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starting main menu music......

showign form :0
ShaderManager::setMaxBrightness() glGetUniformLocation ERROR: 1282 gameState:
0 bright=1
forms[0].cleanup();
forms[1] did not exist.
forms[2] did not exist.
forms[3] did not exist.
forms[4] did not exist.
forms[5].cleanup();
forms[6].cleanup();
forms[7] did not exist.
forms[8] did not exist.
forms[9] did not exist.
forms[10] did not exist.
forms[11].cleanup();
forms[12].cleanup();
forms[13].cleanup();
forms[14].cleanup();
forms[15].cleanup();
forms[16].cleanup();
forms[17].cleanup();
forms[18].cleanup();
forms[19] did not exist.
forms[20].cleanup();
forms[21] did not exist.
forms[22].cleanup();
forms[23].cleanup();
forms[24].cleanup();
forms[25].cleanup();
forms[26].cleanup();
forms[27].cleanup();
forms[28].cleanup();
forms[29].cleanup();
forms[30].cleanup();
forms[31].cleanup();
forms[32].cleanup();
forms[33].cleanup();
forms[34].cleanup();
forms[35].cleanup();
forms[36].cleanup();
forms[37].cleanup();
forms[38] did not exist.
forms[39].cleanup();
forms[40].cleanup();
forms[41].cleanup();
forms[42].cleanup();
forms[43] did not exist.
forms[44] did not exist.
forms[45] did not exist.
forms[46] did not exist.
forms[47] did not exist.
forms[48].cleanup();
forms[49].cleanup();
forms[50].cleanup();
forms[51].cleanup();
forms[52].cleanup();
forms[53].cleanup();
forms[54].cleanup();
forms[55].cleanup();
forms[56].cleanup();
forms[57].cleanup();
forms[58] did not exist.
forms[59] did not exist.
forms[60] did not exist.
forms[61] did not exist.
forms[62] did not exist.
infoBox.cleanup()
eventBox.cleanup();
al_destroy_bitmap(b_window_bg);
al_destroy_bitmap(b_logo);
done.
cleaning up ropes.
GladiatorManager::cleanup()...done.
mainEventClass::cleanup()...
mainEventClass::cleanup() - done.
stats.cleanup();
ludus.cleanup();
battle.cleanup();
cleaning up ropes.
battle::cleanup() DONE
gameState.cleanup();
inputManager.cleanup();
ui.cleanup();
soundManager.cleanup();
sqlite3_close(db);
displayManager.cleanup();
al_destroy_font(font);...
al_destroy_bitmap(vig);...
al_destroy_bitmap(b_blur);...
al_destroy_bitmap(b);...
al_destroy_bitmap(b_battle);...
al_destroy_bitmap(b_ludus);...
al_destroy_bitmap(b_ui);...
al_destroy_bitmap(b_menu);...
al_destroy_display(display);;...
al_destroy_timer(timer);...
displayManager::cleanup - done.
DONE

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