 on 1 Government [David Haywood]
Added default EEPROMs for each Brave Blade region [David Haywood]
Improvements to the Pinkiri 8 video emulation
[David Haywood, Angelo Salese]
emuopts - added support for image devices parameters
[Miodrag Milanovic]
Deviceized the VDP used by Pinkiri 8 HW [David Haywood]
Fixes for OS X PowerPC compile [R. Belmont]
Added color PROM of kickboy and corrected ROM filename
[Team Japump, The Dumping Union]

New games added or promoted from NOT_WORKING status


---------------------------------------------------
Alien Challenge (2 sets) [Luca Elia, XingXing]
Lucky Girl (Z180-based HW)
[David Haywood, Angelo Salese, Charles MacDonald]
Vortex [Lord Nightmare, David Haywood, Smitdogg, The Dumping Union]
The Berenstain Bears in Big Paw's Cave [B Zeidler]
Royal Queen [Charles MacDonald, Angelo Salese]
Night Gal [Charles MacDonald, Angelo Salese]
Night Bunny / Royal Night [Charles MacDonald, Angelo Salese]

New clones added


----------------
Wai Wai Animal Land Jr.(Japan)[Team Japump, The Dumping Union]
Phantoms II (Space Invaders hardware) [Andrew Welburn] (enigma2b)
Toki (US, set 2) [Corrado Tomaselli] (tokiua)
Ooedo Fight (Japan) [Team Japump, The Dumping Union]

New games marked as GAME_NOT_WORKING


------------------------------------
Battle Gear [R. Belmont]
Battle Gear 2 [R. Belmont]
Pop n' Music 5 [Guru]
Unknown Meyco Game [Trevor Brown, Antwon Barajas] (unkmeyco)
Puzzle Break [Smitdogg, The Dumping Union]
Ron Jan [Charles MacDonald, Brian A. Troha]

0.138u1
-------

MAMETesters Bugs Fixed


----------------------
- 00948: [Graphics] batsugun: The ending and credits text is in gibberish
language. (David Haywood)
- 03832: [Sound] monymony, jackrabt: Missing speech (couriersud)
- 00946: [Graphics] batsugun, batsuguna, batsugunsp: Some graphics garbage
at level one start and first boss. (David Haywood)
- 03445: [Crash/Freeze] znpwfv: Segmentation Fault (Angelo Salese)
- 02642: [Crash/Freeze] myfairld: [possible] Black screen in Virtual
Mahjong 2 MFL (Angelo Salese)
- 01009: [Crash/Freeze] grdforce: Test mode doesn't work. (Angelo Salese)
- 03710: [Crash/Freeze] sokyugrt: Game crash after player select
(Angelo Salese)
- 02567: [Color/Palette] All Sets in zaccaria.c: Minor color issues (hap)
- 00799: [Graphics] monymony: Sprite priority is incorrect when the player
is pulled underwater. (hap)
- 03474: [Sound] wilytowr: Background music is very low. (hap)
- 03853: [Graphics] ssriders and clones: Sprites stuck error. (hap)
- 03817: [Graphics] popflame + clones: Color regression (Angelo Salese)
- 03816: [Crash/Freeze] popflame: The game resets after the third round.
(Angelo Salese)
- 03852: [Gameplay] 20pacgal, 20pacgala: Severe slowdown after initials
are entered. (couriersud)
- 03476: [Crash/Freeze] quartet, quarteta, dumpmtmt: Games do not start.
(Alex Jackson)

Source Changes
--------------
Remove all references to the nonexistent "premov" instruction from the
NEC-V core. [Alex Jackson]
Corrected stack walk by using UNICODE_POSTFIX. Fixed some incorrect
function declarations in winmain.c. [Oliver Stoneberg]
cps2: Made ssf2t a parent set [Alex Jackson]
New driver: sigmab98.c [Luca Elia]
astrocorp.c: Added PCB layout for Astro M1.1 & M1.2 PCBs [Brian Troha]
Documented an energy bar debug switch in aladbl, disabled by default
[Angelo Salese]
Fixed crashes when you fall into pitfalls in aladbl [Angelo Salese]
Improved Z180 timer and HALT processing. This fixes MT03852.
[Couriersud]
Konami devices: Fixed sprite Z code rejection regression [hap]
Basic hook-ups of the Nintendo Super System BIOS [Angelo Salese]
namcos2: Optimized pixmap rotation, improving performance of Assault
and other games that use it [Bryan Ischo]
tecmo.c: Included Rygar PCB documentation [Guru]
Documented and worked around a long standing level 3 protection fault
in Pop Flamer [Angelo Salese]
Rewritten palette initialization in Naughty Boy HW by using the RESNET
[Angelo Salese]
Rewrote Z180 cycle accounting to create a basis for more exact
internal I/O and timer operations as well as implementing interrupt
priorities. Removed unused BIG_SWITCH code as well. [Couriersud]
MPU4 Updates [James Wallace]:
* Added trackball support
* Fixed quiz game controls
* Restructured AWP games' characteriser handling
Added photo y2k2 decryption table [iq132]
Improved Z180 interrupt and timer handling. Added some missing save
state entries and fixed HALT. [Couriersud]
Rewrote rom/ram banking. 20pacgal now supports save state.
[Couriersud]
Added DIP LOCATIONS to Pengo, Jr. Pac-Man and clones. [Tafoid]
zaccaria.c: Improved sprite drawing, added DIP locations [hap]
Ported Super Famicom Box from MESS to MAME [Angelo Salese]
Modified the naomi clipping a bit to avoid so many black lines
at the bottom [David Haywood]
New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2
(Super Famicom Box) [Angelo Salese]
Removed Groove on Fight boot hack, not anymore needed [Angelo Salese]
Added x/y boundary checking to ST-V bitmaps [Angelo Salese]
atarigx2.c: More rom name corrections as verified against a Moto
Frenzy Mini Deluxe PCB. Added ROM for the "Clarn" game link sub PCB.
[Charles MacDonald, P. Sealy, Smitdogg, The Dumping Union]
Added lfsr-driven starfield to 20pacgal. The general principle is
understood now but star set selection and the star drawing condition
are guesses. [Couriersud]
Moved global and static variables in driver galaga into a machine
class. Renamed some variables, e.g. galaga_videoram and bosco_videoram
to just videoram. [Couriersud]
Added new DECO Cassette bios set and updated rom names/locations/types
to be more accurate. [Lord Nightmare, The Dumping Union]
micro3d.c : Added some PLD dumps to botssa [Phil Bennett, Smitdogg]
Removed unneeded danchih title screen hack [Angelo Salese]
Reverified TMS5200 clock and measured Vsync clocks from Zaccaria
hardware [Corrado Tomaselli]
Added debug_global_input_code_pressed_once() function to input.c
[Angelo Salese]
Added a readyq callback to the TMS5220 interface. This is needed to
solve MT #3832. In zaccaria games, the intq and readyq are connected
to pia 6821 lines ca2 and cb1 which are edge driven. Just reading
readyq would miss to detect a state change if between reads readyq
went 0-1-0. Updated zaccaria.c and looping.c. Fixes MT #3832.
[Couriersud]
Reworked rendering in toaplan2 to render tilemaps / sprites in a
single pass, should be more accurate to hardware. Note, this further
breaks the mixing in Batsugun and Dogyuun because the previous hacks
can no longer work with the new rendering code. These games have been
demoted to NOT_WORKING status until a better solution is found; they
never worked properly anyway due to the extent of the video hacks
needed to support them [David Haywood]
documentation: Cleaned up company names [hap]
Added NSC800 CPU emulation to the Z80 core [Sandro Ronco]
Updated Legendary Wings with actual PCB speed readings.
[Corrado Tomaselli]
Update decocass comments/bios names with more info from D.Widel's
page. [Lord Nightmare, David Widel]
toaplan2: fixed sprite-sprite priorities in batsugun and dogyuun
[robiza]
Added bare-bones work around for the Network board in Super GT 24h and
Over Rev, they now enters into attract mode [Angelo Salese]
Revision 9295 by rbelmont
SDL: fix compilation for GTK+ 2.20 and later [R. Belmont, Wingman]

New games added or promoted from NOT_WORKING status


---------------------------------------------------
GeGeGe no Kitarou Youkai Slot
[A. Hoekman, ranger_lennier, Smitdogg, The Dumping Union, Luca Elia]
Video Carnival / Super Royal Card [f205v, Angelo Salese]
Mouse Attack [Phil Bennett, Smitdogg]
Super Game III [Mariusz Wojcieszek, Guru]

New clones added


----------------
Golden Tee 2K (v1.00) (alt protection) [Guru, Brian Troha]
1943 (Euro) [Stefan Lindberg]
Fantasy Zone (NEC 0317-5000 encrypted Z80)
[Cools, Andrew Welburn, The Dumping Union]
X-Men Vs. Street Fighter (Asia 960910) [ANY, The Dumping Union]
X Multiply (Japan, M81) [hap, porchy]
The Crystal Maze (2 sets) [James Wallace]
The Crystsl Maze Team Challenge (2 sets) [James Wallace]
The New Crystal Maze Featuring Ocean Zone (2 sets) [James Wallace]
Road Riot's Revenge (prototype, set 3) [Siftware]
Indoor Soccer (set 2) [Siftware]
Ms. Pacman Champion Edition / Zola-Puc Gal
[Andrew Welburn, The Dumping Union]
Heavyweight Champ (Japan, FD1094) [Team Japump, Dumping Union]
Super Draw Poker (bootleg) [f205v]
Ms. Pac-Man/Galaga - 20 Year Reunion (2 sets)
[Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING


------------------------------------
Win Win Bingo (2 sets) [f205v, Filippo Tarderia]
Zoo [Brian Troha, The Dumping Union]
X Five Jokers [f205v]
Magic Number (Italian Gambling Game) [f205v]
Magic Class [f205v]
Abacus [f205v]
Euro Class [f205v]
Book Theatre [f205v]
Super Famicom Box BIOS [Angelo Salese]

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