Abstract:
This thesis presents an alternative approach to Teleconferencing Systems and refers to a system which uses a face sequence as input for animation of a wire frame model. The system exploits a general model of human face originally developed for realistic facial animation. The visual observation is achieved by using active contour models as snakes which work reciprocally with a physical model describing facial ex pression. The active contours serve to track the nonrigid motions of facial features and solve the correspondence problem of 3-D motion estimation. The 3-D rigid motion parameters are estimated by a neural network that is trained using back propagation algorithm. This system uses wireframe models and provides the imitation of a face se quence based upon the facial expression and 3-D rigid motion parameters estimation.
Original Title
Fitting Active Contour Models to Faces in Videophone Scenes
Abstract:
This thesis presents an alternative approach to Teleconferencing Systems and refers to a system which uses a face sequence as input for animation of a wire frame model. The system exploits a general model of human face originally developed for realistic facial animation. The visual observation is achieved by using active contour models as snakes which work reciprocally with a physical model describing facial ex pression. The active contours serve to track the nonrigid motions of facial features and solve the correspondence problem of 3-D motion estimation. The 3-D rigid motion parameters are estimated by a neural network that is trained using back propagation algorithm. This system uses wireframe models and provides the imitation of a face se quence based upon the facial expression and 3-D rigid motion parameters estimation.
Abstract:
This thesis presents an alternative approach to Teleconferencing Systems and refers to a system which uses a face sequence as input for animation of a wire frame model. The system exploits a general model of human face originally developed for realistic facial animation. The visual observation is achieved by using active contour models as snakes which work reciprocally with a physical model describing facial ex pression. The active contours serve to track the nonrigid motions of facial features and solve the correspondence problem of 3-D motion estimation. The 3-D rigid motion parameters are estimated by a neural network that is trained using back propagation algorithm. This system uses wireframe models and provides the imitation of a face se quence based upon the facial expression and 3-D rigid motion parameters estimation.