LOST PATROL
on the world of Maraz lll. Your mission is to locate a
‘crashed dropship which contains vital surveillance
files. Once you have found the target you must activate the
dropship and make good your escaj
But this where the going gets tough. Moraz Ills no ordinary
planet but a deadly jungle world where even the plants are.
out to get you. Hidden among them are ferocious alien
monsters called Lurkers who are just waiting to pounce
upon anything foolish enough to get too close. To succeed
in your n you must fight your way along the ever-
changing jungle paths, return to the dropship and escape.
Good luck Space Marine. You're going to need it!
Y our gallant squad of Space Marine Scouts has landed
THE GAME
Lost Pavol is a game fortwo players. One player sepreients the Space Marine Scout
sua and he eter player sopresent the Laker infested jungle
13 Space Marine Scots (1 Sergeant 1 Heavy Trooper 3 Troopers)
30s 28 Jungle les, 1 Clearing tie and Brophy)
‘Separate the les and counters an organise then nt separate tac,
Casflly remove the patc components from ce frames and asemble the Space
x an ogether but you muy wish gle he pecs fo make tem ore durable
SETTING UP
TheCeaingine Tost he gume, decide who wll take the Space Marne Scouts
‘tnd who wil ake the Lakers, IF you cant dei, rola dice
the higher cri player takes the Sous,
“The Laker player takes the ile stack and removes the
Clearing tle and Dropship ile. The remaining es are
‘hulled and placed face down on the tal Pace the
Allche Luke couoters re gatbered together and placed in
pile or some stale shallow container. Ths isthe
Larker pike
ut the ve Space Marine Scouts on
The Lurker plyer places all the jungle paths the
Space Marines cin se from te Clearing serie
oppose. Once the ps ate placed, the is tam begins
Beare
THE TURN
Py prceds tum by tm unl ateast ne Space Marine Scout escapes o nti
they areal Killed Each tur esoled inthe following sequence:
1) The Sco player aks ‘ston
2) The Lurker moves old Jungle es that at be wen
53) The Larkr places new Jungle estat ean be seen
4) The Lark takes “actions
$5) The Luther springs ambos
{6 Both payers remove ovesacked Scouts and Lurkers
PLACING TILES
Th jungle ses an neigent, malignant entity conrled by the Laser payer
who always places and removes Jungle ts when eed. Although the Lurker
Player has soe choice about exaty how he places ne es, hems conform fo
{he following ries when he doe 0
Esch Junge tile has a path marked on i, Some paths lead straight cross the tile
from one ede to the opposite eae ~ these ate Called sight pth. her pts
‘sve away divide o cease broly in a dead ed
‘A Space Marin Scout on tl sume to be able to se long ll the paths that
Tea fom th eto the aoining tertiles: Dot worry boot which deetion
‘he models facing” Scot ae highly tained super nda sot sae
sume tht they ave quite capable of tring to face ay destin the want
In alton, ifan adjoining ei straight pth then the Space Matne Scot
Seg along int th nex ie. tha Ul sl sah path can se
the ext tle and soon
SPACE MARINE SCOUT ASSEMBLY
ar ae
scout Tepe eat Pooper Sa Sopent
Carouty move the laste paying pecs ha ter hames (ne reconmend
Using cppers yeu have ton). Faston th Scour Troopo”& aay Trooper
‘ams fone Trooper playing plsces and fasten he aseemtiedTrogpers and
the Sergaant io he basesPlacing
To Begin The Game
To star the ime the Larker
the “hung ‘Clearing, The
‘Clearing sung Because i
the’ si posible” directions
Other ies have paths Bong In
ehh
takes ‘the topmost te from the
face down ie stack. He ca rotate the He
‘the pa joins tothe nominated path ee of
‘Once the first tle has been placed, the
es ual path that can
‘Clering ae npc,
efter ange is, the Laker player an rotate thei so that paths
ton he wants, but he isnot llowed to deliberately Mock path
tines hs has o ter choice. I has no choice but tock a pth then he ast
‘lock a fw paths a possbi. The player can howe exaetly Row be docs is
‘excep that he mt aay cmaue the pa rom the nomad he,
Nowe that if» sgh path spliced next tothe Clearing the Scouts cans ight
‘ong so ane emt placed on ta e's pth edge a wel This can be
‘done straightaway orcnce uo pats have boen paced est mater so ons
a the Larker player nominates anole before pacing each le
‘Once more pas can he sen rom the Clearing the Eames ad to tart
Placing Tiles During The Game
Daring the game the Larker player most place new Jungle ties when reguied
during the Turn sequence. This w done in cxacy the sume way wala
‘deceit xcept that the Space Marine Sout wll ave mel rom Hee tating
poston ans wil ovapy several ies rahe th ost the on
Space Marine Scout can see dow al the paths leading from the is they ae on,
ino adjoining te nd down straight les seedy described.
THE JUNGLE GOT THEM!
The jungles constaly growing and changing, and onc in a whet wl grow
Int’ oop fom which he Scout cao sseape no tar what they Gof is
apps al the Space Marine Scout the Scout player foxes he annot eich
the Dropship and the jungle envelop is oops,
Separation
(Once the Lurker players nish pacing and removing ies daring cach turn
itis possible to find that the jungle as divided into two caely separte
Potions, This happens acy ut mca hat the gua fall ved nd
Profit wil Tos The Sout player chooses ne potion ofthe jungle to
oki with te testis emoved slong wth everything it Removed Scouts
are dei te te dscadd, and Lurkers ae wetued 9 the Larker pl
REMOVING JUNGLE TILES
Tile are removed bythe Larkerplyer when required during the Tum sequence. Tes
‘which re removed re discard an take maf pat in the eae
Ties arent removed jus Becase they cannot he se by a Scout rm the ie he sin
Weastue hat tke ile tie for to shift and regrow. So seal
is removed iit could not be sen by 4 Scoat were he able o move wp to ile paces
song the pth in al posible dstons gn
Any ie which could not be seen by any Scouts Were they o move Wp ot ie ypaces
Ssremoved from the angle and carded.
When ies are removed ny Lakers om those ts
ae ko removed and retuned Yo the Larker ple
ae ne gan, a tare ny ae Sets‘The Dropship
‘The Dropship il the stile nthe sack; One tis is placed then no fries re
removed rm the Jungle, From
om the ng eins a
SCOUT ACTIONS
During the Scout player's prt ofthe tr, cach Space Marine Scout can mike up two
A Scout can therefore str Move ad then Fie; Move and then Move again, Fire and
then Move, or Fie and thon Fire aun. Any of these combinations will tke upto
‘ons A Sco dee have make two atone acepable to mae ope ation
‘enone all if the player str.
Resolve actions one a tine. Sofa Scout Fires but des poo, the payer may decide
Esch Scout mode! must cpl al fs eson before anotber model does so 1 you
‘only take one ation, you cut gu bck to hat Sena onc you have taken ction ith
Move
A Scout cannot move of the Jang paths ite into the Jango off the es. A single
Move action wil fake a Scout ont tle space along the path By expending two Move
tion Soot can move two tle spaces
The Clearing is especially age an has room for five Space Marine Scouts. Al other
es fave room fora maimu of tree Scouts The Scour player my not deliberately
ove more Secu onto ethan can Bod, bt sometnes Scots wl be ven io
tes flowing ambushes, This can cult nes esoming overtakes.
{tile contans ore Scots than itcan bold then a the end ofthe tom the excess Scouts
‘tumble from the path in the jople, never wo return? The Scout player may chose
Fire
A Scout can soot at Laker in these tle expending one action as be des 30. To
etrmine the eet al te ice GDS), ori dice (D8) f shooting with he Hay
Trooper Each rolled ia hit and rere one Laker counter from tha ie. Note at
Scouts can ony fre at Lavkers on dhe same ie, ovat Lars which ae futher avay
LURKER ACTIONS
During the Laker action part of each tr, the Laker player can take up to tse
tions These canbe al feat ype of ation othe same, any mix ~enily
i to the Lurker payer An ation ie ne ofthe following
1. Start anew Lurker Stack. Take so Laker counters rom the
Torker plead plac them onthe ed of any path to frm anew
Linke wack, The end of «path ea le hat led of nto the
tinknowr, 30H cant be a dead end tle for example- The
stack onthe Dropship once it hus been placed
2. Grow a Lurker Stack. Take t90 Lurker counters fom the pile
‘anda them ton existing sack There 20 Li othe
Total number of ares tht ean form tack when you do
tis However the most Lurkers you con haven ale at the
F | cisiotthc tm esx and any excess be removed. Tey
2. Move a Larker Stack. Lorkers do nt have to follow paths when
iey move ~ they can move from one adjoining. ie Wo another
‘epirdles of whether there path or ot. For each espace the Laker
ack moves, one Larker cater is removed frm pay’ and etre to the
Liner pl Te tc can oye a fa as you wis ~lentig one coe pe le
‘i dove so. A Larter ack which moves onto a He contining ater Lurker,
Ssomaticaly merges wih them to forma singe lange stack Thee 0 iio the
See of stack that has ben merged inthis ay" However, the most Lakers You
‘ao havea tle ade end ofthe turns six and any ences mus be remove,
A B c D
Tre Like mov fot A He 8a neon ant tan ack). Tay move
Smt eas fa Ler) Tbe stack nate eave a oe cree
[Note that thee ste 18 Lasker counters in ttl This places mit o the number
bf Lurer nthe Jungle at time. Hf here iol cme ake then ou ha st
fd to pie or stat new on, bi abviowly only the one couse remaining wil
te placed If there ae no Larkars alla the Luter pe ten the player wil be
rub oar anew sack or grow an extng one wl some coamer ave een
tilt o emo
AMBUSH
‘Once the Lrkr player as finished sation, any Lurkers the sae le as one
‘or more Scouts may sping an ambush. This enily up tothe Lurker payer.
Takers dont ane to nba Sent jst cause they are on the sme ile = they
in jst "Ta inthe undergrowth if prefered.
‘The Lark payer can also ambush any Scouts which are diven back ino ale
containing Lrkers tht have ot aleay made an aus hat tur. Lurker stack
monly muah ene ia any tr and individ Laker cunts ven toes
Staining Scouts cannot fas pat in any farther smbues that rn
Ie is entirely up 10 the Laker player to decide the oer in which to Taunch
TANGLEWEED
‘Th jungle lf pleny of orl things Hees Laken. Oe
them Tangled Tis be esl espa by he pis ah
‘hon well he pape pe rash gs longs
Tapped shaven af on amb or soi, nord they
xt Sot moving oa thm. However ove Set ave exe
“Tingle ty ae aloe sc, Th ans hat the Set player
Intl, Se sea ng deo eves mol of Tangle tle
Bl nc per Move acon snd foreach Sou sora ces the y
Scotty meen song tp snr Ibe ale Sr eis te eisai he Fg
nwt Howe, hs ate Snir acon te ea ly Ne
‘et wit snd ato, gin dng or 610.
“Tagless ony af Sots, Laker aly aher ie Taped sad we sloed down by
aaa