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St.

Maarten Princess Juliana Airport

for Microsoft Flight Simulator


COVERAGE MAP

FlyTampa-Maarten Complete
Co vers th e i sl ands o f St. M aar ten , St. Bar th el em y and Saba w i th c us tom Ph o tosce nery,
Au toge n , Mes h an d Shi ps . Inc lu des the a ir po rts Pr inc ess Ju l ian a In tl . ( TNCM ) , St
Bar the le m y G us ta ve III ( TF FJ) and Saba J uanc ho Yra usq ui n ( SABA/TNC S) .

FlyTampa-Maarten
Sta nd-a lo ne St. Maar te n Pri ncess Ju l ian a (TN CM) a irp or t.

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AIRPORT DIAGRAM St. Maarten (TNCM)

N O T F O R R E A L W O R L D N A V I G A T I O N
Ad di tio na l ch ar ts ca n b e dow nl oad ed fr om :
h ttp ://www .fl ytam pa .org /dwl /TNCM .pd f

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VISUAL APPR AND LANDING St. Barthelemy (TFFJ)

RWY 10 RWY 28
- Mandatory position reports: - Mandatory position reports:
- Over FOURCHUE or abeam FOURCHUE when - Over FOURCHUE or abeam FOURCHUE when
approaching from N or NW. approaching from N or NW.
- over COCO or abeam COCO when coming from - Over FREGATE-(1000 ft) or PAIN DE SUCRE-(1500 ft).
S or SE. - over COCO or abeam COCO when coming from
- Over PAIN DE SUCRE-from 1500 ft. S or SE.
- Short final LES GROS ILETS. - Go around prohibited in short final.
- After take-off, mandatory left turn. - Take-off prohibited.

N O T F O R R E A L W O R L D N A V I G A T I O N
Ad di tio na l ch ar ts ca n b e dow nl oad ed fr om :
h ttp ://www .fl ytam pa .org /dwl /TF FJ.p d f

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TNCM - AIRPORT COMMUNICATIONS

St . M aa rten Tow er 118.7

St . M aa rten A r riva l 128.95

TNCM - RUNWAYS AND APPROACH

IL S IL S
Ru nw a y L en gth Su rfa ce Hd g .
ID F re q .
10 7708 Asphalt PAPI none none 95.5
28 7708 Asphalt none none none 275.5

TFFJ AIRPORT COMMUNICATIONS

St . Ba rth e le m y 118.450

TFFJ - RUNWAYS AND APPROACH

IL S IL S
Ru nw a y L en gth Su rfa ce Hd g .
ID F re q .
10 2132 Concrete none none none 101
28 2132 Concrete none none none 281

SABA - RUNWAYS AND APPROACH

IL S IL S
Ru nw a y L en gth Su rfa ce Hd g .
ID F re q .
12 1300 Asphalt none none none 124
30 1300 Asphalt none none none 304

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QUESTIONS AND ANWERS

After installing FlyTampa-Maarten, FS still loads the default TNCM Airport.

Pl eas e ad d F l yTam pa-M aar ten to yo ur sce ne r y da tabase b y cl ick in g <SETT ING S>
< SC EN ERY L IBR AR Y> . T her e cli ck the < ADD AR EA> b u tton and ch oose the fol der /Ad don
Sce nery /F lyT a mpa- Ma ar te n . F S2 004 N o te : Yo u ne ed to r es tar t FS2 004 for th e cha nges to
tak e e ffec t.

What is the ILS frequency for Princess Juliana TNCM?

TN CM d oes n o t fea tur e IL S. If yo u wis h to i nse r t a fic ti on al IL S, yo u can do so usi ng th e


fre e l y a va i la bl e Afcad for F S200 4 b y Lee Swordy, or for FSX usi ng , Airp or t Des ig n Ed itor
b y Scr u ffyDuck Softwa re .

AI aircraft landing at St.Barts crash through the hill or overrun the runway.

T h is de pends on th e in di vid ua l AI a ircr a ft, sp eci fica l l y o n the Fl i gh t D yna mics w i th in the
r espec ti ve Ai rcra ft.c fg fi l e . Th ere ar e a n umb er o f va l ues tha t ca n b e tweak ed b y ha nd to
c lea r the hil l and s top p rop erl y on St.Bar ts sh or t ru nway.

Ships show on TCAS and possibility other instruments/Addons (FS9).

T o o ur know led ge th er e is no way to dis ab le this beh avi or . AI- Sh ips ha ve bee n
i m pl eme n te d as AI Tra ffic wh ich i s on l y m ea n t for Aircr aft in F S20 04 .

After running the scenery for a long period of time the AI-Ships begin to group up
in certain spots (FS9).

T he AI- Sh ips s har e a l i m i ted amo un t o f s hip -l anes de fi ne d b y th e Afcad fi le


AF 2_2 2FJ _fl y ta mpa _ai sh ip .b gl. Th ese lan es ar e sh ared to a vo id co l lis io ns bu t le ad to
g rou pi ng o f sh ips a fter a c er ta in a mo un t o f ti m e . Th e de nsi ty o f AI- Sh ips is co n tro l led by
F Ss Ai r Tra ffic De nsity s li der .

Why is there no longer an option to install static aircraft?

Sta tic a ircra ft w i ll no t b e a va i lab le for th is sce ner y.

Trees have rendering problems especially at St Barts (FS9).

T h is c an ha ppe n i f you use a n Au toge n tree r ep lac eme n t te xtur e wh ich is no t in D XT1
for ma t. The sc ene r y was ma de w i th th e defa ul t tr ee te xture in mi nd
( FS9 /tex tu re /tr ees SU .b mp) . Ei the r res tor e th e or ig in al te xture fil e th a t cam e w i th F S9 , or
co n ver t you r rep lac em en t te xture to DXT1 for ma t.

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QUESTIONS AND ANWERS

Where are the charts for Saba?

We are n o t aw are o f an y pub l ic ch ar ts for Sa ba . Sa ba i s a r estric te d a irp or t; b o th r unways


a re c lose d for a ll tr a ffic e xc ep t au thor ize d W ina ir pi lots .

There are holes/craters at Saba island (FS9).

T h is c an ha ppe n when usi ng a gl ob al or loca l Mesh Add on suc h as F S Gl obal o r F S


G enes is . Al l Mesh Ad dons tha t h a ve b een co mp i led fro m SRT M so urce ma te ri al w i ll
fe a tur e these ho les . O ur scen ery co n ta ins a c us tom- fixe d SRTM m esh of i ts ow n (w i tho u t
h ol es) , h owe ver i t nee ds to b e lo ade d a t the low es t poss ib le pr io ri ty to preve n t o th er
SRT M m esh es fro m tak ing o ver . F or th is reas on o ur ins ta l la tion pr ogra m p laces a cop y o f
o ur m esh w i th in th e F S9 /scen ery /wo rl d /scen ery / fo ld er . If yo u e xp er ienc e ho les a t Saba ,
m ake s ure a c op y o f th e fi le ma ar te n_ bar ts_s aba _ mesh _ fs9 .b gl is pr ese n t in this fol der . If
yo u s ti l l e xp er ienc e thi s pr ob lem , a ttemp t to fi nd and disa bl e an y o ther 3rd pa rty mes h
th a t co ver th is a rea .

Where is the old yellow Terminal at St. Maarten?

It h as be en d em ol ish ed in rea l li fe . If you wa n t to ke ep th e o ld ( an d new ) Ter mi na l p lease


i ns ta l l the p re vious ve rsi on 1 .2 o f TNCM .

Where are the AI Ships?

In F SX AI sh ips ma y n o t work i f yo u ha ve re gu lar AI- Tr affic BG L i n yo ur s yste m tha t have


h a ve b een co mp i led wi th th e F S9 T ra fficTo ol s (F or e xam p le Wor ld- of-AI) . Such Tra ffic
BGLs w i l l au tom atic al ly e xc lu de a l l F SX traffi c . You ca n s ti l l use th e AI- Ships b y go ing
i n to the fo ld er F SX/sce nery /w orld /sc ene ry / a nd d el e ti ng the fil e
T ra ffic_ fly ta mp a_a ish ip _22 FJ_ fsx .b gl w hi le a lso ren am i ng th e fi le
T ra ffic_ fly ta mp a_a ish ip _22 FJ_ fs9 .bak to .b gl .

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QUESTIONS AND ANWERS

What files are copied besides /Addon Scenery/FlyTampa-Maarten?

Co ast line & A irpo rt F latte n a d ju st me nts


F S200 4 /sce ner y/name /sc ene r y/F L9 312 50 .b gl
F S200 4 /sce ner y/name /sc ene r y/H P9 312 50 .b gl

No te : Or ig in al fi les r en am ed to FL 931 250 .ori g ina l & H P9 312 50 .o rig in al

A irpo rt e leva t io n c han ge s


F S200 4 /sce ner y/w orld /sc ene r y/ AF 2_TN CM_ fl yta mp a_d um m y.bg l
F S200 4 /sce ner y/w orld /sc ene r y/ AF 2_T FFJ_ fl yta mp a_d um m y.bg l
F S200 4 /sce ner y/w orld /sc ene r y/ AF 2_ SABA_ fl yta mp a_d um m y.bg l
F SX/sce ner y/w orl d /sce ner y/ AF X_ TNCM _ fl yta mp a_d um m y.b gl

M es h d umm y c o p y ( to a vo id take -o ver b y oth er STR M m esh es)


F S200 4 /sce ner y/w orld /sc ene r y/ m aar ten_ ba rts _sa ba_m esh _ fs9 .b gl

T ext ur es (Cus tom Auto gen houses )


F S200 4 /te xtur e /fl ytamp a_a u tog en _* ** .bmp

Eff ects
F S200 4 /e ffec ts /fl yta mp a* ** .fx
F SX /e ffec ts /fl ytam pa ** * .fx
F S200 4 /e ffec ts /te xture / fl yta mp a_w ake1 .bmp

A ircr aft ( AI Sh ips)


F S200 4 /a ircr aft/ fl ytam pa _a ish ip_ ** *

KNOWN ISSUES & LIMITATIONS

Some seams or gaps are visible at the terrain near the St.Barts airport (TFFJ). This
is caused by our custom 3D terrain and the fact that FSs mesh terrain is not 100%
predictable depending on the users Max_Vertex setting. Our custom 3D terrain has
been adjusted and faded on the edges for minimal seams and best visual blending.
For best result use a Max_Vertex setting of 21. In FSX the mesh resolution slider
should be at 19m or further to the right.

Flying/falling through the terrain at ST.Barts and Saba. The custom 3D terrain has
been hardened using FSs platform command. Under certain conditions this can fail
(Slew-mode for example). If your aircraft always falls through the terrain at Saba or
St.Barts please contact us.

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RECOMMENDED DISPLAY SETTINGS

FS Menu: Click <SETTINGS> <DISPLAY> and set:

Scenery Complexity (FS2004 & FSX): Very Dense or Extremely Dense.


Autogen Density (FS2004) Normal or Dense, (FSX) None to Normal.
MIP Mapping Quality (FS2004) set to 6.
Global max texture size to massive or high.

ATI graphic cards: Within ATIs Direct 3D Display Properties set both Texture Preference and Mipmap
Detail Level to High Quality; otherwise you might experience transparent and/or invisible buildings.

LINKS

FlyTampa sceneries for Microsoft Flight Simulator


http://www.flytampa.com

FlyTampa updates
http://www.flytampa.com/downloads.html

FlyTampa support
support@flytampa.com

Official St. Maarten Princess Juliana Airport website


http://www.pjiae.com

NOTES & CREDITS

This product including all files contained within this package is copyright FlyTampa
(www.flytampa.com). The information provided within this document and the FlyTampa-St. Maarten
scenery package is not intended for real world navigation. All trademarks and/or logos mentioned and/or
displayed within this scenery package are property of their respective holders and are being used solely
with the purpose of representing reality. Installer developed with Nullsofts NSIS. Special Thanks go
to those who contributed & supported this Product and all beta testers including Jim Vile, Chris Kilroy,
George Grimshaw, Richard Green, Scott Johnson, Dan Relfe and others.

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