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SAMPLE REVIEWER IN FILIPINO sumulat ng Tula:Isang Dipang Langit (tula); Aklasan

MGA SAGISAG PANULAT NG ILANG MANUNULAT (Tula)


1. Francisco Baltazar-Balagtas Nobela:Ibong mandaragit
2. Jose dela Cruz-Huseng Sisiw Kauna-unahang aklat na nalimbag sa Pilipinas
3. Jose Corazon de Jesus-Huseng Batute, Daniel Viterbo, Doctrina Cristiana
Luksang Paruparo, Anastacio Salagubang, Pusong Hapis Pangalawang aklat na nalimbag sa Pilipinas
4. Iigo Ed Regalado-Odalager, Dapit-hapon Nuestra Seora del Rosario
5. Valeriano H. Pea-Kintin Kulirat at Tandang Anong; Obra-
maestra: Nena at
Geraldine C. Rebamonte, M.A.Ed.
Neneng
Cebu Normal University
6. Florentino Collantes-Kuntil Butil
Peb 2, 2013
7. Severino Reyes-Lola Basyang, Pedro Penduko, Silvio Ruiz,
Don
SAMPLE REVIEWER IN EDUCATIONAL TECHNOLOGY
Binoy
8. Jesus Balmori-Batikuling
Competencies in Educational Technology
9. Jose P. Rizal-Laon-Laan, Dimas-Alang
Determining Appropriate Instructional Approaches
10. Marcelo H. del Pilar-Pupdoh, Dolores Manapat, Piping; Dilat,
and Methods, Learning Activities, Instructional
Plaridel
Materials and Tools
11. Carolina Flores Trinidad-Lina Flor
Choose appropriate principles in the preparation and
12. Julian C. Balmaceda-Alphahol o Hulyo, Abril
utilization of the conventional and non-conventional
13. Andres Bonifacio-Magdiwang, Agap-ito Bagumbayan; Kauna-
technology tools as well as traditional and alternative
unahang nagsalin sa Tagalog
teaching strategies.
ng Mi Ultimo Adios
Why Use Visual Aids?
13. Emilio Jacinto -Pingkian, Dimas-ilaw
They save time and add interest
14. Emilio Aguinaldo-Magdalo
They improve listener understanding
15. Graciano Lopez Jaena-Bolivar, Diego Laura
They improve listener retention
16. Amado V. Hernandez-Julio Abril, Amante Ernani
They allow for different learning styles
17. Lope K. Santos-Lakandalita
The Purpose of Using Visual Aids
18. Hermogenes Ilagan-Ka Muhing Pinakatanyag na dula:
... AVs
Dalagang Bukid
support your ideas
19. Mariano Ponce-Tikbalang, Nanding at Kapulaki
improve audience comprehension
add variety to presentation (a break from listening)
MGA TAGURI SA ILANG MANUNULAT NG PILIPINAS
enliven a difficult / boring subject
1. Manuel L. Quezon- Ama ng Wikang Pambansa
help illustrate complex ideas/concepts
2. Lope K. Santos- Ama ng Pambansang Balarila; Apo ng mga
help the presenter to stick to the plan
Mananagalog; Obra Maestra: Banaag at Sikat; Nobela:
Types of Visual Aids:
Salawahang Pag-ibig - Kauna-unahang nobelang nalathala sa
Overhead Transparencies
Pilipinas
Slides
3. Andres Bonifacio- Ama ng Katipunan; Ama ng
Flip Charts and Posters
Demokrasyang Pilipino
Objects and Models
4. Emilio Aguinaldo- Utak ng Katipunan
Handouts
5. Apolinario Mabini - Utak ng Himagsikan
Pocket charts
6. Padre Modesto de Castro-Ama ng Tuluyang Klasika sa Tagalog;
Diorama
Urbana at Feliza
Whiteboards and Chalkboards
7. Tomas Pinpin-Kauna-unahang Manlilimbag
8. Jose Corazon de Jesus-Unang Hari ng Balagtasan; Kalipunan Computer Assisted Audiovisuals
ng mga tula Mga Gintong Dahon at Sa Dakong Silangan Guidelines for VAs
9. Severino Reyes-Ama ng Dulaang Tagalog; Obra- The VA should never become the REASON for the
maestra:Walang Sugat speech
10. Amado V. Hernandez-Ama ng Manggagawa The VA should be appropriate for the length and
11. Julian Felipe-Ama ng Pambansang Awit (himig) format of the speech
12. Jose Palma-Lumikha ng liriko ng Pambansang awit Know what technology will be available to you
12. Aurelio Tolentino-Unang Mandudulang Makabayan; Obra- The higher the tech, the more you need redundancy
maestra:Kahapon, Ngayon at Bukas and backup--Burnetts rule of VA
13. Deogracias A. Rosario-Ama ng Maikling Kwentong Tagalog; Additional Guidelines for Text
Obra-maestra: Walang Panginoon Use only 4-6 lines of text per VA
14. Honorata dela Rama-Hernandez - Reyna ng Kundiman, Use phrases, not full sentences
Mutya ng Dulaang Tagalog; Primadong Tanghalang Pilipino; Use Upper Case and Lower Case for ease of reading
Reyna ng Sarswelang Tagalog Leave the same space at the top of a VA
15. Francisco Baltazar-Ama ng Panulaang Tagalog Limit lines to no more than 40 characters
16. Claro Caluya-Prinsipe ng mga Makatang Ilokano How To . . . Conduct a Field Trip
17. Edirberto Gumban - Ama ng Panitikang Bisaya Planning - purpose, preview, make arrangements,
18. Dr. E. Arsenio Manuel-Ama ng Foklorikong Filipino arrange transportation, identify rules, provide
19. Pari Dr. Mariano Pilapil-Cicero ng Wikang Tagalog supervision
20. Pedro Bukaneg-Ama ng Panitikang Ilokano Preparing - build interest, provide instructions
21. Valeriano H. Pea-Ama ng Nobelang Tagalog; Obra Conducting - arrive promptly, encourage students,
Maestra Nena at Neneng obtain materials, count students
22. Jose Nepomuceno-Ama ng Pelikulang Pilipino Follow-Up - activities, thank you
23. Fernando Monleon-Ama ng Batutian Visuals
24. Alejandro Abadilla -Ama ng Modernistang Panulaang Non projected Visuals
Filipino Still Pictures
25. Pascual Poblete -Ama ng Pahayagan sa Pilipinas Drawings
26. Gemiliano Pineda-Ama ng Sanaysay Charts
Graphs
AWTOR AT AKDA Posters
Pedro Paterno Cartoons
sumulat ng nobelang panlipunan NINAY orihinal Projected Visuals
Integration
na wika Kastila (pangkaugalian o pangkaasalan)
What is a graphic organizer?
Pascual Poblete
A powerful visual picture of information that allows
naglimbag- El Gruto de Pueblo
the mind to see undiscovered patterns and
Padre Pedro San Buenaventura relationships.
sumulat ng kauna-unahang talasalitaan sa Tagalog A tool that allows organization of these patterns and
Graciano Lopez Haena relationships in writing.
nagtatag ng La Solidaridad Keys to effective use of graphic organizers
sumulat ng Fray Botod 1. Consistent
Marcelo H. del Pilar Create a standard set of graphic organizers.
nagtatag ng Diaryong Tagalog Establish a routine for implementing them in the
Faustino Aguilar classroom.
sumulat ng nobelang Pinaglahuan at Lihim ng Isang 2. Coherent
Pulo Provide clear labels for the relationship between
Amado V. Hernandez concepts in graphic organizers.
Limit the number of ideas covered. Freeware can copy and use indefinitely
Minimize distractions.
3. Creative use during all stages of lesson design. Software Viruses
Incorporate during homework and test review. Illegal code added to a program
Add illustrations. May spread to many computers
Implement with cooperative groups and pairs. Copy files from one computer to another
Clustering A nonlinear activity that generates ideas, Download files by modem
images and feelings around a stimulus word. As students E-mail attachments
cluster, their thoughts tumble out, enlarging their word bank Virus may be relatively harmless
for writing and enabling them to see patterns in their ideas. Writes Youve been stoned on screen
Virus may also be very damaging
Fishbone Mapping Used to show causal interaction of a Erases everything on hard drive
complex event (an election, a nuclear explosion) or complex Virus may activate on a certain date
phenomenon (juvenile delinquency, learning disabilities). Virus Protection
Chain of Events Used to describe the stages of an event, Be careful where you copy files from
the actions of a character or the steps in a procedure. Do not open e-mail attachments unless you are sure
Interaction Outline Used to show the nature of an that it is safe
interaction between persons or groups, such as the Use virus protection program
interaction between European settlers and American Indians. Detects and removes illegal code
Problem/Solution requires students to identify a problem Should be updated often
and consider multiple solutions and possible results
Spider Map Used to describe a central idea; a thing, a Hardware vs. Software
process, a concept, a proposition. The map may be used to Hardware
organize ideas or brainstorm ideas for a writing project. The computer equipment
Story Board A graphic and sequential depiction of a Includes printers, monitors, disk drives, etc.
narrative. Students recall major events of the story then Software
illustrate the events in the squares provided. Programs which tell the computer what to
Review on ICT basic concepts do
An electronic device, operating under the control of Examples - word processing, gradebook,
instructions stored in its own memory unit, that can tutorials, games, etc.
accept data (input), manipulate the data according to NETWORKS
specified rules (process), produce information A network is a collection of computers and devices
(output) from the processing, and store the results connected together so users can share data and
for future use. resources
History of Computers A local area network (LAN) connects computers in a
Charles Babbage - father of computer limited geographic area
1800s planned analytical engine A wide area network (WAN) covers a large
ENIAC - developed at end of WW II geographical area
1951 - 1963 1st and 2nd generation The World Wide Web
very large, used unreliable vacuum tubes One of the more popular segments of the Internet is
1963 - present - 3rd and 4th generation the World Wide Web, also called the Web.
smaller, faster - use transistors and A Web page is a document that contains text,
integrated circuits graphics, sound, and/or video and has built-in
Input Devices Any hardware component that allows you to connections, or hyperlinks to other Web documents
enter data, programs, commands, and user responses into a A Web site is a related collection of Web pages
computer. Examples: Keyboard, Mouse You access and view Web pages using a software
Output Devices Output devices make the information program called a Web browser
resulting from processing available for use. Examples: Printers A Web page has a unique address, called a Uniform
(Impact, Nonimpact, Photo); Display Devices (CRT, LCD) Resource Locator (URL)
Communications Devices A hyperlink is a virtual connection to another place
A communications device is a hardware component on the Web
that enables a computer to send (transmit) and LABEL:
receive data, instructions, and information to and http:// Protocol
from one or more computers www. Site
Communications occur over transmission media, yahoo.com Domain
such as telephone lines, cables, cellular radio
networks, and satellites ICT and Education
Types of Computers ICTs can be used in education to:
Supercomputers and Mainframes improve administrative efficiency
Microcomputers disseminate teaching and learning materials to
Desktops teachers and students
Laptops (Notebooks) improve the ICT skills of teachers and students
Handhelds allow teachers and students access to sources of
COMPUTER SOFTWARE information from around the world
System software consists of programs to control the share ideas on education and learning
operations of computer equipment
Instructions in the operating system tell the Technologys Role in Restructuring Education
computer how to perform the functions of loading, Teachers will retain a key role
storing, and executing an application program and Interdisciplinary approach will flourish
how to transfer data Research and problem solving skills will gain
When a computer is turned on, the operating system attention
is loaded into the computers memory from auxiliary Assessment methods will change to reflect the new
storage, a process called booting curriculum
Most computers use an operating system that has a
graphical user interface (GUI) Some Trends Regarding Technology
Application Software Organizational decentralization, both geographically
Word Processing and managerially
Spreadsheet Increases productivity, decreases in employees
Presentation Graphics Dramatic increases in information sharing
Database Dramatic decreases in middle level management
Contact Management Increased use of contract workers
Utility Software anti-virus, data backup, and file
compression Technology enables the following:
Software - Legal Issues Students to become motivated, engaged
Commercial software and learn actively
Can only make backup copies for yourself Authentic learning
Can only use on one machine at a time Collaborative learning
Site license - use on more that one Explore, discover and produce knowledge
machine Meets the multiple learning styles and
Shareware intelligences students have
Can use - make copies and give to anyone Students to become proficiency in
Should pay if you continue to use
technology literacy skills Rogers (1995) Diffusion of Innovation
Performance-based assessments Stages of adoption:
Awareness - the individual is exposed to the innovation but
Educational Technology & Technology Education lacks complete information about it
Interest - the individual becomes interested in the new idea
and seeks additional information about it
Educational Technology Technology Education Evaluation - individual mentally applies the innovation to his
(Information (Technological Studies) present and anticipated future situation, and then decides
Technology) Teaches about technology as whether or not to try it
Teaches with technology a content area Trial - the individual makes full use of the innovation
(uses technology as a tool) Concerned with the broad Adoption - the individual decides to continue the full use of
Primarily concerned with spectrum of technology (How the innovation
the narrow spectrum of humans have designed & 5. The Theory of Distributed Cognition is closely related
information and innovated the natural world) to Social Constructivism in the argument it makes that
communication Primary goal: Technological cognition is not within the individual but rather it is distributed
technologies literacy for everyone over other people and tools. The use of telecommunications
Primary goal: To enhance technologies in education has to rely highly on distributed
the teaching and learning cognition. Major researchers in the field are Pea, Salomon,
process Perkins, Cole, G. Hutchins, and Norman
Maria Montessori Students are lifelong learners and 6. Dual coding theory
problem solvers Applying Dual-Coding
Learning occurs in an inquiring and cooperative atmosphere Provide a visual PowerPoint Presentation to present
Students increase their own knowledge through self-and facts to students that include visual pictures along
teacher-initiated experiences. with written text information
Learning takes place through the senses. When giving students instructions on how to use a
Students learn through manipulating materials and interacting particular software try to include snapshots from the
with others. program to help students learn how to use the
These meaningful experiences are precursors to the abstract software
understanding of ideas. When developing assignments for students try to
give them a visual picture as an example to explain
Jean Piaget Constructivism is a philosophy of learning activities for students.
founded on the premise that, by reflecting on our experiences, 7. Elaboration Theory argues that instruction should be
we construct our own understanding of the world we live in. organized from simple to complex to increase learning, while
Each of us generates our own rules and mental models, providing the learner with a meaningful context in which
which we use to make sense of our experiences. Learning, subsequent ideas can be integrated. According to elaboration
therefore, is simply the process of adjusting our mental theory, instruction should be organized in increasing order of
models to accommodate new experiences (Funderstanding, complexity for optimal learning.
2008). 8. Experiential learning addresses the needs and wants of
the learner. Carl Rogers' theory is rooted in humanistic
Lev Vytgosky Children make meaning through community education. He identifies the two types of learning as cognitive
places, which plays a central role, and the people around the and experiential.
student greatly affect the way he or she sees the world. 9. Multiple Intelligences. The theory of multiple
The type and quality of tools used for cognitive development intelligences suggests that every individual possesses a
(culture, language, important adults to the student) determine unique combination of distinct intelligences.
the pattern and rate of development. 10. Script Theory is primarily intended to explain language
The Zone of Proximal Development - problem solving processing and higher thinking skills
skills of tasks can be placed into three categories: Those 11. Situated learning is a general theory of knowledge
performed independently by the learner. Those that cannot be acquisition. It has been applied in the context of technology-
performed even with help. Those that fall between the two based learning activities for schools that focus on problem-
extremes, the tasks that can be performed with help from solving skills (Jean Lave & Barbara Rogoff)
others. 12. Social constructivism maintains that learners construct
knowledge in interaction with their social environment.
Theories in Educational Technology Learning is regarded as a collaborative activity. Lev Vygotsky,
1. Anchored Instruction Theory maintains that real world is the most prominent figure in the development of social
contexts imbedded in educational media serve as anchors of constructivist theory.
learning in the sense that learners construct knowledge while 13. The symbol systems theory developed by Salomon is
solving the subsequent problems. intended to explain the effects of media on learning. Salomon
1. a form of situated learning (1977) states: "To summarize, the symbol systems of media
2. also related to problem-based affect the acquisition of knowledge in a number of ways.
learning
3. Uses multimedia, web-media, or THE CONE OF EXPERIENCE
other interactive technology used The Cone of Experience is a visual model, a pictorial device
to tell stories that presents bands of experience arranged according to
Examples: degree of abstraction and not degree of difficulty
- internet commerce class This model incorporates several theories related to
instructional design and learning processes
2. Cognitive Flexibility Theory focuses on the learning in
complex and ill-structured domains. The theory focuses on the
spontaneity of learning situations. It maintains that learning
should be in context, however information should be
presented from multiple perspectives and various case studies
should be utilized in instruction. Rand Spiro is the leading
theorist.
3. Constructivism argues that learning is an active process.
Learners construct their own knowledge by selecting and
transforming information, constructing and refining
hypotheses, and decision-making. Discovery learning is one of
the major themes of constructivist theory.
4. The Diffusion of Innovations Theory attempts to
explain the patterns of adoption of innovations in general.
Educators' adoption of technology is an important application
of the principles of this theory. Rogers is the most prominent
researcher of this theory Verbal Symbols
Original Theorists principal medium of communication
Katz (1957) : bear no physical resemblance to the objects or ideas
media - opinion leaders - opinion followers for which they stand
Everett M. Rogers may be a word for concretion, idea, scientific
Diffusion of Innovations (1962-95) principle, formula or philosophic aphorism
the process by which an innovation is Disadvantage: highly abstract
communicated through certain channels Visual Symbols
over time among the members of a social chalkboard/whiteboard, flat maps, diagrams, charts
system
fits the tempo of presentation of idea, topic or
situation
very easy to procure and prepare
Limitations: lack of ability to use the media
size of visuals hh
simplification of visual materials hh
leads to misconceptions
Recordings, Radio, Still Pictures
attention getting, particularly projected
a vies
concretize verbal abstraction
Limitations: size of pictures or illustrations
expensiveness of projected
materials and equipment
timing difficulties between radio DAL BRUNE
shows and classroom lessons
Exhibits
present objects or processes otherwise impossible
inside the classroom
exposure to new ideas, discoveries, inventions
problems that may be encountered:
too little space analysis
time consuming
maintenance compr
Demonstrations analysis
visualized explanation of an important fact or idea or
process
comprehension
may require nothing more than observation or
students may be asked to do what has just been
shown how to do compare & contrast
Disadvantages:
ideas or processes might not be
interpreted or conceived very well
visibility to all learners
Field Trips
undertaken primarily for the purpose of experiencing
something that cannot be encountered within the
classroom
a rich experience in learning about objects, systems, Variety of Methods
and situations Vary methods used to incorporate all elements of active
Disadvantages: time-consuming learning
expensive
high exposure to danger / - Small group work
accidents - Brainstorming
inadequacy of the communitys - Creative work
resources - Games
Dramatized Experiences - Presentations
help get closer to certain realities that are no longer
available at first hand - Case studies
stirring and attention getting - Role-plays
participant learns to understand intimately the - Simulations
character he portrays - Demonstrations
teaches cooperative work
Disadvantages: time consuming without Peer Teaching
commensurate results Build on the wealth of expertise of participants
participation is limited to few Encourage participants to draw on and share their
individuals experiences with others
Contrived Experiences Allow participants to answer each others questions
an editing of reality (not the facilitator!)
substitutes for confusing or unmanageable first Interactive Process
hand experiences Use activities that build on and overlap concepts and skills
easier to handle, manipulate or operate learned to:
Reinforce learning
Disadvantages:
simplification leads to misconceptions, Provide more opportunities to digest
and integrate
distorted views, and incomplete
pictures of reality Real-world Application
no freedom to handle expensive or fragile Solicit examples of hypothetical or real problems
models, mock ups, specimens, etc. Relate new learning to participants life situation
Direct, Purposeful Experiences Develop individual action plans for
unabridged version of life itself application in the workplace
direct participation with responsibility for the When possible, make field visits
outcome The Essential Smart Classroom
the basis for the most effective and lasting learning " a multimedia room design that features a fixed overhead
Disadvantage: (video / data) projector and screen, a computer, and built-in
VCR or DVD players, audio cassette and CD. What makes
not all things can be learned through direct,
first hand experiencing them smart is a room control system that enables instructors
to easily operate A/V equipment
Designs that Improve Teaching and Learning
Empower Faculty
Emphasize Flexibility
Encourage Student Interaction
Stress Simplicity
It maintains that learning should be in context, however Expand Connectivity
information should be presented from multiple perspectives Contain Costs
and various case studies should be utilized in instruction. Sweat Details
Rand Spiro is the leading theorist. Blooms Taxonomy for the Digital Age -
Integrating Technology
Knowledge -Internet, Electronic encyclopedias
It maintains that learning should be in context, however
Comprehension-E-mail, inspiration, overhead
information should be presented from multiple perspectives
Application-Curriculum software
and various case studies should be utilized in instruction.
Analysis -Spreadsheets, Boolean searchers
Rand Spiro is the leading theorist.
Synthesis-Multimedia Production
Evaluation-Video, Digital cameras production, Advantages: shorter meetings, more task oriented,
rubrics more organized, more equal participation regardless
Software Types by their Cognitive Demand of status, more open exchange of ideas, less likely to
be swayed by group norms, less threatening
Web sites, CD-ROMs Knowledge, Comprehension
Disadvantages: fewer nonverbal cues to aid
Drill and practice or interpretation, tech uncertainty
Videoconferencing
other tutorial software Knowledge, Comprehension,
Advantages: almost all of teleconferencing plus
Application
better chance of getting nonverbals
Disadvantages: startup costs ($20-25,000), tech
Simulation software Application, Analysis
uncertainty
Tool software such as spreadsheets, databases, word
processing, concept mapping, etc. Application, Analysis, Key Elements for creating 21st century skills
1. Emphasize core subjects
Synthesis, Evaluation
2. Emphasize learning skills
3. Use 21st century tools to develop learning skills
Copyright Law 4. Teach and learn in the 21st century context
Copyright, a form of intellectual property law, 5. Teach and learn 21st century content
protects original works of authorship including 6. Use 21st century assessments that measure 21st
literary, dramatic, musical, and artistic works, such century skills
as poetry, novels, movies, songs, computer software,
and architecture. Copyright does not protect facts, 21st Century Learning Skills
ideas, systems, or methods of operation, although it 1. Information and Media Literacy Skills
may protect the way these things are expressed. 2. Communication Skills
3. Critical Thinking and Systems Thinking
4. Problem Identification, Formulation and Solution
Word Processing in the Classroom
5. Creativity and Intellectual Curiosity
Word processing can help teachers prepare
6. Interpersonal and Collaborative Skills
classroom materials they previously typed or wrote out by 7. Self-Direction
hand. These include handouts or other instructional materials, 8. Accountability and Adaptability
lesson plans and notes, reports, forms, letters to parents or 9. Social Responsibility
students, flyers, and newsletters. Traditional vs. Integrated

Spreadsheets in the Classroom TRADITIONAL


A spreadsheet application software is a Teacher-oriented
computer program that allows the user to enter text and Single-sense stimulation
Single-path progression
numbers into a table with rows and columns, and then
Single media
maintain and manipulate those numbers using the table Isolated work
structure Information delivery
Electronic spreadsheet programs organize Passive learning
and manipulate numerical data. Factual, knowledge-based learning
Reactive response
Databases in the Classroom Isolated, artificial content
Database software is a computer programs INTEGRATED
that allow users to store, organize, and manipulate Student-centered
information, including both text and numerical data. On the Multi-sensory stimulation
Multi-path progression
other hand, database is a system designed to store
Multi-media
information in a way that makes it easy to locate later. Collaborative work
Information exchange
Multimedia in the classroom Active/exploratory/inquiry-based learning
Multimedia is a combination of text, audio, Critical thinking and informed decision-making
still images, animation, video and interactive content Proactive/planned action
forms. Multimedia is presented (most of the time) in more Authentic/real-world context
than one medium. Using different types of media in the The ARCS Model of Motivational Design
classroom can help to enhance student learning. (Attention, Relevance, Confidence, Satisfaction)

The ASSURE Model


Publication in the Classroom
Analyze learners
Creating publication in the classroom will
State objectives
strengthen the relationship of the parents and the teacher. Select methods, media, and materials
Creating newsletters to effectively communicate with parents Utilize media and materials
and patrons is of great help to teachers. The teacher also can Require learner participation
create other documents such as banners, posters, business Evaluate and revise
cards, and charts for use in the classroom. How To . . . Conduct a Debriefing: The Four-D
Procedure
Hypermedia Step 1. Decompressing (Feelings)
The name hypertext, or hypermedia, has been applied to How did you fell when . . . ?
networks of nodes (also called articles, documents, files, Step 2. Describing (Facts)
What happened when you . . . ?
cards, pages, frames, screens) containing information (in text,
What real-life situation does this
graphics, video, sound, and so on) that are connected by links
resemble?
(also called pointers, cross-references, citations). Step 3. Drawing Comparisons (Transfer)
Email Overview How does the scoring system compare with
Remember, email belongs to the company [Electronic
real life costs and payoffs?
Communications Privacy Act, 1986] Step 4. Deriving Lessons (Application)
It is retrievable even after deletion How can you apply these learning to real
Monitoring by the company is legal, that is, you have
life?
no expectation of privacy Objectives Checklist
If you have a private email address that also gets Audience
used for business, expect no privacy here either Specifies learners
Email in Practice Behavior
Dont write anything you wouldnt want to see on the Learner performance
front of the New York Times Observable behavior
Dont ever respond in anger Real-World skill
DONT USE ALL CAPS, IT LOOKS LIKE YOU ARE Conditions
SHOUTING!!! Equipment, tools, aids, or references that
Understand your companys email policy may be used
Teleconferencing--Pros and Cons
Environmental conditions 2. Comprehension (low level thinking)
Degree Learners should be able to
States standard for acceptable performance Grasp the meaning of material learned
(time, Communicate what
accuracy, proportion, quality) has been learned and interpret it
Reach understanding
Challenges for Teachers Using Technology Cues and starter verbs include
Learning how to use a variety of technology Describe
applications; Discuss
Using, adapting, and designing technology-enhanced Explain
curricula to meet students needs; Identify
Expanding content knowledge; Locate
Taking on new roles; and Report
Responding to individual students 3. Application (low level thinking)
Community based learning The learner should be able to
Communities Use learned knowledge
Regional in new or concrete ways, or
Sectoral to solve new problems
Supply Chain based Cues and starter verbs include
Around prominent individuals or groups Apply
Auto-Forming Communities Illustrate
Learning within the communities Demonstrate
Explicit Dramatize
Tacit knowledge Employ
Supported by knowledge platform Use
Comparison of Distance Education and Online Learning 4. Analysis (high level thinking)
The learner should be
able to
Take ideas and knowledge apart
Dismantle concepts into their components and
seek links between concepts (compare)
find what is unique (contrast)
Cues and starter verbs include
Analyze
Calculate
Distinguish
Examine
Experiment
The real problem is not whether machines think but whether Relate
men do. Solve
5. Synthesis (high level thinking)
-B. F. Skinner Contingencies of Reinforcement, 1969 Learner should be able to
Re-organize parts to create a new or original concept
Prepared by: or idea
Dr. Helen Bihag BOHOLANO Make predictions based on analysis of knowledge
Associate dean, cte Cues and starter verbs include
Cebu Normal University Arrange
Compose
TAXONOMY OF EDUCATIONAL Formulate
Construct
OBJECTIVES Predict
Design
THINK . . .
Create
What do you know about the three domains of
6. Evaluation (high level thinking)
learning? Learner should be able to
What do you know about Blooms Taxonomy? Make judgments or decisions based on logical criteria
Where will WE use this information later? or conditions
THE THREE DOMAINS Rate or assess
conclusions
A. COGNITIVE DOMAIN Make valid choices
Cues and starter verbs include
RATIONAL LEARNING: THINKING- Emphasis upon Assess
Select
knowledge, using the mind, and intellectual abilities.
Rate
Estimate
Blooms Taxonomy Provides Compare
1. The basis for creating C-L-E-A-R student learning
Judge
expectations:
Revise
Comprehensible to students
In my opinion
Learner-Centered
Evident, observable in Bloom's Original Anderson's
fulfillment Taxonomy Revised Taxonomy Blooms TaxonomyRevised
Attainable, but of a high Knowledge Remembering
standard Comprehension Understanding
Related to the content and Application Applying
goals Analysis Analyzing
1. Knowledge (low level thinking) Synthesis Evaluating
The learner should be able to Evaluation Creating
Acquire specific facts, ideas,
or vocabulary
Recall and move information from short-term to long-
term memory
Cues and starter verbs include HIGHER ORDER THINKING
Define Creating
List Generating new ideas, products, or ways of viewing things
Record Designing, constructing, planning, producing, inventing.
Repeat Evaluating
Name Justifying a decision or course of action
Recall Checking, hypothesizing, critiquing, experimenting, judging
Analyzing Write a persuasive speech arguing for/against
Breaking information into parts to explore understandings and Make a booklet about five rules you see as important.
relationships Convince others.
Comparing, organizing, deconstructing, interrogating, finding Form a panel to discuss viewpoints on.
Applying Write a letter to. ..advising on changes needed.
Using information in another familiar situation Write a half-yearly report.
Implementing, carrying out, using, executing Prepare a case to present your view about...
Understanding Complete a PMI on
Explaining ideas or concepts
Evaluate the characters actions in the story
Interpreting, summarizing, paraphrasing, classifying,
Creating: Potential Activities and Products
explaining
Use the problem solving strategy to invent a new
Remembering
type of sports shoe
Recalling information
Recognizing, listing, describing, retrieving, naming, finding Invent a machine to do a specific task.
Design a robot to do your homework.
Remembering: Potential Activities and Products Create a new product. Give it a name and plan a
Make a story map showing the main events of the marketing campaign.
story. Write about your feelings in relation to...
Make a time line of your typical day. Write a TV show play, puppet show, role play, song
Make a concept map of the topic. or pantomime about..
Write a list of keywords you know about. Design a new monetary system
What characters were in the story? Develop a menu for a new restaurant using a variety
Make a chart showing of healthy foods
Make an acrostic poem about Design a record, book or magazine cover for...
Recite a poem you have learnt. Sell an idea
Understanding: Potential Activities and Products Devise a way to...
Write in your own words Make up a new language and use it in an example
Cut out, or draw pictures to illustrate a particular Write a jingle to advertise a new product.
event in the story.
Report to the class Designing a New Taxonomy of Educational
Illustrate what you think the main idea may have Objectives
been.
Make a cartoon strip showing the sequence of events A place holder for my thinking.
in the story. Robert Marzano
Write and perform a play based on the story. A. Marzanos Taxonomy
Write a brief outline to explain this story to someone
else Levels of Practicing
Explain why the character solved the problem in this Retrieval
Comprehension
particular way
Analysis
Write a summary report of the event.
Knowledge Utilization
Prepare a flow chart to illustrate the sequence of
Metacognitive System
events.
Self-system
Make a colouring book.
Paraphrase this chapter in the book. KNOWLEDGE DOMAINS
Retell in your own words. Information
Outline the main points. Mental Procedures
Applying: Potential Activities and Products Psychomotor Procedures
Construct a model to demonstrate how it looks or
works Characteristics of Marzanos Taxonomy
Practice a play and perform it for the class A model or theory of human thought
Make a diorama to illustrate an event (allow for prediction of phenomenon)
Write a diary entry Flow of info ALWAYS (?) (self to
Make a scrapbook about the area of study. metacognitive to cognitive and then
Prepare invitations for a characters birthday party knowledge)
Make a topographic map Two dimensions (Three Systems and
Take and display a collection of photographs on a Knowledge)
particular topic. Self-System -interrelated beliefs and goals
Make up a puzzle or a game about the topic. Metacognitive - Goals/learning targets for
Write an explanation about this topic for others. new tasks
Dress a doll in national costume. A model or theory of human thought
Make a clay model (allow for prediction of phenomenon)
Paint a mural using the same materials. Flow of info ALWAYS (?) (self to
Continue the story metacognitive to cognitive and then
Analyzing: PotentialActivities and Products knowledge)
Use a Venn Diagram to show how two topics are the Two dimensions (Three Systems and
same and different Knowledge)
Design a questionnaire to gather information. Self-System -interrelated beliefs and goals
Survey classmates to find out what they think about Metacognitive - Goals/learning targets for
a particular topic. Analyse the results. new tasks
Make a flow chart to show the critical stages.
Classify the actions of the characters in the book Finks Taxonomy of Significant Learning
Create a sociogram from the narrative
Construct a graph to illustrate selected information. The Taxonomy of Significant Learning
Make a family tree showing relationships.
Devise a role-play about the study area. (1) Foundational knowledge: Refers to what is most
Write a biography of a person studied. expected of students; it is the nuts and bolts of the
Prepare a report about the area of study. "information of most courses" and is needed for any
Conduct an investigation to produce information to additional learning about the subject.
support a view.
Review a work of art in terms of form, color and (2) Application: Refers to the skills and critical thinking
texture. that most professors desire in student learning. This
Draw a graph
also refers to managing complex projects.
Complete a Decision Making Matrix to help you
decide which breakfast cereal to purchase
Evaluating: Potential Activities and Products (3) Integration: Integration implies the ability to make
Write a letter to the editor connections among different sorts of learned ideas
Prepare and conduct a debate and expands intellectual power.
Prepare a list of criteria to judge
(4) Human dimension: Deals with the learners'
discovering something about themselves and their
interactions with others and how this interaction
might happen more effectively.

(5) Caring: Caring reflects possibly a change in student


attitude either about themselves or what they are
learning.

(6) Learning how to learn: Enables a student to


continue learning beyond the classroom; i.e.
encourages Life Long Learning (Fink, 2003)

THE INTERACTIVE NATURE OF SIGNIFICANT LEARNING

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