Kajian tindakan ini dijalankan untuk mengukur keberkesanan kaedah COMATCH
bagi meningkatkan daya ingatan murid tentang kegunaan alatan tangan matapelajaran Reka Bentuk dan Teknologi. Kajian melibatkan seramai 10 orang murid kelas tahun 5 Sekolah Kebangsaan Temenggong Abdul Rahman 2, Johor Bahru,Johor. Pengajaran dan pembelajaran secara berpusatkan guru telah dilaksanakan dahulu dan selepas seminggu, diikuti dengan penggunaan kaedah permainan COMATCH. Data telah dikumpulkan menggunakan borang ujian pra, borang ujian pasca, borang temu bual, borang pemerhatian dan borang soal selidik. Dapatan kajian memperlihatkan peningkatan pencapaian murid selepas penggunaan kaedah COMATCH. Keseluruhan hasil analisis data menunjukkan bahawa kaedah COMATCH ini berkesan dalam meningkatkan daya ingatan kepada murid berkaitan dengan nama dan fungsi alatan tangan. Kajian ini mencadangan penggunaan COMATCH untuk digunakan dalam tajuk-tajuk lain yang terdapat dalam sukatan pelajaran Reka Bentuk dan Teknologi tahun 5 seperti Teknologi Pertanian dan seterusnya. ABSTRACT
This action research was implemented in order to enhance my teaching practice to
overcome the pupils problems to improve their memories about hand tools and its function in short time. There were 10 pupils were chosen from standard 5 Waja, Sekolah Kebangsaan Temenggong Abdul Rahman 2,Johor Bahru, Johor. The use of COMATCH game method was implemented to the participants as a medium to help them improve their memories about hand tools and its function in short time. The data was collected through pre-test, post-test, observation, and also interviews were also used in gathering information and responses from the participants. Results shown that there were positive changes seen among participants after they had managed to improve their memories and understands after using this material. Additionally, the findings also show that this study successfully achieved its objectives and answered both question in the survey. I hope that this study will be continud in the future by applying COMATCH game in the order field or subjects. In addition to improve its usefulness to suit the topic and its contents to be conveyed.