SAMPLE REVIEWER IN FILIPINO sumulat ng Tula:Isang Dipang Langit (tula); Aklasan
MGA SAGISAG PANULAT NG ILANG MANUNULAT (Tula)
1. Francisco Baltazar-Balagtas Nobela:Ibong mandaragit 2. Jose dela Cruz-Huseng Sisiw Kauna-unahang aklat na nalimbag sa Pilipinas 3. Jose Corazon de Jesus-Huseng Batute, Daniel Viterbo, Doctrina Cristiana Luksang Paruparo, Anastacio Salagubang, Pusong Hapis Pangalawang aklat na nalimbag sa Pilipinas 4. Iigo Ed Regalado-Odalager, Dapit-hapon Nuestra Seora del Rosario 5. Valeriano H. Pea-Kintin Kulirat at Tandang Anong; Obra- maestra: Nena at Geraldine C. Rebamonte, M.A.Ed. Neneng Cebu Normal University 6. Florentino Collantes-Kuntil Butil Peb 2, 2013 7. Severino Reyes-Lola Basyang, Pedro Penduko, Silvio Ruiz, Don SAMPLE REVIEWER IN EDUCATIONAL TECHNOLOGY Binoy 8. Jesus Balmori-Batikuling Competencies in Educational Technology 9. Jose P. Rizal-Laon-Laan, Dimas-Alang Determining Appropriate Instructional Approaches 10. Marcelo H. del Pilar-Pupdoh, Dolores Manapat, Piping; Dilat, and Methods, Learning Activities, Instructional Plaridel Materials and Tools 11. Carolina Flores Trinidad-Lina Flor Choose appropriate principles in the preparation and 12. Julian C. Balmaceda-Alphahol o Hulyo, Abril utilization of the conventional and non-conventional 13. Andres Bonifacio-Magdiwang, Agap-ito Bagumbayan; Kauna- technology tools as well as traditional and alternative unahang nagsalin sa Tagalog teaching strategies. ng Mi Ultimo Adios Why Use Visual Aids? 13. Emilio Jacinto -Pingkian, Dimas-ilaw They save time and add interest 14. Emilio Aguinaldo-Magdalo They improve listener understanding 15. Graciano Lopez Jaena-Bolivar, Diego Laura They improve listener retention 16. Amado V. Hernandez-Julio Abril, Amante Ernani They allow for different learning styles 17. Lope K. Santos-Lakandalita The Purpose of Using Visual Aids 18. Hermogenes Ilagan-Ka Muhing Pinakatanyag na dula: ... AVs Dalagang Bukid support your ideas 19. Mariano Ponce-Tikbalang, Nanding at Kapulaki improve audience comprehension add variety to presentation (a break from listening) MGA TAGURI SA ILANG MANUNULAT NG PILIPINAS enliven a difficult / boring subject 1. Manuel L. Quezon- Ama ng Wikang Pambansa help illustrate complex ideas/concepts 2. Lope K. Santos- Ama ng Pambansang Balarila; Apo ng mga help the presenter to stick to the plan Mananagalog; Obra Maestra: Banaag at Sikat; Nobela: Types of Visual Aids: Salawahang Pag-ibig - Kauna-unahang nobelang nalathala sa Overhead Transparencies Pilipinas Slides 3. Andres Bonifacio- Ama ng Katipunan; Ama ng Flip Charts and Posters Demokrasyang Pilipino Objects and Models 4. Emilio Aguinaldo- Utak ng Katipunan Handouts 5. Apolinario Mabini - Utak ng Himagsikan Pocket charts 6. Padre Modesto de Castro-Ama ng Tuluyang Klasika sa Tagalog; Diorama Urbana at Feliza Whiteboards and Chalkboards 7. Tomas Pinpin-Kauna-unahang Manlilimbag 8. Jose Corazon de Jesus-Unang Hari ng Balagtasan; Kalipunan Computer Assisted Audiovisuals ng mga tula Mga Gintong Dahon at Sa Dakong Silangan Guidelines for VAs 9. Severino Reyes-Ama ng Dulaang Tagalog; Obra- The VA should never become the REASON for the maestra:Walang Sugat speech 10. Amado V. Hernandez-Ama ng Manggagawa The VA should be appropriate for the length and 11. Julian Felipe-Ama ng Pambansang Awit (himig) format of the speech 12. Jose Palma-Lumikha ng liriko ng Pambansang awit Know what technology will be available to you 12. Aurelio Tolentino-Unang Mandudulang Makabayan; Obra- The higher the tech, the more you need redundancy maestra:Kahapon, Ngayon at Bukas and backup--Burnetts rule of VA 13. Deogracias A. Rosario-Ama ng Maikling Kwentong Tagalog; Additional Guidelines for Text Obra-maestra: Walang Panginoon Use only 4-6 lines of text per VA 14. Honorata dela Rama-Hernandez - Reyna ng Kundiman, Use phrases, not full sentences Mutya ng Dulaang Tagalog; Primadong Tanghalang Pilipino; Use Upper Case and Lower Case for ease of reading Reyna ng Sarswelang Tagalog Leave the same space at the top of a VA 15. Francisco Baltazar-Ama ng Panulaang Tagalog Limit lines to no more than 40 characters 16. Claro Caluya-Prinsipe ng mga Makatang Ilokano How To . . . Conduct a Field Trip 17. Edirberto Gumban - Ama ng Panitikang Bisaya Planning - purpose, preview, make arrangements, 18. Dr. E. Arsenio Manuel-Ama ng Foklorikong Filipino arrange transportation, identify rules, provide 19. Pari Dr. Mariano Pilapil-Cicero ng Wikang Tagalog supervision 20. Pedro Bukaneg-Ama ng Panitikang Ilokano Preparing - build interest, provide instructions 21. Valeriano H. Pea-Ama ng Nobelang Tagalog; Obra Conducting - arrive promptly, encourage students, Maestra Nena at Neneng obtain materials, count students 22. Jose Nepomuceno-Ama ng Pelikulang Pilipino Follow-Up - activities, thank you 23. Fernando Monleon-Ama ng Batutian Visuals 24. Alejandro Abadilla -Ama ng Modernistang Panulaang Non projected Visuals Filipino Still Pictures 25. Pascual Poblete -Ama ng Pahayagan sa Pilipinas Drawings 26. Gemiliano Pineda-Ama ng Sanaysay Charts Graphs AWTOR AT AKDA Posters Pedro Paterno Cartoons sumulat ng nobelang panlipunan NINAY orihinal Projected Visuals Integration na wika Kastila (pangkaugalian o pangkaasalan) What is a graphic organizer? Pascual Poblete A powerful visual picture of information that allows naglimbag- El Gruto de Pueblo the mind to see undiscovered patterns and Padre Pedro San Buenaventura relationships. sumulat ng kauna-unahang talasalitaan sa Tagalog A tool that allows organization of these patterns and Graciano Lopez Haena relationships in writing. nagtatag ng La Solidaridad Keys to effective use of graphic organizers sumulat ng Fray Botod 1. Consistent Marcelo H. del Pilar Create a standard set of graphic organizers. nagtatag ng Diaryong Tagalog Establish a routine for implementing them in the Faustino Aguilar classroom. sumulat ng nobelang Pinaglahuan at Lihim ng Isang 2. Coherent Pulo Provide clear labels for the relationship between Amado V. Hernandez concepts in graphic organizers. Limit the number of ideas covered. Freeware can copy and use indefinitely Minimize distractions. 3. Creative use during all stages of lesson design. Software Viruses Incorporate during homework and test review. Illegal code added to a program Add illustrations. May spread to many computers Implement with cooperative groups and pairs. Copy files from one computer to another Clustering A nonlinear activity that generates ideas, Download files by modem images and feelings around a stimulus word. As students E-mail attachments cluster, their thoughts tumble out, enlarging their word bank Virus may be relatively harmless for writing and enabling them to see patterns in their ideas. Writes Youve been stoned on screen Virus may also be very damaging Fishbone Mapping Used to show causal interaction of a Erases everything on hard drive complex event (an election, a nuclear explosion) or complex Virus may activate on a certain date phenomenon (juvenile delinquency, learning disabilities). Virus Protection Chain of Events Used to describe the stages of an event, Be careful where you copy files from the actions of a character or the steps in a procedure. Do not open e-mail attachments unless you are sure Interaction Outline Used to show the nature of an that it is safe interaction between persons or groups, such as the Use virus protection program interaction between European settlers and American Indians. Detects and removes illegal code Problem/Solution requires students to identify a problem Should be updated often and consider multiple solutions and possible results Spider Map Used to describe a central idea; a thing, a Hardware vs. Software process, a concept, a proposition. The map may be used to Hardware organize ideas or brainstorm ideas for a writing project. The computer equipment Story Board A graphic and sequential depiction of a Includes printers, monitors, disk drives, etc. narrative. Students recall major events of the story then Software illustrate the events in the squares provided. Programs which tell the computer what to Review on ICT basic concepts do An electronic device, operating under the control of Examples - word processing, gradebook, instructions stored in its own memory unit, that can tutorials, games, etc. accept data (input), manipulate the data according to NETWORKS specified rules (process), produce information A network is a collection of computers and devices (output) from the processing, and store the results connected together so users can share data and for future use. resources History of Computers A local area network (LAN) connects computers in a Charles Babbage - father of computer limited geographic area 1800s planned analytical engine A wide area network (WAN) covers a large ENIAC - developed at end of WW II geographical area 1951 - 1963 1st and 2nd generation The World Wide Web very large, used unreliable vacuum tubes One of the more popular segments of the Internet is 1963 - present - 3rd and 4th generation the World Wide Web, also called the Web. smaller, faster - use transistors and A Web page is a document that contains text, integrated circuits graphics, sound, and/or video and has built-in Input Devices Any hardware component that allows you to connections, or hyperlinks to other Web documents enter data, programs, commands, and user responses into a A Web site is a related collection of Web pages computer. Examples: Keyboard, Mouse You access and view Web pages using a software Output Devices Output devices make the information program called a Web browser resulting from processing available for use. Examples: Printers A Web page has a unique address, called a Uniform (Impact, Nonimpact, Photo); Display Devices (CRT, LCD) Resource Locator (URL) Communications Devices A hyperlink is a virtual connection to another place A communications device is a hardware component on the Web that enables a computer to send (transmit) and LABEL: receive data, instructions, and information to and http:// Protocol from one or more computers www. Site Communications occur over transmission media, yahoo.com Domain such as telephone lines, cables, cellular radio networks, and satellites ICT and Education Types of Computers ICTs can be used in education to: Supercomputers and Mainframes improve administrative efficiency Microcomputers disseminate teaching and learning materials to Desktops teachers and students Laptops (Notebooks) improve the ICT skills of teachers and students Handhelds allow teachers and students access to sources of COMPUTER SOFTWARE information from around the world System software consists of programs to control the share ideas on education and learning operations of computer equipment Instructions in the operating system tell the Technologys Role in Restructuring Education computer how to perform the functions of loading, Teachers will retain a key role storing, and executing an application program and Interdisciplinary approach will flourish how to transfer data Research and problem solving skills will gain When a computer is turned on, the operating system attention is loaded into the computers memory from auxiliary Assessment methods will change to reflect the new storage, a process called booting curriculum Most computers use an operating system that has a graphical user interface (GUI) Some Trends Regarding Technology Application Software Organizational decentralization, both geographically Word Processing and managerially Spreadsheet Increases productivity, decreases in employees Presentation Graphics Dramatic increases in information sharing Database Dramatic decreases in middle level management Contact Management Increased use of contract workers Utility Software anti-virus, data backup, and file compression Technology enables the following: Software - Legal Issues Students to become motivated, engaged Commercial software and learn actively Can only make backup copies for yourself Authentic learning Can only use on one machine at a time Collaborative learning Site license - use on more that one Explore, discover and produce knowledge machine Meets the multiple learning styles and Shareware intelligences students have Can use - make copies and give to anyone Students to become proficiency in Should pay if you continue to use technology literacy skills Rogers (1995) Diffusion of Innovation Performance-based assessments Stages of adoption: Awareness - the individual is exposed to the innovation but Educational Technology & Technology Education lacks complete information about it Interest - the individual becomes interested in the new idea and seeks additional information about it Educational Technology Technology Education Evaluation - individual mentally applies the innovation to his (Information (Technological Studies) present and anticipated future situation, and then decides Technology) Teaches about technology as whether or not to try it Teaches with technology a content area Trial - the individual makes full use of the innovation (uses technology as a tool) Concerned with the broad Adoption - the individual decides to continue the full use of Primarily concerned with spectrum of technology (How the innovation the narrow spectrum of humans have designed & 5. The Theory of Distributed Cognition is closely related information and innovated the natural world) to Social Constructivism in the argument it makes that communication Primary goal: Technological cognition is not within the individual but rather it is distributed technologies literacy for everyone over other people and tools. The use of telecommunications Primary goal: To enhance technologies in education has to rely highly on distributed the teaching and learning cognition. Major researchers in the field are Pea, Salomon, process Perkins, Cole, G. Hutchins, and Norman Maria Montessori Students are lifelong learners and 6. Dual coding theory problem solvers Applying Dual-Coding Learning occurs in an inquiring and cooperative atmosphere Provide a visual PowerPoint Presentation to present Students increase their own knowledge through self-and facts to students that include visual pictures along teacher-initiated experiences. with written text information Learning takes place through the senses. When giving students instructions on how to use a Students learn through manipulating materials and interacting particular software try to include snapshots from the with others. program to help students learn how to use the These meaningful experiences are precursors to the abstract software understanding of ideas. When developing assignments for students try to give them a visual picture as an example to explain Jean Piaget Constructivism is a philosophy of learning activities for students. founded on the premise that, by reflecting on our experiences, 7. Elaboration Theory argues that instruction should be we construct our own understanding of the world we live in. organized from simple to complex to increase learning, while Each of us generates our own rules and mental models, providing the learner with a meaningful context in which which we use to make sense of our experiences. Learning, subsequent ideas can be integrated. According to elaboration therefore, is simply the process of adjusting our mental theory, instruction should be organized in increasing order of models to accommodate new experiences (Funderstanding, complexity for optimal learning. 2008). 8. Experiential learning addresses the needs and wants of the learner. Carl Rogers' theory is rooted in humanistic Lev Vytgosky Children make meaning through community education. He identifies the two types of learning as cognitive places, which plays a central role, and the people around the and experiential. student greatly affect the way he or she sees the world. 9. Multiple Intelligences. The theory of multiple The type and quality of tools used for cognitive development intelligences suggests that every individual possesses a (culture, language, important adults to the student) determine unique combination of distinct intelligences. the pattern and rate of development. 10. Script Theory is primarily intended to explain language The Zone of Proximal Development - problem solving processing and higher thinking skills skills of tasks can be placed into three categories: Those 11. Situated learning is a general theory of knowledge performed independently by the learner. Those that cannot be acquisition. It has been applied in the context of technology- performed even with help. Those that fall between the two based learning activities for schools that focus on problem- extremes, the tasks that can be performed with help from solving skills (Jean Lave & Barbara Rogoff) others. 12. Social constructivism maintains that learners construct knowledge in interaction with their social environment. Theories in Educational Technology Learning is regarded as a collaborative activity. Lev Vygotsky, 1. Anchored Instruction Theory maintains that real world is the most prominent figure in the development of social contexts imbedded in educational media serve as anchors of constructivist theory. learning in the sense that learners construct knowledge while 13. The symbol systems theory developed by Salomon is solving the subsequent problems. intended to explain the effects of media on learning. Salomon 1. a form of situated learning (1977) states: "To summarize, the symbol systems of media 2. also related to problem-based affect the acquisition of knowledge in a number of ways. learning 3. Uses multimedia, web-media, or THE CONE OF EXPERIENCE other interactive technology used The Cone of Experience is a visual model, a pictorial device to tell stories that presents bands of experience arranged according to Examples: degree of abstraction and not degree of difficulty - internet commerce class This model incorporates several theories related to instructional design and learning processes 2. Cognitive Flexibility Theory focuses on the learning in complex and ill-structured domains. The theory focuses on the spontaneity of learning situations. It maintains that learning should be in context, however information should be presented from multiple perspectives and various case studies should be utilized in instruction. Rand Spiro is the leading theorist. 3. Constructivism argues that learning is an active process. Learners construct their own knowledge by selecting and transforming information, constructing and refining hypotheses, and decision-making. Discovery learning is one of the major themes of constructivist theory. 4. The Diffusion of Innovations Theory attempts to explain the patterns of adoption of innovations in general. Educators' adoption of technology is an important application of the principles of this theory. Rogers is the most prominent researcher of this theory Verbal Symbols Original Theorists principal medium of communication Katz (1957) : bear no physical resemblance to the objects or ideas media - opinion leaders - opinion followers for which they stand Everett M. Rogers may be a word for concretion, idea, scientific Diffusion of Innovations (1962-95) principle, formula or philosophic aphorism the process by which an innovation is Disadvantage: highly abstract communicated through certain channels Visual Symbols over time among the members of a social chalkboard/whiteboard, flat maps, diagrams, charts system fits the tempo of presentation of idea, topic or situation very easy to procure and prepare Limitations: lack of ability to use the media size of visuals hh simplification of visual materials hh leads to misconceptions Recordings, Radio, Still Pictures attention getting, particularly projected a vies concretize verbal abstraction Limitations: size of pictures or illustrations expensiveness of projected materials and equipment timing difficulties between radio DAL BRUNE shows and classroom lessons Exhibits present objects or processes otherwise impossible inside the classroom exposure to new ideas, discoveries, inventions problems that may be encountered: too little space analysis time consuming maintenance compr Demonstrations analysis visualized explanation of an important fact or idea or process comprehension may require nothing more than observation or students may be asked to do what has just been shown how to do compare & contrast Disadvantages: ideas or processes might not be interpreted or conceived very well visibility to all learners Field Trips undertaken primarily for the purpose of experiencing something that cannot be encountered within the classroom a rich experience in learning about objects, systems, Variety of Methods and situations Vary methods used to incorporate all elements of active Disadvantages: time-consuming learning expensive high exposure to danger / - Small group work accidents - Brainstorming inadequacy of the communitys - Creative work resources - Games Dramatized Experiences - Presentations help get closer to certain realities that are no longer available at first hand - Case studies stirring and attention getting - Role-plays participant learns to understand intimately the - Simulations character he portrays - Demonstrations teaches cooperative work Disadvantages: time consuming without Peer Teaching commensurate results Build on the wealth of expertise of participants participation is limited to few Encourage participants to draw on and share their individuals experiences with others Contrived Experiences Allow participants to answer each others questions an editing of reality (not the facilitator!) substitutes for confusing or unmanageable first Interactive Process hand experiences Use activities that build on and overlap concepts and skills easier to handle, manipulate or operate learned to: Reinforce learning Disadvantages: simplification leads to misconceptions, Provide more opportunities to digest and integrate distorted views, and incomplete pictures of reality Real-world Application no freedom to handle expensive or fragile Solicit examples of hypothetical or real problems models, mock ups, specimens, etc. Relate new learning to participants life situation Direct, Purposeful Experiences Develop individual action plans for unabridged version of life itself application in the workplace direct participation with responsibility for the When possible, make field visits outcome The Essential Smart Classroom the basis for the most effective and lasting learning " a multimedia room design that features a fixed overhead Disadvantage: (video / data) projector and screen, a computer, and built-in VCR or DVD players, audio cassette and CD. What makes not all things can be learned through direct, first hand experiencing them smart is a room control system that enables instructors to easily operate A/V equipment Designs that Improve Teaching and Learning Empower Faculty Emphasize Flexibility Encourage Student Interaction Stress Simplicity It maintains that learning should be in context, however Expand Connectivity information should be presented from multiple perspectives Contain Costs and various case studies should be utilized in instruction. Sweat Details Rand Spiro is the leading theorist. Blooms Taxonomy for the Digital Age - Integrating Technology Knowledge -Internet, Electronic encyclopedias It maintains that learning should be in context, however Comprehension-E-mail, inspiration, overhead information should be presented from multiple perspectives Application-Curriculum software and various case studies should be utilized in instruction. Analysis -Spreadsheets, Boolean searchers Rand Spiro is the leading theorist. Synthesis-Multimedia Production Evaluation-Video, Digital cameras production, Advantages: shorter meetings, more task oriented, rubrics more organized, more equal participation regardless Software Types by their Cognitive Demand of status, more open exchange of ideas, less likely to be swayed by group norms, less threatening Web sites, CD-ROMs Knowledge, Comprehension Disadvantages: fewer nonverbal cues to aid Drill and practice or interpretation, tech uncertainty Videoconferencing other tutorial software Knowledge, Comprehension, Advantages: almost all of teleconferencing plus Application better chance of getting nonverbals Disadvantages: startup costs ($20-25,000), tech Simulation software Application, Analysis uncertainty Tool software such as spreadsheets, databases, word processing, concept mapping, etc. Application, Analysis, Key Elements for creating 21st century skills 1. Emphasize core subjects Synthesis, Evaluation 2. Emphasize learning skills 3. Use 21st century tools to develop learning skills Copyright Law 4. Teach and learn in the 21st century context Copyright, a form of intellectual property law, 5. Teach and learn 21st century content protects original works of authorship including 6. Use 21st century assessments that measure 21st literary, dramatic, musical, and artistic works, such century skills as poetry, novels, movies, songs, computer software, and architecture. Copyright does not protect facts, 21st Century Learning Skills ideas, systems, or methods of operation, although it 1. Information and Media Literacy Skills may protect the way these things are expressed. 2. Communication Skills 3. Critical Thinking and Systems Thinking 4. Problem Identification, Formulation and Solution Word Processing in the Classroom 5. Creativity and Intellectual Curiosity Word processing can help teachers prepare 6. Interpersonal and Collaborative Skills classroom materials they previously typed or wrote out by 7. Self-Direction hand. These include handouts or other instructional materials, 8. Accountability and Adaptability lesson plans and notes, reports, forms, letters to parents or 9. Social Responsibility students, flyers, and newsletters. Traditional vs. Integrated
Spreadsheets in the Classroom TRADITIONAL
A spreadsheet application software is a Teacher-oriented computer program that allows the user to enter text and Single-sense stimulation Single-path progression numbers into a table with rows and columns, and then Single media maintain and manipulate those numbers using the table Isolated work structure Information delivery Electronic spreadsheet programs organize Passive learning and manipulate numerical data. Factual, knowledge-based learning Reactive response Databases in the Classroom Isolated, artificial content Database software is a computer programs INTEGRATED that allow users to store, organize, and manipulate Student-centered information, including both text and numerical data. On the Multi-sensory stimulation Multi-path progression other hand, database is a system designed to store Multi-media information in a way that makes it easy to locate later. Collaborative work Information exchange Multimedia in the classroom Active/exploratory/inquiry-based learning Multimedia is a combination of text, audio, Critical thinking and informed decision-making still images, animation, video and interactive content Proactive/planned action forms. Multimedia is presented (most of the time) in more Authentic/real-world context than one medium. Using different types of media in the The ARCS Model of Motivational Design classroom can help to enhance student learning. (Attention, Relevance, Confidence, Satisfaction)
The ASSURE Model
Publication in the Classroom Analyze learners Creating publication in the classroom will State objectives strengthen the relationship of the parents and the teacher. Select methods, media, and materials Creating newsletters to effectively communicate with parents Utilize media and materials and patrons is of great help to teachers. The teacher also can Require learner participation create other documents such as banners, posters, business Evaluate and revise cards, and charts for use in the classroom. How To . . . Conduct a Debriefing: The Four-D Procedure Hypermedia Step 1. Decompressing (Feelings) The name hypertext, or hypermedia, has been applied to How did you fell when . . . ? networks of nodes (also called articles, documents, files, Step 2. Describing (Facts) What happened when you . . . ? cards, pages, frames, screens) containing information (in text, What real-life situation does this graphics, video, sound, and so on) that are connected by links resemble? (also called pointers, cross-references, citations). Step 3. Drawing Comparisons (Transfer) Email Overview How does the scoring system compare with Remember, email belongs to the company [Electronic real life costs and payoffs? Communications Privacy Act, 1986] Step 4. Deriving Lessons (Application) It is retrievable even after deletion How can you apply these learning to real Monitoring by the company is legal, that is, you have life? no expectation of privacy Objectives Checklist If you have a private email address that also gets Audience used for business, expect no privacy here either Specifies learners Email in Practice Behavior Dont write anything you wouldnt want to see on the Learner performance front of the New York Times Observable behavior Dont ever respond in anger Real-World skill DONT USE ALL CAPS, IT LOOKS LIKE YOU ARE Conditions SHOUTING!!! Equipment, tools, aids, or references that Understand your companys email policy may be used Teleconferencing--Pros and Cons Environmental conditions 2. Comprehension (low level thinking) Degree Learners should be able to States standard for acceptable performance Grasp the meaning of material learned (time, Communicate what accuracy, proportion, quality) has been learned and interpret it Reach understanding Challenges for Teachers Using Technology Cues and starter verbs include Learning how to use a variety of technology Describe applications; Discuss Using, adapting, and designing technology-enhanced Explain curricula to meet students needs; Identify Expanding content knowledge; Locate Taking on new roles; and Report Responding to individual students 3. Application (low level thinking) Community based learning The learner should be able to Communities Use learned knowledge Regional in new or concrete ways, or Sectoral to solve new problems Supply Chain based Cues and starter verbs include Around prominent individuals or groups Apply Auto-Forming Communities Illustrate Learning within the communities Demonstrate Explicit Dramatize Tacit knowledge Employ Supported by knowledge platform Use Comparison of Distance Education and Online Learning 4. Analysis (high level thinking) The learner should be able to Take ideas and knowledge apart Dismantle concepts into their components and seek links between concepts (compare) find what is unique (contrast) Cues and starter verbs include Analyze Calculate Distinguish Examine Experiment The real problem is not whether machines think but whether Relate men do. Solve 5. Synthesis (high level thinking) -B. F. Skinner Contingencies of Reinforcement, 1969 Learner should be able to Re-organize parts to create a new or original concept Prepared by: or idea Dr. Helen Bihag BOHOLANO Make predictions based on analysis of knowledge Associate dean, cte Cues and starter verbs include Cebu Normal University Arrange Compose TAXONOMY OF EDUCATIONAL Formulate Construct OBJECTIVES Predict Design THINK . . . Create What do you know about the three domains of 6. Evaluation (high level thinking) learning? Learner should be able to What do you know about Blooms Taxonomy? Make judgments or decisions based on logical criteria Where will WE use this information later? or conditions THE THREE DOMAINS Rate or assess conclusions A. COGNITIVE DOMAIN Make valid choices Cues and starter verbs include RATIONAL LEARNING: THINKING- Emphasis upon Assess Select knowledge, using the mind, and intellectual abilities. Rate Estimate Blooms Taxonomy Provides Compare 1. The basis for creating C-L-E-A-R student learning Judge expectations: Revise Comprehensible to students In my opinion Learner-Centered Evident, observable in Bloom's Original Anderson's fulfillment Taxonomy Revised Taxonomy Blooms TaxonomyRevised Attainable, but of a high Knowledge Remembering standard Comprehension Understanding Related to the content and Application Applying goals Analysis Analyzing 1. Knowledge (low level thinking) Synthesis Evaluating The learner should be able to Evaluation Creating Acquire specific facts, ideas, or vocabulary Recall and move information from short-term to long- term memory Cues and starter verbs include HIGHER ORDER THINKING Define Creating List Generating new ideas, products, or ways of viewing things Record Designing, constructing, planning, producing, inventing. Repeat Evaluating Name Justifying a decision or course of action Recall Checking, hypothesizing, critiquing, experimenting, judging Analyzing Write a persuasive speech arguing for/against Breaking information into parts to explore understandings and Make a booklet about five rules you see as important. relationships Convince others. Comparing, organizing, deconstructing, interrogating, finding Form a panel to discuss viewpoints on. Applying Write a letter to. ..advising on changes needed. Using information in another familiar situation Write a half-yearly report. Implementing, carrying out, using, executing Prepare a case to present your view about... Understanding Complete a PMI on Explaining ideas or concepts Evaluate the characters actions in the story Interpreting, summarizing, paraphrasing, classifying, Creating: Potential Activities and Products explaining Use the problem solving strategy to invent a new Remembering type of sports shoe Recalling information Recognizing, listing, describing, retrieving, naming, finding Invent a machine to do a specific task. Design a robot to do your homework. Remembering: Potential Activities and Products Create a new product. Give it a name and plan a Make a story map showing the main events of the marketing campaign. story. Write about your feelings in relation to... Make a time line of your typical day. Write a TV show play, puppet show, role play, song Make a concept map of the topic. or pantomime about.. Write a list of keywords you know about. Design a new monetary system What characters were in the story? Develop a menu for a new restaurant using a variety Make a chart showing of healthy foods Make an acrostic poem about Design a record, book or magazine cover for... Recite a poem you have learnt. Sell an idea Understanding: Potential Activities and Products Devise a way to... Write in your own words Make up a new language and use it in an example Cut out, or draw pictures to illustrate a particular Write a jingle to advertise a new product. event in the story. Report to the class Designing a New Taxonomy of Educational Illustrate what you think the main idea may have Objectives been. Make a cartoon strip showing the sequence of events A place holder for my thinking. in the story. Robert Marzano Write and perform a play based on the story. A. Marzanos Taxonomy Write a brief outline to explain this story to someone else Levels of Practicing Explain why the character solved the problem in this Retrieval Comprehension particular way Analysis Write a summary report of the event. Knowledge Utilization Prepare a flow chart to illustrate the sequence of Metacognitive System events. Self-system Make a colouring book. Paraphrase this chapter in the book. KNOWLEDGE DOMAINS Retell in your own words. Information Outline the main points. Mental Procedures Applying: Potential Activities and Products Psychomotor Procedures Construct a model to demonstrate how it looks or works Characteristics of Marzanos Taxonomy Practice a play and perform it for the class A model or theory of human thought Make a diorama to illustrate an event (allow for prediction of phenomenon) Write a diary entry Flow of info ALWAYS (?) (self to Make a scrapbook about the area of study. metacognitive to cognitive and then Prepare invitations for a characters birthday party knowledge) Make a topographic map Two dimensions (Three Systems and Take and display a collection of photographs on a Knowledge) particular topic. Self-System -interrelated beliefs and goals Make up a puzzle or a game about the topic. Metacognitive - Goals/learning targets for Write an explanation about this topic for others. new tasks Dress a doll in national costume. A model or theory of human thought Make a clay model (allow for prediction of phenomenon) Paint a mural using the same materials. Flow of info ALWAYS (?) (self to Continue the story metacognitive to cognitive and then Analyzing: PotentialActivities and Products knowledge) Use a Venn Diagram to show how two topics are the Two dimensions (Three Systems and same and different Knowledge) Design a questionnaire to gather information. Self-System -interrelated beliefs and goals Survey classmates to find out what they think about Metacognitive - Goals/learning targets for a particular topic. Analyse the results. new tasks Make a flow chart to show the critical stages. Classify the actions of the characters in the book Finks Taxonomy of Significant Learning Create a sociogram from the narrative Construct a graph to illustrate selected information. The Taxonomy of Significant Learning Make a family tree showing relationships. Devise a role-play about the study area. (1) Foundational knowledge: Refers to what is most Write a biography of a person studied. expected of students; it is the nuts and bolts of the Prepare a report about the area of study. "information of most courses" and is needed for any Conduct an investigation to produce information to additional learning about the subject. support a view. Review a work of art in terms of form, color and (2) Application: Refers to the skills and critical thinking texture. that most professors desire in student learning. This Draw a graph also refers to managing complex projects. Complete a Decision Making Matrix to help you decide which breakfast cereal to purchase Evaluating: Potential Activities and Products (3) Integration: Integration implies the ability to make Write a letter to the editor connections among different sorts of learned ideas Prepare and conduct a debate and expands intellectual power. Prepare a list of criteria to judge (4) Human dimension: Deals with the learners' discovering something about themselves and their interactions with others and how this interaction might happen more effectively.
(5) Caring: Caring reflects possibly a change in student
attitude either about themselves or what they are learning.
(6) Learning how to learn: Enables a student to
continue learning beyond the classroom; i.e. encourages Life Long Learning (Fink, 2003)