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GENESTEALER INVASION MISSIONS FOR SPACE HULK, DEATHWING AND GENESTEALER BY DEAN H. BASS ‘We're currently working on a book of missions for Space Hulk, Deathwing and Genestealer which will include a number of campaigns - missions that can be played as a linked series of games where the outcome of each mission affects your chances in the next. ‘Asa sample of what you can look forward (o, here are the first few missions from one of the campaigns — these missions can also be played as stand-alone games. ‘The outline of the huge derelict spaceship loomed through the danse sist had erashlanded a few days ago the aerated re-enty "stems saved the thi rom destruction, but it had buried ise deep Ino the sft earth of Septimus V. Atte irlocks, guads of Space Marines waited fr the command 19 fntr the ship Many were dreted in honour suits of Terminator Soar, rome withthe peective peychic hoods that marked thm as Librarians. The Librarians were concentrating hard, focusing their thoughts on the psychic emanations fem within the ship tying 12 Teen their source, The signals were weak but there was a see of tension, of power temporarily bed in check. “The Space Maine commander wat oth o send hs Brother Marines into such an uncerain station bt the fait markings on the side of the spaceship dated frm the Dark Age of Technolgy —the chance of ‘eeoverng the fst knowledge tha might have surived the millenia trae won he risk. With final weapons check nd an invocation the Emperor th ar locks were breached and the first squads tent inside SPECIAL RULES “The iles on estes and rubble cover he effet of psychic atacks and the new weapont frm Genestealr on these objects. You ean se ‘ese new rls with any Space Hulk ge you pay ‘The rules for Paying the Campaign cover the effect that losing a Inisson basen your forse fr fue missions within this campaign ‘though thew roles ae only intended fr this campaign, you ean ‘sy adapt them for any similar series of sions that yu Pay. CRATES “Mort of the new weapons introduced in Genestaer can be used 19 desoy crate, To aac nate, simply ae the sane ols peed 19 ‘destroy a dour, Ifa rate i destryed by any wespon ober than © ‘convertion Beamer, place the erate marker with a rubble mask or tum i overt represent rubble If a conversion Beamer is used, the ‘rat i vaporsed and no rbble is eft in is place. Paychie attacks may also destroy rates. Vortex and Blast both tutomaticaly vaporize erates and leave no rubble. Lighting Are Aestoys a crate on a4 and Helfre desoys x crate on a3 both aes, the cates replaced with rubble RUBBLE. “The mile defestion rales aply to the new weapons as per storm tbls ia oll oS or 6 saves) IF conversion Beamer is being used, save india that he shot mists intended target and vapors ‘he able instead, removing the ube marker. Blast and Vortex psychic atacks also remove ule markers. PLAYING THE CAMPAIGN you wan, you can play the missions that make up his amp fone off games in any order However, is more fant play the a 8 ‘amps Ifyou ar playing them at campaign, use the following fle forhow the oucume ofeach game affects the next. ‘Space Marine Vietory the Space Marines win «game, the Geeseale player's choice of Hybrids is reduce for ll the remaining games. The Genestealer player should take al the letered Blips and pce them face down "The Space Marne player now gets 1 pick one ofthe Blips without seeing what letter iis ~thit Blip isnt available for use by the ‘Genesee player forthe remainder af the eapaig ‘This means tht i the Space Marne player Keeps winning, after wo ames the Genesenler payer is down to eight letered Blips, after thre games e's dow 0 seven and 40 on, Genestealer Vietory he Genestaer player wine a game, the number of Space Marines is redced forthe next mission only (0 fr the tof the campaign) [Because the Space Marine forces are diferent for each game, the Deployment section of he setup iastuuctins tells you which Space Marine i unavailable for that game ithe Space Maines loathe las ‘ame Variants For pariculary skilful or experienced players, you can agree to increas the penalis for lxing » gee wo wo Space Marines cr two Blips removed afer each los. ‘You can luo choose to play these games using the bidding sytem {rom Deathwing and Genestsler. Both players bid points forthe Space Marine forces and whoever bids lowest plays the Space Marines The Geneteler player reeves the expunied Blip stand reinforcement as piven in these missions. (GENESTEALER INVASION aoe AMBUSH! | fen “The reports from Septimus V had indicated low levels of psychic secvity in the halk. First conic confined the reports but, beyond thie there was no sigh of life aboard the apace hulk. A handal of squide were rent into the hulk to reou it these squads included ‘Temmintors and Librarians assigned to investigate the deepest and most dangerous levels ofthe hulk to search out the source of the poyehic activity. ‘The squads advanced slowly, checking each rea and declaring itclear =the hu was apparenly deserted, sbandoed long agoto the ravages ‘of deep space. At the end of thei ist sweep, Squad Matthias “pproached the control cenre athe heart of the space hulk. Tew Seteens flickered dimly wth te dying energies ofthe hulk’s power ‘Plant butte contl cere wae otherwise quit. Soden the scanners went wild There wee lips everywherel There ‘wes movement onal sides a the Genesee poured towards them ‘Tey were caught in an ambush! OBJECTIVES ‘The Space Matine player is steming to gt his ores clear of he ambush area, The Genstaler payer is simply tying to las many Space Marne s possible. FORCES Space Marines Squad Matthals ‘One Sergeant wit tom biter and power love ‘One Caiciee (evel 2 payer) with tom bier and force axe ‘One Space Main with asa cannon one reload) and power love. ‘One Space Maine with ightng clas ‘One Space Marine wth storm ber and power glove. Genestealers ‘The Genenteler player begins with 4 Blips and receives 1 Blip per tumas reinforcements. The Geneseale player uses the expanded Blip fet and may sito choote to ue ambarh counters The leuered Blips represent the following libris wos Level pyker narmed Level pyker amarmed ‘Non psyker wih bli [Now per wth bol pistol ‘Non per with aan [Non pryker wth wtoesnnon [Non pyr wth mise nuncher [Non payer wih chainsword Semommunw> DEPLOYMENT Space Marines ‘The Space Marine player places the squad anywhere onthe wo raked setins on any acing and on overwaich fhe chooses. Genestealers “The Genestealer starting forces ener a6 1 Blip at each ofthe four ‘rman enry aeat. Reinforcements can come ona ny entry ae, Primary or secondary. “The Genestealers move Mest. SPECIAL RULES Both player use pychic ears “The Space Marine player can secure entry aes. VICTORY ‘The Space Marin layer wins by geting at leas three Space Marines cif te board atthe matked ext poi. The Genescler player win by oping ny See Manes fey eching be eit pot Anyig BEI REGROUP GENESTEALER INVASION “al rr! “The Genesealers had hit hard. They'd aught the Space Marines in ‘prepared ambushes and eu them off. The Space Marines had been “Expecting ve psychic ait but had't ben prepared forthe high proportion of Hybrids facing them. Many of the squads had been tripod out = thowe that survived largely owed thee lives to the presence ofthe Librarians. ‘The survivors were ct of and scattered around the hulk. They new that «aecond aut woul be Innched bythe mai body of Space “Marines butt would be rome time befor they were relieved. They ‘were ordered to ink up ready to rk in fore once the second wave ‘Space Marines tacked, ‘To regroup, the remaining squads had to fight their way through heavily defended condos Bs nlese they coal jin together, thy ‘ced certsn death ~ the outmumbering Genestaler forces would ‘vereame them by shee fore of amber OBJECTIVES “The Space Marine payer i trying to link up Squads Octavis and ‘icodems with Squad Asai and move thr al out ofthe danger trea, The Genevealer player i ying to wipe ou at many units as posible FORCES Space Marines ‘A= Squad Octavius ‘One Sergeant wit tom bolter and power sword ‘One Space Maine with thunder harimer and ston shield ‘One Space Maine with storm boltr and power glove, B- Squad Nicodemus ‘One Lenceian (vel 1 per) with storm bois and force xe (One Space Marine with term ble and power glove (C-Squad Antonius ‘One Episolury (ave psyker with stom bolter and fore axe. ‘One Space Marin with lamer and power glove. ‘One Space Marine with strm bai and power glove Campaign Forces the Space Marines lot the last game, Squad Antonis dosn't have ‘he Space Marine wih storm blter and power glove. player gets no sang forces bat receives? Blips per turn, These ae taken from the expanded Blip se, not including tbuth counter. The letered Blips represeat the fllowing Hybrids: A Level per unarmed ‘Level I payker named Level psyker onarmed Level 2payker unarmed evel | payer wit bole “Level I payer with Iaspistal [Naw-psyker with plasms pistol [Naw payer wih autocannon ‘Non psyker with missile launcher [Now pyr with conversion beamer sHnommooe DEPLOYMENT ‘Space Marines ‘ach unit arts on the relevant marked rection ‘The Space Marines move first. Genestealers ‘Genestealers may ener at any of the masked entry points SPECIAL RULES Bosh players use psychic cards, ‘The players ak it ints (Space Mane player fist) o place ll the rate and rubble counters in the 3-vide corridor sections. These ‘annot be placed where they would block movernent totally ~ there ‘most always bea clea rote through. VICTORY ‘The Space Marine player wins by geting atleast one Marine fom ach und including least oe of the Librarians, of the board a the marked ext point. The Genestalerplyer wins by Kling all he ‘Space Mains, Anything between thse two conditions isa dam. woo GENESTEALER INVASION te Finally the onder to lunch the sooond wave came though, From the ‘outer ares ofthe hulk, squads would punch their way through, ‘destroying the Genesteaies and smashing tee defensive cordon reach he Space Marines remaining ise ‘At the same time, the surviving Space Marines i the ship would launch counteratsck to break out =the Genes Space. And many ofthe newly-awakened Stealers were powerful Lybrd peyker. To stand a chance against the Stealer, the Space “Marines hao com thet ow sro pers othe bale OBJECTIVES “The Space Marne player i aempting to get Squad Gideon (ihe reinforcements through to Squad Lacie” deployment area (8) by ‘moving the survivors of Squad Luci back to help them, The Genestealer players paricalal tying 1 kil the Caplan andthe to brarian. FORCES Space Marines A~Squad Gideon (One Capain with sorm boier, power swor and power glove with grenade launcher. ‘One Chet Liberian evel 4 payer) with tom boterand force ae. ‘One Space Maine wih assault cannon (one reload) and power glove ‘One Space Main wth flamer and power glove. ‘One Space Marine with storm blr and chin it. B~ Squad Luctus ‘One Sergeant with tom boter and ower glove ‘One Codie (evel 2 pspker) with tom baler apd force ax. ‘One Space Marin with storm blir and power glove Campaign Forces [the Space Marines lst the lst game, Squad Laci doesnt have the Space Marine with storm Bolter and power glove Genestealers ‘The Genestealer player tans with 2 Blips and receives another 2 Blips pot tm a enforcement (also see Special Rules), These can be taken fom the expnded Blip et, with ambush counters if dese ‘The leered Blips epeseat the fllowing Hybrids: ‘Level 2 poker unarmed Level peyker unarmed Level 2peyer wth asgon Level 2 peyer with power sword ‘Level 3 payer with bolt pistol Level 3 per with plasma gon ‘Nan-psyker with heavy biter [Nen-payer with antocannon [Non peyer with mise launch [Nan-piker with conversion eamer cemanauee> DEPLOYMENT Space Marines Etch nit deploys in thei respective area marked onthe map. woss HAMMER AND ANUIL af wns Genesteaers Genesee ay eter at any of he mashed ny pis The Genesteaers mot ft. SPECIAL RULES Bot player use payee car Securing Entry Areas “The Space Marine player may secu etry ares. fall he entry ares ‘on ene side ofthe boat ae secured, the Genetalr payer gor 1010 Treinforement Bip pr tam. ‘Ambush Counters Ifthe Geneseale player uses an ambush counter and iis revealed as 4 Genestsierthe Genesee nota Purestrain at normal but ‘armed level 3 Hybrid peyker which ha tcleponed into the are ‘Obviously, the Genestealer player has to choose whether to draw smbush cumter in an tempo get payer or keep drawing nal lips, VICTORY ‘The game ends when llth Space Marines are either dea orin Sad Laci deployment area). ‘The Space Marine player wins by getting the Captain, the Chief Librarian and at leat to others to Squad Lucius" deployment ara ‘The Genestealer player sine by killing the Captain and both Librarians: Anything else isa daw. yoann 1 ment te B oeerentenwre | Aer the contamination of the Genestealers’cryogenics ‘chambers, the surviving Genestealers launched a last wave attack against the Blood Angels’ defensive perimeter. Several of the Blood Angels’ Command Units took to the field to bolster the perimeter, beating off the attack with some difficulty. The Blood Angels’ commander feared that further Marine losses might force them to abandon the hulk altogether. He reluctantly decided 0 suspend further offensive ‘operations and set up permanent defensive works - force Fields, mines, and the like - until reinforcements arrived and brought the Chapter's strength up tothe point where they could once more go on the attack Techmarines began to deploy the explosives and field ‘generators as quickly as possible, but it soon became obvious thatthe Genestealers were aware of the Marines’ ‘weakness, and were once more massing in huge numbers to atuck To buy some time, an Ultramarine Command Unit, temporarily assigned as observers tothe Blood Angel Task Force, were ordered to launch a raid deep into Stealer territory. The details and objectives were left up to the Ultramarines themselves all the Angels required was that they delay the Genestealers attack, Recognizing that he did not have the strength to mount a spoiling attack against the Stealers, Ultramarine Captain Fargas decided to draw off some of the massing Stealers by the simple method of offering them an easier target himself anda small group of Ultramarines making an attack ‘behind enemy lines. + 12.16.09 Squad Fargas moving out. Oxygen chamber ‘two-four-zero yards. EIA four minutes. No enemy activity T hope this works. Oxygen starvation és a remarkably unpleasant way t0 die Cut the chatter, Marine 4 Messin Fargas realized thatthe Genestealers were intelligent enough to fecognize what he was up to, They had been caught out before by decoy missions, and had proven themselves fully ‘capable of learning from their mistakes. Therefore it was necessary to come up with a target for the raid that the Stealers could not possibly ignore. Early scans of the vessel had located various pockets of ‘oxygen, held in by force fields, scattered about the vessel ‘Though the Stealers could obviously exist for quite some time without breathing - most ofthe hulk was in vacuum - the Task Force's xenobiologists insisted that no matter how hardy and efficient their bodily functions, they simply bad to breathe ‘some time. But, as destroying the eryogenics systems was of such paramount importance, up until now the oxygen chambers had been ignored, leaving the Genestealers with a source of clean aie + 1318.54 44 Bnemy forces massing on our left flank Assault Cannon, shift to parallel corridor three ‘ards to your left 4+. There is no greater gift to the Emperor than death - your enemy's or your oun. “Most of the oxygen chambers in the hulk were clustered inthe centre ofthe vessel, nea the now defunct cryogenic chambers. The area of the Marine perimeter was relatively lightly equipped with oxygen chambers: there was only fone within two thousand yards. Fargas hoped that if he destroyed the nearby oxygen chamber, the Stealers would hhave to waste time returning to the farther chambers to breathe, leaving them less time beeween journeys to fight and possibly forcing them to retreat nt masse to nearer the precious gas. ‘This was, of course, mere speculation. The Stealers might be able to exist for days -oF weeks - without oxygen, and ‘might ignore Fargas’ attack altogether. Therefore, Fargas decided to employ the smallest number of Marines possible ‘on the raid, leaving the bulk of his men bolstering the defensive lines. ‘The Squad would consist of Captain Fargas himself, a Marine Librarian, an Assaule Cannon Marine, a Flamer Marine and, as the shortest route to the oxygen chamber lay through an unstable area ofthe hulk with many support bulkheads blocking corridors, a Marine equipped with a Chain Fist. + 115.00.30 Librarian Tollset is in, Jarvis, Lock, Trisstan are gone ++ Am under heavy. DELAYING ACTION Objectives “The Ultramarines ae attempting o fight their way through to the oxygen chamber. Forces Marines: One Marine Captain; one Marine Librarian; one Marine with Assault Cannon; 1 Flamer Marine, 1 Marine with Chain Fist Genestealers: One Blip at the start of the game, The Genestealers' reinforcement rate is a8 follows. Tarn Number Reinforcements 3 1 +6 2 7+ 3 Deployment Marines: The Squad sets up in the shaded corridor section showa on the map, Stealers: Reinforcements and starting forces may be placed at any of the entry areas shown on the map. Special Rules Stealer Reinforcements: The Stealer player keeps track of the turns on a piece of scrap paper. The Exit Point: Marines can exitthe map at the exit point, paying 1 of 2 APs to do so, depending upon their facing Genestealers cannot exit the map. Victory The Marine player wins a marginal victory ifone Marine exits the map; major victory ftwo or more exitthe map. [1 MARINES DEPLOY ‘& STEALER ENTRY AREA = DOOR, > EXIT POINT BULKHEAD AZ a (a I en id i NEW ROOM O we i 2 at 1 = 7 4 | ia i haha : i

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