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Unreal Engine 4 Production Quality Settings For The Bin File
Unreal Engine 4 Production Quality Settings For The Bin File
StaticLightingProductionQuality]
NumShadowRaysScale=32
NumPenumbraShadowRaysScale=64
ApproximateHighResTexelsPerMaxTransitionDistanceScale=9
MinDistanceFieldUpsampleFactor=7
NumHemisphereSamplesScale=64
NumImportanceSearchPhotonsScale=6
NumDirectPhotonsScale=32
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=32
NumIndirectPhotonsScale=64
NumIndirectIrradiancePhotonsScale=32
RecordRadiusScaleScale=.45
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2.5
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[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=32
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=64
NumImportanceSearchPhotonsScale=24
NumDirectPhotonsScale=128
; Decrease direct photon search distance so that we will have more accurate
shadow transitions. This requires a higher density of direct photons.
DirectPhotonSearchDistanceScale=.1
NumIndirectPhotonPathsScale=4
; Need a lot of indirect photons since we have increased the number of first
bounce photons to use for final gathering with
NumImportanceSearchPhotonsScale
NumIndirectPhotonsScale=16
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.1
InterpolationMaxAngleScale=.5
; Decreasing the min record radius allows more records in corners for a higher
quality result
MinRecordRadiusScale=.25