You are on page 1of 8
LOST PATROL on the world of Maraz lll. Your mission is to locate a ‘crashed dropship which contains vital surveillance files. Once you have found the target you must activate the dropship and make good your escaj But this where the going gets tough. Moraz Ills no ordinary planet but a deadly jungle world where even the plants are. out to get you. Hidden among them are ferocious alien monsters called Lurkers who are just waiting to pounce upon anything foolish enough to get too close. To succeed in your n you must fight your way along the ever- changing jungle paths, return to the dropship and escape. Good luck Space Marine. You're going to need it! Y our gallant squad of Space Marine Scouts has landed THE GAME Lost Pavol is a game fortwo players. One player sepreients the Space Marine Scout sua and he eter player sopresent the Laker infested jungle 13 Space Marine Scots (1 Sergeant 1 Heavy Trooper 3 Troopers) 30s 28 Jungle les, 1 Clearing tie and Brophy) ‘Separate the les and counters an organise then nt separate tac, Casflly remove the patc components from ce frames and asemble the Space x an ogether but you muy wish gle he pecs fo make tem ore durable SETTING UP TheCeaingine Tost he gume, decide who wll take the Space Marne Scouts ‘tnd who wil ake the Lakers, IF you cant dei, rola dice the higher cri player takes the Sous, “The Laker player takes the ile stack and removes the Clearing tle and Dropship ile. The remaining es are ‘hulled and placed face down on the tal Pace the Allche Luke couoters re gatbered together and placed in pile or some stale shallow container. Ths isthe Larker pike ut the ve Space Marine Scouts on The Lurker plyer places all the jungle paths the Space Marines cin se from te Clearing serie oppose. Once the ps ate placed, the is tam begins Beare THE TURN Py prceds tum by tm unl ateast ne Space Marine Scout escapes o nti they areal Killed Each tur esoled inthe following sequence: 1) The Sco player aks ‘ston 2) The Lurker moves old Jungle es that at be wen 53) The Larkr places new Jungle estat ean be seen 4) The Lark takes “actions $5) The Luther springs ambos {6 Both payers remove ovesacked Scouts and Lurkers PLACING TILES Th jungle ses an neigent, malignant entity conrled by the Laser payer who always places and removes Jungle ts when eed. Although the Lurker Player has soe choice about exaty how he places ne es, hems conform fo {he following ries when he doe 0 Esch Junge tile has a path marked on i, Some paths lead straight cross the tile from one ede to the opposite eae ~ these ate Called sight pth. her pts ‘sve away divide o cease broly in a dead ed ‘A Space Marin Scout on tl sume to be able to se long ll the paths that Tea fom th eto the aoining tertiles: Dot worry boot which deetion ‘he models facing” Scot ae highly tained super nda sot sae sume tht they ave quite capable of tring to face ay destin the want In alton, ifan adjoining ei straight pth then the Space Matne Scot Seg along int th nex ie. tha Ul sl sah path can se the ext tle and soon SPACE MARINE SCOUT ASSEMBLY ar ae scout Tepe eat Pooper Sa Sopent Carouty move the laste paying pecs ha ter hames (ne reconmend Using cppers yeu have ton). Faston th Scour Troopo”& aay Trooper ‘ams fone Trooper playing plsces and fasten he aseemtiedTrogpers and the Sergaant io he bases Placing To Begin The Game To star the ime the Larker the “hung ‘Clearing, The ‘Clearing sung Because i the’ si posible” directions Other ies have paths Bong In ehh takes ‘the topmost te from the face down ie stack. He ca rotate the He ‘the pa joins tothe nominated path ee of ‘Once the first tle has been placed, the es ual path that can ‘Clering ae npc, efter ange is, the Laker player an rotate thei so that paths ton he wants, but he isnot llowed to deliberately Mock path tines hs has o ter choice. I has no choice but tock a pth then he ast ‘lock a fw paths a possbi. The player can howe exaetly Row be docs is ‘excep that he mt aay cmaue the pa rom the nomad he, Nowe that if» sgh path spliced next tothe Clearing the Scouts cans ight ‘ong so ane emt placed on ta e's pth edge a wel This can be ‘done straightaway orcnce uo pats have boen paced est mater so ons a the Larker player nominates anole before pacing each le ‘Once more pas can he sen rom the Clearing the Eames ad to tart Placing Tiles During The Game Daring the game the Larker player most place new Jungle ties when reguied during the Turn sequence. This w done in cxacy the sume way wala ‘deceit xcept that the Space Marine Sout wll ave mel rom Hee tating poston ans wil ovapy several ies rahe th ost the on Space Marine Scout can see dow al the paths leading from the is they ae on, ino adjoining te nd down straight les seedy described. THE JUNGLE GOT THEM! The jungles constaly growing and changing, and onc in a whet wl grow Int’ oop fom which he Scout cao sseape no tar what they Gof is apps al the Space Marine Scout the Scout player foxes he annot eich the Dropship and the jungle envelop is oops, Separation (Once the Lurker players nish pacing and removing ies daring cach turn itis possible to find that the jungle as divided into two caely separte Potions, This happens acy ut mca hat the gua fall ved nd Profit wil Tos The Sout player chooses ne potion ofthe jungle to oki with te testis emoved slong wth everything it Removed Scouts are dei te te dscadd, and Lurkers ae wetued 9 the Larker pl REMOVING JUNGLE TILES Tile are removed bythe Larkerplyer when required during the Tum sequence. Tes ‘which re removed re discard an take maf pat in the eae Ties arent removed jus Becase they cannot he se by a Scout rm the ie he sin Weastue hat tke ile tie for to shift and regrow. So seal is removed iit could not be sen by 4 Scoat were he able o move wp to ile paces song the pth in al posible dstons gn Any ie which could not be seen by any Scouts Were they o move Wp ot ie ypaces Ssremoved from the angle and carded. When ies are removed ny Lakers om those ts ae ko removed and retuned Yo the Larker ple ae ne gan, a tare ny ae Sets ‘The Dropship ‘The Dropship il the stile nthe sack; One tis is placed then no fries re removed rm the Jungle, From om the ng eins a SCOUT ACTIONS During the Scout player's prt ofthe tr, cach Space Marine Scout can mike up two A Scout can therefore str Move ad then Fie; Move and then Move again, Fire and then Move, or Fie and thon Fire aun. Any of these combinations will tke upto ‘ons A Sco dee have make two atone acepable to mae ope ation ‘enone all if the player str. Resolve actions one a tine. Sofa Scout Fires but des poo, the payer may decide Esch Scout mode! must cpl al fs eson before anotber model does so 1 you ‘only take one ation, you cut gu bck to hat Sena onc you have taken ction ith Move A Scout cannot move of the Jang paths ite into the Jango off the es. A single Move action wil fake a Scout ont tle space along the path By expending two Move tion Soot can move two tle spaces The Clearing is especially age an has room for five Space Marine Scouts. Al other es fave room fora maimu of tree Scouts The Scour player my not deliberately ove more Secu onto ethan can Bod, bt sometnes Scots wl be ven io tes flowing ambushes, This can cult nes esoming overtakes. {tile contans ore Scots than itcan bold then a the end ofthe tom the excess Scouts ‘tumble from the path in the jople, never wo return? The Scout player may chose Fire A Scout can soot at Laker in these tle expending one action as be des 30. To etrmine the eet al te ice GDS), ori dice (D8) f shooting with he Hay Trooper Each rolled ia hit and rere one Laker counter from tha ie. Note at Scouts can ony fre at Lavkers on dhe same ie, ovat Lars which ae futher avay LURKER ACTIONS During the Laker action part of each tr, the Laker player can take up to tse tions These canbe al feat ype of ation othe same, any mix ~enily i to the Lurker payer An ation ie ne ofthe following 1. Start anew Lurker Stack. Take so Laker counters rom the Torker plead plac them onthe ed of any path to frm anew Linke wack, The end of «path ea le hat led of nto the tinknowr, 30H cant be a dead end tle for example- The stack onthe Dropship once it hus been placed 2. Grow a Lurker Stack. Take t90 Lurker counters fom the pile ‘anda them ton existing sack There 20 Li othe Total number of ares tht ean form tack when you do tis However the most Lurkers you con haven ale at the F | cisiotthc tm esx and any excess be removed. Tey 2. Move a Larker Stack. Lorkers do nt have to follow paths when iey move ~ they can move from one adjoining. ie Wo another ‘epirdles of whether there path or ot. For each espace the Laker ack moves, one Larker cater is removed frm pay’ and etre to the Liner pl Te tc can oye a fa as you wis ~lentig one coe pe le ‘i dove so. A Larter ack which moves onto a He contining ater Lurker, Ssomaticaly merges wih them to forma singe lange stack Thee 0 iio the See of stack that has ben merged inthis ay" However, the most Lakers You ‘ao havea tle ade end ofthe turns six and any ences mus be remove, A B c D Tre Like mov fot A He 8a neon ant tan ack). Tay move Smt eas fa Ler) Tbe stack nate eave a oe cree [Note that thee ste 18 Lasker counters in ttl This places mit o the number bf Lurer nthe Jungle at time. Hf here iol cme ake then ou ha st fd to pie or stat new on, bi abviowly only the one couse remaining wil te placed If there ae no Larkars alla the Luter pe ten the player wil be rub oar anew sack or grow an extng one wl some coamer ave een tilt o emo AMBUSH ‘Once the Lrkr player as finished sation, any Lurkers the sae le as one ‘or more Scouts may sping an ambush. This enily up tothe Lurker payer. Takers dont ane to nba Sent jst cause they are on the sme ile = they in jst "Ta inthe undergrowth if prefered. ‘The Lark payer can also ambush any Scouts which are diven back ino ale containing Lrkers tht have ot aleay made an aus hat tur. Lurker stack monly muah ene ia any tr and individ Laker cunts ven toes Staining Scouts cannot fas pat in any farther smbues that rn Ie is entirely up 10 the Laker player to decide the oer in which to Taunch TANGLEWEED ‘Th jungle lf pleny of orl things Hees Laken. Oe them Tangled Tis be esl espa by he pis ah ‘hon well he pape pe rash gs longs Tapped shaven af on amb or soi, nord they xt Sot moving oa thm. However ove Set ave exe “Tingle ty ae aloe sc, Th ans hat the Set player Intl, Se sea ng deo eves mol of Tangle tle Bl nc per Move acon snd foreach Sou sora ces the y Scotty meen song tp snr Ibe ale Sr eis te eisai he Fg nwt Howe, hs ate Snir acon te ea ly Ne ‘et wit snd ato, gin dng or 610. “Tagless ony af Sots, Laker aly aher ie Taped sad we sloed down by aaa

You might also like