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ZY The Devil's Due by Daniel Baldwin (On the road to their next destination, the heroes come across a wrecked carriage with tell‘ale signs tha it was attacked by orcs. Guards, servants, and horses fe dead around the cariage. ‘Who were they serving and protecting? The only cue is a woman's religious vestments amongs! the remaining filed-hrough possessions. A successful easy test of religious knowledge Identifies the clothing as belonging to a priestess of a local sun goddess, Litle do they know, an evil mage intands to sacrifice the priestess to release @ powerful devi ue to ther large numbers and hasty return to their lair, itis an easy task fr the heroes to track the orcs. The orcs’ trail leads in the direction of some ‘mountains, and requires more than a standard day's travel. I the heroes want to make haste for the best chance of rescuing the ors’ prisoner, they ‘must successfully make an easy test against ther constiution, or be exhausted in the fighls to come. The tral takes them to a ruined forress in some hills atthe tase ofthe mountains. The orcs did not properly tend tothe area around the fortress so there is ample cover forthe heroes to use to sneak ‘up tothe fortress, assuming they are stealthy enough to avoid detection by the two orc senties atthe top ofthe watchiower (Level 3, unless the heroos ‘don't make haste; see below). ‘The senties in the tower are armed with longbows and have hal-cover from crumbling crenllations. General Notes about the Fortress. ‘The walls ere about 18" thick stone. The ceiings are about 10' high throughout (enough room to swing @ sword). The stench of ith and body odor is present wherever orcs and goblins aro around. There is enough natural light from the outside (assuming daytime) on Levels 1 and 2 for low-light ‘conditions. There is no ight on Level BY as the ores and goblins rly on thar right vision. On Level B2 there is lowight from torches and candles sat by the mage. There are enough cracks and loose stones that cimbing any ofthe walls is moderately dificult Unless described otherwise, all doors are ‘old wooden doors bound in rusty ron. Doors leading othe outside are locked but easy to pick. All other doors are unlocked unless otherwise stated. Ifthe heroes make haste. Level In Room A two os ar on guard dy eating inner at the abo. dust ff of Rom Ais a storage oom filed wih fod iam and undies. The ars Room @ lead up o Room E.on Level 2 The sarsin Room ¢ lead down to Room Hon Level The sa lodern Room O tat leads uP {Room G on Level 2. From Room Ga adder leads up trough a rap door to Level 3 (ne op of tho watchlowen. Laver? Room € contains tne mages ving quarters. Fs bed and a est are on the south end of to room, Tho lock onthe chests flu to pick. {Th ches alto tapped wth runes onto nse ip of the chee thal surmon a fre elemenal when to chests opened without th proper key. Tho ‘unos are de fo detec and Gearm, Inside the hes sa potion o fre ressfanco,a potion of healing, a smal camond wort 60 gpa pea worh {00 gp, 238 gp, ans mooie" dono dogger tet glows red whanover dwarves are nearby ands permanently enchanted wih standard paso. Level B1; If the heroes maintained their stealth so far, there are @ dozen goblins resting in Rooms J and L (half in each room) and six orcs resting in Room MI the heroes were dtoctod, tho ores ao wang In Room andthe gone i th respective rooms, to ambush the heroes. A fale af ranger named Laneth, te priestess’ Gig. held prsoner acl it loom K. Her ca’ lock s modell fc o pick. Sho seriously ire ‘and deous fom inectad wounds. Mape ora fcuk heaing check s necessary to save her. In any eat, her condition st weak tbo of any inmediat asitance tote herons. Stare n Room N lead down fo Room @ on Lavel BZ Level B2: The door leading into Room P from Room O is a heavy stone door. It cannot be opened without alerting the mage, who is performing his ‘tual and about to sacrifice the priestess on an altar in Room P. The mage is a 9" level magic user and carries the kay to the chest in Room F. If the ‘tual is completed the magical sealed metal vault door to Room @ wil open and the do wil be released fhe heroes hl the mage, the de wi {ctopathcaly conrnincat wi the Reroos, ying “you fish he ual tw show you great power iendst show tem goat power by Kling ‘hom al once ts fo. The pases & a human ramos Lita, and sh setomaly grate for being rescued. Sho plston ofa sun goddess and ‘can cast power ne magi. She requests tha the heres tae hero her orginal destination, and hencefonh can be & power aly to the heroes. W the heroes don't make hast... “The mage was abl to compet his rua andclease the devil Soo below fr deals on the dev. The dev subsequent set about king avething in ‘ho durgoon,inlcing te mage tha leased wth oe excopto: Lait, tee ranger imprsoned in Room K. Seo Mf the heroes make haste ‘dove 0 detrmine wat was Kile. Xd ol dur the eagure mn Room Fut tid swath Koy tothe cesi when atthe maga, is cuerily feasting onthe remains of al the os and gobins. Fea ree lo place tin whichever room you deem appropriate Be sure to descbe the camage. “The Devil Inside: The devil can be any devil with te following modifications. tis half fre elemental. As such, its immune to fire and vulnerable to cold damage. Its melee ‘attacks do an additional 146 fre damage and anyone struck by them has 2 50% Chance to catch fre. Its covered in a chitnous shall of molten rock that provides it with protection equivalent to plate armor or improves its armor value by +2 (whichever is beter). Heat and fre radiate from the joints in its shel. Any metal object swallows mali. The devi'e rue name is Ba‘lzeroth and i the heroes somehow discover that they can use it to command the devi httpufereativecommons.orglicenses/by-sal3.0! ‘Maps made by the author at http:lIpyromancers.com! Level B1

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