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8- Repel Metal/Stone- D-
150x120x10ft- 1 rnd/lvl- CT 1 rnd- SV
no- Metal and rock that is not fixed
down or weighs more than 500 lbs is
pushed along path of spell. Move
40ft/rnd
Wizard 1- Change Self- 1- Magic Missile-
0- Arcane Mark- W- Personal- 10 min/lvl- CT 1 rnd- SV W- 150ft- Instant- CT 1 rnd- SV no-
W- Touch- Perm- CT 1 rnd- SV no- Int neg- 1d4+1 dmg, extra missile every 3
Leave visible/invisible message up to 1ft taller/shorter- No race change- level.
lvl x2 characters. doesnt alter touch/sound.
1- Protection From Alignment-
0- Detect Magic- 1- Charm Person- W- Touch- 3 rnd/lvl- CT 3 rnd/lvl- SV
W- 50x10-ft- 1 min/lvl- CT 1 rnd- SV W- 50ft- 1 hr/lvl- CT 1 rnd- SV Chr no-
no- neg- +2 AC/Saves against chosen
Concentrate for 1 round in direction to Makes target enamored with caster. alignment. Protects against possession
sense magic in varying degrees of Will not harm self. as well.
strength. Passes through thin barriers.
1- Comprehend Languages- 1- Read Magic-
0- Detect Poison- W- 10 min/lvl- CT 1- SV no- W- Personal- 10 min/lvl- CT 1 rnd- SV
W- 50ft- 10 min/lvl- CT 1- SV no- Can read/understand language but not no-
Detect whether one target has been speak/write or know slang/references. Able to read magical writing.
poisoned/is poisonous.
1- Dancing Lights- 1- Shield-
0- Endure Elements- W- 150ft- 1 min- CT 1 rnd- SV no- W- Touch- 1 min/lvl- CT 1rnd- SV no-
W- Person- 24 hours- CT- 1 rnd- SV Create up to for lights, move 100ft. +4 AC, immune to Magic Missile.
no- Keep 20ft of one another or disappear.
Ignore intense weather conditions. 1- Shocking Grasp-
1- Daze- W- Touch- Instant- CT 1 rnd- SV no-
0- Light- W- 25ft- 1 rnd- CT 1 rnd- SV Int neg- 1d8 +1/level dmg.
W- 150ft- 10 min/lvl- CT 1- SV no- Creature with 4HD/less take no
Light a 30ft radius. actions for 1 rnd. 1- Sleep-
W- 150ft, 30ft radius- 1 min/lvl- CT 1
0- Mage Hand- 1- Erase- rnd- SV no-
W- 25 ft- Concentration- CT- 1 rnd- W- 50ft- Perm- CT 1 rnd- SV no- 2d4 HD creatures affected. 5HD+ not
SV no- Mundane writing automatically affected.
Lift something 5 lbs 15 ft any erased. Magical must make Int check
direction/rnd. to be erased. Up to 1 magical scroll or 1- Spider Climb-
2 pages in book. W- Touch- 2 rnd/lvl- CT 1 rnd- SV no-
0- Mending- Climb like spider. Hands and feet
W- Touch- Perm- CT 1 rnd- SV no- 1- Feather Fall- must be uncovered.
Able to fix breaks in mundane non- W- 150ft- 1 rnd/lvl- CT 1 rnd- SV no-
complex items. 50ft area. 1- Summon-
Creatures fall 50ft/rnd. Take no W- 50 ft- 2 rnds/lvl- CT 2 rnds- SV no-
0- Message- falling damage if land before spell Roll Int save to successfully summon
W- 25ft- CT 1 rnd- SV no- ends. If land after, dmg for distance creature. Roll of 1- Caster and it
Caster can whisper to target in sight as after. merge to form terrible monster. Form
if at ear. strange and weird, be creative. Roll:
1- Floating Disk- d4- # attacks; d6- Add # to 11= AC;
0- Prestidigitation- W- 10ft- 1 hr/lvl- CT 1 rnd- SV no- d8 bonus to attack/saves; d10 Form-
W- 10ft- 1 hr (if alteration)- CT 1 rnd- 3 ft in diameter disk, always level w/ 1) Giant Eyeball; 2) Orc; 3) Giant Rat;
SV no- ground, 3 ft above. Moves as caster. 4) Ball of puss; 5) Gnoll; 6) Bugbear;
Do cool little creative stuff. Holds up to 1,000 lbs or 2 ft liquid. 7) Ghoul; 8) Harpy; 9) Werewolf; 10)
50ft away from caster, vanishes. Horse turned inside out; d12 Add # +
0- Ray of Frost- 10 for HP; d20 If rolls is 15 higher-
W- 25ft- Instant- CT 1 rnd- SV Dex 1- Hold Portal- has special ability. Make it up.
neg move- W- 50ft- Till opened- CT 1- SV no-
1d3 dmg. Save or movement. As if locked- knock spell or battering 2- Acid Arrow-
will open. W- 450ft- 1+1 rnd/lvl- CT 1 rnd- SV
1- Alter Size- no-
W- 50ft- 1 min/lvl- CT 1 rnd- SV Con 1- Identify- Roll hit, 2d4 damage. Unless
neg- W- 5ft- 1 rnd/lvl- CT 10 min- SV no- neutralized extra dmg.
Change creature 50%. Items change One feature of magic object revealed
too (incl. dmg). per round. 2- Alter Self-
W- Personal- 10 min/lvl- CT 1 rnd- SV
1- Burning Hands- 1- Jump- no-
W- 5ft- Inst- CT 1 rnd- SV no- W- Touch- 1 min/lvl- CT 1 rnd- SV no- As Change Self, but gain race special
5x10ft cone flames. 1d4+1/lvl dmg. Double your jumping ability. abilities. No supernatural ones.
2- Blur- Detailed or general command. When Can hear/see area. 10ft see in natural
W- Touch- 1 min/lvl- CT 1 rnd- fulfilled mouth opens on object and dark. Cant penetrate magical dark.
Become out of focus- +2 AC. speaks up to 30 words. Spell can be blocked.