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6 Use the normal game setup for 2-player-game, you are the start player.
Use the second time token as a dummy player - he plays without buttons.
His advance depends on the free spaces between his and your time token.
-> Kings time token is on top of yours or one space behin
Dummy player buys first patch.
-> time token is two spaces behind:
Dummy player buys the second patch.
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Dummy player buys the third patch.
3+ -> King will advance and you are next.
6 Determine the number of buttons you have left and add (if earned) the
value of the special tile.
(2) Subtract 2 points from your score for each empty space of your quilt board.
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e Use the normal game setup for 2-player-game, you are the start player.
Place the special tile (7x7) in the center (last space) of the time board.
(3) Decide if you want to be the start player.
‘The patchwork master moves his time token like in variant I additional
some extra rules:
p-------------.------
‘The Patchwork master also starts with 5 buttons but he has to pay only
Yq the amount of buttons depicted on the label (this means the buttons
FE “| which count for you as button income). If he cannot afford any patch,
& y, he advances and receive 1 button for each space he moves his time token.
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You receive a number of buttons according to the patches on
your quilt board (like in the normal rules).
‘The patchwork master only gets button income, if he catches a special
(2) patch (he receives a number of buttons according to the patches he has
bought),
;
6 Determine the number of buttons you and the patchwork master have left.
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6 Add the value of the special tile to his or your score.
Subtract 2 points for each empty space of your quilt board from your score.
Beat the patchwork master is aim of the game.
too hard for you to beat the patchwork master use the same rules
in variant II and try another complexity factor on the next pag
iAPatchwork master starts with 5 Buttons, player with 10.
Put on each of the first 3 special patches a “5 button” tile and on the
last two only a “I button” tile - the buttons are the price for getting the
patch. ‘The “I button” tile on a special patch indicates that this special
patch is used for the master as button income (if he takes it).
In the end of the game every free space counts -1 buttons for you.
Patchwork master and player start with 5 Buttons.
Put on each of the first 2 special patches a “5 button” tile and on the
last three only a “I button” tile - the buttons are the price for getting
the patch. ‘The “1 button” tile on a special patch indicates that this
special patch is used for the master as button income (if he takes it).
In the end of the game every free space counts -2 buttons for you.
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Use the special patches without any button tiles on it, so each of them
counts for the master as button income (if he takes it).
In the end of the game every free space counts -3 buttons for you.