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Using System
Using System
Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
if (!hasFired)
{
CannonBallInstance = Instantiate(cannonBallPrefab, ShootingPoint.position,
ShootingPoint.rotation);
CannonBallInstance.GetComponent<Rigidbody2D>().AddForce(-new
Vector2(ShootingPoint.position.x, ShootingPoint.position.y) * slider.value * cannonPower,
ForceMode2D.Impulse);
hasFired = true;
lifes[lifes.Count - 1].SetActive(false);
lifes.RemoveAt(lifes.Count - 1);
}
}